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Title: Warhammer Online hits 500k
Post by: Cadaverine on September 27, 2008, 02:02:04 PM
http://war.mmolecule.com/articles/id/1653 (http://war.mmolecule.com/articles/id/1653)

500k new accounts in the first week.  Of course, half of those are gold spammers.  :awesome_for_real:

I wonder how many will actually stick around after the first 30, though. 


Title: Re: Warhammer Online hits 500k
Post by: Hawkbit on September 27, 2008, 04:49:25 PM
Today after work, I stopped into my local Gamestop and chatted it up with the only guy I can stand that works there.  He was comparing the launches of AoC and WAR.  He said with AoC there was this huge hype machine, they sold all their preorders and then two days after launch they never sold another copy again. 

With WAR though, he said they had a pretty quiet launch outside of the initial launch, but the copies are selling consistently every day.  He seemed to think that the same could be said across all the branches in my city.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on September 27, 2008, 09:17:07 PM
loooooooooots of gold spammers.


Title: Re: Warhammer Online hits 500k
Post by: schild on September 27, 2008, 09:18:51 PM
Honestly, I'm not worried about the gold sellers. It's going to go away, gold means fucking nothing - NOT A FUCKING THING - in WAR. NOOOOOOOOOOOOOOOOOOTHING.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on September 27, 2008, 10:34:40 PM
Honestly, I'm not worried about the gold sellers. It's going to go away, gold means fucking nothing - NOT A FUCKING THING - in WAR. NOOOOOOOOOOOOOOOOOOTHING.








...yet.


Title: Re: Warhammer Online hits 500k
Post by: ShenMolo on September 28, 2008, 02:37:34 AM
The gold spammers don't bother me much. The blue chat just kinda comes and goes, like the annoying chattering NPC's that infest Altdorf. Its like background noise by now, like commercials on the radio, I just tune out and don't even see it. Maybe if I was having less fun I would be annoyed about it. Or chatted more often.

LESS CHAT MORE SPLAT :drill:


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on September 28, 2008, 04:00:38 PM
I'm using the spam to get my Snob titles.


Title: Re: Warhammer Online hits 500k
Post by: sam, an eggplant on September 29, 2008, 08:58:32 AM
I wonder how many will actually stick around after the first 30, though. 
Yep. AoC had 600k players in month one.


Title: Re: Warhammer Online hits 500k
Post by: rk47 on September 29, 2008, 09:44:03 AM
majority is probably staying for the Tier 4 content promised by mythic, namely Capital City siege. Once they've done that and depends whether it's a complete lagfest or a complete deadlock or one side gets completely zerged with no chance, then people may or may not resub. As of now, Population are majority in Tier 2-3. Tier 4 people have nothing but quests for EXP or cap objectives or keeps for RP level ups which takes a hell long time.



Title: Re: Warhammer Online hits 500k
Post by: Simond on September 29, 2008, 11:53:04 AM
majority is probably staying for the Tier 4 content promised by mythic, namely Capital City siege. Once they've done that and depends whether it's a complete lagfest or a complete deadlock or one side gets completely zerged with no chance, then people may or may not resub.
It's going to be option one, three, or (more likely) both one and three. There's no way in hell world PvP works when one side is outnumbered at least two to one on all bar a couple of servers.


Title: Re: Warhammer Online hits 500k
Post by: Nebu on September 29, 2008, 12:21:54 PM
There's no way in hell world PvP works when one side is outnumbered at least two to one on all bar a couple of servers.

When it's still that way when a large number hits 40, that's the time to show concern. 

I think a few people are already realm hopping to avoid queues.  As time passes, there may still be a population advantage on Destruction, but it's not going to be as severe.  Also, it isn't unlikely that a well organized warparty that's smaller won't be able to still beat a larger zerg.  I'd be a huge fan of playing on the underdog if it meant a larger number of targets and shorter queues.  I don't think I'm alone.



Title: Re: Warhammer Online hits 500k
Post by: cevik on September 29, 2008, 12:54:08 PM
If the solution to population imbalance is "force people to reroll" then I bet Blizzard are a bunch of happy campers right about now.


Title: Re: Warhammer Online hits 500k
Post by: Oz on September 29, 2008, 01:02:18 PM
I almost wonder if mythic will have to "beef up" the order classes to compensate for the being outnumbered.  Would be an interesting way to counterbalance unfair population discrepencies. 

Make order classes OP to copensate for being outnumbered.  If destruction players reroll on order side, scale back order.  Would be tricky in scenarios were both sides are even numbers....


Title: Re: Warhammer Online hits 500k
Post by: Threash on September 29, 2008, 01:06:11 PM
I almost wonder if mythic will have to "beef up" the order classes to compensate for the being outnumbered.  Would be an interesting way to counterbalance unfair population discrepencies. 

Make order classes OP to copensate for being outnumbered.  If destruction players reroll on order side, scale back order.  Would be tricky in scenarios were both sides are even numbers....

It's as simple as adding a realm wide damage or health or exp or whatever bonus directly based on population.


Title: Re: Warhammer Online hits 500k
Post by: Oz on September 29, 2008, 01:11:29 PM
Quote
It's as simple as adding a realm wide damage or health or exp or whatever bonus directly based on population.

exp only helps to bring in new fish.  (exp don't mean jack at 40)
dam/health have the same problem in scenarios...

mmm not sure how to solve the problem.  Could make world RvR zones instanced with population caps (which brings in the whole instance vs. open debate), which would eliminate the advantage destruction has in world RvR.


Title: Re: Warhammer Online hits 500k
Post by: Mrbloodworth on September 29, 2008, 01:12:55 PM
Something, clearly, is just not attractive about the order classes. OR Something is very attractive about the destruction classes. Start there. Inflating Health, EXP and all that wont help.


Title: Re: Warhammer Online hits 500k
Post by: tazelbain on September 29, 2008, 01:20:43 PM
The imbalance might not have been so bad if empire had a tank.


Title: Re: Warhammer Online hits 500k
Post by: sam, an eggplant on September 29, 2008, 01:27:07 PM
Something, clearly, is just not attractive about the order classes.
Have you tried playing an order elf? Check out the white lion class. They prance around like nancy boys in dresses. The animation is cardboard, awkward, and just plain awful.


Title: Re: Warhammer Online hits 500k
Post by: Mrbloodworth on September 29, 2008, 01:30:30 PM
The imbalance might not have been so bad if empire had a tank.

Perhaps the old rules do not apply, why do you think you need a basic "Tank" class, I haven't played order yet, but really... A lot of the classes on the order side seem to be able to take a ton of damage.

I dunno, i think attempting to try to apply the "Tank, healer, DPS" rules to this game and its classes may be a mistake. Most of the classes in this game are a hybrids.

You (and others) say you have no tanks, whats an iron breaker? or the priest guy in full plate? (i haven't played any of them). I get that there is no stright up "Tank" on order side like on destruction.... but i bet the other classes make up for it.

Something, clearly, is just not attractive about the order classes.
Have you tried playing an order elf? Check out the white lion class. They prance around like nancy boys in dresses. The animation is cardboard, awkward, and just plain awful.

Nope, thats my favorite class to kill however (with my DOK and Squig herder).


Title: Re: Warhammer Online hits 500k
Post by: Sobelius on September 29, 2008, 01:48:02 PM
Something, clearly, is just not attractive about the order classes.
Have you tried playing an order elf? Check out the white lion class. They prance around like nancy boys in dresses. The animation is cardboard, awkward, and just plain awful.

Yep. Classes people like in Order: BW and WH. Because while they may be on the Order side, they still have something "sinister" about them. People like to play classes with a tough, sinister or just "strong" look/vibe, especially in a pvp game. No one wants to be thought of as pvp roadkill because they 'wear a dress'. I do like the swordmaster's big-ass sword (which maybe makes me a size queen?). BW and WH have cool looks. I like the WP as well -- hefting a two-handed hammer is great. But almost all of the light elf toons are lamentable in appearance. None look or feel "tough" to me. I wish the art style of the light elves had been less "grocery store vanilla cake with white and blue frosting" and gone for something stronger like "bloody veal cutlet". To their credit, the faces of the light elf toons are battle-scarred and somewhat un-pretty, but no one sees that level of detail in a fight. I agree the animations could have used less "prancing pony" and more "mad-as-hell juggernaut".


Title: Re: Warhammer Online hits 500k
Post by: Hawkbit on September 29, 2008, 01:50:03 PM
At least for PvE PQs, not having a tank in Empire T1 and T2 is frustrating.  I took my swordmaster to Empire in my mid-teens and I was the only tank I ever saw over there.  When they get to stage 3 in a PQ it becomes a graveyard zerg because Empire doesn't have a tank and without having a tank, their healers have learned to only heal themselves.  

I'm not saying the sky is falling, but the game never should have released without at least one each of the holy trinity (tank, healer, dps) from each region.  

Luckily, somewhat in T2 and T3 people begin to move around outside of their faction's storylines so the tanks get spread out a bit more.  But T1 its a pain in teh butt.


Title: Re: Warhammer Online hits 500k
Post by: Riggswolfe on September 29, 2008, 01:53:24 PM
It doesn't help that several of the Destruction mirror classes are stronger than their Order counterparts.


Title: Re: Warhammer Online hits 500k
Post by: Phred on September 29, 2008, 01:54:08 PM

I'm not saying the sky is falling, but the game never should have released without at least one each of the holy trinity (tank, healer, dps) from each region. 


Dwarves have a very good tank. Sounds like no one is playing one though.



Title: Re: Warhammer Online hits 500k
Post by: Rasix on September 29, 2008, 02:02:33 PM
When have dwarves ever been a popular realm/race choice? The Destro tank choices look mean and imposing.  The order tanks either fail as a roadblock due to stumpiness or wear a dress and look like they're not getting enough sun.



Title: Re: Warhammer Online hits 500k
Post by: tazelbain on September 29, 2008, 02:04:22 PM
Shadow Warriors are the best "Legolis" class ever created.  I am surprised more people haven't latched on to it.  (A great counter to those damn sorcs too)


Perhaps the old rules do not apply, why do you think you need a basic "Tank" class, I haven't played order yet, but really... A lot of the classes on the order side seem to be able to take a ton of damage.

I dunno, i think attempting to try to apply the "Tank, healer, DPS" rules to this game and its classes may be a mistake. Most of the classes in this game are a hybrids.

You (and others) say you have no tanks, whats an iron breaker? or the priest guy in full plate? (i haven't played any of them). I get that there is no stright up "Tank" on order side like on destruction.... but i bet the other classes make up for it.

The tank role in PvP isn't to tank.  It is get into people's faces and disrupt what they are doing and maybe get some kills.  The extra survivability just allows them to survive behind enemy lines longer than most.  Teams without Tanks are continual forced to retreat because the enemy tanks and mdps will go straight for you weakest members and eat you up.

I don't think we have no tanks.  I think we have no Empire tanks which is a fact.  IB and SM are great tanks.  But they aren't popular.  They aren't cool.  Warrior Priest are Hybrids closer to mdps than anything.  Sadly the issue is about look and feel.  Order just isn't badass looking so people just aren't as keen to play them.


Title: Re: Warhammer Online hits 500k
Post by: Oz on September 29, 2008, 02:14:35 PM
Quote
Order just isn't badass looking so people just aren't as keen to play them.

This. 

I 100% believe that the destruction imbalance is due to them being "cooler" to most males between the age of 12 and 30 that play video games (and the occasional girly).

they are metal.  they are goth.  they are gritty and mean and sinister.  they Rock.  Order is pop and 80's hair bands... (imho)

If Mythic added that one lizard-man good race they might see better balance...who knows.  race/style is lacking something.


Title: Re: Warhammer Online hits 500k
Post by: sam, an eggplant on September 29, 2008, 02:19:52 PM
It's not just coolness, they're flat out inferior. Start up a white lion and imagine looking at those animations for the next 20 days /played. You'll delete that character right quick.


Title: Re: Warhammer Online hits 500k
Post by: Merusk on September 29, 2008, 03:12:36 PM
You all keep saying "people" when you mean "PVPers."   I predicted this imbalance a long, long time ago and you laughed, LAUGHED at me while pointing to WoW.  It's good to know I still know people's behaviors pretty well.

Yes, the "man in a dress" aspect drives PVPers away from Order elves.  Nobody likes dwarves any more than they like gnomes (fucking gnomes).   So you've got humans who lack a tank and look pretty flouncy - except for 2 classes- vs an array of badass-looking humans and half-naked elf ass. 

I really haven't clue one how to counter this within the WAR lore, but you need to offer a whole race that looks MUCH less effeminate on the Order side. (and no, the paladin-likes with the headdress wouldn't have helped)  Funny that the answer is the exact opposite of what WOW faced 4 years ago.


Title: Re: Warhammer Online hits 500k
Post by: Cadaverine on September 29, 2008, 03:24:14 PM
I've been playing arround with the Destruction classes lately, and visuals aside, I don't think they're that much different vs their Order mirrors.  Playing on Iron Rock, there are few, if any, healers in the scenarios at T1.  Those few that do queue up heal themselves only.  Order, on the other hand, have plenty of healers, and they heal others.  Destruction generally gets it's ass kicked in the scenarios.

Between the two sides, they feel pretty much the same.  Fighting an Ironbreaker with my Chosen felt the same as fighting a Chosen with my Ironbreaker, given that I didn't generally get heals either way.


Title: Re: Warhammer Online hits 500k
Post by: sam, an eggplant on September 29, 2008, 03:40:06 PM
It's not just that they look feminine. Light elf animation is just plain shit. To clarify, it's fucking terrible on both technical and artistic levels.


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on September 29, 2008, 03:53:17 PM
You (and others) say you have no tanks, whats an iron breaker? or the priest guy in full plate? (i haven't played any of them). I get that there is no stright up "Tank" on order side like on destruction.... but i bet the other classes make up for it.
It might look like it, however the Disciple/Warrior Priest is only medium armor.  Disciples are mainly HoT (haven't played a WP, but will assume it's similar).  1-on-1 it's powerful.  Against groups or in a PQ with Hero mobs and their champion retainers that shred any non-heavy armor wearer, they cannot stand up for long.

I've been playing arround with the Destruction classes lately, and visuals aside, I don't think they're that much different vs their Order mirrors.  Playing on Iron Rock, there are few, if any, healers in the scenarios at T1.  Those few that do queue up heal themselves only.  Order, on the other hand, have plenty of healers, and they heal others.  Destruction generally gets it's ass kicked in the scenarios.
The classes play the same to me as well.  The visuals are what draw me though.  There is a little too much skin for my tastes, but I love the look of all the Dark Elves.  The higher tier Chaos armor looks awesome.  Greenskins feel brutal, even if they're not to my taste.  All of the Destruction architecture gives an appropriate vibe.

Order has the appropriate feel, but in all cases it's pretty boring or not something which really draws people.  Nothing other-wordly.  Dwarves, Elves, and Humans.  No 'Oomph', just standard fantasy.  Witch Hunters have the only outfit with style.  Well, elves get some neat ones later on, but I'm not sure that's a huge draw.


Title: Re: Warhammer Online hits 500k
Post by: tmp on September 29, 2008, 07:30:48 PM
I 100% believe that the destruction imbalance is due to them being "cooler" to most males between the age of 12 and 30 that play video games (and the occasional girly).
Didn't it fail in WoW  though, to the point where they had to clone night elves for the "cooler" side?

Although oddly enough, in WAR where the population issue is reverted it's the 'dark' elves that are better looking. Maybe it's all and universally about elf tits in the end. :drillf:


Title: Re: Warhammer Online hits 500k
Post by: pants on September 29, 2008, 09:35:08 PM
I 100% believe that the destruction imbalance is due to them being "cooler" to most males between the age of 12 and 30 that play video games (and the occasional girly).
Didn't it fail in WoW  though, to the point where they had to clone night elves for the "cooler" side?

I think the point which Merusk highlighted is that WoW's and WAR's core audiences are slightly different.  WoW is more PvE focussed, with PvP tacked on.  WAR is PvP focussed, with PvE tacked on.  The slight change in focus brings a more PvP-centric crowd to WAR, who tend more towards stereotypical 14 year old boys (note - I said tend, I realise there are plenty of 65 year old grandmother gankers "Would you like a cup of tea dear?  Or a slice of cake?  Corp Por - lol azzrape").  Remember, for a long time WoW's PvE servers had a strong alliance bias, and the PvP servers were pretty even Alliance-Horde.

There were also a couple of extra points.  Alliance had a common view as being more complete early on with better quests etc.  Warhammer's style has been 'Chaos spiky pointy death is kewl' for years now.  Horde had no elves, which hurt their numbers (helped quality of players IMO - the place has gone to the dogs since they let the elves in).  Warhammer has good elves and bad elves, and everyone knows bad elves are kewler than good elves.  Except for Drizzt, who was bad before he became good.  etc etc.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on September 29, 2008, 09:38:52 PM
I 100% believe that the destruction imbalance is due to them being "cooler" to most males between the age of 12 and 30 that play video games (and the occasional girly).
Didn't it fail in WoW  though, to the point where they had to clone night elves for the "cooler" side?

I think the point which Merusk highlighted is that WoW's and WAR's core audiences are slightly different.  WoW is more PvE focussed, with PvP tacked on.  WAR is PvP focussed, with PvE tacked on.  The slight change in focus brings a more PvP-centric crowd to WAR, who tend more towards stereotypical 14 year old boys (note - I said tend, I realise there are plenty of 65 year old grandmother gankers "Would you like a cup of tea dear?  Or a slice of cake?  Corp Por - lol azzrape").  Remember, for a long time WoW's PvE servers had a strong alliance bias, and the PvP servers were pretty even Alliance-Horde.

There were also a couple of extra points.  Alliance had a common view as being more complete early on with better quests etc.  Warhammer's style has been 'Chaos spiky pointy death is kewl' for years now.  Horde had no elves, which hurt their numbers (helped quality of players IMO - the place has gone to the dogs since they let the elves in).  Warhammer has good elves and bad elves, and everyone knows bad elves are kewler than good elves.  Except for Drizzt, who was bad before he became good.  etc etc.

I play with a bunch of roleplayers and only casual pvp'ers that came over from wow and the overwhelming majority was simply not interested in order at all. Granted we all played horde first so may have been pre-disposed to chaos but the order races are just so damned generic as to be boring. Hell personally I find the dark elves generic myself with choas being truly interesting and greenskin at least being an excellent take on those races.


Title: Re: Warhammer Online hits 500k
Post by: rk47 on September 29, 2008, 10:23:08 PM
Would you play:
(http://www.sunpig.com/abi/images/2005/11/gimli.jpg)
or
(http://i76.photobucket.com/albums/j30/kimtassstic/MrT15.jpg)

would you play
(http://www.freewebs.com/wwjdgurl89/legolas7.jpg)
or
(http://www.irvinehousingblog.com/wp-content/uploads/2007/06/darth-vader.jpg)

 :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: UnSub on September 30, 2008, 02:07:49 AM
If Mythic added that one lizard-man good race they might see better balance...who knows.  race/style is lacking something.

I would love to play as a Lizardman class. From memory, Lizardmen in WAR had a great tank class already set.

Thus far, I've played as a Witch Hunter and a Shadow Warrior. I like being a WH a lot more, but the SW ability to plink away at range had its charms.

Oh, and I made my SW a female so I'd have a masculine elf fighter I could believe in.


Title: Re: Warhammer Online hits 500k
Post by: Mrbloodworth on September 30, 2008, 06:21:30 AM
(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1184753_99120208003_LizardmenSaurusWarriorsMain_873x627.jpg)

(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1250511_99060208066_ColWHTehenhauinMain_873x627.jpg)


Title: Re: Warhammer Online hits 500k
Post by: Slayerik on September 30, 2008, 06:24:04 AM
I always wanted to play a Murlock!

Arggguuuuubbblarrrrrggggggg


Title: Re: Warhammer Online hits 500k
Post by: Riggswolfe on September 30, 2008, 06:43:07 AM
I always wanted to play a Murlock!

Arggguuuuubbblarrrrrggggggg

If the lizardman tank made that sound they'd be great for RVR. Everyone would go to kill them on pure instinct.


Title: Re: Warhammer Online hits 500k
Post by: HaemishM on September 30, 2008, 12:08:33 PM
I really haven't clue one how to counter this within the WAR lore, but you need to offer a whole race that looks MUCH less effeminate on the Order side. (and no, the paladin-likes with the headdress wouldn't have helped)  Funny that the answer is the exact opposite of what WOW faced 4 years ago.

That's easy. The Warhammer lore has plenty of badasses on the order side. Hell, just add the Knights of the Blazing Suns back to the Empire side (they were the original Empire tank class that got shitcanned). Put those guys back in and that would help. Or you could add any of the Empire Knightly Orders or the Great Swords.

But if you have to expand, add the Bretonnians (http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat40031&rootCatGameStyle=). Think King Arthur and the Knights of the Round Table, with a side order of Robin Hood and his Merry Men and some Lady of the Lake type sorceresses.


Title: Re: Warhammer Online hits 500k
Post by: Lum on September 30, 2008, 12:18:41 PM
I would expect Bretonnians and Skaven to be added in an expansion pack.


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on September 30, 2008, 12:30:22 PM
Bretonnians and Empire on the same side is madness I tell you! But yeah I figure they're on the hook for an expansion potentially, maybe with Skaven in the opposite slot.

If they want to inject some "badassness" into Order, there are plenty of options even with just the sides we have:

- Put hammerers back in. A dwarf with a big winged helmet and a two handed hammer the size of an ogre would up the badassness component of the dwarf side significantly.
- Alternately, they could make a class out of slayers, which are the tattooed mohawk berserker type dwarfs

Empire is where the real money is though. Knights of the Blazing Sun are the guys with the feather helmets, and a lot of the other Knightly Orders have those too, but there are some other options:

- Order of the Sacred Scythe: http://uk.games-workshop.com/empire/knights-chapters/10/
- Knights of Morr: http://uk.games-workshop.com/empire/knights-chapters/12/
- Hunters of Sigmar: http://uk.games-workshop.com/empire/knights-chapters/6/

Any of those skull-festooned types of knights would probably be attractive to at least some of the OMG SPIKES AND HORNS destruction people. There's other stuff I could dig up given more time, too.

The high elves all have pointy helmets so I guess people won't like them regardless though.


Title: Re: Warhammer Online hits 500k
Post by: mutantmagnet on September 30, 2008, 12:34:47 PM
Yeah and if Mythic wants to introduce new races to try and fix the population problems then Skaven can never join Destro. The same goes for Vampire Counts. Nothing that is remotely acceptable for Order has a built in fanbase appeal like those two races.

Maybe the Tomb Kings can match them but I'm unsure whether or not undead skeleton/zombie like monsters have a broad appeal as something you would want as your character.

Trying to use the Forsaken faction from WoW as anecdotal evidence is difficult because of WOTF and when considering the zone designs, I found the questlines from the Undead starting zone a lot more fun than any other preTBC faction.


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on September 30, 2008, 12:38:20 PM
I think you are perhaps overestimating the appeal of the furry rat guys, and they are the logical choice for next Destruction side. Past Skaven you start to get into fairly iffy lore justifications for groups siding up with Chaos.

I try to pretend Vampire Counts don't even exist, they're kind of shark-jumping lore-wise imo.


Title: Re: Warhammer Online hits 500k
Post by: Oz on September 30, 2008, 12:50:21 PM
Question for those that know the warhammer IP.  is it always only 2 sides (order vs destruction)? or is there a 3rd independent faction ever involved?


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on September 30, 2008, 01:02:46 PM
No, normally it is everyone against everyone essentially. Cutting things down to two sides was something done just to make the RVR thing (and class design) more workable.

If you were just playing the tabletop wargame it would be perfectly normal to be fighting High Elves vs. Empire, or even Empire vs. Empire.


Title: Re: Warhammer Online hits 500k
Post by: Oz on September 30, 2008, 01:04:57 PM
aaaahhhhh i see


Title: Re: Warhammer Online hits 500k
Post by: Numtini on September 30, 2008, 01:57:09 PM
We can always go back to my suggestion that one race swaps between the two based on balance.

I agree btw, add Skaven and it's all over.


Title: Re: Warhammer Online hits 500k
Post by: Riggswolfe on September 30, 2008, 02:06:28 PM
Why are you guys assuming people will want to play furry ratmen?

Order things that could up the coolness factor:

Dwarf Slayers! This should have been in from the start. Screw lore, people would play these.
Morr priests and Raven Knights. These guys look really cool.
Ulric Beserkers. White Wolf fur wearing crazies...
Brettonians, and pray the U.S. fanbase doesn't make the France connection.


But yeah, if they add Vampire Counts it's all over for Order players. And the game. You'd see I'm guessing 4:1 numbers in favor of Destruction.


Title: Re: Warhammer Online hits 500k
Post by: Nebu on September 30, 2008, 02:07:54 PM
Why are you guys assuming people will want to play furry ratmen?

I want to play a furry ratman!  I love small races.  Having fur is a bonus. 

Damnit, I just opened the floodgates on a bunch of furry jokes.


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on September 30, 2008, 02:24:55 PM
Damn furries.

(I'd play a Skaven, too.)


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on September 30, 2008, 03:07:48 PM
Are the rat guys in EQ2 hugely popular?


Title: Re: Warhammer Online hits 500k
Post by: pxib on September 30, 2008, 03:25:44 PM
I believe the PvE content also has a part in the population imbalance. The message, over and over again, on both sides is that Order is weak. Their homes are burning, their peasants are cowering, they are ON THE DEFENSIVE. The forces of Destruction are on the rampage: kicking ass and taking names. So in addition to the lack of "badass" appearance, there's a lack of "badass" storyline. The Empire is deeply corruptible, the High Elves got rich and lazy, the Dwarves LOST THEIR GREAT HALLS to a horde of brainless greenskins. Folks generally prefer offense to defense... it feels stronger and the rules are more straightforward.

Maybe by the time you get to tier 4, the storyline makes it sound like the Alliance of Order is turning the tide. The first two tiers feel like something of an organized retreat.


Title: Re: Warhammer Online hits 500k
Post by: schild on September 30, 2008, 04:02:27 PM
Are the rat guys in EQ2 hugely popular?

Not as popular as the Fae but they're pretty fucking awesome.

That said, no other game has the stickiness of WAR simply based on the lore for me. Except WH40k, but who has faith in Vigil? :awesome_for_real:

Also, if they add Vampire Counts, yes it's all fucking over. Same with Skaven. Order will be the underdog forever. I mean what are they going to do? Throw the fucking Wood Elves at us? I'd play a Tomb King in a hot fucking minute though. I'd probably play a Grail Knight for Bretonnia if they added that. I still think not having High Elf Reavers was a mistake. Dragon Princes could've been cool also.

Really, they just need to get permission to make up some awesome shit at this point. Because really, I think it's hopeless but I'll still stick by it and play out my Shadow Warrior to RR max if I can.


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on September 30, 2008, 04:30:35 PM
Wood Elves would draw some players, IMO, solely based on these dudes:

(http://uk.games-workshop.com/woodelves/gallery/images/WE_eternalgdcmd2.jpg)

They're not as alien looking as the high elves, so more likely to capture that whole night elf/blood elf demographic, and the double sword adds a fanboy  :awesome_for_real: factor I think.

Another option is mercs, they could add Dogs of War for both sides, which would have the side effect of easing the balancing task too. Might be perceived as a lazy thing, but it could work.


Title: Re: Warhammer Online hits 500k
Post by: Trippy on September 30, 2008, 05:39:21 PM
I would expect Bretonnians and Skaven to be added in an expansion pack.
Adding Bretonnians without also adding in mounted combat would be pointless.


Title: Re: Warhammer Online hits 500k
Post by: mutantmagnet on October 01, 2008, 08:45:15 AM
Wood Elves would draw some players, IMO, solely based on these dudes:

(http://uk.games-workshop.com/woodelves/gallery/images/WE_eternalgdcmd2.jpg)

They're not as alien looking as the high elves, so more likely to capture that whole night elf/blood elf demographic, and the double sword adds a fanboy  :awesome_for_real: factor I think.

Another option is mercs, they could add Dogs of War for both sides, which would have the side effect of easing the balancing task too. Might be perceived as a lazy thing, but it could work.


Bah! The only reason I even want to see wood elves because, like the greenskins, they are also closely partnered with an even more awesome race.

This would be purely awesome.
(http://images.tolkienworld.free.fr/ted_nasmith/ents.jpg)


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 01, 2008, 09:16:36 AM
I kinda hoped they would keep Skaven as a third side for special events & for GM's.  As Skaven work from underground they would make a good race for players to "unlock" even if they could only use them for special "raid" events on capital cities or whatever.

If they restricted the unlock event to very rare items plus also only enabled them for both sides on balanced servers & the out numbered side on unbalanced servers, it might even help even the sides.


Title: Re: Warhammer Online hits 500k
Post by: HaemishM on October 01, 2008, 09:25:24 AM
I'd play a Wood Elf, but only if they made either War Dancer or Scout a class. War Dancers would be fucking awesome.

Otherwise, I'd be all over Brettonians, mounted combat or no. It's what I played in the tabletop game.

Skaven would be an absolute balance tipper to the Destro side, though. Those fuckers are cool as hell.


Title: Re: Warhammer Online hits 500k
Post by: kaid on October 01, 2008, 01:46:50 PM
I want skaven darn it

For melee dps gutter runners light armored hard hitting fast melee combatants.

For a ranged class for skaven jazail teams or poison wind globadiers

For tank storm vermin obviously enough

For caster/healer gray seers.


Title: Re: Warhammer Online hits 500k
Post by: murdoc on October 01, 2008, 01:49:02 PM
Who cares about new races, give me my Choppa back!


Title: Re: Warhammer Online hits 500k
Post by: Cadaverine on October 01, 2008, 03:16:09 PM
I want skaven darn it

For melee dps gutter runners light armored hard hitting fast melee combatants.

For a ranged class for skaven jazail teams or poison wind globadiers

For tank storm vermin obviously enough

For caster/healer gray seers.

This.

Though, I think making Plague Monks the tank class would be an interesting twist on things.  And Warpfire throwers for the ranged dps.


Title: Re: Warhammer Online hits 500k
Post by: Count Nerfedalot on October 01, 2008, 04:28:06 PM
Hmm. From all the comments above, the solution seems obvious:  toss the lore and add Skavens on the side of order!   :drill:  Instabalance in one swell foop!

srlsy, think about it.  How many bazillion different ways can you come up with an excuse for them switching sides anyway?  What with universe twisting magic mixed with mundane intrigue as tools, it's really no worse than the combinations they've already munged together to make their neoOrder and neoChaos teams.


Title: Re: Warhammer Online hits 500k
Post by: Trippy on October 01, 2008, 04:48:57 PM
Hmm. From all the comments above, the solution seems obvious:  toss the lore and add Skavens on the side of order!   :drill:  Instabalance in one swell foop!
GW won't allow it.


Title: Re: Warhammer Online hits 500k
Post by: Grimwell on October 01, 2008, 06:20:13 PM
A new race of any sort won't create some magical balance. The races are flavor, the classes are where you look for balance (in WAR). Sticking Skaven on the side of Order won't do squat if they don't make good classes in terms of balance.

Just saying...


Title: Re: Warhammer Online hits 500k
Post by: schild on October 01, 2008, 06:43:10 PM
A new race of any sort won't create some magical balance. The races are flavor, the classes are where you look for balance (in WAR). Sticking Skaven on the side of Order won't do squat if they don't make good classes in terms of balance.

Just saying...

Just saying what? That skaven aren't hugely popular? That Mythic would somehow just make a bunch of shitty unflavorful classes? I think you might've missed the point. Everyone here is simply assuming the skaven classes would be skaven appropriate, and if they added them for destro, even the most boring of skaven classes would probably outnumber the most hugely OP Order class - and they're most likely right.


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 01, 2008, 07:02:06 PM
That Mythic would somehow just make a bunch of shitty unflavorful classes?

Err... this is not what you're saying nor is it what Grimwell meant. However, look at which classes are being played, overlay that with DAoC, and reread the question  :oh_i_see:


Title: Re: Warhammer Online hits 500k
Post by: UnSub on October 01, 2008, 08:57:44 PM
From an old interview I read, I was fairly sure that Skaven were being considered for a third, separate side. Perhaps even one players couldn't play.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 02, 2008, 01:48:24 AM
Skaven are a race and they're in the game and players can't play them. I can't say that interview got many questions answered. :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: Grimwell on October 02, 2008, 10:56:30 AM
A new race of any sort won't create some magical balance. The races are flavor, the classes are where you look for balance (in WAR). Sticking Skaven on the side of Order won't do squat if they don't make good classes in terms of balance.

Just saying...

Just saying what? That skaven aren't hugely popular? That Mythic would somehow just make a bunch of shitty unflavorful classes? I think you might've missed the point. Everyone here is simply assuming the skaven classes would be skaven appropriate, and if they added them for destro, even the most boring of skaven classes would probably outnumber the most hugely OP Order class - and they're most likely right.

Lower that Skaven Fan Club defensive erection!  :drill:

What I was saying is that, in the context of the games design, a new race means squat. The balance is centered upon classes, so asking for a new race to solve balance issues is like asking for a cup of hot lava when you are in the desert and thirsty. It's not going to fix the problem even if it might be interesting in and of itself.

Skaven are cool. People like playing rats for some reason. You've been around waaaaaay too long to go fanboi and honestly think that sticking in a cool race because they can't possibly screw up the classes is a solution. Anything can be screwed up. We all know that.


Title: Re: Warhammer Online hits 500k
Post by: cevik on October 02, 2008, 11:02:03 AM
Lower that Skaven Fan Club defensive erection!  :drill:

What I was saying is that, in the context of the games design, a new race means squat. The balance is centered upon classes, so asking for a new race to solve balance issues is like asking for a cup of hot lava when you are in the desert and thirsty. It's not going to fix the problem even if it might be interesting in and of itself.

Skaven are cool. People like playing rats for some reason. You've been around waaaaaay too long to go fanboi and honestly think that sticking in a cool race because they can't possibly screw up the classes is a solution. Anything can be screwed up. We all know that.

I believe you are talking about balanced mechanics.

They are talking about population imbalances.  People are playing destruction over order in a 2:1 or greater ratio.  The theories presented above were ways to draw people towards playing order to balance out the population.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 02, 2008, 11:09:13 AM
Lower that Skaven Fan Club defensive erection!  :drill:

What I was saying is that, in the context of the games design, a new race means squat. The balance is centered upon classes, so asking for a new race to solve balance issues is like asking for a cup of hot lava when you are in the desert and thirsty. It's not going to fix the problem even if it might be interesting in and of itself.

Skaven are cool. People like playing rats for some reason. You've been around waaaaaay too long to go fanboi and honestly think that sticking in a cool race because they can't possibly screw up the classes is a solution. Anything can be screwed up. We all know that.

I believe you are talking about balanced mechanics.

They are talking about population imbalances.  People are playing destruction over order in a 2:1 or greater ratio.  The theories presented above were ways to draw people towards playing order to balance out the population.

Reading is hard.


Title: Re: Warhammer Online hits 500k
Post by: HaemishM on October 02, 2008, 11:11:43 AM
Skaven are cool. People like playing rats for some reason. You've been around waaaaaay too long to go fanboi and honestly think that sticking in a cool race because they can't possibly screw up the classes is a solution. Anything can be screwed up. We all know that.

Most of the classes are just mirrors of the other side's classes. I'm pretty sure it'd be hard to fuck up new classes when you really have only 4 classes in essence, with each realm getting what are subclasses of a main archetype.


Title: Re: Warhammer Online hits 500k
Post by: Grimwell on October 02, 2008, 11:32:16 AM
I believe you are talking about balanced mechanics.

They are talking about population imbalances.  People are playing destruction over order in a 2:1 or greater ratio.  The theories presented above were ways to draw people towards playing order to balance out the population.
Ahhhh, Lakov is right. Reading is hard. Damn I miss caffeine.

Well in that case, I prefer having more targets anyway, y'all can play Destruction all you want! :)


Title: Re: Warhammer Online hits 500k
Post by: Lum on October 02, 2008, 11:36:53 AM
What I was saying is that, in the context of the games design, a new race means squat.

(http://blog.pcnews.ro/wp-content/photo/2007/02/bloodelffemale_big.jpg)



Title: Re: Warhammer Online hits 500k
Post by: HaemishM on October 02, 2008, 11:44:18 AM
^ That.


Title: Re: Warhammer Online hits 500k
Post by: Mrbloodworth on October 02, 2008, 12:23:15 PM
(http://eq2.tentonhammer.com/files/gallery/albums/NON-SOGA/NON_SOGA_Male_Froglok.jpg)

I think there was a per server unlocking, yes?


Title: Re: Warhammer Online hits 500k
Post by: Nebu on October 02, 2008, 12:27:21 PM
I think there was a per server unlocking, yes?

At first, yes.  I think they gave it to all servers eventually. 


Title: Re: Warhammer Online hits 500k
Post by: schild on October 02, 2008, 01:27:02 PM
Quote
What I was saying is that, in the context of the games design, a new race means squat.

Lum already beat me to the obvious, but really? REALLY? Tell me that was a joke. Like, a big fucking joke you've been saving that just happened to fall flat.

tl;dr You're wrong.


Title: Re: Warhammer Online hits 500k
Post by: Grimwell on October 02, 2008, 02:10:42 PM
You guys are kidding right?

In Warhammer Online Races = Balance? Exactly what, beyond cosmetics does my race actually do for me? (Loads WAR) Hmmm, nothing. The Races themselves lend nothing to the abilities of my character. Some of them do look pretty though.

I didn't say they were not marketing devices (Like WoW -- thanks Lum)

I said that they were not agents of balance. IE you can drop all the fooking Warhammer races into WAR right now and it means jack shit about class balance.

Now, on the point that I missed about population imbalances, you are right and I noted that I failed to grab that ball and run with it. If it turns out that there is a serious imbalance between the two sides of the game, putting in a sexy new race would convince some folks to try the other side out. You won't find me debating that.


Title: Re: Warhammer Online hits 500k
Post by: Sjofn on October 02, 2008, 02:13:04 PM
You all keep saying "people" when you mean "PVPers."   I predicted this imbalance a long, long time ago and you laughed, LAUGHED at me while pointing to WoW.  It's good to know I still know people's behaviors pretty well.

I was going off my experience in DAoC, personally.

Empire having no knight probably IS part of why Order is underpopulated. It's not so much "Empire needs a tank" as "Order needs a plate wearing human."

I'm not really buying the "high elves are pussies" thing, though. The dark elves aren't exactly macho either.


Title: Re: Warhammer Online hits 500k
Post by: Lum on October 02, 2008, 02:18:09 PM
Now, on the point that I missed about population imbalances, you are right and I noted that I failed to grab that ball and run with it. If it turns out that there is a serious imbalance between the two sides of the game, putting in a sexy new race would convince some folks to try the other side out. You won't find me debating that.

Class balance is outweighted by population balance if population balance is overwhelmingly in one side's favor.

IE it doesn't matter how awesome Bright Wizards are, if they die 5m into setting foot in RvR land to a zerg of Black Orcs.


Title: Re: Warhammer Online hits 500k
Post by: Sjofn on October 02, 2008, 02:21:18 PM
Now, on the point that I missed about population imbalances, you are right and I noted that I failed to grab that ball and run with it. If it turns out that there is a serious imbalance between the two sides of the game, putting in a sexy new race would convince some folks to try the other side out. You won't find me debating that.

Class balance is outweighted by population balance if population balance is overwhelmingly in one side's favor.

IE it doesn't matter how awesome Bright Wizards are, if they die 5m into setting foot in RvR land to a zerg of Black Orcs.

See: Mid/Igraine and the Healer class. :P


Title: Re: Warhammer Online hits 500k
Post by: EWSpider on October 02, 2008, 02:45:16 PM
You guys are kidding right?

In Warhammer Online Races = Balance? Exactly what, beyond cosmetics does my race actually do for me? (Loads WAR) Hmmm, nothing. The Races themselves lend nothing to the abilities of my character. Some of them do look pretty though.

Actually, WAR has racial Tactics.  Each Race has several Tactics unique to it that are independant of what class you choose.  This is still somewhat moot seeing that classes are restricted by Race, but if there were ever a class available to more than one Race then Race would have a rather large impact on balance.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 02, 2008, 02:48:55 PM
edit:need smaller pics


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on October 02, 2008, 03:37:30 PM
I'm not really buying the "high elves are pussies" thing, though. The dark elves aren't exactly macho either.
The Dark Elves at least have the whole goth thing and/or skimpy outfits going for them.  The guys can also get away with being a villainous bishie.  Maybe not macho, but cool.

The High Elves though?  Androgenous at best.   That's cool for some people, but there isn't a lot of draw beyond "being an elf".


Title: Re: Warhammer Online hits 500k
Post by: mutantmagnet on October 02, 2008, 04:02:13 PM

Lower that Skaven Fan Club defensive erection!  :drill:

What I was saying is that, in the context of the games design, a new race means squat. The balance is centered upon classes, so asking for a new race to solve balance issues is like asking for a cup of hot lava when you are in the desert and thirsty. It's not going to fix the problem even if it might be interesting in and of itself.

Skaven are cool. People like playing rats for some reason. You've been around waaaaaay too long to go fanboi and honestly think that sticking in a cool race because they can't possibly screw up the classes is a solution. Anything can be screwed up. We all know that.

Meh, race does matter. The population shifts that occurred when Horde got Blood Elves vs Alliance getting Draenei bears this out when you look at the classes they share. I'm not (and I doubt anyone else is) saying that the sides will be relatively balanced. What we are assuming though is that one way or another race choices will create a definite population shift, one which we hope makes things something relatively acceptable like 45% vs 55.

The bottom line is that if the pops can be balanced through the introduction of new races, then we can avoid using increasingly more extreme measures such as buffs to the side with the lower pop.

 Ofcourse some of us (looks like many actually) believe certain races becoming destro will completely obliterate this effort and hopefully Mythic is smart enough to do some research to see if this assumption is true or hogwash.


Title: Re: Warhammer Online hits 500k
Post by: Ingmar on October 03, 2008, 02:01:15 PM
I'm not really buying the "high elves are pussies" thing, though. The dark elves aren't exactly macho either.
The Dark Elves at least have the whole goth thing and/or skimpy outfits going for them.  The guys can also get away with being a villainous bishie.  Maybe not macho, but cool.

The High Elves though?  Androgenous at best.   That's cool for some people, but there isn't a lot of draw beyond "being an elf".

A villainous what?


Title: Re: Warhammer Online hits 500k
Post by: murdoc on October 03, 2008, 02:11:40 PM
Bishie!


Title: Re: Warhammer Online hits 500k
Post by: tazelbain on October 03, 2008, 02:33:08 PM
Pretty boy, like Sesshomaru.


Title: Re: Warhammer Online hits 500k
Post by: Fordel on October 03, 2008, 03:54:12 PM
One thing I noticed the other night, is one side has a fucking Mortal Strike Aura, while the other doesn't.

Things like that aren't helping any pop balance ideals.


Title: Re: Warhammer Online hits 500k
Post by: Count Nerfedalot on October 03, 2008, 07:13:21 PM
Bishie!

= Bishounen = beautiful boy


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on October 03, 2008, 08:21:40 PM
Pretty boy, like Sesshomaru.
Or Sephiroth for those who don't know Inuyasha but might know FF7.


Title: Re: Warhammer Online hits 500k
Post by: Azazel on October 05, 2008, 03:43:46 AM
Empire having no knight probably IS part of why Order is underpopulated. It's not so much "Empire needs a tank" as "Order needs a plate wearing human."

I'm not really buying the "high elves are pussies" thing, though. The dark elves aren't exactly macho either.

Empire is all about plate wearing humans. Reiksgard, Knights Panther, Knights of the Blazing Sun..

My money on something sttractive to players would be the White Wolves of Ulric. Essentially Plate Armour + Wolf furs and heads + big fucking hammers + a good dose of Viking badassery.

(http://www.blacklibrary.com/images/books_large/hammerofulric.jpg)

And they fit right into Empire.


Title: Re: Warhammer Online hits 500k
Post by: kildorn on October 06, 2008, 11:21:58 AM
Skaven!

Also: class imbalance to fix population issues/distribution resulted in Sorcerers in DAOC. Bitch please, that was some hilarious bullshit to put on a class to get people to play them.  :heart:

Anyways, the current "let's try an xp bonus!" thing doesn't work, ugh. It would need to be either massive, or changed to something useful, like a damage bonus or something from your kingdom having more resources to pump into fewer troops.


Title: Re: Warhammer Online hits 500k
Post by: Oz on October 06, 2008, 11:56:27 AM
Quote
Anyways, the current "let's try an xp bonus!" thing doesn't work, ugh.

not to mention pointless once most of population is max rank...


Title: Re: Warhammer Online hits 500k
Post by: deadplayer on October 07, 2008, 01:54:38 AM
It must be a WoW killer.  :oh_i_see:


Title: Re: Warhammer Online hits 500k
Post by: Nebu on October 07, 2008, 06:22:17 AM
It must be a WoW killer.  :oh_i_see:

Noone with more than 6 brain cells thought it would be.  It's a game that fills a gap in the market.  If you don't see the value in the title, just wait and see how many aspects from it end up in Blizzard games down the road.  WAR is far from perfect, but I think it has succeeded in advancing the genre.  Even if just a little.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 07, 2008, 07:02:13 AM
It must be a WoW killer.  :oh_i_see:

Noone with more than 6 brain cells thought it would be.  It's a game that fills a gap in the market.  If you don't see the value in the title, just wait and see how many aspects from it end up in Blizzard games down the road.  WAR is far from perfect, but I think it has succeeded in advancing the genre.  Even if just a little.

wow has already planned on taking the exp from battlegrounds and the queueing up anywhere ideas.

I am curious though what war's numbers are looking like right now though.


Title: Re: Warhammer Online hits 500k
Post by: Zetor on October 07, 2008, 07:59:01 AM
I never thought of WAR as a WOW killer; imo WAR is to WOW as DAOC is to EQ. I'm having more fun playing WAR than WOW atm... maybe the shiny will fade soon. /shrug


-- Z.


Title: Re: Warhammer Online hits 500k
Post by: Nija on October 07, 2008, 09:11:27 AM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.


Title: Re: Warhammer Online hits 500k
Post by: Evildrider on October 07, 2008, 10:39:03 AM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

Ooo.. I love those 15 minute playsessions in WoW.  Get on Griffon to go someplace.. wait 15 minutes to arrive, then log.   :grin:


Title: Re: Warhammer Online hits 500k
Post by: Jimbo on October 07, 2008, 12:03:23 PM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

Maybe, but MMOG's tend to exclude the FPS player, the kind who wonders why they can't go kill other people from the get go and get excluded from some maps because they haven't played long enough...  Of course WAR may not want to get more people playing, at least with the reports you all are stating about leveling speed.


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 07, 2008, 12:16:42 PM
WAR vs TF2?  :awesome_for_real: Tell me you think a significant portion of TF2 players would jump to WAR as an alternative experience.
What I was saying is that, in the context of the games design, a new race means squat.
<picture of WoW: BC desktop>

In the context of game design, a new race by itself means squat. Note the emphasis. Class means something. Abilities mean something. Race, by itself is just a new vaneer which unto itself is mostly a marketing promotion (which is what Blood Elves were, to solve two years of problems Horde had in WoW).

You can use race to fix some problems. Problems that most MMOs have had. But just adding a race without considering the Class(es) and Abilities isn't going to solve your problem. I'd have thought this part would be obvious to everyone here.

The other factor is that Race and Class in WAR are sorta synonymous, or at least much more so than they are in WoW.

Class balance is outweighted by population balance if population balance is overwhelmingly in one side's favor.

IE it doesn't matter how awesome Bright Wizards are, if they die 5m into setting foot in RvR land to a zerg of Black Orcs.
But this can be rooted in class imbalance. If the majority of players are playing Black Orcs, say, after the first three months of a game, it's most likely because they're way overpowered in some meaningful way to the game mechanic. It could be that they have the most amount of quests that provide the fastest-leveling XP, or that they have some situationally-critical ability, or whatever. Long and short is that Black Orcs don't arrive into a situation wiith far superior numbers without a lot of decisions made by each individual player well before that situation.


Title: Re: Warhammer Online hits 500k
Post by: Ratman_tf on October 07, 2008, 12:29:41 PM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

Ooo.. I love those 15 minute playsessions in WoW.  Get on Griffon to go someplace.. wait 15 minutes to arrive, then log.   :grin:

(http://www.pocketgoddess.com/images/goty_bejeweled.jpg) !


Title: Re: Warhammer Online hits 500k
Post by: schild on October 07, 2008, 12:35:49 PM
You know what's awesome about Bejeweled being in WoW? I didn't thin kit could possibly get more lame to play WoW and then they went and did that.

Fucking rad.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 07, 2008, 12:45:40 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!


Title: Re: Warhammer Online hits 500k
Post by: Simond on October 07, 2008, 12:52:27 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!
Second-rate WoW clone, to boot.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 07, 2008, 12:57:18 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!

First of all, WoW is a polished and repackaged EQ. This is a repackaged DAOC. And the skin happens to be attractive. And killing feels so, so good.

WoW bored me to tears. I'm not sure how else to explain that. And raiding is beyond lame.


Title: Re: Warhammer Online hits 500k
Post by: Simond on October 07, 2008, 01:18:35 PM
DaoC was less fun than EQ, though.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 07, 2008, 01:31:22 PM
Nothing was less fun than EQ, it just happened to be a lot of people's first girlfriend.


Title: Re: Warhammer Online hits 500k
Post by: Simond on October 07, 2008, 01:34:33 PM
Nah, I played on a Zek so EQ was still pretty fun despite the many, many flaws. If I was talking about a blue server you'd have a damned good point.


Title: Re: Warhammer Online hits 500k
Post by: Nija on October 07, 2008, 02:07:08 PM
Nah, I played on a Zek so EQ was still pretty fun despite the many, many flaws. If I was talking about a blue server you'd have a damned good point.

Playing on a Zek in EQ wasn't as fun as playing UO pre-trammel.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 07, 2008, 02:14:53 PM
Nah, I played on a Zek so EQ was still pretty fun despite the many, many flaws. If I was talking about a blue server you'd have a damned good point.

Playing on a Zek in EQ wasn't as fun as playing UO pre-trammel.

Those were some fun times. I miss my pirate.


Title: Re: Warhammer Online hits 500k
Post by: Nebu on October 07, 2008, 02:21:29 PM
Nothing was less fun than EQ, it just happened to be a lot of people's first girlfriend.

Some people liked staring at a book for hours and hours or camping spawns for DAYS to get a single drop. 

How could anyone thing that EQ at release was fun beyond the novelty factor?  If EQ released now, we'd all laugh at it.  It was a grind the likes that haven't been seen since. 


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 07, 2008, 03:22:52 PM
Nothing was less fun than EQ, it just happened to be a lot of people's first girlfriend.

Some people liked staring at a book for hours and hours or camping spawns for DAYS to get a single drop. 

How could anyone thing that EQ at release was fun beyond the novelty factor?  If EQ released now, we'd all laugh at it.  It was a grind the likes that haven't been seen since. 

All games/genres evolve, can you honestly say going back and playing castlevania 1 would be fun? Sure there were a lot of shitty elements in EQ but in it's day and at the time it was fun and that's all that matters. Yes some of it was newness, some of it was realizing a 3d fantasy world but that's kind of besides the point. What matters is you enjoyed it while it lasted, some games have longer shelf lifes than others of course(mostly due to how upgradable is your engine) but looking back and saying "well that game sucked" isn't fair, OF COURSE they suck compared to what we have today but that doesnt make someone a catass loser for having enjoyed them when they came out.


Title: Re: Warhammer Online hits 500k
Post by: Ratman_tf on October 07, 2008, 03:35:27 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!

Give it a month or two. When Schild gets bored with it, WAR will be the new whipping boy.


Title: Re: Warhammer Online hits 500k
Post by: Ratman_tf on October 07, 2008, 03:37:25 PM
If EQ released now, we'd all laugh at it. 

We did.


Title: Re: Warhammer Online hits 500k
Post by: Rasix on October 07, 2008, 03:40:56 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!

Give it a month or two. When Schild gets bored with it, WAR will be the new whipping boy.

How do you figure? AoC just melted into the background and schild was pretty frothy about that title in the beginning.  schild's WoW hate is eternal.


Title: Re: Warhammer Online hits 500k
Post by: Rasix on October 07, 2008, 03:47:11 PM
but that doesnt make someone a catass loser for having enjoyed them when they came out.

Sure it does.  I'm willing to self apply that title for some of the shit I pulled in EQ. Hell, some of the raids I've done in WoW can easily fall into the poop-sock champion category also. Less frequently, though.  WoW made improvements there.


Title: Re: Warhammer Online hits 500k
Post by: Ratman_tf on October 07, 2008, 03:48:49 PM
I still don't get the hate schild, considering you are now drooling over what is essentially re-packaged wow with pvp flavor!

Give it a month or two. When Schild gets bored with it, WAR will be the new whipping boy.

How do you figure? AoC just melted into the background and schild was pretty frothy about that title in the beginning.  schild's WoW hate is eternal.

Oh, I don't doubt he'll still hate it. But at least we'll get a bunch of rants against WAR when the shiny wears off and the grindy sets in.

AoC was pretty blah except for the titties and horses kicking people off bridges. WAR should have some good rant material built up in a couple months.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 07, 2008, 10:13:20 PM
The moment T4 gets populated and I can run a scenario for a weekend straight, I'll hit 40 and the grind will vaporize. I imagine it'll be a few weeks before open RvR kicks in as most will probably go to it after they hit level 40. Which is fine, Realm Rank is an entirely different beast.

My ranting for WAR, should it happen, I can tell you right now will be about this: The Players.

The players in WAR drive me fucking batty. Not because of the way they talk or act. But because they complicate the simplest of things and are somehow bad at a game that delivers character progression on a silver fucking platter. The ranting you're looking for though simply won't exist. Despite all my noise making about the t3/t4 grind, it's nothing like any other MMOG. It's mostly a result of underpopulated servers. Most folks, particularly the ones that didn't latch onto WAR pvp, might complain about it as a grind, but that's just not my bag.

WoW still sucks and everything I've heard about BGs makes it laughable.


Title: Re: Warhammer Online hits 500k
Post by: Falconeer on October 08, 2008, 12:03:29 AM
AoC was pretty blah except for the titties and horses kicking people off bridges.

/derail

You people are so wrong about Conan.

Technical issues and lack of goals that affected stickiness at launch? sure.

"Pretty blah"? Man, get a new pair of glasses. It was never pretty blah to start with, but it is now more and more polished, smoother, less buggy, has the stickiest kind of combat ever in a mmorpg, great storytelling (for MMORPG standards) and arguably the best looking mmo world out there.

And for the records: the reason I keep bugging you all about Conan is that it'll probably have a certain comeback soon because the quality is there. So don't say things you'll have to take back and will eventually make you look like a clueless Gamespot journalist.

P.S: "horses kicking people off bridges" . Bingo. That is what makes Conan so special. The bodies are bodies and the combat feels right 'n good. You need to PvP to notice it, and that is where they failed: contrary to WAR they hid their best asset completely as there's no way you'll ever pvp on pve servers. Proof: right now PVP servers are very healthy while PVE servers are ghost towns.

EDIT: On a lighter note and to make it a worthy derail: The Big Bang Conan Theory (http://it.youtube.com/watch?v=8-PPzHNDREs) AFK!  :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: Dtrain on October 08, 2008, 01:12:24 AM
I'll come out in support of AOC still - I'm having fun with it, but the game isn't without it's problems.

One of the things hampering PVP in AOC is the inability to store and switch to an alternate feat profile. With so many feats being entirely PVE-centric, you get to the point where you're forced to choose between PVP or PVE. My assassin used to be a badass little hit and run PVP'er, easily getting 5 kills to every death. After changing up to a PVE build, I'm lucky if I break even - but I'm now pushing towards the end of the PVE content, which is both fun and frustrating at the same time.

Raid content: About 1/3 of it is well tuned, another 1/3 is poorly tuned against you, and yet another 1/3 is poorly tuned in your favor.

The raid loot is also a problem too - you've only got so many opportunities per week for loot drops, and the drops are all class specific in a game with 12 possible classes. Luck plays way too much of a factor in both getting your guild the correct gear to advanice, and rewarding the players who show up for raids. Our poor MT guardian doesn't quite have all the gear they should. There are people in my guild who have gone to nearly every raid in 2.5 months and have 1 piece of raid gear, while my assassin has only been raiding seriously for a month and has every piece except for 1.


Title: Re: Warhammer Online hits 500k
Post by: Hawkbit on October 08, 2008, 05:12:42 AM
aoclollol


Title: Re: Warhammer Online hits 500k
Post by: Oz on October 08, 2008, 07:37:02 AM
Quote
can you honestly say going back and playing castlevania 1 would be fun?

Yes.  Yes i can. 


Title: Re: Warhammer Online hits 500k
Post by: Slayerik on October 08, 2008, 09:32:21 AM
Nah, I played on a Zek so EQ was still pretty fun despite the many, many flaws. If I was talking about a blue server you'd have a damned good point.

Playing on a Zek in EQ wasn't as fun as playing UO pre-trammel.

HAI GUYZ!

I must say I'm a bit surprised, its been about a month since WAR launched right? I expected more.... "Meh!" responses. It being the first major MMO release I skipped since like 10 years ago, a little part of me is dying inside. Now I feel if I started playing I'd be in the ghost towns.


Title: Re: Warhammer Online hits 500k
Post by: Falconeer on October 08, 2008, 09:34:33 AM
Slay,

if I got even the slightest bit of you right, you definitely wouldn't like it.
Or you could briefly like it, but oddly enough not for its PvP.


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 08, 2008, 09:49:26 AM
I must say I'm a bit surprised, its been about a month since WAR launched right? I expected more.... "Meh!" responses. It being the first major MMO release I skipped since like 10 years ago, a little part of me is dying inside. Now I feel if I started playing I'd be in the ghost towns.

I was in exactly the same place. But then I realized there was nothing else I really wanted to play in the off hours and WotLK is six weeks away at best (and that for me is on the bubble too). So a month in I decided to get WAR.

It's meh in the sense that you've played it before, but they've always done a better job of integrrating PvP at the low levels than any other MMO imho (and I laughed out loud, with soda on monitor, at someone's comparison of WAR to TF2... ).

The ghost town effect isn't so bad. Don't expect to do much PQ stuff in T1 because there aren't enough people in that specific race's newb area at this point (which we knew was going to happen). But there's plenty of T1 Scenario PvP to be found. Wait times on Bat Country's server (Ulthuan) aren't really that long at the low levels. But the game will repeatedly yell at you for the sheer audacity of playing on a high population server :-)


Title: Re: Warhammer Online hits 500k
Post by: tazelbain on October 08, 2008, 09:55:49 AM
It is pretty dumb to yell at someone for joining the underdog side on a server.

Slay won't like it.  There is no punishment for losing.


Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 08, 2008, 10:06:21 AM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

I would say you can accomplish more in WAR than WOW in 15 minutes.

PVP:
WAR wins with Queue anywhere anytime.  WOW you have to be in a specific spot.

PVE:
Same, except you can do a little PVE while waiting for your PVP queue to pop in WAR.


Title: Re: Warhammer Online hits 500k
Post by: Slayerik on October 08, 2008, 10:21:21 AM
It is pretty dumb to yell at someone for joining the underdog side on a server.

Slay won't like it.  There is no punishment for losing.

This might be the case. Had a pretty long conversation about why me and some of my Eve corp mates keep coming back, a lot of it is the liberty you have and sheer amount of options you have for making money. The other is that, even after years of PVPing in Eve, we still get that rush. It has its downsides...can take an hour to find a fight, but every fight in Eve is a different scenario. Knowing all the shiptypes, their advantages/disadvantages, and having to weigh them before commiting to a fight where you can lose your shirt.

I think my problem with most MMOs is the predictability of encounters. You know its a 15 on 15 fight. You can even check their classes on a scoreboard. Even is cool for pure competition....but can be monotonous. There is no real depth to the combat.

Maybe WAR is different. Maybe there are some cool dynamics. In the end, I'm guessing it is glorified WoW Battlegrounds. Sport PVP. Cool for many, not so much for me.


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on October 08, 2008, 11:37:53 AM
As a carebear I enjoy PvP in WAR.  I'm not alone.  That right there should make you worry it's not for you.

Or you can take great delight in being able to kill us carebears.  That could work, too.


Title: Re: Warhammer Online hits 500k
Post by: Simond on October 08, 2008, 01:29:27 PM
WAR competes with TF2. It doesn't compete with WoW.


It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

I would say you can accomplish more in WAR than WOW in 15 minutes.

PVP:
WAR wins with Queue anywhere anytime.  WOW you have to be in a specific spot.

PVE:
Same, except you can do a little PVE while waiting for your PVP queue to pop in WAR.
...until 3.2 (or whatever patch it turns out to be in), when Blizzard steals it from WAR.


Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 08, 2008, 01:47:32 PM
http://forums.worldofwarcraft.com/thread.html?topicId=10532281614&pageNo=2#22

Tigole:
Quote
Actually, we have been discussing new battlegrounds quite a bit lately. Wrath of the Lich King will feature Strand of the Ancients (attack/defend) as well as Wintergrasp (non-instanced, world PvP).

But past that, we are exploring ideas that would involve expanding our Battleground content in future patches and beyond. We believe we have some strong ideas for improving Battlegrounds and PvP as a whole in the game and we're definitely going to focus on improvements in the future. Now, it's very early to be talking about some of this stuff but I think it's important for the community to know that it's on our minds.

Our general thought is that we could provide more BG content over time. The BG content that we could provide could be of higher quality with a higher degree of accessibility. Overall, we'd like to have more content and variety. We also want the gameplay experience in the BGs to be better directed. We're also exploring the concept of a complimentary "competitive" bg system as well. Over time, we'd like the focus of PvP to shift back to being more BG-centric and more focused on Horde versus Alliance -- the core of our game.

We're also planning on improving some Battleground and PvP features in general. For example, we want to give you the ability to queue for Battlegrounds from anywhere in the world. We're also going to explore EXP gain through the PvP system as well as low level itemization to support that.

Please don't take this post as a promise. This won't be an overnight process. Not all of these things are set in stone and guaranteed to happen. It would take us a while to shift in this direction. But these are some of the current thoughts on the development team. I think it's important for you guys to know some of our thought process in regards to PvP.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 08, 2008, 04:09:18 PM
...


Yes, that's what Simond was referring too, it's even got it's own post on the wow forums here on f13 and another where i myself pointed it out in the wotlk thread. There's even a literary version of adding captions to a picture(read: not funny) about it. It should be frankly shocking to no one blizzard is taking a good idea from warhammer and putting it in their game.

Reactions to this piss me off doubly.

First the wow fans that cry blizzard is jumping on the bandwagon....seriously, that's ALL wow does but you know, they do it well and that's why the game does well. Warhammer has some very fun systems and it'd be stupid for games not to learn from them.

Secondly the warhammer fans that just snicker and see this as proof of their games superiority. Just because a game has some very good things doesn't validate or invalidate that game as a whole, get over yourselves.

So um...I lost my track of thought here...oh right, shut up all of you.


Title: Re: Warhammer Online hits 500k
Post by: Kageru on October 08, 2008, 05:39:17 PM

That Tigole post is also indicative of some sort of developer turf war in regards to WoW PvP. One developer (Kalgan) is focused on arena PvP and has tied all progression to it, possibly because a competitive rating system needs lots of cannon-fodder to function. This has annoyed those who enjoy the occasional battleground, which I believe are the wow analogy to WAR scenarios. Frankly this is the best gift WAR could ask for.

Seeing Tigole then come out in favor of expanding battlefields was.... interesting.


Title: Re: Warhammer Online hits 500k
Post by: Register on October 08, 2008, 05:50:35 PM
WAR competes with TF2. It doesn't compete with WoW.

It might start competeing with WoW when you can accomplish something in a 15 minute playsession in WoW.

I would say you can accomplish more in WAR than WOW in 15 minutes.

PVP:
WAR wins with Queue anywhere anytime.  WOW you have to be in a specific spot.

PVE:
Same, except you can do a little PVE while waiting for your PVP queue to pop in WAR.

Not quite as simple as that in my opinion.

When you join the scenario in the middle of a zone, when you finish you get sent back to where you are. Many times I have come back almost dead with 1-2 random mob(s) on me by the time the screen is loaded (esp bad for clothies).

Also, many quest areas are knee-deep in ultra fast spawning aggros - you just cant clear your way to a road (safe spot) in the 1-2 mins (for the above safety reasons), and you can't join the scenario if you are fighting (or bugged in combat despite nothing around aggroing you - happened to me).





Title: Re: Warhammer Online hits 500k
Post by: UnSub on October 08, 2008, 07:03:06 PM
Although there are some game issues to consider, I really don't like that mobs in WAR can respawn within aggro distance of a player character.

Also, if the player character respawns in an area after a scenario, all mobs around them for a certain distance that aren't players should despawn. It's no good if you are trying to see how you did on the scenario scoreboard only to start hearing combat sounds because you've landed on top of a mob or two.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 08, 2008, 07:12:47 PM
Although there are some game issues to consider, I really don't like that mobs in WAR can respawn within aggro distance of a player character.

Also, if the player character respawns in an area after a scenario, all mobs around them for a certain distance that aren't players should despawn. It's no good if you are trying to see how you did on the scenario scoreboard only to start hearing combat sounds because you've landed on top of a mob or two.

Well to me at least the problem is that when you come back if you were mid fight you don't get any hp back AND you pop back in the place where you were when the scenario popped, not where you were when you accepted it. If they just allowed you to find a safe place to click accept and then return to it would make everything a lot easier.


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on October 08, 2008, 07:30:17 PM
Well to me at least the problem is that when you come back if you were mid fight you don't get any hp back AND you pop back in the place where you were when the scenario popped, not where you were when you accepted it. If they just allowed you to find a safe place to click accept and then return to it would make everything a lot easier.
Is that why I keep reloading nowhere near where I joined from?  Ugh.


Title: Re: Warhammer Online hits 500k
Post by: UnSub on October 08, 2008, 09:35:47 PM
I'd hate HATE for the solution to be that popping out of a scenario puts me back into a camp like it would be if I respawned. I like being able to do PvE while I'm waiting for a scenario to pop and then get dropped back nearby after that ends.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 08, 2008, 11:22:29 PM
I'd hate HATE for the solution to be that popping out of a scenario puts me back into a camp like it would be if I respawned. I like being able to do PvE while I'm waiting for a scenario to pop and then get dropped back nearby after that ends.

I dont mean putting you in a camp, i just mean putting you wherever you were when you accept the scenario. right now it puts you wherever you are when the scenario pops up.

I'd like to be able to say be fighting some things, see the scenario pop and run 10secs over to a safe hillside or something. Right now though if it pops with you in the middle of a heavy spawn area, that's where you come back and some times you wont even have any hp....hell one time i came back from a scenario dead.


Title: Re: Warhammer Online hits 500k
Post by: rk47 on October 09, 2008, 06:45:18 AM
I learn to live with that, honestly what are you proposing here? You want to spawn at the same spot? 10 sec god mode?  Or just keep it the way it is?
I'd say go for the 10 sec god mode, you can't do shit, but nothing can do anything to you in that state. Fair's fair. Give the game time to load up the UI and everything.


Title: Re: Warhammer Online hits 500k
Post by: Drubear on October 09, 2008, 06:58:00 AM
The suggestion is to have the game react as you would expect: if I receive a "join scenario" popup, asking me if I'd like more time, the expectation would be to give you more time to move to another (likely safer) spot to accept the invite.

What happens is that however far away from danger you move, the system disregards your "give me a minute" request (which you assume really means "give me a minute to move to a different, safer, spot to respawn when I get back") and puts you right back in the world where you were when the message initially popped. Moving out of danger before accepting the invitation was just a waste of time (beyond moving out of combat so that you could enter the scenario.)

The proposal is to change where you reappear to be where you accept the invite, not where the invite first appears. Seems reasonable and easy to code as the system could capture your current loc when you press accept vs. retaining your loc when the popup first appears. I wonder if it's tied to some of the wonky server/client sync ... challenges.


Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 09, 2008, 07:06:59 AM
Edit:
Nevermind. 

Didn't realize your spawn points was where you were when the Scenario popped and not where you accepted.  Never realized that.

Could of sworn I got a scenario, walked to a safe spot, and came back there last night.


Title: Re: Warhammer Online hits 500k
Post by: Vinadil on October 09, 2008, 07:24:26 AM
So... sort of back to the beginning.  Does anyone find it odd that they released week 1 numbers but none of the numbers following?  Or, is this just classic, "week 1 numbers were some sort of 'record'... once we have another we will release those numbers" kind of thing?  I was kind of hoping to see the 750k and 1M reports.


Title: Re: Warhammer Online hits 500k
Post by: Nija on October 09, 2008, 10:26:52 AM
I would say you can accomplish more in WAR than WOW in 15 minutes.

I probably phrased it wrong, but that is what I mean. I agree with you.

You can play TF2 for 15 minutes and get something done.

You can play WAR for 15 minutes and get something done.

You cannot play WoW for 15 minutes and get something done.

Personally, I have a lot of blocks of 15 minutes in the day. I don't have very many 120 minute blocks available. When WoW steps it up a notch and makes it something I can play for 15 minutes then walk away from, it'll be time for me to revisit it.


Title: Re: Warhammer Online hits 500k
Post by: Goreschach on October 09, 2008, 11:09:02 AM
So... sort of back to the beginning.  Does anyone find it odd that they released week 1 numbers but none of the numbers following?  Or, is this just classic, "week 1 numbers were some sort of 'record'... once we have another we will release those numbers" kind of thing?  I was kind of hoping to see the 750k and 1M reports.

Don't hold your breath.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 09, 2008, 12:09:17 PM
Warhammer is doing just fine in terms of sales. More than fine actually.


Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 09, 2008, 12:17:55 PM
Warhammer is doing just fine in terms of sales. More than fine actually.

Is this published anywhere?


Title: Re: Warhammer Online hits 500k
Post by: schild on October 09, 2008, 12:29:10 PM
No.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 09, 2008, 12:31:21 PM
Numbers right now mean jack squat, for most the free month isn't even up. Numbers 4 weeks from now however  :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: Endie on October 09, 2008, 12:31:43 PM
Warhammer is doing just fine in terms of sales. More than fine actually.

Is this published anywhere?

In the US, for the week ending October 2nd, gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=20497) has them at no.4 in the US and no.2 in the UK.  That chart is just from Amazon PC games sales, however.  This all-format UK chart (http://www.el33tonline.com/past/2008/10/7/uk_charts_chart_track_software_sales_for_the_week_ending_0410/) from two days ago says that Warhammer Online went from no.1 to no.13 to no.32 over three weeks.  It's doing very well amongst ze Germans (http://www.gamesindustry.biz/articles/force-unleashed-maintains-dominance-of-euro-charts), a little less so amongst the Spanish, who doubtless intend to get round to buying it, but not yet.  Maybe tomorrow.

So, decent sales from the look of it.


Title: Re: Warhammer Online hits 500k
Post by: schild on October 09, 2008, 12:46:15 PM
Warhammer is doing just fine in terms of sales. More than fine actually.

Is this published anywhere?

In the US, for the week ending October 2nd, gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=20497) has them at no.4 in the US and no.2 in the UK.  That chart is just from Amazon PC games sales, however.  This all-format UK chart (http://www.el33tonline.com/past/2008/10/7/uk_charts_chart_track_software_sales_for_the_week_ending_0410/) from two days ago says that Warhammer Online went from no.1 to no.13 to no.32 over three weeks.  It's doing very well amongst ze Germans (http://www.gamesindustry.biz/articles/force-unleashed-maintains-dominance-of-euro-charts), a little less so amongst the Spanish, who doubtless intend to get round to buying it, but not yet.  Maybe tomorrow.

So, decent sales from the look of it.

Actually, Gamasutra has them at Number 2 and Number 4, Regular and CE.


Title: Re: Warhammer Online hits 500k
Post by: Nebu on October 09, 2008, 02:12:48 PM
The first hurdle of attracting an audience is behind them.  Let's see how they do with retention.  I'm optimistic that they'll do significantly better than AoC, but I don't expect greatness until I see some big fixes.  Especially with November looming on the horizon.


Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 09, 2008, 02:16:44 PM
The first hurdle of attracting an audience is behind them.  Let's see how they do with retention.  I'm optimistic that they'll do significantly better than AoC, but I don't expect greatness until I see some big fixes.  Especially with November looming on the horizon.

Have they sold more boxes than aoc? I would assume so but again no numbers. I'm going to say though they probably haven't broken 1mil yet since that would have made a good headline.


Title: Re: Warhammer Online hits 500k
Post by: Nebu on October 09, 2008, 02:26:08 PM
I was under the impression that they had shipped 1.5 million boxes.  Not sure on number sold.


Title: Re: Warhammer Online hits 500k
Post by: Azazel on October 09, 2008, 07:09:41 PM
I probably phrased it wrong, but that is what I mean. I agree with you.
You can play TF2 for 15 minutes and get something done.
You can play WAR for 15 minutes and get something done.
You cannot play WoW for 15 minutes and get something done.
Personally, I have a lot of blocks of 15 minutes in the day. I don't have very many 120 minute blocks available. When WoW steps it up a notch and makes it something I can play for 15 minutes then walk away from, it'll be time for me to revisit it.

Depends - what level are you discussing in the games? In WoW, pre-70, there are plenty of things you can do in 15mins. That's enough time for a couple of quests if you're camped in that area. Hell, even at 70 you can do a couple of Sunwell dailies in 15mins.

And what can you "get done" in WAR in 15 that doesn't apply to WoW? Serious question. Apples to apples please, though.

Also, TF2 isn't really the same thing. Play a game of Peggle in/for 15. Well done. That's Apples to Oranges.



Title: Re: Warhammer Online hits 500k
Post by: rk47 on October 09, 2008, 08:53:52 PM
queues are quite fast for T4 to me in 15 mins if i get lucky I might nail 6000 renown and 20k exp with an awesome random grp.
Ofcourse sometimes you get games that end in 3 minutes and you end up with little to show fori t.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 10, 2008, 05:51:25 AM
And what can you "get done" in WAR in 15 that doesn't apply to WoW? Serious question. Apples to apples please, though.


If you were in the right area you could stumble on a public quest and complete all the stages including the final boss mob/s within 15 minutes, you could do a pvp scenario no matter where you logged in (at worst needing a minutes flight from one of cities). 

While waiting in a queue for a scenario last night (the queue was running at between 30 seconds to 3-4 minutes) I was still able to play a very minor part in a keep raid happening just over the bridge in Avelorn, even managed a couple of kills.

From memory, in WoW I might manage a quest or two if I was logged in the correct area, but I certainly wouldn't consider grouping with anyone.  In WAR you are grouped automatically for scenarios, for PQ's or keep raids you either choose to join the open group/warband or you could stay solo, you don't need anyone to invite you in.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 10, 2008, 07:38:31 AM
Linky (http://www.tmcnet.com/usubmit/2008/10/10/3696521.htm)

Quote
FAIRFAX, Va. --(Business Wire)-- Mythic Entertainment, an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced that 750,000 players have registered for the critically acclaimed fantasy MMORPG, Warhammer(R) Online: Age of Reckoning(TM) (WAR) in North America, Europe and the Oceanic territories.

Didn't see that posted anywhere.


Title: Re: Warhammer Online hits 500k
Post by: tazelbain on October 10, 2008, 07:41:00 AM
The good thing about the registered number is it can only go up.  :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: Arrrgh on October 10, 2008, 08:58:51 AM
Is the what can you do in 15m poster destruction? Order side I log in, hit queue all, and within a few seconds a scenario pops. It's usually Tor Anroc, but it's something to do.



Title: Re: Warhammer Online hits 500k
Post by: Fordel on October 10, 2008, 02:16:35 PM
I can finish a AV game and have time left over to read my mail in WoW in 15 minutes.


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 10, 2008, 03:00:23 PM
If you were in the right area you could stumble on a public quest and complete all the stages including the final boss mob/s within 15 minutes, you could do a pvp scenario no matter where you logged in (at worst needing a minutes flight from one of cities). 

If there happens to be another six players there, or you're traveling with six yea. Solo? No. Maybe you can clear Stage 1 in 15min. Stage 2 is pretty much group required.

Outside of Scenario PvP, there's nothing you can do in WAR in 15min that you can't also do in WoW. The same amount of "luck" (logging into a high-pop area, having friends online available, etc) apply. It only feels different because most of us have been at the WoW endgame for years, whereas we're all pretty much not in WAR.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 10, 2008, 03:32:39 PM
If you were in the right area you could stumble on a public quest and complete all the stages including the final boss mob/s within 15 minutes, you could do a pvp scenario no matter where you logged in (at worst needing a minutes flight from one of cities). 

If there happens to be another six players there, or you're traveling with six yea. Solo? No. Maybe you can clear Stage 1 in 15min. Stage 2 is pretty much group required.

I obviously wasn't clear enough, "stumble" as in find a group already doing the PQ.  That's the only way I have ever completed one.


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 10, 2008, 05:16:26 PM
Ok, yea, that.

Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  :dead_horse:


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 10, 2008, 05:36:38 PM
Well to me at least the problem is that when you come back if you were mid fight you don't get any hp back AND you pop back in the place where you were when the scenario popped, not where you were when you accepted it. If they just allowed you to find a safe place to click accept and then return to it would make everything a lot easier.
Is that why I keep reloading nowhere near where I joined from?  Ugh.

Not always. I think it depends on critical events. If the queue dialog pops up, and you can get to a quest turn in, you will respawn at the quest turn in.


Title: Re: Warhammer Online hits 500k
Post by: Lantyssa on October 10, 2008, 07:17:38 PM
Ok, yea, that.

Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  :dead_horse:
I started an Ironbreaker to play with f13 today.  I 'stumbled' upon a group and we did the T1 quest.  Went out and did something else and a second group was doing it.  So...


Title: Re: Warhammer Online hits 500k
Post by: Cadaverine on October 10, 2008, 08:56:38 PM
Edit:
Nevermind. 

Didn't realize your spawn points was where you were when the Scenario popped and not where you accepted.  Never realized that.

Could of sworn I got a scenario, walked to a safe spot, and came back there last night.

Last night I had a scenario pop just as I left the Warcamp.  Told it to wait a minute, and ran up to just outside the closest BO before joining.  After I finished the scenario, I came back at the same place I joined, not where it popped.  Not sure if it's something they changed in the patch, or if it's always been that way for me, or what.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 11, 2008, 03:48:35 AM
Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  :dead_horse:


Which server are you not finding PQ groups on?  Even at T1 I'd be surprised if there weren't any at all.  If anything I think it's surprised them that the scenarios have proved such a hit, pvp leveling has the obvious side effect of reducing the number of people who are questing to level up.  Similar thing for open RVR which they intend to encourage more of by increasing realm points etc.

Does anyone now think that leveling up by pvp is a bad idea, or that getting items directly from pvp is bad?


Title: Re: Warhammer Online hits 500k
Post by: rk47 on October 11, 2008, 04:13:10 AM
Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  :dead_horse:


Which server are you not finding PQ groups on?  Even at T1 I'd be surprised if there weren't any at all.  If anything I think it's surprised them that the scenarios have proved such a hit, pvp leveling has the obvious side effect of reducing the number of people who are questing to level up.  Similar thing for open RVR which they intend to encourage more of by increasing realm points etc.

Does anyone now think that leveling up by pvp is a bad idea, or that getting items directly from pvp is bad?

There's less choice with PVP Renown gear. It only gives certain stats, and sometimes it's not really what you need for PVP. So if they get it wrong, you're forced to just raid the Auction house or try questing / pq influence grind.


Title: Re: Warhammer Online hits 500k
Post by: Azazel on October 11, 2008, 07:14:12 AM
If you were in the right area you could stumble on a public quest and complete all the stages including the final boss mob/s within 15 minutes, you could do a pvp scenario no matter where you logged in (at worst needing a minutes flight from one of cities). 

If there happens to be another six players there, or you're traveling with six yea. Solo? No. Maybe you can clear Stage 1 in 15min. Stage 2 is pretty much group required.

I obviously wasn't clear enough, "stumble" as in find a group already doing the PQ.  That's the only way I have ever completed one.

yeah, well, I could log on in WoW and "stumble" on a message in guildchat who were up to the last boss in an instance but just needing one more of <class type I am> to finish it since someone has to go, get summoned in, kill the boss, completing a quest and also win some phat lewtz. All in 15 mins or less.

And fuck, if you're level 1 in WoW, you can probably gain 2 levels in that 15 minutes.
Fewer bullshit examples, please.

You could do an AB or AV in 15mins, or a couple of quests, whatever. Amazingly, if you get into a battleground, you're automatically grouped for those RvR scenarios.
Realistically, Warhammer would be about the same.



Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 11, 2008, 11:26:45 AM
True, but WAR's advantage is the queue anywhere any time and pop right back where you left off so you can do both at once.


Title: Re: Warhammer Online hits 500k
Post by: slog on October 11, 2008, 11:34:54 AM
True, but WAR's advantage is the queue anywhere any time and pop right back where you left off so you can do both at once.

The already announced that WoW is going to have this.


Title: Re: Warhammer Online hits 500k
Post by: PalmTrees on October 11, 2008, 12:20:34 PM
On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.

On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc.
 
I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.

Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 11, 2008, 01:49:21 PM
Fewer bullshit examples, please.

You said "serious question" so I attempted to answer as such.  I've completed about 20 public quests in WAR purely be "stumbling" on them, generally I'm in the PQ area on a standard quest and then get invited to or choose to join an open group.  Quite often there's only 3 or so people in the group so it's not as if I'm confident that joining will achieve anything, it's just easier to join than not.  But an open group doing a public quest attracts players like flies round shit, I've seen more end encounter hero mobs in WAR in 3 weeks than I saw in WOW in 6 months, with the added benefit of not fighting respawned trash mobs after a death or having a tank who forgets to repair his armour.  As the question is now switching to 15 minutes from level 1, in WAR I can attack or defend a keep, sure you'll only have a couple of abilities to use but you will be somewhat effective, you can even use a boiling oil siege engine at level 1, save 20 silver and you can slap a cannon down.  That's end game type activity right from the start if pvp is your thing (T1 keeps and T4 keeps aren't that different), if you prefer pve then there's always WOW but trying to pretend there's no real difference in style is the real bullshit.

If you don't like the answer, don't ask the question.


Title: Re: Warhammer Online hits 500k
Post by: Bungee on October 11, 2008, 03:13:19 PM
On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.

On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc.
 
I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.

Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.

Do...Want... :why_so_serious:


Title: Re: Warhammer Online hits 500k
Post by: Draegan on October 11, 2008, 07:22:27 PM
True, but WAR's advantage is the queue anywhere any time and pop right back where you left off so you can do both at once.

The already announced that WoW is going to have this.

Oh yeah?  When?  Give me an answer in real time and blizzard time.  One thing I have to give Mythic Credit for, they turn around fixes or changes pretty fast.  That could be a bad thing too though.


Title: Re: Warhammer Online hits 500k
Post by: rk47 on October 11, 2008, 08:25:45 PM
On the topic of realm imbalances, how "evil" is the Evil side? In terms of the actions your character does on quests and such.

On the official Cox boards the 'how evil should villains be' topic comes up every once in a while and many people say how they skip contacts like Westin Phipps and the low level mad scientist guy because they're just too evil and they feel uncomfortable doing thier missions. Kidnapping homeless guys to be human guinea pigs and screwing over a homeless mom and her kids, etc.
 
I wonder if making the evil side uncomfortably evil would help steer some folks towards the other side or not.

Although by the time you're uncomfortable enough about having to do evil stuff you might already have enough /played time invested in your character to not want to switch.

I think whacking cowering peasants around a sieged town is a good contrast compared to the Order side who had to calm them down and rescue them. There are many quests that border on the realm of absolute cruelty like poisoning a well of a town, taking a loved one's head off and putting it on display to draw an important figure out. It's not graphic enough (There was no blood at all in War) but it's sinister enough to make me feel they really had no 'redeeming cause' for the Destruction's campaign, only brutality and vengeance. If you don't like it, things won't improve. I had an epic quest where I made a deal with really huge deamon in town for power. It felt good. You're doing it for yourself. Order had nothing like that, you had to do it out of the kindness of your heart or to try and have a shot in saving an empire.
(http://i100.photobucket.com/albums/m20/r3dknight/PrejudiceM_010.jpg)


Title: Re: Warhammer Online hits 500k
Post by: Azazel on October 11, 2008, 10:53:18 PM
You said "serious question" so I attempted to answer as such.  I've completed about 20 public quests in WAR purely be "stumbling" on them, generally I'm in the PQ area on a standard quest and then get invited to or choose to join an open group.  Quite often there's only 3 or so people in the group so it's not as if I'm confident that joining will achieve anything, it's just easier to join than not.  But an open group doing a public quest attracts players like flies round shit, I've seen more end encounter hero mobs in WAR in 3 weeks than I saw in WOW in 6 months, with the added benefit of not fighting respawned trash mobs after a death or having a tank who forgets to repair his armour.  As the question is now switching to 15 minutes from level 1, in WAR I can attack or defend a keep, sure you'll only have a couple of abilities to use but you will be somewhat effective, you can even use a boiling oil siege engine at level 1, save 20 silver and you can slap a cannon down.  That's end game type activity right from the start if pvp is your thing (T1 keeps and T4 keeps aren't that different), if you prefer pve then there's always WOW but trying to pretend there's no real difference in style is the real bullshit.

If you don't like the answer, don't ask the question.

OK fair enough. I should point out that with the number of disclaimers you put on your last post, I thought this was a much more rare activity. Though I gather you'd have to have your 15 minutes fit perfectly into the time you log on to get aan entire PQ done in that time?

I also thought you were the one who posted the initial "cant do shit in WoW in 15" - that was Nija. For the record I hope that you can achieve something in 15 in WAR, you certainly can in WoW. You could not back in EQ.
But the whole "WoW sux, WAR is teh best" fanboism from some on this forum is more than a little retarded, and the kind of stuff I'd expect to see on WAR's official forums or something...

You see, I want WAR to succeed. A second, decently successful game besides WoW can only make both games better as they react to one another and improve themselves. I hope that WAR can healthily survive D-Day when the free months have expired and WotLK is released.





Title: Re: Warhammer Online hits 500k
Post by: Lakov_Sanite on October 12, 2008, 12:41:06 AM
and the kind of stuff I'd expect to see on WAR's official forums or something...

 :awesome_for_real:


Title: Re: Warhammer Online hits 500k
Post by: Venkman on October 12, 2008, 07:29:01 AM
Here's where I pulverize the body of the dead horse: try "stumbling" on a group in a T1 zone these days  :dead_horse:


Which server are you not finding PQ groups on?  Even at T1 I'd be surprised if there weren't any at all.  If anything I think it's surprised them that the scenarios have proved such a hit, pvp leveling has the obvious side effect of reducing the number of people who are questing to level up.  Similar thing for open RVR which they intend to encourage more of by increasing realm points etc.

Ulthuan, pretty high pop from what I can tell. The problem isn't so much getting into a random PQ group. It's finding which PQ that group is actually in. I don't remember how many of them there are in Nordland (maybe eight?), but you've a bunch better chance of stumbling on an empty one than a full one. Yes, you can get lucky. But that's my point. The system doesn't really work if you're relying on luckunless that was always the (unstated) intent (keep the rewards rare)?

It seems they radically boosted the rep gains from them though, sometime between the last time I played and last night when I luckily stumbled upon three guys trying to do the one by the warcamp. We repeated it three times and I was almost all the way to max rep by the end of the third.


Title: Re: Warhammer Online hits 500k
Post by: Arthur_Parker on October 12, 2008, 12:36:03 PM
But the whole "WoW sux, WAR is teh best" fanboism from some on this forum is more than a little retarded, and the kind of stuff I'd expect to see on WAR's official forums or something...

No more so than the incorrect bashing from WOW fans.  If anyone wants to bash WAR that's fine with me,  just do it for it's real faults.  I could go on a length about how crap the chat system is.  Whoever decided that having the default setting tell you every time a guild member logs in or out needs a good clip round the ear, I'm in a guild of over 300 people.


Title: Re: Warhammer Online hits 500k
Post by: UnSub on October 12, 2008, 08:24:21 PM
Ulthuan, pretty high pop from what I can tell. The problem isn't so much getting into a random PQ group. It's finding which PQ that group is actually in. I don't remember how many of them there are in Nordland (maybe eight?), but you've a bunch better chance of stumbling on an empty one than a full one. Yes, you can get lucky. But that's my point. The system doesn't really work if you're relying on luckunless that was always the (unstated) intent (keep the rewards rare)?

If it's an open group, you can always mouseover the PQ on the social menu to get the name of it. Of course, if you don't have any open groups available, yeah, good luck in finding it.


Title: Re: Warhammer Online hits 500k
Post by: Azazel on October 12, 2008, 09:48:08 PM
and the kind of stuff I'd expect to see on WAR's official forums or something...

 :awesome_for_real:

That was a deliberate smartarse shot, btw.  :oh_i_see: