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Title: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: sickrubik on January 05, 2012, 08:18:45 AM
Seriously. Firaxis.

http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspx

Quote
This is the announcement you've been waiting for: One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world. Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place.

Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.

"It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."

If you're lost, you can find out what all the fuss over the original X-COM is in the in-depth Classic GI feature we printed a few months ago (now available online for the first time), which includes rare insight from series creator Julian Gollop.

The huge feature in February's Game Informer goes into all the gory details of XCOM's destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: taolurker on January 05, 2012, 08:36:53 AM
(http://i44.photobucket.com/albums/f27/taolurker/XComTrap.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: schild on January 05, 2012, 08:38:03 AM
I don't know if anyone is left at Firaxis that can pull this off.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 05, 2012, 08:55:19 AM
If they can pull it off, I will forgive them for every shitty thing about Civ V forever.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on January 05, 2012, 09:06:29 AM
I don't know if anyone is left at Firaxis that can pull this off.
This. Hopefully it's not some lame mod like Colonization ended up being.

And this:
Quote
Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place.
Quote
Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience.
Quote
a wider console audience.
Quote
console


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on January 05, 2012, 09:21:11 AM
Damnit I missed that part. Now I want to punch a puppy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 05, 2012, 09:22:09 AM
It's turn-based strategy. I can't get worked up over it being on a console when Japanese companies have been doing TBS games (some squad-based, even!) on consoles A-OK for close to two decades.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: schild on January 05, 2012, 09:23:04 AM
It's turn-based strategy. I can't get worked up over it being on a console when Japanese companies have been doing TBS games (some squad-based, even!) on consoles A-OK for close to two decades.
So has America. Just not recently.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on January 05, 2012, 09:23:14 AM
It means a godfuckingawful UI at the very least.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on January 05, 2012, 09:38:09 AM
Eh, console thing doesn't bug me.  Games like Xcom actually work really well with a controller, maybe even better actually.  Still, doesn't mean they wont make a PC version.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: sickrubik on January 05, 2012, 10:09:24 AM
Twitter made me aware of soemthing TRULY MADDENING.

Quote
"We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."

They ditched the hyphen. D: This relaunch is BS.

(╯°□°)╯︵ ┻━┻


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 05, 2012, 10:28:37 AM
I'm looking forward to it. I have been playing a lot of X-COM: Terror from the Deep recently. I also like CIV:Revolution and CIV:V.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 05, 2012, 10:29:15 AM
It means a godfuckingawful UI at the very least.

You're planning on getting it on Steam, aren't you?

:why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on January 05, 2012, 10:37:56 AM
That is where I repurchased all the originals  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Paelos on January 05, 2012, 08:11:33 PM
The console thing ruined it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shrike on January 05, 2012, 10:50:09 PM
The console thing ruined it.

The hell you say.

I still have my PSX version of X-COM: UFO Defense. It was a superior port compared to the original PC game. The only caveat was you'd better have the PSX mouse, or you were probabaly going to blow yourself up when setting blaster bomb waypoints. A lot.

It even came in a Saturn jewelcase. I mean, how cool is that?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on January 05, 2012, 11:19:07 PM
It means a godfuckingawful UI at the very least.
It'll be hard for Firaxis to make a UI worse than their normal standard but I'm sure they are up to the challenge.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on January 06, 2012, 12:29:57 AM
At least someone is aknowleding that X-Com was a great turn based tactics game, not a herp-derp IP to slap as a title on a retarted FPS.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on January 06, 2012, 06:54:35 AM
The only caveat was you'd better have the PSX mouse
:oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 06, 2012, 09:06:01 AM
That's a big fucking caveat.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on January 06, 2012, 10:21:22 AM
The console thing ruined it.
Why?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rendakor on January 06, 2012, 10:28:51 AM
Not this argument again.  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 06, 2012, 10:29:35 AM
Every time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Paelos on January 06, 2012, 10:29:49 AM

Because you touch yourself. That's why.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 06, 2012, 10:54:53 AM
Gee, if we had the console argument, you'd get things ruined for you all the time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on January 07, 2012, 02:58:52 AM
Also stopped reading at "console".

I had no issue with the deus ex or syndicate console games - but this is silly.

Totally off topic, someone should make MULE for consoles - that could actually work.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on January 07, 2012, 03:43:48 AM
Totally off topic, someone should make MULE for consoles - that could actually work.

I would play the hell out of that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on January 07, 2012, 05:05:49 PM
I had no issue with the deus ex or syndicate console games - but this is silly.
Why?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on January 07, 2012, 06:04:25 PM
Deus Ex & Syndicate are good because of interesting level design, not because of stat management, complex controls, or anything that will get ripped out on a console.

Making UFO for consoles is as silly as making Rainbow 6 for consoles.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Azazel on January 07, 2012, 09:10:26 PM
I actually played X-Com on the PS1. I didn't have a PC in those days (Amiga FTW!) so I picked it up as well as the PS1 mouse. Worked a charm.  :thumbs_up:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Llyse on January 08, 2012, 01:54:50 AM
Damn this thread just killed 5 hours today while I fired up on my old save game...  :ye_gods:  :heart:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Margalis on January 08, 2012, 02:16:49 AM
I don't see any reason why X-Com couldn't work on console except that the developers would likely see the need to consolize it.

At its heart the tactical part of X-Com isn't particular different from Tactics Ogre or Fire Emblem or whatever, and some of the people who worked on X-Com made a spiritual successor on the GBA. Now that said I assume the thinking will be that console implies dunce players and the game design will have to be "streamlined." But mechanically I don't see why X-Com wouldn't work.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on January 08, 2012, 04:28:02 AM
There is no technical reason you couldn't do a real rainbow 6 game on a console either. As you say this is really about me not trusting developers to design a real X-com game than anything else.

Also me not owning a console and having no real desire to play it on a tv ofc.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on January 09, 2012, 01:44:52 PM
So your argument is basically "hurr, consoles" then?
Allow me to retort:
http://en.wikipedia.org/wiki/Tactics_Ogre:_Let_Us_Cling_Together
http://en.wikipedia.org/wiki/Final_Fantasy_Tactics
http://en.wikipedia.org/wiki/Disgaea


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on January 09, 2012, 02:17:30 PM
Yeah, pretty much that.  More I think about it, Xcom probably would have been better to play using a console controller rather than mouse.  It was really easy to miss click shit in that damn game.

Unlike Rainbow 6, which is an FPS, and you'll never ever make a FPS that doesn't work better with a mouse as the controller.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 09, 2012, 02:18:36 PM
That was why the Crysalids kept getting me.  I was always licking them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on January 09, 2012, 02:44:21 PM
I dunno, I was waiting for http://www.xenonauts.com/xenonauts-overview/ myself, but I guess I can keep an eye out for this as well.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on January 09, 2012, 04:57:06 PM
Short interview and a screenshot.

http://www.gameinformer.com/b/features/archive/2012/01/09/first-screens-and-details-of-xcom-enemy-unknown.aspx



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Margalis on January 09, 2012, 05:46:06 PM
Two comments:

1. I prefer when grid-based tactical games make the grid obvious rather than trying to obscure it.

2. Dem textures!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on January 09, 2012, 05:49:44 PM
That is pretty fugly but I assume art isn't all done. And yeah, if there isn't a way to explicitly draw all hexes they need to add that stat.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on January 09, 2012, 06:41:38 PM
Looks like the UFO series.....


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on January 09, 2012, 07:24:04 PM
I actually played X-Com on the PS1. I didn't have a PC in those days (Amiga FTW!) so I picked it up as well as the PS1 mouse. Worked a charm.  :thumbs_up:

Same, but no mouse.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 10, 2012, 05:12:25 AM
I *hope* all art isn't done, or else the aliens have turned into 80lb geeks w/ horn-rimmed glasses.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on January 10, 2012, 05:27:05 AM
Short interview and a screenshot.

http://www.gameinformer.com/b/features/archive/2012/01/09/first-screens-and-details-of-xcom-enemy-unknown.aspx


This is exactly how x-com should look.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on January 10, 2012, 09:30:38 AM
As long as every single piece of terrain is destroy-able, I'll be happy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on January 10, 2012, 10:44:54 AM
As long as every single piece of terrain is destroy-able, I'll be happy.

I'm 99% sure it will not be.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shrike on January 10, 2012, 10:56:59 AM
What I found in X-COM was the controller was great for everything but rooting through inventory and setting blaster bomb waypoints. There the mouse was a lot easier to work with.

Other than that, the PSX version was outstanding. Also, it still plays on the PS2...

Now I"m getting in the mood for a new campaign. Just don't know where the time will come from.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on January 10, 2012, 12:23:48 PM
I *hope* all art isn't done, or else the aliens have turned into 80lb geeks w/ horn-rimmed glasses.
http://en.wikipedia.org/wiki/Men_in_Black


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 10, 2012, 04:45:59 PM
I *hope* all art isn't done, or else the aliens have turned into 80lb geeks w/ horn-rimmed glasses.
http://en.wikipedia.org/wiki/Men_in_Black

Why would the MIB (who are tagged as enemies on that screen) be trying to kill the other government-sponsored force trying to kill and control aliens?

Or are you suggesting the chrysalids got 'em.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: UnSub on January 10, 2012, 05:39:07 PM
Perhaps they are going with the MIBs being a human front for the aliens.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on January 12, 2012, 01:37:20 PM
You know?  I'm looking forward to this.

I like the art style and I am ok with Firaxis doing their streamlining the fun thing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xilren's Twin on January 13, 2012, 08:16:33 AM
You know?  I'm looking forward to this.

I like the art style and I am ok with Firaxis doing their streamlining the fun thing.
Me too. Just read the game informer preview and it sounds just fine. Turn based game can actually work well on a console unlike many other games which have to be dumbed down for it (hello DA2). This looks to be a faithful version of the original classic.  single player TBS games are hard to come by these days.  Cant wait.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 13, 2012, 09:10:15 AM
See, DA2 did not have to be dumbed-down.  But it was.

My wife prefers DA2 to DA:O, which is an illustration of what you are up against.  It's not really the move to console that causes the lowest-common-denominator effect, but rather the dollar-signs in the eyes of publishing executives.  "What do you mean, some people didn't like the combat in Mass Effect?  Well, make it more likable for them!"


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on January 13, 2012, 09:27:02 AM
They look like Silent Storm graphics, which is fine, really. Just the fact that there's an actual XCOM / JA game coming out that is not some real-time abomination is awesome enough for me!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on January 13, 2012, 10:18:12 AM
See, DA2 did not have to be dumbed-down.  But it was.

My wife prefers DA2 to DA:O, which is an illustration of what you are up against.  It's not really the move to console that causes the lowest-common-denominator effect, but rather the dollar-signs in the eyes of publishing executives.  "What do you mean, some people didn't like the combat in Mass Effect?  Well, make it more likable for them!"

I have no issue with people making games that are dumbed down, but it grates when you spoil a perfectly good ip by doing it. Rainbow 6 is the obvious example here, neo-R6 might be a perfectly good game, but why piss off R6 fans by calling it R6? Same for DAO vs DA2.

I'd hope they don't plan the same for UFO, but despite firaxis being involved I guess I'm just not very confident.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 13, 2012, 11:20:40 AM
http://store.steampowered.com/app/37030/


Something I may pick up in the meantime.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 13, 2012, 02:12:13 PM
That's not a very assuring Metacritic score.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on January 13, 2012, 07:20:08 PM
Since when metacritic matters jack-shit? Just watch some gameplay vids on youtube.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 13, 2012, 08:03:25 PM
Metacritic is at least a decent early indicator of whether or not something may be worth really digging into. I'm not saying it's the first and last thing you should look at, but it's a passable canary in a mineshaft.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 13, 2012, 08:38:07 PM
That's not a very assuring Metacritic score.

ITs doing a dam fine job of being X-com like. Slightly indi, good fun, almost a clone with some things simplified.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: cironian on January 14, 2012, 05:51:36 AM
Metacritic is at least a decent early indicator of whether or not something may be worth really digging into. I'm not saying it's the first and last thing you should look at, but it's a passable canary in a mineshaft.

The review scores don't arise out of a vacuum though. Titles by Serious Business Publishers are always scored higher than equivalent titles without that backing. So you can't compare this to, say, an EA title getting a 68 score (which would indeed be a huge warning sign that the game is worse than a turd in a box).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on January 15, 2012, 04:22:01 AM
I really don't understand the console rage.  I'm a PC gamer first and foremost, but even I came to grips with the fact that devs are always going to target the consoles as their primary platform.  That's just how it is.  Suck it up and just hope for a decent port.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on January 15, 2012, 04:27:48 AM
trololol


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 15, 2012, 10:55:16 AM
http://store.steampowered.com/app/37030/


Something I may pick up in the meantime.

Does a very good job of looking like the original x-com.  But when I own that why would I buy this instead?  What makes it stand-out?

Also: If the original X-com were released today I think it'd be lucky to get a 68 metacritic.  It's not an FPS, action RPG or RTS.  The greater gaming community seems to have little patience for TBS or other "thinkers" anymore.

Go and read the actual reviews. One guy gives it a 3 because "omg grafix suck" and another guy - who on a pubbed review spells "consern" - scores it low for being "too hard."  None indicate that the game is unfaithful or broken.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Speedy Cerviche on January 16, 2012, 06:31:02 AM
I stopped paying attention to metacritic after Empire Total War opened in the mid 90s when it was released completely broken AI-wise (AI couldn't even load armies onto transports). Rich publishers rig all the highscores while for smaller houses like Paradox not even great games like M&B Warband can get above 80.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 18, 2012, 01:58:30 PM
So I actually put some time into UFO: Extraterrestrials. A few things stand out:

- The game comes pre-packaged with an "Ease of Use" mod that some forumer called Bman created. That alone is an enormous red flag, but hey.
- There is practically no documentation. There's a .pdf manual and a UFOPedia, sure, but they don't actually explain much aside from telling you what the bits of the UI are. No soldier stats are explained, and there are next to no tooltips.
- There are no hotkeys. Aside from hitting A to toggle between crouching and standing and I to open your inventory, everything seems to be mouse-driven (I say "seems to be" because there is no mention anywhere of hotkeys in any documentation, or what they are if they do exist). You can't hit 1-8 to select your soldiers or hit a key to cycle firing modes like in Fallout or Jagged Alliance. To attack an enemy, you have to drag your mouse down to a weapon, click the weapon, drag your mouse back up, finagle it a bit until you can get the enemy targeted (there is no visual indication of whether or not an enemy's on another vertical level), and then you have to select your firing mode (aim, snap, burst). You must do this every single time.
- Even with everything mouse-controlled, the mouse control itself is kind of iffy. There seems to only be about a 70% chance of actually selecting a soldier when you click on him or her, and the rest of the time the game will instead register it as a movement command and merrily send your soldier off to waste all of his AP to move. The grid snap-to is also very iffy, some times registering a square to the north as a square to the east instead.
- Aside from movement, crouching, weapon projectiles, and death, there are no animations in battle. None. It is extremely unsettling and surreal; I can deal with shitty graphics but good god give me at least some basic animations.
- Enemies are inconsistently challenging. The basic humanoid grunt enemies are very powerful, but relatively inaccurate. They'll likely knock unconscious or kill a soldier in one hit, but they take a while to land a shot. However, the smaller floating Larvae that ignore terrain restrictions, have a sight distance twice that of your soldiers, and fire 2-3 gas grenades per turn with alarming accuracy. The grenades will do about 50 damage when they hit, leave a cross-shaped cloud of gas that lingers for about ten turns, and the gas will do an additional 45-50 damage whenever a soldier ends or begins his turn in it. Your average starting soldier has about 58 HP. As far as I can tell, the only things you can really do when faced with a mission with more than a couple of Larvae are to pray your Reaction kicks in and you land some shots at something you cannot see in the very restrictive fog of war, or to reload a save until the mission has fewer of them in it.

In all, I can see where there's a decent game in all of this under the suck, but from everything I can tell, that "decent game" is pretty much just regular old X-Com (which, I must admit, I have not actually played a whole lot). And if that's the case, I can't imagine why I wouldn't just go back and try to get into X-Com instead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on January 18, 2012, 02:25:57 PM
I played that a while back and I remember being unimpressed. The AI was unremarkable indeed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 18, 2012, 03:58:43 PM
I could be misremembering but a lot of that reminds me of the criticisms I had of the original X-com, too.  I certainly recall those goddamn Floaters being able to fling grenades with pinpoint accuracy.  Ditto the whole "sometimes I select things.. sometimes I walk a soldier across the goddamn screen" and "what fucking level is he shooting at me from?"

But it *has* been a while.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 27, 2012, 07:46:04 AM
Gameinformer Preview with copious screenshots (http://www.gameinformer.com/b/features/archive/2012/01/26/advanced-tactics-exploring-xcom-39-s-combat-part-1.aspx).

Holy shit, I got a gaming boner.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 27, 2012, 07:56:02 AM
Um, that doesn't look bad.

Is this a wind up ?

 :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 27, 2012, 08:00:19 AM
Based on Firaxis's web site, it looks like GameInformer is getting a shitton of exclusive content on the game. Link to their X-Com page (http://www.gameinformer.com/p/xcom.aspx)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 27, 2012, 08:08:59 AM
More like a deadly unit of Protoss lurk inside, but
(http://dl.dropbox.com/u/85916/dont_give_a_fuck.png)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on January 27, 2012, 08:39:33 AM
That looks pretty goddamned awesome. Been playing the original a bit recently (especially when my internet connection was down last week)...if they can not fuck up the good bits and add some more new good bits in, it could be a helluva game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 27, 2012, 09:09:31 AM
Reading through the GameInformer stuff is giving me wood.

*Please Don't Fuck It Up*


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 27, 2012, 10:58:01 AM
I'm wondering what console(s) this will be on....


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Paelos on January 27, 2012, 11:14:10 AM
I'm wondering what console(s) this will be on....

(http://4.bp.blogspot.com/_YRHDomoLb-A/TLod5-GaCbI/AAAAAAAAAkE/FH5cpb9_XZ8/s1600/_nooooooooooo.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Bann on January 27, 2012, 11:16:15 AM
That preview really got me interested. I find the mention of a perk system the most intriguing part. The preview refers to a "sniper" who takes advantage of a perk called "Dammed Good Ground." That makes me wonder if you hire your soldiers from various different class pools - maybe some perks are class dependent? I wonder about the acquisition of new perks. Do you think they come from equipment? or as a soldiers becomes more skilled/accomplishes achievements, he has a random chance to pick up another perk? Really want to know if they plan on releasing this for the current gen of consoles, or see it as a next gen console title (only because I want to try and guesstimate when this sonofabitch might come out.)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 27, 2012, 11:18:18 AM
It's coming out Fall 2012. I'm going to assume it'll be on the current crop of consoles which won't make a bit of difference because I'll be buying it on the PC.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 27, 2012, 11:19:26 AM
Looks great. Is it multiplayer?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 27, 2012, 11:19:47 AM
From what I was able to gather, nope, no multiplayer to speak of.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 27, 2012, 11:29:34 AM
Looks great. Is it multiplayer?
(http://dl.dropbox.com/u/85916/farnsworth_argue_dome.gif)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 27, 2012, 11:55:09 AM
That preview really got me interested. I find the mention of a perk system the most intriguing part. The preview refers to a "sniper" who takes advantage of a perk called "Dammed Good Ground." That makes me wonder if you hire your soldiers from various different class pools - maybe some perks are class dependent? I wonder about the acquisition of new perks. Do you think they come from equipment? or as a soldiers becomes more skilled/accomplishes achievements, he has a random chance to pick up another perk? Really want to know if they plan on releasing this for the current gen of consoles, or see it as a next gen console title (only because I want to try and guesstimate when this sonofabitch might come out.)

I'm thinking Silent Storm.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 27, 2012, 12:02:42 PM
Um, that doesn't look bad.

Is this a wind up ?

 :ye_gods:

PC Release to have Secure*Com IV, an always-on Origin connection, GFWL and Facebook link!

 :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 27, 2012, 12:14:39 PM
Enjoy your DRM, you will, young Skywalker. :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on January 27, 2012, 02:13:26 PM
"Perk" makes me think of Fallout Tactics. Which I will probably now end up replaying again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on January 27, 2012, 02:24:18 PM
I looooooooved that game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 27, 2012, 03:05:54 PM
The Gameboy sequels were good just never quite as good as the original.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on January 27, 2012, 04:27:43 PM
While those screenshots are good, anyone who has played XCOM will instantly recognise, that moving your soldiers through a petrol station is usually fairly suicidal.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 29, 2012, 06:39:50 AM
Very true!

Anyone else tried playing the original on Steam recently?  It was really choppy for me in whatever version of DoSBox they're using and the normal CTRL-12/ CTRL-9 for frameskip and CPU cycles didn't affect anything.  Any tips?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 29, 2012, 09:44:39 AM
While those screenshots are good, anyone who has played XCOM will instantly recognise, that moving your soldiers through a petrol station is usually fairly suicidal.

Yeah, that was my thought exactly when I saw the pic of the guy standing between the gas pumps. I was like "That motherfucker is going to go sky high next turn."


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on January 29, 2012, 10:32:48 AM
Wow, that looks really sweet and turn based?  My stars!  *clutches the pearls*

I will be keeping an eye out for any video on this.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on January 29, 2012, 03:19:30 PM
Very true!

Anyone else tried playing the original on Steam recently?  It was really choppy for me in whatever version of DoSBox they're using and the normal CTRL-12/ CTRL-9 for frameskip and CPU cycles didn't affect anything.  Any tips?

Try dropping the latest version of dosbox into your x-com folder to replace the old one.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on January 29, 2012, 03:22:45 PM
Gameinformer Preview with copious screenshots (http://www.gameinformer.com/b/features/archive/2012/01/26/advanced-tactics-exploring-xcom-39-s-combat-part-1.aspx).

Holy shit, I got a gaming boner.

Oh my. That's about 1000x more interesting looking than the FPS.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 30, 2012, 06:42:27 AM
Very true!

Anyone else tried playing the original on Steam recently?  It was really choppy for me in whatever version of DoSBox they're using and the normal CTRL-12/ CTRL-9 for frameskip and CPU cycles didn't affect anything.  Any tips?

I edited DOS box .conf stuff. Ill post it later ( When im home ).

Here is a leg up though: http://www.dosbox.com/wiki/Dosbox.conf

Looks great. Is it multiplayer?
(http://dl.dropbox.com/u/85916/farnsworth_argue_dome.gif)

What?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 30, 2012, 09:24:00 AM
I'm containing my usual irritation and sticking multiplayer into everything.  Like how 3D was stuck into everything back in 2000.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 30, 2012, 09:33:58 AM
Ah, ok. Carry on.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on January 30, 2012, 10:07:06 AM
Link this game to your facebook profile! Post on your wall about your in-game achivements!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 30, 2012, 10:41:47 AM
How about I link your ass to my foot's profile?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on January 30, 2012, 10:52:59 AM
Your avatar has never been more appropriate.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on January 30, 2012, 11:11:51 AM
How come this looks awesome?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 30, 2012, 11:27:02 AM
I know, right ?

But let's remember that X Com isn't about looks.  Dear God, I want it to have Gameplay and terror out the wazzoo.

And then I want to launch a blaster bomb into the aforementioned wazzoo.

And watch little wazzoo bits rain down.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 30, 2012, 01:40:00 PM
Fully destructible wazoos.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on January 30, 2012, 06:03:41 PM
 Follow-up to the Gameinformer preview - again with screenshots (http://www.gameinformer.com/b/features/archive/2012/01/28/advanced-tactics-exploring-xcom-39-s-combat-part-2.aspx)

Seems they implemented suppression fire as feature...very nice.  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Azazel on January 30, 2012, 06:31:26 PM
Looks great. Is it multiplayer?
(http://dl.dropbox.com/u/85916/farnsworth_argue_dome.gif)

to be fair, do you remember Laser Squad?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 31, 2012, 06:13:53 AM
I do not, and this is XCOM. :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 31, 2012, 06:41:05 AM
Or UFO: Alien Invasion.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 31, 2012, 06:45:31 AM
(http://dl.dropbox.com/u/85916/cat_wag_tongue.gif)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 31, 2012, 06:45:59 AM
lol.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 31, 2012, 07:39:29 AM
Follow-up to the Gameinformer preview - again with screenshots (http://www.gameinformer.com/b/features/archive/2012/01/28/advanced-tactics-exploring-xcom-39-s-combat-part-2.aspx)

SPROING again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on January 31, 2012, 10:14:56 AM
Yes, it looks good. I even like the UI in that.

HOPEFULLY! There will be less "Round One: Open ship door. Entire team just died to a grenade" moments.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on January 31, 2012, 12:30:05 PM
I am eager for a whole new generation of people to learn the harsh lesson "Thall Shalt Not Fire a Blaster Bomb Whilst In The Skyranger." (http://www.youtube.com/watch?v=OyYlmXhJXvo&t=25s).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 31, 2012, 01:06:47 PM
Why.  Why would you do that ?

Sure, trees get in the way and sometimes walls and buildings, but in the plane ?   

Mad.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: taolurker on January 31, 2012, 01:14:19 PM
Yeah because the aliens never used mind control and made one of your characters do that killing half your team.

http://www.youtube.com/watch?v=AF1Ug2UDhnM


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: UnSub on January 31, 2012, 07:41:34 PM
I finished XCOM (or XCOM 2, perhaps) by mind controlling one of alien guards and shooting the Queen. Ahh, good times.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on January 31, 2012, 07:51:47 PM
I am eager for a whole new generation of people to learn the harsh lesson "Thall Shalt Not Fire a Blaster Bomb Whilst In The Skyranger." (http://www.youtube.com/watch?v=OyYlmXhJXvo&t=25s).

The best part is when the rocket goes off, and the mouse stops moving for 30-60 seconds.  You can just imagine him just screaming "FUCK" over and over again  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on February 01, 2012, 04:43:08 AM
Yeah because the aliens never used mind control and made one of your characters do that killing half your team.

http://www.youtube.com/watch?v=AF1Ug2UDhnM

You find out the Psionic defense with training and anything below 90 gets labelled 'Fodder'.

My Commander was 90/90 + and went into alien bases with nothing but a pistol and a psiamp.

Good times.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on February 01, 2012, 04:53:40 AM
Heh.  Reminds me of a game I watched my roomate play.  He had a guy with absolute *shit* scores that he hadn't gotten around to sacking yet for reasons I don't quite remember.   Bravery below 20, crappy strength, accuracy was something ridiculous like 30 and no throwing skill.  Shit ton of movement and endurance, though. 

Base invasion: Sectoids. There's only 4 or 5 guys in the base, including Mr. Chickenshit.  Sectoids manage to MC a few of his guys who off each other, leaving only Mr. Chickenshit with a laser pistol and a psi-amp and someone who panics, despite having a bravery of 50.  Mr. CS proceeds to clear the damn base himself, resisting all MC attempts and panic attempts while also managing to MC several Sectoids.   We're both in awe and he runs the guy through psi training to discover - hey - he had a natural psi ability of 80.  :drill:

Things like that are what I miss in current games and why I wait eagerly for this reimagining.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on February 01, 2012, 09:59:22 AM
Yeah because the aliens never used mind control and made one of your characters do that killing half your team.

http://www.youtube.com/watch?v=AF1Ug2UDhnM
You find out the Psionic defense with training and anything below 90 gets labelled 'Fodder'.
I wouldn't know, none of my guys ever died in my games :oh_i_see: :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on March 06, 2012, 06:38:46 AM
XCOM: Enemy Unknown first look - in-game footage and interview (http://youtu.be/3uHHmTSDCvA?hd=1)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tairnyn on March 06, 2012, 07:33:44 AM
XCOM: Enemy Unknown first look - in-game footage and interview (http://youtu.be/3uHHmTSDCvA?hd=1)

I am now officially excited.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on March 06, 2012, 07:44:46 AM
So instead of an AP system, it basically uses a D&D/Tactics Ogre/Final Fantasy Tactics-style system where you can choose to forego an action command to do a double move instead.

I'm cool with that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on March 06, 2012, 07:51:17 AM
XCOM: Enemy Unknown first look - in-game footage and interview (http://youtu.be/3uHHmTSDCvA?hd=1)

Saw that this morning. Gamer boner the size of Oklahoma.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on March 06, 2012, 07:55:53 AM
I really like the refinements. They seemed to have knocked off not only the obvious rough edges from the original, but found some more to boot.

All I see watching that is X-com. This is a good thing.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on March 06, 2012, 08:18:25 AM
XCOM: Enemy Unknown first look - in-game footage and interview (http://youtu.be/3uHHmTSDCvA?hd=1)

Saw that this morning. Gamer boner the size of Oklahoma.


Wow that looks amazing.   Instant buy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 06, 2012, 08:21:58 AM
Still not out 'till next year, right?  The Mayans will have killed those of us who remain after the rapture with black holes and Higgs-Bosun particles through our cell phones before that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 06, 2012, 08:22:50 AM
Holy Fuck.

That looks really, really, really good.  The Base stuff in particular was really nicely done.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on March 06, 2012, 08:31:16 AM
Everything in the video seems really...superficial.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 06, 2012, 08:38:28 AM
In what sense ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on March 06, 2012, 08:39:14 AM
Everything in the video seems really...superficial.

Your face is superficial!




 :heart:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on March 06, 2012, 11:22:06 AM
Well, he is correct. But superficial in a sexy cam alien headshot is awesome kind of way.

I'd rather have the time unit resource management, but lol console gamers are retards.

Still looks awesome, just doubtful it'll be very deep.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on March 06, 2012, 11:24:32 AM
I'm hoping that can be switched off.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tairnyn on March 06, 2012, 11:45:59 AM
Still not out 'till next year, right?  The Mayans will have killed those of us who remain after the rapture with black holes and Higgs-Bosun particles through our cell phones before that.

Says Fall 2012 at the end of the video, so hopefully we'll get a few months of fun before sweet, sweet rapture.

I can only pray they don't cannibalize the game and remove shit to make it DLC. Get an edge on the greys and save the world in style! $10 for extra Action Points for all squad members! $15 at release for 3 new mission types and the formidable Alien Plasma Rifle!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: MrHat on March 06, 2012, 12:02:39 PM
I'm hoping that can be switched off.

Same.  Or at least a slider that lets us chose are level of vanity.

The Bunker stuff looked great.  I wonder how much 'choice' we'll have in a campaign setting, more limited options and increasing difficulty to add to replayability.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on March 06, 2012, 12:02:54 PM
I don't really think switching from an AP system to more of an SRPG-style system means it'll be a shallow gameplay experience. Carefully inching forward so you don't end a movement with 22 TUs when you need 23 to make a reaction snap shot (or with JA2: "Hrm, it takes 4 AP to run to this wall, but it takes another 4 to jump up and two more to crouch again, but what if the game turns me a certain way I don't want to be facing when I get to the top? Then I have to spend another AP to turn, so how will THAT affect me...") can add just as much tedium as tension, in my opinion.

I don't see anything wrong with ensuring that you can still take an action after moving.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on March 06, 2012, 12:10:02 PM
Am I the only one that has never played the original X-Com?  :oops:

Looking forward to this game, looks interesting.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Bann on March 06, 2012, 12:40:39 PM
Never to late Thrawn! You can pick it up on steam for 5 bucks, it runs on my win 7 machine. The Fiancee got sucked into it for an entire sunday about a month back. She certainly seemed to enjoy it, having no prior exposure to it (but alot of love for SRPG games in general.) The graphics are obviously what they are, but the sound design holds up remarkably well.

*edit* If you do end up looking to pick up, Id caution against getting the pack. The first is by far the best, Terror from the Deep is like what FFH is to CIV4 - a total reskin and added content, but essentially the same game. Everything after that is not good at all, in my opinion.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on March 06, 2012, 12:52:42 PM
Never to late Thrawn! You can pick it up on steam for 5 bucks, it runs on my win 7 machine. The Fiancee got sucked into it for an entire sunday about a month back. She certainly seemed to enjoy it, having no prior exposure to it (but alot of love for SRPG games in general.) The graphics are obviously what they are, but the sound design holds up remarkably well.

*edit* If you do end up looking to pick up, Id caution against getting the pack. The first is by far the best, Terror from the Deep is like what FFH is to CIV4 - a total reskin and added content, but essentially the same game. Everything after that is not good at all, in my opinion.

I already have the pack from like two holiday sales ago, just never played it.  :-P


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tarami on March 06, 2012, 02:41:14 PM
Everything in the video seems really...superficial.
Instead of being negative about it, you can be positive: "So the game already was great and didn't need much fixing, so here's what we're doing instead."

See, that was pretty easy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on March 06, 2012, 05:07:15 PM
Giant Bomb also has a nice writeup (http://www.giantbomb.com/news/xcom-enemy-unknown-on-making-old-things-new-again-action-figures-and-perma-death/4020/). Some interesting bits:

Quote
To correct a common misconception, it's worth noting that both of these XCOM reboots/re-imaginings have been in development for nearly the same amount of time. Firaxis has been hard at work on Enemy Unknown for more than three years, and the two teams, while not collaborating directly, have often communicated back and forth to give each other a sense of what the other is doing. Basically, if you think that 2K suddenly brought out Enemy Unknown as a response to some of the more rancorous criticism coming from Internet commenters, then you're officially not giving Firaxis nearly enough credit.

Quote
Combat maintains the turn-based design of old, but eliminates time units. Instead, on their turn, players can maneuver soldiers into a nearby zone and have them perform one of their attack abilities, or they can move them further away and skip out on combat for a turn. It's a simplified version of the risk/reward system of old, which some old school players may gripe about, but nonetheless looks perfectly sensible in practice.

Quote
Perma-death is typically viewed nowadays as a rather harsh punishment in games, but in the context of XCOM, it was never a question of if it would make it into Enemy Unknown, but rather a question of how.

"It's different," said Foertsch. "It makes it harder. It's a pillar of XCOM. There was never a question about whether we should take it out. It was always a part of the design."

Quote
One serious question I see brought up again and again by fans is how, exactly, XCOM can be easily transported to consoles. The answer? It can't be. Not easily, at least. One thing that's helped is that development between the console and PC versions of the game has occurred in parallel.

Quote
And then there is the subject of personality, or perhaps a slight lack thereof. The units look pretty great, in that over-exaggerated action figure-y way, but the vocals assigned to each character are of that bargain basement action hero variety that all-too-often permeates any game with guns and things to be shot. I heard at least a few kill-celebrating one-liners cheesy enough to make even the Gears of War team blush. With any luck, that's just temporary audio. Please, let that be temporary audio.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on March 06, 2012, 08:02:55 PM
XCOM: Enemy Unknown first look - in-game footage and interview (http://youtu.be/3uHHmTSDCvA?hd=1)

Saw that this morning. Gamer boner the size of Oklahoma.
Indeed. At least ten inches and day one buy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on March 06, 2012, 09:33:28 PM
Hey this is great. while i dont dig the base building aspect much, this is shaping up to be a great game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 07, 2012, 04:10:39 AM
Base building was one of my favorite parts of the original.  Well.. until I figured out the optimal defensive layout.  After that it was just waiting for the general stores and hangar to complete.

Was I the only one who looked at the layout of the base in the vid and thought "dude, there's way too many access points from the hangars. They're going to get invaded and people are going to get wasted."


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Muffled on March 07, 2012, 07:09:20 PM
I have the nagging fear that there are only ever going to be four squad members on the ground, and that such a small number will either make getting them killed an impossibly remote chance or an instant mission failure every time.  Being able to put sixteen people on the ground meant each one was expendable enough that they could die without crippling your force and causing blinding rage, having only four just can't preserve that arrangement.

Also I would be sad if there were no more suicide rookies to check doors while carrying primed grenades and such.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 07, 2012, 07:26:11 PM
That would be sad.  Skippy the unlucky intern was a staple of everyone's squads!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on March 07, 2012, 07:34:13 PM
I have the nagging fear that there are only ever going to be four squad members on the ground, and that such a small number will either make getting them killed an impossibly remote chance or an instant mission failure every time.
The number is supposedly limited to six. 4 is starting amount, or something like that.

copypasta from relevant source (http://www.metro.co.uk/tech/games/892298-xcom-enemy-unknown-preview-and-interview-ufo-conspiracy)

Quote
GC: My only concern is the four soldier squad limit because that does change the nature of the tactics and gameplay quite considerably, so what's the thinking behind that?

JS: It's a six squad limit actually, but you start with four and the idea is that later in the game you add more…

GC: The original limit was like 12 or 14 wasn't it?

JS: Yeah, once you get the Avenger transport you can have obscene amounts. And that's definitely something we scaled down, but the reason we did that is that, as you saw, our soldiers can do a lot more things now. And those guys in the demo weren't even fully levelled up. We've added many, many new weapon types, classes, cover… so we added all these things to the game to where having those huge squads made the game basically unplayable. So…

GC: I guess it's now more like Laser Squad.

JS: Yeah.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on March 08, 2012, 12:48:18 AM
12 to 14 is "obscene amounts"? :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 08, 2012, 01:16:29 AM
Oh be fair, it was.  You know as well as I do that on some of the nighttime missions you sent Ensign Fuckstick out on purpose to get shot and flush out the enemy.

And let's not even get into how bad a Chrysalid was inside a full Avenger.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Llyse on March 08, 2012, 01:21:02 AM
12 to 14 is "obscene amounts"? :ye_gods:

The Avenger holds 26 people so yeah  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on March 08, 2012, 01:28:55 AM
I just feel sending 6 operatives to tackle an alien invasion is a little bit underwhelming to be honest.
Starting at 4? Wow man, this isn't Space Cops. We're dealing with a global threat and SIX is the maximum we can spare per mission?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on March 08, 2012, 02:00:10 AM
Oh be fair, it was.  You know as well as I do that on some of the nighttime missions you sent Ensign Fuckstick out on purpose to get shot and flush out the enemy.
Well yes, the needs of the many outweigh the needs of the few, or the one. :grin:

But honestly, what rk47 says makes sense, we're dealing with a global threat here. On the other hand, since the aliens have the technology to come all the way over here, chances are they'd have a weapon that was able to kill off either the entire human population, or just blow up the entire planet, so I guess some sacrifices of realism must be made. :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on March 08, 2012, 03:12:14 AM
The main reason the Avenger was so big was to allow you to carry tanks.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on March 08, 2012, 03:21:24 AM
Oh be fair, it was.  You know as well as I do that on some of the nighttime missions you sent Ensign Fuckstick out on purpose to get shot and flush out the enemy.
Well yes, the needs of the many outweigh the needs of the few, or the one. :grin:

But honestly, what rk47 says makes sense, we're dealing with a global threat here. On the other hand, since the aliens have the technology to come all the way over here, chances are they'd have a weapon that was able to kill off either the entire human population, or just blow up the entire planet, so I guess some sacrifices of realism must be made. :grin:

I'm completely wrong man, they should cut it down to three. One can tank, one can dps, and one can heal. Allow inter-crew romance and choose wife at the end of the game. Also, perma-loss to chrysalid egg should be the ultimate emotional engagement.

"Shepard- I can't..."

"Ash, NO!"

*Ashley bursts into a Chrysalid*

"She's gone, Shepard."

Commander Shepard has gone berserk!



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on March 08, 2012, 04:50:35 AM
I just feel sending 6 operatives to tackle an alien invasion is a little bit underwhelming to be honest.
Starting at 4? Wow man, this isn't Space Cops. We're dealing with a global threat and SIX is the maximum we can spare per mission?

I pretty much never sent more than 8 and a tank anyway.  Trying to maneuver 12 or 14 or more around the map was:
1) Usually overkill resulting in 4 to 6 of them just hanging out in the back of the ship
2) Tedious as shit
3) Actually made missions take longer than they needed too

As far as size of the crew on a mission I'll wait to play the game before getting my panties all twisted up about it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on March 08, 2012, 05:06:43 AM
I have a feeling they're going to streamline all the variety out of the game and with it all the depth and emergent gameplay that was the hallmark of X-Com.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on March 08, 2012, 06:30:39 AM
I just feel sending 6 operatives to tackle an alien invasion is a little bit underwhelming to be honest.
Starting at 4? Wow man, this isn't Space Cops. We're dealing with a global threat and SIX is the maximum we can spare per mission?

Its tough to pay more than that in this economy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 08, 2012, 08:08:38 AM
I dunno, I always sent 12 and a tank and liked that I had automatic reinforcements for when I'd lose someone.  (Or Ensign Ricky.)

I don't see it as removing a lot of flavor so much as making it that much more mandatory I pay attention and not be stupid.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on March 08, 2012, 08:53:54 AM
Yeah, I don't have a problem with this.  If they were playtesting and found that because of all the extra things characters can do, the game became unplayable, addressing that is important.  I'm a bit more partial to smaller but more powerful squads for my tactical strategy games anyways.  I loved Xcom, but it did get fairly tedious in the later half of the game with all the shit you were trying to move around and keep track of.  I'd say 8 might have been the magic number, but 6 seems fine as well.

I haven't followed all the info released on this game.  Have they confirmed or denied if there will be tanks and/or other vehicals in game?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on March 08, 2012, 09:06:35 AM
Game's definitely a day 1 buy for me. I don't have a problem with smaller group sizes, either. JA2 and the Silent Storm games all had a group size of 6, and that worked fine even on large maps. I think I did a two-pronged assault with two teams once in JA2, but it just became too much of a hassle with only half of my people actually doing interesting / worthwhile stuff and the others just finishing off wounded enemies or standing around for reaction fire. Fewer players also means more tension when the enemy has overwhelming numbers.

I didn't use Ensign Redshirts in my X-COM games, I was obsessed with not having anyone die. Well, before chrysalids and ethereals started appearing... at that point natural selection was inevitable.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on March 08, 2012, 09:10:34 AM
I just feel sending 6 operatives to tackle an alien invasion is a little bit underwhelming to be honest.
Starting at 4? Wow man, this isn't Space Cops. We're dealing with a global threat and SIX is the maximum we can spare per mission?

You're dealing with a global alien threat as the leader of a multinational black ops organization funded clandestinely by nations all over the world. It makes sense in that way that you're not rolling into every battle with dozens of troops.

Though I guess the new game subverts that in a way, since everyone at least looks like they're pretty heavily armed and armored.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on March 08, 2012, 09:53:55 AM
I don't have a problem with smaller group sizes, either. JA2 and the Silent Storm games all had a group size of 6, and that worked fine even on large maps.
Yeah, my X-Com games typically had squads of maybe 8 tops as result of playing Laser Squad, JA and such, so this is not a problem for me. Having more units tended to draw out individual rounds too much for my liking.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 08, 2012, 10:30:04 AM
Another reality check :

You know when you got to later levels, you just sent your Commander in alone with a psi-amp and a pistol.

Suck it up Pussies.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on March 08, 2012, 11:52:18 AM
Steam has all the previous X-Com games on sale for $2.49 each today, if anyone is interested in any of them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Llyse on March 08, 2012, 08:35:35 PM
Steam has all the previous X-Com games on sale for $2.49 each today, if anyone is interested in any of them.

Fark... more money to a Dead company...

I understand the reasoning to drop it to 6 but looking back at the last 7 or so posts the variety of play styles people had in XCom was part of it's charm.

With a cap of 6 it might be less like XCom more like JA2 or other games people mentioned.

Not that I wouldn't buy it anyway...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on March 09, 2012, 12:22:07 PM
A lot to like, but still have major reservations. The squad size thing is irksome, especially if they leave out mobile weapons platforms. Those were my favorite! And, shockingly, I have a problem with the console-ized UI. I would literally pay an extra $10 for a UI created for kb+m. Fuck deep drilling into multiple menus and back out again because the fucking 360 controller can't right click. The only way I would play this on a console was if there was a robust multiplayer setup of some kind (XBL parties are just too easy and convenient!).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on March 09, 2012, 12:25:56 PM
As someone who spend a lot of time recently with the originals ( Terror from the deep being the best ) I do not mind smaller squads.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jayce on March 09, 2012, 12:27:01 PM
I didn't use Ensign Redshirts in my X-COM games, I was obsessed with not having anyone die. Well, before chrysalids and ethereals started appearing... at that point natural selection was inevitable.  :awesome_for_real:

Same here.

I'm really curious if this has any of the original games' charm. The first one was lightning in a bottle, and TFTD was just more lightning (or maybe underwater lightning).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 09, 2012, 01:27:19 PM
All the reviews I saw at the time said TFTD was just an exact copy of the original placed underwater so I never bought and played it.  What changed to make it superior?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on March 09, 2012, 01:36:55 PM
All the reviews I saw at the time said TFTD was just an exact copy of the original placed underwater so I never bought and played it.  What changed to make it superior?
When considering awesome, "more of the same" is awesome.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 09, 2012, 01:37:10 PM
Nothing.  That was fair criticism.

Trouble is, being underwater had charm, which was implemented well and, well, it was more of the same.

So I like it.

Also, drilling fucking lobstermen.  DRILLING THEM.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on March 09, 2012, 02:15:29 PM
All the reviews I saw at the time said TFTD was just an exact copy of the original placed underwater so I never bought and played it.  What changed to make it superior?
When considering awesome, "more of the same" is awesome.

Unless you have a limited budget because you're a broke-ass college student for whom that $50 is a good deal of supplies for your major.

Seems I made the correct decision at the time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on March 11, 2012, 08:55:28 AM
I finally bothered to read a preview and discovered this game has only scripted missions. Pessimism is truly the only way to survive in the world of modern gaming.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 11, 2012, 09:34:39 AM
Define Scripted for me in this context ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on March 11, 2012, 10:12:42 AM
Guessing that refers to combat maps being hand-made rather than randomly put together by the game. On the other hand the devs claim there's enough of those made they won't repeat (often)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on March 11, 2012, 11:30:30 AM
Define Scripted for me in this context ?

It's from a Finnish print mag so something may be lost in translation, but they say that "every mission is pre-scripted, and the AI works according to a tight script", and "however, the order of the missions is randomized for every playthrough".


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 11, 2012, 04:11:37 PM
I'm not hugely worried there.  The missions in the original didn't have much in the way of bulk and your mind just filled in the blanks.

Apart from the Terror Sites, the AI would usually just wander around randomly.   Even there, they would wander around randomly, making more Chrysalids, the cheeky wee fuckers.

As long as they don't do anything like the chaps in TftD who would find the smallest cupboard on board the luxury liner and HIDE THERE FOR 28 FUCKING TURNS.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on March 11, 2012, 04:52:23 PM
As long as they don't do anything like the chaps in TftD who would find the smallest cupboard on board the luxury liner and HIDE THERE FOR 28 FUCKING TURNS.

They were practicing for Doom 3.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 12, 2012, 07:48:34 AM
Heh.

Yeah, that was fucking lame too.  Waiting in a wall until you're back is turned and the fuckers have a lightswitch for the corridor in there.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on March 12, 2012, 08:36:17 AM
If I was a lone alien being hunted by X-Com troops I'd hide in a cupboard too. The old games had an internal consistency that was admirable.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 12, 2012, 09:12:15 AM
Don't get me wrong;  it was a sound tactic.  Many was the Ensign who died under the claws of a lobsterman wearing someone elses nightie.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Bann on May 22, 2012, 07:26:59 AM
Release date (Oct 9, 2012), order bonus (Guile Hair German soldier guy) and some special edition info announced.

http://www.2kgames.com/blog/xcom-enemy-unknown-release-date-special-edition-and-more (http://www.2kgames.com/blog/xcom-enemy-unknown-release-date-special-edition-and-more)



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on May 22, 2012, 07:50:17 AM
As long as it's on Steam I'll be happy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on May 22, 2012, 08:26:23 AM
As long as it's on Steam I'll be happy.

Yep. This thing looks like a great evolution on a number of fronts. I just hope it has the "one more turn" feeling of the originals.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on May 22, 2012, 08:55:10 AM
As long as it's on Steam I'll be happy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on May 22, 2012, 08:57:11 AM
Guile Hair Soldier Guy was the best!

Still looking forward to this. It looks like it'll play more like Silent Storm than X-com (in the tactical view anyway), but that's fine with me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on May 22, 2012, 09:19:55 AM
Aye, Silent Storm was aces until the destructible terrain meant you'd trapped your team down a hole and had to reload the entire mission.

True Story.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on May 24, 2012, 11:12:22 AM
Aye, Silent Storm was aces until the destructible terrain meant you'd trapped your team down a hole and had to reload the entire mission.

True Story.


Silent Storm was awesome until the stupid mechs showed up. <3 I miss that game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Modern Angel on May 24, 2012, 03:28:00 PM
Exactly. God, it was great. Then it's mechs and I just stopped playing. I couldn't finish it. Ruined what had been an awesome Dirty Dozen style WWII action game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on May 24, 2012, 04:41:18 PM
I still don't understand what was so bad about the Panzerkleins. I just took a sniper or scout with a high-powered rifle (instead of the suppressed ones everyone else favors), shot the pilot, and then stole the mech.

 :headscratch:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Modern Angel on May 24, 2012, 04:47:28 PM
It wasn't that. Thematically, it was just goofy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on May 24, 2012, 05:05:17 PM
Ah yeah, I can imagine that being a bit of a stretch thematically.

I ought to reinstall it some time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on May 25, 2012, 04:40:06 AM
If you hated the mechs, the laser rifle gifted to you from the aliens will really fuck with your mind.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on June 09, 2012, 02:10:16 PM
E3 trailer: http://www.youtube.com/watch?v=UNyhyzjYCks


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tgr on June 09, 2012, 02:58:28 PM
I'm getting the impression they're a bit heavy on the cinematics, for a strategy game...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jakonovski on June 09, 2012, 03:26:00 PM
I'm getting the impression they're a bit heavy on the cinematics, for a strategy game...

Gameplay cinematics can be turned off according to some RPS article or other.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on June 09, 2012, 03:29:39 PM
I'm looking forward to this.  I don't think it is going to jump to the top of my favorite games or anything, but it looks pretty good and there isn't anything else similar I'll be playing to compete with it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on June 10, 2012, 05:20:18 AM
E3 trailer: http://www.youtube.com/watch?v=UNyhyzjYCks

Yeah, I'll take some of that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on June 10, 2012, 08:38:28 AM
Yeah, that looked great.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on June 10, 2012, 04:38:45 PM
http://www.youtube.com/watch?v=ISGvkdzBn3Q

A few minutes of game play.  Looks good to me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on June 11, 2012, 12:16:53 PM
That Jetpack equipped sniper makes me happy in the pants.  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on June 11, 2012, 12:55:38 PM
I will admit to being a little confused as to the turn based/real time aspect of it.  The trailers make it look like a mix.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on June 11, 2012, 01:11:21 PM
From what I understand, everything is still turn-based. However, the closeups are when your guy is moving/an alien is moving and *something cool* is supposed to be happening. I think.

There was an interview where one of the devs clarified that you had something similar to time units, and that sometimes you'd react to alien movement if you had reserved units for that purpose, etc.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on June 11, 2012, 05:15:15 PM
That's what I remember, too, Slack.  From one of the earliest gameplay  vids.   It's still TBS but there's roles for squaddies now rather than leaving them wide-open, also so they can get different cool skills.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on June 11, 2012, 08:17:12 PM
Yep, aside from squaddie (wants to autocorrect to squad die   :why_so_serious: ) customization, it sounds like turn based xcom, but shiney.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on June 11, 2012, 08:47:44 PM
I will admit to being a little confused as to the turn based/real time aspect of it.  The trailers make it look like a mix.

I think they do some sort of animation, idle, thing even when its not the units turn. I think.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Muffled on June 12, 2012, 11:27:34 AM
If someone is laying down suppressing fire or the like the animation seems to play constantly, no matter whose turn it is.  Probably other similar idle animations going on.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on June 12, 2012, 12:14:38 PM
But how will I keep track of my ammo ???!

 :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on June 12, 2012, 03:39:29 PM
Ah yeah, I can imagine that being a bit of a stretch thematically.

I ought to reinstall it some time.

On this thread, since it happened this weekend:

http://www.gog.com/en/gamecard/silent_storm_gold


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on August 29, 2012, 09:06:28 AM
http://www.youtube.com/watch?v=WRZsye4n684

An hour or so of guided demo by the 2k staff.

e: Sorry that was the wrong link

http://www.youtube.com/watch?v=azurpE8B5VQ


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on August 29, 2012, 09:25:02 AM
http://www.youtube.com/watch?v=WRZsye4n684

An hour or so of guided demo by the 2k staff.

The video I get is 7 minutes?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: taolurker on August 29, 2012, 09:50:36 AM
http://en.twitch.tv/2k/b/330155062


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on August 29, 2012, 12:50:14 PM
I'm really liking the looks of that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on August 29, 2012, 01:14:50 PM
I REALLLLLLLLLLLLLLLLLLLLY like the look of that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on August 29, 2012, 01:26:58 PM
Those maps are tiny. Like, smaller than UFO:EU small.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on August 29, 2012, 01:49:09 PM
Agreed to all three of the previous comments.

Never played the original to compare it to though.  Have it on Steam, but never played it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on August 29, 2012, 02:03:36 PM
This needs to be out now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on August 29, 2012, 02:26:53 PM
This needs to be out now.
+1


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on August 29, 2012, 02:37:42 PM
Just don't get too excited.  It will doom the game to look good but turn out terrible if people start to really look forward to it and talk it up.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on August 29, 2012, 02:53:04 PM
This needs to be out now.
NO! I don't have enough time to play the games I have now...take another 6 months at least.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on August 29, 2012, 05:43:36 PM
Those maps are tiny. Like, smaller than UFO:EU small.

I am not sure that a lower amount of deadspace is a bad thing. The video made me angry though. Because i went to steam and found out that I could not pre-order yet.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on August 29, 2012, 08:57:23 PM
Those maps are tiny. Like, smaller than UFO:EU small.

I am not sure that a lower amount of deadspace is a bad thing. The video made me angry though. Because i went to steam and found out that I could not pre-order yet.

One of the biggest complaints, post-UFO, was that the maps were too small to make any effective use of terrain-oriented tactics. The game rapidly becomes frontal spam all the time, every time. You can even see the potential in the first map they showcase; a team of four snipers + tank would have wiped all the aliens without even leaving spawn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on August 29, 2012, 11:19:18 PM
Those maps are tiny. Like, smaller than UFO:EU small.

I am not sure that a lower amount of deadspace is a bad thing. The video made me angry though. Because i went to steam and found out that I could not pre-order yet.

One of the biggest complaints, post-UFO, was that the maps were too small to make any effective use of terrain-oriented tactics. The game rapidly becomes frontal spam all the time, every time. You can even see the potential in the first map they showcase; a team of four snipers + tank would have wiped all the aliens without even leaving spawn.

Aye, small scripted maps are going to have to be scripted really well if they want to avoid that problem.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on August 30, 2012, 05:24:45 AM
They made a comment during the first mission that the map isn't scripted.  The Aliens have multiple spawn points and then perform patrols.

Although I agree that the two maps shown were small, I'm not going to get worked up about it as I have no idea if that's the standard size or just these were chosen because you can do them in 30 minutes with commentary.

Personally, I thought the game play looked really, really good, like exactly the cross between XCOM and Silent Storm I was hoping for.  I thought the customization & RPG elements for the troopers looked about right for nameless squaddies and emotionally invested veterans.  I am really looking forward to this, I am not sure what the hold up with opening Steam for pre-orders is, I assume pressure from other retailers?  Regardless, the day it goes up on steam I'll click the button and buy it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on August 30, 2012, 05:33:13 AM
They made a comment during the first mission that the map isn't scripted.  The Aliens have multiple spawn points and then perform patrols.

Although I agree that the two maps shown were small, I'm not going to get worked up about it as I have no idea if that's the standard size or just these were chosen because you can do them in 30 minutes with commentary.

Personally, I thought the game play looked really, really good, like exactly the cross between XCOM and Silent Storm I was hoping for.  I thought the customization & RPG elements for the troopers looked about right for nameless squaddies and emotionally invested veterans.  I am really looking forward to this, I am not sure what the hold up with opening Steam for pre-orders is, I assume pressure from other retailers?  Regardless, the day it goes up on steam I'll click the button and buy it.

Yeah, I'm such a turn based strategy/rpg fan I'll get it too. Just not going to proclaim an erection like so many others here.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on August 30, 2012, 06:53:17 AM
One should not let the past besmirch the present, rather take the offerings of the present in good graces.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on August 30, 2012, 08:25:35 AM
Has there been any word on whether there will be modding of the PC version?

If not, I'll get it for the 360, solely so that I can play from my sofa without upgrading to a PC that would actually make full use of my TV.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on August 30, 2012, 08:26:17 AM
I'm really torn as to get this for PS3 or PC.

No multiplayer that I know of means maybe I should sit on my couch to play. But I am very much a PC gamer...humm hummm....



What platforms are you guys getting this on?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on August 30, 2012, 08:48:16 AM
If it's via steam, PC. If no steam, I'd rather have a physical copy and I'll buy it for the PS3 down the line when it goes discount.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on August 30, 2012, 09:05:14 AM
I should sit on my couch to play. But I am very much a PC gamer...humm hummm....
:why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on August 30, 2012, 09:18:15 AM
I should sit on my couch to play. But I am very much a PC gamer...humm hummm....
:why_so_serious:

This is why I mentioned not wanting to upgrade my PC for that purpose.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on August 30, 2012, 10:06:00 AM
There will be multiplayer, but I'm not sure in what form that multiplayer will take. I'm probably getting this on the PC.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on August 30, 2012, 10:55:09 AM
Well I guess, my thought is I'm not seeing any reason not to lay back on my couch with my big screen and play this. It seems well suited for consoles, and there does not seem to be many reasons to get the PC version over it.

Edit: isn't the multiplayer just a sandbox PvP type match system?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on August 30, 2012, 01:27:39 PM
If the game has any modding potential at all, PC is the right answer.

I'll be getting it on the PC for a number of reasons. The first of those reasons is that I don't own a console  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on August 30, 2012, 01:35:37 PM
Getting pretty excited about this, soon to be getting a new PC too :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Bunk on September 01, 2012, 12:26:27 PM
Got to play the first two missions  this morning. Map size didn't seem to be an issue.

I'll be getting it on pc mainly because moving a cursor to a precise location felt awkward with the stick.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on September 01, 2012, 12:39:06 PM
How did you manage that ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on September 01, 2012, 01:58:07 PM
Probably PAX.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on September 01, 2012, 03:54:11 PM
PC for sure here.  Strategy games are too UI intensive for the gamepad.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on September 02, 2012, 08:44:19 AM
Wow this looks really promising. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on September 02, 2012, 05:41:59 PM
How did you manage that ?

Pax had a hands on which included the tutorial/introduction/start sequence for the game.

Map size was fine and the game played and felt right with the exception of course of the difficulty in using a stick compared to a mouse


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on September 02, 2012, 07:12:43 PM
more game footage from PAX stream (http://www.twitch.tv/2k/b/330605570)

* a couple of quick multiplayer games at 0:53 and 1:56
* demonstration of PC user interface at 3:48


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 02, 2012, 09:27:15 PM
more game footage from PAX stream (http://www.twitch.tv/2k/b/330605570)

* a couple of quick multiplayer games at 0:53 and 1:56
* demonstration of PC user interface at 3:48


I want to play it. Also never let that Greg guy demo it again, he's rubbish!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on September 02, 2012, 09:49:46 PM
OMG that game is going to consume my soul. I just looked at the multiplayer.  :ye_gods: :ye_gods: :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ulysees on September 03, 2012, 12:31:09 AM
I was not so sure about this until I saw the gameplay vids but it is looking like it has shaped up really well and I am really looking forward to getting my sweaty paws on the game when it does release.

I don't know if this is a 2k employee or a guy off gamespot but he has a collection of all the official realeased Xcom vids and some of the dev chats for those looking for more on the game all in one stop.

 http://www.youtube.com/playlist?annotation_id=annotation_723981&feature=iv&list=PLA478234F90271B44&src_vid=gWU9wxlIxig (http://www.youtube.com/playlist?annotation_id=annotation_723981&feature=iv&list=PLA478234F90271B44&src_vid=gWU9wxlIxig)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 03, 2012, 06:49:27 AM
OMG that game is going to consume my soul. I just looked at the multiplayer.  :ye_gods: :ye_gods: :ye_gods:

Yeah that looked fantastic... oh so much time will be lost.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 03, 2012, 08:01:51 AM
Please come on steam so I can pre-order it. I am desperate, I bought JA 2 to try and sooth the feeling, but no luck.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on September 03, 2012, 08:37:36 AM
I've been hopeful about this title since it was announced.  I'm glad to see it looks like it is actually shaping up.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on September 03, 2012, 08:40:42 AM
Please come on steam so I can pre-order it. I am desperate, I bought JA 2 to try and sooth the feeling, but no luck.
From Q&A session at PAX (http://forums.2kgames.com/showthread.php?131541-PAX-Prime-XCOM-EU-Stream-Q-amp-A) it sounds the digital retailers are going to be announced this week (the session was held last Sunday) This includes Steam:

Quote

* when will it be available for preorder on steam?

it will be up next week, no exact date. not just steam but all digital partners. there is a very specific to be revealed pre-order bonus

* achievements?
 
there will be achievements on all platforms. xcom eu for pc uses steamworks, no matter where you buy it, it ends up in your steam account


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on September 03, 2012, 08:54:06 AM
Since I can't really watch the vidoes here -- what's the multiplayer like? Head to head? Xcom v Aliens? Co-op v aliens?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on September 03, 2012, 09:31:23 AM
Head to head; you put together your squad from both aliens and marines as you see fit. Each unit (for marines at least, dunno about aliens) can be customized in terms of armour, weapons and perks -- depending on the build they cost certain amount of points which is deducted from total poll. So you can do stuff like having couple of v.strong units, or larger number of weaker units, or any combination in-between.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 03, 2012, 06:38:33 PM
So far most of the multiplayer tends towards one or two powerful units and some lackeys.

My only concern is that the late game and multiplayer might end up with a bunch of superpower units and luck rolls, rather than more regular tactical play. Time will tell.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on September 03, 2012, 06:53:55 PM
I'd love a co-op version, two seperate squads v. aliens (or vice versa). On the other hand, I loved Xcom and if it's even, oh, 75% as fun as the original I'll pick it up.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on September 03, 2012, 07:00:08 PM
So far most of the multiplayer tends towards one or two powerful units and some lackeys.

My only concern is that the late game and multiplayer might end up with a bunch of superpower units and luck rolls, rather than more regular tactical play. Time will tell.

Isn't that how you ended up your X-Com games?

I know everyone on my squads were flying around in flying powered armor and I had at least two blaster-bombs with which i would carpet bomb the majority of the enemy area.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on September 03, 2012, 07:01:35 PM
That's how my games ended. The two blaster-bombers back at the landing craft could fly a bomb across the map, through a hole in  battleship, and through the fog of war, up an elevator shaft, and into the control room if I wanted.

I basically had fast scouts find enemies, and those guys rain death from above.

Also, there's always that one guy with the insane psy stats who could mind-control anything.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 03, 2012, 07:07:06 PM
Yeah, I just wish games didn't end like that - it's the bit I enjoy least.

Plus it'd be worse for multiplayer than single player in such a sense.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 03, 2012, 08:38:33 PM
There's more stuff from PAX for the desperate keen.

Day 2 (I think): http://en.twitch.tv/2k/b/330728983 (0:45 MP, 2:47 SP)

Day 3: http://en.twitch.tv/2k/b/330851810 (0:16 MP, 1:55 SP, 3:17 MP)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on September 03, 2012, 09:33:20 PM
So, I'm thinking, f13 XCOM multi-player league, ala Blood Bowl?

Who is with me?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 03, 2012, 09:53:28 PM
So, I'm thinking, f13 XCOM multi-player league, ala Blood Bowl?

Who is with me?

Absolutely.

Though you can't play cross platform, so it'd have to be PC.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ulysees on September 04, 2012, 01:59:51 AM
I'd be in for some F13 multiplayer - a lot more polished but the mutiplayer reminds me of Incubation from back in the late 90's and that was a hell of a lot of fun.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 06, 2012, 07:47:26 PM
Digital pre-orders are up!

Steam has some pre-order bonuses.

Quote
Reward 3

Everything Above, Plus:

A Free copy of Civilization V!* Already own Civilization V? Gift a copy to your friend.

Also for AUSSIE BUYERS!!!!

Quote
XCOM on Green Man Gaming (Cheaper for Aussies!)
Hey guys if you don't care about TF2 Hats or Civ5 and just want Elite Pack then you should get it from Green Man Gaming.

Its a digital reseller for steam and is selling XCOM for $49.99 AUD. Also if you use the discount code GMG25-1BW0K-K1A3G then you get 25% off making it just $37.50 AUD. They will provide you with a steam key upon game release.

I'm from Australia and I just cancelled my EB Games preorder which was $69.99. Usually I'd prefer special editions but considering it is nearly half price and I'll be able to play it 9hrs earlier on steam is a must buy for me.

Direct link: http://www.greenmangaming.com/s/au/e...enemy-unknown/

If you use my referral link and you are new then they will give a $2.00 credit which can use for XCOM. (Only if you want too)
http://www.greenmangaming.com/?gmgr=yadinama

Via the XCOM forums, that post. It worked for me. $37.50 instead of $70!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 06, 2012, 08:28:42 PM
So ordered.. now the internal debate on doing ironman first game or not.  I'm not crazy enough to try insanity.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on September 06, 2012, 08:39:04 PM
Eesh, $50. I was sort of expecting it to be around $30 instead. Guess this one'll have to wait a bit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 06, 2012, 08:55:52 PM
So ordered.. now the internal debate on doing ironman first game or not.  I'm not crazy enough to try insanity.

I'm tossing up normalish difficulty and Ironman, or classic with self-limited saving. I'll probably not go ironman first off, as it would suck to fail about 20 hours in and have to restart on the first go.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 06, 2012, 09:04:34 PM
Good point.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on September 06, 2012, 10:00:46 PM
FFS, X-Com *and* new Football Manager at the same time. :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on September 07, 2012, 01:47:40 AM
Digital pre-orders are up!

Steam has some pre-order bonuses.

Quote
Reward 3

Everything Above, Plus:

A Free copy of Civilization V!* Already own Civilization V? Gift a copy to your friend.

Preordered. You fucks better start preordering from steam as I could use a copy of Civ V.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on September 07, 2012, 07:05:58 AM
So ordered.. now the internal debate on doing ironman first game or not.  I'm not crazy enough to try insanity.

Do TFTD. Its simply better.

EDIT:

BASTARDS!

(https://dl.dropbox.com/u/1725660/dirtyhacks.png)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on September 07, 2012, 08:40:58 AM
It's climbing pretty fast, if linear the bar will easily reach the end.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on September 07, 2012, 09:37:36 AM
FFS, X-Com *and* new Football Manager at the same time. :ye_gods:

Yeah, I'm in that same boat. It does look like X-Com will be a few weeks before FM2013 since they haven't even given a firm date on FM yet.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on September 08, 2012, 08:47:46 AM
Have they done something like this pre-purchase meter before?  I got a vaguely kickstartery feeling when I saw it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on September 09, 2012, 04:28:42 PM
Not seen it before. But can see the logic. Makes people post telling others to preorder.

Meter is already half way between level 1 & 2 so seems likely you will end up with all the prizes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 10, 2012, 02:32:20 AM
Okay, sold. Dithering on whether chance of getting Civ V thrown into the mix is worth pre-ordering from Steam or saving £7.50 and ordering from GMG.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on September 11, 2012, 04:19:58 AM
Bought!  :heart:



(http://i.imgur.com/4tSq4.png)
If the 3rd reward unlocks I will donate my copy of Civ to the first F13eer that asks nicely! :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 11, 2012, 04:56:56 AM
Bought!  :heart:



(http://i.imgur.com/4tSq4.png)
If the 3rd reward unlocks I will donate my copy of Civ to the first F13eer that asks nicely! :grin:

So please please please
Let me, let me, let me
Let me get what you're offering
This time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on September 12, 2012, 03:08:56 PM
I will probably have an extra copy of Civ 5 too, will let you know closer to the date[waiting to pre-order]


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 13, 2012, 05:20:42 AM
It's slowed to a crawl over the last few days and is only 77% of the way to the 2nd goal.  Not many kids want turn-based strat, it would seem.

No biggie to me, I own Civ V already and only wanted the elite soldier pack but thought I'd give an update.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on September 13, 2012, 05:50:26 AM
I suspect it'll get past the tf2 milestone within a week, then slow some more but pick up again in the final week.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 13, 2012, 06:35:52 AM
RPS Preview seems enthusiastic (http://www.rockpapershotgun.com/2012/09/13/hands-on-forty-hours-with-xcom/)...

Quote
I’ve been playing a preview version of XCOM: Enemy Unknown for the past few days. I haven’t really been doing anything else, except occasionally falling to sleep in front of my computer and dreaming about XCOM. I apologise in advance for the length and possible incoherence of what follows. I’m giddy, maybe I’m rambling, but I’m as excited about a game as I have been in a long time. No coy introduction here; XCOM is marvellous and now that I’m not playing it, all I want to do is talk about it, write about it, and jump up and down hollering about it.

Also, elsewhere: Part 1 of a guy failing the first mission (http://www.youtube.com/watch?v=5KPGHW1A2hI).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on September 13, 2012, 07:13:52 AM
Quote
an angry muton doesn’t snarl, it ROARS AND BELLOWS AND PUNCHES ITS CHEST AND THEN EVERYBODY PANICS AND WHIMPERS, CRYING AND PEEING IN THEIR FANCYPANTS ARMOUR

 :awesome_for_real:  :heart:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on September 13, 2012, 08:57:00 AM
Longest month ever.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on September 13, 2012, 09:26:34 AM
As excited as I am for this game I am almost as excited for the Let's Plays it's going to generate.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on September 13, 2012, 09:40:18 AM
I am still torn between Xbox and PC for this.

I'll probably end up on the Xbox simply because I know it will run the game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on September 13, 2012, 10:13:25 AM
Kind of glad I'm so busy right now that I wouldn't be able to play it anyways since it makes the decision to not pre-order much easier.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 13, 2012, 10:26:27 AM
Kind of glad I'm so busy right now that I wouldn't be able to play it anyways since it makes the decision to not pre-order much easier.

But if you preorder you get the soldier customization DLC for free.

/dangle bait


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on September 13, 2012, 10:30:00 AM
But if you preorder you get the soldier customization DLC for free.

/dangle bait

Nope, if I wait until I finish school I can just pick it all up in a Steam sale for half the pre-order price probably.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on September 13, 2012, 11:32:12 AM
As much as I'm dying to play this one, it will have to wait for a steam sale. Kickstarter kicked the shit out of my wallet.

Wish I had budgeted for this one, though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Llyse on September 13, 2012, 12:45:33 PM
As excited as I am for this game I am almost as excited for the Let's Plays it's going to generate.

Yeah, I enjoyed watching a Let's Play of X-Com Superhuman Antartica Challenge.

Mildy amusing


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on September 13, 2012, 04:07:31 PM
I think I will generate enough entertainment for myself, by watching myself trying to play it on Ironman Classic, on the first playthrough.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 13, 2012, 05:25:10 PM
Yeah, I'm more excited about playing it myself. Watching others play... all these videos are making me tear my hair out. "I ran my rookie out in the middle of the aliens without any support, and he got an unlucky hit and died. Oh well! That's XCOM!"

I have become very excited about this game. I really want to play it now.

Lots of previews going around today. This one provides a pretty decent overview:

http://www.gametrailers.com/videos/4mw519/xcom--enemy-unknown-first-contact-preview


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on September 14, 2012, 01:28:52 AM
Wow, this has now turned from a "hmm, wait and see" into a "damn, I can't really afford this right now but I'm going to buy it as soon as I can anyway" for me.

At least it's a reasonable £30 on Steam :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on September 14, 2012, 05:57:13 PM
That video made me want to play it so bad that it resonated backwards in time and got my younger self to wonder why he suddenly wanted to play Xcom.

I'm torn between Xbox and PC. I want it on PC, but if I get it on Xbox I can not only play head to head against my actual "drink beers with in real life" friends (none of whom will get it on anything else) but I can drag my Xbox along and harass my brother into playing it.

Without letting him into my house, because that always ends up with me watching his kid.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 14, 2012, 07:29:09 PM
IGN has a preview up too, quite short. Guy opens with "sorry if I seem funny, been up to 3am the last few nights playing this thing".

This could be my favourite game since the 90s, or a huge, huge letdown.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 16, 2012, 03:16:31 PM
So the steam rewards are motoring up towards Civ 5, and we almost certainly reach it before the game is released (possibly in the next week or so). Good news for all!

I wish there was a demo in the works, but it seems rather unlikely we will see one before release.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 17, 2012, 01:23:51 AM
Pre-ordered on Green Man Gaming for £22.50 (with this 25% coupon code GMG25-1BW0K-K1A3G ) after seeing some of the initial reactions on RPS and places.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on September 17, 2012, 02:03:00 AM
Yep, same here. GMG's been pretty solid for me overall (even allowed me to get games on Steam that would otherwise be unavailable in my region... btw, fuck you very much Bethesda)... I assume I won't get the preorder goodies, but that's ok.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 17, 2012, 02:43:23 AM
You will still apparently get the Guile haircut goodies and soldier customisation.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 17, 2012, 03:00:03 AM
Yeah you still get the pre-order bonus. Just no TF2 hats, or whatevers.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 20, 2012, 09:14:59 PM
Not sure if there are many aussies interested here, apart from maybe Megrim, but:

http://www.atomicmpc.com.au/Competition/315859,play-xcom-enemy-unknown-before-the-rest-of-australia.aspx

Atomic are having a little competition with the reward being a preview evening. I think you have to be in Sydney.

For those that pre-ordered on Steam the TF2 hats/badge are supposedly unlocked now.

I want this game to succeed so bad. We need a bit of a revolution where RPGs go back to turn-based combat, none of this real time pause crap, and I think this game will provide a good model of how we can make that happen.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on September 24, 2012, 08:21:17 AM
DEMOOOOOOOO available on Steam!!!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 24, 2012, 08:26:17 AM
DEMOOOOOOOO available on Steam!!!

Button is there, but not actually available, as yet.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on September 24, 2012, 08:34:23 AM
We need a bit of a revolution where RPGs go back to turn-based combat, none of this real time pause crap, and I think this game will provide a good model of how we can make that happen.
While I obviously agree as a first-gen fan of TBS; I think the strength of support will be in the 2nd gen 'kids' who played the tactical stuff on the gameboy/game gear/etc. Wasn't Final Fantasy turned based for combat, too? I'm still a bit shocked TBS has faded so much when both the 'old school' and 'slightly more recent yet at this point also old school' gamers were weaned on TBS and RTS was a pc gamer thing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on September 24, 2012, 08:36:11 AM
DEMOOOOOOOO available on Steam!!!

Button is there, but not actually available, as yet.

Yeah, I'll just keep hammerin' it  :grin:

Now it works, and it's about 5.8 GB  :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 24, 2012, 09:04:40 AM
Let the downloading begin.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 24, 2012, 09:59:34 AM
We need a bit of a revolution where RPGs go back to turn-based combat, none of this real time pause crap, and I think this game will provide a good model of how we can make that happen.
While I obviously agree as a first-gen fan of TBS; I think the strength of support will be in the 2nd gen 'kids' who played the tactical stuff on the gameboy/game gear/etc. Wasn't Final Fantasy turned based for combat, too? I'm still a bit shocked TBS has faded so much when both the 'old school' and 'slightly more recent yet at this point also old school' gamers were weaned on TBS and RTS was a pc gamer thing.

The "Big games" were all action-based and lent themselves very easily to multiplayer setups. MP seems to be the key to blowing a genre up and nobody had eloquently produced a way to multiplayer in TB games without dragging them on forever.  These multiplayer skirmishes are a great step towards that but may take too long for folks who just want to hop in and hop out at-will.  We shall see.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 24, 2012, 02:25:10 PM
This game cannot come out soon enough.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Korachia on September 24, 2012, 02:50:12 PM
Played the demo. Liked it. I think I will buy it. (eventhrough it lags a little on my lappy)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on September 24, 2012, 04:18:17 PM
Wow.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 24, 2012, 05:47:50 PM
Fun demo, but yikes is it short.

If you want to muck around in the second level a bit more then don't kill the last enemy and let them kill you instead. It will give you a replay option.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on September 24, 2012, 11:50:54 PM
Totally sold on this after the demo.  Gameplay feels great.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on September 24, 2012, 11:59:37 PM
Too scared to download the demo.  If it's as good as I think then the 2 week wait will become excruciating.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on September 25, 2012, 02:24:36 AM
Totally sold on this after the demo.  Gameplay feels great.

Yeah, the atmosphere of the original is there, at least for me, and the eerie (and sometimes kinda scary) atmosphere of the assault/battles was one of the main highlights of the original game, so that's great. From what I read (I haven't kept myself up-to-date on this title), you will only manage a single base in this game, and apparently the aliens will never attempt to raid it. Also, while the two tutorial missions were obviously easy, it seems that the game can become VERY unforgiving, especially at the harder difficulties.

Gamespot streamed a 2 hour gameplay session, yesterday (2nd tutorial mission and other stuff):

Click here (http://www.gamespot.com/shows/now-playing/?event=xcom_eu20120924&tag=Topslot;XcomEnemyUnknown;XcomEnemyUnknownLive;WatchItNow)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 03:11:26 AM
How to change difficulty:

Quote
Just go to the XCOM demo steam install folder (\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown-Demo\Engine\Config).

And then open "BaseGame.ini" with notepad, edit the line "GameDifficulty=+0.0" change this to "GameDifficulty=+3.0"

Make it a bit more of a challenge.

Also some keyboard shotcuts I've sussed out:

Quote
Tab: Swaps soldiers, or swap enemy targets in shoot mode.
[/], PageUP/PageDown: Swap soldiers.
Space: Shortcut for target enemy, shortcut for ok.
Escape: Cancel command (ie, you don't want to throw a grenade anymore).
Left shift: Fire weapon & cancel command.
Right Mouse: Click to move / cancel skill command.
Left mouse: Confirm fire rocket / throw grenade.
Q & E: Rotate camera.
1-5: Select your skills. Pressing again will use the skill.
Double clicked 1-5 will select and use the skill.
W,A,S,D or Arrow Keys or Mouse to edge of screen: Move around the map.
V or Left mouse click on door: Open door.
F & C: Raise & lower elevation.
G & T: Zoom out, zoom in.
Backspace: End turn.
Y: OVERWATCH.
R: Reload.
X: Swap weapon.
F1: Current soldier extended info.
F2-F7: Select soldiers.
F11: Toggle window mode on the fly.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on September 25, 2012, 03:49:21 AM
I tried the demo last night. Mmm, turn-based tactics with a heavy emphasis on positioning and line-of-sight. Nice aesthetic, and it seems the relatively simple mechanics will lend themselves nicely to more difficult scenarios than the hand-holding demo missions.

Preordered instantly.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xilren's Twin on September 25, 2012, 05:51:02 AM
Already knew I was getting this but man did the demo whet my appetite. I may have to start getting extra sleep now to make up for the "one more mission" up til 2am behavior that sure to follow.  Love the atmosphere and tension the structure brings.  To me that one of the missing ingredients that turn based strategy games can have that real time can't seem to reliably develop - tension.  The atmosphere of games like System shock, bioshock or even first and last latest Deus Ex bring tension b/c you have the one man alone sneaking about bit, but once the combat starts you lose that.  X-com turn based battles force you to balance you competitive instincts to run and gun on in to win vs preserving your squaddies so they can develop, patiently using cover and overwatch and realizing there may be all kinds of nasty surprises waiting for you in the darkness.  Plus, mind control. :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on September 25, 2012, 06:19:26 AM
So, towards the end of the second demo mission,

Has anyone found a way to do that? Or is it just gitty-gitty-gat-gat and hope the loot roll at the end of the mission turns out OK?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 06:29:58 AM
So, towards the end of the second demo mission,

Has anyone found a way to do that? Or is it just gitty-gitty-gat-gat and hope the loot roll at the end of the mission turns out OK?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on September 25, 2012, 08:12:52 AM
So, towards the end of the second demo mission,

Has anyone found a way to do that? Or is it just gitty-gitty-gat-gat and hope the loot roll at the end of the mission turns out OK?

Capturing has always been a part of X-com, so you can research. But its also always been one of the hardest things to do as the game goes on. You needed stun and freeze type equipment, and I assume that's true in this one.

Really glad that's in though, I half figured they would just magically: "You did not kill him, hes just knocked out" it at the end of a mission.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on September 25, 2012, 11:37:14 AM
Why did I play this demo? October 9 cannot come soon enough. I just hope that Gamestop has some kind of "pick up on the 8th/midnight pickup" thing going on because that will be required. Something tells me I'll be suddenly ill on Oct. 10.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 25, 2012, 12:32:08 PM
So, towards the end of the second demo mission,

Has anyone found a way to do that? Or is it just gitty-gitty-gat-gat and hope the loot roll at the end of the mission turns out OK?

Capturing has always been a part of X-com, so you can research. But its also always been one of the hardest things to do as the game goes on. You needed stun and freeze type equipment, and I assume that's true in this one.

Really glad that's in though, I half figured they would just magically: "You did not kill him, hes just knocked out" it at the end of a mission.

There's stun sticks (needs research) and mind control in the game. They covered this in one of the play-throughs linked earlier and I was really excited about it.  Capping when you can't kill a fucker is sometimes a lot easier than reloading after one rounds a corner on you and hoping you don't die in the next turn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on September 25, 2012, 02:43:54 PM
Passable demo, but my two biggest concerns remain; console-port ui (bleh), and small maps. Rest of it seems ok, more akin to a skirmish board-game now, but this isn't a bad thing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 03:02:58 PM
Passable demo, but my two biggest concerns remain; console-port ui (bleh), and small maps. Rest of it seems ok, more akin to a skirmish board-game now, but this isn't a bad thing.

It's not a console port: pc was developed from the start side by side. There are some hotkey issues, but I found it pretty natural after playing it over a bit. Also the lead dev is a pc gamer and has said a number of times about how it is his preference.

Also the demo is not especially indicative: http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on September 25, 2012, 03:25:34 PM
It doesn't have to be a port to have a UI that is designed to work well on a console (that conversely carries some issues on the PC), just being built together is enough to give a game that. (Haven't tried it yet myself.)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 03:32:26 PM
It doesn't have to be a port to have a UI that is designed to work well on a console (that conversely carries some issues on the PC), just being built together is enough to give a game that. (Haven't tried it yet myself.)

I agree. Though personally I can say it didn't feel this way. The things I found most annoying were virtue of the demo, more than anything else.

I say this having watched way too many previews, but in the full PC version you can change keybindings, there are very few cutscenes, that commander dude doesn't talk much, the game is harder (demo is on easy difficulty from a tutorial mission), you can double click on rooms in the base to move around, etc. As for the more general 'design' thing: I like the less is more interface, I didn't find I was missing information at any point.

For better or for worse they have really locked down what can be done in the demo, and I think as a result it might give some false impressions.

Small maps.

There are a few larger maps that I've seen, plus some of the similar sized ones (to the second demo one) are more engaging when there are more enemies on them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on September 25, 2012, 03:37:37 PM
Tutorial mission pissed me off, just because it forces you to put troops in absolutely idiotic positions with no fire support. :P

Actual playable mission made me hate the UI a bit, but was fun. I forgot how cautiously I play XCom.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on September 25, 2012, 06:25:31 PM
Passable demo, but my two biggest concerns remain; console-port ui (bleh), and small maps. Rest of it seems ok, more akin to a skirmish board-game now, but this isn't a bad thing.

It's not a console port: pc was developed from the start side by side. There are some hotkey issues, but I found it pretty natural after playing it over a bit. Also the lead dev is a pc gamer and has said a number of times about how it is his preference.

Also the demo is not especially indicative: http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/

Huehuehuehue, ok right. C'mon man, seriously, look at the xbox gameplay and then the pc. The ui is identical, except they just re-labelled the buttons. Even the internal logic of cycling through targets with a locked camera, confirming selections, large center-of--screen popups, its all console design.

Not that I'm saying its bad - perfectly playable - but calling it "developed for pc" is marketing horseshit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on September 25, 2012, 06:39:50 PM
You can click to select units with the mouse, there are hotkeys to select specific units, etc.  It's clearly console-friendly in ways, but it's hardly console-only.  I found the UI pretty reasonable playing through the demo.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 07:21:16 PM
Passable demo, but my two biggest concerns remain; console-port ui (bleh), and small maps. Rest of it seems ok, more akin to a skirmish board-game now, but this isn't a bad thing.

It's not a console port: pc was developed from the start side by side. There are some hotkey issues, but I found it pretty natural after playing it over a bit. Also the lead dev is a pc gamer and has said a number of times about how it is his preference.

Also the demo is not especially indicative: http://www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/

Huehuehuehue, ok right. C'mon man, seriously, look at the xbox gameplay and then the pc. The ui is identical, except they just re-labelled the buttons. Even the internal logic of cycling through targets with a locked camera, confirming selections, large center-of--screen popups, its all console design.

Not that I'm saying its bad - perfectly playable - but calling it "developed for pc" is marketing horseshit.

Graphically the UI is the same, but the PC version has a lot more keyboard shortcuts and can do quite a few things the console versions cannot. That make it pretty distinct to me.

I haven't had any "why do I have to scroll with the arrows?" or "why can't I just click that?" moments like I would normally have with "console" UIs.

The keyboard shortcuts in the demo version are hidden, and sometimes unavailable due to tutorial hand-holding (you can't rotate the camera in the first mission until they tell you how, for example), and can't be rebound, but these are demo and tutorial influences, not PC elements that carry over into the full game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on September 25, 2012, 08:31:26 PM
October 9th is so fucking long from now.  :awesome_for_real:  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on September 25, 2012, 09:04:47 PM
I remember the original Xcom not having a stellar demo as well and not fully showing the games depth.  Just one random mission, although it did make me buy the full game with a full fear of chrysalids


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 25, 2012, 09:39:23 PM
October 9th is so fucking long from now.  :awesome_for_real:  :drill:

It's out October 12th here. Luckily I get to play it tomorrow night.  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on September 26, 2012, 02:09:50 AM
Cool, did you win the contest?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 26, 2012, 02:17:28 AM
The nerd-rage will be strong with this one.  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 26, 2012, 03:51:19 AM
Cool, did you win the contest?

Yeah, will hopefully get a good chance to see how it goes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on September 26, 2012, 05:40:18 AM
I thought the demo had flaws, the geoscape for example was mostly just an afterthought and the mission select portion of it made little sense.  The UI has been commented on but things I wanted to do intuitively weren't possible, however when I figured out what they intended it was smooth enough.

That said, demo, and it showed a lot of demo cliches, like the excessive hand-holding, cut-scenes and locked down features but, that was fine really.

The thing that sold it was having one guy get his cover blown away and then next turn using the rocket launcher to frag two aliens at once, or another squaddie reaction shotgunning a thin-man and then next turn tossing a grenade through a window killing the remaining baddies and thus ending the mission.

Some minor complaints: First, since swapping weapons does not cost an action and you cannot move and shoot some weapons on the same turn when you move someone equipped that way they should automatically swap out to their secondary weapon rather than force me to do swap->move->overwatch->end turn->swap->fire->end turn->swap->move->overwatch & etc.  There is no reason that can't be contextually handled.  Secondly, disembarking from the transport was an integral part of the X-Com experience and it's lack is disappointing.  Disembarking at a terror mission was one of the most stressful and dangerous parts of the whole mission and really built those experiences from the first moment, starting out deployed is, well, meh.  I can't count the number of times a squaddie got half-way down the ramp and took a plasma bolt to the face from an unseen enemy, trying to get out of that kind of tactical situation efficiently is, to me, what made X-Com really shine.

Sure, on unopposed landings it made deployments rather tedious but that caution from step 1 really ramped up the intensity.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 26, 2012, 06:34:01 AM
The thinking behind no deploy surprise robots is that with a smaller group of soldiers such losses are less fair and can have bigger consequences.

It'd be nice to have, but the combat now seems to balance that by being much more tactical and engaging, so I can live with it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 26, 2012, 08:22:14 AM
The thinking behind no deploy surprise robots is that with a smaller group of soldiers such losses are less fair and can have bigger consequences.

It'd be nice to have, but the combat now seems to balance that by being much more tactical and engaging, so I can live with it.

Yeah, with a max squad size less than half of the original game it means no fodder to absorb those ramp losses.  I'm ok with the loss of deploy even though I agree with Margalis on it being so integral to the tone of the original.

As for map size, watch some of the demo plays linked earlier. Specifically seek-out the terror mission play-through.  There's larger maps than they're showing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on September 26, 2012, 08:31:37 AM
No deployment off the ramp means I can't accidentally fire a tracking missile out the back of the lander and destroy half of my troops still sitting on the ramp.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on September 26, 2012, 09:10:45 AM
Heh.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 26, 2012, 09:19:50 AM
"That goddamn squaddie was one level up and in the lander.  How the fuck did he overwatch my best troop in the back of the goddamn head"

Good times.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Korachia on September 26, 2012, 01:35:59 PM
Well, offloading from the ramp became pretty trivial as soon as you just threw 2-3 smoke-nades. Hell you could create a path of smoke to the nearest cover if needed. So not sure I will miss it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 27, 2012, 06:01:07 AM
So I played a bit of the multiplayer tonight. It was pretty fun. It was set for 45 second turns and 7500 points, so it was pretty much impossible to play with 6 units (which I had), and I don't think 70 seconds (which is supposedly what the ranked games will be, with 10000 points) will be much better.

Custom games with longer turns and more points look like they will be really great though. I'd be pretty interested in setting up some sort of league if there was enough interest.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Njal on September 27, 2012, 06:49:54 AM
We all hate you until the 9th (or 12th in Europe). :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on September 27, 2012, 07:07:16 AM
70 seconds (which is supposedly what the ranked games will be, with 10000 points)
Yeesh, I thought the 2 minute BB turns were rough at first...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on September 27, 2012, 09:27:01 AM
According to the forums  (http://forums.2kgames.com/showthread.php?141201-Livestreaming-XCom-Demo-modding-(7-40-PDT-)) you can mod the demo to change the scripting, remove cutscenes, change weapons on your squad, fight other alien types, etc...

More specifically here (http://forums.2kgames.com/showthread.php?140536-Demo-Editor-I-just-Made) is the program someone made to edit the demo to play against other enemies.

*edit* Updated link


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on September 27, 2012, 07:12:32 PM
(http://i.imgur.com/Bljcm.png)

Civ 5 for everyone soon!

Re Demo: I played it and wasn't too fond of it. Game feels....gamey. It's all about cover, and cover isn't cover, it's just 20% bonus to defense. Old UFO had a shot going on a straight line to you, and hit your soldier, something in between, or another alien. Remember when one of your guys shot a friendly in the back? In this game you cant even target anything but aliens. And shot clip through the environment. How did they manage to regress technically?

Zones, it's a demo so maybe its different in the full version, but: They feel..gamey again...second mission is one long pipe. And it looks well, unremarkable and plastic. Nothing like a real world/city.

Soldiers: I loved the mini-game of outfitting them individually, now its a class-system. Heavy Weapons guy/Grunt/Medic. Seems fine but: Normal soldor carries 1 grenade, not 2, not 3, no smoke grenade, nothing fancy like the demolation charges of old UFO. Medic has med-pac option to use and well, no grenade. It's...class A can do this, class B can do this.

AP system made you choose...do I shoot or do I run? Now you can do both, but only in the order of Run than shoot,and the range is always the same. Again, a system designed to simulate limited time got replaced by something...gamey...Move..Shoot.

Geoscape, it doesn't really exist anymore. You can select to have a base in Europe or Northern America, Asia. Depending what place you pick you get a sort of bonus (cheaper costs, better planes, etc...)
Instead of sandboy world to build several bases, freely, you have a single one with gamey bonuses.

There are no alien base attacks. Remember the scare of aliens coming to your own base? And seeing the base layout you made yourself when constructing in battle? It's all gone.

UI, its very consolised. No free moving camera, just switching between soldiers. Confirmation checkboxes for everything. Press 1 to shoot at selected Alien. Click "OK" button to confirm.

More here when I sobered up.
Besides, I am not saying the game "sucks", I am saying it's quite different to the original UFO and many aspects that made it so special and addicting are gone.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 27, 2012, 08:09:20 PM
The demo is very different to the full game.

It's even different to the tutorial in the full game. And the version I was looking at was just the preview build, which has had a few bugs and etc changed. As per your extended points I'll try give you a better reply later when not mobile. But generally speaking I think that UFO had a lot of mostly frivolous options, or ones that were not really strategic but just ways you could shoot yourself in the foot. EU has added a lot more in tactical play in my view, and the geoscape might be more 'gamey' but I also think that has some positives.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on September 27, 2012, 08:23:10 PM
The demo is very different to the full game.

It's even different to the tutorial in the full game. And the version I was looking at was just the preview build, which has had a few. It's and etc changed. As per your extended points I'll try give you a better reply later when not mobile. But generally speaking I think that UFO had a lot of mostly frivolous options, or ones that were not really strategic but just ways you could shoot yourself in the foot. EU has added a lot more in tactical play in my view, and the geoscape might be more 'gamey' but I also think that has some positives.

X-Com, the laser rifle manufacuturing sim!  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 28, 2012, 05:29:09 AM
What.. you mean I wasn't the only one who crafted 100,000 laser rifles in a manufacturing base and sold them regularly for cash flow?! I'm SHOCKED!

No base attacks is kind of disappointing, but the base layout removal isn't.  There was a definite "Must build" order and a definite "must use" layout.  Doing anything beyond 

hanger - hanger - hanger
lift tube
actual base

Was pointless and just asking for your soldiers to get needlessly slaughtered. But when you did it you could defend the whole base with one blaster or rocket launcher and a crew of 3.  The sum of the mechanics made the base attacks nothing but time wasters.

I'll confess I've been a bit disappointed by the class system forcing gear options, but not by the removal of APs.  It remains a turn based tactical and more in-line with more modern games like the FFA series.  APs were a throwback to the old wargaming and mini systems and having to remember "Must keep at least 30/25/19 APs" at the end of a turn was maddening.. particularly when you misclicked and wound-up exposed and at 0aps.   

I've been replaying TFTD recently and even more maddening is how I forgot "heavy" weapons steal APs off 'weak' characters at the start of the turn.. so often it's "oh, you turned around, no firing for you THIS turn!"


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on September 28, 2012, 05:40:13 AM
Gonna SirBruce a bit:
Re Demo: I played it and wasn't too fond of it. Game feels....gamey. It's all about cover, and cover isn't cover, it's just 20% bonus to defense.

Old UFO had a shot going on a straight line to you, and hit your soldier, something in between, or another alien. Remember when one of your guys shot a friendly in the back? In this game you cant even target anything but aliens. And shot clip through the environment. How did they manage to regress technically?
I think the shots clipping through the environment is a drawing thing and not a real thing, I had several shots hit my cover and eventually destroy the cover without hitting my squaddie.  I don't think 'bonus to defense' is an accurate way to describe how cover works in this game, it certainly doesn't describe my experiences.

Also, not being able to target your own troop when firing does not mean you can't shoot someone in the back on a bad shot.  I never targeted my own guy in X-Com unless trying to heal them and managed to frag plenty pf them so, uh whatever.

Quote
Zones, it's a demo so maybe its different in the full version, but: They feel..gamey again...second mission is one long pipe. And it looks well, unremarkable and plastic. Nothing like a real world/city.

Not only a demo but a tutorial mission.  I mean, really?  Sure, it's a limited exposure but you're really premature with this one.

Quote
AP system made you choose...do I shoot or do I run? Now you can do both, but only in the order of Run than shoot,and the range is always the same. Again, a system designed to simulate limited time got replaced by something...gamey...Move..Shoot.
i'm not so much bothered by move->shoot as I am by the lack (or my not understanding) of facing and FoV.  But, TU's were a shitty device and it was good to get rid of them.
Quote

UI, its very consolised. No free moving camera, just switching between soldiers.

This is a complete fabrication.  You have more control of the camera now than you ever did in any previous X-com.  Rotate, pan, zoom, and elevation, it's all there.  You only ever had pan and elevation previously.  I think you should read the tips in the Tutorial, it's why they are there.  Also, you always only ever switched between soldiers.  You had an active soldier and then you moved the camera, it's exactly the same but better.

As far as the Geoscape goes the only thing missing is multiple bases and radar coverage.  Well the radar coverage is being handled with satellites now so whatever and I am not convinced that multiple bases was a good thing.  It certainly added nothing fun.  Base invasions though, that I am going to miss.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Njal on September 28, 2012, 06:55:04 AM
The number of base invasions that actually occurred in my numerous games I could count on one hand. I never bothered to set up the bases to optimize defence because it simply wasn't worth it. Oh look it's the attack battleship lets shoot that sucker down and then loot the corpse. So in sum it doesn't bother me that base defence missions are gone.

Why can't it be October 9th yet!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on September 28, 2012, 07:06:44 AM
Once you got the Plasma Defenses (and then the fusion defenses) and the pad that repelled the ufo up for another shot, there was no such mission as Base Defense.

That was always quite lol.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on September 28, 2012, 07:16:20 AM
Base defense missions were horrible, best avoided.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 28, 2012, 07:37:15 AM
Once you got the Plasma Defenses (and then the fusion defenses) and the pad that repelled the ufo up for another shot, there was no such mission as Base Defense.

That was always quite lol.


Yep!

The number of base invasions that actually occurred in my numerous games I could count on one hand. I never bothered to set up the bases to optimize defence because it simply wasn't worth it. Oh look it's the attack battleship lets shoot that sucker down and then loot the corpse. So in sum it doesn't bother me that base defence missions are gone.

Why can't it be October 9th yet!

It only takes one mission to change your mind.  Like, OOOOH FOR EXAMPLE, your Skyranger is flying out to a crash site when your base is discovered then invaded with only your wounded commander and 4 squaddies to defend it.

 :mob:

Loss of a base sucks.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on September 28, 2012, 07:52:45 AM
DEMO: I was a bit put off by picking a country/area, rather than the direct spot I wanted my base. Also, the globe and travel time was...well, my computer loads fast. Barely had seen it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on September 28, 2012, 08:05:24 AM
DEMO: I was a bit put off by picking a country/area, rather than the direct spot I wanted my base. Also, the globe and travel time was...well, my computer loads fast. Barely had seen it.

This seems weird, if you're going to use the xcom name, it seems daft not to have this - even if it has no gameplay impact.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on September 28, 2012, 08:22:20 AM
DEMO: I was a bit put off by picking a country/area, rather than the direct spot I wanted my base. Also, the globe and travel time was...well, my computer loads fast. Barely had seen it.

This seems weird, if you're going to use the xcom name, it seems daft not to have this - even if it has no gameplay impact.

I'd be more upset if they turned the game into a FPS.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on September 28, 2012, 11:54:56 AM
DEMO: I was a bit put off by picking a country/area, rather than the direct spot I wanted my base. Also, the globe and travel time was...well, my computer loads fast. Barely had seen it.

This seems weird, if you're going to use the xcom name, it seems daft not to have this - even if it has no gameplay impact.

But it really had no impact.  Sure I picked fun places for my bases like Miami Beach, NORAD or whatever but its pretty minor.  Even for radar coverage it really made no difference because the long range radars covered huge areas and the later tech radars made even those obsolete.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on September 28, 2012, 12:49:01 PM
Well, interceptor travel time was impacted.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hawkbit on September 28, 2012, 01:43:11 PM
I didn't play the originals, but the demo was fun.  I'd like to see how the console versions happen, as a nice turn-based strategy game like this would be great fun from the couch. 

Verbal flogging incoming, I expect.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 28, 2012, 05:05:12 PM
Civ V is unlocked now. If you pre-order now it's Civ V and Xcom for the one price. But you get Civ V now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 28, 2012, 08:52:30 PM
Interactive trailer: http://www.youtube.com/watch?v=93M_fLmmecU


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on September 28, 2012, 09:57:39 PM
Pretty cool idea for a trailer.  Some of those failures were pretty fake but it was a good way to show that tactics matter.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on September 29, 2012, 09:57:31 PM
So who wanted that copy of Civ 5?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on September 30, 2012, 05:03:36 AM
Yeah.  I suspect we have quite a few to give away.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on September 30, 2012, 07:25:14 AM
I'll have a copy if anyone wants to spare one, though it's not really vital.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Dark_MadMax on September 30, 2012, 10:31:17 AM
So I played the demo. Was horribly dissapointed, even though I liked everything released  up to that point about the game

- Gui. Horrid. no words.- I cant immerse in tactical elements where I have to struggle with counterintutive, unresponsive, console gui
- Camera. - fixed camera in 2012? really?
- map - tiny
- bugs  - never finished demo as game keeps freezing ( it just game i  can alt tab in and out and  do other things fine





Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on September 30, 2012, 11:28:46 AM
 :grin:

Good One.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on September 30, 2012, 11:32:23 AM
I'll have a copy if anyone wants to spare one, though it's not really vital.

I'll be cheeky and say yes - but put me bottom of the list because there might be people who really, really want it. (In return, I do have a spare copy of DX:HR going. Or the lesser known Sanctum)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 02, 2012, 05:06:57 AM
Get the game for 34$. Green Man Gaming has another promo:

Quote
First and foremost, we have a 25% voucher available for one week, valid for use across hundreds of digital titles from Green Man Gaming:

GMG25-EVFWS-4Z4ZN

I can confirm the promo worked for me, and will supposedly work for the US, though I am in Australia so I'm not 100%.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 02, 2012, 05:22:05 AM
Forgot to check the thread for a while.

lamaros if you still want Civ 5 give me your steam name and I get in touch with you!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 02, 2012, 06:57:48 AM
Forgot to check the thread for a while.

lamaros if you still want Civ 5 give me your steam name and I get in touch with you!

Ooer! I sent you a pm, though the name is the same as here. Danke! and many other words of kindness.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 02, 2012, 08:07:37 AM
I'll probably buy it and enjoy it, but only once it's on sale.  Lots of little niggling details felt off to me, but one of the biggest things was no reconnaissance by fire...  In the old game if an alien was in the gas station I sure as hell wouldn't shoot the alien; I'd shoot the pumps.  Seems like that's gone now.

In any case, anyone got an extra Civ 5 burning a hole in their pocket?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 02, 2012, 08:10:16 AM
Quite sure full environmental destruction is in.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 02, 2012, 08:14:22 AM
Quite sure full environmental destruction is in.

I might have completely overlooked it, but how do you choose to fire at anything that isn't an alien?  I know you can do it with explosives, but didn't see any way to do it with rifles.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 02, 2012, 08:20:01 AM
I might have completely overlooked it, but how do you choose to fire at anything that isn't an alien?  I know you can do it with explosives, but didn't see any way to do it with rifles.

You cannot. That is actually one of the grips I have about the game so far.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 02, 2012, 08:25:10 AM
I might have completely overlooked it, but how do you choose to fire at anything that isn't an alien?  I know you can do it with explosives, but didn't see any way to do it with rifles.

You cannot. That is actually one of the grips I have about the game so far.

Exactly.  Once I got alien weaponry I made my own doors wherever I went.  Looks like that option has been removed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 02, 2012, 08:54:22 AM
Does it even track projectiles so you can potentially hit something other than what you aimed at?


Back when UFO came out I was grumpy about how you lost the aiming view from laser squad that meant you could aim left or right of centre (mainly you'd use it for enemies half visible around a wall) , or manually set an arc for spraying a burst of automatic fire.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 02, 2012, 09:09:19 AM
Does it even track projectiles so you can potentially hit something other than what you aimed at?

Yes, it does. Free aimed things (grenades, rockets) will have a risk of missing the exact target you give them, while guns will hit other parts on the map when they miss, this could be other units (who take damage), or terrain (which might be destroyed, or set on fire, etc).

However you cannot free aim at the destructible terrain with guns - you can only target enemy units.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 02, 2012, 11:19:20 AM
To be fair there isn't much point letting people free aim at walls with normal guns.  Has anyone tried it by haxoring in the bigger guns in the demo?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 02, 2012, 11:40:59 AM
I'm not really off put by 9mm guns not knocking down walls :)

I have rockets and grenades. Do we know that there is no form of explosive device?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 02, 2012, 09:20:48 PM
This is a pretty good video that covers some of the general fan concerns regarding the UI, free aim, etc.

http://au.pc.gamespy.com/pc/xcom-enemy-unknown/1226273p1.html


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 03, 2012, 03:55:36 AM
To be fair there isn't much point letting people free aim at walls with normal guns.  Has anyone tried it by haxoring in the bigger guns in the demo?

Aside from destructible terrain, free aim just makes the game feel more open; things like shooting petrol pumps are way cooler when you spot the explodable thing the scene, rather than it appearing on the list of shootable things.

Probably not the end of the world - but just hard to see why you'd choose to do it that way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 03, 2012, 05:48:14 AM

Exactly.  Once I got alien weaponry I made my own doors wherever I went.  Looks like that option has been removed.

I don't think we've seen the heavier weapons yet but you certainly can do that with rockets and grenades. so, uh yeah.  Whatever, when I was in the shit I totally shot my way through walls with my 5.56 NATO Ball.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 04, 2012, 01:49:10 AM
Truthfully I am not too worried. Free aim made a lot of things pretty trivial. You just blew up all the cover as you advanced with scouts. Worried about a tough entrance? Blow it up!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 04, 2012, 03:46:02 AM
...and whatever happens it'll be better than apocalypse.

 But my expectations have dropped from 'actual UFO remake' to 'mildly diverting tactics game'. Admittedly this is better than 'heretical console abomination that will corrupt all future discussion of xcom', which is what I feared at the start.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 04, 2012, 04:24:36 AM
...and whatever happens it'll be better than apocalypse.

 But my expectations have dropped from 'actual UFO remake' to 'mildly diverting tactics game'. Admittedly this is better than 'heretical console abomination that will corrupt all future discussion of xcom', which is what I feared at the start.

Yeah.  Like I said before, this looks really good, but I don't think it's going to precisely scratch the itch I needed scratched.

There's always Xenonauts!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 04, 2012, 04:29:51 AM
I think you will be more than pleasantly surprised.

Launch trailer. (http://www.youtube.com/watch?v=kJLFNYhq1YM) Ok, but not amazing trailer.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on October 04, 2012, 07:03:09 AM
I think you will be more than pleasantly surprised.
Never underestimate the power of f13 to hate games.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 05, 2012, 05:27:17 PM
Preloads available.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 05, 2012, 06:06:50 PM
I'm barely containing my excitement for this, and this preload is not going to help me one single bit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 05, 2012, 06:07:18 PM
Preloads available.

Just noticed this as well.... Now the painful wait will really begin.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 05, 2012, 08:02:04 PM
Does this include people who bought from GMG?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 05, 2012, 08:14:14 PM
Does this include people who bought from GMG?

GMG should email you an activation code to add it to steam. I got mine and I am downloading now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 05, 2012, 09:16:57 PM
Ah yea, got it now. Hnnggg.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 06, 2012, 01:02:02 PM
Preloading now. CANNOT FUCKING WAIT.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 06, 2012, 03:27:45 PM
Anyone know any good ways to fall asleep for 2 days?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 06, 2012, 04:00:07 PM
Lots of Ambien.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 07, 2012, 01:36:07 AM
Pre-loaded. Not available to me until the 12th. Different release dates for digital content make me stabby.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 07, 2012, 08:48:47 AM
*anticipation dance*

I'm slightly shamed to say the part I'm really jazzed about are the custom armor bits.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 07, 2012, 02:04:41 PM
Lots of Ambien.

Only two days


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 07, 2012, 02:08:56 PM
Pre-loaded. Not available to me until the 12th. Different release dates for digital content make me stabby.

Release dates based around physical media delivery for single player games make me a bit stabby in general.

*stares at completed code on drive, stares at EBGames stores, debates burning them all down*


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 07, 2012, 03:29:02 PM
Pre-loaded. Not available to me until the 12th. Different release dates for digital content make me stabby.

That and different regional pricing for digital content. *mumbles about rip-off*


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 07, 2012, 03:51:10 PM
Not only is it only out on the 12th here, but they done fucked up and made the 12th start at 10am, not midnight...

We are not amused.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 07, 2012, 04:13:11 PM
Not only is it only out on the 12th here, but they done fucked up and made the 12th start at 10am, not midnight...

We are not amused.

They didn't fuck up, they just didn't choose your timezone.

For instance in NA they chose the midnight on the 12th... Eastern. So I get the game at 9PM on the 8th.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 07, 2012, 04:16:02 PM
Constitutes a fuckup to me. I don't live in Europe.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Njal on October 08, 2012, 04:47:34 AM
Are we there yet?   :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 08, 2012, 05:12:31 AM
We have to wait one more day?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 06:11:44 AM
There are now a bunch of reviews out, for those still on the fence.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 08:31:06 AM
I don't know if it's been mentioned in this thread yet, but once you beat the game you unlock a slew of new options to change how the game is played in subsequent playthroughs, a lot of them to make it work like old X-Com:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 08, 2012, 08:44:41 AM
That's sexy but also annoying that they force you to beat it first.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 08:47:41 AM
I can sort of understand wanting to lock it behind an initial victory in order to limit the risk of completely overwhelming people unfamiliar with the game with a bunch of difficulty options with no in-game context.

Besides, it's almost a guarantee that some mod or modified .ini file will be available to unlock it within 48 hours, if not sooner.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 08, 2012, 08:49:03 AM
Yep. As noobish as it might sound, I'll do my first playthrough on normal difficulty and mess with classic difficulty and other difficulty mutators afterwards.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 08:54:16 AM
That's kind of what I've been waffling on all day. I sort of want to do Normal first to get the hang of how the game's different from the original X-Com and then move on to doing the majority of my play in Classic Ironman, but I've been hearing from a lot of sources that Normal does little more than teach you habits that will just get you killed in Classic.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 08, 2012, 09:02:31 AM
The ability to change difficulty on the fly means I'm starting in Classic.  If it gets too rough I can dumb it down but the tutorial/ demo showed me I need some harsh lessons or I'll totally get in to bad habits.  More than once on demo plays I had a guy standing out of cover and unable to even overwatch at the end of his turn, or left my sniper with his ass in the breeze for support.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 08, 2012, 09:32:43 AM
Hmm yeah didn't know about the changing difficulty thing. I guess I was too used to JA2 and "choose your fate at the start, and you'd better not choose ironman-expert your first time through!".


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 09:34:04 AM
Now that the press embargo's lifted, reviews are pouring out, and they're pretty much universally positive, which I'm kind of shocked at. Lots and lots of 9/10s and 4.5/5s. I haven't seen a single overly negative review.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 08, 2012, 09:55:26 AM
I'll be starting on Classic Ironman.  If that's too much of a punch in the junk I'll dumb it down, but I always played the original in an ironman style so I don't think the trauma of losing favored soldiers is going to ruin my experience.

I am very glad to see that the UI has gotten some PC love since the demo launched (and apparently since the press-preview copies went out).  Recent demos by whats-his-name Jake at Firaxis have shown a good number of improvements, better use of the mouse and more information presented in particular.

Review synopsis from neogaf
Quote
RockPaperShotgun - Words/10
Kotaku - YES/10
1UP - A
GodIsAGeek - 10/10
Gamespy - 5/5
GameRanx - 5/5
GameInformer - 9.5/10
Gaming Nexus - 9.5/10
CVG - 9.2/10
Machinima - 9/10
Joystiq - 4.5/5
Edge - 9/10
GamesRadar - 4.5/5
The Escapist - 4 and a half/5
Eurogamer - 9/10
StrategyInformer - 9/10
Destructoid - 9/10
LazyGamer - 9/10
Official Playstation Magazine - 9/10
GamesTM - 9/10
Videogamer - 9/10
PC Gamer - 87/100
Polygon - 8.5/10
Gamer.NL - 8.5/10


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 08, 2012, 10:41:54 AM
So, as someone that never really played X-com before but has much love for the squad based tactical RPG: I should be buying this now, right?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 10:43:50 AM
Yes.

I mean you can try the demo if you're on the fence, but...

Yes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 08, 2012, 10:59:20 AM
Squad based tactical RPG

I think the combat, at least from the demo, reminds me more of Fallout 2 than X-Com but yeah, if you're a fan of the genre than this seems like the best in years.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 08, 2012, 11:31:50 AM
I'm sure this will be a good game, but can we not start listing the views of 'professional' games 'journalists' in a manner that suggests they have any credibility at all.

This is getting 9s from everyone, because everything from a major publisher gets 9s from everyone. Hopefully it will be the broken clocks' time to shine.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 08, 2012, 12:35:32 PM
It's x-com. Seems like a pretty tried and true formula. Some hate about the ending; destructoid was the closest to say 'it's not perfect' but it seems pretty good. Giant Bomb has a 1 hour quick look of a decent mission midway through the game. They're on the x-box version, but supposedly the UI has been improved for PCs since the early reviews due to feedback. I'll find out in about 10 hours!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 01:55:53 PM
I'm sure this will be a good game, but can we not start listing the views of 'professional' games 'journalists' in a manner that suggests they have any credibility at all.

This is getting 9s from everyone, because everything from a major publisher gets 9s from everyone. Hopefully it will be the broken clocks' time to shine.

Eh, read the RPS review or something. Going off numbers is for suckers, as everyone knows. The content of the reviews is pretty much universal, whatever the ratings are.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 08, 2012, 03:18:27 PM
The Ars Technica review (http://arstechnica.com/gaming/2012/10/review-xcom-enemy-unknown-is-a-credit-to-the-name/) at lease mentions several negative points amidst the gushing praise., unlike the Eurogamer one which I can't even be arsed to link it's so sycophantic.

I don't know why I bother to read game reviews any more tbh, I trust the opinions of you guys about a million times more.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetleft on October 08, 2012, 03:46:16 PM
I really don't have the money to spend right now, should not have clicked on this thread.   Preloading now. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 03:51:07 PM
The RPS :words: does go into the negatives on the game, and several of the reviews I've read have similar criticisms. IGN's is kind of amusing because it's basically one long whinefest about it not holding the reviewer's hand enough.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 04:01:33 PM
The RPS :words: does go into the negatives on the game, and several of the reviews I've read have similar criticisms. IGN's is kind of amusing because it's basically one long whinefest about it not holding the reviewer's hand enough.

I always find it amusing when they say things like "the original game was much more tactically deep". I'm sure there will be a lot of things I dislike about this remake (camera issues aside I figure nearly all of them will get sorted with .ini fiddling and mods, though), but to call the original tactically satisfying is way off the mark for me. If you give someone 10 choices but 9 of them are nearly always wrong it's not more tactically deep that something with two meaningful ones.

Very tempted to vpn so I don't have to wait another three days here, but I will be strong and hold on!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Dark_MadMax on October 08, 2012, 05:18:59 PM

I mean you can try the demo if you're on the fence, but...



Demo actually made me jump the fence  (e.g. I decided wait till its goes for $15 sale )  .Though some videos make it look much better than it is in demo. Firaxis burned me hard with civ5 though  (which got stellar reviews as well)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 05:45:22 PM

I mean you can try the demo if you're on the fence, but...



Demo actually made me jump the fence (e.g. I decided wait till its goes for $15 sale ). Though some videos make it look much better than it is in demo. Firaxis burned me hard with civ5 though  (which got stellar reviews as well)

The demo is not indicative.

Preorder through GMG or something, because you will probably be waiting a long time for the game+preorder stuff (which is sadly vital in my view) to come down below $20.

With the code GMG25-EVFWS-4Z4ZN you get 25% off, so it'll only be around $30-35.

Plus you get a copy of Civ 5 to gift to someone. :P (Trying to see if mine will get back filled - if so I'll hand it out to someone here)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 08, 2012, 06:20:52 PM
I'll be starting on Classic Ironman.  If that's too much of a punch in the junk I'll dumb it down, but I always played the original in an ironman style so I don't think the trauma of losing favored soldiers is going to ruin my experience.


You may not want to dumb it down even if its hard. Normal has dumbed down AI and the enemy is generally progression limited[I.E. they get stuff once you get stuff]

So, as someone that never really played X-com before but has much love for the squad based tactical RPG: I should be buying this now, right?



Probably. The UI and general "feel" is the best for any tactical squad based game I've ever played [and I have played a lot] just from the demo.

In addition to this, it has multiplayer so you've always got somewhere else to go after the main campaign.

That being said, i would not suggest getting to attached to your guys.

If you really want to wait and don't care about the first two tiers of the preorder bonus i will be playing the game in about 2.5 hours when it unlocks and will happily give you my opinion and if you really want Civ 5, i have a copy already so you can have mine.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 06:55:43 PM
2k guy is livestreaming before the release: http://www.twitch.tv/2k

Man the game looks fun. So jealous.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 08, 2012, 07:02:54 PM
2 hours. I have not once ever been so hyped for a game


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 08, 2012, 08:22:29 PM
Its not midnight EST? The one time I want east coast bias...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 08, 2012, 08:40:37 PM
Steam claims it'll unlock in "approximately one hour".  So it's either midnight on the East coast, or maybe an hour later.  Here's hoping for midnight!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 08:45:55 PM
Steam claims it'll unlock in "approximately one hour".  So it's either midnight on the East coast, or maybe an hour later.  Here's hoping for midnight!

Unlocks in 8 mins. (Edit: Updated!)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 08, 2012, 08:58:47 PM
Unlocked for NA.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 08, 2012, 09:10:14 PM
Loading now. Happy in the pants.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 08, 2012, 09:22:45 PM
"corrupted game files" on boot up... Verifying Cache now.

Still giving me the same error. Also says "game unavailable"


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 08, 2012, 09:25:03 PM
I almost ran out of space, had to recreate steam's clientblob (my bad) and now seeing if it'll update off the preload or if I need to do 100% reinstall. It's "updating" but the time remaining has been steadily growing..  :facepalm:


"corrupted save files" on boot up... Verifying Cache now.

Yeah someone says verify game files and restart steam to try to get it to work.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 08, 2012, 09:29:36 PM
Yeah someone says verify game files and restart steam to try to get it to work.

Good plan - seemed to work.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 08, 2012, 09:35:15 PM
I'm unpacking, I turned off the clock that was counting upwards and now stare at the tiny blue line in the hopes it means something.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: brellium on October 08, 2012, 09:36:48 PM
Yeah someone says verify game files and restart steam to try to get it to work.

Good plan - seemed to work.
Just restarting steam works, it'll re-install whatever is missing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 08, 2012, 10:08:07 PM
Smooth sailing.  Just completed my first extraction mission on normal.  Abductee rescued.  6 aliens killed.  One wounded.  No casualties.  Promotions all around.  Got a sniper now, yay!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 10:56:16 PM
Jesus, this tutorial goes on forever.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 08, 2012, 11:04:11 PM
Yeah, I'm kinda regretting playing with the tutorial.  I sort of wish they just had some tooltips or popup info boxes instead of explaining everything with a cutscene. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 08, 2012, 11:05:54 PM
I think I'm going to take the advice of some of the reviewers and restart the game after the tutorial.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 08, 2012, 11:44:29 PM
Plus you get a copy of Civ 5 to gift to someone. :P (Trying to see if mine will get back filled - if so I'll hand it out to someone here)

What? What? From GMG?

Time to get on the case then.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 12:15:13 AM
Only if you preordered, and only from Steam.

Started a new game in Classic Ironman, sans tutorial. Asia as my HQ.

First mission was on a train platform, and my starting location fucking blew. Very poor cover for the first turn, a height disadvantage, and my second turn got me into the train itself with more widely-available cover, but also three Sectoids a car down. Managed to take out one, but my pointman got injured. Three more from a second crashed alien probe moved around and managed to get off some really lucky shots, killing two of my guys and sending the other two into a panic, one turn after the other. Shockingly, one recovered and managed to take out the Sectoid that sent the second guy into a panic, and all that was left was one last Sectoid that was too far away to reliably hit (25% CTH), but the distance to good cover to get closer or flank it was too far, and it kept Overwatching. It took a while, but I managed to take out the final two Sectoids with two gravely injured squaddies.

I think my positioning and maneuvering were sound, but the RNG for shot CTH was just not on my side.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 09, 2012, 12:54:39 AM
Only if you pre-ordered, but GMG had it in the end too. As did amazon.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 09, 2012, 01:01:12 AM
I think I'm going to take the advice of some of the reviewers and restart the game after the tutorial.

I kinda wish I had done that, but so having fun and don't want to abandon my squad yet.

I'm really torn on spending money to upgrade now vs having no cash partway through the month when I suddenly need more gear or soldiers.   I've been managing losses reasonably well (no more than one per mission and only about 50% of missions with a loss), but I have come back with 4 injured soldiers needing 5-15 days to recover and that's rough.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 09, 2012, 01:21:48 AM
Only if you pre-ordered, but GMG had it in the end too. As did amazon.

I'm awaiting explicit confirmation that those who pre-ordered from GMG in September will get Civ V too but their Twitter feed indicates that's the case. Keys sent out on the 12th in EU though - which is ridiculous as I won't be playing it then (if at all) because I'll have XCOM.

EDIT: Explicit confirmation recieved.  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 01:37:58 AM
Welp, catastrophic failure.

After my rocky first mission, my second mission went almost perfectly. Gas station map, lots of cover and methodical sweeps by my fresh squad of four rookies. Six Sectoids dead, only one troop with minor injuries. Third mission was a UFO I shot down. By this point I had a four-man team of Assault, Heavy, Support, and Sniper, so I took them into the UFO mission. Not a lot of good cover heading up to the downed ship, but I offed a couple Sectoids without much hassle along the way. My Heavy took a hit, but it wasn't bad, so I just kept her a bit further back and on overwatch near my Sniper on an overlook above the ship. My Assault sighted the big alien in the ship (whose name I forget), and managed to tag it with his shotgun. Sadly, it managed to crit my Assault through his heavy cover to one-shot him, but was taken down by overwatch fire from my Support and Sniper shortly after.

Next up were a couple Sectoids to the west, and I send my Heavy and Support around, hopping from what cover I could find to try to flank them while my Sniper lit them up from a safe perch. My Heavy went down (but not dead!) from a hit in Hunkered Down cover from a very long distance away, but my Support got one-shot the next turn trying to reach her. She bled out shortly after, and my Sniper started to panic. He was flanked before I could regain control. I'm down to a bare minimum of soldiers now, and my only remaining non-Rookie is still in the hospital for another 10 days.

I think it's about new game time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 09, 2012, 03:01:25 AM
Other than a ton of cutscenes of the transport ship, I'm enjoying it a lot. I stayed up playing "One more mission." a bit too late.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 03:11:34 AM
I am getting absolutely massacred in UFO missions and I don't quite know why.

No matter what strategy I try I just get picked apart by Sectoids and the UFO commander. I'm stuck with 33-45% CTHs for pretty much anything I do while Sectoids seem to be able to snipe me from halfway across the map in heavy cover or while I'm Hunkered Down. I've been constantly moving from cover to cover, Overwatching at least half my squad when I can, and avoiding Dashing whenever possible. I'm almost afraid to flank enemies now after seeing the ridiclous amount of misses I've had while flanking with 70-95% CTH, only to have the flanker immediately get killed afterward.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 09, 2012, 03:24:40 AM
Was doing okay until I hit the "assault the alien base mission" and moved in far too fast.  Thought I had it under control, but it was bigger than I expected and I stumbled upon a bunch of those spider-like aliens and got slaughtered.  Time too call it a night.  Definitely a lot of just-one-more-mission goodness here.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 09, 2012, 04:21:07 AM
There's a guy streaming impossible ironman on twitch. He has been going for 6 hours by my reckoning (since it launched, basically).

He's still redoing the first mission. Best he's done is about 4-5 missions before he's lost the game and had to start again.

He might not be a great player, but he's not absolutely awful. The game provides a bit of a challenge.  :grin: Plus his inability to realise he's not good enough for this is oddly compelling.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 09, 2012, 05:08:01 AM
So you enjoy watching people fail? I don't think it's hyperbole to say you're a horrible human being. :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 09, 2012, 05:14:42 AM
I'm heavily disappointed with the interface but it doesn't get in the way.  Why can I zoom by holding down the mousewheel instead of using it for instance?  Functionally it works but it's still retarded.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 09, 2012, 05:28:51 AM
I'm heavily disappointed with the interface but it doesn't get in the way.  Why can I zoom by holding down the mousewheel instead of using it for instance?  Functionally it works but it's still retarded.

Can't you rebind the keys??


Also I just got told I get backfilled a Civ 5 copy, on the 12th.

Seeing how calapine was nice enough to give me a spare, I figure I should give out this spare to someone here on f13. Let me know if you're interested.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 09, 2012, 05:36:44 AM
There *are* key rebinds but I didn't explore them this morning to know if you can rebind zoom functions.  I've been using G & T for the in & out, which are the defaults but unintuitive.

Played through the tutorial this morning - good lord it's long.  I see others recommend restarting w/o it so I might do that tonight.  Took a bullshit loss by a thin man firing long-range into partial cover in the tutorial rescue mission, but I was only upset because it was the first soldier I'd customized.  I should know better than to do that with squaddies.   Played through the crash mission with zero losses and my HW from the tutorial and sniper both hit Sergent.   Wow are snipers OP on the outdoor maps.  Give them squad sight and their kill count just skyrockets.  

Got in to my first real mission right before I left for work.  So much fun.  

ed:   Just finished reading the ars review.  I disagree with the UI complaints, but the UI is definitely snapper than it was in the demo.  Not sure I see what they mean about "oversimplified" base building yet, either.  Seems to be pretty much the same as before, with the exception that you have to build a lift on every level.  As I noted earlier, bases were pretty set in stone in the original.  At least here there's added depth with adjacency of rooms.

Also- the 1st armor upgrade forces a choice between it or a grenade.  That's a hell of a wrenching decision, with grenades being so incredibly useful. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 09, 2012, 05:50:19 AM
Baby woke up at 11:50, I thought, "Good timing".  I would rock her back to sleep and I would get to play for an hour or so until it was time to feed her at 1.  Sadly, by the time everything was unpacked I only got through the first tutorial mission before she was up again and hungry.  I hope tonight I can get a few hours in between bedtime and the 1 am feeding.

The game seemed snappier though, none of the stuttering or slowdown I had noticed with the demo on my system.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 09, 2012, 05:53:02 AM
There *are* key rebinds but I didn't explore them this morning to know if you can rebind zoom functions.  I've been using G & T for the in & out, which are the defaults but unintuitive.

Played through the tutorial this morning - good lord it's long.  I see others recommend restarting w/o it so I might do that tonight.  Took a bullshit loss by a thin man firing long-range into partial cover in the tutorial rescue mission, but I was only upset because it was the first soldier I'd customized.  I should know better than to do that with squaddies.   Played through the crash mission with zero losses and my HW from the tutorial and sniper both hit Sergent.   Wow are snipers OP on the outdoor maps.  Give them squad sight and their kill count just skyrockets.  

Got in to my first real mission right before I left for work.  So much fun.  

ed:   Just finished reading the ars review.  I disagree with the UI complaints, but the UI is definitely snapper than it was in the demo.  Not sure I see what they mean about "oversimplified" base building yet, either.  Seems to be pretty much the same as before, with the exception that you have to build a lift on every level.  As I noted earlier, bases were pretty set in stone in the original.  At least here there's added depth with adjacency of rooms.

Also- the 1st armor upgrade forces a choice between it or a grenade.  That's a hell of a wrenching decision, with grenades being so incredibly useful. 

I'd never take the armor upgrade over a grenade on a rookie... and still prob not take it on any others. On the harder difficulties the grenades are even more vital in my view.

Scopes however: awesome.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 09, 2012, 05:55:19 AM
Can't you rebind the keys??

You can apparently.  For some reason they chose to use mouseup/down for changing levels.  That's really just 1 thing out of 100's though.  The interface is functional just unpleasant.  The loadout screen for instance is a bunch of excessive clicking, instead of the simple drag and drop every PC game uses.

They did a better job than BL2 though, so it's not like they failed completely.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 09, 2012, 06:20:45 AM
I'd never take the armor upgrade over a grenade on a rookie... and still prob not take it on any others. On the harder difficulties the grenades are even more vital in my view.

Scopes however: awesome.

I only put it on my sniper so far.  She's kept out of the fray enough that she'll never be in grenade range if I'm doing things right.  I did debate it heavily on my Heavy Weapons guy, though. In the end I decided high explosives are the better survivability loadout.   Haven't seen scopes yet, sounds nice.   I now have visions of my Sniper w/ Squad Sight + a scope taking a headshot on a supressed alien. Buahaha.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetleft on October 09, 2012, 06:36:54 AM
Restarted after the tutorial and played around with ironman classic.  Was doing great after losing a rookie on each the first two missions I did the next 4 with no casualties, just a few wounded.  Makes some mistakes with base construction and not having enough engineers to make any of the things I was researching but all in all was doing ok.  Once I got to my first terror mission the wheels fell way the hell off.... half the squad got zombied and the rest were easy pickings after that.  After I get some sleep it will be time for a restart.  Maybe not ironman it afterall.

And yes sniper with scope and squad sight is amazing, guy had 15 kills before that disaster at the last mission. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 09, 2012, 07:18:35 AM
Restarted after the tutorial and played around with ironman classic. 

Same here.  I have a bad habit of reloading when things don't go my way, so it's nice not even having the option.  I've had 3 guys killed so far, and many, many wounded.  Unfortunately my squaddie sniper got killed before he could make corporal, so I'm without a sniper and have yet to see what squad sight can do for me.  Can't fucking wait.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 09, 2012, 07:54:55 AM
My money problems tell me I'm doing something wrong.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 09, 2012, 08:16:50 AM
Me too.  I can't afford all these fucking new games.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hawkbit on October 09, 2012, 08:20:11 AM
If someone comes across a legit review (or has one of their own) regarding the PC vs. PS3 versions, please let me know.  This really looks like a game I want to play from the couch on my PS3, but all the reviews so far have been for PC. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 09, 2012, 08:20:23 AM
I lost all my progress to a UI bug that locked me out of even the menus while insisting I reload a fully loaded gun. ><

Beyond that and the subsequent discovery that auto-save is disabled by default (buh? Not even pre/post mission save checkpoints like everyone else by default? You know, in case of crashing?!), I've really liked this remake. It's well done, and early game UFO breaches are still awesome. Shitty city maps that are 90% cars however can fuck off and die. No XCOM command, I'd really rather not fight aliens on that bridge full of improvised grenades. Or fight them at a goddamned gas station BECAUSE WHO GETS INTO A FIREFIGHT AT A GAS STATION.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 09, 2012, 08:36:45 AM
Gas stations were a classic part of the old X-Com and always hilarious fun.  I'm sad that it's a map itself rather than a set piece, though.

I play super-cautious, which is why I only had the one BS loss.   I'm going to do terrible in Terror Missions; but I always have.  My guys surviving is a greater priority than random Civvies who can't save the world.  We're fighting for the species here, people. A little collateral damage is to be expected.   :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 09, 2012, 08:41:39 AM
If someone comes across a legit review (or has one of their own) regarding the PC vs. PS3 versions, please let me know.  This really looks like a game I want to play from the couch on my PS3, but all the reviews so far have been for PC. 

I haven't read any that were written specifically for the ps3, but I also haven't read any negatives about the console versions in any of the reviews.  I know I'll be picking it up for my ps3 for the same reason; it looks like a fun game to play from the couch.  My concern mostly was for the multiplayer element.  I like to play with f13ers and I know most here are getting the PC version.  I ultimately came to the conclusion that I probably wouldn't play this one multiplayer much though, and it shouldn't influence my decision.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 09, 2012, 08:48:46 AM
If someone comes across a legit review (or has one of their own) regarding the PC vs. PS3 versions, please let me know.  This really looks like a game I want to play from the couch on my PS3, but all the reviews so far have been for PC. 

Steam big screen. ( or whatever )


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 09, 2012, 10:47:30 AM
Well, this is a lot of fun.  This was the first game to drag me away from GW2 for an entire night.  Tutorial is a big long and hand holdy, but I've never played X-Com before.

Makes me wish I would have played the original way back when, but I'm not sure I was patient enough then for squad member death.  Dealing with death and injury adds a little something to the experience. My heavy is a giant EXP sponge, mostly because he hasn't even gotten nicked yet.  One of my guys got greased already due to a lucky long range shot.

Is classic just the game but without the tutorial?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 09, 2012, 10:54:34 AM
Classic difficulty?  No, it'll still start the tutorial unless you turn it off in advanced options.   In Classic the aliens are smarter, better shots and (based on comments in this thread) aren't gated in what tech they use by your own research.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 09, 2012, 11:07:10 AM
Is classic just the game but without the tutorial?

You can opt to skip the tutorial when starting a new game on any difficulty.

In normal the Alien AI will look at how many baddies are actively engaged against you and pull some back if it's greater than some magic number it also won't dogpile on panicked troopers.  Additionally, strategically it won't go after low morale countries unless it's out of other options.  I understand that normal also starts you out with some free base facilities.

In classic all bets are off, funding country going down the tubes?  That's the prime target.  Got a low will squaddie?  Oh, yeah time to panic him/mind control.  Impossible just ratchets that up another notch while nudging the rng in the Aliens favor.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 09, 2012, 11:23:48 AM
The aliens dogpile in MY normal game. :P I had six sectoids trying their hardest to murder my heavy last night.

What I think changes is that in normal the aliens won't pull new troops in (like, if there are two floaters in the back field, they'll hang out on patrol instead of rushing forward when you're engaged), but they don't pull troops out. Sectoids just naturally retreat when they start taking losses.


As for the first XCOM: awesome game, but we rose colored glasses a bit with it. I personally like the 4-6 troops thing a lot more than the clusterfuck breaching and 4 minute turns of the earlier XCOMs.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 09, 2012, 11:29:12 AM
Not sure why i keep reading review people nostalgic for X-COM: Apocalypse, that was the worst one in the series. Whats wrong with people?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 09, 2012, 11:30:40 AM
Oh god, Apocalypse. OH GOD. I mean, I get the stockholm we all suffered from TFTD terror missions. But Apoc.. dear lord.

Secretly after how well this XCOM has turned out I'm hoping they're redoing TFTD next.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 09, 2012, 11:33:14 AM
TFTD was my fav, and Yes, terror missions.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 09, 2012, 11:43:00 AM
The game itself is just awesome.  Lately I just play games for a bit here and there.  This game has me wanting to play all day long.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 09, 2012, 12:07:57 PM
TFTD was ok, but those 2-[3?]phase ship missions where you had to find the last diving suit dude hiding somewhere... urgh. Ditto deep sea missions (it's dark, you'll be eaten by a tentaculat)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 09, 2012, 01:09:03 PM
Me too.  I can't afford all these fucking new games.


Must resist the urge to buy.
Must resist the urge to buy.
Must resist the urge to buy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 09, 2012, 01:29:35 PM
This game is a lot of fun. Just like the orig xcom, brutal on 'classic' difficulty. I find myself save-scumming at least once every two missions. Things definitely get easier once you get a few levels, especially the 'ignore first reaction shot' for assault class is an absolute literal life-saver.

Don't ignore sensor packs for snipers, either. They're awesome!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 09, 2012, 01:43:56 PM
I started on classic difficulty ironman but things went pretty far south since I didn't understand the importance of protecting the skies and rushing max satalites at all times. I think I had done about 6 missions but I actually lost 4/5 men on my first terror mission, well 3 died and one I left behind because he was a rookie who had missed every shot so far so fuck him.

I had to move down to newbie difficulty while learning how to not have countries abandon the council. Its still pretty hard? I've stabilized at four council defections and I've just about got a sat over every remaining country. I've got infinite money so now it all comes down to collecting alien salvage. I want to up the difficulty but considering that I'm still losing troopers occasionally I don't think I'm that good at the game yet. Looking forward to a second playthrough where I don't wrong foot everything to start off.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 09, 2012, 01:46:52 PM
Me too.  I can't afford all these fucking new games.


Must resist the urge to buy.
Must resist the urge to buy.
Must resist the urge to buy.


CAVE.
CAVE.
CAAAAAAAVE.

This season has been so brutal, but so much fun.  This game will likely push everything to the side for a good two weeks.   Hooray for no sub MMOs.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 09, 2012, 01:47:58 PM
I think lack of cashflow is going to be the downfall of my initial Normal mission -- I'm doing okay on troops, but still haven't been able to deploy more satellites, and panic levels are rising.  Going to keep playing it tonight and see if I can turn it around or if the world burns.  Definitely learning a lot about mechanics along the way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 09, 2012, 01:48:42 PM
I want to up the difficulty but considering that I'm still losing troopers occasionally I don't think I'm that good at the game yet. Looking forward to a second playthrough where I don't wrong foot everything to start off.

Let me introduce you to an old Army phrase;  "Embrace the Suck".  This isn't a game where you're going to keep most of your men alive.  Getting a guy to colonel is a precious and rare thing.  If you're coming back from missions with either no one dead or at the very least a LOT of wounded troops then it's too easy for you.  Life is cheap in XCOM land.  Embrace it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 09, 2012, 01:56:22 PM
Me too.  I can't afford all these fucking new games.


Must resist the urge to buy.
Must resist the urge to buy.
Must resist the urge to buy.


CAVE.
CAVE.
CAAAAAAAVE.
 

Godamnit ppl stop posting how fun this game is.

And why is there a hard hat with a light on it next to me!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 09, 2012, 02:03:23 PM
I caved...

I managed to hold out on Borderlands 2, but this just looks too great.  Hopefully I'll still manage to get the preorder dlc.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 02:10:33 PM
I actually made it to month two in Classic Ironman game #6. I've only had one total squad wipe so far, and it was on a horribly bullshit bomb disposal mission. Should've taken more rookies there, instead of a crack squad. I still have some vets left over, and I just got a Sergeant sniper in return for saving Germany in an abduction mission, but I keep taking hits every now and again from Sectoids and Thin Men from across the goddamn map, which means half my squad gets put into the sick bay for two weeks after every mission.

I'm in Quinton's boat right now though; not enough money. I'm likely going to lose India and Brazil, and I can't afford to keep building power generators and satellite uplinks in order to keep my satellite coverage up.

When I inevitably lose this game, I'm going to either start a new game on Normal Ironman or do Classic non-Ironman to try and refine my tactics to reduce casualties.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 09, 2012, 02:40:47 PM
Computer games you can lose.

Holy shit I must be 18 again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 09, 2012, 02:52:13 PM
Computer games you can lose.

Holy shit I must be 18 again.

He is talking ironman to be fair.  You can lose a lot of modern games if you play that way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 09, 2012, 02:52:25 PM
I want to up the difficulty but considering that I'm still losing troopers occasionally I don't think I'm that good at the game yet. Looking forward to a second playthrough where I don't wrong foot everything to start off.

Let me introduce you to an old Army phrase;  "Embrace the Suck".  This isn't a game where you're going to keep most of your men alive.  Getting a guy to colonel is a precious and rare thing.  If you're coming back from missions with either no one dead or at the very least a LOT of wounded troops then it's too easy for you.  Life is cheap in XCOM land.  Embrace it.

I'd say I'm bad enough to qualify for beating it on noob mode. Also I did so much damage to myself in the early going not understanding satalites and how bad abduction sites fuck your standing with nations.

I had already lost Mexico, Brasil, Russia, India and the ungrateful fucker Austrailians by the time I turned the difficulty down. My best two guys are Colonels but nobody else is close to them. One is a 20 mission survivor with 30 kills and the other is of course a sniper with 44 kills.

Can't wait to do a "this will fail playthrough" but this time I think I'll just make sure I understand all the game systems first. Plus I'll get to turn on all the fun old x-com randomizer options.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 09, 2012, 03:06:52 PM
I'm heavily disappointed with the interface but it doesn't get in the way.  Why can I zoom by holding down the mousewheel instead of using it for instance?  Functionally it works but it's still retarded.

Can't you rebind the keys??


Also I just got told I get backfilled a Civ 5 copy, on the 12th.

Seeing how calapine was nice enough to give me a spare, I figure I should give out this spare to someone here on f13. Let me know if you're interested.

If no-one has claimed it, I'll call dibs on the Civ5.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 09, 2012, 03:11:29 PM
This was the high point of last night's XCOMing... just before the alien base assault mission that completely went to hell:
(http://frotz.net/misc/xeu-terror-good-end.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 09, 2012, 03:17:26 PM
For anyone who missed the original and wants to see how it played/looked and how it compares to the new one.

http://lparchive.org/X-COM-UFO-Defense/

Everyone should probably read the prologue page just to remind yourself how brutal that game could be.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 09, 2012, 03:20:40 PM
I'm heavily disappointed with the interface but it doesn't get in the way.  Why can I zoom by holding down the mousewheel instead of using it for instance?  Functionally it works but it's still retarded.

Can't you rebind the keys??


Also I just got told I get backfilled a Civ 5 copy, on the 12th.

Seeing how calapine was nice enough to give me a spare, I figure I should give out this spare to someone here on f13. Let me know if you're interested.

If no-one has claimed it, I'll call dibs on the Civ5.

All yours. Though if you preordered through GMG you'll probably get sent a code on the 12th too.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 09, 2012, 03:24:30 PM
Its all good, we can start a Civ5 giveaway daisychain.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 03:48:20 PM
The name (default. I swear I didn't touch it).
The nation.
The class (with base ability).

So perfect.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 09, 2012, 04:00:30 PM
I had a pair of Ukrainians as some of my most successful early operators, the hardest thing I have done so far was having one let the other bleed out because the mission was in jeopardy and saving him would have probably gotten them both killed.

I fucking love the memorial wall, such a good touch.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 09, 2012, 04:25:26 PM
Oh god, Apocalypse. OH GOD. I mean, I get the stockholm we all suffered from TFTD terror missions. But Apoc.. dear lord.

Secretly after how well this XCOM has turned out I'm hoping they're redoing TFTD next.

Dunno, I really liked Apoc. I think part of the hate is because it moved away so far away from UFO/TFD in style and focus. On the other hand it introduced a lot of new mechanics and gameplay elements. It was just a different animal. It probably would have been more popular if Microprose started a new franchise for it, or simply called it a spin-off.

TFTD was great, but I admit was too hard for me. I didn't like the research changes. (Interrogation of aliens only worked if you discovered certain techs before, without the game telling that a tech or which one is needed.)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 09, 2012, 07:56:07 PM
Welp, lost Classic Ironman #6.

First terror mission, and most of my good vets had come out of the sick bay, so I took them and a couple rookies along. All was going pretty well until my Sergeant Heavy got gutted by a cryssalid after he, my sniper, and one of my rookies all failed 75%+ CTH shots against it. Even with that I could've managed to win, but the rookie near the Sarge panicked and got gunned down by a near-dead floater. My other Rookie had been taking care of some floaters around the back of the department store that was being attacked when one of the civilian zombies that turned into another cryssalid came scurrying out. The Rookie could outrun the thing, causing it to have to double move to keep up to her, but both my Sergeant-rank Sniper and my Support who had fallen back to reload after taking out the first cryssalid and the last floater failed their reaction shots and then Sniper failed a 91% CTH, 100% crit Headshot in the next turn. A zombie that had been shuffling about then proceeded to explode into another cryssalid, taking out my second rookie. My Sniper and Support started booking it back to the extraction zone but got overtaken one after the other.

South Africa pulled out of the council with Egypt following, and I'm down to only two healthy Rookies with four more troops (some vets) still in sick bay for 7-18 days. There's still two weeks til the council report and some more money.

I think it's time to give either Normal or non-Ironman Classic a shot.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 09, 2012, 09:40:11 PM
I'm not sure what the cost of putting off the alien base invasion mission is -- I'm guessing advancing the storyline mission series is how you possibly win -- but doing so, selling some random bits of debris, launching more satellites, and doing side missions has resulted in panic levels going down and having more trained soldiers and better gear, so I think I'm doing something right.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hawkbit on October 09, 2012, 10:18:33 PM
The PS3 demo is on PSN.  It's functionally the same demo as the PC version, with worse textures and frame rate.  The game controls decently with a controller, but the text is harder to read on the TV.  I might have to just Steam this one.  Maybe try it on Big Picture one day.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 09, 2012, 11:04:04 PM
holy xcom crack. That is all.







Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ard on October 10, 2012, 12:05:01 AM
I'm not sure what the cost of putting off the alien base invasion mission is -- I'm guessing advancing the storyline mission series is how you possibly win -- but doing so, selling some random bits of debris, launching more satellites, and doing side missions has resulted in panic levels going down and having more trained soldiers and better gear, so I think I'm doing something right.

It seems to scale the number of abduction missions way down after you take out the base, or at least it seemed to for me.  I was in a near critical state, having lost two nations, and on the brink of losing 4 more and heading into a death spiral when I took it out.  That by itself mostly reset panic, and since then I've only seen a bare handful of abductions, and it's back to being manageable again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 10, 2012, 01:07:17 AM
Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).

This game is scary.  Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 10, 2012, 02:05:02 AM
Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).

This game is scary.  Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...

But... but... it can't possibly be scary because there's no Time Units, no free aim and it's got a Consolized interface!!!!

 :why_so_serious:

Reading all your posts is seriously making me consider using a VPN to get my game activated early.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 10, 2012, 04:41:52 AM
It really seems like you shouldn't follow the "quests" too closely.   Getting sats up seems to be the biggest priority.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 10, 2012, 04:42:02 AM
X-Com version of the Nexus launched. (The same site that hosts Falloutnexus, Skyrimnexus, etc etc.)

Let the modding begin!

http://xcom.nexusmods.com/

Edit: I also would ask all US-F13eers to show they solidarity with the rest of the world by refraining from playing the game until it is released in all other places! I am sure the common bond of kinship & camaraderie here is stronger than cheap thrill of blasting some sectoids. Right?   :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xilren's Twin on October 10, 2012, 04:52:01 AM
Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).

This game is scary.  Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...

Second the crack reference as i did basically the same thing; said "I'll play for an hour" at 10 and had to force myself off at 1am.  Paying the price for it this morning but it's worth it.  I'll sleep when those alien bastards are dead.

FInal mission from last night was when i was trying to capture the last alien on a map, a sectoid; sprinted an assault trooper up to him, then whiffed the stun gun 70%; trooper takes a plasma bolt to the face but is still upright.  Next turn, goes for 70% stun again, another miss.  Knowing the odds up my guy surviving another round are next to none, had to then order my sniper to headshot the sectoid out.  I was carrying on the imaginary conversation of how that played out in my head :)  That was basically when i knew it was time to take a break.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 10, 2012, 05:01:29 AM
When do workshops become available? I can't launch any more satellites (2 currently) cause I don't have enough engineers for another uplink facility.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 10, 2012, 05:03:16 AM
When do workshops become available? I can't launch any more satellites (2 currently) cause I don't have enough engineers for another uplink facility.


Someone else can confirm, but you need 6 engineers to build them: pick a mission that rewards engineers early on.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 10, 2012, 05:13:24 AM
Cool, thanks.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 10, 2012, 05:16:00 AM
Being sick I haven't been able to sit down and plow in to this for more than a few hours. (Boo.)  But I've had to check a number of times to make sure I was on "classic" difficulty after some of y'all said you were having problems.   My panic levels are rising and I desperately need to get another satellite launched, but nothing terrible yet.  Is that what everyone was referring to?  The missions themselves have only cost me a few rooks and a squaddie.

Though I did get my first terror mission last night before I decided I was too sick and tired to play anymore.  Well.. actually what decided it FOR me was starting the mission and mis-clicking as I was nodding-off so my Lieutenant walked right in to the middle of a floater swarm instead of suppressing them. *reload* :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 10, 2012, 05:34:39 AM
If you're reloading it's going to be a lot easier! :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 10, 2012, 05:46:02 AM
That's the only reload I've fallen in to so far. I save at the start of every combat mission in case I crash during or need to log off.  This one I'm going to give myself just because I was half-awake and medicated.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 10, 2012, 07:08:10 AM
Any way to get a sniper? I lost mine on the third mission and now all my guys are going assault and support and stuff. Also, LMG Ammo??


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 10, 2012, 07:29:11 AM
I was carrying on the imaginary conversation of how that played out in my head :)  That was basically when i knew it was time to take a break.

I played a bit last night before bed and found myself mentally barking orders at my dudes. "Rookie! Get over there and medpack the sarge. Sniper, up that ladder, reload and then get into overwatch. Okay, Yeti, your turn, put some goddamn lead in that sectoid - NO YOU COCKSUCKER LEARN TO AIM. Fuck. You, in the blue, rush the fuck up there and bail that asshole out. I don't care that you're out of cover, fucking do it! Run and gun, go go go!"


... I'm probably fucked anyway, as I've neglected satellite coverage and all of North America is one pip away from telling me to go fuck my alien-hugging self.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 10, 2012, 07:37:54 AM
Edit: I also would ask all US-F13eers to show they solidarity with the rest of the world by refraining from playing the game until it is released in all other places! I am sure the common bond of kinship & camaraderie here is stronger than cheap thrill of blasting some sectoids. Right?   :why_so_serious:

Absolutely! *stuffs another sectoid corpse into a closet* We're totally waiting for the rest of you!

So yeah, this game is a ton of fun. Depending on the difficulty, you need to follow the quest or not. On normal, the main quest stuff gates enemy tech. So you won't see big baddies until after the base for example. On classic and impossible they'll truck on teching without you.

I had a horrible mindfuck of a late game council mission last night(no actual plot was involved, just an RNG mission in spoilers):


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Threash on October 10, 2012, 08:06:00 AM
Sounds like it did fuck you over lol.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 10, 2012, 08:21:02 AM
I'm so lost on how the soldier XP works.   Does anything other than shooting stuff give XP?  Does getting wounded hurt xp other than being unable to sortie?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 10, 2012, 08:29:21 AM
Kills give XP. I've never leveled from any other action, so I don't know if healing and such just gives low xp, but from the officer training school talent (+25% xp from kills) I'm assuming only kills grant XP.

I've seen no penalties for wounded in normal game modes. After winning there's a mutator you can enable that will give you permanent penalties for being wounded in some way.

Also: almost every fucking officer school ability is amazing. DO NOT FORGOT ABOUT THEM.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 10, 2012, 10:00:56 AM
This fucking game is so good. I've only got about 90 minutes in, still haven't even gotten the tutorial training wheels off yet, but yeah, it's the bomb. Classic ironman, have not done a mission where I didn't lose at least 1 guy. Surprised the shit out of me when one of my rooks gets panicked and starts firing directly at the fucking back of my highest leveled rocket launcher equipped soldiers. Luckily she missed but FUCK ME, that was a nut cutter.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 10, 2012, 10:28:07 AM
Lost an Alien Abduction mission on Classic Ironman.  Lost as in, no survivors.  It came down to my wounded Assault trooper and the last Sectoid.  Got back to base and spent my last few bucks on ordering more rookies.  It's still early so I hope I can recover losing all my best soldiers but there is a lot of yellow on that threat board and I have no money for satellites and it's 11 days until the member nations pony up more cash.  I guess I can sell some alien artifacts to help bridge my funding.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 10, 2012, 10:49:52 AM
Man, there are some shit panic rolls that make you go ::xcom::

I wasted 11 mutons taking no damage. Last muton uses his panic check ability. My lead squad member freaks the fuck out.

DUDE. Why are you scared? The squad has pretty much given no fucks so far on this mission. You're not even under fire! Wuss!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 10, 2012, 10:58:00 AM
I guess I can sell some alien artifacts to help bridge my funding.

This is perhaps the most tactically interesting change from the original. It used to be "sell all corpses after original autopsy."  Now they have a purpose and it's frustrating!

Though you should *always* check the grey market after a downed-ufo mission. Damaged parts have no research value and a very nice resale.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: MisterNoisy on October 10, 2012, 11:03:41 AM
grey market

Heh.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 10, 2012, 11:08:02 AM
You may also wind up with a stockpile of things like Thin Men corpses that you can sell in a pinch. You kill a ton of those bastards.

Always keep about 10 corpses on hand in case of.. let's just say in case of council missions and `needs` in the engineering department.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 10, 2012, 11:17:21 AM
I made myself an hour late to work today (salaried job FTW!) because I wanted to play "just one" mission before leaving for work.

This game is way too much fun. I was also up way too late last night as a result.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 10, 2012, 01:51:55 PM
So far my only real gripe about the game is the UI. It's painfully obvious it was designed primarily for a 360 controller, and KBAM control for it just feels so awkward. As I don't have a 360 pad, I have little choice but to make do.  :|


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 10, 2012, 01:55:35 PM
My game unlocks in 28 hours.

I just have to make it through today without VPNing...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 10, 2012, 01:57:58 PM
I've hit a bug a few times where I haven't been able to select any character and thus have to save and restart.  I'm not sure if it's a button I hit or the game just wigged out after a mid fight cut scene.  Happened 3 times so far.

Other than that.. I'm so addicted to this.  Got to love it when you decide to do something risky (overextend, go for the shot instead of running, etc) and get punished severely for it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 10, 2012, 02:22:43 PM
My game unlocks in 28 hours.

I just have to make it through today without VPNing...

Hang in there, VPNing to get early unlocks gets Steam accounts completely banned I have heard.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 10, 2012, 02:33:50 PM
So it looks like hits and misses are predetermined.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 10, 2012, 02:38:28 PM
Though you should *always* check the grey market after a downed-ufo mission. Damaged parts have no research value and a very nice resale.

Yeah, I didn't realize that until later in my game (I do like that they clearly flag parts that have no value and parts that might have value but haven't been researched yet).  Selling broken Alien furniture and whatnot massively improved my cashflow.  Straight from the Warehouse 13 to Ebay.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 10, 2012, 02:39:39 PM
So it looks like hits and misses are predetermined.

It seems the random number seed is saved for each level, if that is what you mean, yeah. Only really comes in to things if you're savescumming particular shots.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 10, 2012, 02:44:17 PM
Shot down my first alien ship.  Securing the wreck was almost a defeat.  Thought I was going to lose my whole squad when the sectoids started hitting from crazy distances.  Rookie put down the last sectoid covering my vets.  My suicide assault man took out the other alien (dont know what it was) at point blank range.  Total victory snatched from the gaping maw of absolute defeat!  My injured squad gets some time off to enjoy those new promotions!  Hopefully there will be time after work to see what was found and sell off damaged alien stuff.  Thanks for the tip!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 10, 2012, 02:54:04 PM
So it looks like hits and misses are predetermined.

Does this matter?  You can always cheat if you really want to.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 10, 2012, 04:46:37 PM
For anyone who missed the original and wants to see how it played/looked and how it compares to the new one.

http://lparchive.org/X-COM-UFO-Defense/

Everyone should probably read the prologue page just to remind yourself how brutal that game could be.
That playthrough is fucking awesome.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on October 10, 2012, 05:42:57 PM
I'm hear to declare that this game is amazing, fun, and that anybody who truly hates it is an asshole. Its also just as fucking god damn brutal as the original.  I made the mistake of sticking the difficulty to 'Classic', since I'm a veteran.  I'm having my ass handed to me on missions.  This is a wonderful adaptation of the originals style of game play, while smoothing out some of they very bad rough edges of the original.

And yes, much like most recent games, savescumming doesn't work.   :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on October 10, 2012, 08:30:39 PM
I've hit a bug a few times where I haven't been able to select any character and thus have to save and restart.  I'm not sure if it's a button I hit or the game just wigged out after a mid fight cut scene.  Happened 3 times so far.

Other than that.. I'm so addicted to this.  Got to love it when you decide to do something risky (overextend, go for the shot instead of running, etc) and get punished severely for it.

Solution to that is to swap weapons. At least that's what does it for me when I get sort of locked up. That bug and having to fiddle with the key bindings a few times to get them to stay the way I wanted them to have been the only gripes so far. Not sure what it is about the UI that has people so pissed off. Working fine for me just using mouse for everything but camera controls.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 10, 2012, 08:58:01 PM
Welp, two play sessions, two hours of play and I think I'm going to have to start my Classic Ironman over. Last two missions have been almost complete and utter failures. Try to stun a alien and miss both times (once had a 70% chance and missed). Last mission lost EVERYONE. Got sent to a bridge in Argentina where there were some sectoids, some thin mints, and three fucking hover cyberfuckers. Promptly got surrounded, suppressed and facefucked. This was just after I got three recruits each with a speciality class including a sniper - who turned out to be goddamn useless with the rifle but killed a cyberfucker with his pistol because of the minimum range of the sniper rifle being shit.

I... Love... This Fucking Game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 10, 2012, 09:11:16 PM
I was not prepared for how good squad sight was for snipers. Snipers in general seem pretty broken, right up there with the hilariously good assault class. Who needs suppression when you have 100% crit snipers that hit 80+% from across the map? One support for medkits is okay, I guess. Wow, was I ever wrong to take 'can attack after moving' in my first game.

Sadly, I've run into some major bugs:

I lost my classic game to a save game bug. I was clearing out old save games but the games I was deleting were mislabeled, so I lost my save.
There is a specific tile on the 'highway overpass' that flickers constantly; I tried right clicking to walk over it and the game decided my guy actually wanted to jump down into sectoids.
On the upper ramps of the large UFO, the default camera distance is outside the ship so it constantly resets itself to outside when you tab units.
There are a lot of times where the automatic reactive fire within 4 tiles assault ability fails. Notably, when berserkers auto-charge when hit and also the initial 'must get under cover' free movement of aliens during discovery.
There is also some weirdness with the double fire, if the first shot destroys the cover, the second has the same hit chance as if the cover was still there.
Crit immunity from hunker down doesn't work.
And three major things I discovered that you might want to know:

It's worth it to start satellite production in the first month (create 2-3) since they take 20 days and also put your first 2 extra satellites in south america so that you can save up during the first 2 months and then instantly interrogate/autopsy. Saves a ton of reesarch time.
I captured too many guys early and don't have enough fragments to research, you can't sell alien weapons in this one so be aware there's no benefit to your 14th plasma pistol/light gun, the shards are more useful.
The steam vent layout is random for your base, and it's worth restarting to get one on 1st or 2nd floor so you can go power generator -> steam generator. The number varies as well. I got 1 in my new (normal) game, but had 3 in my classic. This out of all things left a sour taste, since it's so critical to success and also early and random.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 10, 2012, 09:38:58 PM
So it looks like hits and misses are predetermined.

It seems the random number seed is saved for each level, if that is what you mean, yeah. Only really comes in to things if you're savescumming particular shots.
Yea, this is fairly standard. I remember it being the same way in JA2 to prevent save-scumming (though you could still get around it by doing actions in a different sequence).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xuri on October 10, 2012, 09:58:37 PM
I've hit a bug a few times where I haven't been able to select any character and thus have to save and restart.  I'm not sure if it's a button I hit or the game just wigged out after a mid fight cut scene.  Happened 3 times so far.

Other than that.. I'm so addicted to this.  Got to love it when you decide to do something risky (overextend, go for the shot instead of running, etc) and get punished severely for it.
Haven't had this one, but a couple of times now I've had one where the game stops during "Alien Activity" periods, and just never returns control to me. Game doesn't actually crash, just .....seems like it gets stuck in a never-ending loop or something. Only way out is to force-close the game. :|

Also, I'm getting more and more skeptical about the correctness of the hit percentages... I've missed too many 96% shots now to trust it!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 10, 2012, 11:23:09 PM
I've hit a bug a few times where I haven't been able to select any character and thus have to save and restart.  I'm not sure if it's a button I hit or the game just wigged out after a mid fight cut scene.  Happened 3 times so far.

Other than that.. I'm so addicted to this.  Got to love it when you decide to do something risky (overextend, go for the shot instead of running, etc) and get punished severely for it.
Haven't had this one, but a couple of times now I've had one where the game stops during "Alien Activity" periods, and just never returns control to me. Game doesn't actually crash, just .....seems like it gets stuck in a never-ending loop or something. Only way out is to force-close the game. :|

Also, I'm getting more and more skeptical about the correctness of the hit percentages... I've missed too many 96% shots now to trust it!

About one in 25? ;)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 10, 2012, 11:35:20 PM
So far the only problems I've had were the weird flickering cursor on one bridge VIP map and a replicable CTD when trying to Suppress a Muton with one of my Supports.

I'm counting myself lucky.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Entropy on October 11, 2012, 12:53:36 AM
So it looks like hits and misses are predetermined.

It seems the random number seed is saved for each level, if that is what you mean, yeah. Only really comes in to things if you're savescumming particular shots.
Yea, this is fairly standard. I remember it being the same way in JA2 to prevent save-scumming (though you could still get around it by doing actions in a different sequence).

I just don't get the need or motive to impliment this on the developers' side.  I've never understood how anyone can cheat someone other than themselves on a single-player game by toning down difficulty.   I had chose to restart a game early on because I apparently lost the number seed lottery really badly on a particular mission.  No amount of reloading and re-planning tactics could stop my squad from missing the first 12+ shots fired no matter what the percentage chance said.

That said I'm loving the game and for every bad decision they've made on the game they've made three good ones. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 11, 2012, 01:33:46 AM
I was not prepared for how good squad sight was for snipers. Snipers in general seem pretty broken, right up there with the hilariously good assault class. Who needs suppression when you have 100% crit snipers that hit 80+% from across the map? One support for medkits is okay, I guess. Wow, was I ever wrong to take 'can attack after moving' in my first game.

...

I captured too many guys early and don't have enough fragments to research, you can't sell alien weapons in this one so be aware there's no benefit to your 14th plasma pistol/light gun, the shards are more useful.
The steam vent layout is random for your base, and it's worth restarting to get one on 1st or 2nd floor so you can go power generator -> steam generator. The number varies as well. I got 1 in my new (normal) game, but had 3 in my classic. This out of all things left a sour taste, since it's so critical to success and also early and random.

I have squad sight on my awesome sniper dude, but I don't think I've ever gotten it to work right. I park him behind full cover somewhere in overwatch and move my supports/assaults/heavies up in an arc (overlapping fields of fire, leapfrogging, etc.). But he seems to only be able to get a shot on a dude occasionally, even if the dudes are in full view of my forward team.

Do you tend to leave your snipers in the far corner of the map or something? I usually pick a somewhat-elevated position close to the Skyranger.

Also, I think I've gone too much the opposite direction; I've neglected capturing plasma rifles from Thin Men/Floaters, and as a result my damage output isn't scaling as fast as enemy HP. I've got two supports with light plasma rifles, one laser rifle on an assault and a laser sniper rifle on my sniper, but the other two schlebs (usually a heavy and another assault or a rookie) are both toting the starting projectile weapons around.

(The one good side to this is that, if a projectile-wielding dude gets mind controlled, it's not the end of the world.)

Stunning sectoids seems pretty pointless after a short while, but getting a complement of 4-5 plasma rifles off of the aliens is invaluable - those things cost $100 each plus a ton of fragments.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 11, 2012, 01:33:56 AM
For anyone who missed the original and wants to see how it played/looked and how it compares to the new one.

http://lparchive.org/X-COM-UFO-Defense/

Everyone should probably read the prologue page just to remind yourself how brutal that game could be.
That playthrough is fucking awesome.


Quite.  I've not seen one done with quite as much imagination and enthusiasm.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 11, 2012, 02:08:20 AM
I have squad sight on my awesome sniper dude, but I don't think I've ever gotten it to work right. I park him behind full cover somewhere in overwatch and move my supports/assaults/heavies up in an arc (overlapping fields of fire, leapfrogging, etc.). But he seems to only be able to get a shot on a dude occasionally, even if the dudes are in full view of my forward team.

Do you tend to leave your snipers in the far corner of the map or something? I usually pick a somewhat-elevated position close to the Skyranger.

1. Never put your sniper on overwatch (well, not never, but don't just do it habitually) until the last action of your turn, you will get more options to use them if you keep them open (sorry if this sounds too simple, I've been watching a few people on twitch who constantly make the mistake of moving and overwatching their soldiers while the rest of their team is yet to take an action).

2. You'll want them to be in a position with good lines of sight over the map. Generally that means an elevated position, but for some maps you'll have to give up specific areas if they just aren't covering where you need them to. Also, if you're in a pretty safe position on the map full cover isn't necessary, and it might open your sight lines more.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sparky on October 11, 2012, 02:28:38 AM
Game owns.  On reflection I even like choices they made to simplify systems such as getting rid of time units.  You have fewer choices but they're more meaningful so there's no more micromanage-2-win edging your guys one tile for absolutely optimal play.  Makes the squad missions pleasingly energetic.

A first big niggle is the camera.  It's a huge bitch to control in large buildings with flickering walls and grabs control away from you too often.  I've lost one dude just clicking somewhere I thought was the roof only to have him go off on a merry voyage to a lower level to get spit-roasted by crappy sectoids.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 11, 2012, 05:27:25 AM
So far the only problems I've had were the weird flickering cursor on one bridge VIP map and a replicable CTD when trying to Suppress a Muton with one of my Supports.

I'm counting myself lucky.

I ran in to a pathing bug last night that was pretty frustrating, myself.  Had an assault that was poisoned and down to 1 heath.  The nearest support char wouldn't path to her because of two alien corpses in the door he was standing in, one on each side of the door.   It either thought one was alive or simply wouldn't let the door open.  I had to dash her out of cover towards the other support and leave them both out of cover for treatment.  Very, very frustrating.

Also; my terror mission. Holy crap was that a white-knuckle experience.  I didn't expect Chrysslads to be even MORE terrifying than the last game, but those fuckers are damn hard to kill.  Particularly if you still have the starter weapons.

I'm about to write this game off as a loss, though.  Panic levels in South America, China and Africa are all 1 tick from abandoning the council and I'm not seeing enough UFOs to shoot-down for missions.   My steam vents were on the bottom level which - now that I know they're random - pisses me off even more since I can't build satellite uplinks without a LOT more power.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 11, 2012, 05:50:14 AM
1. Never put your sniper on overwatch (well, not never, but don't just do it habitually) until the last action of your turn, you will get more options to use them if you keep them open (sorry if this sounds too simple, I've been watching a few people on twitch who constantly make the mistake of moving and overwatching their soldiers while the rest of their team is yet to take an action).

I'll take this a step further and say, don't put anyone in overwatch until you've done all your movement.  Then go back through and put people in overwatch if you have nothing else you would rather have them do.

After losing horribly in my first Ironman Classic game I restarted and am playing much more conservatively.  What that means is I will pull someone back from contact pretty regularly if they aren't in good cover or don't have a > 50% chance to hit the target or there are several enemies who can get a shot at them.  Also, even if you have a good shot on an alien without moving, you may want to evaluate moving before shooting anyway just to see if you can improve your position (provided the alien isn't in overwatch) with better cover or support from your other troops.

Snipers seem to be a bit OP but I think all the classes have ability choices that can really change the game.  For example a veteran support with +3 tile move up there for changing the way you play.  Being able to cover huge chunks of the map in one go really helps the tactical situation.

Also: If you wipe-out the very first mission on Ironman, it asks if you want to restart the mission.  I'm guessing that got added in after someone had a very frustrating start.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xuri on October 11, 2012, 06:18:22 AM
Also, I'm getting more and more skeptical about the correctness of the hit percentages... I've missed too many 96% shots now to trust it!

About one in 25? ;)
Hehe quite possibly. However, yesterday I missed two of those during the same mission, over two sequential turns, which made me facedesk and promptly proclaim my woes at the top of my voice so all my neighbors would know of my plight.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 11, 2012, 06:46:38 AM
Hehe quite possibly. However, yesterday I missed two of those during the same mission, over two sequential turns, which made me facedesk and promptly proclaim my woes at the top of my voice so all my neighbors would know of my plight.

The thing about probabilities is it's not just you.  A 98% chance it hit is 1 in 50.  If everyone who plays each gets 2 98% chance to hit opportunities per mission then it's a ~4% chance to miss one of them.  If there are 1,000,000 people playing one map per day then 40,000 people will miss a 98% chance at least once.  400 will miss both shots.

If everyone plays two maps per day then someone will miss all four opportunities every few days!.  This progression continues with more people playing and more opportunities occuring, and what this means is that there is someone somewhere who is going to miss MANY 98% chances to hit during his/her entire play through (and there will be quite a few people who make every single one) and probably rant on a forum somewhere about how the game is rigged and broken.

It's probably not going to be you, or anyone reading this, but it could be.

e: maybe a more interesting example is missing 5 75% shots in a row.  (1-p)^n means that for 1,000,000 samples about 1000 of those will miss all five consecutive shots...  It's easy to think it's a broken system but people really don't get math and then like to post about it in all-caps.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 11, 2012, 06:47:45 AM
Snipers are meh until squad sight, and godly when fully leveled. Assaults are always good, but I tend to swap out the shotgun for a rifle since laser/plasma rifles do more than enough damage. Supports are crazy freaking good in general. Take the +3 movement skill early on. They will wind up being a key part of your breach and reaction teams. Heavies are mandatory (HEAT rounds and Rockets/Heavy Plasma make all the mean shit like discs and pods later on manageable)

Really, I like all the classes besides low tier snipers. Who suck, badly.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 11, 2012, 07:24:49 AM
I forgot to mention I had my first map where my Sniper could climb up and perch last night.   "Damn Good Ground" perk + Squad Sight = half-dead Muton with just the starter rifle.  :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 11, 2012, 07:43:52 AM
I unlocked the snipe twice and plasma sniper rifles at the same time. I am death incarnate.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 11, 2012, 07:47:55 AM
Squad sight is slightly OP.  I was on a realllly long map, with a good elevation point.   My squad infiltrated a UFO, and the crystal dude popped up.  My sniper who was about 5 screens away shot him, through a tiny doorway, and 2 other openings.

1. Never put your sniper on overwatch (well, not never, but don't just do it habitually) until the last action of your turn, you will get more options to use them if you keep them open

Actually there's one advantage to overwatching a sniper right away.  If you overwatch the sniper, she will instantly pop any revealed enemies before they can get into cover.  At least in normal it works since they don't go into cover until discovered.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xuri on October 11, 2012, 07:48:50 AM
e: maybe a more interesting example is missing 5 75% shots in a row.  (1-p)^n means that for 1,000,000 samples about 1000 of those will miss all five consecutive shots...  It's easy to think it's a broken system but people really don't get math and then like to post about it in all-caps.
I'm aware that it works like this, but that doesn't mean I have to like it! ;P


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 11, 2012, 07:50:17 AM
Dude. Assaults. I run them up in greys faces and double tap them.  :drill:


I have a question, maybe this got cut. But how can I, other than mouse, move around my base ( I thought it was more free moving than this in videos ), and also, previous videos shows you being able to zoom into the modules and see whats going on. Was that cut? Clicking on most things is just a list now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 07:53:11 AM
Weird, I ignored the +3 move perk. Why would I want a guy who's forward out of contact with the team? At least, until I get stealth suits, and even then, it's my assault class that is forward, since I run and gun directly in. Maybe i'll try it next game.

Mostly Yoru the squad sight helps because on a leapfrog, your snipers are in the back and when edge forward to trigger sight of a new unit, you can fire on it with your sniper who is already stationary, probably get a hit, and then have the option to back the guy off or rush forward. Otherwise, the enemies will get a turn to fire at your dudes before your sniper can get in it (except with a pistol...).

Far better to just move them last, move them up in a sprint if no one has seen an enemy yet.


It's just a list, I don't think you can move around the base.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 11, 2012, 07:57:45 AM
Huh, I distinctly recall zooming into some guy on a tread mill in an earlier video. Guess it got cut.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 11, 2012, 08:14:51 AM
Weird, I ignored the +3 move perk. Why would I want a guy who's forward out of contact with the team? At least, until I get stealth suits, and even then, it's my assault class that is forward, since I run and gun directly in. Maybe i'll try it next game.

I have the +3 move and 3x medkit perk on my medic support. It's great because it also applies to the initial movement radius, allowing your medic to move-and-medkit in a single turn over a wider area. I've had this save the lives of soldiers who got poisoned by a Thin Man while low on health. If it'd taken two turns to scoot over and heal, they'd've been dead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 08:32:59 AM
Okay, if it applies to the initial movement that's different. I read the perk as it increasing the run distance. There are a few descriptions that are very vague, like 'bullet swarm' which I just thought enabled 'fire and move' when actually allows you to fire twice in a round? I like holo-targeting but that one's a no-brainer if true. Mayhem "confers additional damage to suppression and all AE abilities"? What other AE abilities? Does that include rockets? grenades? How much damage? I took it, and turns out it adds 2 damage to everything. Phew.

Has anyone figured out how to use a grapple? I couldn't. It's also a shame the flying is janky as fuck, they really did a one-pass on mouse selection of tiles and shoved it through QA because it's basically broken if you're in a higher floor view than the base.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 11, 2012, 08:51:21 AM
Okay, if it applies to the initial movement that's different. I read the perk as it increasing the run distance. There are a few descriptions that are very vague, like 'bullet swarm' which I just thought enabled 'fire and move' when actually allows you to fire twice in a round? I like holo-targeting but that one's a no-brainer if true. Mayhem "confers additional damage to suppression and all AE abilities"? What other AE abilities? Does that include rockets? grenades? How much damage? I took it, and turns out it adds 2 damage to everything. Phew.

Has anyone figured out how to use a grapple? I couldn't. It's also a shame the flying is janky as fuck, they really did a one-pass on mouse selection of tiles and shoved it through QA because it's basically broken if you're in a higher floor view than the base.


Yeah +3 move is great for Support-Medics.  It was a no-brainer pickup for me for the reasons Yoru went in to. 

I have Holo Targeting on my Heavy and it's GLORIOUS. Particularly if he's suppressing someone that the sniper has a clear line of fire to.

I'll agree with BW on the Assaults being great for running up and wtfpwning people.    Saved my heavy's ass last night when the last Muton form the previous pack I mentioned was left with 4 health and flanking the heavy.  Run & Gun  -> POW IN THE FACE.  Dead Muton.

The Team synergy aspects of this are just FANTASTIC so long as you develop the squad and learn how to make them work with each other.  Much better than the original where 1-2 "super soliders" who'd lived forever and had uber stats would do all the heavy work and killing while the rest of your team would mop-up.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xilren's Twin on October 11, 2012, 09:00:39 AM
I'll agree with BW on the Assaults being great for running up and wtfpwning people.    Saved my heavy's ass last night when the last Muton form the previous pack I mentioned was left with 4 health and flanking the heavy.  Run & Gun  -> POW IN THE FACE.  Dead Muton.

Had this bite me in the butt during my first base assault. Was in a long room with 4 troopers left and 1 floater left who was in run and gun range, so i ran up to him to max my hit percentage and right when i get there the fog of war revealed 3! chryssalids and 2 drones who promptly surrounded my poor guy.  He was able to still off the floater, but of course was killed and zombiefied immediately.  Which left me with 2 heavies and a sniper vs 6 ; if it hadn't been for the heavies ability to shoot twice in a turn, i would have been toast.  Finished the base clear with those 3 but lesson learned.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 11, 2012, 09:05:36 AM
Yeah, its a risky move, if you cant see beyond your target. But if you have two that can work in tandem, with a sniper backing them up... Its Rambo. No idea if this will work in the later game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 11, 2012, 09:14:31 AM
Squad sight is slightly OP.  I was on a realllly long map, with a good elevation point.   My squad infiltrated a UFO, and the crystal dude popped up.  My sniper who was about 5 screens away shot him, through a tiny doorway, and 2 other openings.

1. Never put your sniper on overwatch (well, not never, but don't just do it habitually) until the last action of your turn, you will get more options to use them if you keep them open

Actually there's one advantage to overwatching a sniper right away.  If you overwatch the sniper, she will instantly pop any revealed enemies before they can get into cover.  At least in normal it works since they don't go into cover until discovered.

This is fine to do with Opportunist, which removes the aim penalty for overwatch shots. But in general don't do it (you can't double tap like that either). Squad Sight + double tap is brutal. Gunslinger and Double tap allows you to help out in a UFO breach party as well (the huge ones have shit outside sniping LOS)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 11, 2012, 09:53:21 AM
This is fine to do with Opportunist, which removes the aim penalty for overwatch shots.

You don't need opportunist with this method.  When the target is discovered it's not in cover.  If I don't use overwatch, they usually run out of LOS.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 11, 2012, 10:35:38 AM
You have a huge penalty to hit with overwatch is why. Taking a 20-30% penalty isn't usually worth it imo, they'll show back up in their next turn and you can take the overwatch shot then.

My snipers can't hit shit during overwatch without opportunist. What would be an 85% shot (in the open, long range) five dudes will reliably miss.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jobu on October 11, 2012, 10:35:57 AM
SO FREAKING GOOD!  :heart:  :heart:  :heart:




Sadly poor Neil bought the farm shortly after taking that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 11, 2012, 10:37:17 AM
R.I.P N.D.T.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Kitsune on October 11, 2012, 10:55:46 AM
I'm suspecting something may be wrong with my game.  I went through the opening mission, no problems.  Start the second mission, pick an easy one.  Land and the scientists start babbling about how the aliens have 'evolved again'.  Wait, what?  Again?  What do you mean, again?  That implies that they'd already evolved once before or something, and this is the second time we've ever seen them.

Then four aliens with like sixteen health each fly in and proceed to one-shot the entire team through cover from across the map.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 10:58:33 AM
That... doesn't sound right!

Hmm, there's a patch being downloaded, I wonder what it did?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 11:27:00 AM
So, I've become an unstoppable Juggernaut at the end of the game. In fact, I don't think I'm going to even finish this game since I roll through everything. I guess that's normal mode for you. I'll definitely have to replay in classic for a bit more difficulty, thin men went from terrifying to 'meh' even in the early game, since single shots were no longer fatal and I could kill them in one hit. I kind of wish there was a difficulty somewhere in the middle.

I really need to plan for my classic mode building plan this time though; I ended up doing poor planning on the satellite network and power system. I also think more workshops earlier would have been good, and I think I can probably ignore the laboratories as well. Everything seems gated through engineers, I'm not sure why you'd go the science route. Not having the early building is going to hurt. I think I'll probably go africa, and dump my second satellite in the US, start building 3 (if I can afford, otherwise 2), power, satellite station, then dump the 2 in south america for the research. Or, maybe just mix and match for maximum dollars. Definitely going for laser rifles first, though. So many choices!

One thing I do wonder, do they increase the monster numbers based on the number of guys you bring? Or are the 2 extra just gravy? If the numbers are static, I'll probably rush for more squaddies.

Edit: Someone suggested this as a start:
1. Base: Europe.
2. Build 2nd Satellite.
2. Build Workshop (this is why we're in Europe)
3. Build a 2nd Sat Comm adjacent to the first.
4. While Sat comm is building build 3 satellites.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 11, 2012, 11:33:53 AM
It looks like my first playthrough may have hit a major snag.

I took a very hard abduction mission in Canada because it was the most critical fear level of my three options. I was all proud of my newly developed laser sniper rifles and pistols. I bring the majority of my A squad with a few rookies filling in the slots for my injured A-teamers.

And then the game decided to field three mutons. I have a feeling that my nigh-indestructible A-team may not make it out of this one, no matter how many reloads. The map has 3 thin men, 3 mutons, about 5 or six floaters, and an unknown quanity  of sectoids. All of my cover options are fucking cars and the mutons have plasma grenades.

This is on normal.

I may have to start a classic ironman game tonight and radicalthon it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 11:40:25 AM
It looks like my first playthrough may have hit a major snag.
And then the game decided to field three mutons. I have a feeling that my nigh-indestructible A-team may not make it out of this one, no matter how many reloads. The map has 3 thin men, 3 mutons, about 5 or six floaters, and an unknown quanity  of sectoids. All of my cover options are fucking cars and the mutons have plasma grenades.

This is on normal.

I may have to start a classic ironman game tonight and radicalthon it.
The way I handle unstoppable numbers (I once got 3 squads of mutons and 1 overseer in a small UFO) is to simply put everyone on overwatch out of range and then pull back your scout. If everyone is behind full cover with no sight lines (not on the edge) the enemies will advance up until they can see you, allowing them to get into assault range and for you to pepper them with reaction shots. It works pretty well, though it's fairly tedious. If you're on the overpass, you're pretty fucked. I hate that map so much; a narrow car-lined alley with no full cover and too much forward distance to move from car to car. You know if you have autosave on, you can load before you deploy and get a new map? That might be the way to go.

And all cars are bombs; whose bright idea was it to have cars do as much damage as alien grenades (6)? Totally dumb; they should do no more than 3 damage when they explode.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 11, 2012, 11:46:25 AM
I'm suspecting something may be wrong with my game.  I went through the opening mission, no problems.  Start the second mission, pick an easy one.  Land and the scientists start babbling about how the aliens have 'evolved again'.  Wait, what?  Again?  What do you mean, again?  That implies that they'd already evolved once before or something, and this is the second time we've ever seen them.

Then four aliens with like sixteen health each fly in and proceed to one-shot the entire team through cover from across the map.

Yeah theres... a few bugs.   Like last night my game paused on the graveyard map for a second and suddenly there were 6 floaters that spawned right on top of my team after I moved the 2nd char.  Not near.. RIGHT ON TOP, and then the game ended my turn and destroyed my team.   I reloaded and it didn't' happen again so it was a definite bug.   Glad I opted not to do Ironman.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 11, 2012, 11:51:24 AM

Sadly poor Neil bought the farm shortly after taking that.

Einstein should totally have snowy white Guile hair.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 11, 2012, 11:53:48 AM
It looks like my first playthrough may have hit a major snag.
And then the game decided to field three mutons. I have a feeling that my nigh-indestructible A-team may not make it out of this one, no matter how many reloads. The map has 3 thin men, 3 mutons, about 5 or six floaters, and an unknown quanity  of sectoids. All of my cover options are fucking cars and the mutons have plasma grenades.

This is on normal.

I may have to start a classic ironman game tonight and radicalthon it.
The way I handle unstoppable numbers (I once got 3 squads of mutons and 1 overseer in a small UFO) is to simply put everyone on overwatch out of range and then pull back your scout. If everyone is behind full cover with no sight lines (not on the edge) the enemies will advance up until they can see you, allowing them to get into assault range and for you to pepper them with reaction shots. It works pretty well, though it's fairly tedious. If you're on the overpass, you're pretty fucked. I hate that map so much; a narrow car-lined alley with no full cover and too much forward distance to move from car to car. You know if you have autosave on, you can load before you deploy and get a new map? That might be the way to go.

And all cars are bombs; whose bright idea was it to have cars do as much damage as alien grenades (6)? Totally dumb; they should do no more than 3 damage when they explode.

This is a new map to me. It's a bar and grill with a large parking lot. Fortunately, my godlike sniper has the "toss the camera" skill, so I managed to spot the asspounding before stumbling upon it. I may have to send my crazy Aussie assault soldier in to lure the mutons back into sniper and heavy fire overwatch doom. The big problem is that the hard cover is very limited as the building is about 75% of the map.

EDIT -- I may have to move up the western edge, take out the thin men and breach the building, effectively flanking the mutons and floaters.

Man, I love this game. So excited to have a weekend here where I can play for hours. Bonus points since my kid is enjoying it as well.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 11, 2012, 12:09:10 PM
Well, after six Classic games where I couldn't get past even the first month, my seventh is doing absolutely stellar by comparison.


Of course, now the game's starting to really lay it on me. I'm getting almost nothing but terror missions now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 11, 2012, 12:21:05 PM
Yeah, last night I had three instances of a pack of aliens just spawning in the middle of my units. Not the usual thin man scripted spawn, just "three floaters.. NOW!" and sectoids and whatnot spawning in a location they couldn't possibly have moved to(well behind my sweep and clear, etc)

The last mission also bugged out on me in my normal game. It's supposed to spawn some stuff to open the way, never does. I had to wiki how the mission is supposed to play out because I couldn't figure out what the hell I was supposed to do.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 11, 2012, 12:22:58 PM
That... doesn't sound right!

Hmm, there's a patch being downloaded, I wonder what it did?

From the 2K forums:

Quote
Hi all,

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

Various visibility/hiding optimizations
Multiplayer text chat support (press J to activate)
Mouse button 4/5 will switch soldiers in the Barracks
ESC hides the movement grid, if you do not want to commit to a move while it is activated
Squad Sight ability optimization
Fixed issue when equipping two grenades with Deep Pockets.
Fixed Rapid Fire sometimes consuming too much ammo.
SHIVs that are damaged will no longer become unusable.
Fixed some hangs/soft crashes in tactical combat.
Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
1080p movies are now used at all times on the PC.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 11, 2012, 12:30:23 PM
Huh, I distinctly recall zooming into some guy on a tread mill in an earlier video. Guess it got cut.

No, Jake Solomon definitely does it in the Gamespot Quicklook video on youtube.  He zooms in to look at the commanders swank office, which is not something that's clickable.

I tried, I couldn't find any key combination that does it.  It seems silly to take something like that out unless it was buggy and causing crashes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 12:38:31 PM
Huh, I distinctly recall zooming into some guy on a tread mill in an earlier video. Guess it got cut.

No, Jake Solomon definitely does it in the Gamespot Quicklook video on youtube.  He zooms in to look at the commanders swank office, which is not something that's clickable.

I tried, I couldn't find any key combination that does it.  It seems silly to take something like that out unless it was buggy and causing crashes.

Your prayers are answered! 2gb patch:
Quote from: http://tinyurl.com/9zwhdsx
Various visibility/hiding optimizations
Multiplayer text chat support (press J to activate)
Mouse button 4/5 will switch soldiers in the Barracks
ESC hides the movement grid, if you do not want to commit to a move while it is activated
Squad Sight ability optimization
Fixed issue when equipping two grenades with Deep Pockets.
Fixed Rapid Fire sometimes consuming too much ammo.
SHIVs that are damaged will no longer become unusable.
Fixed some hangs/soft crashes in tactical combat.
Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
1080p movies are now used at all times on the PC.

There are a bunch of things not mentioned, and one of them is that you can now zoom in and out of the base with the scrollwheel.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 11, 2012, 12:40:09 PM
You have a huge penalty to hit with overwatch is why.

A 30% penalty is offset by them having zero cover.  It's a flanking shot which gives a big bonus.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 11, 2012, 01:00:28 PM
So I'm not crazy! ( About that, at least. )


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 11, 2012, 01:05:36 PM
Bah, have to rename a new set of movies to stop the HORRIBLY LOUD AND UNSKIPPABLE splash screens on startup now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 11, 2012, 01:25:27 PM
Bah, have to rename a new set of movies to stop the HORRIBLY LOUD AND UNSKIPPABLE splash screens on startup now.

I think you should be able to disable them by commenting-out the relevant lines in XComEngine.ini:

StartupMovies=Logo_2KFiraxis
StartupMovies=UE3TechLogo
StartupMovies=LogoLegal_PCConsole


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 11, 2012, 01:34:06 PM
Is there anything in particular I can do to make sure a squaddie is promoted to sniper? I have a bunch of assaults , heavies , 2 supports and no snipers!

I also love the fact that grenades are actually useful in this game vs original xcom.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 11, 2012, 01:59:33 PM
Kill all the others and whisper softly at the machine. "See, you should have been a sniper, then you'd still be alive, motherfucker."   Eventually the rest of the squad will let the rookie know.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 11, 2012, 02:04:47 PM
Squad sight is slightly OP.  I was on a realllly long map, with a good elevation point.   My squad infiltrated a UFO, and the crystal dude popped up.  My sniper who was about 5 screens away shot him, through a tiny doorway, and 2 other openings.

1. Never put your sniper on overwatch (well, not never, but don't just do it habitually) until the last action of your turn, you will get more options to use them if you keep them open

Actually there's one advantage to overwatching a sniper right away.  If you overwatch the sniper, she will instantly pop any revealed enemies before they can get into cover.  At least in normal it works since they don't go into cover until discovered.

Yeah, this is sometimes true (why I said not never), but because this is entirely random it is often better to be in a position to choose. Such overwatch shots are taken at a penalty, and might not be on the unit you need to target or any number of other things. They might also double up with other overwatch shots from your other units. What good is having two snipers reaction shot a sectiod that was within spitting distance of your assault guy already when there's a muton revealed later in the turn that might kill your other units?

So yeah, there are some times that it is useful, but as a general rule it's not smart play because you are ceding control of your decisions and acting habitually. If you have any desire to take it to the hardest difficulties this won't work, every decision needs to be reasoned.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 11, 2012, 02:10:10 PM
Last mission before I finally turn off the Xbox and head in to work:

The rookie on the team panics.  Turns 180 degrees and point-blank shoots the Heavy standing right behind her, dropping him with a critical wound.

Fortunately she's the one carrying the medikit, so she can immediately patch him up, saying something about how "Medikits fix everything."

(I half expect to hear she's been murdered back in the barracks some evening, with a note reading "Medikit THIS, bitch!" pinned to her pj's)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 11, 2012, 02:43:15 PM
Has anyone figured out how to use a grapple? I couldn't. It's also a shame the flying is janky as fuck, they really did a one-pass on mouse selection of tiles and shoved it through QA because it's basically broken if you're in a higher floor view than the base.

Grapples work in one of two ways: Vertically, you stand directly under the ledge of something grappleable (e.g. a building or a balcony) and hit grapple. This basically teleports you up onto that ledge or balcony, but costs a move to do so. This means you can grapple + shoot or grapple + dash; I usually do the latter, as grappling tends to leave you in the open up top.

Horizontally, you seem to be able to grapple across to ledges/balconies within about 8 tiles laterally that are within 1 level of your own (one level up or down). Works the same way as the above.

I've used a grapple successfully several times. I have one on my best support - a Corporal with the double-shoot-in-Overwatch perk. I was on a map with 11 (!) fucking mutons and 1 berserker. My entire team is holed up on a roof, overwatched. One by one, mutons and berserkers climb a pipe and, the moment their wrinkly pink heads peek over the lip, they get a hail of plasma and laser to the skull.

Except for one asshole. One asshole sits in the middle of the street and begins systematically blowing the fuck out of my cover. Somehow he has LOS on my guys, but we don't have LOS on him.

Now, I can't leave the roof without being entirely surrounded by the remaining 4-5 mutons and probably losing 2 or more high-ranked dudes.

But I can grapple. I hit the grapple button and see grapple boxes all over the roof of a higher building across the alley. Grapple Girl spidermans her way over and then unloads hot plasma death into the muton below, who is foolishly standing in the open in the middle of the alleyway. One crit later, and he's adding some nice weapon shards to my collection.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 11, 2012, 02:46:47 PM
So which is more delicious: beans or weapon shards?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 11, 2012, 05:28:43 PM
Bean shards.

So I've run into my first Sectopod in the worst possible way to run into one. I'm smack in the middle of a horrible clusterfuck of an alien supply transport, with 5/6 of my squad already pretty heavily wounded only two rooms in after slogging through nine Heavy Floaters, a Cyberdisk, its drone contingent, and two Sectoid Commanders. The worst part is, two of my higher-rank vets are convalescing in the sickbay while my two flat-out best guys (Assault and Support) are halfway done with Psionics training. So half my squad is my B-team of Lieutenants and a couple Sergeants, with three of my A-team Colonels leading them.

I'm in a big supply hallway with two walkways on the outside of the ship and a walkway down the center, I had my squad split into three: Support and Heavy down the left walkway, Heavy and Assault down the right walkway, and my second Assault hopping from cover to cover down the center with my Sniper perched up on a ledge with LOS down the whole shebang. I accidentally overextend my right hallway Heavy by one single tile; he Dashes one space past his normal move, but since it's into heavy cover I don't think much of it... until he reveals a Sectopod, two drones, and three normal Sectoids. His move ends my turn, and my Heavy gets mowed down by the Sectopod. He'd have lived if he hadn't gotten hit by some Floater fire earlier.

Not knowing how I'm going to take that thing out, I maneuver my mostly-healthy Support on the opposite side of where my Heavy died; my Sniper's Squad Sight gets him access to the Sectopod, and he crits with a Headshot for 16 damage. I pull my Support back, set up firing lines with my Assaults and last Heavy, and Overwatch. The Sectoids come in and get mowed down, but the Sectopod and its drones don't move. One of my Assaults moves up enough to get the Sectopod back on the scope and he beans it with his laser shotgun for about 7 damage. My Sniper sets up, takes aim, and wipes out the last of the 'pod's health with another crit from his Plasma Sniper Rifle. His Colonel-rank ability kicks in, letting him shoot again if his shot killed an enemy who was out of cover or flanked. Both drones go down immediately after.

It's going to suck losing that Heavy, but it was his time. He had a tendency to get wounded in most every mission and those wounds finally ended up taking their toll; his Will was so low from repeated injuries despite being such a high rank that a single Muton's Intimidate could send him into a panic, even when he was full health. He was turning into a liability, but I wish I could've just benched him into a quiet retirement instead of having to take him along because he was the ONLY Heavy I'd gotten through normal promotion (the other one was a mission reward).

Colonel Shaun "Diesel" Smith, you will be missed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ard on October 11, 2012, 05:57:57 PM
Yeah, they  managed to add a new word to the xcom dictionary of stuff that makes me cry with the sectopod.  I hate seeing those things more than chrysallids, and that's saying a lot.  The tentaculats from terror from the deep still are at the top of that list though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 11, 2012, 08:53:22 PM
NEVER. SPRINT. SCOUT.

If your scout is not sitting in blue and overwatch, and you are on classic mode, you will regret it. Maybe not today, maybe not tomorrow, but soon.

Learn from my mistakes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 11, 2012, 10:05:06 PM
Archangel armor on an Assault is just about the best thing ever, by the way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 11, 2012, 11:31:56 PM
NEVER. SPRINT. SCOUT.

If your scout is not sitting in blue and overwatch, and you are on classic mode, you will regret it. Maybe not today, maybe not tomorrow, but soon.

Learn from my mistakes.

Even in Normal mode you can really hose yourself this way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 12, 2012, 12:09:36 AM
Yah, I like sprinting ahead and running into a squad of crysallids or mutons.  FFFFFFFFFFF.  

Opened the door into a UFO and all of the sudden there's 3 floaters overhead. Uhhhh, OK.  So long my brave support guy, I barely knew ye.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 12, 2012, 01:06:43 AM
Game unlocked at midnight last night for us Euros etc. I didn't manage to stay awake, however getting up to make my other half a cup of tea at 5.30am before she left for work meant I've played for a couple of hours already this morning.  :awesome_for_real:

2 days of reading all your gushing praise left me with high expectations, and I'm happy to say that they've been completely met so far. This shit is gonna be addictive. I'm still only in the tutorial and I'm attached to my squad already!

The random.... pauses in the.... dialogue in cut-scenes are........ amusing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Kitsune on October 12, 2012, 01:19:33 AM
Snipers get a magical scouting grenade thing that I find useful, since they can chuck it a good long ways.  In the opening round I'll have a sniper move up into cover and throw one, and it reveals enough of the battlefield that I know whether or not I can safely have the rest of the squad run forward.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 12, 2012, 01:40:50 AM
Snipers get a magical scouting grenade thing that I find useful, since they can chuck it a good long ways.  In the opening round I'll have a sniper move up into cover and throw one, and it reveals enough of the battlefield that I know whether or not I can safely have the rest of the squad run forward.

I like tossing it into buildings/wrecks or down alleyways. If you have two snipers, you can also use it to have a forward sniper set up a rear squad-sight sniper to wtfpwn some unaware aliens at extreme ranges.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 12, 2012, 04:57:13 AM
I'm still working out the mechanics of this, but it appears Satellites give you extra cash per one hoisted?  How the hell did I miss that?   Month 3 and I only *just* got enough power and cash to build an uplink and launch 2 satellites and suddenly my income jumped, despite China and Japan dropping-out.   :uhrr:

Wish I had more time to sit-down and grind through an entire game. Still working on the 1st and only just got skeletal armor and my sniper hit Colonel.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 12, 2012, 05:27:53 AM
Yeah, satellite coverage gives you cash and a bonus (engineers and/or scientists) for each country you put them on, as well as lowering the panic level. Plus, if you manage to get a satellite over each country on a continent, you get the same bonus as if your base was there. (You can also get a Satellite Nexus facility that can have 4 linked satellites rather than just the 2 per uplink).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 12, 2012, 05:58:19 AM
I've been playing impossible a bit. It is strangely much harder at the beginning than the state I'm up to now. I think I may have screwed my game with some poor strategy layer though - keeping away from tech tree spoilers has meant some less than ideal research so far.

Such a fun game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 12, 2012, 06:50:21 AM
I finally got a sniper with squad sight and he dies a mission later.

Fricken picking which terror mission is the devil's choice....and of course the mission to the country with the panic level that i need to bring down is the hardest one.

Holy fuck 5 mutons make me cry.


God bless Firaxis for making the levels less of 'send everyone in different directions to play hunt the alien' and more a directed experience.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 12, 2012, 07:21:54 AM
God bless Firaxis for making the levels less of 'send everyone in different directions to play hunt the alien' and more a directed experience.

Totally agree here.  I've had a few "Oh, fuck this" moments uncovering a spawn of aliens on top of another spawn. (Funnily enough, at the Bar & grill map last night I, too, had 5 Mutons.  3 out and 2 in.)  But it makes the gameplay so much more directed than the old "Send teams of 2-3 in EVERY direction and hope one team doesn't get wiped."


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 12, 2012, 07:30:20 AM
Expansions ( DLC, now I suppose ) Hopes: Terror from the deep ( Submariner stuff ). New Hybrid classes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 12, 2012, 09:16:06 AM
I'm still working out the mechanics of this, but it appears Satellites give you extra cash per one hoisted?  How the hell did I miss that?   Month 3 and I only *just* got enough power and cash to build an uplink and launch 2 satellites and suddenly my income jumped, despite China and Japan dropping-out.   :uhrr:

Wish I had more time to sit-down and grind through an entire game. Still working on the 1st and only just got skeletal armor and my sniper hit Colonel.

Satellites do FOUR things

1) They give you cash per month
2) They give you Engineers/Scientists per month
3) If you have them over an entire continent you get the continent bonus

4) Satellites prevent aliens from doing things in the nation with the satellite.

Notice that if you have a full continent of satellites you never get an abduction there? Its because your satellites intercept them and you can shoot them down.

If you have satellites over the entire world you will never have abduction missions.

Quote
. Such overwatch shots are taken at a penalty, and might not be on the unit you need to target or any number of other things.

They are at a penalty, but the penalty tends to be less than 20%. So if you can force an enemy out of any kind of cover you're better off with overwatch.

Early on, moving so that enemies lose sight on you and must move through and overwatched area is a very efficient way to kill them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 12, 2012, 09:28:19 AM
Overwatch is almost TOO efficient when you have the snipercam and squad vision.

My Aussie Assault soldier was about one turn from finally capturing an Outsider. The Outsider decided to move. I had left my Goddess-like sniper on overwatch. Whoops. She pretty much put the kibosh on THAT capture attempt. It was an amazing shot, however. And now she's a Colonel. So that's nice.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 12, 2012, 09:40:12 AM
I had thoroughly buttfucked my first playthrough with the tutorial, so I decided to start over on Classic Ironman with the tutorial disabled. Started with a base in Europe and went on the first mission thinking it would be a toodle.

NOT A TOODLE.

Thank FSM you can restart the first mission instead of having to take what it gives you. I had to play through it FIVE FUCKING TIMES last night because I got wiped out four straight times by soldiers that couldn't shoot, panicked or otherwise just sucked monkey ass, all equipped with the dirt basic assault rifle that is balls. Finally, on the 5th attempt, I get some shooters and win with only 1 loss and no other injuries. Got 2 promotions, one to sniper and one to heavy. BOO-YAH. Nothing like fighting 6 sectiods with 4 green recruits armed with pea shooters and cheesecloth for armor. The second mission was a walk in the park. Kill 4 sectoids, which I did in less than five minutes, which meant I also got another promotion to support. In one mission sectoids went from ZOMGCOMINGRIGHTFORUS to MEH.

I'm sure my next mission will be Night of the Living Thin Mints.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on October 12, 2012, 11:17:43 AM
You have a huge penalty to hit with overwatch is why.
A 30% penalty is offset by them having zero cover.  It's a flanking shot which gives a big bonus.

I'm pretty sure the overwatch penalty is much larger than the light cover penalty. I can count the number of times an overwatch of mine has hit (twice), and the number of times an enemy overwatch has hit (also twice). I've stopped bothering with it now unless the turn is over.


Is there anything in particular I can do to make sure a squaddie is promoted to sniper? I have a bunch of assaults , heavies , 2 supports and no snipers!

I also love the fact that grenades are actually useful in this game vs original xcom.

You're crazy, grenades are SO MUCH WORSE in this version than the original XCom. Smaller AoE, less damage (comparatively), you may only carry one, you cannot rig them to blow when your guy is shot, and you cannot throw them across the map.

Even so, I still use all my grenades every mission - but they are certainly less useful than XCom grenades.


The second mission was a walk in the park. Kill 4 sectoids, which I did in less than five minutes, which meant I also got another promotion to support. In one mission sectoids went from ZOMGCOMINGRIGHTFORUS to MEH.

Been playing Ironman Impossible, the second mission (abduction) tends to have in excess of 12 sectoids, which basically makes it non-winnable due to soldier attrition. I'm trying to figure out the best time to bail from abduction missions to minimise score loss.



Is anyone else regularly missing 96% and 97% shots? All the others are fine, but I've only hit once with a shot rated at 96% or 97% accuracy. Also I totally get the gripes about the interface, I feel like the mouse is being poorly substituted for another from of control, which is pretty annoying.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 12, 2012, 01:11:50 PM
I'm pretty sure the overwatch penalty is much larger than the light cover penalty.

A lot of overwatch shots happen at long range and thus they miss.  If you're actually forcing the enemy to move into the overwatch then the range is controlled.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 12, 2012, 01:31:40 PM
Finally made it through the alien terror base for the first time.  I was woefully under gear for the fight, but got pretty lucky in the enemy doing some odd things.  Now is a much different story, new discoveries are coming quickly .  Is it strange to skip laser tech nearly entirely?  My early lack of scientists really hurt, and now I am rolling out some plasma tech.  Am I going to miss anything important?  


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 12, 2012, 01:40:15 PM
Finally made it through the alien terror base for the first time.  I was woefully under gear for the fight, but got pretty lucky in the enemy doing some odd things.  Now is a much different story, new discoveries are coming quickly .  Is it strange to skip laser tech nearly entirely?  My early lack of scientists really hurt, and now I am rolling out some plasma tech.  Am I going to miss anything important?  

Laser does less damage, I'd skip it totally if you can do plasma.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 12, 2012, 02:18:10 PM
Plasma it is!  Are there any useful techs unique to laser? 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 12, 2012, 02:19:27 PM
Finally made it through the alien terror base for the first time.  I was woefully under gear for the fight, but got pretty lucky in the enemy doing some odd things.  Now is a much different story, new discoveries are coming quickly .  Is it strange to skip laser tech nearly entirely?  My early lack of scientists really hurt, and now I am rolling out some plasma tech.  Am I going to miss anything important? 
Laser does less damage, I'd skip it totally if you can do plasma.
Lasers may be easier to manufacturer, though (e.g. don't need to stun as many aliens).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 12, 2012, 02:23:09 PM
Sorry Sophismata, grenades are amazing.

They do three things:

1. Rarely miss.
2. Destroy cover and massively improve other shot %.
3. Do a fixed amount of damage (great for capture attempts).

On impossible, especially the early missions where pretty much every enemy shot is a dead rookie, they are vital. Only my snipers have scopes, and once levelled support gets metkits.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 12, 2012, 02:35:10 PM
Once leveled, Support gets Medkits AND grenades!  :drill:  (Or stuns if you really need to cap something.)

I'm finding Support; if leveled properly into a specific role; is nearly as OP as snipers.  +3 move, Supression and deep pockets!?  Hello my little capture machine.  I wonder if the stun launcher is in, or if I can only use the improved sungun  from The Foundry project.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 12, 2012, 02:44:54 PM
Once leveled, Support gets Medkits AND grenades!  :drill:  (Or stuns if you really need to cap something.)

I'm finding Support; if leveled properly into a specific role; is nearly as OP as snipers.  +3 move, Supression and deep pockets!?  Hello my little capture machine.  I wonder if the stun launcher is in, or if I can only use the improved sungun  from The Foundry project.

Support is handy but so far on my Impossible playthrough I'd say I've got more milage out of mine with smoke grenades than anything else. Though she hasn't leveled much, so I only just got suppression.

I'd have to say the classes work pretty well. Almost every mission that I haven't been able to field one of each I have noticed the loss a fair amount (thank god for Heavy rockets - I have complete disregard for the Dr's words about exploding the enemy). Though the Sniper with squad sight (never get anything else!) and the Assault unit (only got one, damn rng) get most of the kills.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 12, 2012, 03:19:33 PM
Any advice for someone starting brand new?  I've played the demo twice, but not sure how best to start my base. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 12, 2012, 03:34:13 PM
I go for the steam vent early.  The thermal generator takes some strain off power needs.  Satellites will be a key to income, make sure you build them early too.  You can have more than one building project going at a time!  Most of my buildings with adjacent bonuses have been column stacks.  I tried to keep most of it on one side of the map so there was room to rebuild in better formations on the other side when and if the pressure eases, or at least there is room for the new stuff. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 12, 2012, 05:05:05 PM
Build satellites early, but don't launch them until just before the end of the month. Use them on key priorities that are about to leave the council.

Build satellites early, but don't build them until you have a few engineers, leave them to the last possible moment - so they finish just before the end of the month, but not too soon that you don't get the engineer discounts.

Build your next uplink early so that you can add another two or three satellites in the second month.

Get the OTS and the extra squad members as early as you can.

Don't waste money on equipment unless you are absolutely using it. Don't sell stuff on the grey market until you need the cash for sure.

More game-y advice: If I was doing an impossible ironman I'd replay the first mission until you get it flawless, and then restart the game until you get a good steam square.

Also Megrim: I got my Civ5 code (in gmg, under 'keys') so if you haven't got yours and would still like it let me know.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: jth on October 12, 2012, 05:24:07 PM
So this unlocked here today and a couple of hours ago I started it for the first time. However either the game is really buggy with the current patch, or it just doesn't like me or my computer... the first tutorial mission was fine, but I had to kill the game five times with task manager while I was trying to do the second one. The first thing I learned was that every time I used reload, the only command the UI accepted after that was "End turn", after which even ESC stopped working (and it didn't really end the turn). So I decided to avoid reload for the time being, but then I found out the same thing happens when I'm supposed to target something with the rocket launcher... I get the tutorial note about targeting, but at that point nothing works except, well, reload command  :ye_gods:

I'll try it with a different computer tomorrow, but from a quick look around the forums it seems that this is happening to some other people too.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 12, 2012, 06:09:58 PM
I absolutely love my supports, but I bring 2 heavies at all time entirely for HEAT.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 12, 2012, 06:43:01 PM
Once leveled, Support gets Medkits AND grenades!  :drill:  (Or stuns if you really need to cap something.)

I'm finding Support; if leveled properly into a specific role; is nearly as OP as snipers.  +3 move, Supression and deep pockets!?  Hello my little capture machine.  I wonder if the stun launcher is in, or if I can only use the improved sungun  from The Foundry project.

Blaster Bombs yes, Stun Launcher no.

Also, support tends to be the weakest of the classes, though the +3 move is very nice.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 12, 2012, 07:29:09 PM
My Supports do really well. I have three of them; my main one is a mix of both trees (who also turned out to be psychic), one is full field medic, and the third is full down the right-hand tree, with the exception of getting Dense Smoke instead of Combat drugs. Each one does really nicely, and light plasma rifles are probably their best weapons, freeing up both inventory slots for other things instead of SCOPEs to boost their middling Aim. Smoke grenades are lifesavers, and they're arguably better-suited for suppression than a Heavy.

Also, remember that "Second Wave" stuff that was talked about a few pages ago, where beating the game would unlock extra options to enable for your next playthrough? Well...

Quote from: 2kgreg
Regarding "Second Wave"
Hey guys,

The "Second Wave" settings that some people have found by digging in to the game files was a feature that the team was toying around with, but it was not ever finished by the time the game released. It’s something the dev team at Firaxis is still interested in going back to and working on, but at this point we don’t have any firm plans to share.

And finally:


Ugggggggh.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 12, 2012, 08:38:07 PM
I thought I saw a screenshot with the second wave options button...

For enabling it, see here: http://xcom.the-craftsmen.com/forum/viewthread.php?thread_id=132


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on October 12, 2012, 10:03:01 PM
Sorry Sophismata, grenades are amazing.

They do three things:

1. Rarely miss.
2. Destroy cover and massively improve other shot %.
3. Do a fixed amount of damage (great for capture attempts).

On impossible, especially the early missions where pretty much every enemy shot is a dead rookie, they are vital. Only my snipers have scopes, and once levelled support gets metkits.

I agree with you; as I said, I often use ALL my grenades in EVERY mission.

This does not stop them being much worse than the XCom 1 grenades.


More game-y advice: If I was doing an impossible ironman I'd replay the first mission until you get it flawless, and then restart the game until you get a good steam square.

I've done the first mission a bunch of times, and I usually complete it with no casualties. Unfortunately, any soldiers wounded in the first mission are not available for the abduction mission due to recovery times. Best I've come out of it with was three healthy soldiers + one wounded, which was a good place to be for the abduction. Sadly, the abduction mission spawned 12 sectoids in one small area and the other 3 on my flank, and since plasma fire often destroys your cover it didn't go too well.

The most effective strat is turning out to be retreating once you find the aliens and letting them come to you one at a time, but it doesn't always work. Still, if you can force them to double move instead of shoot you've saved a life. Finally, light cover is a death sentence.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 12, 2012, 10:45:56 PM
I thought I saw a screenshot with the second wave options button...

For enabling it, see here: http://xcom.the-craftsmen.com/forum/viewthread.php?thread_id=132

Link doesn't work.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 12, 2012, 11:20:00 PM
I can't stop playing this. I'm very glad I got an XBox controller though, means I can swap between sitting down with mouse & kb and standing up using the controller when I've been sitting down too long (anything over an hour and I get uncomfortable)  :awesome_for_real:

Only playing on Normal and restarted a couple of times to get the early months right. My first game I didn't find how to build satellites until 3 months in. Since they weren't showing up in engineering I assumed I needed to research something... then I found the other tab on the engineering window. 2nd game I didn't twig that my steam vents were all on the bottom level until 3 months in. Third game is going great!

Choosing between Snapshot and Squad Sight on snipers is the toughest skilling choice for me. I've got one sniper with Snapshot and it's really, really useful. Many times he's saved the life of some other squaddie by being able to run into LOS and pop a shot off on a threatening ET. But Squad Sight is also the bees knees! If Assaults & Supports weren't so useful I'd take 2 Snipers every mission! I love that the game is full of these choices, where both options are good ones and you end up finding yourself being both glad of the choice you made and also wishing for the other option at the same time. Great design.

And I almost never use grenades... I want those weapon fragments dammit! I can probably get away without having to use them on Normal though, I'm sure they'd be more liberally thrown around if I was on a harder difficulty :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 13, 2012, 12:02:02 AM
Fuck me, Classic is hard and/or I am bad at games.  :awesome_for_real:

My second playthrough was going well with 4 promoted soldiers (1 of each class). On an abduction mission into the construction site, I took a heavy, sniper with squadsight, a medkit support and a rookie just to get the rookie a level. Rookie runs out, gets in full cover and discovers 2 of the 6 sectoids on the map. Promptly gets shot, but not enough to kill him. I run my support up to him also in full cover thinking to heal his wound the next turn. However, a couple of sectoids have shots on my sniper so when the time comes to heal him, I choose to fire at one instead. Next turn, the sectoid comes around the corner, blasts the rookie to death which then makes my heavy and sniper panic. The heavy shoots the sniper for 5 points of damage. Next turn, the sniper buys it with his 1 HP, as well as the doctor. Then the heavy gets into a shootout with the last sectoid and loses, despite most of his shots being over 50% to hit.

From there it went downhill until I didn't have enough troops to field a full squad, ignored all the missions because of it, and promptly lost the game on the 2nd month.

It's way too late to start another game, but damnit, I REALLY REALLY want to. This game is fucking incredible. Easily game of the year.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on October 13, 2012, 12:37:01 AM
Protip for multiplayer: stick with soldiers. They have more options and more customisability than the aliens, plus the aliens are finicky to control and can bug out.

Psionics is extremely strong, and a fantastic counter to mutons.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 13, 2012, 02:45:25 AM
Classic beat'd.


Now on to slogging through Classic Ironman again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 13, 2012, 04:31:28 AM
If Assaults & Supports weren't so useful I'd take 2 Snipers every mission!

I do, unless it's a huge ship mission or an alien base mission where distances are too short to make them useful.  At that point I go to my formula of 2 assaults, 2 supports, 2 heavies.

But yeah, once you get archangel armor, put 'em on your snipers immediately.  Zip those bitches up to the highest ground you can find and you'll get cheap kills all day long.  Both my snipers are colonels, and with double tap and squad sight, nothing lives once my assault/scout troops have flushed it out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 13, 2012, 05:31:01 AM
Impossible still bugged. New soldiers have more health than my veterans.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 13, 2012, 05:47:40 AM
Fuck me, Classic is hard and/or I am bad at games.  :awesome_for_real:

I put a lot of the 'problems' some people have been having down to the last 10 years of game design.  ( was reading the forums at GameFaqs yesterday, lots of rage there.  Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com. 

Lost another 3 countries in my 1st game last night.  At this point I'm going to write this one off as too much *effort* to attempt to reconcile while still learning. I only have 17 engineers and 2 satellites.  I'll come back to it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Big Gulp on October 13, 2012, 06:04:12 AM
Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com. 

Exactly.  I'll spend two turns on a regular basis having half of my squad reload while the other half is on overwatch.  I get the feeling the CoD generation doesn't have that kind of patience.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 13, 2012, 06:07:21 AM
Unlocked for me last night.

Yeah, this is good. It had me up till 3pm.

I like everything they've done in the strategic game. Still think they went a bit too far in the tactical game. That said I really like the class and skill system.

Oh god the cinematics and the tutorial are awful. There is absolutely no charm or wit in any of them. Also why are all the guns about 6 sizes too big for the character models.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 13, 2012, 06:08:41 AM
And I'm really struggling to see the point of the shotgun.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 13, 2012, 06:09:37 AM
Most games have been far, far more forgiving than the 90's games were and rewarded aggression over defense.  You have to play very defensively to be successful in X-Com.  

Exactly.  I'll spend two turns on a regular basis having half of my squad reload while the other half is on overwatch.  I get the feeling the CoD generation doesn't have that kind of patience.

I spent 35 mins clearing a UFO map only to find that there was just the one sectiod out there, and all I had left to actually do was charge the outsider and kill it. True story.

I'm getting cocky - haven't failed an impossible mission so badly that it's caused a reload for about 6 missions. Yet to see cyberdisks, though. Also I am about to fail the strategy level...

Ninja edit: The shotgun is a boss. I dunno why you wouldn't use it.

The rookie bug is pissing me off though. My reward sniper has the most health of any unit on my squad, and unfortunately I've lost so many now that I have to take some of the newbies with me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 13, 2012, 07:07:43 AM
Does invading the base early increase the difficulty ahead of schedule?

And I'm really struggling to see the point of the shotgun.

It will make far more sense later.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 13, 2012, 07:41:49 AM
I was going to post a bunch of my tips, but I see a guy on the 2k forums already did it for me.

Here are a bunch of things I endorse. No major spoilers.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 13, 2012, 12:10:19 PM
There is a caveat to the above post's #7 though.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 13, 2012, 01:12:23 PM
And I'm really struggling to see the point of the shotgun.

Get close enough to use it on anything and you will struggle no more. It is a one-shot kill on most things especially early.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 13, 2012, 01:57:47 PM
Is there a way to send two interceptors at a UFO?  I have played for eight hours straight this morning and I'm about to dive back in.  I may start a new game, every country is going red and I'm on a slow slide to defeat.  Learned a lot though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 13, 2012, 03:02:25 PM
Has anybody on the PC with more than 99 saved games figured out how to fix things so the list of games works properly again? I tried deleting some but that ended up deleting the wrong games including the most recent saves (fortunately I made a backup of everything before attempting).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xuri on October 13, 2012, 03:05:53 PM
Hm. How about this: Go into \Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData\ and then delete based on modified date, avoiding the most recent ones?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 13, 2012, 03:12:42 PM
That doesn't work. It keeps a list of the saved games in the profile.bin file (presumably for caching purposes) and the list of saved games is still screwed up (not sorted properly). Basically once you create the file save99 all hell breaks lose. The list of games is not longer ordered by creation time and the delete game button deletes the wrong files or doesn't delete anything at all.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 13, 2012, 04:55:40 PM
Arrrrrrrrrrrrrrrrrrrrrrrrrgh! Failed a VIP mission and lost my best Assault. Thin man beaned my wounded Assault literally halfway across the map in heavy cover while Hunkered Down, then proceeded to poison spit the VIP. The VIP was literally one turn away from the extraction point and saving both himself and my Assault, but no. No. He HAD to panic with NO GODDAMN ENEMIES LEFT and then RUN AWAY FROM THE FUCKING EXTRACTION POINT.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 13, 2012, 05:59:28 PM
Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 13, 2012, 05:59:44 PM
Welcome to X-com. We will be watching.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 13, 2012, 06:14:39 PM
Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.

Completion of a terror site = More than 25% of civvies saved, IMO.

I think if you save 50% you get a "good" rating.  Don't worry as you hear the dying screams... it just means you know where the aliens are. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 13, 2012, 06:27:35 PM
Terror missions are really tough.  I was doing well with two vets and three rookies until


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Dark_MadMax on October 13, 2012, 06:39:30 PM
Do you guys even try to complete the early terror sites? I'm finding them an easy way to lose all my guys.

Hmm  never lost terror mission yet, I did lose once over 50% of civilians  and still counted as complete


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 13, 2012, 10:18:23 PM
Has anybody on the PC with more than 99 saved games figured out how to fix things so the list of games works properly again? I tried deleting some but that ended up deleting the wrong games including the most recent saves (fortunately I made a backup of everything before attempting).
Found this thread (http://forums.2kgames.com/showthread.php?151516-PC-Save-games-not-listing-in-chronological-order-when-trying-to-Load-a-game&p=2197406#post2197406) which has the solution that worked for me.

Basically make a backup of all the files in SaveData but put the backup(s) *outside* of the SaveData folder (i.e. not a sub folder within it). Then delete all the saves you don't want and the profile.bin file. I was getting screwed up trying to fix the save game listing cause my backups were in the SaveData folder.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 13, 2012, 10:39:52 PM
Just fucked up my second impossible playthrough.

Three missions in, no one has died, only one critically injured... but I forgot to build my satellite in time as I forgot about the 5 day launch period. Bleh. Going to have to restart.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 14, 2012, 12:33:58 AM
Still working through my original Normal playthrough.  I've restarted from saves before missions once or twice when I blundered into a completely brutal full-party wipe, but otherwise have accepted the assortment of severe injuries and casualties as the price of the war for planet earth.  My latest mission was my first encounter with the armored walker things and the Ethereals.  The latter was not fun, but I managed to survive the mission with only one loss, and now I think I'm about in the end-game and it's going to get uglier.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on October 14, 2012, 02:06:39 AM
The first base assault stomped on my nuts. I tried to ironman past it, but the game quickly went to shit. Losing a whole squad to that base put me so far behind.
So I reloaded and moved one. square. at. a. time. to make sure my squad could support each other, and be on overwatch. Only lost one trooper to the Sectoid leader's mind control, and had to put him down.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 14, 2012, 02:08:01 AM
Trucking along on Normal. My memorial has like 15 people on it, lost two countries, but things are under control now.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 14, 2012, 02:51:17 AM
The first base assault stomped on my nuts. I tried to ironman past it, but the game quickly went to shit. Losing a whole squad to that base put me so far behind.
So I reloaded and moved one. square. at. a. time. to make sure my squad could support each other, and be on overwatch. Only lost one trooper to the Sectoid leader's mind control, and had to put him down.

Yeah, that base assault mission was one place where everything went sideways and I backed up and handled some ufos and abductions and let the squad rest up before going after it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 14, 2012, 03:15:11 AM
Just lost my best Support character by stupidly over-extending in an attempt to capture a Chrysalid.

Turns out they can't be captured and I should have just killed the fucking thing. Ah well, she gave her life to further our collective knowledge.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 14, 2012, 05:08:15 AM
I have to say, the 'strategy' part of the strategy layer is pretty underwhelming. There are very few real choices to make, especially on impossible. Even if you play the tactical level flawlessly you very quickly stuff up your game by doing the wrong thing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 14, 2012, 05:30:40 AM
Trucking along on Normal. My memorial has like 15 people on it, lost two countries, but things are under control now.  :awesome_for_real:

I'm finding normal difficult enough. My memorial has 20 on it or so with a couple of Captain's and LTs on it (godamnit). Oh and screw you game for giving me a terror mission 3 days after I just had to take down a landed scout with 9 mutons on it. 50% casualties are completely acceptable....:P

Their any tech or OTS where I can have a 6 squad PLUS a tank? I miss my tanks. (Rocket Launcher tank was a weak squads saving grace in the original)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 14, 2012, 06:12:01 AM
I started on normal too - so far so good. Lost two countries (screw you canada/uk, I never needed you anyway  :awesome_for_real:) in the first few months due to not knowing htf satellites are supposed to work. After doing the alien base mission, everyone's panic fell down to 1 or 2, which was pretty nice.

My only peeve is that there's no way to auto-unequip people not in the current mission on the launch screen - since I try to rotate in a rookie for every 'normal' mission, having to take the skeleton armor and plasma gun off the dude being replaced is a hassle.


e: also, I run with two heavies (2 rockets + grenade each), which is just  :heart: against clumps of mutons and other annoying high-hp things that like to take cover, especially since the rocket will likely not kill them by itself, so I can still get their corpses / fragments. Heck, even on the last terror mission I could go crazy with rockets since the crysalids turned the library into a zombie movie anyway (dash or no dash)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sparky on October 14, 2012, 06:35:43 AM
Once you've played through once with vanilla I highly recommend trying with one of the mods that enable terror and abduction UFOs on the map, such as:

http://xcom.nexusmods.com/mods/5

It completely changes the strategic layer.  You've now got a desperate fight to survive on the ground and in the air which feels less arbitrary.  If you can keep shooting down the UFOs you're rewarded with much less panic and loads of sweet items but you'll really struggle early on.  Crap planes and weapons aren't really up for the job so you get a double whammy of panic with unmolested UFOs and abductions.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 14, 2012, 06:47:18 AM
Yeah, heavies are  :heart: sometimes. Most memorable mission for me so far was on the graveyard/crypt map, with the big open spaces. I had a few guys out injured, so I had to roll with three heavies in my six man team. It turned out to be a godsend as the map opened up with 4 bunches of units on the first turn. Floaters, then Then Men, then a group of Mutons, and then either more Thin Men or Sectiods (can't recall exactly). It was impossible difficulty, so I thought I was boned for sure - half my screen was red with the alien heads.

Then I let fly with the rockets, which cleared out half the units and nearly all the cover, and my sniper and assault took out a couple more. Even a few could have ruined things still, so I laid down and my support smoke (with the extra defense perk), and made it through to my second turn. The second turn was a full sweep, bullet storm & holo-targeting rounding out the overall contribution from the Heavies. Turned one of the biggest "oh shit!" moments into my most satisfying win.

There have been moments when each class has saved the day for me, from the sniper clutch criticals from half the map away, to heavy's rockets, support smoke (seriously considering going double smoke on my next one), and of course the assault run and gun charge.

It is a real same that the variety of ways you can build a unit is so heavily curtailed by NOT KNOWING WHAT MAP YOU'RE ON BEFORE YOU SELECT YOUR TEAM, though. It makes picking a team a "best all rounders" affair far too often. Hopefully someone can mod that in.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sparky on October 14, 2012, 06:52:11 AM
Also snipers with squad sight really come into their own with Classic.  First play through on normal I didn't really understand what the fuss was about, just preferred to run & gun everywhere with assaults.  But having a squad sight sniper to cover my advance has saved my ass numerous times on Classic.  Can't wait to get


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 14, 2012, 06:56:13 AM
Have any of you figured a good way to get snipers past squadie?  They really seem to suck without squad sight or snap shot.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 14, 2012, 07:10:36 AM
Have any of you figured a good way to get snipers past squadie?  They really seem to suck without squad sight or snap shot.

Never get snap shot. I don't know why you ever would.

Levelling them depends on your difficulty. You can feed them kills pretty easy on every difficulty up to classic. Set up some snipes by waiting for the enemy to come to you. Blow up cover if they're not getting high percentage shots.

On impossible you can't feed kills as easily, though you will be getting a few grenade kills early and here snipers are as good as anyone. Plus snipers can finish off enemies with a pistol after they have been grenaded. Dont try too hard to set up ranged kills, you will hamstring yourself.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Arthur_Parker on October 14, 2012, 07:30:32 AM
So fairly new to Steam, does it automatically update this game or what?  How do I tell if I have the new patch installed?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sparky on October 14, 2012, 07:32:58 AM
So fairly new to Steam, does it automatically update this game or what?  How do I tell if I have the new patch installed?
Steam automatically updates to the latest patch assuming you haven't fiddled with the game's settings in your Steam library and are online.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 14, 2012, 08:59:43 AM
Never get snap shot. I don't know why you ever would.

Snap Shot + Movement Armor + In The Zone = Flanking god?   I haven't tried it, but it sounds pretty good.  If you want to bring two snipers, it's probably optimal in fact.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Arthur_Parker on October 14, 2012, 10:53:02 AM
So fairly new to Steam, does it automatically update this game or what?  How do I tell if I have the new patch installed?
Steam automatically updates to the latest patch assuming you haven't fiddled with the game's settings in your Steam library and are online.

Ok, it's just odd to me that it's so difficult to confirm it's applied.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 14, 2012, 11:32:54 AM
Never get snap shot. I don't know why you ever would.

Snap Shot + Movement Armor + In The Zone = Flanking god?   I haven't tried it, but it sounds pretty good.  If you want to bring two snipers, it's probably optimal in fact.

No need. In the Zone works against any uncovered aliens, not just flanked aliens [In the Zone Sniper > Chyssalids/flying enemies since they cannot take cover] so you can just ghost into enemy units with your +movement ghost support and nuke them with your flying squad sight sniper from half the map away.

Have any of you figured a good way to get snipers past squadie?  They really seem to suck without squad sight or snap shot.

Grenades and laser/plasma pistols, preferably alien grenades.

Later game, once you get the pistol upgrades, a plasma/laser pistol will be nearly as good as a light plasma rifle especially since your snipers tend to have better aim than other units.

The general solution to terror missions is to "fuck everything up with explosives" so that you have a clean field of fire for incoming zombies/chyssalids. Once you start getting cyberdisks you absolutely need a heavy with heat ammo. I do not believe that losing civilians has any effect on the terror reduction so don't worry about them.

Beyond that, flying units entirely counter Zombies/Chyssalids so that once you get archangel armor and flying SHIV's all you have to worry about is cyberdisks, you can fly above the map and nuke everything else from orbit.

In case you're wondering about my "Chops" I am currently 1 day away from having my hyperwave relay build, 2 days from my first psionics testing being done. I have full satellite coverage and minimum terror except for 2 points on Mexico and Canada and no countries have left. I am 6 days away from getting my first firestorm produced and my interceptors are currently equipped with plasma cannons. I am 6 days from Titan armor [but don't have skeleton or archangel yet] and after i finish i will be getting those or getting plasma rifles (currently using light plasma on pretty much everyone).

This is on classic difficulty. My only mistakes were that it took me too long to get my OTS and Foundry up and running so I do not have SHIV's yet(will be skipping right to flying), nor did i have expanded squad bonuses for the majority of the game which would have been very helpful.

It is July 24th, 2015. I feel like i could probably finish the game before September, or under 120 days.

I have saved/reloaded two times, both on basically bullshit terror missions though i am saving a lot since non-ironman doesn't auto save for you.

My current save file
http://www.mediafire.com/?b20z42ci7i3d9a2


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Miasma on October 14, 2012, 12:11:53 PM
Sounds like a frustrating game.  Does the fun out weigh it?  I hate being frustrated and I am the type of guy who will reload until I save everyone on a map...  I do not like the idea of not rescuing abductees.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 14, 2012, 12:23:01 PM
Sounds like a frustrating game.  Does the fun out weigh it?  I hate being frustrated and I am the type of guy who will reload until I save everyone on a map...  I do not like the idea of not rescuing abductees.

If you learn to fight the urge to reload you will have more fun.

Also something I forgot to mention. Once you get "iron will" the recruits that you get from missions end up a lot stronger than your regular recruits. So once you have enough engineers or money its probably best to take them.

For instance i just picked up an assault who is a captain... 84 will. My Colonel(two levels above captain) Assault has 69 will.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 14, 2012, 01:04:23 PM
My Colonel (max rank) assault that I had from day 1 turned from MVP to liability once I started encountering muton berzerkers / sectoid commanders and his low will caused him to panic whenever they looked at him funny. Thankfully he only shot the aforementioned berzerkers while panicked, but that won't save him from retirement!

The Iron Will bonus not being retroactive is interesting - it rewards building new squads over having veterans do everything. I imagine this is less of a problem in classic+, as soldier life expectancy isn't that great  :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 14, 2012, 01:12:15 PM
No need. In the Zone works against any uncovered aliens, not just flanked aliens [In the Zone Sniper > Chyssalids/flying enemies since they cannot take cover] so you can just ghost into enemy units with your +movement ghost support and nuke them with your flying squad sight sniper from half the map away.

But that won't work vs aliens in cover will it?  Or is flanking determined by the person giving squad sight?  That would seem OP.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 14, 2012, 03:08:12 PM
But that won't work vs aliens in cover will it?  Or is flanking determined by the person giving squad sight?  That would seem OP.

No, but squads of aliens don't have cover until they've spotted you [and flying aliens and chyssalids cannot take cover], so if you ghost in with an ally you can squad sight in the zone kill all of them (provided you have the oomph)

At my point in the campaign [only really seeing Mutons, Sectoid Commanders, Berzerkers, Heavy Floaters, Cyberdisks, haven't build plasma sniper rifles yet] in the zone is only really effective at shooting Chyssalids [I had to face 5 at once in my base assault and well, they can't take cover and my sniper was one shotting them... went a lot easier than i thought it would] which they're really effective at, clearing the drones off of cyberdisks which means that even if they cyberdisks survive a turn they don't get healed for 8+ life, and getting free shots after killing a low health enemy. I still think its definitely better than double tap since those situations where you need to down a lot of things at once are the most important.

I also just lost a unit I was going to make into an uber killing machine of Doom. Heavy Squaddie with 51 starting will (I.E. after one level up) and psionic. Took three direct hits from heavy floaters to bring down in combination with a Sectoid Commander landing a panic attack successfully :(

Just fucked up my second impossible playthrough.

Three missions in, no one has died, only one critically injured... but I forgot to build my satellite in time as I forgot about the 5 day launch period. Bleh. Going to have to restart.

The launch period does not effect funding, only whether or not you can intercept UFO's over the country


The Iron Will bonus not being retroactive is interesting - it rewards building new squads over having veterans do everything. I imagine this is less of a problem in classic+, as soldier life expectancy isn't that great  :why_so_serious:

It can actually be more of a problem since you rely so heavily on your more experienced solders in order to clear missions and their higher total will and aim and hit points and abilities give you a lot of extra punching power.

This is negated somewhat with SHIV's (Flying SHIV's in particular are amazingly good) but is still problematic.

For instance if your sniper dies... Well good luck getting another one to corporal without the long range death dealing of the first one to cover your ass


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 14, 2012, 04:02:37 PM
Sounds like a frustrating game.  Does the fun out weigh it?  I hate being frustrated and I am the type of guy who will reload until I save everyone on a map...  I do not like the idea of not rescuing abductees.

Much of this will depend on what difficulty you pick and how good you are at it. I have found classic to be lots of fun without being frustrating, while impossible is much more 'argh', though I don't mind a bit of argh sometimes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 14, 2012, 04:38:07 PM
I think it is only randomly possible to save everyone on Terror maps, Miasma. Most of the time civilians I can't even see yet get nailed on the first AI turn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 14, 2012, 04:43:51 PM
I have to say, the 'strategy' part of the strategy layer is pretty underwhelming. There are very few real choices to make, especially on impossible. Even if you play the tactical level flawlessly you very quickly stuff up your game by doing the wrong thing.

That, uh, sounds pretty strategic to me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetleft on October 14, 2012, 05:31:33 PM
Gonna have to restart for the second time, I got way behind on research, my base layout is crap (steam on lowest level too).  I've only lost 2 countrys and I"m in August, even being limited by only lasers I haven't lost anyone but civis on a terror mission, even being rushed by 6 chrys and a zombie... thank god for 2 heavies and a god mode sniper.  I gotta prepare my base layout better on my next try and not start so slow on satellites and research, also need to keep from being crack head broke selling all my shit for cash.   


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 14, 2012, 05:35:37 PM
Until this game gets more patches, I think I'm done with Classic Ironman. Too many game-ruining bugs for my taste. Both of my Heavies are bugged and cannot go into cover. Others are starting to run into an increasingly more common bug that prevents sectopods from taking explosive damage. Both undiscovered enemies and my own soldiers can sometimes randomly teleport around the map or, in the case of what happened to one of my soldiers, teleport off the map thanks to buggy Havok collisions, dying instantly. Replicable CTDs when shooting mutons in cover under certain circumstances on certain tilesets

It's a great game and I love it to pieces, but there's just too much shit that can go wrong that is completely out of your hands for me to keep going with a single save.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 14, 2012, 05:50:53 PM
Ok I'm lost:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 14, 2012, 05:56:16 PM
I have to say, the 'strategy' part of the strategy layer is pretty underwhelming. There are very few real choices to make, especially on impossible. Even if you play the tactical level flawlessly you very quickly stuff up your game by doing the wrong thing.

That, uh, sounds pretty strategic to me.

Not really. There are no choices, there is one right thing any everything else is wrong. It's not a case of "if you go research early you fuck yourself by getting engineers", it is "if you don't go engineers first, then you're fucked. do x, then y, then z. any deviation from this path results in failure." You don't plan and execute a strategy, you just follow one that the game requires.

At least that is what the game feels like at this stage for me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 14, 2012, 06:09:04 PM
I think it is only randomly possible to save everyone on Terror maps, Miasma. Most of the time civilians I can't even see yet get nailed on the first AI turn.

I had some good luck the first time I hit a Terror map and saved 17/18, but since then have generally managed about 50%.  In some of them, if the civilians hadn't distracted the aliens a bit, I would have had a much harder time of it (thank you, panicing civilians, you gave your lives for the greater good).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 14, 2012, 06:13:21 PM
Ok I'm lost:


I actually think the trigger here is



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 14, 2012, 07:52:07 PM
Ok I'm lost:




Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 14, 2012, 10:39:00 PM
Had a nasty mission out the back of a pub (memories of nights out in Glasgow), started in the car park so the only cover was cars, and the first move I make reveals 2 muton/beserker groups who promptly bend my guys over the cars and roger them senseless. Restarted that one a couple of times until I managed to avoid the raping a little bit.

Anyway, noticed this inside the pub, between bouts of painful alien bumsex:

(https://dl.dropbox.com/u/31210803/xcom_arcade_2012-10-14_00002.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on October 14, 2012, 10:47:01 PM



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 15, 2012, 12:17:32 AM



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 15, 2012, 01:00:10 AM
Had a nasty mission out the back of a pub (memories of nights out in Glasgow), started in the car park so the only cover was cars, and the first move I make reveals 2 muton/beserker groups who promptly bend my guys over the cars and roger them senseless. Restarted that one a couple of times until I managed to avoid the raping a little bit.

I find that, like the first game, most problems can be solved with liberal amounts of explosives. Enemies of all sorts like to hide behind and beside cars and cars explode when exposed to explosives. And they do a lot of damage.

Really though the way to deal with zerks is to lead them through your field of fire. They always run at the person who shot them, so you can use this to ensure that they never have cover from the next person who is going to shoot at them.

Two at once is a real problem though.

Best Solutions are either Hover SHIV's(which are solutions to a lot of things really) and suppression.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on October 15, 2012, 02:18:40 AM
Finished classic, moving onto Impossible.

I am punished every time I convert to 2 squadsight over 1 squadsight 1 run-and-gun, but I will try it anyway. It appears better overall for high level play.

I have ceased caring about any assault soldier. I just use them to protect new meat at the cost of their own lives, so I can get more heavies/snipers/supports up in rank.

Best shit in game: two opportunist doubletap snipers, one holotargeting/shredder heavy, one bulletstorm/shredder heavy, two field medic/savior/suppression supports, all with titan armor, all iron-willed from day one.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 02:44:14 AM
I love assault soldiers. Mine has twice as many kills as the next best soldier (over three per mission).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 02:56:52 AM
So I got XCOM modded to add the Second Wave stuff back in.

Marathon mode is indeed a marathon. Construction costs are increased, research time is tripled, and monthly income is reduced. This is going to be interesting.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 04:34:10 AM
My roster now consists of...

1 heavy
2 assault
3 support
14 snipers
le shiv


And I only have so many supports because they were all mission rewards.

Fuck you class-selection-dice. I take it there is no way I'm accidentally influencing soldier classes?

I just picked up the hire-as-squaddie bonus so I guess I can just flood the roster now anyway.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 04:40:48 AM
Class selection is completely random and it drives me crazy too. I went through about 20 squad hires trying to find a new Heavy, and got another 10 Snipers.

In other news, flanking is wonky as hell.

Here (http://cloud.steampowered.com/ugc/577843823790971988/BF56CB996082FE118025D8675EEE123583513F9C/) is a shot someone else took. Note how the Heavy has no flanking to the two aliens against the side of the semi.

And here (http://cloud.steampowered.com/ugc/921243733876780982/BC6ED64D6B6EA4C8E774323E399F8A071245CEBA/) is a shot I took earlier. Note how my Assault has flanking on both aliens against the side of the semi.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 04:57:02 AM
Minor gripe:

When I started playing this I thought it was cheap that they only had one male and one female voice for soldiers. Then I look in the customusation section and find there are ten, but all have near enough identical US accents which I couldn't tell the difference between.

Bizarre decision.

If you took ten random people off main street, flyover city, kansas, you'd still get more diversity of voices than you do in this elite international military organisation.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Reg on October 15, 2012, 05:04:39 AM
I know I'm going to love this game but I must admit I'm glad that I'm having such fun in Torchlight 2 that I don't need to play it yet. Hopefully, by the time I get around to it all of these minor but annoying bugs will have been patched out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 05:07:37 AM
And another thing.

In xcom world, America is the only country on the planet that has both black people and white people.

Sectoids must be running some secret ethnic cleansing policy, the invasion is a front.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 05:30:04 AM
Until this game gets more patches, I think I'm done with Classic Ironman. Too many game-ruining bugs for my taste. Both of my Heavies are bugged and cannot go into cover. Others are starting to run into an increasingly more common bug that prevents sectopods from taking explosive damage. Both undiscovered enemies and my own soldiers can sometimes randomly teleport around the map or, in the case of what happened to one of my soldiers, teleport off the map thanks to buggy Havok collisions, dying instantly. Replicable CTDs when shooting mutons in cover under certain circumstances on certain tilesets

It's a great game and I love it to pieces, but there's just too much shit that can go wrong that is completely out of your hands for me to keep going with a single save.

I'll agree.  Playing yesterday I *had* to do a reload several times on one mission because a 3 spawn of Mutons kept teleporting behind my guys and then plastering them.   Then on the base mission I had to totally restart because going up the left side meant the Berz & 2 Muton spawn on that side would hardlock the game. They'd be spotted, charge me and I'd lockup as they were moving in to cover. Argh.

Weird Sidenote:  I've gotten ONE female recruit this play-through.  One.  Then she died on her 2nd mission.   Xcom is a Good ol' Boys network sausagefest right now.

I love assault soldiers. Mine has twice as many kills as the next best soldier (over three per mission).

Same here. Run & Gun; use it, abuse it, love it.  So easy to flank and destroy aliens with assaults.  Heavies are my supression, fire-support and "oh shit, nuke it from orbit" reset buttons.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 15, 2012, 06:22:34 AM
In xcom world, America is the only country on the planet that has both black people and white people.

Sectoids must be running some secret ethnic cleansing policy, the invasion is a front.

This is not true.  I've had black Swedes and Brits among others and even an Asian Israelite.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 15, 2012, 06:29:58 AM
In other news, flanking is wonky as hell.
It's wonky until you understand the rules, all the cover ones seem arbitrary and weird compared to the first game. For example, units don't provide each other with cover and height bonuses are flat no matter how close you are to the enemy, so firing up onto a roof from below through low cover or through dudes is much easier than it should be.

Flanking requires sight by two people, for one of which the alien must be in the open.

You still have the non-cover to hit, though.


The one thing I am really missing is units providing cover to each other, and if it misses by an amount that would hit the cover, it hits the other instead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 06:35:07 AM
Nah, flanking actually has a few bugs. Often in regard to shared walls and breaks. It's rare, and most of the time you know what's happening, but sometimes there are flat out bugs with it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 15, 2012, 06:36:11 AM
Not really. There are no choices, there is one right thing any everything else is wrong. It's not a case of "if you go research early you fuck yourself by getting engineers", it is "if you don't go engineers first, then you're fucked. do x, then y, then z. any deviation from this path results in failure." You don't plan and execute a strategy, you just follow one that the game requires.

At least that is what the game feels like at this stage for me.

This is nonsense.  You are trying for some optimal outcome, ok, sure, then somethings work better than others at certain points of the game to get some specific effect.  But saying that's not a strategic choice on your part is foolish.  Recognizing a (or the) path of best reward isn't anti-strategy, it's actually the essence of strategy.  In this game almost every decision has some long term effect on your strategy.  Every time you launch a satellite you are exercising strategic choice about who gets support with a limited resource and who doesn't.  Every time you pick one research path over the other you are making a strategic choice about your accessibility to long term facilities and tactical options available.  Every time you decide to spend your money on a buying a laser rifle rather than saving for something else you are making a strategic choice about what you feel will help you more long term.  Every time you send soldier A instead of soldier B to a mission you are making a strategic choice about what battlefield options you want available and resource investment for long term success.  If you don't think leveling a single soldier up to Colonel over leveling several rookies up to sergeant required a whole series of series of strategic choices you are really confused, and, etc... etc... etc...

Also, earlier you posted that the game should tell you which soldiers are better for which mission maps. I don't think you get it both ways, either knowing an optimal path is bad or knowing an optimal path is good.  Make up your mind.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 15, 2012, 06:41:22 AM
I agree. I love the fact that this game is all about risk vs reward and long term benefit vs short term gain and when a risk doesn't pay off, it can really work against you.  :grin:

One question regarding Council requests - what happens if you don't fulfill a council request? Does it just go against you in the end of month report or is there an immediate effect like panic increase?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 15, 2012, 06:45:07 AM
Nah, flanking actually has a few bugs. Often in regard to shared walls and breaks. It's rare, and most of the time you know what's happening, but sometimes there are flat out bugs with it.

Unless you know where all the troopers are on the map I don't think you can determine which, if any, of those screenshots is a bug.

Flanking bonuses are different from lack of cover.  The game appears to keep track of azimuths from the target to the potential shooters and if there is more than one potential shooter and they are at least some arc apart (90 degrees? It might vary form in cover to out of cover or level of cover) from each other you can get a flanking bonus on one (or more) of the shooters.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 07:10:21 AM
I agree. I love the fact that this game is all about risk vs reward and long term benefit vs short term gain and when a risk doesn't pay off, it can really work against you.  :grin:

One question regarding Council requests - what happens if you don't fulfill a council request? Does it just go against you in the end of month report or is there an immediate effect like panic increase?

So far as I can tell there's no effect to ignoring them, outside of not getting the bonus cash or whatever reward they offer. 

I agree on missing the "I'll take that hit for you" aspect of the old game.  Sometimes I want to use that rookiee fodder to keep the vet from getting hit, but I can't.    Hell, just last night on the base mission I had a heavy quite clearly miss an overwatch right in to the back of my Assault's head.  I shit myself and then was really disappointed as I realized he was totally unharmed.

 One thing that really kind of irritates me, though, is the cursor pathing inside of ships.  It's total shit and the top of the ship and exterior interfere quite a bit more than the rest of the maps.  I have to change angles frequently or else I find I'm clicking on another level or can't select the cover at the cargo bays at all.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on October 15, 2012, 07:11:00 AM
Weird Sidenote:  I've gotten ONE female recruit this play-through.  One.  Then she died on her 2nd mission.   Xcom is a Good ol' Boys network sausagefest right now.

I started out with one female soldier; she ended up being the master psychic 80-will MVP of my squad and only missed one mission due to injuries. The only girl in a giant barracks full of 20 other dudes.

As attrition picked out the weak, I slowly onboarded some more women until my final A-Team was fifty-fifty. Two female supports and a female sniper with one male support, one male assault and one male heavy. At the very very end of the game (literally, last mission) I had seven women in my barracks. Pity, I would've liked to have had more earlier to go for the Valkyrie squad achievement.

Next playthrough, I suppose.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 15, 2012, 07:11:16 AM
My current issue is satellites. I can't seem to get enough out there before I loose a few countries.

How many are you guys typically loosing before you can stabilize it?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on October 15, 2012, 07:51:25 AM
And another thing.

In xcom world, America is the only country on the planet that has both black people and white people.

Sectoids must be running some secret ethnic cleansing policy, the invasion is a front.
(http://i47.tinypic.com/a13hoo.jpg)

(maj. Dubois is French)

Regarding kill counts, the assault troops are indeed good (and i run them with regular rifles rather than shotguns, being able to contribute all the time seems to outweight the extra shotgun damage at least for regular/laser weapons) but the snipers come into their own with the squad sight. A sniper with laser rifle = shooting mutons from full health to zero while chilling at the back, every round.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 08:11:10 AM
My current issue is satellites. I can't seem to get enough out there before I loose a few countries.

How many are you guys typically loosing before you can stabilize it?


I'm not losing any on classic, but you have to skip the tutorial.

Day 1 each month start building a new uplink and as many satellites as you need to fill it. Second priority each month is to build workshops and power supply you need for the next uplink. Deploy the satellites a day before the report on the most panicked nations.

If you complete an uplink each month you shouldn't lose anyone assuming you generally win the tactical missions and choose your abductions carefully - base decisions on which continents can take the +panic hit when you pick somewhere else.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 08:14:57 AM
My current issue is satellites. I can't seem to get enough out there before I loose a few countries.

How many are you guys typically loosing before you can stabilize it?

No matter what I do, I wind-up losing two the first month.  I can't spot enough UFOs to up my funding for workshops or run enough abduction missions to supply engineers quick enough to produce more.  After that it's pretty easy to maintain panic, particularly if you're a stubborn bastard like me and put-off the base mission until you absolutely have to run it for the HUGE panic reduction it gives.

Weird Sidenote:  I've gotten ONE female recruit this play-through.  One.  Then she died on her 2nd mission.   Xcom is a Good ol' Boys network sausagefest right now.

I started out with one female soldier; she ended up being the master psychic 80-will MVP of my squad and only missed one mission due to injuries. The only girl in a giant barracks full of 20 other dudes.

As attrition picked out the weak, I slowly onboarded some more women until my final A-Team was fifty-fifty. Two female supports and a female sniper with one male support, one male assault and one male heavy. At the very very end of the game (literally, last mission) I had seven women in my barracks. Pity, I would've liked to have had more earlier to go for the Valkyrie squad achievement.

Next playthrough, I suppose.

Yeah, it's just a weird streak. My first game, which I was forced to abandon, had a nice 50/50 split the entire time.  I got Valkyrie on one of the first 3-4 missions because of it.  This time, not a one.  Of course, I'm not getting any Americans, either.   The RNG on this savegame has been really really weird like that.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on October 15, 2012, 08:29:08 AM
Of course, I'm not getting any Americans, either.   The RNG on this savegame has been really really weird like that.
Yeah, i have the base in U.S and got like 3 soldiers from that country total (all turned out snipers)  Granted, i didn't do much of recruiting but it feels a little weird at least the starting roster isn't more influenced by the base location.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 08:37:37 AM
In xcom world, America is the only country on the planet that has both black people and white people.

Sectoids must be running some secret ethnic cleansing policy, the invasion is a front.

This is not true.  I've had black Swedes and Brits among others and even an Asian Israelite.

Fair enough, must be snipers' guild is fucking with me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 15, 2012, 08:42:03 AM
Of course, I'm not getting any Americans, either.   The RNG on this savegame has been really really weird like that.
Yeah, i have the base in U.S and got like 3 soldiers from that country total (all turned out snipers)  Granted, i didn't do much of recruiting but it feels a little weird at least the starting roster isn't more influenced by the base location.

There are more countries than just the council nations. 3 guys from a specific country is a lot.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 15, 2012, 09:01:55 AM
I downed the overseer ship, took the ethereal alive, researched the tech and I'm waiting for the psychic room stuff to build, am I finally at least close to finishing a game?

I skipped normal and went straight to Classic Ironman; 17 games of sqaud wipes--fuck you first terror mission and your goddamn chrysalids--poor tech tree decision making, and plain ol' shitty luck (steam all the way the fuck down & halfway across the fourth level and no engineer reward in the first abduction mission?  kthxbye)

Best luck so far is with 2 snipers, 1 heavy, 1 support, and 2 assaults.  Both my best Assaults are Scottish women.  There's something both awesome and disturbing about two wee lassies charging in screaming and shotgunning mutons in the back of the head...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 09:20:47 AM
Speaking of Ethereals..



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 15, 2012, 10:23:00 AM
I haven't tested anyone for psychic potential yet; I researched the Psi training room earlier but didn't even build it until it told me that I was going to have to, along with the other funky-named room.  I'm guessing the next thing is "send a psychic soldier to do blah blah blah" and I'll have to waste time then.

I have a decently ranked spare heavy, support, and assault, but no other snipers at all.  I'm extremely paranoid about them, replacing and re-ranking one at this point would suck extreme balls.  I'd probably just swap in the other good heavy.

Regarding the earlier question about losing countries, I haven't lost any on this playthrough.  It's a combination of luck in mission location, using the grey market to raise funds to get as many satellites ready as possible (and waiting until the end of the month to fly them), and doing the base assault early.  Running that with only laser weapons and carapace armor wasn't as hard as I thought, just tedious--just don't go up both sides at the same time.  Activating too many pockets of aliens at once will wreck your day, since laser weapons tend to not kill chrysalids and mutons with one shot unless you crit.

Downing the overseer ship with lasers was pretty iffy, though.  It was a tossup whether the firestorm (even with all three boosts) would take its last hit and get destroyed before the last fraction of a second of time ran out when it surprised me by winning instead  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 15, 2012, 10:36:43 AM
If you get a nasty mission you can simply click "go back to briefing".  Then pull your guys out of psi testing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 10:47:11 AM
Nah, flanking actually has a few bugs. Often in regard to shared walls and breaks. It's rare, and most of the time you know what's happening, but sometimes there are flat out bugs with it.

Unless you know where all the troopers are on the map I don't think you can determine which, if any, of those screenshots is a bug.

Flanking bonuses are different from lack of cover.  The game appears to keep track of azimuths from the target to the potential shooters and if there is more than one potential shooter and they are at least some arc apart (90 degrees? It might vary form in cover to out of cover or level of cover) from each other you can get a flanking bonus on one (or more) of the shooters.

It does not matter, at all, what other soldiers are within sight of the potentially flanked targets. In both of those screenshots I posted the aliens pressed against the semi truck should either both be flanked, or not flanked at all. If I had moved one of my soldiers to be able to shoot through the semi at one of the flanked aliens in my shot, they wouldn't be getting the flanking bonuses (the "number of spotted aliens" in the lower-right would all be red to show that particular soldier don't have flanking despite the cover shield for the alien being yellow to show that someone is flanking it), and that's fine; the Assault flanking them would still get them.

It is possible to move an Assault with a shotgun to standing literally right next to the target, on the same plane of tiles, and not get flanking. But other times you will get flanking. It is inconsistent, a bit buggy, and needs to be addressed.

If you get a nasty mission you can simply click "go back to briefing".  Then pull your guys out of psi testing.

Once you start psi testing, you cannot stop it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Furiously on October 15, 2012, 10:56:44 AM
I was stuck not being able to do the last mission. I finally figured out what I was doing wrong.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 15, 2012, 11:06:12 AM
In love with my Valkyrie assault squad right now.  2 assaults with laser shotguns.  Aggression, Close and Personal, Rapid Fire, Close Combat Specialist.

Give them movement armor and watch them break the sound barrier racing around the map critting things at point blank range.  I am trying to verify if Close Combat Specialist is triggering on enemy attacks.  A Muton next to one of the assaults starts to animate in some way, the next thing you know it is a pile of gore.  Also need to  figure out if it is compatible with overwatch.  I wonder what kind of damage I will crank out with killer instinct.  


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 11:48:31 AM
In love with my Valkyrie assault squad right now.  2 assaults with laser shotguns.  Aggression, Close and Personal, Rapid Fire, Close Combat Specialist.

Give them movement armor and watch them break the sound barrier racing around the map critting things at point blank range.  I am trying to verify if Close Combat Specialist is triggering on enemy attacks.  A Muton next to one of the assaults starts to animate in some way, the next thing you know it is a pile of gore.  Also need to  figure out if it is compatible with overwatch.  I wonder what kind of damage I will crank out with killer instinct.  

I can verify CCS works any time (once) they get within 4 tiles of you and after overwatch.  The Muton-spawn that was crashing my game kept sending the berserker through my Assault's "Personal Space" after he'd taken his overwatch shot and he'd take another.  Not sure if it triggers on attacks from mobs within that 4-tile zone.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 15, 2012, 11:52:30 AM
Apparently you can get gifted techs, I just saw a screenshot of someone getting 'Research: Carapace Armor" from a UFO crash mission success results.  Is that only on normal difficulty? I know I had to unlock Carapace Armor through the research tree.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on October 15, 2012, 11:54:49 AM
Flanking requires sight by two people, for one of which the alien must be in the open.

You still have the non-cover to hit, though.

Oho!  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 15, 2012, 11:57:40 AM
Alien head colors mean............?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 12:11:20 PM
Flanking requires sight by two people, for one of which the alien must be in the open.

You still have the non-cover to hit, though.

Oho!  :grin:

The part about requiring sight by two people is not true.

Same mission as the screenshot I took earlier, but on the final turn. My Heavy since died (thanks, lucky crit), so I've only got three people left: my Assault, my Sniper, and a Rookie.

I moved my Sniper up so he has flanking on the last sectoid; the other two squadmates are behind the semi you see at the top-right:

My Assault had pulled back to reload in the previous turn, so he was out of LOS anyway:

And here, my Rookie also does not have LOS on the sectoid:

The only person who sees the sectoid is the Sniper, who is still flanking it.

Alien head colors mean............?

Red heads in the lower-right mean your selected soldier sees an alien; there's a head for each visible target. You can mouse over them to see your hit % and where the alien is without having to scour the map.

Yellow heads mean that selected soldier has flanking on one or more aliens he sees.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 12:11:58 PM
Apparently you can get gifted techs, I just saw a screenshot of someone getting 'Research: Carapace Armor" from a UFO crash mission success results.  Is that only on normal difficulty? I know I had to unlock Carapace Armor through the research tree.

Maybe if you're so far behind the game takes pity on you?  Weird.   I've only gotten the research bonuses for interrogating live aliens. Those speed things up a LOT and make it worth capping one of each.  Think of them like Pokemon.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 15, 2012, 12:13:38 PM
The only person who sees the sectoid is the Sniper, who is still flanking it.

This could just be a bug where it doesn't take it away from you after the other guy died, though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 15, 2012, 12:27:57 PM
Flanking requires sight by two people, for one of which the alien must be in the open.

You still have the non-cover to hit, though.

Oho!  :grin:

The part about requiring sight by two people is not true.

Same mission as the screenshot I took earlier, but on the final turn. My Heavy since died (thanks, lucky crit), so I've only got three people left: my Assault, my Sniper, and a Rookie.

I moved my Sniper up so he has flanking on the last sectoid; the other two squadmates are behind the semi you see at the top-right:

My Assault had pulled back to reload in the previous turn, so he was out of LOS anyway:

And here, my Rookie also does not have LOS on the sectoid:

The only person who sees the sectoid is the Sniper, who is still flanking it.

Alien head colors mean............?

Red heads in the lower-right mean your selected soldier sees an alien; there's a head for each visible target. You can mouse over them to see your hit % and where the alien is without having to scour the map.

Yellow heads mean that selected soldier has flanking on one or more aliens he sees.

Also, if the alien head has a little crosshair on it that means your sniper can see it because of the squadsight ability. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 15, 2012, 12:32:54 PM
Once you start psi testing, you cannot stop it.

I just stopped it earlier.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 15, 2012, 12:44:45 PM
You can't cancel it from the squad screen, but I think you can from the psi-testing screen itself.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 15, 2012, 12:53:56 PM
Red heads in the lower-right mean your selected soldier sees an alien; there's a head for each visible target. You can mouse over them to see your hit % and where the alien is without having to scour the map.

Yellow heads mean that selected soldier has flanking on one or more aliens he sees.

There is definitely a bug but it might be with the display. Last night I noticed that mouseover on the head gave suggested a 97% shot chance but lining up a shot said it was 67% (which was more likely given the angle and cover). Also, moving my assault into an open square next to a mob did not show that it was flanking on the heads but did on the aliens display and I had a 100% lined up shot.

And yeah, you don't need 2 people to get flanking.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 15, 2012, 01:03:39 PM
You can't cancel it from the squad screen, but I think you can from the psi-testing screen itself.

Yea if you go directly to the psi center there's a button to cancel it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 01:12:21 PM
The only person who sees the sectoid is the Sniper, who is still flanking it.

This could just be a bug where it doesn't take it away from you after the other guy died, though.

The Heavy had been dead for three turns before this, and said Heavy had never gotten sight of that particular sectoid in the first place (the two aliens on the semi from the earlier screenshot were long dead). The Sniper and Rookie both started that turn in LOS, but not flanking it. I moved the Rookie behind the semi's cab and she lost LOS of it (the head icon poofed for her). I moved the Sniper and the alien head icon changed from red to yellow as he got into flanking.

You can't cancel it from the squad screen, but I think you can from the psi-testing screen itself.

Really? I never saw any cancel button. The psi testing screen always just had the 1-3 candidates listed, the remaining test duration, and the "back to base layout" button in the lower left. The Remove Soldier buttons were greyed-out and unclickable.

Considering some of the bugs with the menus on the base I've heard from other people, I wouldn't be shocked to learn that the button's just not appearing for me for some reason.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 01:24:30 PM
If you can I'll be very happy. I should have known better than to send all 3 colonels in at once. I trust my Sergeant, and Captain Heavy and Assult backups. It's the Squaddie sniper replacement I worry about. Newb mistake.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 15, 2012, 01:48:54 PM
Maybe you can't cancel it in classic?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 15, 2012, 01:52:25 PM
Now that could be, yeah.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 01:53:07 PM
Maybe you can't cancel it in classic?

Not sure. I installed a rebalance mod last night and one of its changes includes tinkering with the psi testing thing, reducing the amount of soldiers you can do at once to 2, but lowering the test time to 6 days. I could remove them then, but not before.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Father mike on October 15, 2012, 01:58:14 PM
I was digging around in the game files and found a "blaster luncher."  It appears to be a plasma-based replacement for the rocket launcher. Anyone know if it is actually in the game and, if so,  how to unlock it?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on October 15, 2012, 02:06:21 PM
I was digging around in the game files and found a "blaster luncher."  It appears to be a plasma-based replacement for the rocket launcher. Anyone know if it is actually in the game and, if so,  how to unlock it?

Shoot down a Battleship, and take it in a ground mission. You'll get the best tech in the game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 15, 2012, 02:07:19 PM
No idea if they're in the game, but I can't imagine leaving out THE most iconic weapon of the series.

In the original you had to capture a blaster intact to begin the research. They were carried most frequently by snakemen (who seem to be missing.) and the rare Muton.   If I had to guess I'd bet they're in the hands of the Muton Elites or possibly Etherials.

ed: or Sam could answer while I'm posting.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 15, 2012, 02:08:44 PM
The BL requires a Heavy to use it.  Cost 350, 65 alloys, 85 elerium, 1 Fusion Core and 2 UFO Flight Computers and 35 engineers.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 15, 2012, 02:21:48 PM
Snakemen were really dumb as aliens anyway, I don't miss them. Here's a D&D monster thrown in with all your space aliens!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Father mike on October 15, 2012, 02:27:25 PM
Thanks for the replies.  Now to find a battleship!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 02:28:55 PM
Not really. There are no choices, there is one right thing any everything else is wrong. It's not a case of "if you go research early you fuck yourself by getting engineers", it is "if you don't go engineers first, then you're fucked. do x, then y, then z. any deviation from this path results in failure." You don't plan and execute a strategy, you just follow one that the game requires.

At least that is what the game feels like at this stage for me.

This is nonsense.  You are trying for some optimal outcome, ok, sure, then somethings work better than others at certain points of the game to get some specific effect.  But saying that's not a strategic choice on your part is foolish.  Recognizing a (or the) path of best reward isn't anti-strategy, it's actually the essence of strategy.  In this game almost every decision has some long term effect on your strategy.  Every time you launch a satellite you are exercising strategic choice about who gets support with a limited resource and who doesn't.  Every time you pick one research path over the other you are making a strategic choice about your accessibility to long term facilities and tactical options available.  Every time you decide to spend your money on a buying a laser rifle rather than saving for something else you are making a strategic choice about what you feel will help you more long term.  Every time you send soldier A instead of soldier B to a mission you are making a strategic choice about what battlefield options you want available and resource investment for long term success.  If you don't think leveling a single soldier up to Colonel over leveling several rookies up to sergeant required a whole series of series of strategic choices you are really confused, and, etc... etc... etc...

Also, earlier you posted that the game should tell you which soldiers are better for which mission maps. I don't think you get it both ways, either knowing an optimal path is bad or knowing an optimal path is good.  Make up your mind.

All of what you said only applies to lower difficulty levels. The margins for failure on impossible are so low that you are forced to play optimally: there is no such thing as alternate viable parts, and no such thing as random elements making different play throughs unfold in new ways.

As for seeig the map, that's not about knowing an optimal path, but about being able to formulate a specific plan for each mission based on what units you have and the terrain. It is not about the game telling you anything, but about being able to go: hmm long sight lines and my sniper is injured, I'll roll with a bit more suppression and give my assault a rifle this time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 02:32:06 PM
Nah, flanking actually has a few bugs. Often in regard to shared walls and breaks. It's rare, and most of the time you know what's happening, but sometimes there are flat out bugs with it.

Unless you know where all the troopers are on the map I don't think you can determine which, if any, of those screenshots is a bug.

Flanking bonuses are different from lack of cover.  The game appears to keep track of azimuths from the target to the potential shooters and if there is more than one potential shooter and they are at least some arc apart (90 degrees? It might vary form in cover to out of cover or level of cover) from each other you can get a flanking bonus on one (or more) of the shooters.

No they're not. You can get flanking bonuses with only one unit. I tested this extensively with the demo and have observed it again here. There are just a couple of bugs, though quite rarely.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 15, 2012, 02:41:08 PM
All I know about what maps are coming is that Egypt is inexplicably full of idyllic pine woodlands with abundant streams.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 15, 2012, 02:44:42 PM
All I know about what maps are coming is that Egypt is inexplicably full of idyllic pine woodlands with abundant streams.

Remember, this game is set in 2015!   :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 15, 2012, 03:05:54 PM
Haven't had a ton of time to get into this, but I love what I've seen so far and I'm absolutely terrible at it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Murgos on October 15, 2012, 03:50:04 PM
And here (http://cloud.steampowered.com/ugc/921243733876780982/BC6ED64D6B6EA4C8E774323E399F8A071245CEBA/) is a shot I took earlier. Note how my Assault has flanking on both aliens against the side of the semi.

I still disagree and now that I am home and can look at that screen shot I'll tell you why that's not a bug, line of sight is calculated from 1 square around the target.  Both of those flanked sectoids are within 1 square of a pass through.  The first sectoid is within 1 square of where 4 other soldiers would have LOS.  Line of sight on the second one is harder to tell but the gap between the semi's could account for it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 15, 2012, 03:58:16 PM
flanking does not require two people. The heavy should be flanking, its a bug that its not. I have flanked many times without two people.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jade Falcon on October 15, 2012, 04:01:05 PM
Had a nasty mission out the back of a pub (memories of nights out in Glasgow), started in the car park so the only cover was cars, and the first move I make reveals 2 muton/beserker groups who promptly bend my guys over the cars and roger them senseless. Restarted that one a couple of times until I managed to avoid the raping a little bit.

Anyway, noticed this inside the pub, between bouts of painful alien bumsex:

That video game is also in your base,the room with the pool table on the left hand side beside the coffee pot you can just make out the xcom title on the top of it and a old sectoid graphic on the screen.








Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 04:07:03 PM
And here (http://cloud.steampowered.com/ugc/921243733876780982/BC6ED64D6B6EA4C8E774323E399F8A071245CEBA/) is a shot I took earlier. Note how my Assault has flanking on both aliens against the side of the semi.

I still disagree and now that I am home and can look at that screen shot I'll tell you why that's not a bug, line of sight is calculated from 1 square around the target.  Both of those flanked sectoids are within 1 square of a pass through.  The first sectoid is within 1 square of where 4 other soldiers would have LOS.  Line of sight on the second one is harder to tell but the gap between the semi's could account for it.

No other soldier in that shot had LOS to an alien. The sectoid at the cab would've had to be one tile closer to the Assault for the Rookie (at the boxes in the upper-left) to see, and might not have even then. The Heavy (to the left of the Rookie) had no LOS, and the Support (inside the semi) was moved there in his previous turn explicitly to break LOS with a sectoid that had him flanked (he was outside the open trailer door that you can't see and moved just inside it) from the fuel tank up there between the cabs of the two semis.

Edit: The Assault was the one who discovered the two aliens there in the first place. The Rookie had shot and killed the sectoid flanking the support, and my Assault moved to that corner on his turn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 04:20:37 PM
In the tutorial you flank with one unit...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 04:31:44 PM
That too.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 15, 2012, 04:56:54 PM
Not really. There are no choices, there is one right thing any everything else is wrong. It's not a case of "if you go research early you fuck yourself by getting engineers", it is "if you don't go engineers first, then you're fucked. do x, then y, then z. any deviation from this path results in failure." You don't plan and execute a strategy, you just follow one that the game requires.

At least that is what the game feels like at this stage for me.

This is nonsense.  You are trying for some optimal outcome, ok, sure, then somethings work better than others at certain points of the game to get some specific effect.  But saying that's not a strategic choice on your part is foolish.  Recognizing a (or the) path of best reward isn't anti-strategy, it's actually the essence of strategy.  In this game almost every decision has some long term effect on your strategy.  Every time you launch a satellite you are exercising strategic choice about who gets support with a limited resource and who doesn't.  Every time you pick one research path over the other you are making a strategic choice about your accessibility to long term facilities and tactical options available.  Every time you decide to spend your money on a buying a laser rifle rather than saving for something else you are making a strategic choice about what you feel will help you more long term.  Every time you send soldier A instead of soldier B to a mission you are making a strategic choice about what battlefield options you want available and resource investment for long term success.  If you don't think leveling a single soldier up to Colonel over leveling several rookies up to sergeant required a whole series of series of strategic choices you are really confused, and, etc... etc... etc...

Also, earlier you posted that the game should tell you which soldiers are better for which mission maps. I don't think you get it both ways, either knowing an optimal path is bad or knowing an optimal path is good.  Make up your mind.

All of what you said only applies to lower difficulty levels. The margins for failure on impossible are so low that you are forced to play optimally: there is no such thing as alternate viable parts, and no such thing as random elements making different play throughs unfold in new ways.

As for seeig the map, that's not about knowing an optimal path, but about being able to formulate a specific plan for each mission based on what units you have and the terrain. It is not about the game telling you anything, but about being able to go: hmm long sight lines and my sniper is injured, I'll roll with a bit more suppression and give my assault a rifle this time.

So, wait. The impossible difficulty setting is kind of generally impossible? Well there's some bait-and-switch bullshit right there, I tells ya!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 15, 2012, 04:57:43 PM
All of what you said only applies to lower difficulty levels. The margins for failure on impossible are so low that you are forced to play optimally: there is no such thing as alternate viable parts, and no such thing as random elements making different play throughs unfold in new ways.

You can't really say "it lacks strategy" when you pump it up to impossible.  It's an AI cheat mod.  You'll always be forced to exploit flaws in the system to win at that level.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 15, 2012, 05:09:16 PM
Snakemen were really dumb as aliens anyway, I don't miss them. Here's a D&D monster thrown in with all your space aliens!

Snakemen are still in the game... kind of. Listen to the Thin Men autopsy report. (I can't be the only one who noticed and was amused by that.)

Also, another cool little easter egg/cheat:




Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 05:29:15 PM
All of what you said only applies to lower difficulty levels. The margins for failure on impossible are so low that you are forced to play optimally: there is no such thing as alternate viable parts, and no such thing as random elements making different play throughs unfold in new ways.

You can't really say "it lacks strategy" when you pump it up to impossible.  It's an AI cheat mod.  You'll always be forced to exploit flaws in the system to win at that level.

It could cheat in a way that offers are varied play each time though, rather than a linear - you need x now, y next, z by month three.

I mean, you never need to build a lab in any game. It's a pointless building and serves only to hamstring your game. In my view that's poor design.

Also classic isn't that challenging. You can go through the game without losing a unit or a country on ironman...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 15, 2012, 07:04:35 PM
Also classic isn't that challenging. You can go through the game without losing a unit or a country on ironman...

Yea, you can. Its also possible to go through the game without losing a single unit or country on impossible. So long as your play is perfect and you're lucky...

Classic is pretty challenging, in that if you wipe any mission you're going to lose a country and there are many situations in which wipes are more than possible.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 15, 2012, 08:09:30 PM
Getting through classic with no deaths is simply luck. One crit early on = dead rookie. There's pretty much dick all you can do about that versus a miss. That said, the main difference is the AI is a bit better about aggressively flanking you, and your accuracy dropoff over range is absolute shit. If you can make it out of assault rifles without heavy losses you should be okay.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 15, 2012, 09:07:24 PM
N00b question: Is there a way to see line of sight for a soldier like the grid display for movement? The main issue I'm having is if one soldier spots an alien and I want to move up another soldier nearby to take a shot at it often requires trial and error (i.e. save and reloading) to figure out which square to move to so that the 2nd soldier can see the alien as well.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 09:12:39 PM
Also classic isn't that challenging. You can go through the game without losing a unit or a country on ironman...

Yea, you can. Its also possible to go through the game without losing a single unit or country on impossible. So long as your play is perfect and you're lucky...

Classic is pretty challenging, in that if you wipe any mission you're going to lose a country and there are many situations in which wipes are more than possible.

Yes, it is technically possible to finish impossible ironman without losing a unit. But I don't know if it will ever be done. Many people have finished classic ironman without losing any though.

Anyhow, on to other things:

I have decided that the sniper must get the battle scanners. It makes agressive missions, like terror and bomb disposal, pretty nifty. It's also quite handy indoors, to the point that a squad sight gunslinging battlescanning sniper is incredible useful wherever he goes.

The only choices I'm still weighing up are some of the support ones and some heavy ones. Assault and Sniper seem to have clear obvious choices is pretty much every point.

^Trippy: Unfortunately not. I just had a game where my sniper could only get a 50% shot, so I grenaded the cover out from the target. Which resulted in... the sniper losing LOS alltogether. There are a few issues like this I'm afraid.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 15, 2012, 09:21:09 PM
N00b question: Is there a way to see line of sight for a soldier like the grid display for movement? The main issue I'm having is if one soldier spots an alien and I want to move up another soldier nearby to take a shot at it often requires trial and error (i.e. save and reloading) to figure out which square to move to so that the 2nd soldier can see the alien as well.

Not that I'm aware of. I'd sorely like such a thing, though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 15, 2012, 09:55:22 PM
^Trippy:
:oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 15, 2012, 09:57:54 PM

I'm not sure what came over me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: brellium on October 15, 2012, 10:59:34 PM
I had one of those constant reload situations, 3 Mutons in heavy cover. So the guys that can pretty much oneshot half my team I only have a 20% chance of hitting. Then there was the 3 Mutons plus 3 spawns of floaters all at once, so 9 floaters.

I wonder where the X-Com Project picked these guys up, an elite counter terrorism force and half the people couldn't hit the broadside of a barn from inside the barn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 15, 2012, 11:53:40 PM
When you start fielding a squad of Ultimate Badasses some of them end up with a LOT of buttons:


That'll be my first use of a SHIV too, no idea yet if they're any good or not. I'm guessing not, given that by now my assault has more HP than it does and a lot more abilities, but I suppose the replacement cost is much less painful for the tank.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 16, 2012, 12:28:31 AM
Plasma Flying SHIV is pretty great. It can suppress and fly, does 11 damage per attack with a high hit rate. Its hardened against critical hits and has effective full cover all the time when its flying(half cover when not) its pretty great


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 01:12:18 AM

What, it wasn't an @ sign!

I think I'm closing in on the end of the game. I'm not sure the pacing with research and story missions is quite right, but maybe you take longer to build up to a point where you can do the story missions on difficulties above Normal. I pretty easily could have gotten to the point I'm at now while skipping a dozen or so research options.

I had one of those constant reload situations, 3 Mutons in heavy cover. So the guys that can pretty much oneshot half my team I only have a 20% chance of hitting. Then there was the 3 Mutons plus 3 spawns of floaters all at once, so 9 floaters.

I wonder where the X-Com Project picked these guys up, an elite counter terrorism force and half the people couldn't hit the broadside of a barn from inside the barn.

Rocket launcher = bye bye cover.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 16, 2012, 01:30:11 AM
I notice that some soldiers have UK flags on and some have Scottish flags on. Is this from a future where Scotland has gained their independence from the rest of the country?  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on October 16, 2012, 01:36:38 AM
Impossible so far:

MONTHS ONE AND TWO: gentlemen, you are all food for thin men. You will all be clamoring over each other's corpses towards the febrile promise of real armor. You will all die and be replaced with people who do not have permanently gimped stats and an inability to largely expect combat revives.

MONTHS THREE AND ONWARD: gentlemen, sit in this smoke behind full cover and overwatch these suppressed shitholes to death. But for god's sake don't ever move forward more than three squares at a time, if you 'pop' more than one group at a time we'll all fucking die.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on October 16, 2012, 02:05:28 AM
I notice that some soldiers have UK flags on and some have Scottish flags on. Is this from a future where Scotland has gained their independence from the rest of the country?  :grin:

All I know for sure is my Scots are pretty much all badass. I guess nobody dares to tell them to put the British flag on their armor!  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 16, 2012, 03:20:34 AM
I notice that some soldiers have UK flags on and some have Scottish flags on. Is this from a future where Scotland has gained their independence from the rest of the country?  :grin:

Well that pair of shitcocks Salmond and Cameron have just signed an agreement (http://www.guardian.co.uk/politics/2012/oct/15/alex-salmond-scotland-referendum-deal) to stage a referendum on independence before the end of 2014, so by 2015 it may have actually happened.

Plasma Flying SHIV is pretty great. It can suppress and fly, does 11 damage per attack with a high hit rate. Its hardened against critical hits and has effective full cover all the time when its flying(half cover when not) its pretty great

After using it just now I agree! Except mine doesn't have suppression, but it is most definitely flying plasma death. Edit: *Now* it has suppression, I just had to research it in the Foundry :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 16, 2012, 04:35:15 AM
Yay.. playing my game and finally decided to get the containment chamber... expect I've got to the point that most everything I get are mutons at worst... and capturing mutons doesn't trigger the story events.. so I'm not actually able to capture anything...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 16, 2012, 04:42:39 AM
Snakemen were really dumb as aliens anyway, I don't miss them. Here's a D&D monster thrown in with all your space aliens!

Snakemen are still in the game... kind of. Listen to the Thin Men autopsy report. (I can't be the only one who noticed and was amused by that.)

Also, another cool little easter egg/cheat:




I missed the Autopsy audio because :kids:  and don't want to restart a game just to cap a Thin Man.  What was the audio?

I tried that easter egg.  Some different builds than I'd have done but wow are they powerful. I certainly see the point of "In The Zone" after one-shotting 3 chryssalids in a row on a terror mission.   Cheated stats do that, I guess.  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 16, 2012, 04:57:48 AM
I missed the Autopsy audio because :kids:  and don't want to restart a game just to cap a Thin Man.  What was the audio?

The autopsy intro (http://www.youtube.com/watch?v=WKASB4O66dM) says "...they seem to have real trouble concealing the eyes which appear to be reptilian in nature."

Then there's the results of the autopsy:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Arthur_Parker on October 16, 2012, 07:05:04 AM
Have two assaults and their close reaction shots never fail to scare to life out of me, so much damage.  Earlier was trying to level up some support rookies and got nothing but Mutons when I still had normal weapons, ended up with 5 of mine dead, the single medic left against 3 wounded ones, he someone killed all 3 so I let him stay in the team, getting real attached to some of the soldiers now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 16, 2012, 07:20:00 AM
Ah ha, thanks, DO. Heh didn't catch any of that.

I'm attached to all my guys, but I'll still let 'em die once in a while if I accept that 1) I did something very dumb and 2) the greater mission was still a win.   I lost a colonel support yesterday because I didn't put him behind cover as I was setting up for a door breach on the overseer ship.  We still took the room in the next two turns with no further losses, so I let it stand.   My mistake, you'll be missed, "Deacon."

ed: That reminds me.  The nicknames are pretty great.  I haven't had one that I thought "well that's dumb" and only a few I've changed because it didn't fit my view of that character.  "Sheriff" is my favorite assault nick so far.  I got a support named "Deep pockets" yesterday.  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 16, 2012, 07:42:01 AM
It could cheat in a way that offers are varied play each time though, rather than a linear - you need x now, y next, z by month three.

Not really.  People would simply demand a harder difficulty.  Then you'd be back to square one.  The game can definitely use some balancing though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 16, 2012, 08:23:16 AM
ed: That reminds me.  The nicknames are pretty great.  I haven't had one that I thought "well that's dumb" and only a few I've changed because it didn't fit my view of that character.  "Sheriff" is my favorite assault nick so far.  I got a support named "Deep pockets" yesterday.  :drill:

I changed one, on my colonel sniper.  He's now Cheng "Thundercats" Ho    :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on October 16, 2012, 08:28:40 AM
My medic got "Kitty" and I can only imagine she shot whoever proposed that nickname.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 16, 2012, 08:32:16 AM
My snipers are struggling: 'Drifter' and 'Nightmare'.

But everyone else is doing well.

Support medic 'Magic man'
Assault 'Chops' and 'Double down'
Heavy 'Road Block'

I find myself referring to them in my head by nickname, so I guess it works.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 16, 2012, 08:35:54 AM
My support got the nickname 'Freud'.

A buddy was playing and gave his 'A' team names of a group of us. I died yesterday and actually was mad he got me killed.

The missions I am doing pretty good with now. Started over on Ironman Classic and skipped the tutorial. Unfortunately, I suck horribly at the strategy part of the game and have 3 countries ready to leave after the first month.  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 16, 2012, 09:06:20 AM
Did you win your tactical missions? I'm not sure how you got 3 countries in red unless you're skipping missions?

You need to get a satellite, workshop, probably a generator built in month one. That means you can satellite one red country at month end and be ready to build another uplink. This is all higher priority than the containment room that the German lady is getting her knickers damp for.

Assuming you understand abduction mechanics (entire continent of the countries you don't assist get +1 panic) you should only have one or maybe two red locations by month end.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 16, 2012, 09:34:57 AM
Did you win your tactical missions? I'm not sure how you got 3 countries in red unless you're skipping missions?

You need to get a satellite, workshop, probably a generator built in month one. That means you can satellite one red country at month end and be ready to build another uplink. This is all higher priority than the containment room that the German lady is getting her knickers damp for.

Assuming you understand abduction mechanics (entire continent of the countries you don't assist get +1 panic) you should only have one or maybe two red locations by month end.

Didn't fail any missions and dumped a satellite over the UK who was all in huff over something. I think the problem is that I didn't get my uplink built in time and couldn't get another satellite up and that I didn't pay attention when scanning for missions about which country I assisted - I went after the reward I needed instead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 16, 2012, 09:54:55 AM
I finally lost two countries at once in May. I was playing the juggling act a bit too close on nation panic. If I'd rushed to the sat nexus, then I might have been able to prevent it. By the end of June, I'll have a third array up and hopefully a nexus underway.

After dropping down from classic, a no tutorial-start normal game is going amazingly well in comparison. I shot down a large UFO with one aim buff and an interceptor.

Granted, in the classic game, I made some bad choices while learning some of the mechanics. This game, I rushed to armor and laser weapons. Now I'm going after objectives and things are much easier.

In that one, I rushed to complete the first few objectives. I had just nabbed carapace armor and was beginning the long slog towards plasma when I met my first map with cyberdisks. That game is stuck on a mission map that I may not be able to complete. I might force myself to redo a few mission maps in it just to see if I can salvage it. I can see how I'm on the verge of a long slide into a world where I am forced to send countless rookies into the meat grinder.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ghambit on October 16, 2012, 10:03:13 AM
This game is fucking up my brother's fucked up marriage.   :oh_i_see:   Thank you Firaxis.  Thank you.  No really... thanks.   :grin:
edit:  I will be going into hiding when they open up modding.  "Space Hulk" redux anyone?  :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 16, 2012, 10:36:40 AM
ed: That reminds me.  The nicknames are pretty great.  I haven't had one that I thought "well that's dumb" and only a few I've changed because it didn't fit my view of that character.  "Sheriff" is my favorite assault nick so far.  I got a support named "Deep pockets" yesterday.  :drill:

My deadeye female heavy who was death in heels was nicknamed Big Momma. She is sorely missed now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 16, 2012, 11:04:49 AM
edit:  I will be going into hiding when they open up modding.  "Space Hulk" redux anyone?  :drill:
  :drill: :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 16, 2012, 11:25:51 AM
You do tend to get attached to your squad. 

Snipers:  "Ghost" and "Ice"
Supports: "Santa", "Atlas" and "Combo"
Heavies: "Tectonic" and "Flash"
Assault: "Chops"

Usually run two supports, one assault and either 1 or 2 Sniper/Heavy.  Ghost, Santa, Tectonic, Chops, and Atlas are my oldest members.   I just have a ton of supports. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 16, 2012, 11:27:55 AM
My current game has a bad lack of support. I somewhat wish, if it is not, that class was based on actions. Use a health kit, support, get close and blast them, attack. So on and so forth.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 11:29:31 AM
My current game has a bad lack of support. I somewhat wish, if it is not, that class was based on actions. Use a health kit, support, get close and blast them, attack. So on and so forth.

Research the thing that makes new recruits come in as squaddies at the Officer School. You still don't get to pick, but at least you don't have to dick around leveling them up before you see what they turn into.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 16, 2012, 11:31:41 AM
Yeah, with my satellite issue, that's money I can't spare. I seem to always go for Engineers and scientists rather than cash.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 16, 2012, 11:32:34 AM
Last night I learned that close combat specialist can trigger on the characters OWN turn.  My sniper threw a radar ball into the next room that revealed some enemies.  Assault move in, enemy movement triggers within 4.  Shotgun rage!  Then I get to run and gun for another shot.  NEED MORE ALIEN GOO


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 11:41:06 AM
Yeah, with my satellite issue, that's money I can't spare. I seem to always go for Engineers and scientists rather than cash.

If you satellite all of Asia up (or have your base there) that stuff is half price, that might help.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 16, 2012, 11:42:21 AM
In my current game, I'm doing a sort of whack a mole with them. This may be flawed. I'm Closest to filling up the EU.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 16, 2012, 11:47:11 AM
Yay.. playing my game and finally decided to get the containment chamber... expect I've got to the point that most everything I get are mutons at worst... and capturing mutons doesn't trigger the story events.. so I'm not actually able to capture anything...

You probably already captured the thing you needed to capture and just missed it.

I tried that easter egg.  Some different builds than I'd have done but wow are they powerful. I certainly see the point of "In The Zone" after one-shotting 3 chryssalids in a row on a terror mission.   Cheated stats do that, I guess.  :drill:

Don't need cheated stats for that. In the Zone is stupid good for terror missions.

ed: That reminds me.  The nicknames are pretty great.  I haven't had one that I thought "well that's dumb" and only a few I've changed because it didn't fit my view of that character.  "Sheriff" is my favorite assault nick so far.  I got a support named "Deep pockets" yesterday.  :drill:

My support who had the most kills on my team... "Mr Clean"

Did you win your tactical missions? I'm not sure how you got 3 countries in red unless you're skipping missions?

If you don't do your two abduction missions in a particular continent and that continent has a 3 panic to start country you can lose one on the first month.

You can also lose one by failing to shoot down an alien ship.

In general you should expect at least one country to be 5 bars by the end of the first month (I.E. you have to save them with a satellite)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 16, 2012, 11:57:15 AM
I have been getting really shitty luck with abduction mission reward choices. Scientists and cash/recruits in the countries/regions with the most panic, but engineers in the areas with the least.

So now I'm way behind on engineers in order to keep panic under control.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 12:22:21 PM
Cash can turn into engineers anyway though, building a workshop or just satelliting somewhere that gives engineers monthly.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 16, 2012, 12:26:00 PM
Yeah, I've been turning the cash into base expansion, mostly for uplinks and clearing space to build workshops. Another hitch in the plan is that the majority of already-cleared spaces in my base are on the very bottom level, necessitating a lot of time-and-money-consuming excavation to build anything.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 16, 2012, 12:32:14 PM
My first game I made the mistake of rushing scientists and I was engineer blocked on a lot of stuff.  Lesson learned; let research handle itself.

This was underscored in my 2nd, now current, game where I built a lab 2 or 3 months ago.  I'm out of crap to research with only foundry projects remaining and my 63 scientists are sitting around sucking up money.  Useless science staff not even writing grants.  I blame Nebu!

Next game I'm not going to even go for the lab.  Once I cleared the base mission panic has remained totally manageable.  So I'm going to rush lasers and armor and then run up the firestorm ASAP, hopefully completing my first as I finish up the base mission.  That's the plan at least.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 16, 2012, 02:11:32 PM
You do tend to get attached to your squad. 

Snipers:  "Ghost" and "Ice"
Supports: "Santa", "Atlas" and "Combo"
Heavies: "Tectonic" and "Flash"
Assault: "Chops"

I renamed the Israeli recruit I got Malachi Rothstein (been watching a lot of Boardwalk Empire) and not only did he survive, he's become an invaluable sniper nicknamed 'Lockdown.' I renamed one of my recruits Meat Dunn and now that's he's leveled into a heavy, I'm thinking of nicknaming him Rock N' Roll. It's becoming a regular GI Joe up in this bitch.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 02:20:36 PM
My first game I made the mistake of rushing scientists and I was engineer blocked on a lot of stuff.  Lesson learned; let research handle itself.

This was underscored in my 2nd, now current, game where I built a lab 2 or 3 months ago.  I'm out of crap to research with only foundry projects remaining and my 63 scientists are sitting around sucking up money.  Useless science staff not even writing grants.  I blame Nebu!

Next game I'm not going to even go for the lab.  Once I cleared the base mission panic has remained totally manageable.  So I'm going to rush lasers and armor and then run up the firestorm ASAP, hopefully completing my first as I finish up the base mission.  That's the plan at least.



Yeah the lab needs something else to make it worthwhile. Scientists are a bit of a trap, you really only want enough to hit the things you need as you need them, there's not really a lot of advantage of hitting techs early since you could theoretically outpace your acquisition of new things to research. Engineers on the other hand make stuff cheaper which is a win pretty much all the way through.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 16, 2012, 02:30:27 PM
The War on Aliens has taken a toll, but I still have three stalwarts who form the core of Earth's resistance.  We have the team leader Mickey "Axle" Knight from America.  Support.  He is the ace scout and medic.  His fellow colonel is Shane "The Mighty" Quinn, humanity's greatest sniper and the pride of Ireland.  My nickname for him. Game nickname is "Hex".  Lastly is Alejandro "Prototype" Lopez, the Heavy.  He lays down the law, Argentinean style.  Also rocks a mean 'stache.

 But there have been losses.  In memoriam:

Maj. Pranav "Psycho" Ranjaran -India-20 Kills
Sgt. Tony "The Bear Jew" Lowenstein-Israel-6 kills (my nickname; Game name is 'Vita')
and others.

The fight continues...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 16, 2012, 02:42:04 PM
Yay.. playing my game and finally decided to get the containment chamber... expect I've got to the point that most everything I get are mutons at worst... and capturing mutons doesn't trigger the story events.. so I'm not actually able to capture anything...

You probably already captured the thing you needed to capture and just missed it.

Nah, I got the outsider capture cutscene. Just nothing comes up when I capture mutons, at all. I am still stuck on 'capture a live alien' in objectives too. I'm not sure if it's a sequence error on my or the games behalf, or just a bug. Either way it's annoying. Will see what I can do but ironman means save testing is a no go. I have two outsider shards, which are not researched, but I can't research them. Bit wonky when I have titan armor and firestorms already in this game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 03:00:37 PM
It might have to be a sectoid/thin man to count, which means you might need to wait for a council mission. I never see thin men outside of bomb/data retrieval type missions anymore.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 16, 2012, 04:06:22 PM
Even late in the game I'll occasionally see Thin Men in UFO crashes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Simond on October 16, 2012, 04:27:43 PM
Sounds like a frustrating game.  Does the fun out weigh it?  I hate being frustrated and I am the type of guy who will reload until I save everyone on a map...  I do not like the idea of not rescuing abductees.
On the other hand, I'm slightly disappointed that the Smart UFO:EU Commander tactic for dealing with Terror missions got removed. In the original game, you lost points for each civilian killed by the aliens.

Admittedly this turned terror missions into "load everyone up with rocket launchers and autocannons loaded with HE rounds, break out the instant urban renewal" but they shouldn't have been attacked by aliens if they wanted to survive.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 16, 2012, 05:49:28 PM
Yeah I got a thin man and it started working again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Evildrider on October 16, 2012, 08:14:12 PM
Maybe it's just me, but when I go to the loadout screen I can't change anything.  It just shows my dude standing there and nothing to interact with.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 16, 2012, 09:06:14 PM
Bit of an idiot question: Made a shiv for the first time...how am I meant to upgrade it? I've done the research for plasma, but they don't get any loadout options, and I can't see where I'm meant to build them?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 16, 2012, 09:08:42 PM
Third classic ironman playthrough is shot to shit. I made it to month 2, lost Mexico and Russia but was humming along with almost a full squad of promoted folks including 2 snipers. Got to a difficult abduction mission and was doing just fine against 6 floaters and 3 mutons until I got one of the mutons down to 1 HP. From then on, I couldn't hit shit, I started running out of ammo at just the wrong times and got leveled. The very next mission was a very difficult abduction mission in a cemetary that had 3 mutons and a goddamn cyberdisk that proceeded to skullfuck most of my team. I killed it, but then the remaining mutons bent the rest of my team over a car and had their way with them.

Tomorrow night, I start again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 16, 2012, 10:09:15 PM
Tomorrow night, I start again.

I made it further with this play, but got a squad absolutely shredded in a Terror mission and promptly lost 3 countries.

Tomorrow night, I start again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 16, 2012, 10:17:03 PM
Bit of an idiot question: Made a shiv for the first time...how am I meant to upgrade it? I've done the research for plasma, but they don't get any loadout options, and I can't see where I'm meant to build them?

The SHIV upgrades are done in the Foundry and are applied automatically.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 10:39:17 PM
What the ending lacked in coherency it made up in abruptness.  :oh_i_see:

EDIT:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 16, 2012, 10:53:09 PM
Game bugged out, started again.  I give thanks to one of my Valkyrie

Captain Kanyakumari Chatterjee 'Disco'

Melting alien faces in a world that will never be!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 16, 2012, 11:01:15 PM
What the ending lacked in coherency it made up in abruptness.  :oh_i_see:

EDIT:


No, you have to


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 16, 2012, 11:02:03 PM
I never even saw one. Won too fast I guess? Classic/Ironman is up next.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 17, 2012, 12:01:54 AM
Bit of an idiot question: Made a shiv for the first time...how am I meant to upgrade it? I've done the research for plasma, but they don't get any loadout options, and I can't see where I'm meant to build them?

The SHIV upgrades are done in the Foundry and are applied automatically.

So my SHIV just doesn't get it? Or does flying shiv get something different?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 17, 2012, 12:19:31 AM
So my SHIV just doesn't get it? Or does flying shiv get something different?

All SHIV's get all the upgrades. They start out with autocannons and can be upgraded to a laser cannon, plasma cannon, and adding the ability to suppress.

SHIV's get whatever the "best" weapon upgrade you have is.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 17, 2012, 12:35:41 AM
I've researched and everything for plasma, but my flying shiv still has a minigun. What a rort!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 17, 2012, 12:36:55 AM
You have to research at Foundry.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 17, 2012, 05:44:49 AM
You have to research at Foundry.


I did. Oh well, buggy run finally finished. Now to beat impossible ironman and get all the other achievements.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: amiable on October 17, 2012, 05:57:25 AM
So experts help me out, I'm playing the game for a third restart on classic after getting about half way.  I'm not doing ironman, and I am guilty of restarting missions if I am beset b a series of mishaps...

Anyway regarding build, I think I know how I wan tot go with assault and support classes, but I am confused about heavies  and snipers....

On snipers:  

I am really torn between snapshot and squad sight.  I've found both to be really useful, any thoughts on which way folks prefer to go?  I lean toward snapshot solely because it is more flexible and lets your sniper keep up with the team.

On heavies:

Is it wrong to want three heavies on a 6 man team?  I like to have one "bulldozer" with all the rocket abilities and 2 suppression experts that lock down enemies for my sniper and assault to pickoff.  Also:  the first game I took holo-targetting on these guys but now I feel bullet swarm is probably the way to go in all cases, do folks have an argument supporting holo-targetting over bullet swarm.

Also:  when should I build alien containment, should it be a build priority or can I do without it until later?  Thanks all!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 17, 2012, 06:28:52 AM
I prefer Squad Sight on Snipers, mostly due to playstyle. The -20% CTH on Snap Shot hurts, and you have to toss a Skeleton Suit/Archangel/Ghost armor on them and to try to make up for the huge CTH loss with Damn Good Ground, which I no longer take on Squad Sighters, preferring Gunslinger for the flexibility. My train of thought is that if you have to bring a Sniper close up to your squad - which can happen at times, depending on map - you're better off using upgraded pistols with Gunslinger than Snap Shot.

Three Heavies is probably a bit much; I run two most times, and even that's uncommon. One Heavy is the rocketeer, the other is more suppression-oriented. Holotargeting is quite nice (and applies to Suppression), but I didn't take it this go-around. I typically use one Heavy and one Support for suppression duties, the other taking over suppressing while the previous one reloads.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 17, 2012, 06:37:04 AM
Month 1 priorities:
Power gen
1 satellite
1 workshop

Month 2 priorities:
1 workshop
1 uplink
3 satellites

Build alien containment only when you have all that accounted for. You must build an uplink and the satellites for it every month till you have total coverage, at thst point you'll be finding the base and panic is less of a worry. Arguably you want an OTS first as well.

Squad sight snipers are the best piece in the game. He doesn't need to keep up, sit him on top of a truck or building and he will murder everything from the starting area. The only mission he's not broken in is the large ufos. Snapshot is fine, but he doesn't really play the same role. Always have a squad sight guy, optionally you could bring a snap shorter as well.

Regarding heavies, they are fine, but sounds like you undervalue the mobility of assaults and supports, both are much better at flanking. Also high level shotguns are broken, and high end support abilities are very cool.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 17, 2012, 06:46:21 AM
On the other hand, Alien Containment means Interrogations. Interrogations means Research Credits. Research Credits means halving Research time and getting better weapons and armour earlier. (That's 6/7 days until getting Laser Rifles rather than 12/14 depending on number of scientists you have.)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Xilren's Twin on October 17, 2012, 07:01:26 AM
My MVP this first playthrough has been Col Freida 'Combo' Vogel, the Psychic Support powerhouse.  She my German angel of mercy AND death.
Now that i've gotten the hang of it, i would say Normal is a little too easy for Xcom vets; currently running 8 Colonels, 2 Majors and a few lowers but have good variety and 3 psychics
Lost Egypt in month 2 but that was it; just took down a battleship and can now research the fusion lance. :)  Once this is done I'll be diving into classic ironman next.

Love it.  Havent event cracked Dishonored yet.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 17, 2012, 08:40:23 AM
On the other hand, Alien Containment means Interrogations. Interrogations means Research Credits. Research Credits means halving Research time and getting better weapons and armour earlier. (That's 6/7 days until getting Laser Rifles rather than 12/14 depending on number of scientists you have.)

This can't be overstated. On my first Classic win, I didn't capture jacksquat except what was required of me, and I was kind of scrambling for better tech come Muton May. On my current game? My primary Assault's been capture-crazy (her nickname of "Banzai" is well-earned), nabbing thin men, sectoids, and mutons left and right (with a floater or two for good measure). With a bit of a rush for South America in early April, I was in full carapace armor and lasers for everyone come May 1st, when I usually have to settle for one or the other by that time. I'm about a week from the end of May now, and I've gotten enough plasma pistols and rifles (both light and otherwise) to last me the rest of the game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 17, 2012, 08:45:14 AM
I never even saw one. Won too fast I guess? Classic/Ironman is up next.

I think I saw one in early October or late September.

Just won at 189 days on Normal.  Yah, it's a little too easy if you've played this type of game before.  Took a month or so into my second attempt to really get a good grasp for the game, however.  Managing panic and satellites was not something I was initially doing well with.

That being said, if this was ironman, I'd have lost the last fight.  Easy to cheese, however, especially if you have two snipers rocking plasma.  I'd have preferred another heavy, the blaster launcher is a bit crazy in that setting. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 17, 2012, 09:57:37 AM
On heavies:

Is it wrong to want three heavies on a 6 man team?  I like to have one "bulldozer" with all the rocket abilities and 2 suppression experts that lock down enemies for my sniper and assault to pickoff.  Also:  the first game I took holo-targetting on these guys but now I feel bullet swarm is probably the way to go in all cases, do folks have an argument supporting holo-targetting over bullet swarm.

Agree with what everyone else said about Squad Sight, it's far more useful than Snap Shot until you get into the ships and getting LOS gets much harder.

As for heavies, I actually find Holo Targetting is very useful. If you can get your heavy to fire off a burst at a hardened target in cover then despite him missing (my heavies don't seem to be able to shoot for shit) everyone else on the team gets a hit bonus on that target. Great for taking out things that need focus fire like Cyberdiscs and Muton Elites/Beserkers.

Normal's definitely too easy if you've played the original. I'm coming up on endgame, haven't lost a single country, panic levels at 1 across the entire globe and only lost 3 soldiers. Last mission was a battleship and I psionically butchered every single alien in there without firing a single shot.... even MC'd the ethereal  :awesome_for_real:

Classic Ironman next, for sure.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 17, 2012, 10:53:33 AM
Yeah, for builds I always take Supression and Holo-Targeting on my heavies.  It makes them useful since their aim is total shit with weapons not the rocket launchers.

I'm finding I really, really like Gunslinger on the snipers.  It makes them useful on each turn when you can't see aliens but you had to move them so squad-sight overwatch isn't an option.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 17, 2012, 10:57:47 AM
Gunslinger is the shiznit on snipers. My now-dead Israeli sniper Malachi "Lockdown" Rothstein got at least 2 or 3 kills in one map alone with the starter pistol thanks to gunslinger.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 17, 2012, 11:18:01 AM
After running both a Squad Sight + Gunslinger and a Snap Shot + Damn Good Ground sniper in the same squad for a bit, I have to say that the Squad Sight + Gunslinger one proved to be far more versatile and useful. Moving the Snap Shot sniper meant losing a ton of accuracy, to the point where I would've probably been better off using the Squad Sight one's pistol instead.

I suppose maybe it gets better much later on when you can Ghost around using a Snap Shot sniper with In the Zone, getting up to high ground on your first move, getting the Aim bonus from Damn Good Ground and taking out multiple un-aggroed enemies who are still out of cover, but still.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 17, 2012, 12:02:08 PM
On the last mission:




Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ghambit on October 17, 2012, 12:09:38 PM
I had my non-gunslinger Sniper "OverWitch" grab like 4 kills on a terrorism map.  The key is just not getting suckered into moving them and sometimes even not using cover (since your range is vastly higher).   If they've got skeleton armor and can gain the high ground, even better.  Use your other squadies (a shotgun-tank in particular) to "flush."
And remember, most AI will try to rush the sniper at range... playing right into your hand.  Set the others on the flanks with the sniper emplaced in the middle.

Anyways, not very adaptable I know, but there are cases where they work.  Particularly if you're falling back with the sniper covering the retreat.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 17, 2012, 12:12:57 PM
And remember, most AI will try to rush the sniper at range...

I have never, ever seen the AI do this.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ghambit on October 17, 2012, 12:26:11 PM
And remember, most AI will try to rush the sniper at range...

I have never, ever seen the AI do this.

....  depends on where the rest of your squad is, if you've got scanners, squadsight, etc.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 17, 2012, 02:39:24 PM

Agree with what everyone else said about Squad Sight, it's far more useful than Snap Shot until you get into the ships and getting LOS gets much harder.

As for heavies, I actually find Holo Targetting is very useful. If you can get your heavy to fire off a burst at a hardened target in cover then despite him missing (my heavies don't seem to be able to shoot for shit) everyone else on the team gets a hit bonus on that target. Great for taking out things that need focus fire like Cyberdiscs and Muton Elites/Beserkers.


Holotargeting is kinda weak, because the other option lets you shoot twice in a turn, or shoot and reload, or shoot and hunker down, or shoot and move, or shoot and throw a grenade(or shoot and suppress)

Its only really good if you suppress more than you shoot with your heavy

Get Gunslinger on your snipers and their lack of LOS doesnt matter as much anymore.


Three Heavies is probably a bit much; I run two most times, and even that's uncommon.

Suppression is great, but you are better off getting it on your supports i think. Only make heavies suppression heavies if you have more heavies than supports.

What the ending lacked in coherency it made up in abruptness.  :oh_i_see:

Ending made perfect sense, explained a lot of things which otherwise don't make sense (like why the aliens don't just "win")


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 17, 2012, 02:51:30 PM
Ending made perfect sense, explained a lot of things which otherwise don't make sense (like why the aliens don't just "win")



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 17, 2012, 03:30:03 PM
Suppression is great, but you are better off getting it on your supports i think. Only make heavies suppression heavies if you have more heavies than supports.

I also like Suppression on supports, but the Suppression upgrades for heavies can be really, really nice. When you manage to suppress 2-3 mutons instead of just one (or three chryssalids that are about to bear down on a hapless civvie or squadmate), you'll see that it's more than worth the price of admission.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Arthur_Parker on October 17, 2012, 03:59:08 PM
On the last mission:



I'm doing that mission now



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on October 17, 2012, 04:02:08 PM
You big cheater.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 17, 2012, 04:03:16 PM
Mind bullets!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 17, 2012, 04:20:37 PM


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Quinton on October 17, 2012, 05:42:57 PM
Yeah, I think they could have skipped the cutscenes and expended a bit more effort on UI/UX polish and the game would have been better for it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 17, 2012, 05:44:55 PM
Ending made perfect sense, explained a lot of things which otherwise don't make sense (like why the aliens don't just "win")



Maybe uhhh.. Maybe you just didn't pay attention?



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 17, 2012, 05:55:27 PM
Mod stuff. Not really spoiler-y:


The ending makes a certain kind of sense, it is still massively naff, though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on October 17, 2012, 06:13:16 PM
Here's all the story an X-Com game needs!

(http://www.angelfire.com/ak4/ratman/hotplasma.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 17, 2012, 06:18:38 PM
Speaking of the alien brain (spoilered for large image):


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 17, 2012, 07:14:41 PM
Operation Vengeful Vengeance

Heh


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 17, 2012, 08:04:54 PM
You can totally add in new words to be mission names, by the way.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: deb on October 17, 2012, 10:03:16 PM
I've found the snipers (squadsight + damn good ground + opportunist + in the zone) to be ridiculously good. I figure four snipers (archangel) and two supports (ghost) would be the most effective squad composition, at least outdoors.

But that would probably also be quite boring and ruin what's really an excellent game. And I'm only playing on normal, so who knows.




Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 18, 2012, 12:03:26 AM
One fun thing you can do is take a Snap Shot sniper with In the Zone and some ghost armor, stealth them, run them into a room you know has aliens, and then kill them all in one move. While stealthed you have a 100% crit rate, you'll be hitting the enemies with your full Aim value before the Snap Shot penalty (which, for most Colonel-rank snipers is about 105), and since they start out of cover, In the Zone will trigger on each kill. Your ghost armor's stealth shouldn't fade until your sniper's turn ends.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 18, 2012, 12:56:28 AM
Just started to try this. Picked Classic-Ironman to avoid learning bad habits on an easier difficulty.

So far it's a great game, but it's hard to 'get over' the fact it's not really a faithful adaptation of the original UFO. Feels too scripted and cut-sceny, missing the free-form 'simulation' aspect of the original. I admit that's a matter of exceptions though, rather than game-quality per se.

One major annoyence for me is the full-cover system. Instead of tracking the shot it seems to be a flat -hit chance (80%?). Which means it's possible to shoot at a sectoid that is out of sight and completly hidden/protected by a conrete pillar.
What happens when a soldier shoots is the following: "Animation starts - Sectoid hidden - Sectoid moves out of cover to stick it's head out - soldier shoots alien."

Which also means it's not possible to hide a wounded or outmatched soldier behind a corner/wall because on the alien's turn he will just start poking his head around the corner to get shot in the face. Annoying.
IMHO a wall should be a wall, etc. With the chance of being pierced/destroyed by ammunition. Imagine a bullet going through a wooden wall or an alien just melting a concrete wall with plasma weaponry.

Lastly a question for those who are farther in: Is it better to always use the same soldiers and train them into super-elites or constantly rotate our rookies to have a large pool of semi-experienced personal?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 18, 2012, 01:07:24 AM
Which also means it's not possible to hide a wounded or outmatched soldier behind a corner/wall because on the alien's turn he will just start poking his head around the corner to get shot in the face. Annoying.
IMHO a wall should be a wall, etc. With the chance of being pierced/destroyed by ammunition. Imagine a bullet going through a wooden wall or an alien just melting a concrete wall with plasma weaponry.

The game always assumes that soldiers on corners are looking around the corner(its why you get vision). So its not that you "stick your head out to get shot" its that you've always been sticking your head out, in order to see/shoot.

If you want to hide a wounded solder behind a wall, don't do it on a corner, move them one square over..

If you cannot do that, consider "hunkering down" which doubles the cover bonus, I.E. the only thing sticking out of the wall is the stuff you couldn't get behind it


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 18, 2012, 01:17:43 AM
Also, yes, rotate your soldiers. You want some high level, but don't want all eggs in the same basket.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on October 18, 2012, 03:26:42 AM
That is a good tip and damn important. After the great total Canadian wipeout, where only one Assault and my Sniper survived, I tend to use the last slot as Rookie training for spares. For a while there were a number of missions where I could as well named all the Teammembers redshirt. I was glad if one or two newbies survived a mission under the guiding hand of Death-From-Afar and Shotgun-to-the-Crotch.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 18, 2012, 05:31:45 AM
With a bit of experience you get ok at judging how many rookies or second team to bring along on a mission. Difficulty is one judge, council missions also have certain alien types, and UFO size is another. With a six man squad I would only use two or more of my decent team at any one time for the most part, rising to maybe four for difficult missions.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 18, 2012, 05:35:36 AM
You can totally add in new words to be mission names, by the way.

I hadn't even thought to try that.  Pretty awesome, though I doubt I have the mental stamina or care enough to change every one. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amaron on October 18, 2012, 06:56:55 AM
Which also means it's not possible to hide a wounded or outmatched soldier behind a corner/wall because on the alien's turn he will just start poking his head around the corner to get shot in the face. Annoying.

As noted above: Hunker Down.  I believe it even reduces LoS for the aliens.  If you want to overwatch then of course you'll get shot.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 18, 2012, 06:57:51 AM
In regards to cover and the original game, I miss being able to target squares with weapon fire regardless of what's in them.  I used to blow holes in stuff all the time with my blaster just to make new entrances or destroy cover.

I still find myself doing that at times with the explosives (thin man on the roof you can't target?  Just blow out the building under him!) but the supply is too limited  :cry:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 18, 2012, 06:58:14 AM
Godamn OP snipers. Last two missions, as I've tried to capture an outsider alien, my squad has been advancing on the downed alien ship and I have my two snipers (Colonel Skip and his young padawan) on overwatch covering. Well the damn outsider alien pops up in LOS and before I know it he's deader than a doorknob.

I actually have to stop using the snipers in missions because they vulch so many kills and don't let my other guys get promoted.


You know what I miss from the original game? Base defence. Especially that first one where you haven't got armour for your squad and 80% of them are rookies...That was fun times.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 18, 2012, 07:10:50 AM
Which also means it's not possible to hide a wounded or outmatched soldier behind a corner/wall because on the alien's turn he will just start poking his head around the corner to get shot in the face. Annoying.

As noted above: Hunker Down.  I believe it even reduces LoS for the aliens.  If you want to overwatch then of course you'll get shot.

Doesn't always work out that you can Hunker Down.  I learned the hard way last night that some times it's best to let someone bleed 1-2 turns before reviving them.  Take out the guys that knocked them down first. Rushing your support back to revive them when they go down just means you have two units that can't fire, and the one that went down and is now revived doesn't get a move, so he'll be exposed.

He was behind 'cover' but it was only partial, so Mr. Muton Elite headshot him the next turn.  Once again, % shots vs. true line of fire fucks things up a bit.

I'll miss you, "Cargo."

Godamn OP snipers. Last two missions, as I've tried to capture an outsider alien, my squad has been advancing on the downed alien ship and I have my two snipers (Colonel Skip and his young padawan) on overwatch covering. Well the damn outsider alien pops up in LOS and before I know it he's deader than a doorknob.

I actually have to stop using the snipers in missions because they vulch so many kills and don't let my other guys get promoted.


You know what I miss from the original game? Base defence. Especially that first one where you haven't got armour for your squad and 80% of them are rookies...That was fun times.

If you're trying to cap the worst thing you can do is leave your sniper on overwatch with the rifle.  Switch them to pistols instead, they won't switch weapons on their own.  It's more dangerous but it's the only way to cap things without sacrificing their utility on your turn.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 18, 2012, 02:21:31 PM
I find most aliens will stay still if you overwatch them all to fuck.

Capturing my first alien and my outsider I used lots of hunker down to advance carefully while he shot back. But now I just surround the shithead with overwatch guys and they seem to surrender and let me walk up and stun them rather than be killed. I'd like to think it is an intentional choice of the AI but suspect it is just a quirk. Only time I generally get overwatch shots is when they can't see my guys and stumble into an overwatch zone from out of LoS altogether.

The exception being muton beserkers who you shoot at so they run at you and then you just tase the fucker when he gets close.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 18, 2012, 02:26:01 PM
I find most aliens will stay still if you overwatch them all to fuck.

If they see you, yes.  The issue I've had with snipers is the Ai can't see your Squad-sight sniper on overwatch and tries to move in for the kill or to better cover. 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 18, 2012, 02:27:42 PM
The best part about muton berzerkers is figuring out the best order to hit them in to maximize damage while using as few attacks as possible. Close combat specialist assaults (auto-attack if enemy gets within 4 tiles) are a bonus.  

Then after you're done playing with the zerker, you get caught out of position by a surprise sectopod coming into view in the next round. :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on October 18, 2012, 09:54:49 PM
Also classic isn't that challenging. You can go through the game without losing a unit or a country on ironman...

Yea, you can. Its also possible to go through the game without losing a single unit or country on impossible. So long as your play is perfect and you're lucky...

I'm fairly sure you must lose 3 countries minimum in impossible, because the game won't let you take all three abduction missions.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 18, 2012, 11:53:21 PM
I'm fairly sure you must lose 3 countries minimum in impossible, because the game won't let you take all three abduction missions.

Impossible starts with 16 panic around the world. There are 16 funding nations so this is, on average, 2 in each.

You will have two abduction missions and one ship in the first month. Two abduction missions add 2 panic to the country they're in and 1 panic to the continent.

Supposing that both abduction missions do not have two overlapping continents (I.E. you don't get Europe,Asia, SA and then Asia,Europe, Africa as choices) then choosing the single overlapping continent will leave you with +1 panic in all of the continents and +2 panic in one country in each. With minus 1 panic in the countries you did the abduction missions. So long as you don't get an abduction mission in two countries which are both at 4 you're OK (i think that the +2 will immediately make them leave)

So you're can get it so that you have 5 panic in only two nations.

If you make sure that its your starting nation as one of the nations that has 5 panic then you will get two panic reduction in it from downing and killing the aliens in the alien ship and so can get to the end of the month with only 1 nation at 5 panic.

Place your satellite in that nation.

Its not likely, or easy, but its do-able

Also i believe its possible to get >1 satellite up before the end of the first month so long as you skimp on everything else. Though this probably isn't a great idea because of panic increases from not being able to shoot down aliens


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 19, 2012, 12:25:21 AM
Also classic isn't that challenging. You can go through the game without losing a unit or a country on ironman...

Yea, you can. Its also possible to go through the game without losing a single unit or country on impossible. So long as your play is perfect and you're lucky...

I'm fairly sure you must lose 3 countries minimum in impossible, because the game won't let you take all three abduction missions.

Not losing any soldiers at all requires luck but only losing a handful is perfectly practical on any difficulty.

As for countries you shouldn't need to lose more than one or none unless you are unlucky. Biggest luck factor I've come across is finding your steam vents are on the bottom of your base and being basically fucked as a result.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on October 19, 2012, 12:39:06 PM
Mine were/are on lv 3 and 4. I rushed to them with lifts and excavation. I only lost two countries, and that was in May. It does hamstring you for money, but I got lucky and downed a large UFO in April. That netted me loads of junk to sell that could not be researched. Now that I have my sat systems online, I am hoping that the worst is over.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Pezzle on October 19, 2012, 01:03:25 PM
Running a modded classic game that unlocks the ability for you to intercept aliens that would normally be missions when they land.  It makes the start potentially much harder because countries will be pissed if you ignore the intercept.  On the plus side you can eventually take on battleship class ships and get the tech.  It can also mean less panic later because by shooting the aliens down you have less choices to cover later on the abductions.  You can also generate quite the pile of R&D materials by storming all those beat up ships.  Hello Mr Muton Elite.  IT IS ALLOY CANNON FACE TIME.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on October 19, 2012, 03:28:59 PM
Well, finally finished a game (been playing classic only).  Incredible amount of fun!  Though I agree the ending was pretty damned lackluster.  Its a sandbox game, which almost always means weak story, so I wasn't expecting much.  I still enjoyed the narrative they did along the way, however.  It was all good up to the end, which was a bit sloppy (not totally horrible.  Just sloppy).  I was sad that I after all my testing, I only had one single damn soldier who was psi capable.  But my Canadian Heavy Weapons chick was pretty bad ass, so it balanced.

I've been trying Ironman for a while now, but its god damned near impossible.  The first half of the game, without using reloads, I wipe constantly, no matter how defensive I play.  Basically, until I get plasma rifles, anything below 80% chance to hit will miss, EVERY FUCKING TIME.  Meanwhile, almost every shot made by the aliens against my in cover guys will hit, and very often crit, even if they are on the completely opposite side of the screen.  I think I've burned though about 15 attempts at ironman classic already, with my entire squad being wiped out within the 2nd or 3rd mission.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 19, 2012, 03:36:29 PM
Just finished this on normal, definitely have to do a classic playthrough sometime - I feel like I was missing out on a fair bit of stuff. In the end, the tactical part of the game reminded me more of a sRPG (like the old SSI gold box games, Shining Force, Tactics Ogre, etc) than XCOM/JA2/Silent Storm. This isn't necessarily a bad thing, btw.

Overall this is a great game, but here are some random nitpicks (non-spoilery) because :f13:  :why_so_serious:
- In most of the missions I felt like I was killing batches of 2-4 aliens (depending on 'spawn size') at a time, while the rest were patiently waiting for me to get in their 'aggro circle' or have my 'tank' 'pull' them. I assume they get more proactive at classic difficulty? Also, apologies for the terrible DIKU analogy as well as the overuse of quotes.
- Some of the maps felt very linear (with like 3 parallel paths leading down the same passage) and game-y. I don't recall many advantages of using the z axis in multi-level maps other than perching my sniper in archangel armor at the highest possible elevation.
- This was posted before, but bears repeating: fuck that map where all the cover is either behind cars or highly explosive fuel pumps.
- Most of the neat tactical tools were unlocked way, way too late in the game. Heck, I ended up fighting about 1/2 of the enemy types only using the starter weapons -- didn't have time to finish research/manufacturing lasers, and didn't know what to research for plasma. This may be just because I didn't know what to research and didn't focus on scientists at all, preferred getting engineers instead for the discounts / manufacturing requirements.
- It's kind of annoying to get a large ufo over a continent that doesn't have decently-equipped interceptors... what's the best strategy to handle interceptors on classic+ anyway?
- The ending/story was kind of ugh, but it wasn't the point of the game anyway. Still, at least they tried!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 19, 2012, 03:55:41 PM
- In most of the missions I felt like I was killing batches of 2-4 aliens (depending on 'spawn size') at a time, while the rest were patiently waiting for me to get in their 'aggro circle' or have my 'tank' 'pull' them. I assume they get more proactive at classic difficulty?

I haven't played normal, but yeah, they flank the fuck out of you on classic.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 19, 2012, 04:18:06 PM
- In most of the missions I felt like I was killing batches of 2-4 aliens (depending on 'spawn size') at a time, while the rest were patiently waiting for me to get in their 'aggro circle' or have my 'tank' 'pull' them. I assume they get more proactive at classic difficulty? Also, apologies for the terrible DIKU analogy as well as the overuse of quotes.

-On Classic Difficulty and above there is no limit to the number of aliens on screen at once. On normal there is a limit of 5 aliens. On Classic and above aliens will also call for reinforcements which will bring aliens from other areas of the map. Small maps become extremely dangerous for this reason. You will discover a group of aliens and then the next turn the entire map will come into view. I think the worst one I had of this was two cyberdisk groups and 3 chyssalid groups who all came to my position on a terror mission on the first three turns. [So, 7 Chyssalids, 2 cyberdisks, and 4 drones.

Lucky for me i had two heavies and the cyberdisks were near cars which allowed me to one shot both groups and the chyssalids were more concerned with eating civilians than trying to run through my close combat assault.

- The Z axis is valuable for aiming rockets and for sniping mainly. That being said, elevation (that isn't flying) does give you a bonus which is very valuable. Note that flying does not give you this bonus.

-The best way to deal with large UFO's over continents that don't have decently equipped interceptors is to have decently equipped interceptors. A raven with dodge boost and plasma cannons can take down pretty much anything except battleships i think. Just make sure you have some dodge and tracking boosts for when you might have to take something down with a raven.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on October 19, 2012, 04:28:53 PM
It also doesn't help if your like me.  I am THE MASTER at moving my very last guy on his very last move, only to uncover some huge fucking spawn of aliens, who then get a free turn to move into great positions, then get another full turn to move in and rape my team who is out of position trying to take out some other group.  This happens to me so fucking often, even when I am doing my damnedest to not let my final movements take me anywhere near where I think aliens might be.   :cry:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 19, 2012, 04:43:57 PM
Yea, not doing that is pretty much the only way to survive a full classic ironman run.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 19, 2012, 05:10:11 PM
Yeah, never use the second part of a units turn until all other units have moved, it doesn't work otherwise.

Playing with random stats of units is pretty fun. I've got a support unit that covers half the map in one turn with 106 aim at Ll. (I think), which is great, but I've also got only 4 other useful soldiers out of the whole group. When a good ones dies you often have to spend a lot of money on new rookies to get someone decent again.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 20, 2012, 10:53:34 AM
This Game.

Fuck me, this game is both brilliant and truly annoying.  Only been a day and I'm scunnered.

Great stuff.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 20, 2012, 07:49:20 PM
After the first couple of C/I games got wrecked due to losing too many people, I've finally managed to make it into the second month in good shape. Doing decently, but just lost a level 3 guy because the ui is a pos and designed by scumbags.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 20, 2012, 11:58:43 PM
Fourth classic ironman playthrough is fucked. I was doing just fine, had made it to the 4th month and though I lost the entire African continent, I had a decent contingent of soldiers, full contingent of satellites and had a SHIV on the way. Three straight complete wipeout missions later and I'm sending a 5-man squad of nothing but rookies with laser rifles and carapace armor in against a ship landing (not a crash site). Needless to say a cyberdisk, multiple mutons and a muton leader were too much for the rookies to handle.

I think Ironman is just a bit too much for me. Think my next playthrough is going to be just classic. The ability to reload a mission after a wipe might be necessary for my skill level.

Also, fuck you terror missions with 6 chrysallids.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 21, 2012, 03:28:25 AM
You are such a group of fanbeings! This is F13, where is the cynicism?!  :uhrr: :ye_gods:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 21, 2012, 03:49:27 AM
There are downsides to this game, of course, and some things I might have done differently, but after what's been a non stop 48 hour play session, I can honestly say that these chaps understood X-Com and have given us a great and fun tribute to that fantastic game.

It tends to dissolve cynicism.  It has for me anyway.

Also, fucking laser rifles.  Just as in X-com, the accuracy is shite.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 21, 2012, 06:32:40 AM
I finally put an end to my classic game.

It was all really fun, and ending made more sense than the original UFO.

But I did get a feeling that it tailed off after the alien base. Once I had a few colonels, basic armour and lasers, my guys were pretty much a match for anything and the threat just sort of goes away - you aren't rushing to keep up with new aliens so much as finding interesting ways to beat the shit out of them. Getting psionics, plasma, invisible armour, alloy cannons, in-the-zone flying snipers and blaster launchers was fun, but honestly I was dragging out it to play with all the toys.

Interesting that I've seen almost no one discuss the psi abilities, I suspect this is because while they are great, you've basically won once you reach them.

It also suffers a bit because the only surprising enemy was the sectopod, and the cyber-disk has some new abilities. Maybe a dlc new campaign with different aliens and technology would help. I get why they did this, but you do miss the surprises.

Deploying six hover shivs against a bunch of psionic ethereals is amusing in its own way, but not very scary.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: UnSub on October 21, 2012, 07:48:25 AM
You are such a group of fanbeings! This is F13, where is the cynicism?!  :uhrr: :ye_gods:

I'm waiting for this to be patched a few times to remove some of the bugs.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on October 21, 2012, 12:12:50 PM
It also suffers a bit because the only surprising enemy was the sectopod, and the cyber-disk has some new abilities.
I liked the ethereals having four arms reveal :grin:

(captured my very first ethereal alive, so i didn't get the dissection drawing spoiler)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 21, 2012, 01:04:47 PM
You are such a group of fanbeings! This is F13, where is the cynicism?!  :uhrr: :ye_gods:

I'm waiting for this to be patched a few times to remove some of the bugs.

Bugs I've seen: 0

That isn't to say they don't exist, but I don't think you could call them rampant.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 21, 2012, 01:18:07 PM
I haven't encountered many bugs myself, but the few big ones I have run into are typically of the game-ruining variety, like a guaranteed freeze on the alien turn in Ironman (which ruins a save), aliens being spotted on the edge of your furthest soldier's vision and then suddenly teleporting into your squad, free to wreak havoc, or squad members slowly becoming unable to go into cover at all, one after the other.

There's other, lesser, annoyances, like the utter balls UI for mouse control, soldiers and aliens moving and then hitting some kind of physics error and flying off outside of the map to instantly die, the numerous problems with SHIVs, the inconsistent flanking mechanic, guaranteed hard crashes if you hit the spacebar to fire fast enough after an autosave, and the very inconsistent triggering of the assault's Close Combat Specialist.

Still a great game and I love it to death, but I really hope some patches come out soon.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on October 21, 2012, 01:19:16 PM
Occasionally you'll get an alien appear out of thin air right on top of your guys rather than at some place in the distance where they should be. That's with species lacking jump/tp moves so no way it'd happen without some kind of a bug. It's rare, though.

There's also stuff like solid rock walls in the alien base that don't actually block the view, which can catch you with pants down.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 21, 2012, 02:33:38 PM
I've had my guys throw nades through walls.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 21, 2012, 03:05:30 PM
You are such a group of fanbeings! This is F13, where is the cynicism?!  :uhrr: :ye_gods:

I'm waiting for this to be patched a few times to remove some of the bugs.

Bugs I've seen: 0

That isn't to say they don't exist, but I don't think you could call them rampant.

I have hit a few of, what I can only call "Script freezes". Had to crash it and reload. Also some odd issues with my only action being to reload, when my weapon still has ammo. But no, not rampant.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 21, 2012, 03:50:08 PM
I've had plenty of issues with brick walls not being worth a shit, or fully visible aliens somehow being 'in cover' but I don't think any of that is bugs, just the inevitable consequence of not tracking projectiles and having very basic cover rules. I've also had some strange cases of aoes affecting or not affecting things for no obvious reason, for example you can explode a grenade on one side of a wall, kill the thing on the other side, but somehow not affect the wall. Possibly we're using neutron grenades.

Had a couple of alien activity freezes, but nothing major.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: UnSub on October 21, 2012, 10:53:16 PM
I'm not too princess-y about non-gamebreaking bugs, but in a game like XCOM that already likes to put the player on the razor edge I'm not interested in seeing a squad wipe due to some of the things that have been mentioned. Like aliens spawning on top of you.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 21, 2012, 11:59:14 PM
Personally I've never seen that, except for stumbling on aliens hidden behind a wall, or floaters using their launch ability. But I don't think that's what people mean.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 22, 2012, 12:10:14 AM
What the "aliens teleport in on you" thing is, is some error regarding alien discovery and LOS; when aliens spawn in just out of the LOS of the furthest soldier afield (to simulate being drawn by noise and/or gunfire so they can wander into said soldier's LOS and do the standard discovery routine), they can occasionally get a brain fart with certain pieces of geometry and fail to path... which ends up having them warp over to the nearest valid piece of terrain within sight range of one of your troops.

Sometimes this can mean they just get zooped a short ways away from your pointman, but more often than not it plops them in the middle of your whole squad. For certain enemies this isn't so bad, but if you're already engaged in a battle and suddenly instead of having a different front open up to deal with (which can be bad enough), the enemies are now mixed in with your squad? That's a potentially mission-ending situation with even something as simple as thin men; imagine if it's a squad of heavy floaters or even a sectopod that does it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 22, 2012, 05:31:26 AM
In retrospect that explaination certainly seems to track with my experiences when I've seen it.  (Had it happen on my Battleship mission over the weekend, too.)

I'm totally on board with the "alien maps are too linear" complaint.  The maps are great fun but lack a little more tactical flair as the pieces aren't truly random and the ships and bases definitely have a "single best plan of attack" to them.   I don't remember that being the case with the bases in the 1st, and the exploding interior walls meant the ships had a little difference between them in the 1st.

Still, I finished it last night and was pleased.  I'll come back and do another game in a while, trying to keep from losing the first two countries is my new goal.  Then getting things done in fewer than 200days. (My final length of game; though I'd drawn it out after researching the ethereal device to farm for xp and more mentally-strong soldiers.)

I'll confess I'm totally disappointed by the blaster launcher, though it's primarily because they put such a short max range on the rockets.  They're a much more limited resource than the first game since you can only fire one, possibly two a mission.  No reason to keep them so neutered on the range.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 22, 2012, 06:22:45 AM
A tip for getting one of the achievements.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 22, 2012, 09:12:40 AM
Thanks, I was wondering how the hell you'd do that.  My game I had 0% chance every time I had the opportunity.  I blame having my only Psi-Guy be one of the guys I had before the Officer School willpower training.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 22, 2012, 05:21:50 PM
A tip for getting one of the achievements.




Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 22, 2012, 05:37:12 PM
A tip for getting one of the achievements.





Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 22, 2012, 06:02:31 PM

I legitimately don't know. I never had a support with high enough will. My 100 will character was on my assault. (once you have iron will, look out for any missions that give you leveled soldiers, they get all their levels as if they level immediately when they get there, so they will have very high willpower without any risk of lowering it due to you know, having to get shot at as they climb the ranks)

He only got to 180 and had a 90% chance to MC the End Boss. Also, i think that you can get over 100 will base, but not sure how.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 22, 2012, 08:34:03 PM
I finished my 'Lone Wolf' achievement. One year into the game! :grin:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 23, 2012, 01:44:07 AM
Ian Jones with a Nickname of Nutter.  Despite the flag, I'm going to say he's a Welsh Ex-pat and all is therefore explained.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on October 23, 2012, 04:22:26 AM
Colonel Naomi "Omega" Turk was the only surving member of the first game I finally finished. She (as is fit for a sniper) hung back with my evolved human while the rest of the crew slaughtered each other in mindcontrolled rage (Psi Armor and Mind Shield nonwithstanding). Special thanks go to "Spitfire", the cunning assault who made it out of the room alive just to die when the Mutons finally lost patience and broke through.

Damn, that is a good game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 23, 2012, 05:28:21 AM
Squad Sight seems to be not the overpowered nonsense that people in this thread have suggested.  Did it get patched or nerfed in some way ?

Don't get me wrong, it's still great and better than the alternative, but it seems to be really hit and miss (NPI) as to when you can fire and when you can't.  My understand was 'You can fire when your squad sees an alien'.  This turns out not to be the case ?

Just me ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 23, 2012, 05:51:08 AM
It won't fire around corners and through objects, so elevation matters.  It's only truly OP on the forest maps or if you can get on top of a building, which I always made a habit of.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 23, 2012, 05:54:42 AM
Squad Sight seems to be not the overpowered nonsense that people in this thread have suggested.  Did it get patched or nerfed in some way ?

Don't get me wrong, it's still great and better than the alternative, but it seems to be really hit and miss (NPI) as to when you can fire and when you can't.  My understand was 'You can fire when your squad sees an alien'.  This turns out not to be the case ?

Just me ?


You still need LoS, so you need to find an elevated position, and it becomes much more powerful with a grappling hook or when your sniper can fly.

Squad sight + in the zone + flight means crysallids die on the same turn they appear and cost you no actions for instance.

They dominate terror sites, OTOH, they aren't much use inside UFOs except for the very largest ones.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 23, 2012, 06:22:27 AM
Ta.

I do have a Skeleton suit, but surprisingly few places to grapple.  If only it worked on trees.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 23, 2012, 07:19:55 AM
It gets progressively more useful, the later the game goes and the better perks and gear you get. It gets to the point that you have to deliberately feed kills to the other units or the sniper will hog them all.

I finished my second wave options c/im playthrough. The ending was amusing:


Re the second wave options: I'd recommend playing with the starting funding randomized to keep things interesting on later playthroughs, but the random stats is probably more of a one off. On impossible ironman it would be impossible unless you are really really lucky with rookie rolls - getting 20/50 rookies blows - and that just makes it more of a early game luck fest and not exactly more challenging.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 23, 2012, 11:42:35 AM
You know that if you have squadsight you don't need to be in cover right? The aliens can't see you and shoot you. Stand where you get the best coverage of your assault area.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 23, 2012, 03:52:11 PM
DLC info (http://pc.gamespy.com/pc/xcom-enemy-unknown/1226472p1.html?utm_campaign=twposts&utm_source=twitter).

Because what we really needed was another scripted one-off Council mission.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 23, 2012, 04:01:17 PM
I saw your post and assumed they were announcing the inevitable TFtD campaign earlier than expected. I'd pay many of your fine american dollars for pretty much any campaign changes that make a replay different.

Quote
a three-mission story arc... When Slingshot's missions are all over, you'll earn a shortcut through the tech tree that'll allow you to research the powerful Blaster Launcher and Fusion Lance technologies

I'll be surprised if the price for Slingshot is anything other than $10.

Yeah, ok, no.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 23, 2012, 04:03:53 PM
You can also get the pre-order bonus stuff for $5 on Steam now apparently. Armor color customization and some other armor thingies apparently.

EDIT: And the flat-top hair.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 23, 2012, 05:53:45 PM
What bloody focus group are they going off that said they wanted a linear mass effect game and not a random more sandboxy tactical one? Stupid bastards.

The game is fantastic, but there is so much room for improvement, why take it in the wrong direction?

Edit: Anyone managed to get a multiplayer game going? I can't seem to find one in the ranked or public systems...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 23, 2012, 07:55:37 PM
Apparently this Slingshot DLC is being done by a different team with a different director, and Firaxis has kinda sorta obliquely hinted that it's pretty much just a cash-in.

I mean the thing lets you research Blaster Launchers and the top-tier interceptor weapon from the very beginning of the game for pete's sake.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: calapine on October 23, 2012, 08:27:00 PM
Apparently this Slingshot DLC is being done by a different team with a different director, and Firaxis has kinda sorta obliquely hinted that it's pretty much just a cash-in.

I mean the thing lets you research Blaster Launchers and the top-tier interceptor weapon from the very beginning of the game for pete's sake.

Got a link? I am curious about the phrasing :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 23, 2012, 08:29:47 PM
http://www.joystiq.com/2012/10/23/firaxis-talks-future-xcom-content-slingshot-dlc-announced/

At least that's the takeaway I got from it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 23, 2012, 10:58:13 PM
Yea, this looks completely retarded. Single Player Storyline! Emotionally Invested Content! Choices & Consequences!

... in a strategy game about blowing up alien mans with your mans.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 24, 2012, 12:11:25 AM
Are they adding romances for base personnel (specifically the two doctors)? You could even give them gifts found in downed UFOs!  :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 24, 2012, 01:45:28 AM
Oh for fucks sake.

This Game is Great.  Releasing Content that further pushes it towards the original XCom would be well recieved and pretty much be a pipe for sucking money from geeks wallets.

What the FUCK is wrong with people ???


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 24, 2012, 06:49:28 AM
Yeah, I'm a bit disappointed myself. Was really hoping for new gear, classes, and threats/mission types. TFTD would have also been a good add-on.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Reg on October 24, 2012, 08:03:44 AM
So am I hearing that the game isn't all that replayable? If so, I'm a little disappointed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Njal on October 24, 2012, 08:19:30 AM
It's plenty re-playable. However certain missions are scripted thoroughly enough that there is little challenge. Classic Ironman is a good challenge for most players who are just playing without trying to min/max.

It would be nice if they added to the sandbox rather than a scripted set of missions. There are plenty of ways the game could be improved and stay true to its origins.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 24, 2012, 08:21:03 AM
I'd say it's as replayable as the original, since you're asking.  The maps may not feel as varied since it's not 100% random and the story element feels like it's shuffling you along, but neither detract from replayability.  

It's not like you can say "I've seen this map before, and this is the 100% best way to play it.  Aliens spawn, here, here and here" because it doesn't work that way even if you have seen the map before.  The story element is easily ignored (well,except the insane panic reduction from the base assault) and only there because people demand a little more directed experience these days.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 24, 2012, 08:37:39 AM
It's not like you can say "I've seen this map before, and this is the 100% best way to play it.  Aliens spawn, here, here and here" because it doesn't work that way even if you have seen the map before.  

Some of them you sorta can, and it helps.  I'm thinking in particular the Council missions where I know that if I move the NPC past a certain area, thin men will drop at particular locations, and I can have the squad ready to murder them when they do.  It's sorta cheating, but hey, the game is cheating by dropping them in in the first place.

Speaking of council missions:  getting any variety of "bomb disposal" in the first month makes me want to smash my controller  :uhrr:  Especially since it seems to always come up if I'm having particularly good luck with my soldiers up to that point.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 24, 2012, 08:52:57 AM
True, Council missions all seem to be 100% scripted in ways even the alien ships aren't.   I waited two turns on a battleship mission reload because the mutons were right next to the sectopod on that map.  Coming in later they'd moved right up to the doorway I hadn't opened so I could deal with them alone.  Kind of cheating, but fuck sectopods when you've only got laser snipers and heavy lasers.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 24, 2012, 09:06:08 AM
The bomb disposal missions are easy as fuck, or am I missing something ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Reg on October 24, 2012, 09:08:24 AM
OK, that's alright then. I played the original for literally years and didn't get bored with it.  I'd have been disappointed if the new one was less replayable. I just can't get in to paying full price for games that are like 25 hours of play and you're done.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 24, 2012, 09:10:19 AM
If it makes you feel better, I've restarted twice now and it's JUST the same as the original from that aspect.  Sure, you know the tech, you know the plans, you know the story, but frankly, you don't give a fuck.

All you care about is shooting that wee grey cunt in the head.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 24, 2012, 09:13:02 AM
You can reasonably justify one replay if your first run is below classic. After that they'd have to expand it for me to bother.

Second time through the strategy segment is trivial to play perfectly. Base design, research order, skill selection, build order, mission selection is all immediately solvable after you've seen the results of one play through, and you don't have react to events or anything.

The tactical game breaks down a little as you'll be spotting the map and remembering the 'correct' way to proceed, things like 'oh, gas station, there is a ladder on the left, climb on top of the shop and murder everything from there' or 'bookstore, follow the zone edge around and use the rear entrance'; but aliens will vary a bit at least.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 24, 2012, 09:15:50 AM
And when you start out you'll be replaying that first month a lot.

The sectoids are going to fuck you up until you figure things out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 24, 2012, 09:18:57 AM
The bomb disposal missions are easy as fuck, or am I missing something ?

Took me a few goes to 'get' them. Most classic missions I completed by finding the best possible ground in the map and turtling. You can't turtle a bomb disposal.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on October 24, 2012, 09:22:58 AM
Like I said, I personally hoped for some new maps, new gear, maybe new classes and aliens..and the TFTD setting. More stuff for the core game. However, I also do not mind the idea of mini-side stories. Just, not really as the first offering.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Reg on October 24, 2012, 09:33:05 AM
Don't you think people would have been pissed off at having important stuff come out so soon after the release of the base game?  I'm always kind of offended when dev shops start pushing the DLC so early that it's obvious it was all ready before the game was even released.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 24, 2012, 09:35:43 AM
The bomb disposal missions are easy as fuck, or am I missing something ?

They force you to keep moving forward instead of baiting the aliens back towards you.  That + thin men + squishy low-rank squadmembers = dead squaddies (at least for me.)   After the first month, yeah, they're easy as fuck.

I've learned to compensate by taking along at least one sacrificial rookie to eat enemy reaction shots.  I even name him "Redshirt"

He did live once--the thin man on overwatch missed, and then every squadmember missed his/her shot.  The aliens then decided to murder my support instead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 24, 2012, 11:31:03 AM
The difficulty of bomb disarm mission is almost directly tied to how far along in the game you are. If you get one as your first Council mission in late April? You're probably kinda hosed. If you get it in late May or early June when you're maybe rocking better gear? Not so bad.

Also some maps are far easier for bomb disposal than others.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on October 24, 2012, 11:36:45 AM
I've only had to do 3 bomb disposal missions so far but they've all been pretty easy cause there are plenty of opportunities to deactivate power sources along the way. So I never felt really rushed. This is on Normal diff.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 24, 2012, 11:41:55 AM
It didn't help that my first bomb disposal mission was in the big huge wide-open graveyard map, which is a shitty map for it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on October 24, 2012, 12:25:25 PM
Yeah, that's the only bomb disposal I've actually totally failed.  My closest squadmember was about two move short of being able to reach & deactivate the bomb before the counter ran down, and everyone else was out of move from failing to shoot thin men.

Which also meant that he was too far away to get back out to the extraction point in the three-round time you have to run for it  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 24, 2012, 01:43:16 PM
The difficulty of bomb disarm mission is almost directly tied to how far along in the game you are. If you get one as your first Council mission in late April? You're probably kinda hosed. If you get it in late May or early June when you're maybe rocking better gear? Not so bad.

Also some maps are far easier for bomb disposal than others.

Bomb disarms on classic and below aren't too bad depending on the map. If you get it early you will actually face some sectoids rather than all thin men... which is a saving grace for a first mission.

However, on impossible difficulty i cannot see them going well at all.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 24, 2012, 01:56:06 PM
I had a bomb disposal as my first council mission on my first game, Classic Difficulty.  It wasn't hard at all, BUT it was the railway map.  That one's a lot easier because of the few places the game has to place the timers and the short lines of sight.

Plus I wasn't afraid to use grenades and missiles.  Fuck those thinmen & sectoid corpses, living is my priority!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 24, 2012, 02:18:52 PM
But ... but ... while explosives are very effective at killing aliens, they also destroy the artifacts vee arr trying to recover.

Just something to consider, commander.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 24, 2012, 02:34:30 PM
Yeah, I usually tell the good doctor to "get fucked" when she says that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 24, 2012, 05:06:05 PM
I find the game pretty repayable in general, however it could be much more so if they fixed a few things.

I wish there was a way to turn all the npc voices and camera hijacking off permanently. And I wish the tactical game had an 'aliens as as revealed from map start' mode. I am sick of the 'reveal and kill' method - its somewhat easy to cheese.

I won't expect any possibility of such things until an expansion though, which is a ways away.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 25, 2012, 08:48:56 AM
Shannow's XCOM Rule no. 1: If you are only going to have one person carry a medkit it is a guarantee he will be the first and only person the aliens will shoot at.

And down goes my Support major.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 25, 2012, 08:54:28 AM
I was kind of disappointed when I found there is no way to loot a dead body for that exact reason.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on October 25, 2012, 09:49:06 AM
I was kind of disappointed when I found there is no way to loot a dead body for that exact reason.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 25, 2012, 09:54:26 AM
I had more reason to be thankful I'm not running Classic Ironman anymore. Got into a terror mission in Argentina that was apparently at some military base (shittons of tanks sitting around). Did all right at first, a team of 5 with 1 rookie and a squadsight sniper. Started saving civvies, but kept hearing the screams of other civvies getting eaten. Funneled myself into a corridor with tanks on either side and no baddies in sight - at least until the zombies started appearing. RETREAT!!!! RETREAT!!!! Between the zombies and Chrysallids pouring down the corridor, I got overrun, especially when my rookie got eaten by the chrysallid that sprouted from a zombie I'd waited one turn too long to kill. It all snowballed after that, as the rookie came back to life all zombiefied.

So I said FUCK THIS and reloaded, skipping that terror mission. Yeah, I lost South America but fuck them. Then I got a small scout landing site mission and cleared it, losing only my Cpl. level sniper. Killed everything on the map, but for some reason, it wouldn't end the mission. I searched every corner of the map but couldn't find that last alien to kill. Had to abandon the damn mission but at least I got the salvage and the experience.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 25, 2012, 02:41:36 PM
I know the one you mean. Fuck that map.

I think the best you can do is stay turtled outside that corridor and kill the zombies as they approach. As soon as you enter the corridor you get fucked unless you have flying snipers and similar.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 25, 2012, 05:49:00 PM
Just stagger your units behind the tanks and retreat back as they come. I've had that map heaps and never lost a unit on it, even when rescuing only 4 civs.

The trick to terror missions is to ignore all the crap the devs said about having to play aggressively. Play as normal and just save the rockets for any oh shit moments.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 25, 2012, 05:49:59 PM
There seems very little upside to actually rescuing people.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on October 25, 2012, 07:03:34 PM
There seems to be some correlation between the number of civvies saved and the amount by which the Panic Level drops. I could be wrong though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 25, 2012, 07:07:16 PM
Some. IIRC you get an 'excellent' for 13/18+, a good for 7/18+, and a poor for anything else. Even just getting a poor will lower it though. And you rarely need to get anything more than a simple lowering, purely because of how the strategy layer 'works' (Jake said he had a lot of trouble getting the strategy layer to work, and it's unfortunately clear).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 25, 2012, 11:02:42 PM
I believe Excellent ratings for civilian survival net you 2 panic reduction for the country and 1 for the continent, Good gets you 1 panic reduction for both country and continent, Poor gets you 1 for the country and none for the continent, and rescuing none gets you no panic reduction at all (but no increase; it's a wash).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 26, 2012, 01:02:27 AM
Terror Mission in Glasgow and there were tanks everywhere.

Where exactly in Glasgow are these aliens landing ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: apocrypha on October 26, 2012, 01:29:23 AM
Terror Mission in Glasgow and there were tanks everywhere.

Where exactly in Glasgow are these aliens landing ?

Drumchapel.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on October 26, 2012, 01:29:53 AM
In the Tank Battalion competence center for the New Scottish Republic of course. Duh!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 26, 2012, 02:00:14 AM
I only ask because if they get it wrong and land in Springburn I'll have to go an rescue the Chrysalids.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 26, 2012, 02:36:07 AM
Had an abduction mission in Leeds. Didn't recognise the location at first but after I'd levelled most of it with grenades and rocket launchers it started to look a little more familiar.  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 26, 2012, 03:04:39 AM
Got Psionics last night (damn, though, that it's random) and crushing a sectoids head WITH YOUR MIND is everything it ought to be.

The random bit annoyed me because I skipped ahead and my Sniper was a Mentlar and when I reloaded fresh the next day, he wasn't, my assault was.  Yes, it's better for an Assault to be a Psi, I guess, but my Sniper is my Captain Cool, so I wanted him to be Mr Special.

I'm also kinda glad and kinda sad to see that of 15 sojer boys, only 2 actually have a gift.  That's....realistically low.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on October 26, 2012, 05:09:05 AM
I love this game rather much. It has led to only getting 4 hours of sleep for the last week.

It has the same draw as the original XCOM or TFTD but it is a diferent game. This doesn't make it worse at least for me. They kept enough "XCOM-ness" that I liken it and they removed a lot of things from the originals that just simulated tactical and stretegical depth but were more of a bother or tedious work.

Fighting against Etherials, Sectopods, Chrysalids and the lot feels like a real thrill even on normal.

I especially like the idea with the nicknames, I grow quite attached to my soldiers over time.

There are a few things I rather dislike though.

Enemy surprise round/overwatch mechanic. They should have gone with the original and included a more sophisticated game mechanic for "saving actions for surprise rounds".

On the one hand I don't like that I don't get a bonus move to sprint to cover when aliens surprise me, on the other the overwatch mechanic is kinda flawed.

Overwatch can both be brilliant but also utterly useless when your whole squad decides that it wants to shoot the poor floater instead of the huge sectopod just because the floater moved first and the sectopod was lucky enough to move around the corner second.

It also means that you can't ever surprise aliens because they implemented the scatter/run for cover mechanic to prevent "reveal aliens and nuke them from orbit" style gameplay.

They should have made overwatch an interrupt where you then can choose certain actions but not to make that choice for you.

Then I could decide whether or not I wanted to take a shot (and who takes it) or whether or not I want to do something else instead like running to different cover. Make it so that only select actions are possible during overwatch/surprise rounds (take a standard shot, move x squares/activate certain abilities) and not others that would break the game/take too long (like using the rocket launcher).

Give the aliens the same option. Limit what they choose/what they can do depending on the difficulty level. On easy and normal difficulty aliens could behave exactly like they do now (scatter and run for cover) or they could decide to move normally and then they'd be in the open with their pants down when you reveal  them.

On harder difficulties they could have more options if they select overwatch/surpise. This change would be offset by the fact that you too can do more and different things during overwatch.

It would also give you more tactical options during combat and it would make the experience more diverse.

For a "one use only" item the rocket launcher has a ridiculous range. That thing should be flying in a straight line until it hits something (obstacles, civilians, aliens, unfortunate squad members).

As it is now heavies have very limited utility. Their aim is crap, even compared to a supporter and their weapons have a very limited range. You also get the replacement for the rocket launcher (blaster launcher) so late in the game that it really doesn't matter any more.

Right now I'd rather take a S.H.I.V. on a mission than a heavy. If they use the LMG or heavy plasma they miss a lot (which makes even holo targeting of limited usability) and the few times I could have really used the rocket launcher the intended target is out of range even though the heavy can see it and I could shoot at it with normal guns. Making it so that you can't move and use the rocket launcher does make it even worse.

A sniper with ghost or archangel armor, squad sight and in the zone or double tap is a god compared to the "spray and pray" approach of my heavies and even my veteran field medic has more kills.

The alien upgrades to the standard base facilities are mostly useless. By the time you have the resources to build them you already have built enough of the normal base facilities and replacing old facilities with upgraded ones seldom makes sense. There is also at least one standard base facility that has no purpose (laboratory).

Why should I buy a $300 elerium generator that costs me precious alien artifacts more useful for weapons, armor or firestorms if three thermal generators provide enough power for my needs? Also by the time I can build a satellite nexus I should have most if not all of my satellites in orbit already or I will have to deal with serious global panic (especially on classic and over).

Channeling those resources into weapon and armor manufacture, building firestorms and foundry projects is much more useful.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 26, 2012, 06:14:51 AM
Laboratories become more useful later on as an easy and relatively cheap way of reducing research time. 2 labs will cost 250 credits (or 125 with Europe bonus). You only need 5 scientists throughout the whole game but research will be very slow - doubling the number of your scientists will halve time taken. So by the time you have 20 scientists, it'll take either 20 more scientists or 2 adjacent labs to improve the speed by 50%.

Example:

Time taken to research Titan armour:

5 scientists, 0 labs, 0 research credit = 80 days
10 scientists, 0 labs, 0 RC = 40 days
20 scientists, 0 labs, 0 RC = 20 days
40 scientists, 0 labs, 0 RC = 10 days
or
20 scientists, 2 adjacent labs, 0 RC = 10 days
20 scientists, 2 adjacent labs, 1 RC = 5 day

But yeah, I only ended up building one lab late in the game and that was purely because I had cash to burn and to get the achievement.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 26, 2012, 06:23:20 AM
Not so much.  Scientist grow naturally anyway and by the time you 'need' investment into Labs, you'll have more than enough scientists and perks that 8 days should be the maximum research time anyway, so why bother cutting that shit down any ?

I actually agree that the Lab is something I haven't bought at all in my current playthrough and it's a waste of time.

I agree with the overwatch criticisms.  There's nothing worse than watching 4 soldiers pulp the same alien and then 3 others get off Scot-Free.  Even an 'initiative' marker would help enormously.  Simultaneous fire just wastes the soldiers time.

(Also, Ghost armor is your friend if you wanna take aliens by surprise.)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 26, 2012, 06:26:20 AM
Heavies are the difference between success and failure on the hardest difficulty level. They are really good. My heavy only got overtaken for most kills after the sniper picked up double tap, and even then it was close. On easier difficulties heavies probably aren't as useful because... The game is easy and doesn't balance on the edge.

All the classes are really well done in my view and are one of the best elements of the game (perks could use some work).

The alien scatter makes the game much easier. I wish it wasn't around for vastly different reasons to you Jeff.

Yes, Elerium generators and Satellite Nexuses are mostly useless. As are labs. Yes you should build a lab late game when you can spare the cash, but it is never necessary. If you get says early the science gain from the councils and research credits will make everything fast.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Zetor on October 26, 2012, 06:31:46 AM
Yeah, even on normal two heavies were a godsend. HEAT ammo and the 'shoot twice per round' perk meant lots of dead cyberdisks (and later on sectopods). Explosives are crazy useful if you have muton problems.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 26, 2012, 06:40:41 AM
Yeah, I can see that with the heavies.   A large part is how you build your team's perks and how you want to play.  I built my heavies as support for other shooters.  Making them the main shooters for late-game would require a different build but would have made them much more the focus of my team than the assaults & supports were.

Support + movement perk + deep pockets + ghost armor getting Psionics was hilariously OP.  Run half the map ghosted, drop a psionic storm on the start of next turn and ghost to run back.  Things get ugly you have stims and a medkit for yourself.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on October 26, 2012, 09:43:14 AM
OK, so my main assault team uses 'run and gun' and the supports usually get 'sprinter'. So either I limit my movement to let the heavies catch up or make the heavies dash a lot. Dashing adds to the risk of accidentally pulling something that at least the run-and-gunning assault can shoot at or react to.

If I use run and gun and sprinter to my advantage (especially if I combine it with e.g. close combat specialist or other abilities) and limit dashing both the assaults and the supports end up in tactically advantageous positions, preferably with full cover.

If I do use those abilities however then the heavies and the snipers will usually lag behind by a few squares. This doesn't matter as much to the sniper, who has a high enough aim so that he can hit from further back and if I give them squad sight then it doesn't really limit the number of enemies they can shoot at (and usually hit, too) further.

The heavy however has a mediocre hit percentage even when he/she is up close and personal. Especially against later enemies like Muton elite, Berserker and Ethereals. If he lags even a few paces behind I end up with a hit percentage of 40% or 30% maybe even with a S.C.O.P.E.

This makes most of the perks only slightly useful because with the exception of holo targeting they require the heavy to hit something.

Mayhem, Heat Ammo and Danger Zone sound great on paper. To use those abilities to my fullest advantage however the heavy would need to hit a damn thing or at least have a rocket that has a higher range than a plasma rifle. Since both my heavies even manage to miss huge sectopods regularly, I tend to get more mileage out of my snipers which when you combine headshot with the crit bonus from ghost armor manage to kill a sectopod in a single turn anyway.

YMMV but mine at least tend to waste a lot of ammo not hitting enemies. They even manage to pull more aliens by missing since they tend to hit something explodeable on the other side of the map with their huge heavy plasma guns.

On one mission my heavy missed a shot so spectacularly that he hit the car the council guy hid behind even though it was still obscured by the fog of war. That car promptly blew up during the alien turn and blew up my chances of completing the mission.

They aren't even great at suppressing enemies since heavy suppression drains the ammo in one turn.

Maybe I'm using them wrong though


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on October 26, 2012, 11:25:25 AM
Funny enough, until my current playthrough, I thought assaults were worthless because I never got one past squaddie level. My heavies were THE BOMB though. One of them (the late Big Momma) could hit anything she fired at.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 26, 2012, 11:38:04 AM
I love my Heavies, but they can't hit shit. That 75 max Aim hurts them so badly.

My Assaults have been having shit luck recently too; lots of maps with poor cover, and no real opportunities to get "safely" close to shotgun xenos to death.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 26, 2012, 11:42:58 AM
I just give my assaults laser/plasma rifles.  Shotguns are awesome if they can get close enough, but their flanking abilities are spectacular with Run and Gun and a longer ranged weapon.  If I do give them a shotgun I do it on alien base missions and the like because I know there'll be more close quarter stuff.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 26, 2012, 11:58:11 AM
Same here.  Unless it's a known close-quarter situation a shotgun is wasted ammo & action, IMO.  Fucking things can't even hit across the big room in a battleship, much less a wider office space.

Is it nice when you crit and one-shot a Muton Elite or Berserker? Yes, but that's rare enough that I'm ok losing it or - at the very least - only having one Sotgunner who sticks around my long-range people for close-quarter work.

Jeff - You described why I built at least one of my heavies to be Supression/ fire-support machines.  Holo Targeting, Supression and Double-radius skill = "I can't hit you, but you ain't moving and everyone gets free SCOPE.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 26, 2012, 12:04:58 PM
I tried holo-targeting out but I just can't justify taking it over shooting twice. With the power of late game heavy weapons being able to fire them twice always seems to result in higher damage output than holo-targeting, largely because nobody else was going to miss anyway.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 26, 2012, 12:06:00 PM
I found I could switch my assaults to shotguns at Major or Colonel. Fully developed aim gives them a few extra squares they can hit.

Before that you have to get so close that you should be using an arc thrower anyway.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on October 26, 2012, 12:12:40 PM
I still haven't bought this game but I've been watching a playthrough on youtube to see if I want to...the guy is running 2 heavies, 1 sniper,  1 support, and 2 assaults (one with psionics later), and his heavies are fucking obliterating everything at the end with the heavy plasma guns. The Sniper was flat out broken however; he got a jet pack for the sniper which apparently only uses fuel if you move...so the sniper would just float in the air, and the instant anyone spotted aliens he'd immediately pick two of them off one-shot apiece and continue to pretty much get at least 1 kill every round he got provided he wasn't reloading. The heavies sort of baited out the enemies and would at least half-kill anything they fired at. The assaults didn't get to do much outside of grenade throwing and the guy with psionics using a barrier to lower damage done to the group.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 26, 2012, 12:17:54 PM
My best sniper with In the Zone killed a cyberdisc, a drone and two chrysalids in a single turn on a Terror mission.  Snipers are all kinds of broken...and tremendously fun.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Miasma on October 26, 2012, 12:28:35 PM
I still haven't bought this game but I've been watching a playthrough on youtube to see if I want to...the guy is running 2 heavies, 1 sniper,  1 support, and 2 assaults (one with psionics later), and his heavies are fucking obliterating everything at the end with the heavy plasma guns. The Sniper was flat out broken however; he got a jet pack for the sniper which apparently only uses fuel if you move...so the sniper would just float in the air, and the instant anyone spotted aliens he'd immediately pick two of them off one-shot apiece and continue to pretty much get at least 1 kill every round he got provided he wasn't reloading. The heavies sort of baited out the enemies and would at least half-kill anything they fired at. The assaults didn't get to do much outside of grenade throwing and the guy with psionics using a barrier to lower damage done to the group.
Could I get a link to that?  I usually buy a game if everyone is this pleased with it but this just feels like the type of thing that would frustrate and enrage me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 26, 2012, 12:31:25 PM
Can't it be both?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 26, 2012, 12:43:39 PM
Flush works wonderfully on Assaults to keep them useful in awkward situations and I get the feeling some people avoid it thinking that Rapid Fire is better.  The Aim penalty means I've always missed on the Assault I took it with so screw that.  Flush seems to have an aim bonus to compensate for the measly damage you do with it.  (I've had 100% flushes on 70% fire targets)  It's a set-up skill, not a kill skill.

I get the double-fire on heavies but - as mentioned - their aim is always so abysmal that I'm missing with at least one.  Plus, in my first game the heavy plasma weapon came so late as to be useless.  I didn't get around to finishing research for it until shortly before the Temple run, just after I'd picked-up the blaster launcher.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on October 26, 2012, 01:05:25 PM
I still haven't bought this game but I've been watching a playthrough on youtube to see if I want to...the guy is running 2 heavies, 1 sniper,  1 support, and 2 assaults (one with psionics later), and his heavies are fucking obliterating everything at the end with the heavy plasma guns. The Sniper was flat out broken however; he got a jet pack for the sniper which apparently only uses fuel if you move...so the sniper would just float in the air, and the instant anyone spotted aliens he'd immediately pick two of them off one-shot apiece and continue to pretty much get at least 1 kill every round he got provided he wasn't reloading. The heavies sort of baited out the enemies and would at least half-kill anything they fired at. The assaults didn't get to do much outside of grenade throwing and the guy with psionics using a barrier to lower damage done to the group.
Could I get a link to that?  I usually buy a game if everyone is this pleased with it but this just feels like the type of thing that would frustrate and enrage me.
http://www.youtube.com/playlist?list=PLHQyGGzRHYIZw9TrPbMHKoDLhtcstj08z&feature=plcp

The guy is actually pretty not obnoxious for a youtube LPer, maybe I just like his accent, which I can't really place. He's doing a classic ironman run right now; this is a normal run.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on October 26, 2012, 04:44:42 PM
Flush works wonderfully on Assaults to keep them useful in awkward situations and I get the feeling some people avoid it thinking that Rapid Fire is better.  The Aim penalty means I've always missed on the Assault I took it with so screw that.  Flush seems to have an aim bonus to compensate for the measly damage you do with it.  (I've had 100% flushes on 70% fire targets)  It's a set-up skill, not a kill skill.

I found flush to be pretty unreliable. You can flush an enemy out into the open, or drive it further into cover. Not sure if rapid fire is any better choice though, for the reasons you mention.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 26, 2012, 04:50:18 PM
Mathematically rapid fire should be a pretty large damage increase under most circumstances. There's only a pretty small band of hit % where the -15% chance will make shooting twice bad.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on October 26, 2012, 04:54:03 PM
Does anyone have a certain squad member who can't HIT JACK SHIT?  I have Col. Popov, the proud owner of missing a 95% and two reaction shots against a berserker.  If he wasn't psychic I'd give his gear to a rookie.  No idea how he made colonel.  He makes me want to punch kittens.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 26, 2012, 06:50:25 PM
Just on the Heavies again: if movement speed and aim are the reasons you don't like them I can only assume you're playing normal or easy. Rockets hit at 90% and are most of the heavy kills. LMGs also do more damage early on, which is quite handy on the tough difficulties. (this is also why you get assaults with shotguns early - you need the crit for one shot kills and can't flank wide because the whole map is enemies.)

On a tough difficulty you will get at least two kills per rocket early on, and you will wish you had more rockets. Later game all your heavies will have scopes and will destroy mechs.

Rapid fire is way batter than flush. Most perk choices have one that is way better.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 26, 2012, 07:02:47 PM
I play nothing but Classic. My Heavies tend to hover around second or third in squad kills depending on how aggressive I am with my Assaults, but they still can't hit worth a damn. Rockets and Bullet Storm nab them most of their kills and get them to Colonel before everyone except a Sniper, but once I start running into stuff with high base Defense (hi, Muton Elites and Heavy Floaters) they become little more than suppression machines until the enemies get blown out of cover.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 26, 2012, 07:33:45 PM
I play nothing but Classic. My Heavies tend to hover around second or third in squad kills depending on how aggressive I am with my Assaults, but they still can't hit worth a damn. Rockets and Bullet Storm nab them most of their kills and get them to Colonel before everyone except a Sniper, but once I start running into stuff with high base Defense (hi, Muton Elites and Heavy Floaters) they become little more than suppression machines until the enemies get blown out of cover.

Ah, suppression. There's your problem!

Always get the rockets! Suppression is for supports. Later on they aren't as vital as early, but having lots of rockets for cover destruction and mopping up is very very useful. Also the early game is by far the hardest time in the game and heavies are the best then. They carry the side while you're getting your snipers ready.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on October 27, 2012, 02:21:00 AM
Mathematically rapid fire should be a pretty large damage increase under most circumstances. There's only a pretty small band of hit % where the -15% chance will make shooting twice bad.

Probability in games (http://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/) - a research associate at the University of Kent explicitly discusses the 15% penalty on Assault's Rapid Fire with graphs and everything.

Quote
Let’s take the simplest case. The alien is infuriatingly still alive, despite having just 1 health, meaning any shot that hits will kill it. You’ve got full ammo, and your Assault has moved to a good location. You have some probability, p, to hit the alien with a single shot. Should you fire one shot, or use rapid fire?

 :drill:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 27, 2012, 03:06:49 AM
Thats a long post considering you're just multiplying two numbers together...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 27, 2012, 05:21:29 AM
I play nothing but Classic. My Heavies tend to hover around second or third in squad kills depending on how aggressive I am with my Assaults, but they still can't hit worth a damn. Rockets and Bullet Storm nab them most of their kills and get them to Colonel before everyone except a Sniper, but once I start running into stuff with high base Defense (hi, Muton Elites and Heavy Floaters) they become little more than suppression machines until the enemies get blown out of cover.

Ah, suppression. There's your problem!

Always get the rockets! Suppression is for supports. Later on they aren't as vital as early, but having lots of rockets for cover destruction and mopping up is very very useful. Also the early game is by far the hardest time in the game and heavies are the best then. They carry the side while you're getting your snipers ready.

I run with two heavies: one goes heavy rockets, the other goes more for suppression. Heavy suppression isn't something to sneeze at, and leaving it solely in the domain of Supports is a waste. Suppressing three Mutons at once while you're fighting six others is a pretty handy thing.

Rockets are handy, yes, but if you're too free with them early on you can run into problems with lacking weapon fragments.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 27, 2012, 06:30:59 AM
The real value of rockets at higher level is that they wipe away cover. They don't really do enough damage to give you a fragments shortage.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on October 27, 2012, 07:26:52 AM
Just got the blaster launcher: Awesome Weapon that you get so late into the game that more often than not you've already played the final mission before encountering and downing the first battleship.

I only got it because I keep leveling psi troopers instead of taking on the final mission.

Two further remarks

There should be a research option to reduce psi lab time. It took my RNG a year to give me a gifted soldier.

There should be a way to get soldiers with a higher level than squaddie


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 27, 2012, 08:58:36 AM
According to the strip-mined game files, you are guaranteed to have one of your top 8 test positive for psionics, with rapidly diminishing chances afterwards.

Dunno how you managed to not get a gifted soldier for so long.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 27, 2012, 03:13:34 PM
My best sniper with In the Zone killed a cyberdisc, a drone and two chrysalids in a single turn on a Terror mission.  Snipers are all kinds of broken...and tremendously fun.

Terror mission: Courthouse map

Turn 2: Uncover 1 Berzerker, 2 Mutons, 6 Heavy Floaters, 3 Chyssalids.

Turn 3: Mind Control Muton, Kite Berzerker till he dies. Mind Controlled Muton turned into zombie

Turn 4: Move Heavy into Place, General Retreat. Move Sniper out to clear line of sight. Clean up chyssalids which charged. Enemy Heavy Floaters, Zombie, Chyssalids, Muton kill civilians and move up. Take cover at front of courthouse

Turn 5: Rocket the entire front of the courthouse off with his expanded AoE Rocket. My plasma sniper is In. The. Zone. Kills 4 heavy floaters, the zombie and the Muton before running out of ammo.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 27, 2012, 03:20:29 PM
http://www.youtube.com/playlist?list=PLHQyGGzRHYIZw9TrPbMHKoDLhtcstj08z&feature=plcp

The guy is actually pretty not obnoxious for a youtube LPer, maybe I just like his accent, which I can't really place. He's doing a classic ironman run right now; this is a normal run.

Watch this guy instead:

http://www.youtube.com/user/Beaglerush?feature=watch

Not only is he much better at the game, he explains things that he does(in general), edits the videos to not take 30 minutes per episode, is funny, but also is playing the game on a difficulty in which his tips will actually help you play.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: tmp on October 27, 2012, 03:58:46 PM
There should be a research option to reduce psi lab time. It took my RNG a year to give me a gifted soldier.

There should be a way to get soldiers with a higher level than squaddie
I found it fairly reliable to hire a small batch of soldiers, have them auto-level with the school perk, then check their will attribute. There may be 1-2 points of difference at that stage between them, and the ones with higher gain are pretty good candidates. For this matter, same seems to go for the levelled up soldiers. Three of my colonels with the highest willpower turned out to be gifted.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 27, 2012, 05:42:52 PM
Higher will increases the likelihood. Even one of the game tips points this out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ruvaldt on October 27, 2012, 07:15:25 PM
My best sniper with In the Zone killed a cyberdisc, a drone and two chrysalids in a single turn on a Terror mission.  Snipers are all kinds of broken...and tremendously fun.

Terror mission: Courthouse map.


Mine was on the courthouse map as well.  I love that map.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 27, 2012, 11:43:07 PM
The one thing I don't like about Terror missions is that I never really get to go anywhere in the map before enemies swoop in from all positions. With the courthouse I usually only ever get some of my squad up to the vehicles parked in front of the entrance and maybe one or two people into the side door where you start the mission, where they invariably have to hightail it back out when mutons and berserkers come charging through. I've never set foot inside the front door or even on the second floor.

I guess that's one of the downsides of playing on Classic with its more aggressive AI.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 28, 2012, 12:53:01 AM
Yeah the harder difficulty combined with the scatter mechanic means that defensive camping becomes the best option in too many situations.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 29, 2012, 02:37:43 AM
Higher will increases the likelihood. Even one of the game tips points this out.

I'm not certain, but pretty sure it is potential will rather than current will.

Doesn't seem to help if you level a guy up before baking him in the lab.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 29, 2012, 02:42:35 AM
Fuck Sectopods.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 29, 2012, 04:08:58 AM
Higher will increases the likelihood. Even one of the game tips points this out.

I'm not certain, but pretty sure it is potential will rather than current will.

Doesn't seem to help if you level a guy up before baking him in the lab.

How would the game measure potential will?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 29, 2012, 09:48:55 AM
Depends on how will upgrades are determined. Might be a hidden stat similar to UFO, might just be adjusting for the number of remaining promotions, with or without an adjustment for iron will.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 29, 2012, 09:50:17 AM
Fuck Sectopods.


No, in soviet xcom, Sectopods fuck *you*.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on October 29, 2012, 09:53:02 AM
That would seem to be the case.  Of all the baddies, they cause me the most grief :  That shock cannon is an absolute cock up the arse and they seem also to get unlimited reaction shots, or possibly I've just been unlucky.

I really, really don't remember them being that bad in the original.  Then again, I don't remember Cyberdisks chucking fucking grenades either.  First time it did that, I was all 'Clever Girl...arggg.'



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 29, 2012, 10:06:29 AM
They are lazy fuckers though, I find you can have a support or assault run into spotter range, snipe them, then have the scout retreat instead of going on overwatch. They rarely shift their lardy ass into cover or a flanking position to catch you out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 29, 2012, 10:15:56 AM
Sectopods get 2 reaction shots with the cannon; if you check the info screen it says this because I checked after a support got killed by one.  I thought the assault had eaten the only overwatch with quick reflexes.  NOPE!

They also have some sort of crazy-good aim.  If you're not behind full cover you may as well be uncovered.  Eldaec's right about being lazy, though.  Even when they aren't charging their massive "KILL YOU ALL" aoe bullshit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on October 29, 2012, 11:11:19 AM
They are lazy fuckers though, I find you can have a support or assault run into spotter range, snipe them, then have the scout retreat instead of going on overwatch. They rarely shift their lardy ass into cover or a flanking position to catch you out.

Sectopods, like Cyberdisks, drones, any enemy currently flying, chyssalids, and iirc berzerkers cannot take cover. Their AI will go right at you, or stay where it is if it thinks it can't get around you. No reason to "flank" when walking past you has the same effect (they also can't be flanked)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on October 29, 2012, 11:53:23 AM
Getting close to my impossible ironman closer. My final mission is either going to be 2 heavies 2 snipers 2 support, or 4 snipers 2 support. I don't expect any casualties.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 29, 2012, 02:46:41 PM
The final mission is the easiest impossible mission in the game. If you get there with even half a squad (and a sniper) you'll be right.

Edit: I still have a copy of Civ V to give away. I think Megrim got a copy too, so anyone else want this?

Edit 2: Anyone for a multiplayer game?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 30, 2012, 07:21:55 AM
I would love your copy of Civ V, if you don't mind.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on October 30, 2012, 09:11:35 AM
Playing impossible has ruined classic and normal.

Which is annoying because impossible isn't tuned very well.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 30, 2012, 06:00:34 PM
Playing impossible has ruined classic and normal.

Which is annoying because impossible isn't tuned very well.

I feel the same way. The game is a bit easy on the lower difficulty levels now, but impossible isn't exactly 'fun' a lot of the time.

Unfortunately impossible has to much of a "fuck this up and the game is lost" design, and not enough "fuck up slightly a few times and you'll quickly ruin your game" moments. There isn't a lot of back and forth, you either win or flat out lose. Much of this is due to the early game and the 4 soldiers squad size I think, though I have some serious issues with how the enemy AI is designed.

Plus the strategy layer is just borked. Moves too fast, doesn't have any real variety in choices, and feels very 'gamey'.

murdoc: Add me on steam if you can and I'll gift it your way. I'm lamaros there.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 30, 2012, 10:40:47 PM
So apparently either Firaxis or Valve is blocking modding of XCOM via mucking with xcomgame.exe (which is currently the only way to go about modding the game at all) by forcing it to "call home" every time it's opened and reset any modifications made to it if any are found.

I am not pleased.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on October 30, 2012, 11:07:35 PM
So apparently either Firaxis or Valve is blocking modding of XCOM via mucking with xcomgame.exe (which is currently the only way to go about modding the game at all) by forcing it to "call home" every time it's opened and reset any modifications made to it if any are found.

I am not pleased.

Pretty sure this is SOP with Steam and game executables.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 30, 2012, 11:11:29 PM
Not really. There are several games I own through Steam that don't auto-restore their .exes on launch (including, up until a few days ago, XCOM), so it's more than likely something Firaxis is doing. It's possible to continue modding XCOM if you block the game from phoning home by cutting it off from the internet, but that's kind of a pain.

It's not like .exe modding can even affect multiplayer, since modded .exes are barred from playing with anyone not using the exact same set of mods.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 31, 2012, 12:44:32 AM
It used to work fine: I completed a classic ironman with second wave enabled.

Now it only works if you play in offline mode.

Multiplayer seems region locked too (in the non-invite from steam form anyhow). Really really sucks. It is absurdly stupid.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on October 31, 2012, 01:35:20 AM
Can you not set the game to 'no updates'?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on October 31, 2012, 02:01:39 AM
No. The game still phones home regardless of settings. Browsing around the Nexus and Firaxis forums, though, I found out you can keep it from doing so with a simple editing of your hosts file:

Code:
# Prevent XCOM Phone Home
127.0.0.1 prod.xcom.firaxis.com
127.0.0.1 65.118.245.165

Just doing that lets it start A-OK with mods intact.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: murdoc on October 31, 2012, 08:20:06 AM
murdoc: Add me on steam if you can and I'll gift it your way. I'm lamaros there.

Done! Thanks muchly.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: cironian on October 31, 2012, 09:58:57 AM
Huh. I never realized you could map raw IPs to other IPs via hosts.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on October 31, 2012, 11:10:17 AM
I haven't watched it yet but wanted to share as I don't follow the guy anymore but this popped up on my X-com facebook feed.

Yahtzee's X-com review: http://www.escapistmagazine.com/videos/view/zero-punctuation/6468-XCOM-Enemy-Unknown


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on October 31, 2012, 01:47:07 PM
Operation red hero indeed. So much for that classic ironman game!

http://cloud.steampowered.com/ugc/921244714636596586/E9029F7870BBBCD8B527B8B42D62554CB6610A9C/



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on October 31, 2012, 01:58:53 PM
Fuuucking fucking fuck!  Had my Ironman Classic game going so great!  Base assault with no casualties!  Full squad of almost fully leveled up soldiers wearing titan armor and wielding a mix of laser and plasma weapons!  Plus several other b team replacements who were well leveled up as well!  Three fucking guys tested positive for psi abilities so far (in my other play though that wasn't Ironman, I only ever found 1 in the whole game)!  No nations lost, almost total satellite coverage, and plenty of money and resources!  

Then in one random abduction mission, a super version of the floaters does his fly up thing and lands next to my sniper.  A nearby guy shoots with 80% chance, misses.  Sniper double taps with 90% chance, miss's twice.  I have my fucking psi warrior use panic on him so he wont do anything the next turn for 95% chance, and FAILS.  Next turn, floater shoots and crits sniper to kill her from full life to zero.  I kill the damn thing next turn, and the mission ends, but its the start of the down fall.

Shortly after I managed to shoot down an alien supply ship.  I very cautiously assault it, till I run into a sectoid commander pack.  I don't move anybody else further than they already are, and start shooting.  However, when I have one of my guys in cover shoot, the act of sticking her head out to fire caused a tiny little extra space behind the aliens to be revealed, which suddenly revealed a pack of Mutons with a Berserker.  This act of shooting was of course the last event of my turn.  They close distance once revealed, then take another full turn to close even more distance and start raping some of my forward guys.  One dead and another bleeding out, before I can do anything.  I try in vain to clear the pack and try to save one of my best guys (who is bleeding out), but the act of him getting close to use the med pack somehow uncovers two more god damned spawns!  Cascade failure ensues, and my shitty backup sniper outside cant take down things fast enough to provide escape support.  Ends with that sniper being last one left, and then getting mind controlled.  Entire squad wiped.

I try to bounce back using whats left of my B-team plus new recruits.  I have them all wearing some of the best gear in the game, so I figure that should give them some breathing room while I try to quickly level up (I'd purchased the officer training that makes all your guys level up faster once things started going to shit).  No fucking use, the red shirts start dropping like flies over the course of two missions.  I was running into super mutons, and my god damned shitty redshirts were only drawing 15% chances to hit with plasma rifles, from good angles of attack.  A simple mission resulted in what was left of my ravaged B-team being wiped out along with their cadre of shitty recruits.  Game is god damned over.

Edit:  Heh, I started writing this rant before you posted that Bhodi.  Looks like a lot of that going around!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 31, 2012, 04:13:21 PM
Damn, sounds painful. :(

Maybe you should refresh by playing a multiplayer game!

Anyone? :)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on October 31, 2012, 06:51:01 PM
Had my first game (normal ironman) going well until the base assault. Had a pretty nice team...but I was low on cash and looking to upgrade into plasma rifles.

I see some mutons. I figure I can cap 2 of them for free fancy rifles...unfortunately, I tried to be cute and leave multiple mutons alive for this. My sniper first missed a high percentage shot to take someone out, and then I kind of muffed positioning, which gave the mutons time to randomly cap a heavy in the face, and then toss a nade to do crazy damage...

Wiped most of the team right there - whoops. That'll teach me to get cute with captures.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on October 31, 2012, 07:05:25 PM
Disabling shot is useful only for them captures imo, but then, as you've found out, sometimes that can be REALLY useful.

Also, patch notes:



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on November 01, 2012, 02:25:46 AM
Quote
Easy Difficulty is now easier

What? Really?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 01, 2012, 02:48:55 AM
Yeah, I honestly don't know how they could make Easy easier without flat-out removing some mechanics like the Overwatch aim penalty on the player side or further nerfing alien health. I mean Easy already gives you a 50% cash bonus and the game literally cheats for you in both Easy and Normal, giving hidden streakbreaker bonuses to players' consecutive missed shots to ensure you eventually hit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 01, 2012, 08:46:33 AM
I'm thinking, when I restart my normal ironman playthrough that I might try to consciously incorporate more capturing into my tactics - anyone see any non-obvious drawbacks besides the need to get into close range and purposely not cap a bitch?

I assume there are no real benefits beyond the first capture other than items?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: bhodi on November 01, 2012, 08:47:12 AM
The game ate my ironman save last night when I went to start it again this morning.

Fuck this game and it's shitty save game code forever, this is the SECOND time it's done this. I'm done.

Edit: Going into the saves and fucking around and deleting old ones make it show up again. But for some reason, now it's midway down the list.
Half my fuck this game retracted, but only half.



You'll want to capture enough plasma rifles and pistols to equip your guys, but no more. Beyond that and the story captures, and of course the research bonuses there is no point, and it actually hurts you because you don't get weapon fragments to research, you only get useless weapons.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on November 01, 2012, 10:27:19 AM
The game ate my ironman save last night when I went to start it again this morning.

Fuck this game and it's shitty save game code forever, this is the SECOND time it's done this. I'm done.

Edit: Going into the saves and fucking around and deleting old ones make it show up again. But for some reason, now it's midway down the list.
Half my fuck this game retracted, but only half.
Fix is described here:

http://forums.f13.net/index.php?topic=21750.msg1122002#msg1122002

Note, I'm not playing Ironman so I'm not sure if those saves are handled differently. Be very very careful with your saves.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 01, 2012, 08:00:17 PM
I've got a spare copy of this that I won the other week. Was going to give it to my brother, but I dawdled and he bought it in the interim.

So I will give it to someone on here! If there a few people interested I'll draw a name out of a random number hat. There is one condition, though: you have to play a few games against me in multiplayer (it's very hard to find games due to the region locking).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Llyse on November 01, 2012, 10:31:13 PM
I've got a spare copy of this that I won the other week. Was going to give it to my brother, but I dawdled and he bought it in the interim.

So I will give it to someone on here! If there a few people interested I'll draw a name out of a random number hat. There is one condition, though: you have to play a few games against me in multiplayer (it's very hard to find games due to the region locking).

I'm down for some cross Blood Bowl rivalry, please put my name in the hat  :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 02, 2012, 09:28:48 PM
I've got a spare copy of this that I won the other week. Was going to give it to my brother, but I dawdled and he bought it in the interim.

So I will give it to someone on here! If there a few people interested I'll draw a name out of a random number hat. There is one condition, though: you have to play a few games against me in multiplayer (it's very hard to find games due to the region locking).

I'm down for some cross Blood Bowl rivalry, please put my name in the hat  :why_so_serious:

One contestant, one winner!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 03, 2012, 01:26:59 PM
Impossible Ironman is...well, so hard that it's really not much fun. I think I'll try Ironman Classic instead.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ceryse on November 03, 2012, 03:24:58 PM
Just getting into this now (finally upgraded my computer and moved to Windows 7....)

Having fun, but I do wish the cover display worked (I don't get a preview of cover when moving my soldiers, for some reason, so I have to just guess what's full/half cover where based on the object size). Not really sold on how much re-playability I'll get out of it, but so far it seems worth the purchase (no other bugs yet, thankfully). I do find it amusing that of my five main squad members the three guys can't hit shit but the two women rarely miss (and thus have ended up with most of the kills so far).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 04, 2012, 12:33:19 AM
Yo...double tap...that shit is GREAT.  :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 04, 2012, 02:31:49 AM
I personally prefer In the Zone, but Double Tap is indeed fantastic.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 04, 2012, 04:10:09 AM
I made a xcom steam group for muliplayer, seeing how the region locking makes it so bloody hard to find games at some times and in some parts of the world.

Details:

Group Name: XCOM: Multiplayer Skirmish
Abbreviation: XCOM: MP
Group Link: http://steamcommunity.com/groups/XCOMMP


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 04, 2012, 07:34:59 AM
I personally prefer In the Zone, but Double Tap is indeed fantastic.

I looked at it, but you really need the mobile-type sniper for that to even possibly have a point I think, and then you're possibly using pistols as well.

I don't find that my snipers are flanking or firing upon uncovered enemies often enough for Zone to matter...whereas Double Tap is usually good for multiple kills a turn if I need the extra shots.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on November 04, 2012, 07:55:02 AM
In the zone makes crysallids and drones into free kills and is stronger vs berserkers and discs who don't take cover.

Double tap is probably superior vs sectopods.

They are both good. I prefer in the zone because it stops you getting swarmed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 04, 2012, 08:00:56 AM
I personally prefer In the Zone, but Double Tap is indeed fantastic.

I looked at it, but you really need the mobile-type sniper for that to even possibly have a point I think, and then you're possibly using pistols as well.

I don't find that my snipers are flanking or firing upon uncovered enemies often enough for Zone to matter...whereas Double Tap is usually good for multiple kills a turn if I need the extra shots.

Ghost Armor stealthed Assault finds a group of enemies (mutons, chryssalids, floaters, whatever). They don't trigger their scramble and are all clustered together. Archangel equipped sniper floating at max height shoots all of them dead with Squad Sight + In the Zone. None get to move.

Double Tap is more controllable and consistent, but when you can set up ITZ kills, it's insane.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on November 04, 2012, 04:10:31 PM

I looked at it, but you really need the mobile-type sniper for that to even possibly have a point I think, and then you're possibly using pistols as well.

I don't find that my snipers are flanking or firing upon uncovered enemies often enough for Zone to matter...whereas Double Tap is usually good for multiple kills a turn if I need the extra shots.

No. ITZ works best with squad sight snipers, you just have to work to set him up.

All Melee, cybernetic, and currently flying enemies cannot take cover. So floaters, Heavy Floaters, drones, cyberdisks, sectopods, berzerkers, chyssalids can't take cover. The rest you can generally remove their cover with grenades in order to set up long chains (if you need to set up a long chain) and zerks, heavy floaters, and cyberdisks are common enough that the bonus is worth it


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 04, 2012, 05:32:47 PM
I always prefer double tap, as things that I find difficult to deal with aren't often able to be taken out easily in one turn, or take cover. Being able to unload 30-40 damage in one direction is something I sometimes need, but being able to take out a score of little annoyances isn't.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on November 05, 2012, 02:21:14 AM
To be honest I find it theoretical outside of plot missions and sometimes terror sites as I usually want to train a non-colonel rather than have a max level sniper hog all the kills.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on November 06, 2012, 04:29:08 AM
I'm about to finish my Classic Ironman run after several restarts and that will probably end my involvement with the game.

On the higher difficulty levels you really start to notice the tactical limitations of the game.

Classic Ironman is difficult yes. It's more a difficulty based on resource limitations (bad equipment, small base, inexperienced squad) and the randomness of the PRNG-based game design than based on a challenging AI. This starts to bother me a lot.

You can and will lose games purely due to randomness. I lost a game because I had 1 floating disc and 3 packs of three chryssalids in my second terror mission in may. By turn three 8 out of the 18 civillians were zombies, by the time I ran out of ammo it were 15 chryssalids and that's when I uncovered the disc. I didn't even manage to move my squad farther than the first cover after exiting the ship.

I lost a game because the first council mission I got was bomb disposal on the cemetery map which is quite a challenge with only rookies and assault rifles. (Got killed by the rain of thin men on overwatch after needing to rush the bomb disarming due to running out of turns)

If there is still one or more enemy left standing after you end your turn chances are very good that one of your squadmates will die on Classic difficulty and above. Probably more if it's a Muton elite or robotic enemy.

The maps don't give you enough of an tactical edge. They're mostly tube-shaped and not big enough which means that you can't move around enemies to flank them or move to execute a pincer movement, even if they were you'd still not be able to do it for fear of uncovering additional packs of aliens you then couldn't handle. Opting for greater distance doesn't work because then you either don't see them anymore or don't hit them (something that doesn't seem to hinder the aliens as much as you, though). There is also not enoug terrain or elevation you could use to set up situations that are tactically in favour of you.

There's too much focus on cover. This would be OK if the maps actually offered enough of it. Half cover is much more frequent than full cover though and there are even maps where you don't have any cover during your first or even second turn.

Being in half cover is basically the death sentence for a squad mate f your turn ends with aliens uncovered and even full cover offers only a 20% increase.

You can have a flawless tactical setup on a mission and still lose due to bad luck. Which is OK. What's not OK is that the game gives you no means - tactical or otherwise - to get out of bad situations that happened due to bad luck or to recover from them. Not during a mission and not even after the mission ends.

A lost mission before you have full satellite coverage and a few tech upgrades usually means game over because the game mechanics are too limited to let you compensate the effect of luck by better or more creative play.

No wonder the "best" tactic for non-time limited maps is the old MMOG tactic "pull a pack and then tear it down" since most mobs are stupid enough to run into your team of soldiers set to overwatch.

Losing a game due to my own mistakes is OK although I'd still argue that a single fuck-up should never end a game just make it more difficult. Losing a game due to chance or randomness just because the game design limits my tactical or strategic options to recover from that is something I don't like though.

The other side of the coin is that once you have the technological edge (titan armor, firestorms, plasma weapons) the game ceases to be difficult at all because the AI is not good enough to compensate for your technological edge.

I'd rather it be more like chess or a good board game where you can get out of tight spots if you play "better" or more creatively. At the moment though it seems to me that chance has too much of an effect on whether you win or lose a game of X-Com due to the way the game mechanics are designed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 06, 2012, 05:04:58 AM
I actually prefer the somewhat strong role of the RNG. The issue really is that the maps have mostly been carefully designed so that there is no absolutely optimal path through the map. If the maps had full cover available in non-dashing increments, players would relentlessly move up in those pathways and do nothing else. In order to force players to make difficult tactical choices, the maps don't offer simple chokepoints and move-ups.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on November 06, 2012, 05:12:37 AM
I guess my latest Classic Ironman will be the last game until an expansion as well. I've managed to muddle through to the point where technology makes the game trivial enought to conteract the bad luck, but lost 3 backer countries to total wipes on the way. The first 15 soldiers (Most of them Colonels with a few Majors and Captains in the mix) had exactly ONE Psionic (the guaranteed one from the first batch of testees). Now I'm just playing to level up a backup Psionic because the first one is my Sniper who will never see the frontlines, then its off to the last mission.

Still, I got 95+ hours out of it, so I can't say its wasted money.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on November 06, 2012, 05:20:33 AM
I agree that a month 1 loss is catastrophic but after that one loss might mean losing a country, it doesn't lose you the game.

The strategy side is too solvable and the tactical game is more gamey than I'd like, but random buttfucking is part of the xcom experience.

If we're moaning, the maps are too small and the ui was clearly designed for consoletards, the soldier voices are all the same and difficulty drops rather than ramping up as you play through the story. Also the cut scene characters are utterly soulless except maybe the German lady. And the game really needs a one off base defence mission where you get more than 6 dudes.

I'm still playing though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on November 06, 2012, 10:37:48 AM
Only a few maps are "too small". Some are quite damned big.

Quote
difficulty drops rather than ramping up as you play through the story

Just staying true to the original.

That being said, it would be nice if you could do the opposite, but it doesn't work as player power ramps up considerably with technology. Because of this if you want to make the game challenging when you have titan armor you have to be prepared for a game which is impossible if you don't tech up fast enough.

As it stands you can take almost any enemies out with basic materials, so long as you're playing well enough, its not going to be easy, but you can do it (on my last classic ironman game i didn't upgrade my heavies from basic weapons until after the overseer). If the game was very hard when your heavies had plasma then its going to be impossible when they have LMG's


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 06, 2012, 02:03:25 PM
The early stages where you're always outmatched and out-teched are probably the most fun. I really need to try Marathon mode so that those early levels last longer.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on November 06, 2012, 02:12:11 PM
I've found that up until about month 3, a full wipe in Classic mode will probably end the game. I've made it to month 6 or 7 I think, have held off on attacking the base until I could equip all my guys with carapace/skeleton armor, lasers and plasmas. The only thing I've lagged on is interceptor tech, but I'm producing my first firestorm now. Missions have so far been a cakewalk for the last month or so - only lost 1 guy and 1 SHIV in that time.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 06, 2012, 02:44:18 PM
I will agree about the game being 'gamey', but classic is not going to RNG bugger you 99% of the time unless you get massive bugs or are making mistakes. Impossible is unfun and a grind, especially on ironman (but is doable), but classic is manageable.

I've been (trying) to play the multiplayer. There are quite a few bugs they need to fix and the region locking is an absolute disaster, but the multiplayer game is actually a lot of fun. And VASTLY different to the single player in terms of how you play. I recommend you try it out (sand me a steam msg if you'd like).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 06, 2012, 03:14:14 PM
I have had now two impossible ironmans completely destroyed by two specific bugs

- the teleporting magic appear-at-will sectopod which is subsequently immune to area damage. HI GUYS IM HERE NOW TPK FOR ME

- magic apparating cyberdisk cluster

also had two agents lost because their critically wounded bodies teleported off-map and could not be revived


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on November 06, 2012, 03:23:11 PM
My suspicion on the magically appearing aliens is that they might just be patrols who wander in without showing their movement animation. Not 100% sure though obviously.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 06, 2012, 03:25:12 PM
Aliens 'patrol' via teleporting about the map under the 'fog of war'. There are some bugs with this happening and not properly recognising what is and isn't fog.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 06, 2012, 05:00:44 PM
The newest Beaglerush video (http://www.youtube.com/watch?v=lxYuG5A6k4g) has an instance of teleporting aliens in it; specifically the floaters early on outside the ship. That kind of teleporting is okay-ish, but not other times when they completely bug out and teleport in literally on top of your squad and then proceed to get their free move.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 06, 2012, 08:03:42 PM
Fix for the steam region locking (for non US players):

http://forums.2kgames.com/showthread.php?181606-FIX-for-Multiplayer-region-blockade-working-and-safe


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on November 06, 2012, 11:29:26 PM
The newest Beaglerush video (http://www.youtube.com/watch?v=lxYuG5A6k4g) has an instance of teleporting aliens in it; specifically the floaters early on outside the ship. That kind of teleporting is okay-ish, but not other times when they completely bug out and teleport in literally on top of your squad and then proceed to get their free move.

Yeah. I'm holding off on any Ironman games until they patch that up.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 11, 2012, 02:43:36 AM
So I was getting towards the end with my Normal-Ironman game...and now the save won't show up because "it's in a different language." What?

Maybe it'll fix itself once I get back to my house and VPN back to the US...

 :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on November 11, 2012, 03:32:10 PM
So I was getting towards the end with my Normal-Ironman game...and now the save won't show up because "it's in a different language." What?

Maybe it'll fix itself once I get back to my house and VPN back to the US...

 :oh_i_see:

Probably not. I had the same issue(ruined my near perfect classic-ironman run, i was literally about to win) and the save was entirely dead. Its a rare bug, but if you're saving when the game crashes the save file can become blank. IIRC because its over-writing the game in order to make the ironman save and so if the game dies in the middle of the overwriting you only have the wipe and not the re-write.

Go to the directory and open up your save in notepad. If its as I suspect the file will be blank.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on November 11, 2012, 07:10:36 PM
Ok, finally finished my C/I play through, after about nine restarts.

I'll probably have to play Impossible to get a really good feel for the mechanics, but it seems to the that there are a few issues which ought be addressed, if they ever choose to release an expansion.

Game difficulty power-curve needs to be adjusted. One of the things which made the originals tricky on higher difficulties was more rapid exposure to advanced alien tech. So you might have met psionics in month three or even two, and had to figure out how to deal with them.

In this version, it seems that the ramp-up is gated or scripted, which leads to poor gameplay beyond the first couple of months, especially if the player manages to outpace the 'prescribed' difficulty curve. The game became significantly easier with the first tier armour unlocks, and a joke with heavy armour and plasma weapons.

The Geoscape side of things is shallow, and needs improvement. There does seem to have been some half-hearted attempt to throw in spice with expendable interceptor upgrades, but while its understandable that it was bolted on back in the 90s, with the amount of experience and resources available today the Geoscape should not feel so barren.

Alien AI and variety need to be improved. Two types of Sectoid, two types of Floater, two types of Muton, yawn. The old terror units, the Cyberdisk, Cryssalid and Sectopod tended to be prevalent throughout the old version. Some later then others, sure, but at least you got to fight them. My experience so far has been that Sectopods are in the last mission, and, ugh... one other, just before that? Maybe? Most of the other 'fun' elite-level alien units (like Ethereals and Muton Elite) also enter so late into the game as to be irrelevant. Furthermore, as I mentioned earlier, the new grouped method of deployment really muxes up the threat levels of some units. Cryssalids in the old version were dangerous because they did a lot of damage, and moved very quickly, yes, but most of their threat came from the fact that you had to deal with them AND being shot at, at the same time. In the present however, the pull-a-mob gameplay really ablates any danger which they may pose. The same goes for Cyberdisks and their Drones.

Soldier perks need to be re-thought and re-balanced. I know, I know, "singleplayer, balance lol" et cetera, but there really needs to be some work done in this aspect. Some choices are blatantly better than others, some downright useless. More documentation on how game mechanics work would also help tremendously. I took me a while to realise that soldiers rezzed on the battlefield still take a permanent hit to their willpower. Genius mechanic, whoever though of that.

Lastly, having played through the game I stand by my original judgement - the maps are too small. Given the player's access to multiple sources of explosive weaponry and the packmob grouping of aliens, the only thing the player really has to worry about is how many weapon fragments they want to recover.

So, good game overall, and very enjoyable, but could have been a lot better.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 12, 2012, 11:36:37 PM
The alien 'AI' was the worst thing for me.

Multiplayer makes up for this. Sadly the number of multiplayer bugs makes the single player game look flawless.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 16, 2012, 03:08:49 PM
DONE

IRONMAN

BOOM

k not touching game anymore

final thoughts:

- ASSAULT is the odd class out. Their preferable utility ends at classic difficulty; closing ranks on the enemy is what they are designed to do, and closing ranks on the enemy is actively too dangerous to commit to, lest you 'pop' two packs at once and get the entire team overrun and slaughtered. Their close-range specialty is nearly useless and most people report giving them an assault rifle as soon as they can, because otherwise they're just taking useless long range shots 90% of the time and missing every overwatch shot. Flush and Lightning Reflexes have their use in Impossible strats, but they are rarely ever useful enough to validate the use of a slot. Nearly every time another type of soldier is better, and they can't validate their group slot.

- SUPPORT is good stuff and one or two adequately shore up a team's survivability, but the major issue with them is how they are forced to pick between three medkit uses OR two smoke grenade uses. The three medkit uses are mandatory, and that sucks, because smoke grenades need to be more reliably utilized than they are. It would really enhance their team utility. Primarily, they exist for suppression and heals. Two supports on a team can usually provide enough aim reduction cover via constant suppression to really stack the aim disparity against opponents, which is, essentially, how to win the game.

- HEAVIES are incredibly useful, often mandatory once mechanicals come into play, and stack nicely. Rockets are an incomparable utility, and they will eventually have three a piece. HEAT is mandatory. Through all my attempts in ironman impossible, I moved to giving every single one of them holotargeting, since they are often forced to be too mobile to really utilize bullet storm, and because the stacking +10 aim is part of the whole aforementioned 'aim disparity against opponents' issue. Their firepower is really very inaccurate, but it doesn't matter when firing against an enemy benefits the entire rest of the team with a +10 against that enemy. Dual heavies are critical for when metal and elite comes into play; a sectopod is taken out in a single team by a combo shredder/regular rocket in a turn. If you have two or more elites bundled up, you rocket the shit out of them to guarantee a kill. The secondary benefit is the constant removal of cover by rockets, which turn 25% attack averages into 70+%

- SNIPERS win or lose you the game. They are absolutely vital. Losing anyone else is recoverable, but never lose your ace snipers. Always go straight squad sight and give them damn good ground, and once you know every map, the function of victory is simply knowing where to put your snipers so that the high ground + DGG + SCOPE + holotargeting snipers can drop fully entrenched enemies no matter where they stand. Your most important research goal IN THE GAME is plasma sniper rifles. Nothing else is as critical a turnaround point.

- PSI comes into play too late to matter that much, especially considering that any soldier you start the game with is going to have shit for Will

- YOU NEVER DO THE SPECIAL MISSIONS UNTIL YOU HAVE TITAN ARMOR AND PLASMA

- You get up to carapace armor as fast as you can, then titan.

- You never research lasers. You stun an enemy with a light plasma rifle as soon as you can, and then use them with your fodder while you immediately advance research up to the specialty plasma weapons. Their +10 aim is vitally important for low-aim newbies and your supports/assaults. You then go straight to

- You spend every last cent you can get on putting satellites up in the air, of course. You usually are selling corpses as much as you can risk in order to accomplish this. It is for this reason that the best starting location is usually europe, often with a restart if you lose any asian member nation. The americas are utterly disposable.

- Combat is nearly entirely defined by inching forward carefully, triggering a pack, running back, and overwatching your face off (hint: rapidly mash tab-y-tab-y-tab-y to overwatch the entire team in a second), then attritioning the enemies down by maximizing aim disparity. You enhance yours as much as you can, through SCOPES, high ground, holotargeting, cover removal and flushing. You decrease theirs as much as you can, with heavy smoke, using full cover always, and using disabling shot. If you are within grenade range of anything you are doing it wrong. Always be prepared to retreat and back up; the enemy AI will give you a whole new round of extremely poor placement (on their part) as they chase you.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on November 16, 2012, 03:12:51 PM
Hm, I would be sort of surprised if the research savings from keeping Europe around outpace the savings from instant autopsies & interrogations.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Threash on November 16, 2012, 07:55:01 PM
Well, i beat the game on normal without ironman and while i very much enjoyed the experience i feel no desire to try the higher difficulties or do it again.  And i loved my assault.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on November 16, 2012, 08:05:56 PM
Quote
- You get up to carapace armor as fast as you can, then titan.

Skip carapace and go right to grapple, skip titan, grapple is better, then ghost armor.

Quote
- You spend every last cent you can get on putting satellites up in the air, of course. You usually are selling corpses as much as you can risk in order to accomplish this. It is for this reason that the best starting location is usually europe, often with a restart if you lose any asian member nation. The americas are utterly disposable.

Starting Asia will save you much much more money than starting Europe will especially since early OTS upgrades are so important. However the easiest start is the U.S. Starting in the U.S. gives you more raw starting money advantage than you will save by starting in Europe over the first three months combined not including the extra funds from cheaper aircraft procurement and housing, which you will spend more on in the crucial early months than workshops and which are necessary to continue to invest in as you launch satellites in continents which are not your starting continent.

Europe is one of, if not the hardest start.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on November 17, 2012, 03:17:33 AM
I think Sam is really spot on on a lot of things but I prefer:

1.  Don't base in Europe.  Asia is where it's at. 
2.  Assault with crit training have saved me from some really bad situations.  Can almost 1-shot a sectopod.  Etherials die fast.
3.  Rockets reduce your reward, I prefer lots of overwatch and focused fire.  I won't use a rocket unless absolutely necessary, same with grenades.  Shredder is very very sweet though!

Only beat the game on Normal so take that into consideration.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 17, 2012, 09:39:41 AM
If there is an opportunity to kill an alien with a grenade when all my other soldiers' actions are used up, I am damn sure not going to take even a slightly risky gun shot; I'm going to throw the stupid grenade. A couple weapon fragments is not worth possibly losing a soldier over, ever.

After my third very preventable soldier death from taking a shot instead of throwing a grenade to end my turn, I stopped doing that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 17, 2012, 04:48:14 PM
Europe is ass. North America is far far easier.

Assaults are great.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on November 18, 2012, 02:14:54 AM
Europe is pretty much the worst possible starting location, yes.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 18, 2012, 12:50:40 PM
Reminder: I'm talking about how I beat this game on Impossible.

Europe as a starting location is purely an all or nothing Impossible strat. Something like 9 out of 10 of my impossible ironman runs were dud starts and were doomed from the start, and it all comes down to immediate sat coverage to hold back the doom counter. I would play in and try to have a sat foothold which included all of asia, and the first workshop being half-cost gets you your first sat uplink MUCH faster, which ultimately makes or breaks the game.

Yet if you lose a single asian country, you have to restart, because while the sat capacity upgrade is a vital ASAP, you are still boned if you lose out on half-price OTS/foundry for midgame.

Quote
Starting Asia will save you much much more money than starting Europe will especially since early OTS upgrades are so important.

There ARE no early OTS upgrades in impossible. You have no money to spare for building the OTS. Everything is going to sat coverage. Immediate sat coverage is vital.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 18, 2012, 01:32:50 PM
I finished II. I never got Asia.

The starting money and upkeep and fighter cost reductions from NA are way way better than any other location.

Also, Europe has more high value locations, while the US is the clear best for NA. This makes sat deployment options more varied.

Try it again but go NA start with Africa and then SA coverage. You'll have so much more money its not funny.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 18, 2012, 03:57:35 PM
I can actually see that being a valid platform for launching. The EU start is literally only to get workshop bonuses (and thus, more sat coverage in month 1/3) ratched up as fast as possible, because it means the difference between losing 3 countries early versus losing 7.

I suppose you could math out US as starter + reduced overhead on fighters being well above the

.

fucks sakes, you could. WELL I'LL BE DAMNED

my new strat for impossible, were i to ironman it again, would be US base, restart if you lose any asia country.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 18, 2012, 04:02:53 PM
my statement about assaults remains unchanged, though. I won through tenuous long-distance AIM attrition. Assaults have cool abilities but they're just not at at all as useful as what the other three bring to the table when you're doing that. I would bring them around for when you had stubborn shit noodling around in cramped UFO's, but they would die often.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on November 18, 2012, 04:41:47 PM
I'd generally agree, assaults roll too many dice and on harder difficulties you survive too few bad rolls; that said, I do like them early-mid game for lightning reflexes more than anything.

But once you start to reach upper levels of development, shotgun, run & gun and a few extra HP, doesn't really beat triple med packs, +3 move, double overwatch, double inventory, and smoke. Nor does it beat simply having more rockets. Or a second sniper.

If run & gun let you do psi shit and use items after a dash, they'd definitely be more interesting.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on November 18, 2012, 10:55:04 PM
I love assaults purely because they get lightning reflexes and shotguns (extra aim bonus inside 10 tiles iirc, and crit bonus too). They are sure things from close range. They get all my kills along with heavies early. Then snipers take over and assaults become somewhat useless.

I've stopped playing this due to Firaxis not supporting the game and fixing the multiplayer issues, but with over 150 hours it's a clear game of the year for me.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on November 19, 2012, 08:25:17 AM
Game is great but the more I play the more I realize that it's a dumbed down version for the console crowd. I wish for a mod where we can have multiple bases, bigger maps, already spawned in aliens...base defence missions...Basically the freedom/sandbox of the original game. Otherwise the replayability of this game feels low.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Goumindong on November 19, 2012, 09:32:37 AM
I think that is nostalgia getting in the way. Multiple bases/base invasions/already spawned in aliens* are things that don't really benefit the core gameplay, and are more often than not, problematic for the overall game. Base invasions/Multiple bases in particular were problematic because they were so incredibly binary, the same issue that people have on impossible difficulty with losing a mission (I.E. losing a base was game over in x-com 1 just as losing an early mission can be game over in this)

Maps are plenty big once you get to the ending of the game and plenty small for skirmishes before that, so you aren't doing massive slogs during the entire game.

The only legitimate issue with map size is that a few of the maps are "Monster Zoos", especially terror maps. You move one inch and instantly aggro the entire thing. This means you don't get to see the rest of the map.

Go back and play the original again and tell me that these mechanics aren't for the better

*Aliens are already spawned in, the detection mechanic saves the game from having to make moves for 20 aliens every round as well as fixing a lot of issues with pathing.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yoru on November 19, 2012, 10:07:49 AM
You know what I find myself wishing for? Some kind of skirmish mode. Set up a squad, set up an enemy squad, duke it out. Or set up a squad, generate a "random" mission of appropriate difficulty for that squad, duke it out.

I find the awful strategic layer keeps pushing me away each time I decide to start a new game, at the moment.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 19, 2012, 09:19:22 PM
I'd generally agree, assaults roll too many dice and on harder difficulties you survive too few bad rolls; that said, I do like them early-mid game for lightning reflexes more than anything.

But once you start to reach upper levels of development, shotgun, run & gun and a few extra HP, doesn't really beat triple med packs, +3 move, double overwatch, double inventory, and smoke. Nor does it beat simply having more rockets. Or a second sniper.

If run & gun let you do psi shit and use items after a dash, they'd definitely be more interesting.

The biggest issue is that you CANNOT approach the enemy by more than careful degrees. If you are fighting a group of enemies in impossible, you DARE NOT try to move up close to them or across their side or flank them. Because of the way the packs work, you'll probably trigger an extra pack or two and everyone will die and that's that. So an 'up close' class is strictly prohibited from utilizing their strengths in 90% of conditions because you don't want to trigger a new muton pack and watch everyone die.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on November 20, 2012, 01:59:35 AM
I've used Assaults to close up doorways quite effectively. When a runner comes through the door he gets double shotgun to the face and that about kills everything. Which the "Auto Attack on everybody coming within 4 tiles" thats a "You shall not pass" setup.

Granted, thats limited usage, but an awesome one.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Margalis on November 20, 2012, 02:30:45 AM
The biggest issue is that you CANNOT approach the enemy by more than careful degrees. If you are fighting a group of enemies in impossible, you DARE NOT try to move up close to them or across their side or flank them. Because of the way the packs work, you'll probably trigger an extra pack or two and everyone will die and that's that. So an 'up close' class is strictly prohibited from utilizing their strengths in 90% of conditions because you don't want to trigger a new muton pack and watch everyone die.

The reason I've avoided playing this is from what I've read it sounds like the optimal way to play is the most dull.

A lot of turn based games have this problem, but some of the design decisions here make it particularly bad. I generally prefer turn based games where the order of turns is mixed between player and CPU rather than being one side then the other, because the latter system encourages you to play the game as a discrete set of optimized group movements.

When you combine that with ranged combat, overwatch, etc, it seems like the best way to play is to turn the game into a duck hunt: set everyone up, flush out an enemy and blow them all away before they have a chance to really do anything.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on November 20, 2012, 02:47:10 AM
Yeah, but burning down an enemy from overwatch is sooooo satisfying!  I'm always going to have at least one Assault in my squad; he's good for retrieving situations that have suddenly gone pear-shaped.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 20, 2012, 03:09:26 PM
The reason I've avoided playing this is from what I've read it sounds like the optimal way to play is the most dull.

absofuckinglutely.

I want the game to be retooled to get rid of the pack 'pop' mechanic, in particular, so that you don't have to be utterly fucking terrified out of ever advancing in minute increments. One mission was nearly completely wiped because a single soldier moved to cover and passed a window which could see through windows on the other side of the building and this popped two extra packs lurking on the other side of the building.

Quote
When you combine that with ranged combat, overwatch, etc, it seems like the best way to play is to turn the game into a duck hunt: set everyone up, flush out an enemy and blow them all away before they have a chance to really do anything.

correct. In specific, you pop a pack, then draw them out to snipers. that's it. And you never advance until you are sure you have cleared any roving packs in the entire visible area.

Which means more than half the turns are rapidly mashing tab-v-tab-v-tab-v (try it! it's awesome)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on November 20, 2012, 03:23:02 PM
Agree entirely, but aren't our best people working on modding good things into the game?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 20, 2012, 04:26:11 PM
Outside of what's essentially glorified .ini tweaking and a few hacky texture swapping mods, Firaxis apparently has XCOM locked down tight  against modification. Would-be modders who are experienced at dealing with locked-down Unreal Engine 3 games aren't even bothering to try anymore.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 21, 2012, 11:07:19 AM
Have to say though, even without any potential future modding, what we got is way awesome, and it's only at the end of using up all its replayability does the nitpicking matter with me.

I'm real happy with what we got. GOTY or whatever. I was also excited for sim city 5 but so far it looks like a pile of absolute garbage so i'm happy at least one thing turned out good!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on November 21, 2012, 12:24:35 PM
Compared to how bad it COULD HAVE BEEN (see other remakes of old games like Syndicate), what we got is fucking awesome.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on November 21, 2012, 03:10:37 PM
This game is easily GOTY for me.  It's incredibly replay-able, and the small things we are nit picking it for only really start to become obvious after youve played the ever loving hell out of it.  Look forward to expansions.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on November 21, 2012, 03:50:45 PM
What you guys all said.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on November 22, 2012, 02:21:28 PM
Ugh, playing on Impossible highlights so many problems. Just had my last four games wiped on the second mission because of squads teleporting on top of my guys. That, and overwatch stubbornly refuses to work about half the time, for some reason.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 23, 2012, 06:02:10 AM
Pretty much lost a Class/IM game early because the burned out car I was hiding behind somehow catch fire and blew up, taking a sniper with it and knocking out a support. No problem, I though - just get the VIP to the extraction zone and I'm good...nope, have to go back to the other side of the map and pointlessly clear 2 sectoids.

Restart.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on November 23, 2012, 07:28:35 AM
This game is easily GOTY for me.  It's incredibly replay-able, and the small things we are nit picking it for only really start to become obvious after youve played the ever loving hell out of it.  Look forward to expansions.

Yeah.  I just wish I had more time to play the fucker.

Also, Torchlight 2.  That one would be on the list too.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on November 24, 2012, 11:21:11 AM
Possibly a dumb question. I just started a Classic/IM game, why is the situation room greyed out?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on November 24, 2012, 11:36:57 AM
It stays greyed out until after you compete your first (well, technically 2nd) mission.  Then they introduce you to it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on November 24, 2012, 11:41:38 AM
thx


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 27, 2012, 05:58:43 PM
I love the game. I do think the 'popping' mechanic could use some work. Also some maps where chokepoints and close assault were more viable options.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on November 28, 2012, 10:12:27 AM
I just entered the Gollop Chamber on my classic playthrough last night and I assume am about to embark on the final mission. Still have not seen the blaster launcher. I'm ready to finish the game and play something else for a bit. I've thoroughly loved this game and would call it GOTY easy. While there are certainly flaws and things that could use tweaking (the popping mechanic being the main one), it's still just so well done and a worthy successor to the name X-Com.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on November 28, 2012, 11:30:14 AM
The only way you're going to see the blaster launcher is to take some muton elites alive on a battleship.   It's not worth delaying the game for. Its travel distance is as limited as your standard rockets, which made me very sad to find out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 28, 2012, 11:38:43 AM
Or you could just buy the Slingshot DLC when it comes out, which lets you research Blaster Launchers from the start of the game!  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on November 28, 2012, 11:48:43 AM
The only way you're going to see the blaster launcher is to take some muton elites alive on a battleship.   It's not worth delaying the game for. Its travel distance is as limited as your standard rockets, which made me very sad to find out.

boo! That's not a blaster launcher. A blaster launcher is for going around as many corners as possible and taking out the enemy HQ room (curse new XCOM for not allowing targeting of terrain) Bonus points are awarded for degree of difficulty.......and when bored launching it past as many of your squaddies as possible in a game of Russian Blaster Launcher Roullette.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 28, 2012, 11:52:40 AM
The Blaster Launcher in the new X-Com still does the corner-curving stuff; you don't need LOS to fire it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on November 28, 2012, 12:00:39 PM
Yeah, corner curving is in but shots across half the map aren't.  Which means you're still in pretty close-quarters to use it.. sometimes too close while still maintaining cover as its blast radius is pretty big! 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on November 28, 2012, 02:14:17 PM
The only way you're going to see the blaster launcher is to take some muton elites alive on a battleship.   It's not worth delaying the game for. Its travel distance is as limited as your standard rockets, which made me very sad to find out.

Fuck a bunch of that. I've managed to capture all of TWO aliens this playthrough - the only two that I needed to progress the game. Otherwise, them bitches be dead. Fuck a bunch of putting my ass out in the wind to capture something with the really random hit percentages.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: statisticalfool on November 28, 2012, 02:20:57 PM
I don't know: I like it, but I hit the wall of "the optimal way to play this is pretty boring" pretty early. The game pretty heavily reinforces that doing anything other than moving one person forward a little bit and then hitting overwatch on everybody is you being impatient: it's just about how patient you can be without going crazy.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 28, 2012, 02:21:19 PM
You don't have to actually capture anything for the Blaster Launcher. You just need to explore a section of a Battleship and get Dr. Shen telling you about a doodad he sees, and then you avoid blowing up that doodad. After the mission you can research the doodad and get Blaster Launchers for your Heavies and Fusion Lance guns for your ships that you obviously don't need since you've already shot down the biggest ship in the game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: statisticalfool on November 28, 2012, 02:25:05 PM
By the way, I would totally go for the game being retuned around 90% of the missions being bomb disposal/terror missions: those are by far the most fun.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on November 29, 2012, 04:39:08 PM
bomb disposal

You should go in for an MRI scan, cuz I'm totally trying to give you cancer with my mind now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Muffled on November 29, 2012, 06:26:37 PM
I completely understand liking bomb disposal and terror most, they're the only two mission types with any sense of urgency to them.  They (try to) force you out of the painfully slow and fun-destroying creep forward, retreat, overwatch routine and into a more dynamic and risky style of play.  Horribly frustrating on ironman classic/impossible where taking any risks at all tends to get your squad killed, but I presume more interesting and engaging on the lower difficulties.  If the game had been built and balanced around a system that forces you to be aggressive and move forward, without sacrificing the tactical depth, I would probably enjoy it a lot more.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 30, 2012, 12:44:55 AM
The bomb missions, when you weren't playing on overwatch difficulty, were the best part. They forced forward motion and a juggling of defensive positioning and bold moves


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on November 30, 2012, 09:41:18 AM
Fuck you, last mission. Get through to the very end with only 2 guys left, probably one or two more turns to go before I finish and the goddamn game locks up. Just stops doing anything on the alien's turn and does not respond.

Second try, get stuck at a series of 3 doors that refuse to open. Check the forums, find out that I must not have "popped" all the mobs in the last chamber, track back and kill them but do it higgeldy-piggeldy and get one of my snipers injured. Then make a series of stupid moves because of overconfidence and lose 2 of my 3 snipers in one turn. Fuck it, it was time to go to bed anyway.

Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ratman_tf on November 30, 2012, 10:09:40 AM
Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

And that alien dude just would. Not. Shut. Up.

Better than ME3 though.  :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on December 01, 2012, 10:39:03 AM
Finished my classic playthrough. YAY! Now I can play something else.

The last mission was a little disappointing design wise, but the last cinematic was totally worth it. Paid off the story really well. Yes, it's a fairly thin story, but it's good enough especially when the game is so good. I'll likely try multiplayer at some point, now I just have to figure out what I want to play next.

Last mission I took 3 snipers with double tap and archangel suits, my obligatory psi assault Werewolf and my deadeye support Magic Man. Oh yeah and a heavy that was almost useless with all that double tapping going on.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on December 01, 2012, 06:02:39 PM
Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

And that alien dude just would. Not. Shut. Up.

Better than ME3 though.  :why_so_serious:

"It's like a museum of failure." - The Monarch


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on December 05, 2012, 01:11:34 AM
Got the new DLC and started a new game in honor of it. I see some possible balance issues.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on December 05, 2012, 08:28:09 AM
What are the new weapons?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on December 05, 2012, 08:33:40 AM
I don't think there are any, there is just an alternative (and guaranteed) way of acquiring an already existing weapon.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on December 05, 2012, 09:08:02 AM
Oh, Description says new Weapons.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on December 05, 2012, 09:10:29 AM
No it doesn't. It just mentions new customization options and the new soldier.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on December 05, 2012, 09:14:26 AM
There are a number of sites including new weapons in the description. *Shrug*


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on December 05, 2012, 09:32:28 AM
Well those sites are dumb and wrong! The DLC listing on Steam's got the right of it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on December 05, 2012, 11:32:16 AM
The blaster launcher may as well be a new weapon, given you typically win the game before getting an opportunity to get it otherwise.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on December 05, 2012, 11:36:30 AM
I had no idea that existed. Also, HEAT ammo? WTH?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on December 05, 2012, 11:47:19 AM
HEAT ammo is just a levelup choice for heavies.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Shannow on December 06, 2012, 01:15:44 PM
Much respect for those who play on ironman.   Just had a terror mission start, it was the small construction yard map. Moved one of my squaddies 5 spaces and managed to reveal 4 mutons, 2 thin men, a cyberdisc and his 2 followers all at once. Needless to say the first round ended in 1 squaddie dead, 1 uncon and 2 panicked. Screw that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: trias_e on December 06, 2012, 05:33:55 PM
Finally got decently far on my 25th game of classic ironman.  Don't laugh, most of them ended very early, and I've been getting better recently!   Anyways, 4 months in, making strong progress, and then my go-to squad gets wiped because I agro a pack of mutons on the last move of my turn by moving one square past where I had had vision of so far.  I didn't even think that it would cause any new sight lines to open up...wrong.  They somehow managed to be hiding 8/9 squares away from me, and my squad was all in cover facing the wrong direction.  3 deaths, a panic kill (fuck that shit), and that was basically it for that campaign.  Brutal.

I like the game, but I really dislike how the agro/pack system works.  It really discourages flanking, or any sort of aggressive positioning at all.  


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: NowhereMan on December 07, 2012, 09:47:05 AM
Yeah, trying to actually flank enemies on most difficulty levels is asking to aggro a pack or two of aliens and, at best, getting your flanking forces pinned down and you being heavily outnumbered. At worst it results in you getting flanked and half your squad immediately wiped out. There really should have been a slightly better system put in place but I can't think of one off the top of my head. Giving more general indications of where enemies are (like the sound indicator for direction of enemy positions but always on) would remove a lot of uncertainty, would it make it too easy if you had a rough idea of where enemy groups were? You wouldn't know exactly but could say be reasonably certain that you can try and flank this group without triggering others.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: trias_e on December 07, 2012, 12:56:43 PM
I will say that having 2 snipers with battle scanner helps a ton with this.  It removes most of the uncertainty out of moving and is so fucking helpful.  Only problem is that you have to waste a turn using it, which is fine when you aren't in combat but sucky when you are in combat.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Soln on December 19, 2012, 11:29:33 PM
Has anyone tried the demo on Steam and then done a playthrough? I just finished the demo and 33 pages or not, that wasn't fun gameplay.  Just wondering what the high points might be to look forward to (e.g. squad customization/mgmt, creep tactics). 


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on December 20, 2012, 06:19:19 PM
Haven't played the demo.  What did it have you do? 

The fun is developing your characters while simultaneously developing stolen alien technology for your own troopers to use, thrown on top of what I consider to be a very fun turn based strategy game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ard on December 20, 2012, 07:32:30 PM
The demo is a flat out rip of the two opening tutorial missions of the game.  The normal game is not quite that scripted, and the missions ARE skippable in the real game.  That said, if you didn't like the combat at all, this game is probably not for you.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on December 21, 2012, 12:58:42 AM
Personally I thought the tutorial (ergo the demo) was pretty bad. Rest of the game much better.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on December 21, 2012, 07:58:32 AM
Yeah, the demo does the game a huge disservice by not giving out at least one totally free-range unscripted mission.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on December 25, 2012, 12:11:10 PM
Got this today!  It is actually even better than I had hoped.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on December 28, 2012, 11:21:26 AM
http://slickdeals.net/permadeal/87000/green-man-gaming-pc-digital-download-games-xcom-enemy-unknown-17.50-elite-soldier-dlc-content-pack-3.50-slingshot-dlc-content-pack (http://slickdeals.net/permadeal/87000/green-man-gaming-pc-digital-download-games-xcom-enemy-unknown-17.50-elite-soldier-dlc-content-pack-3.50-slingshot-dlc-content-pack)

X-COM under $20.  Bought.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on December 28, 2012, 03:30:43 PM
Too bad $5 is still $3 more than Slingshot's worth.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Thrawn on January 06, 2013, 02:50:07 PM
Very happy with the $18 spent, but what is up with the lazy ass ending?  :mob:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on January 06, 2013, 03:10:44 PM
Very happy with the $18 spent, but what is up with the lazy ass ending?  :mob:

Its keeping in theme with the other xcom endings.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on January 07, 2013, 03:57:06 AM
Xcom was always about the journey, not the destination.

Because, you know, Good guys Win.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on January 07, 2013, 09:46:06 AM
I liked the ending, but I thought the ending MISSION was itself lazy as fuck design.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on January 08, 2013, 07:54:51 AM
Lots of info about the next, FREE DLC, "Second Wave":

http://www.rockpapershotgun.com/2013/01/08/solomon-vows-firaxis-on-xcoms-second-wave-add-on/
Coming out...Today?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 08, 2013, 07:58:58 AM
It's not really DLC. Second Wave's been in the game files since before release, but it was disabled by Firaxis for... uh... reasons I guess? Everything except Marathon worked properly (and Marathon only needed a very tiny tweak to keep one of the story missions from bugging out) out of the box, and modders have had the options enabled since day one.

The restricting some options to folks who've only completed certain difficulties bit is new, though, and quite obnoxious.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Lucas on January 08, 2013, 08:09:38 AM
Ah, I see (judging from the article below it looks like they tweaked some of those unlocks).

Here's another article on PC Gamer:

http://www.pcgamer.com/2013/01/08/xcom-second-wave-options-officially-released-by-firaxis-patching-in-tuesday/



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on January 08, 2013, 01:12:39 PM
Uh, no bugfixes. Weak.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on January 08, 2013, 01:22:50 PM
They're at least claiming to have 'minimized' the teleporting patrol bug.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on January 08, 2013, 01:27:18 PM
I wonder if squads walking into view from the fog of war, being alerted, and then being able to move again is a bug or working as intended.  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 08, 2013, 01:28:08 PM
Working as intended.

That's not snark either, that's actually how the discovery mechanic works.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Margalis on January 09, 2013, 05:24:46 AM
Very happy with the $18 spent, but what is up with the lazy ass ending?  :mob:

Now game developers have metrics that tell them that most people don't finish most games so they mail in the last 25%.

This sounds like sarcasm but it's not.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 11, 2013, 12:38:52 AM
Been mucking around some Classic Ironman with some Second Wave options enabled. The randomized abduction mission rewards are pretty keen at times, and I (mostly) like Not Created Equal, the one that gives soldiers random stats on generation. The only big problem with it is that one of the stats it randomizes is movement rate; an Assault with a limit of 5 tiles per move action is pretty much unworkable.

Damage Roulette is interesting, but several rounds of all my soldiers doing 1-damage plinking shots with their assault rifles wore its welcome out pretty quick.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on January 11, 2013, 12:47:53 AM
Damage Roulette is equally unfun when a garden variety Sectoid kills your Support on the third mission with a single shot.

That being said, the other Second Wave options improve the feeling of the game, especially Not Created Equal. You don't lose Support_003, you lost that Support Sprinter guy that was a bit of a loser at the shooting range.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on January 11, 2013, 11:10:16 AM
Very happy with the $18 spent, but what is up with the lazy ass ending?  :mob:

Now game developers have metrics that tell them that most people don't finish most games so they mail in the last 25%.

This sounds like sarcasm but it's not.

Now I feel guilty.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 11, 2013, 01:29:10 PM
Not interested in reading 34 pages of this thread.  I let the Xbox download the demo for this and it's pretty great.  I'd like to know if there's any reason to get PC over 360 (outside the usual WHARGARBLL) before I consider a purchase.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on January 11, 2013, 01:32:44 PM
Moddability I guess? I have no idea how the interface functions on the XBox, that would be my main worry.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on January 11, 2013, 01:33:46 PM
Not interested in reading 34 pages of this thread.  I let the Xbox download the demo for this and it's pretty great.  I'd like to know if there's any reason to get PC over 360 (outside the usual WHARGARBLL) before I consider a purchase.

Mods and customization.  I think there were some interface changes between the two as well but I can't remember the detailed differences.  It'll play well on the 360 if that's what you want because they developed separate PC and 360 interfaces. 

Oh, and I don't think the 360 and PC versions talk to each other if you want to do MP matches.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on January 11, 2013, 01:34:36 PM
It's also easier to give yourself money on the PC version :grin:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Yegolev on January 11, 2013, 01:59:30 PM
It's also easier to give yourself money on the PC version :grin:

See, this is an actual reason.

As for MP, I'd be OK with either one depending on friend uptake.

UI is well into whargarbll territory, for obvious reasons.  Mods, less so, but I'll see if there are any before I decide.  Not like I have a lot of time to play.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on January 11, 2013, 04:53:24 PM
Last mission is a bit of a letdown actually, more in mission design and the frustrating wonkiness with the z-axis than anything else.

And that alien dude just would. Not. Shut. Up.
Diablo 3 also suffered from that problem.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: UnSub on January 12, 2013, 01:09:44 AM
Not interested in reading 34 pages of this thread.  I let the Xbox download the demo for this and it's pretty great.  I'd like to know if there's any reason to get PC over 360 (outside the usual WHARGARBLL) before I consider a purchase.

Can you save scum on the X360 version? Because that's a big pro for the PC if you can't.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on January 12, 2013, 09:43:12 PM
You can cheat some on the 360, even on Ironman.  I do know that if you hit the button to bail out to the dashboard before you complete your turn or the aliens complete their turn, then it won't rewrite the save and you can replay from the start of your last turn.

I admit to doing occasionally when hit with egregious bugs.  Like revealing a pack of mutons ahead of me, watching them scatter backwards, and somehow having one of them teleport behind my squad where it has free line of sight to everyone.  That kind of shit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: WayAbvPar on January 14, 2013, 11:14:35 AM
Picked this up during the Steam Holiday Sale and have been having fun with it. Have restarted several times, but now have worked up to plasma in one game. Holy shit I love me some plasma sniper rifles. Not only do they do shittons of damage, they LOOK cool! Ran into my first sectopod last mission...those things are goddamned terrifying.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on January 14, 2013, 11:10:22 PM
Can you save scum on the X360 version? Because that's a big pro for the PC if you can't.

Yes you can.

Take a USB flash drive. Plug it into your 360. Reformat it so that the 360 is able to use it as storage.

After that you can just copy any save games to the flash drive (for example the Ironman save you don't want to fuck up) and copy it back/overwrite the existing save as necessary.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on January 15, 2013, 09:04:31 PM
If anyone's on PC and interested, someone's made a thing called the XCOM ToolBoks (http://xcom.nexusmods.com/mods/79), which allows you to change a bunch of interesting settings, like disabling the "alien discovery" cutscenes, enabling new countries, and other various things.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on March 04, 2013, 11:46:55 AM
I got it for $16 from GreenManGaming, played it solid for 2 days, beat it. Really fun but my lack of interest in abusive difficulties and hardcore mode mean I'm kinda done with this game outside showing it to other people now. I got my money's worth however.

Buggy ass controls though. Movement/targeting in particular. I had a lot of times where I was able to target xenos I had already killed.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on March 25, 2013, 05:13:16 AM
I guess we have an upcoming expansion or a new game coming.

Trigger Warning: Kotaku

http://kotaku.com.feedsportal.com/c/34981/f/647169/s/29e97803/l/0Lkotaku0N0C59921260Ccould0Ethis0Ebe0Ea0Enew0Excom0Egame0Ein0Ethe0Eworks/story01.htm

Prolly the mission to Mars portion, or underwater Cthulu. I'm thinking Mars.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on March 25, 2013, 05:21:14 AM
Apparently they are releasing Xcom on the iPad (http://www.youtube.com/watch?v=TQt8xQqy95k)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on March 25, 2013, 05:52:45 AM
The UI seemed pretty tablet-ready, so that wasn't too surprising.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on March 25, 2013, 12:51:10 PM
I guess we have an upcoming expansion or a new game coming.

Trigger Warning: Kotaku

http://kotaku.com.feedsportal.com/c/34981/f/647169/s/29e97803/l/0Lkotaku0N0C59921260Ccould0Ethis0Ebe0Ea0Enew0Excom0Egame0Ein0Ethe0Eworks/story01.htm

Prolly the mission to Mars portion, or underwater Cthulu. I'm thinking Mars.

When did Xcom hire Optimus Prime ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Falconeer on May 08, 2013, 10:41:36 AM
Don't know if you know it, or you care, but Ufo Online (http://play.ufoonline.de/ufo/bin/) just went open beta.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on May 08, 2013, 01:37:22 PM
Am I supposed to know what that is?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Falconeer on May 08, 2013, 02:07:06 PM
Uh? An online attempt at the Julian Gollop's UFO-XCom-Laser Squad games?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on May 08, 2013, 02:38:54 PM
That's better. The link just said "SIGNUP!" but didn't really explain why I should.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Falconeer on May 08, 2013, 02:56:50 PM
Oh, sorry. My bad, I guess I was already logged in.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: KallDrexx on May 24, 2013, 01:33:55 PM
Reading back to the front page is pretty funny figuring out good this game actually came out. 

Anyways, so now you have  the good X-com reboot, now let me present to you the bad x-com reboot (http://www.pcgamer.com/previews/the-bureau-xcom-declassified-preview-why-this-isnt-the-xcom-i-wanted/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: HaemishM on May 24, 2013, 10:09:40 PM
Welp, allow me to continue to ignore it then. Bioshock: X-Com sounds more interesting than Mass Effect: The X-Commining.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on May 25, 2013, 07:33:29 AM
LA Noire X-com however, would be brilliant. Its a shame they moved away from that.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Amarr HM on July 01, 2013, 01:51:23 PM
I know I'm late to the party but I've been holding off til I graduated from my degree course to play this, like a lot of people here I've been eagerly awaiting this remake.

I was fairly content with the final result, had similar contentions to other people awkward/buggy camera system and base building not as fun as original. This was somewhat made up for with addition of the squad-perks system. I tried to play on Classic Ironman but didn't have the diligence to carry it through, ended up just completing on classic. One of the standout things for me was their interpretations of the original aliens, specifically the Mutons.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on July 25, 2013, 07:59:26 PM
So, apparently a new Xcom game next month? Set in 1962?

Anyone heard anything about it, beyond the stuff on Steam?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on July 25, 2013, 08:06:05 PM
I think I read that the combat is like a bad version of Mass Effect 3's combat.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Malakili on July 25, 2013, 08:58:41 PM
So, apparently a new Xcom game next month? Set in 1962?

Anyone heard anything about it, beyond the stuff on Steam?

I think that is what the XCOM FPS eventually turned into.  I think we have a thread for it lying around somewhere.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sky on July 25, 2013, 09:03:20 PM
A retro xcom in the Firaxis engine would've been awesome.

I feel bad for the kids in Marin trying to follow up that one.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on July 26, 2013, 12:01:50 AM
Oh, this is the wierd FPS XCOM done by the bioshock people?  Meh, guess we'll see, not to confident.

They really need to release another expansion to this game.  Really enjoyed it, and I need an excuse to go burn another 100 hours on it.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on July 26, 2013, 06:45:49 AM
The trailer didn't look FPS at all. Looked like Xcom with a power wheel to select abilities, rather than the little buttons at the bottom.

I was digging the retro vibe with the 60s g-men and all.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on July 26, 2013, 06:49:30 AM
It looks pretty Fuckin' awesome if you ask me. However, i still wish it was a "LA NOIR: X-COM". That would be bad ass. But I am a sucker for this Time frame, and subject matter.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on July 26, 2013, 07:42:54 AM
LA NOIR: X-COM sounds great. Seriously, a mini-game where you interrogate aliens in LA Noir Style would be  :awesome_for_real:.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: satael on July 26, 2013, 08:06:06 AM
Men in Noir (where some aliens might actually be kind of friendly)  :why_so_serious:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on July 26, 2013, 08:08:06 AM
LA NOIR: X-COM sounds great. Seriously, a mini-game where you interrogate aliens in LA Noir Style would be  :awesome_for_real:.

I was thinking a more, X-files like Inquiry game. But sure, I guess. lol.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 01, 2013, 10:26:05 AM
DATELINE: AUGUST 25. The introduction of alien technology, genetics, and psionics have altered society drastically in the wake of the First Alien War and forced the world to cope with dramatic change — often poorly. Then, our sense of security against future alien incursion is threatened by a series of increasingly concerning events and attacks, the source of which cannot be determined. Eventually, X-Com is recommissioned and brought back into service, tasked with blah blah blah also something happened which means you have to start from ground zero in terms of technology sorry brah



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on August 01, 2013, 10:26:40 AM
What is this you're talking about ?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 01, 2013, 10:30:34 AM
from rock paper shotgun

Quote
Last night a mysterious entry appeared on the South Korean ratings board website – something called XCOM: Enemy Within. And that was all that was known. Technically, that is still all that is known, except that now we know it’s for real. Publishers 2K have confirmed to Eurogamer that it, whatever it might be, will be revealed at Gamescom later this month.


Obviously people are most strongly hoping this will be a full sequel to Firaxis’s surprise hit of last year, XCOM: Enemy Unknown. Surprise because it did quite so well, despite fears that a turn-based strategy might not prove popular in today’s modern world of sparkly lights and flat-screen skateboards.

It could, of course, also be a new lump of DLC. It would have to be a significant one, since the Slingshot Pack has already appeared containing extra missions. Others have speculated something for tablet or phone, but since Enemy Unknown came out for iOS in June, that doesn’t seem too likely either.

I want it to be a full-fledged sequel so I'm brazenly declaring that it is. Who needs confirmatory proof? This is GAMES JOURNALISM.

(http://i.imgur.com/4xIcvh6.gif)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on August 01, 2013, 11:21:56 AM
(http://i.imgur.com/7xfwkeu.jpg)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on August 01, 2013, 11:42:50 AM
So is it going to be the undersea thing, or the Mars mission?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on August 01, 2013, 11:44:28 AM
Undersea please.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Rasix on August 01, 2013, 12:18:28 PM
Crab people.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 01, 2013, 01:09:03 PM
As Enemy Unknown was to be a spiritual remake faithful to the first X-Com, Enemy Within is going to take the lessons learned from their success in adapting the system to modern tastes, and add the complexity, flavor and mood that really drove the experiences of Terror From The Deep and Apocalypse. Enemy Within will feature engaging and multi-layered overworld management similar to how Apocalypse had you managing a complex world full of independent social and corporate entities; vehicular combat has been expanded into a fully realized and intense experience require a fulfilling set of command skills in the quest to down UFO's and respond to intrusion and alien sightings before your unknown enemy (or enemies) can eat away the foundations of civilization under you. The tactical portion of the game will see you balancing a large variety of psionic, heavy, stealth, long range, support and tactical units with a wide variety of weaponry and tactical tools left over from the First Alien War, but watch out — as is always the case with X-Com, you will quickly find yourself facing off against superior foes, alien craft, and technology which force you to capture, study, and adapt their technologies for your purposes. A complex and engaging full soldier management system ensures that each recruit brings a unique talent set to your team, plenty of options for diverging development, and a series of physical and psychological limits that you should be sure not to push too far — soldier rotation is key in the stressful and danger-filled world of Enemy Within. Over the course of your mission to uncover the alien secrets, bases, and purpose, you will find yourself in places of fantasy and nightmare, from hives in the bottom of the sea to the forgotten underlevels of Earth's megapolises to the dizzying heights of megacorporate superstructures to the surface of Mars. It will also come with a pony.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on August 01, 2013, 02:12:49 PM
Jesus fuck mate, dial back the mescaline.  That's some paragraph.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Phildo on August 01, 2013, 03:55:14 PM
Wait a minute, "Genre: Action"?  I already pre-ordered before I saw that, but now I am experiencing trepidation.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 01, 2013, 05:20:50 PM
Jesus fuck mate, dial back the mescaline.  That's some paragraph.

I have to make this game be described really really fast before they have a chance to start describing it themselves. That way they're playing catch up and they have to make the game completely as awesome as it should be.

If I don't do this you never know they might make it an action game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on August 01, 2013, 05:28:45 PM
Isn't this the action remake that was slammed and then cancelled/re-done?

Doubt it's a sequal to the fun game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on August 01, 2013, 05:30:47 PM
There's some confusion in the ranks here.

THREE GAMES IN TOTAL:

XCom Enemy Unknown, the turn-based one that is out

The Bureau: XCom Declassified, which is the action cover shooter thing

XCom Enemy Within, which is something we just found out about today and is probably related to XCom Enemy Unknown


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on August 01, 2013, 07:46:48 PM
There's some confusion in the ranks here.

THREE GAMES IN TOTAL:

XCom Enemy Unknown, the turn-based one that is out

The Bureau: XCom Declassified, which is the action cover shooter thing

XCom Enemy Within, which is something we just found out about today and is probably related to XCom Enemy Unknown

Ah, I didn't realise it had been renamed already. We can only hope this is a sequel then.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Margalis on August 01, 2013, 09:52:19 PM
XCom Enemy Within, which is something we just found out about today and is probably related to XCom Enemy Unknown

Spoiler: It's a mobile game.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on August 02, 2013, 12:15:58 AM
That explains why it has Steam assets and shows up on the South Korean ratings site for PC/Xbox/PS3.  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 02, 2013, 05:25:16 AM
XCom Enemy Within, which is something we just found out about today and is probably related to XCom Enemy Unknown

Spoiler: It's a mobile game.

nooooooo


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Phildo on August 02, 2013, 03:13:14 PM
I need to remember to actually learn my lesson next time.  The Bureau better be good.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 03, 2013, 08:25:30 AM
I actually think the Bureau is a win-win situation here given the robust success of X-Com: Enemy Unknown. Even if it flops, it just provides a succinct message to the developers that people want the tactical remakes and not the generic action shooters.

Probably better that Bureau succeeds, though.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on August 04, 2013, 07:11:00 PM
Bureau is a sad cash grab attempt and another reminder to developers not to cross genres when they're trying to bring in a 'spiritual successor'.
Too bad someone didn't learn that lesson. Starbreeze: Syndicate was "a lost battle from the get-go"  (http://www.eurogamer.net/articles/2012-06-19-starbreeze-syndicate-was-a-lost-battle-from-the-get-go)

Quote
Winning gamers over on EA's FPS reboot of Syndicate was a doomed endeavour from day one, according to developer Starbreeze.

Speaking in an Edge interview, CEO Mikael Nermark argued that whatever approach the Swedish studio had taken with the project, a portion of the fanbase would have been unhappy.

"We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took," he explained.

A retarded excuse to make, considering none of the syndicate fans wanted a FPS reboot.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on August 04, 2013, 07:31:51 PM
I didn't think it was too bad of a game for a linear sci-fi FPS. The problem is you called it Syndicate and hired Skrillex to do a fucking dubstep cover of the original theme.

You could've changed nothing about the game and tried selling it as a new IP, then released it at a better time and price point and people probably would've liked it better.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on August 04, 2013, 08:08:28 PM
meh, its the usual "blame everyone but yourself for making a shit game" blather. Dude just wound it up a notch by directly blaming the fans. Clearly there must have been a subset that really really wanted an fps.  :psyduck:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: schpain on August 04, 2013, 10:22:53 PM
meh, its the usual "blame everyone but yourself for making a shit game" blather. Dude just wound it up a notch by directly blaming the fans. Clearly there must have been a subset that really really wanted an fps.  :psyduck:

your avatar's fringe is getting a little long, you're bordering on screamo.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 05, 2013, 08:48:57 AM
Quote
Starbreeze's effort did indeed deserve a little more success than it got - it picked up a very respectable 7/10 in Eurogamer's Syndicate review.

Yeah, wouldn't call 7/10 respectable in this industry



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Miasma on August 17, 2013, 05:01:51 AM
The final reward tier was unlocked for preorders, it's a free copy of the xcom collection including enemy unknown.  Comes out Tuesday.  So does anyone know if there is some kind of toggle to turn this into a turn based game instead of, what is it like a squad based shooter?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Mrbloodworth on August 17, 2013, 07:37:23 AM
I believe the fighting is turn based in a VATS like sort of system. Or full on (3d)FPS.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: DraconianOne on August 21, 2013, 02:38:09 AM
XCOM: Enemy Within (http://www.xcom.com/enemywithin/us/) - full on expansion with new Mec(h) class and Gene Mod upgrades. Due out November 15th 12th.

EDIT: Got release date from a news site but the announcement trailer gave a date as 11.12.13 and I'm presuming that's in US format.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tannhauser on August 21, 2013, 02:41:12 AM
I believe the fighting is turn based in a VATS like sort of system. Or full on (3d)FPS.

Bureau's fighting is like Mass Effect.  You have two NPC and yourself and can pause the battle and bring up a combat wheel to issue orders. From the trailer on the Steam website.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jade Falcon on August 21, 2013, 04:33:06 AM
Anyone venture to try it yet? Month or two will it be 10$ on steam?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 21, 2013, 05:49:23 AM
Not exactly, it'll be $25, but if you have several workshops chained together the rebate takes it down to 10


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: kildorn on August 21, 2013, 08:25:33 AM
I believe the fighting is turn based in a VATS like sort of system. Or full on (3d)FPS.

Bureau's fighting is like Mass Effect.  You have two NPC and yourself and can pause the battle and bring up a combat wheel to issue orders. From the trailer on the Steam website.

Pause-ish. It's probably the only neat thing in the game. It slows time when you go into the menu, then gradually increases time to keep you from basically just using it to scout (since you can see everything in it)

Anywho, my verdict is: will be cheap in a month or two. Will probably be worth a random run through then since the setting is kind of fun. But the gameplay and pacing are kind of shit. I don't actually hate it for being a shooter. I dislike it for being a really poorly done shooter and the assets feel like they were supposed to happen in another order but all the redesigns scattered shit into an obnoxious mess.

I'm only slightly annoyed that Enemy Unknown and the FPS don't seem to be even slightly playing off the same canon lore. So while the enemies are the same visually the motivations and tech and everything else just makes no sense between the two. Whoever is managing the XCOM license really doesn't seem to care about it as an IP.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Phildo on August 21, 2013, 03:21:36 PM
I played it for about 30 minutes and was pretty disappointed.  Movement felt a little slow, and the combat was sort of jerky with all the pausing.  There's also a dialog wheel a la Mass Effect, although I only made it through one conversation so I'm not sure what impact that actually has.  Worth it for the preorder bonuses, maybe, but otherwise you should wait for a major price drop.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on August 21, 2013, 04:19:18 PM
Guys, guys, stop talking about the crappy fps, and talk about this instead! (http://www.xcom.com/enemywithin/us/)

RPS article here (http://www.rockpapershotgun.com/2013/08/21/xcom-enemy-within-is-an-expansion-out-15th-november/).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Trippy on August 21, 2013, 04:22:55 PM
That's *so* last page.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on August 21, 2013, 04:38:07 PM
Er, oh. So it is.

Well.

Fuck YOUR shit sir.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on August 21, 2013, 05:22:05 PM
Have some gameplay, etc.

http://www.youtube.com/watch?feature=player_embedded&v=GCSoqdOZ0-M


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on August 22, 2013, 07:05:19 AM
Mech troops look hilarious.

(http://i.minus.com/iuuQK7PPG2zcw.gif)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: satael on August 22, 2013, 07:54:58 AM
Mech troops look hilarious.

(http://i.minus.com/iuuQK7PPG2zcw.gif)

That actually reminded me of Silent Storm which I enjoyed right up until the panzerkleins came into play and made all the previous stuff useless.  :oh_i_see:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on August 22, 2013, 05:21:17 PM
I'm okay with punchsploding aliens.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Segoris on August 23, 2013, 08:04:06 AM
Same, especially since it does damage to the terrain a few squares behind.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on August 24, 2013, 07:37:42 PM
I'm guessing that the mech units are going to be the quintessential assault platform - they will have tons of HP, possibly some damage mitigation/reduction, but will be completely unable to benefit from cover.

Best used to punch a hole in a standoff and let regular troopers in to murder away/have squadsight


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on August 25, 2013, 08:36:02 AM
In the interview thing I watched that was pretty much the idea. They don't use gear; they have upgrades. A power melee, a big gun, a shield that lets them mitigate a huge amount of damage for periods of time, etc.

You can also buy genetic upgrades for soldiers that let them do stuff like regenerate health when critically low, or scale buildings without a ghost or skeleton suit.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on August 25, 2013, 09:51:33 AM
The Human Sectopod.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 14, 2013, 07:21:48 PM
Enemy Within is out and it owns.

Stuff:
-Haven't gotten to use meld yet sadly.
-You now earn medals for various things (not sure what the conditions for the ones I got are outside of map selection), you pick from two powers, assign it to that specific type of medal (permanent), then you can give them to soldiers to make them better. Minor bonuses (+5 aim on targets in cover, +5 defense in cover, etc), but neat.
-Meld in the field is kinda stupid; I don't think it starts counting down unless you spot it? The meld canisters I didn't spot never detonated.
-Tons of new maps and tweaked old ones, which is honestly the best part of the game.

Game also feels like it looks/performs better too. I kinda feel like they should've made the campaign take longer however...it feels like it moves along at the same pace (i.e. you still kinda have the same 'hard' time limits to get shit done before the aliens start outpacing your tech early on) but they crammed all this neat shit in that I'd really like time to appreciate. Yeah you get the ability to start using meld early but it feels like they expect you to spread yourself even thinner than usual to play with the new toys.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 15, 2013, 01:57:26 AM
I've been playing through EW (Classic, non-Ironman) and I really like it. Some observations:

Research takes a longer, and labs are far more useful now because of it. I'm in month three and still using conventional weapons because everything takes so damn long to research now without a lot of scientists.

MECs are pretty great. They have a ton of health, can be fielded within a few weeks, and their weapons are insane. My flamethrower MEC has trivialized more than a couple missions. There is no reason to ever build a SHIV anymore.

I haven't gotten to do much gene-modding of dudes yet, but the few I've unlocked are really good. I have a close quarters-focused Assault who takes less time to heal in med bay and regens 1 HP per turn, for instance.

Even though the tech tree has expanded, research now takes longer, and there is a lot more stuff to spend your money on (the arsenal has blown up, with a ton of new inventory gadgets), the amount of funding Council nations gives hasn't changed, and you still have the overwhelming burden of having to prioritize satellite coverage over everything else. This was the weakest part of the original game and Enemy Within does nothing to address this, aside from arguably making it worse.

Even though I'm well into the third month, I still haven't encountered the new EXALT faction. This is kind of unsettling, since I was expecting to run into them a lot sooner. I'm soon going to be out-teching them in a big way when I finally do run into them, and that may not be fun.

From what people who've played the expansion pre-release and beaten it have said, the campaign is more or less a lot harder in the early months, but actually much easier in the post-alien-base months than in the original game.

Edit: MELD in the field counts down while you're out running about, but it does it much more slowly. I don't think it can detonate until you spot it though. I've uncovered a few canisters that had only 1 turn on them. Nevermind, it can be lost even when not spotted.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on November 15, 2013, 05:31:03 AM
Awesome, I'll have to get ahold of this.  All of the additions sound really good, and the pacing issues seem like they can easily be fixed by a fairly simple mod.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on November 15, 2013, 07:16:11 AM
I've really enjoyed XCom and I've replayed the campaign three times (twice on the Xbox and once on my iPad). That being said I have zero interest in buying and playing the expansion. The core mechanics of XCom are just to limiting and repetitive for me to think I'd enjoy the expansion much.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 15, 2013, 07:53:28 AM
If someone makes a mod that basically doubles the length of the game in terms of time you're allowed to kinda spend doing the usual things (shooting down UFOs, invading landing sites, abductions, council missions) between major milestones/plot turns I think I'd never stop playing.

I want time to play with my toys. I don't want to skip tons of research; shit I know it's probably sacrilege but I NEVER have built or upgraded SHIVs. I don't play Ironman or Impossible however.

In my head a game extension mod would do something like make some of the new events "milestones" like the Alien Base/First Terror Mission/First Etheral confrontation + Device seizing/Gollop Chamber/Temple Ship and pad the time frame in which you are expected to get your shit together for each.

So like maybe First Contact -> First Downed UFO -> Alien Containment/Arc Thrower -> First Terror Mission -> EXALT introduction -> Capture Outsider/Alien Base -> XCOM base invasion -> much longer later game where you deal with EXALT who interferes with you teching up to find AND down the Ethereal's ship -> Late Game "Shit Gets Real" stuff where the tough aliens/EXALT start showing up as you have to find your Psionic soldier -> Gollop Chamber/End

Maybe accomplish this through making the non-picked abduction sites gain panic slower (or increasing panic units from 5 to 10 or something so you can slice/dice it better), maybe add ways of lowering panic that aren't perfectly defeated terror missions or major council missions. Make Satellites more expensive or require you to use interceptors to defend them so your fancy and expensive air to air tech gets used some more.

I dunno; I want more GAME so enjoy the MORE STUFF.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on November 15, 2013, 11:07:19 AM
I've really enjoyed XCom and I've replayed the campaign three times (twice on the Xbox and once on my iPad). That being said I have zero interest in buying and playing the expansion. The core mechanics of XCom are just to limiting and repetitive for me to think I'd enjoy the expansion much.

I can't reconcile your first and third sentences.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on November 15, 2013, 07:01:38 PM
@Jeff & Fab.

Mods exist for this game despite Firaxis' best efforts. I personally have only played Long War campaigns so far but its pretty much exactly what you want Fab, in addition to have max squads of 8 and 8 classes in the game along with a bunch of other stuff. I tweak it pretty heavily myself to my own preferences. If you want to get into stuff like that the first steps are Resource Hacker and Toolboks. You can find all of it on nexus just like you would with Skyrim mods.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Morat20 on November 15, 2013, 07:56:29 PM
I'm looking forward to trying this. :) Sadly, my current budget is not sufficient.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ingmar on November 16, 2013, 09:05:35 PM
This is really, really good.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 17, 2013, 12:16:57 AM
The expansion is really great. I'm working on getting a psionic right now to open up the temple ship and it's awesome. The problem is again it feels like the time table the game wants you on is way too short for all the new shit.

I finished off exalt and made a mec early on (which is bad I guess since doing it at higher levels helps their stats) and my mec is still 2-3 levels off max and kinda feels weak compared to my gene-modded soldiers. Meld is definitely a finite resource; I've only missed like 4-5 canisters max and I think I only had enough meld to make 1 maxed out MEC and ~13-14 gene mods total. I imagine classic games will take a LOT longer and thus provide more meld, but given the lost investment if you lose a genemodded soldier the second heart mod might be necessary on higher difficulties.

Also the XCOM base invasion is very, very mean and you could easily be handed an unwinnable situation depending on who the game decides to pick out of your roster.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 17, 2013, 06:50:19 AM
Heh. My friends in IRC got kind of mad at me when I showed off that I did the  mission on Classic, not just without a dead soldier, but without anyone taking any med-bay-worthy injuries.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 17, 2013, 01:38:33 PM
Also, if you don't like the lack of armor sleeves that gene-modded soldiers get:

http://xcom.nexusmods.com/mods/411//?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 17, 2013, 05:38:43 PM
That is kinda annoying. I wish I could swap between the sleeveless look and sleeved look.

Game owns though:

(http://i.imgur.com/JsJceDHl.jpg) (http://imgur.com/JsJceDH)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on November 17, 2013, 11:22:47 PM
I can't reconcile your first and third sentences.

Well, when I bought it I played it once on normal and once on classic difficulty. The second playthrough was done to apply the stuff I had learned the first time. The iPad version I' never really finished. I bought it because I wanted to support real and somewhat normal priced games on iOS. The game also fits really well with iOS and touch based controls.

The problem for me is that the combat is stripped down to the absolute core mechanics which means that there is not that much variety. You move to overwatch and focus fire enemies. The strategy layer doesn't really lend itself to 'base building' since at first you're just rushing for satellite coverage and once you've survived that the game sets into a really glacial pace where you just run missions to finish the tech tree, because you wait for the psionic lottery to give you wins and for levelling up your dudes.

The pacing of the game is off and the three core systems somewhat fight against each other. It was fun for two playthroughs but by the time I finished classic I was already bored. by the lack of variety. The iOS version came late enough that I had fun starting another game but by the time I had full coverage and was in month three of 'waiting for the psionic chamber to give me gifted personal and then levelling them' I gave up.

It's a fun game but after 2 1/2 playthroughs I find that it has not that much replay value and I fear that the expansion is just more of the same.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Tebonas on November 18, 2013, 12:12:19 AM
In that regard I'm having a blast with my MEC mixing it up. Walking up to Chyrsalids and punching them through a wall is tremendous fun, although that fun almost cost me my MEC in the  mission. Luckily my sniper selflessly gave his live to cover his retreat before he got swarmed (don't look at me that way, MELD is precious).


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on November 18, 2013, 01:45:45 AM
Fuck it guys, stop talking.

I NEED this now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 18, 2013, 04:22:56 AM
That Newfoundland mission is like

Uh oh
UH oh
UH OH
FUCK FUCK FUCK FUCK
I NEED RIPLEY TO COME THROUGH THE WALL IN A TRANSPORT RIGHT NOW

Though I actually got out of it with only one guy down, and that was a heroic sacrifice intended to get everyone else away.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 18, 2013, 03:58:36 PM
I can't reconcile your first and third sentences.

Well, when I bought it I played it once on normal and once on classic difficulty. The second playthrough was done to apply the stuff I had learned the first time. The iPad version I' never really finished. I bought it because I wanted to support real and somewhat normal priced games on iOS. The game also fits really well with iOS and touch based controls.

The problem for me is that the combat is stripped down to the absolute core mechanics which means that there is not that much variety. You move to overwatch and focus fire enemies. The strategy layer doesn't really lend itself to 'base building' since at first you're just rushing for satellite coverage and once you've survived that the game sets into a really glacial pace where you just run missions to finish the tech tree, because you wait for the psionic lottery to give you wins and for levelling up your dudes.

The pacing of the game is off and the three core systems somewhat fight against each other. It was fun for two playthroughs but by the time I finished classic I was already bored. by the lack of variety. The iOS version came late enough that I had fun starting another game but by the time I had full coverage and was in month three of 'waiting for the psionic chamber to give me gifted personal and then levelling them' I gave up.

It's a fun game but after 2 1/2 playthroughs I find that it has not that much replay value and I fear that the expansion is just more of the same.
They use a carrot to get you to not do layered overwatch in the form of meld, which is required to make MECs and GeneMod soldiers; you get so many rounds to either finish the mission or collect it on the map before it self-destructs. Also there's some new enemies that punish you for using lone-wolf squadsight snipers at the end of the map. There's a LOT more maps, lots of new council missions, EXALT, dozen+ new usable items (Reaper Rounds which boost conventional weapon power at the cost of range, decoy beacons, needle grenades which have a big explosion but don't destroy cover, combat stims now are unlimited use and don't suck, gas nades, etc), and so on.

Genemods are hilariously powerful; mimetic skin in particular is borderline broken.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Merusk on November 18, 2013, 04:10:48 PM
Damnit.

I can still hold off until the X-mas sale.. Really. I can!


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 18, 2013, 07:25:28 PM
Short version of EW:

+Shitloads of new maps and tweaked old ones! You actually won't see every unique map in a playthrough!

+More council missions with somewhat more varied objectives!

+Genemods are awesome!

+MECs are also awesome!

+Meld actually kinda forces you to not do 2 hour staggered overwatch fests for podunk missions if you want the above!

+EXALT is kind of a neat break from the regular alien monotony and you get to see the squad members you pick as covert ops in street clothes!

+Lots of new usable items!

+You get medals for doing cool stuff, which you assign minor powers to (like +10 aim against enemies in full cover) and give to troops!

+Lots of new and legit useful foundry projects! How about getting EVERYONE 2 item slots?

+A major milestone mission you cannot avoid is really cool but also really scary!

+Tweaked abilities to make less popular abilities more useful!

+Fixes bugs!

-Adds tons of new ones!

-Game is now 10 pounds of shit packed into a 5-pound bag. Too many new goodies, roughly same game length in which to enjoy them. Lame.

-Meld is a dead giveaway of enemy positions, and kind of a braindead lazy method of stopping you from overwatching to kingdom come.

-MECs require a lot of investment, are weird to get used to (can't use cover), and generally while being super cool will be overshadowed by your A-Team members rocking full genemods.

-EXALT is so hilariously inept they're an annoyance at best. You will slaughter them horribly even on impossible ironman if you bother with their missions. Also the story has no payoff. They're entertaining in a clubbing baby seals sort of way however, and they are a nice break from carefully trying not to activate a map of X-rays over an hour.

-Genemods are actually a bit too awesome! Mimetic skin is pretty much gamebreaking, and even the "worst" mods are pretty significant boosts with no real drawbacks other than the investment. I only list this as a negative because...

-The game is still really easy at the end if you're in any shape to get to the temple ship. Once you got your supersquad and get them genemodded and get maybe a token MEC you're fucking unstoppable by everything but Sectopods which are basically unfair because they do more damage than anything now, get 2 shots a round, obliterate and practically ignore all cover, and now take half damage from everything including HEAT rounds.

-Also the first 2-3 months ingame are much more frantic and difficult due to slower research overall and the sheer amount of new shit you have to research.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 18, 2013, 08:16:29 PM
So I just got done the new crazy mission...

Made it out practically unscathed - my sniper, of all people, got nicked. Other than that, it was a nigh-perfect run - one of my heavies got hit slightly, but not through armor. Interesting and actually suspenseful what with what's going on in the mission.

Finished with time to spare. For the record, this was on Classic Ironman, with basic gear besides a few laser rifles/pistols. I had OTS built with max squad size, which helps immensely. I somehow have 3 heavies, so I was able to use rockets quite liberally.

Liking it so far, and I haven't even hit the new techs really, though I've been good about running down Meld.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: CmdrSlack on November 18, 2013, 09:36:41 PM
So how does the console version work? It's simple DLC for PC, but I need a whole other disk for Xbox? Weak.

The version on Steam is DLC and requires the original game. I'm almost tempted to get both on Steam just to have the ability to use mods.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 19, 2013, 01:24:23 AM
-Meld is a dead giveaway of enemy positions, and kind of a braindead lazy method of stopping you from overwatching to kingdom come.
Meld isn't always a giveaway of enemy positions, but tends to be just often enough to keep you from getting complacent with it.

Quote
-MECs require a lot of investment, are weird to get used to (can't use cover), and generally while being super cool will be overshadowed by your A-Team members rocking full genemods.
I don't find that they get overshadowed at all. MECs have an absolute ton of health, and provide utility and abilities that even your gene-modded normals can't do, like being able to provide full cover to squadmates or doing insane on-demand damage from power fists.

Quote
-EXALT is so hilariously inept they're an annoyance at best. You will slaughter them horribly even on impossible ironman if you bother with their missions. Also the story has no payoff. They're entertaining in a clubbing baby seals sort of way however, and they are a nice break from carefully trying not to activate a map of X-rays over an hour.
I agree that EXALT is kind of a let-down, but they can pull out some surprises on occasion, like heavies who will toast a group of your dudes with rockets. The missions themselves are still nice, since they're a way of spending some cash to try and force a panic decrease in a country in a short time.

Quote
-Also the first 2-3 months ingame are much more frantic and difficult due to slower research overall and the sheer amount of new shit you have to research.
Agreed. I couldn't even get the Foundry up until late into the third month because I was too bogged down with the slow research combined with the heavy need to get more satellites out.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Jeff Kelly on November 19, 2013, 01:56:40 AM
stuff

Sounds great. It's still the 'rush to satellite coverage' first act though, isn't it? Probably my least favorite mechanic.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Ironwood on November 19, 2013, 02:05:35 AM
Bastards.

Ok.

I'll get this.  It sounds awesome.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 19, 2013, 07:03:33 AM
They nerfed squadsight snipers in the hopes of keeping them from being the end-all be-all carry class. Then they introduce Mimetic Skin, which even on its own is profoundly good, but stacks with squadsight snipers in a way the game legitimately cannot even handle. as in, the AI doesn't seem to have any tools to deal with it.

Seekers aren't much of a real threat to your snipers anyway. Their AI isn't advanced enough. Instead of lurking around your group waiting for someone to scootch away where they can catch him or her alone, they just waltz up to your group, dither a bit, and then attack the nearest target. Usually in the middle of all his friends.

I can beat this game on ironman impossible EASIER now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on November 19, 2013, 08:26:44 AM
Mimetic Skin breaks the game completely in two.

I completed the Newfoundland mission by sending my mimetic skin sniper with Archangel armor (I got it right at the end of the game) to trigger the bombing run without ever alerting the bugs (while the few that run towards spawn were instagibbed by the rest of my squad on stacked overwatch).

After I triggered it, I ran like crazy. Of course they caught up to my sniper after like 1 move, so I just took off and flew most of the way back to my group!

I don't find that they get overshadowed at all. MECs have an absolute ton of health, and provide utility and abilities that even your gene-modded normals can't do, like being able to provide full cover to squadmates or doing insane on-demand damage from power fists.
They get more health and get some damage reduction, but not enough IMO to overcome how much fire they seem to draw. You kinda need to abuse LOS with them, and while it could just be me I think the X-rays consider MECs to be the same as any old trooper with no cover and thus a primary target. You roll up on a sectopod or a couple cyberdisks and suddenly their health starts dropping rapidly.

I do however deeply enjoy punching the shit out of bugs with them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 19, 2013, 03:02:06 PM
Seekers are just another reason not to send someone off by themselves, which the game already punishes brutally enough anyway.

I find the first 2 months of EW is harder than classic, but after that, yeah. But still fun.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on November 20, 2013, 07:57:47 AM
Question: How's the Multiplayer?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: koro on November 20, 2013, 03:23:26 PM
Nothing to write home about. It's you vs. another person in a squad vs. squad game, with point-buy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: rk47 on November 20, 2013, 04:10:23 PM
Felt like a ghost town to me, no randoms online, anyone wanna give it a spin. Farkov47 on steam gmt 8


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on November 25, 2013, 09:03:28 AM
I've totally ditched having a Heavy along in favor of the MEC. 

The damage reduction abilities (can't lose more than 1/3 health on a hit, and take 2 less damage from attacks for a while after being hit) means I can soak up a cannon blast while I run up to a Sectopod, EMP to disable it and kill the drones, and then punch it in the face to finish it off after some squadmates damage it.  Then pop the healing mist to fix myself and anyone else close by  :grin:

I also used it to win the Newfoundland mission.  It got hit once on the way back out, but had the health to survive and couldn't be poisoned.  After that, it moved quick enough that the bugs had to double move to keep pace and couldn't attack.  He made it to the evac zone surrounded by a pack of aliens.

I used a Heavy to make one, which turns out to be a defense bonus against the closest enemy; anyone know what the bonuses are for the other classes?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Khaldun on November 25, 2013, 11:54:14 AM


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 29, 2013, 11:51:40 PM
I tested out the new mechanics on classic and determined what my strategy was going to be for impossible. I then beat Impossible Ironman on my first try.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Reg on November 30, 2013, 09:10:33 AM
This is exactly the information I've been looking for. Thanks Sam. I just haven't got the patience to figure all this stuff out on my own.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on November 30, 2013, 09:57:43 AM
Yeah, I guess I'll maybe give that I try.  I've literally started and failed at about 80 Ironman classic games.  Ironman Impossible is seems mind bogglingly impossible.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 30, 2013, 01:39:43 PM
When playing Ironman, remember that your first mission can be failed and retried infinitely. The game gives you the opportunity to restart with the same four rookies. I made sure to redo the mission until I got the 'perfect start' of everyone surviving and everyone getting at least one kill, so that you begin gameplay proper with one squaddie of each class.

Also remember that once you start the temple ship mission, you won. If the Volunteer is killed you get to restart the mission, the game's not over.

And, well, don't take my word for this, but apparently the Base Defense mission allows you infinite retries if you wipe? I got through mine okay so I haven't tested this, but if that's true that takes away the biggest individual roadblock to victory you can have.

/ i guess i forgot to say what bonus to give for the Star of Terra, but honestly who would need me to spell it out for them.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on November 30, 2013, 07:13:14 PM
Oh, I know about the first mission restart.  While I didn't always hold it to the exact perfect XP distribution, I would always make the effort to get as perfect as I could before moving on.  All of the 80 games worth of wipes were well into the campaign.  I guess I'm just that bad at this game.   :oh_i_see:


(still love it more than almost anything else to have come out in the last decade)


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on November 30, 2013, 07:16:23 PM
Come on Steam sales....


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Samprimary on November 30, 2013, 07:24:40 PM
it's less about being bad and not being of the peculiar mentality that won't ever break from calculated minimal risk, no matter how much FUN might tempt you

17 rounds of heavies firing and then hunkering later ..


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Sophismata on November 30, 2013, 07:34:01 PM
Actually, that's pretty much the major issue I have with XCOM:EU. You can (for the most part) play both TFTD and UFO on Superhuman and have an enjoyable game that doesn't really shoehorn you into a single method of play. Whereas the new XCOM becomes kinda rote at Impossible, much like Mass Effect does if you play that at the top difficulty.

They change a bunch game stats without actually modifying the gameplay, consequently weaning out all suboptimal play and leaving only the cheesiest starts as viable (and boring) options.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Strazos on November 30, 2013, 08:52:30 PM
Playing on Classic Ironman, managed to somehow get through the invasion without losing any of my normal troops; only lost the extras. Also, I managed to receive all of my 1st string starters as reinforcements.

They even threw a goddamned ethereal at me, before even seeing them in "normal" missions - good thing I had an Alloy Cannon-wielding beast of an assault handy.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on December 01, 2013, 03:20:00 AM
Really?  Haha, thats god damned hilarious.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Polysorbate80 on December 02, 2013, 02:33:06 PM
I haven't tried I/I yet, but on classic if you move around the Newfoundland map destroying the hanging sharks before triggering the whale then you only ever get the chrysalids that pop from it, which are easily handled by a squad while someone flips the switch.  MEC collateral damage FTW.  Make sure you get them all, though, and there are several in the ship.

On untimed (non-meld) missions where you know when and where the bad guys will arrive, I often have the MEC moving around destroying all cover I'm not going to be using during the mission before they show up.

Oddly enough, you can destroy an entire building and still have its roof hanging there in space...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on December 02, 2013, 02:53:23 PM
Or in my case, when I ran up to the ship and discovered the whale, I had my extra 3 space moving support with the gene meld ability to jump any height.  Next turn had her jump up straight to the switch, flip it, then jump back down again, without any of the squad going in the ship.  Was a fairly easy jog back to the plane from there.   :awesome_for_real:

As for the buildings, I believe they always leave some graphical metal pillars sticking around when you blow whole walls away, thus giving an excuse for the upper floors to,still be there.  But in any event, the roofs would just hang out in space no matter what you blew up in the original, so maybe it's a feature.....


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on December 03, 2013, 10:24:17 PM
This needs to go on sale already...


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: eldaec on December 12, 2013, 01:03:35 PM
Note to Firaxis ...

'The EXALT base is in a country you can play in Civilization V' is a shitty piece of intel.



Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: cironian on December 12, 2013, 01:34:59 PM
Note to Firaxis ...

'The EXALT base is in a country you can play in Civilization V' is a shitty piece of intel.



The game does automatically mark the nations excluded by any your current intel in the situation room list, so what does it matter?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Teleku on December 17, 2013, 01:01:58 PM
Yeah, I thought it was pretty funny.  I love how they cross reference their games with each other (like Civ V having an XCom squad as the future highest version of para infantry).

And it knocked more countries off the map than my next piece of intel "Not in South America" did, so its not that bad.  :awesome_for_real:


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Baldrake on February 03, 2014, 01:23:55 PM
Grraaarrggggggggggghhh.

XCOM only allows 100 save files. After 100, it silently fails to save, so when you quit your progress is lost. Now playing the same mission for the fourth time, now that I finally figured out what was going wrong.

And it's one of those god-awful "keep the civilians alive" missions. I hate those.

ETA: Just in case anyone else runs into this, it was quite a pain to resolve. I wound up deleting almost all of my old save files from the folder directly (not in the game), and even then the problem continued. After a few quit/restarts of both the game and Steam, saving started working again.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on July 02, 2014, 12:52:28 AM
I got the expansion. It's still so good. Love the random upgrades option, can make some curious soldiers.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Falconeer on July 02, 2014, 01:04:25 AM
I need a sequel. Now.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Fabricated on July 02, 2014, 04:33:26 AM
I got my money's worth out of this game when it was at full price, along with the expansion.

Only problem IMO is that the game kinda has a weird difficulty curve that isn't really solved by any of its settings.

The early game is terrifying because your soldiers die in a stiff breeze in flak, can't hit the side of a fucking barn, and a single thin man can literally ruin your whole game with cross-the-map crits.

Then you hit Laser weaponry and Carapace armor and outside of astoundingly bad fuckups or the RNG shitting on you tend to have a very solid advantage over the aliens. Then when you hit plasma/top-tier armors and have a squad of colonels you can annihilate anything with reasonably okay play and the only thing that can kill your troops is the RNG fucking you by having Muton Elites/Sectopods consecutively focus-firing them down and never missing.

Which doesn't really happen without you really fucking up. Enemy Within exacerbates this problem since the early game actually becomes a bit rougher IMO while Gene Mods and MECs make your inevitable supersquad even more unkillable. The various difficulty levels don't help much either with the curve shooting from "really easy" to "dick puncher".


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on July 02, 2014, 06:03:56 AM
The game is even better once you mod it. I don't think I could ever go back to playing the base game. I took out the whole stupid "pop in" spawning and the idiotic free move aliens get when they pop in. Instead they are all spawned from the word go and free to act but if you see them first you can kill them without them doing anything. Also up'd the amount of aliens and their aggressiveness so that you don't come across them sitting in the open too often.

That change alone fixes the biggest problem of the game, where smart play means always moving insanely cautiously for fear of having to fight multiple alien "spawns" at once.

From there you can mess with all sorts of stuff to make the game so close to impossible that it feels right. If I recall correctly my last playthrough I was working on before EW broke everything thanks to a steam patch to the base game I had needed to basically give myself infinite money and I was still probably going to lose because I had fucked up on a mission. I was using the Long War mod and then made a ton of my own tweaks. Good times.

The next time I go deep into it I'll post more exact lists of mods/changes that I come up with. Haven't gotten around to buying EW yet though, I did sink 107 hours into Unknown so a nice long break to let new mods for the xpack catch up has seemed smart.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on July 02, 2014, 06:15:02 AM
Yeah the curve being very much 'lol' or 'oops, you played perfectly but one random shot means you've lost' is probably the biggest flaw. The game doesn't hinge on consistently good play over a longer period but a gas ramp where everything needs to be min-maxed... Until you can pretty much solo soldier it.

Making the game slower on the strategic layer while keeping the mission play the same would make it even better, but IMO they got brilliance into a TBS game in a way we probably wouldn't have thought possible from today's games so I'm nowhere near complaining.

Also when I was playing the original the mods were crap. Maybe they got better, but they fucked up much more than they fixed when I played.

Also I don't agree that you have to play especially conservatively, an aggressive start was the only way I ended up beating impossible ironman.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on July 02, 2014, 12:42:15 PM
I mean conservative mission to mission. The way that spawns/aggro work mean that its always a bad idea to risk poofing aliens into existence.

As for mods I think I tried 2 or 3 of the huge ones and none of them broke a ton of shit. The only major adjustment I needed to make was terror missions were literally impossible to survive using my favorite mod until I changed zombies to slow and stupid from 28 days later fast zombies.


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: lamaros on July 06, 2014, 03:07:09 AM
Corrupt save game. Never playing ironman again..


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Megrim on July 06, 2014, 06:27:28 PM
So what mod do I need to install if I want to just change the way enemies are spawned?


Title: Re: Pissed about an X-Com FPS? Firaxis hears ya...
Post by: Hoax on July 06, 2014, 07:03:40 PM
http://www.nexusmods.com/xcom/mods/79/?
This lets you skip the revealed alien free bullshit move thing and the reveal cut-scenes but I preferred it a step further where basically all aliens start spawned on the map and were already on high alert/aggro mode, I think its called patrol by the game. If you are just taking away the free move and not giving them any help make sure you have cranked up the difficulty and optional difficulty settings for sure. Its also just a great mod that gives you a ton of features you might need/want even if you use some of the big game overhauls and its a really clean interface for turning settings on/off and stuff. I loved it and always used it no matter what else I had going. But I also like to RP in my head and therefore its really useful to be able to control things like what countries my next batch of recruits comes from and whatnot on the fly. I always hated it when China would be super pissed and about to withdraw and then RNG gives me 4 chinese dudes. Some kind of OCD trigger.


In order to have more aggressive AI there are a ton of choices. Basically ever major mod aims to fix the glaring Lightning Reflexes + Squad Sight + Overwatch and never advance positions with more than one marine a turn ever doctrine. So anything claiming to make the game harder or more complex will do that. I really enjoyed Long War but it was 1 of 3 major overhauls that existed back then not sure if more have been made since EW came out.

Here's the smallest ones that I saw on Nexus just searching for the word patrol (so for sure I missed some, "spawn" might be another good search string or "aggro").

http://www.nexusmods.com/xcom/mods/470/?
This could be pretty crazy. He's randomized every single spawn that he can I think and put them all on patrol. Which means they aren't just sitting there in a spot waiting for you to discover them. So sounds like a shitton more RNG. Which I like but other people might hate.

http://www.nexusmods.com/xcom/mods/13/?
This guy tries to make Snipers not the one true god of xcom and fucks with grenades, I'm not sure I'd like making alien grenades stronger because they are already pretty beastmode when your used to fighting several spawns at once. But he hasn't done too much and it looks like he's trying and rebalancing with several update tweaks. Might be good.

http://www.nexusmods.com/xcom/mods/102/?
This one is meant to make things a little easier while unshackling you from being terrified of spotting aliens because then they get the stupid magical switch to full combat mode and the free hide move. While keeping the hide move mechanic, which I have never tried. Could be interesting since you want to stay really close to vanilla, he's the only guy who isn't tweaking a single other thing.