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Title: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 12, 2010, 11:46:56 PM
Mhmm, anonymous man claiming to be from BioWare Mythic and about to be laid off vents, spills some TOR dirt in the process (http://ealouse.wordpress.com/2010/10/12/hello-world/)



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Velorath on October 13, 2010, 12:38:11 AM
Mhmm, anonymous man claiming to be from BioWare Mythic and about to be laid off vents, spills some TOR dirt in the process (http://ealouse.wordpress.com/2010/10/12/hello-world/)




What kind of fucking terrible rant is that?  Not even getting into the Bioware/SWTOR stuff since even if this guy did work for Mythic, it doesn't serve any purpose to snipe at someone else's project (it's not Bioware's fault Mythic did a shit job on Warhammer), the whole thing reads like some bizarre defense of Mark Jacobs and how all of WAR's problems were other peoples' faults.  He never gets into any details on how exactly though, except with vague talk about how they just really suck at their jobs.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Samprimary on October 13, 2010, 01:11:30 AM
mrrh. That's the worst kind of internal rumor. One that's plenty enough grapevine/hearsay that it leaves you pessimistic but leaves the anticipation. Because for all you know it could be total bullshit from a pissed ex-employee.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Margalis on October 13, 2010, 02:05:02 AM
Not even getting into the Bioware/SWTOR stuff since even if this guy did work for Mythic, it doesn't serve any purpose to snipe at someone else's project

Bioware Austin and Mythic are pretty much one and the same now from my understanding.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: voblat on October 13, 2010, 04:04:40 AM
Not commenting on the internal politics stuff in that rant, it panders to what people want to believe , which makes it sound plausible, but could just as easily be utter rubbish, but the budget number for swtor , if anywhere near genuine, is astonishing.

The game would have to be the most successful MMO outside of wow , and by a long way, for it to be commercially successful.

There are some really optimistic people around if thats true.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 13, 2010, 04:14:43 AM
Not even getting into the Bioware/SWTOR stuff since even if this guy did work for Mythic, it doesn't serve any purpose to snipe at someone else's project

Bioware Austin and Mythic are pretty much one and the same now from my understanding.

He's comparing Bioware Austin with the Mythic team that built Warhammer several years ago. Not the same.

Good soap opera but as has been said outsiders have no way to evaluate. We already knew the unique selling point was the voiceover work and that they were proud of it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: IainC on October 13, 2010, 04:23:42 AM
An anonymous blogger spreads some inside dirt (http://ealouse.wordpress.com/2010/10/12/hello-world/) on WAR, SW:TOR and the still-born Dawn of Camelot (DAoC2). He's clearly way over in bitter ex-employee land so take it all with generous helpings of salt but it's an interesting read nonetheless. Some extra revelations in the comments too.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 04:38:33 AM
Interesting, if you read with the understanding that the guy has a major chip on his shoulder, I'll quote it all in a spoiler, as it might disappear.



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Kageru on October 13, 2010, 04:40:07 AM

Good quality rant. And some interesting, plausible, content. Though the 300m for SWTOR that even the possibility of it being true is  :ye_gods:

But I could easily believe them convincing each other that Star Wars is such a hot IP that massive success the expected outcome.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 04:44:18 AM
Couple more quotes spoilered, as I imagine it's going to be fairly easy to narrow down who this guy is.


Edit to add

Quote from: Ex-Mythic Working Retail
October 13, 2010 at 2:52 am
I hear through the grapevine that the shit is hitting the fan over this, hope things turn out well enough for you. I know many people who want to shake your hand, after dealing with this.

While I do not know about the more recent events described, sounds like what was going on when I was there.

You didn’t even get into the Tool Support for devs, or the lack there of!
The items team had to manually make the items before the release (spread sheet, cell by cell) until it was clear they were not going to be done by the 3rd (or was it the 4th?) attempt at release. The guy they had to make a tool to help had 1 month to make it, and after that month, it was crashing, and making broken items.
I, on my own time off the clock, wrote a replacement tool in less than 12 hours (over 3 days after work) The day I finished the tool, I was fired for ‘not being early’ because of the same management BS you described.

They were still using MY tool a year later
.

So much awesome, in so little time.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Shatter on October 13, 2010, 05:08:19 AM
I would of been fired in my first meeting with Paul after I put those glasses on him and then punched him in the face. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Trippy on October 13, 2010, 05:16:52 AM
I deem this new discussion worthy of a wider audience :why_so_serious:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Shatter on October 13, 2010, 05:17:26 AM
These idiots could f*ck up a wet dream, I expect the same for SWTOR. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Trippy on October 13, 2010, 05:25:36 AM
Quote
The day I finished the tool, I was fired for ‘not being early’ because of the same management BS you described.
Wow it sounds like EA is the worst of both worlds. The endless death marches and it's "corporate" with lots of rules.

I quit my previous full-time job cause they were going to fire me for not coming in at 9am. Silicon Valley, Software Engineer, 9am, not happening. Oh and right after I left they rescinded the rule as it finally dawned on them that wasn't going to work out.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Trippy on October 13, 2010, 05:38:05 AM
Merged the two threads.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 05:43:16 AM
That sounds like a bitter employee, I'm not sure how much should be taken at face value.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 05:51:59 AM
That sounds like a bitter employee, I'm not sure how much should be taken at face value.

Judge from the replies, basic facts aren't in dispute, just his spin, so he's convinced people who actually worked there.

Take this reply.

Quote from: Bob says:
What about using EA Shanghai for art work?

What about Paul’s girlfriend’s job?

What about all the crazy promotions?

What about switching offices every 4-5 months?

What about firing people on donut day.

http://www.warhammeronline.com/newsletterarchive/2008/September2008.html

Check above link, has an absolute ton of credits for artists at EA Shanghai.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 05:59:59 AM
That sounds like a bitter employee, I'm not sure how much should be taken at face value.

Maybe when someone works at a shitty company surrounded by idiots it's okay for them to be bitter. Bitter != wrong


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 06:03:24 AM
That sounds like a bitter employee, I'm not sure how much should be taken at face value.

Maybe when someone works at a shitty company surrounded by idiots it's okay for them to be bitter. Bitter != wrong

I said nothing of the sort. Just noting it sounds more like a rant than a post mortem.

It also reads as all post launch things, If I recall the outsourcing must have happened for the revamp they did AFTER launch for all the player models and armors. Consensus here though, was war had issues coming from development, least of all was art. I guess I just find it not so interesting when a slipping game, after a rather disappointing launch, had issues after being assimilated (BY EA nonetheless) and put on life support. Talk of management issues, outsourcing, and lack of focus is kind of moot at that point.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 06:08:56 AM
Judging by the other ex-Mythics cropping up in the comments here and there confirming the general thrust if not the tone it sounds more right than wrong. But I'm only halfway through the comments.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 06:12:22 AM
Wasn't really doubting the the info, just mostly the importance, and volume applied to it. 

The Barnett stuff was funny though.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 13, 2010, 06:17:52 AM
This does not fall outside the realm of what I've heard from multiple people from both studios. Alas, I cannot cover such things anymore.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 06:22:13 AM
I think we all rather expected this after the announcement of the EA takeover. EA takes any handcrafted work, and turns it out for fast food production. They seem to cash in on a companies pedigree, but burn it out for, well I don't know why.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 13, 2010, 06:29:50 AM
I think we all rather expected this after the announcement of the EA takeover. EA takes any handcrafted work, and turns it out for fast food production. They seem to cash in on a companies pedigree, but burn it out for, well I don't know why.

Too easy. I wouldn't blame EA in nearly any of the stuff that happened at Mythic OR will eventually and inevitably come to light from Bioware Austin. Especially not Bioware Austin.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 06:30:31 AM
Just a friendly hello to all the SWTOR people.  Here's what you have to look forward to in terms of marketing.

The Reenlisters! (http://www.youtube.com/watch?v=mBsFuptcNnc)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 06:30:39 AM
The office politics stuff isn't terribly important or interesting, whether it's true or not. It's the other stuff and some of the comments that are the good parts. Especially that SWTORO cost.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Numtini on October 13, 2010, 06:31:38 AM
I liked the bit about marketing. Didn't War sell like a million copies or something insanely good like that? My memory is that it was a game that almost everyone was talking about, bought, tried, and left.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 13, 2010, 06:33:00 AM
the whole thing reads like some bizarre defense of Mark Jacobs and how all of WAR's problems were other peoples' faults.
Had similar feeling from the initial rant, but then he's fairly critical of Mark Jacobs too in the replies. Or at least willing to call a spade a spade.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 13, 2010, 06:34:36 AM
I'm loving that the one Pingback to the blog about SWTOR failing has drawn the ire of many SWTOR fans and how their beloved MMO can't fail.

Schild: Quit your job, come back. We need you!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 06:36:01 AM
I read the Jacobs stuff as "Yeah, he was bad but you have NO IDEA how bad these other assholes were."



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 06:38:20 AM
I guess my point was, War is unique in that it has a well established IP behind it, and has already launched. On his comment about outsourcing, why at this point, would EA need anything other than Fast, and cheap as far as any art needs go. I can safely say his salary would easily pay for a larger amount of assets than he himself could produce.

I have always read EA as a bottom line company, not necessarily one that respect talent or creativity.

I'm not really blaming anyone, WAR was doomed before EA I believe, EA is just trying to make there investment make a return. When I read "Why war failed" I expected some pre-launch stuff, not a rant on post-launch "OMG I can't believe they are cutting staff and outsourcing, why would they do this! Yes I know we had a million sales and ended up with less users than UO. BTW Star wars sucks too bitches!"

 :oh_i_see:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 06:49:49 AM
Mrbloodworth it's a rant about Mythic, the art outsourcing was pre release for WAR, I even linked the title credits for you.   Trippy combined a WAR thread and a SWTOR thread, take a deep breath and consider that some people are interested in exactly how WAR came to fail so badly.  Even if this is all going to turn into a mess because of a 38 page fanboi outrage SWTOR thread (http://www.swtor.com/community/showthread.php?t=214165), but he didn't really say much about SWTOR, did he?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 06:51:34 AM
Further, I think there's a certain reading between the lines that's needed to get to some of the prelaunch stuff. Like the guy in the comments who coded tools for retards only to get fired literally the next day. Or Rob Whatshisbutt undercutting Jacobs; even if that's not true the mere existence of the belief that it was reveals a pretty unhappy place stretching back a long time.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 06:52:20 AM
I'm not in opposition to anyone, just stating my thoughts on the blog/rant.

So, I'm confused as to your post.


Mrbloodworth it's a rant about Mythic, the art outsourcing was pre release for WAR, I even linked the title credits for you.

Mythic Artists list is much larger than shanghai, there is always some outsourcing in pre-production, once the principle design ETC.. is done by the in house. IE: Concept and first model made by designing artists, iterations and variations are outsourced using the original as a guideline. I see nothing "They took our jobs" in that list. Of course I have no idea about the day to day.



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 13, 2010, 07:09:35 AM
Mrbloodworth it's a rant about Mythic, the art outsourcing was pre release for WAR, I even linked the title credits for you.   Trippy combined a WAR thread and a SWTOR thread, take a deep breath and consider that some people are interested in exactly how WAR came to fail so badly.  Even if this is all going to turn into a mess because of a 38 page fanboi outrage SWTOR thread (http://www.swtor.com/community/showthread.php?t=214165), but he didn't really say much about SWTOR, did he?

Even if SWTOR launches fine, the community will be the downfall. My god.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: AutomaticZen on October 13, 2010, 07:09:41 AM
Quote
Almost none of us actually played Warhammer while we worked on it, it was so hard to get into, let alone Dark Age.
That doesn't make it sounds like anyone was doing their job.

Quote
OK. So some devs tried to blame Games Workshop for all their “restrictions” but that was just bs. Utter bs. Paul Barnett wanted this game to be DARK. The management demanded dark, chaotic settings and ugly ass character models.
You mean the management demanded you make a Warhammer game?  He mentions being forced to become WoW 2.0, but then is sad he couldn't put dancing in?   :uhrr:

The stuff listed in the rant is distinctly believable, but I get the feeling of 'it's their fault, not ours!'.

There's also a counter-point in the comments:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stormwaltz on October 13, 2010, 07:16:24 AM
From his brief aside on SWTOR:

Quote
Something like a 20Gig installation, and most of it is voiceover work.

Everything is proceeding as I have foreseen.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 07:21:06 AM
I'm confused as to your post.

Join the club.  I asked you to take a deep breath, I was trying to be polite, put some thought into your posts, less than 3 minutes later you think I want a derail on the definition of "outsourcing",  :cry2:.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 07:22:22 AM
Not, really....


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 07:26:15 AM
Even if SWTOR launches fine, the community will be the downfall. My god.

Yeah, I've been around for a long time but these dudes may be taking the fanatic cake. Maybe some of the PvP-centric folks insisting the next one is the right game. Maybe.

Frankly, if that 300mil figure is correct... fuck, if it's off by 50-60%... they're fucked no matter what. That's an absolutely obscene amount of money that they will never, ever make back. Exploding MMO budgets are completely out of hand.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 13, 2010, 07:38:10 AM
There's also a counter-point in the comments:

I don't get why people are so touchy over him writing this. He outright says why he's doing this:

Quote
I do not expect a happy ending, so I’ll be personal and selfish, and this is just for me.

As for the name dropping, who does he name that wasn't already known to the public? Some of the people he "gives away" were people I assumed had caused some of WAR's issues and subsequent failure.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 07:50:25 AM
As for the name dropping, who does he name that wasn't already known to the public? Some of the people he "gives away" were people I assumed had caused some of WAR's issues and subsequent failure.

Yeah, but anonymous forum troll thinking Jeff Hickman is a bland waste of space takes on a whole new level meaning if he hears Jeff used to run customer service and has no relevant experience at running a game.  I bet he's incredibly pissed off, such a small industry, it's the type of thing that's worse if it's true.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: IainC on October 13, 2010, 07:55:04 AM
I'm not going to get into the substance of most of the points he's making but I believe that his impression of the marketing for WAR was way off. Shitloads of cash was spent in Europe and the US on marketing WAR. I don't think that it's fair to hold up EA or Goa marketing as being particularly relevant to the problems that WAR faced; product awareness was at saturation point, interest was incredibly high (the WAR CE was the best selling item on Amazon.de the day it went on sale for example) and a huge number of boxes shifted as a result of that marketing effort. Now retention of course is a whole 'nother bucket of tentacles but that isn't marketing's function.

Interesting (to me at least) is his take on the split between Sanya and Mythic. Sanya danced around it while leaving the clues between the lines and now (allegedly) most people's suspicions are confirmed.



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stormwaltz on October 13, 2010, 07:59:37 AM
Interesting (to me at least) is his take on the split between Sanya and Mythic. Sanya danced around it while leaving the clues between the lines and now (allegedly) most people's suspicions are confirmed.

Sanya can speak for herself here. (http://eatingbees.brokentoys.org/2010/10/13/yes-i-saw-the-louse-blog/)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 13, 2010, 08:10:07 AM
The marketing for WAR was fine.  Do you remember the invasion we got here?  WAR was well known and extremely visible.  The game just sucked and everyone in the beta knew it.

The things he knows personally about, the art sucking.  Well, he's the artist why doesn't he take responsibility for it?  You can make models with dark overtones and imagery that don't look like shit, you know.  The direction, to make it a 'dark' world was fine, the terrain and locations in WAR actually looked pretty decent IMO.

The rest of his rant sounds like some take-off on the allegory of the cave.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Surlyboi on October 13, 2010, 08:20:50 AM
Steve Zissou?

I love the fuckin' guy!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 13, 2010, 08:23:44 AM
Artist has distorted view of game development.  News at eleven.

(Not that a bunch of it can't be true.  And it's quite easy to believe management had their heads up their bums.)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 13, 2010, 09:14:30 AM
Head up their bums? His (non)ficiton read more like "Lord of the Flies" than a trashy romance slash novel.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 13, 2010, 09:21:43 AM
That post was truthy - it sounded like truth, but could easily have been composed from enough secondary sources and be a lot of assumptions.

However, I really, really want to punch people who say, "I played the game at a con and it was fun, so there's no problems there!". You played a game for 15 - 30 minutes at a convention. If a game dev studio can't make one section of their game fun for 15 minutes for a con, they probably won't put it out at a con.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: slog on October 13, 2010, 09:26:08 AM
EA just isn't capable of doing MMOs successfully.  It's the wrong corporate culture.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: waylander on October 13, 2010, 09:26:50 AM
Warhammer was a colossal failure because....................

1.
The RVR zone capturing mechanic was horrible and allowed an opposing side to win the zone capture battle by simply sitting out and letting the victory point needle to decay.

2.
RVR bottlenecked at fortress fights, they crashed a lot, people would flood newbies there to intentionally crash it to prevent a capital city siege, and a failure to capture the fort would reset all previous zone captures.  In a nutshell you would waste hours of capturing stuff just to lose to a cheese strategy.

3.
Capital City sieges, at the time, could be undone if the other side did not participate. Without people to fight you couldn't get the victory points needed to advance the city siege to the next stage.

4.
PVE was horribly boring, unrewarding, and public quests were poorly designed.

5.
Character advancement was boring, and getting an achievement every other level made people feel that character progression was too slow.

6.
Lag, crashes, animation issues that seriously degraded game performance.

As a player I can say none of us were buying into Mark Jacobs BS, any time players tried to tell Mythic what was wrong with their game we were threatened with bans, and in the end we all voted with our wallets.  We as players know that when EA takes over an MMO it usually gets worse, or it simply gets canceled before it is released.

I don't know if SWTOR will suck or not or who's to blame if it does, but if SWTOR PVP is just Warhammer 1.1 RVR then a lot of people will just not buy the game in the first place.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Xanthippe on October 13, 2010, 09:26:57 AM
I read the Jacobs stuff as "Yeah, he was bad but you have NO IDEA how bad these other assholes were."



That wasn't how I read it (I've only read the story, though, not the comments).  

I gather that Jacobs was the public face who got to take all the shit for the guys who were actually responsible for the shit.  

(Why do I always end up sticking up for Jacobs in these threads?  I can't help myself from liking the guy, somehow.)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 09:43:56 AM
I believe Mark was very hands on lead designer, crafting as a minor example, was credited solely to him by Paul in a video somewhere.  Of course I didn't work there, so the truth may be different, that's just the impression that was presented.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: HaemishM on October 13, 2010, 09:48:38 AM
Artist has distorted view of game development.  News at eleven.

(Not that a bunch of it can't be true.  And it's quite easy to believe management had their heads up their bums.)

Yeah, this. That rant isn't really particularly noteworthy for anything. Barnett's a douche, Jacobs was out of touch and untouchable, Jeff Hickman shouldn't be in charge of multi-million dollar game design projects.

He was most certainly wrong about the marketing. Marketing sold 1 million copies of the box. Game design sent 70% of those box purchases scattering to the four winds. As for his titular question "Why Warhammer Failed?" his article doesn't really answer that. Should be called "Why I'm Pissed at my Former Employers."


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 13, 2010, 10:04:37 AM
My fav. part of that post was that they never really even had a tool to make items.  They did em from scratch, by hand.   :awesome_for_real:
...Until someone just nutted up and decided to make a tool at the very last second when it was much too late; then they got fired.   And people wonder why many games take so long to develop.

Also, the marketing for WAR was indeed atrocious.  The only reason it was so visible initially was because it's fuckin Warhammer, and once you go Warhammer the fanbois speculative forum/blogs ensue.  If you recall, it was only around the middle of dev. (almost at closed beta yes?) when they finally released Barnett to the world and started ramping up disclosures and marketing.  To the contrary, SWTOR's marketing although chaotic has been MUCH better.

Anyways, part of their failures were because they were extremely late to the game with their design disclosures (probably because they couldnt decide wtf to do).  You cant adequately gauge the success of a feature if you dont let it out of the bag early enough to fix a bad choice.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Outlawedprod on October 13, 2010, 10:29:09 AM
Reminds me of one of those forum posts some people like to make when quitting a game. You know so they can flame all the guild and PVP acquaintances they interacted with over the course of their career in the game.  Much drama and lolz usually ensue.  I suppose this rubs off onto some people IRL as the mmo lingo goes...


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Zzulo on October 13, 2010, 10:34:24 AM
I liked the bit about marketing. Didn't War sell like a million copies or something insanely good like that? My memory is that it was a game that almost everyone was talking about, bought, tried, and left.

Yeah this part of the rant was weird. Marketing was the one thing they did really really well. The game was shit, the footage of the game was shit and they basically sold a million copies anyway and hype was through the roof.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 13, 2010, 10:52:35 AM
Yeah this part of the rant was weird. Marketing was the one thing they did really really well. The game was shit, the footage of the game was shit and they basically sold a million copies anyway and hype was through the roof.

Don't forget WAR like Conan was a bait and switch. The initial experience was awesome and as you got into deeper ends of the product you discovered it was half baked. Tier 1 being awesome and the marketing were the two things Mythic did right.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lakov_Sanite on October 13, 2010, 10:52:48 AM
No one has mentioned the swtor comment I think is very damning, the size. I know lots of us have big ole honkin hard drives with all kinds of terrabytes or whatever but 20gigs for sound alone? I'm not sure people realize how big a barrier a game of that size will be to a lot of people if true.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 10:56:26 AM
No one has mentioned the swtor comment I think is very damning, the size. I know lots of us have big ole honkin hard drives with all kinds of terrabytes or whatever but 20gigs for sound alone? I'm not sure people realize how big a barrier a game of that size will be to a lot of people if true.

I don't think that was sound alone.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Zzulo on October 13, 2010, 10:58:02 AM
Wasn't WAR and AoC around 15 gigs or so? I don't think size is going to become much of an issue to most people.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stormwaltz on October 13, 2010, 11:02:13 AM
I don't think that was sound alone.

It sounds like that's the full client install. I did point it out above; the size of install and patches is one of the reasons I think VO in an MMORPG is a Mistake.

Points of comparison from my work HD:

  • LotRO + Moria and Mirkwood + high def textures: 12.6 GB
  • STO: 7.35 GB
  • Guild Wars w/all expansions: 2.24 GB


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nija on October 13, 2010, 11:06:06 AM
Games are just big these days. Vanguard was the pioneer into the "holy shit this is huge" territory, but a lot of games are deceptively big. My TF2 install directory is about 9 gigs. My Borderlands directory is 12.5 gigs. Conan is about 18.

Back to the topic at hand - WAR was flawed all over the place and many people have talked about the flaws many times better than I can talk about the flaws. The big thing that stands out to me in this post is indeed the SWTOR dollar figure. It's probably ballpark, because honestly why would an artist know the exact number, but even half of what he thinks it correct is a big, big number.

This is concerning because this is another one of those strikingly obvious things, at least to me. The Starwars IP is tied for the worst possible IP to use for a MMO. It's tied with Lord of the Rings. They just cannot make a decent game within the constraints of the IP. It's been proven time and time again specifically with Starwars. Yet here they are, blowing $300m worst case on a flawed product. It really shows how out of touch they are with what they are trying to create.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 13, 2010, 11:12:17 AM
I opened this thread, went to have a nap, then read it and clicked make new post:

Warning - while you were reading 32 new replies have been posted. You may wish to review your post.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: bhodi on October 13, 2010, 11:16:05 AM
That's because it's dirty laundry - everyone can get behind that.

I see Lum (http://brokentoys.org/) has no comment either, I guess he's following his own advice from that presentation! (note that this doesn't stop the comments... from (in)famous names and others)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 13, 2010, 11:20:28 AM
Indeed.

Stuff I was originally going to post: what happens to Bioware if their 300 million project does the WAR limbo? Could it conceivably affect their own IPs?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 13, 2010, 11:24:38 AM
On the point about Marketing it was poor marketing to launch against Lich King. Well done Marketing for getting a million customers! Slapped wrist Marketing for losing 700 000 of them after a month.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nija on October 13, 2010, 11:29:22 AM
I don't think it's on Marketing to retain those customers. Unless marketing created Tor Anroc.

That would actually explain a lot, now that I think about it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Samprimary on October 13, 2010, 11:30:37 AM
You would think that after the prequels, star wars fans like myself should not be vehemently incapable of accepting that this game could still be a big bag of fail.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Zzulo on October 13, 2010, 11:31:24 AM
Yeah, the people left because the game was bad. Not sure what marketing could have done to avoid that short of brainwashing them into thinking the game was fun somehow.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 13, 2010, 11:35:42 AM
Lum will probably have something to say at some point, if only because his blog is as much an MMO drama news site as it is a spot for his own opinions.

A 20gb install doesn't really bother me. $300 million is pretty crazy if true, but at most companies people like artists aren't in a position to know those kind of numbers, so I am somewhat skeptical.

EDIT: Oh, I see, his comment is that he has no comment. Which is about what I figured.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 13, 2010, 11:50:19 AM
I don't think it's on Marketing to retain those customers. Unless marketing created Tor Anroc.

That would actually explain a lot, now that I think about it.

Someone is responsible for timing a game's launch. Even if it's someone who doesn't realise that certain phases of MMOland are more supportive to the fumblings of new-born games than other times.

MMOland is dominated by WoW. Well over half of the people playing subscription MMOs in the West are WoW players. These players experience enthusiasm cycles based around WoW's expansions.

So in December most MMO gamers will go back to WoW. Any games launched in October/November will lose lots of people, any games planning to launch in Jan will not sell great numbers.

And developers know this. Even DCUO has recently looked up, saw the headlights of the oncoming truck, squeaked and jumped away from a November 2010 launch.

This wasn't as well known in 2008. In fact MJ seemed to have had the attitude "we're so good we can launch against WoW and beat them". This was a mistake. A marketing mistake. (Marketing with a small m as the decision seems to have come from the top).


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 13, 2010, 11:50:34 AM
It sounds like that's the full client install. I did point it out above; the size of install and patches is one of the reasons I think VO in an MMORPG is a Mistake.

Points of comparison from my work HD:

  • LotRO + Moria and Mirkwood + high def textures: 12.6 GB
  • STO: 7.35 GB
  • Guild Wars w/all expansions: 2.24 GB

My WoW installation: 21Gb - 16Gb of which is in the Data subfolder.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 13, 2010, 11:53:06 AM
Lum will probably have something to say at some point, if only because his blog is as much an MMO drama news site as it is a spot for his own opinions.

What Lum has said, back in March, was that he did back of an envelope calculations about SWTORs budget based on the assertion that it'd need a bare minimum of 1 million subscribers to break even - $150m was the estimate.  Will add link if I can be arsed - it was on his MMO column rather than his blog.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ratman_tf on October 13, 2010, 12:06:32 PM
Quote from: Bob says:
What about firing people on donut day.

http://www.warhammeronline.com/newsletterarchive/2008/September2008.html

Firing people on donut day? Jesus that's low.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 12:12:41 PM
Yeah, the people left because the game was bad. Not sure what marketing could have done to avoid that short of brainwashing them into thinking the game was fun somehow.

I agree 100%.  As someone else said earlier, the rant reads like an angry "I quit game x" post, but quite often, if you go way way back in the post history of those posters, they were hardcore fans.  If you look at his strange focus on marketing in that light it makes more sense, a couple of months after release I remember a lot of the fanboi's being very pissed off that other mmo adverts were appearing on their favourite forums, blizzard even had a tv spot.  They thought the game needed more advertising, to bring yet more players, when it was clear to everyone else (EA probably included) that the word was out and the judgement already in.  I don't think groups of people working for Mythic are immune to that kind of thinking, especially if it means more of the blame can be assigned outside your own department, the marketing bastards probably have a better coffee machine too.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 13, 2010, 12:22:02 PM
Marketing gets all the chicks.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 13, 2010, 12:25:02 PM
Someone needs to tell these game companies how much their products suck. The obvious solution is an F13 mmo consultancy.  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 13, 2010, 12:34:21 PM
Someone needs to tell these game companies how much their products suck. The obvious solution is an F13 mmo consultancy.  :awesome_for_real:

I think they just need to get people OTHER than MMO gamers to engage in their beta.  If you're trying to reach a large audience then your game had better appeal to people outside of your bubble.

As for the rest of the thread, disgruntled employees are disgruntled.  I think that this is the work of someone on the outside with insider information.  Perhaps someone tangentially related to the process.  Were it someone from the inside, they would be readily identified and shunned banished form the game development community.  I think most people in gaming would like to stay there.  Many because they enjoy the martyrdom status.   


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 12:37:26 PM
Someone needs to tell these game companies how much their products suck. The obvious solution is an F13 mmo consultancy.  :awesome_for_real:

Since it is, to some here, so easy, then why don't we have a private forum set up here where you guys can talk about these ways to innovate for a game like WAR/WoW/EQ/etc.  I'll happily participate as long as three rules are followed: 1) No flaming.  I don't have the time nor inclination for that type of stuff anymore; 2) Any idea posted is posted with an acknowledgment that is given freely to the public domain; 3) That nobody expects me to post everyday or even that I respond to all posts/mail.  Anyone is free to use it, not use it, get credit, not get credit, etc.  I'll tell you this though, any idea that someone posts there that I like and that I pass on to the design team, I'll make sure that the person gets game credit for it as well as WAR swag. So, if you think you have some good ideas but nobody is listening, here's your chance. I've always thought that there are lot of bright people here (as well as some who I would happily put in our of our catapults for a quick one-way trip just as some here would apparently love to do to me) and that's why I've read and occasionally posted here forever (and I post almost nowhere these days).

 :geezer:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 13, 2010, 12:48:49 PM
Well, I'm sure F13 did eventually tell him how much WAR sucked. Proof of concept complete!  :why_so_serious:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: IainC on October 13, 2010, 01:05:58 PM
I don't think it's on Marketing to retain those customers. Unless marketing created Tor Anroc.

That would actually explain a lot, now that I think about it.

Someone is responsible for timing a game's launch. Even if it's someone who doesn't realise that certain phases of MMOland are more supportive to the fumblings of new-born games than other times.

MMOland is dominated by WoW. Well over half of the people playing subscription MMOs in the West are WoW players. These players experience enthusiasm cycles based around WoW's expansions.

So in December most MMO gamers will go back to WoW. Any games launched in October/November will lose lots of people, any games planning to launch in Jan will not sell great numbers.

And developers know this. Even DCUO has recently looked up, saw the headlights of the oncoming truck, squeaked and jumped away from a November 2010 launch.

This wasn't as well known in 2008. In fact MJ seemed to have had the attitude "we're so good we can launch against WoW and beat them". This was a mistake. A marketing mistake. (Marketing with a small m as the decision seems to have come from the top).

After the last launch delay for WAR there was no official release date set (or at least no date that was communicated down to low-level peons such as myself - previous release dates had been announced internally before that). Instead we were in a staring contest with Blizzard over the release date for WotLK, the assumption was that when we announced our date, Blizzard would spike it by announcing theirs to coincide with it. I have no idea if this was true at Blizzard or not but it's certainly what many senior guys believed. So we held off from announcing a firm date for as long as possible until, eventually, a date had to be provided because there are a lot of logistical things around a product launch that you have to do several months out and people who need to be in the loop well in advance. As it happened the WAR press release went out on August 5th announcing the release on September 18th while Blizzard dropped their press release on September 15th with a November 15th launch. Coincidence? You decide.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 13, 2010, 01:11:00 PM

Since it is, to some here, so easy, then why don't we have a private forum set up here where you guys can talk about these ways to innovate for a game like WAR/WoW/EQ/etc.  I'll happily participate as long as three rules are followed: 1) No flaming.  I don't have the time nor inclination for that type of stuff anymore; 2) Any idea posted is posted with an acknowledgment that is given freely to the public domain; 3) That nobody expects me to post everyday or even that I respond to all posts/mail.  Anyone is free to use it, not use it, get credit, not get credit, etc.  I'll tell you this though, any idea that someone posts there that I like and that I pass on to the design team, I'll make sure that the person gets game credit for it as well as WAR swag. So, if you think you have some good ideas but nobody is listening, here's your chance. I've always thought that there are lot of bright people here (as well as some who I would happily put in our of our catapults for a quick one-way trip just as some here would apparently love to do to me) and that's why I've read and occasionally posted here forever (and I post almost nowhere these days).

And now I want to say something but I'm not sure I can...


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 13, 2010, 01:17:07 PM
As it happened the WAR press release went out on August 5th announcing the release on September 18th while Blizzard dropped their press release on September 15th with a November 15th launch. Coincidence? You decide.

And then on the 9th October, Turbine announced that the release date for the Mines Of Moria expansion would be 18th November. Maybe they were in on it too.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 13, 2010, 01:18:29 PM
Indeed.

Stuff I was originally going to post: what happens to Bioware if their 300 million project does the WAR limbo? Could it conceivably affect their own IPs?


They constantly remind everyone that Bioware Austin created the mess and not Edmonton. In true Canadian fashion Bioware Edmonton will apologize for the mess.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 13, 2010, 01:25:21 PM
I don't know about anyone else, but I can't wait to see The Old Republic tank.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Velorath on October 13, 2010, 01:29:35 PM
Judging by the other ex-Mythics cropping up in the comments here and there confirming the general thrust if not the tone it sounds more right than wrong.

It doesn't take an insider to know that Mythic had some serious management issues when it came to WAR's development.  Isn't that pretty much the most common cause of clusterfucks like this?  A little research on Moby Games to find out who the management team on this was aside from Jacobs, and any one of us could have written this rant months ago and disguised it as insider info, except we might have taken the time to spell check and proof read it first.  That, and I probably wouldn't have dragged the marketing guy into it.  As was mentioned, the game sold a lot of copies at launch.  All the marketing in the world isn't going to keep people subscribed to a turd though.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Speedy Cerviche on October 13, 2010, 01:30:17 PM
I don't think it's on Marketing to retain those customers. Unless marketing created Tor Anroc.

That would actually explain a lot, now that I think about it.

That map still gives me nightmares, the knockbacks!!!

Overall their map & scenario design was just terrible. Contributed to the RvR fail.

Battlegrounds had uninspired scenarios that were just basic CTF game modes, you expect a bit more in a MMORPG, may as well just be playing medal of honor. Tedious (if not punishing like Tor Anroc) map design didn't help either. Open world PvP was even worse with the climax of a siege capture involving those idiotic keep room battles with  the bottleneck being a single staircase, brilliant design.

A PvP centric MMO where the actual PvP was just boring ass poor design is destined to fail. Inferior to WoW, let alone to actually well regarded PvP MMORPG gameplay like in UO, AC or the game they made, DaoC!! To say nothing of a thousand multiplayer action games that are fun and dont want 15$ a month from you.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: HaemishM on October 13, 2010, 01:33:44 PM
Indeed.

Stuff I was originally going to post: what happens to Bioware if their 300 million project does the WAR limbo? Could it conceivably affect their own IPs?


If that piece of shit Star Wars MMO causes me not to get Mass Effect 3, there will be blood.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soln on October 13, 2010, 02:01:22 PM
this is terrific.  All of it.    :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 13, 2010, 02:08:16 PM
I don't know about anyone else, but I can't wait to see The Old Republic tank.

I don't really get this. I can see expecting it to tank, but wanting it to? As gamers we only get these chances at potentially awesome AAA MMOs every so often, we should be rooting for them to succeed.

And that's setting aside the jobs lost, etc., if it does fail.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 13, 2010, 02:26:28 PM
I would vastly prefer a non-diku title like APB or even DDO to explode to show that the market has room for more than just WoW, but since that's not particularly likely at this point in time, I just want to play a great game-- diku or not.

Even if SWTOR is a shitty MMO and you quit upon hitting maxlevel, you're still getting the equivalent of 8 KOTORs in that box.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 13, 2010, 02:28:42 PM
Don't forget the sound.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DaZog on October 13, 2010, 02:31:17 PM
I don't know about anyone else, but I can't wait to see The Old Republic tank.

I don't really get this. I can see expecting it to tank, but wanting it to? As gamers we only get these chances at potentially awesome AAA MMOs every so often, we should be rooting for them to succeed.

And that's setting aside the jobs lost, etc., if it does fail.

Part of it might be so when TOR fails and EA carves up and cannibalizes Bioware, there can be the obligatory 'I TOLD YOU SO!'  :oh_i_see:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: waffel on October 13, 2010, 03:18:02 PM
Voiceover work in a MMO has about as much interest to me as the length of my character's sideburns.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sinij on October 13, 2010, 03:41:34 PM
Someone from the industry, please tell me that somewhere outside of Blizzard there are competent people able and willing to build fun games, and that Blizzard's Mediocrity Principle isn't the only thing to look forward to for the next decade.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 13, 2010, 03:53:17 PM
I think that this iteration is the last chance that big budget MMOs have, nobody's going to try anymore if the next crop withers and dies.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 13, 2010, 04:01:52 PM

I don't really get this. I can see expecting it to tank, but wanting it to? As gamers we only get these chances at potentially awesome AAA MMOs every so often, we should be rooting for them to succeed.

And that's setting aside the jobs lost, etc., if it does fail.

I should be rooting for more successful WoW derivatives when I hated WoW? The "I told you so." is a factor as well.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 13, 2010, 04:13:42 PM
Even if SWTOR is a shitty MMO and you quit upon hitting maxlevel, you're still getting the equivalent of 8 KOTORs in that box.

I played KOTOR 1 time and that was enough for me, as it will be for most people.  Returned it to blockbuster after a nice weekend.
So your statement and mine are the two nutshells that will probably define SWTOR.   Anyone know of a nice PC MMO rental service?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Merusk on October 13, 2010, 04:22:31 PM

I don't really get this. I can see expecting it to tank, but wanting it to? As gamers we only get these chances at potentially awesome AAA MMOs every so often, we should be rooting for them to succeed.

And that's setting aside the jobs lost, etc., if it does fail.

I should be rooting for more successful WoW derivatives when I hated WoW? The "I told you so." is a factor as well.

Psycho.

That's a factor too.  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: lamaros on October 13, 2010, 05:18:42 PM
As gamers we only get these chances at potentially awesome AAA MMOs every so often, we should be rooting for them to succeed.

You think there's any potential in TOR?

Psycho.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Kageru on October 13, 2010, 05:24:26 PM
Of course I want SWTOR to tank. It's got all the signs of a lovely train wreck I can savor. Tired, diluted and over-sold IP that the developers still think is an auto-win ticket, immense developer hubris and the budget to match it and (probably) pretty graphics over dull gameplay. Their bizarre assumption that what MMO's really need is lots of cinematic quality VO and a "story" should also make an amusing collapse when it runs into the reality of real MMO players.

I do want MMO's to succeed. But I want it to be a studio that builds their own world, focuses on gameplay, works within their capabilities and isn't EA. And yes, Blizzard actually ticks most of these boxes although it's a close thing on the last one with Activision being almost as bad.

Of course if it does end up being fantastic I can live with that outcome too. However Sturgeon's law and current MMO releases put the odds pretty fairly on selecting a nice viewing position for the impact.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 13, 2010, 05:24:46 PM
Potential? Sure.

Do I think it is likely to be good? That's a different story, but there's certainly potential.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: March on October 13, 2010, 05:45:55 PM
Quote from: DMART on Lum
Oh fark, it must be mid-week then. Time for our regularly scheduled industry drama which should see us well into next week.

What does it mean when dmart smirks at your public airing of grievances?

I'm more curious to learn more about Dawn of Camelot  :heartbreak:  and when it was cancelled... would explain a lot from the WaR beta where it went from GW2 wannabe to RvR overnight... anyone know?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Fabricated on October 13, 2010, 05:47:05 PM
lol, MMO devs are literally children.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 13, 2010, 05:48:28 PM
They certainly don't think the IP is an golden ticket after SWG. They'd have to be literal retards to believe something definitively proven false.

When has anyone from Bio austin been arrogant, exactly? Who's their Paul Barnett, Mark Jacobs, Brad McQuaid, Abashi, or Richard Garriot?

I like your "(probably)" shit gameplay bit. You know, you seem like a glass half empty kinda guy. Maybe you should start waking up an hour early each morning and jogging around the block? I hear exercise helps with depression.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 13, 2010, 06:10:46 PM
And developers know this. Even DCUO has recently looked up, saw the headlights of the oncoming truck, squeaked and jumped away from a November 2010 launch.

That and they were nowhere near ready to launch.

Warner Bros must be getting MxO flashbacks.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 13, 2010, 06:23:17 PM
At least someone learned.  May not be enough, but they learned.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 13, 2010, 06:44:57 PM
Their Paul Barnett is Paul Barnett.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sinij on October 13, 2010, 06:48:26 PM
I think entire industry deserves to be replaced by Packaged Goods people that can at least produce something, given tried-and-true formula. I don't even expect innovation at this point, just don't repeat the same mistakes year after year after year...

Here are seems to be typical failure modes:

1. Have no plan/vision until late into development, then panic and try to badly clone WoW
2. Have overly-ambitious plan, then end up cutting ENTIRE GAME to meet deadlines/budget constrains
3. Release early and extra-buggy
4. Try to clone WoW from the start, succeed at it to a large degree then fail because people could just play WoW that has more content and polish


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 13, 2010, 07:37:56 PM
Let's not forget to add the simple fact that today's MMO public is vastly different from the pre-WoW MMO public.  The masses are no longer uninformed and easily pleased.  This simple fact is largely why WoW-clones (that arent free) fail, along with games that dont innovate.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lakov_Sanite on October 13, 2010, 11:01:04 PM
1. Just because you don't like wow doesn't make it a bad game. It's diku refined to its purest form and needs to be recognized as such, whether you like that model or not.

2. As long as wow is making millions of dollars a month, there will be people making mmo's.  EA might get discouraged from making another but people are always gonna want a slice of that pie.

3. I want swtor to fail because i 'dont' want another diku. I've got wow, I like it but I'm ready for something different. I just want that something different to have the same level of care put into wow. This doesn't mean hundreds of millions in dev costs, just a studio that wants to make a fun, original game.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Margalis on October 13, 2010, 11:52:00 PM
Quote
immense developer hubris and the budget to match it and (probably) pretty graphics over dull gameplay.

They have a lot of work to do to reach anything approaching pretty.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 14, 2010, 12:00:06 AM
I've got wow, I like it but I'm ready for something different. I just want that something different to have the same level of care put into wow.

You know people keep saying this but then don't buy the games that come out.

SWTOR is a brave and innovative game in that it's trying for a story game in a genre where people famously click away quest text. Bioware know this but still feel they can deliver a non-standard MMO experience by making the quest text fantastic.

It might not be where I personally would choose to innovate but it is genuine innovation. They're trying something different and taking quite a risk to do so.

The parts of SWTOR that are like WoW, that they have said are "like WoW", are the afterthought parts - battlgrounds, crafting, parts that they don't really care about because they are focused on making an amazing quest text experience.

Other MMOs that are innovative, not diku and have a great deal of dev care: Eve certainly, Fallen Earth and Darkfall have great craft for the size of the teams making them. I realise that the size of the team is not the end user's problem but sometimes it comes across that people are saying everyone in MMO manufacture is a half-arsed slacker except Blizzard when what they mean is every MMO really needs 200 people in its Live team.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: lamaros on October 14, 2010, 12:47:47 AM
You know people keep saying this but then don't buy the games that come out.

SWTOR is a brave and innovative game in that it's trying for a story game in a genre where people famously click away quest text. Bioware know this but still feel they can deliver a non-standard MMO experience by making the quest text fantastic.

It might not be where I personally would choose to innovate but it is genuine innovation. They're trying something different and taking quite a risk to do so.

There is nothing innovative by putting a whole lot of C grade plup SF writing in your game, making it all voice acted, and then forcing people to watch it.

If you want to make a movie... make a movie.



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 01:11:55 AM
http://ealouse.wordpress.com/2010/10/14/and-another-things/

EA Louse updated, but it's only reposting his favourite comments by others.  I'm surprised he's not in a bush hiding from a crack EA legal sniper team.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 14, 2010, 01:16:22 AM
Innovation? SWTOR puts voice acting in a blatant WoW-diku clone. That's it.

 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: IainC on October 14, 2010, 01:20:09 AM
http://ealouse.wordpress.com/2010/10/14/and-another-things/

EA Louse updated, but it's only reposting his favourite comments by others.  I'm surprised he's not in a bush hiding from a crack EA legal sniper team.

There's a joke here about EA ninja-snipers being hamstrung by incompetent management but I can't find it right now.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Spiff on October 14, 2010, 01:24:08 AM
It's not innovative in the sense it's been done before ... by Bioware ... in games that were almost universally applauded and loved.
They're crowbarring it into an MMO, which is a first I believe.

Seems to me a lot of people decided straight of the bat that preposition can only lead to failure (not saying there aren't obvious downsides to it, still interested in seeing it in action though).

Most interesting thing about this whole hoopla is the amount of interest there is from both sides at the mention of ToR (fanboys are immediately called out, but doomsayers are equally quick to post), even in a poorly written, self indulgent rant.

I guess that means marketing is doing a good job on that one  :grin:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 01:38:51 AM
I don't know anything about SWTOR but I do know mmo players aren't fond of reading quest descriptions, having to wait and listen while some voice actor slowly reads a quest to me is pretty close to my version of hell.  So the game obviously isn't aimed at me.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Margalis on October 14, 2010, 02:22:39 AM
SWTOR is a brave and innovative game in that it's trying for a story game in a genre where people famously click away quest text. Bioware know this but still feel they can deliver a non-standard MMO experience by making the quest text fantastic.

It might not be where I personally would choose to innovate but it is genuine innovation. They're trying something different and taking quite a risk to do so.

The parts of SWTOR that are like WoW, that they have said are "like WoW", are the afterthought parts - battlgrounds, crafting, parts that they don't really care about because they are focused on making an amazing quest text experience.

Is this a serious post? Because I can see it working as dry biting sarcasm. The "afterthought" parts of the game appear to be everything except the voice overs.

The phrase "amazing quest text experience" seems like parody.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 14, 2010, 02:25:44 AM
Well admittedly SWTOR probably isn't as innovative as FFXIV. But perhaps that's for the best.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Fordel on October 14, 2010, 03:32:37 AM
What's this about "Dawn of Camelot" ?, They actually had DaoC 2 in the works?


Not that they wouldn't have fucked THAT up too mind you, but that definitely interests me.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 04:28:06 AM
http://ordohereticus.wordpress.com/2010/10/13/anonymous/

Quote from: Anonymity is for cowards.
Short of being shot at, poisoned, stabbed or otherwise given a bad case of death, hiding behind a facade of internet anonymity is for cowards. Could you lose your job? Probably. So get another one. I can guarantee that some place will hire you simply for being forthright, honest and not a pussy when it comes to doing the right thing.

Recently there was a post by an obviously disgruntled employee with an axe to grind. They posted a scathing letter detailing the failure of Warhammer Online and the senior leadership at EA Mythic, specifically Jeff Hickman, Paul Barnett and to a lesser degree through scathing commentary Kate Flack as well. It also went on to say how The Old Republic will suck and how it’s all because of the link between Mythic and Bioware.

The letter was nothing more than a biased rant from someone about to get laid off in November (with a nice severance package I might add). It must be nice to know in advance when you’ll be laid off so you have a chance to start looking for continued work.

For the record I’d like to comment on the characters of Jeff Hickman, Paul Barnett and Kate Flack in rebuttal to this libelous piece of garbage.

1. Kate Flack. She’s not “Paul’s Girlfriend”. That’s not her job title. She may have that as a perk, but she was brought over from Games Workshop and is one of the most brilliant game designers I know (and I know a LOT of them due to working in this industry). She’s not some popsie who slid in to a sweet job, she’s fucking brilliant. She has a firm grasp on what it takes to work on a licensed product and keep licensing managers from pulling the aforesaid license. I’m offended at the insinuations regarding her because she’s actually really cool. EA Mythic is lucky to have her.

2. Paul Barnett. The crazy british guy. Yeah, everyone knows him. His tyrannical display over Warhammer being WAR, Grim and Dark is precisely what Warhammer online is SUPPOSED TO BE. Anyone who says otherwise is a fucking retard who knows fuck all about the IP. Ugly characters? The Empire is full of ugly people with warts, gouged eyes, sliced tongues. It’s an ugly place. Orks and Goblins, plates tacked to their skull. If you weren’t aware of this, how on earth did you ever work on this product? Ok, High Elves are pretty, and Dark Elves are pretty sinister in a sick, morbid twisted way. Everything else should be gnarly. What does Games Workshop want? A WARHAMMER game. They don’t want WOW. Mess with the IP and they’ll pull that license. There is no better loud, crazy, obnoxious front-man to push a product, especially Warhammer than Paul Barnett. That guy inspires people to get hot for a product! Paul is also smart when it comes to dealing with Licensing managers like Paul Lyons whose job is to protect the GW IP from production studios losing vision and muddying the water with crap content that isn’t Warhammer.

3. Jeff Hickman, the bullseye of ire from this putrid rant is made out to be incompetent. Number one, unless you’ve worked on licensed products, you have no idea how hard it is to keep the IP owner happy. Add to this the EA ownership. now you have two masters, both pulling in opposite directions: Warhammer to keep it Warhammer-y, and EA wanting to MAKE MONEY. Is that unreasonable? EA is a publisher. They are there to fund projects that make money and can projects that don’t. Period. In the middle of this shit-storm is Mythic. In order to make Warhammer Age of Reckoning in the first place compromises must be made. The tabletop game doesn’t easily slide in to MMO territory. Classes are made, some adjustments are made to make it be somewhat balanced…and you have (loosely) an MMO.

Here’s the rub.

Warhammer is not for everyone. not everyone will get it. If you aren’t familiar with warhammer, and what it’s about, it looks like a dark, dirty fantasy setting. It is way WAY more than that, and people trying it out from WOW-land will not get it. Folks who pick up WAR on a whim…won’t get it. There is a very hard-core base of Warhammer fans who understand the IP and they won’t be happy with the compromises made to make this playable as an MMO, but given time, most will understand and get on board.

The other half of this equation is to pull in non-warhammer people. To do this, even more compromise was called for. EA wants to make money and Jeff, Paul and Eugene’s boss wanted to shift the game more towards WOW to make it more hip, catchy, mainstream to make it sell better. This just alienates the core of warhammer fans as the game shifts off-center away from the IP.

Jeff Hickman was at the heart of this trying to keep the flavor of Warhammer, and most importantly save jobs. If you don’t know Mr. Hickman, then you don’t know what he puts in to this job. He sacrifices more time, personal fundage, his health all to keep this boat afloat. He’s had to see family members cut from QA in order to save jobs for others. He’s gone to bat for his team more times than can be counted, and every single layoff costs him a piece of his soul. I *KNOW* this man. I know he has done everything in his power, and then some to keep EA Mythic alive, even when people above him didn’t care, or literally were sinking the boat.

Jeff Hickman has been one of my dearest friends since about 1990. I’ve worked for him. He’s one of the best leaders a guy could have. I know for certain that he will fight for his team. He was best man at my wedding.

Some dictates from on high cannot be defeated. Anyone in management knows that it is a tug of war between upper management/ corporate and the people working for you. As a manager you are the voice of the people. Jeff knows this. Issues have been brought up from the development floor to the top. In the end, Jeff is an employee too. Same with Paul. Same with Kate. Same as everyone else. It’s just that more lies on their shoulders and they get to work even longer hours.

I understand the position of EA and corporate decisions to make money. That’s the purpose of being in business in the first place. I do wish things balanced out better, that corporate entities had a softer touch and let the development studios have more control. It’s not that way. nobody can change that. If we don’t like the company we work for, we change companies. Period.

It kills me to see white-collar crybabies bitching about layoffs when people who work far harder, without donut days and comfy chairs get cut every day with no warning and no severance.

Bottom line is that working for Activision, Electronic Arts or any other big company is like eating a giant shit sandwich at times. It sucks. We eat it or we walk.

The passive-aggressive sniping from a wall of anonymity is for pussies. Bitches who have this sense of entitlement. The world owes them! Writing posts like that just stirs up a shitstorm and enrages the mob. The Mob who really knows fuck all about it means to work in a studio like this and what goes in to game development, especially on a licensed product.

Paul’s pet project for UO? Sorry cocksuckers don’t realize Mythic needs every single angle at retaining jobs right now. Little gigs like this are saving jobs. Mythic needs to prove itself again, keep content flowing on several channels else everyone is out of a job. EA will simply close up shop.

This whole tirade by EA Louse has me in stitches at the short-sightedness of it. people have no idea what the current management at EA Mythic has done since launch so safeguard people’s jobs. Just no fucking idea. Instead there is just an anonymous letter to stir up a lunch mob of people who know nothing about what’s going on. The truth…it doesn’t matter. “If it bleeds it leads” right? If you get enough buzz, and cry loud enough, people will believe you. People will believe what they want to believe.

In summary, in counter to the woefully biased, slanted and in some cases inaccurate rants of EA Louse I offer a counter from the other side. Admittedly biased as these three people, Jeff, Paul and Kate are my friends. From THIS side of the wall of anonymity I KNOW how hard they work at keeping EA Mythic alive and breathing, to keep seats filled.

Does that make me a corporate shill? I work in this industry. I understand the purpose of a business is to make money. I understand compromise. I understand that sometimes there is too much oversight, sometimes too little. People make fucked up decisions, and their vision doesn’t jive with others. Doesn’t make it ok, but it happens. Fix it and move on. Do the best you can and making the whole thing work for as many as possible. I can speak with absolute certainty that Jeff Hickman, Paul Barnett and Kate Flack have been and still are top shelf when it comes to putting together a quality product and keeping everyone employed, and that is the best anyone can hope for as an employee.

In the end, corporate management is akin to politics, congress, the senate. You cannot win every battle. All you can hope for is someone to do their very best for you. I know the sacrifices these folks have made and I know how hard they have fought for everyone.

This kind of backstabbery is abhorrent.

I am sorry EA Louse is losing their job. I’ve been laid off several times before. It’s never fun, but it is a part of the life in corporate America we chose.

Sincerely,

Jeff Preston

Art and Design

So much fail, congrats on getting Paul's girlfriend's name out there, clearly nobody mentioning her actual real name was an oversight.  Also Jeff fires family members people, that's how serious this is.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 14, 2010, 04:51:36 AM
Jeff should probably have kept his mouth shut.  He certainly didn't help anything.  There is a lot of ammo in there for people to latch onto and blow up while it really doesn't do anything to help.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Simond on October 14, 2010, 05:14:48 AM
Someone from the industry, please tell me that somewhere outside of Blizzard there are competent people able and willing to build fun games, and that Blizzard's Mediocrity Principle isn't the only thing to look forward to for the next decade.
Sucks to be you. At least you've got Civ V to tide you over.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 14, 2010, 05:22:08 AM
Yeah, white collar crybabies. How dare that dude point out that the emperor wears no clothes? How dare he be mad he got laid off because of management's fuckups?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 05:32:31 AM
Donut days seem to be really important.   A few places are picking up this trainwreck of a reply (http://warhammervault.ign.com/fullstory.php?id=58733) and saying Jeff Preston is from "EAMythic's Art and Design", he's not, he's this guy (http://team-preston.com/).


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 14, 2010, 05:36:49 AM
So another artist type. Why do I care about his opinion about games and game design any more than I do the disgruntled artist type who started this whinefest?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: lamaros on October 14, 2010, 05:42:23 AM
Donut days seem to be really important.   A few places are picking up this trainwreck of a reply (http://warhammervault.ign.com/fullstory.php?id=58733) and saying Jeff Preston is from "EAMythic's Art and Design", he's not, he's this guy (http://team-preston.com/).

Ouch


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 14, 2010, 06:02:19 AM
Donut days seem to be really important.   A few places are picking up this trainwreck of a reply (http://warhammervault.ign.com/fullstory.php?id=58733) and saying Jeff Preston is from "EAMythic's Art and Design", he's not, he's this guy (http://team-preston.com/).

Um, what?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 06:13:36 AM
So another artist type. Why do I care about his opinion about games and game design any more than I do the disgruntled artist type who started this whinefest?

I'm not saying you should, if you have ever been a best man it's a pretty big favour to do for someone.  The guy trying to help and actually committing a friendly fire incident is someone Jeff Hickman was best man for (apparently).  There's dancing involved in this link (http://www.youtube.com/watch?v=5jfRwAg4sTw#t=4m47s).


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 14, 2010, 06:16:39 AM
Donut days seem to be really important.   

Its the only sustenance artists get in the stable.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: IainC on October 14, 2010, 07:03:26 AM
There's dancing involved in this link (http://www.youtube.com/watch?v=5jfRwAg4sTw#t=4m47s).

Hah! I was there for that, I'm just off the stage below. Funny fact, when the GC judges gave WAR best in show for 2008, the trophy said 'Warhammer: Age of Reckoning by GOA'. Because the stand had been booked in our name, the organisers assumed that we were the developers.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Khaldun on October 14, 2010, 07:14:23 AM
The horrible thing about that reply is that it just straight up skirts around the fact that Warhammer Online is a royally pooch-screwed product. Who the fuck cares about whether it's loyal to the IP or not if the game itself is a disaster? Red herrings galore.

On the other hand, one thing that's now clear to me is that almost diku-inflected designs are going to fail even if Jesus, Mary and Joseph are the lead designers, and every day is donut day. A diku-style MMOG cannot outdo World of Warcraft, and no minor variations on diku will make it different enough to escape the comparison. There are only two meaningful alternative design paths: a very "world-like" sandbox MMOG, or Planetside/WW2 Online done right. If you aren't going there, you can't succeed, and it really doesn't matter whether the devs involved are crack-snorting, whore-fucking monsters or angelic, kindly geniuses.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 14, 2010, 07:21:09 AM
The list of people never to employ in the gaming industry is a long one, only getting longer.

Jeff was stupid to post that.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 07:28:21 AM
https://ealouse.wordpress.com/  Careful they might NSFW it.

Quote
ROFLMAO Easy hack! Password was only 3 letters long!

Lets play guess the new password! 8 letters long and all number! user name is ealouse

This epic troll brought to u by 4chan

Below was the 3rd and final post before the "hack", if hack it was, I'll spoiler as it's long.


Edit to add, site back as it was, ealouse account seems to have been deleted, reads anonymous now, not sure what happened, maybe wordpress restored it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 14, 2010, 07:34:08 AM

When do we get an "F13Louse" exposing the sordid truth behind the F13 Server drive?



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 14, 2010, 07:39:31 AM
Jeff was stupid to post that.

This. 

I also stand corrected on my earlier assertion that this was an outsider looking in.  I was wrong there.  Apparently there are still people that enjoy dousing bridges with gasoline and setting them ablaze.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: jakonovski on October 14, 2010, 07:43:05 AM
As a Warhammer player (FB, 40k, FRP) for over 20 years, I am fairly confident that WAR failed to capture the soul of the setting. A big part of it was Chinese outsourced generic art. Which is completely understandable, for them it was just another random western fantasy world.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on October 14, 2010, 07:48:57 AM

When do we get an "F13Louse" exposing the sordid truth behind the F13 Server drive?



We all know that money keeps Schild in ramen!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Draegan on October 14, 2010, 08:08:23 AM
WAR bashing is one of my favorite past-times.

:popcorn:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 14, 2010, 08:11:52 AM
You guys are just upset because there was no dancing.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 14, 2010, 08:35:11 AM
Jeff is totally banging Kate.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lakov_Sanite on October 14, 2010, 08:49:21 AM
This whole debacle...it just keeps on giving.  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: trias_e on October 14, 2010, 08:50:02 AM
I've got wow, I like it but I'm ready for something different. I just want that something different to have the same level of care put into wow.

You know people keep saying this but then don't buy the games that come out.

Bullshit.  They buy the games, the games just suck.  Warhammer and AoC sold 1 million and 800k copies at release IIRC.  That's a lot of fucking copies for bad fucking games.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 14, 2010, 08:54:21 AM
The reply by that Jeff dude was absurd because of the aforementioned lack of introspection. Paul Barnett is awesome, WAR was awesome, everything was awesome, up is down, WAR is a good game.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 14, 2010, 09:09:00 AM
How do games that are complete shit keep winning awards at these conventions/shows?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 14, 2010, 09:09:17 AM
Jeff is totally banging Kate.

(http://forums.f13.net/index.php?action=dlattach;attach=5100;type=avatar)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on October 14, 2010, 09:13:51 AM
I bought WAR. I was fully prepared to dump WoW and never look back. The entire freaking guild moved over and gave it a whirl.

And then it sucked ass. I didn't even hang around to let them bill me beyond the first month. It just missed the boat on so many areas that people have mentioned that there was no point in hanging around for the fun. Then, WoW killed the fattened calf after it waited for all it's prodigal sons to come back through the gates.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: waffel on October 14, 2010, 09:25:45 AM
Jeff is an idiot. He fell victim to the main point of internet trolling; post an emotional response.

Honestly, MTV needs to start looking past Jersey Shore and maybe think about setting up cameras on a flat full of MMO devs.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 14, 2010, 09:43:30 AM
"Real World Dev House".

Has the right ring to its name.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 14, 2010, 10:05:54 AM
Innovation? SWTOR puts voice acting in a blatant WoW-diku clone. That's it.
 
Not really -- there's objections to more of their planned features that ain't in WoW in this very thread.

Anyway, back to watching the trainwreck burn in slow-mo as the gasoline tanks keep blowing up one by one.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 14, 2010, 10:16:45 AM
Jeff is totally banging Kate.
Quote
She’s not “Paul’s Girlfriend”. That’s not her job title. She may have that as a perk, but she was brought over from Games Workshop and is one of the most brilliant game designers I know (and I know a LOT of them due to working in this industry). She’s not some popsie who slid in to a sweet job, she’s fucking brilliant. She has a firm grasp on what it takes to work on a licensed product and keep (..) from pulling the aforesaid license. I’m offended at the insinuations regarding her because she’s actually really cool. EA Mythic is lucky to have her.
Maybe he's just entertaining the possibility; regardless, it seems to be on his mind a lot. :why_so_serious:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 10:57:36 AM
I checked the Jeff guy out earlier, from one of his sites (http://emperyan.blogspot.com/2010/08/review-deathwatch-rpg-by-fantasy-flight.html).

Quote from: Jeff August 9, 2010
"I particularly liked the contrast you drew between the three games, which makes a lot of sense."

Yeah, I totally cannot claim that as my own. I completely paraphrased Kate Flack who aside from being one of the Primary Devs for Dark Heresy is a really cool lady.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 14, 2010, 11:10:33 AM
Paul Barnett's online games company (called Online Games Company) where Kate Flack also worked. (http://www.onlinegamescompany.com/)

Because I was curious and would never have known those names if Jeff Preston hadn't felt the need to vent.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Morfiend on October 14, 2010, 11:15:29 AM
 :awesome_for_real:

(http://www.onlinegamescompany.com/paul_r2_c1.jpg)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 14, 2010, 11:17:06 AM
WAR didn't fail due to its dark gritty setting, whether that captured the warhammer spirit or not. It didn't fail because it lacked dancing, and wouldn't have succeeded with dancing. Baking bread does not make or break a game. Design does.

Edit: Someone needs to invert the colors on that and draw ipod headphones on him.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Morfiend on October 14, 2010, 11:20:43 AM
WAR didn't fail due to its dark gritty setting, whether that captured the warhammer spirit or not. It didn't fail because it lacked dancing, and wouldn't have succeeded with dancing. Baking bread does not make or break a game. Design does.

And bugs. Massive, play crippling bugs. Oh yeah, and upping exp needed to level by 40% the day before release didnt help. I mean, no one would ever have thought that completely changing the exp curve that all the beta content testing was based on would have any negative effect, would they?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soln on October 14, 2010, 11:23:20 AM
awesome troll is awesome


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 14, 2010, 11:24:45 AM
If the gameplay is initially fun and (more importantly) addictive, you can stick hot pokers up your players' peckers and they won't care. MMO players welcome abuse as long as they feel they're progressing/achieving/pwning nubs. Bugs are a problem, because they stop you from playing, but really it all comes down to content quality, quantity, and most importantly design.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 14, 2010, 11:37:54 AM
RPS (http://www.rockpapershotgun.com/2010/10/14/the-truth-about-rock-paper-shotgun/) offers an amusing spin on all this.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: kildorn on October 14, 2010, 11:38:13 AM
If the gameplay is initially fun and (more importantly) addictive, you can stick hot pokers up your players' peckers and they won't care. MMO players welcome abuse as long as they feel they're progressing/achieving/pwning nubs. Bugs are a problem, because they stop you from playing, but really it all comes down to content quality, quantity, and most importantly design.

WAR was pretty universally considered fun for tier 1. And then you hit the 11th hour XP redesign (grindy games DO NOT WORK IN THE US MARKET ANYMORE, we don't put up with that shit, sell it in asia) which completely fucked progression and left giant empty swaths of barren questless grind. And the inexplicable radiance bullshit or whatever it was called where they created an item grind at the end if you wanted to even touch pve content..

They had a FUN class system. Warrior Priests are the gold fucking standard for how melee healers should feel to play. They just completely fucked up every single other aspect of the game. And acted like none of the designers had ever played DAOC since they made every mistake in realm vs realm that DAOC made, again.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 14, 2010, 12:07:53 PM
Innovation arguments are silly. So many gamers are convinced that what innovation means is pre-Trammel UO or good old EQ half hour boat waits. "Why can't someone be truly innovative and bring out a game that's just like UO was in '98?"

It actually means new. Not necessarily fun, not good, just new.

Yes I do think spending most of your budget on animated quest text is innovative. I'm quite happy to retract that position if someone points out a big budget MMO that did this before.

I also think, to provide a point of comparison, that the most innovative thing to happen in MMOs in the last 5 years was DDO's free-to-play model. It came out of left field. It also worked out well but that's not required for something to be innovative.

Regarding Jeff Preston's comments they read like they were ghost-written by Serek Dmart. I'm still struggling to work out how someone in the industry could write in 2010 that they expect most old school Warhammer miniatures players who haven't bought the MMO yet to opt in once they "discover how good it is". I mean, honestly, did his brain shut down completely by that stage? I loved many aspects of Warhammer Online but it's clearly not poised for a spectacular upwards leap. And even if it were, not to that market sector.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 14, 2010, 12:26:32 PM
And another developer gets sucked into the vortex of angst:

http://criminalcrackdown.blogspot.com/2010/10/my-response-to-ea-louse.html

NSFW


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 12:29:10 PM
He was the first one to respond, got a lot of publicity out of it too, which I imagine was his intention as he started with "Knowing nothing about the company, game, or people,"


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 12:34:53 PM
http://twitter.com/teampreston/status/27359628878

Quote from: Jeff Preston
Ever do something and then wonder if it is the right thing? I may have committed professional suicide last night.

No kidding, you now think that telling people that Jeff Hickman laid off family members might not have been the wisest course of action?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on October 14, 2010, 12:39:40 PM
http://twitter.com/teampreston/status/27359628878

Quote from: Jeff Preston
Ever do something and then wonder if it is the right thing? I may have committed professional suicide last night.

No kidding, you now think that telling people that Jeff Hickman laid off family members might not have been the wisest course of action?

His mancrush got in the way of reason.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 14, 2010, 12:40:51 PM
You can tell Jeff and Paul are douchebags by watching their interviews on youtube.

http://www.youtube.com/watch?v=codPNIBFAjQ


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: HaemishM on October 14, 2010, 12:41:43 PM
Wow, what a collection of fucking retards. Jeff Preston takes the fucking cake. When you start at "X Game is not for everyone" you are heading over the fail cliff into the fail ocean.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 14, 2010, 12:50:25 PM
You can tell Jeff and Paul are douchebags by watching their interviews on youtube.

http://www.youtube.com/watch?v=codPNIBFAjQ

I guess I'm a glass-is-half-full guy.  I thought it looked like two guys that were excited about their product and were having some fun with it. 

I'd be happy to have this much enthusiasm out of the people working for me.  Even if it was a bit misplaced and nerdy. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 14, 2010, 01:00:32 PM
Yes I do think spending most of your budget on animated quest text is innovative. I'm quite happy to retract that position if someone points out a big budget MMO that did this before.

Actually, if you want to go down this road, EQ2 started down this path and then abandoned it.  When it shipped it had massive amounts of spoken text and came on something stupid like 10 CD's.  Most of the Quest givers in Freeport, Qeynos and the original zones spoke their lines.

It was nice, but no-one cared and it still lost to WoW.

edit:  "According to SOE in October 2004, EverQuest II featured 130 hours of spoken dialog recorded by 1,700 voice actors."


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 01:01:59 PM
DDO did dungeon voice overs as well, I'm sure somebody cared.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 14, 2010, 01:07:06 PM
DDO did dungeon voice overs as well, I'm sure somebody cared.

No one cared enough for Sony to think it was worth spending money on after release.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 14, 2010, 01:07:55 PM
The Dungeon Master narration was one of my favorite things about DDO actually. It isn't really the same thing they're doing here, though. Guild Wars campaign mission cut scenes is the closest that any existing MMO has to what they're doing afaik.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 14, 2010, 01:10:50 PM

I guess I'm a glass-is-half-full guy.  I thought it looked like two guys that were excited about their product and were having some fun with it. 

I'd be happy to have this much enthusiasm out of the people working for me.  Even if it was a bit misplaced and nerdy. 

It reminded me of those old wrestling promos from the 80s/90s.

http://www.youtube.com/watch?v=mK43nIdtqNs&feature=related


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 01:13:25 PM
DDO did dungeon voice overs as well, I'm sure somebody cared.

No one cared enough for Sony to think it was worth spending money on after release.

No I was agreeing with you, you see, I was going to say nobody cared, but then I thought it's a big world I bet somebody did care.  It was Ingmar.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sir T on October 14, 2010, 01:24:21 PM
DDO had and has someone narrating parts of quests in a Dungeon Master fashion. All the new quests they are adding have the same quest text.

Age of Conan had speaking NPCs in its starting area Tortage, which was actually great but they had no quest speech after that, which grated. They added more speech to the game after launch.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Xuri on October 14, 2010, 01:40:04 PM
There are many problems with voice overs, unfortunately. Not only do they suck up hard-drive space like there's no tomorrow, they also make it very hard to fix/change content after it's been initially made and released. Quality voice-artists are generally very expensive and can eat up your budgets faster than you can burn a wooden house in Minecraft to the ground. And the size of those problems doubles with every new language you add localization for...

It would be a lot easier if those foolish Brits hadn't stopped conquering the damn world and just made us all speak the Queen's English, though voice-artists would probably still be as expensive.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Speedy Cerviche on October 14, 2010, 01:41:51 PM
voice-artists?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 01:44:59 PM
The EvE guild Goonfleet employed a voice-artist once, that was pretty epic (http://forums.f13.net/index.php?topic=9285.msg308262#msg308262).


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Xuri on October 14, 2010, 01:49:27 PM
voice-artists?
Voice-actor then, if you prefer. Doesn't make a difference, though.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: March on October 14, 2010, 02:02:43 PM
If pinball machines had invested in good Voice-over technology... we'd still be playing them.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 14, 2010, 02:12:46 PM
...though voice-artists would probably still be as expensive.

Perspectve:

AFTRA union rates for videogame voice overs:  4 hour session doing 3 characters = $781. For an online game, double that. Then add 40% for union fees = $2185 + change. That's basic union fees, excluding extra voices at ~$320 each.  6 hours/6-10 voices works out at something like twice that.

Jennifer Hale, Juliet Landau, Fay Masterson and Lance Henrickson (although if he's in the game as opposed to just being the voice of the holocron, I have no idea) are going to get a lot more than that.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nija on October 14, 2010, 02:15:23 PM
My stance on voice overs in video games goes like this.

You can talk to me, but I don't want to wait on you to finish talking before I proceed. If you have some kind of Dungeon Master character that talks to you as you enter new areas, that's okay. If you have a yellow exclamation point over your head, I don't want you to talk to me. I'm just going to click next, agree, next next finish, like I'm installing software.

Also, we need options to disable stupid one-liners that characters say. I'm replaying Borderlands and it is driving me insane.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soln on October 14, 2010, 02:41:28 PM
If pinball machines had invested in good Voice-over technology... we'd still be playing them.

This  (well played Sir)


I wonder how much of this angst is from professionals seeing their platform disappear as social games keep growing.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 14, 2010, 02:57:05 PM
Also, we need options to disable stupid one-liners that characters say. I'm replaying Borderlands and it is driving me insane.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 14, 2010, 03:02:35 PM
Sometimes, its like you guys just want loot dispensers.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 14, 2010, 03:08:41 PM
I don't get all this angst about SWTOR potentially forcing people to listen to quest text. Has one of the non-existent super-arrogant obnoxious guys at Bioware Austin twirled his villainous moustache and announced that the game is being specifically written to torture people who hate Bioware style games or something?

Jesus. Given that story telling is pretty much Bioware's entire specialty do you think that just maybe they aren't aiming for the crowd that reflexively clicks the Accept button on their way to the next poopsock adventure of repetitive levelling?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 14, 2010, 03:19:28 PM
I take the point about EQ2 and DDO. My view is that SWTOR is doing something different.

EQ2 had extensive voice acting lead by Christopher Lee and Heather Graham but the main draw was the game, not the voice acting. I never felt they were saying "install this so you can sit back and listen to Christopher Lee". In the SWTOR dev interviews, the earlier ones, they seemed to specifically be saying "play this game because of the voice acting". It also seems much more stop start than other MMOs - they specifically want to park you in a cut scene and have you listening rather than interacting.

It's a bit of a fine line and at any rate a derailment. And they may (based on fan feedback) adjust the model to something more conventional so that the naysayers can grumble at them for not being innovative rather than having to grumble at them for innovating something sucky.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 14, 2010, 03:20:02 PM
I don't get all this angst about SWTOR potentially forcing people to listen to quest text. Has one of the non-existent super-arrogant obnoxious guys at Bioware Austin twirled his villainous moustache and announced that the game is being specifically written to torture people who hate Bioware style games or something?

Jesus. Given that story telling is pretty much Bioware's entire specialty do you think that just maybe they aren't aiming for the crowd that reflexively clicks the Accept button on their way to the next poopsock adventure of repetitive levelling?

I agree but I am a well known voice-acting lover/mole/something. If it was just someone reading off a one sided quest panel from WoW or something, yeah, that would be pretty lame, but it appears it will be participatory in the way any other Bioware RPG is - conversation trees, etc.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: kildorn on October 14, 2010, 03:25:19 PM
I don't get all this angst about SWTOR potentially forcing people to listen to quest text. Has one of the non-existent super-arrogant obnoxious guys at Bioware Austin twirled his villainous moustache and announced that the game is being specifically written to torture people who hate Bioware style games or something?

Jesus. Given that story telling is pretty much Bioware's entire specialty do you think that just maybe they aren't aiming for the crowd that reflexively clicks the Accept button on their way to the next poopsock adventure of repetitive levelling?

I agree but I am a well known voice-acting lover/mole/something. If it was just someone reading off a one sided quest panel from WoW or something, yeah, that would be pretty lame, but it appears it will be participatory in the way any other Bioware RPG is - conversation trees, etc.

I will lifetime sub if they come close to ME2's paragon/renegade moments in cutscenes. Because while I hate quest text, I absolutely loved ME2's setup for the content of what was behind it (click wheel, whatever, but interrupt for awesome? Yes please.)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 14, 2010, 03:39:33 PM
Jesus. Given that story telling is pretty much Bioware's entire specialty do you think that just maybe they aren't aiming for the crowd that reflexively clicks the Accept button on their way to the next poopsock adventure of repetitive levelling?

If that's what they're doing, fine. But you don't make that game for 300 million bucks. You don't make that game for half that.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 14, 2010, 03:42:56 PM
AC2 had cut scenes after their set piece dungeons, these were a large part of the content in the game, yet everyone escaped out of them to catch up with their group.  

I don't mind being wrong about SWTOR, good on them if they succeed but I don't fancy their chances of selling a story driven mmo to a generation of players who have been trained to enjoy games by finding the quickest path from A to B.

And that's ignoring the figures given for break even from Lum's article on SWTOR (http://www.mmorpg.com/showFeature.cfm/feature/4115/Scott-Jennings-Great-Expectations-SWTOR.html) that somebody referred to a while back.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 14, 2010, 03:51:17 PM
If it was just someone reading off a one sided quest panel from WoW or something, yeah, that would be pretty lame, but it appears it will be participatory in the way any other Bioware RPG is - conversation trees, etc.
It absolutely is just like a conversation in mass effect or KOTOR. Tons of fully scripted conversations for each quest and with your companions as well. The gameplay may be diku, but the story is something new. That's what Bioware's bringing to the table.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 14, 2010, 03:58:28 PM
Sometimes, its like you guys just want loot dispensers.
Everyone (only) wants fun loot dispensers, from every game. Why do you think no company in their right mind will launch against Diablo 3 (or any Blizzard game really)?

Why do you think they added gear and unlocks and crap to racing games?
Achievements in board games?
Etc.

It's all just loot.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 14, 2010, 04:42:25 PM
Sometimes, its like you guys just want loot dispensers.
Match what I quoted with my sig. ;D


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sjofn on October 14, 2010, 04:52:28 PM
DDO had and has someone narrating parts of quests in a Dungeon Master fashion.

I fucking loved the DM. He was the highlight of that game for me. Because he did it exactly right, he would try to "do voices" and stuff, it was hilarious and awesome and perfect.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sir T on October 14, 2010, 05:14:11 PM
DDO had and has someone narrating parts of quests in a Dungeon Master fashion.

I fucking loved the DM. He was the highlight of that game for me. Because he did it exactly right, he would try to "do voices" and stuff, it was hilarious and awesome and perfect.

About a month ago, I was doing a DDO quest with some friends of mine. At one point the DM starts talking like a emale character we were escorting, and my friend said "How come that princess sounds like a guy trying to talk like a woman" and I said "Becasue it IS a guy trying to talk like a woman." And he paused and said "Oh." From then on that NPC was known as Princess Transvestite.  :grin:

It certainly does add atmosphere.  ;D


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Comstar on October 14, 2010, 06:42:32 PM
I need to play DDO one day to do the adventures DMed by Gary Gygax.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Amaron on October 14, 2010, 07:15:25 PM
Bioware's specialty isn't voice acting.   It's specialty is giving you the choice to punch a bitch in the face (http://www.youtube.com/watch?v=ju2t5VjKq-E) when she pisses you off.  Also I guess all the goody goody types appreciate the other option of making her look like a fool.

Granted a lot of people find that boring as hell still.  We can at least agree it's new though.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sinij on October 14, 2010, 07:24:15 PM
I wonder how much of this angst is from professionals seeing their platform disappear as social games keep growing.

Platform is disappearing because of constant release fuck-ups compounded by ram-you-in-the-ass invasive DRM, compounded by micro-transaction/downloadable content milking, compounded with in-game advertising on top of all that. Industry is literally shitting themselves off the "platform" carpet.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Typhon on October 14, 2010, 08:22:32 PM
Sometimes, its like you guys just want loot dispensers.
Everyone (only) wants fun loot dispensers, from every game. Why do you think no company in their right mind will launch against Diablo 3 (or any Blizzard game really)?

Why do you think they added gear and unlocks and crap to racing games?
Achievements in board games?
Etc.

It's all just loot.

I want to feel badass with fun, engaging combat that I mostly win.  After I feel badass, I want de lewtz!  Then I want to do it again in a different setting with different creatures and different lewtz.  The feeling badass and engaging combat can not be ignored!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Samprimary on October 14, 2010, 09:49:32 PM
all I want is an awesome star wars mmo is that too much to ask for (yes)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: WindupAtheist on October 14, 2010, 09:54:17 PM
Budget spiraling up to well over a quarter-billion dollars, for a fucking MMO...

I have a feeling we may witness failure on a more epic scale than any we have ever seen.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stormwaltz on October 14, 2010, 10:52:04 PM
AC2 had cut scenes after their set piece dungeons, these were a large part of the content in the game, yet everyone escaped out of them to catch up with their group.

A man-month of precious, irreplaceable client programmer time was sunk into that cutscene engine...


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 14, 2010, 10:54:24 PM
I have a feeling we may witness failure on a more epic scale than any we have ever seen.

In a world of APB and FFXIV, it's nice to know that someone could always do worse.

(And I agree and plan to blog about why SWOR is a high risk title. EA Louse has at least been good to crystallise my thoughts on that.)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: WindupAtheist on October 14, 2010, 11:34:27 PM
I mean Buddha fucking Christ, for $300 million you could make a couple of full-scale fully-budgeted Star Wars movies and still have enough left over to make World of Warcraft with the change. If that figure is anywhere NEAR true, if it's even a decent portion of that, then this is going to go down as an unprecedented catastrophe of fucking biblical proportions unless they manage to be a WoW-level success somehow.

If this game were hypothetically a flop of Warhammer proportions, how much damage would it cause EA? I mean movie studios have been sunk by flops with smaller budgets than this before.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 15, 2010, 12:46:09 AM
Bioware's specialty isn't voice acting.   It's specialty is giving you the choice to punch a bitch in the face (http://www.youtube.com/watch?v=ju2t5VjKq-E) when she pisses you off. 
...
We can at least agree it's new though.

In UO you could kill NPC's, cut their bodies into separate pieces, cook them over a camp fire and then eat them.  Just saying.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 15, 2010, 12:49:27 AM
I mean Buddha fucking Christ, for $300 million you could make a couple of full-scale fully-budgeted Star Wars movies and still have enough left over to make World of Warcraft with the change. If that figure is anywhere NEAR true, if it's even a decent portion of that, then this is going to go down as an unprecedented catastrophe of fucking biblical proportions unless they manage to be a WoW-level success somehow.

If this game were hypothetically a flop of Warhammer proportions, how much damage would it cause EA? I mean movie studios have been sunk by flops with smaller budgets than this before.

Regarding the 300 million, what exactly could they have spent so much money on to make that figure accurate?  It hasn't been in development inordinately long or anything, and there's only so many developers you can throw at a project.  I mean I guess you could pay them crazy amounts, or buy tons of expensive shit at the office.  Presumably the money would have gone into voice acting, but... damn, can you really sink that much into voice acting?  It seems like they would have had to bust out like 150 million on the voices alone... I don't understand how you could spend that much, but I really have no knowledge of the costs involved there.  I would have thought that time and agility would be the most severe costs of voice acting, not, like hundreds of millions of dollars.

Maybe they built, like, a recording studio?  That was insanely, insanely expensive?  Man, I dunno.  That seems like... a lot of money.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 15, 2010, 02:19:33 AM
I have a hard time imagining that an artist working on another game entirely is privy to the budget numbers for SWTOR. It would be fairly surprising if he had access to the budget numbers for his own project. Granted I know the gaming industry is perhaps less professional about that sort of thing than others, but I get the impression the dude(?) is at a minimum doing some rounding up.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 15, 2010, 02:41:43 AM
Around that $300 million, BioWare has talked about extensive prototyping during development, plus it has been in development for at least 3 years. EA bought BioWare (and Pandemic) back in October 2007.

I'm not saying I agree with that figure - although I've heard it mentioned before as being up around that range - just that if EA-BioWare are doing what I think they are doing, it's not out of the realms of possibility.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: FatuousTwat on October 15, 2010, 02:50:39 AM
DDO had and has someone narrating parts of quests in a Dungeon Master fashion.

I fucking loved the DM. He was the highlight of that game for me. Because he did it exactly right, he would try to "do voices" and stuff, it was hilarious and awesome and perfect.

About a month ago, I was doing a DDO quest with some friends of mine. At one point the DM starts talking like a emale character we were escorting, and my friend said "How come that princess sounds like a guy trying to talk like a woman" and I said "Becasue it IS a guy trying to talk like a woman." And he paused and said "Oh." From then on that NPC was known as Princess Transvestite.  :grin:

It certainly does add atmosphere.  ;D

CATAQUEWWWMBS!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Velorath on October 15, 2010, 03:08:11 AM
Shouldn't have bothered splitting this off into its own thread since it just devolved into the same discussions repeated ad nauseum in the SWTOR thread.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 15, 2010, 04:18:45 AM
EA is a publicly traded company, isn't their budget public also?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 15, 2010, 05:24:49 AM
Quote
Regarding the 300 million, what exactly could they have spent so much money on to make that figure accurate?

You hire all the wrong people to run the studio and then you let that studio grow inconceivably large.

Look, it took a true or not leak to make people question something I've been trying to pound into people's heads for like what, 3 years now? 2, at least. I don't see how any of this is shocking to anyone that reads these forums.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 15, 2010, 05:32:11 AM
So its not about being bitter over not getting a job there?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 15, 2010, 05:34:01 AM
So its not about being bitter over not getting a job there?
I only wanted  job there to see how bad up it was and to pad my resume :( Edit: Because, seriously, much like this website, Bioware is Bioware - your average person will not differentiate (inside the industry or not) between Bioware Austin and Bioware. That sort of separation is reserved for people that care, apparently.

Full disclosure: A Frag Doll got that job. White schild apparently needs to be mildly hot chick badly.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Simond on October 15, 2010, 05:36:29 AM
Budget spiraling up to well over a quarter-billion dollars, for a fucking MMO...

I have a feeling we may witness failure on a more epic scale than any we have ever seen.
So you could say...you have a bad feeling about this?  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 15, 2010, 05:39:00 AM
Cheer up Schild. I think I can say that almost anyone would be improved by being a mildly hot chick.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 15, 2010, 05:40:40 AM
Cheer up Schild. I think I can say that almost anyone would be improved by being a mildly hot chick.
I'm pretty cheered up. After SWTOR comes to pass, I think landing at Zynga was the vastly superior opportunity. Baustin would've just been a cakewalk of a job. It was a community management position and frankly, it would've been short hours with way above average pay for anyone capable of managing a community well. Particularly like 15 months prior to launch.

Edit: I should add, this was years ago.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 15, 2010, 08:17:36 AM
Regarding the 300 million, what exactly could they have spent so much money on to make that figure accurate?  

I'm sure a big chunk went toward purchasing the hype machine.

I wonder how much it costs to have a big overpriced booth at like 30 conventions each year.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 15, 2010, 08:20:51 AM
You hire all the wrong people to run the studio and then you let that studio grow inconceivably large.

Look, it took a true or not leak to make people question something I've been trying to pound into people's heads for like what, 3 years now? 2, at least. I don't see how any of this is shocking to anyone that reads these forums.

It's just... I mean... it would have to be a LOT of people.  And especially a lot of people really early on.  I mean... I'm not saying it's impossible, it's just a LOT more money than the norm, and I'm having hard time seeing what you could productively throw it at.

I totally get how you could spend the money over a long period of time, don't get me wrong.  Spending it within a normal MMO development time is... impressive if true.

I guess ballooning up your dev team size really early in development would help a lot to reaching that goal.  Maybe that happened?  I dunno.  Regardless, god damn.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: schild on October 15, 2010, 08:22:17 AM
Quote
I guess ballooning up your dev team size really early in development would help a lot to reaching that goal.  Maybe that happened?  I dunno.  Regardless, god damn.

200+ tends to make things expensive.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 15, 2010, 08:30:21 AM
WAR was around $100 million.  APB, too.  It's very easy to believe a studio that large and properly funded chews through cash.  Almost expected, really.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 15, 2010, 08:47:34 AM
it needs to be reiterated but the 300mil figure is very possibly off. That's not important. Even if it's 150mil, which is what Lum reverse figured six months ago, that's still in most expensive game ever made range. So this guy's figure could be off wildly and they're STILL fucked. They're just not going to make that back without incredibly steady sub retention.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: ghost on October 15, 2010, 08:50:15 AM
A couple of things:

1.  300 million is just batshit insane.  There is no way they've spent that much.
2.  MMOs have sound?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: SnakeCharmer on October 15, 2010, 08:53:38 AM
it needs to be reiterated but the 300mil figure is very possibly off. That's not important. Even if it's 150mil, which is what Lum reverse figured six months ago, that's still in most expensive game ever made range. So this guy's figure could be off wildly and they're STILL fucked. They're just not going to make that back without incredibly steady sub retention.

If they average 200 employees a year since 2006 to launch in 2011, they're looking at ~80 million dolllars (+/- 10 million) in employee costs (basis average of 40K salary, benefits, etc) alone.  

According to their linkedin profile, Bioware Austin has 238 employees (http://www.linkedin.com/companies/bioware).  No idea how current that is, but sounds about right.  Don't forget they're ramping up a support office in....Scotland?  So, that cost has to be figured in somewhere in addition to the above.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: angry.bob on October 15, 2010, 08:59:49 AM
How much they've spent barely matters. Whatever the ammount is it's almost certainly too much for what they've gotten. Other than that cinematic trailer a while back, everything I've seen and read regarding this game is just boring and subpar. Hint to devs: Your combat animations should not look like you motion capped the robots at Chuck E Cheese. Technologically, we should be at the point where instanced battlegrounds are at least as action-packed and responsive as TF2.

Actually, they should have just taken the money and made a CGI feature length movie with it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 15, 2010, 09:00:37 AM
Plus you have to add another 50 million for all the dancing emotes.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 15, 2010, 09:08:44 AM
How much they've spent barely matters. Whatever the ammount is it's almost certainly too much for what they've gotten. Other than that cinematic trailer a while back, everything I've seen and read regarding this game is just boring and subpar. Hint to devs: Your combat animations should not look like you motion capped the robots at Chuck E Cheese. Technologically, we should be at the point where instanced battlegrounds are at least as action-packed and responsive as TF2.

Actually, they should have just taken the money and made a CGI feature length movie with it.

That's a subjective argument that I happen to agree with but the total cost does matter. That game could offer blowjobs out of the box and they're not going to make it with a 150mil budget, much less the rumored 300mil. As one of the comments in the rant put it, there aren't 14 million MMO fans. There are 14 million Blizzard fans. I didn't always buy that but after the last couple batches of subpar efforts... fuck, after the last batch of decent efforts... I'm a total believer.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 15, 2010, 09:57:56 AM
They're not Blizzard fans so much as "No one else has a clue" fans.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: kildorn on October 15, 2010, 10:15:20 AM
They're not Blizzard fans so much as "No one else has a clue" fans.

I'm a blizzard fan in the sense that HORRIBLE writing/story department aside, they're the only people who seem to get that the point of making a game is that the gameplay be fun and engaging.

They're in essence making the games everyone wants to play, not just the game a few of the devs think is totally awesome.

In fairness, I've also heard that the WoW team is an absolute horror to work on.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 15, 2010, 11:55:56 AM
In fairness, I've also heard that the WoW team is an absolute horror to work on.

That shouldn't be surprising for anyone.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soln on October 15, 2010, 12:04:48 PM
what's the latest in this drama?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Draegan on October 15, 2010, 12:12:47 PM
Actually, they should have just taken the money and made a CGI feature length movie with it.

I would buy the DVD series.  Some of their CGI movies were pretty good.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 15, 2010, 12:15:46 PM
what's the latest in this drama?

EA Louse lost his site through a poorly chosen password, so there's not likely to be much else unless MJ has a few bevvies and posts something unwise.

Last semi interesting thing said that might have been from him was this (https://ealouse.wordpress.com/2010/10/14/the-truth/).

Quote
As a parting word to prove I am still EA Louse here is another secret project from Mythic.

Grimm Tales Online. Canceled. Was going to be a twisted dark fairytale world. Imagine Warhammer Online with knife-wielding Pinocchios.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: March on October 15, 2010, 02:24:08 PM
Quote
As a parting word to prove I am still EA Louse here is another secret project from Mythic.

Grimm Tales Online. Canceled. Was going to be a twisted dark fairytale world. Imagine Warhammer Online with knife-wielding Pinocchios.

Thank goodness... the lore wars over WoW's shit IP make my eyes bleed; I can only imagine the nightmare of, well, actual lore.

On the other hand, imagine the blunt weapon bonuses to creatures made of gingerbread...


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sinij on October 15, 2010, 11:02:23 PM
Interesting question was raised earlier in the thread. Can you buy your way into designing decent mmorpg? Assuming you get mediocre, instead of criminally incompetent, management can you buy your way out of failure?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 15, 2010, 11:05:24 PM
Interesting question was raised earlier in the thread. Can you buy your way into designing decent mmorpg? Assuming you get mediocre, instead of criminally incompetent, management can you buy your way out of failure?

I can't see how money can save you. No amount of money can buy you a clue into why X concept works over your trash.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 16, 2010, 02:06:58 AM
Interesting question was raised earlier in the thread. Can you buy your way into designing decent mmorpg? Assuming you get mediocre, instead of criminally incompetent, management can you buy your way out of failure?

EvE.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 16, 2010, 04:17:51 AM
Interesting question was raised earlier in the thread. Can you buy your way into designing decent mmorpg? Assuming you get mediocre, instead of criminally incompetent, management can you buy your way out of failure?

EvE.

Eve was indeed saved by a management buyout but I don't think that was the question Sinij intended. (And I'm sure you know that, you sly dog).

Warhammer is probably the textbook case of money compensating poor design. It was very badly designed for a RvR game - 2v2, no population restraints or incentives. But it sold a million copies and is still in the top 10 sub-based Western MMOs. Maybe even top 5.

It's doing much better than games that had better design but less hype and less money for art etc such as Fallen Earth.

Of course it's not doing better than many games in terms of income per dollar spent but in absolute terms if you splash a huge amount of cash you'll get some back, as a consequence of the hype train if nothing else.

Edit: as an afterthought I remembered APB. If you splash a huge amount of cash and don't hype your game it's possible to not make any money whatsoever. I'd forgotten that I shared a planet with anyone stupid enough to do this.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 16, 2010, 04:39:29 AM
WAR was a massive failure, saying things like it might be in the top 5 sub-based Western MMOs doesn't change that.  The only reason it hasn't achieved epic failure status is 1, it's still open and 2, not all the staff have been fired yet.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 16, 2010, 05:57:12 AM
3, most MMOs simply don't have a lot of subscribers. It's nothing to get in the top 10 or 5.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 16, 2010, 06:07:43 AM
Agreed. My point was it would have made less sales with less spent on it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sir T on October 16, 2010, 06:48:55 AM
It strikes me that, by this standard, every single MMO aside from WOW is a colossal failure. And Yes Eve has made money but only because the company that now runs it never had to pay for its development costs. Otherwise it almost certainly would be a failure too.

So one is a mutant and the other is a unique case. Frankly, looking at the market there is no way I'd even consider making an MMO. The Free to play model seems to be the only one that works these days aside from "Being Blizzard"


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: patience on October 16, 2010, 07:25:38 AM
You're forgetting or disregarding Asian MMOs like Lineage. Even ignoring that Runescape would also have to be considered a success for being a low budget game that managed to thrive to very large heights with a hybrid F2P+Subscription model, which is an even more important case study of how to manage your game development on a shoestring.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sir T on October 16, 2010, 07:28:19 AM
Good point. I guess my brain was concentrating on the western hemisphere too much.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 16, 2010, 07:53:11 AM
Eve was indeed saved by a management buyout but I don't think that was the question Sinij intended. (And I'm sure you know that, you sly dog).

Yeah, I know.  :grin:

The truth is that yes, money can buy its way out of some trouble - you can throw enough cash at resources and get enough right to succeed (but that isn't guaranteed).

But cash is also distracting and an anchor - I wonder if BioWare has succumbed to thinking an open chequebook means they can finally do all the things they want to but not consider that they'll have to pay all that money back, plus interest. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 16, 2010, 08:51:34 AM
They're not failures, though. If you manage your money properly and don't act like idiots you can be wildly successful on comparatively few subscribers. The problem is that first part: nobody manages their money worth two shits in the industry. Keep your costs low, don't goof off for the first three years of your five year dev cycle, hire competent people, don't treat them like shit so your mid-level coders and designers don't bolt... standard expectations for any place but the video game industry.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soulflame on October 16, 2010, 10:02:22 AM
It's only a failure if the project fails to recoup the original investment, or if the live MMO operates at a loss.

I'm guessing the problem with this is that investors aren't interested in 300k subscribers, particularly when WoW just reported 12,000k subscribers.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 16, 2010, 11:26:11 AM
Right. The real problem is that and that's also the real problem with the KOTOR budget, whether it's 100mil or 300mil. Most smaller studio MMOs have been unmitigated disasters by any measure. What's happening here, though, is that pretty soon they won't even have a chance to fail as they're priced out. 100mil being the new 50mil is not cool.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 16, 2010, 11:52:00 AM
I'm willing to bet that 300million figure isnt the actual cost of the game itself, but the overall cost including the various ownership changes, middleman payouts, severences, etc.  I mean, how many golden parachutes are we up to now between Mythic, Pandemic, EA, and Bioware??  And Bono's group sold their rights to EA yes?  At 100% profit I might add...  which happens to be about 300 million dollars (not including stock options).  uhhh, hmmm... well maybe this game actually costed more than 300 million.   :awesome_for_real:

So, we're up over a billion now EA has leveraged on these games/studios???  Someone remind me which Universe I'm in, 'cause for a second it felt like some sick alternate manifold.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 16, 2010, 10:50:44 PM
WoW allegedly makes about $840m a year out of the NA / EU markets. That's the context that EA is thinking about SWOR in.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Dark_MadMax on October 17, 2010, 04:40:36 AM
WoW allegedly makes about $840m a year out of the NA / EU markets. That's the context that EA is thinking about SWOR in.

And frankly its kind of not unrealistic to expect that kind of income of 10 mill subscribers. Servers cost peanuts compared to sub fees. Its almost all pure profit.

What is not realistic however is expecting to have 10 mill subs just by having voice overs and dubious quality gameplay to trump over the already established MMO. Its a lot harder to make MMO players switch their main sub game. WoW is such a big success because it was first MMO for many , while at the same time being very high quality one ( EQ2  for example is a shitty game and it would never hit wow numbers even if wow didnt exist). Trumping that in terms of  sub numbers is neigh impossible imho.  You can have a bigger f2p game , or  farmville,  but you wont have it with WoW in space wtih voice overs and star wars skins


p.s. And as many said voice overs looks more of  a liability than an asset .Think about localization for instance. WoW is huge in Asia. By having tons invested in English voice overs you just shot yourself in the foot with expanding in the emerging markets.



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Reg on October 17, 2010, 05:47:56 AM
Damn those arrogant Bioware devs with their public announcements that spending 300 million dollars on voiceovers was going to make TOR bigger than WoW!

If they actually existed I'd slap them senseless.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 17, 2010, 06:51:30 PM
MMO works on a First Past The Post system. There is the game that nearly everyone plays. Then there are also-rans. The top game makes a lot of money.

Looking at SWTOR in the context of the runners-up makes it look foolishly extravagant. Looking at SWTOR in the context of a serious bid by EA to claim the top spot for this decade it makes perfect sense that they should spend a lot.

It's $300m down for a chance at a $1b/year pay-off. Worth the bet even at quite long odds.

There's also, as Unsub observed elsewhere, a lot of ego at stake. EA can either cede top spot to Activision or they can try to take it. Iirc they owned the top spot briefly with Ultima Online. Then they lost it. Warhammer was an attempt to take it back. SWTOR will be an attempt to take it back. If SWTOR fails EA will almost certainly attempt another big budget MMO. The prize, of WoW's revenues, is something they seem to consider to be winnable.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Azazel on October 17, 2010, 07:19:52 PM
Platform is disappearing because of constant release fuck-ups compounded by ram-you-in-the-ass invasive DRM, compounded by micro-transaction/downloadable content milking, compounded with in-game advertising on top of all that. Industry is literally shitting themselves off the "platform" carpet.

Stood in firelight, sweltering. Bloodstain on chest like map of violent new continent. Felt cleansed. Felt dark planet turn under my feet and knew what cats know that makes them scream like babies in night. Looked at sky through smoke heavy with human fat and God was not there. The cold, suffocating dark goes on forever and we are alone. Live our lives, lacking anything better to do. Devise reason later. Born from oblivion; bear children, hell-bound as ourselves, go into oblivion. There is nothing else. Existence is random. Has no pattern save what we imagine after staring at it for too long. No meaning save what we choose to impose. This rudderless world is not shaped by vague metaphysical forces. It is not God who kills the children. Not fate that butchers them or destiny that feeds them to the dogs. It’s us. Only us. Streets stank of fire. The void breathed hard on my heart, turning its illusions to ice, shattering them. Was reborn then, free to scrawl own design on this morally blank world. Was Rorschach. Does that answer your questions, Doctor?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Merusk on October 17, 2010, 07:24:45 PM
Granted, but given the talent they've hired and the design decisions we've seen they're betting on on the plow horse to beat Seabiscuit.  Again.  

I wonder if at some point the guys with the money need to wake up and pay attention, but that would require knowing games vs knowing just business. The top at EA still approaches games like making widgets.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 17, 2010, 08:49:15 PM
WoW allegedly makes about $840m a year out of the NA / EU markets. That's the context that EA is thinking about SWOR in.

And frankly its kind of not unrealistic to expect that kind of income of 10 mill subscribers. Servers cost peanuts compared to sub fees. Its almost all pure profit.

I believe that is only the 5 million or so NA and EU players, not the full 12 million that WoW has worldwide. It's some guesswork, but I think those additional 7 million or so Asian region players contribute about US$400m-$500m back to Activision Blizzard. Operating profit on WoW is something near 50%.

So all up, WoW is a $1bn+ per year title. For several years now. It's the reason that Kotick is so secure in his position - WoW practically guarantees EA Activision-Blizzard being in the black.

When I think about it, it staggers me.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 18, 2010, 01:28:12 AM
Granted, but given the talent they've hired and the design decisions we've seen they're betting on on the plow horse to beat Seabiscuit.  Again.  

I wonder if at some point the guys with the money need to wake up and pay attention, but that would require knowing games vs knowing just business. The top at EA still approaches games like making widgets.

Ha ha, that's beautifully expressed, Merusk.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Trippy on October 18, 2010, 02:25:39 AM
So all up, WoW is a $1bn+ per year title. For several years now. It's the reason that Kotick is so secure in his position - WoW practically guarantees EA being in the black.

When I think about it, it staggers me.
You mean Activision not EA. And Kotick had nothing to do with the success of WoW -- that all happened per-merger. Also Vivendi still controls Activision Blizzard so Kotick can not fuck with WoW or Blizzard for that matter with risking losing his job. Unlike some other companies Vivendi very much knows they have a goose laying golden eggs for them.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 18, 2010, 02:50:36 AM
Granted, but given the talent they've hired and the design decisions we've seen they're betting on on the plow horse to beat Seabiscuit.  Again.  

A fifteen year old plow horse that's lame maybe.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on October 18, 2010, 07:13:03 AM
Damn those arrogant Bioware devs with their public announcements that spending 300 million dollars on voiceovers was going to make TOR bigger than WoW!

If they actually existed I'd slap them senseless.

If the $300M figure is true, or any ridiculous amount is true about these bloated MMOG expenses, I always question where your business handlers are in the process. As a controller or CFO, how the hell do you let things get this far off without starting to question the cash outflow? Even at best case projections, you can't make up that kind of capital expense in any reasonable amount of time.

I do understand that most accountants have no concept of what is a proper/improper expense on a technology product. Hell, it's taken years for the accounting world to even figure out how to recognize revenue in the industry (and it's still not right imo). However, they do understand overhead, and they do understand when R&D becomes unwieldy. I blame those business handlers more than any ambitious developer for things spiraling out of control. Also, if you've put your developers in charge of accounting, never never invest in that project.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Shatter on October 18, 2010, 07:19:28 AM
If I could wipe my ass with money I would do it too :)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: ghost on October 18, 2010, 08:37:10 AM
As a controller or CFO, how the hell do you let things get this far off without starting to question the cash outflow?

Because you're snorting cocaine off a hooker's ass on your $3,000,000 yacht somewhere in the Mediterranean?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 18, 2010, 08:53:51 AM
I'd love to know how much of the money is going toward ideas vs implementation.  Our corporate culture is paying an obscene amount to the folks at the top leaving little for the people in the trenches to get things done. I wonder how much this translates to the MMO corporate structure. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 18, 2010, 08:57:55 AM
Well they have 50 novels worth of voiceover, presumably almost all of it voiced by professionals. Standard industry rate in the USA for voice actors is quite high (relative to what, say, developers get per hour).

Quote
Actor David White, a Bathhouse Theatre regular in former times, reassessed his devotion to stage work when his first son was born in 1993. "I discovered that in front of a microphone, I could make in an hour what I'd make in a week doing stage work,"

http://www.seattlepi.com/theater/289468_gamevoices23.html


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 18, 2010, 09:25:52 AM
That's just a stupid waste of money.  Hookers and blow would have been a better choice.  At least then you'd have happy employees.   


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 09:37:47 AM
I think we should stop talking about a 300 million dollar budget.  That's just a figure from EA Louse guy, so it's likely just a rumour from within the Mythic offices, better if we maintain some perspective and use Lum's 150 million figure, that's wild enough.

I'm interested if EA intend to reuse any of the SWTOR technology in the future, it's interesting that WAR didn't have an item creation tool, I thought WAR was based on a later version of the same licensed client they used for DAoC.  Everyone talks about game budgets getting out of control, yet none of the three original mmo's (that all made money) were based on a big license, seems like for a <1/2 million sub mmo, a big license is maybe not worth the cost.  On technology how many times do they need to reinvent an auction house?  SWG, WoW, LOTRO, WAR, all custom built their own, yet FFXIV launches without one, car manufacturers don't reinvent the engine for every new model, Turbine seem to have a massive advantage with budgets out of control.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 09:39:30 AM
Warhammer Warcraft and Ulitama were big licenses by the time the MMO versions launched. Turbine uses the same client, and same back end for all its titles (all based off the AC2 suite). Warcraft originally used the same rendering engine from he Warcraft series, the back end is custom. Ultima I believe used 7 engine, and of course had its back end custom. War uses a middle ware engine called gamebryo (http://www.emergent.net/), it was used for DAOC and WAR, however I'm not sure the back ends are different. The comment about no item tool seems silly, as most are just a spreadsheet anyway, lacking a front end may be true, but I find it hard to believe all items were hard coded, thats far fetched and this louse guy seems to be implying this. Also considering the features of the gamebryo engine....

Quote
Rapid iteration—change the art, entities, levels, and behaviors and see the effect in your game without recompiling or restarting. This minimizes the need for game restarts and reduces development delays.

Gamebryo Lightspeed Video 2009  (http://www.youtube.com/watch?v=AMihpCxEaI0)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 09:44:42 AM
The first 3 were EQ, AC & UO, Richard Garriott was directly involved in UO so even if you think it was a big license (which I don't), it didn't cost him much as he owned the IP.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 09:47:07 AM
The Ultima series was huge by the time UO came out. Also, I wasn't commenting on the "First to come out" just the general idea about IP's. Those three mostly were success because of lack of competition. They were a new game form.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: WayAbvPar on October 18, 2010, 09:52:07 AM
The Ultima series was why I even bothered to try UO. I am sure I am not alone.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 09:54:11 AM
Bloodworth, WoW, wasn't one of the first three, Turbine developed engine tools for AC1, AC2 was based on a later version of that I believe, the "no item tool" thing was another ex Mythic guys comment on the EA louse website.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 09:55:25 AM
Bloodworth, WoW, wasn't one of the first three.

I didn't say it was.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 09:57:14 AM
The Ultima series was why I even bothered to try UO. I am sure I am not alone.

In the context of mmo's based on LoTR, Star Wars, Star Trek & D&D, I don't think it's that big, but that just an opinion, it doesn't change the fact that RG was involved so I'm assuming they didn't have to pay a lot to use the IP.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 10:12:12 AM
15 titles, first one was 1980. One MMO, the second never made it out of pre-dev. UO is technically 7.5 in the series. Not having to pay for the license is moot, IMO, as the real challenge in using any pre-established setting, is doing it justice, not paying for the privilege of trying.

Quote
The Black Gate and Serpent Isle were both critically and commercially successful, being widely lauded as a high point in the series and as two of the best isometric RPGs ever created.

UO is based on #7 The black gate.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 10:17:22 AM
Not having to pay for the license is moot

I was talking about IP in the context of expanding budgets.

seems like for a <1/2 million sub mmo, a big license is maybe not worth the cost.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lum on October 18, 2010, 10:20:01 AM
Excel is the front end for every systems designer. Sara Jensen Schubert (Lietgardis) gives some very good, and very popular talks on the subject. Here's the latest. Note how everyone SHUTS UP as they learn things:

http://www.youtube.com/watch?v=NdP1PdOEpFM

When I was at Mythic one of the tools I wrote was to make it easier to make changes to items based on SQL queries expressed in English ("show me all one handed swords with at least +1 STR except the ones from Darkness Falls"). This was very, very hacktastic and DAOC specific, it does not surprise me that it had to be rewritten for Warhammer. (I'm told that there was much cursing about how nothing I wrote worked after I left. Coding everything in Delphi probably didn't help. Hey, I like Delphi.)

From everything I hear locally $150m is still the general range of the TOR budget, give or take a few $m. There comes a point where you simply can't spend any more money, throwing more money at a problem doesn't help.

You could not get me to comment on the rest of the EALouse blog if you tortured me with hot pliers. I have burned enough bridges in my nascent game development career, I'm trying to remain at least partially employable.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 10:24:56 AM
Excel is the front end for every systems designer. Sara Jensen Schubert (Lietgardis) gives some very good, and very popular talks on the subject. Here's the latest. Note how everyone SHUTS UP as they learn things:

http://www.youtube.com/watch?v=NdP1PdOEpFM


That's why I didn't get the comment. The person ether does not know this, or had seen someone editing the sheet and said "LOLZ OMG you have no tool!!!" thinking that some custom, GUI thingy-ma-bob was a standard instead of a nicety. I bet turbine has one, but they have three titles that use the same systems and likely do not use delphi :p.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 18, 2010, 10:29:19 AM
One has to believe if WoW wasnt such a money-maker that MMO devs. would be more likely to use at least standard industry workflows to produce a game.  It's almost like studios think that if one game can bring in THAT much cash for the moneyhats then it'd behoove said studio to produce everything from SCRATCH, taking as loooong as possible to produce said product.  This way, they can bring in at least a respectable sum for the codemonkeys and lower management.

Problem is, this never happens. Errr, has only happened once.  I remember watching AoC's dev. cycle(s) and giggling as they nearly "hand-modeled" and textured everything in that game on top of using a completely custom game engine and level designer.  And that was a $100million+ game as well yes?  In dev. over 5 years, etc.    :why_so_serious:



Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: naum on October 18, 2010, 10:48:33 AM
Excel is the front end for every systems designer. Sara Jensen Schubert (Lietgardis) gives some very good, and very popular talks on the subject. Here's the latest. Note how everyone SHUTS UP as they learn things:

That is indeed sad, and indicative of the sorry state of design…


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 10:49:55 AM
There are many MMO midle-wares out there. None have shipped a title.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: bhodi on October 18, 2010, 10:50:34 AM
Coding everything in Delphi probably didn't help. Hey, I like Delphi.)
You bastard.

Actually, this is a prime example of the aforementioned sorry state of design. You don't let people do this because it creates a hodge-podge of cobbled-together unmaintainable frankencode. Things like this are a good indication of poor overall direction, since decisions like "What language should we be writing code in" should have been made at the outset.

DaoC was a special case; I remember that Lum, you were brought in mid-stream, but this is bad bad bad from a design & management perspective. Don't let people on your projects do this. Quash it, and quash it hard.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 10:59:18 AM
His app was not mission critical, it was a nicety (as I understand it)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: bhodi on October 18, 2010, 11:06:29 AM
His app was not mission critical, it was a nicety (as I understand it)
Wrong.

It doesn't have to touch the customer to be mission critical. All internal programs (unless handled by an outside department) should fall under the same purview and design umbrella as everything else. Obviously, creating something that helps in the way that Lum's app does is terrific from a usability/convenience perspective, but when you introduce something like that, and it's useful, it very quickly worms it's way right into the 'mission critical' category for all the users. Then, when Lum leaves, and the schema changes slightly, the people who were using it are fucked.

It's a thing that seems easy enough to do "I can solve this problem very quickly by making a widget with ruby on rails on grail on carrier pidgeon" but, for overall consistency, even if it takes twice as long, any tools that are created should be created with maintainability and consistency in mind.

I say this as a system architect, and I fully admit it's a peeve of mine. No, random developer #37, you can NOT code that linker using the new Dev hotness. I don't care what you saw in annoying dev trends magazine, we are not using a random framework you saw on the internet because we still have to support that shit long after you've gone. No, random developer #64, you are not allowed to write that munger in LISP. I don't care if it'd be faster. We'd have to hire my grandpa when something breaks.

That's not even bringing up the fact a lot of this stuff is in heavy, heavy development and all that implies - API shifts/inconsistencies, security holes, poor documentation, and zero support.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnsGub on October 18, 2010, 11:18:09 AM
His app was not mission critical, it was a nicety (as I understand it)

Tools determine speed of develoment along adding or subtracting human errors that go with software projects.

They are mission critical or we would still be workng with vi and no source control.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Typhon on October 18, 2010, 11:24:09 AM
His app was not mission critical, it was a nicety (as I understand it)

Tools determine speed of develoment along adding or subtracting human errors that go with software projects.

They are mission critical or we would still be workng with vi and no source control.

Which is why something like, "no one else has cycles so lets let the new guy do it... in his spare time", would be a good example of poor technical project management. 

A reinforcing example of poor project management would be, "now old/new guy is leaving, no need to do a thorough knowledge transfer and risk assessment, adjusting/budgeting the schedule where necessary, so that any critical components that only he knows about aren't left dangling".

[of course I don't know what really happened, but speculation is fun!]


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 18, 2010, 11:24:40 AM
I think we should stop talking about a 300 million dollar budget.  That's just a figure from EA Louse guy, so it's likely just a rumour from within the Mythic offices, better if we maintain some perspective and use Lum's 150 million figure, that's wild enough.

Right. If the dude had said "most expensive game ever made" the conversation would be far more serious. As it is everyone goes no way to 300mil, wanders off and talks about something else.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 11:33:10 AM
In the above scenario. Boss says: "Excel still works. Get it done".


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 18, 2010, 11:52:27 AM
It's a thing that seems easy enough to do "I can solve this problem very quickly by making a widget with ruby on rails on grail on carrier pidgeon" but, for overall consistency, even if it takes twice as long, any tools that are created should be created with maintainability and consistency in mind.

I say this as a system architect, and I fully admit it's a peeve of mine. No, random developer #37, you can NOT code that linker using the new Dev hotness. I don't care what you saw in annoying dev trends magazine, we are not using a random framework you saw on the internet because we still have to support that shit long after you've gone. No, random developer #64, you are not allowed to write that munger in LISP. I don't care if it'd be faster. We'd have to hire my grandpa when something breaks.

That's a lot of what I was indirectly getting at, mmo design just needs to catch up with the real world.  I'm most familiar with PVCS (http://en.wikipedia.org/wiki/PVCS), there's no reason why WAR had to launch with the wrong stats on items, no reason why adjusting exp gain should be more complicated than turning one dial, no reason why the same company would need to develop an auction house from scratch more than once.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Chimpy on October 18, 2010, 11:58:01 AM
If the variables were supposed to be changeable, you would think they would call them something descriptive. You know, some new fangled word like ... oh wait.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lum on October 18, 2010, 12:06:47 PM
Just to clarify, for the record I fully agree with all the slamming of my Lone Gunman bizarre non-maintainable app coding, speaking as someone who graduated to a project management role and got to worry about it a bit more from the other side of the fence, and who currently works with a team of coders who cross-train on each others' projects to avoid exactly that situation.

And yes, most tools that aren't budgeted, or just get slung over to the fence to "the new guy" or "the crazy guy in the corner office who no one can actually talk to but for some reason craps out code quickly no one understands" (hint: that was me) are unmaintainable by definition.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: HaemishM on October 18, 2010, 12:08:28 PM
Coding everything in Delphi probably didn't help. Hey, I like Delphi.)
You bastard.

Actually, this is a prime example of the aforementioned sorry state of design. You don't let people do this because it creates a hodge-podge of cobbled-together unmaintainable frankencode. Things like this are a good indication of poor overall direction, since decisions like "What language should we be writing code in" should have been made at the outset.

DaoC was a special case; I remember that Lum, you were brought in mid-stream, but this is bad bad bad from a design & management perspective. Don't let people on your projects do this. Quash it, and quash it hard.

I can kind of forgive DAoC since it was done on a $3 million budget by what was essentially an indie house. It was the first and last real garage band MMO.

WAR however? WAR gets no such credit because yeah, fuckers should have known better by the time they built it. That goes for a lot of other things as well, like not restricting beta by level band, not increasing leveling experience required a week before release, etc.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: bhodi on October 18, 2010, 12:15:34 PM
It's just one of those bullet points that I'll add when I publish my book - Warning signs: Quick and easy ways to see a project is headed for disaster.

It'll be a pop-up book so non-technical managers can understand it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 18, 2010, 01:05:05 PM
There are many MMO midle-wares out there. None have shipped a title.

Your statement hinges on how you'd define middleware.  These days, standard workflow is yesterday's "middleware."
But yah, you're right...  in the abstract senseofitall.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lietgardis on October 18, 2010, 01:56:02 PM
If I had to wait for official, approved tools to be built before I could do my job, I'd never get anything done.

(uh, in general, and not speaking on behalf of any employer.)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 18, 2010, 01:59:00 PM
There are many MMO midle-wares out there. None have shipped a title.

Your statement hinges on how you'd define middleware.  These days, standard workflow is yesterday's "middleware."
But yah, you're right...  in the abstract senseofitall.

The ones that aim to address all the stuff above. Client, server and tools packages. Many MMO's don't use midleware, with a few exceptions on the client side, but that's mostly rendering and art tools, not aware of any that are the full shebang.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Samprimary on October 18, 2010, 02:01:08 PM
It's just one of those bullet points that I'll add when I publish my book - Warning signs: Quick and easy ways to see a project is headed for disaster.

It'll be a pop-up book so non-technical managers can understand it.

- Is a new MMO


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Moosehands on October 18, 2010, 02:52:51 PM
Ah artists!   :oh_i_see:

If this dude was still working he'd be too busy forgetting his source control password (it hasn't fucking changed!  it never changes!) and being dumbfounded that his Active Directory username isn't "gokuFAN88" to have time to write.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 18, 2010, 06:02:02 PM
You mean Activision not EA. And Kotick had nothing to do with the success of WoW -- that all happened per-merger. Also Vivendi still controls Activision Blizzard so Kotick can not fuck with WoW or Blizzard for that matter with risking losing his job. Unlike some other companies Vivendi very much knows they have a goose laying golden eggs for them.

Yes, my mistake. Agreed that Kotick had nothing to do with WoW's success, he just benefits immensely from it being part of the portfolio.

You could not get me to comment on the rest of the EALouse blog if you tortured me with hot pliers.

We need Lum, a chair, some rope and Prokofy Neva, stat. 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 19, 2010, 12:09:51 AM
There are many MMO midle-wares out there. None have shipped a title.

Your statement hinges on how you'd define middleware.  These days, standard workflow is yesterday's "middleware."
But yah, you're right...  in the abstract senseofitall.

The ones that aim to address all the stuff above. Client, server and tools packages. Many MMO's don't use midleware, with a few exceptions on the client side, but that's mostly rendering and art tools, not aware of any that are the full shebang.

Only ones I know of are Multiverse (now defunct it seems) and HeroEngine.  Then there's Cryptic of course (who 'self-middlewares').  And Perpetual went into the middleware business also,  :awesome_for_real:
RTW INTENDED to go middleware using APB as a biz model - they failed.  (well, technically it's an Unreal game right?)

One could consider UDK the best 'middleware' package ever made, with Unity perhaps a close second.  There are MMOs out there that use either.  Granted, they're heavily instanced and 'lobbied.'  Any giant "level editor" like UDK or Unity that allows streaming info. out of the level can be considered as MMO-middleware yes?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sheepherder on October 19, 2010, 12:48:00 AM
... Ultima I believe used 7 engine, and of course had its back end custom.

UO was Ultima 8 based.  Ultima 7 used the Voodoo memory manager and is incompatible with any OS after MS-DOS, and with MS-DOS's extended memory management (EMM386) which had to be disabled to get the goddamn game to run.

You could not get me to comment on the rest of the EALouse blog if you tortured me with hot pliers. I have burned enough bridges in my nascent game development career, I'm trying to remain at least partially employable.

You actually did publish that defense of Mark Jacob's character, we know you're mancrushing on him and your talk of employability is just a ruse to hide your true feelings.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Arthur_Parker on October 19, 2010, 01:43:39 AM
I can kind of forgive DAoC since it was done on a $3 million budget by what was essentially an indie house. It was the first and last real garage band MMO.

I was going to hunt out a link to Turbine being based in someones house, but got distracted reading about Turbine's founder Jon Monsarrat (http://willowfinn.livejournal.com/tag/crazyjohnny) instead.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: 5150 on October 19, 2010, 05:02:23 AM
It's threads like this that make me [occasionally] wished I had a head for coding.

Partly so I could be earning the big bucks (yeah right!) but mostly so I could more fully relate to the content of the leaks.

I'm still waiting for a leak from an MMO systems guy that includes choice quotes like "they made us use AVG free edition, expected the users to keep their machines up to date with patches AND all the core servers were on 100MB hubs with DHCP addresses!!!!!!!!!!WTFOMGBBQKOS"


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stabs on October 19, 2010, 07:10:49 AM
"they made us use AVG free edition, expected the users to keep their machines up to date with patches

Yes because developing a game on PCs that ressemble the machines the game will eventually be played on....


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: 5150 on October 19, 2010, 08:10:02 AM
"they made us use AVG free edition, expected the users to keep their machines up to date with patches

Yes because developing a game on PCs that ressemble the machines the game will eventually be played on....

I'm trying to decide if thats a troll or if you were actually serious.........


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on October 19, 2010, 08:21:45 AM
If the thought remotely enters your mind, it's always always a troll.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: 5150 on October 19, 2010, 08:25:46 AM
If the thought remotely enters your mind, it's always always a troll.

Maybe, just remember that I deal with end users  :mob:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: kildorn on October 19, 2010, 09:50:11 AM
If I had to wait for official, approved tools to be built before I could do my job, I'd never get anything done.

(uh, in general, and not speaking on behalf of any employer.)

That's the crazy balance you need to find anywhere. If there's a need for something then yes it's urgent and needs to be addressed immediately, but there also needs to be a tool or a functional change management system built next to it for future use.

The problem is developing a sustainable operation as well as meeting the current business needs. Sadly "I can crap this out in an hour in X random language" is usually good for immediate productivity, but absolutely terrible for long term sustainability.

I learned system administration by counting the number of times we duct taped a proof of concept together in the last minute, only to watch it immediately become the production system that would be crashing it's way through the next 3 years. Since then, I found it's better to not be completely honest about how fast you COULD get that POC up, but tell them how long it would take to get it up properly and in compliance with your shop's standards. Because the person asking you isn't being entirely honest when they say it'll just be in use for a week and then retired so you can stand up the real proper system  :oh_i_see:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Pendan on October 19, 2010, 10:13:20 AM
Only ones I know of are Multiverse (now defunct it seems) and HeroEngine.  Then there's Cryptic of course (who 'self-middlewares').  And Perpetual went into the middleware business also,  :awesome_for_real:
RTW INTENDED to go middleware using APB as a biz model - they failed.  (well, technically it's an Unreal game right?)

One could consider UDK the best 'middleware' package ever made, with Unity perhaps a close second.  There are MMOs out there that use either.  Granted, they're heavily instanced and 'lobbied.'  Any giant "level editor" like UDK or Unity that allows streaming info. out of the level can be considered as MMO-middleware yes?
Fallen Earth uses a engine that I believe they were trying to get other developers to use. They do some very nice instant instances such that you have no zoning time on the client.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 19, 2010, 10:27:33 AM
Fallen Earth uses a engine that I believe they were trying to get other developers to use. They do some very nice instant instances such that you have no zoning time on the client.
SWTOR does the same thing. Seamless instancing is a neat feature.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 19, 2010, 10:56:24 AM
KOTORO is done on the HeroEngine, I believe.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Stormwaltz on October 19, 2010, 12:14:53 PM
KOTORO is done on the HeroEngine, I believe.

Confirmed, though I've heard it was extensively modified.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 19, 2010, 12:58:41 PM
There still isn't a single game done with Hero Engine that'd actually reach stage of going live, is there?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 19, 2010, 02:51:23 PM
You think SWTOR will be canceled before release? That seems fairly unlikely.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 19, 2010, 03:01:21 PM
Quote
HeroEngine has recently been licensed for a variety of projects including a virtual world with Enne Entertainment, a multi-title deal with a US publisher, virtual worlds with government and non-profit applications for a European organization, and unannounced projects from startups and major studios in China, Europe and the US. Details on these projects will be announced in the coming months. Previously announced HeroEngine licensees include BioWare’s Star Wars: The Old Republic game and a stealth project from ZeniMax Online Studios.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 19, 2010, 03:33:29 PM
I wonder what a stealth project from ZeniMax might be!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lum on October 19, 2010, 03:38:07 PM
My bet is an MMO based on 2009's smash console hit WET (http://en.wikipedia.org/wiki/Wet_%28video_game%29).


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 19, 2010, 05:37:47 PM
If you remember back to near the inception of the HeroEngine you'll recall its whole reason for being was for some uber-secret MMO that it had a licensee for.  That MMO now being SWTOR.  Fuck me, that was a loooong time ago.   :ye_gods:

The length of development for TOR isnt doing the engine much positive marketing though.  Arent the damned things supposed to make things go quicker?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on October 19, 2010, 06:17:07 PM
World of Tanks is a BigWorld-developed title. Fallen Earth was meant to be the showcase for the Icarus Studios middleware, but I have to assume all those retrenchments saw that aspect of their business model dropped / greatly reduced.

SWOR is using a lot of middleware, including (at one point, at least) something developed by the failed Perpetual Studios.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Xuri on October 19, 2010, 06:41:28 PM
If you remember back to near the inception of the HeroEngine you'll recall its whole reason for being was for some uber-secret MMO that it had a licensee for.  That MMO now being SWTOR.
I thought that HeroEngine was originally being developed for Hero's Journey?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ghambit on October 19, 2010, 07:20:02 PM
If you remember back to near the inception of the HeroEngine you'll recall its whole reason for being was for some uber-secret MMO that it had a licensee for.  That MMO now being SWTOR.
I thought that HeroEngine was originally being developed for Hero's Journey?

You're right (late 90's I guess).  But that's not what kept it afloat obviously.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: NiX on October 19, 2010, 07:35:31 PM
My bet is an MMO based on 2009's smash console hit WET (http://en.wikipedia.org/wiki/Wet_%28video_game%29).

That got a good laugh out of me.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Jerrith on October 19, 2010, 08:04:51 PM
I wonder what a stealth project from ZeniMax might be!
No comment! :)

On the middleware topic though - One thing that I've seen at a few different companies now is that middleware companies seem geared towards wanting to provide you with a basically finished solution (client and server C++ code not something you should touch) that you then use scripting to customize for your game (and if you need some custom C++, they'll be happy to write it, for a fee), while the companies using them (at least for high end projects) tend to want the source code (available for a price) so they can customize it, or use it as the starting point for their own technology.  It always makes me wonder what a middleware product / company more focused on that would be like.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 19, 2010, 08:25:18 PM
You think SWTOR will be canceled before release? That seems fairly unlikely.
Nah, i was thinking more along the lines what sort of warts may surface once the engine is actually put through serious live stress test conditions for the first time ever. Especially if it's one as bit as (potentially) SWTOR can be at least at launch.

Granted this applies to stuff rolled from scratch just as well, but still; would imagine the core being 3rd party tech may add some issues to patching/finding source of issues to begin with if/when they show up.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: AutomaticZen on October 19, 2010, 09:10:27 PM
On the middleware topic though - One thing that I've seen at a few different companies now is that middleware companies seem geared towards wanting to provide you with a basically finished solution (client and server C++ code not something you should touch) that you then use scripting to customize for your game (and if you need some custom C++, they'll be happy to write it, for a fee), while the companies using them (at least for high end projects) tend to want the source code (available for a price) so they can customize it, or use it as the starting point for their own technology.  It always makes me wonder what a middleware product / company more focused on that would be like.
Depends on if they'd have to support it after the extensive client changes, really.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 20, 2010, 04:59:03 AM
No comment! :)

Oh, we all know what it is. Dogs know it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 20, 2010, 05:31:27 AM
You're right (late 90's I guess).  But that's not what kept it afloat obviously.

I think they first showed off the hero engine around 2005 when they announced Hero's Journey again for the fifth or sixth time. Later on they decided to cash in on the engine while neglecting their mmo project. It seems to have paid off since they had to lay off all but a handful (5-7) of their employees.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 20, 2010, 05:33:12 AM
The hero engine is used a good deal in government projects.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Murgos on October 20, 2010, 06:16:54 AM
The hero engine is used a good deal in government projects.

This statement sort of sounds like it's used every time someone needs a new spreadsheet.  Maybe it might be better to say, it 'has been used in government projects'?  Personally, I've been involved in billions of dollars worth of government projects and I've not seen any evidence of the Hero engine being used.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 20, 2010, 07:31:54 AM
The hero engine is used a good deal in government projects.

"Hero engine" now sounds like a codename for some sort of doomsday device.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 20, 2010, 08:04:54 AM
The hero engine is used a good deal in government projects.
Wouldn't that be an hero engine?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 20, 2010, 08:21:21 AM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.  It doesn't sound right for an American accent to use 'an', even if technically grammatically correct.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: DraconianOne on October 20, 2010, 08:58:54 AM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.

???

How (sorry, 'ow) do you mean?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 20, 2010, 09:05:42 AM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.  It doesn't sound right for an American accent to use 'an', even if technically grammatically correct.
OK, i fold. Can't find a crayon with any brighter green in my box :/


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 20, 2010, 09:35:14 AM
How (sorry, 'ow) do you mean?
I didn't say all of you, or even most, do. :-P

I should probably say many Southern accents and certain words, too.  Such as 'honor'.  And every other instance I can think of instead of generalizing.

OK, i fold. Can't find a crayon with any brighter green in my box :/
I'm bored and possessing the attention span of a ferret right now.  Not a good combination.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Mrbloodworth on October 20, 2010, 09:39:17 AM
You guys are silly.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Shrike on October 20, 2010, 09:42:32 AM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.  It doesn't sound right for an American accent to use 'an', even if technically grammatically correct.

Like...an elk?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 20, 2010, 10:06:28 AM
http://encyclopediadramatica.com/An_hero (http://encyclopediadramatica.com/An_hero)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 20, 2010, 11:22:59 AM
http://encyclopediadramatica.com/An_hero (http://encyclopediadramatica.com/An_hero)

Oh gods, it's the stinking, rotten underbelly of the internet!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Moosehands on October 20, 2010, 01:06:46 PM
SWOR is using a lot of middleware, including (at one point, at least) something developed by the failed Perpetual Studios.

Yep, web platform stuff as I recall.  Logins, server browser, and a nifty web view into the build archive that let dev leads bless/curse builds before they were propagated out to the patch farms.  No idea if they're still using it though.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Simond on October 20, 2010, 03:20:29 PM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.  It doesn't sound right for an American accent to use 'an', even if technically grammatically correct.
That's similar to the way it's supposed to be done, sort of. If the 'h' isn't pronounced (e.g. honour) or frequently dropped/a nicked French word (e.g. hotel) you're supposed to use 'an'. If the 'h' is pronounced, you use 'a'.

grammar chat itt  :grin:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 20, 2010, 04:14:11 PM
I only use 'an' in front of a word starting with 'h' if it's supposed to be a British speaker which drops their h-sounds.  It doesn't sound right for an American accent to use 'an', even if technically grammatically correct.
That's similar to the way it's supposed to be done, sort of. If the 'h' isn't pronounced (e.g. honour) or frequently dropped/a nicked French word (e.g. hotel) you're supposed to use 'an'. If the 'h' is pronounced, you use 'a'.

grammar chat itt  :grin:

Yeah, I believe that's true.  My guess is the confusion comes from odd cases like "an historical account," which is correct (at least it is A correct version), which, the way normal american humans speak, seems to be a case where you're putting the "an" there even when you DO pronounce the h.  However, it's actually the case that you can pronounce this "an istorical account."  Possibly you're supposed to pronounce it that way, even.  It makes you sound really distinguished and vaguely douchebaggy.  I highly recommend it.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: waffel on October 28, 2010, 01:32:32 PM
And in somewhat related news:

http://www.joystiq.com/2010/10/27/seasonal-roll-offs-hit-ea-for-third-year-in-a-row/


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Ingmar on October 28, 2010, 01:41:14 PM
Roll-offs?  :uhrr:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: waffel on October 28, 2010, 02:17:04 PM
Yeah, dontcha know? It's vital to maintaining a healthy business!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sjofn on October 28, 2010, 02:19:06 PM
The employees gather around and roll d20's to keep their jobs, duh.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 28, 2010, 02:24:29 PM
Now I have visions of EA employees being given a THAC0 based on time served. 

Seriously, I hate seeing people lose their job this close to the holidays.  I wish all of them the best.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Fordel on October 28, 2010, 03:28:36 PM
Why do people still work for EA, is it just desperation and no where else to go?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 28, 2010, 03:53:20 PM
Now I have visions of EA employees being given a THAC0 based on time served.
THAC0.  Hahaha.  Gods, you're so old, Nebu. :-P


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Fordel on October 28, 2010, 04:02:31 PM
THAC0 is like the worst devised system I've seen while on that tangent.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Modern Angel on October 28, 2010, 04:48:09 PM
God no, what? There are a zillion worse systems.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Fordel on October 28, 2010, 04:49:10 PM
But I haven't seen those systems!  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Cheddar on October 28, 2010, 05:46:09 PM
Why do people still work for EA, is it just desperation and no where else to go?

Money.  A steady paycheck is a hell of a drug!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Rasix on October 28, 2010, 05:59:31 PM
Good to know you're paying attention.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Trippy on October 28, 2010, 06:06:35 PM
Now I have visions of EA employees being given a THAC0 based on time served.
THAC0.  Hahaha.  Gods, you're so old, Nebu. :-P
That's not *that* old. Old is playing D&D from the original 3 book "white box" set.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nebu on October 28, 2010, 06:22:41 PM
That's not *that* old. Old is playing D&D from the original 3 book "white box" set.

Did that too.  What do I win?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Nevermore on October 28, 2010, 06:38:40 PM
A new crayon to fill in the numbers on your dice.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Abelian75 on October 28, 2010, 07:12:10 PM
The employees gather around and roll d20's to keep their jobs, duh.

And on a natural 20, YOU get to chose someone to let go!


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on October 28, 2010, 08:06:37 PM
A new crayon to fill in the numbers on your dice.
I used silver marker pens.  Looked so much better than crayon.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Furiously on October 28, 2010, 08:10:24 PM
I used lead on the side opposite 20.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Soln on October 28, 2010, 10:10:44 PM
KEEP ON THE BORDERLANDS

I had to help the derail.

Anyhoo, via Slashdot, seems Zynga now worth more than EA (http://www.tekgoblin.com/2010/10/27/farmville-worth-more-than-ea/). 


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sir T on October 29, 2010, 11:55:50 AM
It appeals to the all important gold farmer demographic.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 29, 2010, 12:00:33 PM
If it was actually public with shares trading at that valuation, I'd short the hell out of Zynga. Of course it's not public and that number was plucked out of someone's ass.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: LC on October 29, 2010, 12:32:50 PM
Zynga is like the dev house of cards.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Chimpy on October 29, 2010, 12:37:20 PM
Zynga is like the dev house of cards.

Can't that be said about most dev houses though?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: sam, an eggplant on October 29, 2010, 01:17:55 PM
Zynga (http://techcrunch.com/2009/10/31/scamville-the-social-gaming-ecosystem-of-hell/) is scummier (http://www.sfweekly.com/2010-09-08/news/farmvillains/) than (http://techcrunch.com/2009/11/01/how-to-spam-facebook-like-a-pro-an-insiders-confession/) most (http://www.techcrunch.com/2009/10/31/scamville-the-social-gaming-ecosystem-of-hell/).

Social gaming isn't going away, but the outrageously profitable anti-consumer tactics from "industry leaders" like Zynga will quickly become a thing of the past. Zynga did extremely well when social gaming was the Wild West. They could get away with anything. Those days are ending.

I'm still impressed that Raph didn't follow suit. He was positioned to take the lead and it's just so much money. I'm sure it crossed his mind as metaplace slowly foundered. I know I'd be tempted.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Velorath on October 29, 2010, 02:56:35 PM
Why do people still work for EA, is it just desperation and no where else to go?

To be fair, so far we've heard about possible layoffs from Mythic, and now EA Canada and Black Box.  Layoffs at Mythic shouldn't be any sort of surprise (really the surprise there is that they're still around at this point).  EA Canada seems to have run into some issues getting NBA Elite completed to the point where the game was delayed indefinitely, leaving NBA 2k11 without any competition.  That's a pretty big hit to EA there.  Meanwhile, Black Box only has the Skate franchise at the moment since Need for Speed is currently being worked on by Criterion (Black Box's last Need for Speed game, Undercover got released to terrible reviews).  As far as I know, they don't currently have any announced projects, and one can only assume they're working on the next Skate game.

These aren't development teams shipping successful products and losing their jobs right after.  These are teams that have shipped some underwhelming products or flat out couldn't get their games finished at all.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: tmp on October 29, 2010, 03:01:52 PM
Roll-offs?  :uhrr:
They put them in barrels and roll them out of town, pardner.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Margalis on October 30, 2010, 09:22:00 PM
Why do people still work for EA, is it just desperation and no where else to go?

EA pays quite well and has a whole bunch of middle-manager type roles where you basically don't have to do any work.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on November 01, 2010, 01:58:54 AM
Why do people still work for EA, is it just desperation and no where else to go?

Why do people work for any big company? They are one of the market leaders, relatively stable and have lots of potential options / tentacles into various properties.

This is also an industry where the options are:

1) Work for yourself, toil long hours, launch a title probably no-one ever sees, die in obscurity.
2) Work for a small indie studio, toil long hours, launch a title probably few see, find out the owner's ex-wife just left town with the payroll.
3) Work for a moderately-sized studio, toil long hours, launch a title some people buy, find the studio collapses under unmanaged debt.
4) Work for a large studio, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, get fired as a cost-cutting move.
5) Work for a big publisher, toil long hours, launch multiple titles, see 4 in 5 titles fail to reach profitability, realise the only way to stay in business is to fire people as a cost-cutting move.

and variations thereof. "Launch a title, see huge success, get all the creative freedom you'll ever want, repeat" is the dream the games industry is built on, but only happens very rarely.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Numtini on November 01, 2010, 06:26:46 AM
You forgot all the options in which they work for a successful studio that EA then buys.  :awesome_for_real:


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: shiznitz on November 01, 2010, 09:32:13 AM
You forgot all the options in which they work for a successful studio that EA then buys.  :awesome_for_real:

Lotto ticket?


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sheepherder on November 01, 2010, 04:53:04 PM
6) Work for Blizzard Entertainment, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, not get fired as a cost-cutting move.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on November 01, 2010, 06:38:14 PM
6) Work for Blizzard Entertainment, toil long hours, launch a title people may actually have heard of and buy, be straight-jacketed into the most unimaginative design possible, not get fired as a cost-cutting move.

... leave Blizzard, start your own studio, see 1) - 3) above.  :grin:

(Yeah, there are other options, but that post was interrupting my RotMG time.  :awesome_for_real:)


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Sheepherder on November 01, 2010, 08:55:00 PM
ArenaNet still hasn't fucked themselves out of a job yet, and Guild Wars isn't exactly obscure.

The last stillborn creations that even hinted at competing with WoW were eaten fresh out of the womb though, so in a little while AN might be a data point on a line.  Particularly since GW2 seems fit to compete with Diablo III and WoW's new expansion.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: KallDrexx on November 02, 2010, 07:24:43 AM
Arenanet is the exception, not the norm. 

Most game companies suck to work for.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on November 02, 2010, 07:41:44 PM
If ArenaNet sees GW2 launch and become bigger / better than GW, they'll have bucked a long trend in Western MMO development. I can't think of a Western MMO studio / developer who's second title / sequel exceeded their first effort.

... except for Funcom, but they set the bar real, real low with Anarchy Online's launch.

... or maybe Wizard101 rising from the ashes of Shadowbane.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Demonix on November 03, 2010, 09:54:37 AM
If ArenaNet sees GW2 launch and become bigger / better than GW, they'll have bucked a long trend in Western MMO development. I can't think of a Western MMO studio / developer who's second title / sequel exceeded their first effort.

... except for Funcom, but they set the bar real, real low with Anarchy Online's launch.

... or maybe Wizard101 rising from the ashes of Shadowbane.

Wait what?  I didn't know that about Wizard101!  That's...kinda cool.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Famine on November 04, 2010, 11:45:36 AM
 

Most game companies suck to work for.

Dono about all of that. You will always have various opinions on current or past experiences like any career field for any industry in the world.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: KallDrexx on November 04, 2010, 12:13:04 PM
Dono about all of that. You will always have various opinions on current or past experiences like any career field for any industry in the world.

True, but in most circumstances, people in software development don't try to work designing a very specific type of software, unless they have a specialty in that.  Game development is different in that a lot of people want to get into it only because they think that developing games is the most fun job ever.  Due to the high amount of people that want to get into game development, the barriers to entry are high which allows for lower paid jobs and larger egos for the people who actually make it in. 

When Auran laid us off because they went bankrupt, because Fury was a piece of shit due to egotistical leads who thought they knew everything about making a game fun (and my opinion was worthless because I was only a Junior, and players opinions were worthless because players don't know what they want), I talked to several of my colleagues who had worked at quite a few companies and all of them said that the uncreative environment I was in was in most game companies. 

The fact that they stayed in the industry, and went from company to company (good companies that got bought and/or dismantled to shitty companies that were as bad as Auran) and the fact that I left the game industry and almost instantly started making $10k more in salary seems to back that up.

The problem is game designers are rarely good business people, and good business people are rarely good game designers.  There's more to running a game studio than just having a great game idea, you need good project management, resource management (money and staff), marketing, a sound business model, etc... 

In other industries, to create a software product you first have to recognize that there is a gap and need of some sort where your software can fit in (similar software force the users to use an inefficient process, there is no software that does x, y, and z, etc...).  Games are different in the fact that they almost start out with "wouldn't it be cool if...".  They are two fundamental different ways of starting or going about business and the latter seems easier to the person at the time while the former is more of a proactive approach.

Hell if Auran came up with a business plan during the pre-production stages of Fury than things would have been massively different, as it would have been more focused on how to use a game to make money rather than making a game then trying to figure out how to make money off it.  They admitted in several interviews that the business model was figured out part-way through development during an "Ah-ha" type of moment.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Lantyssa on November 04, 2010, 12:45:48 PM
Apparently it was more of an "Ur ur" moment...


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: UnSub on November 04, 2010, 06:07:57 PM
I remember the devs asking on the Fury forums what kind of payment model players thought they should use.  :awesome_for_real:

Although I'm a strong believer in consulting with both consumers / end users / players for business decisions, there are some things you can't treat those groups as experts on. How to earn money to keep the lights on is one of those things.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Paelos on November 05, 2010, 02:39:48 PM
Although I'm a strong believer in consulting with both consumers / end users / players for business decisions, there are some things you can't treat those groups as experts on. How to earn money to keep the lights on is one of those things.

I agree. Games are a business, but they aren't run like businesses at all. They are run like money is made out of farts and sunshine.


Title: Re: Anonymous Mythic employee dishes dirt on WAR and SWTOR
Post by: Furiously on November 06, 2010, 12:52:33 AM
It worked for APB and Hellgate London.....