f13.net

f13.net General Forums => Gaming => Topic started by: Azazel on October 31, 2009, 05:52:37 PM



Title: Battlefield: Bad Company 2
Post by: Azazel on October 31, 2009, 05:52:37 PM
I haven't been following the development of this game, since the BF franchise has been getting console-centric and the pc version went down to cartoon-town with Heroes.

So it was a nice surprise to see that Bad Company 2 will be on the PC as well.

This was also a nice thing to see/amusing shot at IW & MW2.
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/10/26/dedicated-to-our-pc-players.aspx


Title: Re: Battlefield: Bad Company 2
Post by: Falwell on November 25, 2009, 11:32:37 PM
Upwards for new (pretty fucking hot) game play footage...

http://www.youtube.com/watch?v=f5lnzScc6ZE

http://www.youtube.com/watch?v=N2NpJHOLyj8

http://www.youtube.com/watch?v=vepiJznvvY0 (lots of F-Bombs so possibly NSFW)

Also, you can now pre-order BC2 and get the collectors edition for the regular edition price from most outlets. Includes a bunch of in game goodies detailed here.. (http://badcompany2.ea.com/#/reserve-limited-edition)


Edit: Added 3rd vid


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on November 26, 2009, 12:38:32 AM
giev gaem plx kk

To placate all those who think I'm some inhuman monster, I plan to buy this for the PC and play with a keyboard & mouse!



Title: Re: Battlefield: Bad Company 2
Post by: tgr on November 26, 2009, 02:29:38 AM
That does indeed look fap-fap worthy, graphically-wise, but I'm noticing a few things.

1) all of these videos are recorded by a pad-player.
2) I see no prone/crouch
3) I see no lean

I'm hoping that this is just a consequence of the whole deal being filmed on the console. A quick google seems to indicate that this (no prone) has come about because they found the pacing became too slow, and that people couldn't see eachother well enough.

This makes me slightly worried.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on November 26, 2009, 03:38:36 AM
Not balanced for prone? :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on November 26, 2009, 03:55:10 AM
That does indeed look fap-fap worthy, graphically-wise, but I'm noticing a few things.

1) all of these videos are recorded by a pad-player.
2) I see no prone/crouch
3) I see no lean

I'm hoping that this is just a consequence of the whole deal being filmed on the console. A quick google seems to indicate that this (no prone) has come about because they found the pacing became too slow, and that people couldn't see eachother well enough.

This makes me slightly worried.

In the first BC the lack of prone was a function of weak bullets and explosions. Nothing to do with controller choice, simply that they wanted to go more arcade.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on November 26, 2009, 06:07:47 AM
I didn't find the lack of prone to be much of a problem in the first one, either.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on November 26, 2009, 01:48:35 PM
I haven't played the first one. Played plenty of 1942, DC and BF2 though. I can't imagine not being able to go prone, especially as a sniper class or anyone with a decently scoped rifle. I guess it depends how arcadey BC2 is going to be on the PC.





Title: Re: Battlefield: Bad Company 2
Post by: tgr on November 26, 2009, 02:04:38 PM
2) I see no prone/crouch
I'm wrong. Just rewatched the snippets, and there's at least crouch. I was beginning to worry that even that was going to be taken out.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on November 26, 2009, 08:40:44 PM
I kinda get it if they remove prone from the console version, but I really hope it's not absent from the PC version as well.



Title: Re: Battlefield: Bad Company 2
Post by: fuser on November 30, 2009, 09:13:19 AM
Prone not in console nor is lean, there is a one knee crouch tho.

Anyone else get a key for PS3?


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on November 30, 2009, 09:36:58 AM
Prone not in console nor is lean, there is a one knee crouch tho.

Anyone else get a key for PS3?

I've been in for about a week now.  Key's are (or were) relatively easy to come by on various websites.  I'm not crazy about it to be honest.


Title: Re: Battlefield: Bad Company 2
Post by: Mrbloodworth on November 30, 2009, 10:25:30 AM
Played plenty of 1942, DC and BF2 though.

Games are not comparable.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on November 30, 2009, 10:29:45 AM
Games are not comparable.

Yeah and the lack of prone made it better for sniping. They're trying to avoid having that handful of snipers who are prone, super far away and picking people off who can't do a damn thing about it. It worked great for BC1 and I hope they keep it out of BC2.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on November 30, 2009, 11:32:30 AM
Did the first Bad Company have the carrot-on-a-stick leveling advancement to unlock stuff?


Title: Re: Battlefield: Bad Company 2
Post by: NiX on November 30, 2009, 12:49:49 PM
Yeah, but it wasn't as grueling as Halo or CoD. Also, instead of pre-set items being unlocked, you got a point or two to unlock whatever you wanted.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on November 30, 2009, 04:08:45 PM
Huh, alright.

I also don't consider the Modern Warfare-esque system that grueling, it keeps me trying new stuff.

Hopefully you'll be able to do attachments and stuff on weapons, that's probably my favorite part of that series.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on November 30, 2009, 07:10:02 PM
Even without prone, I remember sniping being somewhat difficult in BC. Note, that was on the console demo.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 02, 2009, 11:33:46 AM
Pretty, but I am not sure I am sold yet. I wish they would just update BF2 instead of trying to copy MW2. Although I can see why they want to do that for sales. It feels too hectic and game-y...I am wondering how big the maps are and if lone sniping is a viable play style. Also saw something about 32 players total for MP? Bleah. That may have been for 1943 though...can't remember where I saw it. The tracer dart pistol unlock listed for the limited edition is fucking sweet though.


Title: Re: Battlefield: Bad Company 2
Post by: Mrbloodworth on December 02, 2009, 11:39:30 AM
Sniping kills fun. Most FPS are better with out it (or at least with out it being the dominant play style). Ill take destructible environments over sniping.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 02, 2009, 12:45:56 PM
Completely disagree. What kills the fun (on a typical BF2 map at least) is the gross power difference between ground troops/armor and air power. Getting raped repeatedly by jets and attack helis that are just about impossible to kill from the ground with any regularity sucks. Once a player knows a map it is pretty easy to spot all the sniper hiding spots. With the smaller BF2 character models and longer distances (bigger maps), it is still pretty hard to kill guys with one shot unless they stand still for several seconds.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 02, 2009, 12:53:39 PM
Pretty, but I am not sure I am sold yet. I wish they would just update BF2 instead of trying to copy MW2. Although I can see why they want to do that for sales. It feels too hectic and game-y...I am wondering how big the maps are and if lone sniping is a viable play style. Also saw something about 32 players total for MP? Bleah. That may have been for 1943 though...can't remember where I saw it. The tracer dart pistol unlock listed for the limited edition is fucking sweet though.

They're not trying to copy MW2. It's a very different game in that the maps are a lot like BF2 in size and design. A lot of you need to play BC1 because you say stuff that makes me :uhrr: when you make assumptions based on a video.

Tracer dart was in BC1 and if someone is hurt enough you can kill them with it.


Title: Re: Battlefield: Bad Company 2
Post by: Mrbloodworth on December 02, 2009, 01:02:10 PM
Completely disagree. What kills the fun (on a typical BF2 map at least) is the gross power difference between ground troops/armor and air power. Getting raped repeatedly by jets and attack helis that are just about impossible to kill from the ground with any regularity sucks. Once a player knows a map it is pretty easy to spot all the sniper hiding spots. With the smaller BF2 character models and longer distances (bigger maps), it is still pretty hard to kill guys with one shot unless they stand still for several seconds.

Nah. I can deal with those. At least you can see them, and they are limited. However more than half of each team being camping, you will never see them, sniper d-bags? Yeah. not fun.

While everyone else is dealing with running and gunning, cover, and flanking. Snipers sit, usually in inaccessible areas, and rack up kills.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on December 02, 2009, 01:05:08 PM
Sniping kills fun. Most FPS are better with out it (or at least with out it being the dominant play style). Ill take destructible environments over sniping.

You shut your filthy whore mouth.


Title: Re: Battlefield: Bad Company 2
Post by: Mrbloodworth on December 02, 2009, 01:09:24 PM
Sniping kills fun. Most FPS are better with out it (or at least with out it being the dominant play style). Ill take destructible environments over sniping.

You shut your filthy whore mouth.

Inaccessible areas, until they come out the woodwork.  :oh_i_see:

Snipers can be fun, its the over abundance, and poor level designs that kill it for me.

FPS's are still better for not having it be the dominant play style.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 02, 2009, 01:39:15 PM
I've never seen it be the dominant playstyle in BC. There's just not enough room for a multitude of snipers. With buildings being destructible and vehicles, it's hard for snipers to just pin down a spot. Not to mention the level design leans towards width and length, so there's room for everyone to go out of the view of where a sniper is watching. They also do a good job of making normal infantry fun. I spent a majority of my time playing, what I guess would be called, a heavy gunner. LMG, mortar strike, med kit and pistol as my setup. I never once felt like someone had an advantage over me.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 02, 2009, 02:21:29 PM
Pretty, but I am not sure I am sold yet. I wish they would just update BF2 instead of trying to copy MW2. Although I can see why they want to do that for sales. It feels too hectic and game-y...I am wondering how big the maps are and if lone sniping is a viable play style. Also saw something about 32 players total for MP? Bleah. That may have been for 1943 though...can't remember where I saw it. The tracer dart pistol unlock listed for the limited edition is fucking sweet though.

They're not trying to copy MW2. It's a very different game in that the maps are a lot like BF2 in size and design. A lot of you need to play BC1 because you say stuff that makes me :uhrr: when you make assumptions based on a video.

Tracer dart was in BC1 and if someone is hurt enough you can kill them with it.

I have never played BC- I am just judging by the videos. Between the size of the characters on the screen and the cluttered looking enivronments/maps, it looked a lot more like COD 4 than BF2. COD4 always feels like I am in a firefight in a phone booth- Bf2 (and 1942 before it) always felt roomy (almost too much so on a couple of maps). If they can deliver good gameplay on top of the omg drool graphics I will all over it like stink on a monkey. I just fear the worst with the COD series popularity.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 02, 2009, 03:38:48 PM
It's a promo video and it's probably heavily focused and scripted, whether they tell you it happened while just playing or not.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on December 02, 2009, 05:05:50 PM
Snipers aren't a problem whatsoever in BF2. The PROBLEM with the sniper kit is the fucking claymores + grenades. Most players would rather bunny hop around throwing claymores and nades than snipe anyone. And if a sniper get set up some place it isn't very difficult to listen for where the shots come from and kill him. Or wait for the commander (who can see everyone on the map) to mark the snipers whenever they want.

The thing I'm most worried about in bad company 2 is spawning on ANY squad mate. Its bad enough in BF2 where people chain-spawn on the squad leader over and over and over again, it's going to be straight retarded if you can spawn on any member of the squad (like it was mentioned in a video). Throw in some rezzing (insta-rez to full health after a sniper bullet to the head?) and health packs and you'll have some real unfun shit.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on December 02, 2009, 05:16:58 PM
Yeah, the squad-spawning kind of sucked in BC.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on December 03, 2009, 06:09:34 AM
These games need two things to make me happy: an endurance bar to minimize bunny hopping and a severe penalty to accuracy with anything while moving.  I loved me some BF1942 but the dolphin diving really ruined the fun. 


Title: Re: Battlefield: Bad Company 2
Post by: Mrbloodworth on December 03, 2009, 06:58:24 AM
I've never seen it be the dominant playstyle in BC.

Yeah, wasn't talking about bad company, I was speaking broadly.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on December 03, 2009, 01:34:15 PM
http://www.giantbomb.com/quick-look-battlefield-bad-company-2-beta/17-1695/

This is a good 22 minutes of footage, if anyone is interested. It looks okay, I dunno. I'm hoping the unlockable stuff has enough variety.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on December 03, 2009, 03:46:39 PM
I wish they would start filming on a PC soon, watching that pad-panning all the time is painful. Also I want to see if they've got lean in, or if they're also going to be annoying about it.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on December 03, 2009, 08:34:56 PM
After what EA/Dice just did with BF:Heroes, i have no trust in them doing anything but a fuckhead thing to make more money of this game. "Oh , you wanna play? Here's a DLC that will cost you 10(insert currency here) and will consist of 1 map. 20(insert currency here) to get a superior weapon compared to anything in-game". Bastards!


Title: Re: Battlefield: Bad Company 2
Post by: caladein on December 04, 2009, 08:32:25 PM
Bad Company 1's DLC was pretty straightforward: one free game mode and one free 4 map pack.  Clearly EA wants to incorporate more micro-transactions into their full retail releases (see Dragon Age: Origins) but I don't think we should make too many inferences on how they'll do that in Bad Company 2, a full retail release, from Heroes, a game that's purely micro-transaction-based.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 07, 2009, 10:09:02 AM
I wish they would start filming on a PC soon, watching that pad-panning all the time is painful. Also I want to see if they've got lean in, or if they're also going to be annoying about it.

It wasn't in BC1 and I'm pretty sure it won't be in BC2. Also, do you really plan to lean around the corner of a building that can be blown up?


Title: Re: Battlefield: Bad Company 2
Post by: tgr on December 07, 2009, 10:48:31 AM
It wasn't in BC1 and I'm pretty sure it won't be in BC2. Also, do you really plan to lean around the corner of a building that can be blown up?
Well, that would depend on what kind of game I was looking for. Personally I'd probably mostly be looking for proper tactics where cover would be a part of it. Not "YAAAA RAMBOOOOO" (or Leeroy Jenkins if you like) and all guns blazing. Since all the films I've seen from the game have been from the consoles, chances are it's more Leeroy Jenkins than not. :P

And yes, if the game hadn't been so Leeroy Jenkins, then I would've been using buildings as cover. It's still safer than stepping out round the corner.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 07, 2009, 02:23:57 PM
It wasn't in BC1 and I'm pretty sure it won't be in BC2. Also, do you really plan to lean around the corner of a building that can be blown up?

 :facepalm:


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 08, 2009, 07:59:28 PM
Don't facepalm. You're the one looking to BC for tactical movement. Never look to the sequel of a title touted as "Blow shit up in style" to do a complete 180 and go tactical. If anything this game is more about teamwork than anything else, being able to organize your team around a common objective. I really can't recall the last time I found lean very useful, not even in MW1. Unless it was slower on 360 and you had time to lean, but for the most part is was reserved for camping snipers and that's no big loss to me.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 08, 2009, 09:27:33 PM
Do buildings offer any cover at all from bullets/projectile weapons that don't make 'splodeys?

If yes, then  :roll: :facepalm:


Because any cover at all is better than standing there in the open waving your dick in the breeze, tactical or arcadey shouldn't be a factor.


Title: Re: Battlefield: Bad Company 2
Post by: Sky on December 09, 2009, 07:32:50 AM
Because any cover at all jumping around like a retard on meth is better than standing there in the open waving your dick in the breeze, tactical or arcadey shouldn't be a factor.


Title: Re: Battlefield: Bad Company 2
Post by: LK on December 16, 2009, 12:49:02 PM
This is starting to look really good.

http://www.youtube.com/watch?v=hARkZPVKQ98&feature=player_embedded


Title: Re: Battlefield: Bad Company 2
Post by: tgr on December 16, 2009, 01:05:49 PM
Damn, those guns sound orgasmic.

I'll be giving the gaming community 3-6 months before buying this, though. I don't want to buy a shenanigan-filled game, although I hope they've learned from IW's mistakes.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on December 16, 2009, 01:26:53 PM
Wow, that does look sweet.

This game begs for big games with tons of people and vehicles, it's $49.95 to reserve the limited edition, can we do it with the amazon link?


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 16, 2009, 10:24:01 PM
Fuck yeah!

BF's MP has always been my style of game, rather than the spammy combat or CoD games.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on December 17, 2009, 06:14:52 AM
I'm going to show my age here...

This reminds me of the direction that the Desert combat mod took BF 1942.  The game went from a strategic, thought-based shooter to a frantic, reflex oriented game.  Perhaps that's the gameplay most FPS gamers enjoy, but I rather prefer a more squad/strategy based war game. 

Might be time for me to consider WWII Online.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on December 17, 2009, 07:16:16 AM
Or maybe ArmA 2, if you've got the hardware (and they've fixed most of the bugs, I haven't checked it out myself lately).


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 17, 2009, 12:24:43 PM
I'm going to show my age here...

This reminds me of the direction that the Desert combat mod took BF 1942.  The game went from a strategic, thought-based shooter to a frantic, reflex oriented game.  Perhaps that's the gameplay most FPS gamers enjoy, but I rather prefer a more squad/strategy based war game. 

Yep, as much as I loved 1942, I found DC/BF2 more engaging. Probably because of the setting and hardware, but even so the game is still at a much more measured pace and less frantic/spammy than things like QW:ET, TF2, CS, DoD and CoD


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 17, 2009, 12:49:09 PM
That is my major complaint about COD4 (the only one I have played in the series)- too frantic with absolutely no team play or tactics. The videos of BC2 remind me more of COD than of BF2, so I am concerned about the pace of play. God the sounds are good though. Has anyone played the console beta to get a feel for the pacing?


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 17, 2009, 03:23:18 PM
I just expect that since it's a teaser trailer and that MW1/2 are such big sellers that the trailer has been designed to appeal to them as much as possible. Since BF has a pretty big following of it's own, and features VEHICLES~! I imagine the gameplay won't be terribly different to past iterations.

I had my best teamwork moments in 1942, DC and BF2. It helps to be in the same room as friends, or at least on VOIP, but yeah, combat can get frantic, but we (almost) always played more tactically, and it was glorious.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on December 17, 2009, 05:11:39 PM
That's exactly how the first one played with some minor changes to vehicles, HUD and the map design.

WAP - Typically it's not that frantic until you either A) are going for the victory rush on a flag/gold box or B) two enemy forces happen to bottleneck, which tends to happen in the urban areas of maps. I recall quite a few moments in BC1 where we snuck around and took out soldiers/snipers dug in or tanks laying down fire from afar. I think it's more like BF2 in that you can choose when you enter the fight rather than being like CoD where the fight typically comes to you.

Edit:

...although I hope they've learned from IW's mistakes.

http://twitter.com/L_Twin/status/4964309159 (http://twitter.com/L_Twin/status/4964309159) - Posted 1 day after IW announced no dedicated servers for MW2.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on December 17, 2009, 05:39:58 PM
To be fair, the first Bad Company wasn't even a PC game. It is not a surprise that they are making this game to go after the disenfranchised PC players who were unhappy with MW2.


Title: Re: Battlefield: Bad Company 2
Post by: Trippy on December 17, 2009, 07:37:00 PM
That is my major complaint about COD4 (the only one I have played in the series)- too frantic with absolutely no team play or tactics.
There's plenty of that if you find the right server and gameplay.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on December 17, 2009, 07:37:15 PM
...although I hope they've learned from IW's mistakes.

http://twitter.com/L_Twin/status/4964309159 (http://twitter.com/L_Twin/status/4964309159) - Posted 1 day after IW announced no dedicated servers for MW2.
Aye. I forgot to say that I was aiming BEYOND just that fuckup, but yes, that is the major mistake I hoped they'd learn from.

I just can't get over the sounds. squee!



Title: Re: Battlefield: Bad Company 2
Post by: fuser on December 17, 2009, 08:55:52 PM
The videos of BC2 remind me more of COD than of BF2, so I am concerned about the pace of play. God the sounds are good though. Has anyone played the console beta to get a feel for the pacing?

Its fast, and I agree the sounds are awesome, the M1A1's turbine whine is something to hear. Maybe its a perception thing but there is a slowdown soon as you die. You get to see your killer, his load out and a kill cam for a bit while waiting on re-spawn timer. But your quick back in the action as you can spawn off of squad leaders.

It feels a lot like BF2.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 18, 2009, 08:26:44 AM
I think my preference is because I cut my teeth on Rogue Spear- very fragile, no healing, and once you were dead you sat out for the rest of the round (isn't CS like this too? been forever since I played it). I do plenty of headlong rushes in BF2 when the situation calls for it (flag defenses or caps mostly), but I can also do things slower and stealthier. I like having the option. Sounds like this is a bit of a hybrid, but it might offer enough to placate me until BF3 gets made.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on December 18, 2009, 08:50:04 AM
I think my preference is because I cut my teeth on Rogue Spear- very fragile, no healing, and once you were dead you sat out for the rest of the round (isn't CS like this too? been forever since I played it).

Yep you sat out in CS. The waiting in BC2 is good tho as it lets you switch up gear loads on the fly before re spawn if your quick enough or check out scores and goals. So there is a bit of slow down/penalty if you die, but BC2's action is fast pace in comparison to R6/RS.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on December 18, 2009, 03:50:19 PM
Short video (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/12/18/battlefield-bad-company-2-squad-deathmatch-developer-walkthrough-laguna-presa.aspx) about MP squad game.

Looks fun, but I hope that isn't the predominant MP play style.



Title: Re: Battlefield: Bad Company 2
Post by: Azazel on December 19, 2009, 01:24:37 AM
Looks interesting, actually. I can;t see the whole game being like this, but I'd much prefer something like this to CoD4's take on this kind of thing.



Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on December 19, 2009, 02:32:12 PM
So, I bit the bullet and downloaded the beta for this on PS3, despite my floundering ineptitude in console FPS controls.

Take into consideration that I never played the original Bad Company, and I wasn't really a BF2142 player, so this is basically a leap from BF2 right into this.

It definitely feels like a Battlefield game, but one that has been dipped in the Modern Warfare sauce, as far as weapons and such. You get the gratuitous kill cam (which leaves the door open for massive teabag fests), and the feature where you can drop in behind any member of your squadmate that is alive. That just ended up being a situation where the entire non-sniper part of your squad would end up spawning behind the sniper on the team that was up on a hill behind a rock somewhere. I'm sure with any sort of decent organization, you'd be able to plan that out a little better, but for the purposes of playing a pickup game with no voice chat and no way to communicate to my squad, that's what I ran into.

The loadout system seemed pretty nice, with the individual XP being earned per class. I played long enough to unlock a SCAR for the Engineer class, which still didn't help the fact that I was running into walls and getting caught on geometry like an ungulate.

The sounds. Oh, the sounds. Everything just sounds right. I prefer the weapon models in Modern Warfare 2, but they are much more 'real' looking in this game, if that makes any sense.

The individual user-to-user combat seems fine, but ultimately, all this beta let me know is that it is still a Battlefield game, with tanks and such, and snipers being way up on a hill away from everyone else. I'm not going to be able to do an apples-to-apples comparison until I get some time in with the PC beta when that finally drops, and I'm not a floundering simian.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on December 20, 2009, 07:21:22 AM
Looks good, but I wonder if the PC version is going to require a monster rig.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on December 21, 2009, 12:31:14 AM
From the Battlefield Blog (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2009/12/01/oh-snap-pc-info-ladies-amp-germs.aspx):

Quote
Minimum Frostbite PC Specifications for BFBC2 & BF1943
Processor: Core 2 Duo @ 2.0GHz
Main memory: 2GB
Graphics card: GeForce 7800 GT  / ATI X1900
Graphics memory: 256MB
OS: Windows XP
Free HDD space: 15GB for Digital Version, 10GB for Disc Version (BFBC2)
                         10GB for Digital Version (BF1943)
 
Recommended Frostbite PC Specifications for BFBC2 & BF1943
Processor: Quadcore
Main memory: 2GB
Graphics card: GeForce GTX 260/ ATI Radeon 4870
Graphics memory: 512MB
OS: Windows Vista or Windows 7
Free HDD space: 15GB for Digital Version, 10GB for Disc Version (BFBC2)
                         10GB for Digital Version (BF1943)


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on January 18, 2010, 05:39:36 PM
Rumor has it that Steam will offer this in 'squad packs' ala Borderlands. Any one interested in getting together on one? I would offer to collect the money, but I live in WA (where Valve is) so I get raped for sales tax.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on January 18, 2010, 05:46:04 PM
Potentially in on that.



Title: Re: Battlefield: Bad Company 2
Post by: ffc on January 18, 2010, 11:15:23 PM
Whoops, I forgot to cancel my MAG pre-order.  Just took care of it.  I blame Bad Company 2 for my change of heart. 

In case anyone is thinking about going console on this one the PS3 controls were not hard to get used to even with my propensity for spastic turning.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on January 19, 2010, 03:27:53 PM
Potentially in on that.



Seconded. And I'm in VA or NJ, and don't believe I get hit with Sales Tax.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on January 19, 2010, 07:27:29 PM
Hell, I might even be in for two. When are the system specs coming out?



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on January 20, 2010, 09:14:36 AM
4 posts above yours?


Title: Re: Battlefield: Bad Company 2
Post by: schild on January 20, 2010, 11:22:54 AM
I'd get in on a squad pack.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on January 20, 2010, 11:32:04 AM
I would get in on a squad pack.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on January 20, 2010, 03:03:46 PM
Squad Pack me.  Also, I'm CA so I can coordinate one sans sales tax.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 20, 2010, 07:05:38 PM
Have they even confirmed the Steam packs?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 21, 2010, 12:37:31 PM
Hmm, this looks better than I thought originally.  Keeping my eye out.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 22, 2010, 08:22:22 PM
Available for pre-order on Steam as of now. 49.99, allows access to open beta (starts next week), and gives you access to weapons once the game comes out. (not sure if they are exclusives, or if they are unlockables you just get "for free."  No "squad pack" option, as of the moment at least.


Title: Re: Battlefield: Bad Company 2
Post by: schild on January 22, 2010, 08:32:39 PM
Quote
Limited Edition
Improved Vehicle Armor: An up-armor package is mounted on all vehicle types, decreasing the effect of both explosive and penetrating warheads, significantly improving vehicle survivability.

Supreme Vehicle Firepower: Additional weapon packages are mounted for the driver of all armored vehicles, greatly expanding the range of targets the vehicle can successfully engage and destroy.

Vehicle Motion Sensor: Use this electronics warfare package to locate enemy units in direct proximity to the vehicle.


Tracer Dart Pistol: This magnetic dart attaches to any vehicle surface, allowing squad members to track, lock on, and fire rockets onto moving targets even beyond line of sight.

M1A1 Sub-machine Gun: Reliable but heavy this classic weapon is a powerful force in the hands of any Battlefield veteran.

M1911 Pistol: Highly customized M1911 are favoured for its dependability and the power of its large .45 caliber round.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on January 23, 2010, 03:44:56 PM
Oh yes, will get. And mostly because I really enjoyed the last PC-based BF game, for the teamwork and the vehicles.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on January 23, 2010, 05:05:22 PM
Have they even confirmed the Steam packs?

Apparently they are "working on" getting a 4 pack deal ironed out.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 23, 2010, 07:49:22 PM
Apparently they are "working on" getting a 4 pack deal ironed out.

You are correct: (http://twitter.com/L_Twin/status/8111111274)
Quote
Lot's of Q's regarding the possibility of 4 pack BFBC2 bundle on Steam. We're working on this, hope we can realize this options asap.


Title: Re: Battlefield: Bad Company 2
Post by: Sky on January 25, 2010, 07:23:39 AM
Limited Ed sounds like it's pushing onto the 'buy a better gaming experience' territory. Is Don Rumsfeld working for DICE?

Must suck to face limited ed players in vehicles, an up-armored tank, ffs? I don't get worked up about DLC/RMT, but that looks to be a shitty direction for a competitive FPS to head.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 25, 2010, 07:59:40 AM
I agree. It is pretty shitty to give limited edition/pre-purchase players in-game bonuses. Unfortunately, its the direction I see more and more games going in the future. That, on top of DLC and guaranteed expansions makes it seem like players nowdays are getting less and less with their original purchase price of a game and are being baited into throwing their money at a game as early as possible.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 25, 2010, 08:22:47 AM
Limited Ed sounds like it's pushing onto the 'buy a better gaming experience' territory. Is Don Rumsfeld working for DICE?

Must suck to face limited ed players in vehicles, an up-armored tank, ffs? I don't get worked up about DLC/RMT, but that looks to be a shitty direction for a competitive FPS to head.

I think that the limited edition only unlocks the items for you right away, but are still available to everyone through the normal unlock system.


Title: Re: Battlefield: Bad Company 2
Post by: Sky on January 25, 2010, 08:29:06 AM
That's cool then. I mean, in a way, I don't like unlocks :P Let's reward the better players with better gear so they can more effectively stomp the shitty players. For FPS and PVP, I'm something of a stickler for 'even playing field', since skill is already making it tough for people who can't dedicate their lives to the games.

I tried jumping into TF2 for a bit, it's a fun shooter. But playing against vets kinda sucks some of the fun out of it. Look at the two achievements I unlocked :)

Iron Kurtain
Take 1000 points of damage in a single life.

Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 25, 2010, 09:14:10 AM
That's cool then. I mean, in a way, I don't like unlocks :P Let's reward the better players with better gear so they can more effectively stomp the shitty players. For FPS and PVP, I'm something of a stickler for 'even playing field', since skill is already making it tough for people who can't dedicate their lives to the games.

I tried jumping into TF2 for a bit, it's a fun shooter. But playing against vets kinda sucks some of the fun out of it. Look at the two achievements I unlocked :)

Iron Kurtain
Take 1000 points of damage in a single life.

Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

TF2 has done a pretty remarkable job of making their unlocks not straight upgrades actually.  But I am with you, I think in an FPS just making everyone available to everyone and let people play.   Though, veterans will always have a huge advantage in FPS games where pure skill (ability to aim, knowledge of maps, etc) is important.  Thats why I gnerally like to get into a multiplayer fps either at the beginning or not at all, because they generally have a much harder entrance curve if you join later.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 25, 2010, 05:13:33 PM
BC unlocks weren't too bad. You never felt gimped because you didn't have X weapon. They each had an up and a down to them, you got a nice graph of what each weapon was good at and often anything more powerful came with crazy spray or something else to even it out.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on January 25, 2010, 05:29:19 PM
Limited Ed sounds like it's pushing onto the 'buy a better gaming experience' territory. Is Don Rumsfeld working for DICE?

Must suck to face limited ed players in vehicles, an up-armored tank, ffs? I don't get worked up about DLC/RMT, but that looks to be a shitty direction for a competitive FPS to head.

I thought the preorder players only got certain unlocks that everyone could unlock, only right from purchase. Did I read something wrong somewhere?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 25, 2010, 06:36:17 PM

I thought the preorder players only got certain unlocks that everyone could unlock, only right from purchase. Did I read something wrong somewhere?

No you are correct.


Also, there is a video here talking about the PC version of the game: http://www.gamespot.com/ps3/action/battlefieldbadcompany2/video/6246914?hd=1

At the very least they are talking a good game.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on January 25, 2010, 07:12:59 PM
Heh. They could basically say anything but "eff you PC gamers, you'll buy the stupid thing anyway" and be talking a good game :-) In all seriousness, this is going to provide some much needed competition.


Title: Re: Battlefield: Bad Company 2
Post by: LK on January 25, 2010, 07:26:22 PM
I'd like to see if DICE's handling of community and information distribution can surpass the laughable efforts of Infinity Ward and Robert "I use Twitter so much for business purposes, I should be paying them a license fee" Bowling.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on January 27, 2010, 07:46:25 AM
I'm holding off buying this atm in wait for a 4-pack.. Should we start organising f13 4-packs now?

I'd be in on one, but not to coordinate it, since I'm in Australia, the're likely to charge more once EA kicks in.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on January 27, 2010, 10:30:38 AM
Quote from: http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/01/26/BFBC2-PC-Copy-Protection.aspx
The Steam edition will also have SecuROM. We are working closely with Steam to make the integration well-functioning.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 27, 2010, 10:35:08 AM
Eeeeeeehhhhhhhhhhhhhh  :oh_i_see:

From what I've read it should be pretty non-intrusive to run it. On top of being able to install it on 10 different machines at one time I don't think there will be much of a problem.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on January 27, 2010, 10:49:22 AM
Why the FUCK do they need SecuROM on Steam?? That makes zero fucking sense, and is seriously making me reconsider buying it.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 27, 2010, 05:39:03 PM
Why the FUCK do they need SecuROM on Steam?? That makes zero fucking sense, and is seriously making me reconsider buying it.

You do know that most Steam releases are pirated, right? And clearly it didn't stop people from playing MW2 online.


Title: Re: Battlefield: Bad Company 2
Post by: ashrik on January 27, 2010, 08:46:06 PM
Why the FUCK do they need SecuROM on Steam?? That makes zero fucking sense, and is seriously making me reconsider buying it.

You do know that most Steam releases are pirated, right? And clearly it didn't stop people from playing MW2 online.
I didn't know that most Steam games are pirated, at least not to the degree that non-steam ones are. Or that many people were playing pirated versions of MW2 online. The last time I had tried to get around Steam, I ended up having to use an alternate browser like All Seeing Eye to only play on a much smaller set of pirate servers with other people who had downloaded it. This isn't the case anymore?

Because as I see it now, the only reason I ever choose to buy games atm is because they are coupled with Steam.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 28, 2010, 04:22:12 AM
Depending on the game, sometimes it takes a third party program to play online, sometimes it just works and for the rest you just get single player. With more games going Steam only, the "scene" groups are trying even harder to make it possible for people to play most of them online. I think the MW2 fiasco was probably what made DICE/EA go with SecuRom on top of the typical Steam copy protection. And as long as it doesn't stop people from playing, I don't think most people will notice.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on January 28, 2010, 05:46:26 AM
As long as the damn activation limit isn't as hardcore as they were to start with, like for example spore.

I'm looking at Mass Effect 2 for this, apparently that has a hybrid version of this, where you have the offline mode where you authenticate by using the DVD media, and it doesn't go online (or, I hope it doesn't, fuck them in the ear if they do), or you can do up to 10 authentications which are valid for 10000 days. And apparently you can revoke those activations as well.

All in all, if that's how they end up going in the future, then I'm happy as a consumer again. At least their servers going poof won't stop me from playing the game in 10 years time (if I should so choose).

edit: I haven't researched BC2's copy protection when it comes to this, yet. I usually leave that till after it's been released and a few people have bought it and started whining if the protection sucks.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on January 28, 2010, 06:38:19 AM
Humm beta opens today, hope they mention if the four pack is going to be ready before release or not.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 28, 2010, 07:56:16 AM
You can pre-order, play beta, then cancel your pre-order before the game is released and get your money back. Excellent way to try before you buy and cancel if you don't like it. I wish all games did this.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 28, 2010, 09:40:04 AM
Beta is downloading on steam now. Should be fun.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on January 28, 2010, 09:55:55 AM
I had to kick the tires for a bit to get it to start, but I have it downloading now as well.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 11:40:52 AM
Been playing this for an hour or so, I like it a lot.


Title: Re: Battlefield: Bad Company 2
Post by: Jherad on January 28, 2010, 12:56:20 PM
Rubber-band-tastic so far for me. Tried several servers (sub 15ms pings) and all have the same problem. Judging from the swearing, not just me.

Also, when I unload an entire magazine into someone's torso at close range, and see a red mist spray off them, I kinda expect them to fall down. 1 shot 1 kill this is not (unless that is more netcode screwiness).


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 28, 2010, 01:15:02 PM
Is there any way to see your health?

Also, wtf sensitivity. It goes from 0.0 to..... 1.0. That is all the slider allows. I even went into the config file and manually turned it up and it does nothing. 6.0000 is the same as 20.0000


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 01:17:08 PM
Rubber-band-tastic so far for me. Tried several servers (sub 15ms pings) and all have the same problem. Judging from the swearing, not just me.

Also, when I unload an entire magazine into someone's torso at close range, and see a red mist spray off them, I kinda expect them to fall down. 1 shot 1 kill this is not (unless that is more netcode screwiness).

I think its netcode screwiness, because when I've gotten on servers with low ping, the experience has been great.  People definitely die in just a few shots.  The quality has gone way down to the point I haven't even been able to consistently connect in the last 45 minutes or so though, so I don't know what the deal is.



Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on January 28, 2010, 01:25:29 PM
Keys are available in all the usual places.

If you don't feel like paying for a key, snag one on http://www.fileplay.net/keys - just gotta make a free account.


Title: Re: Battlefield: Bad Company 2
Post by: Jherad on January 28, 2010, 01:37:15 PM
In-game:
Quote
We're fully aware of the current lag issues and are going to work non stop until the issues are resolved.

The sound IS great though. Fantastic atmosphere.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 01:43:33 PM
In-game:
Quote
We're fully aware of the current lag issues and are going to work non stop until the issues are resolved.

The sound IS great though. Fantastic atmosphere.

I agree, the game looks, sounds, and feels good.  Its been a while since I played a "realistic" type shooter. (Not that this is realistic, but I've been playing TF2, so yeah).  It felt new enough to be interesting while familiar enough that I could figure out what was going by the end of the second round I played.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 28, 2010, 03:26:21 PM
My only gripe (not sure if it's a gripe) is its so hard to see shit. Especially trying to snipe. The scope is all blurry and small, and you have all kinds of dust, explosions, flying debris all over the place. Thinking about it though it actually will be nice. Sniping isn't as easy as simply laying prone somewhere (oops, no prone) and having 100% clear shots on everyone.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 03:39:33 PM
So, I can't play at all now.  I guess EA is having some serious server issues on their end and apparently they are working on it.  The game crashes when I go to the server browser, and when I click Play Now, it tells me I don't have a connection to the game server.  Lots of other people having this issue too, at least that is what I gather from the Steam forums.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on January 28, 2010, 04:04:56 PM
I am super happy that there is no prone, honestly. No dolphin diving, and makes it easier to see annoying ass snipers (though the killcam helps a lot with that).

I did have one moment when I tried it over lunch when I got killed by two snipers crouching on the big gas pipe at the end, and then in the killcam watching them both get taken out by a single friendly sniper bullet. That was satisfying.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 04:57:44 PM
Found a work around for anyone having the same problem as me:  Try to connect using the "Play Now" button - you will fail.  Thats ok.  Now, on the main screen in the lower right, go to servers (not multiplayer menu -> server list).  This seems to work for some reason.

Also - I am loving medic in this game.  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 28, 2010, 05:07:59 PM
http://www.myinternetservices.com/ (http://www.myinternetservices.com/) - Keys available here. Fileplay is out apparently.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 28, 2010, 06:28:15 PM
My god. I miss this game so much. I've found it to be one of the few online games where you're more likely to find people to support you. Just got 10K in points because my squad mate kept the tank repaired and the infantry off our backs.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 28, 2010, 06:51:32 PM
My god. I miss this game so much. I've found it to be one of the few online games where you're more likely to find people to support you. Just got 10K in points because my squad mate kept the tank repaired and the infantry off our backs.

I think the friends list is broken right now, but if anyone wants to add me my name is "Zhenya"

I've had some good experiences with team work so far too, would be fun to play together with others too.


Title: Re: Battlefield: Bad Company 2
Post by: kondratti on January 28, 2010, 09:27:10 PM
http://www.myinternetservices.com/ (http://www.myinternetservices.com/) - Keys available here. Fileplay is out apparently.

Thanks, got a key..

edit: nm, found it.


Title: Re: Battlefield: Bad Company 2
Post by: Mavor on January 29, 2010, 03:01:12 AM
 Seems to just hang at "loading" for me... hmm


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 29, 2010, 05:14:38 AM
Are you using the "Join now" button?


Title: Re: Battlefield: Bad Company 2
Post by: Mavor on January 29, 2010, 06:23:21 AM
 I actually don't see a "join now" button. Only order now. However, there is a "get beta key" button, but it doesn't seem to do anything.


Title: Re: Battlefield: Bad Company 2
Post by: Phire on January 29, 2010, 08:30:40 AM
Hur dur I think he was talking about the beta key website versus the actual game.

Game is awesome! I can't wait to get off work and jump back into it...although they have to do something about the mouse sensitivity, even at max it is really low especially on turrets.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 29, 2010, 11:08:01 AM
Hur dur I think he was talking about the beta key website versus the actual game.

Game is awesome! I can't wait to get off work and jump back into it...although they have to do something about the mouse sensitivity, even at max it is really low especially on turrets.

You are correct. Dickbag.

Mavor - Keep trying. I never got it to say anything other than "Loading" and "We're being hammered right now", but still ended up getting a key.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on January 29, 2010, 12:42:41 PM
4 out of 5 times I click 'play now' to be placed in a server, it puts me on a server in the UK. Really obnoxious. At least the patch fixed the server browser.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 29, 2010, 01:58:46 PM
Ok, so after playing a ton between last night and today, I'd like to write up a bit of a "beta so far" review.  Note: This is a gameplay review, so I won't be talking about any of the bugs from last night (server list related).

1.  Destructible Environments:  This actually plays really well. Sometimes with gimmicks like this you wonder how much it is just a selling point on the box, and how much it actually makes the gameplay better, and I am happy to report that this really makes a huge impact on the gameplay.  There is nothing like blasting your way into a building by blowing a hole in the wall.  It also means that nothing is safe really to hide behind.  They say this in the videos when interviewing devs and such, but its actually true.  There is a lot of difference in quality of cover though.  Wooden fences get cut down like butter, walls to houses offer some protection against bullets, but will crumble to explosives, leaving you exposed.  There are some other very hearty materials (thick concrete) that will break down but seem to stay up to some degree even under heavy shelling (can't tell yet if they can be totally destroyed at some point, haven't been able to test for sure).  Buildings CAN be brought down, but more often they are reduced to just their steel frames.    Lastly, if you bring down a building that houses an objective, that objective is lost, this provides a nice way for an offense to break a turtle, if they can get a tank into position to shell the building.

2.  Class Balance:  So far, this seems quite good, though time will tell if it holds up.   Breaks down like this, Assault, Engineer, Medic, Recon.  

Assault is your standard rifle user, he also gets a grenade launcher, pistol, and ammo pack, that can be dropped.  The ammo pack replenishes ammunition to yourself and teammates who stand near it.  It is very vulnerable to being knocked around by explosive damage though, so you have to keep tabs on it making sure you keep it near where you want it. (You can drop a new one after a short cool down, which causes the old one to disappear).  Rifles are only accurate in short bursts, but are quite deadly.  The ammo pack is vital to have as ammo gets used up quickly by all classes, so that makes this class a valid/important part of a team and isn't simply your standard "shooty" class or something.

Engineer is the specialist in vehicles, destroying and repairing.  He gets a RPG along side a weakish rifle/submachinegun (don't remember exactly what it is).  The RPG can knock out armor, or be used to knock down walls, and other bits of terrain.  He also gets a repair device (looks like some sort of power tool), that can be used to repair vehicles that are damaged (but can't repair ones that have been knocked all the way out).  Engineers are important for obvious reasons, as they are your prime means of taking out enemy armor, which can be deady.  However,an engineer that stays along side friendly armor can be even more useful, as a tank that is being healed is hard to take out for a single enemy engineer.

Medic's oddly enough, get a light machinegun.  Its fairly good for laying down covering fire or keeping the enemy pinned down, but isn't going to win 1v1 at close range very well.  In close range, take out the pistol and hope for the best.  He can lay down medkits that work like the ammo packs I mentioned for assault.  These are real important in terms of keeping your team up, and I've seen a few times when teams have had a couple medics lay down packs near each other and have makeshift rally points set up.  This can be a very effective strategy.  Lastly, medics get an AED.  When a team mate dies, medics will see a little heath monitor looking bar appear on their mini map.  If you get to them and use your paddles on them before they respawn (10 seconds or so), they will respawn right away at that location.  Furthermore, it prevents the loss of reinforcements that normally get used up by respawning (in the beta map, the offense has to take all objectives with 100 reinforcements, rather than within a time limit).  Vital for obvious reasons, and awesomely fun to play, I think.

Recon is your sniper.  I haven't played this more than a few lives worth so far to be honest.  Sniping seems tricky in this game, but I've been taken out a ton of times at long range by snipers who know what they are doing, so its definitely powerful in the right hands.  Very good anti-infantry, and can help defeat dug in defenses well, as if someone so much as pops their head out, a sniper can kill him in a single shot.  Recon also gets c4 charges, which can be planted, and then remotely detonated.  I haven't seen these used a ton yet, though I have a feeling it is mostly because people haven't best figured out their place.  I think defensive traps might be one, we will see.  Lastly, Recon gets sensors, which they can throw down on the battlefield.  They reveal enemy locations on the minimap if they are within range of the sensor, and everyone on the team can gets this information.   I've seen Recon players use this to set up a defense around their sniping spot, so they know if an enemy is coming to flank them.  I've also seen defense Recon players set up their sensors at the beginning of the round at key choke points.


The class balance seems good, and all the classes are useful.  Recon seems the most situational so far, but because its a sniper, there are always going to be a few on every team regardless.  

Unlocks:

Unlocks happen with some frequency, sometimes giving you more options to choose from for weapons, or other times giving you upgrades (in "specialist" slots).  This is pretty standard these days.  You gain experience points, or whatever they are called, by killing people, defending objectives, attacking objectives, helping your teammates with your class specific gadgets, etc.  You are also awarded "pins" which give bonus EXP, stuff like "revive three people in one life as medic" you can get these as many times as you complete them, and usually give around 100 bonus exp per.  You get to see all the pins you've been awarded at the end of a round.  Teams are broken up in squads of 4 (or less than 4), and you usually gain extra experience points for helping your squad mates, which encourages squads to stick together.  I've seen some squads work really well together (even with coms), and I've seen some where people are all over the place, but I guess that is expected.

EDIT: Also, there are some "global" unlocks, so far I have one rifle and one shotgun that can be used by ANY class.  This opens up some interesting possibilities, like a shotgun using Recon who is more aggresive, tries to get his sensors behind enemy lines, uses c4 offensively, etc.  I haven't used them yet though.


So, there is only one map in beta right now, and its pretty fun, its a pretty standard attack/defend type mission, where the offense has 2 objectives at a time, after they take those 2, 2 more open up, until they've taken all of them, or until they run out of reinforcements.  I have to say, I am REALLY enjoying this mode so far (its called Rush, the map is called Valdez).  I really only have positive things to say about it so far, and while I had high hopes going in, its one of the games I've played recently that doesn't feel like a let down.  I definitely recommend it to anyone who is interested in this kind of game.

Ask me questions if you have them and I'll be happy to answer.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 29, 2010, 02:32:34 PM
Very nice writeup. Pretty much covers everything I've experienced so far playing the past 2 days.

I'm just going to add a few things.

First off, medics get a PKM. If you've ever played BF2 you'll probably  :uhrr: because the PKM was awarded to the Support kit. So far my experience with enemy medics is them strafing back and forth holding the button down spraying it. Since it has a 100 round clip (or did in BF2) its pretty cheesy. This is the only class that is able to spray.

The beta is limited to 3 unlocks per class. There are more (6 total) but they've had their points required jacked up (they require 100,000,000 points) Also, I believe the unlocks will scale better. At the moment you can unlock the first 3 within a matter of a few hours. I think once the game comes the 6 unlocks per class will scale so you get a few every week/month.

There are global unlocks such as shotguns, pistols, abilities for your vehicles, etc.  I'm also pretty sure you can pick C4 on the assault kit also, which makes it a bit more useful.

The nice thing about the unlocks (especially the global ones) is there is a lot of variety on how you play your kit. I play engineer a lot, so there are times when I want the classic RPG for taking out vehicles. Or, sometimes if I'm on defense I'll opt for the land mines (which take the place of the RPG) There is also a rocket launcher that does less damage to vehicles but more of a splash damage, which is great for buildings. Also, if I need more accuracy/long range ability from my main sidearm I'll pick a weapon that gives me that but does less damage. If I want to do a lot of close combat I'll opt for the pump-action shotgun or the auto-shotgun.

Because of this, I've seen snipers equip a machine gun and go into the front lines, using their sensor balls and c4.

You also have vehicles (ATVs that seat 2 people, two types of tanks, a chopper, and a UAV chopper) Vehicles seem pretty balanced, a lot of firepower, but they aren't as easy to use as in BF2. They have reduced viability, turning radius, and you have to account for bullet drop.

The two most surprising aspects of BC2 is the sound and how well the destructible environments play. For the sound, I knew they put a lot of work into it but wow. Every gunshot, explosion, vehicle, and bullet whir sounds so realistic (as realistic as I can imagine since I've never been in a war) It really, really sets the mood of the game and immerses you. As for the destructible environment, it plays great. Buildings getting shot up and losing walls, trees being topped by gunfire and grenades, vehicles exploding and their burning wreckage providing cover for a few minutes.

Overall its a pretty fun experience. On top of the typical replayability of a FPS, you also have a variety of guns, maps, vehicles, unlocks, and ways to play your kit which keep things different. I'm hoping for a bit more open maps which make better use of squad play and vehicles but they'll be in the retail release.


Title: Re: Battlefield: Bad Company 2
Post by: LK on January 29, 2010, 04:00:22 PM
Wait, an unlock every week / month?

I think I stopped playing BF2 around the time I had my third unlock and the next one required an exponential increase in time investment to unlock.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 29, 2010, 04:11:54 PM
Wait, an unlock every week / month?

I think I stopped playing BF2 around the time I had my third unlock and the next one required an exponential increase in time investment to unlock.

That number seems like total speculation.  Also, one thing I will note is that the unlocks don't seem to be drastically over powered, this isn't MW2 where suddenly you are facing people who are dual wielding automatic shotguns, so even if you don't have all the unlocks you aren't totally hosed.  Or at least, that is how it seems so far, I can't speak for all the "top end" stuff, but it doesn't seem to be going in that direction, because what I have are some pure upgrades, but definitely some side grades (like one LMG I got does less damage, but has a faster rate of fire than the default, so its not just a straight upgrade).


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on January 29, 2010, 05:23:26 PM
The biggest problem I have with this game is how sluggish it feels. No, not simply from a performance point a view, but how the mouse feels and how the input feedback feels.

Mind you, this is from someone who downgraded back to XP because the mouse in Windows 7 felt like shit, with no apparent way to fix it. (Well, that was one of the reasons, the main being Windows 7 deciding to boot up with a black screen and a cursor at random times).

Crouching feels weird, aiming feels weird... Its difficult to put into words; but it just feels off even after messing with the sensitivity settings.

In TF2 or L4D2... Or even CoD4 I feel good smooth feedback, and I can maneuver quickly and easily. In this game, it feels like I'm trying to swim in molasses sometimes.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 29, 2010, 05:27:14 PM
The biggest problem I have with this game is how sluggish it feels. No, not simply from a performance point a view, but how the mouse feels and how the input feedback feels.

Mind you, this is from someone who downgraded back to XP because the mouse in Windows 7 felt like shit, with no apparent way to fix it. (Well, that was one of the reasons, the main being Windows 7 deciding to boot up with a black screen and a cursor at random times).

Crouching feels weird, aiming feels weird... Its difficult to put into words; but it just feels off even after messing with the sensitivity settings.

In TF2 or L4D2... Or even CoD4 I feel good smooth feedback, and I can maneuver quickly and easily. In this game, it feels like I'm trying to swim in molasses sometimes.

Can't really relate personally, so unfortunately I can't really offer much in the way of suggestions.  Has it just been a while since you played a game like this and it feels odd and you'll get used to it, or do you think its more fundamental than that.  Then again, I've never been very finicky about my mouse settings, I use the default in almost every game unless its way towards the extreme either way.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on January 29, 2010, 05:31:56 PM
The biggest problem I have with this game is how sluggish it feels. No, not simply from a performance point a view, but how the mouse feels and how the input feedback feels.

Mind you, this is from someone who downgraded back to XP because the mouse in Windows 7 felt like shit, with no apparent way to fix it. (Well, that was one of the reasons, the main being Windows 7 deciding to boot up with a black screen and a cursor at random times).

Crouching feels weird, aiming feels weird... Its difficult to put into words; but it just feels off even after messing with the sensitivity settings.

In TF2 or L4D2... Or even CoD4 I feel good smooth feedback, and I can maneuver quickly and easily. In this game, it feels like I'm trying to swim in molasses sometimes.

Can't really relate personally, so unfortunately I can't really offer much in the way of suggestions.  Has it just been a while since you played a game like this and it feels odd and you'll get used to it, or do you think its more fundamental than that.  Then again, I've never been very finicky about my mouse settings, I use the default in almost every game unless its way towards the extreme either way.

I have the defaults set in TF2 and L4D2, in CoD4 I set the mouse settings a little lower than usual and it feels pretty much the same as the aforementioned titles. I use a driverless Deathadder with the latest firmware (Drift Control off). I don't really know what you mean by "this". An army shooter? CoD4 is a army shooter too and I have no issue with it.

Maybe mouse smoothing is on or something; I'll have to do research. Also, the button presses feel weird and slow as well. From changing weapons to crouching; everything has this annoying delay to it.


Title: Re: Battlefield: Bad Company 2
Post by: Mavor on January 29, 2010, 05:37:00 PM
 More likely then not, there will be some mouse options (smoothing and other) in the .ini file that you can play around with. If that doesn't work, then it's simply the way they coded the game (aka, coded it for a gamepad with velocity-oriented turning.. can't flick a gamepad you know). If that is the case... then you would have to wait for some sort of game mod. Even then, if its coded directly into the game I doubt you can do anything to fix it.

 I have ran into this mouse feel problem only when dealing with xbox360/ps3 ports onto PC. Definitely ruins the game experience for me too.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on January 29, 2010, 05:40:15 PM
Or it's a DirectX/DirectInput issue, or whatever. I know I didn't have any problems with ArmA2 on XP, but a friend of mine had horrible delay on Vista. ArmA2 came up with an update which fixed the lag, could be BC2 has the same issue.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 29, 2010, 06:10:33 PM
The biggest problem I have with this game is how sluggish it feels. No, not simply from a performance point a view, but how the mouse feels and how the input feedback feels.

Mind you, this is from someone who downgraded back to XP because the mouse in Windows 7 felt like shit, with no apparent way to fix it. (Well, that was one of the reasons, the main being Windows 7 deciding to boot up with a black screen and a cursor at random times).

Crouching feels weird, aiming feels weird... Its difficult to put into words; but it just feels off even after messing with the sensitivity settings.

In TF2 or L4D2... Or even CoD4 I feel good smooth feedback, and I can maneuver quickly and easily. In this game, it feels like I'm trying to swim in molasses sometimes.

Can't really relate personally, so unfortunately I can't really offer much in the way of suggestions.  Has it just been a while since you played a game like this and it feels odd and you'll get used to it, or do you think its more fundamental than that.  Then again, I've never been very finicky about my mouse settings, I use the default in almost every game unless its way towards the extreme either way.

I have the defaults set in TF2 and L4D2, in CoD4 I set the mouse settings a little lower than usual and it feels pretty much the same as the aforementioned titles. I use a driverless Deathadder with the latest firmware (Drift Control off). I don't really know what you mean by "this". An army shooter? CoD4 is a army shooter too and I have no issue with it.

Maybe mouse smoothing is on or something; I'll have to do research. Also, the button presses feel weird and slow as well. From changing weapons to crouching; everything has this annoying delay to it.

There is definitely a mouse smoothing checkbox in settings, make sure it isn't checked first.  Are you sure you aren't playing on laggy servers?  It sounds a little like you are talking about simple network lag.  By "this" I meant a shooter than strays a bit more towards the tactical.  While it is still an action game and not anything like a sim, it definitely has more of those elements than TF2/L4D/CoD.  Especially since a lot of weapons in those games use hitscan, and this game doesn't, that could be one of the reasons shooting feels odd.  Doesn't explain crouching etc.


Title: Re: Battlefield: Bad Company 2
Post by: Jherad on January 30, 2010, 04:04:22 AM
Also, one thing I will note is that the unlocks don't seem to be drastically over powered, this isn't MW2 where suddenly you are facing people who are dual wielding automatic shotguns, so even if you don't have all the unlocks you aren't totally hosed.  Or at least, that is how it seems so far, I can't speak for all the "top end" stuff, but it doesn't seem to be going in that direction, because what I have are some pure upgrades, but definitely some side grades (like one LMG I got does less damage, but has a faster rate of fire than the default, so its not just a straight upgrade).

Definitely sidegrades as far as assault goes - better accuracy+damage, lower rater of fire, or replacing HE grenades with smoke etc.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 30, 2010, 08:21:13 AM
Wait, an unlock every week / month?

I think I stopped playing BF2 around the time I had my third unlock and the next one required an exponential increase in time investment to unlock.

That's how it was in BF2. To get every unlock for every class it required a few months of play.

That way was fine. Unless people are expecting to unlock every gun within a week or two, which seems extremely dumbed down.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 30, 2010, 08:24:13 AM
Wait, an unlock every week / month?

I think I stopped playing BF2 around the time I had my third unlock and the next one required an exponential increase in time investment to unlock.

That's how it was in BF2. To get every unlock for every class it required a few months of play.

That way was fine. Unless people are expecting to unlock every gun within a week or two, which seems extremely dumbed down.

I frankly just don't care to be honest.  If people approach it with the "I need to max out myself inorder to play 'for real'" mentality, then they are insane anyway.  Just play the game, unlocks will come when the come.   Approaching it any other way is insane, this isn't an MMO.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 30, 2010, 09:27:29 AM
Well there are currently people playing in beta that spend all round on a rock sniping. The problem is the ranking system. People shift from playing the game for fun and completing the objectives of the map to playing simply for points.

I could go on a rant on how the ranking systems in modern day FPS games turn it into a MMO-style grindfest but that's probably for another thread. Unfortunately, the ranking system is here to stay. I personally don't have a problem with unlocking a new gun/ability, whatever as I play, its cool when it happens but I'm not going to play any different. My gripe is the people that DO care that shitup the games I'm in. Sniping nonstop, not helping the team, hanging back in a tank the whole round. However, based on what I've seen in BC2, the people that do the best are the ones that go into battle. Kill streaks, knife kills, objectives, etc etc all give points. Hanging back in a tank or sniping only gives you a small amount of badges/awards. Hopefully the poopsockers figure that out.


Title: Re: Battlefield: Bad Company 2
Post by: LK on January 30, 2010, 09:58:07 AM
My god. I miss this game so much. I've found it to be one of the few online games where you're more likely to find people to support you. Just got 10K in points because my squad mate kept the tank repaired and the infantry off our backs.

That's one of the things about vehicles in game... it's a focused objective someone earns a clear benefit in helping protect. Protecting an HQ, a flag, or a checkpoint isn't as gratifying as protecting something that will fuck up the day that gets down the business end of it.

So, yeah, I imagine I'll be a repair type.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 30, 2010, 10:09:03 AM


That's one of the things about vehicles in game... it's a focused objective someone earns a clear benefit in helping protect. Protecting an HQ, a flag, or a checkpoint isn't as gratifying as protecting something that will fuck up the day that gets down the business end of it.

So, yeah, I imagine I'll be a repair type.

Its needed too, because a well supported vehicle is bad ass in this game, and an unsupported one is basically RPG fodder.  The difference is night and day.  You have some support, and repair, and you'll need multiple people to take it down, if its just some lone guy driving around and shooting, a single engineer can blow the vehicle up.  I love things that encourage teamwork, and you are right hat vehicles are definitely one of them.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on January 30, 2010, 11:02:38 AM
I still haven't figured out how to snipe in this one; it's obviously not using hitscan...and there's just so much going on sometimes, it can be a bit distracting.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 30, 2010, 11:08:20 AM
I still haven't figured out how to snipe in this one; it's obviously not using hitscan...and there's just so much going on sometimes, it can be a bit distracting.

I was trying it a bit earlier.  You have to account for movement and gravity.  Its tough, and I'm not very good at it, though I was finally getting the point where I could at least kill stationary targets. :why_so_serious:

I actually like that sniping is hampered by the fact that so much is going on, there are particles, etc.  It gives non snipers a much better chance to close distance or flank without being seen, meanwhile, good snipers can still be a big asset to their team.  Seems to circumvent the traditional "Noob cannon" problem.

Incidentally I was just in a game where someone was complaining sniper rifles were over powered, and I just told them the trick is not to expose yourself to sniper fire or try to kill them with an assault rifle at long range.    As we've mentioned before in this thread, a lot of people seem to be approaching the game with the idea that is it MW2 with vehicles, and are finding out the hard way that twitch skills aren't all that counts here.   Even as someone who plays and enjoys twitch games (though I think MW2 is WAY overrated in that department), I like BC2 a lot for what it is.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on January 30, 2010, 03:57:32 PM
This mp beta is only for pre-orders right?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 30, 2010, 04:13:38 PM
This mp beta is only for pre-orders right?

I think there are some sites giving out free keys.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on January 31, 2010, 12:03:24 PM
I actually think they should increase the cooldown on the recon's mortar-attack. Such a pain in the ass at the moment, when half the teams are snipers.
Combine a couple of mortars and a T-90 and that objective is down in seconds.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 31, 2010, 12:51:59 PM
I actually think they should increase the cooldown on the recon's mortar-attack. Such a pain in the ass at the moment, when half the teams are snipers.
Combine a couple of mortars and a T-90 and that objective is down in seconds.

Yeah, I've noticed that mortars have become a bit of an issue now that lots of people are unlocking it. I guess you have to expect tons of snipers in any game at the moment.  The problem is snipers are VERY difficult to deal with right now except by other snipers, at least that is my experience.  Granted you can do ok avoiding sniper rifle fire as long as you stick to cover, spring when you move, etc, but when they can just lay down mortar strikes, it can get to be quite problematic.  It'll be interesting to see if people will figure out good ways to counter it, or if it will demand some sort of balancing.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on January 31, 2010, 02:20:29 PM
Issue I have:
Too many fucking snipers.
Able to blow up objectives with c4/tanks. Strap some C4 to your ATV or UAV and toss it onto the objectives = cheesemode.
Medics gun is retarded. 100 bullet clip, 200 in reserve, NO cooldown or overheating? Are you kidding me?
Recon artillery strike needs a longer cooldown.
Spawning on any squad member is retarded. I knew it was when they said it would be that way, and it is during gameplay. Players popping out of players nonstop is just silly.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on January 31, 2010, 03:04:57 PM
Issue I have:
1.Too many fucking snipers.
2.Able to blow up objectives with c4/tanks. Strap some C4 to your ATV or UAV and toss it onto the objectives = cheesemode.
3.Medics gun is retarded. 100 bullet clip, 200 in reserve, NO cooldown or overheating? Are you kidding me?
4.Recon artillery strike needs a longer cooldown.
5.Spawning on any squad member is retarded. I knew it was when they said it would be that way, and it is during gameplay. Players popping out of players nonstop is just silly.
(numbered your points for easier response)

1.  Agreed, but thats to be expected I suppose in almost any game that has snipers.  Not sure how to make them less prevalent.
2. I'm torn on this, I like that you can do it in principle, but I think a good team can take objectives trivially easily sometimes, something needs to be done, but I don't know what.
3. Eh, sort of.  I see the problem, but in practice, they still usually lose 1v1 to assault, don't really have long range capability at all with it, though it can't be brutal at close/mid range.
4. Agree, mainly for reasons related to number 2.
5. I like the spirit of it, but I don't like that it allows for some cheese like getting entire squads of people appearing basically out of nowhere.  I think they could come up with some sort of creative way to put squads in play close to each other such that they could easily regroup as a team, without just being able to spawn right into the enemy base.


Still, criticisms aside, I am enjoying the game still.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on January 31, 2010, 03:08:10 PM
Filling your jeep with explosives, getting it up to speed, and jumping out at the last second to activate the explosives is a time-honored Battlefield tradition.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on January 31, 2010, 05:57:39 PM
I didn't realize they had moved the mortar strike from the "Medic" to the Sniper. Holy ass. well, except that they got rid of the unbeatable missile the snipers used to get.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on February 01, 2010, 11:49:05 AM
OK- noticed the 360 demo was up on XBL, so I downloaded it just to see how it played on a console (haven't tried the PC version yet- SecuROM shell gave me pause). It is really pretty, and the maps are definitely big enough (was worried they would be more COD4 sized). I am still amazed people play shooters on a console. I felt like I was underwater the whole time- everything was super SLLLLLOOOOOOOOOOOW. I saw that people mentioned the speed on the PC too- has anyone played both to compare?

FOV is really narrow on the console too (as expected). I hope they fix that before release on PC. It does appear to be a successful hybrid of COD-style and BF2 style. I am close to convincing myself that I can live with the BS DRM to play it, but I am waiting to see if anyone reports trouble before I commit.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 01, 2010, 12:01:20 PM
It really doesn't feel that slow to me, I don't know what everyone is complaining about.  I mean, it isn't  twitch shooter, and the pace isn't fast, but it doesn't feel like abnormally sluggish or something, its just a slower paced game.

As for the FOV, yeah, I do wish they would increase it some, or at least give us the option to increase it some. 

I'm playing on the PC and haven't had any problems yet, and to my surprise I can even run it on high with a pretty modest machine.  Nothing terrible to report so far at least.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on February 01, 2010, 12:41:53 PM
Dumb question to you that are playing: How much of an impact do snipers have on the real outcome of battles? 

Past experience with BF1942 was that there were a lot of snipers, but they never had a profound impact on the outcome of battles.  While I hate snipers (like stealth in pvp mmos), I can live with them as long as I know that their abundance is potentially costing the other side a victory. 



Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 01, 2010, 12:45:29 PM
Dumb question to you that are playing: How much of an impact do snipers have on the real outcome of battles? 

Past experience with BF1942 was that there were a lot of snipers, but they never had a profound impact on the outcome of battles.  While I hate snipers (like stealth in pvp mmos), I can live with them as long as I know that their abundance is potentially costing the other side a victory. 



Well, snipers, per se, I don't think effect the outcome that much, but Recon as a class is pretty powerful due to stuff like mortar strikes that they get.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 01, 2010, 01:54:02 PM
In a game like this, it'd be nice if you could paint snipers you see.


Title: Re: Battlefield: Bad Company 2
Post by: kondratti on February 01, 2010, 02:50:10 PM
Dumb question to you that are playing: How much of an impact do snipers have on the real outcome of battles? 

Past experience with BF1942 was that there were a lot of snipers, but they never had a profound impact on the outcome of battles.  While I hate snipers (like stealth in pvp mmos), I can live with them as long as I know that their abundance is potentially costing the other side a victory. 



A sniper, or even 2 or 3 good snipers will affect a battle, but they wont generally make enough impact to change the outcome, they might be able to hold a choke point from afar, but the map generally has more than one of these at a time.  There are also smoke grenades to provide mobile cover.

The biggest impact on a battle is if 3 or 4 players work together, ie a couple of medics, an Assault, etc, or if someone who can fly the helicopter gets a gunner on board.  I was in a game where the pilot landed the apache back at the pad where an engineer was waiting to repair it and they went back out and totally owned all the attackers.  Seems the guided missile is the only thing that can reliably take down the Apache.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on February 01, 2010, 03:14:24 PM
In a game like this, it'd be nice if you could paint snipers you see.

You can. If you get visuals on a sniper, you can press the 'Social' button (default Q), and it paints the target on the minimap for people to see. Makes it a bit easier to aim near the red arrow to get shots. I blindfired and killed a sniper using that once.

Supposedly later on you can unlock a scope for snipers that will automatically paint targets you pan over, as well.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 01, 2010, 04:13:33 PM
Now allow me to save and review replays of matches and we're golden.

If they don't include that feature in Modern Warfare 3, I'm going to ask what the fuck Infinity Ward (or any FPS maker trying to make their games competitive) was thinking. If I can't analyze my games, then how am I going to see where I screw up or where the game screws up... ohhhhhhhhh. Now I get it.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on February 01, 2010, 04:48:00 PM
Q: What do you call 4 Recon on the hill in Port Valdez? a: The Losing Team  tweet from Demize99, some DICE-guy

also

 Originally Posted by Shopkeeper  View Post
On Twitter there are a cpl of messages about C4 and the crates (posted by Alan Kertz, Senior Designer Battlefield: Bad Company 2)

    * @TheMystic_ Takes double the C4 to blow the crate in the final game. Will see if we can patch it into the beta.
    * The PC beta does not contain the C4 vs crates fix.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 01, 2010, 05:38:59 PM
Q: What do you call 4 Recon on the hill in Port Valdez? a: The Losing Team  tweet from Demize99, some DICE-guy

also

 Originally Posted by Shopkeeper  View Post
On Twitter there are a cpl of messages about C4 and the crates (posted by Alan Kertz, Senior Designer Battlefield: Bad Company 2)

    * @TheMystic_ Takes double the C4 to blow the crate in the final game. Will see if we can patch it into the beta.
    * The PC beta does not contain the C4 vs crates fix.


Good news re: the c4.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 01, 2010, 05:55:29 PM
Just finished playing with Phire. As they took the first 2 objectives we held the line and as their tank spawned I hijacked it. If not for that, I'm not sure we would have stopped them from taking anything else. But man did we rape them in that tank. I see why the defenders don't get one there.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on February 01, 2010, 08:26:40 PM
Yeah, ultimately good news on the C4. I basically can't play a game on offense now without the urge to just go C4 the shit out of the bomb sites, while my teammates flounder around in stupidity.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 02, 2010, 03:04:02 AM
My wallet won't like this, but I think I'm beginning to like this game.

Being not in the mood to wade through shit TF2 servers at this hour, or try to explain to yet another hapless player that standing in acid to pick up a teammate is not a good idea in left 4 dead 2, I decided to play some BC2.

Most of my play time was with the assault class. Bored with it, I decided to try recon.

Couldn't snipe for crap in this game, but it didnt stop me from sneaking into the opposing team's base and mowing down their team with their own turret. Even managed to sneak up to some tanks and destroy them with C4. Very fun. Had a few of my best rounds in the game as the recon, despite me inability to snipe. Then suddenly a picture of a shot gun appeared on my screen. Apparently I unlocked it.

I change my weapon and go to town... Only I get destroyed in my first encounter. Thankfully, the shotgun doesn't take long to get used to, and I did some pretty fun things with it.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 02, 2010, 06:05:02 AM
My wallet won't like this, but I think I'm beginning to like this game.

Being not in the mood to wade through shit TF2 servers at this hour, or try to explain to yet another hapless player that standing in acid to pick up a teammate is not a good idea in left 4 dead 2, I decided to play some BC2.

Most of my play time was with the assault class. Bored with it, I decided to try recon.

Couldn't snipe for crap in this game, but it didnt stop me from sneaking into the opposing team's base and mowing down their team with their own turret. Even managed to sneak up to some tanks and destroy them with C4. Very fun. Had a few of my best rounds in the game as the recon, despite me inability to snipe. Then suddenly a picture of a shot gun appeared on my screen. Apparently I unlocked it.

I change my weapon and go to town... Only I get destroyed in my first encounter. Thankfully, the shotgun doesn't take long to get used to, and I did some pretty fun things with it.

Yeah, the shotgun unlocks pretty earlier, and it can be use by any class.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on February 02, 2010, 09:45:29 AM
Fairly early on you unlock the Shotgun Ammo improvement, which sockets into the middle gadget slot that nothing else seems to go in, and you get double ammo. The Saiga with 12 rounds is pretty hilarious, I've taken out a group of three guys that way.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 02, 2010, 10:48:24 AM
I played for an hour or so just now, and I have to say I really love this more and more every time I play.  Its one of those games that generates awesome stories/moments that I feel like I'll be talking about for years the same way I still do today with Tribes stories.  Just environments play a big role in this, because there are just so many good moments generated through someone blowing a whole through the wall, or mortars tearing a hole in the ceiling, and so on.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on February 02, 2010, 12:36:59 PM
You guys were getting me excited to try this... I didn't realize the release date was in March.  I may have to pony up the preorder to give it a shot. 


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 02, 2010, 01:21:52 PM
You guys were getting me excited to try this... I didn't realize the release date was in March.  I may have to pony up the preorder to give it a shot. 

I know right, at over a full month of open beta, they are giving this game more testing under load than most MMOs these days.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 02, 2010, 02:23:37 PM
Why is it that certain servers I join don't keep score or allow me to use unlocks, is this a known bug or something?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 02, 2010, 02:35:02 PM
Why is it that certain servers I join don't keep score or allow me to use unlocks, is this a known bug or something?

No idea, but I noticed the same thing.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 02, 2010, 03:21:34 PM
Are there still open beta keys available somewhere?


Title: Re: Battlefield: Bad Company 2
Post by: kondratti on February 02, 2010, 03:29:25 PM
I am also loving this more each day, although I am going to be very sick of that map by March :P


Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 02, 2010, 06:52:42 PM
Why is it that certain servers I join don't keep score or allow me to use unlocks, is this a known bug or something?

This started today. Possible bug with the EA stat server.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 02, 2010, 08:00:31 PM
Why is it that certain servers I join don't keep score or allow me to use unlocks, is this a known bug or something?

This started today. Possible bug with the EA stat server.

Except Ive been having this issue since the Beta was released.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 02, 2010, 09:33:04 PM
Could it be the individual server settings?

I know some BF2 servers were like that (after release, not in beta)


Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 03, 2010, 04:31:31 AM
Except Ive been having this issue since the Beta was released.

You suck enough that they turned off your stats? :why_so_serious:

Maybe some servers figured out how to turn off Ranked.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 03, 2010, 05:05:30 AM
Except Ive been having this issue since the Beta was released.

You suck enough that they turned off your stats? :why_so_serious:

Maybe some servers figured out how to turn off Ranked.

Well there is a ranked check box in the server browser now that I look at it, so it seems likely. 


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on February 04, 2010, 05:19:19 AM
Downloaded it for xbox live, pretty fun demo, great to see DICE large maps with vehicles going again!  I luv running up and knifing snipers in the back, the knife is worse now than BF2 or BF 2142, but still okay, you just have to be freaking inside the person.  The shot gun isn't a one shot kill....that or i guess I'm still too far away, liked it better how they worked in the other versions.  I am wondering why the got rid of some of the classes, just wish those who played the assault kits would freaking drop ammo boxes!

Does anyone think it has gotten uglier?  BF2 was a mix up of colors that made it nice to look at and play, BF2142 was ugly but very detailed, now this version looks like freaking brown is everywhere....bleah!


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on February 04, 2010, 10:22:14 AM
Downloaded it for xbox live, pretty fun demo, great to see DICE large maps with vehicles going again!  I luv running up and knifing snipers in the back, the knife is worse now than BF2 or BF 2142, but still okay, you just have to be freaking inside the person.  The shot gun isn't a one shot kill....that or i guess I'm still too far away, liked it better how they worked in the other versions.  I am wondering why the got rid of some of the classes, just wish those who played the assault kits would freaking drop ammo boxes!

Does anyone think it has gotten uglier?  BF2 was a mix up of colors that made it nice to look at and play, BF2142 was ugly but very detailed, now this version looks like freaking brown is everywhere....bleah!


I like the how the shotgun and knife are in this version. Also I disagree about the coloring, the graphics are great, and I think you are gonna see a lot of brown and gray, the only map we have is a snow map with concrete buildings pretty much. I really really really like that this is not a modern warfare clone.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on February 05, 2010, 12:04:41 AM
I'm sorry but the knife in BC2 is one of the easiest knives I've seen in any game. If you're anywhere near an enemy, hit your knife key and you'll get a kill. I've knifed people behind me, to the side of me, people I've run past, and people behind others.

As for the shotguns. The pump shotgun is decent, but totally dwarfed by the auto-shotty. The pump has literally 0 room for error and requires you to be within 5 feet of someone. The bullet spread is bonkers.

For a hilarious display of the knife and shotgun, see 4:07 and 5:20 respectively in this video.
http://www.youtube.com/watch?v=UizRcJxAMhU

The game is amazing, but the more you play it the more little things like this come out.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 05, 2010, 04:37:54 AM
Bit the bullet and bought it rather than wait forever for a possible 4-pack. Downloading the demo now. Will check it out in the morning.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 05, 2010, 09:45:42 AM
Those... are some pretty nasty glitches. The only thing I can think of that even comes close to what I saw in that video from Modern Warfare 2 is the questionable trajectory of certain Sniper Rifle shots that I've seen killcams for.

Besides the obvious "Hey Tactical Insertion will encourage boosters."


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on February 05, 2010, 10:05:19 AM
I'm sorry but the knife in BC2 is one of the easiest knives I've seen in any game. If you're anywhere near an enemy, hit your knife key and you'll get a kill. I've knifed people behind me, to the side of me, people I've run past, and people behind others.

As for the shotguns. The pump shotgun is decent, but totally dwarfed by the auto-shotty. The pump has literally 0 room for error and requires you to be within 5 feet of someone. The bullet spread is bonkers.

For a hilarious display of the knife and shotgun, see 4:07 and 5:20 respectively in this video.
http://www.youtube.com/watch?v=UizRcJxAMhU

The game is amazing, but the more you play it the more little things like this come out.

I hate magical one shot knives, the only game where it makes sense is Chronicles of Riddick. They should instead put some effort into it. Have a bayonet you can charge with as well as a knife you can only use quickly if you have a pistol. If the first killing attempt fails, the players are locked in melee. Have some sort of a quick button mash fest decide who's the winner, but also have it take enough time that others can shoot your asses dead while you're getting medieval. Guaranteed hilarity, especially with friendly fire on.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 05, 2010, 10:08:55 AM
My only real worry at this point about the game is the glitches.  When the game is played in the spirit of how it is meant, it is great, but with people cheesing game mechanics to kill objectives in seconds, i mean, sure its winning, but it isn't really playing the game.  Luckily, I haven't seen these exploits being widely used yet, though when they are used, it totally ruins the experience.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on February 05, 2010, 10:12:22 AM
Being an avid MW2 knifer, the knife in this game is notably different. The problem with the knives hitting anywhere is that most servers, even with a low ping, have a stupid amount of latency.

There is the chargeup time for the knife hit. You hit the button to pull it out, you pull the knife back, and THEN you stab. With MW2, it's more button, stab. They may just need to bring down the effective range on the knife a bit.

Also - it's a friggin' beta! The last patch they did for the PS3 beta was this multi-page monster. I'm happy waiting.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 05, 2010, 10:16:24 AM
Being an avid MW2 knifer, the knife in this game is notably different. The problem with the knives hitting anywhere is that most servers, even with a low ping, have a stupid amount of latency.

There is the chargeup time for the knife hit. You hit the button to pull it out, you pull the knife back, and THEN you stab. With MW2, it's more button, stab. They may just need to bring down the effective range on the knife a bit.

Also - it's a friggin' beta! The last patch they did for the PS3 beta was this multi-page monster. I'm happy waiting.

Indeed, I'm happy they are doing a robust beta for the game and hopefully they will close up some of the loopholes and exploits.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 05, 2010, 10:24:55 AM
There is that. All of this stuff is coming out before release. But I wonder about their QA department.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 05, 2010, 12:20:08 PM
Ummm, it's DICE. They've ALWAYS had releases that were buggy as fuck and menus that suck monkey ass through a sippy straw. The first patch or two after release usually fixes the games.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 05, 2010, 03:20:00 PM
I hope you're submitting all these complaints. There's a reason they gave a month and a half of testing before launch.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 05, 2010, 04:01:48 PM
To sell more pre-orders?



Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 06, 2010, 12:42:41 AM
To sell more pre-orders?

Pfft, if you had to pre-order to get in, you're too slow.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 06, 2010, 03:35:59 AM
Way to miss the point and be a douche at the same time!


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 06, 2010, 07:00:22 AM
After some playing - some thoughts.

The game is slower than MW, which is a good thing, but faster than BF2, which is a bad thing. It still feels a little spammy.

Knife is a bit too powerful. Feels more like a lightsaber of doom.

Snipers are too powerful, I think this is due to the narrow map. The best BF1942/DC/BF2 maps were big wide open affairs that allowed for deep flanking rather than being long death funnels. Even Karkand allowed for some thought after the initial assault. If the maps were more wide open and allowed multiple directions/assaults snipers' power would be less overbearing. Wake is a good example.

Too much dust and smoke. It feels like a design decision to try and force players closer together, but one of the greatest things about BF games has always been the wide open rolling spaces. Hopefully the dust and fog is not as prevalent on other maps, but I'm not hopeful.

Russians and Americans? I'd have preferred at least the initial weapons to be national-native rather than generic to both sides.

Fun so far, but so was the initial play of 2142, and I list interest in that one quickly enough.[/li][/list]



Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 06, 2010, 07:06:43 AM


Snipers are too powerful, I think this is due to the narrow map. The best BF1942/DC/BF2 maps were big wide open affairs that allowed for deep flanking rather than being long death funnels. Even Karkand allowed for some thought after the initial assault. If the maps were more wide open and allowed multiple directions/assaults snipers' power would be less overbearing. Wake is a good example.



Yeah, I do with the map was a bit wider and more open.  I think part of it is that we are basically looking at 32 player max, which I think 1/2 of the earlier Battlefield games, so the maps aren't going to be quite as big.  BUT, I do wish the maps were at least as big when compared to that player count.  Hopefully other maps will have multiple choke points, as Valdez seems to have one major choke point per section, and I think that isn't quite enough.  Still, I'm having a great time with the game none the less.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 08, 2010, 02:36:32 PM
Had anyone's performance in this game totally tanked in the last couple days.  My computer is admittedly on the low end of what can run this, but early in bet a I was at least regularly getting a very playable framerate, but in the last couple days it seems like my frame rate has tanked even when I turn everything to low.  Damned odd.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on February 08, 2010, 04:28:21 PM
Way to miss the point and be a douche at the same time!

:uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 08, 2010, 07:05:50 PM
I haven't noticed any performance drops... Actually, I stopped crashing to desktop everytime I was in an exploding vehicle when I updated my graphics card drivers. I'm still trying to get over the shock that updating my drivers actually did something useful for once.

As far as the knife being overpowered; It's at least a little harder to use than the CoD4 knife. The BC2 knife has this weird animation you have to go through, and sometimes it doesnt register. There are times when I stab someone, only to somehow fall on my ass and get stabbed myself... Even though he was turned in the other direction.  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 09, 2010, 08:22:39 AM
I haven't noticed any performance drops... Actually, I stopped crashing to desktop everytime I was in an exploding vehicle when I updated my graphics card drivers. I'm still trying to get over the shock that updating my drivers actually did something useful for once.


Hmm.  Well, I was tweaking settings trying to get the best frame rate possible, and my frame rate ended up actually getting worse.  Finally, in desperation, I just clicked the "reset to defaults" button and that seems to run better  (its medium settings or so), than everything on low.  Now, DICE has stated that the beta version PC players have is an old build and unoptimized, so I am wondering if it'll get better for the release version.  Then again the old "its beta" excuse never ends well.  Still, I can play the game on default settings with an acceptable framerate, so at least I know I  can do that worst case.


Title: Re: Battlefield: Bad Company 2
Post by: Elerion on February 10, 2010, 09:11:02 AM
It's not entirely uncommon for games in beta (or shitty releases) to run better on default settings than on lower settings.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 10, 2010, 04:20:17 PM
As for the shotguns. The pump shotgun is decent, but totally dwarfed by the auto-shotty. The pump has literally 0 room for error and requires you to be within 5 feet of someone. The bullet spread is bonkers.

Honestly, you get the auto shotgun so quickly after the pump shotgun, it makes me wonder why the pump action is in there at all...


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on February 10, 2010, 06:31:51 PM
I was an avid engineer and the old M11-87 was a total beast if you got shot with it in BF2, the upgrade to the auto shot gun was crazy awesome!  I'm not liking the range and punch of this pump gun, but then again, I'm playing on Xbox Live (I've got the dvd preordered for PC), so hopefully it is a little better.  I wish that they had kept the seven classes instead of going with 4.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 10, 2010, 07:33:19 PM
I was an avid engineer and the old M11-87 was a total beast if you got shot with it in BF2, the upgrade to the auto shot gun was crazy awesome!  I'm not liking the range and punch of this pump gun, but then again, I'm playing on Xbox Live (I've got the dvd preordered for PC), so hopefully it is a little better.  I wish that they had kept the seven classes instead of going with 4.

I think with the reduced max players from the other battlefield games, 7 classes would probably be a little much, especially for the console version.  I think  of Bad Company as almost a totally different series than the original lineage of BF games (1, 2, 2142).  They lean slightly more towards the action side, and such.  Not necessarily a bad thing, but I think for what they are going for with BC/2 7 classes would have been too many.  Also, 4 is nice given the squad mechanic.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on February 11, 2010, 05:27:03 PM
Was digging around, found out no prone (even on the PC) and a limit of 16 vs 16 on PC (not sure but something like 12 vs 12 for consoles).  Hopefully BF3 will be back on the PC and having large maps with 40 vs 40 teams and the return of squads and commanders.  This will be fun to play while waiting for it.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 11, 2010, 05:45:06 PM
Was digging around, found out no prone (even on the PC) and a limit of 16 vs 16 on PC (not sure but something like 12 vs 12 for consoles).  Hopefully BF3 will be back on the PC and having large maps with 40 vs 40 teams and the return of squads and commanders.  This will be fun to play while waiting for it.

I basically look at it as a separate game series compared to the normal BF games.  I think its good in its own right, but it isn't necessarily a replacement.  So far I'm liking the smaller squad based fighting.  I find that when you actually get a small team working together there are great gaming moments to be had.  It lacks the epic feeling of the other BF games though.  Perhaps conquest mode will feel a bit different.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on February 12, 2010, 08:32:01 AM
Was digging around, found out no prone (even on the PC) and a limit of 16 vs 16 on PC (not sure but something like 12 vs 12 for consoles).  Hopefully BF3 will be back on the PC and having large maps with 40 vs 40 teams and the return of squads and commanders.  This will be fun to play while waiting for it.

Amen.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 12, 2010, 03:39:24 PM
http://www.ultimateprestige.com/

OK, this is actually pretty cool, complete with areas on a map where a certain weapon is most effective.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on February 13, 2010, 08:54:41 AM
If I can blow up the Bridge of America's that would be sweeeeet!  I hatted that fucker and the cluster of how the Panama's Police Force would direct traffic on it.  Panama would be a cool map that they could make for BF3...lots of stuff from Howard AFB, Ft Amador, assulting the Presidents house, etc... could be a fun design.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 13, 2010, 02:13:15 PM
After playing this game frequently since beta started, TF2 has lost so much of its luster its amazing. 


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 13, 2010, 02:30:49 PM
After playing this game frequently since beta started, TF2 has lost so much of its luster its amazing. 

Ehhhh... Huh?

About the only thing in common these two games share is the fact that they're both first person shooters. Playing BF2 in all it's chaos makes it easier to focus in other games by comparison; but I wouldn't cal one or the other simply "better".


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on February 15, 2010, 10:31:46 AM
Anyone have a good line a beta keys? Can't run any down.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 15, 2010, 11:45:03 AM
I finally got a beta key from EA - I think I had signed up for beta on their web site awhile ago and got the email out of the blue.

I like it. I won't be buying it because my computer REALLY can't handle it. I managed to get it playable with the lowest settings possible, but the framerate is shit. There is WAY too much going on, total sensory overload. But the gameplay at its core is Battlefield with some tweaks. The unlock system is nice, and I just unlocked the first set of weapons at lunch. Sniping is HARD, especially on laggy servers (which they all seem to be right now), but recon has been my best kit so far with engineer second. Even my work computer with Windows 7 and an ATI Radeon 4870 had to be set on medium to be playable. Is there a way to turn down the head bob? It's really overkill.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on February 15, 2010, 03:53:31 PM
I finally got a beta key from EA - I think I had signed up for beta on their web site awhile ago and got the email out of the blue.

I like it. I won't be buying it because my computer REALLY can't handle it. I managed to get it playable with the lowest settings possible, but the framerate is shit. There is WAY too much going on, total sensory overload. But the gameplay at its core is Battlefield with some tweaks. The unlock system is nice, and I just unlocked the first set of weapons at lunch. Sniping is HARD, especially on laggy servers (which they all seem to be right now), but recon has been my best kit so far with engineer second. Even my work computer with Windows 7 and an ATI Radeon 4870 had to be set on medium to be playable. Is there a way to turn down the head bob? It's really overkill.

I run an i7, ati 4870, 6 gigs of triple channel, I run on high maxed out with no issues. I use the server browser to select low ping servers. If you click the play now button it will set you on almost any latency server it randomly picks.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 15, 2010, 04:02:37 PM
Yeah, I've stopped using Play Now all together.  The game feels SO much better on very low ping servers.  Maybe its the fact that the weapons aren't hitscan, but latency makes this game feel terrible compared to other games which might not play well, but are probably at least playable.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on February 15, 2010, 04:12:13 PM
Yeah, I've stopped using Play Now all together.  The game feels SO much better on very low ping servers.  Maybe its the fact that the weapons aren't hitscan, but latency makes this game feel terrible compared to other games which might not play well, but are probably at least playable.

What is hitscan?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 15, 2010, 04:22:38 PM
Yeah, I've stopped using Play Now all together.  The game feels SO much better on very low ping servers.  Maybe its the fact that the weapons aren't hitscan, but latency makes this game feel terrible compared to other games which might not play well, but are probably at least playable.

What is hitscan?


Hitscan weapons just check to see if the crosshair is over the target, and then if you shoot while that condition is met, the target is hit.    This is how, for instance, most weapons in MW/2 work.  In Bad Company 2, the weapons have bullet physics, so you have to learn to adjust ever so slightly for the travel time and gravity, which matters most at long range, but is noticeable even at mid range.  With bad latency, it can be really really difficult to hit anything.

EDIT:  Even without bad latency, I think this is the reason many people complain that the game doesn't feel real snappy or responsive sometimes.  If you are used to playing games with hitscan weapons, you get immediate feedback.  This way definitely "feels" different to play.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on February 15, 2010, 08:53:43 PM
Yeah, I've stopped using Play Now all together.  The game feels SO much better on very low ping servers.  Maybe its the fact that the weapons aren't hitscan, but latency makes this game feel terrible compared to other games which might not play well, but are probably at least playable.

What is hitscan?


Hitscan weapons just check to see if the crosshair is over the target, and then if you shoot while that condition is met, the target is hit.    This is how, for instance, most weapons in MW/2 work.  In Bad Company 2, the weapons have bullet physics, so you have to learn to adjust ever so slightly for the travel time and gravity, which matters most at long range, but is noticeable even at mid range.  With bad latency, it can be really really difficult to hit anything.

EDIT:  Even without bad latency, I think this is the reason many people complain that the game doesn't feel real snappy or responsive sometimes.  If you are used to playing games with hitscan weapons, you get immediate feedback.  This way definitely "feels" different to play.

I am pretty sure I like BC2's system then.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 15, 2010, 09:34:02 PM
With BC2 you get a good satisfying feeling when you get a kill that hasnt been felt to me since the old Counterstrike days.

Nothing's more fun than hiding in a corner as a recon, and planting some C4 on an oblivious light tank and shotgunning the engineer who tries to flank you in retaliation... But there are some serious issues.

Sometimes, empyting a clip into someone doesn't kill them, even if your aim is dead on. I've had this happen to people I was shooting more times than I care to count, It even happens to me sometimes. I start getting shot from some angle; I look around frantically trying to find my attacking, after I should have been dead twice I find him, he runs in to knife he; I shoot him and he dies.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 16, 2010, 01:44:34 PM
I've definitely taken to trying to play on low ping servers. The BF series has always been really sensitive to lag, more than any other FPS.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 16, 2010, 02:04:38 PM
I've definitely taken to trying to play on low ping servers. The BF series has always been really sensitive to lag, more than any other FPS.

Good luck trying to find a decent ping on the east coast. Every server I've went to has had a ping of at least 100 with just one exception.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 17, 2010, 05:30:44 AM
I've definitely taken to trying to play on low ping servers. The BF series has always been really sensitive to lag, more than any other FPS.

Good luck trying to find a decent ping on the east coast. Every server I've went to has had a ping of at least 100 with just one exception.

I've been pining well to servers in Virginia. (I am in New York).


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 17, 2010, 08:39:17 AM
Yeah, it's very rare to find anything that pings under 100, and the ones that do are usually full.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 18, 2010, 08:20:54 AM
New patch out today.  Addressed performance issues mainly.   Played a bit a very noticeable increase in performance on my dual core  machine.

Quote
This update is about performance and stability again. We are not doing any changes to the game's datafiles.
Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

Performance optimizations with biggest improvements on dual-core machines
Fixed black "masks"
The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
Improved hit-detection
We've gone through the hit detection logic, and client+server will now give more consistent results.
Fix for some "rubberbanding" issues
C4 should stay attached to vehicles and not rubberband around
Reduced spikes/dips in framerate
Various fixes for alt+tab related CTD on Dx9
More fixes for random CTD on Dx9
Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.



Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on February 19, 2010, 08:04:05 AM
The new patch helped the performance on home computer a good bit. It's still on low and still a bit choppy in places, but it's playably choppy.


Title: Re: Battlefield: Bad Company 2
Post by: stu on February 19, 2010, 11:50:01 AM
Ughhhh. This gets released a week before FFXIII & two weeks before GoW III. Just not fair at all.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on February 19, 2010, 02:53:26 PM
Bear in mind that Multiplayer Battlefield is a long-term experience. You can stop playing for a week or two at a time to play through the 12-hour GoW campaign or the 80-hour FF campaign, then get back to it.

Back in the 1942 halycon days, I used to play a bit of BF most days, and also a bit of <other genres> as well, you know, a few rounds of battlefield, then an hour of your RPG or whatever. Works well.



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on February 19, 2010, 03:31:09 PM
I have been playing BF2 on and off for almost 5 years now. Totally right- you can pick up and play it whenever, and let it rot while some hot new shiny grabs your attention. Then, when you wanna shoot someone in the face, ol Faithful is there waiting for you.


Title: Re: Battlefield: Bad Company 2
Post by: Yoru on February 24, 2010, 05:06:22 AM
My team has developed some awesomely cheesy offense tactics. Our best realization so far has been:

UAV is hard to spot.
UAV flies.
C4 attaches to UAV.
Friendly fire does not hurt UAV.

...

UAV + C4. Fly next to point. Detonate. No more point. UAV still alive. Fly away, add more C4, repeat. :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on February 24, 2010, 08:00:09 AM
My team has developed some awesomely cheesy offense tactics. Our best realization so far has been:

UAV is hard to spot.
UAV flies.
C4 attaches to UAV.
Friendly fire does not hurt UAV.

...

UAV + C4. Fly next to point. Detonate. No more point. UAV still alive. Fly away, add more C4, repeat. :awesome_for_real:

They said that they have fixed that for release.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on February 24, 2010, 08:54:30 AM
As I understand it, the release "fix" is simply that it takes 8-10 bricks of c4 to blow a point instead of 4-5. I dislike C4 taking out a point in general. I'd be fine with C taking out a building which takes out a point, I just really really dislike the PC beta build right now where a few bored recons can take points with no warning/response window for the defenders.


Title: Re: Battlefield: Bad Company 2
Post by: Yoru on February 24, 2010, 10:40:09 AM
As I understand it, the release "fix" is simply that it takes 8-10 bricks of c4 to blow a point instead of 4-5. I dislike C4 taking out a point in general. I'd be fine with C taking out a building which takes out a point, I just really really dislike the PC beta build right now where a few bored recons can take points with no warning/response window for the defenders.

Yeah, this won't fix it, as we're a team of 4. 2 assaults with ammo kits out (one driving the UAV, the other driving suicide jeeps) and two recons with the expanded explosives kit. We can stick 12 pieces of C4 on something. Merely increasing the C4 limit won't stop us.

There's also some serious brokenness where stacked medics are concerned. On defense, we tend to be 3 medics, 1 assault (for the ammo kit and grenades). Unless an explosion somehow takes out all 3 medics, which is rare, the whole team is alive again after a few seconds. Medic chain-rezzing is pretty damn powerful.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on February 24, 2010, 01:44:11 PM
This thread simultaneously makes me desperately want to play this game and avoid it all costs.

Gah.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on February 24, 2010, 01:57:56 PM
This thread simultaneously makes me desperately want to play this game and avoid it all costs.

Gah.

While the C4 issue is legit, and probably my least favorite part of the game, its damn fun to play anyway.


Title: Re: Battlefield: Bad Company 2
Post by: LK on February 24, 2010, 02:13:31 PM
This thread simultaneously makes me desperately want to play this game and avoid it all costs.

Gah.

While the C4 issue is legit, and probably my least favorite part of the game, its damn fun to play anyway.

Same could be said for Modern Warfare 2 were it not for Commando Tact Knifers, Double Shottys, and glitches (previous two aren't glitches).


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on February 24, 2010, 02:36:58 PM
The game is a ton of fun when nobody abuses C4.

There was some muttering about making C4 hurting MCOMs into a server flag as well. But overall, it's a lot of fun when nobody plays the "I'm going to be a dick because lol" with c4 spam. My other favorite is one dude hides, recons chain spawn on top of him, spring towards mcom tossing c4, detonate as they get gunned down. Even with 5 people defending against c4 rushes, it'll eventually deal enough damage to win the point. Sigh.

edit: supposedly on consoles, the MCOM can be repaired. That and 15 bricks of c4 to blow would be Fine.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on February 24, 2010, 06:25:38 PM
This thread simultaneously makes me desperately want to play this game and avoid it all costs.

Gah.

While the C4 issue is legit, and probably my least favorite part of the game, its damn fun to play anyway.

Same could be said for Modern Warfare 2 were it not for Commando Tact Knifers, Double Shottys, and glitches (previous two aren't glitches).

Except this is exclusive to one gameplay mode, where as the problems you list extend to everything... Then there's the whole shitty online multiplayer experience thing.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on February 27, 2010, 01:14:47 AM
Putting a bunch of C4 on a jeep, ramming it into something and jumping right before you hit, then trigger it, is pretty standard tactic.  Of course you could repair the blown up stuff and friendly fire was standard on BF2 servers...

edit: that standing, I still bought the game, ya pre-order unlocks!


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 01, 2010, 01:16:04 PM
I see that waiting for a Squad discount via Steam has got me exactly no where. Except missing out on a month of free beta play  :heartbreak: Would like to buy it tomorrow, but I have so many other games I am neglecting...torn.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 01, 2010, 10:16:14 PM
The price seems to have gone up, too. Unless that's just for us Aussies.
When is this thing unlocking?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 02, 2010, 07:23:28 AM
I see that waiting for a Squad discount via Steam has got me exactly no where.

Don't feel bad, they still have yet to release it for preload.  :uhrr:

Edit:
The beta/preorder has switch to live game. Restart steam to start your download at a stellar 0bytes/s. Is there any way to switch mirrors in the new beta client?  :ye_gods:


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 02, 2010, 11:11:39 AM
I see that waiting for a Squad discount via Steam has got me exactly no where. Except missing out on a month of free beta play  :heartbreak: Would like to buy it tomorrow, but I have so many other games I am neglecting...torn.

Can you still buy the four pack? I'm totally down.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 02, 2010, 01:00:27 PM
(http://craplog.de/wp-content/uploads/2008/05/facepalm_picard_riker.jpg)


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 02, 2010, 01:57:22 PM
After playing MW2 for the past few days, the return to this game is like night and day, especially since the release has a few nice fixes in it. Instead of running around taking turns crotch punching one another, you actually have to think about your actions, you don't die when someone breaths on you either.


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 02, 2010, 02:24:06 PM

I just got a gaming PC like last week. I had no idea what the scene was like. :(


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 02, 2010, 10:12:08 PM
Um, yeah.

WAP was talking about his wait for a 4-pack to appear having been in vain. As in the 4-pack he was waiting for never happened. Which is why your post got a /facepalm when you asked if you can still get it.

 :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 02, 2010, 10:55:48 PM
The server browser doesn't show ping....

The game is almost too photo-real.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 03, 2010, 06:30:23 AM
Installed, entered limited edition codes, & online multiplayer is screwed up.  Won't show the ping, won't let me add veteran status from other games, won't let me connect to games, & doesn't load my limited edition gear.  Why the fuck do companies keep screwing up PC launches!  I swear I'm going to go to Xbox360 only soon.


Title: Re: Battlefield: Bad Company 2
Post by: ffc on March 03, 2010, 02:32:14 PM
In beta I would mash Select as I moved so I could spot people before realizing they were there which felt really out of balance.  Retail has toned spotting down which makes me happy but I don't understand how the changes work.  Sometimes a person or vehicle is right in front of me and I can't spot them.  Maybe there is a spotting timer or cooldown now.

I went into the sound option menu and set it to "war tapes."  I'm not sure what happened but my surround sound headset sounds more full as a result.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 03, 2010, 04:16:20 PM
Single player is decent.  Some of the characters has some great lines, my favorite so far was...

The number of f-bombs is at level 11. I guess they wanted to be sure to get a "m" rating.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 04, 2010, 07:58:14 AM
The server browser doesn't show ping....

Run the game as Administrator on 7/Vista and the ping times will display.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 04, 2010, 11:08:14 AM
You have my thanks.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 04, 2010, 11:59:55 AM
Thanks fuser, that solved the problem of not showing ping (really my dumb fault, i forgot to reset it to run on admin when i installed it).  But now I get the great send my ass half way around the world when joining a game!  Click on a server from Chicago with a decent ping & zip I'm over in Germany on an European Server, I got to say hi to the Aussie's too!  They did something to get the extra items working, so that is better, now the bug is with the M1 Garand shows up but can't equip.

The game is fun when it work!  My son & took turns playing it for a bit, and had a great time, just iron out the bugs DICE and it will be great.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on March 04, 2010, 04:11:55 PM
Good for you. I can't even connect to any servers. Getting "the server has dropped you. Please check your connection" or something similar.
Tried updating PB which actually worked for one game. Then it was back to square one.
Searched forums without finding anything that helps. Official forum had a post about running updater.exe in EA folder. No such thing there in the digital download. Unless they mean the bfbc2 updater which says i'm updated so..... :oh_i_see:


edit: and just as i wrote this drivel i got into a game  :awesome_for_real: Guess EA-servers are still hosed


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 04, 2010, 05:04:23 PM
Good for you. I can't even connect to any servers. Getting "the server has dropped you. Please check your connection" or something similar.
Tried updating PB which actually worked for one game. Then it was back to square one.
Searched forums without finding anything that helps. Official forum had a post about running updater.exe in EA folder. No such thing there in the digital download. Unless they mean the bfbc2 updater which says i'm updated so..... :oh_i_see:


edit: and just as i wrote this drivel i got into a game  :awesome_for_real: Guess EA-servers are still hosed

I've been able to get into games out, but the clan I am in has had a ton of trouble getting into games all together, whether its the friends list or the server list or any other one of 1000 bugs that keeps fucking up 1 or some of us at any given time.  Its frustrating as hell too, becuase the game is REALLY good when everything functions as it should.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 04, 2010, 08:32:16 PM
I love the lack of autobalance...

And by love I mean am totally annoyed when it becomes obvious which side is winning to see 1/3 of the people switch to the other side to guarantee the win.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 04, 2010, 08:44:04 PM
Spent about ~10hrs solid multiplayer and satisfied with this game.

The utter confusion of the new maps and the urban environments that seem to go on forever in every direction make this game really exciting. There's no single choke point to major objectives so you really stand a chance on either side, this is without even considering the whole destructible everything. The game play isn't slow at all, with the urban settings you really have to be a spider monkey on crack to cover every angle and possible way someone can stab you in the base of your skull. Audio is really good and the fading out effects and audio distortion on shells landing near by makes it interesting. Controls are great and it handles really well with a minor gripe of constantly holding CTRL to crouch as there's no toggle.

The PC version still has some major problems, a friend hasn't been able to stay connected to match for longer then 5-10mins. I had nothing but punkbuster issues (getting kicked) launch night, the unlocks and stats go out of sync every once and a while when you get disconnected form EA. UI is very consolish but no where near the issues with say Borderlands but unforgivable stuff like placeholder text are still there. Some other gripes are you cannot automatically sign in, no offline building kit setups, and the way the server browser works is stupid. You have to wait for a full refresh before it will populate the list. If your lucky you can cancel the full refresh then leave the multiplayer menu and come back it with some to display. The friends list works well and you can easily see their stats and join on their games which is a bonus (Yay for not having to find the server they are playing on). From the beta the spamming of marking targets is way down, seems you can only mark one and there's an internal 10-20second cool down.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 04, 2010, 08:55:40 PM
Hmmmm, let's see, bugs and multiplayer server issues on release? YEP, it's a DICE game.

I don't feel bad at all about waiting a few months for this game to stabilize.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 05, 2010, 01:26:47 AM
Oh - but there is a lot of fun to be had. I just got kicked from a server for shooting 5 guys in the head in about 10 seconds followed by knifing the admin who wanted to show me who was boss trying to sneak up beside me.

I don't really care for the unlock system. It gives no real control over your "developing" your character.

sync issues, unlocks not showing on some servers, not being able to join the same server as a friend. Yea. That part stinks. As does the massive wave of side switching on rush maps for the +100 pts being on the winning side.

I'm not sure there are enough maps.


Title: Re: Battlefield: Bad Company 2
Post by: Xuri on March 05, 2010, 02:29:00 AM
Hmmmm, let's see, bugs and multiplayer server issues on release? YEP, it's a DICE game.

I don't feel bad at all about waiting a few months for this game to stabilize.
You'll be waiting a long time for a stable PunkBuster with no issues.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 05, 2010, 05:33:15 AM
Has any game not had problems with Punk Busters?

Maybe TF2?


Title: Re: Battlefield: Bad Company 2
Post by: NiX on March 05, 2010, 05:45:11 AM
Has any game not had problems with Punk Busters?

Maybe TF2?

TF2 doesn't use PB.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 06:07:25 AM
having too much fun to complain, I'm sure I will find something to bitch about eventually. I understand that some people are experiencing issues. I however have been lucky enough to not have any.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 08:08:37 AM
Picked this up last night. Got it installed, then spent most of the night waiting for the fucking server browser to refresh, and then trying dozens of servers to try to get in to a game. At this point I am sure DICE is just trolling the community with their comically bad menus and server browsers. It is like an Intro to Computer Programming midterm project. At a school for lemurs.

When I can actually join and play, it seems really fun. Hope they unfuck some of the issues with a patch soon.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 05, 2010, 08:25:55 AM
Can you actually sort the server menu by any of the criteria (like ping or number of players)? You couldn't to that in beta and it pissed me right off.

I love DICE games but I swear I want to skullfuck their menu guy until he is dead.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 05, 2010, 08:36:04 AM
Yep, it's sortable.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 08:53:08 AM
BTW. Name is Pennilenko in game if anyone wants to add me to their friends list.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 08:55:58 AM
I am WayAbvPar (not that I can get the friends list to let me join a game).

Stolen from an SA post-

http://www.youtube.com/watch?v=MlFVtfJzBig

Classic.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 09:00:52 AM
I'm binfuser ingame

Speaking of which whats the interest in getting a bat country server?


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 09:49:58 AM
What do they cost? I am not sure we have enough dedicated players to foot a monthly bill if they are priced like BF2 servers were ($5 per player slot, if memory serves).


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 09:55:42 AM
I am WayAbvPar (not that I can get the friends list to let me join a game).

Stolen from an SA post-

http://www.youtube.com/watch?v=MlFVtfJzBig

Classic.

None of the filter options work when you hit full refresh, you have to use the search button below the filter options to get them to take effect in your filter selections


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 09:59:48 AM
What do they cost? I am not sure we have enough dedicated players to foot a monthly bill if they are priced like BF2 servers were ($5 per player slot, if memory serves).

$1.24 a slot so $40/month for a 32 slot server with Gameservers (http://www.gameservers.com/game_servers/bc2-battlefield-bad-company-2.php).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 10:03:31 AM
Wow that is much better. I would be down for $5 a month or so. Especially if I can lord admin status over everyone else  :grin:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 10:15:08 AM
I've ordered a 32slot one in Dallas, will update when the order is completed.

Quote from: http://forums.gameservers.com/viewtopic.php?f=9&t=38964
DICE has requested that all server providers hold off on creating new servers while they work on an issue that is causing heavy server load due to the large number of servers currently running. A fix is in development to prevent the server browser from causing the heavy server load and new servers will be able to be setup and launched as soon as possible.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 10:17:32 AM
I have zero confidence that DICE can fix anything regarding the server browser, but I will cross my fingers.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 10:18:32 AM
I have zero confidence that DICE can fix anything regarding the server browser, but I will cross my fingers.

I am totally confident they will shake out the issues. I have zero confidence on it happening fast. They always eventually get rid of the bugs with all their other games.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 10:26:06 AM
Their server browser in BF2 is STILL a piece of shit after 5+ years. It works better than the one in BC2, but it is really really bad.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 05, 2010, 10:27:54 AM
It's a BF game. It's server browser being shit is a matter of keeping the series true. Changing the server browser to not suck is like taking the zerg out of starcraft.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 10:37:16 AM
Bat Country (http://www.gametracker.com/server_info/68.232.165.37:19567/) is now live :awesome_for_real:

I'll tweak the settings/maps in a bit.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 10:49:07 AM
Nice! Is there a way to paypal donations?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 11:03:38 AM
Nice! Is there a way to paypal donations?

Clanpay (http://www.gameservers.com/clanpay/?clanid=e840778cd9586c2c7c60884437ed56f3) allows you directly pay to to server balance and shows the current amount and the fee.

I have added the following to reserved slot list so you can get in if its full:
Pennilenko
WayAbvPar
binfuser

WAP also has admin access


Title: Re: Battlefield: Bad Company 2
Post by: Sky on March 05, 2010, 11:23:56 AM
Bat Country (http://www.gametracker.com/server_info/68.232.165.37:19567/) is now live :awesome_for_real:

I'll tweak the settings/maps in a bit.
Sonofa that's probably the only thing that can tempt me with a new fps...


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 05, 2010, 12:09:52 PM
I'll be adding the server to favorites.   My soldier name is Zhenya, so pass me a friends invite.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 12:17:18 PM
Nice! Is there a way to paypal donations?

Clanpay (http://www.gameservers.com/clanpay/?clanid=e840778cd9586c2c7c60884437ed56f3) allows you directly pay to to server balance and shows the current amount and the fee.

I have added the following to reserved slot list so you can get in if its full:
Pennilenko
WayAbvPar
binfuser

WAP also has admin access

Right on...dropped $10 into the account.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 05, 2010, 12:20:54 PM
I can't see the server and searching for Bat Country gives me no results, is the server up?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 12:47:17 PM
I can't see the server and searching for Bat Country gives me no results, is the server up?

Should be the console says its running I wonder if its a DICE listing issue. You can see the status here (http://www.gametracker.com/server_info/68.232.165.37:19567/).


Title: Re: Battlefield: Bad Company 2
Post by: Nija on March 05, 2010, 01:05:52 PM
Their server browser in BF2 is STILL a piece of shit after 5+ years. It works better than the one in BC2, but it is really really bad.

This is one of those "be careful what you wish for" issues that we cause ourselves.

Remember all the raging against Gamespy as a whole?

Now, weren't FPS games a lot easier to get into when everyone used 3rd party server lists like gamespy/all-seeing-eye and that sort of thing?

These days everything has their own built in browser (granted - some are ran by gamespy for reasons unknown. They suck - that's what got us to this point.) and they all collectively suck. We keep seeing the same limitations and problems repeated by every single company that has games featuring an in game browser.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 01:15:47 PM
Is the underlying technology so tough to master, or is it that no one bothers with it until the last minute and then has the intern whack out a quick browser? This is a market inefficiency, and if I wasn't a lazy dolt I would find a way to fill it  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 01:42:55 PM
Quote from: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933150-updates-servers-now-soon-1.html
We are sending out new servers to our providers called "R5". They will be testing them out and changing over the servers by tomorrow evening. This server contains some fixes for the "Connection to the server has been lost" message that a lot of you will have seen.

We are also working on making another new server over the weekend as EA has set up some dedicated front-end boxes just for Battlefield Bad Company 2 which we will update the server to use and should work to improve the stability of connections to EA for everyone.

Hopefully it will filter out soon.

Also
Quote from: http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933150-updates-servers-now-soon.html#post13086470
btw: PC currently has more people playing and are in game servers than both the consoles.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 01:43:42 PM
How to be donating into the server fund?


Also my friends list doesn't appear to work, Several friends and I have tried to add each other with no luck. I'm having a tremendous amount of fun though.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 05, 2010, 01:58:14 PM
How to be donating into the server fund?

Clanpay (http://www.gameservers.com/clanpay/?clanid=e840778cd9586c2c7c60884437ed56f3) allows you directly pay to to server balance and shows the current amount and the fee.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 02:20:08 PM
Master server imploded ~20mins ago all multiplayer is dead, apparently Bat Country (http://www.gametracker.com/server_info/68.232.165.37:19567/) not being in the master list is a known issue with DICE. Hopefully I'll see you guys in game tonight!

Thanks everyone for kicking in some cash for the server  :heart:


Edit: R5 has been installed


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 05, 2010, 04:08:40 PM
Welp (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933742-game-will-back-8-am.html)

Who would want to play on Friday night anyway? Fucking clownshoes.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 05, 2010, 04:12:01 PM
Welp (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933742-game-will-back-8-am.html)

Who would want to play on Friday night anyway? Fucking clownshoes.

Less than two minutes after you posted I got a plain jane 502 error page.

Clownshoes indeed.

Edit: Tried a few more times and I got on.  Here's the Google-translated-from-French announcement:

Quote
"Hello, This message is to inform you that EA currently operates maintenance on their master server, which should help overcome the bugs experienced by many. This maintenance is already underway and to help accelerate the process EA asked all providers to close a total of 40 000 slots.
We will close our public servers but if you want to lend a hand to their technicians working day and night since the game's release, we ask you to consider the option of stopping your server the game panel, and this up at the end of this maintenance *.
Note that this is not an obligation but rather a boost that can voluntarily choose to give them. We all hope that this will end the problems of crashes BFBC2.

* End of maintenance: 3am America / 9h am / France "


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 05, 2010, 04:22:03 PM
Wow.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 05, 2010, 04:40:51 PM
Welp (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933742-game-will-back-8-am.html)

Who would want to play on Friday night anyway? Fucking clownshoes.

That was posted yesterday, and is unrelated to the current outage.

Still, this is pretty much horse shit. It's not like this is release day or anything. I was looking forward to unlocking the UMP today. Oh well.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 05, 2010, 05:47:40 PM
Everything is up and Bat Country is in the master list.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 05, 2010, 06:46:00 PM
Everything is up and Bat Country is in the master list.

Nice.  Was in game briefly just to make sure I could find it.  If anyone sees [RR-Zhenya in game, thats me.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 05, 2010, 07:01:26 PM
This is all happening on PC, right? Bat Country?


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 09:01:11 PM
Yes,

I got disconnected, it appears to be a popular server, cant get back on because it is full.


P.S. I have put f13 on as a clan tag, if i am the only one interested then cool if not the more the merrier. I will likely only hang out on this server.


Title: Re: Battlefield: Bad Company 2
Post by: Yoru on March 05, 2010, 09:24:02 PM
Welp (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/933742-game-will-back-8-am.html)

Who would want to play on Friday night anyway? Fucking clownshoes.

That was posted yesterday, and is unrelated to the current outage.

Still, this is pretty much horse shit. It's not like this is release day or anything. I was looking forward to unlocking the UMP today. Oh well.

Actually, it is release day for Europe. And, in fact, most of the places that aren't the US/Canada. So they probably doubled their load or better in one day.

Not that it excuses being unprepared; their master servers were already pretty heavily overloaded during the beta alone.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 05, 2010, 09:42:12 PM
Fuser that shit was awesome, time for sleep though. Definitely will play only on the server.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 05, 2010, 11:50:13 PM
If anyone wants to friend me... katiri


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 06, 2010, 12:04:36 AM
I wish we could set it to multiple game types. The 4 or 5 same maps over and over again gets really old. Plus I am not a big fan of Rush  :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 06, 2010, 01:20:24 AM
Who doesn't like Rush?  Limelight is like a great song...

And rush mode is equally good.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 06, 2010, 04:25:44 AM
Finally connected to the Bat Country server. Had a play around with Fuser which was also fun, and didn't seem to have any latency issues, despite the pacific ocean in the way. If I can connect with any consistency over the next couple of days, I'll definately kick in for a spot.  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 06, 2010, 04:42:58 AM
The history and favorites list is working now so hopefully you can add the server now instead of having to do a full refresh. I had to restart the server about 30mins ago due to a small issue but its been stable for over 12hrs now with 25+ people so it looks like the R5 release is good so far.

Switched the mode to conquest for the day.

Finally connected to the Bat Country server.

Yeah was kinda fun but rush is horrible with less then 10 people. The reserved slot system is wierd to say the least. I have it setup with two reserved slots but it was reserving like 5 and locking some people it.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 06, 2010, 07:34:36 AM
Oh yah, it wasn't exactly a "real" game, but I got to test out what the latency was like, and it's always gratifying to shoot choppers out of the sky with the tank's main gun. So it was fun despite not being "for reals".

 :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: squirrel on March 06, 2010, 06:37:59 PM
Got this as a gift today, installing now. So expect to see me fail spectacularly in public soon!


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 06, 2010, 07:18:43 PM
Yay, got my crash issues resolved.

Unfortunately, by running in windowed mode and only being able to use "play now" because the server browser crashes me to desktop now.

*sigh* Why must you be so fun but so damned buggy, BF series.

On the up side, I managed to kill 5 people in about 15 seconds with an engineer! And only 3 of them were cheating with the autoaim knife!


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 06, 2010, 07:29:43 PM
Yay for EA servers crashing out again knocking everyone offline

Unfortunately, by running in windowed mode and only being able to use "play now" because the server browser crashes me to desktop now.

Add me as a friend binfuser and you can join batcountry off of me


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 06, 2010, 07:48:39 PM
anyone from this place needs to put f13 as their clan tag when they play on our servers so we know who to take it easy on. :grin:


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 06, 2010, 08:02:36 PM
The shitty release that keeps on giving. Servers are now back up! BUT BUT BUT is now kicking people punkbuster violations!

After an entire night of the following:

Spamming the spot button while chasing a tank with my drill out, the engineer Im playing in plain english yelling "Pull over so I can fix that shit up!". Moron driver proceeds to take a half dead tank deep into an enemy base where he dies. Quickly.

Medics not dropping health packs... at all. Even when asked. Preferring to spray their LMGs at snipers. Guess how that ended.

Joining a squad deathmatch game with 3 other people who decide to camp out in a very flimsy cover area. After scoring them 5 kills (doubling their pathetic count) I flee to a building. My team lags behind me and decides it would be more prudent to stand outside and fire their BULLETs at the tank that I was trying to evade.

After a while of searching - I had finally found a decent server where two evenly matched teams were fighting a good rush match (You know, we arm the bomb and the enemy team actually comes in and defends / tries to defend), suddenly...! LAWL CANNOT CONNECT TO EA PLEASE CHECK UR CONNECTION.



Title: Re: Battlefield: Bad Company 2
Post by: Pringles on March 06, 2010, 08:31:20 PM
I wish we could set it to multiple game types. The 4 or 5 same maps over and over again gets really old. Plus I am not a big fan of Rush  :oh_i_see:

You can set multiple game types, see here (http://twitter.com/IAmSpacepiG/status/10025761269).

I shall check out the Bat Country server, in game name is Gevo


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 06, 2010, 10:37:18 PM
Is autobalance a server option? You might also want to set me up as an admin, since my playtimes are overall different to most of f13, and someone is needed to enfoce the law onto fuckwits, Judge Dredd style.  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 07, 2010, 02:43:57 AM
I wish we could set it to multiple game types. The 4 or 5 same maps over and over again gets really old. Plus I am not a big fan of Rush  :oh_i_see:

You can set multiple game types, see here (http://twitter.com/IAmSpacepiG/status/10025761269).

I shall check out the Bat Country server, in game name is Gevo

Oh sweet! I willl see if I can make heads or tails of that tomorrow- just played for 3 hours and am wiped. Got most of my first few unlocks done for all the classes now, so I am rapidly approaching usefulness.

Oh my do  I love stabbing people in the face. Only thing that could make it more satisfying is if I had a force feedback mouse or something. Very good times.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 07, 2010, 03:18:19 AM
Threw some cash to the server fund, thanks fuser for putting it up, had fun playing the other night.  Wish I didn't have to work this weekend, damn full moon and the crazieeees are out and chewing on the seat cushions.


Title: Re: Battlefield: Bad Company 2
Post by: climbjtree on March 07, 2010, 06:52:33 AM
I'll be pretty pumped up when they resolve the Punkbuster issues. I get kicked about 30 seconds into every game.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 07, 2010, 07:56:08 AM
Is autobalance a server option? You might also want to set me up as an admin, since my playtimes are overall different to most of f13, and someone is needed to enfoce the law onto fuckwits, Judge Dredd style.  :awesome_for_real:

I am totally in favor of Nazi style admins. I will kick in cash to the server fund again and regularly if we run a tight ship.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 07, 2010, 08:04:55 AM
I will most likely be joining you fine fellows soon's the game has stabilized somewhat. Please keep reporting stability/playability experiences, good or bad. All I have played for the last year is CoD W@W and its getting a bit long in the tooth. I thirst for the dulcet tinkle of brass casings upon the pavement.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 07, 2010, 08:36:18 AM
I'm hoping for a server browser crash fix, but yeah, the game is a lot of fun. Played a Conquest map with 4 cap points, all city based, and tons of tanks. Soooo many engineers. Soo few people feeding me ammo for my SCAR of death.


Title: Re: Battlefield: Bad Company 2
Post by: Draegan on March 07, 2010, 08:36:53 AM
I'm downloading this now.  Wheeee.

Everyone's in Bat Country?


Title: Re: Battlefield: Bad Company 2
Post by: Xuri on March 07, 2010, 10:21:09 AM
Okay. I'm already regretting buying this game because of the slowest. server. browser. in. history.

Refresh server list? WAITING FOR DATA
Add server to favourites? WAITING FOR DATA
Check list of favourite servers? WAITING FOR DATA
Apply filter to already downloaded server list? WAITING FOR DATA

Worst of all, in the "waiting for data"-dialogue that pops up there's NO indication whatsoever of any activity taking place, how far along the process it has come, etc. For all I know it could be doing nothing at all and I could sit here waiting half a day thinking "it's probably ALMOST done now! Maybe!".

I'm aware that this topic has already come up earlier in this thread, but fuuuuuuuuck.

Edit: Jesus Christ - I tried adding a server to my favourite list 10 minutes ago and it's STILL saying WAITING FOR DATA? Have they made this game simply to fuck with people's minds? If that's the case, it's working.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 07, 2010, 10:41:40 AM
I'm downloading this now.  Wheeee.

Everyone's in Bat Country?

I don't think that we have an official clan going, we all just put the f13 tag on for easy recognition.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 07, 2010, 11:26:31 AM
Just had a really good game on Bat Country, started out with just a few people online, but the server filled up after 20 minutes or so, so definitely join the server even if its low on people, as the match making service will get people into the server even if they aren't looking for it. (not to mention the server is going to ping well to most of the US).

Medic seems to be insanely easy to get points with, defending on some rush map (jungle, can't remember name), I had nearly 7000 points BEFORE medals were awarded.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 07, 2010, 11:41:49 AM
God damn this game refuses to let me play online today. Sigh.


Title: Re: Battlefield: Bad Company 2
Post by: Modern Angel on March 07, 2010, 12:09:31 PM
God damn this game refuses to let me play online today. Sigh.

Same. It's all the more irritating because when I *am* in game it's quite frankly breathtaking. I loved the bigger, 64 man maps of BF2 and sort of miss them but the tighter focus, smaller maps and more restricted air power make for some fucking intense firefights. It's just so hit or miss if I can get into a game, any game.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 07, 2010, 12:37:47 PM
The magic number of people to have on the server before the matchmaking dumps people in is either 4 or 5. It seems once you get to 4 or 5 people you blink and its full.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 07, 2010, 12:44:30 PM
I will most likely be joining you fine fellows soon's the game has stabilized somewhat. Please keep reporting stability/playability experiences, good or bad. All I have played for the last year is CoD W@W and its getting a bit long in the tooth. I thirst for the dulcet tinkle of brass casings upon the pavement.

This is basically me as well, and at some point over the next month this game might be a purchase. I definitely would be interested in playing with you folks again but have other games. I also am sensing with my luck and the current frustration factor of the server browser, that waiting is in my best interests.

Just wanted to maybe point out that currently the Server Page (http://www.gametracker.com/server_info/68.232.165.37:19567/) for the server you created has a mysterious link: "No clan info is available. Are you the game server owner? If so, claim this server (http://www.gametracker.com/server_info/server.php?GSID=854783) to add your clan's information to this page!" which maybe someone from here should click.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 07, 2010, 04:28:50 PM
Probably my game of the year. Except for this:

the slowest. server. browser. in. history.

Refresh server list? WAITING FOR DATA
Add server to favourites? WAITING FOR DATA
Check list of favourite servers? WAITING FOR DATA
Apply filter to already downloaded server list? WAITING FOR DATA

And especially this:

God damn this game refuses to let me play online today. Sigh.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 07, 2010, 05:12:18 PM
Modified the server a bit hence the restart moments ago:

CONQUEST
levels/mp_001
levels/mp_003
RUSH
levels/mp_002
levels/mp_004
CONQUEST
levels/mp_005
levels/mp_007
levels/mp_009cq
RUSH
levels/mp_006
levels/mp_008
levels/mp_012gr

So basically it will rotate modes and maps for the full cycle besides the DM options.



Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 07, 2010, 05:52:51 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 07, 2010, 06:21:50 PM
Was having stupid Punkbuster problems earlier...sigh, why can't people just use the Steam solutions?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 07, 2010, 06:22:34 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2

Yeah, it is annoying when you can't connect, but I really urge you to try back in a few weeks after EA has gotten their crap together.  If you just throw your arms up and say "back to TF2" never to return, you are missing a really great game.  I understand your frustration, but the game definitely doesn't "blow."


Title: Re: Battlefield: Bad Company 2
Post by: Morfiend on March 07, 2010, 08:10:21 PM
Was having stupid Punkbuster problems earlier...sigh, why can't people just use the Steam solutions?

Was thinking about buying this, and then I saw this on the Steam page.

Quote
3rd-party DRM: SecuROM™


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 07, 2010, 08:25:04 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2

Yeah, it is annoying when you can't connect, but I really urge you to try back in a few weeks after EA has gotten their crap together.  If you just throw your arms up and say "back to TF2" never to return, you are missing a really great game.  I understand your frustration, but the game definitely doesn't "blow."
Yeah, got into a game after a few more refreshes, it seems to play alot like red orchestra


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 07, 2010, 08:34:10 PM
Well that was nice. The game stayed stable for two hours and let me have some fun. I mean, besides the part where I hate grenades with a passion and the accuracy with which other people seem to toss them <3

Now 500 more points for my engie's red dot sight.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 07, 2010, 08:42:23 PM
Was having stupid Punkbuster problems earlier...sigh, why can't people just use the Steam solutions?

Was thinking about buying this, and then I saw this on the Steam page.

Quote
3rd-party DRM: SecuROM™


Does Securom even matter if it's a digital copy?

Also, nice server...badly needs an autobalance mod. Teams getting stacked by catasses doesn't make for great games.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 07, 2010, 09:28:06 PM
According to SecuROM, (https://support.securom.com/faq_general.html#1.4) they do not use any drivers.

Also, what's up with the server listing code? Wasn't that ironed out circa 2001 or thereabouts?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 08, 2010, 07:47:54 AM
The server side is a mess.

The auto changing of modes is broken, huzza!

Reserve slots do not work at all. If you add a person to the list it consumes a server slot. If you have say 10 people on reserve slots it turns the server into a 22 player server. Also if a user joins that's on the reserve slot player list it takes up one of the 22. I purged the list of reserved slots in order to allow the 32 slots to be used. Add me to your friends list on steam (http://steamcommunity.com/id/iot) and just send a message if the servers full and I'll make room. If you don't use steam my msn address is on my profile.

The only good news is the server R5 patch on Friday resolved a lot of connection issues.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 08, 2010, 08:03:27 AM
My connection was pretty great after that server patch. Did the patch mess up map rotations? The Bat Country server seemed to be playing the same map about 6 times in a row.


Title: Re: Battlefield: Bad Company 2
Post by: AcidCat on March 08, 2010, 08:10:04 AM
Was thinking about buying this, and then I saw this on the Steam page.
Quote
3rd-party DRM: SecuROM™

Was thinking of buying this too, then I played the demo and realized that after many years, I think I am finally burnt out on playing armyman.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 08, 2010, 08:10:56 AM
Was thinking about buying this, and then I saw this on the Steam page.
Quote
3rd-party DRM: SecuROM™

Was thinking of buying this too, then I played the demo and realized that after many years, I think I am finally burnt out on playing armyman.

Are you a communist?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 08, 2010, 10:01:59 AM
My connection was pretty great after that server patch. Did the patch mess up map rotations? The Bat Country server seemed to be playing the same map about 6 times in a row.

Yeah it was the bug with the server list. I tried to have it rotate conquest and rush maps. It's fixed as of this AM.

Also disabled the requirement for punkbuster on the server. Let's see if that resolve's some player issues on Bat Country.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on March 08, 2010, 10:14:31 AM
Glad I waited on this one. Love the game, but this doesn't seem worth it right now.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 08, 2010, 10:19:54 AM
A very large portion of the servers have punk buster disabled.


Title: Re: Battlefield: Bad Company 2
Post by: stu on March 08, 2010, 10:29:25 AM
I feel for you PC guys. Even though the PS3 version costs ten bucks more, I haven't had a single problem with multiplayer. I remember something like this happening with BF 2142 a few years ago and it sucked. I'm almost positive my copy of MW2 is retired now. Maybe I'll play once in a while to join a match with friends, but that's it.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 08, 2010, 10:33:44 AM
Was having stupid Punkbuster problems earlier...sigh, why can't people just use the Steam solutions?

Was thinking about buying this, and then I saw this on the Steam page.

Quote
3rd-party DRM: SecuROM™


Does Securom even matter if it's a digital copy?

Also, nice server...badly needs an autobalance mod. Teams getting stacked by catasses doesn't make for great games.

Auto balance/team shuffle would be nice. The cooldown on team switching is odd, and should not trigger when moving to the smaller team.

My peeves are how quickly a game can go from nice to "half of one team just ragequit and nobody noticed", and people who take tanks and proceed to overextend with them in the first 15 seconds of a game. Or people who run from engineers trying to repair them.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 08, 2010, 10:43:07 AM
I feel for you PC guys. Even though the PS3 version costs ten bucks more, I haven't had a single problem with multiplayer. I remember something like this happening with BF 2142 a few years ago and it sucked. I'm almost positive my copy of MW2 is retired now. Maybe I'll play once in a while to join a match with friends, but that's it.

I'll second this.  I'm like 30 seconds from the main menu to in a match and everything runs great.  This game is a blast.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 08, 2010, 10:49:10 AM
But you still move like you are underwater and have to aim with your thumbs. Let's call it even.


Title: Re: Battlefield: Bad Company 2
Post by: ffc on March 08, 2010, 11:38:55 AM
My PS3 copy has frozen on me three times.  After a match I get stuck while the next map is loading.  I can hear my squad continue to talk in the new match but nobody can hear me and I have to power off through the XMB. 

I did finally get to enter my VIP code after repeatedly being told it was invalid or in use.  However I still can't access the in-game store.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 08, 2010, 12:36:14 PM
Does anyone know what the black numbers in white squares next the names on the scoreboard mean? They seem to run between 1 and 7, with more than 1 of each number shown, but only a few players have them. It shows up between rank and the name. I can't seem to get a screenshot with my crude methods.



Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 08, 2010, 12:41:36 PM
Does anyone know what the black numbers in white squares next the names on the scoreboard mean? They seem to run between 1 and 7, with more than 1 of each number shown, but only a few players have them. It shows up between rank and the name. I can't seem to get a screenshot with my crude methods.



That is veteran status, its the number of battlefield game titles they have registered at EA.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 08, 2010, 12:46:18 PM
Those are battlefield veteran ranks, where you can enter your CD-Keys and info from previous games to get a rank.
Too slow  :awesome_for_real:

See: http://veteran.battlefield.com/


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 08, 2010, 12:50:47 PM
Ah ok. Who was the catass I saw that had 7 then?  :ye_gods: Jesus! Of course, I should have more than I do, but I can't be arsed to find my 1942 and expansions keys and my Vietnam key. I just want my M1 Garand, dammit.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 08, 2010, 12:54:49 PM
Cheap way to get 1 is with battlefield hero's account.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 08, 2010, 01:27:49 PM
Yeah that is what I did- used my BF2 log in for it and all its expansions, and then created a Heroes account and played for 30 seconds. Hopefully DICE or EA or whoever is in charge will get the Garand working soon. I have loved that gun since I was a kid.


Title: Re: Battlefield: Bad Company 2
Post by: squirrel on March 08, 2010, 03:30:00 PM
Weird - server page shows Bat Country up but it's not showing in game (grayed out on my Favourites).

EDIT: Seems to have resolved itself. Wow I suck at this game heh.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 08, 2010, 06:26:13 PM
Need a better way to shoot down spawn-camping fully-loaded blackhawks. :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 08, 2010, 09:02:52 PM
Need a better way to shoot down spawn-camping fully-loaded blackhawks. :oh_i_see:

Play engineer enough until you get the auto tracking shoulder fired missile.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 08, 2010, 09:22:14 PM
Need a better way to shoot down spawn-camping fully-loaded blackhawks. :oh_i_see:

Play engineer enough until you get the auto tracking shoulder fired missile.

If they're just circling, Mr Gustav will introduce the inside of a blackhawk to gravity.

That said, I have determined that the best way to start any round is to run ahead on ATVs and drop 3-4 AT mines along the roads or near the central cap point. It turns the initial tank encounter into a remarkably one sided affair. And sometimes you pop a fully loaded APC with hilarious score spam results.

The best part is, the unexploded mines stick around when you die and change classes. So you can be off assaulting it up across the map and Boom, 260 points for an ATV cap gone wrong.

edit: I'm also the worst recon ever. I'm terrible with a shotgun, passable with a rifle. But I want my mortar, and I really only switch when nobody's lobbing a freaking sensor ball around. Or assaults who refuse to drop me some ammo :(


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 08, 2010, 09:59:24 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2

Yeah, it is annoying when you can't connect, but I really urge you to try back in a few weeks after EA has gotten their crap together.  If you just throw your arms up and say "back to TF2" never to return, you are missing a really great game.  I understand your frustration, but the game definitely doesn't "blow."
Yeah, got into a game after a few more refreshes, it seems to play alot like red orchestra
Well, it does play alot like Red Orchestra, with one minor exception, PEOPLE DO NOT DIE WHEN I SHOOT THEM UNLESS I EMPTY A FULL CLIP IN THEM.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 08, 2010, 10:19:34 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2

Yeah, it is annoying when you can't connect, but I really urge you to try back in a few weeks after EA has gotten their crap together.  If you just throw your arms up and say "back to TF2" never to return, you are missing a really great game.  I understand your frustration, but the game definitely doesn't "blow."
Yeah, got into a game after a few more refreshes, it seems to play alot like red orchestra
Well, it does play alot like Red Orchestra, with one minor exception, PEOPLE DO NOT DIE WHEN I SHOOT THEM UNLESS I EMPTY A FULL CLIP IN THEM.

Hardcore mode fixes that but everybody whines too much about snipers. personally I really only enjoy playing on hardcore mode servers. I wish Bat Country was hardcore mode 24/7 or at least rotating.

I just get really annoyed when i unload two rounds from a semi automatic shotgun point blank into somebodies chest and they survive to get close enough to knife me.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 08, 2010, 10:32:33 PM
M60s and 40mm GLs REALLY need a severe nerfing. So fucking sick of hitting a guy with multiple bursts, then having him turn and cut me down with one burst, or coming around a corner and getting a grenade in my guts from 15 feet away.


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 08, 2010, 10:42:44 PM
Awesome, the only BF game I've bought, and it blows

30 seconds waiting for the server browser to update
EA screwed up their servers so it fails to respond half the time
and when I get it to list servers it fails to connect, no message, just fails to connect.

Back to TF2

Yeah, it is annoying when you can't connect, but I really urge you to try back in a few weeks after EA has gotten their crap together.  If you just throw your arms up and say "back to TF2" never to return, you are missing a really great game.  I understand your frustration, but the game definitely doesn't "blow."
Yeah, got into a game after a few more refreshes, it seems to play alot like red orchestra
Well, it does play alot like Red Orchestra, with one minor exception, PEOPLE DO NOT DIE WHEN I SHOOT THEM UNLESS I EMPTY A FULL CLIP IN THEM.

Hardcore mode fixes that but everybody whines too much about snipers. personally I really only enjoy playing on hardcore mode servers. I wish Bat Country was hardcore mode 24/7 or at least rotating.

I just get really annoyed when i unload two rounds from a semi automatic shotgun point blank into somebodies chest and they survive to get close enough to knife me.
The whole game is annoying, I've probably got more knife kills than bayonnet kills in RO, and I've only been playing this game for a couple days.
I can get 3:1 KD ratios in TF2 as a sniper and 2:1 in most other roles, 2:1 KD ratios in RO, played a sniper in Planetside for over a year, got a 30 recon in GA; and I'm lucky to kill someone with a sniper weapon in this game.  Most of my kills come from either emplaced guns or if I get campy like in RO and use my ambush tactics from that game (only for them to fail as I'm used to 3 round bursts actually killing people). Too bad my choices are, play on Hardcore and get sniped within 2 seconds of showing my self, or unload entire clips into people and see them survive only to knife me.

The game is crap for an FPS


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 08, 2010, 10:53:10 PM
The whole game is annoying, I've probably got more knife kills than bayonnet kills in RO, and I've only been playing this game for a couple days.
I can get 3:1 KD ratios in TF2 as a sniper and 2:1 in most other roles, 2:1 KD ratios in RO, played a sniper in Planetside for over a year, got a 30 recon in GA; and I'm lucky to kill someone with a sniper weapon in this game.  Most of my kills come from either emplaced guns or if I get campy like in RO and use my ambush tactics from that game. Too bad my choices are, play on Hardcore and get sniped within 2 seconds of showing my self, or unload entire clips into people and see them survive only to knife me.

The game is crap for an FPS

It may not be for you then, I am assuming like you there are many people here who are avid FPS fans, that are enjoying the game very much. Not everyone is going to like BC2, it needs a few tweaks, despite that it is really enjoyable once you understand the maps.

In regards to sniping, I have no problems with, and have seen lots of people excel with sniper rifles in both modes. I play hardcore almost exclusively and I really haven't had a hard time avoiding sniper fire. It really comes down to knowing the maps, knowing the angles from the various and likely sniper perches and not staying in the open. I think everyone can agree the knife lunge needs to go away and bullet damage needs a slight boost in regular mode.

Edit: Also I have noticed that people who like to camp, die a lot and get frustrated. This game really is about constant moving through cover. If a sniper gets me while I'm sprinting them props to him, that shit is hard.


Title: Re: Battlefield: Bad Company 2
Post by: waffel on March 08, 2010, 11:04:03 PM
I have a hard time playing this game and not getting incredibly frustrated. Every time I shotgun someone 5 feet away only to watch them sprint/teleport and knife me I just want to uninstall and never touch it again. I simply can't stand the knife in this game and the amount of people that pound the fucking key every chance they get.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 08, 2010, 11:58:42 PM
I usually manage to kill people when using the shotgun. Of course, I'm using the semi-auto shotgun and typically unload like 5 rounds into them from close range. But hey!  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 09, 2010, 02:27:36 AM
The knife is definitely due for some sort of balance.

Playing tonight I ran into a room with three medics and a sniper. I knew if I pulled my gun they would get me. So I knifed one medic and the other two had not noticed me. I ran at the sniper and knifed him too. The 2nd medic tried running but I got him too.

I'm horrid at this game. I think you need to be a monkey on crack. I play a round and just need to take a few steps away... Seems a lot more intense/action packed then BF2.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 09, 2010, 03:48:28 AM
I spawned on a squad I was with, they were sniping as russians on the port valdez @ the begining, so I went to toss them a med kit and charge on, when I hit my defib and killed all three...don't ask...I did revive them.



Title: Re: Battlefield: Bad Company 2
Post by: AcidCat on March 09, 2010, 07:39:56 AM
Personally I think melee attacks should be removed entirely from these kind of games.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 09, 2010, 08:04:24 AM
Personally I think melee attacks should be removed entirely from these kind of games.

The knife is either completely useless or overpowered is the issue. It's not like it does damage, it simply auto kills or misses.

A rifle butt option that disrupted the opponent's weapon/reloading would be a far better way to handle melee, honestly. The issue is that the game can turn into sprint/knife or run around in close range spamming knife to kill 3-4 people.

But I do find the knife to be FAR less irritating than someone sitting on an ammo pack alternating 40mm GL/hand grenade indefinitely.


Title: Re: Battlefield: Bad Company 2
Post by: Xuri on March 09, 2010, 08:10:32 AM
But I do find the knife to be FAR less irritating than someone sitting on an ammo pack alternating 40mm GL/hand grenade indefinitely.
Seconded. And thirded.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on March 09, 2010, 08:11:13 AM
I think these games suffer from two faults:  

1) Make it an infantry game or make it a vehicle game.  Allowing only a few players access to vehicles at any given time really changes the flow of the game.  

2) Eliminate snipers.  If you want to play Deer Hunter, go play Deer Hunter.    


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 09, 2010, 08:12:36 AM
I think these games suffer from two faults:  

1) Make it an infantry game or make it a vehicle game.  Allowing only a few players access to vehicles at any given time really changes the flow of the game.  

2) Eliminate snipers.  If you want to play Deer Hunter, go play Deer Hunter.    

I dunno, I think having a mix of infantry/armor/air in play at once makes the game a lot more interesting.  Also, could you explain what you mean by "really changes the flow of the game"?  I'm really not sure what you mean in this case.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 09, 2010, 08:15:03 AM
I like infantry/armor, and the map layouts MOSTLY make it so infantry has a good chance against unsupported armor. It's a little bullshit when said armor has 3 engies behind it and nobody flanks/mortar strikes the bastards. I say this as one of those three engies knowing damned well that you can put any number of RPGs into the front of an APC and fail to kill it in this situation.

I do wish there was an SMG option for recons, just because it's a great close support class, but I hate shotguns with a passion. About the best time I had as a recon was looting someone's VSS loadout and using it as a shitty assault rifle.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on March 09, 2010, 08:23:15 AM
Also, could you explain what you mean by "really changes the flow of the game"?  I'm really not sure what you mean in this case.

I'm thinking back more to my hundreds of hours in BF1942 and the related mods than BF2.  Planes flown by a skilled pilot or tanks with an adept driver could dominate the flow of a map.  This was particularly the case in pickup battles when your side had idiots taking all the vehicle positions. 

I think the mix of armor and infantry only works well in closed match games where their true potential is realized.  In a pickup match, a few skilled players can dominate a map with vehicle play in a way that is far more obvious than could be accomplished with infantry alone. 


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 09, 2010, 08:32:20 AM
I personally don't want to see the game changed other than a few minor tweaks. I have been lucky enough to build a small library of servers with competent players where most of the concerns in this thread are never an issue. There are a ton of other games that are pretty that have all of the things some people wish for. This game is a mix of what I have been waiting for. Changing it would deprive me of the choice that I enjoy while there are many others out there as described in other posts here.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 09, 2010, 08:35:26 AM

2) Eliminate snipers.  If you want to play Deer Hunter, go play Deer Hunter.    

I say no, no team i have ever been on has complained about me being recon, I get in the action, I support the team.

What you really want to say is make sure the server has admins on that kick the retarded campers that hurt the game.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 09, 2010, 08:37:18 AM
I'm 99% happy now that it seems Stable.

the 1% is reserved for my team/squad sucking so I feel like I never have any support taking points (you do not need 8 people on a goddamned roof sniping or supporting snipers. If you do, at LEAST have them all using mortars and making the rest of the map an unholy firestorm), and people who think the 40mm GL is a first contact weapon, not a support tool.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 09, 2010, 08:39:23 AM
The knife is definitely due for some sort of balance.

Yes, I could tell that from beta. Knifers are way more deadly close in than people with bangybangy guns. A man with a shotgun should have it all over some twat with a knife.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 09, 2010, 10:22:03 AM
I dunno as tacky as the GL is I was having a laugh for two rounds just using it. Comedy gold taking out a sniper on a ridge at C on Valparaiso from a house at A that was trying to pick me off. Then crying about the epic shot. The GL has basically the chance to insta kill anyone on splash damage on normal with seemly no splash damage hitting you. This is a huge reason its used so much and so effective as point to point combat with zero chance of killing yourself.

Knife is wildly over powered but I have experienced a lot of misses even when perfectly aimed up due to lag (I'm close to my 200 kill medal). It shouldn't be an instant kill but say a 50% damage hit to give the victim a chance to kill you on normal.

Edit:
I turned off hardcore because it's an extreme. Turning off the map(objectives and rezzes needed etc),mag/round count, and number of people in a vehicle is not an acceptable trade off for the damage model changes. That's just my opinion but I'll turn it back on today and will see how people react to it.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 09, 2010, 10:27:00 AM
The knife is definitely due for some sort of balance.

Yes, I could tell that from beta. Knifers are way more deadly close in than people with bangybangy guns. A man with a shotgun should have it all over some twat with a knife.

Someone with a shotgun is far more deadly than a person with a knife.  Knifes are quiet, and fast, so if you sneak up behind a group you can take them out, certainly, but anyone who can aim will kill you if you charge them with a knife.  Granted....there are a lot of people who can't aim.

Also, regarding the vehicles discussion, I don't really find that to be the case.  Granted, I often play with an organized group, so I think my opinion of a lot of game mechanics is skewed because of it.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 09, 2010, 10:29:18 AM
I turned off hardcore because it's an extreme. Turning off the map(objectives and rezzes needed etc),mag/round count, and number of people in a vehicle is not an acceptable trade off for the damage model changes. That's just my opinion but I'll turn it back on today and will see how people react to it.

Don't turn it on, on account of my complaining. People don't like it and it will be hard to keep the server populated. I say go for what keeps people logged on and hope for a damage model mod to be release later hopefully.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 09, 2010, 10:33:58 AM
I really don't mind the HC damage model, I just refuse to play it due to it essentially turning off the UI. Slightly improved combat at the cost of all the nice basic information and feedback just doesn't seem fun to play.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 09, 2010, 10:36:11 AM
Don't turn it on, on account of my complaining. People don't like it and it will be hard to keep the server populated. I say go for what keeps people logged on and hope for a damage model mod to be release later hopefully.

I think its a valid point tho. The HC damage is great and I really like it, I just wish they gave server admins a middle ground option. There's a petition started in the official forums but the typical response is to go play MW2  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 09, 2010, 10:39:05 AM
Don't turn it on, on account of my complaining. People don't like it and it will be hard to keep the server populated. I say go for what keeps people logged on and hope for a damage model mod to be release later hopefully.

I think its a valid point tho. The HC damage is great and I really like it, I just wish they gave server admins a middle ground option. There's a petition started in the official forums but the typical response is to go play MW2  :uhrr:

I would like to see them disconnect the hardcore damage model from all the other options, like spotting, and ui overlay and all that other stuff.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 09, 2010, 10:49:46 AM
Forgot to mention that R6 patch was pushed out this AM. As a part of the patch push punkbuster is now forced back on any ranked servers  :uhrr:

Quote from: http://twitter.com/OfficialBFBC2/status/10221464834
BFBC2 PC server R6 is going to server providers now. This server version should stop all the PB INIT errors that have been happening.

Oh and the server stability with R6 has gone out the window again.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 09, 2010, 10:52:20 AM
So it will be functional tomorrow when they turn that back off.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on March 09, 2010, 11:09:40 AM
Apparently the knife-animation is much quicker if you don't have a target. So people are now hitting the melee-button, and then putting the marker on your soon-to-be corpse.
Not tested this myself since I still can't stay connected for two games in a row.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 09, 2010, 11:27:43 AM
My problem with the knife vs. shotgun argument is that I HAVE aimed correctly and hit people directly to the front with my shotgun on point-blank - they don't die, but I do when they instaknife me before the gun will fire the other 2-3 shots required to kill someone.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 09, 2010, 12:14:06 PM
Apparently the knife-animation is much quicker if you don't have a target. So people are now hitting the melee-button, and then putting the marker on your soon-to-be corpse.
Not tested this myself since I still can't stay connected for two games in a row.

Yeah, its true, its sort of a quick slash instead of a pull back and stab.  It reminds me a bit of the old "quick stab v. backstab" thing in TF2 when the backstab animation was really long, and if you got good at backstabbing without triggering the backstab animation you were way better off.


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 09, 2010, 12:25:58 PM
The animation for driving the knife into someone's neck is so rewarding though.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 09, 2010, 12:50:38 PM
Also, could you explain what you mean by "really changes the flow of the game"?  I'm really not sure what you mean in this case.

I'm thinking back more to my hundreds of hours in BF1942 and the related mods than BF2.  Planes flown by a skilled pilot or tanks with an adept driver could dominate the flow of a map.  This was particularly the case in pickup battles when your side had idiots taking all the vehicle positions. 

I think the mix of armor and infantry only works well in closed match games where their true potential is realized.  In a pickup match, a few skilled players can dominate a map with vehicle play in a way that is far more obvious than could be accomplished with infantry alone. 

I think one of the tweaks to be made is to change the gun emplacements back so that you can see through the fucking visors.

And yes, knife too powerful.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 09, 2010, 03:43:14 PM
The PC version of this game must be balanced significantly different than the console version.  The only time i ever get knifed is when they sneak up behind me or something.  I rarely have any issue killing someone charging at me flailing with the knife.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on March 09, 2010, 03:59:05 PM
Could it be that PC gamers are better at utilizing the knife due to the mouse, so that it has to be downgraded slightly specifically for the PC?


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 09, 2010, 04:13:26 PM

I think one of the tweaks to be made is to change the gun emplacements back so that you can see through the fucking visors.


Oh good, I actually thought that it was some sort of texture bug I was having.  I understand why they did it, as it was super easy to headshot people through the thing before, but the solution made those emplacements almost entirely useless.


Title: Re: Battlefield: Bad Company 2
Post by: Pringles on March 09, 2010, 05:35:43 PM
The knife is definitely due for some sort of balance.

Yes, I could tell that from beta. Knifers are way more deadly close in than people with bangybangy guns. A man with a shotgun should have it all over some twat with a knife.

Someone with a shotgun is far more deadly than a person with a knife.  Knifes are quiet, and fast, so if you sneak up behind a group you can take them out, certainly, but anyone who can aim will kill you if you charge them with a knife.  Granted....there are a lot of people who can't aim.

I agree with what you say, but in a lot of these situations you don't have time for ironsights so you're just hip shooting, and it seems like even with a shotgun the hip shots are terrible.

Like they do less damage even tho you're shooting them from 1-2 feet away.


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 09, 2010, 06:34:18 PM
Yeah, uninstalled it, after getting frustrated and going on a knifing spree, took a point by knifing all 5 defenders, followed by running to the enemy spawn point to hijack a tank (which one of my mouthbreathing squad members jumped in before me negating the benefit). Biggest waste of 60$


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 09, 2010, 06:37:56 PM
The knife is definitely due for some sort of balance.

Yes, I could tell that from beta. Knifers are way more deadly close in than people with bangybangy guns. A man with a shotgun should have it all over some twat with a knife.

Someone with a shotgun is far more deadly than a person with a knife.  Knifes are quiet, and fast, so if you sneak up behind a group you can take them out, certainly, but anyone who can aim will kill you if you charge them with a knife.  Granted....there are a lot of people who can't aim.

I agree with what you say, but in a lot of these situations you don't have time for ironsights so you're just hip shooting, and it seems like even with a shotgun the hip shots are terrible.

Like they do less damage even tho you're shooting them from 1-2 feet away.
Pringle I Ironsight and still can't kill people after putting a full clip into someone, only to have them turn around and drop me with 2 or 3 bullets from the same gun or knife me.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 09, 2010, 06:57:39 PM
Yeah, uninstalled it, after getting frustrated and going on a knifing spree, took a point by knifing all 5 defenders, followed by running to the enemy spawn point to hijack a tank (which one of my mouthbreathing squad members jumped in before me negating the benefit). Biggest waste of 60$

I don't think we are playing the same game.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 09, 2010, 08:45:50 PM
You guys should really try pulsing the shots on automatic weapons. I have WAY more luck bursting my MG as a medic than when I spray.

The knife is still kind of lame though...except when I sweep behind snipers and knife them all...bastards deserve it.


Title: Re: Battlefield: Bad Company 2
Post by: Modern Angel on March 10, 2010, 04:29:44 AM
I don't think we are playing the same game.

For serious. This is the most fun I've had playing a shooter since BF1942. Some balance problems with the knife, for sure, but the fun and intensity more than make up for it.


Title: Re: Battlefield: Bad Company 2
Post by: Le0 on March 10, 2010, 05:03:34 AM
I agree, this game is really awesome.
Of course there's a few glitches here and there, and oh god that fucking interface, but gameplay wise it's a blast.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 10, 2010, 11:12:13 AM
You guys should really try pulsing the shots on automatic weapons. I have WAY more luck bursting my MG as a medic than when I spray.

You actually want to be doing the opposite of this.  The LMG's are designed to get more accurate when fired in longer bursts vs the AR and SMG's which DO need to be bursted in order to get decent accuracy.

At least thats the story according to this video:  http://www.youtube.com/watch?v=zcZ3wXF3r14


Title: Re: Battlefield: Bad Company 2
Post by: Khaldun on March 10, 2010, 11:17:12 AM
I only occasionally fall in love with a shooter, and I tend to find multiplayer exciting but frustrating as I'm always the kind-of-underskilled guy who pads someone else's kills because I don't know the map well enough or play often enough. (I do ok in TF2, for example, but as the required skill and knowledge levels scale upwards, I just don't have the time or the twitch to get really good.) But I'm tempted by this one: it's been a while since I've done this kind of game.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 10, 2010, 12:40:39 PM
You guys should really try pulsing the shots on automatic weapons. I have WAY more luck bursting my MG as a medic than when I spray.

You actually want to be doing the opposite of this.  The LMG's are designed to get more accurate when fired in longer bursts vs the AR and SMG's which DO need to be bursted in order to get decent accuracy.

At least thats the story according to this video:  http://www.youtube.com/watch?v=zcZ3wXF3r14

In practice I have always had for more success bursting, even with the MGs. 


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 10, 2010, 12:44:11 PM
I guess this is the kind of thing people are complaining about http://www.youtube.com/watch?v=nrS0yTtmf5s but frankly, the isn't a balance issue, its a people suck at paying attention to whats happening around them issue.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 10, 2010, 01:05:20 PM
Yeah, uninstalled it, after getting frustrated and going on a knifing spree, took a point by knifing all 5 defenders, followed by running to the enemy spawn point to hijack a tank (which one of my mouthbreathing squad members jumped in before me negating the benefit). Biggest waste of 60$

gosh! You sound like you would be a pro-level player, too. At least you
went out in a blaze of uberness.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on March 10, 2010, 02:19:06 PM
I only occasionally fall in love with a shooter, and I tend to find multiplayer exciting but frustrating as I'm always the kind-of-underskilled guy who pads someone else's kills because I don't know the map well enough or play often enough. (I do ok in TF2, for example, but as the required skill and knowledge levels scale upwards, I just don't have the time or the twitch to get really good.) But I'm tempted by this one: it's been a while since I've done this kind of game.

I should buy this game and tell you when I'm playing.  I love war-type shooters and firmly believe that I play them only to build the self-esteem of others.  Yes, I'm really that bad.  I get the strategy aspects, but lack the ability to bunny hop and strafe while still being able to hit the exact perfect spot on a target. 

I played some UT with schild and his friends and I was little more than a target dummy for those folks.  I had a great time, but was pretty humbled by their high skill level. 


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 10, 2010, 02:21:21 PM
I guess this is the kind of thing people are complaining about http://www.youtube.com/watch?v=nrS0yTtmf5s but frankly, the isn't a balance issue, its a people suck at paying attention to whats happening around them issue.

Great video.  I really hope this is not the kind of thing people here are complaining about.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 10, 2010, 03:09:55 PM
I should buy this game and tell you when I'm playing.  I love war-type shooters and firmly believe that I play them only to build the self-esteem of others.  Yes, I'm really that bad.  I get the strategy aspects, but lack the ability to bunny hop and strafe while still being able to hit the exact perfect spot on a target.   

My skills at fps are decent but not top-tier, yet I pretty consistently finish at or near the top on pub servers in bf games. What helps considerably are the rewards for support roles - medic and engineer.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 10, 2010, 03:23:17 PM
My skills at fps are decent but not top-tier, yet I pretty consistently finish at or near the top on pub servers in bf games. What helps considerably are the rewards for support roles - medic and engineer.

The engineer is like 20points for a squad resupply, but the medic has 80points per squad revive is truly crazy. You can sit at a defend or assault position with a medic pack down getting like 10/20 points from your friends/team defending and then 50/80 for every revive.  I had the class fully unlocked a long while ago, in stark contrast due to my poor aim with recon :uhrr:

Anyone have tips for recon points farming? I notice they give bonus points for distance shots and head shots which is pretty neat.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 10, 2010, 03:42:43 PM
My skills at fps are decent but not top-tier, yet I pretty consistently finish at or near the top on pub servers in bf games. What helps considerably are the rewards for support roles - medic and engineer.

The engineer is like 20points for a squad resupply, but the medic has 80points per squad revive is truly crazy. You can sit at a defend or assault position with a medic pack down getting like 10/20 points from your friends/team defending and then 50/80 for every revive.  I had the class fully unlocked a long while ago, in stark contrast due to my poor aim with recon :uhrr:

Anyone have tips for recon points farming? I notice they give bonus points for distance shots and head shots which is pretty neat.


For recon you are probably better off going with a submachine gun or shotgun and getting in there with the assault players, using your C4 to blow vehicles etc.   I mean, if you are a really good sniper you can probably easily rack up the points, but I know I'm not, and i have much more success playing it as a close quarters class than a sniper.  Also, use your sensors aggressively, you get points for motion spot assists.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 10, 2010, 04:50:30 PM
Thompson on recon, unlock sensor ball, use it for points. Unlock mortar, laugh your ass off for points.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 10, 2010, 05:04:44 PM
Thanks for the tips on recon, I'll go assault style  :drill:

And the whole backend crashes again. It seems every night Bat Country is knocked offline around 1-3am due to backend work. Other servers are exhibiting the same issue and the only way to get the server back "online" is to restart it.

Quote from: Gameservers.com
From what I can say, I think they are concentrating on fixing up the backend but they are also keeping a running list of issues to fix for the game as well.

So I wouldn't expect any server side fixes team balancing/mode switching this week  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: Yoru on March 10, 2010, 05:06:57 PM
So far my absolute favoritest thing in the game is spawning in a buddy's transport chopper, paradropping behind an established enemy defensive position, knifing some poor fucker while still in the air, and then proceeding to dice up as many of his buddies as possible before taking a 40mm grenade in the guts.

Repeat until they get wise to the chopper that seems to circle into range almost exactly every 30 seconds.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 10, 2010, 07:59:36 PM
The few people I had actually managed to add to my friends list have mysteriously disappeared.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 10, 2010, 08:05:03 PM
The few people I had actually managed to add to my friends list have mysteriously disappeared.

I had this problem as well, though I lost 20+ people.  Bleh, at least we kept people's names in tha BC2 names thread, so it should be easy to get the f13 people back at least.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 11, 2010, 03:54:17 AM
Yeah. The game sometimes just crashes. CTD, but just like I'd never been playing at all. I'm also at the point where the only way I can get onto a server is to hit "play now" and hope for the best. Hopefully they fix this shit, and soon.

I'm sure I'd be able to unlock medic and engineer if I could actually consistantly play, and if when I do get to play I could get onto servers that have half-sentient players, rather than collections of random retarded monkeys. And if I had time for more than a couple of rounds per night. I think it'll be a few weeks or even a month or two before I get there, just on the one EZ-points class.

In the meantime I'll just keep playing guys who have unlocked everything in the game in the week it's been released....



Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 11, 2010, 08:37:11 AM
I guess this is the kind of thing people are complaining about http://www.youtube.com/watch?v=nrS0yTtmf5s but frankly, the isn't a balance issue, its a people suck at paying attention to whats happening around them issue.

Great video.  I really hope this is not the kind of thing people here are complaining about.

Only the very last part of the video where the knifer gets shot like 3 times or more by an SMG and yet survives to knife. That's the thing I have problems with. The majority of the kills in that video are righteous - a bit overpowered maybe (knives and tanks seem to be the only one-shot kill weapons in the game), but yes, players need to pay more attention to their surroundings. My problem is that I can hit someone with an RPG while he knifes me, and he will survive while I die. That's CRAZY.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 11, 2010, 08:57:22 AM
My issue is the client side hit indicator. It LIES.

I've put 9-10 rounds into someone, admittedly body shots, with an SMG, get knifed, and guy is at 89-93% health. The client hit indicator is worse than the cake at close range.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 11, 2010, 11:53:55 AM
I guess this is the kind of thing people are complaining about http://www.youtube.com/watch?v=nrS0yTtmf5s but frankly, the isn't a balance issue, its a people suck at paying attention to whats happening around them issue.

Great video.  I really hope this is not the kind of thing people here are complaining about.

Only the very last part of the video where the knifer gets shot like 3 times or more by an SMG and yet survives to knife. That's the thing I have problems with. The majority of the kills in that video are righteous - a bit overpowered maybe (knives and tanks seem to be the only one-shot kill weapons in the game), but yes, players need to pay more attention to their surroundings. My problem is that I can hit someone with an RPG while he knifes me, and he will survive while I die. That's CRAZY.

He misses the knife on the last kill in the video and kills him with rounds from his SMG.  Watch his ammo count decrease.  They were all legitimate kills IMO.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 12, 2010, 01:42:16 PM
So um using PunkBuster is totally insane. It serves no purpose at all any more besides a distributed MD5 check of d3d9.dll. I have applied for streaming PBBans but denied because we don't have a clan/admin list posted (perhaps a sticky?). Besides that looking at the PBBans there's been a total of like under 30 bans so far.

Playing with the settings on Bat Country and finally got the screen caps to work. So now admins can issue commands to grab a screen shot of suspected cheating(this is myself as a test).

(http://binfuser.com/wp-content/uploads/2010/03/pb000001.png)

Awesome  :uhrr:


Title: Q
Post by: WayAbvPar on March 12, 2010, 02:25:10 PM
I am about 3 bad deaths away from pbanning everyone who kills me with an M60 or 40mm. My favorite- I am in one of the shipping crates on one of the maps.  A bad guy wanders in front of me and stops ~20 feet away. I fire 2 bursts with my shitty non M60 medic gun. He leaps in the air (bunnyhopping ftl), turns, and kills me with a 40mm grenade, then lands seemingly unharmed.  :mob:


Title: Re: Q
Post by: Lounge on March 12, 2010, 02:42:08 PM
I am about 3 bad deaths away from pbanning everyone who kills me with an M60 or 40mm. My favorite- I am in one of the shipping crates on one of the maps.  A bad guy wanders in front of me and stops ~20 feet away. I fire 2 bursts with my shitty non M60 medic gun. He leaps in the air (bunnyhopping ftl), turns, and kills me with a 40mm grenade, then lands seemingly unharmed.  :mob:


Putting the LMG on the medic was a bad call IMO.  They should have swapped out the engi and medic primary weapons for balance reasons.  Although the engi's have a pretty easy time getting points too.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 12, 2010, 02:46:41 PM
Giving assault class the ability to perma-spam 40mms was fucking retarded too.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 12, 2010, 02:58:28 PM
Can't understand why jumping and other "throw the bullets off" dodging tactics hasn't been removed from more realistic FPSes completely (if you jump, aim is thrown off wildly, doesn't recover upon landing for a moment, can't Aim Down Sight until you land, YOU ARE UNBALANCED), such that jumping would be relegated to what I envision it to be: getting on top of shit.

That'd be like if your dodge percentage in WoW went up against Hunters if you jumped.

Yeah, I know what the answer is already. It's fun compared to the alternative I've outlined, and it's been grandfathered into the design by devs who didn't see a problem with it.


Title: Re: Q
Post by: Nightblade on March 12, 2010, 03:08:33 PM
I am about 3 bad deaths away from pbanning everyone who kills me with an M60 or 40mm. My favorite- I am in one of the shipping crates on one of the maps.  A bad guy wanders in front of me and stops ~20 feet away. I fire 2 bursts with my shitty non M60 medic gun. He leaps in the air (bunnyhopping ftl), turns, and kills me with a 40mm grenade, then lands seemingly unharmed.  :mob:


Putting the LMG on the medic was a bad call IMO.  They should have swapped out the engi and medic primary weapons for balance reasons.  Although the engi's have a pretty easy time getting points too.

Eh, the Engineer is one of the best running and gunning classes. The SMG Suits him just fine. A silenced weapon helps a lot as you need to run around and act covertly to get behind tanks to rocket / dismantle them with your tool. Getting enemy tank drill kills is hilarious. I love when they pop out of their tank to see what's going on too. The problem here is how inconsistent bullet damage is. Sometimes, you get the jump on someone, hit him a good amount of times, and he either gets away or turns around and insta lames you with a 40mm.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 12, 2010, 03:10:21 PM
I will say it again, the hardcore damage model fixes many of the things people are upset about.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 12, 2010, 03:21:53 PM
I will say it again, the hardcore damage model fixes many of the things people are upset about.

...No.

Hardcore is like using a 12 inch sword for something that requires a scalpel.

I'll be blunt; In hardcore; I can snipe people with an SMG and a 4x scope. I hope I don't have to explain much more than that.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 12, 2010, 09:46:12 PM
One of the biggest fixes this game needs is autobalance for teams.

I've spent all morning getting onto random servers where your typical bunch of PUG-quality chuckleheads stack one side, and the game turns into a POS.



This is made worse by the server stability being so shithouse, and the server list being so buggy that I think a lot of people just spam the "play now" button till they can get into any game. Back in the 1942/DC/BF2 days you'd end up playing on a few conststent servers, and you'd almost have a community of regulars.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 13, 2010, 07:32:23 AM
One of the biggest fixes this game needs is autobalance for teams.

I've spent all morning getting onto random servers where your typical bunch of PUG-quality chuckleheads stack one side, and the game turns into a POS.



This is made worse by the server stability being so shithouse, and the server list being so buggy that I think a lot of people just spam the "play now" button till they can get into any game. Back in the 1942/DC/BF2 days you'd end up playing on a few conststent servers, and you'd almost have a community of regulars.


Yeah, hopefully they are getting their shit together when it comes to the server client.  The game is so great when everything clicks, and its even good for a typical pub match, until one team has like 3 people leave.  The teams never get balanced, and then MORE people quit, and then suddenly is 16v9, and then the entire team quits, and then the other team quits, and the server goes from full to dead in 10 minutes.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 13, 2010, 11:14:00 AM
Treating DICE shooters like MMOG's is a good thing - i.e. wait 6 months to purchase it when they've unfucked the server software, the cheats have been mostly fixed, and the price has gone down.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 13, 2010, 01:51:11 PM
So I just signed up. WayAbvPar and I spent some time somehow managing to find each other and shooting each other. Mucho fun.

Do we have any sorta TS or Vent going on? I didn't hear any active voice chat. Not that its crucial. So far I've only seen 2 f13ers other than myself.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 13, 2010, 06:05:50 PM
Treating DICE shooters like MMOG's is a good thing - i.e. wait 6 months to purchase it when they've unfucked the server software, the cheats have been mostly fixed, and the price has gone down.

Waltzing into a shooter that's been running 6 months is a great way to get curb stomped by the hardcore that will be the only player base remaining after such a time.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 13, 2010, 08:27:19 PM
Not sure what people are talking about...works fine for me.

Also, big points when playing as an engineer, and you have an awesome chopper pilot to make runs with.


Title: Re: Battlefield: Bad Company 2
Post by: climbjtree on March 13, 2010, 08:44:57 PM
I'm Bat Country just about every day as [f13] rldmoto. There's probably about 3 or 4 of us that are regularly on there.

As far as Vent goes, don't the EVE guys have a server up? Maybe we can just get a room on there.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 13, 2010, 08:50:24 PM
Treating DICE shooters like MMOG's is a good thing - i.e. wait 6 months to purchase it when they've unfucked the server software, the cheats have been mostly fixed, and the price has gone down.

Waltzing into a shooter that's been running 6 months is a great way to get curb stomped by the hardcore that will be the only player base remaining after such a time.

I don't know about that, It's more of how ridiculous this game's unlock system is.

Sad to say, Modern Warfare handled this much better. In MW1, you were handed some good things right out of the gate. This game has body armor, more powerful bullets and really good weaponry... That's only naming a few of the advantages mind you.



Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 13, 2010, 10:01:34 PM

I don't know about that, It's more of how ridiculous this game's unlock system is.

Sad to say, Modern Warfare handled this much better. In MW1, you were handed some good things right out of the gate. This game has body armor, more powerful bullets and really good weaponry... That's only naming a few of the advantages mind you.



I disagree that it is as big a deal.  I mean, there are some nice upgrades, but you can do ok against a person with better unlocks, as they only really come into play when both people see each other and start shooting at the same time.  Skill plays a way bigger role than unlocks though.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on March 14, 2010, 06:32:23 AM
Same is true in MW#.

Only been playing a bit here and there, but so far I find advancement a lot slower. I've only been doing squad deathmatch though. Does this game hand out greater rewards in other scenarios?


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 14, 2010, 08:39:21 AM
It all depends on what you do. I find it most difficult to advance with recon, out of the 4. The others have non-combat ways to rack up points quickly.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on March 14, 2010, 08:49:14 AM
How do they balance it though? Doesn't seem like shots-per-kill nor getting any sort of XP bonus for making per-weapons achievements like MW1 or 2. What are some ways the game distributes the rewards?

I know this isn't MW, but I've not played nearly enough BF to be familiar with what Dice thinks are worth rewarding for either.

Loving the game either way though. Sure are a lot of Snipers, but I hear that's part of the culture :-)


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 14, 2010, 09:01:00 AM
Sniping seems a lot harder than in other FPS games I've played. The distances can be far longer, and you have to compensate for bullet trajectory decay. Compared to CoD:W@W the game seems to have fewer (in my 24 hours of experience on BC server)


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 14, 2010, 11:14:55 AM
Same is true in MW#.

Only been playing a bit here and there, but so far I find advancement a lot slower. I've only been doing squad deathmatch though. Does this game hand out greater rewards in other scenarios?

MW starts you off with some good combos, they give you stopping power right off the bat too.

Bad Company's equivalent of stopping power doesn't come until what, Rank 16?


Title: Re: Battlefield: Bad Company 2
Post by: ffc on March 14, 2010, 12:36:31 PM
It all depends on what you do. I find it most difficult to advance with recon, out of the 4. The others have non-combat ways to rack up points quickly.

Throwing your sensor ball into a hot area as a Recon can get you points for motion assisted kills.

Sniping seems a lot harder than in other FPS games I've played. The distances can be far longer, and you have to compensate for bullet trajectory decay.

Sniping is too easy (PS3).  Recon's start with a great rifle and get better with higher powered scopes and auto-spotting.  Now that I've found some good spots on Rush maps it's trivial to keep objectives clear.  Adding sway to the scope would tone things down, accounting for distance isn't enough.

And the Medic's M60 is too much of a killing beast.  When I switch to Assault or Engineer from Medic it's always a shock when an enemy doesn't immediately die.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 14, 2010, 01:24:08 PM
Just an update regards bat country. The upgrades EA/DICE preformed over the weekend defiantly had an effect on server population. People are staying connected longer and it seems most stability issues are resolved. At 8pm last night it seems the game server blewup and restarted which has been normal instability issues all along. At the same time i turned off punkbuster (again) as DICE has been advising game server providers it should improve stability. I played a few rounds last night and for some reason (it could be a placebo effect) but bullet hits seem to be registering better and less lag.

Server latest stats (http://www.gametracker.com/server_info/68.232.165.37:19567/).

Whats been curious is the day Bat Country went up is the day DICE/EA restricted game server providers from attaching any new servers. So customers/clans have been unable to get any new servers created for well over a week now. I don't know if they are opening up further servers this week or not but I hope they get further stability under the belt before opening it up to more.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 14, 2010, 01:26:31 PM
Server latest stats (http://www.gametracker.com/server_info/68.232.165.37:19567/).

Quote
Status: Alive

I found that descriptor to be humorous for some reason.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 14, 2010, 01:33:11 PM
When do you think it will allow multiple game types in the rotation? I am sick to death of the 5 Conquest maps (especially the one where my retarded team always gets camped into its starting spot  :oh_i_see: ).


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 14, 2010, 01:36:29 PM
When do you think it will allow multiple game types in the rotation? I am sick to death of the 5 Conquest maps (especially the one where my retarded team always gets camped into its starting spot  :oh_i_see: ).


Conquest with 32 people is almost as bad as Dustbowl with 32 people and no engineer limit.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 14, 2010, 02:52:01 PM
When do you think it will allow multiple game types in the rotation? I am sick to death of the 5 Conquest maps (especially the one where my retarded team always gets camped into its starting spot  :oh_i_see: ).


Conquest with 32 people is almost as bad as Dustbowl with 32 people and no engineer limit.

Not even a comparison in my opinion, though it can get a bit cramped on the smaller maps. 

Also, on another note, has anyone crashed today a lot? 


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 14, 2010, 02:55:01 PM

Sniping is too easy (PS3).  Recon's start with a great rifle and get better with higher powered scopes and auto-spotting.  Now that I've found some good spots on Rush maps it's trivial to keep objectives clear.  Adding sway to the scope would tone things down, accounting for distance isn't enough.

I think I found your problem.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 14, 2010, 03:04:28 PM
Wow there are some unholy catasses in this game. I have played a ton, and I am seeing people 20-30 levels higher than me. That is fucking insane.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 14, 2010, 03:21:20 PM
Wow there are some unholy catasses in this game. I have played a ton, and I am seeing people 20-30 levels higher than me. That is fucking insane.

Yeah, looking at the ladder makes me sad, or scared, or both, because I feel like i've played too much since it came out, and people make me look like a noob in terms of time played/rank.


Title: Re: Battlefield: Bad Company 2
Post by: Modern Angel on March 14, 2010, 04:29:01 PM
The top dude in the world had about 130 hours played as of three days ago when I checked. That's obscene and well over even what I expect of the worst MMO catasses I've met.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 14, 2010, 05:20:23 PM
Must be nice to be unemployed and independently wealthy.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 14, 2010, 05:40:51 PM
Wow, we got a whole other clan come play with us this afternoon. Essentially, they were so organized that if you weren't on their team, you got beat. Handily. Not complaining, since they did nothing wrong other than being organized. I suspect they are all on Vent or something, because battles that should last 20 minutes were lasting 10.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 14, 2010, 06:13:24 PM
They were stacking real bad on half the maps...like 3:2.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 14, 2010, 06:15:51 PM
Wow, we got a whole other clan come play with us this afternoon. Essentially, they were so organized that if you weren't on their team, you got beat. Handily. Not complaining, since they did nothing wrong other than being organized. I suspect they are all on Vent or something, because battles that should last 20 minutes were lasting 10.

Yeah, whenever my clan gets together in a pub is free points basically, as a team working together on vent is just going to flat beat a bunch of people doing their own thing.  Of course, I've been on the other side of things and it gets tiresome real quick to lose to a team like that, especially when you are used to being on the other side.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 14, 2010, 06:24:29 PM
Wow, we got a whole other clan come play with us this afternoon. Essentially, they were so organized that if you weren't on their team, you got beat. Handily. Not complaining, since they did nothing wrong other than being organized. I suspect they are all on Vent or something, because battles that should last 20 minutes were lasting 10.

Yes, there is absolutely nothing wrong with a clan going to a random server and just beating randoms horribly.

No wait, that's actually called pubstomping (or clan stacking), and is very douche bag-ish behavior.

If these people are actually interested in having a real game, they'd divide up their clan between the two pub teams.


Title: Re: Battlefield: Bad Company 2
Post by: schild on March 14, 2010, 06:27:14 PM
Quote
No wait, that's actually called pubstomping (or clan stacking), and is very douche bag-ish behavior.

If these people are actually interested in having a real game, they'd divide up their clan between the two pub teams.

Pubstomping isn't douchebaggish behavior. Sure, it's a little annoying to the loser, but it's just a fact of online gaming - sometimes I like rolling into a pubbie game with one or two other people and just wrecking face. It happens. It makes the other team wish they were better and really, the demoralization in action is just amazing. Now, pubstomping and being a jerk about it is douchebaggish.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 14, 2010, 06:29:06 PM
Quote
No wait, that's actually called pubstomping (or clan stacking), and is very douche bag-ish behavior.

If these people are actually interested in having a real game, they'd divide up their clan between the two pub teams.

Pubstomping isn't douchebaggish behavior. Sure, it's a little annoying to the loser, but it's just a fact of online gaming - sometimes I like rolling into a pubbie game with one or two other people and just wrecking face. It happens. It makes the other team wish they were better and really, the demoralization in action is just amazing. Now, pubstomping and being a jerk about it is douchebaggish.

You're talking about two or three people, maybe playing with a few friends for fun - he's talking about an entire clan just coming to some server to beat randoms who stand no chance against them. Suddenly the server empties out and they all wring their cheetos stained hands together, snickering at the spectacle... I made that last part up; but you get what I mean.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 14, 2010, 06:31:05 PM
I presume that clans are simply meant to stay together on their own server, rather than going to another? Sorry, bit new to 'clan' ethics here. Oh, and schild, they were being douches about it. Lots 'cry more newb' comments. I didn't see that as anything out of the ordinary. Its is an FPS on the internet. Its like asking for racial sensitivity at a Klan rally.

I'm not sure of the status of hacks in this game either, but I saw some weird behavior by some players (zooming about at super fast speeds) that seemed a bit off...We may want to reconsider turning PB back on.



Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 14, 2010, 06:35:20 PM
I presume that clans are simply meant to stay together on their own server, rather than going to another? Sorry, bit new to 'clan' ethics here. Oh, and schild, they were being douches about it. Lots 'cry more newb' comments. I didn't see that as anything out of the ordinary. Its is an FPS on the internet. Its like asking for racial sensitivity at a Klan rally.

I'm not sure of the status of hacks in this game either, but I saw some weird behavior by some players (zooming about at super fast speeds) that seemed a bit off...We may want to reconsider turning PB back on.



Its kind of hard to tell who's cheating and who's not in this game. Earlier today I watched a medic go 74/9. I was screwing around with an assault setup I never played; but never really seemed to die, even when I knifed him while he was sitting in a tight corner reloading. He mysteriously vanished after the game was over.


Title: Re: Battlefield: Bad Company 2
Post by: squirrel on March 14, 2010, 10:07:12 PM
Dunno what to say here. I am the 'other' in this argument, the useless pubbie who gets WTFPWNT. over and over again. I don't really have an issue with it either. I mean, it's not important. It's an FPS. I dunno, if a clan takes over the server and BBQs everyone, either kill em or leave. So far it's fun for me and I suck at it.

Caveat: I also play EVE.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 14, 2010, 10:36:17 PM
Someone mentioned that sniping is easier on a PS3. Not to be a PC whiner, but are they mixing console and pc populations with a built in imbalance like that? I've had medics snipe me with an M40 when certain shot snipes of mine utterly missed. Or are the weapons one gets later on so much more powerful?


Title: Re: Battlefield: Bad Company 2
Post by: tgr on March 15, 2010, 01:07:37 AM
No wait, that's actually called pubstomping (or clan stacking), and is very douche bag-ish behavior.

If these people are actually interested in having a real game, they'd divide up their clan between the two pub teams.
Complaints about blobbing, in a PVP game? Unheard of. :grin:


Title: Re: Battlefield: Bad Company 2
Post by: schild on March 15, 2010, 01:42:45 AM
I presume that clans are simply meant to stay together on their own server, rather than going to another? Sorry, bit new to 'clan' ethics here. Oh, and schild, they were being douches about it. Lots 'cry more newb' comments. I didn't see that as anything out of the ordinary. Its is an FPS on the internet. Its like asking for racial sensitivity at a Klan rally.

"Cry more newb" is generally a response to crying. Don't like it, leave the server. Staying around, and getting beat up (and complaining about it) is just a dumb way to handle it.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 15, 2010, 03:18:49 AM
Yeah it's douchey, but as said - just leave the server and join another one. Easy fix, and also my solution to team-stacking.



Title: Re: Battlefield: Bad Company 2
Post by: Xuri on March 15, 2010, 03:33:53 AM
When do you think it will allow multiple game types in the rotation? I am sick to death of the 5 Conquest maps (especially the one where my retarded team always gets camped into its starting spot  :oh_i_see: ).

I've stopped playing conquest-maps altogether - I now play exclusively on servers using Rush-mode and all maps rotation, since I feel Rush fits the game better: Advance forward on enemy locations, defend until the buildings literally fall down on top of you, fall back to the next defensive locations, etc. :P


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 15, 2010, 04:56:32 AM
When do you think it will allow multiple game types in the rotation? I am sick to death of the 5 Conquest maps (especially the one where my retarded team always gets camped into its starting spot  :oh_i_see: ).

I've stopped playing conquest-maps altogether - I now play exclusively on servers using Rush-mode and all maps rotation, since I feel Rush fits the game better: Advance forward on enemy locations, defend until the buildings literally fall down on top of you, fall back to the next defensive locations, etc. :P

I find myself liking Rush more too, which is the opposite of what I expected.  Battlefield is known for its bigger, chaotic maps, and I thought I would like that style here.  Unfortunately, it seems like people are just as happy to "ninja" around capping stuff behind enemy lines as they are to actually fight over stuff, and the game really shines in combat, which Rush seems to focus much more. 


Title: Re: Battlefield: Bad Company 2
Post by: Modern Angel on March 15, 2010, 05:39:38 AM
Same. I've always loved Conquest and the first time I played Rush I didn't "get it" but now I'm almost all Rush, all the time. It leads to some really, really intense fights sometimes. I was on a server with some friends where we had just a brutal, 15 minute long close quarters fight over a point. It was really intense.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 15, 2010, 07:12:51 AM
Yeah it's douchey, but as said - just leave the server and join another one. Easy fix, and also my solution to team-stacking.



Well, this is what I ended up doing, of course. Sad to have to leave your own clan's server because its an unplayable mess.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 15, 2010, 08:43:01 AM
I've been going back and adding more people to streaming admin list but it's really sucky way to admin it. Either you get the rcon password and have to use a 3rd party client to control the server. Or you get access with @commands which are only usable when the client is running on a dedicated pc.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 15, 2010, 09:55:53 AM
For a variety of reasons I dropped out of the clan I am in, so I'll be playing on Bat Country a lot more now instead of just occasionally like before.  I've put the f13 tag on, so I'm [f13] Zhenya


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 15, 2010, 10:15:06 AM
Was stuck on a team full of retard snipers yesterday. My entire squad was spawning on each other on Sniper Rock and just sitting their while our tickets bled. After encouraging them to move the fuck up and help at least 5 times, I kicked all of them  :oh_i_see:

As for the clan invading the server- I don't mind as long as they keep about equal numbers on each side. If they start stacking I am going to tell them to go start their own server, because I am not paying for them to be able to all play together and rape n00bs. Fuck that.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 15, 2010, 11:10:53 AM
Patch out today v522174



Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 15, 2010, 11:47:58 AM
You all griping about the M60 should really watch out for the XM8 LMG, it is a beast!

I still can't use the M1 Garanda, wish they would fix that!

Been fun on the server, any chance we can get reserved slots?


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 15, 2010, 11:56:32 AM
Patch not going live today, it failed QA?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 15, 2010, 11:58:34 AM
Been fun on the server, any chance we can get reserved slots?

Reserved slots are broken, if you setup one the server never uses it  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 15, 2010, 12:22:12 PM
Treating DICE shooters like MMOG's is a good thing - i.e. wait 6 months to purchase it when they've unfucked the server software, the cheats have been mostly fixed, and the price has gone down.

Waltzing into a shooter that's been running 6 months is a great way to get curb stomped by the hardcore that will be the only player base remaining after such a time.

You say that like you think I expect NOT to be curbstomped in an FPS. It doesn't matter if it's day 1 or day 1000, I'm not that good. Hell, I didn't play BF2 until over 2 years after release and I'm STILL loving it when I play. Sucking is not a hindrance to my enjoyment.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 15, 2010, 12:23:18 PM
Sucking is not a hindrance to my enjoyment.

I wish I had this skill.


Title: Re: Battlefield: Bad Company 2
Post by: Khaldun on March 15, 2010, 12:36:51 PM
I picked it up, so let the suck commence.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on March 15, 2010, 01:03:13 PM
Sucking is not a hindrance to my enjoyment.

I agree with this 100% with regard to FPS.  As long as I can get a couple of kill shots and contribute to the scenario, I don't mind being the weakest link.  It always encourages me to practice more.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 15, 2010, 02:52:17 PM
I tend to suck bad for the first few months of any twitch game. Then I get merely 'decent'. But I tell myself I am having a learning experience!

One thing I do like about BF2 is that with the engie, you can repair vehicles and feel marginally useful and with the sniper, you can be a spotter and also feel somewhat useful.

I'm not going to sweat my kill count till I have some levels and unlocks on me. It appears that many of these starter weapons aren't particularly powerful so I'm not going to be too hard on myself when I see I'm getting a 60% accuracy rating on my sniper shots, but only 1 or two kills.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 15, 2010, 03:02:35 PM
I presume that clans are simply meant to stay together on their own server, rather than going to another? Sorry, bit new to 'clan' ethics here. Oh, and schild, they were being douches about it. Lots 'cry more newb' comments. I didn't see that as anything out of the ordinary. Its is an FPS on the internet. Its like asking for racial sensitivity at a Klan rally.

"Cry more newb" is generally a response to crying. Don't like it, leave the server. Staying around, and getting beat up (and complaining about it) is just a dumb way to handle it.

Of course you leave if you don't like it; that doesn't make it any less annoying. That's why servers die so quickly in this game; one side gets outnumbered, leaves; the winning side- losing its opposition also leaves.

Auto balance would go a long way; though it wouldn't have solved this particular brand of griefing.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 15, 2010, 03:41:24 PM

Auto balance would go a long way; though it wouldn't have solved this particular brand of griefing.

It probably would actually help a lot, as the losing team tends to have the quitters, and then there is a decent chance the clan will have some of its players auto switched.



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 15, 2010, 07:13:13 PM
Was stuck on a team full of retard snipers yesterday. My entire squad was spawning on each other on Sniper Rock and just sitting their while our tickets bled. After encouraging them to move the fuck up and help at least 5 times, I kicked all of them  :oh_i_see:

Update- had another squad full of fuckheads doing this again. This time I turned on friendly fire, warned them time after time, and then started dropping C4 in their laps, wandering away, and touching it off. Then repeated it again after they set up again. Eventually they got the message.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 15, 2010, 07:34:53 PM
Update on Veteran:
They gave the M1 Garanda to my Xbox360 account!  Bastards!

So reserve slots and auto balance would be nice to have, plus like a little message that says, "don't quit yet, auto-balance after every match", would be nice.

The demo/beta didn't do the game justice, both PC & Xbox360 have great graphics, decent controls (I miss the wheel that says, spot, ammo, heal, & squad/commander interaction), the weapon unlocks are fun, battles are fast and furious, vehicles are great (I still can't fly!), & the same buggieness of DICE is out (servers, balance, etc...).

I don't understand why snipers think the should only camp, the pistol, c4, and all the other stuff they can do means they should be running and gunning with the rest of there squad.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 15, 2010, 07:54:35 PM
I play exclusively rush hardcore mode, until they fix the damage model or change it. I do check the bat country server first though to see how many of us are on there. I play there if there is more than one of us on. I really like this game and I seem to be an average player that really doesn't get affected by the steamroller clan groups. I also have no problem team killing the shit out some retards on my team to get the point across that they need to be more active.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 15, 2010, 08:39:40 PM
So apparently the shotgun attachment to assault rifles is not too bad. I seem to actually have better luck with it than the 40mm grenade launcher...and I like to tell myself it takes more skill to sneak up on people than just sit on ammo and spam nades.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 15, 2010, 09:26:46 PM
So apparently the shotgun attachment to assault rifles is not too bad. I seem to actually have better luck with it than the 40mm grenade launcher...and I like to tell myself it takes more skill to sneak up on people than just sit on ammo and spam nades.

Speaking of shotguns, has anyone tried the Pump Action + Magnum Ammo + Slugs combo? It's great fun... when it feels like working.

When you sneak behind enemy lines, one shot kill three people and C4 a light tank; you're right as rain.

When you ambush some guy reloading, unload a shell point blank a crouching, stationary engineer; only to somehow miss and get knifed; you yell at your screen. Having to right click before firing really hampers the already limited application of shotguns.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 16, 2010, 01:45:00 AM
I don't understand why snipers think the should only camp, the pistol, c4, and all the other stuff they can do means they should be running and gunning with the rest of there squad.

Heh, I've been enjoying the hell out of the recon class lately, since I forgot about the sniper aspect completely:

Dense Map, Ghille suit, Semi-auto shotgun, extended mag, extra ammo, proximity detector and C4. Game on!  :grin:


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 16, 2010, 07:02:58 AM
I sniped a helicopter pilot yesterday. I think I'm hooked.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 16, 2010, 07:35:55 AM
I sniped a helicopter pilot yesterday. I think I'm hooked.

I did this once and it was easily my favorite recon moment (not that I have many to choose from).  The other thing was on Valparaiso when I was defending and there were snipers up in the light house and we were on the next set of objectives  I sniped one guy at the very top and got a marksman +146 headshot (for a total of 50 + 10 + 146 = 206 points).   There are good moments to be had, but I like the more intense firefights of the other classes in general.


Title: Re: Battlefield: Bad Company 2
Post by: Thrawn on March 16, 2010, 08:10:08 AM
Picked this up recently and really been enjoying it.  I think I'm pretty set that Hardcore/Rush is by far my favorite way to play already.

Been playing mostly recon while I'm learning the maps and such.  Being one of those annoying people that sits back and plays sniper all game.  Managed to get my first quad kill last night :D

Of couse I also managed to mortar myslef twice last night when apparently it targeted some leaf right in front of me that I coudlnt see instead of what I actually aimed at.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 16, 2010, 10:02:42 AM
Charming. Trying to play this morning. Mistakenly joined a Conquest map, so I played out the round, then left to find a Rush server (BC was empty at the time). I spend 45 minutes fighting with the fucking server browser until I finally get a server it lets me actually join. CTD when I join. Try BC (which by now had 8 or 9 people on it). CTD. Try again. CTD. Reboot my PC. Try again. CTD. Try another favorite server. CTD.

I am starting to wonder if this game is worth it any more. So much frustration and bullshit to wade through just for a few nuggets of fun game play.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 16, 2010, 10:13:29 AM
I am starting to wonder if this game is worth it any more. So much frustration and bullshit to wade through just for a few nuggets of fun game play.

It's why I started playing Mass Effect 2 when I had 8 hours to kill Monday instead of getting dick stomped by weirdness in MW2 for that amount of time.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 16, 2010, 10:15:33 AM
WAP, what changed in your config? Was there a patch this morning?

The server browser is an unforgivable POS. It doesn't remember your filtering preferences from one session to another and its slower than heck. I just can't get my mind around it. Is it because its console code ported to the PC in a lackadaisical manner?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 16, 2010, 10:22:16 AM
Charming. Trying to play this morning. Mistakenly joined a Conquest map, so I played out the round, then left to find a Rush server (BC was empty at the time). I spend 45 minutes fighting with the fucking server browser until I finally get a server it lets me actually join. CTD when I join. Try BC (which by now had 8 or 9 people on it). CTD. Try again. CTD. Reboot my PC. Try again. CTD. Try another favorite server. CTD.

I gave up last night prepatch. CTD about 5 times no changes in config or patches (steam). Was thinking it might be my PC and reboot or video card update but thanks for confirming it's not just me.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 16, 2010, 10:55:32 AM
Charming. Trying to play this morning. Mistakenly joined a Conquest map, so I played out the round, then left to find a Rush server (BC was empty at the time). I spend 45 minutes fighting with the fucking server browser until I finally get a server it lets me actually join. CTD when I join. Try BC (which by now had 8 or 9 people on it). CTD. Try again. CTD. Reboot my PC. Try again. CTD. Try another favorite server. CTD.

I gave up last night prepatch. CTD about 5 times no changes in config or patches (steam). Was thinking it might be my PC and reboot or video card update but thanks for confirming it's not just me.

I had a lot of crashes the last 2 days as well.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 16, 2010, 12:23:00 PM
Yeah no changes in my config at all. Was playing fine, then suddenly nothing. Waited an hour, and got in- just played 4 rounds with the goons. Of course, it ended with a server crash... :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 16, 2010, 12:37:20 PM
Yeah the server bombed out again after almost 24hrs of no issues :uhrr:

I've contacted the GSP about refunding donations,  and will strongly avoid whenever BF3 is launched.


Title: Re: Battlefield: Bad Company 2
Post by: squirrel on March 16, 2010, 05:25:41 PM
Yeah I've had a few CTD's today as well, no changes on my end.

EDIT: You know the crashes, the balance issues etc. None of it bothers me much. But the server browser seriously makes me nuclear stabby. How can it be that slow??


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 16, 2010, 06:57:07 PM
I just wish I could see ping on the browser.

Other than that, I have not had issues. :|


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 16, 2010, 07:24:05 PM
You can see ping if you set Steam.exe to run as administrator (right click the executable, select Compatibility tab) and then do the same for the BF2 executable. Lame, but we know that about BF2 interface code by now.


Title: Re: Battlefield: Bad Company 2
Post by: Xuri on March 17, 2010, 02:09:28 AM
Yeah I've had a few CTD's today as well, no changes on my end.

EDIT: You know the crashes, the balance issues etc. None of it bothers me much. But the server browser seriously makes me nuclear stabby. How can it be that slow??
This.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 17, 2010, 08:38:14 AM
I've contacted the GSP about refunding donations,  and will strongly avoid whenever BF3 is launched.

Just got my refund email from PayPal.


Title: Re: Battlefield: Bad Company 2
Post by: ashrik on March 17, 2010, 10:01:04 AM
So apparently the shotgun attachment to assault rifles is not too bad. I seem to actually have better luck with it than the 40mm grenade launcher...and I like to tell myself it takes more skill to sneak up on people than just sit on ammo and spam nades.

Speaking of shotguns, has anyone tried the Pump Action + Magnum Ammo + Slugs combo? It's great fun... when it feels like working.

When you sneak behind enemy lines, one shot kill three people and C4 a light tank; you're right as rain.

When you ambush some guy reloading, unload a shell point blank a crouching, stationary engineer; only to somehow miss and get knifed; you yell at your screen. Having to right click before firing really hampers the already limited application of shotguns.
I'm loving the shotgun with slugs and magnum ammo. Specially for hardcore. It just sucks that if you fire a shotgun without ADS mode, the slug or pellets apparently scatter to the 4 winds once they exit the barrel. Just unlocked the Neostead, gonna have some fun  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 17, 2010, 01:10:15 PM
Thanks for having the server fuser, even if it is buggy, was fun to play with ya all...of course never saw more than 5 of us at once.  SGT SKIPPY will have to go level up on some other servers :)


Title: Re: Battlefield: Bad Company 2
Post by: brellium on March 17, 2010, 10:04:24 PM
Reinstalled the game hoping I could get into it, this time when i reinstalled it I was faced with 3-5 minute browser wait times, random CTD's, and now massive rubberbanding (I havn't seen that since UO), which really sucks for an fps where precise movement can mean the difference between life and death (and no more face stabby). Uninstalled and reinstalled same issue.

The game just earned my first ever dispute for a game purchased with a credit card (which pretty much all have been), for this:

Weapon balancing and tuning

When we created the first Closed Beta, we picked the most stable build we had. (Well, you have all seen how well that build fared when it faced the real world…) We had to choose either stability or new content — and stability won. Due to this, all content in the Closed Beta was some weeks old already at launch.
Weapon balancing is on-going in the retail game, and we are following what’s happening on the forums.

Game is pretty much working as intended, just not as expected, and it'll be patched later.

Steam can take and shove their no refund whatsoever for whatever reason policy, and deal with Visa's dispute process.

And unfortunatly anyone who doesn't do this is just saying, "Yeah, I'll buy a crappy game at release and hope it works later."


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 17, 2010, 10:06:36 PM
Quote
And unfortunatly anyone who doesn't do this is just saying, "Yeah, I'll buy a crappy game at release and hope it works later."

Well, it works fine for me and countless other people so... Too fucking bad?  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 17, 2010, 10:48:42 PM
Other than the server control issues, and the slow(but not unworkable browser) I have no issues. The game is immensely fun.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 17, 2010, 11:42:25 PM
And unfortunatly anyone who doesn't do this is just saying, "Yeah, I'll buy a crappy game at release and hope it works later."

Actually, I've been having an enourmous amount of fun with the MP so far. The Single player experience is also polished and fun. The Multiplayer is extremely good, despite it's differences from the wide-open maps of BF2/1942/DC which I really enjoyed. The game does have it's flaws and technical issues, no question, but for me personally the quality of the game is enough to override the technical issues. Which is a rare statement from me.

So I guess I'm saying "I disagree with your bitching, so go fuck yourself, whiny new guy."

The abuse is a reaction to your blanket statement toward anyone who "doesn't do" what you have chosen to do.  :why_so_serious:


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 18, 2010, 04:50:51 AM
SecuROM removed from Steam version.

http://www.shacknews.com/onearticle.x/62826

 :awesome_for_real:



Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 18, 2010, 08:32:26 AM
Are there ways to practice on a map before playing the map? I want to vroom vroom, but I'm having a hard time with everyone shooting at me all the time.

Also, do any of you use joysticks for vehicle controls? I hate turning the turret on a tank. I hate it so much.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 18, 2010, 02:06:42 PM
It's possible to quickly go into the options screen and bump up your mouse sensitivity when you jump in a vehicle. I wish they'd patch in seperate sensitivity options for vehicles, but I suspect that they have set it up deliberately like this as a balancing method.

I don't think you can play SP-MP, but turn off "no empty servers" on your MP filters and you should be able to find some to practice on. You won't be able to control the maps, but previos BF games' token SP experience have always had NPCs shooting at you.



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 18, 2010, 04:13:22 PM
Just had some good rounds. Permabanned a guy for swapping to the winning team at the last second even after I warned people about it earlier, and it is listed on the server info. If it was anyone you know tell him he is welcome back under a new name  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 18, 2010, 04:25:26 PM
Permabanned a guy for swapping to the winning team at the last second even after I warned people about it earlier, and it is listed on the server info. If it was anyone you know tell him he is welcome back under a new name  :drill:

Guess what doesn't work. Banlists and server info  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 18, 2010, 04:45:08 PM
Charming. He didn't come back afterwards and I announced it in chat, so hopefully it will be some sort of deterrent.

Also had to C4 a sniper in my squad after spawning on him 3 times in the same fucking space 15 steps from our spawn. Warned in team chat, then twice in squad chat, then blew him up up. remarkably I ran into him down in the middle of the fight not long after that  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 18, 2010, 05:22:55 PM
So is this 'no sniper' rule something hard?  That's cool. Just wanna know if its just certain behavior you don't like, or if there's a unanimous 'snipers suck' rule going on.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 18, 2010, 05:58:37 PM
So is this 'no sniper' rule something hard?  That's cool. Just wanna know if its just certain behavior you don't like, or if there's a unanimous 'snipers suck' rule going on.

I think its more "don't be an asshat who sits back and gets a high KD ratio while not helping his team at all, especially on offense"


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 18, 2010, 06:29:49 PM
Sometimes I don't get the sniper hate; killing people is always helpful.

I say this with sniper being my least-played class, for once.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on March 18, 2010, 06:49:24 PM
Sometimes I don't get the sniper hate; killing people is always helpful.

I say this with sniper being my least-played class, for once.
Sniper hate isn't just in games. If you're a sniper in real life, and you get caught by the enemy, you're most likely getting served.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 18, 2010, 07:11:04 PM
Sometimes I don't get the sniper hate; killing people is always helpful.

I say this with sniper being my least-played class, for once.


Like, 1 maybe 2 snipers killing people is always helpful.  Anymore is hurting your team.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 18, 2010, 07:35:46 PM
Firstly, I don't get a high kill count with the sniper. For me sniping in this game is way harder than in CoD W@W. Fuckers aren't still long enough. Secondly, what about spotting? Isn't that useful? I'm the first to get into an engie kit if I see a few tanks up, but I'm utterly useless as a beginner medic or assault. I have the twitch reflexes of a stunned vole on a thorazine drip. At least sniping, I do some good with spotting, and I take out other snipers.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 18, 2010, 08:28:55 PM
You also use your RPG to shoot individual infantry. :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 18, 2010, 09:26:40 PM
No, that was a lucky shot :P


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 18, 2010, 10:38:24 PM
Taking out defenders does very little good since they have an unlimited supply. More than 1 sniper on an attacking Rush team will absolutely cripple the whole team.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 18, 2010, 10:39:47 PM
You also use your RPG to shoot individual infantry. :oh_i_see:

I do that all the time with the M2. I probably have close to 100 kills with it, and all but a few are infantry  :grin:. I have been trying to get kills with the M136 now (so I can get a bronze star), but it is fucking useless. Takes forever to fire, needs to be guided, etc. Recipe for death.


Title: Re: Battlefield: Bad Company 2
Post by: ffc on March 18, 2010, 10:54:53 PM
Also had to C4 a sniper in my squad after spawning on him 3 times in the same fucking space 15 steps from our spawn.

Thissssssssss.  I joined two squads in a row composed entirely of snipers at or behind the current spawn in Rush maps.  I quit out of Battlefield altogether to prevent an aneurism. 

A sniper on a Rush map who is hanging back 1) killing enemy snipers who are covering the objectives, or 2) keeping the objectives clear, is a good sniper.  The rest should go hide in a bush on a Conquest map because they hurt their own Rush squad by hanging back and doing anything else other than these two things.

The absolute worst is having 3 snipers in your Rush squad hanging back during the beginning of the Isla map plinking away at random defenders.  That is more annoying than hearing someone's loud music / TV / family dispute throughout an entire match over squad chat.


Title: Re: Battlefield: Bad Company 2
Post by: harmonicker on March 18, 2010, 11:45:18 PM
Just had some good rounds. Permabanned a guy for swapping to the winning team at the last second even after I warned people about it earlier, and it is listed on the server info. If it was anyone you know tell him he is welcome back under a new name  :drill:

like.  more of this.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 19, 2010, 03:14:12 AM
They were fun rounds, we actually had 4 F13's in our squad! (GO ECHO!)  & WayAbvPar did give the guy a warning and warned the snipers from the get go not to dick around, you can be recon, but don't break the initiative and hang back if you are the attacking force.

Do we have the map where it is the Sub Base the Russians are attacking and the US is defending?  I've gotten to like that map a lot, as you can flank each side pretty easy and rpg people in the back  ;D  That damn 3rd unlock of rocket launchers does suck, it won't track the darts, is practically useless on aircraft, and takes forever to get ready and fire and reload.  The only plus I've seen is you can carry 6 with the perk (I'll have to check, can't remember but it was a lot of them).  The splash damage isn't that great on any of the rockets, but I have gotten double kills with my Charlie G and my RPG-7, that other one doesn't seem as nice. 


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 19, 2010, 08:45:21 AM
3rd one is good on tanks and airplanes. And it tracks.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 19, 2010, 09:21:28 AM
I had fun playing for a bit, but dear god, teams get unbalanced in 15 seconds of not looking at the scoreboard.

I always feel like an ass when I go recon, but sometimes you just have to, because your entire sniper team can't seem to countersnipe or mortar barrage a damned tank. Last night it seemed like my entire team would make a concerted effort to ignore bombs being placed, too.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on March 19, 2010, 09:57:56 AM
Sniper to sniper battles are damn fun... but I can certainly see how it's a separate game almost completely divorced from the main action. There should be a way on the server setup to limit the number of classes that can be chosen per squad or per side, but that would probably involve good server admin software and, well... DICE.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 19, 2010, 11:33:12 AM
I spend most of my recon time with a Thompson and a fistful of motion sensors and C4. It is a really good run and gun class for Rush- sneak into the MCOM, scatter C4 around, drop a sensor, arm the MCOM, then run out and wait for the defenders to run in to disarm. Then touch off the C4 and watch the points spam down the screen  :grin:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 19, 2010, 11:44:43 AM
Server R7 changelog:
    * Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements.
    * PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 <stuff to send to admin interface>’ works)
    * Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
    * Switched back to Release version of the low-level networking library; less debug output but higher performance
    * Increased the initial server reconnection interval to 30+rand(30) seconds
    * PB GUID generation is now based on EA account IDs (it used to be based on persona names)
    * Added new command line options which allow providers to easily maintain server GUID's

PB GUID was shocking it ever made it to release. Every time you created a new soldier you got a new GUID which meant anyone who was PB banned could easily just create a whole new name without any repercussions. Now your GUID would kill your purchased copy of the game.

Veteran rank is meh because it gives you back the M1 which is nothing big.

Switching back networking should get pings down, possibly better hit registration and reduce rubber banding.

Edit:  Bat country is now updated to R7


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 19, 2010, 02:15:41 PM
I want my M1! Excited to get killed while holding it.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 19, 2010, 05:01:44 PM
Is it me, or is every weekend a full retard free for all with these online shooters?

I just left a server where both teams were equally horrible, but the opposing team had two squads who actually knew what the objective was, so they won. There's nothing quite as fun as dying after trying to defend the M-com alone, watching the minimap and see literally 8 people still aimlessly wandering around the lighthouse.


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 19, 2010, 05:46:07 PM
Is it me, or is every weekend a full retard free for all with these online shooters?

I just left a server where both teams were equally horrible, but the opposing team had two squads who actually knew what the objective was, so they won. There's nothing quite as fun as dying after trying to defend the M-com alone, watching the minimap and see literally 8 people still aimlessly wandering around the lighthouse.

Play Squad Deathmatch?


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 19, 2010, 06:38:39 PM
I've found a couple of servers where it's mostly retard-free, so I've been enjoying myself.

Also, those Squad packs we were waiting on 2 months ago have shown up. Guess they preferrred to sell as many full-price copies as possible before going the discount route.  :oh_i_see:



Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 20, 2010, 03:12:11 AM
The M1 Garanda rocks!  Right now I don't get it or the 2 other veteran rewards, but it works on 360...  I wonder if the veteran status was only screwed up on PC (any PS3 people with veteran status there?).  Once again the Xbox 360 seems to be less troubled than the PC, wish these damn companies would work on something just for the PC and get it right (besides Valve, which did a great job).


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 20, 2010, 06:01:28 AM
I just got my M1. Of course, my BF rank is still all screwed up, but that's EA for you.



Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 21, 2010, 04:07:23 PM
http://forum.ea.com/eaforum/posts/list/446923.page

If you're interested in fixing your game's mouse smoothing follow this simple guide.

This begs the question : Why the fuck do I need to do all of this to do something this basic? Run toggle and iron sights holding would be real nice too; I mean - without having to use autohotkey.  :uhrr:


Title: Re: Battlefield: Bad Company 2
Post by: CaptainNapkin on March 22, 2010, 07:40:46 PM
Thanks to ya'll in the f13 marketing dept., this found its way onto my steam list. Runs and looks great so far but have only braved a bit of the solo play. I like the setting a little better than the first, never dug that whole 'gold' thing in BC1. I'll dig into the server/multi once I get my feet a little more wet... I've been fartin' around on the consoles too much latey.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 23, 2010, 06:06:23 AM
Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(

I was really, really bad with the accidental TKs last night.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 23, 2010, 07:12:33 AM
Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(

I was really, really bad with the accidental TKs last night.

Speaking of which, is there really a need for FF?  I feel like the game plays a lot worse with it on to be honest.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 23, 2010, 07:35:11 AM
Noticed with the new net code there's a lot more effects flying around (shell/tracers etc).

Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(

That was a bad round for me, I died ~5 times due to TK's on that defend map, no worries!

Speaking of which, is there really a need for FF?  I feel like the game plays a lot worse with it on to be honest.

It's kind of good on how it seems to curb the use of explosives and also gives you the option that Way used to encourage snipers to move up. Either then that it gives you some really bad times when your sitting at 1/7 mostly due to TK's. I'll turn it off on the server right now tho.

Question has people noticed on rush maps that most people on assault are happy just to bog down and not advance? It seems like they are happier to keep their KvD ratio high and sit back sniping etc vs leading an assault.

Edit:
Best moment of last night. Flanking the assaulting force, then visiting all their towers and hidy holes knifing 4 snipers unnoticed  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 23, 2010, 07:56:24 AM
It's common for assault teams on rush maps to just camp out and shell, which is pointless. The defenders have no ticket limit, people!

My other lolTK moment was two snipers in a building. I miss my 40mm, duck to reload, stand up, line up perfectly and put a round through the window...
promptly killing the guy who had just run up the stairs and knifed both snipers while I was behind cover <3

I prefer FF on because it lessens the 40mm and mortar spam. With it off, I can be a bitch about waiting for a bomb to be armed, and then promptly dropping a mortar strike on it to keep defenders from being able to disarm it.

My main annoyance is when the defenders play like their KvD ratio matters. Get in there and aggressively skirmish, people! If you die dropping someone, you're winning! Also hate assaults who don't drop ammo, and recons who don't mortar strike anything that lacks legs.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 23, 2010, 08:55:53 AM
BF2 & 2142 had most servers playing with friendly fire, same with the xbox version modern combat & 1943, it is more a tradition for battlefield games (except for Battlefield Heroes) to have friendly fire on, so people don't spam the explosives without fear of it hurting them.  Hell the old mines the engineers laid down cost me many a team kill when I would capture a point, tell the whole freaking team I'm mining the point, then see a squad of 4 ram into my mines, the only saving grace was the got a team kill for hitting me too.  A lot of the Modern Warfare guys are used to not having friendly fire on, so it confuses them that they can't drop an explosive in the middle of the squad without penalty.

Oh I finished the Medic class...wow I'm a catasser (but only in FPS'ers...go figure!), the MG3 isn't that great, shoots ammo like a fire hose, but isn't as effective as the M60 or MG36, I like those 2 more for being able to equip the better heal packs and still kill pretty well.  I hate medics who don't revive or drop heal packs!

Finally got the M1, it is sweet!  Glad it only has 8 rounds, otherwise people would be all over this baby, but it is nice to have a reach out and touch someone weapon until I unlock the G3 or M14.  Any have those unlocked? 


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 23, 2010, 09:25:42 AM
FF with landmines is my only real complaint. I get a few TKs from those, but usually they wind up being "plant 3 mines, switch classes, get random 200-300 points in 5 minutes"


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 23, 2010, 10:58:04 AM
I like the 'realism' of FF, and the penalties aren't that severe. In fact, you can TK and then revive at a tidy profit, which is another good way of dealing with snipers who don't like to move. They can't get out of the loop if you want to be a real asshole and do it over and over. People never fucking learn though- my last game last night was attacking on Valparaiso. My entire squad was in the helicopter going around and around and doing very little good. When I spawned at the start instead I went by no fewer than 5 fucking snipers, which means that fully half the team was actively not attacking. No wonder we were losing every map.  I TKed 4 snipers and then quit for the night  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 23, 2010, 11:05:20 AM
Couple of counter points to arguments made in the last few points:

Rushing forward as assault can be foolish, even as defending, since there is a 10 sec respawn timer. Get enough of the assault defenders killed in one mortar blow, and that gives attackers and ample window to set off the charge. I like to run to the fireline, then slow down and pick my battles to maximize the amount of uptime I have while still hitting oncoming targets. Sometimes I may be guilty of erring on the side of caution, but for me, the 10 second respawn is not only an advantage to the enemy, it also can be disorienting when the immediate theater can change a bunch in that 10 seconds.

Secondly, mortaring vehicles is cool when it works, but it also requires the enemy vehicle to stand still. Good tank drivers do not.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 23, 2010, 11:09:20 AM
Most moving tank drivers are less dangerous in Rush than the ones hanging out shelling the objectives using Optics.

Close in tanks are vulnerable to engies. Long range shelling tanks are vulnerable to.. long range shelling <3


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 23, 2010, 11:15:35 AM
Oh yes forgot to mention: Player Stats (http://bfbcs.com/) (ok not official)

You have to add yourself to the queue keep trying and it will process eventually.

Interesting system stats:
Global PC Statistics
Players:209,810
Players online:65,048

Global XBOX360 Statistics
Players:21,340
Players online: ?

Global PS3 Statistics
Players:21,006
Players online:33,603


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 23, 2010, 11:17:16 AM
I don't know why Players Online exceeds Players though, and by such a large margin. Tough to say if the numbers are accurate.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 23, 2010, 01:55:25 PM
Most moving tank drivers are less dangerous in Rush than the ones hanging out shelling the objectives using Optics.

Close in tanks are vulnerable to engies. Long range shelling tanks are vulnerable to.. long range shelling <3

Of course, a tank (or bradley) is not a fucking sniper rifle. And as much fun as it can be playing in a tank, sitting on a hill far, far away from the objective taking potshots at defenders, you're really no more useful to an attacking rush team than a sniper.

The armour needs to move up, supported by the infantry, and try to dominate the ground, but even failing that, armour can be the big "shoot me" distraction that allows you to blow up an M-Com station or two. Now that I type it up, that's pretty much also a Warhammer 40k tactic. Tanks aren't quite as disposable IRL, but this game in many ways is closer to 40k anyway.



Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 23, 2010, 01:59:48 PM


Of course, a tank (or bradley) is not a fucking sniper rifle. And as much fun as it can be playing in a tank, sitting on a hill far, far away from the objective taking potshots at defenders, you're really no more useful to an attacking rush team than a sniper.



Except that as a tank you can knock down builds with objectives inside them from relative safety.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 23, 2010, 02:04:38 PM
Only some, on some maps. Instead, I often see them just being used from up the back as a super-sniper rifle while the attacking infantry get fucked up.

Especially on a regular server. I'm noticing that Rush is getting much harder as people get better at the game, rank up and get more unlocks, and learn the fine layout of the maps. May not be true on random PUB servers, but it's true on the ones I'm playing on.



Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 23, 2010, 07:52:01 PM
Newest tactic is Carl Gustav with EXPLMK2. I got killed roughly 10 times with it on a single rush, it's making me stabby.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 23, 2010, 08:07:59 PM
I haven't tried it since I got the explosives upgrade unlocked and I still have more kills with it than any other weapon. It is ridiculously easy to use.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 23, 2010, 08:35:15 PM
Newest tactic is Carl Gustav with EXPLMK2. I got killed roughly 10 times with it on a single rush, it's making me stabby.

The explosion upgrade was just a terrible idea. It should have been something to deal more damage to armor or something. This is coming from someone who plays engineer with Carl Gustav a lot; though I prefer the PP-2000 with magnum ammo over lame cheese TF2 soldier kills with the rawket lawnchair.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 24, 2010, 05:45:24 AM
You don't even need the explosives upgrade (though I agree, horrible idea for an upgrade), Sir Carl is pretty much a direct fire 40mm with no arming distance.

Essentially tactic of the day in this game will always be "what can I use to oneshot things"

But I'm becoming increasingly amused by running around with a siaga on a recon and using it as close sensor mine support and mortar battery. Because I don't have magnum ammo or slugs yet <3


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on March 24, 2010, 10:45:01 AM
Only some, on some maps. Instead, I often see them just being used from up the back as a super-sniper rifle while the attacking infantry get fucked up.

Especially on a regular server. I'm noticing that Rush is getting much harder as people get better at the game, rank up and get more unlocks, and learn the fine layout of the maps. May not be true on random PUB servers, but it's true on the ones I'm playing on.



Then get in the tank and drive it yourself? Or yell at them?


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 24, 2010, 11:05:30 AM
Community Auto-Balancer (http://www.f7c-foren.de/showthread.php?t=66889)

I've started this up on a local PC and it seems quite good.

ingame chat commands (for Admins):
------------------------------------
@start         // starts the balancer
@stop         // stops the balancer
@kick <name>       // kick a player
@last          // show the last joined player
@kicklast       // kick the last joined player (for instance,
                           to get free slots for clanmates)
@lastswitched       // show the last switched player
@kicklastswitched    // kick the last switched player
@kickable       // show the player who could be kicked to get
                           teams balanced
@balancekick       // issue a balancekick will effect in a new
                           kick task like the balancer does
@update       // force to update the playerlist and start
                           the balancer if needed

I'll start adding f13 people to the "admin list"


Title: Re: Battlefield: Bad Company 2
Post by: Furiously on March 24, 2010, 12:23:21 PM
That should help.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 24, 2010, 12:47:09 PM
Does kick last switched work on just automated switches, or will it kick players that switch on their own? Because those are the fuckers that need to DIAF.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 24, 2010, 01:51:47 PM
But I'm becoming increasingly amused by running around with a siaga on a recon and using it as close sensor mine support and mortar battery. Because I don't have magnum ammo or slugs yet <3

I'm not too good or experienced with Carl yet, I'm actually a pretty good shot with the ye olde RPG but that hasn't yet transferred to CG.

On recon with saiga though, that's not far off my best class combo. And I only have a few sniper kills. If you're good with the saiga you can really devastate sometimes especially as recon able to close assault and drop your own sensor mines which your team also tends to appreciate. Add in extended mag and extra ammo.

Also C4 on offense rush missions makes for some fun tactics - drop C4 all around the room, activate the MCom, drop sensor next to it, then bug out and hide in the next building. When you see the enemy swarming the MCom, just detonate, wiping out a wave of defnders in one shot who now all have a 10 sec respawn, watch the point roll in and the MCom go off since the guys who were willling to defuse it just got wiped. Win!


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 24, 2010, 03:50:27 PM

Also C4 on offense rush missions makes for some fun tactics - drop C4 all around the room, activate the MCom, drop sensor next to it, then bug out and hide in the next building. When you see the enemy swarming the MCom, just detonate, wiping out a wave of defnders in one shot who now all have a 10 sec respawn, watch the point roll in and the MCom go off since the guys who were willling to defuse it just got wiped. Win!

If only I had thought of that! (http://forums.f13.net/index.php?topic=18193.msg779996#msg779996)   :oh_i_see:

I stole it from a video a guy post on SA though, so I suppose all's fair.  :why_so_serious:


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 24, 2010, 05:47:30 PM
Wow, we had some epic battles going on last night. People actually pushing up and shit.

Too bad I still hate the 40mm and the CG when used exclusively; using them to kill single targets feels stupid to me.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 24, 2010, 07:46:31 PM
scratch that


Title: Re: Battlefield: Bad Company 2
Post by: Trouble on March 24, 2010, 07:52:59 PM
I'm Mr. Bonkers. Sometimes I suck, sometimes I do not suck.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 24, 2010, 08:04:27 PM
It is time to turn PB back on, shitty as it is. I kick/banned one guy who was 30/5 and killed me from across the map like 5 straight times. I would bet money it was an aimbot. Another guy on our team was like 69/15, which is almost impossible without some sort of help. I just kicked him, since I didn't see anything directly.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 24, 2010, 08:23:59 PM
The aimbot dude was pretty obvious, too. He was headshotting 3-4 people in a row from around half a rush map's starting area using a thompson :P


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 25, 2010, 01:56:52 AM
If only I had thought of that! (http://forums.f13.net/index.php?topic=18193.msg779996#msg779996)   :oh_i_see:

I stole it from a video a guy post on SA though, so I suppose all's fair.  :why_so_serious:

Lol, I actually read about that trick on a different forum to here (not SA). I must have read it in this thread as well, but it didn't sink in.



Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 25, 2010, 06:09:40 AM
It is time to turn PB back on, shitty as it is. I kick/banned one guy who was 30/5 and killed me from across the map like 5 straight times. I would bet money it was an aimbot. Another guy on our team was like 69/15, which is almost impossible without some sort of help. I just kicked him, since I didn't see anything directly.

What's the chance we could get a sticky in PC/Console with all the info (clan/f13) people, admin list, info, etc? I have a post ready to go but PBBan's won't approve f13's application for a streaming ban account unless we have a sticky post.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on March 25, 2010, 06:36:26 AM
I'll run it by Schild for you.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 25, 2010, 07:14:47 AM
I'll run it by Schild for you.

Thanks, also punkbuster is back on and server is upgraded to R8
Quote from: http://forums.electronicarts.co.uk/bc2-pc-service-update/983444-r8-servers-coming-online.html
  • Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
  • Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
  • Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)

Cheating has become insanely bad. Aim bots are all over the place now with punk buster starting to pick some up. The PBBans site has a running tally (http://www.pbbans.com/mbi-latest50-bfbc2-lfb36.html) of people caught and banned with a jump of around 500 bans over the past week. One guy last night had 75 kills and 10 deaths which is insane for a rush attacker (probably the guy you banned).


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 25, 2010, 07:49:34 AM
I was going to ask last night if it's a bannable offense to get an explosives efficiency pin on Bat Country <3

The aimbots were crazy, though. The rest of the games were fun. Barring that island map where we had 8 snipers and 4 medics backing them up, and a whole 4 poor bastards trying to actually take points.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 25, 2010, 01:21:11 PM
Cheating has become insanely bad. Aim bots are all over the place now with punk buster starting to pick some up. The PBBans site has a running tally (http://www.pbbans.com/mbi-latest50-bfbc2-lfb36.html) of people caught and banned with a jump of around 500 bans over the past week. One guy last night had 75 kills and 10 deaths which is insane for a rush attacker (probably the guy you banned).

I've seen people getting banned left and right on the server I play on. Luckily most people on it are from the same group (not quite clan) so others get bumped for us. Haven't played for a few days, but it's good to see the bans happening. Do they ban my account or by copy of the game?



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 25, 2010, 02:13:37 PM
I am going to ban first and ask questions later. There are plenty of players to keep the server full.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on March 25, 2010, 04:10:26 PM
I should start playing on this server. I'll have to see what my ping is like.

Is there a way to manually add a server to favorites? I haven't even checked.


Title: Re: Battlefield: Bad Company 2
Post by: Trouble on March 25, 2010, 08:47:33 PM
Search for the server name "Bat Country". Add to Favs.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 25, 2010, 09:57:27 PM
There is a huge long hash that EA adds to the server name that you can manually edit into your .ini or something too. Not sure how to find that info, however.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 25, 2010, 10:01:24 PM
That was the most frustrating match ever. The other team decided to bring back oldschool tactics. Half their team was shotgun recons with C4, explosives upgrade, and explosives capacity. If a single one lived through to the objective, you lost it instantly. *sigh* And my team refused to compensate by playing closer to the objectives.

God I want that patch that adds "does c4 damage objectives?" to the server flags. I'm fine with taking out the building on some objectives. Whatever. But I'm really sick of the idea that a lone recon can suicide into an objective twice and there's very little you can do about it besides "uh, spam motion sensors around and hope you can intercept?"


Title: Re: Battlefield: Bad Company 2
Post by: fuser on March 26, 2010, 06:25:18 AM
Haven't played for a few days, but it's good to see the bans happening. Do they ban my account or by copy of the game?

Generally there's only one way to ban right now and thats via Punkbuster. Punkbuster uses a GUID hash thats unique based upon your EA account which is tied to your game key. Last patch they fixed a loop hole that allowed you to generate a new GUID by making a new soldier name.

If you look at PBBans for example (http://www.pbbans.com/mbi-viewban-a56bfb61-vb164814.html) they list the users GUID. A lot of people are using the "streaming" part which is a distributed GUID banlist to auto kick and ban people where the server forgets bans after restarts.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 26, 2010, 08:53:03 PM
MG36 - Best Gun Ever. :awesome_for_real:

I mean, come on...a MG, with a free scope? Just use it semi-auto, and it's gold.


Title: Re: Battlefield: Bad Company 2
Post by: Der Helm on March 26, 2010, 08:54:31 PM
MG36 - Best Gun Ever. :awesome_for_real:

I mean, come on...a MG, with a free scope? Just use it semi-auto, and it's gold.
If it is anything like the real gun (which I have used) it should be mad fun.  :awesome_for_real: :heart: :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 26, 2010, 09:05:55 PM
MG36 - Best Gun Ever. :awesome_for_real:

I mean, come on...a MG, with a free scope? Just use it semi-auto, and it's gold.

I unlocked that gun yesterday. Funnest damn gun ever. Frees up a perk to let you use a speedboost, which is great for getting to teammates to help them. I don't know whether to use magnum or LMG Spec though. LMG spec lets you fire from the hip with insanely good accuracy, but magnum is... well, magnum.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on March 27, 2010, 12:32:26 AM
So I decided to have a play around with SP mode tonight, and I find that since the update(s) I can't play SP any more, since my digital downlaod steam copy now wants me to insert the disc to play SP..  :oh_i_see:



Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 27, 2010, 11:08:07 AM
MG36 - Best Gun Ever. :awesome_for_real:

I mean, come on...a MG, with a free scope? Just use it semi-auto, and it's gold.

I unlocked that gun yesterday. Funnest damn gun ever. Frees up a perk to let you use a speedboost, which is great for getting to teammates to help them. I don't know whether to use magnum or LMG Spec though. LMG spec lets you fire from the hip with insanely good accuracy, but magnum is... well, magnum.

I rarely fire from the hip, so Magnum for me when I get it....though, I thought LM spec helped with aimed fire as well?


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 27, 2010, 11:26:46 AM
MG36 - Best Gun Ever. :awesome_for_real:

I mean, come on...a MG, with a free scope? Just use it semi-auto, and it's gold.

I unlocked that gun yesterday. Funnest damn gun ever. Frees up a perk to let you use a speedboost, which is great for getting to teammates to help them. I don't know whether to use magnum or LMG Spec though. LMG spec lets you fire from the hip with insanely good accuracy, but magnum is... well, magnum.

I rarely fire from the hip, so Magnum for me when I get it....though, I thought LM spec helped with aimed fire as well?

Im not even sure honestly, I think it does; but I've heard to the contrary sometimes.


Title: Re: Battlefield: Bad Company 2
Post by: Nonentity on March 27, 2010, 03:08:49 PM
Strazos is mean when he's on the server by himself.
 :heartbreak:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 27, 2010, 09:12:24 PM
Ya, what's been up with that? Last three times I checked today, the server pop was down to nothing.


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on March 28, 2010, 10:48:53 AM
For those that haven't picked it up yet, there's a deal right now, $10 bucks off for the weekend, and another $20 bucks off if you use the code PAXEAST842 on checkout.

Today is the last day for both deals.


Title: Re: Battlefield: Bad Company 2
Post by: Nebu on March 28, 2010, 11:06:06 AM
For those that haven't picked it up yet, there's a deal right now, $10 bucks off for the weekend, and another $20 bucks off if you use the code PAXEAST842 on checkout.

Today is the last day for both deals.

Is this on the EA site, Steam, or where?


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on March 28, 2010, 12:13:06 PM
For those that haven't picked it up yet, there's a deal right now, $10 bucks off for the weekend, and another $20 bucks off if you use the code PAXEAST842 on checkout.

Today is the last day for both deals.

Is this on the EA site, Steam, or where?

Sorry, EA store, DD only, no physical copies.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on March 28, 2010, 12:41:47 PM
Strazos is mean when he's on the server by himself.
 :heartbreak:


I was there with him.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 28, 2010, 01:12:22 PM
Hey, what do you want? I was bored and playing, hoping enough people would come in for the server to reach critical mass and loop in "Play Now" random types.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 28, 2010, 02:58:49 PM
Let's get some people together and start it up- we should have enough to get it started and visible.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 28, 2010, 04:13:43 PM
For those that haven't picked it up yet, there's a deal right now, $10 bucks off for the weekend, and another $20 bucks off if you use the code PAXEAST842 on checkout.

Today is the last day for both deals.

Is this on the EA site, Steam, or where?

Sorry, EA store, DD only, no physical copies.


You still use the PAX East code on a physical copy of the game, you just don't get the extra $10 off from the weekend sale.

Still, $20 for BC2 is worth braving the EA Download Manager again...


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 28, 2010, 04:25:56 PM
Wow, was on a Hardcore server earlier...Really wish you could search for servers based on the Hardcore setting. So I have to tab for the map, and the spotting doesn't show up as much. The damage is more like what this game should be.

 - If I burst-fire a guy in the head, he should die.
 - A shotgun blast from close range, if it's even close to a direct hit, should probably kill a guy most times.

The damage just feels right in that mode. As a bonus, the mg50 seems less overpowered on this mode, especially with the superior accuracy of the top-end assault rifles.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 28, 2010, 06:51:22 PM
Wow, was on a Hardcore server earlier...Really wish you could search for servers based on the Hardcore setting. So I have to tab for the map, and the spotting doesn't show up as much. The damage is more like what this game should be.

 - If I burst-fire a guy in the head, he should die.
 - A shotgun blast from close range, if it's even close to a direct hit, should probably kill a guy most times.

The damage just feels right in that mode. As a bonus, the mg50 seems less overpowered on this mode, especially with the superior accuracy of the top-end assault rifles.

Its sort of a double edged sword for me.  I do like the more realistic feeling damage, I have to admit.  But on the other side, I feel like the maps have largely been designed for the slower paced normal mode combat.   In the end, I feel like the game generally plays better all told on normal than hardcore, even though I really do like some of what hardcore has to offer.  I do like the slower deliberate objective based game, and I feel like normal mode delivers that better, and hardcore mode can basically devolve into pure death matching, especially on conquest mode.    I also feel like defense has a pretty large advantage on rush in hardcore.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 28, 2010, 07:34:09 PM
Normal mode should have about 65% of the damage of Hardcore, or something. As is, it's a little silly when I can shotgun a guy in the back at point blank, and he's not dead.

You can just take way too many shots on Normal. I have the flak vest, but not sure it helps a whole lot on either mode.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on March 28, 2010, 08:17:23 PM
I quit the Hardcore after you left, just finished out a round.  It is good and bad, like how the 9mm guns turn into beasts, but the 7.62 guns tend to get turned down (i.e. was taking more hits with the M1 or M14...) of course it could have been the lag monster.  Something is not right with the X8 Compact, I was seeing people 1 or 2 shot me with it & from a range that should make it less effective, probably not a cheat, but some bug with the latest patch.  M1 Garanda and the M14 continue to be great all around weapons (just wish they held more ammo!), heck tonight I had more fun using M1, M14, M1911, and the M1a1 "tommy gun".

What is up with all the cheaters today?  I saw a ton of people getting banned for aim-bots, & there was a bunch of crazy stuff on xbox live today too (on Modern Warfare 2). 


Title: Re: Battlefield: Bad Company 2
Post by: Engels on March 28, 2010, 10:06:16 PM
I had a dubious experience just now with hardcore. I emptied half an x8 clip into a sniper that just hip-shot a sniper rifle and one shot me.

Also, is anyone able to use the server filter mechanism to get PB only servers? I tried to filter it, but just about any server I join has PB off.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 28, 2010, 11:42:56 PM
I think a few weapons are underpowered in normal (most of the lower tier SMGs, the first AR, any semi auto sniper rifle, and the shotguns pre slugs seem to top out at ~99% damage at point blank), but some of the higher tier weapons in normal are practically one burst kills as is (the m416 to the head, same with the AN, the MG60), and the SMGs make up for it with large clips and close range killing power at the higher tiers.

I'm not entirely fond of how it feels Magnum rounds completely change the weapon dynamics, either. I need to find someplace that's done the math on them, because they feel like they make anything into a sniper rifle. I had some crazy 18-2 ratio sniping with an M416 and a 4x scope with magnum rounds earlier on a pug. Part of it was people being stupid and sitting in my killing corridor, part of it was some two bursts and anything died at long range.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 29, 2010, 03:26:49 PM
Also, I take it the team balance mod is broken, because now it's decided to never let me switch teams after doing it once to balance them, and every goddamned match on Bat Country today turned into 20-12 when a victorious side became likely.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on March 29, 2010, 06:20:06 PM
The m416 and m16 are almost unfair with magnum rounds on hardcore. I tend to play pretty carefully now on hardcore as assault; just flank and snipe with a red-dot sight.


Title: Re: Battlefield: Bad Company 2
Post by: harmonicker on March 30, 2010, 01:01:10 AM
I had a dubious experience just now with hardcore. I emptied half an x8 clip into a sniper that just hip-shot a sniper rifle and one shot me.

I've been on both sides of this exchange.  I've hip-shot people with an M24 about 7-9 times and killed 3 enemies i think.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on March 30, 2010, 01:10:38 AM
I hip shoot people all the time with the .50 and it's awesome.

That said, there was a shitload of spawn camping on all the conquest maps I played today on the 360. I spent pretty much an entire round sweeping my teams start point because the assholes we were playing were more interested in killing us where we started rather than taking and holding objectives.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 30, 2010, 04:40:40 AM
I hip shoot people all the time with the .50 and it's awesome.

That said, there was a shitload of spawn camping on all the conquest maps I played today on the 360. I spent pretty much an entire round sweeping my teams start point because the assholes we were playing were more interested in killing us where we started rather than taking and holding objectives.

You can spawn on your squad mates or any of the objectives that you have, so it should be pretty easy to get around spawn camping unless the other team controls the entire map.


Title: Re: Battlefield: Bad Company 2
Post by: Slayerik on March 30, 2010, 09:56:30 AM
I just bought this, if we have active players here I also have a couple groups of friends playing. Maybe we can help populate each others servers and shoot each other in the face.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on March 30, 2010, 11:07:52 AM
If you guys havent already seen this here's some pretty decent weapon damage charts.  It will likely confirm most of what you've probably already figured out through play (it did for me).

http://www.joinaclan.com/?p=356 (http://www.joinaclan.com/?p=356)


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 30, 2010, 12:59:49 PM
That kinda confirms what I'd felt about magnum rounds. That and I really want the m14 soon to use with my medic leveling. I hate the LMGs, and there's something charming about a random rifle that can almost twoshot people.


Title: Re: Battlefield: Bad Company 2
Post by: Venkman on March 30, 2010, 01:45:43 PM
Wow, was on a Hardcore server earlier...Really wish you could search for servers based on the Hardcore setting.
Man, I know, right? I'm enjoying the game, but the Bat Country server's been 0 pop every time I check. What time you guys usually play? I suck, but love the game. Particularly destroying buildings snipers hide in.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 30, 2010, 02:29:30 PM
The lack of a functional server browser (with pings, and filters that stay on and/or work, and more of them) isn't so bad when you get in a decent server.

When you have to hop out to it two or three times in quick succession because the first server you tried has things turned off (and no mention of them in the name), and then you load into a game with twice as many people on the other team and a knife in the face, and then you fail to find a server with LA in the title so you don't have latency that would make the Pony Express blush... it is soul crushing.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 30, 2010, 02:42:16 PM
I agree with all complaints about the server UI, but also will add no way to add favorites via IP, inability to actually add a fav after locating it in the list (I tried last night with Bat Country 3 times but it never did anything but sit there saying "Please wait") and the extreme delay with server information appearing in the list causing servers to show open slots when they were already full.

I also wasn't able to get wrap my head around this:
(http://i44.photobucket.com/albums/f27/taolurker/Learn2Spell.jpg)

Their UI person should be taken out back and shot.


Title: Re: Battlefield: Bad Company 2
Post by: LK on March 30, 2010, 02:49:53 PM
So, dedicated servers and server browser for your FPS's, so long as they aren't designed and implemented by Simple Jack.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on March 30, 2010, 03:57:27 PM
Yeah, I'll admit that recently I've been playing less just because I don't feel like contending with the browser, which is kind of sad.  I do enjoy the game when I sit down with it long enough to really get into a round of it, I just find myself less and less willing to. (Full Disclosure: Part of this many be due to the fact that I got into SC2 beta).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 30, 2010, 04:08:47 PM
Let's fill the server up. Just logged in and there are 3 others.

Server is doing something weird- just loading map after map after map and never starting the game. Might be why no one is playing on it. Will restart it and see how it works.

Edit again- that seems to have done it. Let's go!


Title: Re: Battlefield: Bad Company 2
Post by: Slayerik on March 30, 2010, 05:03:11 PM
Patching now.....

and thanks to however posted the code:

PAXEAST842

20 bucks off got me and a friend playing. Still works....


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 30, 2010, 06:29:22 PM
Patching now.....

and thanks to however posted the code:

PAXEAST842

20 bucks off got me and a friend playing. Still works....
Yeah thanks... Now everyone can enjoy killing brain cells... Especially binfuser and his gustov spam


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 30, 2010, 06:31:32 PM
That was an amusing match.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 30, 2010, 06:41:27 PM
That was an amusing match.
I actually think it more fun with smaller teams, and I seem to survive long enough to actually kill people.. Compared to 15 vs 15 where I have died within seconds of spawning.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 30, 2010, 06:47:11 PM
That was an amusing match.
I actually think it more fun with smaller teams, and I seem to survive long enough to actually kill people.. Compared to 15 vs 15 where I have died within seconds of spawning.

I prefer 16v16, but mostly because running around with motion mines and knifing people seems mean with small squads.

Really though, the starter LMG and starter assault rifle are just shitty imo.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on March 30, 2010, 06:51:17 PM
Yeah the starter stuff is pretty crappy. I would suggest working up to medpacks and then point whore with medic until you get a better feel for things. That will help unlock other stuff along the way too.

I was not too effective the last half of that map- I have kiddie duty tonight and he was on my lap 'helping'  :awesome_for_real: Hopefully I can jump back on a bit later.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on March 30, 2010, 06:55:18 PM
Really though, the starter LMG and starter assault rifle are just shitty imo.
Well, the starting weapons definitely don't do much when everyone you're fighting can rip you to shreds faster. I will need to die way too much to unlock weapons, but it's still fun.

I think the game is going to destroy my hearing though, because 15 minutes after logging out of the game I could still hear the explosion whine in my left ear.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on March 30, 2010, 07:05:06 PM
Newbies start off way too naked in this game.

Like for example: Medics don't start with the healing pack or the defib... What the fuck is that? Newbies now not only know not how to play, but can't even HEAL people as a medic.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on March 30, 2010, 07:14:24 PM
I think the game is going to destroy my hearing though, because 15 minutes after logging out of the game I could still hear the explosion whine in my left ear.

Yes, it's definitely on the loud side by default.  I knocked all the volumes down about 20% after my first couple of games.

I'm sort of torn about the starting equipment: I genuinely like the PKM more than the the next two unlocked LMGs but agree that it's dumb that you don't get the Med Kit/Ammo/Repair until a few games in.


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on March 30, 2010, 07:18:45 PM
Newbies start off way too naked in this game.

Like for example: Medics don't start with the healing pack or the defib... What the fuck is that? Newbies now not only know not how to play, but can't even HEAL people as a medic.

Yes. Shitty weapon, no healing, no rezzing. I've yet to level medic past I think the second LMG/heals/defib. The only class that's mostly functional out of the box is the engie, and mostly because repair is the least important thing they do most maps.


Title: Re: Battlefield: Bad Company 2
Post by: harmonicker on March 31, 2010, 08:52:35 PM
Does anyone know how to add a server to favorites via GameSettings.ini?

I managed to favorite one server, and this is what it looks like in the ini:

FavoriteGames=2217048389,c4eea16e-7fc3-45a6-8b4b-13db1606be58,MEDICK'S MAD HOUSE BAY AREA CALIFORNIA;


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on April 01, 2010, 04:53:53 AM
I'm not sure how to do it, but this is what I have for Bat Country:

1579307081,903d021f-1732-4d4b-80c2-2075dda58d4c,Bat Country [Dallas\, TX/Ranked/FF]


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on April 01, 2010, 10:37:36 AM
Newbies start off way too naked in this game.

Like for example: Medics don't start with the healing pack or the defib... What the fuck is that? Newbies now not only know not how to play, but can't even HEAL people as a medic.

Yes. Shitty weapon, no healing, no rezzing. I've yet to level medic past I think the second LMG/heals/defib. The only class that's mostly functional out of the box is the engie, and mostly because repair is the least important thing they do most maps.

I think its fairly balanced given how stupid fast it is to accrue points with heals and rezzes.  Its probably the easiest class in the entire game to level.

I completely disagree with you on shitty weapon as well.  I think the LMG's are some of the easiest weapons in the game to get kills with.  You just cant run and gun like the other classes as a medic.  Maybe you are doing it wrong?


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 01, 2010, 02:55:44 PM
Was just playing for a while on and off, but still really think it's me not knowing maps and also still adjusting the graphics and options slightly. Too many mortars and explosions I am dying to, then being sniped.

The empty servers do allow you to get points just destroying mcom stations, but honestly other than playing for a few minutes to look at the maps I haven't been trying heavy population servers because it's many quick deaths.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 01, 2010, 03:06:44 PM
To avoid explosion/mortar death and being sniped, NEVER stop moving unless you are behind something very solid. Even ducking behind plants won't do you any good if someone saw you go in  :why_so_serious:


Title: Re: Battlefield: Bad Company 2
Post by: kildorn on April 01, 2010, 03:52:34 PM
Newbies start off way too naked in this game.

Like for example: Medics don't start with the healing pack or the defib... What the fuck is that? Newbies now not only know not how to play, but can't even HEAL people as a medic.

Yes. Shitty weapon, no healing, no rezzing. I've yet to level medic past I think the second LMG/heals/defib. The only class that's mostly functional out of the box is the engie, and mostly because repair is the least important thing they do most maps.

I think its fairly balanced given how stupid fast it is to accrue points with heals and rezzes.  Its probably the easiest class in the entire game to level.

I completely disagree with you on shitty weapon as well.  I think the LMG's are some of the easiest weapons in the game to get kills with.  You just cant run and gun like the other classes as a medic.  Maybe you are doing it wrong?

My complaint with LMGs is that the muzzle flash completely screws aim on follow up shots. It's possible if I lower the graphics details this will go away, but generally first bullet = hit, second bullet = OHGODWHERE DID MY TARGET GO

With an AR, I can happily snipe the night away, however.

That said, what you quoted was me talking about starter weapons. The beginning LMG is no M60.


Title: Re: Battlefield: Bad Company 2
Post by: harmonicker on April 02, 2010, 10:51:37 AM
I'm not sure how to do it, but this is what I have for Bat Country:

1579307081,903d021f-1732-4d4b-80c2-2075dda58d4c,Bat Country [Dallas\, TX/Ranked/FF]

Perfect!  I added it after the semicolon of the previous favorite, added an additional semicolon after, and it was good to go.  Thanks, no more full server refresh!  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: fuser on April 06, 2010, 01:32:28 PM
Just a FYI the server billing has lapsed and as so Bat Country is dead. Sorry for anyone who played and enjoyed it, the management tools from DICE/EA is a mess resulting in the usage of streaming clients (ie a process running on your desktop pc) to just provide basic tools. No improvements were made in stability as the server population shows when Punkbuster was turned back on.

Everyone who donated was refunded their contributions.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 06, 2010, 02:27:34 PM
Thanks for giving it a shot man. So sad that they have just about everything right, but then drop the ball in what seems to me to be fairly established tech.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on April 06, 2010, 02:56:09 PM
Newbies start off way too naked in this game.

Like for example: Medics don't start with the healing pack or the defib... What the fuck is that? Newbies now not only know not how to play, but can't even HEAL people as a medic.

Yes. Shitty weapon, no healing, no rezzing. I've yet to level medic past I think the second LMG/heals/defib. The only class that's mostly functional out of the box is the engie, and mostly because repair is the least important thing they do most maps.

I think its fairly balanced given how stupid fast it is to accrue points with heals and rezzes.  Its probably the easiest class in the entire game to level.

I completely disagree with you on shitty weapon as well.  I think the LMG's are some of the easiest weapons in the game to get kills with.  You just cant run and gun like the other classes as a medic.  Maybe you are doing it wrong?

My complaint with LMGs is that the muzzle flash completely screws aim on follow up shots. It's possible if I lower the graphics details this will go away, but generally first bullet = hit, second bullet = OHGODWHERE DID MY TARGET GO

With an AR, I can happily snipe the night away, however.

That said, what you quoted was me talking about starter weapons. The beginning LMG is no M60.

Who needs aim when you have an M60? Just point at an Mcom, hold down the mouse button and people go away. Forever.



Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 06, 2010, 02:58:23 PM
Ya, thanks for the attempt. Was still the only server that I saw with auto-balance teams, and one I could connect to often, there just usually wasn't anyone on the server when I tried.

I still spend half the time I want to actually play searching for a server (and therefore playing less frequently). Bad server setup, server browser and UI for multi-player makes the MP server hunt more frustration than it's worth.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on April 06, 2010, 03:00:10 PM
Ya, thanks for the attempt. Was still the only server that I saw with auto-balance teams, and one I could connect to often, there just usually wasn't anyone on the server when I tried.

I still spend half the time I want to actually play searching for a server (and therefore playing less frequently). Bad server setup, server browser and UI for multi-player makes the MP server hunt more frustration than it's worth.

Agreed, this game is in dire need of a patch. Soon. Would be nice if we had run toggle, and iron sights toggle too; but one thing at a time.


Title: Re: Battlefield: Bad Company 2
Post by: fuser on April 06, 2010, 03:20:36 PM
Here's a list of server side stuff STILL needed that wasn't addressed in the month post launch
  • Server stability (bat country crashed daily)
  • Fixes to punkbuster (something is still wrong that the server never populates with it on)
  • punkbuster screen captures(for admins to report cheaters)
  • Switch maps/modes via the rotation list
  • rcon (support of in game admin commands)
  • ban list  (only effective way is to punkbuster ban at the moment)
  • reserved slots (that work)
  • auto balance
  • spectator mode (for admins to find cheaters)

Server R9 is suppose to fix quite a bit but its a way out.


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on April 06, 2010, 06:10:19 PM
Here's a list of server side stuff STILL needed that wasn't addressed in the month post launch
  • Server stability (bat country crashed daily)
  • Fixes to punkbuster (something is still wrong that the server never populates with it on)
  • punkbuster screen captures(for admins to report cheaters)
  • Switch maps/modes via the rotation list
  • rcon (support of in game admin commands)
  • ban list  (only effective way is to punkbuster ban at the moment)
  • reserved slots (that work)
  • auto balance
  • spectator mode (for admins to find cheaters)

Server R9 is suppose to fix quite a bit but its a way out.

Haven't seen many issues with server stability on the servers I've hopped around to since playing.

having said that, I still can't save any favorite servers, either from inside the map or outside in the server list.  THAT SHIT IS WHACK YO.

Also, being able to see via the server browser whether a server is set to "hardcore" mode, has minimap enabled and/or has crosshairs enabled would be a big plus.  As it is right now, I hop into a server and hop right back out if they aren't configured how I like to play...which can be frustrating.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 08, 2010, 09:53:52 AM
Quote
Switch maps/modes via the rotation list

The goon server does this somehow- they mix in a conquest round after every 2 Rush maps or something. It is a good change of pace.

Game needs a balance patch desperately-

(http://i156.photobucket.com/albums/t11/wayabvpar/weapons-1.png)
That is fucking INSANE. M60, 40MM and M2CG all need nerfing, and some of the other peashooters could use some love. Knife animation is bullshit too- basically once it is initiated it is a kill, no matter how many times the knifer is shot on his way in. I need to get a screenshot of shooting someone right in the face a millisecond before I die. Clownshoes.


Title: Re: Battlefield: Bad Company 2
Post by: caladein on April 08, 2010, 10:13:46 AM
Man, I am clearly gimping myself running around with my beloved PKM and MP-443 combo instead of an M60 and 1911.  (And using the T88 Sniper as Recon... but that's because I'm terrible.)

That said, still having a lot of fun although I haven't really been in the mood for it lately.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on April 08, 2010, 10:32:09 AM
Yeah, the m60 is nuts currently.  I am surprised to see the knife so high.  I mean, I would've expected it to be after the most used primary weapons and before pistols, maybe somewhere in the 5-10 range, but number 2 indicates to me that there is something very wrong with how the knife is being used.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 08, 2010, 12:38:24 PM
Quote
(And using the T88 Sniper as Recon

I have been trying to get bronze stars with all the weapons, and this one is killing me. I fucking HATE the scope setup, and it does dick for damage even with magnums. Only hope is to find someone running straight at me or sitting still for a headshot.

The shotguns are hard for me too...I need to experiment with the slugs and start sniping with them.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 08, 2010, 02:40:22 PM
Sniping with the Neo2000 and slugs is AMAZING. And you mostly avoid that pesky muzzle flash.

Note: This was done on a HC server...I can't deal with the amount of lead I have to hit with to make kills in normal mode.


Title: Re: Battlefield: Bad Company 2
Post by: Slayerik on April 08, 2010, 02:58:47 PM
Sniping with the Neo2000 and slugs is AMAZING. And you mostly avoid that pesky muzzle flash.

Note: This was done on a HC server...I can't deal with the amount of lead I have to hit with to make kills in normal mode.

I was on your team last night for a bit, my tag is "DrDogpound"

Look me up sometime.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 08, 2010, 04:33:20 PM
New Server build released today:

Quote
All Battlefield: Bad Company 2 dedicated servers have been updated to version R9, which supposedly includes a functioning autobalance system:

    * admin.say command implemented

          o the output currently looks a bit funky on the game client, like so:
            Player: [Server]: but with the next game client it will look like:
            Server:

    * admin.yell to squad has changed (you need to specify both team and squad)
    * squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.
    * Autobalance improved, it shuffles people both during and between rounds now, and does a better job. Note: There is currently no way to turn it off
    * mapList* commands reworked
    * banList* commands reworked
    * listPlayers command added
    * admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    * Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    * onChat event reworked

          o now it specifies target player subset as well
          o shows text before profanity filtering
          o client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients
          o use "/!" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players

    * player.onAuthenticated added (it's triggered when a player receives GUID)
    * player.onSquadChange, player.onTeamChange implemented
    * Couple of crash fixes
    * Support for server-side "region" setting (not yet used by the game client)
    * Ranked ON forces game-password OFF
    * Ranked and PunkBuster settings can only be changed during server startup
    * A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
    * exposed number of rounds per maps in maplist.txt, and via the remote admin commands


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 08, 2010, 06:57:53 PM
I found you can add favourites by using the server filter - simply refresh the whole server list. Then in the search/filter, type in the name of the server you want, and then you (should) be able to add it to favs from there. It's a bit fucked, but the workaround seems to work.

Also Fuser - thanks for trying with the server. There were rarely any f13 people on when I jumped on (and usually you bastards got off the server right after I got on) but it was a bit of fun while it lasted.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 08, 2010, 07:04:56 PM
Game needs a balance patch desperately-

That is fucking INSANE. M60, 40MM and M2CG all need nerfing, and some of the other peashooters could use some love. Knife animation is bullshit too- basically once it is initiated it is a kill, no matter how many times the knifer is shot on his way in. I need to get a screenshot of shooting someone right in the face a millisecond before I die. Clownshoes.

I really wish game designers would balance this shit with some kind of real-world damage approximations, based on, you know, the fucking rounds coming out of the gun. Vary the accuracy slightly, and we don't have reliability as a factor. Allow weapons that use scopes to have them and give them their proper mag capacities (M14 uses 7.62, is railed, and has a 20-round mag, not 10). The fucking SCAR-L which is a joke in the game uses 7.62, just like the M14 and M60. In game it's lumped in with the 9mm and so forth SMGs, which is just outright silly, especially when they could have used the SCAR-S which fires 5.56 rounds instead.

I think without having a few "best" guns, which is what we have now (and always seem to get) you'd find people using more of a variety, since in gameplay they'd be a much of a muchness. I guess people would gravitate towards the heavier rounds like 7.62, and away from 9mm SMGs, but in a kill-based game, that's totally to be expected.



Title: Re: Battlefield: Bad Company 2
Post by: climbjtree on April 08, 2010, 10:23:58 PM
Couple of nitpicks.

M14 uses 7.62, is railed, and has a 20-round mag, not 10). The fucking SCAR-L which is a joke in the game uses 7.62, just like the M14 and M60. In game it's lumped in with the 9mm and so forth SMGs, which is just outright silly, especially when they could have used the SCAR-S which fires 5.56 rounds instead.

Most of the military's M14's have not yet been upgraded to a stock with picatinny rails and 10 round magazines to exist for them. For what it's worth, I'd rather them replace the M14 with the M21 and give it a fixed optic rather than one you can swap around. And I think you mean SCAR-H for the 7.62mm variant and the SCAR-L for the 5.56 variant.

Like I said, nitpicks, but I'm a nerd about this stuff.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 09, 2010, 12:45:43 AM
Whoops, yes you are right on the SCAR. I was thinking Long and Short rather then Heavy and Light. It should really be an Assault weapon in the game though, considering the EGLM, and of course the fact that it's not actually a SMG by any stroke of the imagination.

On the M14, I was referring to the one depicted in the game, which is railed, and their description (and the ingame model) depict it with a 20-round magazine. It's basically in the style of a Mk14 Mod 0 rather than a standard wooden-stock M14.

I'm not sure why they went for the A2 instead of the A4. I'm guessing that it's more "iconic" what with things like Predator.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on April 09, 2010, 01:52:31 AM
The server browser is really, really awful. It takes ages to do anything and is really a pain to use... I can't even sort or limit by ping? Adding a server to favourites takes a couple of minutes? If this is cloud computing in action then I fear for the future.

The single-player is very short and feels like you've done it many times before. Meanwhile "realistic" war game seems to mean you can't tell friends from enemies, generally can't see enemies because they're green clad figures camped in green bushes. The unlock system guaranteeing that the person hiding in the bushes has better weapons than you.

It has certainly helped me appreciate TF2 more. Oh well, maybe it will grow on me. But I'm beginning to think close quarters combat like counterstrike or TF2 just gives better gameplay than open field battles.




Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 09, 2010, 09:15:21 AM
I think that folks that expect a higher degree of realism in military FPS games are barking up the wrong tree. Sure, its fun to see actual real weapons graphics, but lets face it, in reality, a shot from anything higher than a .22 to anything other than a limb is going to deck a person and start the respawn timer. For the sake of variety of game play and 'character progression', weapons have wildly differing effects and I'm very comfortable with that. That some medic can hip shoot an M60, however, is a bit beyond the pale and entirely immersion breaking.

So for me, that's the key: keep it 'realistic' enough to keep the immersion vivid while at the same time keep it fun and interesting enough to have players coming back for more.

Because, lets face it, full realism, without HUD indicators of friend or foe, realistic ammunition amounts and medically accurate bullet effects would make this unplayable except to the srsly demented military geek. See Arma for 'realistic military sim' or alternately (http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 09, 2010, 09:32:49 AM
I would love to see the server come back when the rest of the issues are solved. I really liked playing where everyone could find each other, and where I could tailor the play experience to what I liked best. And where I could teamkill with impunity when it was called for   :awesome_for_real:

Too many servers play with FF off. It was like that in MW too (never played 2, of course), and I hated it. It takes any semblance of realism and a lot of the skill out of the game when you can just spam heavy weaponry around willy nilly with no consequences.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 11, 2010, 01:42:12 PM
I think that folks that expect a higher degree of realism in military FPS games are barking up the wrong tree. Sure, its fun to see actual real weapons graphics, but lets face it, in reality, a shot from anything higher than a .22 to anything other than a limb is going to deck a person and start the respawn timer. For the sake of variety of game play and 'character progression', weapons have wildly differing effects and I'm very comfortable with that. That some medic can hip shoot an M60, however, is a bit beyond the pale and entirely immersion breaking.

Yeah yeah I get all that. I'm just saying that I wish they balanced the weapons so that like is closer to like. That's all. I'd be happy with that.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 12, 2010, 10:48:27 AM
Got my first double kill with the M95 over the weekend. I can't believe I didn't get a screenshot! Very cool.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 12, 2010, 12:03:36 PM
I got 2 double kills in one setting on an HC server. Team mates have a bad tendency to bunch up around a corner, and you can two shot them with the higher powered ones. I did it with the GOL sniper rifle, but I'm sure its possible with the M24 too.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on April 12, 2010, 01:49:19 PM
This game is sorely in need of a balance patch, there is almost no diversity in weapons at this point.  I've been going shotgun + c4 as assult and blowing the crap out everything in sight because I can't take the game seriously at all anymore.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 12, 2010, 04:13:02 PM
I force myself to use a variety of weapons, mostly as assault.

Also, I would KILL for a proper browser (or at least the ability to see PING on the browser), and a balancing of some of the weapons...people who lead an attack on a single soldier with a CG or 40mm nade piss me off badly.

Then again, I like to think I play with some actual skill or style when I actually use the 40mm shotgun attachment, or use a variety of guns and headshot people with single shots or bursts, rather than spray-and-pray.


Title: Re: Battlefield: Bad Company 2
Post by: snowwy on April 12, 2010, 05:59:46 PM
Seems like the PB-option on the server browser is "inverted". If you click the box, you get servers NOT running PB and.....well, I bet you know what happens if you don't check that box  :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 12, 2010, 07:45:54 PM


Also, I would KILL for a proper browser (or at least the ability to see PING on the browser),

If you're running Windows 7, that bug is 'fixed' by making sure Steam runs as Administrator and then the BF2 client does as well. You can either do it every time by right clicking on the steam client and doing a 'Run as Administrator' or going to the properties of the executable and on the compatibility tab, selecting Run as Administrator there too.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 17, 2010, 08:19:58 PM
I've gotten multiple double kills with both the M95 and the M24. It is indeed easy when people line up. Especially on rush maps like Laguna Presa and Isla Inocentes. I've unlocked almost every weapon at this point but the medic ones. I still pretty much suck as anything other than recon on most maps, but it's cool.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 17, 2010, 08:43:17 PM
I'm only any good at recon when I'm using slug shotguns. :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 18, 2010, 10:27:50 AM
Gahhh, can nothing work out of the box? My BFBC2 can't find any games with play now, and if I choose from the server list it claims everything is full, even if it's not. Oh, and AA is fucked too, just a bunch of black squares along all edges.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 18, 2010, 10:37:10 AM
Works out of the box for me.  :oh_i_see:

Sounds like a driver problem...besides the browser, of course; it's trash.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 18, 2010, 11:06:32 AM
Lots of folks report problems. Its to be expected, even if it works for most. I mean, so much of this game is half-baked, from the server browser to the weapon specs to whathaveyou, its no surprise that on various hardware profiles it get busted.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 18, 2010, 11:56:20 AM
I finally got in, it was just some weird hiccup. The AA problem turned out to be because I had edge-detect on in CCC. I turned it to box and now the black rectangles are gone, but so is AA. So I turned it off.

Great game so far, although as far as story mode goes, the Commando Comics WW2 beginning is actually more interesting than the tired old Russian Aggressor shit in the main plot.



Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on April 18, 2010, 12:07:28 PM
Gahhh, can nothing work out of the box? My BFBC2 can't find any games with play now, and if I choose from the server list it claims everything is full, even if it's not. Oh, and AA is fucked too, just a bunch of black squares along all edges.

Because despite token gestures to appease disenfranchised PC gamers, the game in the end is still a half assed port.


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on April 18, 2010, 12:19:24 PM
So, I played through the single player campaign fine.

I played a bunch of multi-player relatively fine (server browser sucks balls)...

Now, just in the last week or so, all of a sudden I'm getting MASSIVE graphic issues, and the white screen of death all over.  Nothing updated, no changes to hardware.  I just can't play it anymore.

W...t...f.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 18, 2010, 03:01:54 PM
I had a similar issue, but it turns out that I had tweaked the fan voltage which shared the rail with the video power adapter (molex adapter) and it horked my video when playing BF2. So, uhm, might want to wrack your brain to see some other small detail has changed.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 19, 2010, 09:38:18 AM
http://blogs.battlefield.ea.com/

Quote
Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.


In the mean time here is the R7 client changelist.

Spoiler'd for size:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 19, 2010, 10:25:41 AM
About time. Still, some things worry me a bit. Namely this one:

Quote
Most server filter options are remembered it doesn't remember the setting in dropdowns

Aside from the lack of punctuation, would it have been so hard to code the drop down to remember?

I'm also hoping that their weapon tweaks nerf the m60, which is really the only one that's really out of hand.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 19, 2010, 03:52:30 PM
Oh god, snipers and m60 users are the scum of the earth. No one would miss those people if they just disappeared from the face of the earth.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on April 20, 2010, 05:50:27 AM
I hope BF3 isn't as screwed up as this is, I love it when it works, but lately it has been unworkable.  Of course the Xbox 360 version works great, but it isn't the same big battles, I'm not sure why they didn't try for 16 vs 16 on the 360, since they have had 25 vs 25 work (Frontlines), how has the PS 3 gone for # of players?



Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 20, 2010, 07:25:28 AM
I hope BF3 isn't as screwed up as this is, I love it when it works, but lately it has been unworkable.  Of course the Xbox 360 version works great, but it isn't the same big battles, I'm not sure why they didn't try for 16 vs 16 on the 360, since they have had 25 vs 25 work (Frontlines), how has the PS 3 gone for # of players?



MAG has 128 vs 128. The ideal multiplayer fps would be an unholy fusion of MAG and BFBC2.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 20, 2010, 09:16:17 AM
Good fixes. Saving loadouts and server search settings is a good fix. I wonder if the loadout saved will be per weapon, or per class and then per weapon? Would be great to be able to switch between sniper setups and shotguns setups quickly with recon, for example.

And if the weapon fixes didn't nerf the fuck out of the M60 everyone at DICE needs to lose their jobs. And maybe their heads.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 20, 2010, 11:20:58 AM
Is it just in the pc version where attacking teams spontaneously decide to all become snipers and not play the mission at all? With douchebags like that and the cheaters, a proper match seems to be a minority. Great game but the community is full of shit.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on April 20, 2010, 11:40:17 AM
Is it just in the pc version where attacking teams spontaneously decide to all become snipers and not play the mission at all? With douchebags like that and the cheaters, a proper match seems to be a minority. Great game but the community is full of shit.

No ... In fact if i join a game and get put on a squad with any more than one sniper i just leave and find a new game.  I wish this game had class count caps or some way to vote kick (perhaps the pc version has this?).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 20, 2010, 12:00:57 PM
That is why ranked servers should be forced to have FF on. Then I could c4 all the camping fuckers and get them to move.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 20, 2010, 12:26:26 PM
Actually, FF on doesn't solve much. Last night in a Conquest game, we had two douchbags, both in my squad, lobbing tank shells at each other and going 'lols! tk!' for the better part of the match.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 20, 2010, 02:04:56 PM
Also, whose idea was it to restrict magnum ammo to level 15 and above? Cockblock ammo more like. It's so great trying to level as a noob when the game gives better guns to the experienced players. Let me count the times when I've fired over a second before the enemy, yet died myself because the early game peashooters suck donkey.

The worst part is that the fuckers that kill me only practice fragging, they have absolutely no clue about tactics. It's like one game in five that there's another player bright enough to grasp such intricate concepts as flanking.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 20, 2010, 04:07:16 PM
That can be said for most of the people playing the game. I rarely get into a match that is anything but a fragfest, regardless of the mission profile. And before you dump on snipers, I usually do more for my team on rush and conquest maps with an M95,  spotter scope and the occaisional mortar strike than a whole squad of assaulters. A good sniper can keep the enemy from disarming or arming charges or from taking and holding flags.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on April 20, 2010, 06:28:33 PM
Especially with most engineers using the Charlie G to one shot ---one person.  Then the tank or APC roll's in and destroys a ton of stuff as the engi's have spent there ammo shooting infantry with their rockets.


Title: Re: Battlefield: Bad Company 2
Post by: stu on April 20, 2010, 07:04:32 PM
Yeah, I don't really understand why anyone would use a rocket launcher to shoot personnel rather than a rifle. The engie rifles can be pretty damn effective.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 20, 2010, 08:16:12 PM
CG is far more effective killing infantry than it is versus armor. Takes 3 or 4 to kill most things with armor on them. My record is 3 infantry with one CG on the ground (killed 4 in a chopper once)  :grin:

On armor or chopper heavy maps I always carry a tracer pistol which makes it a little easier to kill vehicles. Although I can count the number of times I have gotten a tracer assist on someone else's kill on one hand. People have no idea what it is or how to use it to their advantage. I even tracer'ed a guy as I came around a corner chasing a chopper on Isla Inocentes once!


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 20, 2010, 08:51:58 PM
I don't really mind the sniper rifles much - big fucking caliber, so they should one-shot, especially on HC.

M60 nades and CG better get fixed...so fucking sick of people using them as a primary weapon. Not sure I have room to complain though, so I usually finish near or at the top of the board. Even with shotty slug sniping.

Really, the only reason I play recon at all is the gillie suit when using a shotgun - When using a shotty, your loadout is identical to an Assault's.

Also, I've fallen in love with putting C4 on the back of tanks and APCs...got like 6 kills in a single shot once.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 20, 2010, 10:13:42 PM
Snipers are like snow, one or two is awesome and a boon to the team, but if there's nothing but snipers, then whole communities are buried under. I would also like to point out that the only time my kd ratio is over 1 is when I'm a sniper. That makes me despise them as people only trying to get cheap frags.



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 21, 2010, 12:22:35 PM
Quote
When using a shotty, your loadout is identical to an Assault's.

Motion sensors make a huge difference, especially when setting traps with C4. Much rather recon with a shotgun than assault with one.

Is that patch out/live yet? Anyone play it yet? I am curious how differently it plays.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 21, 2010, 12:30:45 PM
Full details of the combat tweaks (http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/04/21/ch-ch-ch-changes.aspx), inside spoiler:



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 21, 2010, 01:02:30 PM
Quote
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Really? It is already a one shot invitation to death...they had to make it LESS effective?

Quote
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

Haha there goes the Blackhawk rape on Isla Inocentes. I was already getting pretty good at hitting choppers with it...now it will be trivial. Good times.



All in all some good stuff. Hope it makes the game more fun. Now make us some more maps, bitches!


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 21, 2010, 03:07:00 PM
Patch is has nice changes, but all the M60 idiots switched to sniping. Now in every map half the team just sits there sniping and usually is completely unable to mark the targets. Anything that helps the team is apparently verboten.



Title: Re: Battlefield: Bad Company 2
Post by: Astorax on April 21, 2010, 04:02:36 PM
Patch is has nice changes, but all the M60 idiots switched to sniping. Now in every map half the team just sits there sniping and usually is completely unable to mark the targets. Anything that helps the team is apparently verboten.



o.O

How can you NOT mark targets?  I sit there spamming the fucking Q button so in case I DON'T manage to kill the fucker, at least my teammates know they're there.   Fuck helping my teammates, if someone else gets the kill, that's 20 points just for leaning on the Q button a bit!


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 21, 2010, 04:13:34 PM
Probably because most of them don't use the spotter scope.


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on April 21, 2010, 04:34:35 PM
Probably because most of them don't use the spotter scope.

Huh, only one I have so far, so I wouldn't know any better I guess. :)


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 21, 2010, 05:32:26 PM
Hmm, I wonder how much my recon with shotty slugs was nerfed in practice...


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 21, 2010, 09:08:56 PM
I'm digging this new patch. I was getting some decent kills today, using the medic and an LG88. Normally I'm happy if I'm in the top half of the score; tonight I was on fire, consistently in the top four. At one point, I had a kill streak! Used to be impossible. Meet one medic with an M60 and well, may as well drop trou and the soap at that point. I hardly saw any medics with M60s in tonights games.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 22, 2010, 08:51:51 AM
Patch is has nice changes, but all the M60 idiots switched to sniping. Now in every map half the team just sits there sniping and usually is completely unable to mark the targets. Anything that helps the team is apparently verboten.



o.O

How can you NOT mark targets?  I sit there spamming the fucking Q button so in case I DON'T manage to kill the fucker, at least my teammates know they're there.   Fuck helping my teammates, if someone else gets the kill, that's 20 points just for leaning on the Q button a bit!

Marking targets also helps me headshot them without scopes, so it isn't just helpful to my teammates.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 22, 2010, 06:55:38 PM
Hmm, shotguns seem to have been nerfed a bit. Still possible to drive a rapemobile with shotty slugs, though.

Totally digging the other changes though, especially to the browser. It's now responsive, and I can filter by HC settings.  :drillf:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 22, 2010, 10:34:30 PM
FYI, for those of you with 5000 ATI cards, the new beta drivers 10.4 seriously speed up load times.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on April 22, 2010, 11:20:36 PM
The new patch is pretty nice, been working Recon & Assault so not sure how bad the M60 is now, but I have seen less of them.  The 45, Tommy gun, M1 Garanada, & M14 seem the same, but the weak pistols seem a little bit better.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 23, 2010, 06:29:13 AM
FYI, for those of you with 5000 ATI cards, the new beta drivers 10.4 seriously speed up load times.

I installed the drivers and it appears I'm 110 ATI cards short of a speed up.  :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on April 25, 2010, 11:14:18 AM
Wow, I'm such a catsass!  I finished all 5 unlock progressions, the first for me (Borderlands, CoD, BF2, WoW, CoX,Diablo II...sheesh...I think the last I finished was KOTOR I & II), I can play what I want now and work on badges if I feel like it...that or crash the helicopter a lot.

I hope BF 3 goes back to 32 vs 32 with the commander and squads and tons of classes!

The Ump is a great weapon, I might replace the Tommy Gun with it more when I play engineer.  The M60 isn't a wonder gun anymore, have noticed more people using all them, I still wish more people would freaking use the defib and revive fallen comrades.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 25, 2010, 11:20:27 AM
I don't get why folks don't 'q' enemies more. Its 99% of the freaking strategy in this game.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 25, 2010, 12:00:53 PM
Q doesn't help much on hardcore.

I think I only have a single gun left on engineer, which I don't play much.

I finished Recon a few days ago; I never snipe, so those points are all from shotguns and objectives and C4 on tanks.  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 25, 2010, 01:00:49 PM
I get higher scores on Hardcore, I've found. In fact, its sorta a misnomer in my situation. I can get a few shots in every time, and that's all you need in HC. In 'regular', I have to empty a whole clip half the time, and by then the bugger's skipping about like an electrocuted bunny, and I miss, giving him time to shoot me. Since I'm pretty lame on the whole skipping about business, I die more often in 'regular' than HC.

Ironically, I prefer 'regular' because of the whole 'know where the enemy is' thing. I don't play with a regular group on vent, so I need to rely on the meager communication that 'q' affords.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 25, 2010, 03:03:25 PM
Yeah, normal just takes Too Many Shots. At this point I don't even need the cues; just sneak about and look for movement.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 25, 2010, 03:22:37 PM
Good lord the weapon balancing is epic fail in this game. The starting weapons are so utterly, horribly useless that I almost broke my keyboard in frustration. Now that I have the M249 SAW my kill ratio doubled, and I still don't have magnum ammo and what have you. What's next, level 80 characters cannot be hurt by lowbie bullets? Grind Russian bunkers for that elusive rare drop gold plated high dps AK-47?

edit: also what the hell, the patch broke gear selection, now it won't save even between class changes during a single match. Many a time I have accidentally gone out with the poopy AKM and without perks.

edit: I seem to hate this game, why do I keep playing?


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 25, 2010, 03:33:12 PM
Not sure...I should go back in with the starter weapons, just to prove a point.

EDIT: I'll admit though, the starting assault rifle, with no scope, would be rough.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 26, 2010, 09:22:55 AM
Finally finished getting bronze stars in all the weapons, save the Garand (stats not tracking) and the 40mm Shotgun (that is going to take fucking forever). Now I have to decide on a few fav loadouts and try to drag my K/D ratio out of the gutter. They are hard to use, but I got used to the pump action shotguns with slugs, and now I think I like them! Even got a Marksman bonus for a shot a few rounds ago, which means I hit him from over 100 yards away. With no scope. With a shotgun  :grin:

Add my to your friends list if you haven't already and come play with me- this game is far less frustrating and far more rewarding with competent squadmates. Nothing annoys me more than trying to spawn on a squadmate only to realize that every single one of them is sniping on an attack map.  :mob:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 26, 2010, 10:18:49 AM
I've found myself squad-hopping for this reason. Not too late on in the game, since that seems unfair, but if my default squad is 2 people and there's another squad with 3, I will ditch the solo and join the 3 group, just for better spawn opportunities.


Title: Re: Battlefield: Bad Company 2
Post by: Astorax on April 26, 2010, 10:27:55 AM
I feel bad, cause at the moment, I am one of those sniper dudes...I do try not to do it on offense on conquest maps though. :)

I just wanna unlock the recon kits to the m95, then I can switch again...I enjoy assault more for sure I think.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 26, 2010, 10:42:47 AM
m95 is overrated. The first sniper rifle, the a24 I think it is, is just as effective with magnum rounds and isn't half as clunky. My personal favorite is the german one, the GAL I think its called.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on April 26, 2010, 11:36:16 AM
The Ump is a great weapon, I might replace the Tommy Gun with it more when I play engineer.

This gun with magnum rounds and the 4x scope is pretty sick.  Its easily my favorite weapon in the entire game.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 26, 2010, 02:26:17 PM
I'm pretty much useless with everything so far bar the M249. I guess it just works with rapidly tapping off short bursts. Plus the iron sight is not horrible. Other than that I tend to spam RPGs and fix tanks, with a shottie for self defence (even a retard like me can hit and kill with the SAIGA).


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 26, 2010, 04:53:16 PM
Popping people from the other side of a map with Neo2000 slugs is...nice. :drill:

It's slightly more difficult post-patch, but still fun.

And way, the 40mm shotty is not bad at all...you just have to play sneaky. HC will help, too.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on April 26, 2010, 06:37:25 PM
If you don't have veteran status, go sign up for Battlefield Heroes, make a character and play some bit, that counts as one of the games for veteran status.  Errr...just went to Battlefield Veterans and ...  :uhrr:

I was gonna say you could get Veteran Status and get the M1 Garanda which is pretty sweet to use, but damn if that site isn't a bear to use.  In game I have a 1 by my name which gives me the unlock, but on the website it has me as a 3...(with playstation games...i've never had a playstation).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 27, 2010, 08:53:13 AM
I feel bad, cause at the moment, I am one of those sniper dudes...I do try not to do it on offense on conquest maps though. :)

I just wanna unlock the recon kits to the m95, then I can switch again...I enjoy assault more for sure I think.

If you just want points, take the Tommy gun or a shotgun with slugs and play attack recon. If you have motion sensors unlocked, run into battle and throw those into the fray. You will score points 10x faster than sitting back and picking off 1 guy every 5 minutes. If you are trying to bronze star weapons, you can either just snipe on defense, or throw a red dot scope on instead of a 6x and use the sniper rifles as a close weapon (they end up playing a lot like shotguns).

Either way, the slowest way to do either is to sit on your ass and snipe on offense. Also the easiest way to get me jumping up and down in front of you, dropping smoke, or (if FF is on) killing your useless ass. Fuck your K/D. Some of us are trying to win the fucking game.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 27, 2010, 10:52:17 AM
The last patch also seems to have upped the damage on the russian supasnipa one, that shoots like a pistol. I have 1 shotted peeps with it in 'regular' mode, so its a good choice for a run-and-gun weapon.


Title: Re: Battlefield: Bad Company 2
Post by: stu on April 27, 2010, 12:04:57 PM
For snipers, The VSS Snaiperskaya Special can be a real monster. I use it with the 4x scope and magnum ammo which makes for a good combo between attack and range. So long as I'm getting my ammo replenished in some way, I find that I can run at will with it at will on dense foliage maps.

For whatever reason I'm unable to get a proper feel for the three-tiered scope that comes with some sniper rifles.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 27, 2010, 02:19:16 PM
This gets ridiculouser and ridiculouser. I just unlocked XM8C and Carl Gustav, and once again my kills soared.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 27, 2010, 04:38:25 PM
Fuck that CG newb shit, arrrgh. :uhrr:

Seriously, people using that as a primary weapon vs infantry drive me nuts.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on April 27, 2010, 05:08:15 PM
This gets ridiculouser and ridiculouser. I just unlocked XM8C and Carl Gustav, and once again my kills soared.

If you like the 'XM8C' just wait until your next unlock when you get the 'AKS-74U KRINKOV'.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 27, 2010, 05:15:16 PM
Fuck that CG newb shit, arrrgh. :uhrr:

Seriously, people using that as a primary weapon vs infantry drive me nuts.

I used to use the CG to soften up buildings and then the Krinkov to finish off the hiding roaches I'd just flushed out.

And once again, stop with the sniper hate. Hate shitty snipers, not effective ones.


Title: Re: Battlefield: Bad Company 2
Post by: taolurker on April 28, 2010, 02:18:46 AM
And once again, stop with the sniper hate. Hate shitty snipers, not effective ones.
The problem is there are too many shitty snipers. I was on the attacking map with the two islands and a sniper on my own team was behind the boat landing trying to snipe. I am actually getting most of my kills sniping though, because it's the only starting weapon that's decently effective (and so far about 50% of my snipes have be Headshot +10 pts). My other source of kills is grenades (see question below).

I am having extreme difficulty getting any kills lately, and need to find more teammates who are competent to help me get weapons decent enough to kill with. I'd say my deaths are mostly because of the CG newb shit.

Also, the ammo that assault people throw.. Why doesn't that give you back grenade ammo? <<<< Pet Peeve of mine.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on April 28, 2010, 05:10:11 AM
Fuck that CG newb shit, arrrgh. :uhrr:

Do not hate on the rocket that kills men for it kills them DEAD. Plus it's fun! I used to do that in MW, just point at their feet and voila! Dead people.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 28, 2010, 07:10:42 AM
And once again, stop with the sniper hate. Hate shitty snipers, not effective ones.
The problem is there are too many shitty snipers. I was on the attacking map with the two islands and a sniper on my own team was behind the boat landing trying to snipe. I am actually getting most of my kills sniping though, because it's the only starting weapon that's decently effective (and so far about 50% of my snipes have be Headshot +10 pts). My other source of kills is grenades (see question below).

I am having extreme difficulty getting any kills lately, and need to find more teammates who are competent to help me get weapons decent enough to kill with. I'd say my deaths are mostly because of the CG newb shit.

Also, the ammo that assault people throw.. Why doesn't that give you back grenade ammo? <<<< Pet Peeve of mine.


It does give back grenade ammo, you just have to sit on it longer.

As for hanging waaaay back on isla innocentes. I'm sometimes one of those guys. On a rush map, I can still get extreme marksman headshots and drop a metric  fuckton of artillery on defenders trying to keep my guys from blowing up even the second objective on that map.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on April 28, 2010, 08:22:45 AM

The main problem with snipers is they don't add much to the game. For the ones who hang around in the backline objectives become fairly arbitrary and their kills are generally entirely one-sided. If they could be put off in some special map where they can just snipe each other the rest of us would probably have a lot more fun.

The rocket launcher as primary close combat weapon is pure cheese. The thing badly needs a minimum stand-off distance. It also seems like they've fixed / nerfed the M60. It has pretty massive kickback now and lots of the medics seem to be using the T88 instead.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 28, 2010, 08:45:53 AM
I'm sorry, but on some maps a sniper's spotting skills can lend a great deal of help. From a high vantage point, quickly spotting where a group of enemies is re-spawning can mobilize your forces against them before they take the conquest point, etc. Panama Canal is one such map.

Now, in HC mode, that skill isn't used, so you can argue that only a very good sniper can justify not being in the fray with an assault kit.

You also have to remember that they may be sniping for a reason; they don't do twitch combat as well as you. Do you really want them doing something where they're even MORE useless? Asking them to be simple sacrificial lambs in your own game is a bit much.

In MW or MW2 you could bitch a streak about kill-whoring snipers just racking up points for progression, but sniping in this game is pretty hard to do, and an equally skilled assault/medic/engie is going to get more kills per round than the best sniper out there.

If you encounter a game of dorks with 50 percent snipers on your team, just chalk it up to a buncha dorks, much like the servers where a clan stacks a team and spawn camps the entire round. Remember the server name, and don't go back. Already did it with the 'official' PC Gamer server and the 'official' Reddit servers.

For the record, I quit sniping a few weeks ago, after getting the m95, and now work on all the others. Only on some very specific circs do I get into sniping gear, most often to take out one particular sniper that's making me miserable.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on April 28, 2010, 10:12:44 AM
I thought I would return from years of dormancy to post that I'm playing and enjoying this game, primarily via late night catassing after the kiddo finally goes to sleep.

I'll confess that I sucked terribly in the early going, carrying a K/D in .5 to .6 range. I just didn't "get it", and the unlocks stacked against me (M60, Magnum, etc.) made it doubly hard.

I'm now working to better my K/D with a goal to get above 1.0 while still fightng for objectives, doing resupplying, spotting, etc.

I don't care for sniper, and I've spent the majority of my time playing as assault and Engineer.I'm having fun, although few games get my blood boiling like this one. RAGE.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 28, 2010, 10:49:18 AM
Sniping does exactly dick to help win the game when your team is on offense. Mortars help a bit by breaking down cover and damaging MCOMs, but defenders get unlimited tickets, so killing a few of them doesn't do a goddamned thing. On offense it is absolutely crucial that everyone attack in a wave. If there are 16 defenders waiting for 7 attackers with 9 snipers fucking off in the hinterlands, it is fucking impossible. Sniping as a defender can and is useful, especially on maps where you can destroy all the cover between the offense spawn point and the MCOMs with mortars :grin:

'Oh my twitch skills aren't up to par, so I will hang back'. Fuck that. Why should the rest of your team have to pull your weight? At least if you go and get killed that is one less bullet being fired at someone else.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on April 28, 2010, 10:55:03 AM
Wayabvpar-
I'm all for the sniper hate. The way to win Rush is to have high numbers pushing forward until the base is overrun.

That said, Destruction 2.0 building collapses actually kill a bunch of MCOMs, so mortaring the right buildings can quickly save a match.

A couple of the mcoms on Nelson Bay come to mind.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on April 28, 2010, 11:05:28 AM
My beef with snipers is that you need like 2 or 3 of them tops.  Especially if you are on the attacking team.  When i join a game and get put on a squad with 3 snipers I just leave because I've played enough to know how its going to work out already.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 28, 2010, 11:30:18 AM
I can't hit for shit when I'm sniping. Might be a network thing too, since there's been many times I've missed a target that's sitting still and I can take my time to aim.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 28, 2010, 12:04:57 PM
The biggest problem with snipers is the team sizes- 16 people is too damned small. It was never an issue in BF2- you had 5 or 6 guys sniping, but had another 26 or 27 guys doing other shit. The Rush mode also highlights it, since it places one team completely on the offensive with non-kill related objectives.

BF3 can't get here fast enough.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 28, 2010, 12:06:39 PM
I think there's my dissonance with WAP: I don't play RUSH anymore, because it was giving me ulcers. It wasn't only the snipers not getting with it, but in general the farting about. I do Conquest only, where it seems that the goals are more readily achievable with a mix of tactics.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 28, 2010, 12:12:25 PM
I was thinking about that a few minutes ago- I play Rush almost exclusively, so my perspective is skewed. The way the Conquest maps are set up just made it much less fun (especially the map that you can get camped into your spawn area with only one exit. Fucking clownshoes). The fact that all the snipers could go play Conquest instead of bogging down a team in Rush just occurred to me and makes me want to kick them in the junk even more.

Ideally a server will mix in a Conquest round every 3 maps or so to break up the monotony. I really wanna try the other two modes, but I am leery about getting stuck with the average retard in my squad and be facing clanned guys. Maybe we should set aside a time for a few of us to get together and experiment with the squad modes.



Title: Re: Battlefield: Bad Company 2
Post by: Toast on April 28, 2010, 02:09:29 PM
That sounds cool to me. It would be good to get the badges for the points for some of the other modes. I'll add some of you guys to my friends list.

My soldier name is Hurtt ...


Title: Re: Battlefield: Bad Company 2
Post by: d4rkj3di on April 28, 2010, 02:57:46 PM
I feel bad, cause at the moment, I am one of those sniper dudes...I do try not to do it on offense on conquest maps though. :)

I just wanna unlock the recon kits to the m95, then I can switch again...I enjoy assault more for sure I think.
Easiest way to get unlocks for any Kit - Pick up a Medic Kit from a dead guy, and run around and spam heal packs and defib teammates. All the points you get from those actions go towards the original Kit you spawned as. I unlocked the SV98 without firing a shot from a Sniper Rifle. It's also useful when starting out and you don't have access to Ammo/Med Packs, or Repair Tool.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 28, 2010, 03:30:49 PM
I'm ok with it, but you have to promise not to laugh. Once I'm in the 'zone', I'm fair to good, but if I'm still not quite there, I'm terrible. Example: I run upstairs to find a sniper. He's got his back turned to me. I start shooting like a spaz, with my aim so off he barely notices. My clip goes dry. He turns around, walks over, drops a C4, backs away and detonates me.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 28, 2010, 03:56:00 PM
My favorite trick is to empty my clip, not kill my opponent, and then fumble out my sidearm...only to realize that it is a tracer pistol. Welp.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 28, 2010, 04:52:34 PM
My new favorite trick is to be sneaky against vehicles with C4. I don't even equip the mortar anymore.

Full Badmchaka + 1 guy repairing + C4 = Delicious Ownage. :grin:

Also, if you're not good at twitch, try Medic - lots of ammo to miss with, and you can rez and heal people, which doesn't happen enough.


Title: Re: Battlefield: Bad Company 2
Post by: stu on April 28, 2010, 05:28:01 PM
A good medic is a savior on Conquest maps like White Pass and Arica Harbor where you can run from building to building. If you like topping the leader board by 1k+ points per round, this is the way to go.  :drill: Plus, it's demoralizing for the enemy when all their effort is being negated by your rezs. It's almost unfair.

My favorite trick is to empty my clip, not kill my opponent, and then fumble out my sidearm...only to realize that it is a tracer pistol. Welp.

Yes! When tinkering with my set-ups and classes between deaths, this has sometimes resulted with inadvertent suicide.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on April 28, 2010, 05:36:40 PM
My new favorite trick is to be sneaky against vehicles with C4. I don't even equip the mortar anymore.

Full Badmchaka + 1 guy repairing + C4 = Delicious Ownage. :grin:

Also, if you're not good at twitch, try Medic - lots of ammo to miss with, and you can rez and heal people, which doesn't happen enough.

Twitch has little to do with it.

Hit reg in this game is god awful; whether the target is moving or not and shotguns have it the worst. Earlier today in Atamaca desert, I hit a guy running STRAIGHT at me dead on with a magnum ammo buckshot shot, after that I swapped to my M19 and shot him three times dead on; I died after a short time for SMG spray. He came out with "0% health".


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 28, 2010, 06:16:00 PM
Were you playing on a HC server?

I don't normally have hit detection problems, especially when I snipe with slugs.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 28, 2010, 08:10:17 PM
I had a weird one happen to me yesterday. I ran up on a hidden sniper and I swear to god I emptied a clip into him before he shot me with a shotgun. Now, I know there were no medics around to heal him, yet on my 'killed by' screen, he showed 100% health, even though I visibly saw him stagger from bullet shots. Hack, or some odd detection issue?


Title: Re: Battlefield: Bad Company 2
Post by: Trouble on April 28, 2010, 08:55:47 PM
Technically speaking, in this game the Carl Gustav IS anti-personnel. It has a very large splash radius compared to the other two and does the least amount of damage. It does 50% less damage against vehicles than the third one and has like 2.5x the splash radius.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 29, 2010, 01:11:41 AM
Rocket launchers are a weird arcade throwback in most tactical shooters. Antitank should be handled on a penetration basis (so .50cal would be of use too), and carrying that shit should slow the player down. Of course we're going to snipe people with our feather light rpgs that can be fired while jumping.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on April 29, 2010, 02:30:22 AM
I'm ok with it, but you have to promise not to laugh. Once I'm in the 'zone', I'm fair to good, but if I'm still not quite there, I'm terrible. Example: I run upstairs to find a sniper. He's got his back turned to me. I start shooting like a spaz, with my aim so off he barely notices. My clip goes dry. He turns around, walks over, drops a C4, backs away and detonates me.

That's why if I've got the drop on somebody, I go straight for the knife.

Funny one today, I was out of ammo for my sniper rifle and down to my last mag on my sidearm, I run into an enemy engineer and he blows his last mag trying to take me out, we then dance around each other for a minute before stabbing each other in the face.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on April 29, 2010, 07:50:12 AM
So, there was an egregious aim-botter crapping all over an otherwise good server last night. This guy was walking around hip-firing an M60 and headshotting people all over the map. I got dropped several times behind fences just after spawning.

In two matches he averaged about 60 kills and 2 deaths.

Soldier name is:  Havoker   and the dufus seems to have a pretty big presence online based on some quick googling. He seems to also go by SilentScope.

http://bfbc2.statsverse.com/stats/pc/havoker (http://bfbc2.statsverse.com/stats/pc/havoker)

I've submitted him to EA for review, but I'm wondering if there's any way to bother this guy (Maybe naming and shaming him on forums he seems to frequent?).


Title: Re: Battlefield: Bad Company 2
Post by: NiX on April 29, 2010, 08:46:07 AM
If you're going to stoop low, get real low. 4chan him.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 29, 2010, 08:52:48 AM
Had a minor c4 moment last night. Playing White Pass (? the one with all the snow that isn't the Harbor one) and defending. Just before the B MCOM building there is a depression with a wrecked aircraft in it. I remember stopping there and hiding often while I am attacking, so I liberally coat the area in C4. A couple of minutes later a big firefight breaks out in that general area. I touch off the C4 and get spammed with points- triple kill + all the defense bonuses.  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 29, 2010, 08:54:44 AM
I never manage anything spectacular, the best I've done is shoot a ballistic RPG-7 round halfway across the map to take out a Bradley.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on April 29, 2010, 09:12:23 AM
Nice C4 moment. The best ones are the result of evil strategy.

I haven't done much C4'ing. My top kill was probably manually guiding a TOW missile into a Blackhawk, earning a double kill. It was made all the sweeter when I saw the "Kick" message boot me from the server. Sweet, sweet admin tears.

I always enjoy shooting down helicopters with the main tank cannon on Atacama, although it's very difficult to executive.

Finally, my funniest kill was probably destroying a tank and getting a kill with the repair tool. I was in a tank v tank duel, and he was getting the best of me. My tank started burning, so i jumped out and grinded him down with the repair tool. Kaboom!


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 29, 2010, 10:18:06 AM
I got a good one last night on a non-HC standard server. I'm hiding behind a shipping crate and I see someone 20 yards away, so I start fragging him with my M416. An enemy medic creeps around the corner of the crate right into my sights, face first. I got double kill headshots. Twas pretty awsome, and entirely unintentional.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 29, 2010, 10:57:47 AM
That reminds me of another thing they need to fix- full squads full of medics daisy-chaining revives. I got the drop on two guys last night- killed one, started in on the other, but he revived the first as I killed him. While I was working on the original guy again, a third guy spawned on them and revived one of them. Eventually one of them killed me, and I said quite a mouthful of naughty words.


Title: Re: Battlefield: Bad Company 2
Post by: rrazcueta on April 29, 2010, 12:41:12 PM
That reminds me of another thing they need to fix- full squads full of medics daisy-chaining revives. I got the drop on two guys last night- killed one, started in on the other, but he revived the first as I killed him. While I was working on the original guy again, a third guy spawned on them and revived one of them. Eventually one of them killed me, and I said quite a mouthful of naughty words.

Why do they have to fix this?


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 29, 2010, 01:05:37 PM
Because it is game-breakingly retarded?


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 29, 2010, 01:22:16 PM
At the very least, a paddled revive should come back up with half health.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on April 29, 2010, 02:12:47 PM
It has to be full health, because the paddler gets points regardless the situation. Being paddled in the middle of a killzone is bad enough as it is.


Title: Re: Battlefield: Bad Company 2
Post by: LK on April 29, 2010, 02:25:31 PM
When you are involved in an encounter, and you have a troop that can instantly revive troops who are able to counterattack with immediate response times, and also, by their very presence, are able to spawn troops who have knowledge of the combat situation in the area before spawning (omnipotent) that you don't share, it can create some frustration, yes. I think this is a good reason I avoid this game: the propensity of troops to spawn magically near you is much higher than in, say, Modern Warfare 2. Dynamic spawn zones are a difficult concept to grasp and master in any game for your average player; this one is more static but predictable in an "FUCK THAT" kinda way.


Title: Re: Battlefield: Bad Company 2
Post by: Pringles on April 29, 2010, 11:10:05 PM
At the very least, a paddled revive should come back up with half health.

Full health is OK, but they also get like 2 second immunity.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 30, 2010, 05:08:19 PM
Because it is game-breakingly retarded?

You really do seem to get overly bent right out of shape whenever anything or anyone in the game does anything you don't like. Shit happens. Use a grenade. Take the death. Suck it up. In the end, it doesn't matter.

For the most part, when you're revived, you're also facing a somewhat random direction and you're also disoriented for a moment since you don't know exactly where shit now is. If they didn't have a second of immunity, the chances of rez-survival would be cut down to fuckall. Often enough you get cut down again very quickly if you've gotten rezzed into the middle of a firefight anyway.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 30, 2010, 05:10:44 PM
double post



Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 30, 2010, 07:06:15 PM
You shouldn't be able to rez and survive in an actual killzone though; the immunity is a bit BS and unnecessary.

Still love sneaking around with C4. I think now I am going to try to collapse buildings with it...without know which buildings that is possible with.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on April 30, 2010, 07:47:49 PM
Quote
You really do seem to get overly bent right out of shape whenever anything or anyone in the game does anything you don't like. Shit happens. Use a grenade. Take the death. Suck it up. In the end, it doesn't matter.

Perhaps you aren't familiar with what this site is about?

You are right though- we should just be glad that developers allow us to give them money for buggy unfinished games and keep our mouths shut.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on April 30, 2010, 09:30:50 PM
You're right. It's about QQ sessions because there are too many snipers on your team hanging back and sniping so we talk about how we use our l33t admin powerz to explode them.  :cry:  Or about how the three guys working together as a team against the one of you wouldn't let you kill all of them and just stay dead, dammit!   :cry:
That's usefully cynical commentary.  :awesome_for_real:

Both of those points are clearly directly related to buggy unfinished games and us keeping our mouths shut.  :awesome_for_real:

Seriously mate, the game does have some issues, but the last 20 pages of your tales of mod power prowess towards people who weren't playing the way you want them to play just make you come off like you have an exceptional amount of sand in a tender spot. (I'm sure many of them ar useless and/or dickheads, but hey - too many recon? FFS get over it.)

Strazos - that's how it does work most times. Rez in a killzone, and die again in seconds. The cryzone story above is because guys in a squad were rezzing one another and anoher guy spawning on their squadmates versus one WAP ambusher. Really, shit happens. He didn't kill everyone and they didn't all stay dead because they were working as a team against one gunman who had the drop on them initially. Annoying, sure, but it's just the way the game plays, not a bug or a conspiracy against WAP. Who the fuck cares? Man the fuck up, build a fucking bridge and get the fuck over it.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 30, 2010, 09:41:57 PM
cool story bro  :awesome_for_real:

But seriously, the above shouldn't happen, and wouldn't if not for the momentary immunity; certainly enough time to turn and rez.

My new pet peev is searching for servers with HC ON, the server advertising itself as such....and then I get in and it's a normal mode game. :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on April 30, 2010, 09:50:46 PM
I thought there was a new search filter for HC? Are you saying that those servers flagged by the search engine aren't actually all HC? They somehow tell the index server that they're HC when they aren't?


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on April 30, 2010, 10:05:04 PM
Correct.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 01, 2010, 07:20:57 AM
cool story bro  :awesome_for_real:

But seriously, the above shouldn't happen, and wouldn't if not for the momentary immunity; certainly enough time to turn and rez.

My new pet peev is searching for servers with HC ON, the server advertising itself as such....and then I get in and it's a normal mode game. :oh_i_see:

Not my story of blood and tears, Bro.  :awesome_for_real:

But seriously, that's how the game is designed. "Shouldn't happen" says who? You? Play http://www.realitymod.com/ for BF2 instead?

HC servers, that's a bug.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on May 01, 2010, 07:42:48 AM

My new pet peev is searching for servers with HC ON, the server advertising itself as such....and then I get in and it's a normal mode game. :oh_i_see:

They set it so that if a server has kill cam off or has friendly fire on it also gets registered as a hardcore server.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 01, 2010, 07:48:27 AM
I can sorta see FF on and higher damage, but having kill cam off doesn't make anything HC.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on May 01, 2010, 08:14:13 AM
They set it so that if a server has kill cam off or has friendly fire on it also gets registered as a hardcore server.

Oh ffs...thanks for the info.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 03, 2010, 08:12:55 AM
Quote
But seriously, that's how the game is designed. "Shouldn't happen" says who? You?

Yep. It is a terrible design decision. Not sure why you are so aggro in defending the game, but white knight away. Or feel free to skip my posts because I am 'QQing' (seriously? that is IGN/Vault level shit there).


Title: Re: Battlefield: Bad Company 2
Post by: Toast on May 03, 2010, 09:00:29 AM
I created a new soldier to see how well I would do in the early going without the prime unlocks. In classic mode, it was extremely difficult to close kills using the starting weapons for assault. I quickly gave up and just started playing kamikaze C4.

I ended up with a K/D of about 65%. For comparison sake, playing assault with the AN-94 and magnum ammo, I've been running at a 1.5 K/D in the last week or so.

It's amazing how much more powerful a Rank 15 is than a new player. Anyone starting the game outside of launch is going to really struggle, but I guess the adversity builds skills.

Playing alternative play styles, such as C4-ing, heal/revive spamming, ammo boxing, or repairing, is one way for newbies to help out...but that play style is not readily apparent. A new player would probably try to run out and shoot people...and do extremely poorly.

I think it's lousy design, but I paid my dues. With the core unlocks, it's a lot more fun..


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 03, 2010, 09:37:19 AM
I'm of two minds about this. Without the inherent inequality, I probably would not have learned mah strategery properly. Then again, I had a lot of sand in my vag over getting clipped with an M60 -after- having dumped rounds into a medic's head without significant damage. At least the M60 isn't as bestial as it was before. Its still pretty ridiculous.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on May 03, 2010, 10:53:21 AM
Playing alternative play styles, such as C4-ing, heal/revive spamming, ammo boxing, or repairing, is one way for newbies to help out...but that play style is not readily apparent. A new player would probably try to run out and shoot people...and do extremely poorly.

Except you have to unlock the health, ammo box and repair. Which, for me, felt like a kick in the nuts. Until broke my second unlock I wasn't really having fun.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on May 03, 2010, 02:55:50 PM
Playing alternative play styles, such as C4-ing, heal/revive spamming, ammo boxing, or repairing, is one way for newbies to help out...but that play style is not readily apparent. A new player would probably try to run out and shoot people...and do extremely poorly.

Except you have to unlock the health, ammo box and repair. Which, for me, felt like a kick in the nuts. Until broke my second unlock I wasn't really having fun.

Seriously, I can't get over how stupid that all is. Would it kill them to have that stuff unlocked from the beginning? That's like playing TF2, starting up medic and all you have a needle gun and no explanation as to why you, as a medic, are unable to HEAL people.


Title: Re: Battlefield: Bad Company 2
Post by: Surlyboi on May 03, 2010, 03:52:21 PM
Playing alternative play styles, such as C4-ing, heal/revive spamming, ammo boxing, or repairing, is one way for newbies to help out...but that play style is not readily apparent. A new player would probably try to run out and shoot people...and do extremely poorly.

Except you have to unlock the health, ammo box and repair. Which, for me, felt like a kick in the nuts. Until broke my second unlock I wasn't really having fun.

Kill a high-level medic, take his shit, spam heals. You'll unlock that stuff without trying and you'll advance whatever other class you were playing. Doing that, I maxed engineer and unlocked all the medic gadgets before I even unlocked the first medic weapon upgrade.


Title: Re: Battlefield: Bad Company 2
Post by: LK on May 03, 2010, 03:53:52 PM
That would have been one of the huge bullet points on the Medic Class were I playtesting this game from a design perspective:

"Medics don't do anything medical to start."


Title: Re: Battlefield: Bad Company 2
Post by: NiX on May 03, 2010, 05:26:56 PM
That would have been one of the huge bullet points on the Medic Class were I playtesting this game from a design perspective:

"Medics don't do anything medical to start."

They did in the open beta. I think the problem is that they named it a Medic. In BC1 it was just "Support", so unlocking more support items made sense.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 04, 2010, 01:49:54 AM
Quote
But seriously, that's how the game is designed. "Shouldn't happen" says who? You?

Yep. It is a terrible design decision. Not sure why you are so aggro in defending the game, but white knight away. Or feel free to skip my posts because I am 'QQing' (seriously? that is IGN/Vault level shit there).

Not so much white knighting, just got tired of seeing you bitch so regularly about how things don't happen the way you want them to, and how players who don't play how you want them to sniper blah blah admin powers c4 teamkill. QQing - I got that from our WoW forum :)

As for the design descisions, I think spawning off any squad member is a much better mechanic than in BF2/2142 where you could only spawn off a squad leader, since it really helps to avoid squads (and entire forces) being boxed into their spawn zones with spawnrape being an all-too-common occurance on Pub Servers. Yeah, it can be annoying when what happened to you happens, but shit happens, get over it. It's happened to me more than once as well, but I yell at my monitor, say the words "fucking cunts" and so forth a few times, then get over it and try again to shoot them in the face. It's a minor inconvenience in the end, and in a MP BF game especially, it really doesn't matter that much if you win or lose any given round or if your soldier gets shot.

But really, it's not so much my aggro as responding to your endless aggro on the game with a bit of "oh FFS, STFU".  :awesome_for_real:


Except you have to unlock the health, ammo box and repair. Which, for me, felt like a kick in the nuts. Until broke my second unlock I wasn't really having fun.

I did find this a strange, and poor design decision. Since I don't have the same amount of time to play as many catasses, I just hung back following the squad/pack, and looted other people's gear until I had enough kills and stolen support-based points to unlock my own crap. But at least it doesn't take too long. I haven't actually played for a few weeks now - since I finally unlocked the last items.



Title: Re: Battlefield: Bad Company 2
Post by: LK on May 04, 2010, 01:59:03 AM
I've been thinking about how my desire to play ends with the last unlock / item obtainment / complete set from any game.

I like the idea of exhausting content and being able to, in my head, satisfactorily move on to other games. Endless replaying of games for competitive's sake isn't why I play most games. At a certain point something new comes along and there I go.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on May 04, 2010, 07:36:59 AM

Only thing that's bugging me at the moment is it takes ages to "load my rank" after every game (or when I quit out of MP). Around 1-2 minutes of "loading" and I don't really give a damn I've moved a millimeter closer to the next rank. But I do miss getting to take part in the start of each game.

Also messing around with conquest. It's a much slower way to earn unlock points and really favors strong teams. Not quite as much fun but a nice change of pace.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 04, 2010, 10:13:27 AM
Quote
Not so much white knighting, just got tired of seeing you bitch so regularly about how things don't happen the way you want them to, and how players who don't play how you want them to sniper blah blah admin powers c4 teamkill.

So it is personal. Got it. I am not allowed to voice my opinions but everyone else is free to do so. I am so sorry I don't stand up to whatever mythical standards you are apparently holding me to.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 04, 2010, 11:02:33 AM

Only thing that's bugging me at the moment is it takes ages to "load my rank" after every game (or when I quit out of MP). Around 1-2 minutes of "loading" and I don't really give a damn I've moved a millimeter closer to the next rank. But I do miss getting to take part in the start of each game.

Also messing around with conquest. It's a much slower way to earn unlock points and really favors strong teams. Not quite as much fun but a nice change of pace.


Kageru, this used to happen to me, and it turned out it was a function of my ATI graphics drivers. Tye the 10.0.4 ones.


Title: Re: Battlefield: Bad Company 2
Post by: Megrim on May 04, 2010, 08:54:54 PM
I don't suppose there is a pc demo for this? I can only seem to find a ps3 one.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 04, 2010, 09:36:56 PM
There was a demo/open beta before release, but I don't think there is anything else going on for PC.


Title: Re: Battlefield: Bad Company 2
Post by: Megrim on May 04, 2010, 10:47:04 PM
Fudge. I need an fps other than tf2 to to play, but i don't want to buy this without knowing how well it will run on my laptop.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on May 05, 2010, 08:48:38 PM

It's pretty heavy if that helps. First game in a while I've felt obliged to wind down the settings and resolution.

The main problem with this game is that most of the advanced features like medics, replenishment packs and vehicles work as force multipliers. The side with the better players has the momentum, works together, and can really dominate a game. So a lot of the games I play are hopelessly one-sided. It really would be better if it detected that and randomized the teams after some number of obvious over-runs. Or ranked games, when a bunch of clan people are going 6/1 death ratio in a PUG game it's unlikely to be an interesting round.

Other than that, IMO (obviously).

1) There needs to be some chance that an injury is not resurrectable.  A tight team with multiple medics is just way too durable. On the same basis I could see vehicle damage not being 100% repairable.

2) Mortars need to be limited in how much damage they do to objectives. Especially those where they can kill the objective by collapsing a structure on it with minimal chance of blocking it. Mortar's are cheese all round though.

3) Rocket Launchers and GL's need a stand off distance.

4) Rocket Launchers need a speed boost when fired skyward. Their slow speed makes sense as a ground weapon but hitting a good chopper / Hind pilot with one seems excessively hard.

5) The alternate weapon perk seems too good with UAV's. Though I haven't messed with it personally... I must.

Anyway, only have the recon unlocks to do... Which I'm not looking forward to. Guess I'll play around with shotgun's and C4 on close combat maps.



Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on May 06, 2010, 05:20:32 AM
Been working on Gold Stars, that damn MG3 which is the last unlock for medics is a crappy gun.

The 2 new maps are decent, but the one with the attacking US on the coastal jungle is a real bear if the defenders know what they are doing, I love that map when I'm playing offensive, since it is a challenge to get in and blow up the 2 points.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 06, 2010, 09:46:32 AM
Some more tweaks coming down the road next week-



Some good stuff there- toggleable crouch/zoom especially.


Title: Re: Battlefield: Bad Company 2
Post by: ashrik on May 06, 2010, 10:57:52 AM
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Any points you get while being dead will be added to your score
Awwwwww yeah!


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on May 06, 2010, 12:09:47 PM
Oh, the M249 SAW with 4x scope and improved ammo, rocks!  Might be my new flavor of yummy for my medic, after I get all the gold stars.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 06, 2010, 12:19:36 PM
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Any points you get while being dead will be added to your score
Awwwwww yeah!
sustained crouch!? omg  squee!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 06, 2010, 01:25:38 PM
Just realized that a fix for the M1 stat tracking wasn't listed. Did I miss that on an earlier patch or is it STILL busted?


Edit-  looks like a lot of fun! (http://www.youtube.com/watch?v=IoMwp97Guvc[/url)


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on May 06, 2010, 05:32:24 PM
I'll just like the ability to see ping without running as Admin...for some reason it was disabling my mouse3 click.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on May 06, 2010, 09:33:05 PM
My mouse 3 doesn't work either, so I put my knife on "c" for now.

One more gun then the medic class will be done with gold stars.  I won't mind the engi or assult but I'm dreading doing the recon guns, just not my style (I like playing recon with the tommy gun).


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 06, 2010, 10:12:12 PM
Tommy gun until you get the shotgun slugs, then use the shotty. It is a lot of fun running around as an aggressive Wookiee.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 07, 2010, 09:14:45 PM
So it is personal. Got it. I am not allowed to voice my opinions but everyone else is free to do so. I am so sorry I don't stand up to whatever mythical standards you are apparently holding me to.

In the sense that I got sick of your bragging about being a dick and whining, yes. If you didn't spend half the thread talking about how awesome you were when being a dick TKing people who weren't playing as you thought they should  - basically being a little napoleon when given a little bit of power in a game - and the other half crying real tears about how game-breakingly retarded it was that some guys working as a team killed you, it wouldn't have stood out.

As it worked out, you stood out for being a dick, then when you started crying, I felt like telling you to basically STFU.

It's a videogame. You died. It sucks sometimes. Get yourself a fucking helmet. Manage that very last part, and you'll have stood up to my mythical standards.



Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on May 07, 2010, 11:19:08 PM
You have some serious issues.


Title: Re: Battlefield: Bad Company 2
Post by: tgr on May 07, 2010, 11:57:30 PM
Get a room.


Title: Re: Battlefield: Bad Company 2
Post by: jakonovski on May 08, 2010, 02:28:04 AM
Oh man, I must be a masochist. I played this game obsessively for 30 hours and sucked so bad I was screaming at the screen. Then it clicked and I learned how to play properly, and now I haven't touched the game in a week.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on May 08, 2010, 09:32:09 AM
Oh man, I must be a masochist. I played this game obsessively for 30 hours and sucked so bad I was screaming at the screen. Then it clicked and I learned how to play properly, and now I haven't touched the game in a week.

This is kinda how it went for me.  Well, I didn't suck , i was acutally pretty decent, but I unlocked everything you can unlock in the first week, then I barely touched the game since.  Probably part of the problem is that I have been more into RTS games lately, and Chaos Rising happened to come out just a couple weeks after this.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 08, 2010, 09:47:27 AM
You unlocked every single weapon in one week?


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on May 08, 2010, 11:23:22 AM

Yay, all my unlocks done. Now to see if the enjoyment fades since there's no new toys to get. Unlocking the VSS so I could play a more front line role helped a lot getting to the barret, but I'm still not sure it really adds much over going assault and getting a real auto-rifle.




Title: Re: Battlefield: Bad Company 2
Post by: Malakili on May 08, 2010, 11:27:27 AM
You unlocked every single weapon in one week?

Basically, it might have been 8 or 9 days, I can't remember exactly.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 08, 2010, 12:11:18 PM
You unlocked every single weapon in one week?

Basically, it might have been 8 or 9 days, I can't remember exactly.
(http://turbo.inquisitr.com/wp-content/2009/11/catass.jpg)


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 08, 2010, 04:22:13 PM
Oh man, I must be a masochist. I played this game obsessively for 30 hours and sucked so bad I was screaming at the screen. Then it clicked and I learned how to play properly, and now I haven't touched the game in a week.

This is kinda how it went for me.  Well, I didn't suck , i was acutally pretty decent, but I unlocked everything you can unlock in the first week, then I barely touched the game since.  Probably part of the problem is that I have been more into RTS games lately, and Chaos Rising happened to come out just a couple weeks after this.

Took me 3-5 weeks probably, but yes, I haven't played since I unlocked everything. The beauty of a good BF game is usually that you can drop it, play other stuff, then come back to it anytime. I'm hoping/assuming that this one will be the same, since I can still do that with BF2. (where I'm far from having unlocked everything, with the unholy catassing required in that game). The bigger scope in something like BF2 is something I prefer, maybe it's not present in BFBC2 because consoles can't handle the larger number of players/bigger maps/etc,etc



Title: Re: Battlefield: Bad Company 2
Post by: Astorax on May 08, 2010, 08:46:27 PM
Oh man, I must be a masochist. I played this game obsessively for 30 hours and sucked so bad I was screaming at the screen. Then it clicked and I learned how to play properly, and now I haven't touched the game in a week.

This is kinda how it went for me.  Well, I didn't suck , i was acutally pretty decent, but I unlocked everything you can unlock in the first week, then I barely touched the game since.  Probably part of the problem is that I have been more into RTS games lately, and Chaos Rising happened to come out just a couple weeks after this.

I honestly wouldn't be surprised if it were related to the destructible terrain...There's just a lot more going on in terms of tracking collision knowing that a building wall is now dynamic in terms of being able to run through it.  I wonder if they didn't hit some boundaries performance-wise with having the destructible terrain in addition to massive numbers of players.
Took me 3-5 weeks probably, but yes, I haven't played since I unlocked everything. The beauty of a good BF game is usually that you can drop it, play other stuff, then come back to it anytime. I'm hoping/assuming that this one will be the same, since I can still do that with BF2. (where I'm far from having unlocked everything, with the unholy catassing required in that game). The bigger scope in something like BF2 is something I prefer, maybe it's not present in BFBC2 because consoles can't handle the larger number of players/bigger maps/etc,etc




Title: Re: Battlefield: Bad Company 2
Post by: Malakili on May 10, 2010, 09:18:02 AM
Well, the Bad Company line of BF games has been about smaller scale engagements from the beginning.  Its basically that franchise's answer to Modern Warfare.   I actually had high hopes for BC2, I thought it would be my FPS of choice for years to come, and maybe it still will be, but for whatever reason I haven't wanted to play that much since I unlocked everything, which leads me to believe that I was only playing for the loot treadmill to begin with (though I played the CRAP out of beta, even after I unlocked everything, and that was only the one map). 

I was also part of a competitive clan at the very beginning, which probably helped.  But I got to the point where to keep up with the best players in that clan I needed to plan even more than I already was, and I wasn't interested in that, so I ended up dropping out of the clan, and without that context I basically stopped playing all together.  Then again, I have a history of being very all or nothing in most of my hobbies, gaming or not, so this isn't all that surprising.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 10, 2010, 09:38:29 AM
Malakili, to be honest, it sounds like you utterly burned out on it. I don't think there's a non-MMO game in existence, from Solitaire to CivIV, that will stand up to that level of sustained commitment. Some early MMOs and WoW could/can hold people that way, but I'm not sure that's an accurate way of assessing a game's staying power simply because MMOs are 'Facebook with swords', not really a game-game.

I'm not sure if I'll stick to BC2 either, but for now its taken the place of my old standby, CoD W@W. I suspect that if the company continues to provide support via bug fixes and content, like Treyarch did with W@W, then the game will live on.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on May 10, 2010, 09:46:59 AM
Malakili, to be honest, it sounds like you utterly burned out on it. I don't think there's a non-MMO game in existence, from Solitaire to CivIV, that will stand up to that level of sustained commitment. Some early MMOs and WoW could/can hold people that way, but I'm not sure that's an accurate way of assessing a game's staying power simply because MMOs are 'Facebook with swords', not really a game-game.

I'm not sure if I'll stick to BC2 either, but for now its taken the place of my old standby, CoD W@W. I suspect that if the company continues to provide support via bug fixes and content, like Treyarch did with W@W, then the game will live on.

Oh, I don't think the game is going to die, it just isn't holding my attention the way say, Team Fortress 2 did for literally a couple years solid in a row.  And I certainly played TF2 as much when it was new as I did BC2.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on May 10, 2010, 10:31:16 AM

I think that's partly the weakness of "realistic" shooters. There's so many more limitations on what is "allowed" without breaking immersion and causing whining amongst the player base. That and death tends to be sudden and more dependent on knowing the camp spots and getting the drop on the opponent. TF2 wins because it can do crazy things like aerial play (rocket jumping, scout jumps), has a lot of freedom in terms of map construction and the classes play very differently and interact in an interesting fashion.

They're both well crafted games, and I like some of the mechanics in BC2 that encourage team-play, but I think valve made a superb choice in not trying to be another military shooter. Still, I've got 90 hours out of BC2 so far which isn't bad value. But with no unlocks left the game-play does start to feel a bit samey.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on May 10, 2010, 02:36:48 PM
Yeah after the unlocks then it is star farming...  I have noticed it is easier on hard core maps to star farm, since the basic weapon with the aimpoint and ammo upgrade are freaking deadly!  Since they are finally going to upgrade the engineer I may go play TF2 again for a bit, or go back to Battlefield Heroes for a while (they added a new map! ya!).


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 10, 2010, 03:29:25 PM
Well, the Bad Company line of BF games has been about smaller scale engagements from the beginning.  Its basically that franchise's answer to Modern Warfare.   I actually had high hopes for BC2, I thought it would be my FPS of choice for years to come, and maybe it still will be, but for whatever reason I haven't wanted to play that much since I unlocked everything, which leads me to believe that I was only playing for the loot treadmill to begin with (though I played the CRAP out of beta, even after I unlocked everything, and that was only the one map). 

From the beginning? Modern Warfare? There's only been 2 games, and the first one was simply an attempt to spin Battlefield (2) off onto consoles, and therefore made console-friendly with smaller maps, smaller numbers of players and a SP campaign bolted on. The new one is clearly inspired a lot by MW2, but then so will the new MoH game. It's not like there's a long and involved history there.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 10, 2010, 04:00:24 PM
This does bring up an interesting problem with these 'loot' based shooters. I find myself playing classes I'm not that excited about now (Assault and Medic) because I've maxed out sniper and engie. To be honest, I am anxious to finish the weapon unlocks on Assault and Medic so that I can go back to the fun classes (for me). This is probably stupid, and I should just go back to sniping/engie, but I am compulsive about unlocks. I'm hoping that by the time I am done with the unlocks, I'm not just disgusted by the game.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on May 10, 2010, 08:50:27 PM
Well, the Bad Company line of BF games has been about smaller scale engagements from the beginning.  Its basically that franchise's answer to Modern Warfare.   I actually had high hopes for BC2, I thought it would be my FPS of choice for years to come, and maybe it still will be, but for whatever reason I haven't wanted to play that much since I unlocked everything, which leads me to believe that I was only playing for the loot treadmill to begin with (though I played the CRAP out of beta, even after I unlocked everything, and that was only the one map). 

From the beginning? Modern Warfare? There's only been 2 games, and the first one was simply an attempt to spin Battlefield (2) off onto consoles, and therefore made console-friendly with smaller maps, smaller numbers of players and a SP campaign bolted on. The new one is clearly inspired a lot by MW2, but then so will the new MoH game. It's not like there's a long and involved history there.

My point is if the make or break feature of BF is the large scale, then BC isn't the one you should play, we are in agreement here, I don't know why you are trying to make an argument where there isn't one.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 10, 2010, 11:25:46 PM
Not trying to start an argument, more pointing out that with only 1 previous game in the rseries, BC2 could (in theory) have gone in any direction as far as player numbers and map sizes. To put it another way - do you think the curent onsoles could handle the physics of BF:BC2 with the team and map sizes of BF2? If not, then I don't know that we'll be seeing a "proper" BF3 anytime soon.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on May 11, 2010, 06:25:19 AM
I understand that PS3 can handle 250 players @ once, it sounds like the xbox live limit of about 50 (which only one game had done) is the big limit factor on consoles.  Maybe when they role out a new xbox it will have better ability to handle more players at once. 


Title: Re: Battlefield: Bad Company 2
Post by: NiX on May 11, 2010, 07:18:57 AM
I understand that PS3 can handle 250 players @ once, it sounds like the xbox live limit of about 50 (which only one game had done) is the big limit factor on consoles.  Maybe when they role out a new xbox it will have better ability to handle more players at once. 

They will always trump any chance they have at a higher player limit by adding in more useless gimmicky graphics/physics.


Title: Re: Battlefield: Bad Company 2
Post by: HaemishM on May 11, 2010, 08:35:30 AM
If not, then I don't know that we'll be seeing a "proper" BF3 anytime soon.

They are actually working on BF3, which hopefully will go back to 32-64 player maps.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on May 11, 2010, 07:58:45 PM
I understand that PS3 can handle 250 players @ once, it sounds like the xbox live limit of about 50 (which only one game had done) is the big limit factor on consoles.  Maybe when they role out a new xbox it will have better ability to handle more players at once. 

Yeah, I know about MAG, but just because one dev (Sony?) can do it, doesn;t mean that anyone else can, or will. The 3rd parties always go for the median between the major consoles with maybe an extra bell or whistle for one or the other. Always been that way. Well, except for Wii versions  :grin:


They are actually working on BF3, which hopefully will go back to 32-64 player maps.

I cautiously look forward to seeing what they do..


Title: Re: Battlefield: Bad Company 2
Post by: stu on May 13, 2010, 09:48:45 PM
Earned my 5,000th kill last night.   :eat:

(http://i241.photobucket.com/albums/ff26/stuabrtow/julie-andrews-the-sound-of-music.jpg)


Title: Re: Battlefield: Bad Company 2
Post by: Der Helm on May 14, 2010, 02:30:30 AM
Dammit this game is hard. Unlocking the medpack and the defi was frustrating. Do I just suck at this game or are the higher tier weapons really that much better ?


Title: Re: Battlefield: Bad Company 2
Post by: NiX on May 14, 2010, 05:18:25 AM
Dammit this game is hard. Unlocking the medpack and the defi was frustrating. Do I just suck at this game or are the higher tier weapons really that much better ?

They really are that much better. Not to mention you get the secondary perks that make your gun even better.


Title: Re: Battlefield: Bad Company 2
Post by: Kageru on May 14, 2010, 07:01:25 AM

I still think the main difference is learning the maps, knowing to keep moving and in cover since there's *always* a horde of snipers and being able to spot movement in all the foliage. Someone who knows what they're doing can still get solid kills with the starter weapons, especially after the recent homogenization. That said hitting the new players with inferior weapons and accessories while they are still finding their feet is sort of cruel.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 14, 2010, 08:51:06 AM
As Kageru says. 60% of the issue is learning the maps and learning player behavior in those map. The rest is not so much the new weapons, but the Magnum Ammo upgrade you get at 20 or so. Its sad, but it changes a snipe kill from 2 shot to 1 and a 1 second burst from an M60 from a winged opponent to a very much dead one.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on May 14, 2010, 05:47:16 PM
This is why I like Hardcore so much; Magnum ammo means less for some weapons in that mode, so you can try different builds.


Title: Re: Battlefield: Bad Company 2
Post by: Pennilenko on May 14, 2010, 07:56:39 PM
This is why I like Hardcore so much; Magnum ammo means less for some weapons in that mode, so you can try different builds.


Title: Re: Battlefield: Bad Company 2
Post by: Der Helm on May 18, 2010, 11:40:05 PM
Magnum Ammo upgrade
It is incredible how powerfull that Ammo is, it turned my Support Soldier from a Healbot into a killing machine.  :ye_gods: :grin: :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on May 19, 2010, 08:46:03 AM
ya, now that I got me that ammo, what, between my AOE increased heals and the magnum, I'm routinely finishing at the top of the team list. Spam heal buckits and lol hedshot from 5 miles away with the MG36.


Title: Re: Battlefield: Bad Company 2
Post by: Lounge on May 19, 2010, 10:09:09 AM
My new favorite thing to do when losing a match badly is to find "Sniper Hill" (that place where the other half of my team is camping doing nothing) and start standing in front of them blocking their shots.  Hopefully I can make at least one of them have as frustrating of a game as I did.


Title: Re: Battlefield: Bad Company 2
Post by: NiX on May 19, 2010, 10:19:12 AM
My new favorite thing to do when losing a match badly is to find "Sniper Hill" (that place where the other half of my team is camping doing nothing) and start standing in front of them blocking their shots.  Hopefully I can make at least one of them have as frustrating of a game as I did.

If the server has TK, I'll mortar strike or drive a tank through the group. It's not griefing, it's negative reinforcement.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 01, 2010, 10:11:00 AM
Patch FINALLY came out yesterday. The AN-94 fix is nice- I don't think I was killed by one more than once or twice yesterday. Seemed to maybe crank up lag a bit more than normal, but I eventually found a server that played well and had some fun. I forgot to bronze my M1 though- that apparently works now and I want to get the 'all bronze' award. Working on getting gold with the RPG-7 now- had a couple of double kills outside of vehicles, which is incredibly lucky.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on July 01, 2010, 06:21:30 PM
I have not been able to drive myself to play this lately.   :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on July 01, 2010, 06:25:19 PM
I have not been able to drive myself to play this lately.   :oh_i_see:

Same with me to be honest.  I'm not sure why to be honest, I was ALL about it when it was out, and I played it like nuts.  Though I did have a chance to play last night after the patch which piqued my interest and I did have a good time with it.   For whatever reason it doesn't have the kind of draw that Team Fortress 2 did to keep engaged for a year+.   


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on July 01, 2010, 07:12:02 PM
Yeah, I've went back to playing Battlefield Heroes & CoD MW2 instead of this.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 01, 2010, 07:38:25 PM
I haven't played this since slightly after I finished unlocking everything, several months ago. Tried to get on a bit over the last few days but pre-patch I kept getting "Try again" errors when I was attempting to log on, and yesterday (post-patch) it told me that no servers were up....



Title: Re: Battlefield: Bad Company 2
Post by: Xuri on July 02, 2010, 03:14:17 AM
I'm in the same situation - huge initial drive to unlock stuff, and then decline in will to play as I no longer have anything to unlock.

I played Counter-Strike for years upon years without any unlocking, achievements, xp, levelling, ranks or other rewards other than the scoreboard, but while playing more recent games (like this one) it's almost as if I from the very start get trained to play because of the rewards and not because I like the actual gameplay, and as soon as the rewards dry up so does my will to continue playing.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on July 02, 2010, 06:37:31 AM
I'm in the same situation - huge initial drive to unlock stuff, and then decline in will to play as I no longer have anything to unlock.

I played Counter-Strike for years upon years without any unlocking, achievements, xp, levelling, ranks or other rewards other than the scoreboard, but while playing more recent games (like this one) it's almost as if I from the very start get trained to play because of the rewards and not because I like the actual gameplay, and as soon as the rewards dry up so does my will to continue playing.

This is basically, how I feel, and it is depressing to consider.

ETA:  I think it just sort of breeds the mentality that you have an "end point."   In counter-strike my goal was just always to get better, there was no "Ok, I'm done."  When I'm trying to unlock things I have a feeling of completion when I finish, and it makes it hard to keep playing.  Ironically, they add this stuff in to keep you engaged longer, but in reality I think it encourages me to put the game down much sooner than I normally would.


Title: Re: Battlefield: Bad Company 2
Post by: Engels on July 02, 2010, 07:42:22 AM
I've kept playing. Maybe its because there's so much room for improvement on my part!  ;D


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 02, 2010, 09:30:25 AM
I don't play as often, but when I do I set little goals for myself to work toward- gold starring the RPG-7 is my current quest, for instance. Also mixing my loadouts to try new things. It feels much more balanced now- I get killed by all kinds of things now instead of 90% AN-94 and M60, 10% CG like before  :awesome_for_real:


Title: Re: Battlefield: Bad Company 2
Post by: Engels on July 02, 2010, 02:55:49 PM
My current challenge is long distance sniped headshots. Current record is +325 bonus for distance. On Arica Harbor, that's from the norths  spawn on top of the buildings all the way Camp A's small 2 story building to the left of the flag.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on July 02, 2010, 06:15:38 PM
The VSS is now stupidly overpowered. Close range, it functions as an exceedingly powerful SMG (25 damage WITHOUT magnum ammo) Long range, it functions as a silenced hybrid of a sniper rifle and assault rifle. This is worse than the old M60.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 02, 2010, 09:28:51 PM
That's the thing I guess. I played 1942 and Desert Combat for an age without needing any unlocks, and even played BF2 for a long time without unlocking half of the stuff. I think with this game, despite being very good it lacks the stickiness of the true BF series for me with the smaller, less flexible maps. Compared to the very large, wide open spaces of the previous titles - they just allowed for far more flexibility, lateral play, crazy play with a jeep, humvee or a spitfire and a lot more players. With the unlocks system they have, I casual-grinded my way (while having a lot of fun) to the finish, then when I did, it was like a sigh of relief and rest, and "time to take a break" that ended up being more than 2 months.

The gold stars and medals and so forth don't hold any interest for me personally, since they don't do anything. They're very similar to PS3 trophies in that - vs 360 Achievements, which for some reason work as a ding for me - probably the fact that they go across games and aren;t forgotten forever once you put a certain game away.


Title: Re: Battlefield: Bad Company 2
Post by: Demonix on July 06, 2010, 10:51:46 AM
My current challenge is long distance sniped headshots. Current record is +325 bonus for distance. On Arica Harbor, that's from the norths  spawn on top of the buildings all the way Camp A's small 2 story building to the left of the flag.

Wow, nice!  Mine is 280ish...I generally prefer long range sniping because, well, isn't that what sniping is all about?  Plus spotting and mortar support, of course.  I get tons of points for spot asssists.

I've found that its a hell of a lot easier to get headshots since the patch though, not sure I like it.  not so much the getting shot as the earning of them.  Getting hit is just nature's way of telling me to be less obvious. :)


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 06, 2010, 09:23:39 PM
Hm, a new 4-player co-op format has been released to the consoles as DLC. They're apparently "looking into" porting it for the PC. I guess despite the whole "more players online on PC than both consoles combined" thing the PC is still a secondary platform.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on July 07, 2010, 12:10:53 PM
I've continued to play pretty steadily. I'm not interested in unlocks or achievement completionism, so I haven't burned out in that regard. I'm driven to improve my skills, my K/D ratio, and my win loss record.

I play almost all Conquest mode at this point, as those maps remind me of classic battlefield. The maps are much smaller, but I at least get a taste of the creativity and wide-flanking of the older BF games.

Meat-grinding in Rush mode is exciting, but it usually just pisses me off.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on July 07, 2010, 12:41:15 PM
I thought I would vastly prefer Conquest mode when before I had actually played it, but in most conquest maps I find that the focus is just too much on the vehicles.  There are a couple conquest maps with few vehicles that I like a lot, but I find that the emphasis on them, especially on something lke Atacama Desert, makes the game less fun.  That being said, I do like vehicles in general, I just think they should be there to support infantry, not vice versa.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 07, 2010, 01:25:58 PM
New Map Pack out today (http://www.xboxaddict.com/news/10335/New-Map-Pack-Available-for-Battlefield:-BC2.html). Just old maps skinned for new modes, but it is something. Would love to see some actual new maps, or some reskins of classic Battlefield maps. It doesn't feel right without Wake Island!


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 08, 2010, 10:41:22 AM
I'd love Wake, but I fear it's way too wide-open for BC2.


Title: Re: Battlefield: Bad Company 2
Post by: Toast on July 08, 2010, 12:18:35 PM
Unfortunately, I read a comment from one of the Devs that there will be no true new maps until the Vietnam expansion.. We'll have to settle for mode updates.



Title: Re: Battlefield: Bad Company 2
Post by: Engels on July 08, 2010, 01:44:54 PM
Anyone noticing increased 'lag' on matches? I'm getting my rear shot off a full 2 seconds after ducking for cover on several 'low ping' servers of late.


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on July 08, 2010, 08:42:28 PM
Anyone noticing increased 'lag' on matches? I'm getting my rear shot off a full 2 seconds after ducking for cover on several 'low ping' servers of late.

It's been like this for awhile. The engine is apparently made of soupy shit.


Title: Re: Battlefield: Bad Company 2
Post by: Jimbo on July 09, 2010, 04:24:39 AM
With Call of Duty & Battlefield doing more Vietnam, I wish they would do some other conflicts.  Korea would be cool, but the crazy factors of that war would be interesting, like how most of the war was fought with WWII surplus, and how the Comm Bloc used mass formations and human waves of soldiers with sub machine guns and grenades, which would suck against the UN forces with Quad mounted M Deuce's.  The Jet vs Jet combat would be awesome, but the C.A.S. is straight out of WWII with modified P-51's & A-26's (now F-51's & B-26's), and even though the Mig 15 gave a bit of a scare, US & UN forces beat the hell out of them (thank God we didn't pull back our good pilots on that one).

I'm just hoping BF3 gets the combined arms with a ton of players (62 vs 62 or even better PS sized teams) worked out.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 09, 2010, 07:58:08 AM
I have heard rumors that BF3 would be like 128 v 128, but we shall see. With combined arms and huge maps that could be seriously fun.


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on July 09, 2010, 08:10:06 PM
Sounds like a serious mess to me.  :oh_i_see:

OR, a chance to revive the fun we had in Planetside!  :drill:


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 13, 2010, 09:54:17 AM
http://www.own3d.tv/video/29337/lol_fin1

 :oh_i_see:


Title: Re: Battlefield: Bad Company 2
Post by: Sky on July 13, 2010, 01:02:00 PM
http://www.evga.com/11/game/


Title: Re: Battlefield: Bad Company 2
Post by: Strazos on July 13, 2010, 08:22:52 PM
http://www.own3d.tv/video/29337/lol_fin1

 :oh_i_see:

Yup, complete nonsense.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 14, 2010, 11:48:00 PM
That happens all the time. Exactly like that. Happened to me last week and I smashed a keyboard, then went into my bedroom and cried. :why_so_serious:


Title: Re: Battlefield: Bad Company 2
Post by: Nightblade on July 14, 2010, 11:53:39 PM
I don't remember defibs being this ridiculous in Battlefield 2. What's changed from B2 to BC2. It's been awhile.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 15, 2010, 08:49:57 AM
The point is it shouldn't happen at all. It is a terrible mechanic.


Title: Re: Battlefield: Bad Company 2
Post by: Malakili on July 15, 2010, 10:50:29 AM
The point is it shouldn't happen at all. It is a terrible mechanic.

I really think they went with one too few classes in BC2.  I think a few of the mechanics could be spread out a bit, medics couldn't slightly reduced in combat effectiveness meaning it would make sense to NOT have everyone on your team play medic.  Have a support class with the MGs and some other sort of support mechanic as their special ability and give medics submachine guns like the Engineer, or something else entirely I suppose.

Right now Medics are just plain too good, their only possibly weakness is vehicles, thats not really that big a worry most of the times, especially ocnsidering you can get in your own vehicles to counter them, or the various rocket launcher encampments.


Title: Re: Battlefield: Bad Company 2
Post by: WayAbvPar on July 15, 2010, 11:06:10 AM
Agreed. Having the ability to rez people once every couple of seconds coupled with the highest ammo'ed guns in the game (with laser accuracy, which is totally ridiculous) makes them THE class to play. Which is why I almost never play medic (unless we are in a tough game and my squad is working together but doesn't already have one). I vastly prefer Engineer (trying to gold/plat all the AT weapons  :awesome_for_real: ) or Recon (shotgun + wizard balls is WAY too much fun). My K/D ratio is pure crap because I ignore it- I am trying to win the game every time I play.


Title: Re: Battlefield: Bad Company 2
Post by: Azazel on July 19, 2010, 12:24:15 AM
The point is it shouldn't happen at all. It is a terrible mechanic.

I really think they went with one too few classes in BC2. 

I'll agree with you there, though I think it could have worked just as well with the setup from BF2142.
http://en.wikipedia.org/wiki/Battlefield_2142#Classes