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Shockeye
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Reply #35 on: January 24, 2006, 05:47:02 AM

They Need to address this.  NEED.

Their money hats say otherwise.
Zetor
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Reply #36 on: January 24, 2006, 05:49:06 AM

I think I've read Caydiem post about this on a random thread... she basically said that adding new content takes a LONG time. She brought up Scarlet Monastery as an example -- when it was released in beta and people liked it and the 'split' design, they incorporated that feedback into the next dungeon they were designing, which turned out to be Dire Maul. Now, this was back in closed beta... and DM was implemented in what, march 2005? Long-ass design cycle.

That said, I'm one of those people who'll never set foot in AQ40, MC [unless I win the raffle, heh] or BWL either. There's still plenty of stuff to do, even if most of it is just a reputation grind... /sigh

Edit: Caydiem's comment is here http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6279357&tmp=1#post6279357


-- Z.
« Last Edit: January 24, 2006, 06:03:04 AM by Zetor »

Ironwood
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Reply #37 on: January 24, 2006, 05:54:43 AM

They Need to address this.  NEED.

Their money hats say otherwise.

Then they're doomed to repeat the mistakes of every other Morg out there and lose everyone but the hardcore when the next shiney comes out.  And that's a fuckload of players to lose.  You cannot cater to the hardcore.  It's not where the bulk of the money is to be made.


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #38 on: January 24, 2006, 06:03:08 AM

The problem, I believe, is the designers they have working on this stuff.  The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers.  As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL.  There's a link there even if Blizz doesn't want to see it.

The past cannot be changed. The future is yet within your power.
Calantus
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Reply #39 on: January 24, 2006, 07:07:18 AM

LBRS sucks teh arse, so it's quite unfair to use it as an example for the way things are.

Personally I think it would suck worse if the content was broken up smaller. It often takes quite a bit of time to get everyone set up for a raid, I'd hate to fuck around so much for 1-2 hours of raiding. The smaller the raiding chunks the more time is spent "raiding" that instance over the course of the week.
Ironwood
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Reply #40 on: January 24, 2006, 07:28:24 AM

I agree.  Personally, LBRS and BRD are two instances that I cannot fucking stand.

BUT THEY ARE VITAL TO YOUR DEVELOPMENT.  Which is probably why they stand out as sucking even more.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Xanthippe
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Reply #41 on: January 24, 2006, 07:28:49 AM

What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM.  I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours.  And we went through most of it quite quickly, I thought.  That's ridiculous and a serious cockblock to  Sky the casual player.

Does one have to do all the quests on one pass?  Can they be broken down into parts?

I'm a noob 60.  While I can (and sometimes do) catass, I need some AFKability so I end up not being able to raid a good part of the time I'm on.  Herbing or grinding faction or other types of farming fits my playstyle perfectly, though, as do  2 or 3 hour groups. 

I did find that I missed quite a bit of content and didn't complete a lot of quests on my way up.  I had almost 3 levels of rested xp after my 6 month break, which was very nice, and I don't know how much was due to that. There's enough content that I never felt like I was grinding up to 60 - and I still haven't set foot in ZG or DM.  Heck, I didn't even finish Maraudon, just did the part with the princess. 

But yeah, certainly Blizzard ought to cater to the masses in terms of having enough interesting content to keep non-raiding 60s happy.  Epic world events are cool, particularly when they involve everyone, but most of the new stuff should really be aimed at their largest market.

Ironwood
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Reply #42 on: January 24, 2006, 07:30:37 AM

It's worse than that mate.  Getting the UBRS key isn't even a guaranteed drop.  You could have to farm the whole LBRS instance multiple times depending on your luck.

THE WHOLE INSTANCE.

That's why doing stealth runs of LBRS is for teh win.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #43 on: January 24, 2006, 07:35:00 AM

There ARE a few shortcuts through LBRS, but they mainly involve bypassing those goddamned trolls and that lame rock maze.  If you have a specific target you can get in and out fairly fast, unless that target is the end boss.  Then you still have to pull the room of crappy running/ call for help orcs.

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Xanthippe
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Reply #44 on: January 24, 2006, 07:38:29 AM

The problem, I believe, is the designers they have working on this stuff.  The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers.  As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL.  There's a link there even if Blizz doesn't want to see it.

Where are those old Blizzard devs now? 

Who exactly is Tigole, other than some catass raid guild guy?  I thought he was some quest designer, not THE quest designer.
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Reply #45 on: January 24, 2006, 08:06:05 AM

As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL.  There's a link there even if Blizz doesn't want to see it.

Interesting to read that, as I have had my suspicions.  The last thing WoW needs is more Tigole Bitties, and the last thing I want to play is a Games Workshop themed EQ.

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Reply #46 on: January 24, 2006, 08:10:00 AM

The problem, I believe, is the designers they have working on this stuff.  The instances everyone loves to point to, Mauradon, SM, DM were designed by old Blizz designers.  As I understand things Tigole is the one who came up with BRD, BRS, MC, BWL.  There's a link there even if Blizz doesn't want to see it.

Where are those old Blizzard devs now? 

Who exactly is Tigole, other than some catass raid guild guy?  I thought he was some quest designer, not THE quest designer.

Tigole is an unapologetic, arrogant catass twat who thinks that getting 40 people to bash on one mob for 30 minutes is the height of strategy. He is a useless waste of space, just like Furor, and they both work on quest design. Maybe those two aren't wholly to blame for the over-catass-ination of the high-level WoW game, but I'm sure they have their influence on it.

I'd be firmly behind more 5- and 10-man instances. Shit that doesn't take 2 hours to setup would be really nice.

Kageru
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Reply #47 on: January 24, 2006, 08:17:28 AM

Tigole is an ex-EQ uberguild leader and just about the only developer who posts on the offical
"Raids and Dungeons" forum. As such he is recognised as the lead designer for that category
of content, a position he's held since beta AFAIK.

I find most of Tigoles posts to be reasonable, but he's effectively hamstrung by class balance
issues, especially PvP ones. I also enjoyed reading Enoyls' posts (lead designer during beta).
The current lead designer does not appear to have a clue, but even worse he thinks he does.

Furor is a quest designer who blizzard keeps well gagged.

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Ironwood
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Reply #48 on: January 24, 2006, 08:18:42 AM

Isn't that because he's a massive tool ?

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Threash
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Reply #49 on: January 24, 2006, 08:19:59 AM

Sigh.

Why can't Blizzard just make more 5-man instances? I'd farm stuff to get 2-3 new 5-manner only (not even 10-man twink raids) instances instead of this shit.

Because theres tons of those already, theres barely any raid content.  They are still playing catch up with the end game.

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angry.bob
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Reply #50 on: January 24, 2006, 08:23:47 AM

and the last thing I want to play is a Games Workshop themed EQ.

Heh, it's funny you say that. A new games store has opened up down the street from my house and they're open until 4:00am. The endgame of WoW is so fucking worthless that I went out and bought  a 2000 point Imperial Guard army to start painting and play. With no tanks. When I'd rather glue together 200 GW plastic figures than think about logging into your game, you need to work on providing me more shit to do.

Like maybe give me a way to get a decent set of gear that actually matches and won't take months of raiding to get.

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Soukyan
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Reply #51 on: January 24, 2006, 08:24:49 AM

TBH, none of the catass stuff going into the game is going to change any time soon. The reason being that Blizzard now has over 5.5 million subscribers to WoW. Sure, it costs money to run the servers and bandwidth, but they are making money hand over fist, just as EQ1 did. And you know what? When EQ1 kept catering to the uberguilds, they did not lose subscribers en masse. I think they may have eventually lost a lot to WoW, but not enough to doom the game or change the way things are done. Some will say that EQ has made changes to effect the casual gamer, and you would be right, but the addition of uber content has not stopped and will not stop. Why? Because that's what the players are asking for. Are they the minority or the majority? I don't know, but the ones that are being heard are demanding more catass content. EQ has held at near half a million subscribers for almost 4 years. WoW will hold at their peak subscribership for at least that long, because while the MMOG veterans may clear out at the first sign of bullshit, there are millions of people who would rather be handed a steaming plate and complain about the flavor while they shovel it into their gullet. It's the modern way of the walking wallet. Rabid consumerism and peer pressure. A deadly combination.  wink

And Threash is right. They are catching up with the end-game for the catass uber-guild players because those are the bread and butter folks who will stick with you to the bitter end (or the next truly big catasstastic MMOG). After all, it took WoW hiring uberguild leaders to get those guilds to leave EQ.

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Threash
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Reply #52 on: January 24, 2006, 08:32:33 AM

You know what ?  I don't mind raids.  Really, I don't.

What I mind is how bloody hard they are to organise and how much fucking time is required to participate.  I think that breaking up the high level instances into more easily manageable chunks is the way to go.  You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'.

What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM.  I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours.  And we went through most of it quite quickly, I thought.  That's ridiculous and a serious cockblock to  Sky the casual player.

They Need to address this.  NEED.


You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point.  Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too.  You simply show up, stay for as many bosses as you want then leave.  If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content.  Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about.

My guild started doing MC less than two months ago, this week we killed ragnaros.  We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe.  And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins.  The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be.

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HaemishM
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Reply #53 on: January 24, 2006, 08:35:09 AM

Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick.

Ironwood
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Reply #54 on: January 24, 2006, 08:36:01 AM

Yes, I do know that.

You're simplifying things.


EDITED : Threash, not H.

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kaid
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Reply #55 on: January 24, 2006, 08:36:29 AM

I don't mind LBRS to much its not a great zone but its not as eye stabby annoying ad BRD. My biggest problem with BRD is its so god damn huge if you actually wanted to do the entire dungeon it would probably take 12 hours. That and the mobs come in such big packs in a lot of areas it just takes a long time to clear. Not very dangerous to my party now but it is just a horrible grind. I love Dire maul in that you can do easily one or two wings start to finish after work and get to bed at a reasonable time.

The tribute run is fun and very rewarding for a five man group. I also really enjoyed Maruadon it suffers a bit from the real ass huge dungeon issue but thats mitigated by the fact its pretty linear and you get a quest to skip the first half. So we could easily do this as a two parter doing the front part on one night and the bosses the second night.

kaid
Rasix
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Reply #56 on: January 24, 2006, 08:41:07 AM


I'd be firmly behind more 5- and 10-man instances. Shit that doesn't take 2 hours to setup would be really nice.

A competent guild can get to Molten Core and clear half of it in the time it takes to get a BRD pickup group together.  Hell for me is life outside the organized war machine attempting to do instance runs.  I'm amazed at just how stupid some people are in this game and it always comes from doing anything in a PUG.

That being said, there does need to be smaller sized content.  A guild that has 10 people on during primetime needs something other to run than Dire Maul or getting into an alliance to do ZG (ZG takes better gear than most casual guilds have).  I don't consider Strath, Scholo or LBRS something to do.  THEY SUCK.  In doing 10 man content, I hope they attempt to keep it under 2-3 hours.  No more UBRS/LBRS time frames for completion.  UBRS is faster now, sub 2 hours, but that's with half the group having tier 2 epics. 

MC right now is REALLY accessable.  There's probably at least 10+ guilds horde size doing MC by themselves or in alliance that aren't closed to new recruiting.  Some of those are smaller guilds doing MC in alliances.  And they're doing well.   MC isn't really all that fun though outside of the boss encounters and there's just way too many trash mobs.  Still if someone wants to do MC, there really isn't much stopping them other than being 60 and putting up with a 2 hour attunement run.

I'm looking forward to AQ, because I've come to find that what I enjoy currently in WoW is the higher end game.  If I didn't.. well, I'd probably be playing EVE with f13  :-D

edit: Not sure any of this is relevant now... 8 replies while posting.. eep.

edit #2: As much I like the game currently, I might not be playing in a couple weeks if certain things come to pass.  Ahh, the perils of being selective.
« Last Edit: January 24, 2006, 08:45:14 AM by Rasix »

-Rasix
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Reply #57 on: January 24, 2006, 08:45:00 AM

I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in.  Last night it was a queue.  This is the first time I have ever seen a queue on Crushridge.  Someone is an assmonkey, and it isn't me this time.  Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Soukyan
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Reply #58 on: January 24, 2006, 08:45:18 AM

You know what ?  I don't mind raids.  Really, I don't.

What I mind is how bloody hard they are to organise and how much fucking time is required to participate.  I think that breaking up the high level instances into more easily manageable chunks is the way to go.  You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'.

What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM.  I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours.  And we went through most of it quite quickly, I thought.  That's ridiculous and a serious cockblock to  Sky the casual player.

They Need to address this.  NEED.


You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point.  Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too.  You simply show up, stay for as many bosses as you want then leave.  If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content.  Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about.

My guild started doing MC less than two months ago, this week we killed ragnaros.  We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe.  And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins.  The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be.

3 to 4.5 hours playing a game in one sitting is not casual. And those who do the instances in 30 minutes to 2 hours do not do so by being casual. I am a casual game player. The longest I will typically be online is 2 hours. Enough to do all of MC if I were in that uber guild, but I wouldn't be because I wouldn't be max level, nor meet the criteria at that point. Last time I checked uber guild requirements, there were laundry lists of criteria to be met, the most often mentioned was time commitment. And not just time spent in-game, but a schedule to adhere to. I'm sorry if I seem to be disagreeable, but I don't schedule my leisure time. If I have leisure time, I might play a game. I don't set an enforced play time and then shirk all other real life activities and responsibilities to earn a chance at winning a virtual item that may or may not drop. But I digress. The important thing to note is that the older you get as a player, the less time you have to dick around with games and consequently the more annoying these games become. Rather than hope the developers make a change, we change ourselves because while developers are exercising their creativity in game worlds and contents (perhaps not gameplay), they do work for a business and that business has a bottom line that must be maintained and they have a target demographic (male 18-24). I am not within that demographic. Technically, my opinion does not matter because the demographic is still subscribed, still playing and most importantly, still paying.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Rasix
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Reply #59 on: January 24, 2006, 08:48:55 AM

You don't need to be in an uber guild to do MC.  And they way Threash described it, is exactly like it happens in most MC runs.  You stay for as much as you can complete and then you go.  Someone will likely come in to replace you.

For higher end guilds it's not really a time commitment in the length of time you can play, it's more of WHEN you can play.  The when is the hard part for me.

-Rasix
cevik
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Reply #60 on: January 24, 2006, 08:52:26 AM

Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick.

There is a guy in my guild (PvP guild, I know nothing of the crazy UBERS or MC you people are talking about, unless you're talking about when our uber priest mc's someone over the cliff at lm?), that is from near Rome Georgia, and he sounds JUST LIKE YOU on vent, Haemish.. it makes me pine for the old shadowbane days..

I keep asking him to scream "GODDAMN SB.EXE!~!!!1" but he never will do it..
« Last Edit: January 24, 2006, 08:53:58 AM by cevik »

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Reply #61 on: January 24, 2006, 08:55:00 AM

I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in.  Last night it was a queue.  This is the first time I have ever seen a queue on Crushridge.  Someone is an assmonkey, and it isn't me this time.  Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun.

And I agree with this. I enjoyed WoW (I just happen to enjoy EQ2 more) and played for a bit. I payed and played as long as I was entertained. One reason I stopped sending them money was because I pay the industry standard premium of 15 dollars per month and they enforced a wait time on me. No other game does that to me and I will not tolerate it. I do not have to tolerate it. The technology exists to allow many players to connect to and play on the servers. I suggest Blizzard learn how to handle load balancing of populations or buy some more hardware to throw at the problem because queues are and always have been bullshit. If you are paying them monthly to play and you are forced to wait for any reason whatsoever while your leisure time ticks away, you are an idiot for continuing to pay them. Either that or you have scads of free time. When my ISP doesn't allow me to connect to the internet because they are having problems, I am refunded for that time. Is it possible for Blizzard to issue pro-rated refunds for queue wait times? Sure, but not plausible and not feasible for them. And why should they? People are paying for this! GG dev team! Do you see my point? You are paying a premium price for a service. When I initially read the TOS and EULA, I never read a disclaimer or agreement about queue or wait times. Perhaps they have added a clause about that? Perhaps this is now an accceptable level of service. I just find it funny that players will wait for hours to login, but god forbid their forums be unavailable for a minute or two. Hi! The forums are free! (at least to read - gotta have a game key to post, I know)

So yeah, I'm all good with whatever high level, raid-oriented content they want to add because I may or may not get to it, but I don't much care. I play the games for as long as I am enjoying myself. When I hit the wall, I click cancel and move on to other things. Life's too short to wait for the MMOG paradigm to be "fixed". I'd much rather just go experience as much as possible before I die.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #62 on: January 24, 2006, 08:56:25 AM

I would be content to ignore all of this high-end shit and just log in to stab gnomes in the eye, except I can't get in.  Last night it was a queue.  This is the first time I have ever seen a queue on Crushridge.  Someone is an assmonkey, and it isn't me this time.  Anyway, I don't care who raids what for how many hours as long as it doesn't take away from my fun.

It'll just get worse.  One day it's "holy shit, a queue" then it's logging on half an hour before you know you want to play because you know the queue is going to be at LEAST 30 minutes.

-Rasix
Ironwood
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Reply #63 on: January 24, 2006, 09:01:12 AM

You don't need to be in an uber guild to do MC.  And they way Threash described it, is exactly like it happens in most MC runs.  You stay for as much as you can complete and then you go.  Someone will likely come in to replace you.

For higher end guilds it's not really a time commitment in the length of time you can play, it's more of WHEN you can play.  The when is the hard part for me.

All I can say to this is it is NOT like this on Horde on My Server.

Sorry, it's NOT.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Zetor
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Reply #64 on: January 24, 2006, 09:02:10 AM

Well, they did announce they were upgrading a few servers [including crushridge] during today's maintenance, so there might be a glimmer of hope--

... who the fsck am I kidding? kek.


-- Z.

HaemishM
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Reply #65 on: January 24, 2006, 09:05:54 AM

Most people don't like having to depend on 39 other people multiple times in order to get a matching set of armor that doesn't suck limp donkey dick.

There is a guy in my guild (PvP guild, I know nothing of the crazy UBERS or MC you people are talking about, unless you're talking about when our uber priest mc's someone over the cliff at lm?), that is from near Rome Georgia, and he sounds JUST LIKE YOU on vent, Haemish.. it makes me pine for the old shadowbane days..

I keep asking him to scream "GODDAMN SB.EXE!~!!!1" but he never will do it..

I should release a greatest hits albumn or sommat.

Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #66 on: January 24, 2006, 09:13:09 AM

All I can say to this is it is NOT like this on Horde on My Server.

Sorry, it's NOT.


Took a long time for it to get like this on my server.  Hell, there's still only what.. 5-6 guilds horde side that have killed Rags? Maybe another 5 or so that are working towards that and a few guilds that are just starting MC. 

When I quit 6 months(maybe a bit less) ago, there was one horde guild that was just getting to Domo and one that wasn't too far behind and only one other guild that had even attempted Luci.

Take the above and multiply it by 3-4x and you've got the alliance situation.  They'll have 6 guilds killing Nef in a month.

Edit: Vent voices are funny.  My guild has about 4 Australians, a couple Canadians, one guy that sounds like Adam Corola and a guy that sounds like Kirk from Gilmore Girls.  And someone was playing Alanis Morisette during MC last night. No one would fess up.

-Rasix
Merusk
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Reply #67 on: January 24, 2006, 09:14:14 AM

(ZG takes better gear than most casual guilds have).

A lot of folks claim ZG is too hard simply because, well, they're idiots.  It's not hard it just requires people to Pay freaking attention.

ZG Is doable with UBRS/ DM gear, as that's what my Guild is currently equipped with and we're focusing on ZG due to recruiting issues.  It's hard to get 40 COMPETENT people right now, since everyone thinks they can lead a guild and endgames are 'cakewalks' (since hardecore vets are posting as much.)  With only 3 nights a week of ZG we've got Bat, Raptor, Snake down cold. (Raptor on the first real try no less.)  We've had spider down to 50% with only myself and one other priest and a single Prot warrior, done an Edge of Madness boss (the dreamer one with the AOE sleep) down to 20% and had Tiger down to 12% before all (2) of the priests were dead and the druids had blown their innervates.

It's rough because I think I'm one of 4 people with any prior "endgame" experience from EQ in the guild and the rest are having to learn a lot of the lessons the hard way.  That and the officership doesn't seem to believe in chastizing pallys that won't cleanse/ heal, mages who love over-aggroing endgame stuff becuase of their DPSmeter rank (I love letting those fuckers die) and warriors who spec DPS over protection.

Quote
I don't consider Strath, Scholo or LBRS something to do.  THEY SUCK.  In doing 10 man content, I hope they attempt to keep it under 2-3 hours.  No more UBRS/LBRS time frames for completion.  UBRS is faster now, sub 2 hours, but that's with half the group having tier 2 epics.  

Are you talking about doing UBRS in a 10 man in under 2 hours, or the usual 15-man setup? In t2 stuff I'm hoping you're talking a 10-man, or else my sense of time is way off on the length of time it takes even a PUG to complete UBRS.

The past cannot be changed. The future is yet within your power.
Threash
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Reply #68 on: January 24, 2006, 09:15:48 AM

You know what ?  I don't mind raids.  Really, I don't.

What I mind is how bloody hard they are to organise and how much fucking time is required to participate.  I think that breaking up the high level instances into more easily manageable chunks is the way to go.  You see it all through the game, in the Scarlet Monastry and at Mauradon and then, suddenly, at lvl 60, they say 'Hardcore Catasses only'.

What I would like to see is more 'save point' mechanics such as that sceptre you get in Mauradon or the four mini instances in SM.  I did LBRS the other day and five manning it from start to finish (ALL the quests) took five fucking hours.  And we went through most of it quite quickly, I thought.  That's ridiculous and a serious cockblock to  Sky the casual player.

They Need to address this.  NEED.


You DO know thats exactly how high end instances work right? you kill a boss and the instance is saved, you don't have to do anything else at that point.  Hell in MC killing certain bosses makes trash mobs stop respawning, you don't have to organize anything, you don't have to participate for longer than you want too.  You simply show up, stay for as many bosses as you want then leave.  If you can't join a guild that currently clears all high end dungeons then simply join one that is working on getting there, like most of the people in those guilds did, every week theres new guilds doing high end content.  Reading stuff like this thats so completely off base just makes me think most people whining simply wrote off the high end content without ever actually finding out what its all about.

My guild started doing MC less than two months ago, this week we killed ragnaros.  We kill all the bosses in MC besides domo/rag in 4.5 hours one day, couple days later its onyxia in about an hour, and weekends is domo/rag which is three hours top even if you do nothing but wipe.  And we are basically just begginners at this, guilds that have been doing this a lot longer than 2 months do all of mc in about 2 hours and drop ony with their alts in about 30 mins.  The only catass heaven in WoW is pvp, high end raiding is as casual as it can possibly be.

3 to 4.5 hours playing a game in one sitting is not casual.

Thats not how long you have to be there, nobody will hold you at gun point and force you to stay there the whole time.  Thats simply how long the zone takes to do for a guild thats not all that experienced at it.  Some guilds choose to do less of it in one go than others, we rather clear the whole thing in the one day most of us can attend.  Obviously its a lot more important being there at the beggining so you can be assured of a spot rather than come in later and hope someone leaves, like Rasix said the "when" tends to be a lot more imporant than the "how long".

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Ironwood
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Reply #69 on: January 24, 2006, 09:18:33 AM

Thats not how long you have to be there, nobody will hold you at gun point and force you to stay there the whole time.  Thats simply how long the zone takes to do for a guild thats not all that experienced at it.  Some guilds choose to do less of it in one go than others, we rather clear the whole thing in the one day most of us can attend.  Obviously its a lot more important being there at the beggining so you can be assured of a spot rather than come in later and hope someone leaves, like Rasix said the "when" tends to be a lot more imporant than the "how long".

Seriously, it's like we're playing a different game.  If you leave before Raid End, you won't get invited back.  It's that simple.

This is why I do not do MC and the Wife does.

I have to feed the wife.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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