Title: Next major patch announced: Apocrypha Post by: Endie on January 08, 2009, 02:00:10 PM Like it says in the title, Eve will get the next upgrade - "Apocrypha" - in March:
http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=52 Quote EVE Online: Apocrypha Uncovers a New Version of the Universe Itself Reykjavik, Iceland January 8, 2008- CCP, one of the world’s leading independent game developers, today announced the launch of the tenth free expansion for EVE Online, its popular science-fiction massively multi-player online game (MMOG). EVE Online: Apocrypha is the most ambitious EVE expansion in the game's over five year history and it coincides with the March 10th, 2009 release of EVE Online as a boxed product through a partnership with Atari. The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever – Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support. Furthermore, NPC agents in EVE Online: Apocrypha will be authorized to assign Epic Mission Arcs to the pilots of New Eden. These branching, far-reaching mission strings are full of meaningful stories and more intelligent and deadly adversaries. In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game – giving them better insight into how to thrive in a truly limitless universe. We’ve already launched EVElopedia—a great repository for information on all things EVE where our players are also building their own living history of the previous five years of Alliance warfare, political intrigue and nostalgic recollection “Just this past week we broke our concurrent user record with 45,186 people flying unbound in the same game world at the same time—a huge percentage of our quarter of a million current subscribers and a true testament to EVE in our sixth year of operation,” said EVE Online Senior Producer Torfi Frans Olafsson. “Today is an unprecedented time to start playing, as you can get ahead of the curve before Apocrypha releases in stores and our hard work hits the server cluster. It’ll be easier than ever to get ‘lost in the wormhole’ that is EVE with what we have planned for the future of our expanding universe.” Leading up to the release of EVE Online: Apocrypha and the boxed version of EVE Online in stores, we’ll be revealing more features on www.eveonline.com. Title: Re: Next major patch announced: Apocrypha Post by: schild on January 08, 2009, 02:02:45 PM Scratch that, I'm going with insane-o. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on January 08, 2009, 03:36:29 PM Wait, they are going to put out an actual retail box?
:-o Title: Re: Next major patch announced: Apocrypha Post by: WayAbvPar on January 08, 2009, 04:14:46 PM Shit, that might be worth buying just for the manual!
Title: Re: Next major patch announced: Apocrypha Post by: Moosehands on January 08, 2009, 04:26:35 PM Please have tech 3 use the alien tech skills, please have tech 3 use the alien tech skills, please have...
Title: Re: Next major patch announced: Apocrypha Post by: schild on January 08, 2009, 04:34:58 PM Shit, that might be worth buying just for the manual! That's going to be a heavy damn box.Title: Re: Next major patch announced: Apocrypha Post by: Phildo on January 08, 2009, 04:45:57 PM Nah, the instructional manual would just be a single-sided note card with installation directions.
Title: Re: Next major patch announced: Apocrypha Post by: schild on January 08, 2009, 04:47:32 PM Nah, the instructional manual would just be a single-sided note card with installation directions. And a picture of a bird being pushed out of a tree into space. Title: Re: Next major patch announced: Apocrypha Post by: IainC on January 08, 2009, 04:52:39 PM Nah, the instructional manual would just be a single-sided note card with installation directions. Tangentially on topic, I cracked open the EvE CCG game the other day (I bought a bunch of liquidated stock ages ago but never got around to actually playing it). In classic CCP style, while the game was actually quite good, the way the rules were presented sucked arse and the card design was terrible. So, cool game with a terrible new user experience and awful UI.Title: Re: Next major patch announced: Apocrypha Post by: xorx on January 08, 2009, 05:02:35 PM So, cool game with a terrible new user experience and awful UI. This quote should be emblazoned in 32 point font just below the words "Quantum Rise" on the splash screen. Title: Re: Next major patch announced: Apocrypha Post by: Sir T on January 08, 2009, 05:49:25 PM If you want the unreleased cards look no further than here
http://www.eve-tribune.com/index.php?no=2_5&page=8 A touch out of date but quite funny. Heres a random selection for the curious... (http://www.eve-tribune.com/2_5/GoonSwarmCCG_fix.jpg) (http://www.eve-tribune.com/2_5/GoonSwarmCCG_molle.jpg) (http://www.eve-tribune.com/2_5/GoonSwarmCCG_bandwagon.jpg) (http://www.eve-tribune.com/2_5/GoonSwarmCCG_unexplainable.jpg) (http://www.eve-tribune.com/2_5/GoonSwarmCCG_whine.jpg) Title: Re: Next major patch announced: Apocrypha Post by: NiX on January 08, 2009, 08:47:10 PM Wait, they are going to put out an actual retail box? This will be the second time. If you look hard in enough EBStops, you WILL find a boxed copy still lying around.:-o Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on January 08, 2009, 09:21:55 PM The big question is, what do I start buying up now to profit when T3 stuff starts to come out? :oh_i_see:
Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on January 08, 2009, 09:41:48 PM Morphite would be a good bet. So would T2 mining lasers and drones (needed to mine it). Watch for wild swings in T2 prices as they are first devalued, then everyone realizes they are 6 months of training away from T3 and they jump back up.
--Dave Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on January 08, 2009, 09:43:14 PM The big question is, what do I start buying up now to profit when T3 stuff starts to come out? :oh_i_see: You'll figure out once this shit hits test server. Which I figure is already late to begin with, if they want it boxed and on shelf in three months.Title: Re: Next major patch announced: Apocrypha Post by: apocrypha on January 08, 2009, 11:34:42 PM They can't even come up with their own bloody names :x
Quote In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game What, again? Haven't they said that before every single expansion and patch in the last 5 years? Maybe they'll get it right one day.... :oh_i_see:Title: Re: Next major patch announced: Apocrypha Post by: Pax on January 08, 2009, 11:43:48 PM So it wasn't all hurf blurf during Fanfest after all - I expect those T3 ships to be balanced and operational by May.
2011. /rearranges alt training to cover probing skills asap Title: Re: Next major patch announced: Apocrypha Post by: lac on January 08, 2009, 11:50:37 PM Quote In addition, we are offering an entirely reworked New Player Experience for those joining (or rejoining) the game Quote What, again? Haven't they said that before every single expansion and patch in the last 5 years? Maybe they'll get it right one day.... Yes, they've added extra missions and rewards and cleaned the whole thing up in previous patches. It's good to see they keep it up. With an easier learning curve and a good wiki they'll eventually scare off fewer players. Will these 'unstable wormholes' work like exploration content and disappear when mined empty or will they be static once found? Title: Re: Next major patch announced: Apocrypha Post by: Nevermore on January 09, 2009, 06:01:33 AM So if you enter the wrong unstable wormhole, will you end up in the Alpha Quadrant or in Peacekeeper space?
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 09, 2009, 07:09:42 AM I wonder if T3 ships are going to stay race specific, or will you be able to make Hybrid ships?
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 09, 2009, 07:24:18 AM Epic quest lines?
I really hope that actually reads out as, "Blobs of hi-sec mission runners making forays into low-sec and no-sec in billion isk PVE fits." Because then it's epic for both play major groups :drill: I'm seriously debating starting my account back up just to help cut down the time to fly the T3's, before I quit I could fly inties and recons and all the Gallente BS so I have to think I would still have at least 4-6 months of training ahead. I don't have time to play for reals though and probably won't for a while. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on January 09, 2009, 09:26:42 AM Epic quest lines? Nope, its just mission arcs that have branching resolutions and that can continue if you fail the mission. I wonder if T3 ships are going to stay race specific, or will you be able to make Hybrid ships? They will stay race specific. It would be impossible to create hybrid ships in that manner and have a modicum of balance. I mean, excuse me while i fly my damage bonused, range bonused, shield resist bonused, t2 minmatar shield resist pulse cruiser with 5 highs(all guns), 6 meds and 4 lows... Yea, ain't gonna happen.(True Khanid ships based on their descriptions would be so ludicrously overpowered) Title: Re: Next major patch announced: Apocrypha Post by: tazelbain on January 09, 2009, 11:49:03 AM If its alien tech, the ships should be bellow to alien races.
Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on January 09, 2009, 03:45:34 PM Totally speculating, but it sounds like the "unstable wormholes" will be their version of instanced PVE content, maybe a la WoW raid instances. They seem to talk a lot (more) about enhancing the PVE aspects of EVE, whereas before their focus was always PVP / the sandbox.
T3 ships, my impression was that we won't have complete freedom to just pick the features that we want (x high slots, y amount of powergrid), but will instead have to put together bricks that always have negative side effects to go along with the useful stuff they add to the ship's stats. My fear is that T3 will be worse than T2; for example, try as I may, there might just not be a way to put together a T3 ship that's as fast/good an interceptor as a Crow, and I'll be better off flying a Crow if I want to intercept. CCP may be looking to keep T2 ships viable by making sure that the niche roles T2 ships have can simply NOT be achieved with a T3 ship. Title: Re: Next major patch announced: Apocrypha Post by: Grand Design on January 09, 2009, 05:55:33 PM Totally speculating, but it sounds like the "unstable wormholes" will be their version of instanced PVE content, maybe a la WoW raid instances. The lack of instancing and sharding is a major feature of EvE and I doubt they are changing that. Unlike most MMO developers, CCP at least understands that 'massive-multiplayer' does not refer to revenue streams, but to the game world itself. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on January 09, 2009, 09:12:16 PM EVE does use instances, but the design avoids making it look retarded and obvious.
The unstable wormholes are (I suspect) just a new type of object to probe down, which act as a gateway to t3 resource nodes (and possibly other things as well). Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on January 09, 2009, 10:26:47 PM Dunno if this is relevant: A few years ago I was talking to a few of the CCP guys about the "New regions" (which became the Drone Regions) and how there were already wars being fought over the areas considered likely to be connected to them, and how alliances on the far side of the map wouldn't really have any access. One of the things that came up in that conversation was the idea of "transient gates", that would connect fixed points of the new regions to changing points in the old 0.0.
--Dave Title: Re: Next major patch announced: Apocrypha Post by: FatuousTwat on January 10, 2009, 03:43:56 AM T3 ships, my impression was that we won't have complete freedom to just pick the features that we want (x high slots, y amount of powergrid), but will instead have to put together bricks that always have negative side effects to go along with the useful stuff they add to the ship's stats. My fear is that T3 will be worse than T2; for example, try as I may, there might just not be a way to put together a T3 ship that's as fast/good an interceptor as a Crow, and I'll be better off flying a Crow if I want to intercept. CCP may be looking to keep T2 ships viable by making sure that the niche roles T2 ships have can simply NOT be achieved with a T3 ship. Has there been any confirmation that the building blocks are going to be anything but aesthetic? Title: Re: Next major patch announced: Apocrypha Post by: Grand Design on January 10, 2009, 05:05:56 AM EVE does use instances, but the design avoids making it look retarded and obvious. Where? Title: Re: Next major patch announced: Apocrypha Post by: Pax on January 10, 2009, 05:11:43 AM Mission/deadspace pockets, I suppose.
Title: Re: Next major patch announced: Apocrypha Post by: Grand Design on January 10, 2009, 05:29:02 AM Ahh, missions are instances. Deadspace, I would say, are not.
Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on January 10, 2009, 06:35:16 AM Missions do happen in deadspace. But I thought you could probe people out in deadspace? So it's more your personal grid in the solar system, I'd figure.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on January 10, 2009, 07:06:55 AM Eve doesn't use any instances. Deadspace is just a grid with special qualities. You can be scanned down and killed in them.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on January 10, 2009, 07:14:59 AM Missions do happen in deadspace. But I thought you could probe people out in deadspace? So it's more your personal grid in the solar system, I'd figure. I think if you're scan someone out in deadspace the warpin dumps you out on the acceleration gate. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on January 10, 2009, 09:49:40 AM Missions do happen in deadspace. But I thought you could probe people out in deadspace? So it's more your personal grid in the solar system, I'd figure. I think if you're scan someone out in deadspace the warpin dumps you out on the acceleration gate. Which you can then use and go kill them. Title: Re: Next major patch announced: Apocrypha Post by: FatuousTwat on January 10, 2009, 07:05:12 PM Missions do happen in deadspace. But I thought you could probe people out in deadspace? So it's more your personal grid in the solar system, I'd figure. I think if you're scan someone out in deadspace the warpin dumps you out on the acceleration gate. Which you can then use and go kill them. The acceleration gate is the entrance to an instance, you are just scanning their instance down. Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on January 10, 2009, 07:50:36 PM Except it's not an instance, it's not a separate piece of topology running on a different piece of hardware, it's a defined volume of the system that can only be entered from a particular point in a particular way. People who enter at different times are all going to the same place, and within the boundaries of the respawn settings finding the scene as the last occupants left it.
--Dave Title: Re: Next major patch announced: Apocrypha Post by: FatuousTwat on January 10, 2009, 09:19:13 PM Except it's not an instance, it's not a separate piece of topology running on a different piece of hardware, it's a defined volume of the system that can only be entered from a particular point in a particular way. People who enter at different times are all going to the same place, and within the boundaries of the respawn settings finding the scene as the last occupants left it. --Dave Ok, then I had it all wrong, sorry. Title: Re: Next major patch announced: Apocrypha Post by: Yoru on January 11, 2009, 05:53:13 AM There are also some encounter-type missions where you warp directly to the stuff you're fighting, and don't have to dick with deadspace gates. If you're scanned down in one of those, you'll get a swarm of hostiles dropped right on top of you.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 27, 2009, 02:13:57 AM I have to say this patch is shaping up to be pretty awesome. Dev blog here (http://myeve.eve-online.com/devblog.asp?a=blog&bid=616)
I wonder did CCP read my assembly hall thread? (http://eve-search.com/thread/849354/page/1#8) Title: Re: Next major patch announced: Apocrypha Post by: Gets on January 27, 2009, 02:32:49 AM Dev blog update: http://myeve.eve-online.com/devblog.asp?a=blog&bid=616
Quote from: CCP Whisper We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPC's, new exploration content and new pockets of resources to exploit. Wormholes will bring us to this new frontier, appearing all over New Eden as a result of a cataclysmic event, the nature of which we'll reveal in the coming months. These wormholes are unstable and will spawn and vanish randomly throughout the known universe. A pilot who stumbles across one of these stellar phenomena can fly through it and travel to unknown space, where there are no stargates or stations, just the unexplored void of a new solar system. And when I say "new solar system" that is exactly what I mean. It will not be moving you to instanced space but rather to one of the thousands of new solar systems we will be adding to the EVE universe. The wormholes themselves will be open only for a randomly determined amount of time and can only let through a certain amount of mass before they collapse. Pilots should carefully consider the information their ship's computer gives them about a wormhole before committing to travel through it. Although there will always be a way back to known space from wormhole space, you may have to search long and hard to locate it. We are in the process of revamping the entire scanner mechanic, making it faster and easier to use. A shortlist of the new scanner features is: -You will be able to drop more than one probe in a grid -Probe scan ranges can be adjusted via a drag and drop interface in the 3D map, removing the need for multiple probe types -Probes can be repositioned in the solar system map using a drag and drop interface and will warp to their specified positions -Scanning will now use triangulation to refine and improve accuracy of scan results -You can recall probes for re-use at a later point and time -The transition from ship view to 3D Solar System view to Universe Map view has been made near instant, allowing for quick switching between them There will be two new probe types, exploration and combat. There is also the chance that you could stumble across a route through wormhole space that links two widely separated areas of known space and gives you a lucrative, fast trade route for as long as the wormholes stay open. Wormholes will shift all the time. Wormhole space will not be able to be claimed as sovereign space. The galaxy is going to expand about half the size it is now or maybe even more. I was looking forward to selling them to explorers who would be stuck in wormhole space for 1000x the price though. More so to how existing exploration sites will start turning out. No more trying to find that deadspace pocket for 2 hours? It does sound like a big wildcard is being introduced. Imagine a straight shortcut to Jita, or to the deep end for hostile space, but not knowing where it might pop-up. Even in larger tactical or economical scales the bookmarks to these wormholes could mean huge advantages, but how big will rely on how many ships would be able to pass through. They have already acknowledged the issues with capitals being able to get into high-sec. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 27, 2009, 02:46:08 AM Holy crap, hats off to you Amarr! We have a visionary amongst us.
I really do like the sounds of this next patch. Two parts that particularly interest me are: - "we added 46% more solar systems to EVE" sounds very interesting and - "While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great." Title: Re: Next major patch announced: Apocrypha Post by: Pax on January 27, 2009, 03:41:49 AM Amarr, please suggest a tier 2 BC-based dedicated science vessel, tia. *envisions a Harbinger in Viziam colours* :awesome_for_real:
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 27, 2009, 04:14:47 AM It's actually a good idea Pax I'll suggest it but don't expect anything to happen for at least seven months :drillf:
Anyhow yeh this patch looks good 46% more systems I just hope they make the content interesting. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 27, 2009, 04:19:34 AM Are you still playing amarr? I haven't seen you online in a while.
Title: Re: Next major patch announced: Apocrypha Post by: lac on January 27, 2009, 04:31:01 AM Update your friendlist with 'CCP Amarr HM' :awesome_for_real:
Don't they have a rewards program for suggestions that make it into the game? A vanity frigate or something would be a nice gesture. Title: Re: Next major patch announced: Apocrypha Post by: Simond on January 27, 2009, 05:03:27 AM This is going to be hilarious.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 27, 2009, 05:08:07 AM Update your friendlist with 'CCP Amarr HM' :awesome_for_real: Don't they have a rewards program for suggestions that make it into the game? A vanity frigate or something would be a nice gesture. Heh I would like to think I influenced their ideas somewhat thought it's highly unlikely (maybe by osmosis), if I did I want one of those frigs fo shure. Are you still playing amarr? I haven't seen you online in a while. No not been playing much at all lately, just finished training Zealots a couple of weeks back so set one up this mornin with TS gear, I was waiting for Aralis to finish building some. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 27, 2009, 06:55:35 AM This is going to be hilarious. Yeah, we're gonna see a heap of Empire Carebears popping out in the middle of 0.0 and getting pwned before they know whats happened them. Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on January 27, 2009, 06:58:43 AM Yeah, we're gonna see a heap of Empire Carebears popping out in the middle of 0.0 and getting pwned before they know whats happened them. Intel Channel - "10 Neutrals just showed up in AZN, I've got an Orca and 9 Hulks on scanner." :awesome_for_real: Title: Re: Next major patch announced: Apocrypha Post by: Fordel on January 27, 2009, 07:24:55 AM Does EVE need to be bigger? Has the population grown that much?
Last time I played, I had entire systems to myself as long as I went 10 feet off the beaten path. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 27, 2009, 07:35:02 AM Does EVE need to be bigger? Has the population grown that much? Last time I played, I had entire systems to myself as long as I went 10 feet off the beaten path. It need a little more scope not sure if needs to be bigger though. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 27, 2009, 08:13:16 AM It sounded to me that quite a bit of that new content would be PVE not just faster routes around the known galaxy. Not necessarily safe in that someone could scan down the wormhole and follow you in and gank you but if you worked the mass requirements you could have relatively 'safe' pockets for large scale mining ops or whatever other PVE stuff they throw in.
The way CCP works though you can pretty much guarantee that the best wormholes will be located in 0.0. I'd like to see them lucrative enough that hi-sec gangs attempt to come down and work them but that would probably make the already wealthy 0.0 alliances even more wealthy and controlling. Title: Re: Next major patch announced: Apocrypha Post by: Vedi on January 27, 2009, 09:28:42 AM - "While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great." I wonder if it will be possible to cynojump in capitals to these systems or if they will be too far out to do that. If they are in cyno distance, reachnig them should be no problem. Title: Re: Next major patch announced: Apocrypha Post by: Jayce on January 27, 2009, 09:32:12 AM - "While it is theoretically possible to move a control tower into wormhole space, set it up and maintain it, the logistical challenge and risks of fueling and defending a tower in a system with no permanent links to known space would be considerable. But then again the potential rewards are equally great." I wonder if it will be possible to cynojump in capitals to these systems or if they will be too far out to do that. If they are in cyno distance, reachnig them should be no problem. CCP's stated that there will be no way to reach them except by wormhole - no cyno, no clone jumping, no nothing. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on January 27, 2009, 09:46:27 AM I guess I don't understand who these wormholes are for exactly?
The Tri-Boxing mission runners with their own personal PvE fleets? I read 'no stations' and then I read "you can get in, but have fun getting out"... :| Title: Re: Next major patch announced: Apocrypha Post by: Nerf on January 27, 2009, 10:04:41 AM They'll probably start putting CONCORD in them
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 27, 2009, 10:10:37 AM The wormhole rats will drop the T3 stuff that you can reverse engineer apparently.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on January 27, 2009, 10:23:13 AM I read 'no stations' and then I read "you can get in, but have fun getting out"... :| That's true. They'll probably start putting CONCORD in them That's not true. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on January 27, 2009, 10:25:35 AM You say it's not true, but wait until carebears start crying about getting ganked and how CCP needs to make this content available to everyone, even those who don't want to pvp. I imagine it would be loads of fun roaming hisec looking for a wormhole to open though, just follow through with a couple gankfit BS's and start bathing in carebear tears.
Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on January 27, 2009, 10:33:55 AM I thought introducing freaking 5000 new solar systems would cover the carebear angle?
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 27, 2009, 11:26:21 AM I read 'no stations' and then I read "you can get in, but have fun getting out"... :| That's true. From what I just read in the comments thread you CAN put up a station in W-Space (what they are calling it internally) but you won't find fuel there so you will have a large logistics problem. A large or dedicated group may be able to maintain a semi-permanent presence in a particularly nice system you will just have to deal with long shifting lines of supply. I think the attitude is wait and see if something is broken and then they will try and make it easier/harder. I wonder if this means that Marauders are going to become more valuable in the short term, high-damage, big tanks, extra slots for probes and cloaks and etc...? Title: Re: Next major patch announced: Apocrypha Post by: TheDreamr on January 27, 2009, 05:06:46 PM From what I just read in the comments thread you CAN put up a station in W-Space (what they are calling it internally) but you won't find fuel there so you will have a large logistics problem. A large or dedicated group may be able to maintain a semi-permanent presence in a particularly nice system you will just have to deal with long shifting lines of supply. I think the attitude is wait and see if something is broken and then they will try and make it easier/harder. I wonder if this means that Marauders are going to become more valuable in the short term, high-damage, big tanks, extra slots for probes and cloaks and etc...? Unless there's a mechanic which suits marauder bonuses really well then I'd guess people will bypass them as expensive toys which cost many times more than their T1 equivalents but only provide marginal benefits. Don't get me wrong, they make really nice solo ships but I'd think twice before committing 1b worth of ship to an unknown location when there are cheaper tools available. Pair of T1 battleships working together can do pretty much anything a marauder can, if they're using either lasers or drones then barring acts of God (or CCP) they also have a limitless supply of ammunition - combine that with some kind of supply dump to deposit loot and you have a ship which can remain in the field indefinitely and can be fully insured. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on January 27, 2009, 07:32:32 PM Does EVE need to be bigger? Has the population grown that much? Last time I played, I had entire systems to myself as long as I went 10 feet off the beaten path. There has been a lot of vocal complaint about there being no space where you could go and shoot people without the threat of capital hot drop. however, CCP has decided to retard it up by making you need probing skills in order to get in and out if you're alone. So. If you want to be a ratter you need. 1. A prober that does not die or a probe fit 2. A cloak fit so you can hide when enemies come into your system 3. A salvager to salvage materials So basically you can't use the areas to rat alone unless you bring an alt or a marauder. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 27, 2009, 08:12:32 PM Unless there's a mechanic which suits marauder bonuses really well then I'd guess people will bypass them as expensive toys which cost many times more than their T1 equivalents but only provide marginal benefits. Don't get me wrong, they make really nice solo ships but I'd think twice before committing 1b worth of ship to an unknown location when there are cheaper tools available. Pair of T1 battleships working together can do pretty much anything a marauder can, if they're using either lasers or drones then barring acts of God (or CCP) they also have a limitless supply of ammunition - combine that with some kind of supply dump to deposit loot and you have a ship which can remain in the field indefinitely and can be fully insured. There is a mechanic, the limited amount of tonnage that can be transported through a wormhole. To me this means that you want to bring the most bang for the least tonnage you can reasonably commit. If the pay-off is 100 mil per person per hour or greater then I think you will see solo and small groups using more and more expensive equipment, HAC's, Command Ships, Faction stuff, carriers and Marauders. At least until the tech 3 stuff is widespread. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 28, 2009, 01:44:49 AM EDIT: thank you.
Title: Re: Next major patch announced: Apocrypha Post by: Reg on January 28, 2009, 05:44:42 AM I thought introducing freaking 5000 new solar systems would cover the carebear angle? You'd think so but if even 10 percent of those 5,000 new systems are accessible from Empire space it will provoke shrill forum whining from the crowd that bitches endlessly about people being able to run greater than level 1 missions in high sec. Title: Re: Next major patch announced: Apocrypha Post by: Pax on January 28, 2009, 06:01:02 AM Will they be testing "no local" in those W-space systems too?
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 28, 2009, 06:03:14 AM Will they be testing "no local" in those W-space systems too? That would be a great idea, but I haven't seen anything mentioned about it. It would be the perfect place to use it on a full time basis. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 28, 2009, 06:08:49 AM I thought introducing freaking 5000 new solar systems would cover the carebear angle? You'd think so but if even 10 percent of those 5,000 new systems are accessible from Empire space it will provoke shrill forum whining from the crowd that bitches endlessly about people being able to run greater than level 1 missions in high sec. Although in the comments thread the Devs said that as a rule of thumb hi-sec W-Space will usually connect to hi-sec W-Space as a result of the way the resources richness of the wormholes is apportioned there is absolutely NO CONCORD in W-Space. So, roving gank squads probing out and podding perma-hi-sec players is going to happen. At least until the whine gets so loud that CCP changes it. Use the Dev tracker, there's lots of info posted that's not in the blog. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 28, 2009, 06:16:56 AM From what I just read in the comments thread you CAN put up a station in W-Space (what they are calling it internally) but you won't find fuel there so you will have a large logistics problem. A large or dedicated group may be able to maintain a semi-permanent presence in a particularly nice system you will just have to deal with long shifting lines of supply. I think the attitude is wait and see if something is broken and then they will try and make it easier/harder. I wonder if this means that Marauders are going to become more valuable in the short term, high-damage, big tanks, extra slots for probes and cloaks and etc...? Unless there's a mechanic which suits marauder bonuses really well then I'd guess people will bypass them as expensive toys which cost many times more than their T1 equivalents but only provide marginal benefits. Don't get me wrong, they make really nice solo ships but I'd think twice before committing 1b worth of ship to an unknown location when there are cheaper tools available. Pair of T1 battleships working together can do pretty much anything a marauder can, if they're using either lasers or drones then barring acts of God (or CCP) they also have a limitless supply of ammunition - combine that with some kind of supply dump to deposit loot and you have a ship which can remain in the field indefinitely and can be fully insured. Have you seen the sensor strength on Marauders? I don't think CCP ever wanted people to PvP in them for reasons known only to themselves, not that it stops people, but in nearly every case exception being the Golem you are better of with the faction variant for solowork. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on January 28, 2009, 06:33:52 AM Can someone give me/link the cliff notes of what a Marauder is?
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on January 28, 2009, 06:42:25 AM Tech2 battleship. Large cargo capacity. Hardpoints have a double damage bonus - the point of which is to be able to make one hardpoint worth two so that you can fit salvagers and tractors and other utility things.
However as someone stated they take forever to lock and have some other disadvantages, so you'd be stupid to use them in PvP, especially at a 1b investment. They are made for long PvE voyages in relatively safe space. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 28, 2009, 07:02:43 AM However as someone stated they take forever to lock and have some other disadvantages. Sensor strength is their susceptibility to ECM but their scan resolution which effects this is also worse than their T1 counterpart, so in roundabout way you are correct have a cookie. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 28, 2009, 07:10:34 AM Has anyone heard any information in regards to insurance on T3 ships, whether it is going to be as awful as T2 or somewhere nearer T1? Or have CCP hinted at improving T2 insurance when T3 is released?
Title: Re: Next major patch announced: Apocrypha Post by: tazelbain on January 28, 2009, 07:15:10 AM Why should T3 be issuable? Anyone getting to T3 should be a vet and handle the risks.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on January 28, 2009, 07:26:54 AM For that matter why should T2? They are better ships, and the tradeoff is that it sucks more to lose them.
If they were insurable there'd be literally no reason to fly T1 once you trained high enough. You might as well introduce levels at that point :ye_gods: Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on January 28, 2009, 08:10:19 AM Why should T3 be issuable? Anyone getting to T3 should be a vet and handle the risks. Well assuming T3 follows the same insurance risk as T2, and a T3 ship can be composed of up to 5 pieces, its safe to assume a T3 ship could cost a huge amount to lose. Therefore I can see very few people actually using them in PVP, if at all. Title: Re: Next major patch announced: Apocrypha Post by: Gets on January 28, 2009, 12:23:06 PM T3 ships will all (initially) be Cruiser sized. One hull per race. There will be five main components - propulsion, offense, defense, sensor and power core. The sensor component will also act as the bridge component. Every section has separate skills, so there is a lot of training involved, but I don't see this as a bad thing from specialization point of view. You won't be training up for that separate weapon group or tank type, but also what configuration of T3 ship you want to fly. However the ISK sink isn't clear yet, as that will depend on what it takes to build it plus initial implementation hype, but - you know - cruiser sized, so fingers crossed. You can disassemble the ship components as well, but it's not clear how the single rig slot they're allowing it will work. I'm hoping it will be part of the bridge component, so you wouldn't have to destroy it when you do want to try new components.
The ability I think which interests me most, as a newbie-FC, is that the T3 ships all have the same name, but you never know what it's strengths are unless you see the killmail. I guess we'll see in March. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 28, 2009, 01:21:34 PM T3 ships will all (initially) be Cruiser sized.... Nice, where did you read this was this from the Dev responses to the comments on the blog? Title: Re: Next major patch announced: Apocrypha Post by: Gets on January 28, 2009, 02:31:41 PM From the thread on Scrapheap. (http://www.scrapheap-challenge.com/viewtopic.php?t=22621&postdays=0&postorder=asc&start=49)
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on January 28, 2009, 09:32:21 PM Tech2 battleship. Large cargo capacity. Hardpoints have a double damage bonus - the point of which is to be able to make one hardpoint worth two so that you can fit salvagers and tractors and other utility things. However as someone stated they take forever to lock and have some other disadvantages, so you'd be stupid to use them in PvP, especially at a 1b investment. They are made for long PvE voyages in relatively safe space. :ye_gods: Fuck, it would be cheaper to take a standard issue ratting Raven (I think its a Raven) and use the extra ISK to buy time cards for a hauler alt. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 29, 2009, 12:07:04 PM Quote from: CCP Ytterbium "Basic research is what I am doing when I don't know what I am doing." Wernher von Braun (1912 - 1977), because quotes are cool Whenever I am not aimlessly hanging around in CCP offices, mumbling like a desecrated zombie, I am actually busy attempting all kinds of most interesting experiments to improve mankind's living conditions. Would a man work faster in a computer science company with a third arm grafted onto his chest? Are human ears compatible with RJ-45 wires to build a local network? Could brains be replaced by SATA hard-drives for better storage capabilities? However, my cloth-staining work seemed to be quite misunderstood, and I was sentenced to serve as Team Epic member, put within the (evil) grasp of CCP Zulupark. Of course, it contains many genetically-mutated Dev specimen, like CCP Oneiromancer and CCP Gangleri from Quality Assurance, CCP GingerDude and CCP Incognito from Software Engineering and myself, CCP Ytterbium from Game Design. So, for quite some time now, Team Epic has been studying one game facet that most players confront on a daily basis. It is that part shortly after accepting a task from an agent, at that moment you arrive and survey the asteroid belt or exploration site that you were dispatched to. You know what we are referring to, when floating red crosses appear in your overview, often not for long before they are consumed by explosion, flashes and fumes: Non Player Characters, NPCs. All your belts are belong to us Team Epic's first goal was to restore balance throughout the known regions of New Eden by spreading NPCs where they were direly needed. As such, with the expansion arrival, expect various pirate battleships to arrive into low-security areas to ambush the unprepared pilots. Of course, the nature and type of these new spawns will be put into scale towards null and high-security space as we plan to even out rewards, not destabilize them further. To be clear, no pirate battleship spawn will make it into high-security space. The Sleeper has Awakened We have been observing the current strength scale between players and NPCs with watchful eyes for quite some time now. More often than not, PvE interactions in EVE are quite limited, merely consisting of watching the NPC explode after a few volleys. We are not satisfied with that. We want to offer our players true PvE challenge, requiring real team effort and proper gang coordination. We want to give players satisfaction when finally overcoming these PvE situations and reaping the rewards. And of course we want to achieve all of this while giving you the most enjoyment out of it. That is why for Apocrypha, we are unleashing an ancient race into the universe: the infamous Sleepers, lurking throughout the vast unknowns stretching at the other side of the Wormhole maws. Do not underestimate them, as they will remain radically different from the regular pirate factions you are used to. More often than not, they will give you some substiantial bang for your buck and will require player gang coordination and effort to be dispatched. More details are left for another Dev Blog, but at the moment, know they have comparable player attributes and thus require variations of PvP fits to engage. Why shoot them? Because they will guard and yield the very components needed for Tech3 ship production. There will be more details on this in future blogs. Rise of the Machines Last but not least, we are further improving NPCs by assigning advanced AI capabilities to them. Of course we are not going to assign such improvements all of a sudden to all NPCs, but rather proceed on a careful step-by-step approach which starts with the Apocrypha release. At first, only Sleepers and existing Officer spawns will receive such improved behavior and no other changes will be made to existing PvE interactions. However, with time, we might want to progressively revamp the whole face the EVE Online PVE experience by giving most NPCs clean and fresh roots to rest on. How will they react with such a behavior? Let us just say at the moment they are going to make logical target choices depending on the most threatening targets available; but again such details are left to be explained in another Dev Blog. Another Dev blog some more cool possibilities to mull over... Sleepers eh? and who the hell is Ytterbium? Title: Re: Next major patch announced: Apocrypha Post by: Nerf on January 29, 2009, 12:53:30 PM Great, rats are going to start spider-tanking and doing drivebys now.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 29, 2009, 01:17:44 PM Great, rats are going to start spider-tanking and doing drivebys now. I'm hoping they don't dork up the risk v reward eqn too much. If all this really means is that we start seeing officer rats with mega-stupid repair rates and uber-damage and super long range neuts and webs I'm going to be annoyed. Hey, look! Our PVE is challenging, you can't solo anymore! Bleh. Also, sounds like they are giving more reason for hi-sec players to risk a trip to low-sec, which I guess is good. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on January 29, 2009, 02:04:48 PM I'm all for pumping up the rewards in lowsec, lowsec is shitty shitspace right now. But if they're making everything harder, maybe that means they'll make bounties go up across the board. Of course, if they increase bounties, they'd have to decrease the m3 of raw ore so that miners don't get shafted, and then it's just more mudflation.
Title: Re: Next major patch announced: Apocrypha Post by: Comstar on January 29, 2009, 02:26:06 PM What it sounds like is the rats will now shoot the weakest target, *NOT* the tank or the 1st person who entered the wormhole and forgot to cloak.
Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on January 29, 2009, 02:50:20 PM I'm all for pumping up the rewards in lowsec, lowsec is shitty shitspace right now. But if they're making everything harder, maybe that means they'll make bounties go up across the board. Of course, if they increase bounties, they'd have to decrease the m3 of raw ore so that miners don't get shafted, and then it's just more mudflation. Do I need to explain why this wouldn't help?--Dave Title: Re: Next major patch announced: Apocrypha Post by: Nerf on January 29, 2009, 02:56:59 PM I'm all for pumping up the rewards in lowsec, lowsec is shitty shitspace right now. But if they're making everything harder, maybe that means they'll make bounties go up across the board. Of course, if they increase bounties, they'd have to decrease the m3 of raw ore so that miners don't get shafted, and then it's just more mudflation. Do I need to explain why this wouldn't help?--Dave I thought the mudflation comment at the end meant it wouldn't work, although I'd be all for giving lowsec a purpose so it's not just that worthless space you can get ganked in but they take a sec hit between 0.0 and hisec. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on January 29, 2009, 03:00:25 PM What it sounds like is the rats will now shoot the weakest target, *NOT* the tank or the 1st person who entered the wormhole and forgot to cloak. Or even go for the logistics first :/ Title: Re: Next major patch announced: Apocrypha Post by: WayAbvPar on January 29, 2009, 03:02:29 PM They should fit the rat ships more like humans would too. Be more of a challenge, and they would drop useful stuff.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 29, 2009, 03:02:39 PM What it sounds like is the rats will now shoot the weakest target, *NOT* the tank or the 1st person who entered the wormhole and forgot to cloak. Or even go for the logistics first :/ I have a profound doubt in the ability of the dev team to make something like that work. I'd bet that within a week the players have figured out a way to make 100% sure that the rats all attack the target the players want them too. Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on January 29, 2009, 08:53:29 PM I thought the mudflation comment at the end meant it wouldn't work, although I'd be all for giving lowsec a purpose so it's not just that worthless space you can get ganked in but they take a sec hit between 0.0 and hisec. It wouldn't work because increasing the metal output of the minors would lower prices per unit (or lead to fewer people mining). It also wouldn't help low-sec vs. high-sec or 0.0 mining because there are few ore types unique to low-sec.--Dave Title: Re: Next major patch announced: Apocrypha Post by: Murgos on January 30, 2009, 05:11:45 AM It wouldn't work because increasing the metal output of the minors would lower prices per unit (or lead to fewer people mining). It also wouldn't help low-sec vs. high-sec or 0.0 mining because there are few ore types unique to low-sec. :hello_thar:--Dave Title: Re: Next major patch announced: Apocrypha Post by: Gets on February 04, 2009, 05:03:00 AM For those waiting for it a long time now, you're going to get your skillqueue.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=621 Quote from: CCP Eris Discordia The skill training system we came up with allows you to queue skills that will start training in the next 24 hours. You can enter in up to 50 skills in a queue, as long as they all start training within 24 hours. This leaves room to start a skill that will take 6 hours, followed with one that takes 12 to complete. With only 18 hours of training prepared, the queue still has room to start another skill. If you train a skill the old fashioned way (by activating a skill as you do now without the queue window) it will still be listed in the queue as the top skill; the skill you are training now. If you don´t add a follow-up skill then you´d have to come back when that skill is finished. You can still start training skills from your normal character sheet without entering the queue. (http://ccp.vo.llnwd.net/o2/devblog/img/skillqueue_final2.png) Even though it is a feature asked for many times, I think they should have spent time better working on something else. There are ways to avoid having to alarm clock at 4am to finish a skill train by thinking a bit more and changing short and long skills between your play sessions. Planning all that has always felt like part of the gameplay for me, especially when I want to hop into a certain ship setup before an event. This skill queue doesn't solve it for people who have real problems with the skill system - the ones who work and serve abroad, but still want to train their characters. What I'm saying is FREE GHOST TRAINING! Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 04, 2009, 05:21:05 AM Its a start at least, I welcome the change. I dont know how many times I didnt finish training that skill for 2 days because I had 12 hours left to train and wouldn't make it back for 14 or 15 hours. :thumbs_up:
Title: Re: Next major patch announced: Apocrypha Post by: tazelbain on February 04, 2009, 07:13:40 AM That screen shot looks off. Paint targeting has less than 800 points to go but its bar is 14+ hours.
Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 04, 2009, 07:40:28 AM What does the 1x, 2x and 3x mean? How often a skill fits into the timeframe, level-wise?
Title: Re: Next major patch announced: Apocrypha Post by: apocrypha on February 04, 2009, 07:44:23 AM Jesus Christ, trust CCP to manage to make even this complicated and with a crappy UI.
Title: Re: Next major patch announced: Apocrypha Post by: Gets on February 04, 2009, 08:06:40 AM That image is just a mock-up, but frankly it is a reasonable fear to imagine your character sheet mutating into something hospitable as it likely will. Sorry CCP UI devs, but your track record has run on standards similar to the Special Olympics. Why can't it just be simple as in select a skill that you want it to train next with the exception that it can't be one that's already at level IV? Why is this 24h limit so important?
Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 04, 2009, 08:19:18 AM What does the 1x, 2x and 3x mean? How often a skill fits into the timeframe, level-wise? From the values there, I'm guessing it's the skill multiplier (ie how hard the skill is to learn, reflected in the learning time). Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 04, 2009, 09:09:30 AM /me risks getting flamed "I think it's not a bad idea actually" shame they didn't bring it in last patch though.
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on February 04, 2009, 09:14:51 AM It's not a bad idea, but limiting it to 24 hours is still kind of a punch in the nuts. I'd rather they limited it to 2 or 3 skills instead.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 04, 2009, 09:27:33 AM I'm training up missiles atm and the 20minute skills are bugging the shit out of me.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 04, 2009, 09:29:01 AM To me this means you always want to end the queue with some god awful long training time. That way you can chip away at it in increments while working on short term goals and if you miss a day or two you are still making progress on something.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 04, 2009, 10:51:52 AM What does the 1x, 2x and 3x mean? How often a skill fits into the timeframe, level-wise? It means you're training that skill x number of times. I'm training up missiles atm and the 20minute skills are bugging the shit out of me. Ditto That screen shot looks off. Paint targeting has less than 800 points to go but its bar is 14+ hours. That is how we know that is how many times you're training it iirc. Title: Re: Next major patch announced: Apocrypha Post by: apocrypha on February 04, 2009, 11:20:42 AM /me risks getting flamed "I think it's not a bad idea actually" shame they didn't bring it in last patch though. Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 04, 2009, 11:40:36 AM Needs to be longer than 24 hours for christ's sake. But it is a start at least.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 04, 2009, 11:52:00 AM So, who wants to try and predict the general role out of Apocrypha?
Let's see. 1. Players spend months training up skills for exploration only to find out at roll-out that it was a waste of time as you need ALL NEW skills to actually probe a wormhole. 2. Finding worm-holes turns out to be a huge grind once it's discovered that of the 3000 or so new systems only about 15 are actually worth going to. 3. The NPC's in the wormholes end up being ridiculously over-powered for the size of the gang that can actually be transmitted through the wormhole due to mass restrictions causing complete wipes of T2 faction fit gangs. 4. The whining continues for months on eve-o before a small bit of rebalancing occurs allowing only flavor-of-the-month fit gangs to even able to do anything, leading to more time spent training skills. 5. T3 BPs and T3 skillbooks start to trickle out at such a slow rate that billions are spent on the equivalent of a small shield extender that is slightly better than the T2 equivalent. 6. Skill training times rise at an exponential rate such that to undock a half-trillion isk T3 fit T3 cruiser requires approximately a year of training by pilots who already were well into the 20 million SP range. 7. The first T3 cruiser is flown sometime in 4Q 2010 and is immediately ganked by a roaming gang of vagabonds. This is just a first estimation based on past performance of CCPs major roll-outs. I could be wrong, of course, it could be much worse. Title: Re: Next major patch announced: Apocrypha Post by: Phildo on February 04, 2009, 11:58:53 AM I predict that everything will go smoothly.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 04, 2009, 12:09:10 PM Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it. It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours. Title: Re: Next major patch announced: Apocrypha Post by: WayAbvPar on February 04, 2009, 12:12:46 PM /me risks getting flamed "I think it's not a bad idea actually" shame they didn't bring it in last patch though. Oh it's a fantastic idea that should have been implemented *years* ago and has been repeatedly asked for by the players ever since I can remember. But Gets is absolutely right, CCP will fuck it up, guarantee it. They name the expansion after you but that isn't enough, is it?? Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on February 04, 2009, 12:13:57 PM It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours. The short queue is certainly a step to a larger one as well. Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 04, 2009, 11:27:37 PM It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours. The short queue is certainly a step to a larger one as well. Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around. How about 'you are going away for a week, and don't need to train a V right now'? Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 05, 2009, 12:26:56 AM You always need to train a V.
Title: Re: Next major patch announced: Apocrypha Post by: apocrypha on February 05, 2009, 12:45:41 AM They name the expansion after you but that isn't enough, is it?? :awesome_for_real: I have been sorely tempted to re-sub to EVE, well, once I'm better healed anyway. Mostly cos the f13'ers here seem to be having such fun. If any of my EVE chars were actually called Apocrypha then this would have been very cool, for sure :grin: Title: Re: Next major patch announced: Apocrypha Post by: Bismallah on February 05, 2009, 05:40:57 AM I re-sub'd but having a hell of a time getting my Corp back into 0.0
We were with Hydra in Vale of the Silent (the north's whippin boy alliance) and after the KIA/BDCI contract, then Tri, then BoB it's sucked. Trying to get back in there with INIT. and ME but it's taking a bit to get going. Title: Re: Next major patch announced: Apocrypha Post by: Gets on February 08, 2009, 05:29:33 PM Some news mixed with gossip.
The EVE box is available as pre-order now - http://www.play.com/Games/PC/4-/8315846/-/Product.html However, it seems that CCP has turned down the idea of giving box owners the "special shuttle" mentioned in the last line. Also Tech3 might launch on SiSi this weekend. Why do they insist on doing this when it's Open Season in Delve and semester is just starting for us young kids? Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 08, 2009, 05:44:56 PM It's not the skill queue that is a good idea it's the implementation I approve of, think of how many short shitty skills you can fit in the space of 24 hours. The short queue is certainly a step to a larger one as well. Really 24h seems fine to me, I can't think of a ton of situations where you would need something larger, just set a long skill if you aren't going to be around. How about 'you are going away for a week, and don't need to train a V right now'? You should always have some level V lined up for training in Eve it's course de rigeur if not tough titties I have no sympathy for this. Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 09, 2009, 06:33:21 AM So the patch is up on Sisi now. New fitting screen is <3 <3 <3, reallocating stats surprised me (though I think I was just out of the loop), t3 appears to have minimal requirements over T2 cruisers (a gaggle of 5m skills to 1 over T2)
Patch is, as always on test server, buggy as fuck. Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 09, 2009, 06:44:37 AM reallocating stats surprised me (though I think I was just out of the loop) Say what? Is this the end of Achura? Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 09, 2009, 07:05:31 AM reallocating stats surprised me (though I think I was just out of the loop) Say what? Is this the end of Achura? I have no idea the cost/requirements/whatnot, but SHC was posting screenshots of some neural reallocation shit that was effectively letting you reassign stats. Which is amazingly <3 if it's not a one shot "fix your character" thing. edit: from the tourney chat, was leaked out there: "-attributes can be changed for isk every six months. " Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 09, 2009, 09:20:05 AM reallocating stats surprised me (though I think I was just out of the loop) Say what? Is this the end of Achura? Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in. New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train) So yea, Achura fleet comes to an end March 10th. Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 09, 2009, 09:32:27 AM Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in. New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train) So yea, Achura fleet comes to an end March 10th. Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really. Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on February 09, 2009, 02:10:11 PM I like the new scan probe system. UI interaction just needs to be fixed, all these damn labels in solar system view fucking things up by being on top.
Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 09, 2009, 02:23:21 PM Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really. This. They were an okay idea, but evolved into skills you must train all off, and effectively don't get any progression out of. So essentially, newer players are told to spend 2 months in a frigate mining, instead of seeing the stuff that actually makes Eve interesting. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 09, 2009, 03:40:16 PM Sounds interesting. I'd like to see them grandfather learning skills too and build the bonuses into base stat packages instead. It's a pointless cockblock really. This. They were an okay idea, but evolved into skills you must train all off, and effectively don't get any progression out of. So essentially, newer players are told to spend 2 months in a frigate mining, instead of seeing the stuff that actually makes Eve interesting. Same goes for many of the fitting skills, Navigation, Science, Mechanics, etc etc. Anything that is just something you need to 5 on every character is a mistake. I'd mark all these skills as 'base new player skills' in the UI, then make them all train 5 times faster. Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 10, 2009, 12:26:32 AM Same goes for many of the fitting skills, Navigation, Science, Mechanics, etc etc. Anything that is just something you need to 5 on every character is a mistake. I'd mark all these skills as 'base new player skills' in the UI, then make them all train 5 times faster. I don't have such an issue with those because they can be held off if you just want to fly around and tackle stuff for a bit or run level 2 missions in your caracal or whatever, they also offer immediate gratification in the sense of 'train this and shiny stuff becomes available' unlike learning skills which are more like 'train these so that getting shiny stuff isn't as miserable'. Title: Re: Next major patch announced: Apocrypha Post by: Furiously on February 10, 2009, 06:46:47 AM The changing your attributes every six months is darn nice. I might spend a month doing cha related skills then move it all to perception.
Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on February 10, 2009, 07:04:43 AM I might spend a month doing cha related skills then move it all to perception. This was my first thought as well, go heavy CHA for a while and do all the leadership, anchoring V etc. and be done with it. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 10, 2009, 09:54:19 AM reallocating stats surprised me (though I think I was just out of the loop) Say what? Is this the end of Achura? Stats are no longer tied to your character race as far as i can tell. You may re-assign them for 5m isk every 6 months. You must have 1 point in every stat and have a base of 4. So 5 +/- whatever. You also get a nifty bar that tells you how well you've trained your learning skills and how much implants you have in. New characters start with 50k skillpoints and train at double speed until they have made up the difference(so purpose built alts are much easier especially with the queue, and capital training gets a big block knocked off as you can have your primary skills at 5 for your train) So yea, Achura fleet comes to an end March 10th. What is the 'difference' in relation too? Your main? Some general 'SP Average' across the game? Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 10, 2009, 11:00:24 AM I think it's in relation to the ~500k or so SP new characters get out of the vat these days (number off top of head, may be closer to 250k)
It's just that half the points can wind up being in shit you don't care about. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 10, 2009, 12:19:30 PM What is the 'difference' in relation too? Your main? Some general 'SP Average' across the game? in relation to the 800k SP that new characters start with. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 10, 2009, 12:29:58 PM I'll be the first to say that giving new characters 50k SP and double training speed until 800k is fucking retarded. Whoever thought that was a good idea should have their testicles dangled in front of a feral cat. Now, if characters could insta-train any skills up until 800k, I'd be on board, but bringing back the massive noob cockblock is a horrid idea, they're going backwards.
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 10, 2009, 12:31:40 PM When I read it, for a moment, I thought it meant it would bring everyone under X million SP up to some universal average quickly.
Boy was I wrong. Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 10, 2009, 12:32:49 PM Need the ability to just hire some fucker who knows tactical shield manipulation to tactically manipulate the fucking shields.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 12, 2009, 04:36:20 AM Some screenies from SISI,
The new look fitting window funny reminds of the old Eve interface that I have seen from screenshots with that polished look. (http://i225.photobucket.com/albums/dd50/jam3ie/20090212123748.jpg) The personal modules tabs on the left of the fitting window are modules in your hangar that can fit on your ship not racially inclined so it won't damage the future of the awful fittings thread and the personal module charges is basically ammo you have, a nice addition for those with cluttered hangars. I have no idea what the 1-5 hexagons are though I can only guess something to with T3 which leads to my next screenshot... (http://i225.photobucket.com/albums/dd50/jam3ie/20090212121744.jpg) Oh and the UI for the skill queue is quite manageable actually. Title: Re: Next major patch announced: Apocrypha Post by: Quinton on February 12, 2009, 04:51:49 AM I'll be the first to say that giving new characters 50k SP and double training speed until 800k is fucking retarded. Whoever thought that was a good idea should have their testicles dangled in front of a feral cat. Now, if characters could insta-train any skills up until 800k, I'd be on board, but bringing back the massive noob cockblock is a horrid idea, they're going backwards. Yeah, I'm a bit curious what the 50k are and how painful this is going to make it for brand new players. How long do 750k worth of skills take to train (I guess divided by two for the 2x training thing)?... Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 12, 2009, 05:04:53 AM Yeah, I'm a bit curious what the 50k are and how painful this is going to make it for brand new players. How long do 750k worth of skills take to train (I guess divided by two for the 2x training thing)?... The training multiplier only effects the amount of sp you need to finish a skill, your attributes effect the amount of SP you can generate, so you could train anywhere from 10-80k a day. A balanced character with good learning and affordable implants should do about 45-50k a day. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 12, 2009, 05:04:58 AM So Amarr, the T3 basic hulls are essentially the same as their T1 and T2 counterparts?
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 12, 2009, 05:06:29 AM So Amarr, the T3 basic hulls are essentially the same as their T1 and T2 counterparts? Not at all, they are just placeholder images nobody has seen the T3 ships proper yet. It shows what skills you will need though photobucket squashed the image so apologies for the small text. Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 12, 2009, 05:54:47 AM I notced new (I think) racial navy doctrine skills in the leadership skillgroup in Evemon (showing non-public skills). I wonder if that is related to T3 (a command ship type module for bonuses).
Title: Re: Next major patch announced: Apocrypha Post by: Quinton on February 12, 2009, 05:55:59 AM Yeah, I'm a bit curious what the 50k are and how painful this is going to make it for brand new players. How long do 750k worth of skills take to train (I guess divided by two for the 2x training thing)?... The training multiplier only effects the amount of sp you need to finish a skill, your attributes effect the amount of SP you can generate, so you could train anywhere from 10-80k a day. A balanced character with good learning and affordable implants should do about 45-50k a day. Ye gods. So ~2 weeks for a new 50kSP character to catch up with a new character created with the 800kSP new character system we have today. That's pretty obnoxious. Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on February 12, 2009, 06:06:51 AM Ye gods. So ~2 weeks for a new 50kSP character to catch up with a new character created with the 800kSP new character system we have today. That's pretty obnoxious. But that new character will be much better focused with less wasted skills. Sounds like it will be GREAT for stuff like making VCBees, POS gunner alts, Cyno alts etc... Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on February 12, 2009, 07:19:52 AM Tell me what you want, but I don't see this agile development bullshit work out until March 10th.
Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 12, 2009, 07:58:32 AM Ye gods. So ~2 weeks for a new 50kSP character to catch up with a new character created with the 800kSP new character system we have today. That's pretty obnoxious. But that new character will be much better focused with less wasted skills. Sounds like it will be GREAT for stuff like making VCBees, POS gunner alts, Cyno alts etc... Yeah, it would be great for alts, but what about NEW players? Want to make us happy with alts? Let us train them at 1/2 speed while our main trains at full speed. (Yes, I know this would kill their lucrative everyone has 4 accounts business model) Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 12, 2009, 08:05:48 AM Ye gods. So ~2 weeks for a new 50kSP character to catch up with a new character created with the 800kSP new character system we have today. That's pretty obnoxious. But that new character will be much better focused with less wasted skills. Sounds like it will be GREAT for stuff like making VCBees, POS gunner alts, Cyno alts etc... Title: Re: Next major patch announced: Apocrypha Post by: amiable on February 12, 2009, 09:18:35 AM I imagine they are doing this change to prevent folks from recycling suicide/scamming alts.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 12, 2009, 09:34:12 AM I notced new (I think) racial navy doctrine skills in the leadership skillgroup in Evemon (showing non-public skills). I wonder if that is related to T3 (a command ship type module for bonuses). Evemon which should be fully updated isn't showing them for me & not on SISI either. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 12, 2009, 03:02:51 PM This does mean the end of useful alts that require zero training.
Make your Matar-Vherokior market alt, and your Gallente-Intaki VCBee alt while you still can! Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 12, 2009, 04:52:06 PM Racial Navy Doctrine skills have been in the Database for a long time doing nothing. They may get added, they may not. Who knows.
Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 13, 2009, 04:33:53 PM I notced new (I think) racial navy doctrine skills in the leadership skillgroup in Evemon (showing non-public skills). I wonder if that is related to T3 (a command ship type module for bonuses). Evemon which should be fully updated isn't showing them for me & not on SISI either. You need to have the checkbox for non-public skills ticked. There are always a bunch of weird skils showing, some more obviously dev tools ("Test Drones") than others. And ta for that, Gou. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 16, 2009, 10:19:40 AM yay T3 is coming can't wait, oh wait one sec wtf is this....
(http://img5.imageshack.us/img5/9883/apomodularshipac5.jpg) :ye_gods: Title: Re: Next major patch announced: Apocrypha Post by: WayAbvPar on February 16, 2009, 12:15:41 PM Fuck that.
Title: Re: Next major patch announced: Apocrypha Post by: Yoru on February 16, 2009, 12:55:49 PM That pretty much kills any interest I have in ever flying one of those things. Unless there's modules to make some kind of awesome rock-raping T3 mining cruiser that outperforms a Hulk.
Still, I expect griefers will be suicide-ganking any T3 ships they can find mining, for the sheer joy of forcibly inflicting skill loss. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 16, 2009, 01:05:49 PM Supposedly, it's not what you think. The ship is supposed to 'learn' over time, that is, the longer you fly it the better certain skills will get in that ship and if the ship dies you lose those skills learned that were specific to that ship. Sort of like, Han knowing that a particular noise the Falcon makes is the tachyon coupler coming loose again, or whatever, where as in a different ship that he isn't familiar with he would have no clue.
I would expect that training those skills is probably instead of training other skills though so it's probably a lot of a trade off. Basically, you can learn general skills and be good in all ships or you can be really, really good in that specific hull. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 16, 2009, 04:05:50 PM That was wishful eve-o thinking.
If your ship gets all blowed up, you lose one level in one of the 5 T3 subsystem skills chosen at random. T3 bonuses are linked to the five subsystems and associated skills. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 16, 2009, 05:24:02 PM That was wishful eve-o thinking. If your ship gets all blowed up, you lose one level in one of the 5 T3 subsystem skills chosen at random. T3 bonuses are linked to the five subsystems and associated skills. Well, never mind then. Loosing a potential 30+ day train means T3 ships will never be flown in combat. Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on February 16, 2009, 05:25:46 PM Well, never mind then. Loosing a potential 30+ day train means T3 ships will never be flown in combat. If they are (assuming skill losing info is correct) they will probably always be primaried as well. Who can pass up that much damage to an enemy pilot? Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 16, 2009, 05:28:04 PM The frightening thing is the number of people saying this mechanic is only ok if t3 crusiers can wtfomgbbq a Dreadnaught.
Personally, I think that would be a lot worse. I'm hoping t3 ships are a pile of shit that I never have to think about ever again. Game needs more t1 and t2 options, not ever more strictly better ships that 98% of the player base will never fly. Title: Re: Next major patch announced: Apocrypha Post by: TripleDES on February 17, 2009, 11:08:09 AM IMO the logistics around building T3 ships are totally fucked up. Unless massive amounts of components are being poured out of rats and complexes per run.
Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 17, 2009, 11:37:51 AM Making T3 even more expensive and inaccessible is something I just don't understand, why would they put so much effort into a mechanic that the vast majority of the population is never going to experience? More t1 ships, more t1 modules, more shit for the everyman- this is what CCP should be spending development time on.
Title: Re: Next major patch announced: Apocrypha Post by: tazelbain on February 17, 2009, 11:43:52 AM I figured this will give the bunch uber space rich folks that have nothing to spend their money on somethings to nash their teeth on.
Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on February 17, 2009, 06:54:54 PM CCP always pre-nerfs stuff. Even if it hurts their game.
"Ok we're gonna cave in and finally introduce PVE and raids (cause someone else is making so much money with 11 mil subscribers), but what we're introducing is a complete catass grind for a rare piece of random drop that may... MAY be better than the ships you have now... nah it won't be. Enjoy!!" Title: Re: Next major patch announced: Apocrypha Post by: Furiously on February 17, 2009, 09:58:01 PM But....But.... They are LEGO ships!!!!
Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 18, 2009, 03:21:43 AM Makes some sense to me, the last few expansions have been all about everyman content and noob friendly stuff like Factional Warfare, new PvE missions and so forth. There are a lot of old characters with more Isk than they can spend and a limited list of things to aim for skillwise. This adds a fairly hefty isk-sink and some fluidity to the higher end of skill training. I'm not disagreeing that there should be more stuff accessible to everyone as well but it doesn't seem like a waste of time to be throwing the guys who have four year plus subs a bone.
Title: Re: Next major patch announced: Apocrypha Post by: bhodi on February 18, 2009, 07:18:59 AM Noob friendly? Not anymore! (http://myeve.eve-online.com/devblog.asp?a=blog&bid=618) (Really - what are they thinking?!)
Quote your revamped rookie – coming to an asteroid field near you! – part one Important bits bolded. It's really astonishing how far out of touch they are.reported by CCP Fear | 2009.02.18 12:47:04 | NEW | Comments Hello all! Apocrypha is on the horizon and we are getting closer and closer to the final list of changes that will be popping up in March. But as usual, I get to talk about the New Player Experience (NPE). I want to get one misconception out of the way. This blog will concern you and everyone else. If you have played for a year, 6 years, 3 months or a week, you will want to read further than this. Chances are there will be changes that will affect you! Although NPE in it‘s very existence focuses on the new player and how they are introduced to EVE, this can have an effect on older players as well. Many believe that the NPE extends only to the first 5 minutes. With some games, this might be true. But as we have all gone through the first months of EVE and often thought; „oh my, this game is too hard!" This is something we want to help with. Our goal is to ease players into the game and not intimidate them with a hundred choices in the first minute. Start with the basics and then leave them to decide on their destiny. A true sandbox experience. Give them a shovel and a rake, and let them dig in. Character creation The biggest change you will probably notice is character creation. For the past few years, the process of creating your character has been a multi-step process with a lot of choices. Choices that were intimidating, to say the least, for anyone who had never played EVE before. You needed to choose a race, sex, bloodline, ancestry, career, specialization, school, and allocate free attribute points. You also had to select a name, read about the 30 skills and the 800K skill points you received from this experience. For Apocrypha, we simplified this process. We eliminated choices that had no effect on you whatsoever and moved these choices to a more appropriate time where you could make an informed decision. You are in charge of your destiny. We have simplified the UI, moving all choices into one screen. I think you will be quite surprised with the functionality, as it works quite well. We went through a whole fully functional "new" version of character creation before we re-did the whole thing again. These changes will be on SISI pretty soon (if they haven't arrived already) so I urge you to give it a try. We have removed the School, Career and Specialization completely. These added quite a bit of complexity. Players were required to select these without knowing what to expect. Many times, people would choose blindly, leading them to feel let down or disappointed later on. We have moved the allocation of the 5 free attribute points. A new player has no idea what the attributes means and, as many of you probably have done, assigned 3 to charisma because it must be awesome! Skills received from character creation have been re-visited and removed, many of which were irrelevant to new players. Just to name one skill that a certain path could get - Who needs Siege Warfare when you are fresh out of military school? Are you going to siege a POS in your Velator? These choices, all important, are better made once you have a true understanding of how things work in EVE. Once you know what you want to do, what you want to fly and so on, that is when you should decide on your career and skills. And it is better that you understand what the attributes do, before you start fiddling with them. Skills and attributes In our newest build, a player gets about 50K skill points from character creation. This might change, depending on testing. But we will be reducing the 800K quite substantially. New players should not feel intimidated by their skills, and they should be given a chance to decide, on their own, exactly what skills and path they want to go down. As a result, you will be able to create an alt which is more focused and get there quicker than before, as you can decide exactly what skills to train. I will talk more about the skills and their effects in my next blog. Your attributes will be very similar between the races once you start out, but now you will get to change them. A new player will have the opportunity to respec his attributes twice. This allows a new player to change previous decisions they made resulting from not knowing the system. Once a year, you - and everyone else - can take 14 attribute points, and re-arrange them within reason. Attributes can be set at values anywhere from 5 to 15. This means, that every year, you can take all your spare charisma points and put them into perception if you so please. Or the other way around. Careers - the sandbox way! As I mentioned before, in the existing system players chose a career before even the first 10 minutes of play and, as with many games, it is an important choice. But with EVE, as you know, you can become anything you wish. You can move from shooting players to mining at any time. You are not bound by any restrictions by your "career." It gives the false impression that you are deciding on something, which then doesn't mean a thing in the world of New Eden. However, you can learn about these particular career paths. As before, we will have 10 missions per career, which will teach you the basics of Industry, Business and Military occupations. These have been revamped, and are all available to you. You can go through them all if you want, or just one, or none. Your choice and your destiny. This concludes the first part of the Apocrypha NPE overview blogs. There will be more from my design counterparts and myself in the coming weeks, so stay tuned. Until then! There was talk of "double speed" training early, but there's no mention of it here - just removal of the solid baseline of early skills, extending the (already terrible) 'noob experience' a month and eliminating many alts for new players. Don't you think EVE is a brutal enough game on newbies? So much so that you basically have to say IGNORE YOUR FIRST TWO MONTHS IT WILL GET BETTER I PROMISE!. Well, now it's ignore the first THREE. Let's not forget one subtle change here - that almost everyone specs so they can jump into cruisers in 3 days. I guess CCP wants to break you to the long skill training yoke early - Frigate IV for a new character is 5 days. Enjoy not being able to fly cruisers during your trial period! Once a year, you can re-allocate skills? Once a YEAR? Seriously? Don't you think that's a bit, uh, long term? Like, so long term no one is going to give a shit beyond their initial Actura charisma-dump-stat re-allocation? You're basically going to be on the verge of your NEXT expansion by time this feature can be used! Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 18, 2009, 07:49:03 AM Quote Just to name one skill that a certain path could get - Who needs Siege Warfare when you are fresh out of military school? Are you going to siege a POS in your Velator? He doesn't even know what the skills he is removing do... Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 18, 2009, 07:55:13 AM Once a year, you can re-allocate skills? Once a YEAR? Seriously? Don't you think that's a bit, uh, long term? Like, so long term no one is going to give a shit beyond their initial Actura charisma-dump-stat re-allocation? You're basically going to be on the verge of your NEXT expansion by time this feature can be used! Well new players get two free respecs which I'd imagine are additional to the yearly respec that everyone gets. For existing characters the yearly respec is still infinitely better than the current no respecs ever situation. I know I'll be using it to siphon some of my excess charisma into willpower and memory, for many players it is an opportunity to balance out some extremes. For an existing player making a new alt you can also start by loading up int and memory to get your learning skills out of the way, then respec for extreme charisma to get social and leadership skills then finally respec to a more rounded build for general training beyond that - and you'll still have your free yearly respec if you want to go to a third kookie stat distribution before settling down. Title: Re: Next major patch announced: Apocrypha Post by: amiable on February 18, 2009, 08:04:02 AM Once a year, you can re-allocate skills? Once a YEAR? Seriously? Don't you think that's a bit, uh, long term? Like, so long term no one is going to give a shit beyond their initial Actura charisma-dump-stat re-allocation? You're basically going to be on the verge of your NEXT expansion by time this feature can be used! Well new players get two free respecs which I'd imagine are additional to the yearly respec that everyone gets. For existing characters the yearly respec is still infinitely better than the current no respecs ever situation. I know I'll be using it to siphon some of my excess charisma into willpower and memory, for many players it is an opportunity to balance out some extremes. For an existing player making a new alt you can also start by loading up int and memory to get your learning skills out of the way, then respec for extreme charisma to get social and leadership skills then finally respec to a more rounded build for general training beyond that - and you'll still have your free yearly respec if you want to go to a third kookie stat distribution before settling down. The stat re-allocation isn't as big a deal as the immense reduction in skill points. This game is painfully boring to new players and re-erecting this barrier to entry is uttlery pointless. CCP needs to encourage more folks to immediately get involved in PvP, because it is the crux of the game and the most interesting part. The PvP is just terrible and I can't imagine any changes that they are contemplating that will make it any better. This also sucks because: 1. It increases the disparity between new players and the vets, seriously, how can a new EVER plan to compete with someone who has 100 million SP? Doubling SP acquisition to 1.6 million is no where NEAR enough. I say make it to 20-40 million. 2. It makes new players almost completely useless to established alliances looking to recruit into the 0.0 game. A 50,000 SP can barely fly a newbie frigate, and will be of marginal use even as a tackler/miner. Seriously CCP, no one wants to wade through an extra month of your shitty PvE, why don't you get this? Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 18, 2009, 08:07:58 AM Quote http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=995241&page=2#43 Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training. That it is going to take 40 days of training to get to where a new player is now on finishing their character is absolutely one of the dumbest things ever. NERF NEWBIES!!! Who needs them! Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 18, 2009, 08:28:43 AM Quote http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=995241&page=2#43 Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training. That it is going to take 40 days of training to get to where a new player is now on finishing their character is absolutely one of the dumbest things ever. NERF NEWBIES!!! Who needs them! They've decided they have enough new players and accounts, so they're going to make it FrigateFest again! That's amazingly stupid now that the numbers are laid out. :uhrr: Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 18, 2009, 08:33:36 AM Its more of a case of noobies will never miss what they never had, they are Nerfing alts!
Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 18, 2009, 08:34:48 AM The stat re-allocation isn't as big a deal as the immense reduction in skill points. This game is painfully boring to new players and re-erecting this barrier to entry is uttlery pointless. CCP needs to encourage more folks to immediately get involved in PvP, because it is the crux of the game and the most interesting part. The PvP is just terrible and I can't imagine any changes that they are contemplating that will make it any better. This also sucks because: 1. It increases the disparity between new players and the vets, seriously, how can a new EVER plan to compete with someone who has 100 million SP? Doubling SP acquisition to 1.6 million is no where NEAR enough. I say make it to 20-40 million. 2. It makes new players almost completely useless to established alliances looking to recruit into the 0.0 game. A 50,000 SP can barely fly a newbie frigate, and will be of marginal use even as a tackler/miner. Seriously CCP, no one wants to wade through an extra month of your shitty PvE, why don't you get this? I agree with your point that newbies should be buffed but I disagree that giving them 20M SPs is the answer. What I would say is better is to have a lot of options available for low SP characters that don't scale with SPs. Basically combat 'packages' that are useful in a variety of situations, that have a low SP investment and that don't get measurably better if you have 20, 30, 40 or whatever million SPs. This may require new ship and module types that specifically do not have scaling bonuses only role bonuses for example. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 18, 2009, 08:50:26 AM I'm not sure how you can get noobs 'into pvp' straight off the bat without a sponsor or mentor, not without shitting all over their established item loss, risk/reward ideal.
"Yaa this is fun, pew pew pew *boom* I'm dead, now what? Go kill high sec rats/mine in my Velator for the next 5 hours to afford a new combat frig?" Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 18, 2009, 08:57:27 AM It's really simple instead of giving new players 800k in skills they might never need give them 800k in learning.
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 18, 2009, 09:04:32 AM Learning should be grandfathered in or whatever, yes. Talk about a "good idea at the time..." mistake when they put the learning skills in.
I've always thought skill training speed should be on some kind of curve, where a day old newbie trains 10x as fast until they reach X milestone, then trains 5x as fast until Y, etc, until they reach some kind of determined 'average' amount of SP across the game. It's not like new fish can afford a battleship, even if he can train it faster. Title: Re: Next major patch announced: Apocrypha Post by: bhodi on February 18, 2009, 09:14:31 AM There is a solid 1-2m of 'support' skills that you simply need before you can fly ANY ship semi-effectively. I think a lot of people forget how painful it is with no SP. Oh, you can't equip X because you need 100k of support skills to fill the preequs, where X is everything from BCS to invuln fields to armor repair to MWDs to cruiser weapons. Seriously basic shit requires III-IV in stuff like electronics, navigation, repair, shield, weapon upgrades, each taking 4 days or so of training - a whole SLEW of things that just means more pain for the newbie.
In fact, the whole skill system qualifies as "a good idea at the time..." as regards to absolute necessity t1 basic loadouts. I almost quit after getting my caracal - training for days just to get in the hull, then more training to be able to equip the heavy missile launchers. I get all ready to go, ready for an evening of missions, I go to try and use them an OH WAIT the MISSILES require heavy missiles skill to be put in the launcher - that's another 8 hours training - I guess I'll go do something else tonight, fuck this game. Double speed training doesn't even come close to offsetting it. Give them even MORE skills. Just give them L3 in ALL the support skills. Who cares? Does anyone really find 'book hunting' and logging in every 2 hours for training of a new skill that much fun? No, it's not. It's tedious. It's tedious to try and figure out what skills you need, which skills are good, and which can be passed up later. You end up having to use an external program to plan a skill training path, even (ESPECIALLY!) as a newbie. Lower the god damned bar to entry already. Title: Re: Next major patch announced: Apocrypha Post by: Morfiend on February 18, 2009, 09:51:42 AM There is a solid 1-2m of 'support' skills that you simply need before you can fly ANY ship semi-effectively. I think a lot of people forget how painful it is with no SP. Oh, you can't equip X because you need 100k of support skills to fill the preequs, where X is everything from BCS to invuln fields to armor repair to MWDs to cruiser weapons. Seriously basic shit requires III-IV in stuff like electronics, navigation, repair, shield, weapon upgrades, each taking 4 days or so of training - a whole SLEW of things that just means more pain for the newbie. In fact, the whole skill system qualifies as "a good idea at the time..." as regards to absolute necessity t1 basic loadouts. I almost quit after getting my caracal - training for days just to get in the hull, then more training to be able to equip the heavy missile launchers. I get all ready to go, ready for an evening's of missions, I go to try and use them an OH WAIT the MISSILES require heavy missiles skill to be put in the launcher - that's another 8 hours training - I guess I'll go do something else tonight, fuck this game. Double speed training doesn't even come close to offsetting it. Give them even MORE skills. Just give them L3 in ALL the support skills. Who cares? Does anyone really find 'book hunting' and logging in every 2 hours for training of a new skill that much fun? No, it's not. It's tedious. It's tedious to try and figure out what skills you need, which skills are good, and which can be passed up later. You end up having to use an external program to plan a skill training path, even (ESPECIALLY!) as a newbie. Lower the god damned bar to entry already. As some one who is trying to break in to the game, I can attest to this 110%. Its very very frustrating. Honestly right now, it almost feels like the game is actively trying to make me not play. And while the Tutorial is one of the best of any games, it doesnt even come close to giving you all the info you need as a newbie. If they had a better newbie experience I think they would have a lot more subs now than they currently do. Also, I know this game is supposed to be "hard mode" mmo or whatever, but some of the stuff seems overly complicated. Like which one of the 7 small laser turrets do I want? How can I tell? Shit like that is whats very frustrating. Oh this laser ammo does EM damage, wtf is that? Title: Re: Next major patch announced: Apocrypha Post by: bhodi on February 18, 2009, 10:10:43 AM If I were CCP, here is how I'd fix it.
1. Remove basic learning skills, or give everyone learning IV to start. 2. Give new players III in all basic skills (Say, basic skills are the ones with skill books costing less than 150k) and IV in 'core' skills (navigation, electronics, etc.) 3. Give new players 15 'ranks' of IV and 3 'ranks' of V. These can be allocated as the player chooses, and of course a rank 1 skill would cost 1 rank to IV/V, a rank 2 would cost 2, etc. Run some tests to confirm this doesn't let people overly powergame, such as Retail IV / Daytrading V. Correct if it does. Alternate #3. Do some serious math and figure out a good balance of 'combat' support skills. Give them to all new players. New players should be able to fly a frigate and be a few days away from a cruiser and no more than 3 months away from a battleship. Who am I kidding. This is the company who won't add "Stargates" to the default overview because it might seem "too complicated" for new people. Retards. Title: Re: Next major patch announced: Apocrypha Post by: Jayce on February 18, 2009, 11:04:24 AM Maybe it's just me, but if you get a lot of useless skills at character creation, isn't the real fix to give useful skills at character creation instead of NONE?
edit: but of course they won't change it, the outcry over ghost training did exactly jack to change their course. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 18, 2009, 11:23:05 AM 1. Remove basic learning skills, or give everyone learning IV to start. That would probably suffice to be honest that's nearly 800k SP right there, I must admit I found it initially fun finding out the new skills and what does what or relates to what. Also what's more useful than a character with decent learning skills at least you can start mapping out your skills from there starting with salvaging straight away. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 18, 2009, 12:06:43 PM If you thought that was retarded wait until you hear the details of W space, which i will now go over to explain how retarded they are
1. You cannot leave W space if you do not have a scanner, don't worry if you die, the sleepers will POD you. 2. There is nothing in the "belts" no ore, no rats 3. Local is in delayed mode 4. You have to find encounters using some sort of scanner So basically its totally retarded and CCP has no fucking clue what they want out of it. The sleeper AI is supposedly good, but its also pretty much raid content that is going to destroy your triage repping carrier gang. Title: Re: Next major patch announced: Apocrypha Post by: Pezzle on February 18, 2009, 03:12:55 PM Delayed mode local and no way out! HAHAHAHAHAHAHHAHAHAHAHAHA
Title: Re: Next major patch announced: Apocrypha Post by: Sir T on February 18, 2009, 05:19:23 PM If you thought that was retarded wait until you hear the details of W space, which i will now go over to explain how retarded they are 1. You cannot leave W space if you do not have a scanner, don't worry if you die, the sleepers will POD you. 2. There is nothing in the "belts" no ore, no rats 3. Local is in delayed mode 4. You have to find encounters using some sort of scanner So basically its totally retarded and CCP has no fucking clue what they want out of it. The sleeper AI is supposedly good, but its also pretty much raid content that is going to destroy your triage repping carrier gang. What is this shit? That's like a exploration site that you cant get out of and is a pirate camping trap. Title: Re: Next major patch announced: Apocrypha Post by: Reg on February 18, 2009, 05:35:38 PM Every time CCP does something like this they just confirm to me that the success of EVE was a fluke. How much do you want to bet that this next game they're working on is a huge flop?
Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on February 18, 2009, 05:36:35 PM Quote I will talk more about the skills and their effects in my next blog. To me that sounds like they're going to re-vamp skills so that they do something other than just unlocking ships/gear. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 18, 2009, 07:04:31 PM Every time CCP does something like this they just confirm to me that the success of EVE was a fluke. How much do you want to bet that this next game they're working on is a huge flop? EVE is in the same position EQ enjoyed before pretty much. There just isn't ANYTHING else if you want a spaceship or 'world' MMO game. We can only hope the WoW version of EVE comes out in our lifetime. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 18, 2009, 08:41:31 PM If I were CCP, here is how I'd fix it. Training through skills to get various levels of bonuses is good. It gives players tradeoffs of different specialization for their time. The problem is entirely in pre-requisites. Hell Tech 2 equipment should not have prerequisites(aside from "level 1" maybe). The 40% more fitting space, 20% more dps, 15% more range, 50% more cap, 25% more EHP, etc etc etc should be reason enough to train the skills Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on February 18, 2009, 08:56:33 PM For a while it looked like they were going to steadily relax training reqs to make it easier to catch up, by dropping 5 pre-reqs to 4 (as they did with Learning skills). So you wouldn't need Frigate 5 to train Assault Frigates anymore, and eventually this would work it's way through to being able to train for Dreads without needing 6 different rank 8+ skills at 5.
Apparently not. I'm starting to think that Eve is suffering from the common First Game malady, where all the most talented people want to be moved to the new projects, so the old one suffers from neglect and a lack of long-term focus. Eve's second wind may simply have been the product of being all that CCP had to live for, for a much longer period than normal. --Dave Title: Re: Next major patch announced: Apocrypha Post by: apocrypha on February 18, 2009, 11:44:57 PM I've said it before and I'll say it again: CCP do NOT want EVE to be massively popular. They've had very slow, but very consistent growth now for years. They know that if their subs rocketed that they simply wouldn't be able to cope in any way, so slow, steady growth in a small niche is what they're happy with. The harsh, harsh newbie experience is their main weapon in keeping things like that.
I suspect that the top CCP honchos see EVE as their first run and that they're hoping their next MMO will be the big money-spinner. EVE is the tech-demo. Ambulation is a good example - it will serve no useful purpose in EVE whatsoever but it'll be awesome experience for CCP for the next game. Either that or they're all insane gibbering morons. Title: Re: Next major patch announced: Apocrypha Post by: kildorn on February 19, 2009, 06:31:37 AM I've said it before and I'll say it again: CCP do NOT want EVE to be massively popular. They've had very slow, but very consistent growth now for years. They know that if their subs rocketed that they simply wouldn't be able to cope in any way, so slow, steady growth in a small niche is what they're happy with. The harsh, harsh newbie experience is their main weapon in keeping things like that. I suspect that the top CCP honchos see EVE as their first run and that they're hoping their next MMO will be the big money-spinner. EVE is the tech-demo. Ambulation is a good example - it will serve no useful purpose in EVE whatsoever but it'll be awesome experience for CCP for the next game. Either that or they're all insane gibbering morons. I've seen little evidence that would place malice against newbies and income over stupidity. Eve's initial design was pretty brilliant. The market worked amazingly well, income wasn't out of control (aside from insurance fraud), and the rock/paper/scissors of ship classes was pretty decent. Waaaay back. And then it seems like those dudes either quit or started drinking heavily, and you got POS warfare, a larger grind to get basic ships, a lot more "you must put 5's in everything!" requirements, etc etc. Title: Re: Next major patch announced: Apocrypha Post by: Comstar on February 19, 2009, 07:28:26 AM I am reminded of what Tommy Franks one described Douglas Feith as.
CCP says you're all idiots (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=1002389&page=6&sid=555051183&sid=555051183) for wanting some warning when attackers are in system. Yes, you LIKE pressing the scan button every 2 seconds. Also, CCP can't think of a way to make a PvE gang fight a PvP gang, maybe the players will instead. CCP Prism X CCP Posted - 2009.02.19 15:31:00 Quote Quote Originally by: Max TeranousI have pointed out a flaw in the design. The design (as we currently understand it) requires members of your gang in W-space to button mash the scan button every few seconds in order to get some warning of incoming hostiles. THIS IS NOT FUN. That's not how I intend to keep the rest of my gang safe. I'll be doing heavy scanning anyways so the fact that I have to press the scanning button isn't a byproduct of delayed local but more a byproduct of wormhole space. If you don't want to press that button you really shouldn't go there in the first place, whether you intend to roam or run plexes.However, that doesn't really answer my question at all. The fact that you cannot be bothered to scan regularly does not shaft PvE plex runners when it comes to roaming gangs and the fact that local is delayed. I'm pretty sure some industrious people will figure out great setups for staying safe. Humans are pretty adaptive and inventive. Besides, as unrelated as the argument is, it applies to both sides. If it's universally true that nobody wants to press that button more than once a day that has to apply to roamers as well. They will NOT have the patience to triangulate the plex runner ships if they've got the patience to do a deep scan for ship presence in the first place. You seem to think that it's enough to enter the system, press scan and all the plex-runners go *pop*. That's just not how it is. Besides, you could always have fun with leaving a couple of Hulks by an armed POS. Wink Edit: As to alliances bringing in their blobs and pwning everything that's running PvE missions... First of all you need to keep in mind that blobs are pre-nerfed due to mass restrictions. But if they manage to find a wormhole that will accept their blob, and they want to go punk plex runners rather than take to their frontlines.. I have no problem with that. As always, we only provide tools. Tools can be sharp instruments with edges on both sides. I for one will be the first to lol when alliances start losing space because half their fleet is locked inside of Sleeper Space ganking carebears. Twisted Evil Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 19, 2009, 07:30:18 AM CCP's decisions kind of make sense if you look at it from their point of view. They think the skill system is a great mechanic for advancement and they think that dangling carrots waaaaaay off in the distance has been what's kept people playing. It's becoming apparent that this release is about a raid level PVE experience with raid gear rewards.
Why won't people spend 8 months training skills to fly a marginally useful ship? They do it now. Why won't people spend huge amounts of ISK for marginal increases in utility and ability? They do it now. Why won't people grind, grind, grind in that ISK in high risk, low reward scenarios? They do it now. I am disappointed that it sounds like the current implementation nerfs drones into near uselessness now. Reports are that sleepers will target, with near instant lock (probably due to the MWD mechanics) and pop drones the moment they appear. Maybe the mechanic can be used to speed tank them with Warrior II's but we'll see. Edit: the post above mine shows that the CCP devs have developed an, "It's us against the players." mindset. That has never worked well. Every successful approach to gaming has been, "It's our job to help the players have fun." Title: Re: Next major patch announced: Apocrypha Post by: Comstar on February 19, 2009, 07:35:33 AM So far I have heard that Sleepers can kill a Dread in Siege, a Command ship being remote repped by a carrier, will kill all drones, drain cap at the same time as doing damage with a new weapon, speed tank vs players, target logistics ships, target tacklers that are slowing them down, call priority target on whats doing the most damage AND you are limited on the amount oif ships you can bring in yourself by mass.
I think I've found a use for Assault Frigates. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 19, 2009, 07:42:58 AM Prism rarely knows what he is talking about. He is a database guy, i do not know why they let him on the forums.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on February 19, 2009, 09:05:56 AM Quote CCP Prism X CCP Posted - 2009.02.19 15:31:00 you really shouldn't go there in the first place This is the only important part of the whole post. Let them spend all their time perfecting sucker space. I was interested at first, but they seem to have created a paragon of the least fun aspects of EVE. That's one less thing for me to worry about experiencing. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 19, 2009, 09:35:18 AM Sounds like they are creating a place for all the whiners who want a delayed local they go there hunting pve-rs who probably won't be there and get stuck there forever in wormhole-hell, so a good idea then :drill:
Title: Re: Next major patch announced: Apocrypha Post by: Reg on February 19, 2009, 09:55:15 AM I guess this means the tech 3 stuff is going to be incredibly expensive to make. Luckily, from what I've heard nobody is going to want it anyway.
Title: Re: Next major patch announced: Apocrypha Post by: Phred on February 19, 2009, 10:08:22 PM Eve makes it's own Trials of Atlantis expansion?
Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 20, 2009, 12:16:42 AM So, ugh...
Lowsec gets boosted with 500k BS rats, 0.0 gets nerfed by having all regions equal (some are "more equal than others" right now) and you can no longer chain belts, because belt rats warp in and out at will. T3 ships are quite nice, although buggy and unfinished in their current incarnation and definitely weird looking. The new slot flexibility allows for sick Amarr shield tanks firing lasers, or viable ewar support shutting down 5 ships with a reasonable armour buffer. Makes me wish they omitted the bit about bonii, as bonii would somewhat force certain combinations over others... Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 20, 2009, 01:13:50 AM So, ugh... Lowsec gets boosted with 500k BS rats, 0.0 gets nerfed by having all regions equal (some are "more equal than others" right now) and you can no longer chain belts, because belt rats warp in and out at will. You serious? Are they really doing this? Just to nerf Delve? What do you mean all 0.0 is made equal? That would be an awful idea that would remove the point of many conflicts (once in 0.0, there is still a point in fighting someone in order to get their better space). Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 20, 2009, 01:55:01 AM Quote from: CCP "We've taken the opportunity to completely revamp the way system truesec works. As such, all 0.0 regions now have roughly the same chance of spawning faction and officer rats. In the vast majority of regions this resulted in a significant buff to those making their income via ratting. We consider this a large improvement to the risk/reward of living in 0.0 space. However, in the process we did find and address a database error that was causing far more rare spawns than intended in certain NPC regions, such as Delve." Bolded the funny parts. -Edit- Quote from: Pax viable ewar support shutting down 5 ships with a reasonable armour buffer I take it back.6 mid slots, but only 2 lockable targets - what were they thinking :uhrr: Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 20, 2009, 02:10:17 AM Isn't the whole T3 ship thing brokan on SISI atm?
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 20, 2009, 02:43:26 AM Quote from: CCP "We've taken the opportunity to completely revamp the way system truesec works. As such, all 0.0 regions now have roughly the same chance of spawning faction and officer rats. In the vast majority of regions this resulted in a significant buff to those making their income via ratting. We consider this a large improvement to the risk/reward of living in 0.0 space. However, in the process we did find and address a database error that was causing far more rare spawns than intended in certain NPC regions, such as Delve." Bolded the funny parts. You have got to be f**kin joking me! You know what, I do believe I said this would happen as soon as we hit Bob! Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 20, 2009, 03:21:19 AM This is hilarious, since it really does play into the hands of those of us who say that Bob/Kenny always had special treatment. I wasn't going to rat Blood Raiders anyway, so it's no biggie for me, but still: they couldn't make it any more obvious if they tried.
On the other hand, clearly CCP believes we are going to take Delve now :grin: Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 20, 2009, 03:35:04 AM Quote from: CCP "We've taken the opportunity to completely revamp the way system truesec works. As such, all 0.0 regions now have roughly the same chance of spawning faction and officer rats. In the vast majority of regions this resulted in a significant buff to those making their income via ratting. We consider this a large improvement to the risk/reward of living in 0.0 space. However, in the process we did find and address a database error that was causing far more rare spawns than intended in certain NPC regions, such as Delve." Also, link or it didn't happen. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 20, 2009, 03:35:40 AM I believe its more hilarious because it was a troll on the goon board.
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 20, 2009, 03:45:10 AM Quote from: CCP "We've taken the opportunity to completely revamp the way system truesec works. As such, all 0.0 regions now have roughly the same chance of spawning faction and officer rats. In the vast majority of regions this resulted in a significant buff to those making their income via ratting. We consider this a large improvement to the risk/reward of living in 0.0 space. However, in the process we did find and address a database error that was causing far more rare spawns than intended in certain NPC regions, such as Delve." Bolded the funny parts. Can't find this quote on any recent blogs or posts. Where are you looking? Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 20, 2009, 03:48:57 AM Guess I'll retire from this "rumour" with the knowledge of not being the only one to have fallen for it :(
Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 20, 2009, 03:51:58 AM Can't find this quote on any recent blogs or posts. Where are you looking? I, too, now suspect troll. Even CCP wouldn't, surely, be this dumb? Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 20, 2009, 03:56:56 AM Whether its a rumor or not, I think it will happen. CCP have always favoured Bob and from what Ive seen, seem to detest Goons.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 20, 2009, 04:09:38 AM http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1003629&page=1#1
Interesting. These are the bonuses as of now. Totally "Not final" so we know they're 100% final. Proper other stats should be on test soon. Title: Re: Next major patch announced: Apocrypha Post by: Endie on February 20, 2009, 04:20:42 AM Whether its a rumor or not, I think it will happen. CCP have always favoured Bob and from what Ive seen, seem to detest Goons. On cool reflection, I disagree. Bob caused CCP a lot of trouble, and while individual GMs are openly biased at times, I am sure that others lean our way. The design team have to tread a wary line, and their dealing with us has been pretty fair recently. Title: Re: Next major patch announced: Apocrypha Post by: Furiously on February 20, 2009, 06:37:40 AM This war has brought them a lot of subscribers.
Title: Re: Next major patch announced: Apocrypha Post by: bhodi on February 20, 2009, 07:41:17 AM Even if delve WERE to be normalized, that doesn't remove it's astoundingly high number of R64 moons nor it's easy logistics of being one jump from empire.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on February 20, 2009, 08:14:13 AM Can I guess? Was the rumor started by Daveydweeb? He still gets people with his "no jump bridges into cynojammed systems" troll from the last patch.
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 20, 2009, 12:39:52 PM Did the dev just go "learn2play" ?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1003092&page=2#50 Title: Re: Next major patch announced: Apocrypha Post by: Simond on February 20, 2009, 03:41:34 PM It's going to be hilarious when CCP's pet economist spends six months trying to figure out why T3 costs an order of magnitude or two more than CCP expected.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 22, 2009, 09:20:41 AM It's going to be hilarious when CCP's pet economist spends six months trying to figure out why T3 costs an order of magnitude or two more than CCP expected. And Wormhole space is operating at .01% capacity while everyone still runs missions in hi-sec or does belt-ratting/mining in 0 sec. Title: Re: Next major patch announced: Apocrypha Post by: bhodi on February 22, 2009, 09:32:13 AM It's hilarious to see CCP 5 years behind everyone else in terms of gameplay thinking. Their success really was a fluke.
Title: Re: Next major patch announced: Apocrypha Post by: Quinton on February 22, 2009, 05:40:17 PM I've been playing a bit in Singularity and screenshotting some of the new goodies:
Starting skills for an Amarr character: (http://sunnyvale.frotz.net/eve/ui/starting_skills.png) The Neural Remapping UI: (http://sunnyvale.frotz.net/eve/ui/neural_remap.png) The Skill Queue: (http://sunnyvale.frotz.net/eve/ui/skill_queue.png) Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on February 22, 2009, 07:27:24 PM "You currently have a 100% bonus to your training speed??"
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on February 22, 2009, 09:05:46 PM "You currently have a 100% nerf to your ability to create useful alts"
Title: Re: Next major patch announced: Apocrypha Post by: Quinton on February 22, 2009, 09:17:31 PM The skill queue is made of solid awesome though. I have so many 2-8 hour skills that I rarely train because I don't want to forget to leave a long skill training or I don't want to keep logging back in to change skills, etc. The UI is actually not even that braindamaged, especially for ccp.
Not sure I'm sold on the new fitting panel though - it's hugenormous - it's laggy as hell... they got all fancy with the embedded 3d view and wow is it slow to respond Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 22, 2009, 11:19:08 PM It is retarded that they are allowing new players to start without learning skills.
If new players don't have any points in learning half of them won't even realise the books exist for a month or two. To fix this... They need to give everyone a few levels in each of the basic learning skills, then they need to add a second 100% speed bonus whenever you are training learning skills, then they need to increase period of double speed learning to around 4M points. Oh, and they should let people pick between the old and new way for creating a character. You'll soon see which is 'better for players'. Quote It's hilarious to see CCP 5 years behind everyone else in terms of gameplay thinking. Their success really was a fluke. This. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 22, 2009, 11:21:22 PM It is retarded that they are allowing new players to start without learning skills. If new players don't have any points in learning half of them won't even realise the books exist for a month or two. To fix this... They need to give everyone a few levels in each of the basic learning skills, then they need to add a second 100% speed bonus whenever you are training learning skills, then they need to increase period of double speed learning to around 4M points. Oh, and they should let people pick between the old and new way for creating a character. You'll soon see which is 'better for players'. Quote It's hilarious to see CCP 5 years behind everyone else in terms of gameplay thinking. Their success really was a fluke. This. Or they could just fucking remove learning skills altogether, and boost stats by 10 across the board. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 22, 2009, 11:56:08 PM Yes.
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on February 23, 2009, 12:00:48 AM No.
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 23, 2009, 12:02:52 AM Wrong.
Title: Re: Next major patch announced: Apocrypha Post by: Yoru on February 23, 2009, 02:08:43 AM It is retarded that they are allowing new players to start without learning skills. If new players don't have any points in learning half of them won't even realise the books exist for a month or two. To fix this... They need to give everyone a few levels in each of the basic learning skills, then they need to add a second 100% speed bonus whenever you are training learning skills, then they need to increase period of double speed learning to around 4M points. Oh, and they should let people pick between the old and new way for creating a character. You'll soon see which is 'better for players'. Quote It's hilarious to see CCP 5 years behind everyone else in terms of gameplay thinking. Their success really was a fluke. This. Or they could just fucking remove learning skills altogether, and boost stats by 10 across the board. 10 is not the maximum benefit from learning skills. Not by a long shot. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 23, 2009, 05:48:56 AM If you mean the 'learning' skill itself (+2% to attributes per level), they can leave that in if they must, training a single rank 1 skill to level 5 for +10% skill points is an acceptable sacrifice to the gods of stupid game design.
Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 23, 2009, 07:28:12 AM It is retarded that they are allowing new players to start without learning skills. If new players don't have any points in learning half of them won't even realise the books exist for a month or two. To fix this... They need to give everyone a few levels in each of the basic learning skills, then they need to add a second 100% speed bonus whenever you are training learning skills, then they need to increase period of double speed learning to around 4M points. Oh, and they should let people pick between the old and new way for creating a character. You'll soon see which is 'better for players'. Quote It's hilarious to see CCP 5 years behind everyone else in terms of gameplay thinking. Their success really was a fluke. This. Or they could just fucking remove learning skills altogether, and boost stats by 10 across the board. 10 is not the maximum benefit from learning skills. Not by a long shot. Am I missing something on the stat learning skills then? basic+advanced are each +1 per, and go to level 5, by my maths thats +10 to each stat. Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 23, 2009, 07:55:23 AM Am I missing something on the stat learning skills then? basic+advanced are each +1 per, and go to level 5, by my maths thats +10 to each stat. The skill Learning gives you an additional 10% to all stats. This usually ends up at just over +2 once you're trained up your other learning skills. Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 23, 2009, 07:57:48 AM You can offset the 10% in Learning V by the fact that not everyone actually trains the other learning skills to V.
Title: Re: Next major patch announced: Apocrypha Post by: Nerf on February 23, 2009, 07:59:53 AM Right, I of course didn't mean the actual learning skill, I'm fine with a single rank 1 skill that can be trained up for 10% bonus to training speed, but the stat learning skills need to go, or be set at rank .25 or somesuch. This game already has enough cockblocks without requiring new players to train a month+ of skills that have no new shiny thing tacked onto them.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on February 23, 2009, 08:01:41 AM I saw a pic of someones char stats the other day. I thought that sitting in the 18ish range (when in a implant clone) was about as good as I could reasonable do, this guy was in the 28ish range.
That's a really big difference in training time. I may need to go back and fill in some gaps, though I'll probably never have +5's in. Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 23, 2009, 08:07:26 AM I saw a pic of someones char stats the other day. I thought that sitting in the 18ish range (when in a implant clone) was about as good as I could reasonable do, this guy was in the 28ish range. I have +4s installed and most of my learning skills at 4 with a couple at 5 and Presence (advanced Charisma) at 3. My stats are:That's a really big difference in training time. I may need to go back and fill in some gaps, though I'll probably never have +5's in. Cha: 27.5 Int: 22 Per: 24.2 Mem: 17.6 Wil: 18.7 I could add +3 to all of those stats by plugging in +5s and capping out my learning skills (except Charisma which can improve by +4 and Int and Perception which can only improve by +2 each). Title: Re: Next major patch announced: Apocrypha Post by: Yoru on February 23, 2009, 08:10:51 AM Your charisma is ludicrous. You must fly the snappiest Eos ever.
Title: Re: Next major patch announced: Apocrypha Post by: Reg on February 23, 2009, 08:18:07 AM I bet he's an Intaki like me and made his character before there were giant how-to guides all over the web telling us to take charisma as low as possible.
Why yes, I am looking forward to being able to rearrange my stats! Title: Re: Next major patch announced: Apocrypha Post by: IainC on February 23, 2009, 08:21:35 AM I bet he's an Intaki like me and made his character before there were giant how-to guides all over the web telling us to take charisma as low as possible. Gallente/Gallente and yes, I didn't check out any building guides before I rolled it. Annoyingly though I used my discretionary points to smooth out my starting stats then I got a bunch of new bonuses in the screens that followed and I didn't realise until much later that I had such a skewed build. The order of character creation should be different so that you spend your discretionary points after you've got your 'final' stats from race and bloodline etc.Why yes, I am looking forward to being able to rearrange my stats! Title: Re: Next major patch announced: Apocrypha Post by: Quinton on February 23, 2009, 09:27:14 AM Gallente/Gallente and yes, I didn't check out any building guides before I rolled it. Annoyingly though I used my discretionary points to smooth out my starting stats then I got a bunch of new bonuses in the screens that followed and I didn't realise until much later that I had such a skewed build. The order of character creation should be different so that you spend your discretionary points after you've got your 'final' stats from race and bloodline etc. With the new system, you can completely reshuffle your base stats (limitation: you cannot lower a stat below 5) twice for free on a new account, then once per year. See the Neural Remapping UI I linked above... Title: Re: Next major patch announced: Apocrypha Post by: Phildo on February 23, 2009, 04:38:20 PM Remind me when this is being rolled out? I want to finish WC V and get armor linking IV before it hits.
Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on February 23, 2009, 04:46:33 PM Remind me when this is being rolled out? I want to finish WC V and get armor linking IV before it hits. Supposedly March 10th but it sounds like the patch on the test server currently is very, very, very broken when it comes to wormholes. So we'll see if it makes the date. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 23, 2009, 05:00:26 PM CCP can compete against Blizzard in terms of production schedules and promptness in patching.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 24, 2009, 04:15:15 PM CCP can compete against Blizzard in terms of production schedules and promptness in patching. Perhaps but currently the T3 ships are horribly broken on SISI with less than two weeks to go, I would imagine they would be pretty important considering the majority of the new content revolves around them. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 27, 2009, 02:32:03 AM Ok so I basically harangued CCP to give us level IV subsystem on SISI and whaddya know it worked, the ships seem to be working a lot better now and have a lot more going for them.
All I can say some of the Gallente setups are gonna be sexy a dual repping ishtar/deimos with 20km scrambler range (overheated faction one will get that) and you will be able to overheat for much longer times especially if you have level V strategic cruiser and Thermo Level V the results will be seriously sick. Also said ship looks seriously evil kinda like a hammerhead shark. There's loads of new graphic tweaks to melt your eyes over, hardeners look cool and sensor boosting looks a lot more up to date ++ more I missed I'm sure. For those testing them out the proteus subsystem layout I refer to is 12132. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 27, 2009, 02:35:35 AM I'm scared to think how badass the Minmatar one will be.
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 27, 2009, 03:47:00 AM I'm scared to think how badass the Minmatar one will be. Whats skills should we be preparing for maxing out other than the obvious? i.e. HAC V or BC 5 ? Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 27, 2009, 06:25:05 AM No you should have all the skills already there's a whole new set to learn five of them to be exact, the good news they are only 1x multiplier skills. So basically maxing them all up to V will take about 30-40 days and then strategic cruiser will take about another month to get to V, this gives you 25% bonus to overheating level IV would suffice though. The skills points you could lose will be from the subsystems and a level V will take about 3-6 days so that's the maximum you can lose.
DISCLAIMER: This is unless you can lose a level from strategic cruiser which is a 5x multiplier skill, though I have seen no evidence of this yet. Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 27, 2009, 06:46:51 AM I'm scared to think how badass the Minmatar one will be. Whats skills should we be preparing for maxing out other than the obvious? i.e. HAC V or BC 5 ? Stupid things like "Shield Operation 3". Race specific skills: -LEGION- Drones 3, Gunnery 5, Shield Operation 3 -TENGU- Gunnery 3, Missile Launcher Operation 5, Shield Operation 5, Mechanic 3 (that's a weird one) -PROTEUS- Drones 3, Gunnery 5, Shield Operation 3 -LOKI- Gunnery 5, Missile Launcher Operation 3, Shield Operation 3 Edit HAC 5 isn't a pre-req, much rather strategic cruisers share many of HAC pre-reqs. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 27, 2009, 07:07:52 AM Basically if you can fly a HAC you can start training for these.
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on February 27, 2009, 08:47:32 AM It should be a fairly short skill train for most then. I suppose SISI doesn't give any indication of cost of these ships? Last time I was on SISI over a year ago everything cost 100 ISK.
Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 27, 2009, 09:14:32 AM Everything seeded still costs 100ISK on Sisi.
Supposedly CCP are aiming for strat cruisers to cost 200-500mill (they halved production requirements in the course of the last week), so the most demanded subsystems might cost 100mill each. Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 27, 2009, 01:36:27 PM You know what I hate about them costing 200M+?
CCP might make them worth that much on the battlefield. This would suck, because frankly there are already enough cap ships making my own ship seem insigificant, I really don't need more of this bollocks. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 27, 2009, 02:33:30 PM I did see a very good report on the esimated material cost and it was in the region of 500-600m, which means about 800m-1bil when they first hit the market. Currently they aren't much better than a command ship in fact they are worse so I can't see any reason to purchase one. The ewar versions will be quite interesting as solo or small gang ships as they can pack a punch while doing the nasty but it remains to be seen how uber CCP will make them.
From what I can see the only bonus they get that makes them stand out is the overheating bonus, for example if you try to make a Zealot type ship you end up with basically the same ship give or take a nice solid 7-4-7 layout using six turrets instead of five. It has faster locking, worse optimal, slightly better DPS albeit with 20m3 of drones, better sensor strength from 15-17, it's wayyy slower like command ship slow and it can rep more due to being able to fit a medium repper. My main dissapointment is in the speed I thought they would at least be as fast as HACs but we'll see, it's all subject to change. Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on February 27, 2009, 07:20:11 PM Frankly, they'll probably have the same status that HAC's used to (before Invention brought T2 prices down) and most Faction BS still do: Effective as hell, but not in proportion to the price, used in 0.0 only by people with too much money, no sense, or both, and made Primary in every fight they're in.
--Dave Title: Re: Next major patch announced: Apocrypha Post by: Teleku on February 27, 2009, 07:51:25 PM Well, I luckily maxed out my char for exploration, so I'm sort of looking forward to profiting off this :why_so_serious:.
Fuck actually flying the god damn things. Title: Re: Next major patch announced: Apocrypha Post by: Malakili on February 27, 2009, 10:11:27 PM Well, I luckily maxed out my char for exploration, so I'm sort of looking forward to profiting off this :why_so_serious:. Fuck actually flying the god damn things. This is what I'm looking forward to as well. I don't plan on flying anything t3 for quite some time, but I sure as hell intend to have a lot of fun initial cluster fuck. Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 27, 2009, 11:54:55 PM Don't condemn the ships before subsystems 4 & 5 are out.
Word is of cloaking boni and Khanid Legions. The ability to be cynoed around by a black ops would be pretty neat, too, but that's wishful thinking. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 28, 2009, 01:28:37 AM Don't condemn the ships before subsystems 4 & 5 are out. Word is of cloaking boni and Khanid Legions. The ability to be cynoed around by a black ops would be pretty neat, too, but that's wishful thinking. I won't condemn them til they are fully balanced, but new subsystems won't save them in their current state. The problem is in their base stats they are as slow as command ships and have less base armour/shield than your average HAC even if you build them to perform like a HAC. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 28, 2009, 02:18:42 AM Quote from: Nozh Where do tech 3 ships fit in? I think I have to answer this in more detail and explain our current limitations and goals. As you know we're limited to three subsystems in the March 10th release. The fourth subsystem will then follow very shortly. With the first 3 subsystems we're trying to create useful baseline setups options, which don't stray far off the racial flavor that currently exists in EVE. Strategic Cruisers are not meant to take over roles. They're not supposed to be better than their Recon counterparts. They're not supposed to be better than their HAC counterparts. They're not supposed to be better than their commandship counterparts. They are meant to fulfill multiple roles. They are focused on heat, which means they are meant to fulfill those roles properly for a (not so) limited time. Selecting which bonuses belonged in the first iteration was not an easy task. We had different racial sensor strengths in the first release, it got cut. With three subsystems, we knew one would have a racial EW bonus, we just couldn't justify it. Once we've got a solid baseline, we can start thinking about the fourth variation (which I believe will enter the game before Tech 3 ships become a common commodity). We've got plenty of ideas (too many) concerning the roles for the upcoming subsystems, but I'll leave that discussion for a later thread. The assembly of the ships has become a great annoyance to me. Even though having proper descriptions with correct bonuses in-game will make things much easier; I still think the usability is a bit off-putting. Hopefully in the future we can combine the assembly window somehow with the fitting screen and add information about bonuses so you can see the bonuses and slot layout as you go. While I’m at it I might add something about the prices of Strategic Cruisers. The goal has always been to have them considerably cheap, around the price of tech 2 cruisers. The subsystem cost will be about 1/8th of the hull itself, we want people to own multiple subsystems to mix and match as they see fit. If the price gets out of hand (we can’t even predict it accurately ourselves) we’ll do something about it. What we’re looking for from you guys is inconsistencies in attributes and bonuses. Tell us why the attributes don’t make sense with the bonuses and what we can do to improve them. PS. I'm falling in love with Proteus 13131 (fitting screen top to bottom). PPS. I'm at home now without access to a Singularity client, but I'll be in tomorrow and will hopefully be able to give you some numbers. It'll be interesting to see if they end up priced the same as T2, then they wil definitely be worthwhile and the heat bonus is pretty nice. Title: Re: Next major patch announced: Apocrypha Post by: gryeyes on February 28, 2009, 05:44:09 AM Does anyone know the status of ambulation? I havent played for 6+ months so am pretty unaware.
Also, has there been any word on the status of their other MMO? Title: Re: Next major patch announced: Apocrypha Post by: Simond on February 28, 2009, 06:32:01 AM Quote from: Nozh Strategic Cruisers are not meant to take over roles. They're not supposed to be better than their Recon counterparts. They're not supposed to be better than their HAC counterparts. They're not supposed to be better than their commandship counterparts. They are meant to fulfill multiple roles. They are focused on heat, which means they are meant to fulfill those roles properly for a (not so) limited time. Title: Re: Next major patch announced: Apocrypha Post by: Pax on February 28, 2009, 06:48:08 AM Is it me or does Nozh sound somewhat disappointed with the entire strategic cruiser concept?
Title: Re: Next major patch announced: Apocrypha Post by: Reg on February 28, 2009, 07:13:47 AM They'll be fabulously expensive and within a month of their introduction the people dumb enough to go into building them will be whining that there's no profit in it. Just like the tech 2 battleships.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 28, 2009, 08:20:03 AM There's currently a few fits on the Gallente and Amarr ship that are nuts, like you can configure seven turrets but it's impossible to wrangle even seven of the smallest sized ones on and still have PG/CPU for the MWD booster and tank, you also end up with some horrible slot layouts like 8-4-4.
Title: Re: Next major patch announced: Apocrypha Post by: TheDreamr on February 28, 2009, 08:42:59 AM Is it me or does Nozh sound somewhat disappointed with the entire strategic cruiser concept? Sounds like he's relatively fine with the concept, but tired of having to repeat those simple bullet-points to the FoTM crowd who'll immediately get one, watch it explode to vs. competently piloted T1 cruisers and spend hours on the forums frothing at the mouth they aren't better than a HAC / CS / <insert FoTM here>. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on February 28, 2009, 10:20:23 AM There's currently a few fits on the Gallente and Amarr ship that are nuts, like you can configure seven turrets but it's impossible to wrangle even seven of the smallest sized ones on and still have PG/CPU for the MWD booster and tank, you also end up with some horrible slot layouts like 8-4-4. There are some good gallente fits. The Amarr ones all suck, you can get 6 turrets without the cap to fire them or the slots to make your ship half decent, or you can get 4 turrets and slum around with tech 1 cruiser DPS and more slots. You an make 8/4/7 gallente blaster boats however with 6 or 7 turrets... Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 28, 2009, 10:22:27 AM The Real question is, how good do they mine? :oh_i_see:
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on February 28, 2009, 10:41:22 AM If he has new roles for t3 ships, what the fuck would be wrong with putting them on new t1/t2 ships?
If he doesn't mean new-to-the-game roles, I don't see how they aren't linearly better versions of existing ships, which is also tiresome. Title: Re: Next major patch announced: Apocrypha Post by: Hellinar on February 28, 2009, 07:10:09 PM If he has new roles for t3 ships, what the fuck would be wrong with putting them on new t1/t2 ships? If he doesn't mean new-to-the-game roles, I don't see how they aren't linearly better versions of existing ships, which is also tiresome. I read it as saying they aren't better than existing ships in any particular role, but that they can switch roles easily. Your recon ship becomes a HAC becomes a command ship as needed. But the focus on heat means they only do that well for a limited period. T3 is giving you flexibility not power. Be interesting to see if that works out. Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on February 28, 2009, 07:12:09 PM No, it sounds (to me) like they wanted T3 ships to be like WoW shamans - able to perform as DPS, healer, tank, or CC without the need to dock (respec). But what they're implementing is more like druids, where you need to dock to change from tank spec to healy spec. But anyway, without using wow-speak (some may hate it), it sounds like the two major things that T3 ships have going for themselves are:
- they can perform multiple roles (even if they have to dock to change roles). - no more recognizing, just from the name (Arazu!!), what your enemy is capable of. The last one is going to disadvantage veterans somewhat. I don't know why they're going for the whole "lose skillpoints if you die with your ship" bit - if they wanted to implement permanent soulbound purples like WoW has they should have just done that. And what they think is fun for PVE'ers isn't. For me, for example, is not the complexity of the raid boss fights that I enjoy, it's new scenery, and entertaining quest lines / lore. Content, in other words. EVE won't have new scenery, and CCP doesn't have the time or manpower for the amount of content required to attract or keep me there for long. I'm looking forward to trying to deal with the threat/aggro mechanics they're building into the AI, without any taunts or threat-controlling abilities. EDIT: I also get the feeling that they're trying to implement complex AI just for complexity's sake (to show how good they are at coding it), rather than for the purpose of entertaining players and making PVE encounters "fun." Title: Re: Next major patch announced: Apocrypha Post by: Fordel on February 28, 2009, 08:06:50 PM The biggest flaw I see with their new 'smart' AI, is the NPC rats still have magical powers like endless cap and bullshit ECM.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on February 28, 2009, 11:46:35 PM There are some good gallente fits. The Amarr ones all suck, you can get 6 turrets without the cap to fire them or the slots to make your ship half decent, or you can get 4 turrets and slum around with tech 1 cruiser DPS and more slots. You an make 8/4/7 gallente blaster boats however with 6 or 7 turrets... Yes totally agreed the Legion sucks most out of them all. For the 8-4-7 fit I imagine you would need to use the defensive SS III & it gimps your armour by 33% without giving you a mass reduction and worst of all it's bonus is to your drone hitpoints (by far the worst bonus of any subsystem). In this case you are better off with defensive SS II which will give you an 8-4-6 layout, a repper bonus and 33% more armour, you're basically being railroaded atm, but they will hopefully fix these issues, I would like to see a mass reduced variant so you can build a lightweight but fast version of these ships as an option. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 01, 2009, 12:27:08 AM No, it sounds (to me) like they wanted T3 ships to be like WoW shamans - able to perform as DPS, healer, tank, or CC without the need to dock (respec). But what they're implementing is more like druids, where you need to dock to change from tank spec to healy spec. But anyway, without using wow-speak (some may hate it), it sounds like the two major things that T3 ships have going for themselves are: - they can perform multiple roles (even if they have to dock to change roles). - no more recognizing, just from the name (Arazu!!), what your enemy is capable of. You should add the heat bonus, that is going to be pretty spectacular on some combos. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 01, 2009, 08:30:27 AM They've fixed up the Legion you can do some nice things with it now and having just lost one I lost 67k SP this time from a level IV subsystem which is about 12 hours training so not so bad actually.
Title: Re: Next major patch announced: Apocrypha Post by: Endie on March 02, 2009, 04:22:34 AM They've fixed up the Legion you can do some nice things with it now and having just lost one I lost 67k SP this time from a level IV subsystem which is about 12 hours training so not so bad actually. Are the training times accelerated for the ship skills? That's almost a full day's training for me in a conventional level 1 skill with an implant clone in my best skills. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 02, 2009, 04:56:03 AM Yes your right that's over a days training no I think the skillsheet is bugged it was showing me 12 hours but lot of glitches on SISI atm. I lost another one yesterday messin about with uber passive shield tanked Proteus' and this time was only deducted 37k which would be 14-15hours with top skills.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on March 02, 2009, 05:19:42 AM If we whine enough we can probably get the skill loss thing scrapped. A few dozen dedicated board warriors can probably get it done in a few weeks, just fag up every thread on eve o and divert it into a whine on skill loss.
Title: Re: Next major patch announced: Apocrypha Post by: Jayce on March 02, 2009, 09:06:41 AM I wouldn't bet on that. My guess is that this skill loss thing is their answer to the fact that if there are finite skills, there will be characters that will learn every skill in finite time. Either they keep adding new systems, or put some sort of system that keeps on giving (and taking).
So I'm arguing that this skill loss thing might be a keystone of the expansion, to provide a skillpoint-sink. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 03, 2009, 10:25:22 AM Probing is pretty sweet looking now it's been totally revamped. The launchers only use 15 CPU so you can fit all sorts of other stuff to your covops you only have one type of probe available you change the range of it in the scanner screen. The probe scan range sphere on the map has been updated nicely and it's seems to be a lot faster I'm just getting my head around it now but it's all looking good so far. Not to mention being able to recall probes and switching between solar system map and universe map is a helluva lot faster than before.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 03, 2009, 10:54:45 AM Probing is pretty sweet looking now it's been totally revamped. The launchers only use 15 CPU so you can fit all sorts of other stuff to your covops you only have one type of probe available you change the range of it in the scanner screen. The probe scan range sphere on the map has been updated nicely and it's seems to be a lot faster I'm just getting my head around it now but it's all looking good so far. Not to mention being able to recall probes and switching between solar system map and universe map is a helluva lot faster than before. The launchers only use 15 CPU for the ones that only scan for wormholes/plexes. Its there so that everyone can fit the requisite scanner required for you to actually go into wormhole space and successfully leave. Title: Re: Next major patch announced: Apocrypha Post by: Pax on March 03, 2009, 11:25:26 AM So a recon/combat probe launcher is still a separate module?
Ugh, if so. Title: Re: Next major patch announced: Apocrypha Post by: Teleku on March 03, 2009, 12:11:24 PM Wait, can I still launch all my probes from one launcher (like my sisters scan probe launcher), or do I need a special launcher to look for wormholes now?
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 03, 2009, 12:57:40 PM Wait, can I still launch all my probes from one launcher (like my sisters scan probe launcher), or do I need a special launcher to look for wormholes now? No, if you can fit the high CPU one you can launch all your probes from the same launcher. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 03, 2009, 01:03:43 PM Probing is pretty sweet looking now it's been totally revamped. The launchers only use 15 CPU so you can fit all sorts of other stuff to your covops you only have one type of probe available you change the range of it in the scanner screen. The probe scan range sphere on the map has been updated nicely and it's seems to be a lot faster I'm just getting my head around it now but it's all looking good so far. Not to mention being able to recall probes and switching between solar system map and universe map is a helluva lot faster than before. The launchers only use 15 CPU for the ones that only scan for wormholes/plexes. Its there so that everyone can fit the requisite scanner required for you to actually go into wormhole space and successfully leave. Ah I see. Currently placing a probe is identical to placing POS modules so it's kinda finnicky in other words. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on March 03, 2009, 03:14:07 PM So have the SpreadSheet gods figured out if the new or current new character system is superior?
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 03, 2009, 03:54:53 PM So have the SpreadSheet gods figured out if the new or current new character system is superior? Respec is better for non-achura. Current Achura are still maximized. New players get nearly universally fucked on skills in the early part of the game. Makes making fast purpose built alts stupidly easy. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on March 03, 2009, 04:05:14 PM Achura being the 99993 gods with tiny tiny heads?
Title: Re: Next major patch announced: Apocrypha Post by: sanctuary on March 03, 2009, 09:30:20 PM ^^ and big noses. Female achura can look alright. Khanid aren't quite as good as achura stat wise but imo look alot better.
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on March 03, 2009, 10:58:57 PM Male Khanid have that psuedo stormtrooper look going for them, with their hood/mask thing.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 04, 2009, 10:14:36 AM Male Khanid have that psuedo stormtrooper look going for them, with their hood/mask thing. They look pretty good without it. See; My avatar. Title: Re: Next major patch announced: Apocrypha Post by: Fordel on March 06, 2009, 11:59:28 AM Male Khanid have that psuedo stormtrooper look going for them, with their hood/mask thing. They look pretty good without it. See; My avatar. I can't actually see your avatar here. :( Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 06, 2009, 04:46:42 PM The de-profitization of Delve has begun!
http://www.eveonline.com/devblog.asp?a=blog&bid=641 Title: Re: Next major patch announced: Apocrypha Post by: Pezzle on March 07, 2009, 04:55:20 AM List of things not normally found in Providence:
Arkonor Bistot Crokite Mercoxit Officers Gas clouds *New gas clouds *New gas related npc's * indicated recent addition We are anti booster, so I guess it does not matter. Maybe one day ccp will give us a bit of a boost, after all, not every system has an outpost yet. This expansion has nothing of interest for me =( Title: Re: Next major patch announced: Apocrypha Post by: Pax on March 07, 2009, 06:57:44 AM For all you know, a wormhole between Inflatable House or Deliverence Reclaimed and Amarr could spawn :grin:
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on March 07, 2009, 09:55:46 AM We are anti booster, so I guess it does not matter. Maybe one day ccp will give us a bit of a boost, after all, not every system has an outpost yet. This expansion has nothing of interest for me =( You guys get laser effect upgrades! Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 08, 2009, 11:00:15 AM New Blog About Scanning:
http://www.eveonline.com/devblog.asp?a=blog&bid=642 Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on March 09, 2009, 07:45:22 AM New Blog About Scanning: http://www.eveonline.com/devblog.asp?a=blog&bid=642 I initially read it as New Blog About Scamming... :awesome_for_real: From reading that, I get the impression that you can launch probes from your current position and warp them to target areas to scan, rather than warping there yourself and launching the probe. Am I reading this correctly? Title: Re: Next major patch announced: Apocrypha Post by: TheDreamr on March 09, 2009, 08:08:54 AM I initially read it as New Blog About Scamming... :awesome_for_real: From reading that, I get the impression that you can launch probes from your current position and warp them to target areas to scan, rather than warping there yourself and launching the probe. Am I reading this correctly? Yes exactly like that, initial impression is that it's closer to the previous scanning system (triagulation, overlap, personal skill etc) as opposed to the current system where probe strength is all important. Also being able to recover probes rather than just tossing them away is rather tasty if you're rather frugal or in a situation where resupply is a pain (null sec) Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on March 10, 2009, 11:33:18 AM Patch is available for download now, time to see if Eve has been destroyed!!!
Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on March 10, 2009, 11:42:11 AM Also being able to recover probes rather than just tossing them away is rather tasty if you're rather frugal or in a situation where resupply is a pain (null sec) Or stuck in a wormhole you haven't found the exit of yet. :oh_i_see: Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on March 10, 2009, 12:16:35 PM Patch is available for download now, time to see if Eve has been destroyed!!! And, as usual, the manual patch process is again a big bag of fail here. Guess I wait 'til they put the autopatcher up again or I download the whole client yet again before I get back to my pew pew lazors. :oh_i_see: Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on March 10, 2009, 01:44:43 PM BTW, they do have a story running via news, just like with the last expansion, but it's a little bit buried within the Apocrypha website. Here. (http://www.eveonline.com/apocryphabreakingnews/)
Title: Re: Next major patch announced: Apocrypha Post by: Reg on March 10, 2009, 01:51:06 PM Well my main character can't log in anymore. I just had to petition about it on an alt. Hurray for database problems!
Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on March 10, 2009, 02:08:41 PM Well my main character can't log in anymore. I just had to petition about it on an alt. Hurray for database problems! It's a new feature, you have to use your alt to probe out a wormhole for your main to get onto Tranquility with. Title: Re: Next major patch announced: Apocrypha Post by: Viin on March 10, 2009, 06:52:21 PM 30 mins on my download, totally forgot to start this when I got home earlier.
Title: Re: Next major patch announced: Apocrypha Post by: Grand Design on March 10, 2009, 07:03:46 PM Same. Two of three installed so far. :oh_i_see:
Title: Re: Next major patch announced: Apocrypha Post by: sanctuary on March 10, 2009, 10:43:16 PM Anyone notice the prices for the skillbooks for the strategic cruiser. Amarr is at 14M, while gallente et al are 1.4M. The Amarr cost seems reasonable, when you include the cost of the subsystems is about 25M. But i'm reluctant to buy it if the price will go down to match the other races.
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on March 10, 2009, 10:52:56 PM Took me several hours to download the patch. It was corrupted.
Several more hours to download it again. It was corrupted. Welp. Title: Re: Next major patch announced: Apocrypha Post by: Falwell on March 10, 2009, 11:01:07 PM I musta got lucky on this. This is my first real patch day in EVE and it went damn smoothly. Brought the patch down at almost 2 megs a second, installed and fired up without a hitch. I was pretty impressed.
Title: Re: Next major patch announced: Apocrypha Post by: 5150 on March 10, 2009, 11:19:47 PM My first PC took about 7 hours to auto patch, other than needing to retry several times around 75% it went smoothly
My main PC however wasn't even starting the download so eventually after 4 hours I just started downloading the full client and went to bed :-( I'm slightly concerned that I could only see a download for premium when I actually want premium lite Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on March 11, 2009, 02:22:18 AM I'm slightly concerned that I could only see a download for premium when I actually want premium lite Its the same client, if you can't run SM 3.0 you will run SM 2.0. Game will run faster and look a lot better after the patch Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 11, 2009, 04:16:59 AM Eve-o thread with a list of currently confirmed issues.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018302 Jita Workaround: It's very busy, stay away if possible! It was reported that Jita is laggy with 350 in Local. Skills that finished training during downtime reverted to 0SP. A good time not to be a GM. Title: Re: Next major patch announced: Apocrypha Post by: Quinton on March 11, 2009, 04:21:42 AM Skills that finished training during downtime reverted to 0SP. People obviously did not take "train a long skill" advice seriously ^^ Title: Re: Next major patch announced: Apocrypha Post by: Sir T on March 11, 2009, 05:07:39 AM I'm soooo glad I started a 30 day skill... :grin:
Title: Re: Next major patch announced: Apocrypha Post by: VickeVire on March 11, 2009, 07:27:33 AM I get nightmares thinking about if finishing a rank 8 skill or the like :ye_gods:
Title: Re: Next major patch announced: Apocrypha Post by: Sir T on March 11, 2009, 10:14:46 AM To be fair it was during a period where I was flying nothing but covert ops ships so I just set long skills because there was no point training anything else as I never left Cheetahs anyway. The 30 day skill I set is the final third of capital ships 5 :ye_gods:
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on March 11, 2009, 08:01:38 PM Finally got in. Skill queues are awesome, but they uglied up EVERYTHING!
Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on March 11, 2009, 10:15:26 PM Not to mention the sound changes...
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on March 11, 2009, 10:26:49 PM Eve has sound?
Title: Re: Next major patch announced: Apocrypha Post by: Endie on March 12, 2009, 02:15:47 AM I had sound on to warn me if MY CARRIER or MY BASILISK were getting locked up while repping services, and so when i docked in a Blood Raider outpost I heard the new ambient station sounds there, and I thought they were quite cool.
In general, the warping/cynoing/cloaking etc sound effects reminded me a bit of Alpha Centauri. Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on March 12, 2009, 03:19:47 AM I like the sound effects but I've noticed a few issues so far.
- Unsure when warp is beginning / ending because the sound effects are too low or don't happen. - Autocannon sound working intermittently - Gate activation / cloak sounds inaudible (yes I have the settings up LOUD!!!) Title: Re: Next major patch announced: Apocrypha Post by: Pezzle on March 12, 2009, 05:06:34 AM Is there a way to disable the new watery effects of tower shields. Neat at first, annoying after a minute or two. The new fitting screen is ok. You can import/export overview settings now (in theory). You can also make ship setups for your corp? Wormholes? Who cares? One of our teams landed in the drone regions. That is a long ride home.
Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on March 12, 2009, 06:02:21 AM ... One of our teams landed in the drone regions. That is a long ride home. LoLz oh I can see this turning into a hilarious tragedy for the empire dwellers! Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on March 12, 2009, 06:39:00 AM Hey! My main still happens to be an empire dweller. I'm not looking forward to the long slogs back if shit goes awry.
Title: Re: Next major patch announced: Apocrypha Post by: Endie on March 12, 2009, 06:52:55 AM I like the sound effects but I've noticed a few issues so far. - Unsure when warp is beginning / ending because the sound effects are too low or don't happen. - Autocannon sound working intermittently - Gate activation / cloak sounds inaudible (yes I have the settings up LOUD!!!) I found I had to be zoomed in really close to the ship - like inside 20km or so - to hear many of the sound effects, whether it was a buzzard jumping or a rorqual cynoing. Is there a way to disable the new watery effects of tower shields. Neat at first, annoying after a minute or two. The new fitting screen is ok. You can import/export overview settings now (in theory). You can also make ship setups for your corp? Wormholes? Who cares? One of our teams landed in the drone regions. That is a long ride home. The corp setups are, in some cases, going to be hilarious. As to the exit points of wormholes: those are going to be the source of yet more fun for those like myself who don't really care about the PvE content, but who might be sitting in a camp and find someone in a wormhole-mission-fit ship with T3 loot in their cargo jump in. A great many empire people do not know how to move in 0.0, as a rule. All in all, this is the patch that has least excited me for several years. There is every chance I'll never do sleeper PvE stuff, I use EFT and the GF wiki already to do my fits. I've already turned off as much fo the graphics as I can for multiboxing. Um... it says a lot when changed sound effects are getting an expressable percentage of the "what's new" thread. Title: Re: Next major patch announced: Apocrypha Post by: Sir T on March 12, 2009, 06:59:10 AM Well I relisted my attributes so they make more sense other than 24 intelligence and everything else at 16.
However I lost carrier 5 :heartbreak:. I petitioned but ccp wil give me a patented fuck off.n*sigh* And I wonder why I've started playing other games again... Title: Re: Next major patch announced: Apocrypha Post by: Murgos on March 12, 2009, 07:28:59 AM I set per to 24 and will to 17. Then I went through and tagged every skill that I had only trained to 1 and set them to train to two or three and finished off with a longer train since I knew I wouldn't be on last night. This morning I went through and set everything that was still at 2 to train to 3 and again set a longer train for the end of it.
It's small potatoes but for two days of training time I will have small improvements across the board. So, that kicks ass. Title: Re: Next major patch announced: Apocrypha Post by: Endie on March 12, 2009, 07:33:52 AM I am nervous about redistributing points since The Groundskeeper, who now has almost 9 million SPs in leadership, has a base charisma of (wait for it) 3. I suspect i may be forced to actually add two to that from elsewhere, leaving me worse off now that I'm just about finished with charisma stuff and going for a command ship (lol Gallente).
Title: Re: Next major patch announced: Apocrypha Post by: 5150 on March 12, 2009, 07:38:24 AM Well I relisted my attributes so they make more sense other than 24 intelligence and everything else at 16. However I lost carrier 5 :heartbreak:. I petitioned but ccp wil give me a patented fuck off.n*sigh* And I wonder why I've started playing other games again... Friend of mine tried using the queue and not only lost points it wont let him train anything up now The initial reaction to his petition was as you describe Title: Re: Next major patch announced: Apocrypha Post by: Murgos on March 12, 2009, 07:38:57 AM Yeah, I would expect that if you have Cha 3 it will be a net loss of 2 points for you. I had Cha 10 so it was totally worth it for me.
BTW, You don't have to accept the stat change once you have opened the tool, it has a cancel button. This is :ccp: so, no telling what it will really do but it seems like you should be able to look and see without consequences. Title: Re: Next major patch announced: Apocrypha Post by: Endie on March 12, 2009, 08:04:54 AM And so it begins. This from the GF forums:
Quote With a bit of direction from WJK and Alexander Omega, I am now in a w-system and anchoring a POS. After trying to collapse the wormhole and trap some PL/Goons, Alexander and I ended up stuck ourselves. After two hours of probing we found a wormhole to empire. So far the empire wormholes has been stable and a trickle of pubbies has been coming in through it. I intend to setup base here in an arazu + bubble and gank people. Anyone that wants in on this let me know and I will tell you where you can enter from. I claim this unknown system in the name of 8yo and the lobby crew. WJK and Alexander Omega are honorary founding members and are welcome to join the fun and use the tower whenever they want to. Update: The system is [redacted] Title: Re: Next major patch announced: Apocrypha Post by: Predator Irl on March 12, 2009, 09:00:05 AM Another thing I've noticed since the patch is the kill mails have gone a little funny. I don't know whether it was lag in the systems in question, which was significantly terrible, or relating to the patch itself but people on KM's in the gang I flew with last night were finding some erratic DPS on the mails. Some that were shooting the targets for some time show on the KM for 0 DPS.
Title: Re: Next major patch announced: Apocrypha Post by: Murgos on March 12, 2009, 09:03:33 AM Another thing I've noticed since the patch is the kill mails have gone a little funny. I don't know whether it was lag in the systems in question, which was significantly terrible, or relating to the patch itself but people on KM's in the gang I flew with last night were finding some erratic DPS on the mails. Some that were shooting the targets for some time show on the KM for 0 DPS. Apparently, there are some changes to the API with the latest patch. Stuff may not be being reported in exactly the same way, there is a post on gf that says you can expect the KB and stuff to be acting funny until they get around to fixing it. In other news people are having skills randomly reset to 0 sp after it finishes training. Apparently it's a known issue and ccp is working on it. Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 14, 2009, 07:09:41 AM With the box release there's a small side-effect that we didn't anticipate on when putting EVE on the shelf for soccer moms to pick up. Mr. J Gardner in an Amazon.com review (http://www.amazon.com/gp/cdp/member-reviews/A24WU5YF374TTI/ref=cm_pdp_rev_all?ie=UTF8&sort_by=MostRecentReview) is very angry that CCP "released" this game with an ESRB rating for Teens.
Quote from: J. Gardner Review for parents: Not for kids! Very inappropriate player content and online interaction! CCP are jerks for releasing this as 12+ ESRB. Not for kids! Game creator is CCP, Iceland. I agree that CCP created Game Content is ESRB Teen, However... This game and CCP intentionally exploits a major loophole in the ESRB called Player Content. ESRB does not rate player content. Write the ESRB today to complain their policies. Player Content is ESRB Mature+ CCP communicates and promotes a sexual, perverted, profane and drunken adult social community in this game. Bars and Night clubs are coming out within a year. View their fanfest 2008 dominination video on youtube to real people getting their heads blown off. You have read what the game is about. Here is what kind of Player content your child will be exposed to. The average age in game is high, about 28. A group called SomethingAwful (search internet, CEO is in jail) largely controls the game at the moment and will have access to your child. They run the largest in game entity called GoonSwarm, (youtube, somethingawful forums). This sick organizations members and CCP are extremely perverted and have inundated the game with inappropriate player content. Their members have a majority of the Game Manager positions working for CCP in Iceland and ignore all parental complaints. Your child will be exposed to: Inappropriate chat discussions Inappropriate voice discussions (both the games integrated voice chat, teamspeak, and ventrilo) Links to porn sites in chat Sexual stories from other players Inappropriate Jokes to include: Racism, Sex, Politics, Drugs. Your child will "hear" people doing drugs. Your child will "hear" people drunk. CCP the maker of eve will broadcast fanfest events through the ingame voice system. Your child will hear inappropriate things during their presentations. While flying through space systems your child will see and be overwhelmed with content named with inappropriate names. I once saw someone had their ships out and they were all named a modified version of penis. You will not be able to protect your child: There is "No" in-game method or mechanism to shield your child from this player content. There are "No" chat filters The same person that posts links to porn will be talking to your child I am a long time player of MMO's and of all the games I have played this game is the worst for nasty player content and interaction with a shocking lowest ESRB rating. In comparison to other companies CCP does absolutely nothing to counter this type of behavior. Not even a chat filter. Don't buy this for your kids unless they are 18. Just for a simple comparison for parents if I had to choose the lesser of two evils between Grand Theft Auto and Eve Online I would have to go with Grand Theft Auto. Hey, now, hold on there for a second, some of the blame should be put on Jade Constantine for opening up a chain of space brothels and we haven't had people doing drugs and being drunk for everyone to "hear" since Suas left (http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif) Title: Re: Next major patch announced: Apocrypha Post by: Pax on March 14, 2009, 08:37:11 AM Bless Europe, really. Nobody cares about the above drivel here.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 14, 2009, 08:53:56 AM CCP couldn't have wished for better publicity.
Title: Re: Next major patch announced: Apocrypha Post by: amiable on March 14, 2009, 06:16:54 PM Shorter angry mom: "Hey kids, this game is for adults, just like sex, drugs and alcohol. Now that i've warned them, I'm sure they will stay away!!!!"
Title: Re: Next major patch announced: Apocrypha Post by: Koyochi on March 14, 2009, 06:56:55 PM With the box release there's a small side-effect that we didn't anticipate on when putting EVE on the shelf for soccer moms to pick up. Mr. J Gardner in an Amazon.com review (http://www.amazon.com/gp/cdp/member-reviews/A24WU5YF374TTI/ref=cm_pdp_rev_all?ie=UTF8&sort_by=MostRecentReview) is very angry that CCP "released" this game with an ESRB rating for Teens. Quote from: J. Gardner ... A group called SomethingAwful (search internet, CEO is in jail) largely controls the game at the moment and will have access to your child. They run the largest in game entity called GoonSwarm, (youtube, somethingawful forums). This sick organizations members and CCP are extremely perverted and have inundated the game with inappropriate player content. Their members have a majority of the Game Manager positions working for CCP in Iceland and ignore all parental complaints. ... Inappropriate Jokes to include: Racism, Sex, Politics, Drugs. Your child will "hear" people doing drugs. Your child will "hear" people drunk. CCP the maker of eve will broadcast fanfest events through the ingame voice system. Your child will hear inappropriate things during their presentations. While flying through space systems your child will see and be overwhelmed with content named with inappropriate names. I once saw someone had their ships out and they were all named a modified version of penis. You will not be able to protect your child ... Hey, now, hold on there for a second, some of the blame should be put on Jade Constantine for opening up a chain of space brothels and we haven't had people doing drugs and being drunk for everyone to "hear" since Suas left (http://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif) I wouldn't be surprised if a certain Mr. J Gardner would turn out to be a longtime goonswarm member. Title: Re: Next major patch announced: Apocrypha Post by: Phildo on March 14, 2009, 10:15:47 PM Interestingly, I just logged onto an old alpha-clone alt that I left in empire and he has a 100% training time buff. If only we had known to abuse this :sad_panda:
Title: Re: Next major patch announced: Apocrypha Post by: Fordel on March 14, 2009, 11:07:09 PM So did anyone get a box? Anything cool inside?
Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 15, 2009, 09:15:17 AM Well they did seem to add the special shuttle. No idea what it's called right now, but I heard it's selling for half a billion right now, but dropping in price.
Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on March 15, 2009, 10:39:18 AM I'd just be happy if they got Jita back online.
Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 15, 2009, 11:03:51 AM Quote from: Exploration channel An Anarchyyt > We were in our w-space system An Anarchyyt > The only wormhole in there lead to the same system An Anarchyyt > But it wouldn't actually jump through ours An Anarchyyt > Like it said jumping, but we just sat there Title: Re: Next major patch announced: Apocrypha Post by: Jayce on March 15, 2009, 01:33:11 PM I'd just be happy if they got Jita back online. I visited Jita 4-4 last night, no problems. Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on March 15, 2009, 03:28:04 PM This morning the gates were all offline. By this afternoon everything was back to normal again.
Title: Re: Next major patch announced: Apocrypha Post by: Pezzle on March 15, 2009, 03:36:27 PM When I tried logging in a price checker the game informed me Jita was congested and offered to transfer my ship and character to a nearby system.
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on March 17, 2009, 06:05:28 AM Has anyone mentioned how hilarious the bumping of capital ships has been? Jumping through a cyno beacon or warping to the same character can now result in ships being tossed 1-200km away in a few seconds!
Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on March 17, 2009, 06:19:56 AM Has anyone mentioned how hilarious the bumping of capital ships has been? I don't think hilarious is quite the right word. :uhrr: The skill queue is pretty much the best update ever though. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on March 17, 2009, 07:07:56 AM The skill queue has made my training soooo much more efficient. I don't get a chance to log in every few hours and so the boon of queued skills has really helped me get the most out of my time.
3 more days to Amarr BS and then I can start working on the t2 energy weapons. Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 27, 2009, 06:53:36 AM The Life and Death of the first Proteus.
http://killboard.caldarimilitia.org/?a=kill_detail&kll_id=101149 http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Siigari+Kitawa&id=6274378&page=1&filter=losses#mail http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030997&page=5 Title: Re: Next major patch announced: Apocrypha Post by: Jayce on March 27, 2009, 07:02:18 AM The skill queue has made my training soooo much more efficient. I had a problem for a while where I'd set a short then a long skill, go to work, come home, note that Evemon was reporting my long skill was training on schedule, but upon login found out that I was not training any skill. That hasn't happened lately thankfully. It has been a godsend though - I am able to pick up a lot of the piddly 2/3s that take 1-6 hrs that I needed, but that under the old system you had to strictly schedule yourself to be around when they finished. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on March 27, 2009, 07:09:23 AM That happened one of my accounts too, just what we need more Eve paranoia.
Title: Re: Next major patch announced: Apocrypha Post by: Nerf on March 27, 2009, 11:26:37 AM The skill queue has made my training soooo much more efficient. I had a problem for a while where I'd set a short then a long skill, go to work, come home, note that Evemon was reporting my long skill was training on schedule, but upon login found out that I was not training any skill. That hasn't happened lately thankfully. It has been a godsend though - I am able to pick up a lot of the piddly 2/3s that take 1-6 hrs that I needed, but that under the old system you had to strictly schedule yourself to be around when they finished. This happened to me when I queued up a long skill that was partially trained, when it started training, it reported it to evemon as starting from 0%, I just clicked the little refresh icon on the top-right corner of each character window it fixed it. Title: Re: Next major patch announced: Apocrypha Post by: Numtini on March 29, 2009, 08:34:11 AM Necroing some stuff from a few pages ago (that I hadn't read before I started the trial) I'd just like to whine, but a friend is Eve-ing and I started a trial account. She's in a lowbie pirate corp and I figured I'd get the basic combat build and tackle for her a bit and get blown up on the company's dime. See what the new stuff was and all that. And check out the newbie tutorial that supposedly was updated.
Geezus on a popsicle stick what were they thinking making the newbie experience harder rather than easier? No Frig IV? And great job on the tutorial missions, set the player up with some guns and gun skills, then hand her a missile boat. Seriously, they should just give you a million points or some such to play with. I do like the skills queue though. Title: Re: Next major patch announced: Apocrypha Post by: Pax on March 29, 2009, 08:35:57 AM The Life and Death of the first Proteus. http://killboard.caldarimilitia.org/?a=kill_detail&kll_id=101149 http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Siigari+Kitawa&id=6274378&page=1&filter=losses#mail http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030997&page=5 He lost a 2nd Proteus. (http://killboard.caldarimilitia.org/?a=kill_detail&kll_id=102089) Title: Re: Next major patch announced: Apocrypha Post by: Gets on March 29, 2009, 08:59:29 AM Siigari has lost Black Ops battleships like normal people lose regular battleships in the past. I'm wondering why he just doesn't hire an army.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 11, 2009, 05:57:14 AM I've been doing a fair amount of scanning lately with good sucess found a wormhole and shit and scanned down a few ships which is painfully slower than it used to be. Thing is I can't seem to scan down POS's unless they have ships sitting near them/inside them anyone else aware of this? I'm using combat probes the core ones don't pick up a signal at all.
Title: Re: Next major patch announced: Apocrypha Post by: Yoru on April 11, 2009, 06:10:16 AM Core probes only hit exploration sites - signatures (wormholes, profession sites, complexes, hidden belts/gas) or anomalies (mini-plexes).
I know I've seen structure hits when using Deep Space probes. I haven't tried combat probes yet as they're weaker than cores for exploration sites, and I only really need to know if there's other folks in my sites before warping to them - deep spaces work just fine for that. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 11, 2009, 06:14:43 AM Core probes only hit exploration sites - signatures (wormholes, profession sites, complexes, hidden belts/gas) or anomalies (mini-plexes). I know I've seen structure hits when using Deep Space probes. I haven't tried combat probes yet as they're weaker than cores for exploration sites, and I only really need to know if there's other folks in my sites before warping to them - deep spaces work just fine for that. Yeh the deep space probes only get a low signal, on the POS I placed four combat probes all around it and the best I can get is 48% when if I did the same technique with a frig there I would get 100% on the frig, I think it's borked. Title: Re: Next major patch announced: Apocrypha Post by: MahrinSkel on April 11, 2009, 10:33:23 AM It's all tied in with "Signature Radius", and in the course of balancing POS warfare they may have given POS bits a very low sig radius, which is bleeding over into detection. Alternatively, they may want locating POS's exactly to be a labor-intensive process (it's not like they can hide, they may just want intel on which moons have POS to require actually eyeballing the site).
--Dave Title: Re: Next major patch announced: Apocrypha Post by: Jayce on April 11, 2009, 11:41:19 AM Finding towers by using the on-board scanner is pretty easy actually. No real need to use probes.
Good question though. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 11, 2009, 12:12:19 PM Aye I can find their location no problem it's landing near them even when I have completely pinpointed their location to 7million kilometres that I'm having problems with. Using the same technique I can land right on a frig but apparently a control tower has a smaller sig radius :ye_gods:
Title: Re: Next major patch announced: Apocrypha Post by: Gets on April 15, 2009, 04:09:28 AM Quick patch announcements
# The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusion. The script will still scramble within the correct area of effect. # Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures. Woot! \o/ Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 15, 2009, 04:11:48 AM # Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures. Woot! \o/ This will make it so much less annoying. Title: Re: Next major patch announced: Apocrypha Post by: Yoru on April 15, 2009, 04:44:47 AM That'll substantially change the way I probe things down; using a dragnet approach will become a lot more viable instead of focus-scanning each result individually.
Title: Re: Next major patch announced: Apocrypha Post by: Quinton on April 15, 2009, 06:07:12 AM I'm excited about the scanning changes. I liked the new system in general but it had some annoying quirks, almost all of which appear to be resolved by this patch.
I'm a little nervous about what the Scorpion changes mean to me... guess it's a good thing that I'm only about 2 weeks away from a reimbursement Rokh, finally. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 15, 2009, 06:31:17 AM Yeh I hated having to focus on one signature and then find out that it was actually a wayward scan deviation of one that I had scanned hours before. My only gripe now is the hit detection on the 3D arrows & boxes could be a bit less finnicky. I have had probes shoot off about 256 AU just by clicking them, this would be really annyoing if I was trying to quickly scan out ships.
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 15, 2009, 08:03:16 AM Patch day tomorrow.
http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186 Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 15, 2009, 08:05:14 AM Quote from: Apocrypha 1.1 Patch notes Need for Speed * Major market hubs will benefit from a significant increase in performance with changes to the client that result in fewer database calls and a more streamlined performance. Tech 3 * The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges. * The fourth defensive subsystem will provide a bonus to warfare links. * The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles. * The fourth engineering subsystem will give you a bonus to heat damage reduction allowing you to overheat your modules for longer. * The fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level * The "Legion Offensive - Convergent Beam Focuser” subsystem has been renamed to “Legion Offensive - Assault Optimization” and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus. Ships * The Falcon has gained one addition turret slot. * A 10m3 drone bay / 10 mbit drone bandwidth has been added to the Falcon. * The ECM strength bonus has been increased to 30% per recon ships skill level for the Falcon. * The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon. * A 25m3 drone bay / 25 mbit drone bandwidth has been added to the Rook. * 100 base hit points have been added to the shield of the Rook. * The ECM Optimal Range bonus has been swapped for a 5% Rate of Fire bonus to Heavy and Heavy Assault launchers per Caldari cruiser skill level for the Rook. * The ECM strength bonus has been increased to 30% per level on the Rook. * The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion. * The ECM strength bonus has been changed to 30% per level for the Widow * Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them. * Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers. * Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked. * Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill. * * Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers. * The base velocity of Stealth Bombers has been increased. * Bomb launchers can now be fitted to any high slot on the bomber. * Covert cynosural fields can now be activated in cynojammed systems allowing black ops ships to jump or bridge other covert ops ships into the cynojammed system. * Black Ops ships have received an increase to their base scan resolution attribute allowing them to lock faster. * Black Ops ships have gained +100m3 to their cargo bay. * The Black Ops base jump fuel cost has been decreased from 400 to 300 units per light year. Modules Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on April 15, 2009, 08:14:14 AM Quote from: Apocrypha 1.1 Patch notes ![]() ![]() User Interface * All linked tutorials will now say "wiki" as opposed to EVElopedia. * Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures. * It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans. * The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on April 15, 2009, 08:36:29 AM Quote * The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon. Heh, hah....ha...AH HA HA HA. Heh..also supposedly someone posted a fitting for a T3 ship using the new subsystems that would be an uncatcheable covert ops cloaking anti-support sniper. Title: Re: Next major patch announced: Apocrypha Post by: Jayce on April 15, 2009, 09:40:39 AM Wait, is this CCP? Did they sell the company or something? These patch notes seem pretty intelligent on the whole.
I especially like how stealth bombers MIGHT be viable now. Title: Re: Next major patch announced: Apocrypha Post by: IainC on April 15, 2009, 09:49:03 AM Quote # Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. No more drones saving you from damps. Title: Re: Next major patch announced: Apocrypha Post by: Murgos on April 15, 2009, 09:52:24 AM Quote # Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. No more drones saving you from damps. If that does what it says it does every Domi mission run in hi-sec just threw-up. Title: Re: Next major patch announced: Apocrypha Post by: IainC on April 15, 2009, 09:55:56 AM Quote # Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. No more drones saving you from damps. If that does what it says it does every Domi mission run in hi-sec just threw-up. Hi there 'The Blockade' where you regularly have <15km lock ranges even with a sensor booster active due to the 5 or more damps on you at any one time. Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on April 15, 2009, 12:01:21 PM Quote * The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon. Heh, hah....ha...AH HA HA HA. Heh..also supposedly someone posted a fitting for a T3 ship using the new subsystems that would be an uncatcheable covert ops cloaking anti-support sniper. Unbubbable covert ops cloaking anti-support sniper... Title: Re: Next major patch announced: Apocrypha Post by: Gets on April 16, 2009, 08:32:19 AM Your trusty patch delivery system
http://ccp.vo.llnwd.net/o2/evepremiumpatch85476-86756_m.exe Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on April 16, 2009, 10:19:15 AM This latest patch is making me suspect something odd is going on at CCP. Like they are becoming competent and aware of what people want....naahh...couldn't be.
Title: Re: Next major patch announced: Apocrypha Post by: Reg on April 17, 2009, 01:27:35 AM They're just trying to lull us into not noticing when all of the GMs start selling Titans on EBay.
Title: Re: Next major patch announced: Apocrypha Post by: Gets on April 17, 2009, 04:46:14 AM This latest patch is making me suspect something odd is going on at CCP. Like they are becoming competent and aware of what people want....naahh...couldn't be. You just had to say something silly like that, didn't you? It's post downtime at the moment of writing this and everyone is staring at "Character Selection", at least who didn't get "Connection Timeout - The server did not respond to the client's secure-handshake request within a reasonable amount of time" Nothings changed on this fair earth, and that includes new patches. Title: Re: Next major patch announced: Apocrypha Post by: Setanta on April 17, 2009, 04:50:10 AM Their website and forums are down too. I ran a tracert and it seems that they have fallen off the face of the Earth.
Did someone drop coffee in a server during downtime? :uhrr: Title: Re: Next major patch announced: Apocrypha Post by: Jayce on April 17, 2009, 05:40:04 AM Quick, someone make sure martial law hasn't been declared in Iceland.
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on April 17, 2009, 08:19:46 AM Quote # Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter. No more drones saving you from damps. If that does what it says it does every Domi mission run in hi-sec just threw-up. Hi there 'The Blockade' where you regularly have <15km lock ranges even with a sensor booster active due to the 5 or more damps on you at any one time. Are we sure this is the nerf it sounds like, and not just fixing some of the various bugs where drones get bored and switch targets on a whim, especially if you don't have them set to focussed fire? Title: Re: Next major patch announced: Apocrypha Post by: IainC on April 17, 2009, 08:27:27 AM Dunno, the wording is vague. I'm hoping for your version but tbh I haven't noticed any real ADD tendencies with my drones for a while so I was under the impression they'd fixed that a while ago.
Title: Re: Next major patch announced: Apocrypha Post by: eldaec on April 17, 2009, 08:59:47 AM I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different.
Title: Re: Next major patch announced: Apocrypha Post by: Gets on May 14, 2009, 08:43:18 AM Apocraphya 1.2, because we need to remind you what game you're (not) playing.
Quote from: CCP Explorer If you are experiencing a "black screen" issue, then try downloading and applying this patch http://ccp.vo.llnwd.net/o2/evepremiumpatch88517-88737_m.exe to update from Apocrypha 1.2 to a new 1.2.1. We believe this will resolve the issue. Please note that this patch has not had a lot of testing yet, so I strongly recommend that you make a backup copy of your EVE folder before applying the patch. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1071924&page=8#220 Title: Re: Next major patch announced: Apocrypha Post by: Phred on May 14, 2009, 11:27:53 AM I guess when I get a problem it isn't so much switching targets, but I'll tell them to engage target_1 and only 3 of them will; the other 2 will bugger off and attack something different. If you set all your drones on passive they really wont attack anything unless you tell them to. Or they never did for me. Title: Re: Next major patch announced: Apocrypha Post by: Trebes on May 16, 2009, 02:34:44 AM Please note that this patch has not had a lot of testing yet, so I strongly recommend that you make a backup copy of your EVE folder before applying the patch. [/quote] That's not an encouraging sign from the people who brought you boot.ini Title: Re: Next major patch announced: Apocrypha Post by: Gets on May 21, 2009, 10:19:21 AM On the gate jump bug.
Quote from: CCP Wrangler We're aware of this issue, and that it is affecting a lot of our players, and we're hard at work fixing it. The only "workaround" currently available is to log out and then log back in. We currently do not have a deployment date for a fix to this issue. Title: Re: Next major patch announced: Apocrypha Post by: Gets on June 27, 2009, 10:14:32 AM Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785
Quote Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%. Great timing as always, CCP. Title: Re: Next major patch announced: Apocrypha Post by: Simond on June 29, 2009, 02:25:00 PM (http://i41.tinypic.com/2zrkcvc.png)
Title: Re: Next major patch announced: Apocrypha Post by: Sir T on July 02, 2009, 04:48:23 AM Apocrypha 1.3 patchnotes - http://www.scrapheap-challenge.com/viewtopic.php?t=27280&sid=7472114a69e7968b8a1db0585031e785 Quote Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%. Great timing as always, CCP. They are just trying to make BOBs comeback easier :grin: Title: Re: Next major patch announced: Apocrypha Post by: Endie on July 02, 2009, 04:52:30 AM They are just trying to make BOBs comeback easier :grin: As far as the sov changes go, that is exactly what Kenny is hoping. Title: Re: Next major patch announced: Apocrypha Post by: Gets on July 02, 2009, 05:01:16 AM I'm amused by the fact that they will likely be the changes Darius pressed forward in the first CSM.
Title: Re: Next major patch announced: Apocrypha Post by: Gets on July 06, 2009, 01:51:18 PM Rig devblog: My Rifter is fit with the following rigs... (http://www.eveonline.com/devblog.asp?a=blog&bid=670)
edit: link fix'd. Thought this was Awful Fittings, I guess. Wrong link for reference. (http://cooln.eve-kill.net/?a=kill_detail&kll_id=3693048) Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on July 06, 2009, 02:32:44 PM I was looking at a list somewhere of all the changes the various CSM's have brought in & the first one was by far the most prolific, which is surprising considering all the bickering that went on. Darius and Jades creative partnership is something comparable to Mick Ronsons' and David Bowie' circa Ziggy Stardust era, obviously Jade being the dude with the wig & all the makeup on LARP'ing an alien from outer space. Although this could also be indicative of the speed in which CCP react to the proposals brought forward, I prefer to think of the former though.
Title: Re: Next major patch announced: Apocrypha Post by: Phildo on July 06, 2009, 05:55:17 PM Rig devblog: My Rifter is fit with the following rigs... (http://cooln.eve-kill.net/?a=kill_detail&kll_id=3693048) Look at the related kills. It's a cavalcade of LOLs. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on August 18, 2009, 05:55:45 PM Apocrypha 1.5 patch notes (http://www.eveonline.com/updates/patchnotes.asp?patchlogID=191)
Rigs now come in three sizes (http://www.eveonline.com/devblog.asp?a=blog&bid=670) :awesome_for_real: I like the changes to rigs I always thought you should have rigs specific for class, also they are looking into salvage drop rates at long last. Title: Re: Next major patch announced: Apocrypha Post by: Pax on August 19, 2009, 02:56:59 AM Obligatory
Amarr Carrier IV Mining Foreman V :grin: Title: Re: Next major patch announced: Apocrypha Post by: Endie on August 19, 2009, 08:25:37 AM The main backstop for me is The Groundskeeper, training Fleet Command V. Only 68 days and 11 hours left on it, so if the patch takes more than that I'm stuffed.
Also Amarr Cruisers V (for the pilgrim/curse/omen/zealot combo, which will now, therefore, be nerfed), Battlecruisers V (vulture, at last), and Recon Ships V. Because I've been away for a few days those have all been going since at least Sunday, which is nice. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on August 19, 2009, 11:43:41 PM Sentry Drones V
Battlecruisers V Crokite Processing IV (WTF? goddamnit moki, its training to be a dread pilot, not a miner) Title: Re: Next major patch announced: Apocrypha Post by: Thrawn on August 20, 2009, 12:54:30 AM Cap Ship Construction V
Cap Energy Weapons V Astrometric Rangefinding V Fighters IV Title: Re: Next major patch announced: Apocrypha Post by: IainC on August 20, 2009, 01:11:12 AM Information Warfare Specialist V
Gallente Starship Enginnering IV Title: Re: Next major patch announced: Apocrypha Post by: sanctuary on August 20, 2009, 04:17:31 AM Mining Barge V
Scrapmetal Processing V Astrogeology V Title: Re: Next major patch announced: Apocrypha Post by: Surlyboi on August 20, 2009, 09:13:30 AM Gallente Battleship V
Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on August 20, 2009, 09:34:42 AM AWU V
Title: Re: Next major patch announced: Apocrypha Post by: lac on August 20, 2009, 09:49:38 AM Yesterday's news item somebody will have missed:
Quote We wanted to call attention to some extensive changes to the amounts that cargo holds will be able to hold on certain ships. Please be advised that if, after Apocrypha 1.5 is deployed, your ship's cargo hold is too full, you will be stuck in space. Carriers, dreadnoughts, titans, and Motherships class ships base cargo capacity are affected by this change. The affected ships are: Motherships: Nyx, Hel, Wyvern, Aeon Carriers: Archon, Chimera, Thanatos, Nidhoggur Dreadnoughts: Revelation, Phoenix, Moros, Naglfar Titans: Leviathan, Erebus, Ragnarok, Avatar Black Ops: Redeemer, Widow, Sin, Panther Jump Freighters: Ark, Rhea, Anshar, Nomad Apocrypha 1.5 has a long list of changes and additions. Be sure to review them prior to deployment on Thursday, August 20, 2009. You may discuss the upcoming patch in this thread. Title: Re: Next major patch announced: Apocrypha Post by: Nerf on August 20, 2009, 01:28:04 PM Could today be filled with comedy station kills of full JFs and carriers? I hope so!
Title: Re: Next major patch announced: Apocrypha Post by: ajax34i on August 20, 2009, 05:30:23 PM Carriers, maybe. Jump Freighters, no.
They've outlined the changes in this devblog (http://www.eveonline.com/devblog.asp?a=blog&bid=683); and basically they've added fuel bays to most capital ships and reduced their cargo capacity to 25% of what it was, but the Rorqual and the jump freighters keep their cargo AND get 10,000 m3 fuel bay. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on August 20, 2009, 05:36:24 PM You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes.
Title: Re: Next major patch announced: Apocrypha Post by: Moosehands on August 20, 2009, 06:29:00 PM You can now fully rig out a destroyer with salvage tackles for approx 5m, rig a rifter with 45% more armour for approx 5m or a hauler with 45% cargo boost for 30m. I like these changes. Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours. :grin: Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on August 20, 2009, 06:52:01 PM Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours. :grin: Damn nice, yeh the initial prices are gonna be :uhrr: But once they flood the market looking at around 1.5-2.5m per small rig. Title: Re: Next major patch announced: Apocrypha Post by: IainC on August 21, 2009, 01:09:37 AM The good news for Empire producers is that small rigs don't need ME research done to them.
Title: Re: Next major patch announced: Apocrypha Post by: Goumindong on August 21, 2009, 05:18:50 PM Salvage tackles started at 9m as we all raced to populate the market. Made me about 150m in the first couple hours. :grin: Damn nice, yeh the initial prices are gonna be :uhrr: But once they flood the market looking at around 1.5-2.5m per small rig. still 10 times as much as they ought to be. Title: Re: Next major patch announced: Apocrypha Post by: Amarr HM on August 21, 2009, 06:10:15 PM Yep it will definitely make people like me look at manafacturing their own stuff more. Which is actually a positive step.
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