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f13.net General Forums => MMOG Discussion => Topic started by: Grublet on September 06, 2007, 07:13:45 AM



Title: Tabula Rasa, now with no FUN!
Post by: Grublet on September 06, 2007, 07:13:45 AM
Official release date is October 19th with pre-order honkeys getting in on the 16th. RG had a shindig at his hovel last night. NDA dropped as of 12:00:01am this morning. Official website redesign going live this morning. Have at it.


Title: Tabula Rasa, now with no NDA!
Post by: Miasma on September 06, 2007, 07:38:49 AM
I spent the first five minutes trying to wrap my head around the terrible control scheme and then another five going through the clunky UI.  I thought the scripted tutorial was pretty good even if didn't completely work (which was fine, it was beta and I'm sure it's fixed by now).

Then I spent half an hour with hundreds of other people trying to collect the first Logos since it only spawned once every so often but every single person had to get it.  Garriott's in game response was to laugh and proclaim that they would increase the spawn time - hahaha, maybe if the twit had actually walked over to where we were and could see a cloud of one hundred identical looking avatars trying to click on this stupid thing he wouldn't have been so flippant.

Eventually I got out into the game and started questing and so on, it was fun for a few hours.  Then it slowly dawned on me that the entire game consisted of pointing at mobs and holding down my left mouse button.  Then I realized that was all the future held for this game.  I swear you could hear the sucking noise as all of my will to play the game dissapeared.

I also found an unlimited money bug that was so obvious I'm sure one in three people figured it out, in order to fix it they would have to seriously mess with their cloning system.  I can totally understand bugs and lack of polish in a beta but the problems I found were deep in the core mechanics that you can't change by the time you're in beta, it's too late.

I would love to hear about what they have changed since then.


Title: Tabula Rasa, now with no NDA!
Post by: Grublet on September 06, 2007, 07:41:13 AM
Then it slowly dawned on me that the entire game consisted of pointing at mobs and holding down my left mouse button.  Then I realized that was all the future held for this game.  I swear you could hear the sucking noise as all of my will to play the game dissapeared.

To be fair, you sometimes need to crouch or hide behind a tree. Trees in this game are fun. Embrace the fun. Hug a tree.


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 06, 2007, 07:42:30 AM
I haven't played for awhile, so take with salt.

- Endgame: there is none. At all.
- Character advancement: no real skills past level 30 or so
- Class differentiation: Soldiers and specialists are different, but the sub-specs are functionally identical. There are no real archetypical classes except for the medic.
- UI: can't scale, move items, or customize. Base UI is workable, although the map sucks.
- PvP: there is none, just duels
- Performance: client is fairly light, not a major issue like EQ2/vanguard/etc
- Combat: mechanics are fairly compelling, with cover taken into account, but lacks the polished tank/healer/CC/DPS complexity found in dikus like EQ
- PvE outdoor (non-mission) play: pedestrian, kill X elephants for X elephant uteruses
- PvE mission play: Story arc missions are quite good, with little scripted sequences, etc. I hear they added a lot more of these since I last played the game.

Summary: nothing special, but worth a shot if you're burned out on your current MMO.


Title: Tabula Rasa, now with no NDA!
Post by: Grublet on September 06, 2007, 07:44:57 AM
Massive patch is going live today. Patch notes have no been posted yet although the patch has. Seeing as how the release got pushed back two weeks I'm guessing they've a bit more work to do. Seriously, trees.


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 06, 2007, 07:55:24 AM
To be fair, that line was in the VERY beginning of alpha, and they fixed it right away. The really funny part was that there were two lines with hundreds of people each-- and the line at the top ended at a statue with NOTHING THERE. I took some hilarious screenshots.

(http://img408.imageshack.us/img408/7728/untitled2copyys9.th.jpg) (http://img408.imageshack.us/my.php?image=untitled2copyys9.jpg)
(http://img75.imageshack.us/img75/8407/untitledcopyvg1.th.jpg) (http://img75.imageshack.us/my.php?image=untitledcopyvg1.jpg)
(http://img75.imageshack.us/img75/5817/untitled3copyvs5.th.jpg) (http://img75.imageshack.us/my.php?image=untitled3copyvs5.jpg)


Title: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 06, 2007, 08:07:02 AM
The post-NDA info rush is just mind-blowing.


Title: Tabula Rasa, now with no NDA!
Post by: Miasma on September 06, 2007, 08:12:21 AM
Hah, I went to the dead end first myself.  After I found the right place I went back and kept telling the people standing near the idol that nothing spawned there but they didn't believe me.  I can't believe you actually managed to form a line, on our server it was just a massive scrum.

The post-NDA info rush is just mind-blowing.
The game, at least when I played it, was so bad it isn't even worth the energy it would take to bash it, now that's scary!


Title: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 06, 2007, 08:22:06 AM
I played TR all of twice. Maybe a few hours of gameplay.

The game's client needs some serious optimization. Performance on my (understandly) lower-end system SUCKED ASS, especially in the non-instanced public areas. The gameplay was really not that interesting. It didn't suck, but it wasn't in anyway interesting enough to write a lot about. I'll probably try it one more time, just to see if the latest patch made it better, but I see no reason to proclaim it as anything other than a mediocre game. The Logos spells things actually made me less interested in playing the game.

I have a laser rifle and I'm tossing spells on an alien planet. And yet I still don't feel any different than when I play any other type of diku game. The cover thing wasn't even prominent enough to matter. I made 5 levels and I think I might have died once because if I got in trouble I ran, and nothing I ever faced was that tough or fast enough to beat me.

Lag in the public areas was fucking awful. To the point of me firing weapons repeatedly at dead mobs who just stood there.

I forsee a gimpy release.


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 06, 2007, 08:34:04 AM
Was there more than one server? Maybe I just logged on later in the day than you did. It was amazing, never seen anything like it in all my years playing MMOs. Hundreds of people lined up for hours to get that one little logos. The top picture is the wrong line, the 2 bottoms are the correct one. Note the minimap, every little white dot is a player in line. Yeah. A lot of dots.

I of course, jumped the line and got it in 2 minutes. Then I ran back and forth along the line, getting the self-appointed line watchers to yell at me, and responding with various bon mots like "suck it, line bitches". Good times, good times.


Title: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 06, 2007, 08:41:49 AM
There is PvP, There is Clan VS Clan WAR. Also, the logo issue, I NEVER had that problem. The control scheme is not that hard, and very familiar to FPS fans.. I’v been in the beta for quite a while now...

Being a FPS lover, and a (mmo)RPG lover, i found the game to be a nice detraction, but the RPGer in me says..."Its not very deep", and the FPS player in me says, "Why when i aim at his head at point blank. Do I "MISS'"?.

Out of 10, i give the game a 7 1/2 in most areas... I have never been able to put my finger on what makes me not want to give it higher.

I can however tell you, i would have given it a solid 9 if they hadn't of changed things recently. Oh, and the quest system IS very compelling, and quite interisting. Multiple endings are nice, moral choices are also good, High marks in that department.


Title: Tabula Rasa, now with no NDA!
Post by: Nonentity on September 06, 2007, 08:44:20 AM
I remember when there were me and 2 other people on in early, early beta. I got in way early, for filling out one of those little Logos discs, back when it was a flippy anime game at a prior E3.

My, how times have changed.

It's fun, I just don't see myself spending money on the game, it's not good enough.

Plus, :nda: is WAY WAY BETTER. Like, leaps and bounds.


Title: Tabula Rasa, now with no NDA!
Post by: Miasma on September 06, 2007, 08:46:48 AM
i found the game to be a nice detraction
***Freudian slip detected***


Title: Tabula Rasa, now with no NDA!
Post by: Musashi on September 06, 2007, 08:56:00 AM
I spent the first five minutes trying to wrap my head around the terrible control scheme and then another five going through the clunky UI.  I thought the scripted tutorial was pretty good even if didn't completely work (which was fine, it was beta and I'm sure it's fixed by now).

...

Eventually I got out into the game and started questing and so on, it was fun for a few hours.  Then it slowly dawned on me that the entire game consisted of pointing at mobs and holding down my left mouse button.  Then I realized that was all the future held for this game.  I swear you could hear the sucking noise as all of my will to play the game dissapeared.

That.

I had high hopes for this game.  I won't say it's terrible, but it really did nothing to get my interest.  Contrary to that, it gut-punched the interest I came in with by being just plain uninspired.  I'm not talking about beta buggy wonkyness, either.  I got stuck in a rock for a while.  That I expected.  I guess I was left after a few hours of game play thinking to myself:  People are going to be playing this game in 2007-8?  I'll probably log a couple more times before beta ends, but I very seriously doubt I'd buy this game. 


Title: Tabula Rasa, now with no NDA!
Post by: Engels on September 06, 2007, 08:58:10 AM
For me its the graphics lag during combat, or maybe its just piss poor animation, can't be sure. I kill a mob, and he remains standing for a good 4 seconds before falling over despite having the 'I'm dead' icon floating above his head. What's up with that? If one part of the server knows the mob is dead, how hard is it to push the 'fall over' animation along with it?


Title: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 06, 2007, 09:00:15 AM
For me its the graphics lag during combat, or maybe its just piss poor animation, can't be sure. I kill a mob, and he remains standing for a good 4 seconds before falling over despite having the 'I'm dead' icon floating above his head. What's up with that? If one part of the server knows the mob is dead, how hard is it to push the 'fall over' animation along with it?

If you are talking about the red skull. You are supposed to run up, and hit the melee key to perform "Finisher". Its just a small window to do so.If you leave it, they will "Fall over". But not knowing that, does make it seem like a bug.


Title: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 06, 2007, 09:02:33 AM
They should change the name to Auto Assault 2 at this rate.


Title: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 06, 2007, 09:13:14 AM
Oh, another area i wanted to talk about is accessibility: Mainly, tutorials and descriptions. I feel they need allot of work in this area, Things need to be explained more clearly, and more completely. Such as item descriptions on , well, items. And the noob tutorial itself is quite disorienting, as its quite the flurry of windows you are assaulted with, sometimes many at one time.. as the "first time actions", and the "tutorial windows" seem to pop up at the same time.


Title: Tabula Rasa, now with no NDA!
Post by: Sky on September 06, 2007, 09:14:52 AM
I got in fairly early, I think DQ had already burned out by then, though.

I went for Grenadier because I always take grenade launchers when possible, love 'em. Character was a lot of fun, a couple flame throwers, couple flame launchers and an EMP launcher for the paper-thin giant mechs.

It was fun, but after a while there needed to be more. Not sure what that more should have been. Normally I'm the 'if it's fun, that's enough' guy. But one day, it just wasn't enough and I never went back. I was grenading my way across the Marshes and got tired of it.

Some nice combat mechanics. The reduction of grind (not that there's much grind in the game imo) with clones is cool, but you're facing the EQ2 problem of playing for a long time as someone other than what you want to be, the game changed radically when I got launchers, then again when I got the flamer. Problem is, the combat isn't much better than CoH. There is a better variety of missions, though. Some of the instances were laid out pretty well but still could have been tweaked to be a lot better, with more character and detail.

I agree with Bloodworth. The quest system is nice, there is way more flexibility than most mmo allow, like smuggling drugs to help troops or reporting the smugglers and getting cursed out by troops. That's the kind of thing that kept my interest for a while, but eventually it devovled into me and a couple guys finding the best hunting spots for orange drops (good gear), which is out of character for me. I'm a questing fooliac. As MBW said, the rpg is very light and the fps is ultimately not satisfying. Not as bad with the grenade launcher as with the sniper rifle (snipers didn't get sniper rifles when I left, which is another thing...).

Just seemed kind of generic and meh. Sucked me in for a while but left me cold not too long after. Definitely worth checking out, as it could be good if you like action-rpg that's not too deep. Never got to see any PvP action, haven't played since Springtime. Left right at the patch where they put in the big floaty damage numbers, didn't really need that imo, though it's not why I left.


Title: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 06, 2007, 09:37:47 AM
I made it to like level 5 and didn't have the slightest urge to log back in.

Who is gonna pay monthly for it?


Title: Tabula Rasa, now with no NDA!
Post by: Merusk on September 06, 2007, 09:47:37 AM
 I dunno, I couldn't make it to level 6.  It just generated a huge "BLAH" from me.  For as long as it's been in dev and as hyped as people have been about, "OOOH RICHARD," the game certainly felt bland.

I didn't see any of the quest "choices" you people are talking about.  They come later, I guess.  All I saw was a bunch of "go here, kill x, bring me their spleens" and "run this message over yonder, past the level 12 mobs that'll eat your face."  Logos were way too powerful at low level, as well.  I could empty my clip (as a soldier) into a monster, reload and fire another few rounds or just cast one spell and kill the mob.  Mmmmm k.

The newbie experience was awful.  Absolutly horrible.  A bunch of NPCs standing around that give you the meat and potatoes any long-time gamer wants to know, while while you're forced to complete a mission for the dumbfucks who don't know wsad and 'click the mouse to fire'.

 Completing the first scripted mission sucked, too, because I didn't do any actual combat.  The NPC spawns they sent-in with me killed everything while I was plink-plink-plinking on the first guy I targeted.  Also, I know I've got an undersized vid card for my rig  (Nvidia 7300; it's meant to be a media center, not a game machine) but crap the fire effects pwnd it so bad I was getting 2-3fps when near them.

There's probably a market out there for this game -there is for any game- and I don't see it hitting VG levels of FAIL, but it's certainly not the 2nd coming, and shows that RG was just lucky with Ultima and should have stopped years ago.


Title: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 06, 2007, 09:49:36 AM
I made it to like level 5 and didn't have the slightest urge to log back in.

Who is gonna pay monthly for it?

Not me, i don't think, unless they add something really cool after launch...

I think about all the crap talk Mr.British was talking about the MMO genre..., then i play the game.... *shutter*.

My money as far as games of this ..err.."Type" is on Fallen Earth, at least there skills have nothing to do with AIM, only damage (developer statement). I think the setting is more compelling than generic Si-fi #235 also.

@Merusk - There are quite a few "moral" Choices in quest lines in the game, im going to take a stab and say i think it was around, maybe level 8-10 (Depending on area and other quest lines) when they becomes available, and that system is one of the best things about the game.

Eg: Do you give the medical supply's to the dying solders? or sell them fro a profit? It is war after all.


Title: Tabula Rasa, now with no NDA!
Post by: Ragnoros on September 06, 2007, 10:27:25 AM
Plus, :nda: is WAY WAY BETTER. Like, leaps and bounds.

 :x

EDIT: I won't. Also as to TR. It was fun. Nothing amazing. I expect to pick it up sometime in the gaming drought of next summer. Assuming WAR/AoC has not sucked me in by then, and/or I'm already burnt out on them.


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 06, 2007, 10:28:03 AM
Plus, :nda: is WAY WAY BETTER. Like, leaps and bounds.
:x
Starts with Hell, ends with Gate. And that's just guessing from non-NDA violating posts. Don't ask questions.


Title: Tabula Rasa, now with no NDA!
Post by: Miasma on September 06, 2007, 10:34:15 AM
When people say stuff like that I keep assuming they mean Warhammer, didn't think about Hellgate.


Title: Tabula Rasa, now with no NDA!
Post by: Murgos on September 06, 2007, 10:35:53 AM
I can sum up my TR experience in 1 word:  Confused.

I was confused and disorientated at nearly every point in my play experience.  The UI confused me, the controls confused me, the upgrade path confused me and the character creation confused me (that's it?  Pick what pants I like and match colors? Um, OK.).  Standing under a turret with a HUGE freaking gun and watching it's beams fire out of the barrel at me at a 110 degree angle was just embarrassing.

Combat was point and click and then watch -8, -8, -4, -8, -13, -8, switch guns, -7, -7, -2, -12, -7, health pack, wait for cool down, -8, -8 etc... until dead.  I never made it as far as Sky as it was just sooo pointless.

I was one of the few who liked Auto-Assault (just not enough to pay for it) I don't like TR at all.


Title: Tabula Rasa, now with no NDA!
Post by: Falwell on September 06, 2007, 10:36:56 AM
I must be a glutton for punishment I suppose, because I have, and still do enjoy the game.

I'm not really sure what it is that makes it appealing to me. The non fantasy setting is certainly part of it. The quicker fast paced combat is sure as hell nice, but many of the concerns are valid that the previous gents are posting.

I've made level twenty...four? I believe it is. Been through most of Foreas and it's instances. Was just starting on Areki. I will say this, Areki is just god damn insanity. You walk out of the first base and not more than a few hundred yards away is a full on throw down. 3 - 4 Stalkers. Literally 75+ bane soldiers constantly, Predators, and 5 - 6 Striders all just laying into an AFS entrenchment. AFS mechs cutting loose like nobodies business, dropships coming down for both sides constantly. Sorry, but I enjoy it.

TR isn't the second coming. The end game is extremely iffy, the crafting is pretty much tacked on, and the mob variety could use some serious work. But I do enjoy it none the less and it'll be a nice moonlight MMO till the next heavy hitter comes along.


EDIT: Tack this on as well. I will say the starter zone has a serious problem of not getting people into that "I'm in the middle of a war" feeling like it conveys in late divide through Areki. I think if people didn't go cold on it early (mostly design flaws being the cause) people would probably look at it a bit more favorably.




Title: Tabula Rasa, now with no NDA!
Post by: Kitsune on September 06, 2007, 10:40:04 AM
'Asstastic' is my NDA-free review; the game manages a truly epic degree of suck.  The degree of lag was truly epic, with loads of shooting at an already-dead alien, or an alien that randomly disappears, or being shot by invisible aliens.  Once you get into the game, you're treated to shooting at an alien.  For an encore, you shoot at another alien.  To top THAT off, you shoot yourself in the face, because you've figured out the trend and death's sweet embrace is the only escape.

About halfway through the beta cycle, they got the ingenious idea of making it take twice as long to level and ramping up the death penalty.  Oh boy!  So now instead of shooting at 10,000 aliens to get the class features you want, you get to shoot at 20,000 aliens!  The starting class unsurprisingly rather blows; you only get basic weapon use and a lightning bolt attack.  In fairness, the lightning bolt is more useful than any other magic I've ever seen, but that doesn't change just how much it sucks to have no options other than running around lightning bolting aliens.

As you level, you get points to spend on your skills, to be better with shooting your pistol, or have better lightning bolts.  But if you progress along the class tree and find a weapon that you like better than your standard weapon, no refunds, sucker!  You're never ever getting those points back.  The same goes double for armor, which also requires a skill to equip.  More advanced classes get access to armors with extra features, but if you don't put any points into the basic newbie armor use you'll be taking assloads of damage while waiting to be able to buy the skill to use the better armor, leaving you with the unpalatable choice of making the grind that much harder, or wasting points on equipment you'll never use again.

They talk about the cloning system being a boon to players, and to an extent it is.  If you clone your character before choosing a branch to follow, you can fire up the clone and then take the other branch.    That only helps if you're only interested in the two sub-branches from where your character currently exists; if you want to go and take a completely different limb of the tree, you have to start from scratch, or at best load a clone ten or so levels lower than your character and head in that direction.

If you want an MMOFPS, get Planetside, which is a better game in every respect.  Even with the Fanta ads.


Title: Tabula Rasa, now with no NDA!
Post by: Murgos on September 06, 2007, 10:48:06 AM
Plus, :nda: is WAY WAY BETTER. Like, leaps and bounds.
:x
Starts with Hell, ends with Gate. And that's just guessing from non-NDA violating posts. Don't ask questions.

I was thinking they meant WAR but your answer would be even better from my POV.


Title: Tabula Rasa, now with no NDA!
Post by: Miasma on September 06, 2007, 10:50:32 AM
Additionally:

As a soldier you know you've joined a shitty army if they make you buy your own bullets.


Title: Tabula Rasa, now with no NDA!
Post by: Sky on September 06, 2007, 12:45:08 PM
I made it to lvl 40 or so. As I said, I haven't played in months, when I last played the crafting system was just a stand-in for when they actually implemented one, and there were only a couple maps available. There also wasn't a death penalty, and I did my bit to argue that against the usual gang of mmo penaltards, car battery to the balls reference and all.

The lightning bolt could use a nerf, once you get the ae version, it's pretty uber forever, though I rarely used it once I got my launchers and flamer. I was playing around with a few different powers and they were good, just not as good as ye olde bolte. So that's actually a pretty easy fix if they can ignore the 'zomg u nrfed litenin' bullshit that would ensue (in a beta). DEFINITELY need a respec option, for some reasons Kitsune mentions, and also so you can try a few builds out before deciding on one, since you have no clue what it will play like beforehand.
Quote
As a soldier you know you've joined a shitty army if they make you buy your own bullets.
You're in what amounts to a guerrilla army on the run with your home planet decimated. So...there's that to consider. Or you could use Forean arrows. I was kind of hoping Forean Rangers would be playable, they're nifty.
Quote
If you want an MMOFPS, get Planetside, which is a better game in every respect.
Yeah, I love the quests and PvE and itemization in PS. Two completely different games with very little overlap.

Falwell mentions the big set battlefields, they are great. In many zones you can shift the control of the area, though in Alpha that wasn't working much of the time. So you take out a bunch of enemies and your buddies land in a dropship and back you up, fun VOs, if a bit repetetive. They never really had base capture working back then, not sure about now.

Speaking of VOs, the writing and voice acting was great. I like that they went with a grittier adult theme and hope it doesn't wither under the pressure to make it AFA/Congress friendly.


Title: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 06, 2007, 01:24:51 PM
I've made level twenty...four? I believe it is. Been through most of Foreas and it's instances. Was just starting on Areki. I will say this, Areki is just god damn insanity. You walk out of the first base and not more than a few hundred yards away is a full on throw down. 3 - 4 Stalkers. Literally 75+ bane soldiers constantly, Predators, and 5 - 6 Striders all just laying into an AFS entrenchment. AFS mechs cutting loose like nobodies business, dropships coming down for both sides constantly. Sorry, but I enjoy it.

Once again you have to grind to get to the "fun." Wonderful. Why the fuck isn't "insanity" the first thing you see as you log in? That might actually be gripping.

No thanks.


Title: Tabula Rasa, now with no NDA!
Post by: Rasix on September 06, 2007, 01:42:31 PM

Once again you have to grind to get to the "fun." Wonderful. Why the fuck isn't "insanity" the first thing you see as you log in?


The rat and bat over population problem isn't going to take care of itself.


Title: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 06, 2007, 02:18:27 PM

Once again you have to grind to get to the "fun." Wonderful. Why the fuck isn't "insanity" the first thing you see as you log in?


The rat and bat over population problem isn't going to take care of itself.

Damn skippy, you maggots! Do you think those soldiers on D-Day were just thrown into that? Hell no, many bothan...err foozles got whacked in places like Wisconsin and Oklahoma before those boys were sent in to that madness.

Ok, bad sarcasm aside, throwing people into the madness straight off kinda defeats the purpose of the game. How can you ramp up from insanity? Will you need the game to come to your house and sodomize your dog? It's a game mechanic and were it to go straight to said insanity, people would be bitching about it "being too hard" or worse, "not keeping up the intensity as one progresses" or "It's all the same after a while"

Not that I'm defending the game. It's certainly not the robot jesus and it won't win too many awards for ground breaking game design, but it is a nice change of pace from elves and orcs and fucking undead with butt-rock dance moves.


Title: Tabula Rasa, now with no NDA!
Post by: Amaron on September 06, 2007, 05:12:17 PM
Hmm I guess NDA is down?

My view on this game is probably somewhat biased by my love of the setting.   I think the game has some flaws.  The initial tutorial and newbie area are somewhat dull in comparison to the rest of the game.  You have to get to the equivalent of like say WoW level 12 before you start seeing the kind of insanity the outdoor area's in this game can have so the hook isn't really up to snuff compared to the rest of the game.  The other big flaw is the end game hasn't really been discussed.  It might only be good for playing till the end then quitting ala WoW.

The instances are amazing and easily a cut above anything else out there in terms of creativity.   One of them has puzzles for opening doors to free prisoners for instance.  Some of the area's are so jaw dropping awesome looking it's stunning.   In the dungeon instance you fight a big ass robot at the end that could nearly oneshot us.  It was only killable by running around it from behind since it turned so slow.   To me at least that was pretty interesting and something I felt I'd never see in WoW.  This game has a lot of little things also where the environment feels a part of the game instead of like WoW where it's just a location for mobs to spawn.  For me the fact that they didn't go to far into the FPS stuff is a good thing but I'm sure others will feel the opposite.  It's incredibly fast paced but I can't really form a final opinion on it.  I don't get tired of it while I'm having fun doing other stuff is probably the most I can say about it.

They've been adding content really fast compared to only a month and a half ago but the question is whether or not they'll finish in time.  I suspect if they finish it though that it'll go over better with less jaded people due them going past the bad hook.   They'll get past the first area at least and find out the game is really fun.


Title: Tabula Rasa, now with no NDA!
Post by: Venkman on September 06, 2007, 05:16:29 PM
Heh, the NDA drops on the day I'm almost completely offline. Did manage to keep up with the lurking though. Damnable cellphone typing...

Everything everyone has said I pretty much agree with. Great details covered already. My opinion is more at the esoteric level though.

Adding the "RG" name to this title did not make it the sort of game you'd expect from one with his name on it. It's not so much the Star Wars idea vs SimBeru implementation, but it's not far off. RG is a brand for, basically, us. And what we'd expect is something more worldy, where the "cool and unique" combat system was intended to add depth of play to a larger and more dynamic living breathing world of choice and accountability.

I mentioned a few weeks ago a disconnect between the PR for this title and the actual game the testers were playing. It's actually more fundamental than that. So much was first released to the press and then introduced to the testers, but even that wasn't much of an issue. It is more that all of the high-sounding ideas of accountability and moving battle lines and the like really has never been apparent across the whole game. Rather, it's all very much normal static DIKU.

  • You have objective givers, dense content areas, quest progressions that lead you to such areas and new objective givers, the usual round of things.
  • Crafting changed completely but is still just serving the same purpose as it does in a DIKU.
  • Tiered class choices is just pre-Pub 19 EQ2 without the need to play from scratch.
  • Skills and stat choices are WoW talents.
  • It's all about the gear and how that affects your damage output, not the things you'd expect like targeting and the usual FPS skills. People have pointed out that the videos always showed characters standing in one spot while shooting. That's the game.

None of this would matter except that the expectations set by interviews and PR just don't connect with what actually is.

Then there's the stuff I was personally looking for, like the world. Way back in May I asked where the it was. This is humanity's last hope and we have an economy? Where's the resources to build this stuff? How are we technologically progressing when humanity's tech seems largely incompatible with our "allies"? Where's the population centers? Where are the children, the world itself, the thing we're fighting to save? This element has never been introduced. We're all the last generation of humanity ever, fighting because we would rather live until killed than just end it ourselves. I never got any sense of there being anything more than a series of progressive battlegrounds. That's fine if it's an FPS. But "RG" does not connote a long series of pointless battles across varying degrees of landscapes. I did propose they reshift the opening sequence to take place in a city being invaded on Earth. Start people in a tutorial where they learn the controls while retreating, Halo style. Failing that, start people in Continental Divide. It's in that area when the game does start feeling more like Starship Troopers, in a good way.

None of this stuff matters to many I'm sure. But the better MMOGs are much more self-consistent than TR is. Even if a player doesn't recognize why the game is improved through complete self-consistently, they'd probably recognize when it wasn't, insofar as asking themselves why they don't like it.

I think it looks fine on top-end rig. Some of the wierd latency stuff is an issue, but this isn't billed as a PvP game. Adding that late in the day doesn't change that it's all about the PvE. It can be fun in short spurts but it's not an omgmustachieve type experience.

No guesses on its success.


Title: Tabula Rasa, now with no NDA!
Post by: Trippy on September 06, 2007, 06:04:28 PM
I dunno, I couldn't make it to level 6.  It just generated a huge "BLAH" from me.  For as long as it's been in dev and as hyped as people have been about, "OOOH RICHARD," the game certainly felt bland.

I didn't see any of the quest "choices" you people are talking about.  They come later, I guess.  All I saw was a bunch of "go here, kill x, bring me their spleens" and "run this message over yonder, past the level 12 mobs that'll eat your face."  Logos were way too powerful at low level, as well.  I could empty my clip (as a soldier) into a monster, reload and fire another few rounds or just cast one spell and kill the mob.  Mmmmm k.
There's at least two before you get to level 10. One is the drug delivery mission that's already been mentioned. The reward for delivery is 10K cash which is a ton of money when you are that low level given how fricking expensive ammo is so it was a trivial choice to just do the deliveries. Now that drop rates have increased by an order of magnitude or more money is not quite as much an issue as it was back then. There's another early one involving a Forean deserter. That one was bugged so I could never complete it.


Title: Tabula Rasa, now with no NDA!
Post by: Trippy on September 06, 2007, 06:11:00 PM
They should change the name to Auto Assault 2 at this rate.
Fortunately for NCsoft it is not as bad as Auto Assault.


Title: Tabula Rasa, now with no NDA!
Post by: Trippy on September 06, 2007, 06:19:23 PM
For me its the graphics lag during combat, or maybe its just piss poor animation, can't be sure. I kill a mob, and he remains standing for a good 4 seconds before falling over despite having the 'I'm dead' icon floating above his head. What's up with that? If one part of the server knows the mob is dead, how hard is it to push the 'fall over' animation along with it?
If you are talking about the red skull. You are supposed to run up, and hit the melee key to perform "Finisher". Its just a small window to do so.If you leave it, they will "Fall over". But not knowing that, does make it seem like a bug.
No he's talking about mobs that are dead but are still standing. Happens quite a bit. I even ran across a Stalker like that once (damn killing stealing NPCs I was trying to kill it!).


Title: Tabula Rasa, now with no NDA!
Post by: Signe on September 06, 2007, 06:20:57 PM
Having been in both beta tests, I agree that it is better than Auto Assault.  Now here is Spaz Cat for your entertainment.  (http://www.terranuts.com/forums/images/smilies/spazcat.gif)


Title: Tabula Rasa, now with no NDA!
Post by: Falwell on September 06, 2007, 08:45:56 PM
To go along with the website revamp and the NDA drop they also announced the official release date. October 19th shelves, October 16th pre-order early access.

http://www.playtr.com/news/latest_news/afs_intel_declassified.html


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 06, 2007, 09:46:16 PM
No guesses on its success.
I hesitate to guess too, having been so wrong on LOTRO.

But, I mean... I just don't see how it could possibly succeed. LOTRO had the best license imaginable, the setting was elves and orcs, and it was polished more than any MMO but WoW. Tabula Rasa has a silly pretentious name, generic sci-fi setting, and the closest they got to polish was a german QA guy, Hans.


Title: Tabula Rasa, now with no NDA!
Post by: Venkman on September 06, 2007, 10:13:34 PM
TR is more of a "unique" experience than LoTRO was though. There's some cache they can get from that alone. But the brand is being pushed (PR, interviews) in ways at odds with the actual experience (gameplay, tester feedback). I don't know why they dropped the NDA. I would have thought they'd go the SWG route of never dropping it. No good can come from it in my opinion when even the journalists who could talk about it reported an aggregate "meh".

There's at least two before you get to level 10. One is the drug delivery mission that's already been mentioned. The reward for delivery is 10K cash which is a ton of money when you are that low level given how fricking expensive ammo is so it was a trivial choice to just do the deliveries. Now that drop rates have increased by an order of magnitude or more money is not quite as much an issue as it was back then. There's another early one involving a Forean deserter. That one was bugged so I could never complete it.

In the technical sense, these are missions with choice. In the sense implied by all the interviews with RG about TR, the accountability often hawked, they very much are not. And this is a perception problem because with that sort of hype, people are going to look for something that doesn't exist nearly enough in TR to call a critical part of the total experience.

After one of more recent wipes, I avoided both and still never had a problem with ammo (always stayed away from chaingun anyway).


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 01:39:05 AM
LOTRO had the best license imaginable, the setting was elves and orcs, and it was polished more than any MMO but WoW. Tabula Rasa has a silly pretentious name, generic sci-fi setting, and the closest they got to polish was a german QA guy, Hans.

LOTRO did not have the best license available. How many gamers give a fuck about Lord of the Rings. In fact, it's such Not an Amazing license that EA scrapped The White Council and the other LOTRO adventure games didn't do _all_that_amazingly_. Basically, popular books, popular movies, not so great for gaming. Stories about Walking don't translate well. Also, I don't see LOTR's millions of fans as gamers and I don't see gamers as frothing LOTR fanbois.


Title: Tabula Rasa, now with no NDA!
Post by: lamaros on September 07, 2007, 06:39:02 AM
LotRO did well? Is it keeping it up?

My 3 miniutes of beta showed it was boringtown, if it manages lasting success we wont see a good MMO for decades.


Title: Tabula Rasa, now with no NDA!
Post by: Sky on September 07, 2007, 06:44:18 AM
People have pointed out that the videos always showed characters standing in one spot while shooting. That's the game.
To be fair, this is not how I played a lot of the time. Some mobs had insane one-shot-kill melee attacks and I'd keep on the move to avoid that, or to get optimal positioning for burst or cone damage patterns. Positioning also played a role, I remember starting out with the pistol and crouching would give damage bonuses, so it was (and I do hesitate to use the reference lest anyone get the idea this is a skill-based traditional fps) kind of like Battlefield 1942 where you'd get accuracy bonuses for crouching to fire. Run, crouch, fire, run. It was for different reasons, but the mechanic was in the game. Also, as had been mentioned, cover has some meaning, and if you watch a firefight in the more "realistic" fps style games, there's not a lot of running around, people will hunker down behind cover. If you want to compare it to a bunnytard game, then yes, there's a lot less movement.
Quote
Where's the population centers? Where are the children, the world itself, the thing we're fighting to save? This element has never been introduced. We're all the last generation of humanity ever, fighting because we would rather live until killed than just end it ourselves. I never got any sense of there being anything more than a series of progressive battlegrounds
Isn't that the point? That we're reduced to a series of running battles and shacking up with the sentients that will shelter us from the storm in return for fighting the Bane? That there are no population centers, that Earth was decimated, that we're on the run but fighting until we can't fight any more?

On the tech front, I never had latency problems except for one patch that was hotfixed. I did, however, play on a high end computer (at the time, heh).
Quote
omgmustachieve
OMGMUSTACHE :P The hairy-faced one approves of this new slang.
Quote from: Trippy
The reward for delivery is 10K cash which is a ton of money when you are that low level given how fricking expensive ammo is so it was a trivial choice to just do the deliveries.
See, this is why I found it a good decision node. It's too bad the money was trivialized, because SO many people said "Oh, it's a no-brainer!" Well, sure, if you put monetary gratification over your morals, of course it is. The tough decision was to do the right thing and not make the easy money. Really sorry they changed that, it was one of my favorite things.


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 07, 2007, 06:59:05 AM
OK, then. Name a superior gaming license to LOTR.

Yes, LOTRO is doing quite well. I thought it was boringtown too, but it sold subscriptions.


Title: Tabula Rasa, now with no NDA!
Post by: Trippy on September 07, 2007, 07:05:22 AM
To be fair, this is not how I played a lot of the time. Some mobs had insane one-shot-kill melee attacks and I'd keep on the move to avoid that, or to get optimal positioning for burst or cone damage patterns. Positioning also played a role, I remember starting out with the pistol and crouching would give damage bonuses, so it was (and I do hesitate to use the reference lest anyone get the idea this is a skill-based traditional fps) kind of like Battlefield 1942 where you'd get accuracy bonuses for crouching to fire. Run, crouch, fire, run. It was for different reasons, but the mechanic was in the game. Also, as had been mentioned, cover has some meaning, and if you watch a firefight in the more "realistic" fps style games, there's not a lot of running around, people will hunker down behind cover. If you want to compare it to a bunnytard game, then yes, there's a lot less movement.
The problem with the cover and crouching mechanics is that there is no feedback that they are in fact doing anything. You might think crouching is giving you a damage bonus but how do you know? The UI gives you absolutely no feedback that that is the case and unless you have a pen and paper handy and can quickly write down damage figures and compare the data you don't know for sure. Same with cover, not to mentioned the constant "I can't see that" voice messages even though you are doing damage to the target. It would massively help the cover issue if you could in fact fight in first-person mode so you could see what the engine thinks you are seeing.

Even the game designers very very rarely bother with crouching or cover when they fight (watch the IGN videos).


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 07:08:29 AM
OK, then. Name a superior gaming license to LOTR.

Riddick? Nearly anything that was born out of Pixar or Dreamworks (Cars was the second best selling game of last year I believe). There are lots of good comic book licenses with huge gaming crossover. TMNT? Spider Man? Xmen? Thing is, most good licenses can't be more than single or multiplayer (locally or limited over net) games. See, licenses where there are tons of good heroes or villains result in players wanting to play those characters.

Star Wars was a terrible MMO license.
Matrix as well.
Oh, and obviously, LOTRO.

DDO could have been good, but they licensed one of the worst realms to base it in. They should have bought Planescape, hell, even Dragonlance would have been better. But then, again, people would have wanted to play Caramon, Raistlin, Palin, etc. I don't think anyone would have wanted to be Riverwind though. He could've been a quest giver.

Oh, and then of course, there are licenses developed outside of the industry but made for the industry like the Tom Clancy stuff, Rainbow Six and Splinter Cell.

Along with the WANT TO PLAY AS THE HERO problem, there's also the problem of continuity. Obsessed fans get pissed when canon is broken and gamers don't want to dick around in a story that doesn't allow freedom because every word of it is memorized by half of the geek world and we've had enough of it already.

Come to think of it, it's harder to think of a gaming license (particularly for MMOGs) worse than LOTRO. Wait, that's not true, Buffy would be worse than LOTRO. The OC wouldn't be though. Teenie Boppers would suck that through a cocaine laced straw.


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 07, 2007, 07:12:04 AM
Turbine did a fantastic job maintaining continuity with the lore. No doubt it was tough, but they pulled it off. They handled the "want to be the hero" problem quite well (for a MMO); throughout the course of the game you continuously interact and assist Gandalf, Strider, etc.


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 07:16:50 AM
Uhhhh, you can't be a hero. There's no other way to "handle that."


Title: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 07, 2007, 07:19:32 AM
You are a hero in LOTRO. You're just not Frodo.

It's as good as a licensed MMO can get.


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 07:23:37 AM
You are a hero in LOTRO. You're just not Frodo.

Right.

Quote
It's as good as a licensed MMO can get.

Which isn't good enough. That's the damn point.

Edit: Mind you, LOTRO is making money. But then, MMOGamers will play fucking anything. They're a desperate breed of gamer.


Title: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 07, 2007, 07:26:42 AM

Star Wars was a terrible MMO license.

As has been stated a lot, IP like Star Wars or LotR will help initial box sales but the game has to deliver a game to keep subs. There is an article on the current Games For Windows magazine that claims SW:G sold 1 million boxes. I don't know if that number is aggregating expansion packs, but to have sold 1 million boxes and only have the subscribers they do is just sad.


Title: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 07:29:30 AM
OK, then. Name a superior gaming license to LOTR.

Riddick? Nearly anything that was born out of Pixar or Dreamworks (Cars was the second best selling game of last year I believe). There are lots of good comic book licenses with huge gaming crossover. TMNT? Spider Man? Xmen? Thing is, most good licenses can't be more than single or multiplayer (locally or limited over net) games. See, licenses where there are tons of good heroes or villains result in players wanting to play those characters.

Star Wars was a terrible MMO license.
Matrix as well.
Oh, and obviously, LOTRO.

DDO could have been good, but they licensed one of the worst realms to base it in. They should have bought Planescape, hell, even Dragonlance would have been better. But then, again, people would have wanted to play Caramon, Raistlin, Palin, etc. I don't think anyone would have wanted to be Riverwind though. He could've been a quest giver.

Oh, and then of course, there are licenses developed outside of the industry but made for the industry like the Tom Clancy stuff, Rainbow Six and Splinter Cell.

Along with the WANT TO PLAY AS THE HERO problem, there's also the problem of continuity. Obsessed fans get pissed when canon is broken and gamers don't want to dick around in a story that doesn't allow freedom because every word of it is memorized by half of the geek world and we've had enough of it already.

Come to think of it, it's harder to think of a gaming license (particularly for MMOGs) worse than LOTRO. Wait, that's not true, Buffy would be worse than LOTRO. The OC wouldn't be though. Teenie Boppers would suck that through a cocaine laced straw.

I am going to chalk this post up as sarcasm, and move on.


Title: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 07:35:41 AM
Quote
I am going to chalk this post up as sarcasm, and move on.

Where was I wrong? History has proven me quite right.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Arthur_Parker on September 07, 2007, 08:01:14 AM
LOTRO is a solid game if it's your first mmorpg, it's just looks weak compared to WoW.  I also get the feeling Turbine slacked off with content additions after release, they would have got more attention if they had released subscription numbers at the high water mark (200k, 300k?) but guess AC2, AC1 and DDO has left them scared of being open about that.  Cal leaving when he did probably didn't help either.

Also Buffy would be a great game, werewolves and vampires, we just need someone to squeeze those plus zombies, pirates, ninjas and massive robots into something.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Sky on September 07, 2007, 08:24:30 AM
I dunno, I think SW could be a great license. If it were done in a Privateer-style game, where you could fly for three or more factions (reb, imp, hutt), have a huge galaxy with system subplots and overarching background plots (found the ancient sith homeworld!). Flight model from TIE Fighter (seriously, TIE Fighter 2, ffs already). Land on planets and have ground combat from Jedi Knight, with saber moves and whatnot.

Maybe Serek Dmart is free to develop it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Broughden on September 07, 2007, 08:57:38 AM
Quote
I am going to chalk this post up as sarcasm, and move on.

Where was I wrong? History has proven me quite right.

I agree with DDO sucking, especially due to the campaign world. But then I think everything Turbine touches turns to shite.

I also agree that Riddick would make an excellent campaign world for a space based MMO.


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 07, 2007, 09:49:01 AM
Also Buffy would be a great game, werewolves and vampires, we just need someone to squeeze those plus zombies, pirates, ninjas and massive robots into something.
City of Heroes


Title: Re: Tabula Rasa, now with no NDA!
Post by: JWIV on September 07, 2007, 10:46:26 AM
Quote
I am going to chalk this post up as sarcasm, and move on.

Where was I wrong? History has proven me quite right.

I agree with DDO sucking, especially due to the campaign world. But then I think everything Turbine touches turns to shite.

I also agree that Riddick would make an excellent campaign world for a space based MMO.

There's already a 40K MMO in development which should be close enough.  Unless you really want a side quest to outrun the Sun.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 10:54:23 AM
Quote
I am going to chalk this post up as sarcasm, and move on.

Where was I wrong? History has proven me quite right.

Because i think your blaming the IP, and not the execution. Some of those games were doing quite well, until management went wrong.

And from a player perspective, those games are very enjoyable (at one point and time).

I mean, what is your gage of success? and how much opinion are you allowing to enter that measurement. I enjoyed SWG-pre-cu very much as did about 500k** at one time i think it toped around (before the issues), last they spoke about it..don't really care for it now at all, ironically when they went from "your own story" to "everyones a hero" as you said, style...an i am currently enjoying LOTRO.

So, we talking fail in a business since, or a opinion since? Because other than personal opinion, im not sure what the reasons you stated some IP's would be better, or worse...

What are your guidelines here? Because i see some horrible IP's in your list, that would not work as a MMO at all. Or, are you talking about apealing to a more modern audiance?

Because SW, and LOTR... Have very HUGE fan bases, more so than some of the ones you listed... Are the fans gamers? maybe not, it may not directly appeal to them (this also explains such things as LOTRO design for accessibility, and no pre-mmo experience required). maybe thats was your point. Something seen as a bad thing to some around here, when its not.


**been a long time since i looked at any numbers for SWG, but thats one i recall

EDITS: sorry, more thoughts after rereading what you wrote.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 11:05:51 AM
You really, badly need to read my posts again, I don't thin k you're getting it (still).


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 11:14:01 AM
You really, badly need to read my posts again, I don't thin k you're getting it (still).

I think the jist of what you are talking about it that you feel, that those IP's do not appeal to modern gamers? And if so, i would disagree.

"How many gamers give a fuck about Lord of the Rings"

If that is not what you mean, then please elaborate if you care to.


Title: Re: Tabula Rasa, now with no NDA!
Post by: raydeen on September 07, 2007, 11:18:06 AM
Well, just watched the training video and ironically just checked my mail and got a beta invite. I suppose I'll find out sometime tomorrow if this things any good or not, but in the meantime, are there any 'pet classes'? I took a quick look at the website but didn't see anything that really told me about how classes progress or jobs or such. Will look again but I figured I'd ask those who have been in TR for a bit. Any love for someone who likes to cower like a little girl behind a meat shield minion?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 11:23:34 AM
Quote
I think the jist of what you are talking about it that you feel, that those IP's do not appeal to modern gamers? And if so, i would disagree.

"How many gamers give a fuck about Lord of the Rings"

If that is not what you mean, then please elaborate if you care to.

That comment was relative to how many fans of the movies and books there are.

Which is to say, not many.

The crossover just isn't there to create a blockbuster, super megaton profitable MMOG. Or even a super megaton game. There's a reason Turbine was able to acquire the license rather than a dev/publisher with a well-known name like EA or UBISoft, etc. No one else wanted it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 07, 2007, 11:49:35 AM
There's a reason Turbine was able to acquire the license rather than a dev/publisher with a well-known name like EA or UBISoft, etc. No one else wanted it.

That is pure speculation on your part unless you bid on it yourself. EA and UBISoft have no demonstrable interest in making MMOGs. EA made some bucks on RTS LotR games so it wasn't that they thought the IP was bad, although one could argue EA just wanted to play the movie hype.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Miasma on September 07, 2007, 11:51:30 AM
EA bought Mythic (DAoC, WAR).


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 11:53:22 AM
I think the jist of what you are talking about it that you feel, that those IP's do not appeal to modern gamers? And if so, i would disagree.

"How many gamers give a fuck about Lord of the Rings"

If that is not what you mean, then please elaborate if you care to.

That comment was relative to how many fans of the movies and books there are.

Which is to say, not many.

Thats not true, lol. Unless your speaking about gamers, in that regard, i would give a little on that. Then again...DnD?

The crossover just isn't there to create a blockbuster, super megaton profitable MMOG. Or even a super megaton game. There's a reason Turbine was able to acquire the license rather than a dev/publisher with a well-known name like EA or UBISoft, etc. No one else wanted it.

Again, it depends on your gage of success.

Whats a "Blockbuster" to you? And in what way are you using it here?

But i do understand what you are saying.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Musashi on September 07, 2007, 12:18:26 PM
I think LoTRO is a virtual clone of that other game in damn near every regard.  Doesn't that figure into why the crossover from the movie, or books isn't there?  Why play LoTR when you could play that other game with, oh by they way, the rest of the known universe?  I don't think it has as much to do with whether or not an IP is more or less suited for gaming, and more to do with how games formulated around huge IP's are usually hastily hashed together in order to capitalize on box office buzz.

While I don't know if I'd call LoTRO hasty or hashed (in fact I know it isn't), it clearly doesn't do anything that other games don't already do and better.  But that doesn't mean the IP isn't suited for genre x.  It just means that the iteration wasn't gutsy enough to catch too many people's attention, or somehow next gen enough to (LOL) topple that other game.  If anything, a huge IP like LoTR made all the difference by getting enough people interested to justify the money they spent on it.  If it were Elves 'n Stuff Clone #756 Online, I doubt we'd even be talking about it.  I think if LoTRO was renamed Riddick Online and the exact same game was set in space, given the current market, it would have probably had the same result - a moderately successful MMO at best.  But it isn't because of the license.

As far as why big name developers weren't chomping at the bit to get on board this IP, isn't the market for something this similar to something else KINDA saturated at the moment?  I'm no marketing guru, but just sayin'. 

 :-)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 07, 2007, 12:23:04 PM
schild: \o/ MMOs sucks, omg listen to me.

Mr. Bloodworth: Please explain why MMOs suck.

schild: OMFG they suck, were you not listening to me? Even worse, LOTR is a horrible gamer IP.

Mr. Blood: What makes it so horrible?

schild: WTF, cant you read? MMOs suck !




Seriously, schild is as worthwhile to talk to as I am these days. Cept I just spout shit about FFA/loot PVP and he just spouts off how bad all MMOs suck.

And for the record, LOTR IP is not that bad. Its just the game is not fun.

For good IPs, I'd say Wing Commander...Mechwarrior / Battletech maybe.... I'd say Syndicate but thats not really an IP.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 12:31:53 PM
Quote
That is pure speculation on your part unless you bid on it yourself. EA and UBISoft have no demonstrable interest in making MMOGs. EA made some bucks on RTS LotR games so it wasn't that they thought the IP was bad, although one could argue EA just wanted to play the movie hype.

Wrong.

Quote
Thats not true, lol. Unless your speaking about gammers, in that reguard, i would give a little on that. Then again...DnD?

Video gamers. Even with DND for video gamers, it depends on the setting. Even DND gamers don't care about the setting they used for the game. Or at least, that's what I got from the conversations had on the net. Also, yea, gamers would have had more interest if there'd been, you know, dungeon masters, or a reasonable story. D&D isn't built for MMOGs the way their structured at this point, they're far too rigid for a pure D&D playset.

As for the blockbuster point, there's no need to even discuss it. WoW has 10M + boxes of the original campaign sold, 10M+ subscribers, and no one else except FFXI has broken 500k by any reasonable amount, or for the most part gotten anywhere near it. So uhm, I don't know, let's call a blockbuster an arbitrary 1.5M + boxes sold. Seems reasonable. Considering how shitty the genre has become. I'm not going to lower the bar because the playfield is full of retards.

Quote
Seriously, schild is as worthwhile to talk to as I am these days. Cept I just spout shit about FFA/loot PVP and he just spouts off how bad all MMOs suck.

Don't compare me to you. It makes me uncomfortable.

Quote
And for the record, LOTR IP is not that bad. Its just the game is not fun.

I'll sit patiently to be proven otherwise. But that'll never happen. Because it's a terrible license for an MMOG.

Quote
For good IPs, I'd say Wing Commander...Mechwarrior / Battletech maybe.... I'd say Syndicate but thats not really an IP.

Oh, my bad. You're fucking crazy.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 12:37:54 PM

And for the record, LOTR IP is not that bad. Its just the game is not fun.

For good IPs, I'd say Wing Commander...Mechwarrior / Battletech maybe.... I'd say Syndicate but thats not really an IP.

I would love any of those, if executed correctly. Add to the list, Dune, LEXX (lol), Robotech.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 12:39:19 PM
Quote
That is pure speculation on your part unless you bid on it yourself. EA and UBISoft have no demonstrable interest in making MMOGs. EA made some bucks on RTS LotR games so it wasn't that they thought the IP was bad, although one could argue EA just wanted to play the movie hype.

Wrong.

Quote
Thats not true, lol. Unless your speaking about gammers, in that reguard, i would give a little on that. Then again...DnD?

Video gamers. Even with DND for video gamers, it depends on the setting. Even DND gamers don't care about the setting they used for the game. Or at least, that's what I got from the conversations had on the net. Also, yea, gamers would have had more interest if there'd been, you know, dungeon masters, or a reasonable story. D&D isn't built for MMOGs the way their structured at this point, they're far too rigid for a pure D&D playset.

As for the blockbuster point, there's no need to even discuss it. WoW has 10M + boxes of the original campaign sold, 10M+ subscribers, and no one else except FFXI has broken 500k by any reasonable amount, or for the most part gotten anywhere near it. So uhm, I don't know, let's call a blockbuster an arbitrary 1.5M + boxes sold. Seems reasonable. Considering how shitty the genre has become. I'm not going to lower the bar because the playfield is full of retards.

Quote
Seriously, schild is as worthwhile to talk to as I am these days. Cept I just spout shit about FFA/loot PVP and he just spouts off how bad all MMOs suck.

Don't compare me to you. It makes me uncomfortable.

Quote
And for the record, LOTR IP is not that bad. Its just the game is not fun.

I'll sit patiently to be proven otherwise. But that'll never happen. Because it's a terrible license for an MMOG.

Quote
For good IPs, I'd say Wing Commander...Mechwarrior / Battletech maybe.... I'd say Syndicate but thats not really an IP.

Oh, my bad. You're fucking crazy.

Reason i bring up DnD, is not the Online game, but the PnP game, and its relation to the LOTR works.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morfiend on September 07, 2007, 12:41:42 PM
Star Wars was a terrible MMO license.

Not true. The time frame they chose was horrible. If they had used the KotOR time frame, it would have been pretty damn cool. Or hell, any Star Wars time frame that wasnt the movies.

I said from day one, that the time they placed the game at was probably the single worst time they could have chosen.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 01:07:53 PM

And for the record, LOTR IP is not that bad. Its just the game is not fun.

For good IPs, I'd say Wing Commander...Mechwarrior / Battletech maybe.... I'd say Syndicate but thats not really an IP.

I would love any of those, if executed correctly. Add to the list, Dune, LEXX (lol), Robotech.

This is why we don't agree. You're in a camp with Slayerik, that should stay hella far away from ever making a decision on the setting of an MMOG.

Quote
Not true. The time frame they chose was horrible. If they had used the KotOR time frame, it would have been pretty damn cool. Or hell, any Star Wars time frame that wasnt the movies.

I said from day one, that the time they placed the game at was probably the single worst time they could have chosen.

Can't be Han Solo? Can't be any of 50 major characters, fanbois won't play it, word won't spread, as such, you might as well not pay for the license and just create something similar without a huge stable of heroes. Actually, I take that one bit back, the fanbois might be the only ones who will play it. KOTOR didn't sell _that_many_copies_ btw, and no way would the mmog be more successful than the console/pc title.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 07, 2007, 01:51:52 PM
Quote
That is pure speculation on your part unless you bid on it yourself. EA and UBISoft have no demonstrable interest in making MMOGs. EA made some bucks on RTS LotR games so it wasn't that they thought the IP was bad, although one could argue EA just wanted to play the movie hype.

Wrong.

EA had to purchase an existing studio to get back in the game. You think what they paid for Mythic < the development costs of a new MMOG? I don't. That means they had no confidence in thier own ability, IP or no IP.

I don't know what MMO UBISoft is working on/funding.


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 07, 2007, 02:02:26 PM
I'm with schild here, and I don't know his reasoning but here's mine:

Movies and large novels are about a powerful story arc with a few characters out to save the world. Any player of a MMOG would like to be doing the same thing, but in the storyline of those novels and movies the main characters are already doing that and a PC can't be them. The world is already being saved, or has already been saved, or is going to be saved some day... but not by you. So in addition to the F.G. Superman (http://www.youtube.com/watch?v=rxfzm9dfqBw) problem inherent to all things massively multiplayer, there are even bigger heroes out doing the even bigger work.

The last thing these games need is NPCs reminding you of what every other player already has: You're nobody special.

Better IPs would be long-running episodic television or comics. Small, interesting stories in a large and multi-faceted world.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soukyan on September 07, 2007, 02:13:05 PM
Controls seem similar to Neocron. I remember that opening windows in Neocron also disabled mouse movement because it changed to a pointer, but when the windows were closed, the controls were more like an FPS... sort of. I still need to watch the remainder of the video, but the work day is over and it's sunny. More later...


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 07, 2007, 02:13:44 PM
I'm with schild here, and I don't know his reasoning but here's mine:

Movies and large novels are about a powerful story arc with a few characters out to save the world. Any player of a MMOG would like to be doing the same thing, but in the storyline of those novels and movies the main characters are already doing that and a PC can't be them. The world is already being saved, or has already been saved, or is going to be saved some day... but not by you. So in addition to the F.G. Superman (http://www.youtube.com/watch?v=rxfzm9dfqBw) problem inherent to all things massively multiplayer, there are even bigger heroes out doing the even bigger work.

The last thing these games need is NPCs reminding you of what every other player already has: You're nobody special.

Better IPs would be long-running episodic television or comics. Small, interesting stories in a large and multi-faceted world.

Hummm, you know, that has never been my motivation for playing a MMO. May be why i liked the SWG-pre-CU times, before they added "Your the hero" like aspects, i wanted to make my own story, with my friends, in that world, and thats why i still play MMO's.

You couldn't pay me to be Luke, Frodo, Spider man... Because i may not have made the same choices as them, and i allready know how it ends, my story on the other hand....


Title: Re: Tabula Rasa, now with no NDA!
Post by: TripleDES on September 07, 2007, 02:19:58 PM
Now that the NDA is gone, can anyone actually post some screenshots that aren't firefights in rocky landscapes? You know, show something that's actually scifi, like city scenery and shit like that?


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 07, 2007, 02:21:36 PM
Hummm, you know, that has never been my motivation for playing a MMO. May be why i liked the SWG-pre-CU times, before they added "Your the hero" like aspects, i wanted to make my own story, with my friends, in that world, and thats why i still play MMO's.

You couldn't pay me to be Luke, Frodo, Spider man... Because i may not have made the same choices as them, and i allready know how it ends, my story on the other hand....
Then no company making a MMO for you should be worried about IP at all. They just need to make an interesting world for you to make your own story in... and if they invent their own rather than buying somebody else's then no fanbois show up to tell them they've screwed up.

So SWG and LoTR are still crappy IP choices.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Arthur_Parker on September 07, 2007, 03:06:46 PM
IP is a double edged sword, it seems much safer to make a mmorpg based on a game rather than a book or a movie with well known characters.  LOTRO and SWG are good backdrops but both restrict the actors you can play on centerstage (Jedi, wizards), game ip's don't have a problem with random idiots being in control.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Modern Angel on September 07, 2007, 03:09:47 PM
Let's say this game flops and opens to terrible reviews. In a larger sense where does Garriott go from there? Because I know we all enjoyed Ultima and/o Ultima Online but he's not precisely setting the world aflame the past several years. Is he done?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on September 07, 2007, 03:34:19 PM
Let's say this game flops and opens to terrible reviews. In a larger sense where does Garriott go from there? Because I know we all enjoyed Ultima and/o Ultima Online but he's not precisely setting the world aflame the past several years. Is he done?

He'll nurse his new baby for a couple years to be sure. As to his future? Depends very much on his success now. Imo, assuming TR doesn't tank Sigil style, I'd think Garriot has one more in him before he calls it quits.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Amaron on September 07, 2007, 04:10:52 PM
Star Wars was a terrible MMO license.
Matrix as well.
Oh, and obviously, LOTRO.
I can agree those suck as licenses in many ways but only if you are saying that Star Wars in the same setting as the movies is horrible for an MMO.   The Kotor setting could be good if it took place a few centuries after Kotor 1 or some such.

Quote
DDO could have been good, but they licensed one of the worst realms to base it in. They should have bought Planescape, hell, even Dragonlance would have been better.
I concur on everything but Dragonlance.  Dragonlance has too many problems to make a proper MMO.  Forgotten Realms is a great setting for an MMO but it has way too much background story that would get in the way constantly.   Planar traveling with epic levels would of been the best choice by far.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 07, 2007, 04:18:36 PM
Quote from: Trippy
The reward for delivery is 10K cash which is a ton of money when you are that low level given how fricking expensive ammo is so it was a trivial choice to just do the deliveries.
See, this is why I found it a good decision node. It's too bad the money was trivialized, because SO many people said "Oh, it's a no-brainer!" Well, sure, if you put monetary gratification over your morals, of course it is. The tough decision was to do the right thing and not make the easy money. Really sorry they changed that, it was one of my favorite things.
It's been changed to 1k now instead of 10k.


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 07, 2007, 04:44:12 PM
I can agree those suck as licenses in many ways but only if you are saying that Star Wars in the same setting as the movies is horrible for an MMO.   The Kotor setting could be good if it took place a few centuries after Kotor 1 or some such.
If you say Star Wars to 99.9999% of American consumers, they'll think of the movies. If you say it to gamers we just drop the 9's after the decimal point. LEGO Star Wars 2 (the one based on the trilogy people liked) sold almost as many boxes in its first week as the original KotOR sold EVER. Get past that "you won't be playing the movies" and you still run into the Jedi problem that Mr. Parker mentions.

People who buy the license for Star Wars so that they can impress the fans of the novels need their heads examined.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 07, 2007, 04:50:22 PM
Let's say this game flops and opens to terrible reviews. In a larger sense where does Garriott go from there? Because I know we all enjoyed Ultima and/o Ultima Online but he's not precisely setting the world aflame the past several years. Is he done?

He'll nurse his new baby for a couple years to be sure. As to his future? Depends very much on his success now. Imo, assuming TR doesn't tank Sigil style, I'd think Garriot has one more in him before he calls it quits.

He was done years ago, you all just wanted to blame it on EA rather than him.  Sorry.

He'll be better off consulting and guest lecturing at the various game dev programs springing up everywhere.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Evildrider on September 07, 2007, 06:02:20 PM
OK, then. Name a superior gaming license to LOTR.

Yes, LOTRO is doing quite well. I thought it was boringtown too, but it sold subscriptions.

Mechwarrior/Battletech MMO, would rule all... don't deny it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 07, 2007, 06:08:28 PM
Yes, yes it would.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 07, 2007, 06:35:52 PM
He'll be better off consulting and guest lecturing at the various game dev programs springing up everywhere.
What will be his lecture topic? "How Not To Be Relevant"?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 07, 2007, 06:44:46 PM
He'll be better off consulting and guest lecturing at the various game dev programs springing up everywhere.
What will be his lecture topic? "How Not To Be Relevant"?

<lowblow>I'm with Raph.</lowblow>

I'm here all week.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 07, 2007, 07:00:14 PM
He'll be better off consulting and guest lecturing at the various game dev programs springing up everywhere.
What will be his lecture topic? "How Not To Be Relevant"?

<lowblow>I'm with Raph.</lowblow>

I'm here all week.
Add Bartle and shake well.


Title: Re: Tabula Rasa, now with no NDA!
Post by: taolurker on September 07, 2007, 07:58:18 PM
Waaay too much IP debating going on in this thread, and not enough NDA removal information about the original topic Tabula Rasa.

I'd say this thread was in danger of being derailed, but then again every thread here is like that, which saddens and disturbs me.

Why can't one thread be about a single game, and maybe not mention the other games that already have 150 threads of their own? I was reading this to hear about TR, not WoW or LotR, but yah know, whatever.

MORE TR INFO, AND START A NEW THREAD FOR IP DEBATING.

PS You fookers never stay on topic (F13.net the new Morlocks, now with more spam on the rails).



Title: Re: Tabula Rasa, now with no NDA!
Post by: Amaron on September 07, 2007, 08:02:40 PM
Get past that "you won't be playing the movies" and you still run into the Jedi problem that Mr. Parker mentions.
You don't run into any Jedi problems in the time period I mentioned.  That was the specific reason I mentioned that time frame.  At that point in time it's perfectly reasonable for everyone and their mother to be a Jedi.

Quote
People who buy the license for Star Wars so that they can impress the fans of the novels need their heads examined.

So?  That has nothing to do with making Star Wars games in a different time period.  Kotor obviously proved the viability of taking pretty much any time period and slapping lightsaber + jedi on it = money hats.   


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 07, 2007, 08:54:40 PM
Couple of things:

I once argued SWG's timeframe was wrong too, but have changed my mind. To get the budget and attention, it had no choice but to be part of something bigger, the ties with the movies.

It matters less that people couldn't play the heroes than that the combat wasn't fun. This is similar to LoTRO's problem. There are many MANY games outside the genre for IP where people can play the hero. But just like the unique aspects of other genres, in MMORPGs, it's pretty much expected that you don't get to be that hero. And that expectation is communicated to newbies who either adapt and stay or leave, just like people who adapt and stay in other genres, or leave.

Other IPs have their own problems, and the most obvious ones are already under way. If they don't gain any sustainability, then I think major IP holders will look to different ways of going into online gaming. These games are too expensive to do on a whim, and I can't see major IP holders accepting the visceral downgrade in their brand presentation required for a Flash/browser game. So I expect more creativity, probably an array of experiences tied together across various experiences. A single persistent-state static-content environment only works for a few things, as keeps getting proven. You gotta like the world, and most IP really isn't about that.

When did WoW break 10mil worldwide accounts?

When did SWG ever get anywhere over 275k?

It's a measure of TR that this thread is mostly about everything else. It's the same problem with LoTRO. After the accepted "meh", there just really isn't anything to talk about.

And as to RG, I really don't know how much involved he's had in the day-to-day of development of TR. See all of the traveling and interviews he's done talking about stuff not in the game in any meaningful way. I don't know what he will do next, but I don't think he'll suddenly stop traveling and start producing TR content. Mostly because I don't know how much of a direct hand he's had in the last year.

Quote
Mechwarrior/Battletech MMO, would rule all... don't deny it.

What ever happened to NC's Exteel?


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 07, 2007, 09:23:54 PM
Waaay too much IP debating going on in this thread, and not enough NDA removal information about the original topic Tabula Rasa.
My cousin got into the beta and said it was a lot of fun for three days... then he was sorry that he was part of the Beta because those three days meant he wasn't going to buy the game and get to play it with his friends. There was nothing left to do.

Mechwarrior/Battletech MMO, would rule all... don't deny it.
Would it be any better than Planetside? Are the mecha just that inherently fun? Are the clans and storyline really so fascinating and well-defined that you'd want those worldy aspects tacked onto what is already a fun and varied selection of not-so-massively multiplayer games?

Generally this whole IP mess is the same mistake that Hollywood makes all the time. A good movie comes out and the studio bigwigs dissect which genres it covered, which stars it had, and the size of its special effects budget. Then they produce a bunch of flops with the same ingredients.

People are fond of genres, have favorite stars, and tend to like the epic visuals... but what makes money is good movies.

I want to play a good MMORPG. I don't care whether it's about vampires in 16th century Europe, cartoon pigs in modern Happyville, or  Mormons in 19th century Illinois. Are my friends playing it? Do I see a little and want to play more? Is it, y'know, fun?


Title: Re: Tabula Rasa, now with no NDA!
Post by: lamaros on September 07, 2007, 09:48:04 PM
There is some good Book IP that isn't driven by characters.

LotRO is all about characters, thus it's going to fail if your guaranteed audience is only there for them.

But only in a MMO. You don't have this problem in an single player game because you don't have competition for involvement with these characters.

I'm not really sure I'm agreeing with schild, but LotR is not necessarily good MMO IP.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Kitsune on September 07, 2007, 09:54:09 PM
I patched my copy of TR up last night, and they've made progress on fixing the lag, it wasn't as bad as it has been before.  It also had more quests, which lead to more experience and a slightly less grindy play experience.  An improvement across the board, but still not one that I'd be inclined to pay a monthly sub for.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 07, 2007, 10:05:24 PM
Mechwarrior/Battletech MMO, would rule all... don't deny it.
Would it be any better than Planetside? Are the mecha just that inherently fun?
Yes, yes they are.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on September 07, 2007, 10:19:56 PM
As if the uniforms and general cos-play acts weren't disturbing enough, check out what our crazy eccentric General British did for his latest TR press event....

http://pc.gamespy.com/pc/tabula-rasa/818778p1.html

To be so loaded that you don't have to give a fuck about anythng. Must be a helluva life.


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on September 07, 2007, 10:30:16 PM
I've said it before, but since everyone else is repeating themselves...

SWG.

Set it the day after Return of the Jedi ends, and disregard the existing EU novels/comics/crap.  Don't just disregard it, pitch the freedom (and resulting room for player impact) as a feature.  Star Wars nerds would eat that "Be a part of a new continuity!" line like it was candy, and "The movies end as your story begins!" is a very simple, soundbite-friendly marketing concept that even casuals can grasp instantly.

Then you can do whatever you want.  Jedi, no Jedi, Sith, whatever.  You can have Han and Leia and Chewie running around, you can have Lando giving out newbie quests, you can do anything.  The actual EU had Palpatine's ghost possess a clone body so he could run around swordfighting and shit.  If Star Wars EU nerds didn't rebel at THAT, they certainly won't rebel at anything story-related you may engineer to facilitate game development.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 07, 2007, 10:36:50 PM
Waaay too much IP debating going on in this thread, and not enough NDA removal information about the original topic Tabula Rasa.

I'd say this thread was in danger of being derailed, but then again every thread here is like that, which saddens and disturbs me.

Why can't one thread be about a single game, and maybe not mention the other games that already have 150 threads of their own? I was reading this to hear about TR, not WoW or LotR, but yah know, whatever.

MORE TR INFO, AND START A NEW THREAD FOR IP DEBATING.

PS You fookers never stay on topic (F13.net the new Morlocks, now with more spam on the rails).




When things go off the rails this badly this soon.. it's because there's nothing to discuss.  You want to discuss TR, you're going to have to find a group of folks who aren't bored with it after 3 posts.  Even if I hadn't made my own contributions, or seen it for myself that would have told me enough about it.  AVOID AVOID AVOID.

The same thing happened with DDO, albeit DDO threads lasted a smidge longer before getting derailed.   That's not a good thing.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xerapis on September 08, 2007, 12:47:50 AM
Mechwarrior/Battletech MMO, would rule all... don't deny it.
Would it be any better than Planetside? Are the mecha just that inherently fun?
Yes, yes they are.


Agreed.  I played PNP Mechwarrior and Battletech for all four years of college with a regular gaming group.  We tried other systems, but always came back to the mechs.

Seriously.  The gameplay could suck and I would probably still plunk down my small money to keep playing a Battletech MMO.

Personal preference: 3025.


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on September 08, 2007, 02:25:58 AM
The only way a thread stays on topic for more than three pages here is if it's about SWG, Trammel, or the EVE war.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 06:07:35 AM
Waaay too much IP debating going on in this thread, and not enough NDA removal information about the original topic Tabula Rasa.

I'd say this thread was in danger of being derailed, but then again every thread here is like that, which saddens and disturbs me.

Why can't one thread be about a single game, and maybe not mention the other games that already have 150 threads of their own? I was reading this to hear about TR, not WoW or LotR, but yah know, whatever.

MORE TR INFO, AND START A NEW THREAD FOR IP DEBATING.

PS You fookers never stay on topic (F13.net the new Morlocks, now with more spam on the rails).

Why can't an MMOG thread be about one single game? Because games don't live in a vacuum, punk. There's no reason for them to be about one game. They all have the same base playstyle. They all have the same goddamn flaws. The industry itself is stuck on a fucking treadmill instead of, at the very least, walking slowly down the road of evolution.

That was, until I didn't sign an NDA and got to play Hellgate: London. Oh, sweet sweet Hellgate London. Repeat after me: Hybrid games are the fucking future.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Big Gulp on September 08, 2007, 06:08:51 AM
Seriously.  The gameplay could suck and I would probably still plunk down my small money to keep playing a Battletech MMO.

Chromehounds would have been perfect had it been massively multiplayer.  As it is, the game is damned fun if you get into a good squad.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 06:12:49 AM
Seriously.  The gameplay could suck and I would probably still plunk down my small money to keep playing a Battletech MMO.
Chromehounds would have been perfect had it been massively multiplayer.  As it is, the game is damned fun if you get into a good squad.
Finding a good squad in Chromehounds is like pulling a wolverine's teeth out with chopsticks.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Big Gulp on September 08, 2007, 06:17:05 AM
Finding a good squad in Chromehounds is like pulling a wolverine's teeth out with chopsticks.

Nowadays, probably.  When it first came out, though, I didn't have too many problems.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 06:20:22 AM
Finding a good squad in Chromehounds is like pulling a wolverine's teeth out with chopsticks.
Nowadays, probably.  When it first came out, though, I didn't have too many problems.
I played a few games, I agree. With a good squad it was the bee's knees. Not always though. You had to have a good squad to play against also. Shame too, I doubt we'll see a more streamlined sequel. It was a fantastic experience though.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Baldrake on September 08, 2007, 07:17:11 AM
Put me down as well in the group that couldn't get past a few hours /played.

The game strangely reminded me of CoH. Get mission. Go off and blast shit. Turn in mission. The graphics and dialogues were also similar. Having just burned out on CoH, I just couldn't get into it.

Similarly to what others have said above, I really wanted a world to play in, not a mission-fest.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Broughden on September 08, 2007, 07:54:56 AM
Quote
I am going to chalk this post up as sarcasm, and move on.

Where was I wrong? History has proven me quite right.

I agree with DDO sucking, especially due to the campaign world. But then I think everything Turbine touches turns to shite.

I also agree that Riddick would make an excellent campaign world for a space based MMO.

There's already a 40K MMO in development which should be close enough.  Unless you really want a side quest to outrun the Sun.

Yes, and I want to get sent to a slam with a doctor who will shine my eyes!


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 08, 2007, 07:55:42 AM
There's no reason for them to be about one game. They all have the same base playstyle. They all have the same goddamn flaws. The industry itself is stuck on a fucking treadmill instead of, at the very least, walking slowly down the road of evolution.
Actually, the threads that get the most discussion are either a) immensely and unarguably popular for doing that formula right; or, b) different enough to have their own sub-culture.

TR simply isn't different enough from the type of games already done better. Everything that needed to be said about it was done before this thread was split off from the other one.


Title: Re: Tabula Rasa, now with no NDA!
Post by: SnakeCharmer on September 08, 2007, 09:06:08 AM
TR.

Hrm. 

Re RG:  Only thing I can see his influence on is his name attached to the box hoping to bring in some sales from RG/Ultima fanbois. 

Re UI:  Clunky, even after getting used to it.  Using Q and E to cycle through specials at first glance seems like a good idea, but just seems to get in the way.  Q/E, Q/E, Q/E to get to the third special you want to fire, and whoops! missed it! Q/E, Q/E, Q/E, Q/E, Q/E back around = dumb.  Alternatively, you can use 1-5 (or 6-10), while using the same hand to move around via WASD movement while using your left hand to mouselook/aim and left button to fire.  Need three hands and two sets of eyes.  Click on the target THEN press tab to 'lock on'?  So, shoot at it, tab, keep shooting.  Needlessly redundant.  Not fun.  Seems more for a console than a PC; the xbox360 controller would probably work very well with this game (possible future port?)

Re Logos:  Just a double grind. 

Re Classes:  All feel the same.  Nothing really separates one from the other.

Re Cloning:  Good idea in a linear progression game.  The idea that I could switch roles without going to an alt or deleting my character is very appealing.  It's just too bad the classes are mostly dull and near clones of each other.

Random thoughts: 
It reminds me of a SinglePlayerRPG with other people running around in it, almost like a huge, graphically enhanced version of xbox live. 
How can you be special (logos) if everyone else has them too?  If everyone is the hero, no one is special.  The hero becomes marginalized.
All combat all the time.  Bleh.
No world feeling to it.  No cities whatsoever? 
Nice graphics.  Runs well on my machine with minimal lag.
There's nothing 'sticky' to it.  I can get the same feeling logging into Gears of War and running co-op.


Title: Re: Tabula Rasa, now with no NDA!
Post by: taolurker on September 08, 2007, 09:38:20 AM

Why can't an MMOG thread be about one single game? Because games don't live in a vacuum, punk. There's no reason for them to be about one game. They all have the same base playstyle. They all have the same goddamn flaws. The industry itself is stuck on a fucking treadmill instead of, at the very least, walking slowly down the road of evolution.

That was, until I didn't sign an NDA and got to play Hellgate: London. Oh, sweet sweet Hellgate London. Repeat after me: Hybrid games are the fucking future.

So many things wrong with this statement, that I'll deal with them one by one.

1.  I am most certainly not a punk, and tend more towards being a hippie, but what's more absurd is I'm probably (at least) 10 years your senior.

2. Generally, any poster who uses personal attacks or name calling uses them because they don't actually have a response or they like to start trouble in the forums (true on both accts?).

3. As the person who is supposed to be running this forum, I'd expect that you would attempt to keep threads on topic, where usually the discussion itself is derailed by you (like this one).

4.  I'd also expect the person running a forum to not resort to my #2 problem.

5. Although I agree with your sentiment about the "treadmill" clones of MMO gameplay, designs and flaws, I don't agree that every thread should become a discussion of other games. Yes, comparing and contrasting differences/similarities can be useful, but that doesn't mean that every thread should become discussion of "best IP", what's hottest atm, or some other topic in disregard of the main one a thread is (supposed to be) about.

6. TR certainly had enough differences from other games that I wanted to read people's impressions, and NOT the endless IP debate or about games with already bloated threads discussing them.

7.  Based on your responses in this and the previous thread, I'd guess you never actually beta tested TR, but then again 90% of gamers don't actually play to help eliminate bugs but instead consider betas as "previews". I also notice that the only "on topic" post of yours was one that could be considered NDA violating because it was prior to the NDA lifting.

8. Hellgate:London most certainly does have an NDA (http://alpha.hellgatelondon.com/nda), but so far the thread about that game hasn't violated anything and is still remarkably on topic (albeit discussing the freeplay/RMT aspect of the game).

As engaging/entertaining as the pointless circular debate is, I am here reading this thread for TR impressions, as are those visiting this thread because it was referenced by the front page. My posts, thus far, are equally as pointless, but at least I am still interested in discussing TR (before I plunk down a pre-order), where every other off topic poster could easily start new threads or revive old ones (about other topics).


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 09:59:08 AM
I called you a punk because you showed up to scold the thread. Being 10, 20, or 30 years my senior doesn't mean you get to show up and be the BMOC and decide the direction of a thread about a game that really doesn't particularly needs its own thread. Also, I wasn't calling the gameplay or anything else IN THE GAMES, a treadmill. I was talking about the game development process. The online gaming industry does a lot of running considering it's at a dead standstill.

Also, beta tests stopped being about bugs a long time ago. This is something that pisses me off, but it's the reality about it. While dev teams probably find a shitload of bugs, the Community Reps and PR types all treat beta tests as an opportunity to create buzz. Or in the case of things like TR, AA, etc. it ends up making people a lot less interested.

So, here's my advice: Don't preorder it, ignore it, and hope it goes away. TR does not deserve any love considering the final product of it's more than half-decade of development. As I said before, I don't know where the money went. Hell, if the opinions in this thread weren't clear enough, I'll break it down even further. It's another MMORPG. That's pretty much the sum of it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 08, 2007, 03:14:03 PM
Schild likes to see himself talk and prognosticate, I've noticed. Not that there's anything wrong with that, it's his site. Let him. Do I think he's wrong? Most of the time, fuck yeah. But hey, his opinion is as valid as anyone else's here. (Slightly less valid than mine, but that's because everyone's is)

That said, anyone bitching about the interface and keymap in TR? Took me two minutes to change that out to a setup that's more comfortable and intuitive for me, if you couldn't be arsed to do that, you really need to turn in your gamer card, 'cause...yeah.

Once again, I'll reiterate, (and keep this bitch on topic) I think the game has some merits. Does it deserve game of the year? No. But it is worth giving another shot if the last time you played it was early beta. You don't like it now? Cool, but at least your complaints will be based on a more recent vintage. Does stuff need to change? Sure, the story arcs could be more prevalent, but that may or may not come with time. I've got other games to keep me occupied if I want something deeper right now.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 03:36:52 PM
Hey, it's cool if you want to peak into what the Realm of Mediocrity looks like. And it's not even that it's deep or shallow. It's just Another Game. You basically just said that without saying it. What TR comes down to is that you have got to be DESPERATE for an MMOG to find something interesting there. It's so... bland.

Quote
That said, anyone bitching about the interface and keymap in TR? Took me two minutes to change that out to a setup that's more comfortable and intuitive for me, if you couldn't be arsed to do that, you really need to turn in your gamer card, 'cause...yeah.

Does not compute. I should not have to be so pissed off at the default UI by the beginning of the tutorial that I want to quit out of the game. Fucking UI is dreadful. I shouldn't be "arsed" to fuck with the default UI. It's like in EQ, the default UI is fine, but there are better alternatives - which is an OK scenario. The default UI in TR on the other hand looks like it was put together by a hyperactive 8 year old.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 08, 2007, 03:52:33 PM
TR splits it's players into two groups

1) You're a veteran since EQ1 where the very UI fought you while the monsters pounded your avatar
2) You're new to the genre or been away since Ultima VII and remember this "Garriot" guy so are intrigued by the first game to carry his name in a long time (though I don't think his name appeared on any of the Ultima boxes, it still was synonymous).

The UI of TR is its least important point to both groups. It's the total experience which is teh meh.

Having said that, the UI in TR is not bad. It's just not 1-0 hotkey like what a veteran would suspect (yes, I know, UIs are more than just 1-0, but that's usually the first thing people look for in screenshots). Unless Funcom changed something, neither will AoC. Neither was Eve. Neither is :NDA: nor :NDA: This genre needs a lot more invention than yet-another-RPG or yet-another-FPS, across many categories of game elements. If you're looking for the UI you're used to in DAoEQ2WoW, you're not looking for a very different MMORPG to begin with.

Quote from: schild
The online gaming industry does a lot of running considering it's at a dead standstill.
You need to qualify that with "AAA PC MMORPG industry developed by industry veterans". Everything else in "online gaming" is going all over the place, and doing quite well at reinventing stuff.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 08, 2007, 03:56:13 PM
Quote
You need to qualify that with "AAA PC MMORPG industry developed by industry veterans". Everything else in "online gaming" is going all over the place, and doing quite well at reinventing stuff.

Except for fun. :(:(:(:(:(:(


Title: Re: Tabula Rasa, now with no NDA!
Post by: TheDreamr on September 08, 2007, 05:40:47 PM
I really wanted to like TR, but damn it they just made another game from the "for korea, kekeke" mould... 

Ran through it until level 15 then lost interest as I realised there'd be no big advances until 30, the grind to get there was going to be slow and that all I had to look forward to was literally more of the same.   Spent a lot of my time either charging into shotgun/melee range, sniping in battlefields, or getting stuck on geometry as a result of knock backs being poorly implemented.  First two were pretty fun, the last one definitely wasn't.

When combat worked well it flowed beautifully - NPCs lay down supporting fire while you do your thing against the oncoming tide of hostiles, with your XP booster gradually turning red as your killing spree progresses with corpses and loot littering the ground.  But when combat worked badly it was a game breaker - without a decent chat and grouping system the solo player was in trouble any time they came up against a pack of hostiles at a similar level to themselves.


In the right light TR can be a pretty fun and entertaining game that's suitable for casual play because it can generally be put down and picked up at short notice, however I can't see casual players subscribing for very long precisely because of the grind involved - just pulling the "grind to earn a better class" mechanic might alleviate some of that.


But that said ... features that were worthy of adoption by a better game;

Melee - being able to smack an opponent around with your weapon just feels so right for this kind of game, giving you an alternative to running away the moment your clip finishes or your gun overheats or just for an ammo free finisher.

Dropships - as a mechanic for spawning mobs these were inspired, allowing TR pull re-inforcements out of thin air without breaking the 4th wall, and providing a justification for the amount of hostiles seen behind "our" lines and allowing the game to throw you a life-line if you became.

My biggest bitch about dropships is that you couldn't use them to reach specific destinations, similar to the drop pods from PS - despite watching drop-ships from both sides drop NPCs almost anywhere, they didn't seem to transport players.  There was also the feeling they could have been stolen a page from PS and allowed dropships to be shot down by fixed defences, thus adding extra tactical elements to be fought over and captured.

Battlefields - with the regular drops of hostile and allied NPCs the static battlefields ensured a constant flow of battle, locations actually felt like war zones where neither side could achieve the upper hand.  With some improved NPC AI and better thought out mechanics TR's battlefield locations could have been something to laud over other games.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 08, 2007, 06:15:12 PM
Dropships - as a mechanic for spawning mobs these were inspired, allowing TR pull re-inforcements out of thin air without breaking the 4th wall, and providing a justification for the amount of hostiles seen behind "our" lines and allowing the game to throw you a life-line if you became.
No Dropships were about the worst possible way they could've done it. This is a war with all sorts high technology and alien technology but apparently:

1) Anti-aircraft technology has all but been forgotten

2) Cannons won't fire on them

3) You can't damage the dropships yourself

4) The dropships inexplicable can't drop troops inside of outposts even though there's no "roof shield" protecting the outposts (I won't even get into the stupidity of walls being insurmountable barriers in the game)

all of which are immersion breakers. If they would've just had them teleport into place only #4 would've been an issue.



Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 08, 2007, 06:40:36 PM
I liked the concept of the drop ships, but agree they were more immersion-breaking than supporting, like so much of the experience. We've got gravity guns and logos and we're stilling using mechanical elements? Warpgates and use drop ships? And again, where's, like, the society? Someone asked for screenshots of settlements, and I'll post some this week (I have scores), but they're all military installations, ground-based, largely unshielded. It's like Star Trek in its inconsistent use of technology (you can create artificial singularities, bend time, and cross various instances of the multiverse, and yet can't transport a bomb onto an unshielded {to transporters} Borg ship until two complete series later?! Throw the thing down a blackhole for crissakes...).

I actually wonder if the original direction would have turned out better. At least they wouldn't have to try and explain so many of the decisions they made if it was more interestingly iterative than trying-but-failing-to-be innovative.

Quote from: schild
Except for fun
You're not the world :)


Title: Re: Tabula Rasa, now with no NDA!
Post by: AcidCat on September 08, 2007, 07:38:26 PM
So, here's my advice: Don't preorder it, ignore it, and hope it goes away. TR does not deserve any love considering the final product of it's more than half-decade of development. As I said before, I don't know where the money went. Hell, if the opinions in this thread weren't clear enough, I'll break it down even further. It's another MMORPG. That's pretty much the sum of it.

For better or worse this is the general opinion I'm seeing on the variety of discussion sites I visit. I have zero experience with the game but considering how much my time is limited these days, there are games I definitely have to let go by the wayside without even trying them personally and this joins that list that includes games such as SWG and Vanguard.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mi_Tes on September 08, 2007, 09:12:57 PM
I liked the first version of TR much better than this sci fi one!  After this tanks, maybe they can add on another part of the world (or a hidden planet) which could be the old fun/non fps one.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Hokers on September 08, 2007, 09:24:13 PM

Quote
stuck on geometry as a result of knock backs being poorly implemented.

Didn't Everquest eventually add a unstuck command?  That should be mandatory for all MMOs.  Why frustrate players over something so simple.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Kitsune on September 08, 2007, 11:36:27 PM
Seriously.  The gameplay could suck and I would probably still plunk down my small money to keep playing a Battletech MMO.

Personal preference: 3025.

3025 is the only way they could make Battletech not be a giant pile of ass.  3050 basically handed the battlefields to the Clans with their vastly-superior-with-no-drawbacks tech, and after 3050 the storyline just became retarded thanks to the Wizkids miniature Mechwarrior game, which thought it would be just uber to come out with 130-ton mechs.  Apparently Wizkids is run by 12-year-olds, because I had the same idea at that age and thought it was the best idea EVER.

If they made a Battletech MMOFPS, they'd have to have free play for non-mechwarriors, or else you wouldn't see a single damn vehicle or infantryman on the battlefield.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on September 08, 2007, 11:43:36 PM
The very beginning of my online gaming days started with an online MUSE, 3028. Still one of my fondest online gaming experiences to date.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xerapis on September 09, 2007, 12:07:18 AM
[3025 is the only way they could make Battletech not be a giant pile of ass.  3050 basically handed the battlefields to the Clans with their vastly-superior-with-no-drawbacks tech, and after 3050 the storyline just became retarded thanks to the Wizkids miniature Mechwarrior game, which thought it would be just uber to come out with 130-ton mechs.  Apparently Wizkids is run by 12-year-olds, because I had the same idea at that age and thought it was the best idea EVER.

If they made a Battletech MMOFPS, they'd have to have free play for non-mechwarriors, or else you wouldn't see a single damn vehicle or infantryman on the battlefield.

Well, yeah.  How many times did we use vehicles or infantry on a mech-battlefield?  Almost never, and never by choice.  I'm assuming the online version would be the same.  But then again, an online version would probably makes vehicles a tad more crit-hit-resistant.  The mechs are the queens of the battle.  Why would you want to play anything else? :D

Of course, if they added aerotech and had you actually trying to down the dropships before mechs can even deploy...that would be pure awesome.

In my perfect world, they develop BattleTech first, and then expand into MechWarrior.

Edit:  AeroTech could be added after that, of course.  Frankly, I'd want them to freeze the timeline.  No advancing to clans.  And damn, but I want to jump into the MechWarrior part as a member of the Explorer Corps.  ~sigh~

New tech and mech can always be introduced as rediscovered lostech.  Damn, I'm getting horny just thinking about it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Fordel on September 09, 2007, 01:28:47 AM
All the Non-Mech units would just be NPC's I think. Being a Mech Pilot makes the player the "hero" in terms of the story while not having them be 'the heroes' from the novels and lore. It's pretty damn easy to make people feel badass when you put them into 70 tons of giant robot.


The issue with a Btech/Mechwarrior MMO would be scale. Do you keep it to one planet? One system? Or do we go for the whole Inner Sphere? There is potentially so much to work with, but it would be *so* easy to get overwhelmed and even easier to pump out boring, crappy, featureless worlds. Then of course you would have to devise a proper PvP system for it all.


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on September 09, 2007, 03:03:27 AM
I'd drive a tank if every iteration of BattleTech didn't nerf them horribly to keep them from raping the stupid-ass mechs.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xerapis on September 09, 2007, 04:38:45 AM
Well, they could go a couple ways about it, as far as the map is concerned.

Start us out on the Periphery.  Keeps things open.  Downside: lore disconnect.  Upside: much less of a headache for the design team.

Best Idea as far as I'm concerned: Start with the whole map.  But only make the MAIN planets reachable at first.  Don't bother giving a reason.  Just make them the only ones there and selectable for travel.  That way you can still visit some of the big names (House capitals, Solaris VII, etc) but don't fall into a SWG trap.  Plenty of room for expansion still.

And I think in the online version it would be much easier to beef up the tanks and still keep the game fun.  They can't be the equal of mechs, sorry.  But a heavy tank should be able to blast a light mech.  Just a matter of scaling it, that's all.  One-on-one, same size, mech should usually win unless the pilot is inexperienced.  So vehicles should swarm or pick on the smaller guys, just like in the PNP game.

P.S.  I did attempt to try TR.  Not recently, though.  It kept crashing after chargen.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Jazzrat on September 09, 2007, 05:27:58 AM
How long before these superstar game developer fad dies out?  :heartbreak:

The only 2 superstar that still possess a shrine in my heart is Sid Meier and Will Wright


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 09, 2007, 08:03:55 AM
The game strangely reminded me of CoH. Get mission. Go off and blast shit. Turn in mission. The graphics and dialogues were also similar. Having just burned out on CoH, I just couldn't get into it.

I felt the same thing. I'm wondering if they used CoX tech in the game. The waypoints let you jump between instances of the zone you are in much like the trains in CoX do. Or at least from what I remember them doing. CoX bored me. Tabula Rasa isn't terrible and they have over a month of bugfixing to go. Perhaps I watched Starship Troopers one too many times.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 09, 2007, 01:57:14 PM
Does not compute. I should not have to be so pissed off at the default UI by the beginning of the tutorial that I want to quit out of the game. Fucking UI is dreadful. I shouldn't be "arsed" to fuck with the default UI. It's like in EQ, the default UI is fine, but there are better alternatives - which is an OK scenario. The default UI in TR on the other hand looks like it was put together by a hyperactive 8 year old.

Ok Schild. Put the goddamn XBox 360 controller down. It's fucking up your perception. MMO default UIs have always sucked. Always will.

Then again, maybe I'm just so used to changing every default UI to my favorite setup that I don't even give it a second thought.

As for the blandness of the game? Maybe it is. I'm certainly not desperate for an MMO, I've got more than a handful of subsidized choices. That said though, there is something immensely satisfying about bitchslapping a giant alien with a pistol.



Title: Re: Tabula Rasa, now with no NDA!
Post by: Evildrider on September 09, 2007, 03:36:22 PM
I like pie... I'm just saying..   :-D


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lt.Dan on September 09, 2007, 04:00:33 PM
I watched a few of the gameplay videos and was kinda interested but have to say I'm not anymore.

One thing that I am curious about is: what's the purpose of levelling, capturing bases, running instances?  What's the carrot?

All these things sound cool but I haven't heard anything about why you'd want to do it.  In DAoC you'd capture keeps to bring another realm out to fight for some some RvR or set up for a relic capture.  In other games you level to get to the "end game" or run instances for precious shiney loot.  What I've seen of TR makes it seem like a single player game - you level to finish, you capture bases to get the next quest, you run dungeons to level or quest. 



Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 09, 2007, 04:30:39 PM
I watched a few of the gameplay videos and was kinda interested but have to say I'm not anymore.

One thing that I am curious about is: what's the purpose of levelling, capturing bases, running instances?  What's the carrot?
There's no end game if that's what you are asking. There's also no "grand strategy" game where your actions on field make a difference in terms of the "war". Sure you can help (re)capture bases but the NPCs will do that on their own without your help and none of the bases that can be captured that I've seen so far have any significant value other than cutting down on travel time a bit. So basically you have to like the combat for combat's sake, which is different than your typical MMORPG, so there will be people playing it just for that.



Title: Re: Tabula Rasa, now with no NDA!
Post by: tkinnun0 on September 10, 2007, 12:04:33 AM
How are the quests? Do they form a coherent story?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 10, 2007, 12:45:00 AM
Typical MMORPG fare. Story is coherent.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 10, 2007, 05:39:48 AM
I hate when I post on Fridays, I only troll M-F while I'm at work. Anyways, two pages later....

Schild: I'm batshit crazy but I'm the only one here that has come up with an IP that seems to make people interested/excited. Instead of coping out about how there are no good IPs, just think a bit and you too could produce something besides MMO hate. You take jaded to the next level.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 10, 2007, 09:34:31 AM
I downloaded the latest patch of TR this weekend, and tried it again. I'd upgraded my video card to something a little more recent and the game looked much better. It was still boring as hell though. I think I managed about an hour before just being bored. I got out of the tutorial instance, got about 2 steps into a quest on that first base area and just couldn't do it anymore. It was just so meh.

It's a combat game for combat's sake, and the combat is BORING. Unlike fantasy MMOG's, I cannot see that adding more levels would make combat anymore interesting, because it would just mean I use logos more and try to get a gun with bigger OMFGWTFBBQ damage. The combat is just boring.

Performance was a little better, but not much. It didn't help that I had to play on the Euro server because the US one died right as I logged on to create a character. Even so, the game is just not worth bothering with. It doesn't suck, but it's boring.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 10, 2007, 09:36:58 AM
I downloaded the latest patch of TR this weekend, and tried it again. I'd upgraded my video card to something a little more recent and the game looked much better. It was still boring as hell though. I think I managed about an hour before just being bored. I got out of the tutorial instance, got about 2 steps into a quest on that first base area and just couldn't do it anymore. It was just so meh.

It's a combat game for combat's sake, and the combat is BORING. Unlike fantasy MMOG's, I cannot see that adding more levels would make combat anymore interesting, because it would just mean I use logos more and try to get a gun with bigger OMFGWTFBBQ damage. The combat is just boring.

Performance was a little better, but not much. It didn't help that I had to play on the Euro server because the US one died right as I logged on to create a character. Even so, the game is just not worth bothering with. It doesn't suck, but it's boring.

Serious question, What do you look for in a MMO, what could have made it not "Meh"? I guess, what were you hoping for?


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 10, 2007, 09:39:46 AM
Something different. Something that doesn't feel exactly like something I've played 20 times before. It also needs to be fun, combat needs to entertain me, not make me feel like I've done it before. It also needs to perform well on my machine and if it doesn't, it needs to make me want to upgrade my machine so it plays better.

This game didn't. Combat felt just like Neocron or City of Heroes or any of the other billion DIKU types of games I've played. It felt just like an EQ-type game, only with PEWPEW instead of CLANGCLANG.

The last MMOG I've played that I actually felt like playing past the first 5 levels was WoW.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 10, 2007, 09:52:18 AM
Something different. Something that doesn't feel exactly like something I've played 20 times before. It also needs to be fun, combat needs to entertain me, not make me feel like I've done it before. It also needs to perform well on my machine and if it doesn't, it needs to make me want to upgrade my machine so it plays better.

This game didn't. Combat felt just like Neocron or City of Heroes or any of the other billion DIKU types of games I've played. It felt just like an EQ-type game, only with PEWPEW instead of CLANGCLANG.

The last MMOG I've played that I actually felt like playing past the first 5 levels was WoW.

Neocron you at least had to keep your reticule on the enemy. MMOFPSes are bastardized, but this is a bastardized MMOFPS...If that makes sense.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 10, 2007, 09:54:55 AM
Something different. Something that doesn't feel exactly like something I've played 20 times before. It also needs to be fun, combat needs to entertain me, not make me feel like I've done it before. It also needs to perform well on my machine and if it doesn't, it needs to make me want to upgrade my machine so it plays better.

This game didn't. Combat felt just like Neocron or City of Heroes or any of the other billion DIKU types of games I've played. It felt just like an EQ-type game, only with PEWPEW instead of CLANGCLANG.

The last MMOG I've played that I actually felt like playing past the first 5 levels was WoW.

Neocron you at least had to keep your reticule on the enemy. MMOFPSes are bastardized, but this is a bastardized MMOFPS...If that makes sense.

Accessibility? I am quite sure its for the RPG oriented. I had suggested a toggle to turn it off (the sticky), for a Gain of some sort (Real aim = + to something). They hated the idea, lol.


Title: Re: Tabula Rasa, now with no NDA!
Post by: tmp on September 10, 2007, 10:22:13 AM
OK, then. Name a superior gaming license to LOTR.
Shadowrun? Well, in the form of MMO anyway, the FPS thing they made out of it is perhaps another story...

"Superior gaming license" in the sense the world has been from ground-up developed to allow small groups of players have self-contained adventures in rich environment. So there's no conflict between the IP plot and your gaming needs detracting from primary issue that's building fun game. Plus the setting are more flexible and allows for more variety in both content and player abilities, than what you can squeeze out of Middle-earth.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 10, 2007, 11:12:32 AM
Hummm, you know, that has never been my motivation for playing a MMO. May be why i liked the SWG-pre-CU times, before they added "Your the hero" like aspects, i wanted to make my own story, with my friends, in that world, and thats why i still play MMO's.

You couldn't pay me to be Luke, Frodo, Spider man... Because i may not have made the same choices as them, and i allready know how it ends, my story on the other hand....
Then no company making a MMO for you should be worried about IP at all. They just need to make an interesting world for you to make your own story in... and if they invent their own rather than buying somebody else's then no fanbois show up to tell them they've screwed up.

So SWG and LoTR are still crappy IP choices.

Thing is, i enjoy the setting, if it also a setting i can relate to , because of some other works, fantastic. So, in that respect, IP's are good. I understand your point about restrictions when using an IPs. SW and LOTR are two IP's i really enjoy.

 i think some of this debate is "The Hero" V.S "A Hero". Some people want to be THE (so we have single player games) Some want to A (So we have MMOg's)

I think people who want to be "The", wont like the MMOg approach, and Vica-versa, Then again, everyone like to be "THE" hero, but then, isn't that a matter of perspective, I mean, you can be "THE" hero, with in a group of people... Others do not necessarily take away from that, i guess it depends on what you care about, such as joe smoe MMO player #4.5k having better armor, or more money, something i don't really care about and does not impact my fun.

So again, using an IP isn't a bad move, and most faults still pivot on implementation, not the IP its self.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soukyan on September 10, 2007, 11:39:01 AM
Something different. Something that doesn't feel exactly like something I've played 20 times before. It also needs to be fun, combat needs to entertain me, not make me feel like I've done it before. It also needs to perform well on my machine and if it doesn't, it needs to make me want to upgrade my machine so it plays better.

This game didn't. Combat felt just like Neocron or City of Heroes or any of the other billion DIKU types of games I've played. It felt just like an EQ-type game, only with PEWPEW instead of CLANGCLANG.

The last MMOG I've played that I actually felt like playing past the first 5 levels was WoW.

Neocron you at least had to keep your reticule on the enemy. MMOFPSes are bastardized, but this is a bastardized MMOFPS...If that makes sense.

I agree with the reticule comment, and I liked the way the reticule would widen and blow your aim if you moved, but as you gained in skill, you could move and maintain better aim more readily. Didn't Planetside use that, too? It was a good mechanic. I can't say that it made either game more interesting, but it was a good way to do MMOFPS controls.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 10, 2007, 12:06:38 PM
Something different. Something that doesn't feel exactly like something I've played 20 times before. It also needs to be fun, combat needs to entertain me, not make me feel like I've done it before. It also needs to perform well on my machine and if it doesn't, it needs to make me want to upgrade my machine so it plays better.

This game didn't. Combat felt just like Neocron or City of Heroes or any of the other billion DIKU types of games I've played. It felt just like an EQ-type game, only with PEWPEW instead of CLANGCLANG.

The last MMOG I've played that I actually felt like playing past the first 5 levels was WoW.

Neocron you at least had to keep your reticule on the enemy. MMOFPSes are bastardized, but this is a bastardized MMOFPS...If that makes sense.

I agree with the reticule comment, and I liked the way the reticule would widen and blow your aim if you moved, but as you gained in skill, you could move and maintain better aim more readily. Didn't Planetside use that, too? It was a good mechanic. I can't say that it made either game more interesting, but it was a good way to do MMOFPS controls.

The "Cone of Fire"system in planetside sounds close, but there is no way to improve it in an RPG manner. Planetside is RPG-lite, using only loose concepts, but esentialy everyone is the same from day 1, only more options open up.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Amaron on September 10, 2007, 12:21:46 PM
It's a combat game for combat's sake, and the combat is BORING. Unlike fantasy MMOG's, I cannot see that adding more levels would make combat anymore interesting, because it would just mean I use logos more and try to get a gun with bigger OMFGWTFBBQ damage. The combat is just boring.

I'm not going to say that you are going to like the game but you I don't think it's like what you described (unless I've misunderstood your wording).  You don't just get bigger OMFGWTFBBG guns for instance.   Switching weapons during combat is something you do constantly and basic firearms don't just suddenly become useless as you level up.  Logos usage is a pretty strategic affair too.  If they manage to make cover work a bit more obviously it could become really interesting.

I'm not sure I think it's going to be fun long term but it's definitely different than other MMO's in terms of combat.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 10, 2007, 01:19:58 PM
It is different. Very different. It just lacks the depth of todays gen3 dikus.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 10, 2007, 01:21:26 PM
It lacks any depth whatsoever.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 10, 2007, 02:14:55 PM
Somewhere between the design board and the actual implementation, MMO's seem to take a hard left into mediocrity-ville.  I was really looking forward to this game and Auto Assault for their ideas... after seeing the implementation I'm dumbstruck.  What the hell happened on the way to the circus?


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 10, 2007, 02:44:19 PM
It's a combat game for combat's sake, and the combat is BORING. Unlike fantasy MMOG's, I cannot see that adding more levels would make combat anymore interesting, because it would just mean I use logos more and try to get a gun with bigger OMFGWTFBBQ damage. The combat is just boring.

I'm not going to say that you are going to like the game but you I don't think it's like what you described (unless I've misunderstood your wording).  You don't just get bigger OMFGWTFBBG guns for instance.   Switching weapons during combat is something you do constantly and basic firearms don't just suddenly become useless as you level up.  Logos usage is a pretty strategic affair too.  If they manage to make cover work a bit more obviously it could become really interesting.

I'm not sure I think it's going to be fun long term but it's definitely different than other MMO's in terms of combat.

I think I switched weapons once, becuase I went from a shotgun to something longer range. If it gets better as I level and get more options, great, I won't make it that far because I'm bored before level 5. I never even got to pick a class, because again, I was bored stiff.

MMOG developers seem to think that players will get mesmerized by watching numbers float over a mob's head and have shiny particle effects blow shit up every once in a while. The first time I did that with other people around, it was very novel. That was 1998. It's old now. I'm not waiting beyond the first half-hour for the actual mechanics of combat to get more interesting. If I don't have an interesting gun and do something fun in the first 30-minutes, I'm not buying the game.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 10, 2007, 02:53:45 PM
MMOG developers seem to think that players will get mesmerized by watching numbers float over a mob's head and have shiny particle effects blow shit up every once in a while. The first time I did that with other people around, it was very novel. That was 1998. It's old now. I'm not waiting beyond the first half-hour for the actual mechanics of combat to get more interesting. If I don't have an interesting gun and do something fun in the first 30-minutes, I'm not buying the game.

This reminds me to one of the things we used to do in MUDS.  You'd give damage a name like "hit" and make the name sexier as the number got bigger (i.e. "smash").  When players got high enough in level they'd not only "eviscerate" things, but they'd see it in all CAPS.  I guess there is a certain visceral approach to game design, but this wears off so quickly that I begin to wonder why it gets as much air time as it does. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Stephen Zepp on September 10, 2007, 03:59:18 PM
MMOG developers seem to think that players will get mesmerized by watching numbers float over a mob's head and have shiny particle effects blow shit up every once in a while. The first time I did that with other people around, it was very novel. That was 1998. It's old now. I'm not waiting beyond the first half-hour for the actual mechanics of combat to get more interesting. If I don't have an interesting gun and do something fun in the first 30-minutes, I'm not buying the game.

This reminds me to one of the things we used to do in MUDS.  You'd give damage a name like "hit" and make the name sexier as the number got bigger (i.e. "smash").  When players got high enough in level they'd not only "eviscerate" things, but they'd see it in all CAPS.  I guess there is a certain visceral approach to game design, but this wears off so quickly that I begin to wonder why it gets as much air time as it does. 

omg...memories. I spent 3 days coming up with an auto-scaled damage message based on not only the damage done, but the type of hit. HUGE constant arrays of nothing but colorized "text shiney".

Those were the days!


Title: Re: Tabula Rasa, now with no NDA!
Post by: Yoru on September 10, 2007, 04:01:35 PM
MMOG developers seem to think that players will get mesmerized by watching numbers float over a mob's head and have shiny particle effects blow shit up every once in a while. The first time I did that with other people around, it was very novel. That was 1998. It's old now. I'm not waiting beyond the first half-hour for the actual mechanics of combat to get more interesting. If I don't have an interesting gun and do something fun in the first 30-minutes, I'm not buying the game.

This reminds me to one of the things we used to do in MUDS.  You'd give damage a name like "hit" and make the name sexier as the number got bigger (i.e. "smash").  When players got high enough in level they'd not only "eviscerate" things, but they'd see it in all CAPS.  I guess there is a certain visceral approach to game design, but this wears off so quickly that I begin to wonder why it gets as much air time as it does. 

omg...memories. I spent 3 days coming up with an auto-scaled damage message based on not only the damage done, but the type of hit. HUGE constant arrays of nothing but colorized "text shiney".

Those were the days!

Your slash <*>==<*>O B L I T E R A T E S<*>==<*> a butterfly!

Ah, when "Diku" really meant seeing the names of Sebastian Hammer, Hans Henrik Staerfeldt, Katja Nyboe, and friends every time you logged in.


Title: Re: Tabula Rasa, now with no NDA!
Post by: SnakeCharmer on September 10, 2007, 04:45:36 PM
Flytext of damage numbers over a targets head (or my own) in an MMO completely and totally sucks ass.  If I want to see shiny damage numbers and descriptive text over a 'toons head, I'll head down to the local arcade and plop some quarters in Street Fighter or Mortal Combat.

Hide it.  Put it in a combat log I can click on and see it if I want to.

Make the combat as immersive as possible.  Fuck watching cool down timers and my Health/Action/Stamina/Mana bars.  Give me a UI that shows my 'condition' and my target's 'condition in a large enough (or let me resize it) area that I can keep a good track of it with my peripheral.  Allow me to set up a chain of attacks or actions with a combat queue and the ability to stop that chain of attacks if I need to.  Essentially, give me the UI of preCU SWG with near the same combat mechanics but a working HAM (or equivalent) system.

Last time I played SWG, during combat (PvP or PvE), this is what I looked at the entire time:

(http://i197.photobucket.com/albums/aa251/snakecharmer_04/that.jpg)

Rather than what I SHOULD see:

(http://i197.photobucket.com/albums/aa251/snakecharmer_04/this.jpg)

I may has well been playing an MMO in which stick figures were beating on cubes and circles and other stick figures.

What's the point of designing a beautiful world with fluid animations and or (ugh) particle effects if when they're in combat (which is what 90 percent of MMOs come down to) all they see is the first image?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 10, 2007, 05:07:13 PM
Finally got around to going through some screenshots. Forgot they had never implemented a print screen function for the entire time I was in. Only ended up with 25 or so shots through the prnt scrn/MS Paint method. These are the only ones I thought worth uploading. I included one inline because I liked the lighting. None show UI.

http://www.darniaq.com/TR/TR03.JPG (http://www.darniaq.com/TR/TR03.JPG)   http://www.darniaq.com/TR/TR16.JPG (http://www.darniaq.com/TR/TR16.JPG)
http://www.darniaq.com/TR/TR18.JPG (http://www.darniaq.com/TR/TR18.JPG)   http://www.darniaq.com/TR/TR14.JPG (http://www.darniaq.com/TR/TR14.JPG)
http://www.darniaq.com/TR/TR04.JPG (http://www.darniaq.com/TR/TR04.JPG)   http://www.darniaq.com/TR/TR02.JPG (http://www.darniaq.com/TR/TR02.JPG)

(http://www.darniaq.com/TR/TR02.JPG)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Stephen Zepp on September 10, 2007, 05:54:52 PM
MMOG developers seem to think that players will get mesmerized by watching numbers float over a mob's head and have shiny particle effects blow shit up every once in a while. The first time I did that with other people around, it was very novel. That was 1998. It's old now. I'm not waiting beyond the first half-hour for the actual mechanics of combat to get more interesting. If I don't have an interesting gun and do something fun in the first 30-minutes, I'm not buying the game.

This reminds me to one of the things we used to do in MUDS.  You'd give damage a name like "hit" and make the name sexier as the number got bigger (i.e. "smash").  When players got high enough in level they'd not only "eviscerate" things, but they'd see it in all CAPS.  I guess there is a certain visceral approach to game design, but this wears off so quickly that I begin to wonder why it gets as much air time as it does. 

omg...memories. I spent 3 days coming up with an auto-scaled damage message based on not only the damage done, but the type of hit. HUGE constant arrays of nothing but colorized "text shiney".

Those were the days!

Your slash <*>==<*>O B L I T E R A T E S<*>==<*> a butterfly!

Ah, when "Diku" really meant seeing the names of Sebastian Hammer, Hans Henrik Staerfeldt, Katja Nyboe, and friends every time you logged in.

You made me do a vanity google:
Code:
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *       _/          _/_/_/     _/    _/     _/    ACK! MUD is modified    *
 *      _/_/        _/          _/  _/       _/    Merc2.0/2.1/2.2 code    *
 *     _/  _/      _/           _/_/         _/    (c)Stephen Zepp 1998    *
 *    _/_/_/_/      _/          _/  _/             Version #: 4.3          *
 *   _/      _/      _/_/_/     _/    _/     _/                            *
 *                                                                         *
 *                        http://www.ackmud.org/                           *
 *                        zenithar at ackmud dot org                       *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/


Title: Re: Tabula Rasa, now with no NDA!
Post by: Viin on September 10, 2007, 07:20:38 PM
Oh the nostalgia is thick! I think I still have my build files for the Circle then Smaug MUD I ran somewhere ..


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 10, 2007, 07:28:51 PM
(http://img179.imageshack.us/img179/9813/precuawesomenesswd4.jpg)

Actually, that's what a UI looked like in SW:G. Note the pre-CU spam of my smuggler radness.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 10, 2007, 07:55:05 PM
Let's summarize.

Pretty world.  Fun short-term combat fix.  Lousy UI.  Meaningless progression. 

Did I miss anything?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 10, 2007, 08:25:26 PM
Let's summarize.

Pretty world.  Fun short-term combat fix.  Lousy UI.  Meaningless progression. 

Did I miss anything?

Eh? Combat isn't fun though, feels like SW:G at launch only... polished. And uhm, Guild Wars was a pretty world. Parts of WoW were pretty. Tabula Rasa... NOT PRETTY. In fact, it's downright depressing.


Title: Re: Tabula Rasa, now with no NDA!
Post by: SnakeCharmer on September 10, 2007, 10:39:26 PM
Let's summarize.

Pretty world.  Fun short-term combat fix.  Lousy UI.  Meaningless progression. 

Did I miss anything?

Eh? Combat isn't fun though, feels like SW:G at launch only... polished. And uhm, Guild Wars was a pretty world. Parts of WoW were pretty. Tabula Rasa... NOT PRETTY. In fact, it's downright depressing.

What kind of crack are you smoking?

TR feels like what combat should have been at NGE launch, m a y b e.  But no way in hell is it like the typical MMO tab target autofire autoaim of preNGE SWG. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 11, 2007, 06:03:03 AM
Tabula Rasa... NOT PRETTY. In fact, it's downright depressing.

War is ugly.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Baldrake on September 11, 2007, 06:10:29 AM
So now that we've all agreed that TR underwhelms, can we talk about it's "novel" features? There are a few areas where TR claimed to innovate. For the most part, I quit the game too early to really see how well they work.

Improved AI: The AI is supposed to be more interesting than simple scripted mobs from other MMOGs. On the face of it, this seems great. In practice, I didn't notice a lot of difference. Is the AI really better?

Cloning: It's nice to allow players to rethink and choose another path. No more Shadowbane-style rerolls because you made a wrong decision during character creation. But in practice, is this really particularly different or better than WoW talent respecs or DAoC /level 20? (I woudn't know; I didn't get that far.)

FPS-like controls: Ok, we've discussed this a lot. I expected to like the controls a lot more than I did. I agree with earlier comments that there wasn't enough feedback between choice of cover or stance and effect on combat, so it was easy to ignore it. I agree that the target reticule in Neocron did this better.

Low downtime: RG made a big stink about not wasting players' time running all over the world, trying to get grouped. To me, this came at the cost of the "world" feeling. I think he (and Raph) did this better in UO with the "recall" mechanism.

Any other ideas from TR that are worth carrying over to other games?


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 11, 2007, 06:28:01 AM
Flytext of damage numbers over a targets head (or my own) in an MMO completely and totally sucks ass. 

Make the combat as immersive as possible. 

These two sentences are somewhat at odds. Putting damage numbers on screen was an effort to increase immersion by allowing one to look at the screen instead of staring at a chatbox during combat. And it works. I only occasionally look at my chatbox in EQ2 combat. Add in voice chat and I barely need to look at any scrolling text.

Now I can understand how some people might not like the floating numbers, but stashing them in a chat scroll isn't the answer either.


Title: Re: Tabula Rasa, now with no NDA!
Post by: SnakeCharmer on September 11, 2007, 06:59:13 AM
Flytext of damage numbers over a targets head (or my own) in an MMO completely and totally sucks ass. 

Make the combat as immersive as possible. 

These two sentences are somewhat at odds. Putting damage numbers on screen was an effort to increase immersion by allowing one to look at the screen instead of staring at a chatbox during combat. And it works. I only occasionally look at my chatbox in EQ2 combat. Add in voice chat and I barely need to look at any scrolling text.

Now I can understand how some people might not like the floating numbers, but stashing them in a chat scroll isn't the answer either.

I don't pay attention to the chatbox until after the fight, usually to determine what I did wrong/right.  The target's health meter is enough of an indiciation as to whether or not I'm doing damage or damaging it quick enough.


Title: Re: Tabula Rasa, now with no NDA!
Post by: CadetUmfer on September 11, 2007, 07:00:54 AM
There's always the Homeworld idea of not having health bars for enemies...

ok so maybe that'd be a disaster :p


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 11, 2007, 07:01:09 AM
I am quite sure that most MMO's have the option to turn off floaty numbers. Kinda standard option.  8-)

There's always the Homeworld idea of not having health bars for enemies...

ok so maybe that'd be a disaster :p

If mobs were created (and didn't impact FPS/Net) with more visual cues of damage or, near death (using appearance,sound, and animations, like.."limp") , that would be cool...


Title: Re: Tabula Rasa, now with no NDA!
Post by: CadetUmfer on September 11, 2007, 07:03:58 AM
I am quite sure that most MMO's have the option to turn off floaty numbers. Kinda standard option.  8-)

But why turn something off that helps you?  (knowing exact damages)

MMO UIs have evolved toward making the player more and more efficient.  Take some of that away, and we'll bitch about having to "fight the UI."  Leave it in, and we get to bitch about "no immersion."  Either way, we win!


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 11, 2007, 07:35:24 AM
Quote from: Baldrake
Improved AI
Cloning
FPS-like controls
Low downtime:

My own thoughts:

  • AI is variable, which I like. Not every NPC is going to respond the same way. Unfortunately this is not apparent in the early levels, that critical first 5-10 hour period where people make their choice on commiting to the game... or not.
  • Cloning is nice, but you gotta still need to level-up your clone after choosing to play it. This wouldn't be so bad in a game like pre-20 WoW where you've got almost a dozen different starting zones and related content, one per race. But in TR, you've got exactly one path of advancement, and doing that repeatedly is going to wear thin.
  • FPS-like controls. I found this better before the numbers were displayed, even though I knew intellectually they were there. The numbers break immersion for me because I wanted an FPS-like game feel. Now it's just another RPG with slightly more control over your chance to hit. A health bar is fine, in the absence of instantly-recognizable changes in mob appearance and behavior (which I think we're still aways off from in persistent worlds).
  • Low downtime. This is pretty much true. There's still running, but the distance to content isn't that bad once you've unlocked the control points.

One thing that bothered me a lot was instancing of the "public" spaces. There's a population cap due to performance, and they got around it by instancing the public spaces. I didn't like that much in late EQ2 beta when they had to do it for Antonica either, but feel it's more pronounced here. The idea of a moving battlefront is cool, but I wonder how that works in the instances of that zone. Is it in one place on Instance A and another on Instance B? Or does one's own activities in Instance A get calculated as part of the aggregate push/pull of the front across all Instances?

Basically, I wanted the immersion and accountability promised, but one has been reduced and the other never really implemented in the way I had envisioned it. Neither is a showstopper for fans of course.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 11, 2007, 08:16:54 AM
I am quite sure that most MMO's have the option to turn off floaty numbers. Kinda standard option.  8-)

But why turn something off that helps you?  (knowing exact damages)



Because someone in this thread mentioned they didn't like floaty numbers/damage?

I like to turn off floaty names.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 11, 2007, 08:52:03 AM
Let's summarize.

Pretty world.  Fun short-term combat fix.  Lousy UI.  Meaningless progression. 

Did I miss anything?

Eh? Combat isn't fun though, feels like SW:G at launch only... polished. And uhm, Guild Wars was a pretty world. Parts of WoW were pretty. Tabula Rasa... NOT PRETTY. In fact, it's downright depressing.

What kind of crack are you smoking?

TR feels like what combat should have been at NGE launch, m a y b e.  But no way in hell is it like the typical MMO tab target autofire autoaim of preNGE SWG. 

No it doesn't. It's boring. It's not even a click click clickety click, it's just point at target, tab, click left mouse button with an occasional right mouse button until dead. Keeping the cursor on the target was sort of critical, just not in anyway fun.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 11, 2007, 09:01:38 AM
So now that we've all agreed that TR underwhelms, can we talk about it's "novel" features? There are a few areas where TR claimed to innovate. For the most part, I quit the game too early to really see how well they work.

Improved AI:

Never saw evidence of it. If that's because I didn't play 5-10 hours, the developers FAILED. As has been said before, there aren't 3 MMOG's, there are a shitton. Players don't have time to waste on games that don't give them something pretty damn quickly. Most players can finish a console action/RPG in 10 hours, and they don't have to pay a subscription fee for that.

Quote
Cloning:

Great idea, never saw it. That could just be because I didn't play long enough, which means I didn't get far enough along the path to differentiate my character from any other. FAIL.

Quote
FPS-like controls:

Poorly done. Nice try, but they did nothing to differentiate this from other MMOG's I've played.

Quote
Low downtime:

Doesn't really help if the activities you are always doing are always pretty boring.

I know that I've hammered this before, but when are MMOG developers going to learn that you cannot hold back the good stuff for the second 5-hour stretch? You have got to HOOK the player from the get-go or they won't stay around past the free month (or even the open beta). You have got to WOW them (no pun intended) in 30-minutes or you're done. It's not even a grind issue anymore. I know that you have to keep them for long periods of time to make the subscriptions pay off, but you have to get them to that point. Putting drab content in front of them the first 30? FAIL.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Der Helm on September 11, 2007, 09:30:50 AM
Never saw evidence of it. If that's because I didn't play 5-10 hours, the developers FAILED. As has been said before, there aren't 3 MMOG's, there are a shitton. Players don't have time to waste on games that don't give them something pretty damn quickly. Most players can finish a console action/RPG in 10 hours, and they don't have to pay a subscription fee for that.

Just wondering, is it possible that developers take into account that most people who actually PAID for the box are going to play it long enough to "get to the good stuff". I know I would if I had layed down 40-50 bucks for such a game. It is easy to say that you won't play a game that "is not fun in the first X hours", but would you do the same if you actually spended money on it ?
Just wondering.


Disclaimers:
Nonetheless I agree with you.

I know it is not the best publicity for the game, but maybe it is effective (moneywise or other)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Baldrake on September 11, 2007, 09:37:42 AM
Just wondering, is it possible that developers take into account that most people who actually PAID for the box are going to play it long enough to "get to the good stuff".
I have games on my shelf that I paid full price for and quit less than five hours in.

(E.g. Gary Grigsby's World at War... wtf was I thinking of???)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morat20 on September 11, 2007, 10:19:39 AM
I know that I've hammered this before, but when are MMOG developers going to learn that you cannot hold back the good stuff for the second 5-hour stretch? You have got to HOOK the player from the get-go or they won't stay around past the free month (or even the open beta). You have got to WOW them (no pun intended) in 30-minutes or you're done. It's not even a grind issue anymore. I know that you have to keep them for long periods of time to make the subscriptions pay off, but you have to get them to that point. Putting drab content in front of them the first 30? FAIL.
For the record, WoW's hooks were:

1) Introductory cinematics including swoopy flight over the next 10 hours of your gaming world, showing other players running around.
2) Quick ding-gratz at the beginning, giving you new abilities and tools at just the right pace to let you learn the controls without getting frustrated or bored.
3) Stellar artwork and service -- very stable platform. (Obviously the early queues were ridiculous, but they had that fixed well before it would kill them -- they did have Blizzard mojo to help ease them over that hump.).
4) Huge word of mouth from a smooth beta.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 11, 2007, 10:47:44 AM
For the record, WoW's hooks were:

1) Introductory cinematics including swoopy flight over the next 10 hours of your gaming world, showing other players running around.
2) Quick ding-gratz at the beginning, giving you new abilities and tools at just the right pace to let you learn the controls without getting frustrated or bored.
3) Stellar artwork and service -- very stable platform. (Obviously the early queues were ridiculous, but they had that fixed well before it would kill them -- they did have Blizzard mojo to help ease them over that hump.).
4) Huge word of mouth from a smooth beta.

I can't argue with you here with the possible exception of "stellar ... service".  What continues to puzzle me is how all of that can be true and still I found the game to be dull and uninspired from a gameplay standpoint.  If WoW had come out 6 years ago, it would have been my robot jesus.  Now... not so much.  I do get your underlying point though... with all of the examples out there to draw from it's almost criminal that we still see crappy mmogs being released.  TR appears to be another new addition.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morat20 on September 11, 2007, 11:52:59 AM
I can't argue with you here with the possible exception of "stellar ... service".  What continues to puzzle me is how all of that can be true and still I found the game to be dull and uninspired from a gameplay standpoint.  If WoW had come out 6 years ago, it would have been my robot jesus.  Now... not so much.  I do get your underlying point though... with all of the examples out there to draw from it's almost criminal that we still see crappy mmogs being released.  TR appears to be another new addition.
Probably because you were bored as shit by the whole DIKU concept, having suffered through the previous incarnations. Most of the people who love WoW, who got hooked so easily, are people who never really got into DIKU.

WoW said "Here's the fun part" from the beginning, in a game designed to run well on modest systems and polished heavily.

It's still DIKU, but it was DIKU without all the shit in the way that came before. Experienced gamers would just shrug at the roadblocks and annoyances of EQ, EQ2, SWG, UO, etc and push through them since they knew what was ahead. Newer players generally just said "Fuck this [buggy/incoherent/boring/grindy/whatever is appropriate] POS" and went and played Halo or something.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 11, 2007, 02:09:22 PM
You forgot that WoW ran well on shitty old systems and TR struggles on my not quite 2-year old system. No one in development seems to get that anymore. It's one of the reasons consoles sell better than PC games.

Also, I played WoW in beta, before there were queues. And I was still hooked by WoW enough to play it up into the teen levels during beta, knowing I'd have to start over at release. After one wipe in TR, I couldn't be arsed to play to level 5. Hell, I'd STILL pay for WoW if I wanted an MMOG, I wouldn't pay a damn dime for TR.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morat20 on September 11, 2007, 03:22:58 PM
You forgot that WoW ran well on shitty old systems and TR struggles on my not quite 2-year old system. No one in development seems to get that anymore. It's one of the reasons consoles sell better than PC games.
Yeah -- that is a big deal. I'm not a console fan (my wife is). We have a PS2, a gamecube (my kid's) and are getting a Wii. We don't have an Xbox (the few times I have an urge to play one, I visit a friend.). My PC has always been my gaming platform of choice, especially for FPS (I suck at them enough without having to fight console controls too).

But I'm buying an Xbox 360 as soon as I can afford it (I wand the HD tv to go with it), and rearranging a chunk of my house to get it hooked to the internet (No, I don't want to use wireless. I'm lazy and can't be arsed to upgrade. It's ethernet cables across the ceiling for me), because I'm sick of always feeling my PC just isn't quite good enough for the new shiny. WoW was one of the few games I didn't have that "I wish I had more PC to run this".

Convience is winning out, along with Xbox Live and the fact that I can play Worms on Xbox. :)

It's getting bad enough in the PC world to push me to consoles as a primary games platform, which says a lot. My next PC upgrade will be late next year, at the earliest, and for work -- not games.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 11, 2007, 07:00:54 PM
Count the number of MMOs that appear on Consoles.

Nobody argues that one of the nine aspects of WoW's success is that it ran on almost anything that can play Bejeweled. Now list how many modern FPS games (launched since WoW) can make the same claim. TR 2.0 was conceived as a pseudo FPS game, current implementation regardless. Their baseline was not standard-DIKU at the time.

The five-hour-rule is important in any game. But you need to remember the first most important rule is to sell boxes to some companies (because to other companies it doesn't, ie, all those guys who give the client and monthly access away for free). Selling boxes can defray and/or pay off the initial development. I don't know if that's the case for TR though, given the amount of time and money that was spent before the reset.

I like the Xbox 360, particularly XBLA and its integration with Windows Live. I just don't like Vista enough to upgrade to it at home. That's partially keeping me from getting the console, so I just play the one we have at work.


Title: Re: Tabula Rasa, now with no NDA!
Post by: dEOS on September 12, 2007, 07:50:56 AM
I didn't play TR and certainly won't but...

What is worse than having a beta with an NDA... with people letting everyone know as soon as your NDA drops that your game sucks ?
I have seen that so many times.

WoW didn't have a NDA during beta as far as I can remember. If you are not confident that you'll get positive reviews from players, never ever enter beta stage. Forcing a NDA on a beta nowadays is basically telling me that the game is going to suck.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Rendakor on September 12, 2007, 08:25:41 AM
My thoughts on TR agree with the consensus (meh), however my biggest complaint would have to be the lack of character customization. Everyone starts out shooting and throwing lightning, and after 12 levels I was still shooting and throwing lightning. There's about as much choice available as in WoWs talents. Except everyone is a shaman. And your only non-talent ability is lightning bolt. ZZZzzzz...


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on September 12, 2007, 08:50:01 AM
What?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Yoru on September 12, 2007, 09:22:29 AM
Someone hit "new topic" instead of "reply", it seems. Fixed.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Rendakor on September 12, 2007, 09:27:26 AM
Someone hit "new topic" instead of "reply", it seems. Fixed.
Was that me? Sorry, if so. Posting from a cell phone ftl.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 12, 2007, 09:34:10 AM
Count the number of MMOs that appear on Consoles.

That won't be an issue in 3 years. But the point about consoles was ease of use and standard of playability, not about consoles in particular. But you knew that.

Quote
Nobody argues that one of the nine aspects of WoW's success is that it ran on almost anything that can play Bejeweled. Now list how many modern FPS games (launched since WoW) can make the same claim. TR 2.0 was conceived as a pseudo FPS game, current implementation regardless. Their baseline was not standard-DIKU at the time.

Their mistake. I realize FPSes feel the need to pile on the shiny, but for MMOG's in today's market, lack of graceful degradability in performance is a HUGE fucking mistake. It's putting barriers between the player and the subscription, and for a game that was as expensive as TR, took as long to develop and doesn't have WoW's built-in audience, it's suicidal. It's not like the game IS an FPS, it's not even FPS-lite. The player can't dodge, so latency shouldn't be much of an issue. Make the client RUN great first, then look great second. Anything else is less customers who will buy a sub.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 12, 2007, 05:27:47 PM
My point about consoles was the same as yours, as they apply to today and stretching back through the life of MMOs. And unless a) keyboards and mice are standards on consoles in 3 years; or, b) an entire generation of millions of kids gleefully adopts VoIP, I highly suspect what persistent world MMOs make it to consoles are not going to be of the variety we here enjoy playing.

Otherwise, we agree on TR as a non-FPS. They may have wanted it to be, and therefore thought maybe they could adopt the push-envelope system specs. Their results though...


Title: Re: Tabula Rasa, now with no NDA!
Post by: lamaros on September 12, 2007, 06:03:54 PM
My point about consoles was the same as yours, as they apply to today and stretching back through the life of MMOs. And unless a) keyboards and mice are standards on consoles in 3 years; or, b) an entire generation of millions of kids gleefully adopts VoIP, I highly suspect what persistent world MMOs make it to consoles are not going to be of the variety we here enjoy playing.

Otherwise, we agree on TR as a non-FPS. They may have wanted it to be, and therefore thought maybe they could adopt the push-envelope system specs. Their results though...

While controllers are probably a feature I highly suspect the biggest impediment to MMOs on consoles is that the online aspect is so much more limited, or has been until recent times.

This will change. Consoles will dominate nearly all gaming in the future.

I generally agree with all Haem has said here. I also wince at statements like "the nine aspects of WoW's success" and "the first most important rule"!

Quote
I highly suspect what persistent world MMOs make it to consoles are not going to be of the variety we here enjoy playing.

I really really doubt this. The barriers between PC and console gaming will continue to come down into the future. And even if they don't, you're not really in a position to say what types of games 'we' here enjoy playing. Not only do we all have differing tastes but to a certain extent no one knows what games they like playing before they play them unless they're completely derivative. So the chances that console MMOs will be made in the future that you don't like is assuming as much about the way developers go with MMOs as much as it is a statement about consoles themselves.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 12, 2007, 06:19:45 PM
Consoles will dominate nearly all gaming in the future.
Well, you're right and you're wrong. As computer hardware continues to be heavily commoditized, the distinction between computers and consoles will blur and cease to be meaningful. Much like stereo equipment in the 60s compared to the 90s, <$100 will get you something that's good enough to do whatever you want. If you feel the need to spend thousands on an enthusiast rig it'll be available, but the benefit will be increasingly small as time passes.


Title: Re: Tabula Rasa, now with no NDA!
Post by: bhodi on September 13, 2007, 08:05:30 AM
As computer hardware continues to be heavily commoditized, the distinction between computers and consoles will blur and cease to be meaningful.
This is something people have been predicting for years, but which shows no inkling of coming to pass. The closest thing we've is being able to play some video on a hacked xbox. Sony's "efforts" in that direction have been token at best.

The game developers like consoles because of hardware/software consistency and reduced pirating. People like consoles because of hardware consistency as well.

Hardware and software customization is at the heart of what makes a PC a PC. There's no possible merging of PC and gaming consoles; they are diametrically opposed.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 13, 2007, 08:42:53 AM
Hardware customization will cease to be meaningful at the consumer level, that's what commoditization means. When hardware is fully commoditized, the console business as it is today will cease to exist, because there won't be any reason for content creators to pay their licensing fees. And no, we're not there yet. This is at least 10 years away.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Raph on September 13, 2007, 09:48:59 AM
As computer hardware continues to be heavily commoditized, the distinction between computers and consoles will blur and cease to be meaningful.
This is something people have been predicting for years, but which shows no inkling of coming to pass.

Your consoles in this generation can now:

have logins
connect to online services
browse the Web
download and install software
have a desktop picture
send and receive email
use IM
have a filesystem
serve media
track appointments
play movies
play music
attach peripherals

That's a lot of inklings, to my mind.


Title: Re: Tabula Rasa, now with no NDA!
Post by: taolurker on September 13, 2007, 12:02:10 PM

I envision a day when everyone has a commodity box in their living rooms with big brother monitoring them, and also have chips in their wrists too.

Everyone get your tinfoil hats ready.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 13, 2007, 12:48:33 PM
I have to confess that I miss the days when online games required you to own a computer and actually know how to use it.  It was like a magical idiot filter. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morat20 on September 13, 2007, 01:03:39 PM
I envision a day when everyone has a commodity box in their living rooms with big brother monitoring them, and also have chips in their wrists too.
Two Words: Microsoft Surface. :)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 13, 2007, 01:14:16 PM
I have to confess that I miss the days when online games required you to own a computer and actually know how to use it.  It was like a magical idiot filter

That never worked.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 13, 2007, 01:41:41 PM
That never worked.

You should compare general chat channels from early muds to that of WoW.  It was like a completely different world... people used whole words, punctuation and everything.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 13, 2007, 01:45:48 PM
That never worked.

You should compare general chat channels from early muds to that of WoW.  It was like a completely different world... people used whole words, punctuation and everything.

I believe you, but i don't believe the internets or any of its incarnations, or predecessors were devoid of asshats :)


Title: Re: Tabula Rasa, now with no NDA!
Post by: cmlancas on September 13, 2007, 01:51:30 PM
Well, with my MUD that had at peak hours close to 100 or so without multiplay, I'd say 5-10 were asshats. So let's say 7.5%. However, as the game went on and more people started dropping off the MUD, there was a greater proportion of asshats. I wonder if this is true of most games.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 13, 2007, 02:23:21 PM
While controllers are probably a feature I highly suspect the biggest impediment to MMOs on consoles is that the online aspect is so much more limited, or has been until recent times.

This will change. Consoles will dominate nearly all gaming in the future.

Consoles already do, across many genres. Not all of them though, and as you can see with Microsoft, they are looking to blend the PC and Xbox console in a lot of ways. It's part of their "Anywhere" strategy. Some parts of it are working ok while others not so much, but they're trying.

When I say "we here" about MMOs, I mean folks like those in this thread, including myself, who enjoy DIKU and other worlds with deep immersion, based on where we've been and how that's honed our preferences. Sure that can and will change. And of course I don't speak for anyone but myself. But it's what I see.

Imagine taking any MMO off the shelf and putting it on a console. How would that work? Seriously, the entire UI has to be changed for the console, whether it uses a keyboard/mouse or not. The resolution itself is against you, as is the play environment.

So I said what I did because for MMOs to be relevant on consoles they need to change. And that could include changing their audience. That's not a guarantee of course, since so many here are also console gamers. But it's not as easy and obvious as you amy think. To be honest I look forward to this. Now with HDTV and looking at the 360, I'm finding myself more interested in public social lounge-chair gaming than darkened/headphone gaming.

To me that's the bigger issue. At a technical level there's nothing preventing an MMO on a console. And that was true in the last generation (EQOA, FFXI notably).


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 13, 2007, 02:29:21 PM
I have to confess that I miss the days when online games required you to own a computer and actually know how to use it.  It was like a magical idiot filter. 

No, it really wasn't. Idiots own computers too, and know how to use them. Social skills, OTOH, not so much. Sportsmanship, not in a million years.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 13, 2007, 03:04:38 PM
I guess I'm thinking back to a time earlier than most of you.  Yes, I realize that idiots are ubiquitous.  In the early, pre-internet online computer world, most people I ran into were either engineers, computer scientists, or students in those fields.  I found that it was far easier to find intelligent conversation than it is now that the PC with an internet connection is far more commonplace.  If you have a different opinion, perhaps our experiences were different.  I just know that the first time I heard the general chat channel in WoW or when I stumbled into VN that I was saddened for the state of humanity. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 13, 2007, 03:24:41 PM
I guess I'm thinking back to a time earlier than most of you.  Yes, I realize that idiots are ubiquitous.  In the early, pre-internet online computer world, most people I ran into were either engineers, computer scientists, or students in those fields.  I found that it was far easier to find intelligent conversation than it is now that the PC with an internet connection is far more commonplace.  If you have a different opinion, perhaps our experiences were different.  I just know that the first time I heard the general chat channel in WoW or when I stumbled into VN that I was saddened for the state of humanity. 
Yup, back when the Internet was "non-commerical" places like Usenet were populated with University people and people from tech companies who were part of the early backbone. And then AOL subscribers got access to Usenet...


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 13, 2007, 03:48:08 PM
Most of the shit we have nowadays wouldn't be here without commercialization. Is it worth it? Depends on your POV :)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 13, 2007, 03:53:14 PM
Hey now, not all of us AOL users from that time were idiots.  Some of us actually took the time to learn how to fucking behave.

The pay-per-hour days were definitely a filter of their own sort even though I'll concede the AOL idiocy was pervasive enough it justified many blanked domain bans. (And got worse when the hourly rate was dropped.)  It should be an axiom that the more accessible something is, the worse it is guaranteed to be.   It's worked for everything so far.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on September 13, 2007, 04:10:17 PM
And then AOL subscribers got access to Usenet...
I remember that day clearly, it destroyed a community that had taken years to build in a single day. Post volumes instantly sextupled, then increased logarithmically over the next week. Imagine opening up the sunday times and seeing the ORLY owl or shamans bitching about warlocks. Truly, it was a sad day.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xanthippe on September 13, 2007, 04:40:17 PM
I guess I'm thinking back to a time earlier than most of you.  Yes, I realize that idiots are ubiquitous.  In the early, pre-internet online computer world, most people I ran into were either engineers, computer scientists, or students in those fields.  I found that it was far easier to find intelligent conversation than it is now that the PC with an internet connection is far more commonplace.  If you have a different opinion, perhaps our experiences were different.  I just know that the first time I heard the general chat channel in WoW or when I stumbled into VN that I was saddened for the state of humanity. 
Yup, back when the Internet was "non-commerical" places like Usenet were populated with University people and people from tech companies who were part of the early backbone. And then AOL subscribers got access to Usenet...


How far are you going back?  Recall the war between alt.tasteless and rec.pet.cats?  The many and various newsgroups that were made for no purpose than griefing?  There was plenty of asstard-ry.



Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 13, 2007, 05:16:15 PM
Yup, back when the Internet was "non-commerical" places like Usenet were populated with University people and people from tech companies who were part of the early backbone. And then AOL subscribers got access to Usenet...
How far are you going back?  Recall the war between alt.tasteless and rec.pet.cats?  The many and various newsgroups that were made for no purpose than griefing?  There was plenty of asstard-ry.
86 or so is when I first started posting regularly. Things weren't quite so bad back then.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 13, 2007, 05:21:22 PM
I loved usenet in the 80s. I wish I knew of a war between alt.tasteless and rec.pet.cats. Sounds like a good time.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Johny Cee on September 13, 2007, 06:08:17 PM
Sigh....

The things I missed because I didn't have internet until I went to college in '94.   :cry:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xanthippe on September 13, 2007, 06:14:31 PM
I loved usenet in the 80s. I wish I knew of a war between alt.tasteless and rec.pet.cats. Sounds like a good time.

Someone crossposted to both groups how to cook a cat, which led to a rather spectacular flame war.  The two groups probably couldn't have been more different.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 13, 2007, 06:18:20 PM
I definitely want an archive of that.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Der Helm on September 13, 2007, 08:58:36 PM
I definitely want an archive of that.
Me too, google was no help so far, just pointed me to a Wired article from 1994 that I could not find as  well  :crying_panda:


Title: Re: Tabula Rasa, now with no NDA!
Post by: bhodi on September 13, 2007, 08:59:45 PM
The many and various newsgroups that were made for no purpose than griefing?  There was plenty of asstard-ry.
alt.wesley.crusher.die.die.die?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 13, 2007, 09:20:18 PM
alt.swedish.chef.bork.bork.bork came first, I believe.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Samwise on September 13, 2007, 11:31:59 PM
I have fond memories of alt.barney.dinosaur.die.die.die.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 14, 2007, 12:42:37 AM
alt.fan.lemurs


Title: Re: Tabula Rasa, now with no NDA!
Post by: pxib on September 14, 2007, 02:46:09 AM
alt.fan.o.j.simpson.run.faster
alt.fan.o.j.simpson.gas.chamber


Title: Re: Tabula Rasa, now with no NDA!
Post by: lesion on September 16, 2007, 06:35:42 AM
Me too, google was no help so far, just pointed me to a Wired article from 1994 that I could not find as  well  :crying_panda:
"War" info starts here: http://www.wired.com/wired/archive/2.05/alt.tasteless.html?pg=3&topic=

Post mentioned in article: http://groups.google.com/group/alt.tasteless/browse_thread/thread/3f265cf9ef49d3e1/3deb7eafa638c3bb?lnk=gst&rnum=2&fwc=1#

Example of kitties taking it to alt.tasteless: http://groups.google.com/group/alt.tasteless/browse_thread/thread/abbbe9b859eac29f/a580d2bb69b07077?lnk=gst&rnum=5&fwc=1#


Title: Re: Tabula Rasa, now with no NDA!
Post by: BigBlack on September 16, 2007, 05:35:16 PM
Watching the frontpage video showing the first 20 minutes of gameplay probably saved me 50 dollars.  Thanks for that.

Oddly enough, looking at the video I'm absolutely bowled over that they didn't go first-person with this.  The style of gameplay, and the greater emphasis on PvE rather than PvP, mean this would probably be less latency-intensive than Planetside (feel free to jump in and correct me if I'm wrong on this), and PlanetSide does just fine.

If this were actually an FPS -- or at least did a decent job at adapting FPS gameplay to online play, a-la either PlanetSide or Neocron, I'd buy in a heartbeat.

All I can hope for now is that it's a flop, causing them to NGE the hell out of it early on because they have little to lose, and maybe a few years from now I've got an interesting game to play.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 17, 2007, 07:24:03 AM
Watching the frontpage video showing the first 20 minutes of gameplay probably saved me 50 dollars.  Thanks for that.

Oddly enough, looking at the video I'm absolutely bowled over that they didn't go first-person with this.  The style of gameplay, and the greater emphasis on PvE rather than PvP, mean this would probably be less latency-intensive than Planetside (feel free to jump in and correct me if I'm wrong on this), and PlanetSide does just fine.

If this were actually an FPS -- or at least did a decent job at adapting FPS gameplay to online play, a-la either PlanetSide or Neocron, I'd buy in a heartbeat.

All I can hope for now is that it's a flop, causing them to NGE the hell out of it early on because they have little to lose, and maybe a few years from now I've got an interesting game to play.

Their first mistake was making the game so PVE centric. Half ass games can get by for a while if their PVP is solid. The game might have at least got more than a 5 minute try by me if the promise of pwning noobs was in my future. Pwning foozles? Not so much.



Title: Re: Tabula Rasa, now with no NDA!
Post by: Secundo on September 19, 2007, 02:23:07 PM
It wants to be a free game but even then I wouldnt play. But maybe a bunch of poor kids would. It's not bad, just uninteresting.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Furiously on September 19, 2007, 05:53:46 PM
I seem to recall a lot of talk about focusing on the "fun" in this game in a Richard Garriot interview...

I'm starting to think he doesn't know what fun is.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on September 19, 2007, 07:00:25 PM
I'm starting to think he doesn't know what fun is.

Welcome to the world of MMO design prerequisites.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Simond on September 20, 2007, 03:33:21 AM
Can we take it as read yet that most of the MMOG pioneers had no idea whatsoever what they were doing and just got very lucky, or do we need to wait for WAR to launch first?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 20, 2007, 04:10:26 AM
Most of them have pretty much said that, so I thought it was a given already. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mandrel on September 20, 2007, 11:22:35 AM
Lord British in SPAAAACE!

http://www.koreatimes.co.kr/www/news/biz/2007/09/123_10317.html (http://www.koreatimes.co.kr/www/news/biz/2007/09/123_10317.html)

Publicity stunt, or do you think he has actual interest in research?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 20, 2007, 11:24:52 AM
Publicity. British doesn't have interests, only delusions.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Sky on September 20, 2007, 11:33:22 AM
Dude, his dad was an astronaut. Of course he wants to go into space. Then again, who wouldn't? It'd be a blast.


Title: Re: Tabula Rasa, now with no NDA!
Post by: LK on September 20, 2007, 04:17:22 PM
Dude, his dad was an astronaut. Of course he wants to go into space. Then again, who wouldn't? It'd be a blast.

I'm more worried that going into space might result in a blast than being one.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 20, 2007, 08:00:34 PM
Publicity. British doesn't have interests, only delusions.

And a rat tail.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Sky on September 21, 2007, 06:49:24 AM
Can we take it as read yet that most of the MMOG pioneers had no idea whatsoever what they were doing and just got very lucky, or do we need to wait for WAR to launch first?
That's the case with most successful people. Very few replicate their success. Besides, Garriot gets something of a pass because he didn't just get lucky once. He made a bunch of great games before UO came along. Making fun of his rat-tail and modern delusions is all good internet anonymous fun, but the man has done more for gaming than anyone saying such crap.

You stay classy, anonymous internet insulter.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on September 21, 2007, 08:14:58 AM
I had a cousin who was born with a tail.  It wasn't a rat's tail, though.  I guess it was some sort of strange ancient human tail.  I never saw it but I remember everyone whispering about it.  Every time I asked to see it, someone shouted at me.   :|


Title: Re: Tabula Rasa, now with no NDA!
Post by: LK on September 21, 2007, 09:24:30 AM
I had a cousin who was born with a tail.  It wasn't a rat's tail, though.  I guess it was some sort of strange ancient human tail.  I never saw it but I remember everyone whispering about it.  Every time I asked to see it, someone shouted at me.   :|

There are entire online communities that would probably be envious of your cousin.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 21, 2007, 03:55:58 PM
For anyone that cares...

Tabula Rasa is not going to segregate US and Eurotrash in the live game. Methinks they are worried about server population.


Title: Re: Tabula Rasa, now with no NDA!
Post by: cmlancas on September 21, 2007, 07:51:11 PM
Uhm. What the hell?


Title: Re: Tabula Rasa, now with no NDA!
Post by: cloudy97 on September 22, 2007, 03:49:05 PM
For anyone that cares...

Tabula Rasa is not going to segregate US and Eurotrash in the live game. Methinks they are worried about server population.
I don't follow. Why would letting players choose what continent [timezone] they prefer to play have impact on server population?

What's with releasing a Euro client anyway? Is it about subscription fees (15 Euro > 15 USD)?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 22, 2007, 07:30:51 PM
NC is a global company. Why wouldn't they want to launch in more than just one territory, particularly when so many other games have too?

As to the server population, I think it's more a matter of density. If EU players were separate from US players, and both markets decline, both groups experience a lessening amount of players, lessening amount of instanced public zones, lessening amount of PUG potential, lessening amount of examples that other people like the game too. It then becomes a self-fulfilling prophecy, the reason for server merges and bad press. Obviously if a decline is going to happen, it will anyway. But this lets them stem the tide somewhat if it does.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 22, 2007, 07:44:40 PM
NC is a global company. Why wouldn't they want to launch in more than just one territory, particularly when so many other games have too?

As to the server population, I think it's more a matter of density. If EU players were separate from US players, and both markets decline, both groups experience a lessening amount of players, lessening amount of instanced public zones, lessening amount of PUG potential, lessening amount of examples that other people like the game too. It then becomes a self-fulfilling prophecy, the reason for server merges and bad press. Obviously if a decline is going to happen, it will anyway. But this lets them stem the tide somewhat if it does.

Darniaq explains well. That's what I meant. He smart. Me not so much.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 25, 2007, 07:52:55 AM
Rather substantial patch over in the beta, seems quite a bit of rethinking has gone into the "Control" point game play.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 25, 2007, 10:57:43 AM
I just got an email about pre-ordering and getting ten free days of Tabula Rasa.

I think that's a new record. -30 days til Free shit.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 25, 2007, 11:23:29 AM
Rather substantial patch over in the beta, seems quite a bit of rethinking has gone into the "Control" point game play.

Has any thought gone into the FUN point of game play?

Sorry, I had to.  :evil:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on September 25, 2007, 11:24:18 AM
I just got an email about pre-ordering and getting ten free days of Tabula Rasa.

I think that's a new record. -30 days til Free shit.

What?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 25, 2007, 11:28:16 AM
Rather substantial patch over in the beta, seems quite a bit of rethinking has gone into the "Control" point game play.

Has any thought gone into the FUN point of game play?

Sorry, I had to.  :evil:

Not sure. Ill have to look.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 25, 2007, 06:05:49 PM
Tabula Rasa™ Patch Notes
Patch Notes and Known Issues 9/25
September 25, 2007


Patch Notes 9/24/07:

General:

• Top 3 damage dealers get XP for a Kill:
Top 1: 100% XP
Next: 50% XP
Final: 25% XP

• More ToO Missions added.

•Foreas Valverde is now open.

• On Arieki: Ligo: Thunderhead, there is a new area called “Vashtar Pass.” This cave system is on the eastern side of the map, and creates a bypass for the Eastern Rim Control Point between Outpost Aurora and Substation E-104.

• XP modifier now goes up in percentages 125%, 150%, 175%, 200%, 250% (no longer 2x,3x,4x,5x,6x)

• Added an NPC that allows you to skip bootcamp.

• Polish, Polish, Polish - Art updates, area beautification and fillout, tweaks to base areas, missions/content adds.

• Bug fixes galore - over 1000 bugs fixed for this patch all over the game.

UI Updates

• Changed the Chat tab default names to General, LFG, Trade and Combat

• Overhead indicators now display for players that are in a wargame

• Added /afk and /brb slash commands. Type the command again to turn them off.

• Tons of Icon updates

• Assorted sound changes, additions and upgrades to tutorial speech.

Skills and Abilities

• Grenade Launcher damage now falls off from the center of the explosion instead of doing the same damage to all affected targets.

• Force Blast now uses 50 Power at all pump levels

• Electric weapons’ tooltips now say they do “Electric” damage instead of “Energy” damage.

• The cover modifier of paint target should properly apply now.

• You shouldn't be able to equip/unequip or change your action bars around while polymorphed now.

• Staff weapons no longer heat up when their ranged attack is used.

• Tourqueshell Rifles now take rockets and have a clip size of 4.

• Corrected the ammunition type requirements for some weapons

• Frighten ability now has higher Power costs, especially at high pump levels

Control Points

Many Control Points have been revamped and updated. Please note that some of the rewards are currently placeholder.

• When AFS controlled:
o The base’s ‘functionality’ is online:
o o Forcefield changes to AFS faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the AFS faction.
o o Waypoints are online
o o Hospital is online
o o Mission givers and vendors are online.

o AFS defenders spawn in
o o Bane defenders that are remaining stay intact.
o o Bane waves that are remaining from previous assaults attempt to run to the waypoint.


• When Bane controlled:
o The base’s ‘functionality’ is offline:
o o Forcefield changes to Bane faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the Bane faction.
o o Waypoints are offline
o o Hospital is offline
o o Mission givers and vendors attempt to escape by running to the waypoint.

o Bane defenders spawn in


• All control points have two control point base commanders – an Assault Commander and Defense Commander:

o Defense mission:
o o Turn in defense tokens to receive a choice of 4 armor modification recipes
o Assault mission:
o o Turn in assault tokens to receive a choice of 4 weapon modification recipes

o Tokens are given based on player actions:
o o Assault tokens are dropped on the Bane defenders as players assault a CP.
o o Defender tokens are dropped on the Bane assaults as players defend a CP.

• Special notes:
o Crafting stations, footlockers, and any other player controlled interactables are online if not listed above. We are not disabling these based on control point faction at this time.



Crafting

• Reduced the variety of Item Modification recipes in crafting. Damage type specific weapon enhancement recipes no longer drop.

• There were a large number of changes scheduled to go into this patch for crafting but they have been delayed until the next patch.


Fixed Issues from last Patch:

• Fixed issue in Securing Torcastra so that you no longer have to leave the instance and come back in if you fail the mission.

• Radial and Conical Healing Discs are no longer healing self only.

• The Rez Sickness timer will no longer report the incorrect amount of Rez Sickness time left after multiple deaths.

• Logos should now all be placed in game for abilities.

• If you have more than 11 members in your clan the clan window now causes the scroll bar to become active.

• For the Tier 4 ability 'Bot Construction' after a bot is spawned it should now follow the player around.

• The Repair Bot now repairs player armor or mechanical units.

• Some doors did not allow players to enter. This should now be resolved.

• Craftable grenades of any damage type no longer all do physical damage regardless of intended damage type.

• when killed, enemies should now give the correct amount of credits.


Known Issues:

• Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill.

• All tooltips for grenades are being incorrectly listed as fragmentation grenades in the ability tray.

• If you find yourself crashing you may want to disable deferred lighting in your video options menu.

• The Rage ability description is incorrect.

• All of the Hortimunculus pump levels are working the same way. This is a bug.

• The Imperial Valley Control Point is handing out assault and defense tokens incorrectly. You get defense tokens for attacking and assault tokens for defending.

• Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue.

• If you make a character and then delete him you may be unable to create another character with that same first name for up to 30 minutes.

• If you die while under the effect of the Spy ability "Polymorph" you can get into a state where you are unable to draw your weapon. If this happens, log out and back in to correct the issue.

• If you use the Spy ability Polymorph at any pump level and you holster your weapon, you will not be able to unholster the weapon again. In order to fix this issue you have to use Polymorph again and then click it off or log out and back into the character.

• When you disable tutorial tips via the tutorial tip's dialog box they cannot be turned back on.

• At times you may appear to no longer be in your clan. If this happens, log out to character selection and back in and it should resolve the issue.

• Some crafting recipes cost the same to make an item as to purchase the item directly from an NPC. This is a bug.

• Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug.

• Rez Trama Kits I and II may not update the Rez Sickness timer correctly.

• If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up.

• If you change your graphic settings to custom and the log out when you log back in your setting will return to high.

• The Exobiologist ability Hortimonculus is not working as described in the tool tip.

• The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.

• Ranger Reinforcements are not doing melee damage.

• Several instance areas are offline at this time.

• Some abilities/actions do not work properly in PvP Duels.

• Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.

• Some Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.


Broken Missions


Concordia Divide
• Mission: Machinations
Issue: Unable to Turn in/complete mission.

• Mission: Filching From Filchers
Issue: Unable to Turn in/complete mission.

• Mission: Careless (Formerly Taking Care of the Caretakers - Dr. Sherman)
Issue: Unable to Turn in/complete mission.

• Mission: Data Thieves
Issue: Quest items do not properly assign to squad members

• Mission: Keymaster of Torcastra
Issue: Mission npc Hamilton gets killed by friendlies if led out of the prison

Torden Plains
• Mission: Combat Ground Patrol: Plains
Issue: Unable to Turn in/complete mission.

• Mission: Speak to Colonel Franks
Issue: Players are unable to interact with Colonel Franks to get the mission

• Mission: Operation Mole Removal
Issue: “Speak to Colonel Franks” is the a pre-req for this mission

• Mission: A Brother's Message
Issue: “Speak to Colonel Franks” is the a pre-req for this mission

• Mission: Periodical of Questionable Morality
Issue: The second objective of this mission does not complete correctly

• Mission: Geyser Chimney Basin [CP]: Assault Tokens
Issue: Objective does not complete when you get 25 tokens

• Mission: LOGOS: Lightning
Issue: Objective does not complete when you add the logos to your tabula

• Mission: LOGOS: ADD
Issue: Objective does not complete when you add the logos to your tabula

Torden Incline
• Mission: Free Labbna
Issue: The second objective of this mission does not complete correctly

Torden Mires
• Mission: Miner's Apprentice
Issue: Parties cannot get the keycard for the final objective, making it incompletable for all but one player

Valverde Plateau
• Mission: Maligo Base: Coup
Issue: Some squad members may not be able to complete the mission because there are not enough corpses to loot.

Valverde Marshes
• Mission: Dogtag Detail
Issue: Players may not be able to loot dog tags off fallen AFS troops

Torden Abyss
• Mission: Styx and Stones
Issue: Cannot Plant Mission items making the mission incompletable

• Mission: Pipe Down
Issue: Targets of quest are untargetable and cannot be destroyed


Patch Notes Archive


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soln on September 25, 2007, 06:53:54 PM
Is it just me?  Where's teh hype?

No promos at the local EB's or other.  I wouldn't know about this if I didn't read f13.

Hey.  That's a good tagline for bad games.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 25, 2007, 07:11:42 PM
It's hard to hype a game whose server crashes at least once a day.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 25, 2007, 07:55:06 PM
Once a day isn't too bad for beta.  BC beta was crashing every 2 1/2 hours or so.. the wow stress test was pretty harsh as well if I remember right.  Now, if they're still doing the whole "servers are only online for testing  from noon to midnight pst" thing then yeah, I'll agree it's very bad.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 25, 2007, 08:01:09 PM
Once a day isn't too bad for beta.  BC beta was crashing every 2 1/2 hours or so.. the wow stress test was pretty harsh as well if I remember right.
It's less than a month from release. If you can't keep the servers running at least 22 or so hours (taking it down once a day for a couple of hours is acceptable) without crashing at this point in time it's a problem.

Quote
Now, if they're still doing the whole "servers are only online for testing  from noon to midnight pst" thing then yeah, I'll agree it's very bad.
They are doing that too. They tried switching to a 24x7 schedule but failed miserably so they are back to their limited hours testing schedule (still with regular crashes).


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on September 25, 2007, 08:07:15 PM
Ow.

"Hey ma.. what's that bright light in the sky?"
"Another star going down in flames, son."


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 25, 2007, 08:12:16 PM
And I didn't even mentioned the big problems they've been having with rollbacks and inventory resets. I haven't tried the latest patch yet (just finished downloading it) but for a couple of weeks everytime you zoned or logged in or out items in your inventory and personal storage locker would unstack and/or dup (yes dup). And then there were the rollbacks where if the server crashed you wouldn't just lose minutes of progress but *hours* of progress. As in they weren't saving any of your character state for hours at a time.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 25, 2007, 08:27:26 PM
Rather substantial patch over in the beta, seems quite a bit of rethinking has gone into the "Control" point game play.

Has any thought gone into the FUN point of game play?

They already have hills.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 25, 2007, 10:40:31 PM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Murgos on September 26, 2007, 06:41:20 AM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.

I was going to say Hellgate could have been named "Diablo II meets Bioshock:  The game Tabula Rasa wanted to be."


Title: Re: Tabula Rasa, now with no NDA!
Post by: Sky on September 26, 2007, 06:45:02 AM
• XP modifier now goes up in percentages 125%, 150%, 175%, 200%, 250% (no longer 2x,3x,4x,5x,6x) Exp nerf
• Grenade Launcher damage now falls off from the center of the explosion instead of doing the same damage to all affected targets. Combat nerf

Lot of known issues and broken mission. Inventory problems and roll-backs have been around since the alpha. I was always losing skills and items, that was actually what made me stop playing originally.

So all in all, right on target for typical mmo launch. And good job nerfing the one thing I enjoyed in the game, thanks for making sure I never consider playing!


Title: Re: Tabula Rasa, now with no NDA!
Post by: CharlieMopps on September 26, 2007, 06:46:36 AM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.

I'm sorry, but Hellgates premise sucks. I'm not going to even read reviews about it... much less buy it. A vampire/demon slaying SciFi game? No thanks.
Tabula Rasa's premise is good, well... at least "ok" but it sounds like they fubard the game itself. Why a new control system? WASD rocks and I don't want anything new.
Neocron has an awesome premise... to bad it has so many horrible bugs. If I could get a Neocron like game with WoW's stability and polish I'd be happy.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 26, 2007, 07:36:06 AM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.

I'm sorry, but Hellgates premise sucks. I'm not going to even read reviews about it... much less buy it. A vampire/demon slaying SciFi game? No thanks.

Man, wouldn't it be great if you knew what Hellgate: London was?

(Didn't mean to follow you in here and rag on you again, heh.)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Slayerik on September 26, 2007, 07:37:52 AM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.

WASD rocks and I don't want anything new.
Neocron has an awesome premise... to bad it has so many horrible bugs. If I could get a Neocron like game with WoW's stability and polish I'd be happy.

I know man. That game, even with the bugs and shitty initial combat, was some of the best PVP I've ever experienced and had some great systems in it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Murgos on September 26, 2007, 10:19:29 AM
I'm sorry, but Hellgates premise sucks.

It's basically the same premise as Shadowrun (minus elves and orcs and such).  Maybe Shadowrun vs The Omega Man.  Heck, it's the same premise as DOOM.  'Sucks' as regards the premise isn't going to win you any credit for rationality.

Quote
I'm not going to even read reviews about it...

That way, in your own mind, you can never be wrong.  Clever.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ragnoros on September 26, 2007, 10:55:54 AM
WTF is with backspace making you go back in your browser. Whose bright idea was that? May I slap them?

Anyway as far as reviews go just look at all the gushing 9-10/10 reviews of Halo 3 and tell me they are good for anything other than feeding the hype and doing what their bosses tell them to do and/or whomever paid them off.

Me and my brother played the campaign through yesterday. I don't like FPS unless I'm playing with him, he lives and breaths it. We both said it was crap.

Ending especially. They basically just did the Halo 1 ending again. Right down to the last level. Hell not even a good boss fight in the whole thing. Basically they just threw a asston of enemies at you and said ok good luck, kill em all.

Multi Player might be somewhat redeeming but why fucking give a game 9-10/10 when all you have played is a shitty campaign and probably a handful of multi matches.

Edit. I give it Two Epic Fails out of Five.

One for not being that good. And another for supposed to have being good and all the hype.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Musashi on September 26, 2007, 11:29:19 AM
You know, I think you expect some server suckage in beta and even early launch.  Rollbacks are way worse of course, but as long as it's not carrying over into live, I guess it's to be expected in beta, even if probably not this late in beta.  I admittedly haven't logged into TR recently, so I don't know how bad it still is.    Even if it carries over into live, I guess I've just been conditioned to expect it at an MMO launch.  Usually, these kinds of things are what is fixed.  Hopefully they're done as quickly as possible.  But shit like that doesn't really bother me if the game is worth it.

That's the problem with TR.  It's not worth it.  Why?  I've been thinking about what I thought sucked and to be honest I've confused myself.  On one hand, on a fundamental level I think games that are basically third person shooters are fun.  We can probably all point to a third person shooter that we like.  But somehow, with the way TR does its targeting 'lock-on' thingey it takes away that freedom from a normal shooter to switch targets fluidly by simply putting reticle on target.  In TR, you tab onto your target and it really doesn't matter where your gun is pointing.  Now that probably doesn't sound like a tremendous flaw, but in practice it somehow is.  It makes you feel like you're just standing there clicking mindlessly as a mob's health bar diminishes in varying ways depending on which button I've mashed. 

It's really confusing why the seemingly simple difference between targeting styles can make such a huge difference to me.  It feels like it shouldn't, but it just does.  I think, and this opinion is solely mine, that this is the single biggest thing that will ultimately sink this game.  There are other things that are horribly wrong for sure.  But this one is the crowned prince of what's wrong with TR.

So, yea, I know there is probably some technical limitation that prevented them from doing it another way, or something.  But as it is, it's no different from being a mage in WoW.  You have a target, and you 'nuke' it with your gun.  There are special powers and whatnot, but they just feel sort of ancillary.  Even that wouldn't be so bad if there were different types of classes that did things differently.  But there's not.  Unless you call tossing a grenade to do damage different from shooting a gun to do damage.  But you don't.  'Cause you're not retarded.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 26, 2007, 11:32:59 AM
If they can't get past the server crashing daily with less than a month left in beta, then don't expect that to get fixed soon after release. History is not kind to MMOG's that have server crashes this late in beta.

But yes, TR has bigger problems than server crashes, problems that should have been fixed in the alpha stage. If the fun isn't in beta, it won't be ever.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on September 26, 2007, 11:42:45 AM
You know, I think you expect some server suckage in beta and even early launch.  Rollbacks are way worse of course, but as long as it's not carrying over into live, I guess it's to be expected in beta, even if probably not this late in beta.  I admittedly haven't logged into TR recently, so I don't know how bad it still is.    Even if it carries over into live, I guess I've just been conditioned to expect it at an MMO launch.  Usually, these kinds of things are what is fixed.  Hopefully they're done as quickly as possible.  But shit like that doesn't really bother me if the game is worth it.

That's the problem with TR.  It's not worth it.  Why?  I've been thinking about what I thought sucked and to be honest I've confused myself.  On one hand, on a fundamental level I think games that are basically third person shooters are fun.  We can probably all point to a third person shooter that we like.  But somehow, with the way TR does its targeting 'lock-on' thingey it takes away that freedom from a normal shooter to switch targets fluidly by simply putting reticle on target.  In TR, you tab onto your target and it really doesn't matter where your gun is pointing.  Now that probably doesn't sound like a tremendous flaw, but in practice it somehow is.  It makes you feel like you're just standing there clicking mindlessly as a mob's health bar diminishes in varying ways depending on which button I've mashed. 

It's really confusing why the seemingly simple difference between targeting styles can make such a huge difference to me.  It feels like it shouldn't, but it just does.  I think, and this opinion is solely mine, that this is the single biggest thing that will ultimately sink this game.  There are other things that are horribly wrong for sure.  But this one is the crowned prince of what's wrong with TR.

So, yea, I know there is probably some technical limitation that prevented them from doing it another way, or something.  But as it is, it's no different from being a mage in WoW.  You have a target, and you 'nuke' it with your gun.  There are special powers and whatnot, but they just feel sort of ancillary.  Even that wouldn't be so bad if there were different types of classes that did things differently.  But there's not.  Unless you call tossing a grenade to do damage different from shooting a gun to do damage.  But you don't.  'Cause you're not retarded.

I think it was done for accessibility. They are after the RPG people, not the FPS people, and they think that RPG people,..well, Can't or wont like to "Fully" have to aim.


Title: Re: Tabula Rasa, now with no NDA!
Post by: CharlieMopps on September 26, 2007, 12:39:03 PM
Hellgate is going to wipe its ass with unsold boxes of Tabula Rasa.

I'm sorry, but Hellgates premise sucks. I'm not going to even read reviews about it... much less buy it. A vampire/demon slaying SciFi game? No thanks.

Man, wouldn't it be great if you knew what Hellgate: London was?

(Didn't mean to follow you in here and rag on you again, heh.)

You ragged on me somewhere else? Doh! I better check my other posts... lol

If I have it wrong about Hellgate London, please correct me... but seriously, I checked out the website and all I see is SciFi+Vampire+Anime... I like the scifi part... but thats about it.
---
Ok, I just re-looked at the site... maybe more daemons than vampires... but whatever. I'd still not want to play it.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Arrrgh on September 26, 2007, 01:07:23 PM
Zero vampires, and I'm not seeing much that's anime about it. Which anime is it suppose to resemble?





Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on September 26, 2007, 02:37:51 PM
Which anime?  I don't know what that means.   :|


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 26, 2007, 02:43:11 PM
Charlie knows absolutely nothing about Hellgate and has decided to continue to know nothing. There's no reason to respond.


Title: Re: Tabula Rasa, now with no NDA!
Post by: LK on September 26, 2007, 05:25:50 PM
It seems to me that he has been doing this in several threads.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on September 26, 2007, 07:14:12 PM
Charlie my man, I seriously want to help you. I want to spread the goodness that is Hellgate, but I fear you may be too far gone.



Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 26, 2007, 07:46:10 PM
Quote from: Useless Mouthpiece
Well, we are still working out some server issues, but in the meantime, since the issue is related to load we are going to bring up another US server to try and spread out the load a bit and hopefully allow for a bit more stability while we work on the problem. Again, we apologize for the problems but appreciate the community still testing and helping us try to resolve the issues. You guys rock.

There's no cause for alarm. Everything will be fine. Drink the Kool-Aid.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 26, 2007, 11:26:33 PM
I think it was done for accessibility. They are after the RPG people, not the FPS people, and they think that RPG people,..well, Can't or wont like to "Fully" have to aim.
Sorta defeats the point of aiming at all though, don't it?


Title: Re: Tabula Rasa, now with no NDA!
Post by: BigBlack on September 27, 2007, 07:55:37 AM
Are the grenades actually "aimed"?  If so, wouldn't that just be where the 'twitch skill' part moves to, especially with the damage now being based on proximity?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on September 27, 2007, 08:13:27 AM
That's the problem with TR.  It's not worth it.  Why?  I've been thinking about what I thought sucked and to be honest I've confused myself.  On one hand, on a fundamental level I think games that are basically third person shooters are fun.  We can probably all point to a third person shooter that we like.  But somehow, with the way TR does its targeting 'lock-on' thingey it takes away that freedom from a normal shooter to switch targets fluidly by simply putting reticle on target.  In TR, you tab onto your target and it really doesn't matter where your gun is pointing.  Now that probably doesn't sound like a tremendous flaw, but in practice it somehow is.  It makes you feel like you're just standing there clicking mindlessly as a mob's health bar diminishes in varying ways depending on which button I've mashed. 

It's really confusing why the seemingly simple difference between targeting styles can make such a huge difference to me.  It feels like it shouldn't, but it just does.  I think, and this opinion is solely mine, that this is the single biggest thing that will ultimately sink this game.  There are other things that are horribly wrong for sure.  But this one is the crowned prince of what's wrong with TR.
That's not how TR's targeting/aiming system works. TR uses a "sticky aiming" system where your reticle will "snap to" a target if it's close enough to one. Think of it like a console-style aiming assist mechanic. If you turn and move the reticle far enough away from the target you lose that "lock". So it's a "soft locking" system not a hard locking one like in typical MMORPGs. Note that where your gun is pointing is not important -- it's where your reticle is that matters as the game will autoface you to shoot where your reticle is pointing when you fire (watch my controls video for an explanation of this).

Where the Tab key comes into play is if you are shooting into a crowd of possible targets. With the snap to system your target will switch around as your reticle moves around making it very difficult to focus your fire on a single target. If you use the Tab key it'll prevent that from happening but again if you move the reticle far enough away you'll lose the target.

If you are standng still and your target is standing still then it does work and feel like a typical MMORPG where you just stand there and press the mouse buttons over and over till the creature is dead. If either of you are moving then you do have to aim to be able to hit your target, just not nearly as much as in an real shooter.

If you want to pretend you are playing a shooter use the shotgun which has no tab locking or snap to aiming at all -- you just point and shoot like you do in a normal shooter.


Title: Re: Tabula Rasa, now with no NDA!
Post by: tmp on September 27, 2007, 08:35:46 AM
Which anime?  I don't know what that means.   :|
Saying "it's like anime" is like saying "it's like comic book" or "it's like movie". It's just medium, there's metric fuckton of both visual styles and genres (SciFi being one of them) contained in either of these.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 27, 2007, 10:05:03 AM
I'm going to laugh if Hellgate tanks.

I mean, I like it, but robot jesus it ain't.

Then again, I haven't played TR in weeks either...


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morfiend on September 27, 2007, 02:22:21 PM
I'm going to laugh if Hellgate tanks.

I mean, I like it, but robot jesus it ain't.

Gahhhhhh   :nda:  :nda:  :nda:


Title: Re: Tabula Rasa, now with no NDA!
Post by: LK on September 27, 2007, 02:57:39 PM
Honestly, if you speak about the game, what are they going to do, especially if you do it anonymously?  You're not press, you're just random internet guy.  Nothing to lose, no trace to track.  Worst that will probably happen is that the post gets deleted.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Rasix on September 27, 2007, 03:06:11 PM
Quote
Honestly, if you speak about the game, what are they going to do, especially if you do it anonymously?  You're not press, you're just random internet guy.  Nothing to lose, no trace to track.  Worst that will probably happen is that the post gets deleted.

Don't do it. It's really fucking simple.

You the accept button for the NDA or you're playing on someone else's account that did.  Cavalier violation of NDA is going to land you a seat next to Mediocre (currently ban avoiding  :roll: ), Bruce and Dark Vengeance.

Don't advocate NDA violation, that's just stupid. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 27, 2007, 03:17:54 PM
Ras totally has a point, strike my comments from the record.

Not being cavalier, just grumpy and absent-minded.


Title: Re: Tabula Rasa, now with no NDA!
Post by: LK on September 27, 2007, 04:56:33 PM
I'm not in the Beta at all, but sort of taking a different perspective on things.  Yes, you'd probably be a Pariah in whatever internet community you decided to do this in.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on September 28, 2007, 08:16:29 AM
Honestly, if you speak about the game, what are they going to do, especially if you do it anonymously?  You're not press, you're just random internet guy.  Nothing to lose, no trace to track.  Worst that will probably happen is that the post gets deleted.

The guys who run this site (or any gaming site) don't want their posters to break an NDA because developers will not support a site that tolerates NDA breaking. It is social enforcement.  Everyone knows that people break NDAs all the time on private forums. private messages  and person-to-person conversation, so just keep it there.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soukyan on September 28, 2007, 09:00:10 AM
TR graphics look like DAoC at launch as far as world textures go. That's just so-so.

As to the gameplay, I have not bothered to play it yet, but I watched the gameplay videos posted on the front-page here and wow... it just looks boring.

In all honesty, I would rather test this (http://www.uoherald.com/kingdomreborn/). And that's saying something...


Title: Re: Tabula Rasa, now with no NDA!
Post by: Morfiend on September 28, 2007, 09:56:11 AM
Honestly, if you speak about the game, what are they going to do, especially if you do it anonymously?  You're not press, you're just random internet guy.  Nothing to lose, no trace to track.  Worst that will probably happen is that the post gets deleted.

Thats just stupid. The mods here could get in trouble for shit like that, and while I may enjoy being a dick some times with borderline NSFW posts, I wouldnt blatantly spit in the faces of the guys who put their time and money in to this site.


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on September 28, 2007, 01:27:03 PM
NDA violating is really fucking stupid. You may not enjoy folks like Raph and Lum and Cuppycake coming around and talking to the plebians, but many of us do. Creating an environment that openly disrepects that relationship is the essence of being a Douchie Von Douchington.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 28, 2007, 03:22:49 PM
Blast off in T minus 13 months. (http://www.richardinspace.com/index.cfm?fuseaction=News.viewnews&newsid=268)


Title: Re: Tabula Rasa, now with no NDA!
Post by: WayAbvPar on September 28, 2007, 03:56:45 PM
Blast off in T minus 13 months. (http://www.richardinspace.com/index.cfm?fuseaction=News.viewnews&newsid=268)

So, is the TR dev team footing the bill for this to get him the fuck out of their hair for awhile?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 28, 2007, 04:01:05 PM
Blast off in T minus 13 months. (http://www.richardinspace.com/index.cfm?fuseaction=News.viewnews&newsid=268)

So, is the TR dev team footing the bill for this to get him the fuck out of their hair for awhile?

Space Adventures advisory board includes Skylab/Shuttle astronaut Owen Garriott, who happens to be RG's daddy. I'm sure there's a discount involved.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on September 28, 2007, 04:37:05 PM
Take your kid to work day?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 28, 2007, 05:07:39 PM
If I were on his staff, I would kick him directly in the motherfucking teeth for wasting money on this space shit instead of investing it in making a good game.

Truly, Mr. British, you are officially King Douchebag. Fucking top of the hill. Goddamn.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on September 28, 2007, 05:47:30 PM
News now getting beyond the usual gaming media...

http://www.space.com/news/070928_garriott_spacetourist.html (http://www.space.com/news/070928_garriott_spacetourist.html)

Former Astronaut's Son Signs on as Next Space Tourist
By Tariq Malik
Staff Writer
posted: 28 September 2007
2:55 p.m. ET

A retired NASA astronaut's son has signed on for a multimillion-dollar trek to the International Space Station (ISS) next year, a space tourism firm announced Friday.

American computer game developer Richard Garriott will pay at least $30 million to launch toward the space station aboard a Russian Soyuz spaceship in October 2008, said the Virginia-based firm Space Adventures, which brokered the flight with Russia's Federal Space Agency.

"Journeying to space has been a dream of mine since I was young," Garriott wrote on his Web site www.richardinspace.com. "This is hardly surprising since my father, Owen Garriott, is a former NASA astronaut who participated in such missions as Skylab and Spacelab-1 in the 1970s and '80s."

Garriott's father Owen, 76, joined NASA in 1965 as one of the agency's first six scientist astronauts. He spent just over 59 days in Earth orbit as part of NASA's Skylab 3 crew to the U.S. Skylab space station in 1973, then flew on the 10-day STS-9 flight aboard the Columbia space shuttle in 1983.

The younger Garriott's launch will mark the first time an American astronaut's child has reached space. If all goes according to plan, he will be greeted aboard the ISS by Expedition 17 commander Sergei Volkov, a Russian cosmonaut himself the son of veteran spaceflyer Alexander Volkov.

"I am so pleased that he is able to embrace this himself and that he is dedicating his flight to research," Owen Garriott said of his son in a statement. "I am very proud of him."

Richard Garriott, 46, is expected to spend about a week aboard the ISS during a 10-day spaceflight. He plans to perform science experiments as part of commercial agreements with private firms, including a series of protein crystallization experiments for the biotechnology firm ExtremoZyme, Inc. founded by his father. 

"I am dedicating my spaceflight to science," Garriott said in a statement. "We need to be adventurous in mind and stimulate our intellects to answer today's most daunting scientific questions and to invent tomorrow's technological marvels."

Residing in Austin, Texas, Garriott developed the Ultima computer game series and co-founded the Origins Systems computer game company with his brother Robert. He also co-founded the North American branch of the online game developer NCsoft.

Garriott's 2008 spaceflight will mark the sixth to the ISS by a paying visitor. Space Adventures has brokered the flights of all five previous space tourists, beginning with American entrepreneur Dennis Tito in 2001.

The most recent private spaceflyer, American Charles Simonyi - a Microsoft co-founder - paid up to $25 million for a 14-day flight to the ISS last April.

---------------

30 million bucks...not bad.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on September 28, 2007, 09:40:33 PM
I completely agree with you and almost everyone else here about NDAs. You want to respect the concept of the NDA. However:
NDA violating is really fucking stupid. You may not enjoy folks like Raph and Lum and Cuppycake coming around and talking to the plebians, but many of us do. Creating an environment that openly disrepects that relationship is the essence of being a Douchie Von Douchington.

Agreed. But I think more damage is done with disrepectful crap like this:

Truly, Mr. British, you are officially King Douchebag. Fucking top of the hill. Goddamn.

Schild, you know I love ya man, in a macho fraternity guy comrade sorta way. But I also know you don't want this place to be a bunch of sideline sitting stone-throwing sig-writers either, no matter what you might feel for certain games.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on September 28, 2007, 10:15:38 PM
Agreed. But I think more damage is done with disrepectful crap like this:
Truly, Mr. British, you are officially King Douchebag. Fucking top of the hill. Goddamn.
Schild, you know I love ya man, in a macho fraternity guy comrade sorta way. But I also know you don't want this place to be a bunch of sideline sitting stone-throwing sig-writers either, no matter what you might feel for certain games.

To be fair, this is about him throwing money at being a SPACE TOURIST.

Seriously, if I were sitting in a chair higher than him in Korea right now, I'd kick him right off the hill. It's not about sitting on the sideline throwing stones. It's about wasted potential. Though, at this point, even calling it potential is going a bit far. As a game designer, I think Mr. British has bought the farm.

Of course, he might be going into space to scream.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Grublet on September 29, 2007, 07:08:59 AM
To be fair, this is about him throwing money at being a SPACE TOURIST.

To be fair, according to Mr. British it's about SCIENCE.


Title: Re: Tabula Rasa, now with no NDA!
Post by: tmp on September 29, 2007, 07:25:46 AM
Of course, he might be going into space to scream.
Hell hath no fury like investors duped. Perhaps for some game developers Earth is becoming vice-tight place?


Title: Re: Tabula Rasa, now with no NDA!
Post by: CharlieMopps on September 30, 2007, 12:04:34 PM
Honestly, if you speak about the game, what are they going to do, especially if you do it anonymously?  You're not press, you're just random internet guy.  Nothing to lose, no trace to track.  Worst that will probably happen is that the post gets deleted.

Thats just stupid. The mods here could get in trouble for shit like that, and while I may enjoy being a dick some times with borderline NSFW posts, I wouldnt blatantly spit in the faces of the guys who put their time and money in to this site.


I've been in a bunch of beta's, never broken an NDA and would almost always see it as wrong. But in certain circumstances I think I would condone it if done in a forum that was ok with that sort of thing (Fires of heaven for example) By certain circumstances, I mean like when Sigil started selling pre-orders for Vanguard when the game literally wouldn't even boot for a large percentage of us and an entire continent was missing from the game. It was clear that what they were doing was wrong an immoral. They were trying to sell the game they told the world they had... but it didn't exist. Basically bait and switch. I didn't breach the NDA because there were already hoards of people doing it, and my help wasn't needed, but I didn't shun those that did. It was the right thing to do.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on September 30, 2007, 04:39:14 PM
I can only bust RG's balls so much on this one. Going into space is a once in a lifetime opportunity that few would pass on if they had the means and the methods.

Now, promoting this when you're getting ready to ship what the public seems to view as a lukewarm product at best, well, that's not sound PR.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soukyan on October 01, 2007, 07:03:02 AM
Agreed. But I think more damage is done with disrepectful crap like this:
Truly, Mr. British, you are officially King Douchebag. Fucking top of the hill. Goddamn.
Schild, you know I love ya man, in a macho fraternity guy comrade sorta way. But I also know you don't want this place to be a bunch of sideline sitting stone-throwing sig-writers either, no matter what you might feel for certain games.

To be fair, this is about him throwing money at being a SPACE TOURIST.

Seriously, if I were sitting in a chair higher than him in Korea right now, I'd kick him right off the hill. It's not about sitting on the sideline throwing stones. It's about wasted potential. Though, at this point, even calling it potential is going a bit far. As a game designer, I think Mr. British has bought the farm.

Of course, he might be going into space to scream.

Perhaps I missed something, but if I had the money to do so, I would be a space tourist in a heartbeat. Perhaps you just aren't as into it, but the dream of going into space is a powerful one and if someone has that dream and gets the opportunity, I can honestly understand why they would not pass it up. Living out a dream vs. tweaking a game for a bunch of whiny players? Surely you can see why space wins for him. I think he made his mark a long time ago and could have retired, but his love of games is what prompted him to continue making a new one, even if it does seem to be a lousy one. I won't fault him for trying. As for the timing, well, it's not like you can just pick your flight departure time for these space missions... yet.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on October 01, 2007, 07:53:56 AM
I completely agree with you and almost everyone else here about NDAs. You want to respect the concept of the NDA. However:
I don't give a single shit nugget about developers' feelings. That's pandering bullshit, and entirely contrary to the concept of a rant site. Rants aren't vaultnetwork bootlicking back of the book blurb bullshit, they're funny, concise, correct, and most importantly direct criticism. Now all that said, I can't see Lum calling anyone a douchebag for their activities outside of gaming either.

Back on topic, I don't break NDAs because I gave my word. Not because I want to make friends with developers, or because I'm afraid of legal action. I told them I wouldn't do it, so I don't.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 01, 2007, 09:25:06 AM
Maybe I'm in the wrong place, but I thought we left behind hate for hate's sake long ago. I'm not advocating anyone bend over just so they can get a beta invite or align themselves with a "red name". I just mentioned what I did (which is a closed issue as far as I'm concerned) because these are real people with real jobs paying real bills and could stand to lose real money by wonton abuse of NDA-provided privileges. If you want to be an ass, that's your (and my, and most anyone ehre) right as Anonymous_Ranter_01. But the head of a fairly well-traveled and watched site is a bit different. But again, a non-issue. I have a lot of respect for the community here and what management's been able to achieve*. I only mention it to clarify my earlier statement.

As an aside, I applaud RG for taking this opportunity. I'd do it in a heartbeat with little care on how I got the cash :)

* Colors and contents may vary. Consult your local retailer. Not available in all territories. Not a flying toy.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 01, 2007, 10:18:29 AM
Darniaq, there's a whole SLEW of reasons this project (which I used to be UBER excited about) pissed me. Shit, it could be an entire article.

It's not hate for hates sake, and I could make one of those bulleted lists you love to point it all out. Hell, I could make a graph. You know what, screw it, I'm passing out when I get home and then I'm writing that article, making the list, and making the graph. >_>


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 01, 2007, 11:02:28 AM
Well, as long as it's got the graph!   :-D


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 01, 2007, 11:03:52 AM
Well, as long as it's got the graph!   :-D

It will be the first graph I've ever made for f13.

One of the axes will not be "LOLs" I promise.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Soukyan on October 01, 2007, 11:56:45 AM
Well, as long as it's got the graph!   :-D

It will be the first graph I've ever made for f13.

One of the axes will not be "LOLs" I promise.

Could you make a separate graph with a "LOLs" axis for the rest of us. ;)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Xanthippe on October 01, 2007, 12:28:41 PM
Is this baby going to be frontpaged?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 01, 2007, 12:29:37 PM
Yes.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 01, 2007, 02:57:54 PM
If there's no LOL factor, I'm buying two copies and sending you both.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 02, 2007, 02:20:16 AM
So, I'm about 3 pages into an article that doesn't really say anything. Mostly because there isn't anything to say. It has a pretty sweet timeline and I've got two graphs sketched out. But short of that, it's mostly just rehash and me calling Garriott an Astrolarper.


Title: Re: Tabula Rasa, now with no NDA!
Post by: raydeen on October 02, 2007, 05:51:45 AM
Agreed. But I think more damage is done with disrepectful crap like this:
Truly, Mr. British, you are officially King Douchebag. Fucking top of the hill. Goddamn.
Schild, you know I love ya man, in a macho fraternity guy comrade sorta way. But I also know you don't want this place to be a bunch of sideline sitting stone-throwing sig-writers either, no matter what you might feel for certain games.

To be fair, this is about him throwing money at being a SPACE TOURIST.

Seriously, if I were sitting in a chair higher than him in Korea right now, I'd kick him right off the hill. It's not about sitting on the sideline throwing stones. It's about wasted potential. Though, at this point, even calling it potential is going a bit far. As a game designer, I think Mr. British has bought the farm.

Of course, he might be going into space to scream.

If Hollywood has taught us anything it's that in space, no one can hear you scream. Pity. As for Hellgate, a buddy tried to show me the beta last Thursday but the NDA gods must've been watching. He couldn't get it patched to get in. He said he really likes it though. I don't think that breaks any NDAs.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Falwell on October 02, 2007, 07:25:21 AM
Heh, Starr Long just came out and announced that TR is delayed another 2 weeks. New official launch date is 11/2. Pre order start is 10/30.


Title: Re: Tabula Rasa, now with no NDA!
Post by: LC on October 02, 2007, 07:39:36 AM
Heh, Starr Long just came out and announced that TR is delayed another 2 weeks. New official launch date is 11/2. Pre order start is 10/30.

Maybe they are putting an extra coat of polish on that turd. Does anyone here actually plan to give them money?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on October 02, 2007, 07:42:06 AM
Does anyone here actually plan to give them money?

I'm still using a firehose to clean off after Vanguard.  TR will not suck me in.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 02, 2007, 07:46:39 AM
The game has actually regressed in the last month. It's less stable, less balanced, has character rollback issues and character breaking quest bugs (I can't get off the first planet because of one) and lots of stuff is still unfinished (some low level quests still do not have proper quest rewards).


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on October 02, 2007, 08:56:57 AM
Ouch. Looks like the TR team is going to be in 24/7 crunch for the entire month of october. Crystal meth for everybody!


Title: Re: Tabula Rasa, now with no NDA!
Post by: Righ on October 02, 2007, 09:15:07 AM
If the fun isn't in beta, it won't be ever.

QFT. Corollary - even if the fun is in beta, it will probably be patched out before launch. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: WayAbvPar on October 02, 2007, 10:28:55 AM
Heh, Starr Long just came out and announced that TR is delayed another 2 weeks. New official launch date is 11/2. Pre order start is 10/30.

Good plan...sneak it out while everyone is busy playing Hellgate: London.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Rasix on October 02, 2007, 10:32:51 AM
If the fun isn't in beta, it won't be ever.

QFT. Corollary - even if the fun is in beta, it will probably be patched out before launch. 

Developers do love to "tune" exp gain in order to make the game more "challenging". 



Title: Re: Tabula Rasa, now with no NDA!
Post by: WayAbvPar on October 02, 2007, 10:36:54 AM
If the fun isn't in beta, it won't be ever.

QFT. Corollary - even if the fun is in beta, it will probably be patched out before launch. 

Developers do love to "tune" exp gain in order to make the game more "challenging". 


:mob:

I am STILL pissed at Mythic for their giant group XP nerf that happened a a week or two after DAOC launched. Effectively killed the game for me, since my normal grouping buddies were catasstastic.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on October 02, 2007, 10:52:29 AM
I looked breafly, but didnt see it in this thread. So.

TR has been pushed back. (http://www.rgtr.com/community/community_news/a_message_from_starr_long.html)

Quote
Many of you have heard my mantra for game development: "Stable, Fast, Fun. In that order." We need a little more time to make that happen.

To this end we are moving our Pre-Order headstart date to 10/30/07 and our commercial service start date to 11/2/07. This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days. Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day.

That said we are excited about launching the game and moving into a "live" environment where the entire future of the AFS is ahead of us. Expect more posts from Richard Garriott, Paul Sage, and other dev staff over the next few days as they discuss plans for elder content and content updates both long and short term. One of us will also be posting to the website every Friday in order to directly address your feedback, which you can submit via the Feedback Form found here on the RGTR.com website.

See you in game as we wrap up this final leg of testing and get ready for the end-of-beta blow out!

Starr Long
Producer



Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 02, 2007, 10:53:03 AM
It's like 5 posts above yours. Are you the new replacement for Cuppycake? The endless dev stalker?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on October 02, 2007, 10:57:16 AM
It's like 5 posts above yours. Are you the new replacement for Cuppycake? The endless dev stalker?

So it is.

And, i dunno, i just read a lot of (MMO) news sites ETC..figured i post stuff i haven't seen posted on F13, because i know we all love the tidbits.. I'm not aware of any dev stalking.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Stephen Zepp on October 02, 2007, 11:46:51 AM
It's like 5 posts above yours. Are you the new replacement for Cuppycake? The endless dev stalker?

So it is.

And, i dunno, i just read a lot of (MMO) news sites ETC..figured i post stuff i haven't seen posted on F13, because i know we all love the tidbits.. I'm not aware of any dev stalking.

Stop touching me MRB!
/duck


Title: Re: Tabula Rasa, now with no NDA!
Post by: Mrbloodworth on October 02, 2007, 11:53:22 AM
It's like 5 posts above yours. Are you the new replacement for Cuppycake? The endless dev stalker?

So it is.

And, i dunno, i just read a lot of (MMO) news sites ETC..figured i post stuff i haven't seen posted on F13, because i know we all love the tidbits.. I'm not aware of any dev stalking.

Stop touching me MRB!
/duck


You know you like it. Can't stalk the willing.  :cthulu:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 02, 2007, 05:07:01 PM
You guys want a room?   :evil:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Tisirin on October 02, 2007, 06:59:40 PM


I am STILL pissed at Mythic for their giant group XP nerf that happened a a week or two after DAOC launched. Effectively killed the game for me, since my normal grouping buddies were catasstastic.

I thought I was the only one still grinding that particular axe.


Title: Re: Tabula Rasa, now with no NDA!
Post by: UnSub on October 02, 2007, 09:24:16 PM


I am STILL pissed at Mythic for their giant group XP nerf that happened a a week or two after DAOC launched. Effectively killed the game for me, since my normal grouping buddies were catasstastic.

I thought I was the only one still grinding that particular axe.

At f13.net, you are free to grind whatever MMO axe you like, up to and beyond the end of the actual game that caused said grinding to start.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Kitsune on October 03, 2007, 12:53:11 AM


I am STILL pissed at Mythic for their giant group XP nerf that happened a a week or two after DAOC launched. Effectively killed the game for me, since my normal grouping buddies were catasstastic.

I thought I was the only one still grinding that particular axe.

Nope, I'm still grinding too.  That bit of useless cockblockery completely ruined my ability to play DAOC, for that exact reason.  Couldn't keep up with guildmates, couldn't group with them after the nerf, canceled my subscription and threw the game away.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Merusk on October 03, 2007, 03:56:38 AM
Can I jump in and grind my axe too?  Same problem as Way and Kit, same result.  It's the one thing that has me wary of getting fully behind Warhammer, as fun as it looks.


Title: Re: Tabula Rasa, now with no NDA!
Post by: d4rkj3di on October 03, 2007, 11:44:56 AM
It's like 5 posts above yours. Are you the new replacement for Cuppycake? The endless dev stalker?
It got her a job, meh.

Oh and to add to DAoC axe grinding, the nerf to Mercenaries coupled with the xp nerf caused me to cancel and uninstall before the 30 days that came with the box were over.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Count Nerfedalot on October 03, 2007, 05:38:27 PM
Oooh, I got's a DAoC axe too!  Mine was born of the archery nerf.  Absolutely necessary for PvP, but made archers absolutely worthless in PvE, which killed the game for me.  Wantonly destroy my non-disruptive PvE playstyle for the sake of balancing PvP which I don't participate in and you lose my money.   I understand I and my fellow co-nerfees-who-cancelled made a noticeable blip in their earnings, for which I'm glad.

No, I'm not bitter.  I'm actually thankful.  That's one less bait-and-switch grind I played to the bitter endgame.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Fordel on October 03, 2007, 11:33:36 PM
Some Combination of ToA+Style Review (or lack there of) was what finally drove me off. They told all the melee class TeamLeads (another genius program  :roll:) for nearly a year that the style review would fix everything, no need to report on style deficiencies or gaps, it will all be take care of in the style review.

Then when it was finally time for said review "No, sorry, we aren't doing that anymore."




Question: What does Tabula Rasa actually mean? Is it Latin for something, or just some stupid made up alien words?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Rendakor on October 04, 2007, 03:36:21 AM
Latin for "clean slate."


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 04, 2007, 10:33:49 AM
So this is the kind of game one gets when the developers get their brains wiped clean?


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 04, 2007, 10:35:13 AM
Actually, it's what you get when you distill the dreams of dinosaurs.


Title: Re: Tabula Rasa, now with no NDA!
Post by: raydeen on October 04, 2007, 11:15:02 AM
Actually, it's what you get when you distill the dreams of dinosaurs.

Hmmm....sounds like a good idea for a song....


Title: Re: Tabula Rasa, now with no NDA!
Post by: naum on October 04, 2007, 04:58:07 PM
Some Combination of ToA+Style Review (or lack there of) was what finally drove me off. They told all the melee class TeamLeads (another genius program  :roll:) for nearly a year that the style review would fix everything, no need to report on style deficiencies or gaps, it will all be take care of in the style review.


It was alpha/beta test for me that drove me off… …boring, unimaginitive magic system, uninspired hamster wheel-a-thon missing dungeons and too much of a leveling curve…


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 04, 2007, 05:23:55 PM
Oh, yea, axe to grind!

Planetside launch: the huge XP nerf between beta and live. That effectively killed it for me. It seemed predicated on the DIKU thinking when in reality Planetside was about the fights not about the advancement. It was as if they thought they needed to tie advancement to more places to see in a world that was largely the same wherever you went. Sure there was weather, but nobody was there for the immersion.

The other axe, though far less so emotionally, was the over-reliance SWG:JTL had on returning to the ground game.


Title: Re: Tabula Rasa, now with no NDA!
Post by: BigBlack on October 04, 2007, 06:53:36 PM
Each game gives me a new axe to grind.

AC1, when they added housing without thinking of the PvP implications.

DAoC, when they nerfed XP and I couldn't play with my friends anymore.

WoW, when my newbie night elf died and so I used my speedy noncorporeal ghost form to try and explore, but my ghost form couldn't quite make it to the mainland because it 'drowned'.

Gabriel Knight, that fucking voodoo code puzzle.


Title: Re: Tabula Rasa, now with no NDA!
Post by: UnSub on October 05, 2007, 01:54:05 AM
So this is the kind of game one gets when the developers get their brains wiped clean?

I see Tabula Rasa as being what the devs reputation will be after TR launches.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Oban on October 05, 2007, 08:11:05 AM
Nah... haud diutius utor rasa.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 05, 2007, 08:50:55 AM
I took Latin V 20 years ago so I don't even remember what "haud" is.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Sky on October 05, 2007, 09:31:35 AM
The Planetside exp nerf is also my grinding axe. That and the fact that it seemed like more people played it to 'get exp' than to act like a military unit and work toward useful objectives. The resetting and stuff never bothered me, just that.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Oban on October 05, 2007, 10:07:58 AM
I took Latin V 20 years ago so I don't even remember what "haud" is.

haud : no, not at all, by no means.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on October 05, 2007, 11:21:22 AM
So, in the last few days they have announced short and long-term plans for the game, as some of you may already know.

- Large, free updates will be called "Operations":
"Operation 0 - Fair Trade" (http://www.rgtr.com/community/community_news/operation_0_fair_trade.html)

- Also, there is an announcement about the so called "Elder Content" of TR, coming to you, well...sometime in the not so distant future...or whatever:
"Elder Game" (http://www.rgtr.com/community/community_news/elder_game.html)

- And how could you resist the temptation of pre-ordering just to attend an in-game Halloween Holiday?
"Tabula Rasa Halloween Event" (http://www.rgtr.com/community/community_news/tabula_rasa_halloween_event.html)

Booo!
(http://www.rgtr.com/community/images/Pumpkin_small.jpg)

Oh, and tonight it's Friday Fight Night in Alia Das, 8pm CST:
http://boards.playtr.com/showflat.php?Cat=0&Number=116999&an=0&page=0#Post116999è (http://boards.playtr.com/showflat.php?Cat=0&Number=116999&an=0&page=0#Post116999è)


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 05, 2007, 11:52:16 AM
Hyping in game events while in beta is a new one for me.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 05, 2007, 11:56:27 AM
Pretty sure the Rikti Invasion that took years to actually enter CoX live was hyped in beta. Or was it that it took place in beta but they didn't talk about it much?

And I think SWG and WoW had events in their betas too, as examples of dynamic content. But those weren't PR'd much.

Hazy memory.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Yegolev on October 05, 2007, 12:07:19 PM
The pumpkin-head picture managed to look like a fantasy game.  Where are my fucking pewpewnicorns?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on October 05, 2007, 12:25:15 PM
Pretty sure the Rikti Invasion that took years to actually enter CoX live was hyped in beta.

I think it was.  The sad truth is that I HATE THE FUCKING RIKTI INVASION in its current state.  Events like these are SO much better on the drawing board than they are in implementation. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 05, 2007, 01:07:18 PM
But aren't these TR events actually during beta? That is how I read it. It is one thing to hype these to the beta players, but quite a new thing to hype them to the public.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Glazius on October 06, 2007, 10:48:17 AM
Pretty sure the Rikti Invasion that took years to actually enter CoX live was hyped in beta.

I think it was.  The sad truth is that I HATE THE FUCKING RIKTI INVASION in its current state.  Events like these are SO much better on the drawing board than they are in implementation. 
No, the Rikti invasion actually _happened_ in Beta.

The devs had Rikti "mastermind" NPCs and were calling in Rikti squads on players.

This invasion is automated and tends to lead to a knot of players forming and then Rikti spawning around them and the whole thing turning into a slideshow.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on October 09, 2007, 04:02:41 AM
New patch is being uploaded on the servers. It's going to be the last beta patch; beside the episodic content ("Operation 0" mentioned above), we may get a new patch on headstart or launch day, bar any hotfixes before that.

UI tweaks, chat bubbles addition and other stuff (yeah, I would love to get a job as "patch notes summarizer":P) :

http://www.rgtr.com/news/patch_notes/patch_notes_and_known_issues_109.html (http://www.rgtr.com/news/patch_notes/patch_notes_and_known_issues_109.html)





Title: Re: Tabula Rasa, now with no NDA!
Post by: AcidCat on October 09, 2007, 07:20:57 PM
I finally downloaded the beta and was actually pleasantly surprised, the game got me interested right away unlike any MMO I've tried since WoW. Staying power? Who knows, but after about two hours of play I'm looking forward to more.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 10, 2007, 12:21:47 AM
I still like it. This latest patch has introduced some really annoying bugs (It kinda sucks when you can't attack mobs because the buttons you've assigned to do that, or pretty much anything else suddenly stop working for no rhyme or reason) and they've torqued the aggro and the damage tables up on the mobs to ridiculous levels. Of course, the tardcores think that's cool and cries of, "they turned off god mode" abound from that segment of the population...


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on October 10, 2007, 03:38:58 AM
Yeah, the constant schizofrenic whining on the beta forums is getting on my nerves: now that the game is finally somewhat challenging, they want to go back to "god-mode".  Before, it was totally soloable and people cried, and now that the Devs dared to make it more challenging, there are threads like "WTF, that enemy actually killed me???".

Hey, nothing new under the sun, ok, but IMO every patch actually polished the game more and more, especially for the first 20-25 levels, adding nice touches here and there. The recently announced features are promising for the endgame as well, so let's see if they can actually implement them without screwing the rest. In every MMOG I play, I usually pay scarce attention to the "nerf" bonanza happening to weapons or armors in-between a patch or the other. As far as I'm having fun with the whole game (as in gameplay in general, enviroment, social aspects...Hence not only combat combat combat and calculating DPS damage with a NASA computer) I'll keep playing.

Unfortunately, what is lacking is the skill system: it's not game-breaking for me, but it surely can for an awful lot of other players. For now it's not varied enough.


Title: Re: Tabula Rasa, now with no NDA!
Post by: raydeen on October 10, 2007, 04:15:57 AM
Pretty sure the Rikti Invasion that took years to actually enter CoX live was hyped in beta.

I think it was.  The sad truth is that I HATE THE FUCKING RIKTI INVASION in its current state.  Events like these are SO much better on the drawing board than they are in implementation. 
No, the Rikti invasion actually _happened_ in Beta.

The devs had Rikti "mastermind" NPCs and were calling in Rikti squads on players.

This invasion is automated and tends to lead to a knot of players forming and then Rikti spawning around them and the whole thing turning into a slideshow.

Trip down memory lane:

http://forums.f13.net/index.php?topic=334.0 (http://forums.f13.net/index.php?topic=334.0)

In a few of the shots you'll see a tan and white cowgirl hero. That was me. Those weren't my original colors. I got into a supergroup right when the invasion started and those were the colors they had picked. My original colors were dark blue and white. People thought I was a Dallas fan. :D Anyhoo. That was one helluva night. Best end of beta event I've ever been in. It got so crowded towards the end though that a buddy of mine got stuck in the hospital and the game wouldn't let him out because the zone had reached the max number of players.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 10, 2007, 10:46:07 AM
Yeah, the constant schizofrenic whining on the beta forums is getting on my nerves: now that the game is finally somewhat challenging, they want to go back to "god-mode".  Before, it was totally soloable and people cried, and now that the Devs dared to make it more challenging, there are threads like "WTF, that enemy actually killed me???".

There's a fine line between "challenging" and just plain, "This is the third time I'm tying to do this milk run mission because random spawns just ganked my ass again" annoying. When people say "WTF, that enemy actually killed me, it may not be because they were used to playing in "god mode", it may be because they knew the odds of winning or losing against certain foes and now those odds have changed yet again.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Velorath on October 11, 2007, 02:59:44 PM
Obligatory link to Zero Punctuation beta review (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa).


Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on October 12, 2007, 08:15:22 AM
I laughed at the bits I caught.  Unfortunately for me, I don't hear at the speed of light.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on October 12, 2007, 11:28:50 AM
Server names released:

http://eu.rgtr.com/en/news_article/feedback_friday_2 (http://eu.rgtr.com/en/news_article/feedback_friday_2)

U.S. of A. :
Orion (West Coast)
Cassiopeia (West Coast)
Pegasus (East Coast)

Test Server (East Coast)

Europe:

Centaurus (Deutschland)
---

Hmm, just a single european server. Well, if the game is a "de profundis", at least they won't have to deal with the whole "merges" ordeal a la Vanguard.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 12, 2007, 11:35:07 AM
3 servers for the US?

This is where you ask, do you feel lucky, punk?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lucas on October 12, 2007, 11:38:05 AM
3 servers for the US?

This is where you ask, do you feel lucky, punk?

You do, eh?  :evil:


Title: Re: Tabula Rasa, now with no NDA!
Post by: tazelbain on October 12, 2007, 11:50:48 AM
So are these servers abnormally large population or is TR floundering from the get go?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Miasma on October 12, 2007, 11:58:28 AM
Only three servers would be really pathetic unless they do have some sort of magical tech.  I can't think of an MMO that has launched with so few servers other than EvE and that's a special case.

3 servers for the US?

This is where you ask, do you feel lucky, punk?
Yes, lets start a dead pool for which two get blown away within a year or so.  I say they all get merged to... Orion.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 12, 2007, 01:05:50 PM
Heh...

"Go to the slopes of Mount Longwayaway and kill five million Freddled Gruntbugglies"


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 12, 2007, 05:08:48 PM
Only three servers would be really pathetic unless they do have some sort of magical tech.  I can't think of an MMO that has launched with so few servers other than EvE and that's a special case.

3 servers for the US?

This is where you ask, do you feel lucky, punk?
Yes, lets start a dead pool for which two get blown away within a year or so.  I say they all get merged to... Orion.
TR can instance the main zones a la City of Heroes. On the other hand this launch setup reminds me of AA.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 13, 2007, 06:40:28 PM
CoH didnt have many servers at release either (compared to a game like WoW at release), but they also allow free character transfer and even have cross-server chat for that matter.  TR will also have cross-server chat of course.
TR DOES have multiple instances of each zone, so in reality their pushin a LOT more servers then you think.  The nodes trickle away as you gain in level, but as the entire server population grows and levels, eventually more nodes will be added to the upper level zones.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Lantyssa on October 14, 2007, 07:46:20 AM
Free transfer?  They did for the US to European servers or such, but they've only now introduce character transfer for CoH as a whole, and it's $10.  (Still a good deal compared to others games.)


Title: Re: Tabula Rasa, now with no NDA!
Post by: CharlieMopps on October 14, 2007, 09:10:02 AM

TR can instance the main zones a la City of Heroes. On the other hand this launch setup reminds me of AA.


yuck... talk about instant turnoff. Could this game get any worse?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 14, 2007, 12:45:41 PM

TR can instance the main zones a la City of Heroes. On the other hand this launch setup reminds me of AA.


yuck... talk about instant turnoff. Could this game get any worse?

Honestly, the game really isnt that bad.  And I'm a fairly cynical person. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Nebu on October 14, 2007, 01:06:56 PM
Honestly, the game really isnt that bad.  And I'm a fairly cynical person. 

I think that's the point.  There's a world of difference between "isn't that bad" and "is A LOT of fun".

See the difference?  Us crazy gamers want more of the latter and less of the former yet we're continually disappointed.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 14, 2007, 09:10:56 PM
Then call me crazy because right now, I'm actually enjoying it. Is it as grindy as CoX? Yeah, that would be my one major complaint right now. Well, that and they need to tone down the difficulty about half a notch.

Will it change the way I view MMOs? Nope, but I sure as hell like playing it right now.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on October 15, 2007, 12:51:02 PM
Supposedly the first 25 levels are quite playable now. I guess I should try it again; I haven't played since the dang thing was in alpha.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 04:46:49 PM
Supposedly the first 25 levels are quite playable now. I guess I should try it again; I haven't played since the dang thing was in alpha.

There's a list a mile long of game differences from then till now.  And if they actually deliver the content they promised (within a respectable timeframe) then I see no reason why TR wouldnt be a blockbuster title...  vehicles (they're basically already coded and ready to go, garages and NPCs are already ingame), NPC squads (ala Gods and Heroes, already being tested), flashpoints, PvP contestable areas (ala Planetside), a mysterious playable hybrid race, high level elder instances, more planets... etc.

Regardless how much they add though... it'll still inevitably get old (just like WoW).  But, at least the game will be better.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 15, 2007, 05:02:32 PM
Quote from: Ghambit
they're basically already coded and ready to go, garages and NPCs are already ingame
That's ambience. Vehicle physics themselves are something else altogether. Can someone tell me if the NDA is done? Like, I think the game launches soon-ish but am too lazy to look it up, but still want to abide by the NDA if it's still in place.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 15, 2007, 05:05:33 PM
NDA is done. Let 'er rip. (Oh, and check the title of the thread  :-D )


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 05:37:38 PM
Quote from: Ghambit
they're basically already coded and ready to go, garages and NPCs are already ingame
That's ambience. Vehicle physics themselves are something else altogether. Can someone tell me if the NDA is done? Like, I think the game launches soon-ish but am too lazy to look it up, but still want to abide by the NDA if it's still in place.

It's not ambience, it's an element of the terrain and bases that's been added to accomodate later expansion.  Bases in higher level areas are stupidly big and spread out for a reason (so large vehicles can get through unhindered).  The garages with an NPC lady standing there talking about vehicle rentals are there for a reason.  Same with the guy who runs the kennels.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 15, 2007, 05:42:04 PM
NDA is done. Let 'er rip. (Oh, and check the title of the thread  :-D )
Oh, yea, I skim "NDA" and assumed it was the same from when it was changed :)

Ok, no NDA.

Ghambit I want you to be right. EIther the later zones they made support vehicles or they rebuilt the earlier ones at the tech level. Vehicles were previously not supportable in this engine outside of the scripted events we see that use them.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 05:52:18 PM
NDA is done. Let 'er rip. (Oh, and check the title of the thread  :-D )
Oh, yea, I skim "NDA" and assumed it was the same from when it was changed :)

Ok, no NDA.

Ghambit I want you to be right. EIther the later zones they made support vehicles or they rebuilt the earlier ones at the tech level. Vehicles were previously not supportable in this engine outside of the scripted events we see that use them.

Dont worry, I'm right.   :evil:
I follow this game fairly religiously these days.  Vehicles are basically all fleshed out.  Not sure if they've made it to the Dev server yet though.  I'm not gonna rehash TR news, you'll see on the playtr site what I'm talking about.  You cant get vehicles until lvl 40, so no reason to even make them uselful in the lower lvl zones- and there's no reason to rush them for release.

You'll be pleasantly surprised when you read the amount of stuff they're planning for this game.  But, planning and implementation are 2 different things.   Also, they've been pretty cryptic with a lot of things until recently (hence the splurge of new info.).  And I'm guessing there will be one more big surprise before launch.

we shall see


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 05:59:10 PM
One time when Richard Garriott (aka General British) was on he said that vehicles would be introduced after launch so they are coming assuming the game doesn't tank at launch and everybody gets fired.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 06:38:55 PM
One time when Richard Garriott (aka General British) was on he said that vehicles would be introduced after launch so they are coming assuming the game doesn't tank at launch and everybody gets fired.


Maybe now that he's probably not going into Space he can concentrate more on the game.  Granted, TR really is Starr Long's game and not Garriott's.  The revolutionary combat system is his baby, and the game would be nothing w/o it.  Best he can do now is consult and dump money into the project or flat out take over if NCSoft abandons it post-launch.


Title: Re: Tabula Rasa, now with no NDA!
Post by: sam, an eggplant on October 15, 2007, 06:47:47 PM
Don't Richard and his brother basically run NC US? Robert is the president and CEO. Of course it's all funded by Korean won.

I guess that will change if TR fails and their attention moves to Aion.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 15, 2007, 06:52:14 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 15, 2007, 06:52:30 PM
Quote from: Ghambit
you'll see on the playtr site what I'm talking about.
...
You'll be pleasantly surprised when you read the amount of stuff they're planning for this game

Actually, no I won't :) You'll be the one I rely on for all the updates, in a Gutboy/SWG sorta way. It's good to hear vehicles are coming but quite honestly I finished with TR in August. Had a good six month run though, so not a fail. Just not interested in buying it. No specific reason why.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 15, 2007, 06:53:47 PM
Quote
I follow this game fairly religiously these days.

Ok. Sarcasm detector isn't broken. He's just fucking crazy.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 06:57:28 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.

What other MMO has the same combat mechanics?  please enlighten me (seriously) if there's one out there.  And I'm not talking about one that's slightly similar either, but a basic knock-off.

btw, by revolutionary I dont necessarily mean GREAT.  Revolutions dont always end up so hawt.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 15, 2007, 06:58:48 PM
Oh no.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Miasma on October 15, 2007, 06:59:20 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.
If you don't think pointing at enemies and holding down the left mouse button is revolutionary you're broken.  Sometimes they mix it up and you click the right mouse button, shit gets crazy man.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 15, 2007, 07:25:20 PM
Heh.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 07:57:40 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.
If you don't think pointing at enemies and holding down the left mouse button is revolutionary you're broken.  Sometimes they mix it up and you click the right mouse button, shit gets crazy man.

If it were actually that simple I'd be more inclined to agree with you.  But if you feel leaving important details out proves your point somehow, so be it.  I wont bother repeating something I assume you already know.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 15, 2007, 08:07:39 PM
Combat-wise, it felt closest to a watered-down Planetside. I know the technology is different, this is just "feel". The problem with TR (imho) isn't how much like an FPS is, it's how much it isn't. It's basically a normal RPG where you have greater say on what hits and doesn't. I don't feel as connected to the total outcome of a fight/skirmish as I did in PS, much less real FPS. That's ok, and I'm sure it'll have it's fans. But take out the omgfunfor4days slight tweak on combat and you've got the same sort of DIKU that make people wonder why they wouldn't just play more content complete and polished ones.

It does have a different theme. Kudos to them for fleshing out a sci-fi world at least. That should have been much more of the premise though. I lamented back in March that the theme doesn't do anything for the world. When I say "immersion" I don't mean fullscreen display. I mean, does the total game have a self-consistency in which things make sense? TR does not. And dammit, it really could have, quite easily, if they'd have elevated it to the same level of importance as crafting (why) and clan v clan (yea, because the last of humanity is going to fight themselves).

Either of those things (combat that made sense or lore that made sense) would have kept me interested.

Ymmv :)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 08:23:22 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.
If you don't think pointing at enemies and holding down the left mouse button is revolutionary you're broken.  Sometimes they mix it up and you click the right mouse button, shit gets crazy man.
If it were actually that simple I'd be more inclined to agree with you.  But if you feel leaving important details out proves your point somehow, so be it.  I wont bother repeating something I assume you already know.
There's nothing revolutionary about the combat system. "Sticky" targeting has been around for almost as long as there has been console shooters which the TR controls were clearly patterned after. Crouching having an affect on combat has been around in shooters for ages (at least since 1998). "Overkills" were in Mortal Kombat. The only new thing in TR's combat system is the effect of cover which would've worked a lot better if their combat LoS code actually worked and that's hardly a revolutionary idea.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 10:10:06 PM
Did I just see "revolutionary combat system" and TR in the same post?

Please tell me my sarcasm detector is broken.
If you don't think pointing at enemies and holding down the left mouse button is revolutionary you're broken.  Sometimes they mix it up and you click the right mouse button, shit gets crazy man.
If it were actually that simple I'd be more inclined to agree with you.  But if you feel leaving important details out proves your point somehow, so be it.  I wont bother repeating something I assume you already know.
There's nothing revolutionary about the combat system. "Sticky" targeting has been around for almost as long as there has been console shooters which the TR controls were clearly patterned after. Crouching having an affect on combat has been around in shooters for ages (at least since 1998). "Overkills" were in Mortal Kombat. The only new thing in TR's combat system is the effect of cover which would've worked a lot better if their combat LoS code actually worked and that's hardly a revolutionary idea.


It'd only be that simple if we were talking about your vanilla FPS.  TR is an RPG and a quasi "turn-based" one at that.  All of what you say is correct, but you fail to connect the dots on how it relates to applying it to a traditional turn-based RPG... which is what Starr Long accomplished. 

Rather than hash this all out yet again I'll simply cut/paste from a review I did on another site:
"The TR gaming mechanic:
Fear not you number/button crunchers out there, the mechanics behind hit/dmg. ARE “turn-based” so to speak… but the modifiers to the results are MUCH MUCH more complex and happen much quicker. We’ll take a game like WoW; you cast a spell and it does “x” dmg… period, end of story. Only real modifiers to this are in place well before you fire your spell… things like armor, resistance, range, etc; creating a pretty monochromatic gaming experience rooted purely in strategy and not in fluid tactics (a lot of singular button-pushing). In TR the computer is tasked with calculating these modifiers “on-the-fly.” You still have your traditional modifiers of resistance and armor. BUT, things like range, line of sight, hit area and aiming all play a roll in real-time. Not to mention, your traditional values of armor, resistance, etc. are NOT static. That is to say, they evolve depending on the damage you take during an engagement. As you take and give damage, you’re also treated to the damage and modifiers popping up over you or your target (without fancy add-ons). So you can aptly adjust your strategy based on what you see.

For example, in WoW you have “x” value armor which washes away “x” value dmg you take to HP. In TR, you have “x” value armor which as the armor takes dmg. it loses effectiveness (armor is represented as a % of 100). The armor itself USUALLY has to be defeated even before getting to your HP (some types of damage can ignore it…. Everything has its weakness). If you’re getting wailed on in a fight, over time your armor will take a beating and be less able to soak damage. In WoW, this value is static until your armor breaks. Thereby making armor in TR EXTREMELY important to maintain even during engagements (you obviously always want it near 100%). That armor of course can have special abilities like resistances, buffs, debuffs, etc. added. Armor also recharges as health does depending on that particular skill level, so even if your armor is gone if you take cover or fall back eventually it’ll recharge, albeit usually at a less effective armor %. Once hit, the dmg. your health or your armor takes pops up over your head, along with the amount that’s soaked. Same with your target’s.

Moving on; line-of-sight plays perhaps the biggest role in the game. If you don’t have it you can’t fire at something. No more fireballs through the walls. If a creature does have a bead on you and you’ve got partial cover, they take a big reduction in To-hit and dmg. The same goes for you. This simple mechanic makes the call to “Fall Back!” something that actually works. You can’t hit what you cant see.

Aiming is PARTIALLY FPS based. Yes, you have an aiming reticule and it’s extremely important to place it on the mob and wait for the good shot (like in Ghost Recon, it helps to crouch as the aiming-reticule focuses quicker). BUT, aiming affects to-hit AND dmg. not simply if you hit or not – it’s not as cut and dry as in an FPS. There are basically 3 ways to hit a mob; tab-locking, highlighting temporarily with the cursor, and pure aiming; tab-locking being the most penalized and pure aiming the least. Once aimed, the modifiers due to how much time you spent aiming come into play. This is all do on-the-fly in real-time usually measured in split seconds, so you don’t notice any of this going on (so it FEELS like a pure FPS).

Range is also very important. Different weapons and effects have different effective ranges which also modify results on-the-fly. Rifles don’t do much dmg. close up. Shotguns don’t do much dmg. far away. All weapons have a MAX range where beyond they won’t work at all. Weapons also fire at different rates and their DOTs are NOT listed like in other games (you must figure this out by yourself). You may have a pistol that does less damage, but fires faster then that rifle. At effective range you might do more harm with that pistol. What this mechanic does is very subtle. It adds another layer of tactics in that it’s best to switch attacks based on range as the enemy advances. As a group you will want to set up your attack/defense based on where each person’s strengths lie. Put your snipers in the back, pistoleers in the front, etc.

Hit-Location is also important in this game, something usually lacking in an RPG. Basically, positioning is everything. Not only must you study the battlefield, but you must attack from angles affording you an advantage based on the weakest part of your enemy. Certain enemies are heavily armored from the front, so attack from the back. Certain enemies have weak points, so aim for those."


Name me ONE MMORPG where this has been done before (specifically the combat mechanics themselves) and I'll quietly go away with my head in my hands.  Fact is, TR is still a "dice role" system with standard to-hit and dmg type stats to go along with everything else (armor, resistance, blah blah).  Even though the elements within it arent new (like tab-locking, crouching, etc.), HOW they're implemented (together) is where the innovation lies.  Regardless of the state of the game or if this combat mechanic "wows" you, it still is something different... and likely something we'll see more of in newer RPGs.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 10:12:11 PM
Neocron. SWG.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 15, 2007, 10:16:24 PM
Quote
Name me ONE MMORPG where this has been done before (specifically the combat mechanics themselves) and I'll quietly go away with my head in my hands.

SWG, which failed miserably because they could never get CD in AND they decided to tack it on to a game that was already running for three goddamn years.

Or, for the cheap seats... DID SOMEONE SAY, "TWITCH"

heh, that never gets old.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 10:21:24 PM
Or, for the cheap seats... DID SOMEONE SAY, "TWITCH"

heh, that never gets old.
Nope. Or is that yup?



Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 10:24:09 PM
Neocron. SWG.


Neocron is a pure vanilla FPS system.  SWG is for the most part just a sped up version of their old combat system, just with aiming involved. (albeit closer)
You could break off lists of games that have pieces of TR combat mechanic all day, but you wont find one MMO that has them all.  Which is what I asked you.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 10:33:02 PM
Neocron. SWG.
Neocron is a pure vanilla FPS system.
Nope. There's dice rolling in the background.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 15, 2007, 10:47:28 PM
Ok Ghambit, you're at 11, we need you at about an 8.

That said, I'm totally on your side. It's a damn sight better than the NGE and I actually like it. The hurdle to 2nd tier's a bit of a pain in the ass, but it's definitely a fun game.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 15, 2007, 11:15:05 PM
Neocron. SWG.
Neocron is a pure vanilla FPS system.
Nope. There's dice rolling in the background.

whaaaa???  (accesses memory banks)
I dont remember it being diceroll at all, errr.. at least not overtly so (scratches head).  And it's always described as being an FPS system.   I stand corrected then and ALMOST put my head in my hands. Regardless, you're saying it's JUST like TR's combat model??  I DEFINITELY dont remember it being like that.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 15, 2007, 11:21:03 PM
Neocron. SWG.
Neocron is a pure vanilla FPS system.
Nope. There's dice rolling in the background.
whaaaa???  (accesses memory banks)
I dont remember it being diceroll at all, errr.. at least not overtly so (scratches head).   I stand corrected then and ALMOST put my head in my hands. Regardless, you're saying it's JUST like TR's combat model??
No I'm not saying that. Like I said above the cover thing is unique AFAIK to the MMORPG world (cover is a common thing in turn-based tactical games and some RTSes but those aren't related to the FPS or RPG genres). But differences that minor do not make for a revolutionary combat system. In other words claiming something is "unique" does not make it revolutionary. You need to do better than that.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Surlyboi on October 15, 2007, 11:33:59 PM
Ok, so we can all agree it's neither unique or revolutionary.

It's fresh and it ain't diku and right now, that's good enough for me.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 16, 2007, 06:21:55 AM
What's not diku about it? The way I see it, it's like they took the core of diku and then dressed it up tp confuse you - a messy fucked up class and leveling system, and tacked on half-ass FPS combat routine as the gameplay. It's basically Hellgate Lite, with shitty loot and horrible hit detection. And it's uglier. And might have cost more to develop. Surly, go (pre)order Hellgate.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Bunk on October 16, 2007, 06:47:24 AM

Range is also very important. Different weapons and effects have different effective ranges which also modify results on-the-fly. Rifles don’t do much dmg. close up. Shotguns don’t do much dmg. far away. All weapons have a MAX range where beyond they won’t work at all. Weapons also fire at different rates and their DOTs are NOT listed like in other games (you must figure this out by yourself). You may have a pistol that does less damage, but fires faster then that rifle. At effective range you might do more harm with that pistol. What this mechanic does is very subtle. It adds another layer of tactics in that it’s best to switch attacks based on range as the enemy advances. As a group you will want to set up your attack/defense based on where each person’s strengths lie. Put your snipers in the back, pistoleers in the front, etc.




Anybody else notice that little gem and have sudden flashbacks of attempts to rationalize things in SWG - like that rifles hurt peoples minds becuse, um, they do.

I'm not picking on you here, I'll even admit that in glancing through what you wrote it appears to be a reasonably detailed combat system. But it just grates on me when the come up with absolutely silly mechanic ideas in the name of balance. Are they magic bullets coming out of the rifles that get faster the farther they go? Maybe they're heatseeking bullets that need time to zero in on the enemy's ass?


Title: Re: Tabula Rasa, now with no NDA!
Post by: CharlieMopps on October 16, 2007, 06:49:24 AM
A post apocalyptic Scifi MMO without PVP? Instanced cities? No WASD?

This is the Pansy version of Anarchy Online, which was already fairly pansy.

Portal = Revolutionary
Tabula Rasa = Richard Garriott converts to Scientology.
 (How much you wanna bet the last boss is Xenu?)
(http://upload.wikimedia.org/wikipedia/en/1/13/Xenu_BBC_Panorama.jpg)


edit: sp


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on October 16, 2007, 07:57:06 AM
Make rifles less accurate close-up (which amounts to the same thing as less damage) and it makes a lot more sense.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 16, 2007, 08:30:10 AM
The periods after "dmg" in the middle of his sentences confuse me. I cry for our high school english teachers.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 16, 2007, 08:45:49 AM
Neocron. SWG.
Neocron is a pure vanilla FPS system.
Nope. There's dice rolling in the background.
whaaaa???  (accesses memory banks)
I dont remember it being diceroll at all, errr.. at least not overtly so (scratches head).   I stand corrected then and ALMOST put my head in my hands. Regardless, you're saying it's JUST like TR's combat model??
No I'm not saying that. Like I said above the cover thing is unique AFAIK to the MMORPG world (cover is a common thing in turn-based tactical games and some RTSes but those aren't related to the FPS or RPG genres). But differences that minor do not make for a revolutionary combat system. In other words claiming something is "unique" does not make it revolutionary. You need to do better than that.

I haven't played TR but how does the cover in TR differ from LoS stuff that has been there since EQ?  I seem to remember rooting Centaurs in SK and hiding behind a tree to avoid arrows while I nuked em. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 16, 2007, 08:52:53 AM
Did the Centaurs do that on purpose? :)

LoS is overblown in TR. You see and can hit or you can't see and can't hit. Even WoW has that to a degree. TR mobs try and take advantage of it, as they do in other games.

What's not diku about it? The way I see it, it's like they took the core of diku and then dressed it up tp confuse you - a messy fucked up class and leveling system, and tacked on half-ass FPS combat routine as the gameplay. It's basically Hellgate Lite, with shitty loot and horrible hit detection. And it's uglier. And might have cost more to develop. Surly, go (pre)order Hellgate.

I think the graphics at least are self-consistent with the intent of the lore, even if I find a lot of holes in that lore and no clear plan to fill them. But I definitely agree this is more DIKU-like (as interpreted by the genre) than not. Classes, XP, level-unlocked abilities, loot-affected stats, advancements to various level-appropriate content-dense areas, everything you expect from a polished DIKU ala WoW with a slightly different combat system.

It's fine really. This is a competent game in the context of the genre. It's just not the omgawesomethankgodRGisback that's been hyped. And that's fine too, as long is it continues to make business sense for NC.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 16, 2007, 09:10:59 AM
I haven't played TR but how does the cover in TR differ from LoS stuff that has been there since EQ?  I seem to remember rooting Centaurs in SK and hiding behind a tree to avoid arrows while I nuked em. 
If you are "behind/in cover" you take less damage. Conversely if you are crouched you do more damage. The problem with cover and crouching in TR is that the "what you can hit" LoS code does not match the "what you can see" LoS code so you constantly get messages saying "I can't see that" when in fact you are hitting your target fine. So you have to constantly watch the hit point bar of your target if you try to use cover or crouch on a regular basis.

Just to clarify "cover" in this context does not mean out of LoS. It means you are behind a low wall or rock or whatever where you are still visible but your body is partially covered.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 16, 2007, 09:15:12 AM
LoS is overblown in TR. You see and can hit or you can't see and can't hit.
Actually that's not true. See above.


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 16, 2007, 09:17:09 AM
Quote
It's fine really. This is a competent game in the context of the genre. It's just not the omgawesomethankgodRGisback that's been hyped. And that's fine too, as long is it continues to make business sense for NC.

Wake me up when merely competent games deserve funding and marketing like this one got.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 16, 2007, 09:20:42 AM
Did the Centaurs do that on purpose? :)

LoS is overblown in TR. You see and can hit or you can't see and can't hit. Even WoW has that to a degree. TR mobs try and take advantage of it, as they do in other games.

Point taken, if mobs are actually ducking for cover when and where appropriate then that is revolutionary for a mmo.  mob ai is definately an area that needs improvement in todays mmogs. 


Title: Re: Tabula Rasa, now with no NDA!
Post by: Trippy on October 16, 2007, 09:26:57 AM
Mobs do not try and use LoS to their advantage in TR.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 16, 2007, 09:30:33 AM
Quote
It's fine really. This is a competent game in the context of the genre. It's just not the omgawesomethankgodRGisback that's been hyped. And that's fine too, as long is it continues to make business sense for NC.

Wake me up when merely competent games deserve funding and marketing like this one got.

I agree from what I have read TR won't ever make a profit, Richard Garriott went off the deep end long ago but if you had his cash and influence you'd probably be long gone as well (I know I would).

I really think the guy is a genius but he probably shouldn't be let out of the think tank or too close to the production team.  I'm not privy to who was responsable for what in UO but it still has quite a few brilliant things in it that the mainstream mmogs have overlooked.  


Title: Re: Tabula Rasa, now with no NDA!
Post by: HaemishM on October 16, 2007, 10:01:48 AM
Ok, so we can all agree it's neither unique or revolutionary.

Correct.

Quote
It's fresh and it ain't diku and right now, that's good enough for me.

It's not really fresh, and it most certainly IS a diku. It has all the bits that make Diku, from classes, to gated by level content, to levels, hitpoints, etc. etc. etc. The only difference between it and a fantasy diku is how you attack. They removed the auto-attack from diku and grafted on an NGE style aiming interface, but other than how you point your mouse, it's so diku it hurts.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Venkman on October 16, 2007, 10:13:05 AM
LoS is overblown in TR. You see and can hit or you can't see and can't hit.
Actually that's not true. See above.


Good point. And I had thought mobs did try and use cover to their advantage. Some definitely were at some point in beta, at least in Divide, or maybe it was them just accidentally taking cover by sidestepping out of the way (their rudimentary avoidance). But that was long ago and it was far away and it was so much better than it is today.

Quote from: schild
Wake me up when merely competent games deserve funding and marketing like this one got.
"Deserve" and "got" unfortunately rarely align ;)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 16, 2007, 10:32:59 AM
LoS is overblown in TR. You see and can hit or you can't see and can't hit.
Actually that's not true. See above.


Good point. And I had thought mobs did try and use cover to their advantage. Some definitely were at some point in beta, at least in Divide, or maybe it was them just accidentally taking cover by sidestepping out of the way (their rudimentary avoidance). But that was long ago and it was far away and it was so much better than it is today.

Quote from: schild
Wake me up when merely competent games deserve funding and marketing like this one got.
"Deserve" and "got" unfortunately rarely align ;)

I recall mobs using cover as well as flanking.  These were elements supposedly coded into the AI .  It's doesnt happen as often as it should, but it does happen.

And I renig my "revolutionary" statement...  but I'm not renigging the "unique" statement.  8-)


Title: Re: Tabula Rasa, now with no NDA!
Post by: schild on October 16, 2007, 10:42:45 AM
Quote
but I'm not renigging the "unique" statement.

You're still wrong and fucking crazy.


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 17, 2007, 09:58:10 AM
R-e-n-e-g-e, not renigg.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Oban on October 17, 2007, 10:37:59 AM
Renigg ::   To replace an employee, or to rehire.

Tycoon done quit de Chicken Shack . Looks like you gone have to renigg . Need one mo mofo das fo sho .


Title: Re: Tabula Rasa, now with no NDA!
Post by: shiznitz on October 17, 2007, 11:07:47 AM
No results found for renigg. - dictionary.com


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 17, 2007, 11:10:22 AM
No results found for renigg. - dictionary.com

Thats okay Oban has made up his own not quite politically correct definition.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 17, 2007, 11:10:56 AM
<sniffle>
you guys are MEANIES!   :cry:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Kaa on October 17, 2007, 11:11:32 AM
Quote
The Nigg Stone is an incomplete Class II Pictish cross-slab

So I am guessing that to renigg means to make someone an incomplete cross-slab once again.

Kaa


Title: Re: Tabula Rasa, now with no NDA!
Post by: Oban on October 17, 2007, 11:14:53 AM
No results found for renigg. - dictionary.com

Thats okay Oban has made up his own not quite politically correct definition.

Actually...

http://www.urbandictionary.com/define.php?term=renigg


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 17, 2007, 11:16:43 AM
And I renig my "revolutionary" statement...  but I'm not renigging the "unique" statement.  8-)

hmm using the Oban definition:

Renigg ::   To replace an employee, or to rehire.

It seems to say that Ghambit is not going to back up the Unique statement with any additional resources.  So in essence he isn't going to back it up, in which case he is really agreeing with Schild, making the following statement the one that makes no sense:

Quote
but I'm not renigging the "unique" statement.

You're still wrong and fucking crazy.

you dig?

edit: damn this is hard to follow.  Schild's statement does actually still make some sense in light of the fact that Ghambit is renigging his revolutionary statement, so he will stand by it and back it up with further reinforcements in the form of additional personnel.  It just isn't valid in the way Schild intended.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Oban on October 17, 2007, 11:23:03 AM
(http://www.clisham.com-a.googlepages.com/Jive.JPG)


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 17, 2007, 11:24:12 AM
Oh yes isn't it about time for TR to be moved to the games that don't matter section?


Title: Re: Tabula Rasa, now with no NDA!
Post by: Ghambit on October 17, 2007, 11:30:05 AM
hmmm... i might as well go along with this:

http://www.urbandictionary.com/define.php?term=renig

Most of these are pretty racial in orientation.  Yes, I am african-american (at least partly)... and, I used to play a lot of Spades  :roll:


Title: Re: Tabula Rasa, now with no NDA!
Post by: Salamok on October 17, 2007, 11:37:33 AM
I was actually suspicious that Oban might have slipped this one into the dictionary so I went and checked.  Date Added: Aug 25th of 2007, man that is cutting it close this logic of this entire argument would have had an entirely different outcome 2 months ago.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on October 17, 2007, 02:22:47 PM
I was actually suspicious that Oban might have slipped this one into the dictionary so I went and checked.  Date Added: Aug 25th of 2007, man that is cutting it close this logic of this entire argument would have had an entirely different outcome 2 months ago.

Oban wouldn't do that!  He's not dishonest devious that clever.


Title: Re: Tabula Rasa, now with no NDA!
Post by: cmlancas on October 19, 2007, 07:25:23 AM
Just so we're clear:

renege: http://dictionary.reference.com/search?r=2&q=renege

No racial connotations there when you spell it right, for Christ's sake.

Fucking illiterates make my eyes spew blood.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Signe on October 19, 2007, 07:48:08 AM
Anyone who plays pinochle would know this.


Title: Re: Tabula Rasa, now with no NDA!
Post by: Hoax on October 19, 2007, 12:04:57 PM
For the thousandth time, the thread about a MMO on f13.net is twice as fun to play in as the MMO itself.

Fucking worthless medium.


Title: Re: Tabula Rasa, now with no FUN!
Post by: d4rkj3di on October 19, 2007, 01:41:28 PM
This thing is going to make a nice Auto-Assault sized crater when it launches. The only thing it has going for it is the "clone my character so I don't have to re-grind hours of mind numbing content" system. Other than that, it is just another NCsoft game that has a hellish fucking eye-bleeding Korean grind driving it.

"But, but, it's fun up to around Level 25". So is City of Herillains. Just like fucking a Korean whore is fun until the burning pee starts. That's a different kind of eye-bleeding Korean grind.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on October 19, 2007, 06:28:50 PM
This thing is going to make a nice Auto-Assault sized crater when it launches. The only thing it has going for it is the "clone my character so I don't have to re-grind hours of mind numbing content" system. Other than that, it is just another NCsoft game that has a hellish fucking eye-bleeding Korean grind driving it.
If you play multiple characters to the level cap the cloning system saves you very little time percentage-wise if you do the math. It's another of the hyped features of TR that's incredibly poorly implemented. They also radically nerfed it during beta because they couldn't figure out how to fix their quest flagging system. It used to be you could clone whenever you wanted but they changed it so you only earn a clone credit at every "branch" point.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Count Nerfedalot on October 22, 2007, 03:56:53 PM

Range is also very important. Different weapons and effects have different effective ranges which also modify results on-the-fly. Rifles don’t do much dmg. close up. Shotguns don’t do much dmg. far away. All weapons have a MAX range where beyond they won’t work at all. Weapons also fire at different rates and their DOTs are NOT listed like in other games (you must figure this out by yourself). You may have a pistol that does less damage, but fires faster then that rifle. At effective range you might do more harm with that pistol. What this mechanic does is very subtle. It adds another layer of tactics in that it’s best to switch attacks based on range as the enemy advances. As a group you will want to set up your attack/defense based on where each person’s strengths lie. Put your snipers in the back, pistoleers in the front, etc.




Anybody else notice that little gem and have sudden flashbacks of attempts to rationalize things in SWG - like that rifles hurt peoples minds becuse, um, they do.

I'm not picking on you here, I'll even admit that in glancing through what you wrote it appears to be a reasonably detailed combat system. But it just grates on me when the come up with absolutely silly mechanic ideas in the name of balance. Are they magic bullets coming out of the rifles that get faster the farther they go? Maybe they're heatseeking bullets that need time to zero in on the enemy's ass?

wait, what? 

If I shoot you with an AK-47 while you are in the same room I do less damage than if I back up a ways and try it??  Or it's easier to hit you the farther away you are?  Or you have a prayer of keeping a machine-pistol in full-auto on target?  wtf?  If you are within arms' reach AND moving or actively trying to grab or deflect my weapon, then I'll grant that a pistol (or knife!) is better than a rifle at that range.  Beyond 3 feet not bloody likely, and beyond 10' no way.  Pistols are popular for one reason, and one reason only.  They're small.  Small enough to holster out of your way, small enough to not burden you, small enough to conceal, small enough to not do more damage to you than your target if you fire it while your body is contorted into some strange configuration, etc.  For anything else beyond point blank range, if you didn't have to carry the blasted thing everywhere a long-arm would always be better.

And please don't tell me that the combat is balanced such that the guy with a vibro-knife or whatever has an even chance against the guy with an assault rifle starting from normal encounter range, unless normal encounter range is less than 10 feet.

Gah, visions of yet another MMOG's ranged combat totally crapified in the name of balance.

*edited to include quote of ancient post about what the hell I was ranting at


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on October 22, 2007, 05:59:25 PM
Use the Quote button.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on October 22, 2007, 06:46:55 PM
And please don't tell me that the combat is balanced such that the guy with a vibro-knife or whatever has an even chance against the guy with an assault rifle starting from normal encounter range, unless normal encounter range is less than 10 feet.

Gah, visions of yet another MMOG's ranged combat totally crapified in the name of balance.

*edited to include quote of ancient post about what the hell I was ranting at

Dude. If you stab someone with a sharp hunk of steel, you rip tissues and puncture organs. You don't do X amount of some imaginary "Hit Points".

ALL video games have abstract combat mechanics.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on October 24, 2007, 10:46:51 AM
A question I thought I'd ask here instead of the HGL thread, how is the crafting coming along?  I logged in recently and saw a bunch of tradeskill slots in the skill system but there was no indication of how they worked.  Is there some way to level up doing crafting or do you have to level a character up to fifty in combat, gimping him the whole time by using the points for tradeskills?

Also is there any point in crafting in tabula rasa or is it just a poorly tacked on afterthought.  Is there an auction house somewhere?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Der Helm on October 24, 2007, 01:33:04 PM
  Or you have a prayer of keeping a machine-pistol in full-auto on target? 
Nitpicking here.

Actually, (good) MPs are very accurate, even on full auto. For the whole 3-4 seconds (if that) it might take to empty the clip.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on October 25, 2007, 05:31:59 PM
A letter from Richard “General British” Garriott:

Quote
Attention All AFS Recruits,

General British here. It’s a very exciting time for everyone here on the Tabula Rasa Dev Team as we approach launch, and I wanted to extend a personal thank you for playing in the Tabula Rasa beta. Your feedback has been essential in molding Tabula Rasa into the game it is today. Many changes have been made to the game over the past weeks, so those of you who haven’t played in a while might want to dust off your AFS issue rifle and head into the field for the last few days of beta testing. We will be having our End of Beta Event on Friday, October 26, 2007 starting at 10 pm CST and I challenge each and every one of you to get in game and try to “Kill General British”. The event will end at midnight CST and our servers will be brought down to prepare for release. Everyone who participates in the End of Beta event will receive a special emote in November to thank you for all you have done to make Tabula Rasa great.

For those of you who have already purchased the preorder bonus pack for Richard Garriott’s Tabula Rasa, we look forward to seeing you back in game on October 30, 2007 for your three day head start. During this time, all players who log in with their preorder account will be able to participate in our Halloween event on October 31st. At that time, you will be able to run special Halloween missions and receive exclusive Halloween masks and a “Trick or Treat” Emote as a treat from the Dev Team. If you haven’t purchased your Tabula Rasa Pre-order, you can still get one at your local game store or via the PlayNC.com store.

The development team is happy to announce some exciting ongoing improvements are on the horizon for Tabula Rasa. In the upcoming months, new content will be released in updates that we are calling “Operations”. Some of the things players can look forward to in these Operations are the addition of Military Surplus (Tabula Rasa’s Auction House), Personal Armor Units (vehicles of a sort), enhancements to Tabula Rasa’s PvP system, and the results of top secret AFS genetic engineering efforts with the addition of playable hybrid races to the game.

I hope to see all of you in game in the days leading up the End of Beta Event and look forward to fighting alongside you on the 30th, when the servers come back up for the Pre-order head start. And on November 2, 2007 when Tabula Rasa goes live, we will have a clean slate, and a chance to battle the Bane together and re-write the future of mankind.

*Salutes*

Richard “General British” Garriott

I have highlighted the parts i find interesting.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on October 25, 2007, 07:13:28 PM
A question I thought I'd ask here instead of the HGL thread, how is the crafting coming along?  I logged in recently and saw a bunch of tradeskill slots in the skill system but there was no indication of how they worked.  Is there some way to level up doing crafting or do you have to level a character up to fifty in combat, gimping him the whole time by using the points for tradeskills?

Also is there any point in crafting in tabula rasa or is it just a poorly tacked on afterthought.  Is there an auction house somewhere?

As of the last time I played, most of crafting involves stripping the powers from your weapons and attaching them to other weapons.

You don't have to gimp your character to do trades, but you do have to invest in the tradeskills. This could take points from your combat abilities, I guess.

There is a building they added called the "Military Surplus" store. When I checked it out, it was the standard crafting station setup. No sign of vendors or aucton anything.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on October 26, 2007, 02:43:56 AM
So vehicles, other races and the AH are coming Soon(tm)? I wonder which "Operation" will include the fun?


Title: Re: Tabula Rasa, now with no NDA!
Post by: WindupAtheist on October 26, 2007, 03:02:29 AM
Oh yes isn't it about time for TR to be moved to the games that don't matter section?

Yeah.  This is one of those games that's neither awesome, nor a trainwreck.  It's just depressingly mediocre and boring to read about.


Title: Re: Tabula Rasa, now with no FUN!
Post by: raydeen on October 26, 2007, 04:11:15 AM
So vehicles, other races and the AH are coming Soon(tm)? I wonder which "Operation" will include the fun?

The Uninstaller is loads of fun. It was the highlight of my beta experience.


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on October 26, 2007, 12:52:32 PM
Races? How much can a dev house not get it? Infinitely.


Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on October 27, 2007, 12:06:25 PM
So, let me get this straight.  Each 'race' will most likely be geared towards being the best at a certain 'class', and all the people currently playing that class with the generic race will essentially be inferior forever unless they reroll?

Isn't that usually how this plays out?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on October 29, 2007, 03:10:23 AM
So, let me get this straight.  Each 'race' will most likely be geared towards being the best at a certain 'class', and all the people currently playing that class with the generic race will essentially be inferior forever unless they reroll?

Isn't that usually how this plays out?
Maybe they'll let you change race in game, as an extention of the cloning system...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sky on October 29, 2007, 08:53:35 AM
f13: we love to hate.

I was pushing for playable races when I actually cared to give input back in alpha. In particular, the Foreans are a cool race and I really wanted to play as one.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on October 29, 2007, 09:19:45 AM
So, let me get this straight.  Each 'race' will most likely be geared towards being the best at a certain 'class', and all the people currently playing that class with the generic race will essentially be inferior forever unless they reroll?

Isn't that usually how this plays out?
Maybe they'll let you change race in game, as an extention of the cloning system...

I think its like a genetics system.


Title: Re: Tabula Rasa, now with no FUN!
Post by: naum on October 29, 2007, 11:30:57 AM
Fun to be patched in later™


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on October 29, 2007, 01:28:49 PM
Having other playable races makes a lot of sense in TR. It would have made more sense to have mentioned this was a longterm goal to the testers though. Some of the stuff they've announced smacks more of damage control than any part of longterm vision.


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on October 29, 2007, 02:10:11 PM
Damage control implies there is something good that just needs a quick adjustment. This game is a clusterfuck looking to grab some press so the first week box sales aren't lacking a comma.


Title: Re: Tabula Rasa, now with no FUN!
Post by: stu on October 29, 2007, 05:11:47 PM
This thread is depressing.  :awesome_for_real:

I hope TR ships soon, so we can all forget about it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: bhodikhan on October 29, 2007, 05:24:46 PM
Let's email some screenshots to Jack Thompson.  :evil: 

That's the only way this game's gonna make the news.


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on October 30, 2007, 08:28:35 AM
This games in post-release now right? Any stats on sales figures yet?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Oban on October 30, 2007, 08:37:01 AM
(http://www.playtr.com/pre-order/images/available_110207.gif)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on October 30, 2007, 03:53:15 PM
Headstart for the guys who purchased a pre-order pack started today (30th October), both in the U.S. and in Europe.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on October 30, 2007, 04:22:14 PM
Headstart for the guys who purchased a pre-order pack started today (30th October), both in the U.S. and in Europe.
Yea, all 3 of you...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on October 30, 2007, 04:36:40 PM
Four of us.  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on October 30, 2007, 05:41:11 PM
Four of us.  :awesome_for_real:

Yeah! Let's get intimate!!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on October 30, 2007, 05:44:51 PM
That's what your pre-order pet is for.  :-P


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on October 30, 2007, 07:00:45 PM
That's what your pre-order pet is for.  :-P

Yeah, I'm already hugging him like there is no tomorrow  :hello_kitty: :hello_kitty: :heart: :heart: :heart: :inluv: :inluv:


Title: Re: Tabula Rasa, now with no FUN!
Post by: LC on October 31, 2007, 07:36:57 AM

Garriot is the Astley of MMOs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on November 02, 2007, 06:55:34 AM
ok, its 11/2/07, please tell us how horrible the launch was.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 02, 2007, 07:11:54 AM
If a tree falls in the woods, and nobody is around to hear it, yea, you know where I'm going with this?


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on November 02, 2007, 07:22:56 AM
If a tree falls in the woods, and nobody is around to hear it, yea, you know where I'm going with this?


hehehehe, yes, yes I do...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sky on November 02, 2007, 07:23:39 AM
If a tree falls in the woods, and nobody is around to hear it, yea, you know where I'm going with this?
Wait, I know!

If a tree falls in the woods and nobody is around to hear it...does a bear shit in the woods?


Title: Re: Tabula Rasa, now with no FUN!
Post by: hal on November 02, 2007, 07:25:18 AM
Does a wild bear shit in the woods... Please. What do they teach these kids?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 02, 2007, 08:27:42 AM
Depends on your definition of "bear"

That said, it went pretty much without a hitch. (At least on my server)


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on November 02, 2007, 08:54:21 AM
If the launch goes well because no one cared, does it still count as a smooth launch?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on November 02, 2007, 09:24:44 AM
If the launch goes well because no one cared, does it still count as a smooth launch?
I dont think having a server with 4 people on it launch crash-free is worthy of praise.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 02, 2007, 10:26:37 AM
ok, its 11/2/07, please tell us how horrible the launch was.

TenTonHammer (http://www.warcry.com/articles/view/previews/2591-Tabula-Rasa-Pre-Order-Head-Start-Preview)


Title: Re: Tabula Rasa, now with no FUN!
Post by: stu on November 02, 2007, 11:45:19 AM
If the launch goes well because no one cared, does it still count as a smooth launch?

                   (http://i241.photobucket.com/albums/ff26/stuabrtow/Oh_Noes.gif)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Der Helm on November 02, 2007, 01:18:43 PM
TenTonHammer (http://www.warcry.com/articles/view/previews/2591-Tabula-Rasa-Pre-Order-Head-Start-Preview)

From that article ...

Quote
So far, Tabula Rasa is fun and more importantly stable.
:awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: LC on November 02, 2007, 03:37:40 PM
I wonder if they got a vacation to the moon for that article.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 03, 2007, 05:31:58 AM
Quote
The game is performing really well with very little lag. The server I'm playing on, Pegasus is at medium load most of the day without showing any signs of sluggish behavior.

How many servers did they launch with?

Quote
Finding groups isn't that hard, and that can be important if you are a Soldier who likes to use chain guns. Chain guns are currently the largest money sink in the game. At 3 credits per shot, I spent 4000 credits to solo a mission that paid out 1500. Grouping is the way to save money for sure.

She weighs 150 kilograms and fires $200 custom 2 cartridges at 10,000 rounds per minute. It costs $400,000 to fire this weapon... for 12 seconds.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Murgos on November 03, 2007, 06:11:16 AM
You know?  I could even hear the accent there.  In my head.  A bit.


I need more coffee...  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Righ on November 03, 2007, 09:19:52 AM
Oh my God, who touched Sasha? WHO TOUCHED MY GUN?!


Title: Re: Tabula Rasa, now with no FUN!
Post by: cmlancas on November 03, 2007, 12:02:56 PM
...Just put your finger right in there, and squeeze gently.


Title: Re: Tabula Rasa, now with no FUN!
Post by: bhodi on November 03, 2007, 07:30:19 PM
She weighs 150 kilograms and fires $200 custom 2 cartridges at 10,000 rounds per minute. It costs $400,000 to fire this weapon... for 12 seconds.
It's 'custom tooled' cartridges, meaning they are crimped by hand.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 03, 2007, 10:27:28 PM
It's 'custom tooled' cartridges, meaning they are crimped by hand.

I thought it was, but I couldn't be sure. The russian accent is thick on that one.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 04, 2007, 12:30:53 AM
Oh my God, who touched Sasha? WHO TOUCHED MY GUN?!
CRY SOME MORE


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 05, 2007, 05:34:15 AM
All you TR naysayers, so cocksure, so proud, prancin' about with your heads full of eyeballs...


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 06, 2007, 10:23:08 AM
Quote
Editors,

Richard Garriott, aka General British, will be holding an in-game event in Tabula Rasa tonight. The event will be held on all servers (click here for times and details).

 

General British is known for making frequent appearances in the game, to the excitement of players, but the success of the launch of Tabula Rasa has prompted this "impromptu" event to be created.

 

"I wanted to quickly do something fun in-game as a thank you to the players who have made this such a smooth launch. We have continued NCsoft's track record for incredibly successful launches and player interest and excitement is higher than we expected in both North America and Europe. The battlefields are full of players taking down Bane invaders & we're having a blast kicking alien butt."

 

Details about the event, a sci-fi trivia game where players have the chance to win in-game money (called credits), can be found at: http://www.rgtr.com/community/community_news/the_afs_scifi_trivia_challenge.html

Please encourage your readers to join in the fun. In addition to the many large content updates in the works now, the Tabula Rasa team plans to have a lot of community/dev interaction and involvement. This is just the first of many fun things to come!

TRIIIIIIIIIIIIIIIIIIIIIIIIIIVIA.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 06, 2007, 10:48:46 AM
Well, the game does have a bit of a sense of humor. In the human HQ on the second tier area of Foreas (the first planet) You get a series of announcements over the PA. stuff like, "Due to circumstances beyond our control, dinner is now being served in the mess hall" or my current favorite, a voice that sounds a lot like Christopher Walken announcing that if anyone is missing a watch, they should come see him in the infirmary to reclaim it. A game that obliquely references Pulp Fiction can't be all bad, can it?


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on November 06, 2007, 11:06:48 AM
Yes.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tazelbain on November 06, 2007, 11:23:43 AM
How well did the game launch?
A) Great
B) Good
C) Okay
D) Trivia Contest
E) Disaster


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 06, 2007, 11:25:36 AM
I've lurked for a while, but never posted.  I've been playing TR through late Beta and I think some folks are being a bit too harsh.  It's not without its problems (the lamentable lack of anything approaching balanced PvP being one), but it is not terrible.  As a helaer one mechanic I like is that healing tools require you to target (or if you are lazy just stand near someone and heal for less with the radial tools).  As someone who likes playing support characters but was driven crazy staring at health bars being able to actually watch the action unfolding on the screen is a refreshing change.

Is this the Robot Jesus of MMORPGs? No.  Is it fun and engaging?  I find it so, but YMMV.

As for launch, I would say good.  I never had a problem connecting and lag was fine (although considering there are only 4 servers, it indicates to me that not many folks are playing this game!)


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 06, 2007, 01:26:02 PM
It's not my finest hour to come in here, start a second account (because I sabotaged my first in order to break this habit) and specifically post to simply say:

Well, I like Tabula Rasa... granted, I liked Vanguard, too.  I made propaganda slides (http://geldonsgaming.blogspot.com/2007/10/because-shorter-reviews-are-better.html) and everything.

But, well, here you have it.

Do you love me yet?  :hello_kitty:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on November 06, 2007, 02:52:16 PM
No.


Title: Re: Tabula Rasa, now with no FUN!
Post by: lesion on November 06, 2007, 02:54:46 PM
I might pick this up while waiting for Hellgate to stop sucking technical ass. A friend of mine who went through beta with a solid "meh" says it has improved a good deal. He's playing it right now while I swear at network errors and memory leaks. :awesome_for_real:

Edit: also Garriott is a dork


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 06, 2007, 05:56:43 PM
TR is worth a checkout. It doesn't suck. I personally don't think of it as RG's "comeback game", given the copious lack of any "signature" RG stuff except the PR. I also don't think it's worth anywhere near $14.99 in its current form.

But I do think that it isn't going to be closed up anytime soon. NC really needs a success, as evidenced by the amount of marketing through at this one, and the renaming to drag as much equity as possible. And it does have a solid foundation upon which to grow in the future. I feel for the launch players for the changes that are likely to come to the game. It's touching a lot less people than SWG did, so even if they do an NGE (which I expect at some point), there won't be the millions of voices crying out thing against it.

It's just that it's no TF2, HG:L, Crysis, nor WoW. And no matter what people might say about the overall quality of those games, that is its current competition because of what they purport TR to be.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 06, 2007, 07:57:08 PM
I've been playing,  and largely it is fun.

You can do standard MMO "run quests missions and ding" or you can just sit back and mess around.  CP defenses have been mindless fun,  and there's nothing like going out and assaulting groups of lower level mobs spawning dropping in.

Shotgun, shotgun, run up and melee, shotgun.  Run through a couple hundred rounds with the chaingun just to watch the mob do the damage dance. 

Actually,  my whole enjoyment of the game might be due to the fact shotguns give you KNOCKBACK.  Fuck yah!

Unlike LOTRO,  they seem to have made combat fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 06, 2007, 08:15:46 PM
You can't trust me.  I'll play a 6.5 ranked game (http://www.gamerankings.com/htmlpages2/914403.asp?q=two%20worlds) and call it 'worthwhile.'  I'll hype the most recent buggy hell spawn of Brad McQuaid (http://www.gamerankings.com/htmlpages2/920083.asp?q=Vanguard) because, despite being yet-another-fucking-EverQuest-clone, it seems to innovate in a couple ways I find neat.  What's more, I'll mean every word.  Why?  Because I'm a genuine gaming enthusiast.  One who, despite served crap time and time again, still loves gaming.  Likely more than whoever I'm arguing with, and therein lay our point of contention.

Though you should be brimming with confidence over my credibility at this point, I have to say that I like Tabula Rasa.  I like it because, like City of Heroes, you can knock dozens of enemies back with your shotgun and, through the sheer skill of you the player alone, live.  I like it because cover works, you can crouch behind something can have your incoming damage reduced by a great amount.  I like it because you have these awesome epic battles (http://i223.photobucket.com/albums/dd256/geldonyetich/Seriously.jpg) over Control Points that, once captured, make a meaningful change of the game world because now there's quests and shops there where there wasn't without you. 

I not only like the game for what it is now, but what it could become, once they get around to "adding the end game" and ironing out little bugs like "getting /stuck" or "certain abilities (http://tabularasa.wikia.com/wiki/Crab_Mines) operating at 1/5th of their potency due to incorrect coding".  Yes, this game has some very valid problems right now, even I notice it in my apparent game lust.

As others have said before, this game is not crap, and it does innovate in some impressive ways.  However, I have to acknowledge, it wouldn't be hard to build a case to the contrary.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 06, 2007, 09:04:01 PM
You can't trust me.  I'll play a 6.5 ranked game (http://www.gamerankings.com/htmlpages2/914403.asp?q=two%20worlds) and call it 'worthwhile.'  I'll hype the most recent buggy hell spawn of Brad McQuaid (http://www.gamerankings.com/htmlpages2/920083.asp?q=Vanguard) because, despite being yet-another-fucking-EverQuest-clone, it seems to innovate in a couple ways I find neat.  What's more, I'll mean every word.  Why?  Because I'm a genuine gaming enthusiast.  One who, despite served crap time and time again, still loves gaming.  Likely more than whoever I'm arguing with, and therein lay our point of contention.

I'm saying this to be constructive:

Maybe you wouldn't exasperate people here so much if you included less narcissistic meandering in your prose?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Triforcer on November 06, 2007, 09:07:06 PM
Its Geldon time of year again?   :awesome_for_real: 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on November 06, 2007, 09:08:35 PM
He seems to have found the italics tag.  Air quotes on the fucking internet.  Clownshoes, ahoy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 06, 2007, 09:16:10 PM
Geldon has never really annoyed me. He's a good backwards weathervane.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on November 06, 2007, 09:25:40 PM
Falconeer serves the same purpose.

Anyways, yah, TR.  How long until the free trial?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 06, 2007, 09:32:09 PM
I actually had to wait in a queue for about 5 seconds logging in tonight.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 06, 2007, 09:39:04 PM
I actually had to wait in a queue for about 5 seconds logging in tonight.

It's the next WoW, bitches...


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 06, 2007, 10:17:32 PM
Falconeer serves the same purpose.

Anyways, yah, TR.  How long until the free trial?

I was pretty sure you got to play for 10 days free with a preorder. They announced it 30 days before release. I called it the fastest free period ever, -30 days.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 06, 2007, 11:44:09 PM
Maybe you wouldn't exasperate people here so much if you included less narcissistic meandering in your prose?
Hey now, I thought I was dumping on myself so the proper perspective would be shown on my Tabula Rasa impressions.

*grumble grumble* (Can't do anything right and Pedobear keeps staring at me.)

 :pedobear:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Arthur_Parker on November 07, 2007, 12:57:14 AM
I'll hype the most recent buggy hell spawn of Brad McQuaid (http://www.gamerankings.com/htmlpages2/920083.asp?q=Vanguard) because, despite being yet-another-fucking-EverQuest-clone, it seems to innovate in a couple ways I find neat. 


Neat enough to continue to play it?


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 01:47:13 AM
Funny enough, two or three months ago I got bored of City of Heroes and picked up the SOE All Station Pass with Vanguard and EverQuest 2 in mind. Vanguard wasn't bad, a lot of the stuff I liked about the game was still there, lots of bugs had been ironed out, and the recent server merges had (at least temporarily) boosted the population to a reasonable level...yet, it wasn't meant to be, I soon head back to City of Heroes. 

The thing is, Vanguard was still too much an EverQuest clone despite what made it unique.  It's been nearly a decade since EverQuest came out, and I've had to endure so many clones that I'm pretty sick of a game that resembles it overmuch.  World of Warcraft?  Didn't last me more than 4 weeks.  Lord of the Rings Online?  A lost cause.  These days I need something a bit more interactive than, "Engage Auto-Attack and Tap Hotkeys."  That's why City of Heroes and (now) Tabula Rasa have my attention.

I don't know what to say about my hyping Vanguard here.  I think in my zeal to point out that Vanguard wasn't total crap, I might not have realized that it's functionally worthless if you're as sick of EverQuest clones as I am.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on November 07, 2007, 02:10:10 AM
I find Tabula Rasa very nice myself: have been playing it since last february and still no sick of it. It looks like that it's performing better than expected, sales wise. Looking at the website and the content they plan to implement (as seen a few pages back, called "elder content") they seem to have a precise and promising roadmap stuck in their head. I hope they stick to it and make it real.

The two things that are bothering me the most are the limited class system and relative skills, something that should *at least* be mitigated by the planned release of "hybrid" races (which are going to be humans but with more "alien" abilities), and also the current loot tables, which I find repetitive and VERY far from the quality of WoW's, at least from lv 1 to 20.

Beside those two aspects, I find the game pretty addictive and with a nice storyline: Devs seems also involved in the game by playing some key NPCs themselves, like the "cover girl" Sarah Morrison and others, instead of making them robotic quest givers. In other words, they're aiming to get the players more involved with the world itself and the plot in general, which is a step in the right direction: I agree with what Darniaq used to say regarding the lack of a "connection" with your surroundings, but their plans are an indication they're definately working more on this particular aspect.

In conclusion, I see myself playing it for a long time, and I think the game will do pretty well, building a solid, no matter if not extremely large, fanbase.


Title: Re: Tabula Rasa, now with no FUN!
Post by: squirrel on November 07, 2007, 02:46:45 AM
Ok folks, as a Jaded ex-everyfuckingmmorpgoutthereplayer - I have to interject.

Good enough is not fucking good enough. Dear god, we have people in this thread saying "Well, it's kind of fun." No offense to those folks, but kind of fun is a really fucking low bar.

I have no opinion on Tabula Rasa - none. I haven't played it or the beta, so I can't intelligently speak about it. But I can say that when we have discussions that end up with the usual comparison to WoW (see last post), defining DIKU, and wondering why stat based combat doesn't feel like an FPS we have gone wrong. It may be a wonderful game, I have no idea. But if not -CALL IT. Cause folks the MMORPG genre is sucking wind big time. It's a Canadian soldier in Kandahar with no pot and a flat tire. And if we don't call it noone will. DON'T BUY IT IF IT SUCKS. Please. I beg. Same goes for War BTW.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on November 07, 2007, 03:17:57 AM
I think that "try it for yourself then decide" is the best approach, personally (bar time and/or money restrictions, of course).

I'm not convinced by the now so common "bash the latest MMOG on the market" because you (in general) supposedly care for The Greater Good of the Industry, like you are on a crusade or something, probably out of boredom.

Hey, no problem in discussing something, but with a more constructive approach, instead of the insult to our intelligence that is now the silly duels Haters vs. Fanboys.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 07, 2007, 04:11:08 AM
I think that "try it for yourself then decide" is the best approach, personally (bar time and/or money restrictions, of course).

I'm not convinced by the now so common "bash the latest MMOG on the market" because you (in general) supposedly care for The Greater Good of the Industry, like you are on a crusade or something, probably out of boredom.

Hey, no problem in discussing something, but with a more constructive approach, instead of the insult to our intelligence that is now the silly duels Haters vs. Fanboys.

Maybe sometimes things just suck. Not TR in and of itself because it's so hideously average I have absolutely no opinion either way but just things. And when things just suck leave the critique at the sublimely simple "This game fucking sucks."


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 07, 2007, 05:21:32 AM
I don't play games to make a statement about the direction of an industry.  I play games to have fun.  If it ceases to be fun, I cease to play and they cease to get my 15$ a month. 

Is TR mediocre?  I can't really say, there are some things I like and some I do not.  The only other MMORPGS I participated in at launch were WoW and LOTRO.  My impressions:

1.  This game has roughly the same polish WoW had at launch.  Seriously.  WoW at launch did not have customizable UI's, decently balanced PvP (my druid would chain root every melee class and nuke them into oblivion, my warlock could chain fear folks all day), or any semblance of an endgame. 

2.  LOTRO was far more polished at launch, but the complete lack of world PvP and god-awful slow gameplay ruined it for me.

Is TR fun?  I find it fun.  The base assualts are great, combat is interesting and world PvE is usually more than pressbuttoning the same 3 abilities (which quite frankly is all I did in WoW, save for my Warlock where I press buttoned 4 or 5).  Positioning and cover are actually important, and can allow you to take on larger gorups than you should be able to if executed right.  It certainly is refreshing to have a healing character that is not totally gimped in combat.  But it is different, and I can understand why folks who are used to a particular FPS style and a particular MMORPG style may not like it, so I don't want to give a ringing endorsement because I acknowledge it may not be for everyone. 

I'm not sure why you are throwing all this hate at TR, I've played quite few MMMORPGs and this is far from the worst.  Did Richard Garriott kill your parents or something? 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Arthur_Parker on November 07, 2007, 06:24:57 AM
Did Richard Garriott kill your parents or something? 

I know next to nothing about TR, I have seen a single screenshot of this game with the words "Seriously: you should try this game" overlayed.  I think your comment would be a good addition to that screenshot.  It's a good starting point and if people continue not to treat TR with the respect it deserves you can then wheel the big guns out.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 07, 2007, 06:34:27 AM

I know next to nothing about TR, I have seen a single screenshot of this game with the words "Seriously: you should try this game" overlayed.  I think your comment would be a good addition to that screenshot.  It's a good starting point and if people continue not to treat TR with the respect it deserves you can then wheel the big guns out.

I mentioned that only because Richard Garriot is bat-shit insane, and there is the rather good possibility he has killed some folks parents.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 07, 2007, 07:32:19 AM
DON'T BUY IT IF IT SUCKS. Please. I beg. Same goes for War BTW.
The exact same sentiment could easily be applied to the six month Hellgate subscription you just bought and the lifetime sub you are trying to get.  The hellgate launch was an unmitigated disaster, there are bugs everywhere many of which make the game unplayable, subscription was down the first week, they took down the servers at primetime on launch day for an optional patch FFS, etc, etc.  We shouldn't be supporting games coded that poorly either (even if the game itself is fun) so that in the future developers know they won't be able to get away with it.  But let's be realistic, they can.  We payed for a game that barely rises to early beta level quality.  I bought a lifetime sub to HGL despite its clusterfuck of a launch.  My guild decided to try Tabula Rasa so I'm playing it too.  It's not as bad as I remember in beta, the game definitely sucks to start but gets much better once you start running instances with friends, defending/assaulting control points and get your third tier career choice at 15.  My biggest complaint is that the itemization sucks.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ixxit on November 07, 2007, 08:03:39 AM
Quote
It's not as bad as I remember in beta, the game definitely sucks to start but gets much better once you start running instances with friends, defending/assaulting control points and get your third tier career choice at 15.  My biggest complaint is that the itemization sucks.

Picked this up  on the weekend, cuz yeah i pretty much have to try every MMO.  I really knew nothing about the game, except that a lot of people were saying that it was competent yet underwhelming.

I would say that sums up the training missions at the beginning, but not what I have experienced  in the main game.   The most impressive thing about the game is that you do feel that you are in a theater of war.  Mobs don't just wander around  aimlessly but get dropped in by Bane ships (with that distinctive sound)  and attack you, other players and squads of AI soldiers.  What I found interesting is that there doesn't seem to be a problem or concept of kill stealing.  The Bane come in and you work together  to repel the attack even though you aren't grouped. Everyone gets experience if you damage a mob.   Sometimes it's cool just to sit back and watch this stuff as it happens.  Add an addtional layer of attacking and defending outposts from invasion  and  what you have  is a somewhat convincing facsimile of being at war with an enemy that is trying to take and hold ground destroy any resistance.  At one point, I was exploring the map,  found myself in an area way above my level, and happened accross a full scale attack by the bane on an allied outpost.  Control was lost by the allies, and then taken back.  I wasn't sure what compostion of allied soldiers were actual players or AI (I imagine it was both), as from my vantage point it all looked pretty convincing. Whether there is some dynamic campaign going on or it is just random smoke and mirrors, this aspect of TR is definately notable, unique and most importantly enjoyable.  Hey even FUN.

Certainly somewhat of an advancement to the glut of mmo's with completely static PvE content.  Oh look.... here comes Fippy Darkpaw again.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 07, 2007, 08:08:40 AM
The AAA DVD-ROM fullscreen side of this genre has become like any other semi-mature genre. Sure there's a whole bunch of stuff that the developers could try. But they're not because what works has been defined enough so minor tweaks can sell games. Like other genres. Every new game does not need to be an omgrecordsmashkillEQ1again experience. In fact, this genre is terrible for that hit-driven mentality anyway. Other genres can afford the OMGBioshock to OMGCrysis to OMGMassEffect one-time-purchase progression. MMOs need all that money to continue to pour into one game.

DAoC is fine. CoX is fine. There's a crapload of "fine" games out there with a relatively few "gotta check outs" coming. Nothing says mature genre better.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 07, 2007, 08:29:43 AM
Ok folks, as a Jaded ex-everyfuckingmmorpgoutthereplayer - I have to interject.

Good enough is not fucking good enough. Dear god, we have people in this thread saying "Well, it's kind of fun." No offense to those folks, but kind of fun is a really fucking low bar.

I have no opinion on Tabula Rasa - none. I haven't played it or the beta, so I can't intelligently speak about it. But I can say that when we have discussions that end up with the usual comparison to WoW (see last post), defining DIKU, and wondering why stat based combat doesn't feel like an FPS we have gone wrong. It may be a wonderful game, I have no idea. But if not -CALL IT. Cause folks the MMORPG genre is sucking wind big time. It's a Canadian soldier in Kandahar with no pot and a flat tire. And if we don't call it noone will. DON'T BUY IT IF IT SUCKS. Please. I beg. Same goes for War BTW.

If anything really negative can be said about TR, it's that there's nothing really negative to say about it.

Tabula Rasa is bland. If you're bored of other games and just want a different quest chain, or a new virtual landscape to explore, Tabula Rasa won't kick you in the nuts.

Personally, I don't have a problem with that. If you're looking for the next Zowie! game, or the next train wreck, move along, cause Tabula Rasa ain't it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: squirrel on November 07, 2007, 08:58:11 AM
DON'T BUY IT IF IT SUCKS. Please. I beg. Same goes for War BTW.
The exact same sentiment could easily be applied to the six month Hellgate subscription you just bought and the lifetime sub you are trying to get.  The hellgate launch was an unmitigated disaster, there are bugs everywhere many of which make the game unplayable, subscription was down the first week, they took down the servers at primetime on launch day for an optional patch FFS, etc, etc.  We shouldn't be supporting games coded that poorly either (even if the game itself is fun) so that in the future developers know they won't be able to get away with it.  But let's be realistic, they can.  We payed for a game that barely rises to early beta level quality.  I bought a lifetime sub to HGL despite its clusterfuck of a launch.  My guild decided to try Tabula Rasa so I'm playing it too.  It's not as bad as I remember in beta, the game definitely sucks to start but gets much better once you start running instances with friends, defending/assaulting control points and get your third tier career choice at 15.  My biggest complaint is that the itemization sucks.

But Hellgate doesn't suck. And you'll notice I didn't say TR sucks, I haven't played it and have no opinion of it. Both of which are unlikely to change anytime soon. I just said IF it sucks - don't buy it. HG:L has huge issues but c'mon - it's a tonne of fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Moaner on November 07, 2007, 09:12:51 AM
I've played both.  HG:L wins IMO because you actually get shiny loot after hours of clicking.  But, they both are underwhelming.  I was hoping for so much more. 

I may try TR again after a few weeks of HG:L.  I think it has a lot of potential (more so than HG:L) .  Right now though it feels like a skeleton of a game.

I really want a new MMORPG, but they all suck.  WoW makes me stabby, I've played EQ for 6 years, EQ2 is too much like EQ, Eve is not for me, etc.  I just want a fucking persistant online Diablo, 3rd person isometric.  Hopefully Mythos kicks my ass.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 09:16:15 AM
Quote
I think it has a lot of potential (more so than HG:L) .

This is absolutely ridiculous. And not because I'm a fan of HGL but because Tabula Rasa isn't going to get enough money or players to meet any false impression of potential anyone thinks it has.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Moaner on November 07, 2007, 10:08:35 AM
With all do respect, I hope you're wrong.  I'm a big fan of HG:L too but I'm getting close to the end and the thought of rolling an elite character and tearing through the same content again is not very intriguing.  I probably will, but mostly because TR is so "meh" in it's current state.  Diablo2 stayed so compelling to me for so long because I actually enjoyed the story and setting.  Although it pains me to say it, I'm not getting the same enjoyment from HG:L's story.

Hopefully within the next 3-6 months one of these MMOs will compel me to play for more than 2 weeks.  You are probably right though, it'd be suprising to see TR take off and actually make enough money to improve things to a point that it's fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 10:20:57 AM
Funny. My description of D2 is: hey look a demon and some crystals and some other shit I don't care about even one bit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 07, 2007, 10:44:03 AM
Funny. My description of D2 is: hey look a demon and some crystals and some other shit I don't care about even one bit.

Lies.  I'm fairly certain that when you think of D2,  you just here the "ping!" sound of a ring dropping.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 07, 2007, 10:44:58 AM
Quote
I think it has a lot of potential (more so than HG:L) .

This is absolutely ridiculous. And not because I'm a fan of HGL but because Tabula Rasa isn't going to get enough money or players to meet any false impression of potential anyone thinks it has.

Bullshirt. Anarchy Online was a blah game, without a ton of subscriber money,  that got it's shit together enough to put out three expansions and a ton of patches and add content.

Of course, Anarchy Online is still a blah game after three expansions and a ton of patches and added content.  :wink:



Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 10:47:30 AM
Anarchy Online continued to get funded by a company without an option. NCSoft can cut TR off really fucking fast. Particularly with the numbers it's not going to get. It's not like NCSoft is benefitting in Korea from the release of this game. Lineage 2 will outperform it until the sun explodes. Unless something "changed."

Quote
Lies.  I'm fairly certain that when you think of D2,  you just here the "ping!" sound of a ring dropping.

I meant the story. That's my description of the story.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 12:55:09 PM
Considering MMORPGs in general have a very high suck:joy ratio, I wonder if my judgment of Tabula Rasa may be inadverantly weighted by those mysterious aspects that make MMORPGs attractive.  If it were a choice between "Tabula Rasa" or "The Legend of Zelda: Ocarina of Time", I only get to choose one to brighten my drab existence, then I'm going to have to go with the later choice.  Similarly, if it comes to sheer gameplay value, "Hellgate: London" strikes me the better choice just because it was developed primarily to be a game without all this MMORP baggage weighing it down.

Why do so many of us continue give MMORPGs a try at all then?  I think it's because we think there is more there.  A sort of virtual persistance aspect, or perhaps the massively multiplayer aspect has a potential for enriching it that a single player game doesn't.  This being the case, Tabula Rasa gets an unfair advantage that skews the normal judgment of the matter.

Bah, all I know in the end is these kids won't get off my lawn. :geezer:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 07, 2007, 01:03:18 PM
NCSoft can cut TR off really fucking fast. Particularly with the numbers it's not going to get.

I disagree, at least in the short term. Having just released CoX to maintenance status (imho) and having both that and L2 seemingly static (and both down for this past quarter (http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20071106006813&newsLang=en)), it's TR through the holidays for them. And then beyond until Aion as their next biggest push. As I mentioned above, they put a lot of marketing behind TR, even throwing RG's name at it, and all that PR, only part of which can be attributed to trying to plug the bottomless pit of resources TR was. The other part is their need for a win, for something "big". This is not the NC of 2003/2004.

Edit: forgot the hyperlink


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 01:17:21 PM
Throwing RG's name on it cost nothing and was a desperation tactic. Too bad it mattered to all of 7 people.

TR, in reality land, will never be that something.

They need to stop dicking around and blaze a new trail.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 01:20:52 PM
Quote
Why do so many of us continue give MMORPGs a try at all then?

I don't anymore. I only play MMOGs when someone wants my opinion on one and because I run f13. That said, if something comes along that blows my hair back and changes everything, I'll be the first to say it. I really do still want the genre to succeed. I think that's going to require a major console IP and a release on a console. Like living in Hyrule or the Gulch or something. And yes, Hellgate is very gamey. Almost arcadey in fact. It reminds me a lot of magic sword in its structure.

As for everyone else, I have no fucking clue.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 07, 2007, 02:10:52 PM
I really do still want the genre to succeed.

What would this success be like? Financial like WoW or artistic or what?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on November 07, 2007, 02:13:23 PM
Good games.

Quote
Why do so many of us continue give MMORPGs a try at all then?

I try less and less. I've skipped LOTRO, Vanguard, TR, and CoV entirely in their release form. I didn't play EQ2 until it was 2 expansions+ in.

Games I bought and played at launch even after playing their detestable betas: AO, AC2 (on Darktide no less), and SWG. I played Auto Assault for a review.  I don't need to subject myself to that anymore (unless it's for a review).

It's getting really easy to skip the ones that don't have positive word of mouth, accessible betas, or anything that sets them apart from the rest of the crowd.  The second I play a game and it feels like "WoW, but worse", "WoW, with guns", or "WoW, with hobbits" and get the desire to play the game, I usually find that I just want to play WoW (a lot of NCSoft games feel like "CoH w/ something different" and I can skip them too since CoH wore on me after less than 12 levels). So I go play WoW for a bit until I'm burnt out on DIKU gameplay and the MMORPG community. 

I want something that appeals to me.  If I want generic DIKU that tries to force me into end-game crap I don't want, I'll play WoW (and that particular itch needs scratching about once a year). For some people, this is what appeals to them.  I don't think anyone's going to get it right for me for a long time, and thus, I save $15 a month.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 03:38:36 PM
I will say this much for Tabula Rasa. If we start with the perspective that we need to judge games off of the gameplay quality (defined as an ability to achieve what's known as "flow" (http://www.itee.uq.edu.au/~uqdjohns/publications/agdc/agdc_presentation.pdf)) then there's only two MMORPGs which can do so to any significant amount for me anymore:

  • City of Heroes: Because of the lack of autoattack, the flexibility of powers' effects, and the ability to engage many foes at at a time.  You can fight while flying here, how many MMORPGs can make that claim?  (Well, okay, inconclusive point (http://www.flyff.com/).)
  • Tabula Rasa: Because of the lack of autoattack, cover works and is worth trying to use, the ability to engage many foes at a time, the interplay of friendly NPCs, and the ability to reasonably meaningfully impact the game world through your actions.

In both games, there's actually something there in terms of gameplay value.  Not this cheap auto-attack drivel, which stunned back in 1999 due to the sheer amount of players it allowed you to cram into a single zone but not much else.  Instead, they've moved on to add something resembling genuine gameplay.  These two developers dared show us what you can do for MMORPGs with more recent hardware and coding.

The problem that remains is that these are still MMORPGs and thus they still expect us to grind.  That fails: You'll still run into things you just can't do because you haven't grinded long enough.  The only escape these games have from that slippery slope is that, so long as the "flow" holds out, the grind isn't that noticeable.  It's just a matter of time, and if they set the grind a little too long (http://www.cityofheroes.com), it loses you.

It's still too early for me to pass judgment on Tabula Rasa, I haven't really lost the flow yet.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 03:39:09 PM
Hellgate's Marksman and Engineer and Evoker and Summoner classes do what TR tried to do but 10 times better.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 03:41:32 PM
This is true.  TR's lone claim to fame is that it can do it with 10 times more players around.  I'm no social butterfly, but some people might be appreciative of that.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 03:46:51 PM
Meh. Not good enough. And it can't do it. It can once again do the 10 times worse version with 10 people around. If Hellgate looked or played like TR it would probably have groups of 40-50 people in one tiny area also.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 03:56:55 PM
Also true.  Put the two together and we've an interesting exchange.  Why do some game developers trade 10x the gameplay complexity for 10x the players?  Why do so many players tag along?  Simple ignorance, or is there something worthwhile there?  I honestly don't have the answers there.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 07, 2007, 04:02:52 PM
TR can put that many people together, but it mostly doesn't any more than any other MMO does. It's just as much "me against the loot" gameplay barely needing to be a persistent world to pull off what it is trying to do fun-wise.

HG:L did it better because they didn't bother limiting themselves to mostly-public-space environments like TR.

Just being an MMO doesn't cut it anymore, and can't be the excuse for compromising fun. UI is first, which TR had right for the game it was trying to be. At least at first.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 07, 2007, 04:25:48 PM
Being an MMO is a perfect excuse. Playing an MMO is a fundamentally different experience than playing a game like HG:L. That's why MMOs sprang to life in the first place.

It's reasonable to expect good actual gameplay in an MMO but it's also reasonable to compromise some things to get the MMO experience. Being an MMO *is* part of the fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 04:30:50 PM
Not anymore, it isn't.

There's too many offering too little too late.

I demand fun out of MMOGs now and anyone who isn't is really part of the problem.

You might as well just join a chat room. Steam has one. It's free.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 04:50:26 PM
Now as ever, there is some trouble in quantifying fun.  I was quick to agree that HGL has 10x the gameplay as TR on the basis that's just a simple exaggeration that gets across the point that one feels more fun than the other.  We can't measure the fun because it'll vary from person to person and it's an abstract concept

If I were took really close at it, the actual differing factor seems more something between 1.5x to 2.5x to me.  An Engineer in HGL throws out his drone and two kinds of bots and backs them up with firepower.  An Engineer in Tabula Rasa throws out bots, turrets, and crab mines and backs them up with firepower.  The actual fundamental gameplay complexity between the two is actually pretty similar, but HGL pulls ahead because it doesn't comprimise this with all that MMORPG overhead.  The Engineer experience in HGL is better, to the point where saying it "feels" 1.5x to 2.5x for me, at achieving the "flow" than Tabula Rasa is.

Then we get into this whole "MMORPG experience" snafu and it's like two planes of existence.  That's no easier to quantify than "fun" for much the same reason.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 07, 2007, 04:58:59 PM
The MMO formula is mediocre core gameplay along with lots of people and a virtual world.

A chat-room has no goals and no gameplay. A game like HG:L has no people and no virtual world.

I'll be the first person to say that MMOs should have better core gameplay. But that said there is some give and take between numbers and complexity.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 07, 2007, 06:45:02 PM
Not anymore, it isn't.

There's too many offering too little too late.

I demand fun out of MMOGs now and anyone who isn't is really part of the problem.

You might as well just join a chat room. Steam has one. It's free.
Would guess for people who play/design these MMOs the "fun" is "spend time clicking buttons and get carrot of bigger numbers and different appearance with more numbers on them". The whole fabled 'persistent character growth' or something. Not what you will get from plain chat room.

For fps player that fun will be clicking on pixels that are another guy's head in crosshair before they do the same. Or hearing the 'ping' if you are after Diablo kind of experience, dunno. But overall, just horses for courses.


Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on November 07, 2007, 07:40:02 PM
See, there's the rub, though; when you simplify the FPS experience down that far, it bears no actual resemblance to the experience of playing an FPS anymore.

Whereas ProgressQuest + chat room actually bears a shocking resemblance to many of the Diku MMOs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 07, 2007, 08:17:43 PM
See, there's the rub, though; when you simplify the FPS experience down that far, it bears no actual resemblance to the experience of playing an FPS anymore.

Whereas ProgressQuest + chat room actually bears a shocking resemblance to many of the Diku MMOs.
Yeah, that's oversimplification and there's more to FPS than that. But then on the other hand the same applies to my take on MMOs, which is why I find ProgressQuest + chat box thing you speak of also very different from actual MMO experience... since it's missing both player's own activity and the interaction with other player-controlled characters in-world. I'll accept these aspects --while being part of 'what makes the MMO'-- aren't schild's idea of "fun", it's just that extrapolation of it into "i demand peanut butter in that chocolate and if you don't then you're part of problem" seems bit off.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 07, 2007, 09:26:19 PM
The MMO formula is mediocre core gameplay along with lots of people and a virtual world.

A chat-room has no goals and no gameplay. A game like HG:L has no people and no virtual world.

I'll be the first person to say that MMOs should have better core gameplay. But that said there is some give and take between numbers and complexity.

If a game's going to trade gameplay for having more people, I say "fuck that".

Now if some more of these games would explore what's fun about having a bunch of people in the same game at the same time, besides getting in a small team and beating foozles or zerging a castle, that I wouldn't mind.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on November 07, 2007, 09:43:10 PM
The hook in MMO's is the fact that it's a chatroom with a 3d interface.  The hardcore types can collect widgets while they chat.  The realxed types can craft while they chat.  It all started as a BBS with a rng added to it.  I don't get why people still complain about the fundamental nature of MMO's. 

Here's a tip:  IF YOU DON'T LIKE A GAME, DON'T PLAY IT.

If enough people follow that simple tidbit, money will dictate the types of games that emerge.   

I personally don't like many FPS games as they bore me to tears in a matter of minutes.  The core mechanics in MMO's do the same thing, but they offer a) competition, b) social interaction, and b) a multitude of ways to play competitively (economics, combat, pvp, widget collecting, crafts, etc).  IIf you prefer fast-action sport games, play an FPS.  If you like variety in a social setting, play an MMO.  TR fails in that it delivers neither a good FPS game nor a good MMO.  I think that's been said to death in this thread.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 10:01:27 PM
Gaming, imo, has gone past If You Don't Like a Game, Don't Play It.

We're firmly in the - considering the rising costs of development and longer dev cycles, etc - "Don't be part of the problem" protip zone.

Here are some people that are part of the problem:
1. People buying Wii Shovelware. (I'm arguing FOR the Wii here)
2. People buying EA football titles. (Exclusivity does Nothing Good for anyone but EA)
3. People buying MMOGs that break no new ground and are a tiny change in the Diku formula. (Seriously, just go play WoW)
4. People who think that hi-def isn't worth the switch. (It is. Reality. Fact.)
5. People who think Halo 3 is the best shooter of the year. (CoD4, Portal, and TF2 wipe their balls with Master Chief's tears)

There's a lot more. But those are off the top of my head. It's not a matter of taste. It's a matter of giving people with the money (the important folks) the wrong impression. That we're willing to put up with, nay, will hand over money for that shit.

Edit: Basically Nebu, there's some stuff you shouldn't play even if you like it. For example, I like Boxing. But I'll take Hajime no Ippo over Fight Night any day of the week. Sure, HNI looks like total shit, but man, I just can be one of those guys who supports that machine.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on November 07, 2007, 10:26:25 PM
Edit: Basically Nebu, there's some stuff you shouldn't play even if you like it. For example, I like Boxing. But I'll take Hajime no Ippo over Fight Night any day of the week. Sure, HNI looks like total shit, but man, I just can be one of those guys who supports that machine.

You're right here.  Fight Night was a horrible disappointment and I felt badly for even supporting it.  I think the biggest problem is that games are difficult to judge by any means other than just trying them.  There are MANY hidden gems out that are passed by because they lack the hype attached to the more popular titles.  One of the things I love about this site is that it makes an attempt to point out just such titles.  Sadly, we're just a drop in the ocean. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 07, 2007, 10:28:26 PM
I tend not to miss hidden gems.

In fact, I game for just that reason.

The gems, amongst this pile of shit smelling dirt.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 07, 2007, 10:46:01 PM
I feel partly justified in purchasing TR.  While it's not a gem, per se, it is shinier and better smelling dirt than most.  The shit-smelling dirt could aspire to be more like it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 12:14:59 AM
I am 29 messages late to the party but YAY Geldon's back :) Nice to see you mate! (But TR sucks, no seriously... )


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 12:34:04 AM
Hiya, Falconeer, it's nice to be back.  Whether or not TR sucks, we're mostly quibbling over minor details as to the fascinating kind of suck it exudes.  Is it a light yet tantalizing sucking with a hint of mint in the air, or a heavy reverberating sucking with the overpowering scent of thousands of irradiated corpses following a nuclear apocalypse?  The examination of each extreme in between is undeniably our responsibility as Internet citizens to examine.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 12:58:59 AM
Hellgate's Marksman and Engineer and Evoker and Summoner classes do what TR tried to do but 10 times better.

This sums up all I think about Tabula Rasa.
Yes, it lacks the kind of world and persistency I look for in MMOs, but save for that Tabla Rasa plays like an amateurish-lower budget version of Hellgate.

I agree that it can get way better in a few years (some fixes on the "cover" part, maybe?), but right now it's meh  :uhrr:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 03:57:04 AM
Quote from: Margalis
Being an MMO is a perfect excuse. Playing an MMO is a fundamentally different experience than playing a game like HG:L. That's why MMOs sprang to life in the first place.

It's reasonable to expect good actual gameplay in an MMO but it's also reasonable to compromise some things to get the MMO experience. Being an MMO *is* part of the fun.

No. That stopped being the case when the devs realized their primary audience was likely already playing another game, rather than being some off-the-street-er who'd never played a game before but had read Snow Crash once. Since then, MMOs have devolved into being fancy server tech that puts some limited number of customizable-over-time avatars in public-space environments for the less important stuff than they can get in private instantiated zones that merely support the same number of players you'd find in an average FPS map. Very few MMOs actually take advantage of being a massive persistent environment, and all that do are slotted into "niche", whether by quality (SB, DnL if that's still open) or gamestyle appeal (PS, Eve, ATITD, anything built in Multiverse). Nobody's been able to prove that the sort of MMO UO was trying to be pre-Trammel has mass appeal (and, yea, I realize going Trammel didn't send them skyrocketing accounts).

"Being MMO" was a bad excuse we accepted years ago because the games could be so different. It's a worse excuse now that the most popular games are so very not massive except in their advertised accountbase.

Being a 3D chat room isn't the appeal as anyone can tell from the specific lack of actual conversation that appeals given the scores of people in a zone at any given time. For more people seem to prefer the opportunity to be social than actually go that extra mile to be so. And that is evidenced by the amount of solo content that's grown over the years. People don't want to be forced to interact and they hate when others can screw up their chances at something.

And I say this as someone who loves the genre.

Quote from: Tmp
Would guess for people who play/design these MMOs the "fun" is "spend time clicking buttons and get carrot of bigger numbers and different appearance with more numbers on them".

To me it's got similar appeal to gambling. You've got some control going in, through practice and understanding probabilities, but in the end you're really there to win in an environment surrounded by people who are there to win too. The better the UI, the more fun you'll have trying to do this. The more another player can screw up your chances to win, the less appeal it has, unless just fighting at all has a reward system unto itself separate from the base-gambling route.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 08, 2007, 04:48:49 AM
Gaming, imo, has gone past If You Don't Like a Game, Don't Play It.

We're firmly in the - considering the rising costs of development and longer dev cycles, etc - "Don't be part of the problem" protip zone.

There's a lot more. But those are off the top of my head. It's not a matter of taste. It's a matter of giving people with the money (the important folks) the wrong impression. That we're willing to put up with, nay, will hand over money for that shit.

Well, there is the rather uncomfortable possibility that the majority of people buying the games you describe like and enjoy them. 

This argument is very similar to one I have with my wife regarding wine.  Background:  My wife is a wine snob, she hangs out with wine snobs, its one of her things.  Now, I'm not very into wine but every year me and some of my friends head out and buy Beaujolais Nouveau as soon as it comes out and have a party and get rip-roaring drunk.  A good time is had by all.  My wife despises Beaujolais Nouveau.

Why?  Because Beaujolais Nouveau is crap wine.  The fact that it sells well encourages other wine producers to make crap wines.  As a result she feels the overall quality of wine is decreasing and its because idiots like me purchase crappy wine and don't save their money to purchase truly outstanding wines that she enjoys. 

Now I have tasted many glasses of the wine that she enjoys due to their "full-bodied complexity" and "overtones of chocolate and cinnamon."   In my opinion they taste like ass and I would much prefer my shitty bottle of Beaujolais.  Whats more is I really resent my wife (who otherwise is awesome) about this, because she will attend our wine party, sit there not drinking the Beaujolais, and endlesly mock the palletes of those of us enjoying our Beaujolais.  We even started bringing other wines, to mix things up a bit, but her response is: "hell if you are going to drink that crap why not just drink the damn Beaujolais?"  The net result:  It does nothing to decrease our interest in consuming Beaujolais, but it substantially increases our desire to strangle her.  Our response is:  "If you don't like the wine, don't drink it."  But the undertone is: "Who the hell are you to tell me our wine is crap, if we like it?"

I think the analogy is apt to this game.  While you may be correct that Tabula Rasa will never go anywhere and will fold in a few days, I don't feel it is apt that we "should just play WoW, its like TR only better."  I feel there is a difference, I enjoy it (more the HGL although HGL is an enjoyable game) so who is anyone to tell me my personal preferences are wrong?  While I won't claim that Tabula Rasa is a fine wine, it is a nice Beaujolais, and I think it tastes good and does the job of getting me drunk.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 05:20:05 AM
I will admit only that the screenshot of the little base defense thing looked good. I'm still not doing this.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 05:21:17 AM
Critics often make the mistake in thinking they speak for the masses. This has always been one of my personal life pet peeves, and I see it in games as much as it exists in movies, music and poetry before ("advanced" entertainment media with "formalized" languages of critique). The high-brow conversations some of these groups have only matter to that group. Like any emergent group, they've created an insular persona and language that requires many rites of passage just to be given the nod of attention. Many times, such groups are little more than yet another clique more interested in creating a group they can lead than in creating any sort of fundamental shift in how society thinks or perceives.

MMOs have evolved to the point where they're just another genre. As such, anything that launches and is playable has a place here. It's only up to the companies whether a game stays open. This is no longer the circle-jerk of dev/player interaction to create a wonderful new experience nobody knows how to program for. You've got promo agencies like Electric Sheep making MMOs for chrissakes! Anyone who thinks this genre is still young and new and worth a lot of ample forgiveness hasn't looked much beyond the AAA retail-purchased titles.

And that's not because of critics. It's because of money. The masses have that money, have long proven willing to spend it, and don't care about nearly anything similar to what the pre-Trammel crowd still hopes comes to this "new and emerging" genre.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 05:42:15 AM
I will admit only that the screenshot of the little base defense thing looked good. I'm still not doing this.

Yes I agree, and that's why I wanted to like it. Too bad the combat isn't compelling. It is supposed to be about the pewpew but it's more like tweetwee to me. Nice try, but it needs refining.

Pewgate London on, the other hand...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 06:47:49 AM
Critics often make the mistake in thinking they speak for the masses. This has always been one of my personal life pet peeves, and I see it in games as much as it exists in movies, music and poetry before ("advanced" entertainment media with "formalized" languages of critique). The high-brow conversations some of these groups have only matter to that group. Like any emergent group, they've created an insular persona and language that requires many rites of passage just to be given the nod of attention. Many times, such groups are little more than yet another clique more interested in creating a group they can lead than in creating any sort of fundamental shift in how society thinks or perceives.

MMOs have evolved to the point where they're just another genre. As such, anything that launches and is playable has a place here. It's only up to the companies whether a game stays open. This is no longer the circle-jerk of dev/player interaction to create a wonderful new experience nobody knows how to program for. You've got promo agencies like Electric Sheep making MMOs for chrissakes! Anyone who thinks this genre is still young and new and worth a lot of ample forgiveness hasn't looked much beyond the AAA retail-purchased titles.

And that's not because of critics. It's because of money. The masses have that money, have long proven willing to spend it, and don't care about nearly anything similar to what the pre-Trammel crowd still hopes comes to this "new and emerging" genre.

There are few things that irritate me more than nerd snobbery. I have a couple friends who lament, in this precise language, that "MMOs went the WoW path" and "it's a shame the market went that way." They were hardcore UO players and then Shadowbane. Tried Guild Wars, bitched about lack of meaningful PvP. The end of this point? They're playing LOTRO and still bitching to me over supper about WoW. Never mind that they are playing WoW with a different skin and more grinding and way more odious raids. I'm like, look... you're a fucking nerd and I'm a fucking nerd and she's a fucking nerd. It doesn't matter whether your bowtie is striped or polka dots we're all still fucking nerds so quit getting all ragey over this shit.

There's this idea that you can pay for a game with a 60m budget with fucking Shadowbane players. Go read any unreleased MMO board right now. Any one, pick it. I'll tell you what you're going to see: I want meaningful death, will there be a hardcore mode with permadeath, can we gank, I hope the twelve year olds in WoW don't show up. And half these guys are the same dudes doing it in every game. The old school, pre-WoW mindset is so absolutely detached from reality you could write a sociology dissertation on it. You cannot, cannot, CANNOT fund the modern MMO catering to oldschool tastes and in oldschool ways. It cannot be done anymore.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 08:03:04 AM
Every time someone mentions Shadowbane these days I got a hard on. Oh..  :pedobear:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 08:20:12 AM
Quote from: Modern Angel
The old school, pre-WoW mindset is so absolutely detached from reality you could right a sociology dissertation on it.
I want that stappled on the doors of every college everywhere.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 08, 2007, 08:24:14 AM
Quote from: Modern Angel
The old school, pre-WoW mindset is so absolutely detached from reality you could right a sociology dissertation on it.
I want that stappled on the doors of every college everywhere.
You would both fail for not being able to find spelling and grammatical errors in single sentences.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 08, 2007, 08:24:18 AM
I like to drop in here, and read the stuff people post, but man, sometimes it feels like this board is full of cranky old fuckers who've played every game and are just bitter that they can't go back to UO/EQ/Pong/whateverthefuck and relive their golden gaming moments.

P.S. Shadowbane was brown.


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on November 08, 2007, 08:26:01 AM
Welcome to f13.net.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Yegolev on November 08, 2007, 08:26:48 AM
How well did the game launch?
A) Great
B) Good
C) Okay
D) Trivia Contest
E) Disaster

Oh, sweet Jesus, this made me laugh.  I should have read this thread days ago.

You know, a trivia contest is how Roy Brisby won that panda from David Bowie, back in the late 1980's.  This was before trivia was popular, but Bowie has always been a trend-setter.

Ratman... you left off X-COM.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 08:41:07 AM
Quote from: Modern Angel
The old school, pre-WoW mindset is so absolutely detached from reality you could right a sociology dissertation on it.
I want that stappled on the doors of every college everywhere.

Yeah but I totally typoed that. I am a horrible multi-tasker.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 08, 2007, 08:43:02 AM
Now that I think about it, I think what Tabula Rasa needs to be a great game is ring explosions. Like when you kill one of those little shrub monsters there's this huge explosion with a ring. And big boss monster gets two or three rings of different colors.

Yep.

http://www.youtube.com/watch?v=ToaeOvqIFx0


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 08:57:54 AM
I like to drop in here, and read the stuff people post, but man, sometimes it feels like this board is full of cranky old fuckers who've played every game and are just bitter that they can't go back to UO/EQ/Pong/whateverthefuck and relive their golden gaming moments.

P.S. Shadowbane was brown.

I don't have any old timey MMO anecdotes that I get misty-eyed over every time I relate them; I played every single one of note prior to WoW and hated every single one. They were unpolished horseshit? I got a free copy of EQ when I worked at EB: didn't make it out of the first month. Got UO when it came out: lost its luster quickly. Repeat for every single one.

I'm not pining. I just want good games. The biggest hurdle to MMO development is the 'community'. You know the guys I'm talking about. It's the same few hundred assholes who leap onto each and every board for a newly announced game and start shrieking like crazed lemurs about all of the sort of stuff we've come to expect from fat neckbeards the world over; I listed them above and won't again. It hurts development and it hurts innovation. Because devs are only human and MMOs are unique in that you have to maintain some sort of relationship with your customer base since you need them for an extended period. They have to listen, or at least pay lip service to it. And the games are never good enough and never will be so while I'm not advocating the borderline disdain for the consumer that Blizzard sometimes shows dev houses seriously need to not listen to a word anyone says outside of the company and closed beta testers before the product ships.

So, no... good games. Innovative games. Neither one of those is coming in the MMO. They've done the same thing for so fucking long that the quote (by haemish, I believe) of "MMOs are a medium not a genre" is completely reversed; MMOs ARE a genre because they've dug themselves such a creative hole that they don't know what to do anymore. Or rather, MMOs suck and are going to suck for the foreseeable future because they're MMOs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on November 08, 2007, 09:08:15 AM
So, no... good games. Innovative games. Neither one of those is coming in the MMO. They've done the same thing for so fucking long that the quote (by haemish, I believe) of "MMOs are a medium not a genre" is completely reversed; MMOs ARE a genre because they've dug themselves such a creative hole that they don't know what to do anymore. Or rather, MMOs suck and are going to suck for the foreseeable future because they're MMOs.

It's relative and dependent on taste.  There has been innovation and polish in MMO's, you just don't happen to enjoy the playstyle... which is just fine.  Eve has done a great deal of innovation as has Planetside, Shadowbane, and A Tale in the Desert.  I can understand why you (and others) don't like MMO's as they will never live up to the quality of single player or small-group games.  MMO's have to make concessions to accomodate larger numbers of simultaneous players, at least until technology catches up.  Personally, I like larger multi-player worlds and am willing to forgive a little in "teh shiny" to have it.  I enjoyed MUDs.  I liked EQ.  I had fun in UO.  Those games provided me more memories than any single player or console game that I can remember.  Your experience is different.  Tastes differ. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 08, 2007, 09:14:49 AM
There are few things that irritate me more than nerd snobbery. I have a couple friends who lament, in this precise language, that "MMOs went the WoW path" and "it's a shame the market went that way." They were hardcore UO players and then Shadowbane. Tried Guild Wars, bitched about lack of meaningful PvP. The end of this point? They're playing LOTRO and still bitching to me over supper about WoW. Never mind that they are playing WoW with a different skin and more grinding and way more odious raids.
Given their UO/Shadowbane roots it's possible they are playing LotRO because of the PvPM aspect, which is somewhat different from WoW 'sport pvp'...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 09:26:13 AM
MMO's have to make concessions to accomodate larger numbers of simultaneous players, at least until technology catches up.

I don't buy that anymore. We've heard that for almost 10 years now. And it's not so much that I hate MMOs (I still have my WoW sub) as it is that I'm terribly disappointed with the lack of innovation. I don't even precisely know what sort of innovation I want. I just know that when we all said that WoW is good for the industry because it will force innovation that I wasn't anticipating even MORE EQ/WoW clones to be coming out in three years. It didn't force innovation at all; in fact, a game like PotBS which had no diku decided they needed to add some. Did TR need to be another diku WoW thing with levels and shiny? Did it?

I'll tell you what ought to scare the pants off of the other developers. They're busy making clones of what WoW is now and Blizz have already given strong indications that they're shifting to a five and ten man emphasis. You can see it now with five mans now offering some of the best gear in the game. For whatever reason Blizzard is prescient when it comes to the markets they make games for and if they've tested the wind and already moved these assholes releasing Star Trek Online with their raid on the Klingon capital are fucked.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 09:28:01 AM
There are few things that irritate me more than nerd snobbery. I have a couple friends who lament, in this precise language, that "MMOs went the WoW path" and "it's a shame the market went that way." They were hardcore UO players and then Shadowbane. Tried Guild Wars, bitched about lack of meaningful PvP. The end of this point? They're playing LOTRO and still bitching to me over supper about WoW. Never mind that they are playing WoW with a different skin and more grinding and way more odious raids.
Given their UO/Shadowbane roots it's possible they are playing LotRO because of the PvPM aspect, which is somewhat different from WoW 'sport pvp'...

Except they raid instead of PvP. It is exclusively disdain for a 'popular' game when 'popular' in this instance doesn't mean 'popular' in the Titanic sense. It's viewing the world and the industry through a nerd lens; it's having disdain for a game housewives play and enjoy just as much as foureyes. You need some nerd lens but not exclusively nerd lens


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 09:36:46 AM
Quote from: Modern Angel
The old school, pre-WoW mindset is so absolutely detached from reality you could right a sociology dissertation on it.
I want that stappled on the doors of every college everywhere.

Yeah but I totally typoed that. I am a horrible multi-tasker.

I was thinking of that as a sig line and woulda made the correction :) But I leave the whole grammar fascist crap to the wanks my peers.

Quote from: Nebu
MMO's have to make concessions to accomodate larger numbers of simultaneous players, at least until technology catches up.

Technically this is correct, but in practice rarely does it seem like there any concessions that were worth making. I like the WoW combat system better than I did the Oblivion one, and way the hell much more than the crappy one in KOTOR. WoW's (and CoX's) are just more tactile and immediate. And yet these icons of "RPG" didn't have to make any of the concessions that MMOs arguably need to. Meanwhile, the MMOs mostly have crappy one-dimensional quests not even worth reading the quest text for, which is about the least technically complex thing to pull off in a genre of server load balancing, anti-hacking tech and e-commerce. Yes, large numbers of compelling quests cost money, but this is for a genre that continues to collect cash after launch. LoTRO has less quests but 90% of them beat all but the top 5% of WoW's any day.

And the bugs? A lot of them are just lazy/inexcusable lack of planning and proper time management. I do lean off of those creating a lot of tech or trying to do things fundamentally different (to those you and I both mentioned, like PS, ATiTD, Eve). But most people making whac-a-mole DIKU only have themselves to blame.

The technology is already here. There's a gigantic crossover between people playing modern MMOs worldwide and broadband insertion. And the most successful MMOs aren't pushing any of the tech boundaries even the older FPS games were. So basically, I don't see this as a crutch anymore. I don't even really see it being used as an excuse anymore by the relevant devs. And that just serves to highlight the few that do.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 12:48:13 PM
Shadowbane will always have a place in my heart as the MMORPG that took its release day screenshots based off of the gameplay I recorded with the Shadowbane client functionality (Imgs 20-30 on GameSpot).  The guy with the two blades in the middle is me!   

:awesome_for_real:

It might have got away with its high and mighty PvP accountability paradise goals if only their server architecture, stubbornly restricted to a single box, could have endured what they had planned for it without crashing.  On the upshot, it's free now.

As for Tabula Rasa...

I do want to defend its pixely honor, I've got all the good words to point out what people are missing about it, but deep down I know it's just another tramp.  I could say that beta bored the hell out of me but I liked release enough to put over 40 hours into it.  I wouldn't be lying (http://www.xfire.com/profile/geldonyetich/), I got my box price out of it, good for me.  However, I should also say that the longer I play this game, the more and more I encounter lack of polish.  Wilderness > Divide > Palisades.  Some level 20-25ish instanced areas are broken to the point where they can't be completed.  The end game, the "Eldar content", is simply not there.  Tabula Rasa, you degenerate hussy, you could have done something with your life!

The only way I could really recommend this game is if you're patient.  Patient enough to subscribe to a game that is more entertaining than than most MMORPGs because it more resembles to City of Heroes than World of Warcraft, but with the understanding that a lot of the content is buggy or missing.  If you want to wait 6 months, just to see if Destination Games can do this, that would not be a bad idea.  I'm planning on waiting 6 months myself - it'll just cost me $90 (-$15 for the first month) along the way.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Katal on November 08, 2007, 02:10:01 PM
This is my first post here. I joined because I want to get into this discussion (and other ones as well).

I wanted to like Tabula Rasa. Before I was in beta, I wanted to try the game really bad. I would read and listen to Garriott's words downplaying the typical Everquest formula of MMO gameplay.

I'm jaded when it comes to MMOs. I've played and tried almost every MMO (I'm sure a lot of you have as well), from Western fantasy to Korean PvP-heavy games. I would try and beta-test every game I could, to find that "perfect game" that would draw me in.

I wanted Tabula Rasa to be that game, and when I first played it, I felt quite refreshed... but that feeling only lasted for a week or two.

At first, it was really fun. I liked that reactions were (fairly) quick, the interface was clean, and sometimes the action felt more exciting than WoW.

The more I played though, the more that exciting feeling wore off on me. Suddenly the 500th kick-to-the-face fatality on an enemy Bane just didn't put a smile on my face anymore. With some additional patches, combat became a bit slower, and shooting a rifle felt like throwing rocks at people.

The features the game touted, like control point capture, diverging quests, and interactive combat system were all good and decent... but when it really came down to it, these features were not really as revolutionary as Garriott made them to be. They really were refinements of other features in games, or things we've seen from other games put into this game.

Basically TR is doing what WoW did when it game out, and that's refining gameplay designs from previous games. This sounds like a horrible generalization, but to me, TR is like Sci-Fi WoW 2.0.

In reality, that is not really bad. For a lot a people, being Sci-Fi WoW 2.0 is good enough. Just being a bit better from the other games is good enough for them.

It's not good enough for me though.

I want something really interactive and refreshing. I mean, developers have the technology and know-how to do such a thing, but no one really attempts to do it, or maybe they do it, but half-ass it.

Let me give you a jigsaw game: Why can we just take the excellent combat, skill and class system (unique and soloable) of Hellgate and put into a wider-spanning universe that is large like WoW or EVE or any massive MMO?

Instead the mutliplayer Flagship gives us is playing the single player game all over again, just with better drops and you could play with a few friends, and maybe some additional seasonal content (holiday stuff, extra dungeons, items, all carrots really).

Simply put, stop giving us carrots and give us some cake. I'm tired of being handed carrots in my games. I just want some cake at the end of this tunnel.

[Insert Portal reference here]


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 02:18:09 PM
Shadowbane will always have a place in my heart as the MMORPG that took its release day screenshots based off of the gameplay I recorded with the Shadowbane client functionality (Imgs 20-30 on GameSpot).  The guy with the two blades in the middle is me!   

:awesome_for_real:

It might have got away with its high and mighty PvP accountability paradise goals if only their server architecture, stubbornly restricted to a single box, could have endured what they had planned for it without crashing.  On the upshot, it's free now.


You don't know what Shadowbane is now, how much it changed and got better. You all don't know! You are seriously losing something. It's glorious! (not Signe glorious, actual glorious). Oh...  :pedobear:






Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 02:26:06 PM
Once Shadowbane went free to download and play, the intrinsic good or bad of the thing stopped mattering.  Try it, like or hate it, it won't cost you a dime.  Archlord and RF Online are similarly avoiding scorn these days.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on November 08, 2007, 02:28:06 PM
Once Shadowbane went free to download and play, the intrinsic good or bad of the thing stopped mattering.  Try it, like or hate it, it won't cost you a dime.  Archlord and RF Online are similarly avoiding scorn these days.

We still get to bash/praise them purely for academic's sake.  That's what keeps Terra Nova going, right?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 08, 2007, 02:56:26 PM
Once Shadowbane went free to download and play, the intrinsic good or bad of the thing stopped mattering.  Try it, like or hate it, it won't cost you a dime.  Archlord and RF Online are similarly avoiding scorn these days.

What does that mean? I am not talking academically. I am talking about playing it. Now, 4 years later, it can be done. It works!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 08, 2007, 03:10:05 PM
because it more resembles to City of Heroes than World of Warcraft,

Which means what precisely? They're essentially the same game except CoH has a mindnumbing grind and no items or endgame attached. They're both the same formula.

Which makes it sound like I'm arguing both sides here, that games need to think business first or creativity first. What I'm actually arguing is that you can't do either: business first is going to lead to stagnant EQ retreads smashing their heads against the WoW wall, funded by people with mroe money than sense whereas creative nerdcore first gets you Vanguard and the elusive Darkfall Online because nerds don't manage worth shit. The MMO genre is polarizing into those two extremes and nobody fucking gets it. There's a dot.com boom in microcosm going on where people are sinking millions into the next big thing when the next big thing isn't going to happen and they're giving those millions to either soulless hacks or geeks with a dream to have meaningful PvP or complex social dynamics without leaving their chairs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 03:31:42 PM
I think a lot of people do get it, particularly here. There's a lot going on in the genre if you cast a net to cover everything from Barbiegirls.com through GW to vSide. Most of that is academic though, in large part because they're for other groups. A lot of money is going after the not-WoW audience, in part because that audience wants different things that are also easy and cheaper to make, and in part the measures for success are numbers the WoW crowd doesn't really have easy access too.

We still await the "next big MMO" but are experienced enough to know even if it's WoW done better it's not the world-dominating/ all-humanity thing people have thought other games would be. Success is measured differently across the broadest spectrum of the "genre". Everybody would love 8+mil * $14.99/mo, but nobody has that so they measure things differently (and having 120mil registered accounts can't be a bad thing for something like Audition... they're making money from some of that, and "some" of 120mil is definitely more than "some" of SB numbers).

It's not wrong to like something others don't.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 08, 2007, 03:37:02 PM
I tried Archlord, in two minutes I got stuck on a roof and couldn't get down.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 03:49:14 PM
Re: Creativity and Business

IMLTHO, the score goes like this:

  • Creativity + Good Enough For Me To Like Playing = Win
  • Business = The Almighty Dollar = Screw Creativity, We Just Want It To Sell = Lose.

I would rather games work on becoming artistically more satisfying products and not just selling better.  Unfortunately for me, the almighty dollar is the one calling the shots here.  Reality is teh suck.

Re: What did I mean by Tabula Rasa being more like City of Heroes than World of Warcraft.

How can I put this?  If you play to level up, or socialize, or many other uniquely MMORPG-like reasons, you probably won't see the difference.  If you play for "the flow", the intrinsic quality of what makes a game an activity our brains like doing, City of Heroes is lightyears ahead of any EverQuest clone. 

Here's another way to put that might make more sense.  Rip out the online multiplayer component and the ability to achieve from both games.  You have a level 30 character in both games and the entire game is you taking out one encounter worth of bad guys.  In World of Warcraft, you run up to a single bad guy (as that's all you can take) turn on auto attack, and tap hotkeys in a specific order to win.   In City of Heroes, you lure 12 guys around a corner, tap hotkeys to win but this time you need to alternate between several targets, you have an inspiration tray to pull on, you have a Z-Axis you can use (flight), and you and your foes can actually be knocked around by the flow of combat.  Which would you rather have burned on a DVD to put into your PS1?

I'm not exactly sure how to go about saying what I'm trying to explain here, but they're not the same, not if you take a good look at them.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 08, 2007, 03:51:39 PM
You have never ever changed your opinion on how the genre should work.

Quote from: Margalis
I tried Archlord, in two minutes I got stuck on a roof and couldn't get down.
Archlord's only really different by business model. I mean really different shit, like standing around in a Mall hoping to get noticed by someone who brings you to a party where you listen to music and look at all the stuff they bought from that Mall. Still "MMO" in the persistent/lotta-people sense, but no real "game" at all. Even Entropia has something you need to "do" there.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 04:00:02 PM
You have never ever changed your opinion on how the genre should work.
Is it broke?  Should I fix it?  Will duct tape be enough?


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on November 08, 2007, 04:27:43 PM
This thread needs a chart.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 08, 2007, 05:22:24 PM
(http://i223.photobucket.com/albums/dd256/geldonyetich/problemsolving.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 08, 2007, 11:00:44 PM
I think Tabula Rasa got caught in an infinite loop between "You Poor Bastard" and "Can You Blame Someone Else?"


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on November 09, 2007, 03:10:11 AM
I understand geldon's comment about WOW and COH not feeling identical: an even-mob in CoH is on par with a WOW green, difficulty-wise. Thus, there's an illusion of greater player power. A group running an instance in WOW fights a pack of 3-4 mobs at a time, while in City, the average pull for a group is over 10.
Its this epic feeling, setting few against many and coming out on top, that drags me back to COH every few months.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 09, 2007, 03:46:40 AM
Here are some people that are part of the problem:
1. People buying Wii Shovelware. (I'm arguing FOR the Wii here)
2. People buying EA football titles. (Exclusivity does Nothing Good for anyone but EA)
3. People buying MMOGs that break no new ground and are a tiny change in the Diku formula. (Seriously, just go play WoW)
4. People who think that hi-def isn't worth the switch. (It is. Reality. Fact.)
5. People who think Halo 3 is the best shooter of the year. (CoD4, Portal, and TF2 wipe their balls with Master Chief's tears)

There's a lot more. But those are off the top of my head. It's not a matter of taste. It's a matter of giving people with the money (the important folks) the wrong impression. That we're willing to put up with, nay, will hand over money for that shit.

In that case, you need to add:

6. People buying games that are buggy and incomplete and have a completely screwed up launch. (HG:L)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on November 09, 2007, 07:05:15 AM
Here are some people that are part of the problem:
1. People buying Wii Shovelware. (I'm arguing FOR the Wii here)
2. People buying EA football titles. (Exclusivity does Nothing Good for anyone but EA)
3. People buying MMOGs that break no new ground and are a tiny change in the Diku formula. (Seriously, just go play WoW)
4. People who think that hi-def isn't worth the switch. (It is. Reality. Fact.)
5. People who think Halo 3 is the best shooter of the year. (CoD4, Portal, and TF2 wipe their balls with Master Chief's tears)

There's a lot more. But those are off the top of my head. It's not a matter of taste. It's a matter of giving people with the money (the important folks) the wrong impression. That we're willing to put up with, nay, will hand over money for that shit.

In that case, you need to add:

6. People buying games that are buggy and incomplete and have a completely screwed up launch. (HG:L)

Yep, especially considering how much positive spin TR is receiving from the press (and reviewers saying that they're actually surprised about how good the game is, at least for now, so their expectations were low) while HG:L, so far, is receiving a lot of (deserved) "MEH" all over the place.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 09, 2007, 07:12:11 AM
The masses are not critics. Their frame of reference is different. The whole "critically acclaimed" vs "box office smash" thing. It's the same with all video games. It's the reason sequels work. It's the reason ho-hum shooters like Halo sell while something truly good like TF2 remains relatively niche (compared to Halo). The average gamer is simply not trowling forums all day long looking for nods from professional gamers. They respond to what they see at retail (online or download) and those environments have limited space in which to sell stuff.

People are going to continue to buy Wii shovelware and not care so much about HD because it doesn't matter to them yet. I love HD, but it's just not that relevant when most of the country is lucky to get 12 channels broadcast in it. And I don't even get friggin' NBC in my area. I've gotta wait a few days for this channel "Mojo TV" to pick up the latest Heroes episode so I can watch it in HD.

Quote from: Rendakor
Its this epic feeling, setting few against many and coming out on top, that drags me back to COH every few months.
Yes, I agree with that. You're dropped into CoX to fight 1:3 at least, almost right away. The first thing you do in WoW for the most part is the much maligned boars/bats/wolves. That is an important distinction for a first-timer. However, the problem CoX has is two fold:

1) In WoW you grow into a roll (depending on class and gear) where you can do this. So you experience the time-honored neophyte-to-god growth that incentifies more play. With CoX, your relative power to appropriate content is about the same.

2) The CoX grind. It doesn't matter if it's gotten less over the years. It's still bad enough to be a turn-off once you hit the teens. WoW time-to-XP remains roughly equal, and with the patch coming next week, it's getting a lot faster from levels 20 to 60.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Simond on November 09, 2007, 07:47:08 AM
Except they raid instead of PvP. It is exclusively disdain for a 'popular' game when 'popular' in this instance doesn't mean 'popular' in the Titanic sense. It's viewing the world and the industry through a nerd lens; it's having disdain for a game housewives play and enjoy just as much as foureyes. You need some nerd lens but not exclusively nerd lens
Never read the FoH forums.
No, not because of "lol catass guild" (the FoH boards stopped being about FoH-the-guild about, oh, four or five years ago now), but because there's a (relatively small) cadre of posters there who are convinced that WoW has ruined the MMOG genre because it's popular, because you don't have to grind mobs or sit /lfg for hours, and because the solo->group->raid progression gaps aren't as wide as they like. There's an :awesome_for_real: thread there at the moment called "Has WoW dug it's own grave?" which is basically those people bemoaning the fact that players aren't forced to run UBRS/Strat/etc. then MC/BWL/etc. before they can head to Outland.

Oh, they dress it up with "wasted content" and "mudflation" but what they mean is "Back in EQ there was a strong caste system of Uberguilds 1-3 running the new content, Uberguilds 4-6 and normal guilds 1-4 running one expansion old content, and family guilds raiding two expansions old content...and we liked it!!!". Never mind that anyone who wasn't in Uberguilds 1 - 3 hated it, never mind that EQ capped out at one-twentieth the subs base of WoW because of design decisions like that - nostalgia dictates that EQ was the Greatest Game Ever, and therefore unless a game is identical to old EQ it's obviously a failure.

(Think the Dread Lord era UO fans, but with Brad McQuaid, The Vision, and catassing instead of Raph Koster, instakill hallys of smithing, and CORP POR)


The VG threads over there are amusing, though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on November 09, 2007, 08:13:45 AM
1) In WoW you grow into a roll (depending on class and gear) where you can do this. So you experience the time-honored neophyte-to-god growth that incentifies more play. With CoX, your relative power to appropriate content is about the same.

2) The CoX grind. It doesn't matter if it's gotten less over the years. It's still bad enough to be a turn-off once you hit the teens. WoW time-to-XP remains roughly equal, and with the patch coming next week, it's getting a lot faster from levels 20 to 60.
Agreed, with added emphasis. My take on the oft-lamented COH grind is that its not just the time needed to get from 1-50, but the diminishing returns from levels once you hit the early 30s, and stop getting a power every other level. Having to grind 3 levels for a new toy is a pain, and post ED, slot-levels are even less satisfying. It then gets worse at 38 when you finish your secondary, leaving only the fairly weak epic pool powers as the carrot, which come at a rate at one every 3 even-longer-to-gain levels.
There's also no incentive to hit 50 whatsoever except "ding gratz." The final tier epic power can be learned at 47, and whatever you do learn at 50 can't be slotted, unlike most MMOs where max level is a big upgrade. And we all know the lack of endgame...


Title: Re: Tabula Rasa, now with no FUN!
Post by: AcidCat on November 09, 2007, 12:09:50 PM
My take on the oft-lamented COH grind is that its not just the time needed to get from 1-50, but the diminishing returns from levels once you hit the early 30s, and stop getting a power every other level. Having to grind 3 levels for a new toy is a pain

Yep, I always thought this was where CoX's lack of loot hurt most. In a loot-centric MMO like WoW, loot functions as rewards between the levels where you get new or upgraded powers. In CoX there are only powers, and the lack of those loot rewards between them makes for longer and longer stretches where you don't get that bite of the carrot to keep you going. I never got past level 24 in CoH, it just felt increasingly pointless.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on November 09, 2007, 12:16:07 PM

Oh, they dress it up with "wasted content" and "mudflation" but what they mean is "Back in EQ there was a strong caste system of Uberguilds 1-3 running the new content, Uberguilds 4-6 and normal guilds 1-4 running one expansion old content, and family guilds raiding two expansions old content...and we liked it!!!". Never mind that anyone who wasn't in Uberguilds 1 - 3 hated it, never mind that EQ capped out at one-twentieth the subs base of WoW because of design decisions like that - nostalgia dictates that EQ was the Greatest Game Ever, and therefore unless a game is identical to old EQ it's obviously a failure.

The VG threads over there are amusing, though.

I read the FOH boards often.  Pure entertainment value.  That dug it's own grave thread is hilarity.  You can see some of my own posts laughing at them.

Definitely have to agree with the VG threads.  Pure entertainment.

On the subject of TR.  When I was BETA testing the game I had fun for the first weekend.  However after the shiny-ness of the new experience wore off, you got the feeling that the Devs were just trying to hard to be either "innovative" or "re-doing WOW".  You could not get into the flow of the game and once I got into the 2nd area for leveling and questing I just gave up.

DIKU or not, whatever your preference is, the one thing these games need is that "carrot".  You need to keep people going, obviously, in a subscription based venture.  I don't think the "raid game" is the answer.  I find that I enjoy reading about raiding more than actually doing it.  I don't have time to follow a schedule and raid 3-5 hours at a clip.  From what I've read, WAR might have some answers in their endgame plans.  However I'm looking for towards AOC to satisfy my appetite next year in the MMORPG genre.


Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on November 09, 2007, 01:27:52 PM
Agreed, with added emphasis. My take on the oft-lamented COH grind is that its not just the time needed to get from 1-50, but the diminishing returns from levels once you hit the early 30s, and stop getting a power every other level. Having to grind 3 levels for a new toy is a pain, and post ED, slot-levels are even less satisfying. It then gets worse at 38 when you finish your secondary, leaving only the fairly weak epic pool powers as the carrot, which come at a rate at one every 3 even-longer-to-gain levels.
There's also no incentive to hit 50 whatsoever except "ding gratz." The final tier epic power can be learned at 47, and whatever you do learn at 50 can't be slotted, unlike most MMOs where max level is a big upgrade. And we all know the lack of endgame...

Couldn't this be taken as a positive?  In other words, if people are playing, it means they really *want* to play, that they actually enjoy the game itself and its gameplay, rather than because a skinner box mechanic compels them?  I have a hard time with the idea that advancement, in and of itself, is a form of gameplay.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 09, 2007, 02:29:56 PM
Agreed, with added emphasis. My take on the oft-lamented COH grind is that its not just the time needed to get from 1-50, but the diminishing returns from levels once you hit the early 30s, and stop getting a power every other level. Having to grind 3 levels for a new toy is a pain, and post ED, slot-levels are even less satisfying. It then gets worse at 38 when you finish your secondary, leaving only the fairly weak epic pool powers as the carrot, which come at a rate at one every 3 even-longer-to-gain levels.
There's also no incentive to hit 50 whatsoever except "ding gratz." The final tier epic power can be learned at 47, and whatever you do learn at 50 can't be slotted, unlike most MMOs where max level is a big upgrade. And we all know the lack of endgame...

Couldn't this be taken as a positive?  In other words, if people are playing, it means they really *want* to play, that they actually enjoy the game itself and its gameplay, rather than because a skinner box mechanic compels them?  I have a hard time with the idea that advancement, in and of itself, is a form of gameplay.

I'm going to tell you the damnedest thing I ever saw in that vein and that was Guild Wars. There's no loot past a relatively early point which does anything for you beyond cosmetic appeal. And people grind for this shit (in fact, for all of Guild Wars' initial claims of no grind it's the grindiest game I ever bothered with) because they love the game. Now, we can discuss whether it's fun for us or not but despite how much I despise the community there was something refreshing about people playing for fun rather than +1% to crit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 09, 2007, 02:33:04 PM
Agreed, with added emphasis. My take on the oft-lamented COH grind is that its not just the time needed to get from 1-50, but the diminishing returns from levels once you hit the early 30s, and stop getting a power every other level. Having to grind 3 levels for a new toy is a pain, and post ED, slot-levels are even less satisfying. It then gets worse at 38 when you finish your secondary, leaving only the fairly weak epic pool powers as the carrot, which come at a rate at one every 3 even-longer-to-gain levels.
There's also no incentive to hit 50 whatsoever except "ding gratz." The final tier epic power can be learned at 47, and whatever you do learn at 50 can't be slotted, unlike most MMOs where max level is a big upgrade. And we all know the lack of endgame...

Couldn't this be taken as a positive?  In other words, if people are playing, it means they really *want* to play, that they actually enjoy the game itself and its gameplay, rather than because a skinner box mechanic compels them?  I have a hard time with the idea that advancement, in and of itself, is a form of gameplay.

Lots of people will get attached to an aspect of the game (their character, their guild, whatever) and play long after the game itself has ceased to be fun for them.

CoX, I think, is pretty insidious in that you can invest a lot of creativity into the appearance of your character... Maybe the game sucks, but you can't leave JapaSchoolSkirt after getting her to look just like Kogome from Inuyasha.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 09, 2007, 03:06:33 PM
Quote from: BigBlack
Couldn't this be taken as a positive?  In other words, if people are playing, it means they really *want* to play, that they actually enjoy the game itself and its gameplay, rather than because a skinner box mechanic compels them?  I have a hard time with the idea that advancement, in and of itself, is a form of gameplay.
Advancement by itself is not gameplay, but it's the big motivator to bother. The game's still gotta be fun though. This is where MMOs are separate from a scratch-ticket Lottery. The compulsion is the same, but in the former you're at least doing something that involves thinking.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 09, 2007, 03:59:50 PM
This is where MMOs are separate from a scratch-ticket Lottery. The compulsion is the same, but in the former you're at least doing something that involves thinking.

Two words. Barrens Chat.

Two more words, slightly older, Oasis OOC

Sometimes thinking is not necessary for the former either =)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 09, 2007, 05:02:06 PM
I knew when I wrote that someone would bring up either Barrens or EC chat :)

The thing is that these really are minority events. You don't need that many people to fill a chat window with crap. You could give the impression that a game is filled with the dregs of society just with 6 or 7 asshats spewing crap for an hour during primetime. They seem large to the uninitiated, but you just need to move to a different zone to see how localized the event actually is. They no more represent the breadth of the playerbase than a gaming forum represents the breadth of gamers everywhere. But the noise level is just enough to give that impression until ya do the math.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 14, 2007, 07:57:11 PM
For those who are also living vicariously in a castle of Richard Garriot's creation:

The first big-ass post-release patch[url] (61.2 MB) has been released.  Sure, about the third of it is a known issues list, but hey, it's the thought that counts. (http://www.rgtr.com/news/patch_notes/patch_notes_and_known_issues_1114.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 14, 2007, 07:57:59 PM
 :heartbreak:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Oban on November 14, 2007, 09:16:56 PM
Is there a free demo for this yet?


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 14, 2007, 09:23:39 PM
Nope.

So, apparently this patch ate my pants.  On the upshot, my persistent cries of, "My pants! Where are my pants?!" have scared the Bane from three outposts and a tailor shop.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 14, 2007, 11:20:00 PM
Pretty significant patch.  Basically doubled server performance.  Folks in differing time zones can now actually play amongst eachother.  The RPers got their beloved /emote command.  Aside from that, it's been basically just fixing broken quests that shouldn't have been broken before release in the 1st place.

I'm still waiting for a damned Auction House along with the re-bulding of the Medic class.  Oh yah, and endgame.  :roll:

p.s.
I'm still having fun though, oddly.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 15, 2007, 04:35:13 AM
The game really grows on you...  I discovered today that my level 26 biotech can take out stalkers which have been one-two shotting me by circle strafing and using my injector gun.  It's far more interactive and challenging PvE then my previous experiences of "press the following 3 buttons in sequence."  PvP is still fubared with Spies being totally unstoppable and everyone else being meh.  I imagine the nerfbat is going to hit them pretty hard.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 15, 2007, 05:29:42 AM
It may sound as a provocation but it's not (not completely), more like honest curiousity. What does this game offer that it's better than HellGate London? Larger maps?

I wanted to like Tabula Rasa and I still could do in the future. But as long as it plays like a less engaging HG:L, in my book it has to do much more than just being the lousy MMO version of  the Flagship title.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 15, 2007, 06:02:16 AM
I'm not sure what to say.  I played both TR and HG:L and I found TR's gameplay more engaging than Hellgate.  The world is larger, the missions (especially the instances) are very fun. 

HG:L reminded me a lot of Diablo (and I did love that game), but there really isn't much to it but building a character and repeating the same strategy over and over again while picking up shiny loot.  Sure thats fun, but you basically play the same way against almost everything.  In TR I felt there was a great deal of differentiation between enemies.  Hit and run, cover tactics, and proper positioning are very important.  Different groups will have different kill orders. 

The instances in TR (at least the initial ones) are quite frankly some of the best designed instances I have ever played in an MMORPG from a "fun" perspective.  You can either get a group and house through them, or do it solo and have to use a lot of skill and strategy to complete.

Let me turn the question around, why is HG:L superior in gameplay?  Is it more diverse items and a better developed skill tree?  I think that is a fair criticism of TR, but in my mind "more" does not mean "better."  Even in TR I keep all my action bars full of gear and have about a dozen spaces in my backpack devoted to different weapon and armor types I pull out for different situations.

But don't take my word for it, in general TR has been getting terrific reviews whereas HG:L has not.  You really need to play to about level 20 and solo some of the palisades/divide instances to find out how engrossing it is, even at this stage.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 15, 2007, 06:42:45 AM
Let me turn the question around, why is HG:L superior in gameplay?

Fair enough.

I am under the impression that the time I spend doing what I do in those game (killing mobiles) is more fun in HGL than in TR. Meaning better sounds, nicer visuals, more responsive controls, more satisfying audio-video stimuli and all in all a quicker and strongest combat experience. The loot enriches it, the combat, giving you the impression that the game changes (while it's not) only because you are wielding something different and killing monsters with a different coloured effect. But that's magic! That's THE magic, which many games tried to recapture and failed, including MMORPG.

While I agree that TR could be great (that's the part about me wanting to like it) as a "wider, larger, deeper, persistent Hellgate", or as one if not the first action diku, to me it looks like the usual dikuish MMORPG (again, after 10 years) with a more engaging than usual form of combat. Its main problem being the bland dikuish part and, for me, the resemblance to the HellGate combat (and aesthetics) without not even half of the "oomph".

That overshadows every other TR's feature.

For now.
Because if there's something that really puzzles me about HGL is how it will manage to justify a monthly subscription based on such a repetitive kind of gameplay.


Quote
Hit and run, cover tactics, and proper positioning are very important.

This is what I was looking for in the beta and couldn't find, with the cover concept being great on paper and poorly implemented in game. But for your line I just quoted, I promise to pick it up again in a few months to see if it's improved enough for my unsatisfied loins.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 15, 2007, 07:19:59 AM
HG:L bores me to tears sadly. And despite my protestations in the past about it, I really wanted to like it more than I do. I play it and think, "I wanted 'Split Second' meets 'Buffy the Vampire Slayer' and got neither". TR on the other hand, while not groundbreaking in any significant way is actually keeping me involved. I actually kinda care about my sniper's exploits sneaking around behind enemy lines popping high value Bane targets and then barely getting out alive (or not) when all hell breaks loose.

And that first sunrise on Arieki? Breathtaking. Just don't stand there too long or a strider'll stomp a mud hole in your ass.

And, of course, YMMV.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 15, 2007, 08:17:17 AM
It may sound as a provocation but it's not (not completely), more like honest curiousity. What does this game offer that it's better than HellGate London? Larger maps?

I wanted to like Tabula Rasa and I still could do in the future. But as long as it plays like a less engaging HG:L, in my book it has to do much more than just being the lousy MMO version of  the Flagship title.

One thing I will say for Tabula Rasa, there were a handful of quests that actually got my attention. Like the one where the Bane alien asks for the cure to a plague that you got in a previous mission. He made an interesting point, and I actually thought about wether it would be good or bad to give him the cure, instead of delivering it to the AFS allies.

I told him "no" and scragged his ass... :grin:

That quest was a little more interesting, not because of the "moral quandry" but because the Bane stepped out of the bushes while I was talking to an AFS soldier. That got my attention.

I like both games, actually. But I am playing Hellgate London now because neither - at this point - I feel is worth a subscription fee. And Hellgate lets me play without one.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nija on November 15, 2007, 02:34:35 PM
I'm not sure how anyone could play TR past that 'blow up the wall' mission at the very beginning. Where the explosion doesn't hurt you or the NPC guy standing 3 ft away from it.

I'm pretty sure quake 2 had more going for it than TR does. Equal graphics, too.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 15, 2007, 03:51:36 PM
I'm not sure how anyone could play TR past that 'blow up the wall' mission at the very beginning. Where the explosion doesn't hurt you or the NPC guy standing 3 ft away from it.
You have a picture of a TF2 pyro for your avatar, the guy who spends half his time shooting a flame thrower point blank at his own team to see if they are spies.  I shall file that under ironic.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 15, 2007, 03:53:51 PM
For what it's worth, through the rest of the game if you stand too close to explosions you will get knocked back.  Sometimes off 20 story cliffs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 15, 2007, 04:18:54 PM
I'm not sure how anyone could play TR past that 'blow up the wall' mission at the very beginning. Where the explosion doesn't hurt you or the NPC guy standing 3 ft away from it.
You have a picture of a TF2 pyro for your avatar, the guy who spends half his time shooting a flame thrower point blank at his own team to see if they are spies.  I shall file that under ironic.

I'll file it under "fun."


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on November 15, 2007, 04:23:05 PM
Personally I'll file comparing TR to TF2 under fucking sacreligious...


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 15, 2007, 04:28:49 PM
Personally I'll file comparing TR to TF2 under fucking sacreligious...

Yes, this too. ^^


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 15, 2007, 04:31:58 PM
Yes, let's remember torching your own team is fun.  :oh_i_see:




Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 15, 2007, 06:56:37 PM
Tabula Rasa is better than WoW! (http://www.gamedaily.com/games/world-of-warcraft-wrath-of-the-lich-king/pc/game-features/tabula-rasa%E2%80%94better-than-world-of-warcraft/6573/71155/?page=1)

But is it bigger than the Beatles?


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 15, 2007, 07:00:32 PM
lollllllllllllllllllllllllllllllllllllllllllllllllllllllllllll

And for some reason I bet NCSoft is all "GREAT SUCCESS."


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 15, 2007, 07:09:44 PM
[quote author=Ratman_tf link=topic=10842.msg368268#msg368268 date=1195181797Tabula Rasa is better than WoW! (http://www.gamedaily.com/games/world-of-warcraft-wrath-of-the-lich-king/pc/game-features/tabula-rasa%E2%80%94better-than-world-of-warcraft/6573/71155/?page=1)[/quote]
Set parameter "Has Elves = Lose" and yes, Tabula Rasa will emerge as better than WoW... until Forean hybrids become a playable race.  Doh!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Jamiko on November 15, 2007, 07:55:17 PM
I'm not sure how anyone could play TR past that 'blow up the wall' mission at the very beginning. Where the explosion doesn't hurt you or the NPC guy standing 3 ft away from it.

Just for fun I planted the explosives and didn't move. The explosion sent me flying and did damage to me. This happened a few minutes ago.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 15, 2007, 08:45:33 PM
Tabula Rasa is better than WoW! (http://www.gamedaily.com/games/world-of-warcraft-wrath-of-the-lich-king/pc/game-features/tabula-rasa%E2%80%94better-than-world-of-warcraft/6573/71155/?page=1)

But is it bigger than the Beatles?

Who puts a news site up as a beta?!

And shit I'm tired of the "Ethical Parables". As far as I know there are three quests all told in TR that have any choice at all, and none result in anything you didn't see a zillion times since accidentally locking yourself out of Neriak in EQ1.

And the restarting from zero would mean something if there was more than one path for advancement. It's rolling the exact same race/class/eventually-talent combo in WoW except with a few levels already ticked off. Oh, and those levels are the early ones before the full pain of DIKU kicks in.

I'm not saying TR sucks. And it is different from WoW. But these schockly "I got a photo op with RG" 'journalists' piss me with their repeat-the-bulletpoints "reporting". This shit makes real sites and the work they actually try and do look bad.

Quasar-fail.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 15, 2007, 11:20:44 PM
I'm not sure how anyone could play TR past that 'blow up the wall' mission at the very beginning. Where the explosion doesn't hurt you or the NPC guy standing 3 ft away from it.

Just for fun I planted the explosives and didn't move. The explosion sent me flying and did damage to me. This happened a few minutes ago.

It didn't have any effect on Nija because the PVE portion of the game realized it was no match for his mad PVP skeelz and so the explosion merely made nooise and then crawled into a ball and licked its own anus.  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 15, 2007, 11:32:04 PM
When I played beta, that blow up the wall bit pissed me off a huge deal also.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 15, 2007, 11:50:33 PM
Well it had no effect on you because you're obviously awesome, for reals.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 16, 2007, 04:02:09 AM

Playing it because a friend is interested. It feels a lot like CoH, one or two "cute" tricks that are thinkly spread over a nice long XP curve. Even with the hybrid combat system shooting stuff is still quite satisfying though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 16, 2007, 07:07:36 AM
Tabula Rasa will be fun for a few months until I hit the cap, it's not so good that I can see myself leveling up my clones.  Unlike most other MMOs I've played it does keep on getting better as you progress though.  The first few levels and the starter zone are pretty weak but the zones and instances that follow are good.  It's the first MMO I've played where I'm not overly concerned about gaining levels, I want to progress through the zones and instances nice and slow so that I see everything.

Last night I was hunting down an enemy sniper who was trying to steal away some wildlife and convert them into controlled units.  I found him and started firing, at half life the guy starts running away, he hoofed it to an open area and called in a dropship to evacuate him out.  The prick waved at me as he disappeared.

Then I ran an instance, the battles get quite fever pitched as you progress.  We completed a breach into the enemy area completing an objective and then got a radio message rewarding us right then and giving new orders.  After we disable a force field a massive battle erupts as enemy dropships bring in reinforcements but now it's safe enough that our side can bring in people.  Our dropships appear giving us a couple platoons worth of soldiers and a half dozen mechs, now that we have mechs the enemy sends in these huge robots called stalkers which crash into the earth like a meteor strike and unfold to engage us.  There are well over a hundred enemies and allies shooting the shit out of each other as the five of us try to stay close and tear up the enemy.  It was quite a bit of hectic fun, I really look forward to the instances and it seems like there are at least three in each zone.


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on November 16, 2007, 07:12:00 AM
We completed a breach into the enemy area completing an objective and then got a radio message rewarding us right then and giving new orders.  After we disable a force field a massive battle erupts as enemy dropships bring in reinforcements but now it's safe enough that our side can bring in people.  Our dropships appear giving us a couple platoons worth of soldiers and a half dozen mechs, now that we have mechs the enemy sends in these huge robots called stalkers which crash into the earth like a meteor strike and unfold to engage us.  There are well over a hundred enemies and allies shooting the shit out of each other as the five of us try to stay close and tear up the enemy.  It was quite a bit of hectic fun, I really look forward to the instances and it seems like there are at least three in each zone.

Note to devs: the above is what a new player should see within the first 20 minutes, not after XX hours of levelling.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sky on November 16, 2007, 07:31:33 AM
Actually, I found quite a few of those fun battle moments. Some scripted, some set pieces, an occasional emergent one. TR isn't a bad game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 16, 2007, 08:13:57 AM
We completed a breach into the enemy area completing an objective and then got a radio message rewarding us right then and giving new orders.  After we disable a force field a massive battle erupts as enemy dropships bring in reinforcements but now it's safe enough that our side can bring in people.  Our dropships appear giving us a couple platoons worth of soldiers and a half dozen mechs, now that we have mechs the enemy sends in these huge robots called stalkers which crash into the earth like a meteor strike and unfold to engage us.  There are well over a hundred enemies and allies shooting the shit out of each other as the five of us try to stay close and tear up the enemy.  It was quite a bit of hectic fun, I really look forward to the instances and it seems like there are at least three in each zone.

Note to devs: the above is what a new player should see within the first 20 minutes, not after XX hours of levelling.

You do get to see this kind of thing early in Tabula Rasa. My first few control point visits were very cool and memorable.

Pravus Research is an awesome instance too.

I will probably get the game when they put mech suits in. Just because I like mech suits.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 16, 2007, 11:55:05 AM
We completed a breach into the enemy area completing an objective and then got a radio message rewarding us right then and giving new orders.  After we disable a force field a massive battle erupts as enemy dropships bring in reinforcements but now it's safe enough that our side can bring in people.  Our dropships appear giving us a couple platoons worth of soldiers and a half dozen mechs, now that we have mechs the enemy sends in these huge robots called stalkers which crash into the earth like a meteor strike and unfold to engage us.  There are well over a hundred enemies and allies shooting the shit out of each other as the five of us try to stay close and tear up the enemy.  It was quite a bit of hectic fun, I really look forward to the instances and it seems like there are at least three in each zone.

Note to devs: the above is what a new player should see within the first 20 minutes, not after XX hours of levelling.

Hell with that. They do that and then you're gonna be quitting around XX hours of leveling,  bitching about how nothing amounts to those first climactic 20 minutes.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 16, 2007, 12:13:13 PM
Who puts a news site up as a beta?!
And shit I'm tired of the "Ethical Parables". As far as I know there are three quests all told in TR that have any choice at all, and none result in anything you didn't see a zillion times since accidentally locking yourself out of Neriak in EQ1.
And the restarting from zero would mean something if there was more than one path for advancement. It's rolling the exact same race/class/eventually-talent combo in WoW except with a few levels already ticked off. Oh, and those levels are the early ones before the full pain of DIKU kicks in.
I'm not saying TR sucks. And it is different from WoW. But these schockly "I got a photo op with RG" 'journalists' piss me with their repeat-the-bulletpoints "reporting". This shit makes real sites and the work they actually try and do look bad.
Quasar-fail.

Damn, DQ. It's so rare to see you fly off the handle like that, it's a pleasure to watch. :)

Note to devs: the above is what a new player should see within the first 20 minutes, not after XX hours of levelling.

Hell with that. They do that and then you're gonna be quitting around XX hours of leveling,  bitching about how nothing amounts to those first climactic 20 minutes.

Well, then there's the revolutionary concept of making your game full of cool stuff like that, rather than just the first 20 minutes. Srsly, games have been made where it's cool stuff all the way through, from start to finish. It can't be that hard to do.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nija on November 16, 2007, 12:24:40 PM
When I played beta, that blow up the wall bit pissed me off a huge deal also.

Maybe they had physics turned off when I first tried it.

It was really awful.

I'll try the 2 week trial that should be showing up any day now. Will they beat D&DO for the "quickest free trial offering"? We'll see!


And for the record, I play scout. Pyro is my first love, and very dear to my heart. They just aren't any good in organized play, unfortunately.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 16, 2007, 04:04:47 PM
Note to devs: the above is what a new player should see within the first 20 minutes, not after XX hours of levelling.

Hell with that. They do that and then you're gonna be quitting around XX hours of leveling,  bitching about how nothing amounts to those first climactic 20 minutes.

Well, then there's the revolutionary concept of making your game full of cool stuff like that, rather than just the first 20 minutes. Srsly, games have been made where it's cool stuff all the way through, from start to finish. It can't be that hard to do.

Have you played MMOs at all?  :oh_i_see:




Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on November 16, 2007, 04:11:13 PM
I'll try the 2 week trial that should be showing up any day now. Will they beat D&DO for the "quickest free trial offering"? We'll see!

And for the record, I play scout. Pyro is my first love, and very dear to my heart. They just aren't any good in organized play, unfortunately.

I'll second this, also Surlyboi may be being a crazier fanboi for TR then Schild has been for HG:L, I vote cage match.

Ditto on the Pyro stuff too, you only need one per 2 engies to clear spies except on certain maps where a good offensive-defensive pyro disrupting shit and picking up the occasional uber for a big counter push run can be a godsend.  What name do you play under Nija or am I retarded?


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 16, 2007, 04:14:13 PM
Tabula Rasa is pretty good, especially because of those "middle of a giant epic struggle between AFS and Bane" moments.  The trouble I'm having in the game is mostly in the longevity department.  They focused mostly on the lower level game towards the end of the beta, and the longer I go the less polished the content seems to be, ranging all the way down to "downright buggy atrocity" level in some instances.  Still, there's something to be said for the core gameplay, which gets considerably more interesting if you make it a regular habit to try to use cover.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 16, 2007, 11:32:40 PM
When I played beta, that blow up the wall bit pissed me off a huge deal also.

I'm wondering why that's such a big dealio for a couple of you. Is it also stupid that I can blow up a rack of pressurized gas tanks in Hellgate London and take no damage or knockdown even if I'm standing right next to them?



Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 16, 2007, 11:46:09 PM
Well, then there's the revolutionary concept of making your game full of cool stuff like that, rather than just the first 20 minutes. Srsly, games have been made where it's cool stuff all the way through, from start to finish. It can't be that hard to do.

Have you played MMOs at all?  :oh_i_see:

Yeah. They need to try harder at the whole "fun" thing I think. WOW is, I'd say, about half cool stuff and half boring stuff to pad the experience...as opposed to EQ at launch, which I would say was 10% fun, 90% padding. Portal is all cool, all fun, non-stop. So is Tetris. (And naturally that all depends on what your idea of "fun" is, blah blah academic blah blah.) You just can't have 60 levels of boring gameplay and boast "OMG 60 levels! And we're adding 10 more per expansion!" I was a little excited to go from 61-70 in WOW...until I was actually playing it. Now, when I hear we can go from 71 to 80 in the next expansion, that's actually a deterrent for me. I don't want to go 71-80. That will be 10 levels of boring, because 61-70 was boring, and I don't see how they can make it any different.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 16, 2007, 11:49:33 PM
When I played beta, that blow up the wall bit pissed me off a huge deal also.
I'm wondering why that's such a big dealio for a couple of you. Is it also stupid that I can blow up a rack of pressurized gas tanks in Hellgate London and take no damage or knockdown even if I'm standing right next to them?
It's immersion breaking. The whole "world" is like that. There are walls that are literally shorter than your height with your arms above your head. In other words you could pull yourself over the wall and yet there's a prisoner in a "jail" with walls that high you have to rescue. Like she was too stupid to figure out she could trivally escape from it. Enemies teleport in except for some reason they can't teleport into enemy bases when there's a "forcefield" wall on the front entrance. Note that there's no "roof" over the base but they still can't teleport in if the forcefield is up. Those are just some of the examples.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 16, 2007, 11:51:31 PM
Bingo. That's a lesson I learned at about year two of EQ (Yeah, I'm a slow learner, but a solid guild that you can shoot the shit with while wasting time can make up for a lot of sins). And granted, I still played it for another four years (See the thing about the guild.)

I've played plenty of games that were filled with t3h kewl and the fun all the way through, but the very nature of MMOs in their current form sort of makes that impossible.

As for a fanboi cage match, I'd have to get a cut of the proceeds or no-go.

And the enemies teleporting in? They can do that sometimes too oif the field is down. They fanwanked something about the nature of the control point being logos powered that keeps stuff from teleporting in within the perimeter.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 17, 2007, 04:10:29 AM
schild touches upon the main issue I had with TR. It's just illogically inconsistent. That wouldn't be terrible, because we've been dealing with that this since the arbitrary ecosystem shifts of EQ1. Except all the PR about TR is about how it's different and groundbreaking and immersive roleplay in a dynamic world. It's really just some canned waypoint migration, AI playing Crysis in the background while the players are shooting ground troops teleporting in from airships that should be shot down.

I've been able to climb over walls since CoD2. To be blocked by a rock is just can't-jump-in-SWG silly.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nija on November 17, 2007, 08:58:41 AM
I'm wondering why that's such a big dealio for a couple of you. Is it also stupid that I can blow up a rack of pressurized gas tanks in Hellgate London and take no damage or knockdown even if I'm standing right next to them?

It's a huge deal after playing Soldiers: Heroes of WW2 (http://www.youtube.com/watch?v=OAgbXmmrMmU) years ago.

If I have the hypothetical tank, and the hypothetical sniper is in the 3rd story of the hypothetical 1930s Era French building, I want to be able to hypothetically DRIVE THAT TANK INTO THE BUILDING to kill him.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 17, 2007, 10:04:01 AM
It's a huge deal after playing Soldiers: Heroes of WW2 (http://www.youtube.com/watch?v=OAgbXmmrMmU) years ago.

If I have the hypothetical tank, and the hypothetical sniper is in the 3rd story of the hypothetical 1930s Era French building, I want to be able to hypothetically DRIVE THAT TANK INTO THE BUILDING to kill him.

I haven't played Solders: Heroes of WW2. Can I steal a Nazi's uniform and put it on so I can sneak up on the Germans? If not, why not? What's stopping my character from doing it?

I can make a laundry list of stuff I can't do in video games, simply because the devs didn't code it in. I'm not going to fault Tabula Rasa for not letting me shoot down Bane dropships, because shooting down Bane dropships is not why dropships were put into the game. (For example)



Title: Re: Tabula Rasa, now with no FUN!
Post by: Nija on November 17, 2007, 10:28:41 AM
I haven't played Solders: Heroes of WW2. Can I steal a Nazi's uniform and put it on so I can sneak up on the Germans?

Yes.

edit: All I'm saying is I want big ass explosions in my game. And if they have big ass explosions, they better work correctly. Who lets beta testers, potential customers,  into a game that has things not working within the first 2 minutes of the user's experience?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 17, 2007, 02:47:45 PM
I haven't played Solders: Heroes of WW2. Can I steal a Nazi's uniform and put it on so I can sneak up on the Germans?

Yes.

Awesome.

Quote
edit: All I'm saying is I want big ass explosions in my game. And if they have big ass explosions, they better work correctly. Who lets beta testers, potential customers,  into a game that has things not working within the first 2 minutes of the user's experience?

The thing that interested me about the explosive charge in TR, is that you could blow up static features with it. I was disappointed that there wasn't any more uses for charges at the control points. You just shot the force field until it died.  :-P Although you do get to blow up some generators in one of the instances...

Not getting blown up by the explosion I filed into the same category with "I also can't pick up a rock and throw it past a Bane to distract him."


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 17, 2007, 03:09:26 PM
For force fields and turrets, you tend to use EMP Bombs.  These are placed anywhere on the ground but otherwise work similarly to the detonators.  Although an immersion breaker with the EMP bombs is that you can only place one at a time - place anymore and the last one vanishes.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 17, 2007, 05:20:25 PM
edit: All I'm saying is I want big ass explosions in my game. And if they have big ass explosions, they better work correctly. Who lets beta testers, potential customers,  into a game that has things not working within the first 2 minutes of the user's experience?
If you have correctly working big ass explosions, you have beautiful grief potential in game full of potential asshats. If you make the explosions work selectively to cap that griefing option, then it's immersion breaking.

Can't win, really.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 18, 2007, 02:19:52 AM

Another annoying aspect is no official forums, or even a single designated unofficial forum, so the community (which I do not believe is large) has fragmented out to a number of pretty average web sites. A great way of making the game feel amateur and disconnected in the name of saving a couple of bucks. Even vanguard eventually realized it was a bad idea.

The other interesting thing is the surprising number of PvP guilds. It's fairly amazingly immersion breaking when the "last desperate survivors of humanity" start ignoring the bane and shooting each other... although maybe that's realistic too.

The first people cat-asses are starting to reach 50, which is a little scary both for humanity and probably for the game developers... I have a suspicion this thing isn't launching with much of an end-game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 18, 2007, 02:28:33 AM
Another annoying aspect is no official forums, or even a single designated unofficial forum, so the community (which I do not believe is large) has fragmented out to a number of pretty average web sites. A great way of making the game feel amateur and disconnected in the name of saving a couple of bucks. Even vanguard eventually realized it was a bad idea.
What the? :headscratch:

NCsoft does a good job running the CoH/CoV boards. It's bizarre they wouldn't have one for TR.

Edit: I should add that they had one for the beta setup the same way as the CoH/CoV ones and that was working fine so it's not like they didn't have the infrastructure in place to run the offical forums.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 18, 2007, 06:17:19 AM
Damage control maybe?


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 18, 2007, 07:47:55 AM

Another annoying aspect is no official forums, or even a single designated unofficial forum, so the community (which I do not believe is large) has fragmented out to a number of pretty average web sites. A great way of making the game feel amateur and disconnected in the name of saving a couple of bucks. Even vanguard eventually realized it was a bad idea.

The other interesting thing is the surprising number of PvP guilds. It's fairly amazingly immersion breaking when the "last desperate survivors of humanity" start ignoring the bane and shooting each other... although maybe that's realistic too.

The first people cat-asses are starting to reach 50, which is a little scary both for humanity and probably for the game developers... I have a suspicion this thing isn't launching with much of an end-game.


No official forums smacks of cost-cutting, pure and simple. You might say that forum-hosting and paying 2 community managers isnt that large compared to the huge budget of an MMO - and you'd be right, but such MMO accountants arent always logical.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 18, 2007, 07:53:05 AM
They already had people like CuppaJoe (who was the CoH/CoV CM before moving over to TR) admining the beta forums so unless they got fired there's no cost savings there.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 18, 2007, 07:58:28 AM
Premise 1: Beta is over
Result 1: Beta forums are closed

Premise 2: No official forums
Result 2: No offical forum CM

If premise 1 and 2 are correct, then the result of result 1 and result 2 = no CM still left.

Although this is making a mountain out of a molehill.  :uhrr:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on November 18, 2007, 08:52:39 AM
They currently have one community manager (CuppaJo) and two community coordinators: Critters and Avatea (EU).

Here's their official stance on forums:
-------

Here is the community model for TR:

Server News Page & RSS Feed: For all your Server outage info. When a
server goes down, that's where you look for more information.

Community News Blog & RSS Feed: For all your community news, dev news,
responses to your feedback.

Feedback Form: Where you can submit your feedback to the dev team -
directly.

News Page and RSS Feed: For all your PR type needs. (Reviews from other
places, news about RG going into space, those kinds of things.)

Clans Page: Clan pages created by TR Clans for their members.

Forums and Fansites Page: Lists the TR Wiki's, Forums and Fansites
created and maintained by you and other fans.

All these RSS feeds mean that you can get all your TR news from a
desktop news reader and they can be fed to all our fansites - so no
matter where you are, there is the latest news.

We want your community experience to be customized for YOU - we don't
want to force you to the official boards if that isn't where you want to
be.
Some players like a more mature audience where you can have swearing and racy themes.
We can't have that due to our T-for-Teen rating.
Some players want to RolePlay, some want to Trash-Talk PvP, some just want to be really, really, silly.
We want you to participate in a community that fits and feels right for you, not because you feel like you will miss out on something if you aren't part of the 'official' forums.

This is all a fancy way of saying that we want you to have a quality
community experience that fits you and we want to be able to be as
effective as possible in transmitting your feedback to the dev team and
vice versa.

The feedback form is a direct shot to the dev team. The Community News
Blog is a direct shot back to you. Instead of having to post all over
some official forums wondering if you are being heard, you will know
that the dev team is getting your message. Instead of wondering where
the dev posted, or digging through the dev digest on forums, you can
have the latest news from the dev team delivered right to your favorite
news reader.

Plenty of successful games (Guild Wars, DAoC) don't have official forums
and have thriving communities. The community is wherever YOU are,
in-game, on Stratics, on Warcry, at work - heck with RSS you can get
news on your cell phone. The community is YOU - not a forum.

We will be posting on fansites, however posts on fansites will mostly be
chatting with the community and addressing specific issues of specific
posters. If it is information that needs to be seen by the entire
community - it will be posted in community news.

April Burba
Community Manager
Tabula Rasa


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 18, 2007, 10:03:06 AM
They currently have one community manager (CuppaJo) and two community coordinators: Critters and Avatea (EU).

Here's their official stance on forums:
-------

This is all a fancy way of saying that the only sound we want to hear
from you is the monthly ka-ching.

fixed.

edit: not that i blame them. It's a very tempting prospect.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 18, 2007, 10:53:26 AM
In the before-time official forums were a good place for games like UO and EQ to get feedback about their games. There was still asshattery on forums, but most of it was people playing the game and making comments about their game experience. Discussing what's good and what's not so good.

Nowadays? It's ten trillion posts about how somebody is going to sue the company over their broken Pallie build, or how their leet purple didn't drop correctly.

Hell, Lum's may have been the last "productive" fansite. Most companies nowadays know that builds are going to be broken, bugs are going to happen, and classes are going to have balance problems. They don't need thousands of people reminding them with humorous anecdotes (and lots of swearing) as punctuation.

Sum: I don't care that TR has no official forum. They don't accomplish much anyway.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 18, 2007, 12:06:53 PM
Case in point, SWG forums.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 18, 2007, 12:56:09 PM
Tabula Rasa supporters point out that the "no official forums" thing worked out okay for DAOC.

As for me, I think it's a relatively moot point.  Whether or not there are official forums, MMORPG developers have almost universally demonstrated that they're unable to interpret what the players really want, especially if they're listening to the vocal minority on the forum rant.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 18, 2007, 01:56:17 PM
This only works if someone creates the definitive destination for TR. I don't know if any beta testers realized they wouldn't have oboards to go to afterwards. In DAoC days we knew that, but knew that too because almost all the talk was at non-Mythic boards iirc. So in TR's case, you're dispersing what otherwise could have been your community in the hopes they pick up again elsewhere.

Also remember there were a) far fewer games, b) far fewer people; and, c) far fewer big community destinations.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 18, 2007, 02:21:41 PM

The end result seems to be that the in-game general chat channel is full of a million and one questions about the mechanics of the game and most people are playing it as a solo pseudo-FPS. Considering there's still a fair number of bugs, design warts and mysteries I think this will cost them subscriptions as people become frustrated with the game. This is especially true where powers are heavily imbalanced and there is no possibility of being able to respec (something only partially covered by cloning). Meanwhile my attempt to find which was the unofficial server for Australians was much more painful than it needed to be.

When are they going to fix X, what's their vision for the game, is mechanic Y actually working properly? Who knows... damned if I'm going to trawl trashy forums because they're lazy and cheap.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 18, 2007, 06:45:35 PM
Tabula Rasa supporters point out that the "no official forums" thing worked out okay for DAOC.

As for me, I think it's a relatively moot point.  Whether or not there are official forums, MMORPG developers have almost universally demonstrated that they're unable to interpret what the players really want, especially if they're listening to the vocal minority on the forum rant.

Just about the last thing any dev should do when it comes to game design is listen to the community.  Listen to them about what they don't like (quest rewards are underwhelming,  instances take too much time),  listen to them about frivalous nonsense (hats, costumes, trophies),  but Jesus Fucking Christ do NOT listen to the community when they talk about sweeping game changes and redesigns.

Most players are inbred morons.  Even the brighter players are so biased by they're player profession/faction/realm/whatever that they're feedback beyond "I like this/I don't like this" is bound to mess up the game.

By and large, game studios have been fucked over each and every time they stop to listen to the player-base.  Mythic almost killed DAoC by listening to the community,  and you can't blame the vocal forum minority in that case:  Mythic uses polls at login as well.

As much as players say they want change,  90% of the time they just want to vent about something.  Change just pisses them off,  because they have to relearn everything and things are different now.  That's why players HATE nerfs,  even when the nerfs are completely deserved.  That,  and nostalgia tints everything and tends to make old things look alot better (see DAoC old frontiers, UO, etc.)

I haven't checked any DAoC boards in a while,  but players were still bitching about the Frontiers change from 3-4 years ago.  Listening to players,  you'd think that old Emain was the greatest thing ever.  Of course,  back in the day everyone and their mother was screaming about how milegate camping and how unfun old Emain was....

Fuck.  Players were still bitching about the Left Axe nerf.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 18, 2007, 08:08:23 PM
Precasting?


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 18, 2007, 08:44:58 PM
IMO, MMOs need official boards. They also need CMs to stamp down hard on those that get out of line and to manage the info flow in both directions (i.e. from players to devs and back again).

CoH/V has got an excellent community because of the contributions the boards make. There are a ton of sub-forums, some that are mostly unmoderated and some that are closely watched. The current CMs (Lighthouse aka Alex von Minden and Ex Libris who's new) have done a good job of keeping the lid on when major things e.g. NCsoft buying CoH/V, have hit. They've also stamped down control on the forums that CuppaJo left behind (and CuppaJo was beloved by a portion of the forum base, but she IMO worked by making friends with the trolls, which just made them trolls with benefits; I prefer Lighthouse's 'these are the rules and you break them a few times then I ban you'). He and Ex Libris have a bad cop / good cop routine, which seems to work.

The devs also post regularly on the forums and provide numbers / comments directly to the players. To date, I think the CoH/V devs have done well in balancing what players say they want with the direction they want to take the game.

You need a central point for this kind of control. You need community experts, you need discussion and you need to have the frivolous stuff in order to have full use of the serious stuff. Non-centralised forums - meaning that everyone asks the same question 40 times with no answer - are a dumb way of doing business and I'm surprised that CuppaJo plus 2 support CM staff have gone this way. Sure, they have more time for non-forum things - no threads to moderate, no people to caution / ban - but then they have to deal with misinformation being spread by every fansite and the potential that few / no devs will post to any fansite because they'd have to subscribe and get clearance to do so.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 18, 2007, 09:09:22 PM
CoX has the benefit of not being big nor having the success that is blue light to moths. Over the years their posting base has reduced to people who actually like the game over anything else, for the most part. All oboard communities eventually evolve this way once a game has shed it's early players and/or those lost to other games. But TR isn't there yet. Instead it'd have the "they nerfed what?!" and "I bought this game but it suxors" type early-game posts that would eventually evolve out. But during that time you get a seedy mass of alienating noise, for both devs and players alike. When games that have launched much better and more complete than TR suffer under this, what possible use is an oboard for it at launch?

Nah, I say give it four to six months, then do an oboard. You've lost people you're going to anyway, but maybe dodged the loss of whoever else they would have brought with this in their virtiol.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 18, 2007, 10:27:43 PM
An interesting strategy, that, and it would seem it has merit: undermine people's methods of judging a game by looking at it's release-state official forums by simply not having a official forums until later.  However, such a measure assumes players wouldn't find out some other way, such as reading forums that are completely out of their hands that they're unable to moderate.

The announced reason that was mentioned earlier (http://community.livejournal.com/rgtr/6892.html) may actually be closer to the truth.

Quote
To be quite blunt - people act differently on official forums than non-official ones. People refuse to 'agree to disagree' about game issues because they think a developer might be reading their post and will get in really vile fights with other players who also refuse to disagree because a developer might be watching. People spam official forums trying to get their pet issue heard or push their agenda because a developer might be watching.

If we moderate your posts then "the developers are trying to silence me because I speak the truth" - or because we must obviously hate specialists/bios/soldiers/grenades/boxer shorts. When the reality is the guy who moderates your posts is not the guy who nerfs your machine gun.

Gathering decent player feedback is hard via forums. I always say its a little like trying to get a blood transfusion by slashing your wrists and pouring blood on your arm: it's messy and not very effective. The signal to noise ratio is poor for feedback and its very difficult to sort/process/quantify the information.
I've been there too often, having witnessed each of these situations firsthand, to refute this logic. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 18, 2007, 10:35:33 PM
Slight bit of confusion there.  That was a Blogger writing that and it seems to differ from what we heard before (http://forums.f13.net/index.php?topic=10842.msg369035#msg369035).  Strange the way it's written though - I'm not sure if it's the original message, the Blogger impersonating the Tabula Rasa team, or if the Blogger happens to be on the Tabula Rasa team and is elaborating.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 19, 2007, 01:25:18 AM
Sum: I don't care that TR has no official forum. They don't accomplish much anyway.

Hell wrong! They provide entertainment when you are b@w. In the case of MMOs I consider them part of the monetary bargain (?).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 19, 2007, 04:03:44 AM
I'm not talking about quelling discontent as the main reason for not having oboards. I'm mostly saying it's not worth having oboards at all, for a variety of reasons of which that is one.

And no way official DG or NC reps would say "I always say its a little like trying to get a blood transfusion by slashing your wrists and pouring blood on your arm". That's not very PR-friendly.  :-)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Simond on November 19, 2007, 07:04:57 AM
IMO, MMOs need official boards. They also need CMs to stamp down hard on those that get out of line and to manage the info flow in both directions (i.e. from players to devs and back again).
In retrospect, what SOE did with the original EQ Whineplay was genius (even if they only stumbled onto it by accident): Kill the old forums for being a waste of internet, leave them shut down for months, reopen them but outright state that they were a perk and anyone misbehaving would be suspended/banned and may even have repercussions on their play-account, not just forum privileges. Then procedure to Stalinize the boards.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 19, 2007, 07:26:55 AM
IMO, MMOs need official boards. They also need CMs to stamp down hard on those that get out of line and to manage the info flow in both directions (i.e. from players to devs and back again).
In retrospect, what SOE did with the original EQ Whineplay was genius (even if they only stumbled onto it by accident): Kill the old forums for being a waste of internet, leave them shut down for months, reopen them but outright state that they were a perk and anyone misbehaving would be suspended/banned and may even have repercussions on their play-account, not just forum privileges. Then procedure to Stalinize the boards.

The oboards are the key communication area for a MMO and everyone needs to behave. Tell the players this and beat them with bansticks when they try to step out of line. The best boards I've seen have strong moderation, either through community enforcement (e.g. f13.net) and / or swift and brutal moderator action. If players want to be on less stringent boards, then they have the fansites.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 19, 2007, 08:00:42 AM
Sum: I don't care that TR has no official forum. They don't accomplish much anyway.

Hell wrong! They provide entertainment when you are b@w. In the case of MMOs I consider them part of the monetary bargain (?).

Call. Boardtards don't even get new material. It's always whining about the same fuckin things over and over. Bitchy and boring = Failx2.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 19, 2007, 10:13:31 AM
The oboards are the key communication area for a MMO and everyone needs to behave. Tell the players this and beat them with bansticks when they try to step out of line. The best boards I've seen have strong moderation, either through community enforcement (e.g. f13.net) and / or swift and brutal moderator action. If players want to be on less stringent boards, then they have the fansites.

I have to agree.  While I'm not a fan of Elitist Jerks playstyle, they have some mighty fine boards.  (check out the "Banhammer" section, it is pretty hilarious, they publicly expose all the idiocy that will get you kicked off the board).


Title: Re: Tabula Rasa, now with no FUN!
Post by: d4rkj3di on November 19, 2007, 10:34:56 AM
Currently catassing to victory on Pegasus. Level 32 Spy with another Sniper clone at 30.

Spy is over-powered beyond belief and is due a nerf. Quests are buggy as hell and there's a 1 in 4 chance that it will be broken so bad it can't be completed. There is another 1 in 4 chance that it is broken and requires a specific workaround to make it able to be completed.

Mayhap there will be a real review about it by the end of the week.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 19, 2007, 11:11:16 AM
As much as players say they want change,  90% of the time they just want to vent about something.  Change just pisses them off,  because they have to relearn everything and things are different now.  That's why players HATE nerfs,  even when the nerfs are completely deserved.  That,  and nostalgia tints everything and tends to make old things look alot better (see DAoC old frontiers, UO, etc.)

At the same time, there's a reason they're venting. The players don't always know what that reason is, but the trick is to decypher the venting into useful feedback. And that ain't always easy. In a lot of cases, it's the way the players are acting rather than the design of the game. Maybe they're zerging a certain bottleneck in a PvP zone, or overcamping an area and causing arguments, kill stealing, etc. But the game can be tweaked and tuned to discourage certain play, and encourage other play. Remove the bottleneck that players complain about, put neat shiny new mobs in a boring area to even out traffic, etc. (But that ain't always easy, either.)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on November 19, 2007, 11:21:43 AM
Mayhap there will be a real review about it by the end of the week.

Please do, also try to include either some kind of stupid scoring system or a chart.  Only if they are filled to the gills with lulz, no pressure though.   :hello_kitty:


Title: Re: Tabula Rasa, now with no FUN!
Post by: bhodi on November 19, 2007, 12:54:18 PM
At the same time, there's a reason they're venting. The players don't always know what that reason is, but the trick is to decypher the venting into useful feedback. And that ain't always easy. In a lot of cases, it's the way the players are acting rather than the design of the game. Maybe they're zerging a certain bottleneck in a PvP zone, or overcamping an area and causing arguments, kill stealing, etc. But the game can be tweaked and tuned to discourage certain play, and encourage other play. Remove the bottleneck that players complain about, put neat shiny new mobs in a boring area to even out traffic, etc. (But that ain't always easy, either.)
If only there was a position in the company who's job it is to filter through the forum muck and deliver trends and insightful posts to developers...


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 19, 2007, 01:05:20 PM
Thinly veiled allusion towards CS rep aside, I wonder if there really is such a person who can actually properly judge what's forum muck or genuine incite.  The trouble is that bias will naturally get involved and, in the end, developers are no better off listening to a single CS rep than they are the players.

In the end, I think developers need to be able to trust their own talents.  They're professional game makers, they shouldn't need to lean on their players (the vast majority of which will never make a game in their lives) to understand how to make their game better.  If there's a line to be drawn, it's only that they shouldn't fly absolutely blind and ignore their players entirely.  That, being a move to respond to changing environment in which the game is to be created, is still substantially different from looking to players in deciding how to design the game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: bhodi on November 19, 2007, 01:25:07 PM
In the end, I think developers need to be able to trust their own talents.  They're professional game makers, they shouldn't need to lean on their players (the vast majority of which will never make a game in their lives) to understand how to make their game better.
This statement makes me think your profession is unrelated to programming or software development. That idea has caused more headache than any other, especially in terms of UI and function design.

It's also flat-out wrong. There are so many development hands in the programming pot that you can't expect a single developer to vet his own work, and he works so close to the innards that you can't expect him to have a bird's eye view of the action. A 'second opinion' is critical. Now, the question is can you distill those opinions and trends from forums, and if you can, is it worth the effort involved.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 19, 2007, 01:26:13 PM
The role of CS and CS team and forum mods and all the tech, that all exists. The problem is one of scalability.

2% of a successful game 10 years ago actually posting on boards was maybe 500 people, of which maybe 2% of that would be considered Alphadogs. 2% of how "success" is measured today though? Forum mod teams do not seem to have scaled in size to the number of posters.

But worse yet is the entire format for posting.

How radically has forum tech really changed since the early days of Crossroads of Britannia. Forget the themes, I'm talking raw concept. We're still at the stage where a list of topics attracts the eye and then a player reads a few posts into a thread before replying, regardless of how many pages/posts beyond they hadn't read yet.

The entire concept of forums is still balanced on front-loading. The people who post the most are heard the most. Voting has some impact, but you only need to hit /. to see how far that goes. People are brute-forcing forums into the same den of noise and nonsense they've been since they were web-based versions of Newsgroup.

A radical rethink in how interaction happens is really what is needed. Short of that though, if you don't have the budget to have an appropriately-sized forum mod team, you eliminate free posting and have "everything"* filtered before revealed or elevated.

* because there's no way you'll ever know


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 19, 2007, 01:45:26 PM
Currently catassing to victory on Pegasus. Level 32 Spy with another Sniper clone at 30.

Spy is over-powered beyond belief and is due a nerf. Quests are buggy as hell and there's a 1 in 4 chance that it will be broken so bad it can't be completed. There is another 1 in 4 chance that it is broken and requires a specific workaround to make it able to be completed.

Mayhap there will be a real review about it by the end of the week.


?

Level 28.999 now,  and I count two bugged quests:  Predatory (fixed last patch) and a Mires quest.  Could you define "broken"?

If you had commented on the Mires zone, though:  The zone is fucked.  It's like playing in molasses.  There's maybe a second delay on everything you do.  Which is too bad,  because in concept the zone is brillant.  It's a warzone where the good guys are losing.  Your bases tend to be captured,  and their tend to be packs of enemies backed by mechs and aircraft everywhere.

While overlooking the zone from on a hill,  with the sounds and flash of aritllery hitting in the distance and the roving silhouettes of stalkers while in the foreground packs of Bane beat down the small bands of AFS soldiers,  I said "this would be one of my favorite MMO experiences....  if the lag hadn't made this barely playable."



Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 19, 2007, 01:52:22 PM
In the end, I think developers need to be able to trust their own talents.  They're professional game makers, they shouldn't need to lean on their players (the vast majority of which will never make a game in their lives) to understand how to make their game better.
This statement makes me think your profession is unrelated to programming or software development. That idea has caused more headache than any other, especially in terms of UI and function design.

It's also flat-out wrong. There are so many development hands in the programming pot that you can't expect a single developer to vet his own work, and he works so close to the innards that you can't expect him to have a bird's eye view of the action. A 'second opinion' is critical. Now, the question is can you distill those opinions and trends from forums, and if you can, is it worth the effort involved.
From a programming standpoint, you're absolutely right: It's foolishness to designing a program to be used by people without getting close to those people and understanding what they really need out of the program. 

However, I wasn't talking about a program design standpoint.  I was talking about an artistic standpoint.  The developers need to trust their artistic talents to the point that they can create an entertaining experience.  To expect them to be able to pull a good game experience out of a message board is like expecting an artist to pull a good sculpture from asking people on the street what he'd like them to sculpt.  You either have creative talent or you don't, you can't get it by asking others their opinions.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 19, 2007, 03:10:35 PM
However, I wasn't talking about a program design standpoint.  I was talking about an artistic standpoint.  The developers need to trust their artistic talents to the point that they can create an entertaining experience.  To expect them to be able to pull a good game experience out of a message board is like expecting an artist to pull a good sculpture from asking people on the street what he'd like them to sculpt.  You either have creative talent or you don't, you can't get it by asking others their opinions.

You just have to have some kind of... Vision (http://www.youtube.com/watch?v=XJvNvBYTsGw).


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 19, 2007, 03:53:19 PM
Well at least this tells me I dont have to play the Stargate MMO. It's shaping up to be a reskinned Tabula Rasa with better lore and more skills.  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: bhodi on November 19, 2007, 08:38:36 PM
However, I wasn't talking about a program design standpoint.  I was talking about an artistic standpoint.  The developers need to trust their artistic talents to the point that they can create an entertaining experience.  To expect them to be able to pull a good game experience out of a message board is like expecting an artist to pull a good sculpture from asking people on the street what he'd like them to sculpt.  You either have creative talent or you don't, you can't get it by asking others their opinions.
You aren't making sense. Artistic direction is cast in concrete during the first year of development. By time you've opened your public forums you are way, way past any sort of artistic design of a game. You're completely into the mechanics of it -- travel time and methods, advancement/leveling, pvp, game bugs, game balance, exploits, and all the specific, nitty-gritty stuff that forum people bitch about -- sometimes even justifiably.

The most "artistic" feedback you can get out of the forum firehose is a general-and-useless feeling about the game -- "this game sucks" or "I'm canceling / have canceled but I still post" or "I love you devs and want to have your man-babies". The feedback you utilize from forums is mechanics feedback which ultimately (hopefully) makes for a more enjoyable game.

I think the EVE forums are a good example of what I'm talking about. As noisy as they are, player feedback does get distilled out of the noise and implemented. As a counter example, we have artistically re-imagined SWG crying in the corner over there. Sometimes, your purpose in life is to serve as a warning to others.

Forum firehose. What a great term. Mental image from UHF when referencing.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 19, 2007, 10:17:08 PM
It's a difficult concept to convey.

We're in general agreement that you can get "mechanics feedback" out of the forums and this can be useful for enhancing the enjoyment of the game.  However, I think that you've overly encapsulated the challenge of game design to an overly one-dimensional approach to believe that mechanics feedback is all there is.  Similarly, to say that the artistic direction is cast in concrete is not particularly what I meant either.

Do you play a game because it is a slick and well-designed program or do you play the game due to the appreciation of the artistic aspects of it?  In focusing entirely on the mechanics, you will create the well-designed program.  However, if that's all there was to gaming, you'd be just as happy with a well-designed spreadsheet program.  What it is that sets the game apart are the artistic aspects.

In short, excellent utility is not enough, you need artistic talent to make a game.

I should probably clarify that "artistic" refers to a great deal more than just the graphics and other content.  It includes the way the game has been designed to provoke enjoyment in the partaker.  This artistic slant is the difference between the spreadsheet and the game.  You can't pull this from the forum, it's up to the talent of the developers, and that's the main reason I'm not bemoaning the lack of forums.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 20, 2007, 12:10:14 AM

There's two sides to a forum though, not just its role as a developer tool.

Even if the developers ignore everything on the forums it allows your user base to work things out themselves and feel part of the community. For example a major mechanic was apparently removed at the end of beta (bleed through) but the only discussion of this was on the now deleted beta boards. You have to effectively get lucky to realise that the information printed on the official site is actually outdated given discussion is cut into multiple disjointed (and in many cases non-viable) sub-communities. The medic class is arguably pointless due to late design changes, and apparently substantial changes are being considered, but once again there's only shreds of either the issue or the solution on the release boards.

I believe this decision will cost them subscribers. It means players feel less a part of a community (already a problem in a solo heavy game) and it gives the developers no central point to communicate the reasons you'd keep playing when you read the (I assume) currently empty end-game.

.. and it looks cheap.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 20, 2007, 12:46:35 AM
Currently catassing to victory on Pegasus. Level 32 Spy with another Sniper clone at 30.

Spy is over-powered beyond belief and is due a nerf. Quests are buggy as hell and there's a 1 in 4 chance that it will be broken so bad it can't be completed. There is another 1 in 4 chance that it is broken and requires a specific workaround to make it able to be completed.

Mayhap there will be a real review about it by the end of the week.


?

Level 28.999 now,  and I count two bugged quests:  Predatory (fixed last patch) and a Mires quest.  Could you define "broken"?

If you had commented on the Mires zone, though:  The zone is fucked.  It's like playing in molasses.  There's maybe a second delay on everything you do.  Which is too bad,  because in concept the zone is brillant.  It's a warzone where the good guys are losing.  Your bases tend to be captured,  and their tend to be packs of enemies backed by mechs and aircraft everywhere.

While overlooking the zone from on a hill,  with the sounds and flash of aritllery hitting in the distance and the roving silhouettes of stalkers while in the foreground packs of Bane beat down the small bands of AFS soldiers,  I said "this would be one of my favorite MMO experiences....  if the lag hadn't made this barely playable."



My sentiments exactly.  Mires so far IMO is the most well-crafted (concept-wise) zone in the game.  In beta, most players raved about it.  The whole Mires lag issue arose during the 1st release patch I believe.  Since then, it's near unplayable.  Fortunately, most of us have clones that get to play the area again... which I plan to do when they solve this issue.

As for the whole "official forum" thing;  I'm not complaining because many people have easy access to community devs.  As a clan leader, I get regular emails direct from CuppaJo or Critters and she is quite good about keeping up with her correspondence.  Anyone worth the devs' time is pretty well listened to w/o a forum (most fansite and clan leaders, high lvl players(the early 50s), and people who contribute to the community with fiction, apps, events, etc.)

Admins regularly visit the servers and have helped me and my clanmembers out on-the-spot.  I've seen them enact control points, missions, and even give mission credit where needed.

I'd much rather have them actively engaging in meaningful problem-solving then fooling around with a bunch of asstards in an official forum.  If they need random feedback, they can visit the few respectable fansites out there (which they do regularly).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Typhon on November 20, 2007, 04:11:10 AM
[...]Anyone worth the devs' time is pretty well listened to w/o a forum (most fansite and clan leaders, high lvl players(the early 50s), and people who contribute to the community with fiction, apps, events, etc.)[...]

Good thing they aren't listening to casual player's feedback on whether the game is fun or not.


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 20, 2007, 05:02:48 AM
[...]Anyone worth the devs' time is pretty well listened to w/o a forum (most fansite and clan leaders, high lvl players(the early 50s), and people who contribute to the community with fiction, apps, events, etc.)[...]

Good thing they aren't listening to casual player's feedback on whether the game is fun or not.

Yeah I'm just finishing up Mires now, that place really is a hole.  On the bright side the lag is so bad my injection gun never overheats. 

The game is still enjoyable though, although I forsee major problems on the way when they need to balance the classes...


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 20, 2007, 05:40:54 AM
Forums can be useful developer info source -- at basic level your players are the proverbial million monkeys sticking their wrenches in orifices of your code and gameplay concepts that you never imagined to exist. Up to you from there to decide if these holes are to be plugged, exposed as enhancement of the original design or whatever.

At the same time though, sheer numbers can be a killer that quickly overwhelms. Not much use for nuggets of info buried under fuckton of monkey poo.

But still, having all that stuff funneled into single point that's official forums beats imo having to actively hop across dozen of 'fan boards' in order to find the same stuff, except repeated X times and discussed in less depth because less of conflicting views and opinions get to meet and clash.

YMMV of course.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 20, 2007, 09:00:56 AM
It doesnt take a million screaming retards on one forum to debug a game.  Sure, they're MMO's... but at their heart they're games with a beginning and an end - at some point testing stops.

And believe you me, if's much easier to find useful nuggest of info. on fansites then on official ones.  And it's much easier on the eyes and seemingly more "neutral" rather than rantish or fanboish. (sites like warcry, stratics, tentonhammer, etc.)  Obviously, if you go to "Butt Monkey's TR Shrine" you're probably in for a rather biased view.  If you stick with the main ones though, they're by no means biased.

Lastly, I'm in support of the fansite model because I believe MMOs create a nice little sub-market for these guys who go through the trouble of creating them.  Rather than cornering the market by making their own support site, they let capitalism take hold and one can make a chunk of change by making their own.  Technically, this is exactly what sites like warcry, stratics, etc. make money at.  And many times they do it much better than a dev can.

How many times have you found yourself at a different site then the one supported in whatever particular game you play??  Think about it.

EVE is the exception because of the huge PvP smacktalk and gross politics.  W/o the support site the game would fail, it's an integral part of the game and a game within itself. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 20, 2007, 09:14:31 AM
Just want to point out that the no official forums/fan site thing failed for vanguard.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 20, 2007, 09:52:35 AM
Just want to point out that the no official forums/fan site thing failed for vanguard.

Vanguard failed as a game.  Having an official forum wouldn't have helped much.

The DAoC model seemed to work fairly well:  no official forums, a newsite (the Herald) including grab bags and feedback forms, some developer support for the TL program, and login polls.

Login polls were always amusing,  because they would generate responses at odds to the prevailing opinions of the boards.


I give TR credit for the dev presence in game.  Lord British was in game last friday making rah-rah noises in General chat....   though of course I immediately closed out General chat so I wouldn't have to be exposed to either Lord British insanity or average_mmo_mouthbreather insanity responding to him.

Whenever I think of Lord British I now get a mental image of the Yahtzee stick figure chasing him around with a giant syringe trying to "extract the crazy".....


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on November 20, 2007, 10:21:01 AM
The Military Surplus (AH of Tabula Rasa) has been implemented on the test center, plus the usual bug fixing/nerfing/adjusting stuff.

[edit] You can read the patch notes here (http://www.rgtr.com/news/patch_notes_public_test/patch_notes_and_known_issues_111907_test_server.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 11:46:25 AM
Just want to point out that the no official forums/fan site thing failed for vanguard.

Vanguard failed as a game.  Having an official forum wouldn't have helped much.
Vanguard has official forums (http://forums.station.sony.com/vg/forums/list.m).  Checking the release date of the game (Jan 30th) versus the oldest post in the forum (Jan 31st), it looks like the forums were there the day after release day.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 20, 2007, 12:03:24 PM
Just want to point out that the no official forums/fan site thing failed for vanguard.

Vanguard failed as a game.  Having an official forum wouldn't have helped much.
Vanguard has official forums (http://forums.station.sony.com/vg/forums/list.m).  Checking the release date of the game (Jan 30th) versus the oldest post in the forum (Jan 31st), it looks like the forums were there the day after release day.

They were only added after SOE took over.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 12:20:29 PM
Well, they had beta forums, and SOE had taken over before the game was released, so what time does that leave us that they did not have forums?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 20, 2007, 12:23:36 PM
Well, they had beta forums, and SOE had taken over before the game was released, so what time does that leave us that they did not have forums?

*sigh*


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 12:27:50 PM
I think that they intended to have no official forums, and there was a period that you'd not be able to access the forums if you were a new beta player who didn't have access to the closed beta forums, but they reconsidered. 

A moot point, really.  The forums were there Jan 31st, a day after release, that's all that really matters.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on November 20, 2007, 12:29:51 PM
I distinctly remember posts from McQuaid about not having forums and using the fanbase for that purpose.  This was post release.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 20, 2007, 12:31:21 PM
I distinctly remember posts from McQuaid about not having forums and using the fanbase for that purpose.  This was post release.

Who wants to bet Brad doesn't remember... anything?


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 12:32:43 PM
I think I figured it out.  Here's the old forum archive. (http://forums.vanguardsoh.com/)  Compared to the new forums (http://forums.station.sony.com/vg/forums/list.m), there's a 15-day gap.  So they must have went a little while without forums, but reconsidered on release day (Jan 30th) because the forums were up a day later.

On the bearing of Tabula Rasa forums, I guess we could say that Vanguard was an example of going without forums as having 'failed', but they didn't really run with it much post-release.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 20, 2007, 12:53:44 PM
I distinctly remember posts from McQuaid about not having forums and using the fanbase for that purpose.  This was post release.

The affiliate program. Don't really care who what when, its beside the point. We all know what it ended up being, in fact i think schild half called him on it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Vinadil on November 20, 2007, 12:58:49 PM
I think I figured it out.  Here's the old forum archive. (http://forums.vanguardsoh.com/)  Compared to the new forums (http://forums.station.sony.com/vg/forums/list.m), there's a 15-day gap.  So they must have went a little while without forums, but reconsidered on release day (Jan 30th) because the forums were up a day later.

On the bearing of Tabula Rasa forums, I guess we could say that Vanguard was an example of going without forums as having 'failed', but they didn't really run with it much post-release.

I played VG well into... May? I think.  It has been a while and my brain is actively attempting to wash all memories.  But, SilkyVenom was the closest you had to "Offical Forums" until the whole melt-down SoE takeover in the summer.  Perhaps there was some place that people posted, or perhaps they have just copied over posts from some other forum, but there were (by design) no official forums until summer 07.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 01:17:07 PM
I guess they would have had to have copied over the post from SilkyVenom considering they've got player posts from the beginning of February on the SOE board. 

I can't even remember how we got here on this thread, let alone the state of Vanguard's forums 8 months ago. :uhrr:

Well, taking a bit of direct imperial evidence from both of those links (the old and new Vanguard forums) what exactly is a developer going to do with that feedback?  How much worse off is Tabula Rasa to hide their feedback behind a WWW submission form and /bug ticketing system?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 20, 2007, 01:24:27 PM
There were no official forums for Vanguard from launch until SOE bought them out.

Tabula Rasa not having official boards is just as stupid.  At least Vanguard had an "unofficial official" board, even if it was ugly as sin.  I have yet to find anywhere with a healthy number of people and posts where you could have a good discussion about class abilities, quests, bugs, etc.  There aren't enough people playing this game to fragment them into shitty fansites.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on November 20, 2007, 02:36:46 PM
I can't even remember how we got here on this thread, let alone the state of Vanguard's forums 8 months ago. :uhrr:



Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 20, 2007, 05:49:37 PM
It's no good, I took all the fun out of it this time.

 :hello_kitty_2:


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 21, 2007, 03:37:32 AM
It doesnt take a million screaming retards on one forum to debug a game.  Sure, they're MMO's... but at their heart they're games with a beginning and an end - at some point testing stops.
Am talking more of players finding combinations of game mechanics and tactics, that result in providing them with advantages the developers in their limitation never imagined and accounted for. This kind of stuff can take million screaming retards because some of such finds are things only retard would try, and then it takes a retard to scream about their findings.

Quote
And believe you me, if's much easier to find useful nuggest of info. on fansites then on official ones.  And it's much easier on the eyes and seemingly more "neutral" rather than rantish or fanboish. (sites like warcry, stratics, tentonhammer, etc.)  Obviously, if you go to "Butt Monkey's TR Shrine" you're probably in for a rather biased view.  If you stick with the main ones though, they're by no means biased.
I don't see much difference between fansites and official forums in that regard, really. Same topics, same opinions, same whining. With fan-sites just sometimes sprinkled with "we are better than official forum retards" attitude to some degree. With multiple fan-sites rather than single input point it's just more redundant because each fan-site tends to repeat the same stuff the others (and the official forums) do. Manually hop between numer of sites to search for something useful or have it all in single spot, why would the former make the info more accessible? If nothing else the RSS aggregators and such disagree -- there's preference for having the stuff delivered to you, not the other way around.

Quote
Lastly, I'm in support of the fansite model because I believe MMOs create a nice little sub-market for these guys who go through the trouble of creating them.  Rather than cornering the market by making their own support site, they let capitalism take hold and one can make a chunk of change by making their own.  Technically, this is exactly what sites like warcry, stratics, etc. make money at.  And many times they do it much better than a dev can.
To use imperfect analogy, if official forums are WoW then while it's huge and popular, its existence doesn't exclude other makers from making cash with their own developments (fan-sites). It simply means the official forum is part of their competiton and this is quite normal part of that capitalism you speak of. For that matter, the sites you mention do exist in world where covered games have their official forums, which would suggest the official forums aren't such big obstacle in this kind of venture.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 21, 2007, 06:12:13 AM
Whenever I think of Lord British I now get a mental image of the Yahtzee stick figure chasing him around with a giant syringe trying to "extract the crazy".....

Isn't that (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa) worth a repost?  :heart:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on November 21, 2007, 09:48:09 AM
His reviews are all kinds of awesome.  It's probably the only bit on The Escapist's site worth anything.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 21, 2007, 10:49:39 AM
His reviews are all kinds of awesome.  It's probably the only bit on The Escapist's site worth anything.

Agreed. Their forums are nazi-fied trash moderated by kids with special needs. But his reviews are comedy gold with the insight of a videogame vet.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 21, 2007, 11:36:15 AM
In all fairness, that "review" of Tabula Rasa was only a preview, and he spends more time discussing "Richard Gariott crazy" and "how people who like FPS and MMORPGs are unlikely to like both" than he does about the actual game.

But yeah, Yahtzee's stuff is pretty good, comedy-wise.  He also recently released a game (http://www.escapistmagazine.com/articles/view/editorials/2628-Yahtzee-Releases-Art-of-Theft) that's pretty good (if you can stand 640x480 and midi music).


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on November 21, 2007, 11:38:08 AM
MOTHERFUCK.

Yahtzee = Croshaw = 5 Days a Stranger.

He needs to get the fuck away from Escapist and make his own moneys. He deserves his own shit and they are in no way paying him enough.

Goddamnit how didn't I make that connection. Fuck.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on November 21, 2007, 12:34:30 PM
The Trilby saga is great and if you don't think so you must be stupid.
Yes, he deserves videogame moneys, much more than most of our well known fuckers. I just hope he won't start with a mumorpuger.



Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on November 21, 2007, 12:59:42 PM
His reviews are all kinds of awesome.  It's probably the only bit on The Escapist's site worth anything.

Agreed. Their forums are nazi-fied trash moderated by kids with special needs.

Uh, what?  The main problem with any given videogame-related forum is that it's not moderated harshly *enough*.  I've yet to find a forum where the problem was too much moderation.

Or, put another way, what'd they ban you for?

Edit: I like the Escapist in general, and Trilby is interesting, though oddly enough there was a game (called "Thief!", I think?) for the old ZZT system that pulled off the same concept only more interestingly (in ASCII).  It's also similar, in a lot of ways, to the Java-based Splinter Cell games you can download for your cell-phone.  Still, solid gameplay.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on November 21, 2007, 07:45:14 PM
Uh, what?  The main problem with any given videogame-related forum is that it's not moderated harshly *enough*.  I've yet to find a forum where the problem was too much moderation.

Oh dear gawd, who is going to respond to this one?


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 22, 2007, 05:51:06 AM
Oh dear gawd, who is going to respond to this one?
Supreme Cmdr Serek Dmart..?


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 22, 2007, 12:00:58 PM
Whether or not you like moderation, we should at least agree that there's such a thing as too much of anything.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 23, 2007, 12:32:11 PM
His reviews are all kinds of awesome.  It's probably the only bit on The Escapist's site worth anything.

Agreed. Their forums are nazi-fied trash moderated by kids with special needs.

Uh, what?  The main problem with any given videogame-related forum is that it's not moderated harshly *enough*.  I've yet to find a forum where the problem was too much moderation.

Or, put another way, what'd they ban you for?

Nice attempt at throwing it back at me, but I havent been banned, asked to leave quietly, nor held in low regard.

There are lots of Nazified forums. ESF for one. Spend a few minutes actually talking about Oblivion's craptastic parts (yes in a civil way, inviting discussion) and see how long it takes Summer to ban yo ass. (Not banned there either, case you're wondering)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Amaron on November 24, 2007, 08:41:23 AM
I find it surprising to see so many people saying Dev's should ignore forums.   Maybe if they wanted to make the kind of game some people enjoy that would be a good idea.  I consider a big part of WoW's success to be from them listening to the forums though.   Just thinking of the original rest system which they seemed so intent on ramming through makes me shudder.  The only reason that got repealed is the forums.  Looking at how they did it I'd say the only important thing is for a company to learn who to ignore.   Their were a ton of whiny bitches who wanted the leveling to be harder but they got completely ignored as was proper.   Blizzard forums are probably home to the worst gutter trash the net has but they still obviously get useful info out of them.


Title: Re: Tabula Rasa, now with no FUN!
Post by: cmlancas on November 24, 2007, 11:20:36 AM
Look at what the idiots who write for AIM's homepage think!

http://dashboard.aim.com/home

 :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2007, 12:20:13 PM
copy/paste plzthx.


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on November 25, 2007, 07:00:56 AM
I personally prefer that there are no official forums. IF there are official forums, everyone gravitates to them... no real community is built outside the game. Since all posts are under the control of the MMO as soon as there's anger in the community about a particular subject they start censoring posts... it's all bad. Leave the forums outside the companies control so they aren't tempted to quell public opinion.


Title: Re: Tabula Rasa, now with no FUN!
Post by: cmlancas on November 25, 2007, 10:19:18 AM
copy/paste plzthx.

Oh. The tagline said, Tabula Rasa? Move over WoW!

Lulz.  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 25, 2007, 12:39:08 PM
Oh, lol, I don't need to know then  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 25, 2007, 02:04:21 PM
I find it surprising to see so many people saying Dev's should ignore forums.   Maybe if they wanted to make the kind of game some people enjoy that would be a good idea.  I consider a big part of WoW's success to be from them listening to the forums though.   Just thinking of the original rest system which they seemed so intent on ramming through makes me shudder.  The only reason that got repealed is the forums.  Looking at how they did it I'd say the only important thing is for a company to learn who to ignore.   Their were a ton of whiny bitches who wanted the leveling to be harder but they got completely ignored as was proper.   Blizzard forums are probably home to the worst gutter trash the net has but they still obviously get useful info out of them.

I do not know, but I suspect tracking player activities (where do they hunt, what classes do they play, which quests are abandoned...) would/will give much more useful feedback than actually listening to the players.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 25, 2007, 05:23:12 PM
I personally prefer that there are no official forums. IF there are official forums, everyone gravitates to them... no real community is built outside the game. Since all posts are under the control of the MMO as soon as there's anger in the community about a particular subject they start censoring posts... it's all bad. Leave the forums outside the companies control so they aren't tempted to quell public opinion.


If it's outside their control, they also don't have to read it. Players can get as angry as they want while being completely cut off from the devs.

Also:

1) The aim of a CM is to build community inside of the game, not outside of it, to keep that revenue coming in.

2) Games that attract players build multiple communities - games with official forums still see fansite communities develop.

3) If it's a loud enough public opinion, it can't be quelled, official boards or no official boards. In fact, if the devs / CMs can deal with an issue on the official boards first (and quickly), they may not have to worry about the larger MMO-playing public hearing about it.

4) A dumb CM will delete all posts containing criticism; a smart CM will answer (or seek answers) for valid criticism and let the players know that their concerns have been heard, if not addressed.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 25, 2007, 05:25:42 PM
For a lot of people, Tabula Rasa is the "move over WoW" game.  It's not that bad (beta impressions not withstanding) and if you're sick of WoW (as many people are after 2 years of playing it) Tabula Rasa finally emerges as a fairly decent diversion.  Different tastes will apply, of course.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 25, 2007, 05:29:16 PM
I find it surprising to see so many people saying Dev's should ignore forums.   Maybe if they wanted to make the kind of game some people enjoy that would be a good idea.  I consider a big part of WoW's success to be from them listening to the forums though.   Just thinking of the original rest system which they seemed so intent on ramming through makes me shudder.  The only reason that got repealed is the forums.  Looking at how they did it I'd say the only important thing is for a company to learn who to ignore.   Their were a ton of whiny bitches who wanted the leveling to be harder but they got completely ignored as was proper.   Blizzard forums are probably home to the worst gutter trash the net has but they still obviously get useful info out of them.

I do not know, but I suspect tracking player activities (where do they hunt, what classes do they play, which quests are abandoned...) would/will give much more useful feedback than actually listening to the players.

Both sources are useful. Datamining gives volumes of quantitive data while reading the forums can provide the in-depth qualitative context.

I know that it's popular on f13 to view all other MMO players as home-schooled social retards. However, the fact remains that about a week after launch players as a group will know more about the game than the devs do. Communication between the group that knows the problems and the group that can do something about them is very important. If the forums are full of nothing but noise, it is the fault of the CMs who should be weeding out useless posters with the gentile tap of the banstick.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 25, 2007, 05:37:51 PM
However, the fact remains that about a week after launch players as a group will know more about the game than the devs do.
That was my first impression, but these days I figure the story is something more sinister yet.  The majority of the time, knowledge exists within the body of devs that the problem exists long before the players know it, but they haven't been able to adequately prioritize getting around to fixing it by the time it becomes a problem.  Once in awhile you might surprise them with something they overlooked, but it's a minority situation. 

In other words, beta bug reports aren't ignored or overlooked so much as deemed acceptable flaws by release.  Not that the developers would admit this.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 25, 2007, 08:39:41 PM
However, the fact remains that about a week after launch players as a group will know more about the game than the devs do.
That was my first impression, but these days I figure the story is something more sinister yet.  The majority of the time, knowledge exists within the body of devs that the problem exists long before the players know it, but they haven't been able to adequately prioritize getting around to fixing it by the time it becomes a problem.  Once in awhile you might surprise them with something they overlooked, but it's a minority situation. 

In other words, beta bug reports aren't ignored or overlooked so much as deemed acceptable flaws by release.  Not that the developers would admit this.

I would tend to agree with this.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 26, 2007, 06:00:33 AM
However, the fact remains that about a week after launch players as a group will know more about the game than the devs do.
That was my first impression, but these days I figure the story is something more sinister yet.  The majority of the time, knowledge exists within the body of devs that the problem exists long before the players know it, but they haven't been able to adequately prioritize getting around to fixing it by the time it becomes a problem.  Once in awhile you might surprise them with something they overlooked, but it's a minority situation. 

In other words, beta bug reports aren't ignored or overlooked so much as deemed acceptable flaws by release.  Not that the developers would admit this.

The quoted statement isn't true in 100% of cases, of course, but neither is the "the devs love to lie about their game and its bugs" angle. Sometimes things work differently on the Test server from the main one, or just the sheer weight of numbers will find a bug / game mechanic that wasn't intentionally added by the devs nor willingly overlooked.

Some bugs do get passed as acceptable damage, sure, but hopefully they are the small ones. Having a forum where the devs / CMs can converse with players about a bug that has been discovered does hugely positive things for the community (assuming 1) the dev looks into and tries to fix the bug and 2) the players don't OMGWTFBBQ when something isn't fixed immediately).

I can go back on forward on these kind of things forever, but my belief is that MMOs need official, controlled forums to promote a mostly open dialogue with players and to create a community. Yeah yeah, this is an ideal set in a magic world where forums are sprinkled with fairy dust and magical unicorns point threads in the right directions with their horns, but it's what I think should be. Not having an official forum stirs up a whole other set of hornets to deal with.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nija on November 26, 2007, 07:49:51 AM
With official forums you get too many brown-nosing F-wads. I've never participated in any official forum in any way, just because I can't stand that stuff.

HMMMM maybe that's an actual argument FOR having official forums. Keeping me away.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 26, 2007, 03:33:36 PM
Like everything else in the industry, this is not a black and white issue. Players will find stuff the devs never saw. The devs will know about stuff they can't fix because there's only so many hours in the day. Throwing dozens of more people at a project does not make it faster. And yes, the Devs often do hide stuff, but mostly because they don't want to reveal things too early for fear they can't do it, or because their business managers are giving them the PR/marketing schedule that controls the flow of information through specific means and channels (which is mostly how it happens).


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 26, 2007, 03:39:35 PM
That's pretty much what I was trying to get at with all my "majority of the time" and "minority situation" prose.  It's not black and white, there will be exceptions.  However, market pressures will tend to push devs to release their MMORPG before it's ready.  It's not a good thing when it happens, but I'm sure for many investors it seems like MMORPGs are such massive undertakings that they either push the developers to shove it out the door or it never gets released. 

Blizzard got four years to develop World of Warcraft, and all they were doing is streamlining EverQuest while applying Warcraft trimmings and the typical Blizzard gameplay enhancements.  Most development teams aren't as lucky and have higher aspirations.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 26, 2007, 04:00:16 PM
You're implying market pressures are forcing devs to pull in a launch date months before they originally planned. Normally though, launch dates are pre-determined, months and sometimes a year or more in advance. Mostly because of Retailers and their shelf-stocking methods. There's some wiggle room there, but it's the choice publishers that generate good foot traffic that have the most options there. But even then, we're not talking months of wiggle room.

What has mostly been happening over the last few years is either unrealistic goals or improper project management. Very very few games are launched "early", and even then (as in the case of VG) that was determined by the Publisher themself. If a game launches "early" it's because the production was running late and/or they didn't realize just how long their testing/QA cycle should have been (the results of which are usually what defines what's "rushed" about the game).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on November 26, 2007, 04:25:36 PM
Also I'd like to point out that fixed player factions and/or a class system automagikcally means official forum feedback is 99.999% useless.

I will use every official class board EVER as my evidence.  Feel free to go read some of them and tell me those people (if they even deserve such a title) are doing anything beyond advocating for their own special interest group.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 26, 2007, 05:17:45 PM
Also I'd like to point out that fixed player factions and/or a class system automagikcally means official forum feedback is 99.999% useless.

I will use every official class board EVER as my evidence.  Feel free to go read some of them and tell me those people (if they even deserve such a title) are doing anything beyond advocating for their own special interest group.

That's the same for any post - you are pushing your point of view forward and that viewpoint is unlikely to disadvantage you.

If there's no official forums and the devs are left reading fansites, I can be the fansites (especially those run by guilds) are going to be pushing their own particular wagons, be it PvP, RP, GvG, PvE or whatever other acronym they see as important.

As such, knowing that 99% of said posts are going to be asking for unreasonable buffs, the devs can go in with their eyes open.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 26, 2007, 05:30:16 PM
Normally though, launch dates are pre-determined, months and sometimes a year or more in advance.
(http://i223.photobucket.com/albums/dd256/geldonyetich/ss_preview_eg_rev_phoenix_004.jpg)
It is really reasonable to able to predict when you'll be done with a MMORPG years in advance?  You can call this "pre-determined" but I'm going to stick with "unreasonable publisher demands."


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 26, 2007, 07:31:37 PM
I didn't see "years", I said "sometimes a year or more". It depends on, well, everything from the developer to the publisher to the market.

I have no idea if Blizzard set out to spend four years, but I do know somewhere well before that November they knew they'd be on shelf in that November. You can't just show up to thousands of retail channels with hundreds of thousands of boxes and say "ok guys, go stock shelves". And again, there's no better time to sell entertainment goods. So back out that on-shelf date by X time to cover replication and distribution, back that out by Y for "good enough" CD/DVD-ROM installer stuff (itself requiring testing) and your server setups, and then back the rest out to some prior point you feel comfortable calling "Beta" (not consumer "beta", the real one) and you've got a lot more inputs than just some ogre sitting in their ivory tower dictating terms.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 26, 2007, 08:42:21 PM
Why is it that videogame software engineers dont have to predict when they're releasing correctly out of all the businesses in the world?
There are much more delicate, unpredictable, chaotic things that are done with more precision.

The answer? Because the customers are children. Literally. Children dont have a way to punish game makers for not coming in on time (let's skip market forces for the time being). Children dont have a voice in the videogame industry. And so the adults in the process seem to have taken advantage of that.

Yes, there are complete re-writes of software that has to be done in some circumstances, but it's ridiculous to think that software devs of any kind cant be held responsible. That includes MMO devs. Especially since we are 10 years out from the first graphical mmos and things are getting much more standardized.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 26, 2007, 08:52:14 PM
In any survey results I've seen, the median age for videogame players is the high 20s.  They're not children.

Personally, I think the reason why games often can't hit the target dates with finished products is because games are a lot less conventional than other kinds of software.  You don't set out to design a video game with a definitive function in mind.  You might have a plan as to how to realize this function, but your ultimate goal is to make something fun.  You can't quantify that, and by the time you finish the implementation (easily the hardest part of video game design) you may come to realize that what looked great in your head isn't as fun as you hope.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 26, 2007, 08:54:20 PM
Why is it that videogame software engineers dont have to predict when they're releasing correctly out of all the businesses in the world?
There are much more delicate, unpredictable, chaotic things that are done with more precision.
That's software in general, not just videogames.


Title: Re: Tabula Rasa, now with no FUN!
Post by: ajax34i on November 27, 2007, 06:20:56 AM
You may see "children" on the various game forums, but I think we're getting to the point where we're definitely behaving like adults when it comes to buying decisions (buggy vs. polished, etc).

As far as software being designed with the goal of "fun"...  take cars for example, are "appeal", "utility", "performance" any different from this "fun" you're talking about?  I'll give you that there are minimum standards of safety that must be met, but what sells a car over any other is just as difficult to quantify as "fun" is.

The industry needs to mature a little, and I'm guessing it'll do that fast, now.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 27, 2007, 07:17:01 AM
Define "children". Tweens make purchase decisions, as do teens, but don't call either group "children" to their face  :-) And below that age, it's the adults buying the stuff at the request of the children. And yes, the actual most amount of money spent is by adults for adults.

But it's not their lack of voice that lets software developers skirt some scheduling issues. It's the continued belief that more time equals more quality. Game players would rather have a good game than one they can play right now. But it's the retailers that define for publishers the distribution windows because a lot of game purchasers, particularly at the holidays, are not informed gamers, being more gift-givers than anything else.

Backing out from a launch window, competent developers can predict how long it'll take to do something. But that's contingent on there being less experimentation and more cloning modelling around a proven success. Looking at the number of titles that launch each year, we know how much of the latter goes on.

Edit: grammarified


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 27, 2007, 09:32:16 PM
As far as software being designed with the goal of "fun"...  take cars for example, are "appeal", "utility", "performance" any different from this "fun" you're talking about?  I'll give you that there are minimum standards of safety that must be met, but what sells a car over any other is just as difficult to quantify as "fun" is.
I'd have to disagree here.  I can qualify things like "comfort", "utility", and "performance".  There's no doubt scientific documentation about what makes a human body comfortable when in a car.  They've probably volumes on the kind of utility people want out of a car.  Performance can easily be measured.

"Appeal" is pretty close to "fun" except, in a car's case, the "appeal" is going to be a mixture of many more utilitarian things in addition to the far more nebulous aspect of aesthetics.  A game, on the other hand, is nebulous from start to finish.  Even if you know you're making (for example) an MMORPG, you can't really be sure that this alone is going to have any impact on the desired result of fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 28, 2007, 12:09:08 AM
Personally, I think the reason why games often can't hit the target dates with finished products is because games are a lot less conventional than other kinds of software. 

Software in general nearly always misses target dates, so your entire premise is invalid.

Quote from: ajax34i
As far as software being designed with the goal of "fun"...  take cars for example, are "appeal", "utility", "performance" any different from this "fun" you're talking about?  I'll give you that there are minimum standards of safety that must be met, but what sells a car over any other is just as difficult to quantify as "fun" is.

You forgot to mention the actual function of cars: to cart you around. Cars have a common baseline functionality, games don't. Cars differ only in the details, the basic concept is the same for all of them. Video games are much more diverse and have no baseline functionality whatsoever. Cares are easy to compare because they differ only in minor and set ways.

But again, the "fun" aspect of game development schedules is mostly a red herring.

Quote from: Darniaq
Backing out from a launch window, competent developers can predict how long it'll take to do something.

I suppose it depends on what you mean by competent and whether your definition is entirely self-referential but I would submit to you that most developers, even competent ones, can *not* predict how long it will take to do anything non-trivial with any accuracy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 28, 2007, 07:11:20 AM
Anyone who starts producing software with no specific goal in mind is doomed to be out of the business. Videogames are software. And software development isnt done with blinders on.

Seems a lot of people have jumped on the "children" word in my post. I stand by that word, but would expand the explanation to include the videogame industry. Meaning - somehow because videogames arent serious (as say defense security encryption or medical diagnostic software) the devs dont have to produce a product like adults.  Furthermore, while the actual demographics may have changed, that doesnt mean the mindsets of the producers have. They're still rationalizing to themselves that they can produce on whatever timeline they want and not have their feet held to the fire.
 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 28, 2007, 12:07:34 PM
On TR for a sec: Respecs are coming[/url (by way of [url=http://www.massively.com/2007/11/28/tr-devs-further-clarify-respec/]Massively (http://www.rgtr.com/community/community_news/respec_wha_how_when_want.html)).

Quote from: DarkSign
They're still rationalizing to themselves that they can produce on whatever timeline they want and not have their feet held to the fire.
I agree with this, so see it happening less and less. Too much money is being spent to leave things to "eh, we'll give it a try", in much the same way devs can no longer rely on just designing games they themselves would want to play (and don't end up anyway because they're busy on the next title). There's a lot of "video game industry" out there beyond the titles that get all the PR, and the stuff not under the daily microscope is usually the more responsibly-developed stuff.

Quote from: Margalis
I suppose it depends on what you mean by competent and whether your definition is entirely self-referential but I would submit to you that most developers, even competent ones, can *not* predict how long it will take to do anything non-trivial with any accuracy.

I agree, but it depends on what "non-trivial" is. Are they creating a brand new graphics engine with a brand new physics engine to co-launch with a brand-new console with entirely new hardware and development methodology that will continue to be defined until launch? Yea, good luck predicting that :-) That's not the general rule though.

But I use that example because they were working towards a fairly solid launch date. Launching a game means getting it to where it needs to be and concurrently driving Marketing activities (in many, but not all, cases). And doing that means being governed by the dynamics of retail sales, some of the rules for which actually overlap between brick & mortar and online. Getting all that lined up means common milestones to hit. The impact of missing those milestones, particularly launch, depends on the size of the opportunity and the number of moving parts involved in getting it there.

Like everything though, this isn't "everyone does it" or "nobody does it".


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 28, 2007, 12:34:33 PM
I'm not happy about that rage nerf.  The game was in beta for-fucking-ever and only now do they decide the core talent for half the class hierarchy is twice as strong as it should be?  It's going to make a lot of people angry, people who don't have a lot of incentive to stick around as it is.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on November 28, 2007, 02:48:29 PM
Software in general nearly always misses target dates, so your entire premise is invalid.
:ye_gods:  :nda:

Re: The Respec

I suspect that in time they'll probably rig up regular respecs.  Probably have it cost a clone credit or something.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 28, 2007, 03:22:38 PM

Of course having official forums are also good when you want to explain to your userbase why you're nerfing things, or why entire mechanics are missing (eg. bleed through, neatly invalidating the medic class).

As for the "rage nerf" it amazes me that wasn't fixed before launch. One skill point adding +105% damage?

The more I play it the more the game feels like CoH. The fun mechanic is shooting guns at a mass of foes, many of which have powers causing combat to feel quite varied... especially since in some cases the mobs take the initiative. On the downside class powers are finalised at level 25, the end game is grindy and there's no real reason to get to 50. At the same time it doesn't have anything close to CoH's variety of character types to promote alts. There's really only two classes, "Has rage" and "uses tools".


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 28, 2007, 04:08:47 PM
There's really only two classes, "Has rage" and "uses tools".
Well, only one come patch day, tools.  I'll admit that rage was overpowered but it's too damn late to change it now, it should have been done before launch.  Now it's going to feel like I'm weak and feeble compared to before, not being powerful in a game takes away quite a bit of fun.  And there is precious little I would rather spend points on, the skills aren't very good.  With other games the problem usually is not having enough points to do all the awesome things I would like, in Tabula Rasa I have a bunch of unspent skills because nothing is worth taking.

My guild is already talking about moving to another game which is a shame because I would have really liked to see all the instances and zones.  It's like being in a bizarro universe of most bad MMOs, the content is great but all the supporting systems like loot/skills/attributes/tradeskills are garbage.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 29, 2007, 04:37:29 AM
Quote
Software in general nearly always misses target dates, so your entire premise is invalid.

That assertion is entirely invalid. Could you back that up with something more than just typing? Of course this is tha InTrawebz and anyone can make up anything, but I believe we're all fairly trustworthy around these parts (though Im new so you might all be lying sacks of nuclear waste).

Sufficed to say I have a family member who has a small firm that privately contracts to produce software for the U.S. government. We have the "how come gaming software devs cant meet their dates" conversations about once a year. He always laughs and says that if software in general were done like the gaming industry they'd all be out of a job (read as: there's no reason why they cant produce on time).

The kicker for me is that movies are just as "fun-oriented" and experimental (writing something good isn't always easy) as games are. And often trickier to get out the door. Yet Hollywood has it's act together and can produce on time. The gaming industry should be capable of the same thing. But there's no unified voice to say "you're pissing us off so we wont buy your games."


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on November 29, 2007, 04:49:49 AM
Yeah now that I am getting to higher levels it is getting a bit grindy, they really need to either alter the XP curve or add a boat load of quests at level 35+.

The rage nerf in't that bad (at pump 5 pre and post nerf you effectively lose 25% of your DPS, which for most soldier classes was completely absurd anyway and you are not going to notice a difference).

It sitll shocks me how angry folks get about nerfs.  They are pretty much a staple of MMORPGs, if you discover and start exploiting an OP mechanic (and I think most folks would agree that practically one-shotting every mob in the game is a bit OP) expect that mechanic to take a beating.  Every time any skill is nerfed in any game there is a chorus of angry folk screaming that they are going to quit.  What gives with that?


Title: Re: Tabula Rasa, now with no FUN!
Post by: LK on November 29, 2007, 05:06:39 AM
The kicker for me is that movies are just as "fun-oriented" and experimental (writing something good isn't always easy) as games are. And often trickier to get out the door. Yet Hollywood has it's act together and can produce on time. The gaming industry should be capable of the same thing. But there's no unified voice to say "you're pissing us off so we wont buy your games."

I imagine film is less trickier and prone to bugs than code.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on November 29, 2007, 05:34:46 AM
The kicker for me is that movies are just as "fun-oriented" and experimental (writing something good isn't always easy) as games are. And often trickier to get out the door. Yet Hollywood has it's act together and can produce on time. The gaming industry should be capable of the same thing. But there's no unified voice to say "you're pissing us off so we wont buy your games."

I imagine film is less trickier and prone to bugs than code.

Doubt it. Wrangling humans is even more tricky than code. Add in contract negotiations, writers's strikes, location problems, government red-tape, cgi sequences, and all the other non-digital problems that arise.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 29, 2007, 07:20:30 AM
It's widely known and accepted by people that work in software that the vast majority of projects get screwed up and are either delivered late or cancelled outright.  If your friend is a contractor doing all the work himself or with a very small team and it is something straightforward then yes it's entirely possible to make deadlines but as soon as you need a dozen people and the project calls for something which no one has done before you are in trouble.  I'm not going to go into detail on why, there are lots of whole books written on that, but one of the problems is that we don't have well defined and set methods to estimate how much work needs to be done because virtually every situation is unique.  I could give a fairly accurate date for how long a run of the mill "shopping cart" web site would take but as soon as that customer wants me to tie into their current legacy system all bets are off.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 29, 2007, 07:25:59 AM
Report from the front lines from f13's apparent "biggest fanboi" for TR. At level 36, I'm still digging it. I've actually wanted to play enough that I catassed that far in a couple of weeks. (Ok, the missus was also out of town with her family for Thanksgiving, so I had time.) I'm casual at best after the jedi grind broke me in SWG, but I actually find myself reading the mission briefs and shit before running out to storm the castle. I haven't done that in ages. I know fuckall about the Lore of CoX and the stuff in EQ2 is mostly from stuff I gleaned from glossing over quest briefs and shit I remember from EQ. Bottom line, I actually kinda care about my toon and the worlds he inhabits. Plus, it's fucking cool to rush into a room full of alien hostiles and wax the bitches with an assortment of shit including shotguns and swords.

That said, there's shit that sucks about the game. Broken missions, obviously being right up there. The coming Rage nerf and the hue and cry it's caused among the players and the admitted grindiness of the later levels. (The last I can kinda claim as lack of high-end content, which I kinda expected. But then, like I said, I've never been one of the first to get to those places in an MMO before, so it's new to me anyway.) Will I continue to play it with the fervor I have for the past month? Who knows, but it is, for the most part, fun right now.

Lastly, on the whole lack of official forums, BFD. Though they may keep some asshats from spamming general chat with their "this game sucks, WoW was a much more solid launch", I kinda enjoy making fools of them and doing it there is so much more immediate.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on November 29, 2007, 07:36:53 AM
On the lighter side there is a known bug in one of the zones that causes crippling lag if you have the profanity filter enabled.  If you want in the zone you have to turn it off and risk your soul for hearing dirty words.  Reminds me of everquest in that zone with the cockatrices where their own names where censored.

And that filter is absurdly harsh, it turns "screwed" into "*******".


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 29, 2007, 07:57:49 AM
Yeah, that has to be my favorite bug by far.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Margalis on November 29, 2007, 05:22:31 PM
The kicker for me is that movies are just as "fun-oriented" and experimental (writing something good isn't always easy) as games are. And often trickier to get out the door. Yet Hollywood has it's act together and can produce on time. The gaming industry should be capable of the same thing. But there's no unified voice to say "you're pissing us off so we wont buy your games."

That's true only if you look at actual shooting schedules. Hollywood is quite good about maintaining shooting schedules but the total projects from start to finish can take more than a decade and often don't even have timelines at all if you include the scripting and pre-production phases.

Also I think people vastly underestimate how diverse games and software are in general. Most movies are the same in most ways. They use similar actors, similar cameras and lighting, similar techniques, similar shots and scenes, etc.

If you took the God of War engine and slapped in new models you could probably keep to a schedule pretty accurately. That's the right comparison - the well-scheduled parts of movies are the equivalent of content-production.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on November 30, 2007, 06:45:56 PM
That assertion is entirely invalid. Could you back that up with something more than just typing? Of course this is tha InTrawebz and anyone can make up anything, but I believe we're all fairly trustworthy around these parts (though Im new so you might all be lying sacks of nuclear waste).
Windows Vista, Mac OS X Leopard.

Yes, it's merely anecdotal evidence that it's not just games that can be delayed months and years, but these are current flagships of "SERIOUS BUSINESS" software development if there's even such thing. Overall there's vague but not unfounded impression the only software that doesn't miss original projected delivery date is that which didn't get (public) one to begin with.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 30, 2007, 09:02:45 PM
Quote from: Margalis
Also I think people vastly underestimate how diverse games and software are in general. Most movies are the same in most ways. They use similar actors, similar cameras and lighting, similar techniques, similar shots and scenes, etc.

I don't really agree with that, and for the same reason on games.

Developers may need to learn new hardware and tools, but ultimately the practice of "making a game" is fairly established. There's a few different methods, and smaller companies (and autonomous divisions) are capable of more experimentation than larger places banging out sequels and/or expanding franchises. But you can't really start the actual work of development without having figured a schedule (hazy and gray maybe) beforehand. There's simply too many resources that have to click at the right times, and are most often resources scheduled to work on other projects as well.

Building characters, how they animate, what they look like with colors and textures, doing that with a bunch of them, the same with worlds, actually making stuff interact at code level, your QA process throughout, it's not like the entire process of development is reinvented for every new game. The standout games people talk about most, yea, often that is the case. But multiply what is most talked about by a few dozen to see just how many titles actually exist, are sold, are played, and it's easy to see why every single title can't be a brand new development process.

And even on those games talked about most, it's sorta easy to spot the ones that were managed well versus the seat-of-the-pants/ crap-we-said-we'd-ship-when?! versus the very few who actually get to say "we tell the publisher when we think we're done and they go get it on shelf for us".


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on December 03, 2007, 05:00:11 PM
Report from the front lines from f13's apparent "biggest fanboi" for TR. At level 36, I'm still digging it. I've actually wanted to play enough that I catassed that far in a couple of weeks. (Ok, the missus was also out of town with her family for Thanksgiving, so I had time.) I'm casual at best after the jedi grind broke me in SWG, but I actually find myself reading the mission briefs and shit before running out to storm the castle. I haven't done that in ages. I know fuckall about the Lore of CoX and the stuff in EQ2 is mostly from stuff I gleaned from glossing over quest briefs and shit I remember from EQ. Bottom line, I actually kinda care about my toon and the worlds he inhabits. Plus, it's fucking cool to rush into a room full of alien hostiles and wax the bitches with an assortment of shit including shotguns and swords.

That said, there's shit that sucks about the game. Broken missions, obviously being right up there. The coming Rage nerf and the hue and cry it's caused among the players and the admitted grindiness of the later levels. (The last I can kinda claim as lack of high-end content, which I kinda expected. But then, like I said, I've never been one of the first to get to those places in an MMO before, so it's new to me anyway.) Will I continue to play it with the fervor I have for the past month? Who knows, but it is, for the most part, fun right now.

I hit 34 on a Grenadier around the same time you were hitting 36,  but have now gone back and I'm leveling up a ranger to have a spy/sniper at 30 just in case.

The Good:

- Instances are pretty well designed,  and fun.  Grab 6 people around the right level and go.  No real requirements for specific classes.  Some of them just made me shake my head at the pure insanity unleashed,  like the first stages of Treeback Camp where you get assaulted by waves of Bane while allies get dropped in.

- Combat is fun.  Pop rage,  get out a shottie, plow through some guys.  The shield bots and the Linker damage reflection mean you have to pay attention to angles and area effect of your weapons.

- Story is pretty solid.  Good filler and reasons for why you need to Fedex some ammo to a patrol.

- Moral choice storylines.  You're still running the same quests,  but you get to decide how they end.  Do you turn in the drug dealer?  Do you turn off the guardian bots so that they stop sterilizing humans,  or do you turn them off so that they leave the Brann alone as well?  Do you run missions for the Blackops guy killing traitors,  or help the dissenters out?

As it should be,  your choices (mostly) don't affect your reward.  They just adds flavor to how you complete the missions.

- Nice mix of missions.  Find logos are basically explore missions,  some puzzles (which can be cheated), some kill tasks, some Fedex stuff.  Even the escort quests can be pretty entertaining based on other events happening in the world.

In Pallisades,  you get a quest to escort a scientist down the river to another base.  The first time I ran it,  I just followed the river.  Big mistake.  Ran into a boss,  who I had to run from.  Then,  when trying to duck into the base before my objective,  it gets attacked.  I'm fucking booking it around with dozens of Bane shooting up the joint while I'm just praying I can sneak behind the forcefield and my escort survives.

The Bad:

- Lag.  Some zones are borked (Mires),  some zones have occasional lag that makes it feel like you're playing with a second delay for everything.

- Class/item/skill imbalance.  Some skills are virtually worthless, others are borderline overpowered.  But may be the only thing preventing a class from falling into complete uselessness.

- Mission/instance bugs.  I don't mind a broken mission here and there, but god damn.  Some of the instances like to regularly bug out one of story missions you need to finish up.  I've done the Robotics Facility 3.5 times due to this,  or to disconnect during the end fight.

- UI.  It feels slow and unintuitive.  You have to manually enter each of a buddies alts by last name?  What?  They all have the same fucking name.  The radial menu feels clunky.

- UI: Chat.  This is just poorly done.  No respond hotkey?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 05, 2007, 01:06:39 PM
Interesting quote from RG (http://www.massively.com/2007/12/05/garriott-says-too-many-beta-testers-hurt-tabula-rasa/):

Quote from: the man
The people who did participate in the beta, we've had to go back to and say 'look, look, we promise: we know it wasn't fun two months ago, but we fixed all that. Really, come try it again.' We've had to go out and develop free programs to invite those people back for free before they go buy it. So the beta process, which we used to think of as a QA process, is really a marketing process.

It's just a shame we all knew this years ago.

The part I don't agree with is the magical fix for whatever people thought wasn't fun. The game did not radically change between Feb 2007 and September 2007, the period of time I was in beta. Yes, there was crafting, more worlds, more content, and a bunch of balance tweaks. But ultimately, the core concept remained the same, and it really wasn't ever truly unplayably buggy for the times they had operational.

To me that exposes the nature of TR is simply a "game", and not a full-breadth MMO world with associative properties that have proven to retain lots of players.

That's just me though. Sounds like a few here are enjoying it. I'd love to hear how many paying accounts they have.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on December 05, 2007, 08:03:06 PM
It actually got less fun for me leading up to release. First they nerfed shotty knockdown so that it became a useless knockback. Then they nerfed the exp multiplier. Then they buffed the big mobs like the Stalkers with rediculous regen levels so you could no longer solo them.

Edit: spelling


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 05, 2007, 08:17:55 PM
I knew a lot of people were hating the game from their experiences in beta, but I didn't think Richard Garriott would come right out and say it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on December 05, 2007, 08:18:45 PM
How did they nerf xp multiplier?  I never played in beta but I"m playing now and even the knockback fromt he shotgun seems useful, as it means I can usually get 3-4 shots in with my shotgun (or a good 6 with my rifle) before they start attacking me again.  Don't know how it was before though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on December 05, 2007, 08:32:21 PM
It used to be like 2x, 3x, 4x, 5x. Then they changed it to something like 1.25x, 1.5x, ... to 2.5x. Shotgun used to knock them on their asses and they took a while to stand up.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 05, 2007, 09:42:42 PM
Shotguns still knock em' down, but you need level 3 firearms skill for it to work.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on December 05, 2007, 09:44:10 PM
Oh, I wonder what designer thought it was a good idea that your ability for bullets to do what they're supposed to do should be tied to your level.

Oh, innovation.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 05, 2007, 09:46:55 PM
You see, in Tabula Rasa, gun fires you.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on December 05, 2007, 11:59:46 PM
Shotguns still knock em' down, but you need level 3 firearms skill for it to work.
Mine was up to 4 in Beta. Maybe I needed to put in the last point or they changed it right before release.



Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 06, 2007, 12:06:31 AM
Must have changed it right before released, because knocking down droves of Bane with my boomstick was specifically why I took Firearms to 3.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on December 06, 2007, 01:32:26 AM
Gamespot has a review (http://uk.gamespot.com/pc/rpg/tabularasa/review.html?sid=6183608) up with a not bad score of 7.5.

Still, there's a passage in it which doesn't sound 7.5 at all to me and which killed the mild interest I was "saving for later". I thought you guys said the world was beautiful and a hoot to explore.

Quote
Exploration is not as rewarding as you would hope. Once you get past the initial freshness of a sci-fi world to explore, you discover that Tabula Rasa simply isn't much to look at. Many of the creature and soldier models are done well, but across the board, the game offers little visual respite. The color palette is a mess of browns, oranges, and other dull colors, a visual design that fits with the obvious tone the developer aimed for but weighs heavy on the eyes over time. Even areas that scream for lusher greenery or brighter tones, such as the fields of the Cumbria Research Facility, are formed without much detail or variety. The weak technology behind the graphics certainly doesn't help, so expect to see lots of sharp edges, plain textures, and a good amount of visual slowdown.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on December 06, 2007, 02:14:18 AM
I never said that.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 06, 2007, 05:08:40 AM
I'd be interested in finding out if anyone said that here? :-)

There's been some praise on some of the zone designs, but not because people were sneaking around exploring the world. They were sent their to fight and happen to notice the interesting along the way.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on December 06, 2007, 06:23:15 AM
Exploring (most) instances is pretty fun, the main zones are okay but by level 27 or so the zones are so full of enemies it makes roaming around difficult until you outlevel the mobs.  There are a few beautiful areas, Eloh Valley is one, but not very many.  It definitely suffers from brown in many places.

My guild is leaving the game now so I have to decide wether or not to try and go it alone to see the other instances.  I'm actually a bit worried that the instance quality is going downhill as I level up, lately most of them have been indoors and just repeat the same walls and rooms... Oh, and they're all puke green, it's killing me.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on December 06, 2007, 07:19:10 AM
I think the guys at gamespot needed to use a better vid card. Just Sayin' Trinity bridge is pretty damned impressive and the first sunrise you see over the Torden plains will make you stop for a second while mobs wail on you.

Are there lots of browns and greens? Sure. But I'm pretty sure that most natural environments aren't day-glo. The indoor environments? Eh. I'm hoping they get better, but Bane architecture is kinda assy so I'm not holding out hope. Eloh ruins? Those scream Halo unfortunately.

As for the shotgun, yeah, it's kinda silly that you've gotta have firearms 3 or better to get the knockback effect from all shotguns, but you could always just cheat and pick up a sonic shotgun (or sonic anything, for that matter) which gives a knockback effect about 25% of the time anyway.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on December 06, 2007, 09:46:29 AM
Oh, I wonder what designer thought it was a good idea that your ability for bullets to do what they're supposed to do should be tied to your level.

Oh, innovation.

A firearms skill is just a game-aiding abstraction.  You know,  just like the aim smoothing employed by most FPS games.  Or games that use "cone of fire" dealies to simulate the natural vagaries of real-life aim and shoot.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hoax on December 06, 2007, 10:28:53 AM
A firearms skill is just a game-aiding abstraction.  You know,  just like the aim smoothing employed by most FPS games.  Or games that use "cone of fire" dealies to simulate the natural vagaries of real-life aim and shoot.

<insert rant about how ghey2k "tactical" shooters are here>


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on December 06, 2007, 11:26:26 AM
Gamespot has a review (http://uk.gamespot.com/pc/rpg/tabularasa/review.html?sid=6183608) up with a not bad score of 7.5.

Still, there's a passage in it which doesn't sound 7.5 at all to me and which killed the mild interest I was "saving for later". I thought you guys said the world was beautiful and a hoot to explore.

Quote
Exploration is not as rewarding as you would hope. Once you get past the initial freshness of a sci-fi world to explore, you discover that Tabula Rasa simply isn't much to look at. Many of the creature and soldier models are done well, but across the board, the game offers little visual respite. The color palette is a mess of browns, oranges, and other dull colors, a visual design that fits with the obvious tone the developer aimed for but weighs heavy on the eyes over time. Even areas that scream for lusher greenery or brighter tones, such as the fields of the Cumbria Research Facility, are formed without much detail or variety. The weak technology behind the graphics certainly doesn't help, so expect to see lots of sharp edges, plain textures, and a good amount of visual slowdown.

The graphics/visuals aren't going to win any awards, but they're fine. 

The design of how mobs spawn, numbers, where they congregate, and what they do is pretty top notch.  The first time I hit Plains,  I spent a couple nights just screwing around in the big trench that's constantly being fought over by sqauds of mobs and allied mechs.  But you don't really see much of that before lvl 20.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Chinchilla on December 06, 2007, 03:04:13 PM
I wonder if this game has a trail offer yet.  I will try it for a trail offer.  See if I maybe like it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WayAbvPar on December 06, 2007, 04:02:13 PM
You keep using that word. I do not think it means what you think it means.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 06, 2007, 04:18:35 PM
(http://www.mygadgetbag.com/Portals/0/storyimages3/oregon%20trail.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 06, 2007, 06:01:55 PM
I loled.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 06, 2007, 06:08:07 PM
hmmm... an Oregon Trail MMO
Might actually work!   :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on December 06, 2007, 06:09:33 PM
hmmm... an Oregon Trail MMO
Might actually work!   :grin:

For you sure, there's permadeath.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DarkSign on December 07, 2007, 04:33:35 AM
hmmm... an Oregon Trail MMO
Might actually work!   :grin:

Well as much as people loathe eating and drinking in games, I definitely think an MMO that made survival part of the game would be great.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 07, 2007, 06:10:44 AM
hmmm... an Oregon Trail MMO
Might actually work!   :grin:

Well as much as people loathe eating and drinking in games, I definitely think an MMO that made survival part of the game would be great.

You know, I remember my whole party dying of starvation several times in Ultima II. I never played that game to completion. There is a correlation there.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on December 07, 2007, 04:33:36 PM

Tabula Rasa has a very well done "Tavern" in Foreas Base (Divides Zone), full of off duty soldiers just sitting around having a drink while a barmaid serves. I couldn't help feeling it was a missed opportunity that the bartender isn't interactive, it just cries out for players to be able to buy a pleasant stat/perception degrading drink.

.... then again, since few people group in TR and most are busy grinding/exploiting a couple of spots with fast respawn I guess it doesn't matter anyway.


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 07, 2007, 04:36:18 PM
You forgot to mention the excellent hick music.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 07, 2007, 07:52:05 PM
My feeling is the Devs arent going to fall into the trap of populating the lower lvl areas with meaningless stuff to do (i.e. buying drinks, building a house, etc.)  What's the point really?  In a few more weeks time those zones will be ghost-towns because everyone will be 40+.

Just get the damned end-game in place dangit!  And with that end-game should come all the frilly stuff we love like interactable taverns, housing, yada yada.

p.s.
I'm pretty sure a modern MMO-version of "Oregon Trail" would ALWAYS have at least ONE survivor.  Your partymembers are a good source of protein.  So hey, in a way there's no permadeath. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 07, 2007, 08:49:20 PM
Just get the damned end-game in place dangit!  And with that end-game should come all the frilly stuff we love like interactable taverns, housing, yada yada.

End games have always been disappointing to me, and the mediocraty of Tabula Rasa leads me to believe that it's end game will be more of the same. And so not worth it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 07, 2007, 09:08:21 PM
Just get the damned end-game in place dangit!  And with that end-game should come all the frilly stuff we love like interactable taverns, housing, yada yada.

End games have always been disappointing to me, and the mediocraty of Tabula Rasa leads me to believe that it's end game will be more of the same. And so not worth it.

If endgames are always disappointing, then you prefer an endless level grind? 

Personally, I'm a hater of the whole skill-lvl system entirely... so any ENDgame is a welcomed respite.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 07, 2007, 09:33:33 PM
Just get the damned end-game in place dangit!  And with that end-game should come all the frilly stuff we love like interactable taverns, housing, yada yada.

End games have always been disappointing to me, and the mediocraty of Tabula Rasa leads me to believe that it's end game will be more of the same. And so not worth it.

If endgames are always disappointing, then you prefer an endless level grind? 

Personally, I'm a hater of the whole skill-lvl system entirely... so any ENDgame is a welcomed respite.

I like to just do shit.

 Levels and grinding and crap bother the fuck out of me. If (for example) WoW is about raiding, then let us raid at level 1, or start at level 70. It doesn't take months for someone to learn their class, and they certainly won't be learning how to raid by soloing content.

 I like subgames. Like treasure hunting in old UO, or making shit up like hunting rare spawns with my Hunter in WoW. Taming creatures in SWG or exploring in Eve. More stuff like that plz.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on December 07, 2007, 10:37:02 PM

At the moment they're busy monkey'ing with the mechanics. They're pretty much re-designing the bio line, in a particularly haphazard way, and adding a lot of expensive consumables which suggests they have a desperate need for a money sink. They've added higher value to rare items and some level 50 content, which are probably connected.

It's about average for a MMORPG, half-baked and no new answers to the question of how to keep people engaged. Just like CoH I'll play it till the grind sets in and then move on.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on December 16, 2007, 08:25:07 AM
Free trials are up on MMORPG.com if anyone wants to torture themselves a bit:
http://www.mmorpg.com/freetrials/tabularasa_trial.cfm?bhcp=1


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on December 16, 2007, 10:29:37 AM
At the moment they're busy monkey'ing with the mechanics.

Do you mean mechanics across the board (gameplay, UI, etc) or just what you followed up with:

Quote
They're pretty much re-designing the bio line, in a particularly haphazard way, and adding a lot of expensive consumables which suggests they have a desperate need for a money sink. They've added higher value to rare items and some level 50 content, which are probably connected.

Fixed. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 16, 2007, 07:45:27 PM
Free trials are up on MMORPG.com if anyone wants to torture themselves a bit:
http://www.mmorpg.com/freetrials/tabularasa_trial.cfm?bhcp=1

I did. I also picked up Guitar Hero III this weekend. Guess which game is winning so far?  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: geldonyetich2 on December 16, 2007, 07:58:26 PM
Hey now, that's not fair, it's hard to find another game that can beat Guitar Hero.  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on December 17, 2007, 04:24:11 AM

The lure of guitar hero will escape me forever I think.

I must say the developers are having an amazing run of pissing off their user base. I don't think I've seen such a half-arsed presentation of broken patches and random nerfing in any other MMORPG. Each class only has a handful of actually useful abilities (+ firearms) but they still can't balance it. They could probably also write an essay on why multi-stage quests must be tolerant of the players not doing what you expect them too given how many of their quests can wedge the players.

It's still somewhat fun, because shooting stuff in a sci-fi setting is something a little new, but the game remains shallow and I doubt they're getting impressive / sufficient sub numbers.


Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on December 19, 2007, 03:21:13 AM
Desperation alert: Topless pics of the red-haired Tabula Rasa main girl (forget her name) in the December playboy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on December 19, 2007, 05:15:42 AM
Desperation alert: Topless pics of the red-haired Tabula Rasa main girl (forget her name) in the December playboy.
Desperation or not, this kind of advertising i could get behind...  :pedobear:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 19, 2007, 09:39:36 AM
Desperation alert: Topless pics of the red-haired Tabula Rasa main girl (forget her name) in the December playboy.

Seen it.  :uhrr: She's about as hot as a realdoll. (Which could be good, if a person was into that stuff...)


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on December 19, 2007, 09:54:44 AM
Seen it.  :uhrr: She's about as hot as a realdoll. (Which could be good, if a person was into that stuff...)
Wtf. First they take MMOFPS and make it no fun, now they manage to take the sex-appeal out of naked redhead?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on December 19, 2007, 10:52:37 AM
Is there nothing Tabula Rasa can't suck the life out of?  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: BigBlack on December 19, 2007, 01:30:44 PM
Agreed. Talking more generally, the playboy girls of gaming issue is an anachronism in the age of Rule 34 anyhow. Either way, i'm sure the women on Garriot's dev team are ecstatic.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 19, 2007, 04:08:02 PM
At least Fironia Vie was jerf-offable, when KP painted her.



Title: Re: Tabula Rasa, now with no FUN!
Post by: caladein on December 25, 2007, 06:53:37 PM
In a completely different vein... I just noticed that Amazon has TR for $25 (http://www.amazon.com/NCsoft-FG-XP-TR1ST-030-Richard-Garriotts-Tabula/dp/B000SAV6RS/ref=). The CE is also at $30 (http://www.amazon.com/Richard-Garriotts-Tabula-Rasa-Collectors/dp/B000RLO7M4/ref=), which is a little crazy to be honest.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on December 26, 2007, 03:26:35 PM
I tried to download the 3 day free trial and my computer barfed.  No dice.  Apparently my computer has more sense than I.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on December 26, 2007, 04:08:35 PM
I tried to download the 3 day free trial and my computer barfed.  No dice.  Apparently my computer has more sense than I.

It won't let you play because it's seen the C-Beams glitter by your gate.

All those… moments will be lost… in time… like… tears… in rain.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on December 30, 2007, 04:27:59 PM
I downloaded the 3 day trial. I am enjoying myself so far. I seem to die a lot, and I'm only level 10 or so. So I might consider buying this. If there is anyone playing that wants to group up, that would be cool, I need some friends. I am currently playing on Orion as Vaunt.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on December 30, 2007, 06:03:56 PM
I downloaded the 3 day trial. I am enjoying myself so far. I seem to die a lot, and I'm only level 10 or so. So I might consider buying this. If there is anyone playing that wants to group up, that would be cool, I need some friends. I am currently playing on Orion as Vaunt.

The noob areas have gotten significantly tougher than they were in beta. I like the way they did it. I've restarted on Orion as "Tale", low level so far but playing Aussie hours so might be hard to find.

(edit - edited my in-game name as I'm actually called Tale now)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 19, 2008, 07:48:43 PM
It's bound to wear off sometime, but I'm still playing this (casually) and having fun. I would like to see this game do an Eve and develop more depth and a bigger following over time.

They have just released a huge list of changes/fixes being tested on the Test server: clicky link (http://www.rgtr.com/news/patch_notes_public_test/patch_notes_117_test_server.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on January 19, 2008, 11:46:41 PM
I'm still playing. I really like it. Name is Vaunt on Orion server if anyone cares.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lt.Dan on January 20, 2008, 02:08:14 AM
I'm playing.  It's ok but I can see the end in sight.  And no, that's not the end game.

Oh, with the array of MMOs around they choose to steal the friend and /who system from London Hellgate.  Dicks.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 25, 2008, 11:20:48 PM
The expansion pack (Operation 1) has been cancelled (http://www.rgtr.com/community/community_news/feedback_friday_12508.html). The official spin is that they have decided on a new approach to content, where they expand the game all the time instead of releasing an expansion ... cough.

Quote
New Approach for New Content

A common practice that many game developers use when releasing new content is to schedule fairly large expansions spread out every 3+ months. After these expansions are released, developers spend the next several weeks fixing any issues found or making the final tweaks with the release build, and then start working on the next expansion schedule to be released months down the line. For many game developers this may mean sitting on finished content for months before it is compiled with an expansion and released to players. For the players, it means getting a lot of new content at once, experiencing this content, and anxiously awaiting the next expansion.

The Destination Games Staff has decided that the best plan of action is to not have large expansions, but instead, smaller builds with new content that would be given to players on a more frequent basis. The ultimate goal would be to have a feeling that the game is ever evolving and allow us to give new content and improvements on existing content when it is done, and not make you wait several months. As a result of this change, there will be no giant "Operations". All of the "Operation" content plans are still there and those features will be released when they are finished instead of waiting for expansion opportunities.

What does this mean for you? Regular content updates on a regular schedule.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on January 26, 2008, 04:27:08 AM
Quote
Regular content updates on a regular schedule.

With this approach, they get to tell you what is content :-)

Give it 18 months though. There'll be some site somewhere that lists all of the content and stacks it up against all of the other content from other games (like the EQ2 vs WoW comparisons that crop up... EQ2 wins hands down).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on January 26, 2008, 08:39:58 AM
hmmph... i've been playing this on the PTS and all it really amounts to is Hybrid Races and no PAUs... i.e. they arent ready yet.  PAUs were supposed to be in the 1st Operation, but I guess they have more work to do.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on January 26, 2008, 09:39:14 AM
Regular content updates on a regular schedule.
Regularly.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 26, 2008, 11:25:52 AM
The spin seems to have worked flawlessly. Nobody else seems to have noticed that they're saying Tabula Rasa will never have an expansion pack because not enough people bought the game. From various forums:

Quote from: PlanetTR forums
I'm really loving the frequent content idea.

Quote from: PlanetTR forums
One of the best Feedback Fridays I've seen. All good news IMO.

Quote from: Unofficial TR Forums
The current patch is just a bit too big to be a normal patch.  Thinking it would be more reasonable to call it half an operation.

I haven't the energy to register on forums and throw a spanner in.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on January 26, 2008, 11:34:47 AM
I have this inexplicable urge to try this out...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ragnoros on January 26, 2008, 09:38:51 PM
MMORPGFGTWTFBBQ.COM is out of trials, but TR has a refer-a-friend similar to WOW.

So if anyone here is willing (and actually still playing) they could refer some peoples here. Like me. HINT.  :grin:

(Yeah I'm bored)


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on January 27, 2008, 04:40:54 AM
The spin seems to have worked flawlessly. Nobody else seems to have noticed that they're saying Tabula Rasa will never have an expansion pack because not enough people bought the game. From various forums:

Quote from: PlanetTR forums
I'm really loving the frequent content idea.

Quote from: PlanetTR forums
One of the best Feedback Fridays I've seen. All good news IMO.

Quote from: Unofficial TR Forums
The current patch is just a bit too big to be a normal patch.  Thinking it would be more reasonable to call it half an operation.

I haven't the energy to register on forums and throw a spanner in.

The lack of a centralised forums appears to work wonders. If you have to be extra motivated to join a separate forums, then only those who really want to be part of the TR community will take that route. Genius (until they turn on you...).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on January 27, 2008, 06:16:54 AM
Exactly. They get to choose their sources of info. They get to choose who gets what messages (or an LCD message mirrored to all). And they get to claim whatever they want about whatever they want because they've got no centralized hub people can make claims about.

Win win for them.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on January 27, 2008, 08:44:48 AM
I find it more interesting there's exactly zero comments (be it positive or negative) attached directly to that piece of news on the official game page. Even though it seems you don't need to register anywhere in order to post.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on January 27, 2008, 10:07:41 AM
I'll refer anyone that wants to be referred. Just let me know.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on January 27, 2008, 10:57:12 AM
Sure. Let me give this thing a referral spin if you could. Just PM me a code or can send to modrnangel AT gmailDOTcom


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on January 27, 2008, 11:35:10 AM
Referrals sent.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on January 27, 2008, 04:51:15 PM
If anyone starts on Orion, send me a tell and Ill hook you up with some credits and some lowbie weapons if I can find some low enough.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on January 28, 2008, 03:13:48 PM
I just got a new laptop, can someone shoot me a referral?  Want to try this out.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 30, 2008, 11:18:32 AM
I just got a new laptop, can someone shoot me a referral?  Want to try this out.

Sent to the email address in your f13.net profile.

Happy to send any other referrals now that I've figured out how :)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Soukyan on January 30, 2008, 11:20:49 AM
I just got a new laptop, can someone shoot me a referral?  Want to try this out.

Sent to the email address in your f13.net profile.

Happy to send any other referrals now that I've figured out how :)

What does a referral get me?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 30, 2008, 11:24:12 AM
What does a referral get me?

Just a 3-day trial code for Tabula Rasa. MMORPG.com has run out, so the only way you can get one now is a referral from an active player.

Apparently it's also about what it gets me - if you buy the game on the same PlayNC account within two months of the referral, I get a free month's play.  :grin: A player can only have 4 active referrals at a time though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Soukyan on January 30, 2008, 11:29:57 AM
Well if you have one to spare, I wouldn't mind giving it another try. I did the 3 day trial from MMORPG.com, but only had the opportunity to try 2 hours because real life sidetracked me. Thanks.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 30, 2008, 11:46:12 AM
(Soukyan I PM'd you asking for an email address)

Here are some helpful tips for anyone starting Tabula Rasa - the community is very spread out because there are no official forums, but these are the best links I've found.

Best TR forums:
http://www.planettr.com/forums/index.php
http://tabularasa.gangrel.me.uk

Best TR spoiler/help database:
http://tabularasa.wikia.com/

Very good thread: "Things we've learned - General tips"
http://www.planettr.com/forums/showthread.php?t=2113

What stats do - updated for 1.4 patch
http://www.planettr.com/forums/showthread.php?t=3390

Character build planner (poor, but looks updated for 1.4 patch)
http://trcpt.crymore.de:8080/

(Better character build planners - awaiting update for 1.4)
http://zeus.jrq.ch/trcb/
http://phaleux.com/tr/


My own tips:
* The tutorial is woeful. Don't let it turn you off.
* Firearms is the most important skill to raise for levelling, because your basic need is damage output. Lightning also helps, but is not as important.
* Shotgun is a short-medium range cone area effect weapon that works like a first-person shooter. Helps you fight groups of enemies.
* Other weapons are single-target. You can either point and shoot, or hit TAB to lock on to the target (good idea in case something else walks across your line of fire).
* Line of sight is key. Bring your FPS strafing skills and learn to use cover. Remember to allow for MMORPG latency.
* Switch to the right weapon for the situation. EMP guns work on shields and machines, not flesh. Sonic damage is not going to bother a machine. Rifles suck at close range, pistols are underrated. Class-specific weapons are all good, you just have to learn how to use them efficiently.
* Avoid using a clone point at level 5. Save it to use at level 14.9 - but BEFORE level 14.99 (where the game gives you another clone point). If you clone at 14.9 instead of 14.99, you'll have two characters who are about to get another clone point.
* Questing is the fastest way of levelling.
* Crafting is what you do with an alt when you reach 50. Don't bother with it at low levels.
* Defending control point bases against enemy attack is fun.

Overall I find this game best to play casually. If you obsess over it, you'll lose interest. If you spin out your enjoyment, you'll keep having fun. It has more depth than is immediately apparent, but a lot of depth comes from the variables of the combat system. You're repeating the same fighting styles against the same enemies, but it's rarely the same fight. There is potential for awesomeness in the PvP game long-term, but PvP is currently a bit wild west and full of exploits, so I'm sticking to PvE for now.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on January 30, 2008, 03:00:27 PM
Thanks very much Tale, you are a prince/princess among men/women.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on January 31, 2008, 11:01:25 AM
I have to say I am really really not liking the new patch 1.4. Seems to have slowed down combat a lot, and made it easer to die and harder to kill. I was really enjoying the fast paced "fight 10 mobs at a time" combat. I was having a great time with the game until this patch, now I am having a hard time wanting to log in.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on January 31, 2008, 11:16:39 AM
What exactly did they do to combat in 1.4?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on January 31, 2008, 11:23:25 AM
I dunno yet, I haven't logged in - they refunded all stats to be respent, and I've used all my clone points so I have one shot at getting the distribution right ... been playing with character builds. (Has Morfiend realised? Maybe he's playing with no stats spent  :drill: )

Edit: I've read around forums there are some bugs with 1.4 and another patch is on Test server already, e.g. line of sight has gone all Nazi and even a tree branch is enough to stop you hitting an enemy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on January 31, 2008, 01:37:27 PM
Some of the major things they did:

Hybrids:
You can now do quests to unlock hybrid clones. There is one quest line for each hybrid. Forean is in Thoria Das and around level 15. Brann is at the Brann LZ in Mires, and Thrax is some where in Crucible.
Each quest will unlock that race for the entire account, so you only need to do the quest line once. But the quest line for each gives a Clone Credit, and you can do it once for each character (for the clone point) if you want.

Stats:
Stats are much more important now.
Quote
Body
•   16 HP
•   1 Power
•   .66% total armor

Mind
•   2 Power
•   .375% Logos Damage
•   1% Regen (Health/Power, not armor)

Spirit
•   2% Regen (Health/Power, not armor)
•   .065% Crit Chance
•   8 HP


Health:
They increased health across the board. For players and Mobs. Before the average ratio was about 1:5 or 1:6 Health to Armor. Or less. If your armor was gone, it was time to worry. Now most classes are running 1:2 or 1:1. Hell, buffed my Medic is running WAY more health and armor. At around 11k health and 7k Armor.

They also WAY upped monster regen.

What this has lead to is combat taking a lot longer for some classes, and a decent amount longer for others. In general people are finding it takes 1.5 to 3 times more ammo to kill the same monsters as prepatch. Also, the monsters seem to hit a LOT harder. Prepatch I had 4.5k armor and 1.8k health. Now I have way more (7k armor, 8k health unbuffed) but a small pack of mobs can rip me apart in seconds.

This leads to combat taking a lot longer, and for none squashy classes, who arnt getting killed quickly like my medic, just straight up longer combat.

I am very disappointed. I really loved the fast paced combat, and I see this as a step in the wrong direction for the game. We will have to see how it sakes out, but I am predicting a lot of cookie cutter builds, and much less experimenting as not having the best build will really lead to slow killing and or survival.

Also, the body stat is so powerful, almost every class can get the best bang for their buck by investing in all body. I feel that 1.4 was a huge step back for the game, and honestly it has sucked a lot of the fun right out.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lt.Dan on January 31, 2008, 02:32:15 PM
I'll echo those comments about patch 1.4 combat.  It was fun (very like CoH) wading into piles of mobs.  Now not so much.  I'm only a lowly soldier but now even cons are even and higher cons are touch and go.  I now chew through ridicuous amounts of ammo - I went through over 4k bullets last night, probably double what I'd expect.

The thing with slower combat is that it's still MMO combat.  At least when combat was faster you felt a bit like a hero and your brain could ignore the fact that you're basically holding down one button.  Slower combat is a stark reminder that MMO combat sucks balls.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on January 31, 2008, 02:36:04 PM
Wow.  Sounds like the killed everything that was enjoyable about this game?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on January 31, 2008, 03:25:28 PM
Wow.  Sounds like the killed everything that was enjoyable about this game?


So far thats the underlying feeling.

Oh yeah I forgot to mention. Before you could get awesome rewards from questing. Same color scheme as wow. Grey < Green < Blue < Purple.

Before you could get lots of purple items from questing. Now, green items only. And blue items for instance quests, and purples are only random drops. It really feels like some higher up type said "The game is not doing so well, QUICK MAKE IT MORE LIKE WOW".


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on January 31, 2008, 03:38:08 PM
wtf Upped the mob regen?

As a specialist (or whatever it was, can't remember exactly what I specced into after specialist)  they already regened pretty fast.  Making them regen faster is rediculous.  Guess I'm not coming back.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on January 31, 2008, 03:40:26 PM
Sounds like Jack Emmert (aka Statesman from CoH) has been moonlighting at NCsoft.

wtf Upped the mob regen?

As a specialist (or whatever it was, can't remember exactly what I specced into after specialist)  they already regened pretty fast.  Making them regen faster is rediculous.  Guess I'm not coming back.
Late during beta they drastically upped the regen of those big Stalker mobs so that you could no longer solo them, even with an EMP chaingun. I knew then that the game was only going to get worse.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on January 31, 2008, 05:15:37 PM

I expected this when I read the initial patch notes for test, that the health improvements would also be extended to the mobs and not in an enjoyable way. I'm not sure if they're trying to slow down levelling, encourage grouping or simply don't understand how their mechanics interact. Either way it seems like a bad move. The game is really grindy and this will make it much more obvious and they've already lost anyone who was looking for a group PvE game.

Then again, I left earlier at the medic revamp when it became clear they were just monkeying about without any sort of clue or plan.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on January 31, 2008, 09:09:58 PM
They did a similar thing in beta, and it felt like a bad change then.  Good to see they haven't learned.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 01, 2008, 02:29:21 AM
3 month veteran reward

(http://www.planettr.com/forums/imagehosting/150447a2a34800fbe.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: amiable on February 01, 2008, 03:13:59 AM
wtf Upped the mob regen?

As a specialist (or whatever it was, can't remember exactly what I specced into after specialist)  they already regened pretty fast.  Making them regen faster is rediculous.  Guess I'm not coming back.

Seriously, specialists in general and biotechs in general are completely hosed... I wonder if it occured to them that a 10:1 soldier to specialist ration may be a tad bit of a problem...


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on February 01, 2008, 07:31:52 AM
Seriously, specialists in general and biotechs in general are completely hosed... I wonder if it occured to them that a 10:1 soldier to specialist ration may be a tad bit of a problem...

I wouldn't say that they were hosed before this update.  I had a good amount of fun soloing mostly because there as a good bit of challenge without it being fustrating, even with a constant 500 ping.  It just required knowing when to heal, when to find cover, etc...

Upping the enemy's regen rate probably pushed it way into the fustrating zone though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on February 01, 2008, 07:58:04 AM
Is there any justification given for this change? Slowing down combat makes no sense.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 01, 2008, 08:05:19 AM
Is there any justification given for this change? Slowing down combat makes no sense.

It makes it longer to level so you can get more of their lovely green money?

Dunno. I was holding out for power armors, but if they're going to continue to dink around making combats take longer, it's harshing my already low interest.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 01, 2008, 09:00:03 AM
I'm confused.  The three month veteran reward turns you into a billy goat?

Righ also quit the beta because they did something that made the game horrible for him.  I don't know what, I didn't play long enough.  Until then he was enjoying it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Soukyan on February 01, 2008, 09:01:11 AM
Your avatar makes me want to go play Ragnarok Online again, Signe.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 01, 2008, 09:02:05 AM
Your avatar makes me want to go play Ragnarok Online again, Signe.

Me too.  I'm not giving in, though.  (yet)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Soukyan on February 01, 2008, 09:11:26 AM
I caved. Downloading the client now.  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on February 01, 2008, 09:34:32 AM
Seriously, specialists in general and biotechs in general are completely hosed... I wonder if it occured to them that a 10:1 soldier to specialist ration may be a tad bit of a problem...

I wouldn't say that they were hosed before this update.  I had a good amount of fun soloing mostly because there as a good bit of challenge without it being fustrating, even with a constant 500 ping.  It just required knowing when to heal, when to find cover, etc...

Upping the enemy's regen rate probably pushed it way into the fustrating zone though.

Oh man, my Biotech (now medic) was so much fun to play pre patch. I had awesome buffs and debuffs, I had a nice weapon that can do 50% armor bypass. Life was good.

Now, not so much. 50% armor bypass doesnt help very much anymore because the mob health is so high. My buffs/debuffs all got reduced in effect by 20%, and even though I have a ton more health and armor, my heal and repair tools still heal and repair the same amount as before, but since all the mobs do much more damage to compensate for the new increased health and armor, its basically like just nerfing my healing abilities.

As to the 10:1 soldier to specialist. I think you can thank the Spy class for that. Wow are there a lot of Spys. In all the level 30+ zones I go in to, it seems like there is 4:1 spys to everyone else. I think I have seen 1 Exobiologist my whole time in game, and not very many medics ether. I can only imagine thgis is going to get worse, as Spys seem to be one of the only classes that didnt get a huge nerf in 1.4.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on February 01, 2008, 11:03:05 AM
3 month veteran reward

(http://www.planettr.com/forums/imagehosting/150447a2a34800fbe.jpg)

I thought this was a joke. As to show how wacky the dev have been being lately. ITS FUCKING REAL. WTF.

I seriously have no fucking idea whats going on over there right now. Its like they are just totally losing it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: stray on February 01, 2008, 11:04:07 AM
That's one unhappy unicorn.

Uh, at least that's what I think it is?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on February 01, 2008, 11:05:29 AM
This thread keeps making the thread title more and more awesome.   You're doing a heckuva job, TR devs!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Soukyan on February 01, 2008, 11:08:43 AM
Seems like Garriott really wants to force the fantasy back into the game. Unicorn helmets are not the way to do it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on February 01, 2008, 11:12:53 AM
Looks like part of a model from the original incarnation.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on February 01, 2008, 11:56:02 AM
That's one unhappy unicorn.
I'd be unhappy, too, were I cut from the original game for what it has turned into.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 01, 2008, 12:00:29 PM
Oh.  I think you're right... it's a unicorn, not a billy goat.  I still don't understand the reward, though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on February 01, 2008, 12:35:47 PM
Oh.  I think you're right... it's a unicorn, not a billy goat.  I still don't understand the reward, though.
Don't underestimate the power of furry market.


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on February 01, 2008, 01:14:19 PM
A unicorn... HELMET?

That's so  :awesome_for_real: it makes my intestines go  :uhrr:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 01, 2008, 01:46:02 PM
avatar time - the contrast between the armour and the unicorn texture is so bizarre


Title: Re: Tabula Rasa, now with no FUN!
Post by: stray on February 01, 2008, 02:45:39 PM
Wait, that's a helmet? Wtf? I thought it was some weird little mech unicorn pet (err, not that that's any less bizarre).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on February 01, 2008, 03:03:35 PM
Yeah, I hopped in today to give it a shot. Even my almighty spy is getting his ass handed to him by stuff he used to plow through.

In the words of a famous horse. No sir, Don't like it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on February 01, 2008, 03:15:16 PM
gg for the changes then.  Glad I had my fun and quit before it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 01, 2008, 05:35:37 PM
That can't be a helmet.  It's got, like, eyes and shit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on February 01, 2008, 06:02:24 PM

That is bizarre indeed. I don't get the feeling Garriot actually has much to do with the game. Likewise given their floundering and a complete lack of interest from the MMORPG community I think a dismal decline is all this game can hope for.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Abelian75 on February 01, 2008, 06:07:40 PM
Is there, like, some sort of explanation for the unicorn head?  Or is it just like, yo, here's a unicorn head?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 01, 2008, 06:20:29 PM
This has creeped me out.   :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 01, 2008, 06:26:18 PM
Is there, like, some sort of explanation for the unicorn head?  Or is it just like, yo, here's a unicorn head?

Here's the thread I first saw it in: http://www.planettr.com/forums/showthread.php?t=3543


Title: Re: Tabula Rasa, now with no FUN!
Post by: Abelian75 on February 01, 2008, 06:30:44 PM
Here's the thread I first saw it in: http://www.planettr.com/forums/showthread.php?t=3543

So... what I'm getting from that is that, yeah, it's just a totally out-of-context unicorn head.  Nice.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Miasma on February 01, 2008, 06:34:12 PM
Maybe they are slowly trying to turn people into the butterfly unicorns that were in the first incarnation of Tabula Rasa...


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on February 01, 2008, 06:41:06 PM
What the hell?!?


Title: Re: Tabula Rasa, now with no FUN!
Post by: stray on February 01, 2008, 06:51:53 PM
This is almost epic failure, but not quite. It's just  :uhrr:.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 01, 2008, 07:08:38 PM
I read that thread. No official reason for this at all? This is really on the weird side of insane.

Also, is it confirmed that combat is slowed down? I can't see how that could be good, a non-story-based game that's all about the fun of combat where combat itself starts to suck?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 01, 2008, 11:35:47 PM
The positive feedback on 1.4 seems to be about PvP. This is from the gangrel forums:

Quote
Did squad wars with a buddy clan for about 2 hours last night... and I love the new balance changes.  This is coming from a biotech, who "supposedly" got nerfed bad, now that virulent can't be abused.  I still held more than my own, and even better, had more fun than ever before.  With the new HP changes, you can actually stay alive for more than 2 seconds - this means, more time to use skills, more time to use tactics (especially taking cover to heal and retreating when outnumbered), and overall all just more time for strategy.  Before, I felt like whoever had the fastest reflexes won.  For example, vs a spy, if I was caught off guard and net gun + traitored in the old patch, I would be dead.  Now, I can actually take a couple of hits, dodge a bit when the net wears off, cure, lightning, recon, and bam, I've taken back some momentum.

Also I found a good analysis of what stats do in 1.4: http://tabularasavault.ign.com/View.php?view=Editorials.Detail&id=7

Now I'm finally getting time to log in and try it for myself. This is the levelling build I came up with for my level 20 sapper:
http://zeus.jrq.ch/trcb/?x=20360021511000003012004360000086048067

In stats I went for 2/3 Body, 1/3 Spirit (ignoring Mind because I don't rely on Power pool). In abilities I went for firepower and regen. Using the Polarity gun as my main weapon, with the Firearms group of weapons for situational use, I seem to be able to do much the same as before, but I need to break out the Leech gun every now and then to restore armour.


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on February 03, 2008, 05:56:48 AM
I was stupid enough to waste $40 on this game. BOOORING

I never thought shooting space aliens with laser rifels could get boring... but there is literally, nothing at all to do in this game. I mean nothing. To level, I can either:
A: Shoot aliens
or
B: Get a quest, that requires me to shoot aliens

All the aliens generally look the same. All the zones generally look the same. YOU CAN'T GO FIRST PERSON. I mean really... wtf... Who'd idiotic idea was that? The price of ammo needs to be cut in half, the aliens doubled. We need armed vehicles, I should be able to fly the dropship... Oh yea, and FULL PVP. In fact, why not let us play aliens?

All in all, this games pretty laughable.


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on February 03, 2008, 06:01:37 AM
Which exactly sums up why I don't play.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 03, 2008, 06:06:07 AM
TR is a good example of a game too wrapped in tradition to truly push things the way they should have been pushed. The result of a change-from-within type thinking (conservative change).

It is one of the examples I use as to why the only true change that'll come to this genre will be from the outside (radical change). Hey-let's-make-it-aliens doesn't change that it's still DIKU with a weaksauce FPS-wannabe UI.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on February 03, 2008, 07:42:09 AM

Wouldn't it be more correct to say this was a game attempting to push the boundaries that failed in a spectacular fashion during the development process. Leading to a lucky second in command,under significant time and resource pressure, attempting to sew together whatever assets and coding he could find into a shambling undead that at least looked like a MMORPG (a la Vanguard)? My understanding is that the original vision was both wildly imaginative and impractical. Though I wasn't in beta so I don't know the full story.

That said only the end result matters, and it really is paper thin. Sort of like CoH at its best but even more shallow.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 03, 2008, 10:27:14 AM

Wouldn't it be more correct to say this was a game attempting to push the boundaries that failed in a spectacular fashion during the development process. Leading to a lucky second in command,under significant time and resource pressure, attempting to sew together whatever assets and coding he could find into a shambling undead that at least looked like a MMORPG (a la Vanguard)? My understanding is that the original vision was both wildly imaginative and impractical. Though I wasn't in beta so I don't know the full story.

That said only the end result matters, and it really is paper thin. Sort of like CoH at its best but even more shallow.


The only thing I ever got from the "original vision" is that it was going to look all JapanaRPG. I mean, all I ever saw was screenshots and movies of duderz beating on monsters. I'm pretty sure I've seen that before in other games.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 03, 2008, 10:45:24 AM
The original version had two playable levels at E3 err 2002 or 2003 iirc. It was a very fast-paced fantasy RPG with integrated voicechat, player teleporting at or near start and in general felt like the game that beat them to the punch: Guild Wars.

Otherwise it was not the complete reinvention that was promised and which could still be useful to have. It was just more overhyped meh which itself needed to be reinvented just to make marketable...into another meh.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 04, 2008, 12:20:43 AM
I'm still really liking the game. My character is level 21 and fighting in a place called Torden Plains. There is a grimly realised sci-fi military prison there, and down a gentle hill from it is a supply outpost. Between the prison and the outpost, is a pitched battle of pure hell and trenches and giant machines. It's the best realised battle I think I've ever seen, in any game (and I'm a pretty big player of FPS games). It seems amazing to me that they've been able to implement this kind of pitched battle within what is essentially a MMOG. I tried making an animated GIF from somewhere in the action but it's kind of crap, I'll have to get FRAPS out: 1.8Mb animated GIF (http://users.on.net/~svandore/pics/tr_animation.gif)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 04, 2008, 07:58:10 AM
I'm still really liking the game. My character is level 21 and fighting in a place called Torden Plains.

Lots of people like the game at first. Something about "potential".  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on February 04, 2008, 09:15:36 AM
I'm still really liking the game. My character is level 21 and fighting in a place called Torden Plains. There is a grimly realised sci-fi military prison there, and down a gentle hill from it is a supply outpost. Between the prison and the outpost, is a pitched battle of pure hell and trenches and giant machines. It's the best realised battle I think I've ever seen, in any game (and I'm a pretty big player of FPS games). It seems amazing to me that they've been able to implement this kind of pitched battle within what is essentially a MMOG. I tried making an animated GIF from somewhere in the action but it's kind of crap, I'll have to get FRAPS out: 1.8Mb animated GIF (http://users.on.net/~svandore/pics/tr_animation.gif)

Tale, wait till you get to the next zone, its even more of a battleground. Its all designed around the idea of futuristic trench warfare. Its pretty cool.

I just have no intrest in playing the game since the patch. They have sucked all the fun out of combat for me.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on February 04, 2008, 04:55:36 PM
I looked thru Dark Heresy this weekend, it's a meaty tome and the famous GW fluff was lessened.  Interesting that they have dropped careers and just basically have 8 or so classes with a rigid progression.  No mention of space ships except as adventure locations, I guess thats for a follow up.

Overall it's a pretty sweet looking book with better than average artwork.  It is $50 but thats less than a 360 game.  I wanted to get it but just knowing the line is already dead made me a sad panda.

Plus my group is already doing both B5 and BG, another scifi game would be  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lt.Dan on February 04, 2008, 07:10:20 PM
This is not the thread you are looking for.

[We need a jedi smilie]


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on February 04, 2008, 07:52:31 PM
I was going to trial EVE this month, but the Unicorn helmet followed by the dramatic patch have clinched it: could someone please send me a referral for TR?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 04, 2008, 10:46:52 PM
UnSub referral sent to email address in f13.net profile.

I have one more referral available to give. (EDIT - last referral is gone, I can't give any more referrals till late March)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on February 05, 2008, 07:44:32 AM
Can someone that has been playing this a while speak to the issue of "stickiness"?


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on February 05, 2008, 04:34:34 PM
UnSub referral sent to email address in f13.net profile.

I have one more referral available to give.

Thank you. I'll download it and trial it next week - this week is a bit busy to put the time in.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on February 05, 2008, 07:32:52 PM
Can someone that has been playing this a while speak to the issue of "stickiness"?

In reference to?  The aiming mechanism,  or the desire to keep playing the game?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on February 06, 2008, 11:28:40 AM
In reference to?  The aiming mechanism,  or the desire to keep playing the game?

The latter.  What keeps you playing?  Having played about every mainstream MMO my greatest hurdle is finding a reason to play after getting a handle on the endgame.  I'm unfamiliar with the TR endgame and thought one of you playing could give me some insight.


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on February 06, 2008, 12:24:34 PM
AFAIK there isn't one yet.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on February 06, 2008, 01:14:03 PM
AFAIK there isn't one yet.

Nothing installs confidence like knowing that the endgame will be "patched in later". 

Awesome.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on February 06, 2008, 03:31:23 PM
In reference to?  The aiming mechanism,  or the desire to keep playing the game?

The latter.  What keeps you playing?  Having played about every mainstream MMO my greatest hurdle is finding a reason to play after getting a handle on the endgame.  I'm unfamiliar with the TR endgame and thought one of you playing could give me some insight.

I only ever play a game as long as it's fun.  I managed to get a solid 1.5-2 months of fun out of TR,  and I'm more than happy with the purchase.  Hell,  I got a couple of weeks fun out of CP base defense and fighting in the trench Tale was talking about earlier in this thread.

I'm cancelled now.  Lost interest right before the EVE recruitment thread,  so finally decided to give EVE a shot.  I'll probably check out TR again in 6 months or so,  see if they rolled out some new content.

I still think everyone with an interest in MMOs should check out what TR does with mob AI/scripting.  Some brillant stuff there.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 07, 2008, 01:18:39 AM
I managed to get a solid 1.5-2 months of fun out of TR,  and I'm more than happy with the purchase.  Hell,  I got a couple of weeks fun out of CP base defense and fighting in the trench Tale was talking about earlier in this thread.
...
I still think everyone with an interest in MMOs should check out what TR does with mob AI/scripting.  Some brillant stuff there.

I wholeheartedly agree. If you buy a single-player offline game and get a month or two of memorable fun, it's a good purchase. Just because it's a MMOG doesn't mean you need a longer period of fun to get value - that's only the case if you continue paying the subscription after you stop having fun.

I'm in month #2 and the combat system and environments are giving me a heap of fun. As I said above I'm playing quite casually, I'm only level 22 out of 50 so far.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 14, 2008, 09:38:14 AM
GameDaily article on NC Soft's 2007 fiscals (http://www.gamedaily.com/articles/news/ncsoft-sees-20-profit-increase-for-2007/?biz=1). Part of it is about TR:

Quote
The launch of Richard Garriott's Tabula Rasa with sales of 5 billion won ($5.4 million)
I don't know if that's sales of boxes alone (which would calculate out to be a bit over 100k units), or if it's sales plus revenue from the first billed month (which would be the second month after launch). This may be contained within their annual report, but I don't have time to look for it atm.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on February 15, 2008, 07:05:32 PM
I would assume it includes the first paid month of subscription for those who bought it before the end of November and didn't cancel. Also NCsoft doesn't get the full retail price of the boxed product if bought in a store.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 16, 2008, 09:55:14 AM
Oh yea, that's a good point. Wonder then what percentage the get. Could be 10-25%, hard to know without sellthru infoz. However, whatever it is, they seem to have sold a fair bit, which isn't bad.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on February 16, 2008, 01:08:43 PM
You know it's a pretty solid game but has no 'hook' for me yet.  I don't know what the hook would be either, it's that certain something that keeps you playing when you should be logging off to go to bed.

I am not going past the first month, but I'll keep an eye on it in case they put something in that attracts me.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 16, 2008, 01:29:53 PM
You know it's a pretty solid game but has no 'hook' for me yet.  I don't know what the hook would be either, it's that certain something that keeps you playing when you should be logging off to go to bed.

I am not going past the first month, but I'll keep an eye on it in case they put something in that attracts me.

You bought the game without using my 3-day trial code first :(


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on February 18, 2008, 03:17:09 AM
Yeah I haven't updated my email here so I didn't get it.   :uhrr:

Many thanks though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on February 18, 2008, 08:20:53 AM
Has the "Tabula Rasa a financial disaster (http://www.koreatimes.co.kr/www/news/nation/2008/02/123_19134.html), people shitcanned!" story been posted here yet?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on February 18, 2008, 08:24:50 AM
Nope. Not surprising, though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on February 18, 2008, 08:50:26 AM
Ouch.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on February 18, 2008, 09:16:55 AM
Ouch indeed, as the ones who actually fucked it up are the ones who get to stay.

Quote
The company's chief financial officer Lee Jae-ho said last week that it was inevitable to reduce staff levels at the Texas subsidiary as the ``Tabula Rasa'' game has proven to be a financial disaster. Lee, however, said the project's leaders will keep their positions.

Hope this doesn't affect Scott or his project.  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 18, 2008, 09:26:52 AM
I think we all smelled disaster, but this is the first real hint of it.  :uhrr:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 18, 2008, 09:29:22 AM
Don't say "Scott", say "Lum" or he might not see it.  Big and in red, too, because he's no spring chicken anymore. 

LUM, ARE YOU OK???


Title: Re: Tabula Rasa, now with no FUN!
Post by: tazelbain on February 18, 2008, 10:28:43 AM
Given how long this project took its like 2 failed MMO not just one.
How General Garriott isn't being court marshaled, I don't know.


Title: Re: Tabula Rasa, now with no FUN!
Post by: LK on February 18, 2008, 10:42:56 AM
Ya, I was thinking, "Gee at least Garriott made it out alright."


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on February 18, 2008, 10:59:22 AM
That article can't be right. According to the Korean Won to Dollar calculation I found, 5 billion won = about $5.2 million US, and 100 billion won is about $100 million US. Are you telling me they spent $100 MILLION FUCKING DOLLARS on Tabula Rasa?

... the fuck?

EDIT: Because Tabular Rasa sounds like an Excel game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 18, 2008, 10:59:48 AM
Given how long this project took its like 2 failed MMO not just one.
How General Garriott isn't being court marshaled, I don't know.

They tried, but he was posessed by aliens or some shit like that. (http://www.rgtr.com/community/contests_promotions/kill_general_british_contest.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Xanthippe on February 18, 2008, 11:09:48 AM
Has the "Tabula Rasa a financial disaster (http://www.koreatimes.co.kr/www/news/nation/2008/02/123_19134.html), people shitcanned!" story been posted here yet?

Quote
The damage control plan was announced after the company saw only 5 billion won of revenue from the game, which is believed to have cost the firm more than 100 billion won, one of the most distressing investments in the history of the Korean game industry. NCsoft's stock price plummeted to 38,600 won on Monday, the lowest in its history.

So the conversion I found is 1 million Korean won to 1,056 dollars (today).  So about 1million won is 1thousand dollars.

5 billion won is about 5 million dollars.  100 billion won is about 100 million dollars.

Ouch.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on February 18, 2008, 12:34:32 PM
Ouch indeed, as the ones who actually fucked it up are the ones who get to stay.

Um, that's usually the case.  Same thing with other games that have massively "downsized" before.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on February 18, 2008, 01:25:53 PM
Perhaps the downsize will just involve the TR team, while the other two offices (Dungeon Runners and the game Lum is working on, beside others working on unannounced stuff ) will stay fully staffed...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Triforcer on February 18, 2008, 01:43:24 PM
When will people learn that only fantasy settings work in MMOs?  Making a non-fantasy MMO for the MMO demographic is like trying to sell mountain bikes or porn involving non-Asians to the MMO demographic.  Its not going to work because almost all the target demographic has no pre-existing interest in it. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on February 18, 2008, 01:48:03 PM
Ouch indeed, as the ones who actually fucked it up are the ones who get to stay.

Um, that's usually the case.  Same thing with other games that have massively "downsized" before.

Yeah, I know and am fully aware of that and that hit happens to other industries the same way as I've watched my employer shrink from 400+ people to 250 over the last 18 months.   Doesn't stop me from hoping not everyplace is quite so fucked and stupid.   After all, without hope I have nothing to feed to my cynicism.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 18, 2008, 01:55:03 PM
When will people learn that mediocre games aren't worth 100 million dollars to make.

 :drill:


Title: Re: Tabula Rasa, now with no FUN!
Post by: naum on February 18, 2008, 02:16:36 PM
Has the "Tabula Rasa a financial disaster (http://www.koreatimes.co.kr/www/news/nation/2008/02/123_19134.html), people shitcanned!" story been posted here yet?

Perhaps it just me, but this blurb induced mega-roofles…

Quote
NCsoft already replaced Robert Garriott from the chief position of the U.S. operation with Chris Chung, and the former is now ``free from day-to-day operations,'' Lee said. The company spokeswoman said Richard Garriott, the genius that NCsoft has counted on, will work to improve the ``Tabula Rasa'' service. Garriott is also on his personal mission to be a space tourist this year, being trained at a Russian space center from last month.

…I think Lord British ran out of "genius" many eons ago…


Title: Re: Tabula Rasa, now with no FUN!
Post by: naum on February 18, 2008, 02:18:40 PM
When will people learn that only fantasy settings work in MMOs?  Making a non-fantasy MMO for the MMO demographic is like trying to sell mountain bikes or porn involving non-Asians to the MMO demographic.  Its not going to work because almost all the target demographic has no pre-existing interest in it. 

If Blizzard made "World of Starcraft", it would enjoy the same success as WoW (though it, no doubt, would cannibalize some of its WoW base).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on February 18, 2008, 02:24:33 PM
Maybe Brad McQuaid and Richard Garriott can make a game together.  I bet it'd be awesome!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 18, 2008, 03:00:15 PM
Maybe Brad McQuaid and Richard Garriott can make a game together.  I bet it'd be awesome!

(http://www.darkervisions.com/gallery/smiley.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir Fodder on February 18, 2008, 04:07:54 PM
Thanks for that Korea Times link, surprised this news didn't come sooner. Love the typical crap of inevetable reductions of staff yet "the project's leaders will keep their positions." I thought the game was awfully bad yet felt that there must be some brilliant people behind the scenes responsible for some of the interesting parts.

Quote
The company spokeswoman said Richard Garriott, the genius that NCsoft has counted on, will work to improve the ``Tabula Rasa'' service. Garriott is also on his personal mission to be a space tourist this year, being trained at a Russian space center from last month.

Umm, wouldn't training to be a freaking astronaut somewhat preclude pulling one of the biggest gaming disasters ever back from the abyss? That is just too bizarre...

I hope when all this is said and done that those folks find some good jobs, and that LB goes on to making small scale indy type RPGs, his track record clearly shows that as the teams got bigger his games got worse.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nevermore on February 18, 2008, 04:37:31 PM
Follow-up. (http://www.massively.com/2008/02/18/tabula-rasa-news-not-what-it-seems/)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Aez on February 18, 2008, 04:52:17 PM
Quote
Here's another cliche to chew on: "If it walks like a duck and quacks like a duck... it must be a duck." Sure, you might think this is just NCsoft PR spin. And in this day and age of jaded, conspiracy theorists who walk around with a glass that's half empty (instead of half full) wanting immediate gratification... that's to be expected. But remember: every cliche started from truth. And truth might be the very thing lacking in this report from The Korea Times.

Shame on us! We don't deserve the high quality online games released those past few years. It's our fault if we can't see the good aspects of those great products.

I hope we'll soon get a Toyota in that Ford/GM fail market.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on February 18, 2008, 07:15:37 PM
Don't say "Scott", say "Lum" or he might not see it.  Big and in red, too, because he's no spring chicken anymore. 

LUM, ARE YOU OK???


YES!

We're actually still hiring folks (just brought on a new concept artist and an animator off TR this month).

Dunno how much I can say about the story (pretty sure the company's working on a response) but the numbers quoted are wrong (esp. in terms of the game's development budget) and there's been no layoffs. They're talking about reducing the size of the TR team post-ship, but they've been trying to place them elsewhere on other teams (like ours) to ensure they still have work.

The Korean press, I'm given to understand, is fairly... spirited.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on February 18, 2008, 11:22:27 PM
I bet those guys are happy to be off Tabula Rasa.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir Fodder on February 19, 2008, 02:20:44 AM
Hmm, the tone of that Korea Times article did seem a bit heated.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 19, 2008, 07:55:37 AM
So, if Korea Times is taking the piss, then how is Tabula Rasa doing? I mean, the main site is all puppies and rainbows for good old Tabula Rasa, but is it on track to make back the money spent on it?

[/curious]


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on February 19, 2008, 08:30:26 AM
So, if Korea Times is taking the piss, then how is Tabula Rasa doing?

Badly. It's doing badly. It's mechanism for doing good was broken the moment they put a fucking DINOSAUR in charge of game development. The only way it could've flopped worse is if we had a dream team of Bartle and the Terranova staff making Circle Jerk: The MMOG.

Next question, plz.


Title: Re: Tabula Rasa, now with no FUN!
Post by: cmlancas on February 19, 2008, 08:47:35 AM
I heard McQualude sent in his app.  :pedobear:

Truthiness?


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on February 19, 2008, 09:49:50 AM
but the numbers quoted are wrong (esp. in terms of the game's development budget)

Thank Fucking God. To have pissed that much money away on Tabula Rasa would be a goddamn crime against humanity.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 19, 2008, 10:52:24 AM
So, if Korea Times is taking the piss, then how is Tabula Rasa doing?

Badly. It's doing badly. It's mechanism for doing good was broken the moment they put a fucking DINOSAUR in charge of game development. The only way it could've flopped worse is if we had a dream team of Bartle and the Terranova staff making Circle Jerk: The MMOG.

Next question, plz.

So, NCSoft says Tabula Rasa is the next WoW, and a fella on the internet with a Guy Fawkes mask says it's doing lousy.

I guess it's like a Tootsie Pop.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on February 19, 2008, 10:58:39 AM
Here's a story with NCsoft's official response (http://www.next-gen.biz/index.php?option=com_content&task=view&id=9184&Itemid=2) (most of which I sort of alluded to already)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 19, 2008, 12:02:00 PM
Here's a story with NCsoft's official response (http://www.next-gen.biz/index.php?option=com_content&task=view&id=9184&Itemid=2) (most of which I sort of alluded to already)

(http://img.qj.net/uploads/articles_module/112799/NCsoft-Richard-Garriot-Tabula-Rasa-Kirin-mask-1.jpg)

No reason. I just think that mask is kuh-razy!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Phred on February 19, 2008, 02:28:33 PM
From the story Lum linked
Quote
“The article made it sound like the TR launch led to some sort of falling out with Robert Garriott. That is so far from the truth. In fact Robert has been promoted to work more with CEO TJ Kim on business development. Yes Robert is out of the day-to-day operations, but he’s still in the office and now travels much more for the company than he did before.

The similarities with Brad McQuaid just keep going. Oh wait, is Robert Richard's brother or is this a typo? Didn't the original story mainly deal with Richard's fall from grace at NCSoft, rather than Robert if he is his brother?







Title: Re: Tabula Rasa, now with no FUN!
Post by: Tannhauser on February 19, 2008, 03:04:34 PM
If you fire McQuaid or, in this case, Garriott you acknowledge the vision for your game is fundamentally flawed.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on February 19, 2008, 07:53:55 PM
From the story Lum linked
Quote
“The article made it sound like the TR launch led to some sort of falling out with Robert Garriott. That is so far from the truth. In fact Robert has been promoted to work more with CEO TJ Kim on business development. Yes Robert is out of the day-to-day operations, but he’s still in the office and now travels much more for the company than he did before.

The similarities with Brad McQuaid just keep going. Oh wait, is Robert Richard's brother or is this a typo? Didn't the original story mainly deal with Richard's fall from grace at NCSoft, rather than Robert if he is his brother?

Robert and Richard Garriott are brothers. Richard was designing TR, Robert was president / CEO (?) of NCsoft North America.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tazelbain on February 19, 2008, 08:16:48 PM
If you fire McQuaid or, in this case, Garriott you acknowledge the vision for your game is fundamentally flawed.
And that you are chump for going along with it.

Still, the hysterical nature of original article was silly.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on February 20, 2008, 12:51:53 AM
Did the author of that article get banned from Guild Wars or something?


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on February 20, 2008, 01:19:53 AM
Did the author of that article get banned from Guild Wars or something?

Maybe he didn't yell loud enough for a refund.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 20, 2008, 07:53:21 AM
Did the author of that article get banned from Guild Wars or something?

Maybe he didn't yell loud enough for a refund.

(http://athos.negative273.com/frysquint.bmp)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Count Nerfedalot on February 22, 2008, 06:07:34 PM
Let me get this straight.  They've taken the ONE thing most of their paying customers agreed was fun and cool about the game, fast pew pew combat against mobs of, um, mobs, and nerfed the heck out of it???

  :-o

So they've basically raped PvE to balance PvP?  Oh wait, of COURSE they put PvP at higher priority.  They always intended for their last-remnants-of-the-human-race in an existential battle against evil aliens universe to be focused on team combat between aliens and um, squads of endangered humans?  That's what everyone flocked to the game to experience after all! 

Wait, wait!  This is a joke, right?  After all, this is 20078, and these are professional game developers with decades of experience, right?  The NGE is still fresh in everyone's mind, right?  RIGHT???

I am SO glad I waited on this one to see if it would float or sink upon launch.  It's starting to look like it may burn to the waterline, roll over and sink into the swamp after all.  :popcorn:

To recap the story so far, after 2 (or more?) ENTIRE design & development cycles the public is invited to tour the nearly completed good ship Tabula Rasa (Mark II) with an "open" beta.  Out of the ensuing din, one can discern a plethora of criticisms, a few shrugs, and a lot of folks shaking their heads and quickly getting back to solid land lest they find themselves trapped on board when it launches.  Notwithstanding its apparent unseaworthiness, the game is launched anyway in mid-October with the inevitable first day "miracle" patch that's supposed to fix everything and make it all good, or at least good enough to be fixable during the shakedown cruise.

Surprisingly enough, the late beta/early launch patch(es) actually seem to address enough of the critical problems for TR to stay afloat through the first weeks after launch.  She's listing a bit though, and taking on water, due, according to Admiral Gariott, to damage taken from the bad PR caused by allowing civilians to inspect her prematurely.  No recognition that it might have been RELEASED too early as well, but hey, Admirals (or Generals or whatever) often loose their heads if they admit that kind of mistake!  The general consensus on the game during this period, excluding both rabid fanbois and those who can never be satisfied, is generally that, well, it's kinda OK.  You get to pew pew aliens instead of hack hack orcs and there are some kinda cool moments, generally involving Starship Trooper-like combat against waves of enemies in suitably "realistic" science-fictiony battle environments.

Fast forward a couple of months to the end of the year, and what do we see?  Horrible class imbalance with wave after wave of nerfs, skill/class redesigns, etc; lag; incomplete secondary systems (like crafting); no apparent end game; limited content already wearing painfully thin.  The ship's clear of the dock but they seem to be trying to rebuild it even as she sails.  Hopeful passengers are still staggering around on the canted deck and the Live Team crew can be seen to be banging on stuff furiously if, perhaps, chaotically.  It's not completely clear who's in charge or where they're trying to take the ship, the P/A system was disconnected at launch, and the Admiral has vanished (again), but she's under way and heading out into deep water.

Skip (or sleep) forward another month and we see the ship being rocked and battered by great shocks.  It's not clear through the smoke and spray whether these shocks are caused by onboard explosions, an external storm or hidden rocks under the surface.  But damage reports include desperate tales of expansions cancelled, massive development staff reductions, and increasingly radical and desperate design changes.  Meanwhile, everyone in charge has recieved medals and promotions, while the remaining crew, fearing a mutiny by the passengers, has cleverly distracted the conspirators by issuing them all devilish unicorn goat masks so they can't tell each other apart any more!



hmmm, other than reducing the first 6 years of the story to half a sentence, have I missed anything significant?  It's like watching one of those wannabe-artsy movies that can't make up it's mind if it's a drama, a comedy, a documentary, or just a director's acid trip.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Arrrgh on February 23, 2008, 05:01:21 AM

Wait, wait!  This is a joke, right?  After all, this is 20078, and these are professional game developers with decades of experience, right?  The NGE is still fresh in everyone's mind, right?  RIGHT???

That's why I don't get all the dev worship. They release POS after POS and people just breathlessly follow where they're off to to start their next likely POS.

The ones who actually make a decent game (WoW) get the least (that I've seen anyway...link to bliz dev fanboy forum if you have it) forum fanboy fawning.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on February 23, 2008, 05:06:08 AM
That's because the blizzdevs (wisely) refrain from interacting with forum peons.  They remain remote and inscrutable.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Abelian75 on February 23, 2008, 08:45:13 AM
I dunno, there's plenty of massive blizzard fans.  It's true they don't really have a specific rock star personality that gets the credit for their successes.  Not having your company based around that kind of rock star "vision" is probably helpful for actually getting real work done on your software product.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on February 23, 2008, 01:41:57 PM
That's why I don't get all the dev worship. They release POS after POS and people just breathlessly follow where they're off to to start their next likely POS.

The ones who actually make a decent game (WoW) get the least (that I've seen anyway...link to bliz dev fanboy forum if you have it) forum fanboy fawning.
You really need links to people saying "zomg Blizzard makes the bestest games ever"? They don't get individual dev worship, it's collective worshipping instead.


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on February 23, 2008, 08:59:47 PM
Let me get this straight.  They've taken the ONE thing most of their paying customers agreed was fun and cool about the game, fast pew pew combat against mobs of, um, mobs, and nerfed the heck out of it???

  :-o

So they've basically raped PvE to balance PvP?  Oh wait, of COURSE they put PvP at higher priority.  They always intended for their last-remnants-of-the-human-race in an existential battle against evil aliens universe to be focused on team combat between aliens and um, squads of endangered humans?  That's what everyone flocked to the game to experience after all! 

Wait, wait!  This is a joke, right?  After all, this is 20078, and these are professional game developers with decades of experience, right?  The NGE is still fresh in everyone's mind, right?  RIGHT???

I am SO glad I waited on this one to see if it would float or sink upon launch.  It's starting to look like it may burn to the waterline, roll over and sink into the swamp after all.  :popcorn:

To recap the story so far, after 2 (or more?) ENTIRE design & development cycles the public is invited to tour the nearly completed good ship Tabula Rasa (Mark II) with an "open" beta.  Out of the ensuing din, one can discern a plethora of criticisms, a few shrugs, and a lot of folks shaking their heads and quickly getting back to solid land lest they find themselves trapped on board when it launches.  Notwithstanding its apparent unseaworthiness, the game is launched anyway in mid-October with the inevitable first day "miracle" patch that's supposed to fix everything and make it all good, or at least good enough to be fixable during the shakedown cruise.

Surprisingly enough, the late beta/early launch patch(es) actually seem to address enough of the critical problems for TR to stay afloat through the first weeks after launch.  She's listing a bit though, and taking on water, due, according to Admiral Gariott, to damage taken from the bad PR caused by allowing civilians to inspect her prematurely.  No recognition that it might have been RELEASED too early as well, but hey, Admirals (or Generals or whatever) often loose their heads if they admit that kind of mistake!  The general consensus on the game during this period, excluding both rabid fanbois and those who can never be satisfied, is generally that, well, it's kinda OK.  You get to pew pew aliens instead of hack hack orcs and there are some kinda cool moments, generally involving Starship Trooper-like combat against waves of enemies in suitably "realistic" science-fictiony battle environments.

Fast forward a couple of months to the end of the year, and what do we see?  Horrible class imbalance with wave after wave of nerfs, skill/class redesigns, etc; lag; incomplete secondary systems (like crafting); no apparent end game; limited content already wearing painfully thin.  The ship's clear of the dock but they seem to be trying to rebuild it even as she sails.  Hopeful passengers are still staggering around on the canted deck and the Live Team crew can be seen to be banging on stuff furiously if, perhaps, chaotically.  It's not completely clear who's in charge or where they're trying to take the ship, the P/A system was disconnected at launch, and the Admiral has vanished (again), but she's under way and heading out into deep water.

Skip (or sleep) forward another month and we see the ship being rocked and battered by great shocks.  It's not clear through the smoke and spray whether these shocks are caused by onboard explosions, an external storm or hidden rocks under the surface.  But damage reports include desperate tales of expansions cancelled, massive development staff reductions, and increasingly radical and desperate design changes.  Meanwhile, everyone in charge has recieved medals and promotions, while the remaining crew, fearing a mutiny by the passengers, has cleverly distracted the conspirators by issuing them all devilish unicorn goat masks so they can't tell each other apart any more!



hmmm, other than reducing the first 6 years of the story to half a sentence, have I missed anything significant?  It's like watching one of those wannabe-artsy movies that can't make up it's mind if it's a drama, a comedy, a documentary, or just a director's acid trip.


Best post I've ever read.

That's an award winning rant if there ever was one.


Title: Re: Tabula Rasa, now with no FUN!
Post by: CharlieMopps on February 24, 2008, 04:48:03 AM
On a positive note, they did a really good job on the GFX engine. The game looks good. Everything else sucks though. I don't think it was released too early... nothing could have saved this game from the designers. They just didn't have a clue.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on February 24, 2008, 07:04:26 AM
When I saw the (converted) $100mil dev budget for TR, I thought it more hyperbole!!1!1/ in an article rife with it. However, I didn't think it unrealistic. The game was redesigned twice, the second time after whole cargo ships full of cash was thrown at the first one. The second redesign doesn't seem to have as much RG handson as the first, given what it became, but it still wasn't a cheap undertaking given that almost nothing could be retained from the game revealed in, err, what, 2005?

That's not saying the TR that launched cost NC $100mil US. But the total effort of going from nothing, through iterations, to launch, could have.

I'm glad this hasn't affected their other projects, particularly for the folks we know.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Baldrake on February 24, 2008, 08:41:59 AM
Here's a story with NCsoft's official response (http://www.next-gen.biz/index.php?option=com_content&task=view&id=9184&Itemid=2) (most of which I sort of alluded to already)
I tried very hard to read that story and failed. That is one busted site.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on February 24, 2008, 01:37:28 PM

Wait, wait!  This is a joke, right?  After all, this is 20078, and these are professional game developers with decades of experience, right?  The NGE is still fresh in everyone's mind, right?  RIGHT???

That's why I don't get all the dev worship. They release POS after POS and people just breathlessly follow where they're off to to start their next likely POS.

The ones who actually make a decent game (WoW) get the least (that I've seen anyway...link to bliz dev fanboy forum if you have it) forum fanboy fawning.

Nobdy likes shitting on their childhood heroes.  Combine 'grew up with UO' with this (http://secretlivesofmobs.com/index.php?strip_id=18) and you get some understanding of WHY Garriot and Raph continue to get the devotion they do.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on February 24, 2008, 08:27:50 PM
but it still wasn't a cheap undertaking given that almost nothing could be retained from the game revealed in, err, what, 2005?

Hey, that unicorn head helmet was totally worth 25mil.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Stormwaltz on February 25, 2008, 09:48:03 PM
Hey, that unicorn head helmet was totally worth 25mil.

Needs butterfly wings. (http://img262.imageshack.us/img262/425/e32004tabularasascreenscm9.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on February 26, 2008, 10:47:21 AM
Needs butterfly wings. (http://img262.imageshack.us/img262/425/e32004tabularasascreenscm9.jpg)
Argh!  You had to remind me of the scrapped design.

It brings back my grrl gamer nerd rage. :x


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on February 26, 2008, 01:26:19 PM
Needs butterfly wings. (http://img262.imageshack.us/img262/425/e32004tabularasascreenscm9.jpg)
That's the next year reward.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on February 27, 2008, 12:23:02 PM
I was SO looking forward to those unicorns.  (http://www.realitybbqforums.com/images/smilies/1cry.gif)


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on February 27, 2008, 06:29:41 PM
I was SO looking forward to those unicorns.  (http://www.realitybbqforums.com/images/smilies/1cry.gif)

Fortunately for you, Garriot cut their heads off, scooped out the innards and turned them into fashion accessories.

Now TR has unicorns without the concern of horse dung falling out of the sky.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on March 06, 2008, 03:14:24 AM
Ye olde "damage control" post by Blackthorn himself (Starr Long) over at PlayNC.com (http://www.plaync.com/us/news/2008/03/dev_corner_tabu.html)

Quote
Wednesday, March 5, 2008

Dev Corner: Tabula Rasa - State of the Game
 
Starr Long, the Producer of Richard Garriott’s Tabula Rasa, updates us on the state of the game, as well as moving forward to the exciting things to come.

In the last few weeks there’s been talk about the future of Richard Garriott’s Tabula Rasa, the financial impact of the game on NCsoft as a whole, and the state of our development team here in Austin. I think it’s important to clarify what is going on and what our players can look forward to in the near future, because there is a lot to look forward to.

NCsoft has committed a lot of money and resources into continuing post-launch development of Tabula Rasa. We have been putting new content into the game every few weeks, and we will continue doing just that. We have already added more upper level content and new features like Hybrids, and we’re working on tons of exciting content, such as Personal Armor Units (mechs and mini-vehicles that players can use and will grant them new abilities). Other features we are planning include Command Opportunity, where players will get the ability to summon entire squads of upgradeable NPCs to fight for them. Clans will be able to battle over control points, which we are building specifically for clan versus clan gameplay. Another addition we’re working on is Flashpoints, which are missions that start dynamically in a region for a number of players, whenever certain criteria are met.

Richard Garriott remains involved in, and dedicated to, Tabula Rasa. Even while training for the opportunity of a lifetime—to go to space—he’s been in daily contact with our team, providing guidance and continually challenging us.

I would be remiss if I don’t clarify the matter of rumored “massive layoffs” within NCsoft North America and the Tabula Rasa team. While the game has not taken off as quickly as we had hoped, we also launched in an insanely competitive time frame, with several well-known intellectual properties launching follow up products at the same time. However, the fact of the matter is that we are transitioning from a pre-launch crunch-mode development team to a live service team. This is standard in our industry—you ramp up to launch a game and then ramp down once it’s live. This is what we are doing over the next several weeks, and it only affects the Tabula Rasa team. Once all is said and done, we will still have a substantial live team for industry standards. As you can see by the new features we’re working on, we’re still planning on lots of great content and updates all year long.

There has been a lot of talk about Tabula Rasa lately which doesn’t match the reality of the situation. I hope I’ve been able to shed some light on what is really going on. We have become a more flexible team and have put procedures in place in order to deliver more focused, timely content and fixes much faster than before. This has given us the ability to support our players in a much more timely fashion, which they seem to appreciate and we plan to continue.

I can’t close this column without mentioning Tabula Rasa’s community. They have been invaluable in helping us determine the priorities for the game moving forward. We deeply value our community’s passion, commitment, and dedication to the game. They continue to provide us with excellent feedback and ways to improve Tabula Rasa. We have a lot on the horizon for Tabula Rasa this year, so stay tuned to our website for more updates on the game.

Thanks for your time!

Starr Long, Producer of Richard Garriott’s Tabula Rasa, NCsoft North America

Starr Long has been in the business of making PC games for more than a dozen years. Alongside Richard Garriott, he was the original Project Director for the commercially successful Ultima Online. Starr worked his way up through the ranks of Origin Systems, Inc. starting in Quality Assurance working on Wing Commander, Ultima, and many other titles for Origin. In 2001 Starr teamed with Garriott to start the Destination Games studio in Austin, which was later acquired by Korean gaming giant, NCsoft. Currently Starr is Producer on Richard Garriott's Tabula Rasa, an epic sci-fi role-playing online game developed at NCsoft’s Austin, Texas studio and published in 2007.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 07:48:30 AM
(mechs and mini-vehicles that players can use and will grant them new abilities).

I hope mini-vehicles doesn't mean something like AO's shoe cars.

(http://www.thekidswindow.co.uk/images/CMScontent/Image/1(8).jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on March 06, 2008, 09:32:47 AM
(mechs and mini-vehicles that players can use and will grant them new abilities).

I hope mini-vehicles doesn't mean something like AO's shoe cars.

(http://www.thekidswindow.co.uk/images/CMScontent/Image/1(8).jpg)

There are some drool-worthy NPC mechs running around in TR.  Pretty much your first reaction is "Fuck I need one!" and then you find out that they aren't in the game for players.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on March 06, 2008, 11:55:36 AM
If the game actually delivers those things he mentioned in that letter, mechs, clan combat, flashpoints and all the other stuff, I'd pick up the game to try it out again.  Havn't played since BETA.


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 06, 2008, 12:28:23 PM
I realize that this industry has defined "professionalism" as "you will not point out the stink of someone else's shit."  But this is getting stupid.  You spend $106M to get the market of Anarchy Online, Planetside, WW2O, or Shadowbane (4 games that added together cost 1/5th as much), that would tend to indicate that you did something *really* wrong somewhere.  Like boneheaded, "stack a pile of $100 bills the size of a house and cover it with gasoline" wrong.  But maybe that's just me.

--Dave


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 12:30:28 PM
I realize that this industry has defined "professionalism" as "you will not point out the stink of someone else's shit."  But this is getting stupid.  You spend $106M to get the market of Anarchy Online, Planetside, WW2O, or Shadowbane (4 games that added together cost 1/5th as much), that would tend to indicate that you did something *really* wrong somewhere.  Like boneheaded, "stack a pile of $100 bills the size of a house and cover it with gasoline" wrong.  But maybe that's just me.

--Dave

Wasn't the 100 mil dev cost in dispute?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on March 06, 2008, 12:34:21 PM
If it was over $15 million it would still be an issue.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on March 06, 2008, 12:43:37 PM
There's a lot of us here saying we'd love a good sci-fi MMO, but the latest offering haven't been compelling enough, so we're all still playing WOW. I think that's the market they're shooting for. Plus, there's games that we don't realize we'd like, because they're not marketted at us. I know people in WOW who are playing that as their first game. I invite them to join me in other worlds, but they're so WOW-ized they can't imagine playing anywhere else.

And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on March 06, 2008, 12:45:06 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol Online?


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 06, 2008, 01:05:34 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol Online?
Here you go (http://en.wikipedia.org/wiki/Rock_Band_(video_game)).


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 06, 2008, 01:09:22 PM
Wasn't the 100 mil dev cost in dispute?
Let's assume that the NCSoft Korea CFO is dumping other expenses of the American division into that so he can confine the red ink to a single line entry.  It's still hard to believe it was less than $60M, which was still more than the revenue coming back out justifies by a factor of ten.  So it's still the biggest single-title MMO bomb ever.  Not quite matching the EA.com debacle, but that was spread over several titles, each of which did about as well as TR.

--Dave


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on March 06, 2008, 01:14:53 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol Online?
Here you go (http://en.wikipedia.org/wiki/Rock_Band_(video_game)).

Nope, this (http://www.amazon.com/American-Idol-for-PlayStation-2/dp/B00004U3K0) is what you were looking for.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 02:41:00 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on March 06, 2008, 02:42:59 PM
American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.

Correct.

70 million subscribers would still be good.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WayAbvPar on March 06, 2008, 03:14:19 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.

That certainly isn't the word I would use to describe it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on March 06, 2008, 03:14:55 PM
The NPC mechs in tabula rasa are excellent.

That said they were promising PAU's from launch and I never understood it. The game has small maps, sparse high level content and an absence of any end-game challenges. How exactly a PAU was meant to fix any of those issues or actually add much to the gameplay always made me wonder.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 04:18:35 PM
American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.

Correct.

70 million subscribers would still be good.


Shit. 6 billion subscribers would be better.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 04:19:40 PM
And there's tons of potential gamers out there who haven't even tried it yet. 10 million isn't mass market. American Idol has 70 million viewers. THAT'S mass market.

American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.

That certainly isn't the word I would use to describe it.

Well, I use the term techincally.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on March 06, 2008, 06:10:47 PM
American Idol is passive (setting aside the voting gimmick) entertainment. Completely different fish.

Correct.

70 million subscribers would still be good.


Shit. 6 billion subscribers would be better.

Yeah, that too. Harry Potter has over 100 million readers, while the Holy Bible has, you said it, 6 billion sold. We want God's own numbers here!

Seriously though, my point is that I doubt only 10 million people in the entire world will ever be interested in MMOs. That just doesn't seem realistic to me. 10 million is pocket lint in entertainment terms.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 06:37:45 PM
Yeah, that too. Harry Potter has over 100 million readers, while the Holy Bible has, you said it, 6 billion sold. We want God's own numbers here!

Seriously though, my point is that I doubt only 10 million people in the entire world will ever be interested in MMOs. That just doesn't seem realistic to me. 10 million is pocket lint in entertainment terms.


We've had this discussion before, but I'll repeat for the home viewing audience.

I don't know if MMO gaming has peaked with WoW's subscription numbers, but I think it's prudent to seriously consider that possiblity.

Selling hamburgers to vegetarians and all that.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on March 06, 2008, 06:49:50 PM
10mil paying subscribers is alot. But that's chicken feed against the hundreds of millions that have registered for the Asian MMOs. Yea, their numbers are different, but even if every person had five accounts, we're still talking orders of magnitude the number of actual people. They may not pay a flat fee, but they pay through the nose to play the games anyway, and get barked at with ads to boot. Then factor back in the US kiddie MMOs that have various business models and tens of millions between them (plus Habbo which has well in excess of 100mil).

That's why it's important to look beyond just the flat fee game arena. That has probably peaked. But there's way many times that many people playing some other type of MMO.


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 06, 2008, 07:16:07 PM
Yeah, that too. Harry Potter has over 100 million readers, while the Holy Bible has, you said it, 6 billion sold. We want God's own numbers here!

Seriously though, my point is that I doubt only 10 million people in the entire world will ever be interested in MMOs. That just doesn't seem realistic to me. 10 million is pocket lint in entertainment terms.


We've had this discussion before, but I'll repeat for the home viewing audience.

I don't know if MMO gaming has peaked with WoW's subscription numbers, but I think it's prudent to seriously consider that possiblity.

Selling hamburgers to vegetarians and all that.
(http://www.mmogchart.com/Chart11_files/Subscriptions_17186_image001.png)
(http://www.mmogchart.com/Chart4_files/Subscriptions_21524_image001.png)
We're not there yet (keep in mind the first chart covers only the last third of the second).  Too early to say for certain we've even crossed the linear growth "Early Majority" threshold (as opposed to the exponential growth "Early Adopter" phase.Even if we have, we're at least 10 years from year-over-year growth under 10%.  Admittedly, these charts include WoW's asian numbers, which skews things.  But the sheer number of WH beta apps makes me think we're still in the Early Adopter phase.  I think there's a great deal of "demand tension" in the US/European market right now.  For a while WoW was sucking all the oxygen out of the room, but that's over.

--Dave


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on March 06, 2008, 09:12:09 PM
I don't know if MMO gaming has peaked with WoW's subscription numbers, but I think it's prudent to seriously consider that possiblity.

Selling hamburgers to vegetarians and all that.

No way, no how. This is a time when the mainstream are only just starting to get into MMOs. Maybe WoW will be the first and last game to get 2.5 million US players paying $15 a month for the privilege of playing, but other MMOs that have different subscription models and cover different areas will certainly get bigger than that in aggregate over time (barring catestrophic system collapse, of course).

I don't know the figures, but once you've played one MMO, you've broken that barrier and will probably try another. Your 15 yo starting his first WoW character will probably keep going on playing some kind of persistent online game until they die.

There probably - probably - won't be games with 70 million current players. But TV (and all other types of media) is taking big hits from online entertainment, MMOs included. Playing computer games is now more socially acceptable than it ever was and this will continue until saying you play games is the equivalent to saying that you watch TV - everyone does it.

WoW will always be a great case study, but something else will come along and become the new focus of the MMO market.



Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on March 06, 2008, 09:26:21 PM
Wasn't the 100 mil dev cost in dispute?
Let's assume that the NCSoft Korea CFO is dumping other expenses of the American division into that so he can confine the red ink to a single line entry.  It's still hard to believe it was less than $60M, which was still more than the revenue coming back out justifies by a factor of ten.  So it's still the biggest single-title MMO bomb ever.  Not quite matching the EA.com debacle, but that was spread over several titles, each of which did about as well as TR.

--Dave

Along with MahrinSkel, I refuse to believe that an all-star group of game developers who also have direct access to the coffers of NCsoft did things on the cheap.

Especially when they restarted the project at least once.

I actually have some concerns about NCsoft in the longer term if they don't get a hit of some kind soon. If Aion tanks... yeesh. It would mean that NCsoft have poured a lot of money into projects to see not much return at all. NCsoft are also meant to be releasing a PS3 MMO this year (my bet is CoH/V or Guild Wars) which has got to be a risk.

I don't want to see NCsoft fail - they are trying to do a few different things in the market - but I'm not going to be surprised if they go on a cost slashing exercise.


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 06, 2008, 09:39:19 PM
I actually have some concerns about NCsoft in the longer term if they don't get a hit of some kind soon. If Aion tanks... yeesh. It would mean that NCsoft have poured a lot of money into projects to see not much return at all. NCsoft are also meant to be releasing a PS3 MMO this year (my bet is CoH/V or Guild Wars) which has got to be a risk.

I don't want to see NCsoft fail - they are trying to do a few different things in the market - but I'm not going to be surprised if they go on a cost slashing exercise.
They already are.  Several external projects that were never officially announced as having NCSoft as a publisher have been cut loose and are looking for new backing.

--Dave


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 06, 2008, 09:39:23 PM
WoW will always be a great case study, but something else will come along and become the new focus of the MMO market.

I think at this point we can be pretty sure how many people are interested in RPGs/FPSes/RTSes etc... If some game comes along to kick WoW's ass, I bet it won't be anything a gamer would consider a "real video game". I feel pretty comfortable saying WoW will be the biggest MMORPG, and it's all downhill for that genere now.

(Save this post so I have to print it out and eat it a few years from now...  :ye_gods:)


Title: Re: Tabula Rasa, now with no FUN!
Post by: MahrinSkel on March 07, 2008, 12:26:59 AM
WoW will always be a great case study, but something else will come along and become the new focus of the MMO market.

I think at this point we can be pretty sure how many people are interested in RPGs/FPSes/RTSes etc... If some game comes along to kick WoW's ass, I bet it won't be anything a gamer would consider a "real video game". I feel pretty comfortable saying WoW will be the biggest MMORPG, and it's all downhill for that genere now.

(Save this post so I have to print it out and eat it a few years from now...  :ye_gods:)
If you had made your determination of the market for a Space Exploitation and Warfare game off the success (or lack thereof) of Earth and Beyond and Jumpgate, you would probably have considered those a dead end as well.  But Eve would seem to indicate the subscriber numbers there were not indicative of the actual demand for that kind of game.  They were just bad games, that misunderstood how people wanted to play them.

Planetside and WW2O's initial box sales were quite good, considering when they came out.  Technical and design flaws meant they didn't get much of a subscriber base.  But the *interest* in a persistant world FPS that "gets it right" would certainly seem to be there.

And like I said, my best guess is that the MMORPG market is less than 1/3 tapped in the US/Europe.  How much less I can't guess, but no more than that.  LOTRO and D&D generated lots of beta apps (and so did RG:TR), they just didn't convert those into paying customers.  WH has a chance to break the string, if it does the payoff will be huge and we'll stop talking about the imminent implosion of the industry.  For about 3-4 years.

--Dave


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on March 07, 2008, 02:28:48 AM
Wake me up when some of these post-Blizzard industry bitches manages to even top peak EQ1 numbers.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on March 07, 2008, 05:56:40 AM
Quote from: Ratman
If some game comes along to kick WoW's ass, I bet it won't be anything a gamer would consider a "real video game".
That's been my point. Maplestory has easily 10 times as many WoW accounts. Habbo has over 12 times. Audition, 13 times. People dismiss these games for three reasons:

  • They don't collect a flat fee. Doesn't matter that these games cost 10, 12 or 13 times less to make than WoW did, and don't have nearly the overhead. Nor does it seem to matter that this group is at once far far more numerous, and not playing WoW, even if you assume only 10% of the registered accounts actually ever play the game.
  • They don't appeal to them personally. This makes sense. But then, 95% of the harder-core part of the genre is games most here don't play personally either. Because they're all time sinks. Who's got the time?
  • They haven't been as successful in the West as they have been in the East. This is true except for Habbo, which has and continues to be huge.

Comparing the money only works if you want to talk about the niche side of the genre. Blizzard makes a lot of money, yes. They spent a lot of money, yes. They made a game the post-UO crowd wanted to play, yes. They made a game that converted a lot of other people who were closet DIKU fans too. They've got mass market awareness, which counts for something.

But they're nowhere near a "mass market game". The core game play is still too hardcore for the average gamer.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on March 07, 2008, 06:47:42 AM
Define average gamer.  Housewife playing Peggle?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 07, 2008, 08:11:38 AM
Define average gamer.  Housewife playing Peggle?

I suspect that companies eyeing the semi-mythical "casual gamer" are gunning for people who are happy to be playing Suidoku or Bejeweled Deluxe 2. That's fine, but it's not the MMOG market.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 07, 2008, 08:19:19 AM
If you had made your determination of the market for a Space Exploitation and Warfare game off the success (or lack thereof) of Earth and Beyond and Jumpgate, you would probably have considered those a dead end as well.  But Eve would seem to indicate the subscriber numbers there were not indicative of the actual demand for that kind of game.  They were just bad games, that misunderstood how people wanted to play them.

It would seem that Eve got their gameplay for their target audience right. Earth and Beyond was trying to be EQ In Space, and failed miserably. Jumpgate was more for the space fighter jocks, and that is a tiny fanbase nowadays. (I miss X-Wing...)

Granted E&B and Jumpgate could have been better games, but I do not see a spaceship game of any kind taking off like EQ1 at it's heyday, much less WoW numbers.

Quote
Planetside and WW2O's initial box sales were quite good, considering when they came out.  Technical and design flaws meant they didn't get much of a subscriber base.  But the *interest* in a persistant world FPS that "gets it right" would certainly seem to be there.

There are a ton of people out there who are gamers who just hop around and check out every new thing. They will leave even if you get the game right, because the next shiny is a-coming around the corner.



Title: Re: Tabula Rasa, now with no FUN!
Post by: IainC on March 07, 2008, 09:40:25 AM
Wake me up when some of these post-Blizzard industry bitches manages to even top peak EQ1 numbers.

Depends how you define 'MMO'. Some of the web 2.0/casual portals coming out of Asia are making numbers that piss all over WoW and their 10 million subscribers. Never underestimate the craziness of Koreans.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on March 07, 2008, 11:42:16 AM
That.

Quote from: Draegen
Define average gamer.  Housewife playing Peggle?
Everyone who buys a game without reading an enthusiast's review of it first.

Or: everyone else.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on March 07, 2008, 11:43:10 AM
Average gamer = noone on these forums. 

We often forget this little bit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on March 07, 2008, 11:56:12 AM
Average gamer = noone on these forums. 

We often forget this little bit.

They're all over on the Blizzard forums posting ascii pron.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on March 07, 2008, 12:17:35 PM
The biggest thing that jumps out at me right now is, everybody saying "Define this" and "Define that." And that's the key, that's what we're all misunderstanding. I can say that the average gamer is a middle-aged housewife, and someone can say "I define the average gamer as someone who logs 40 hours a week on Halo 3," and that pretty much kills the debate right there.

If anyone thinks the market has reached maximum saturation, I invite them to imagine eight years ago when we would laugh at the idea of a game with twenty times the subscribers as EQ. Or fifty years ago, when it would be ludicrous to imagine a TV in every home.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on March 07, 2008, 02:11:04 PM
Wake me up again when someone can tell me how many people actually play Korean MMO X, and not how many free accounts have been created and abandoned over the years.  I'm sure Blizzard's numbers would be much higher if they didn't insist upon accounts being active and paying in order to count.  See NCSoft and their silly "15 million Lineage accounts have been created, but we're not giving actual sub numbers!" press release last year or whenever it was.

Several times in the last few years, some of the old-school developers have given me a distinct vibe of "Blizzard has eaten our lunches so thorougly that we will never, ever, ever be able to compete in a million years... but uh... Korea!  Yeah, you can totally get a lot of accounts made if you give them away free and uncontrolled and don't care how many of them are actually being played!  And even turn a nice profit so long as you make your game on the cheap too!  Really, there's a place left in my industry besides being Blizzard's bitch!  REALLY!"


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on March 07, 2008, 02:22:38 PM
Your second paragraph is the reason it works. Cheap, requires less risk, requires less work.

I can't remember what report I read this in, but it was about Audition, circa 2006. They had figured out (based on a combination of uniques, credit cards, IP addresses and something else) that approximately 40% of all Koreans had played it in that year. Or, you could choose to read it as virtual machines, or whatever. I keep meaning to find the report, but it's buried in a pile with the rest.

That's not the answer of course. Nor is is an example of how all of them work. But then, for all the arguing we've done over the years on just those games that do collect a flat fee, I don't really feel like we should be expecting more clarity from different business models either :-)


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on March 07, 2008, 04:48:22 PM
Well it's the same thing in Hollywood.  Not every movie needs to cost $200 million and make $500 million.  But while the picture that costs $10m and makes $40m is turning a greater proportional profit, the blockbuster is still putting ten times as much cash in the bank.  I mean there's always a place for smaller projects with smaller overhead.  It's not like I'm predicting everyone but Blizzard is going to go out of business or anything.  I just see it more as "Oh well I can be an industry bitch and still make a nice living" than the case of "I am the clever little mammal scurrying beneath the feet of dinosaurs" that some like to spin it as.

Speaking of the Hollywood comparison, how much do these Korean games actually make in terms of cold hard currency?  Because it occurs to me that while we like to talk about users, the people calling the shot really just care about money.  I mean there's caring about games as games, in which case all you need to worry about is whether it's fun, then there's caring about games as business ventures, in which case it's dollars and not user numbers that pay the bills.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on March 07, 2008, 06:23:21 PM
Speaking of the Hollywood comparison, how much do these Korean games actually make in terms of cold hard currency?  Because it occurs to me that while we like to talk about users, the people calling the shot really just care about money.  I mean there's caring about games as games, in which case all you need to worry about is whether it's fun, then there's caring about games as business ventures, in which case it's dollars and not user numbers that pay the bills.

I would love to know that too. There's so much spin going on that it's not making sense anymore. Minions of Mirth has three developers, and reportedly 100,000 paying subscribers, so...they each make $33,000 a month? Huh?

Then there's the dollar amount attributed to accounts, whether active or not, which makes Microsoft pay a million dollars just to own 1.5% of Facebook. I'd happily run an MMO that was free to the players if I could have that kind of revenue. But it's not legitimate unless players pay a monthly fee? I'm still confused. Hell, I'd play a free game hosted by Dell and Pepsi, even if all the weapons had the Dell logo and potions of healing and mana were Pepsis of varying brands. As long as it was fun.

I've avoided the Burger King games, because I can't imagine a fast food game being fun. People here who've played those games say they're a blast.

I'm still confused.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on March 08, 2008, 08:01:11 AM
Wake me up again when someone can tell me how many people actually play Korean MMO X, and not how many free accounts have been created and abandoned over the years.  I'm sure Blizzard's numbers would be much higher if they didn't insist upon accounts being active and paying in order to count.  See NCSoft and their silly "15 million Lineage accounts have been created, but we're not giving actual sub numbers!" press release last year or whenever it was.

The real measure of success in any business is revenue earned. I don't think anyone familiar with the market disputes that Asian games have earned their creators a *lot* of money. NCsoft posts their financials (http://www.ncsoft.net/global/ir/download/IR_Report_Eng(FY2008)-February.pdf) as they're publicly traded on the Korean stock market. Lineage 1 (a game over 10 years old) and Lineage 2 (a game almost 5 years old) both made over 100 billion won ($105 million) in revenue last year. (The same report also lists "active users" based on subscriptions for all of NCsoft's games; L1 and L2 both have over 1 million.)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on July 22, 2008, 04:34:36 AM
**DISCLAIMER**: I got no time for bullshit about AoC here. I am still playing it too many hours a day, our guild is down from 50 to 30 but things are stabilized and healthy, fun and looking brighter day after day. You heard me Lakov? ** /disclaimer**

Italians post offices are weird places, especially considering they poorly execute the things they are supposed to do, yet they sell lots of useless stuff and even got bargain bins recently. In said bin I found today Tabula Rasa for 9 EUR. Couldn't leave it there, Richie Garriott would be sad.

I don't want to waste the 30 free days now that I wouldn't play it at all, but I am wondering what's the state of the game now and if there's a chance of it being shut off completely soon. If that is the case, I wouldn't mind activating it anyway and check it out next time Conan servers are down for a patch.

Mmmmm now that I think of it, I doubt there's anyone on this board still playing it but it was worth a shot.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hawkbit on July 22, 2008, 06:02:18 AM
I got a CE off ebay for $4 shipped a few months ago.  I loaded it, played to lvl ~30 in a week and then uninstalled it. 

I give them credit for trying something new, but they really should have seen this game for what it was.  Amazingly, Auto Assault would have been a great add-on to TR.  I wish that could have happened. 

Imagine vast areas to blast stuff while driving, then getting out of the car to quest in little quest zones.  It really would have worked.  Still wouldn't have been a great game, but better at least. 

Anyways, I would not be surprised if this game goes the way of AA in the next year. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: IainC on July 22, 2008, 06:21:55 AM
They're now starting work on adding fun to the crafting system (http://www.rgtr.com/news/latest_news/feedback_friday_7182008.html) according to my TTH RSS feed...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on July 22, 2008, 10:06:42 AM
Mimeogel? No. I'll give them some suggestions for frees. That's just a crap name.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Morfiend on July 22, 2008, 10:07:40 AM
I actually had a blast with this game and you can find my BIIF Here. (http://forums.f13.net/index.php?topic=11881.0) That is until they put in a major patch that completely slowed down the pace of combat, gave everyone a shit load of life, and nerfed quite a few of the classes.

The game was buggy, but the fast paced semi FPS style combat was worth it.

If the game manages to survive another year, it could be fun to play again. Maybe you should sub up and let us know what you think.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on August 05, 2008, 01:47:25 AM
If you are planning to have a shot at Tabula Rasa again, perhaps the next couple of weeks is a good timeframe. Looks like there is a good amount of new and returning players lately.

Next patch (or "Deployments" as it is called in TR) will provide a whole new "New Player experience", with a new tutorial map and better progression through the early stages of the game (better loot tables, addition and removal of certain missions). These are the patch notes:

http://eu.rgtr.com/en/news_article/deployment_11_patchnotes_known_issues (http://eu.rgtr.com/en/news_article/deployment_11_patchnotes_known_issues)

They added (and adjusted) a lot of stuff in the last two or three patches, check the deployment notes 8 to 10 when you have time ("Prestige System", new art for a couple of new weapons, Clan lockboxes, new Looking for Squad tool, squad "merging", abilities you can now use while running, new lv. 32 and lv.50 instances, with one more lv.50 on test server ; Clan Control Points System starting to be implemented on Test and more).

In other words, while the attention toward this title may be low (not to mention the sarcastic opinions and excessive hatred which I never understood, really) , and the Dev Team somewhat reduced in size, they are continuously adding new features and looks like they have a nice roadmap ahead.
--------------

This game might not be your cup of tea; nonetheless, it is everything but dead. Actually far from it.

There are "Cons", and they could actually be BIG cons depending on your tastes:

- No defined roles in grouping (no holy triad and stuff, think UO back in the day, with everyone being able to do everything, which was great, IMO, but I digress) ;
- Lack of alternative activities to questing and fighting, especially if you are not into roleplaying (which, given the nature of this game, is even more difficult to do than in other games, go figure) ;
- Crafting is still the same you experienced back at release if you tried the game; a member of the Dev Team announced there is a new system being prototyped in-house, tho, and it will be gradually implemented in future iterations ;
- Traditional endgame is still low: they added a new lv.50 instance, a new lv. 30 one, and one more lv. 50 is currently being tested on the Test Server. They are working on more in-house, tho ;
- Class system: you select your last "tier" at lv.30; next twenty levels is about allocating points to attributes and skill points.

In conclusion, though, it would be an excellent product if no monthly fee was required, because it's really a game you can log in and quickly accomplish stuff and have fun with (combat system is simply the best and funniest out there, of all MMOGs, imo).


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on August 05, 2008, 03:36:20 AM
are mob health values still out of whack?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on August 05, 2008, 04:31:24 AM
are mob health values still out of whack?

"I can't help you with that" ; well, I think that during the last few months the Team adjusted both the abilities' damage output and mob health; mob now use a peculiar ability against you, depending on the monster (lightbenders, for example, use a flash of light in order to get away from you if you get up close). Hopefully, someone in here will be able to tell you more.
----

I've been playing this game on and off since Febraury 2007 (VERY early beta), but IMO, the major turn off during release has been the constant changes to the abilities and attributes, in terms of damage and usefulness; heck, they also changed quite a few of the ability names; it really felt like a work in progress 'til  a couple months ago. It made you feel detached from the game and from your character, because you basically played a new game (and I don't mean this in a good way) every time a patch was released. I kept asking to myself "Why should I play during this patch timeframe since the next one will probably make my character advancement useless?". And, even without knowing nothing about game design, I suppose that is not a good sign :P. So I held off, or played for 5 or 6 days to check out the changes.

Now they finally stopped fooling around and like I said, a more coherent roadmap seems planned out (coincidentally, with the promotion of a new Lead Designer, Tom Potter) .

Obviously, though, if you don't like the core of the game, everything that is added to the "frame" won't be enough to justify playing it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: K9 on August 05, 2008, 05:24:06 AM
Is there a special deal on transporting my jizz into outer space included?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nonentity on August 05, 2008, 05:28:39 AM
I uh

I may have paid $20 to play for a month. I signed up and immediately canceled my subscription.

Does it get fun after the wilderness and divide? I'm level 11, I think. Some dude at least pointed me around, so I'm running around with some purple rifle I got on the 'Military Surplus' for cheap.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on August 05, 2008, 05:42:49 AM
In conclusion, though, it would be an excellent product if no monthly fee was required, because it's really a game you can log in and quickly accomplish stuff and have fun with (combat system is simply the best and funniest out there, of all MMOGs, imo).

If it were free, I'd be playing it.

If it were non-instanced, had mechs and vehicles, a way way better tradeskill system, and more robust PvP I might consider giving NCSoft some money to play.

Until then, just lemme know when they next give out free time on trial accounts.  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on August 05, 2008, 08:22:18 AM
As usual, this game will still be dead until they get PAUs active, get the Control Points and Flash Points active, and finish endgame and have a purpose to it (perhaps by adding space combat and housing).  They're moving at a snail's pace at doing these thing so far.  Hopefully the change with the lead Dev helps (I'm betting it will).  All I've seen so far from these guys is constant tweaking of the ruleset; that's not gonna make me come back.  Btw; did they reinstitute the 6X chain-kill xp multiplier?

Y'know, this game in many ways reminds me of Earth and Beyond.  A sci-fi game that's just "sooooo close," but someone higher-up in the food chain makes bad choices that ultimately kill the game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on August 05, 2008, 06:55:00 PM
As I said in the "jizz into space" thread (nice, K9), I resubscribed in a moment of boredom and can again send 4 people 3 people a 5-day "try Tabula Rasa" key. What I need is a PM with your email address (make sure it's the email address you're going to use for the trial subscription, so that when you sign up, I win free gaming time I'll never use).

Does it get fun after the wilderness and divide? I'm level 11, I think. Some dude at least pointed me around, so I'm running around with some purple rifle I got on the 'Military Surplus' for cheap.

I liked the bit you do in the early 20s, Torden Plains. You walk out of a massive friendly base into a raging battle (trench warfare) on another planet. Here's an animated GIF (http://users.on.net/~svandore/pics/tr_animation.gif). Basically I like the parts of maps where the enemies are there in major force, with all their most badass equipment, and you can get into some real scraps. Same goes for stepping into control point battles and making a difference (even if it's only temporary).

On returning, I find the AI has changed and the places I liked now behave differently in battle - groups of enemies break off and chase me, which may be an attempt to force players to group up. It was a ridiculously solo PvE game that needed more of a PvP teams element, but I sort of liked it, which is why I'm back for another look.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on August 17, 2008, 03:19:37 PM
Three or four days ago, Deployment 11 was...well, *deployed* on the live servers. Here are the patch notes:
http://www.rgtr.com/news/patch_notes/deployment_116_8152008.html (http://www.rgtr.com/news/patch_notes/deployment_116_8152008.html)

Among other things, a whole new tutorial experience, better progression for the first few levels, a new level 50 instance, new graphic options (especially for high end machines) and more...

Also, last friday the Team released a little preview regarding Deployment 12, which should hit the Test Server in a couple weeks:

http://www.rgtr.com/news/latest_news/feedback_friday_8142008.html (http://www.rgtr.com/news/latest_news/feedback_friday_8142008.html)

Worthy of notice is that, on the Test server, there are trainers in the beginner's area (Alia Das) where, if you wish, you can instantly train your character to any tier level and buy the appropriate equipment.

On the infamous "Operation Immortality" website, there is a link to a 7-days trial. Click on the "Leave your legacy in space" tab and on "initiate download". You should be re-directed to the PlayNC website of your area
https://www.operationimmortality.com/ (https://www.operationimmortality.com/)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on August 17, 2008, 05:35:35 PM
I'm playing the reactivated-accounts trial thingie. It's pretty much what I remembered: a good game that never got done. I think a 5-day trial is perfect, because it's really fun for those first five days. After that, and it starts to wear thin.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on August 17, 2008, 06:36:15 PM
They didn't reactivate my beta or trial accounts, so I made a third (And last, I'm not going to make a bunch of throwaway email accounts to keep playing the first 5 days over and over) trial account to see how the game has shaped up.

It really hasn't. I mean, like I said, it's a fun romp, but teh shinay wears off fast long before I think of reaching for my CC.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on August 18, 2008, 12:33:10 AM
I still like it. It can't be the game in your life. It's a game to enjoy now and then. That's not the ideal situation for a subscription-based MMO, but I've enjoyed paying for a month now and then, and will continue to.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on August 29, 2008, 10:47:10 AM
Very interesting patch deployed on the Test Server:

- New lv50 instance (Omega Labs)

- First iteration of Clan Control Points (for now in a instanced map for testing purposes0

- New Gauntlet Map (progressive difficulty of mobs, grouping required)

- Two new weapons (including new art)

- Next week they should also add the first iteration of the new crafting system

- Maybe a revamp of the Palisades Map

- And other additions

http://www.rgtr.com/news/patch_notes_public_test/d12_patch_notes.html (http://www.rgtr.com/news/patch_notes_public_test/d12_patch_notes.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on August 29, 2008, 02:02:33 PM
Why's it interesting? Why are you still playing?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lucas on August 29, 2008, 02:23:23 PM
Because I think it is fun, no matter the title of this topic ;)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rishathra on August 29, 2008, 04:55:49 PM
It's good for every game to have its Gutboy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on August 29, 2008, 06:09:55 PM
I've lost my title as f13's main "guy humping the corpse of a worn-out old game".  Fuck.  Time for some UO threads.   :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on August 29, 2008, 07:27:53 PM
Once Clan Control Points, PAUs, and decent crafting go active I'll be back.  There's enough content now it seems to take the grindy edge off as well.  Until then, I shall muddle my way through AoC. (irony sux)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Cheddar on August 29, 2008, 09:20:08 PM
This game is out?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rasix on August 29, 2008, 10:59:57 PM
I've lost my title as f13's main "guy humping the corpse of a worn-out old game".  Fuck.  Time for some UO threads.   :awesome_for_real:

You've got a lot of catching up to do.  I don't think a screenshot of your cyborg ninja elf riding a unicorn could top the unrelenting retardation of Gutboy's SWG fanatacism. 

You're just out of your league.  The game has passed you by.  Time to retire.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on August 29, 2008, 11:35:18 PM
I know, he posts the patch notes and town hall videos and everything.  I don't think I ever did all that.  Then again, this weekend's UO Town Hall is supposed to feature some kind of "big announcement" so maybe I'll start working my way back to the title.

(http://www.supersatellite.com/wp-content/uploads/2007/12/rockyiii_01_400_400.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on August 30, 2008, 01:51:14 AM
I think it's admirable.  Keeps us a little bit more grounded here and doesnt let us stray too far from titles that may be deserving of a 2nd shot - or 3rd.  Anyways, when is Darkfall releasing?   :why_so_serious:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on August 31, 2008, 10:40:37 PM
I've been playing it a fair bit over the past few weeks, and I find it a lot of fun. I even made a couple of vids for it, which shows that I pretty much like a game.

http://www.youtube.com/watch?v=ikIRxsE9HhU

http://www.youtube.com/watch?v=GQCDZkGHriE


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on August 31, 2008, 11:48:55 PM
I installed and started playing 3 days ago. I find the UI attractive, but I am severely bored with the game. Can't pin down why yet...
It could have something to do with the lack of endgame PvP, squeezes the will to go on out of me like mayo from a steamrolled tube. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on September 01, 2008, 02:15:02 AM
Yeah it looks and feels like it should have an epic PvP endgame with meaningful objectives that could change the course of the war. But it's mostly PvE.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on September 01, 2008, 12:49:56 PM
I installed and started playing 3 days ago. I find the UI attractive, but I am severely bored with the game. Can't pin down why yet...
It could have something to do with the lack of endgame PvP, squeezes the will to go on out of me like mayo from a steamrolled tube. 

I dont get this. Why the heck should the lack of PeeVeePee at some unspecified point in the future affect the fun you are having right now? A saner way of going about it would be to enjoy what you are doing right now and if at the end its not to your liking walk off, but don't think about the end till you reach it. If you are just going through the motions of some guide to power leveling a cookie cuter optimized Peeveepee char to reach the PeeVeePee at the end you will never enjoy any game. You might as well pay some Mexican to level your char for you. You will never enjoy any game if you are just looking at the end.

Personally I've been leveling 2 characters through the game, playing though the quests and enjoying the experience right now, and I'm having a blast.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on September 01, 2008, 01:03:42 PM
Is the grindyness gone?  I ran out of quests at lvl 40 with like 10 levels to go. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on September 01, 2008, 01:06:40 PM
I installed and started playing 3 days ago. I find the UI attractive, but I am severely bored with the game. Can't pin down why yet...
It could have something to do with the lack of endgame PvP, squeezes the will to go on out of me like mayo from a steamrolled tube. 

I dont get this. Why the heck should the lack of PeeVeePee at some unspecified point in the future affect the fun you are having right now?

Because I am not having any.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on September 01, 2008, 02:30:52 PM
Then quit worrying about the PVP you werent going to have anyway and play something else. Sheesh

Is the grindyness gone?  I ran out of quests at lvl 40 with like 10 levels to go. 

Aperently theres planty to do till you hit 50 and complete the plot. one there the main complaint is there seems to be nothing to do. The quests appear to be designed to give you experience boosts and if you "grind" quests it makes gets you to high level fast, especially with the experience boost you get for grouping up.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on September 01, 2008, 04:17:07 PM
Then quit worrying about the PVP you werent going to have anyway and play something else. Sheesh

Why is that?
Before starting to worry about the carrot at the end of the stick (said endgame PvP), I looked for actual, present fun. I just couldn't find it. I guess it's my fault.
But for PvP needs I still play Conan every night so I gave Tabula Rasa a good chance as a PvE, non auto-attack based MMORPG.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slayerik on September 01, 2008, 06:03:39 PM
I installed and started playing 3 days ago. I find the UI attractive, but I am severely bored with the game. Can't pin down why yet...
It could have something to do with the lack of endgame PvP, squeezes the will to go on out of me like mayo from a steamrolled tube. 

I dont get this. Why the heck should the lack of PeeVeePee at some unspecified point in the future affect the fun you are having right now? A saner way of going about it would be to enjoy what you are doing right now and if at the end its not to your liking walk off, but don't think about the end till you reach it. If you are just going through the motions of some guide to power leveling a cookie cuter optimized Peeveepee char to reach the PeeVeePee at the end you will never enjoy any game. You might as well pay some Mexican to level your char for you. You will never enjoy any game if you are just looking at the end.

Personally I've been leveling 2 characters through the game, playing though the quests and enjoying the experience right now, and I'm having a blast.

Hmmm, knowing that the endgame PVP of Conan was ass is why I quit. Why should I go through a big grind for trash?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on September 01, 2008, 07:51:29 PM
Then quit worrying about the PVP you werent going to have anyway and play something else. Sheesh

Why is that?
Before starting to worry about the carrot at the end of the stick (said endgame PvP), I looked for actual, present fun. I just couldn't find it. I guess it's my fault.
But for PvP needs I still play Conan every night so I gave Tabula Rasa a good chance as a PvE, non auto-attack based MMORPG.


I interpreted what you said as the treason you could not find fun is the lack of PVP in the end game. which sounded silly to me. apologies.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on September 02, 2008, 12:36:16 AM
Hmmm, knowing that the endgame PVP of Conan was ass is why I quit. Why should I go through a big grind for trash?

Just to keep the un-buzz about Conan alive, let's have a derail!
What is TERRIBAD about Conan PvP is the lack of purpose as opposed to all the fluff we were promised. Then there should be Battlekeep fighting, but apparently the bugs are stronger than any attacking team. Me and my guild attacked 3 times an UNDEFENDED Battlekeep and lost the siege all the 3 times due to 3 different bugs. We destroyed everything there in 3 different nights and we still can't get it, and there's no one defending.
 
But Slayer, the actual PvP combat, the action, the dynamics, the pace and the required skill is definitely great. That's why I am still there. We fight every night, be it Border Kingdom, 6vs6 arranged minigames, 10vs10 arranged BK combat, and some sieging from time to time just to get a different fighting scenario. We are hating Conan because it is forcing us to find or create the motivations to fight, but I'd say that it blasts away every other non-FPS game when it comes to fighting other players and having fun. I know you played extensively, and that's why I'd really like to know if there's a MMORPG that you deem more compelling PvP-fighting-wise, cause I'd like to play it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rake on September 02, 2008, 01:12:18 AM
Did they ever get round to fixing the Guardian that they broke half way through Beta?

Out of all the Chars that was the one I liked best when you could stack the basic melee attack with Rage and the Staffs melee damage.
It was still a bit risky to play as you were having to rush in and kill before being killed, but at the time I was really loving this.

Seems like most of the game wasn't thought out so well and the changes were just "winging it".

Anyway, they did have a fun game at some point, but that all got taken out a while before it released. So, I never gave it any more time.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on September 02, 2008, 01:57:07 AM
Then quit worrying about the PVP you werent going to have anyway and play something else. Sheesh

Why is that?
Before starting to worry about the carrot at the end of the stick (said endgame PvP), I looked for actual, present fun. I just couldn't find it. I guess it's my fault.
But for PvP needs I still play Conan every night so I gave Tabula Rasa a good chance as a PvE, non auto-attack based MMORPG.

I think you were doing it wrong. Most who have tried TR seem to agree there's fun to be had at first, but no longevity.

Did you level up your firearms and lightning skills, and dance around Memory Tree Hill with a shotgun using your knockback on groups of enemies and frying them with chain lightning?

Did you hold off waves of enemy attack at a control point, learning the right weapons for each creature, until your pistol overheated, with your armor and health way down low?

Did you experience taking out striders and flying laser drones, busting your way into a heavily defended fortress to get that final logos?

All those have been fun for me.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on September 02, 2008, 02:04:06 AM

I liked it too... but even if you are not at (or even involved) in the end-game you need to feel the designers have a story they want to tell and are hard at work on the next chapter. Tabula Rasa had a good foundation but, other than futzing around with the rules a little, seems to have been abandoned on launch. I visited one of the websites I used to read and there are still people waiting for direction on what is now an old and I assume under-populated game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Falconeer on September 02, 2008, 02:43:33 AM
There's lots of me wanting to like it, and there's a part of me that still likes TR. Visuals, colours, bits here and there.
It's just that feels like a blandly played Hellgate: London, it lacks the oomph to me.

Sure the shotgun is fun, but I'd say this game needs more one-shotting. Hate to buckshot point blank a bunch of mobs and not killing them on the spot.

I am not despising it, I see some quality and I specified I can't really pin down why it bores me. It just does. It could be that I came to the point where you can't take any more DIKU unless there are friends involved, or PvP.

EDIT: Took me 10 years to get to this point? What a failure of a player I am!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on September 02, 2008, 05:17:36 AM
Sure the shotgun is fun, but I'd say this game needs more one-shotting. Hate to buckshot point blank a bunch of mobs and not killing them on the spot.

Firearms 5 and a flame shotgun. Cone-effect buckshot that sets the targets on fire. I think you need to be level 22 or so. Higher weapon skills makes a significant difference in the damage you output, and it has to be a gun of the right type for the target's vulnerabilities, and the right level for you. Heavily armoured enemies around your own level are never going to be a one-shot kill, but I could do two-shot kills with my pyro shotgun and I'm a sapper class, not a soldier.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slayerik on September 02, 2008, 08:41:27 AM

But Slayer, the actual PvP combat, the action, the dynamics, the pace and the required skill is definitely great. That's why I am still there. We fight every night, be it Border Kingdom, 6vs6 arranged minigames, 10vs10 arranged BK combat, and some sieging from time to time just to get a different fighting scenario. We are hating Conan because it is forcing us to find or create the motivations to fight, but I'd say that it blasts away every other non-FPS game when it comes to fighting other players and having fun. I know you played extensively, and that's why I'd really like to know if there's a MMORPG that you deem more compelling PvP-fighting-wise, cause I'd like to play it.

I don't think it was Conan's combat that had anything to do with me quiting. I'm just totally over Diku bullshit man. 'Meaningless' PVP kinda turns me off as well. Eve PVP is cool because it matters if you win or lose. There is a lot I don't like about it, but to me item loot/loss matters. I'm a rich SOB in the game now, and I still get that rush everytime I put an expensive ship at risk.

So basically, I'm waiting for a non-Diku, non-raid based PVP+ game with item loot, ganking, housing, etc. Basically, I'm waiting for the impossible...UO2.

Back to TR. I wanted this game to kick ass. But they fuckin' Dikued it out. NEXT!


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on September 02, 2008, 12:55:01 PM
Slay, that is the best motherfucking avatar ever invented.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slayerik on September 02, 2008, 01:40:16 PM
Thanks to FatuousTwat for requesting it, Bloodworth for making it, and me for claiming that FatuousT waited too long to make it his avatar ;)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on September 04, 2008, 04:04:48 AM
Slay, that is the best motherfucking avatar ever invented.

Signed :)


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on September 23, 2008, 07:40:46 PM
Has there ever been a MMO that has had more lead designers in a shorter period of time than TR? (http://www.massively.com/2008/09/23/susan-kath-announced-as-new-lead-designer-for-tabula-rasa/)


Title: Re: Tabula Rasa, now with no FUN!
Post by: FatuousTwat on September 24, 2008, 03:41:04 PM
Thanks to FatuousTwat for requesting it, Bloodworth for making it, and me for claiming that FatuousT waited too long to make it his avatar ;)

DIE!

Nah, j/k I change my avatar too often to care :).


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 18, 2008, 05:04:11 PM
Some media reports that NCsoft is contemplating what we all suspected for a while now (http://www.massively.com/2008/11/18/aion-ascends-in-korea-as-competitors-fall/):

Quote
In news that may be worrying to Tabula Rasa players, Kim writes that NCsoft "is now reluctantly discussing whether to pull the plug on "Tabula Rasa,'' developed by famed game developer Richard Garriott and the product of a seven-year, 100 billion won investment. Tabula Rasa is now looking more and more like a monumental bust, earning less than four billion won in the first-half of this year. NCsoft can ill-afford having another expensive project blow up in its face."

So, TR cost roughly US$75 million dollars. Perhaps Garriott left before they could shut down his name sake in order to save some face.

Point of the article is that the Korean MMO scene is going through a rough patch and Aion really needs to succeed to keep NCsoft as a notable player.


Title: Re: Tabula Rasa, now with no FUN!
Post by: FatuousTwat on November 19, 2008, 01:03:18 AM
So, hopefully Aion falls flat on it's face so we can all move on?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on November 19, 2008, 09:05:19 AM
So, does that mean we can change the thread title to, "Tabula Rasa, now with no FUNDS!"?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on November 19, 2008, 09:29:11 AM
Ok that particular Korean writer has a serious bee in his bonnet about NCSoft in general and has been screaming they are about to fall apart and are broke since last December, and has always been wrong. I'd take what he says with large helpings of salt.

There are at least 2 updates planned for TR and I doubt that they would be working on those unless they were going to at least keep the servers running. Yes it could fold tomorrow, but the signs are not really there yet.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 19, 2008, 10:29:53 AM
It must be awesome to be a journalist in Korea. They look like they have so much fun with their work!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 19, 2008, 10:49:14 AM
Ok that particular Korean writer has a serious bee in his bonnet about NCSoft in general and has been screaming they are about to fall apart and are broke since last December, and has always been wrong. I'd take what he says with large helpings of salt.

There are at least 2 updates planned for TR and I doubt that they would be working on those unless they were going to at least keep the servers running. Yes it could fold tomorrow, but the signs are not really there yet.

Usually the signs aren't there until it's already happened. You don't keep consumer confidence by advertising that your game isn't doing so hot. (The reason why most companies don't advertise sub numbers unless they're doing really, really well.)

We all know TR isn't returning the kind of money they hoped it would.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on November 19, 2008, 11:34:40 AM
No-one is claiming that it is, to be honest.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 19, 2008, 11:48:31 AM
Honestly, it'd be a shame if this title tanked.  I dont play TR and havent in a LONG time but I always thought it to be a worthwhile venture.  Now, why the hell cant NCSoft just dump the thing on someone else?  Rather than just shutting the doors.  Trim down the servers, get PAUs, flashpoints, etc. online and let the game grow from scratch again.

One of the most ludicrous things I've seen with these MMOs is that they go completely offline.  There's really no reason to do-so as long as at least a few subs are paying.  Hell, let the players run the damned thing if they want.

Does it really have to be so cut and dry with this genre?  Have we forgotten how this medium really started?  I'm sick of these whiney nerdraged devs throwing tantrums and tearing down the house because their original concept failed, e.g. "If I cant do it no one can!" whaa whaa whaa... nobody wins when they do this.  Trim down, step aside, and let the IP play itself out in different/better hands... minus the grubbing pubs and big studios.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on November 19, 2008, 12:14:46 PM
I actually agree with you. If you pull the developers onto something else you can still leave the servers running and all it costs is the Electricity really.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 19, 2008, 12:49:18 PM
... and customer support which is one of the larger costs once live.

I'm all for shoving the game into a corner that is heading for shutdown if it's profitable to support itself, but a big company might not feel the investment of resources is worth the return.  If the alternative is to sell, it might be less of a hassle to turn off the servers than find a buyer, sort out licensing, transition a team, work out legal issues, and all the other good stuff which comes with migrating a service to a new company.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 19, 2008, 05:14:06 PM
I actually agree with you. If you pull the developers onto something else you can still leave the servers running and all it costs is the Electricity really.

The second that players know a game is on life support, a lot of them will dump it. You need to leave a few people on it, just to keep things ticking over and the occasional patch.

AFAIK, MxO has 4 devs on it, 3 servers and a pretty small player base. I don't think that NCsoft wants to go down the SOE route of having a large number of undead titles on its books, especially since it is yet to leverage them all together in some sort of all-in-one pass. NCsoft has shown a tendency to slit a title's throat (Auto Assault) rather than leave it in an undead state (Dungeon Runners might be an exception here, but it isn't a full sub game so I'm ignoring it).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on November 20, 2008, 03:10:20 AM
This is a game that deserves to survive. I like it and I will miss it terribly if it goes away.

It works, I like playing it, they brought my FPS skills and MMOG skills together in a way I enjoy, I just don't play it obsessively like an EQ1 or a WoW. I subscribe for a month or two, then unsubscribe for a month or two. Currently subscribed again.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on November 20, 2008, 03:30:13 AM
P.S. I always hated the title of this thread.


Title: Re: Tabula Rasa, now with no FUN!
Post by: d4rkj3di on November 21, 2008, 10:33:42 AM
Stick a fork in it.

http://www.rgtr.com/news/latest_news/message_from_the_tabula_rasa_t.html


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 21, 2008, 10:43:10 AM
Stick a fork in it.

http://www.rgtr.com/news/latest_news/message_from_the_tabula_rasa_t.html
Auto Assault lasted longer than TR :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Draegan on November 21, 2008, 10:54:49 AM
It's truly amazing how people can still make the same stupid mistakes over and over and over and over and over again.

Here's to the next round fellas.  On to Aion, Darkfail, Jumpgate, Spellborn and a few others like Mortal Online while we wait for Blizzard's 2nd, the Agency.  At least we have Diablo soon.


Title: Re: Tabula Rasa, now with no FUN!
Post by: rattran on November 21, 2008, 11:29:49 AM
Soon by Blizzard standards, so sometime in the next couple years.

Still sad about TR, it was so close to fun at a couple points in the beta, without really ever achieving fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 21, 2008, 11:33:54 AM
Ah, poor Tabula Rasa. Your daddy went off into space and left you to die.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 21, 2008, 11:34:28 AM
It did have fun moments and beta, which they made sure to properly stomp into the ground in the name of grind.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on November 21, 2008, 11:37:09 AM
Well I'm off to play some TR while I still can  :grin:

(which is the proper attitude to a game you found fun ending, imo)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 21, 2008, 11:48:20 AM
I still really dont understand why they have to end live service.  Can anyone here educate me on the "logical reasoning" behind this?  One small box in the corner of someone's basement could probably handle the load necessary for this game.   :oh_i_see:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 21, 2008, 11:53:06 AM
They don't own the bandwidth between their datacenters and their clients. Every MMO has some type of dedicated staff to it (MMO yet has been run entirely on autopilot afaik, as none are ever that level of stable). Hardware gets obsolete and needs to be replaced. Billing, account management, credit checking, and credit card processing all require people, money or both. Then there's whatever TR contributed to the NC mothership money-wise.

A lot of these are fixed costs because they're budgeted ahead of time. I have no idea what those costs are, but the structure of them and the business relationships behind them are used in comparison to the number of accounts these games get. NC probably projected their retention/attrition curve through 2009 and realized nothing would help them grow the game to break even much less make profit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ingmar on November 21, 2008, 12:02:03 PM
Stick a fork in it.

http://www.rgtr.com/news/latest_news/message_from_the_tabula_rasa_t.html
Auto Assault lasted longer than TR :awesome_for_real:


It was more fun too.  :oh_i_see:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Baldrake on November 21, 2008, 12:07:28 PM
Well thank goodness we still have Darkfall to look forward to...


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 21, 2008, 12:08:46 PM
Here is what they should do.
Quadruple experience point gain on everything
Increase drop rates for everything to 90-100%
Nerf most monsters that were designed for you to need a group to kill

Resale it as a single player game in bargin bins around the world.
Say it fully supports coop on a lan!
hehe


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on November 21, 2008, 12:09:12 PM
CC/account services dont cost anything.  They're lumped in with the monthly fee (just like a CC company takes a chunk of your profits if you're a vendor).  There's no need for a development studio to undertake that responsibility unless they just want to increase their profit margin.  If they dont have PLAYERS then that margin works against them; i.e. they're topheavy... and end up losing more just maintaining the service.  Like many of us have said before, it's better to sub-contract it out.

As for QA/CS; smart companies offset costs for that using robust forums, online manuals, and voluntary CS from the playerbase.  I.e.  it costs NOTHING.

Networking these days is a dynamic thing... it costs what it costs depending on how many people you have sending/giving packets.  Ultimately, it's free because your playerbase is flitting the bill.

I've been in a gaming community that runs more servers and handles more players 24-7 than most MMOs, and it's even slightly profitable (and been running longer then any mmo out there)... yet really cheap for the players and well worth their monthly investment.  We have a level of automation and service that's above and beyond most any MMO I've seen, let alone quality of gameplay.   Now, we cant be serious in thinking a 100+ million $$ project cant hold a candle to a bunch of gaming dorks.  There's just no excuse for this other than greed.  They dont see dollar-signs so they just say "phuck it."  Breakeven isnt enough for these guys.  They care nothing of legacy, the creative aspect, or the IP itself... or else they'd just make due and leave the servers up.

All that hard work and beautiful code is just lost... and that to me is totally unecessary.  The information contained therein should never turn vapor after it's been produced.  It should be allowed to exist on its own accord at the whims of its users.  This is the point of digital age we live in and the games/MMOs we play.  Why fight it?  Just let it live on.


Title: Re: Tabula Rasa, now with no FUN!
Post by: sam, an eggplant on November 21, 2008, 12:35:57 PM
I called it back in the schadenfreude thread. Before you say it, yes, this does make me fucking Nostradamus.

NC needs to show decisive action being taken to shore up their bottom line. Whether dropping TR makes sense short/mid-term or not is debatable (long-term it was clearly a loser), my guess is that they had no choice. They're almost out of all that lineage money and have almost entirely failed to make an impact in the western world. Only guild wars could be termed a success.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on November 21, 2008, 12:36:24 PM
The closing of this game is a shame.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tolakram on November 21, 2008, 12:43:32 PM
Quote
Breakeven isnt enough for these guys.

Wow that was insightful. 

Quoting pieces:

Quote
- CC/account services dont cost anything.  They're lumped in with the monthly fee

- As for QA/CS; smart companies offset costs for that using robust forums, online manuals, and voluntary CS from the playerbase.

- Networking these days is a dynamic thing... it costs what it costs depending on how many people you have sending/giving packets.  Ultimately, it's free because your playerbase is flitting the bill.

- There's just no excuse for this other than greed.  They dont see dollar-signs so they just say "phuck it."

Companies are in business to make money.  Just saying.  You can't secure funding for new projects unless you can show someone you can make money.  I don;t knwo what to think of the rest of your post, but it sounds wacky.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Baldrake on November 21, 2008, 12:56:31 PM
The issue is really opportunity cost. TR has a live team associated with it. They're presumably looking at the money they're spending and the revenue it's earning them, and figuring they can make more deploying those dollars (or won for that matter) elsewhere. It has nothing to do with how cheaply your gamer group can run a server farm.


Title: Re: Tabula Rasa, now with no FUN!
Post by: HaemishM on November 21, 2008, 01:09:37 PM
They care nothing of legacy, the creative aspect, or the IP itself... or else they'd just make due and leave the servers up.

No, they don't, because it's a BUSINESS. It wasn't created to be some ideal of art, it was created to make money for people who aren't making any money.

Do you realize just how much overhead costs a one or two server MMOG has? More than is worth incurring just to keep geeks happy.

Quote
All that hard work and beautiful code is just lost... and that to me is totally unecessary.  The information contained therein should never turn vapor after it's been produced.  It should be allowed to exist on its own accord at the whims of its users.  This is the point of digital age we live in and the games/MMOs we play.  Why fight it?  Just let it live on.

This isn't the digital age. It's the disposable age.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on November 21, 2008, 01:14:54 PM
CC/account services dont cost anything.  They're lumped in with the monthly fee (just like a CC company takes a chunk of your profits if you're a vendor).  There's no need for a development studio to undertake that responsibility unless they just want to increase their profit margin.  If they dont have PLAYERS then that margin works against them; i.e. they're topheavy... and end up losing more just maintaining the service.  Like many of us have said before, it's better to sub-contract it out.

Very few publishing companies will ever want to subcontract out their revenue stream outside of their control, especially if they want to operate any sort of economy of scale (multiple games, direct e-commerce box sales, etc). Not to mention that "15% or 20% of every dollar you bring in" is probably not "free" by many definitions.

As for QA/CS; smart companies offset costs for that using robust forums, online manuals, and voluntary CS from the playerbase.  I.e.  it costs NOTHING.

North American MMO companies have undergone (and lost) lawsuits when trying to turn over paid labor to a 'volunteer' labor pool. And very, very few people will volunteer to do actual QA (as opposed to "demoing a game") as it can be mind-destroyingly boring trying to replicate bugs.

Ultimately, it's free because your playerbase is flitting the bill.

Well, by that argument *everything* is free, because you can just charge someone for it.

I've been in a gaming community that runs more servers and handles more players 24-7 than most MMOs

Given your other statements, that's an interesting claim to make.

The information contained therein should never turn vapor after it's been produced.  It should be allowed to exist on its own accord at the whims of its users.  This is the point of digital age we live in and the games/MMOs we play.  Why fight it?  Just let it live on.

(inhales sharply) Information wants to be FREEEEE, man...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 21, 2008, 01:54:29 PM
That's some good shit, man.  Pass it along?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 21, 2008, 02:17:57 PM
They care nothing of legacy, the creative aspect, or the IP itself... or else they'd just make due and leave the servers up.

*yawn*. Your 60s-era info-freedom screed is cute and all, but what you really want to do is scrape together a few million dollars, build a staff, build a game, watch it grow, then watch it decline, then watch your projected profits turn into projected losses, and then come here and say you'd turn it over to the fans for self-publishing just because you like them oh so much. Or heck, just go get a job in a large company running multiple projects to understand how middle and upper management make these sorts of decisions and why.

It's easy to talk when it ain't your dough you're talking about. This is not some pipe dream you solve with Amazon Cloud and Google Lively's old servers and shit.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on November 21, 2008, 02:20:39 PM
They don't have official forums, so here's as good a place as any:

Thank you to the people who worked on Tabula Rasa. I am entertained. I get it. I'll miss it. Good luck, I hope bigger and better opportunities come your way, and thanks again.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 21, 2008, 02:26:16 PM

As for QA/CS; smart companies offset costs for that using robust forums, online manuals, and voluntary CS from the playerbase.  I.e.  it costs NOTHING.


You are the biggest tool to come around in a good long while.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Pendan on November 21, 2008, 04:46:29 PM
SOE has a reputation of keeping a game around no matter how unpopular it is. NC is developing the reputation of closing games down that are not popular enough. That could be a problem for NC.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Kageru on November 21, 2008, 05:11:26 PM

SoE keeps dead games around to bulk out their "station pass" or whatever its called (access to all SoE games). So I guess one more title looks good even if its moribund.

I enjoyed TR, the gameplay was different and the world was quite fun to explore. No reason to reach the level cap combined with a high xp curve and repetitive mechanics sucked the fun out. If the developers had the money / will to keep building at a decent pace it may have lived but clearly they were constrained.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 21, 2008, 11:30:18 PM
TR was the first MMO to come out with a bigger budget than WoW.

If it wasn't the size of the budget that made WoW what it is today, I'm stumped how any MMO can succeed.


Title: Re: Tabula Rasa, now with no FUN!
Post by: FatuousTwat on November 21, 2008, 11:51:27 PM
Quadruple experience point gain on everything
Increase drop rates for everything to 90-100%
Nerf most monsters that were designed for you to need a group to kill

So turn to back to what it was before they fucked it up at the end of beta?


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 22, 2008, 12:02:23 AM
TR was the first MMO to come out with a bigger budget than WoW.

If it wasn't the size of the budget that made WoW what it is today, I'm stumped how any MMO can succeed.

I doubt anyone will ever see the success of WOW. I think it is safe to say that we are reaching a point where WOW is ingrained into our gaming culture to such a point that the standards of what we might consider a genre life cycle might not apply. Who knows.. *shrugs*

A next generation multiplatform MMOG taking full advantage of the next line up of console technology might be the first chance we can see WOW begin to actually lose some ground in a meaningful way. Stylized or not it will be very difficult for the aged WOW 3d engine to compete with next gen 3d engines and hopefully more streamlined design pipelines. Edit: This is also provided that the next line up of consoles don't all cost 500 bucks or something really glaringly dumb like that...

Quadruple experience point gain on everything
Increase drop rates for everything to 90-100%
Nerf most monsters that were designed for you to need a group to kill

So turn to back to what it was before they fucked it up at the end of beta?

haha
I say if your MMOG is going to die anyway. what do you have to lose right?
edited this post like 20 times  :ye_gods:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on November 22, 2008, 04:40:01 AM
They don't have official forums, so here's as good a place as any:

Thank you to the people who worked on Tabula Rasa. I am entertained. I get it. I'll miss it. Good luck, I hope bigger and better opportunities come your way, and thanks again.

The people that worked on and the GMs of TR post on http://www.planettr.com/forums/index.php which is pretty much the de facto official forums, so you can post there if you want and they will read it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 22, 2008, 06:10:25 AM
TR was the first MMO to come out with a bigger budget than WoW.

TR was the sum total of two different game development budgets though  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 22, 2008, 07:50:14 AM
I doubt anyone will ever see the success of WOW. I think it is safe to say that we are reaching a point where WOW is ingrained into our gaming culture to such a point that the standards of what we might consider a genre life cycle might not apply. Who knows.. *shrugs*

They said the same thing about EQ.

fwiw....


Title: Re: Tabula Rasa, now with no FUN!
Post by: Modern Angel on November 22, 2008, 08:00:12 AM
I doubt anyone will ever see the success of WOW. I think it is safe to say that we are reaching a point where WOW is ingrained into our gaming culture to such a point that the standards of what we might consider a genre life cycle might not apply. Who knows.. *shrugs*

They said the same thing about EQ.

fwiw....


Yeah, but I think this is the year that the mainstream MMO died. You've got this Star Wars project, sure, but even a year or two ago there were a zillion "AAA" titles in development. They've all fallen flat on their faces. Either this is the year where investors start pulling their money altogether or companies finally stop competing with WoW on WoW's terms. I don't know what the latter might entail but I think AoC and WAR being total fucking failures after all the hype and a market where pulling people from WoW has never been better might finally force some changes.

Me, I'm fucking done with them except for WoW. I'm sick of shit games run by shit companies and shit people.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 22, 2008, 08:17:49 AM
This was the year of zombie mainstream titles dying. WAR, TR and AoC were started long enough ago that it is understandable they were built on older conventions and somewhat forgivable that the companies didn't truly yet get what they were up against with WoW. Any project started since 2006 though are the ones at the biggest risk. This is why I have been thinking for a few years now that the only way WoW gets dethroned is when the metric for success changes. There probably won't be another AAA monthly-fee based immersive 3D diku-inspired world that gets close to as many subscribers. Instead it'll be some part of that equation no longer deemed a requirement for success.

I'm not talking about games that are so different as to be incomparable as businesses. Rather, I'm thinking the next generation of gamers (todays tweens and young teens) will redefine the successes of "MMO" around things they're used to. Unlike the industry for which WoW was released and now dominates, these gamers grew up on the Internet, really never played D&D to any degree (why? there's plenty of acceptable mainstream methods for escape now), are social all the time in their form, and are too into multitasking to so specifically target one single game experience.

Companies now get what type of resources it truly takes to make a post-EQ1 era game for the hardcore gamer like us ("casual" in this medium is still hardcore by normal measure). Further, we're only getting older and less interested in anything south of WoW quality (the very essence of "discerning"). We're not a growth opportunity when its patently obvious what kind of game we want and what it takes to make it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Zzulo on November 22, 2008, 08:31:20 AM
WoW will be dethroned when someone makes a better game. I think AoC was a better game, but most of it was missing at launch for example. Silly funcom ruined something potentially awesome.

almost every single MMO on the market right now is no fun (except eve, and most people still think eve is no fun). Now we have to wait forever until a new potential winner shows up

rawr :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 22, 2008, 08:54:42 AM
Somewhere close to 13mil people disagree with you  :awesome_for_real: It's ok to be a market of fun as long as you realize the folly of saying something like "almost every single MMO on the market right now is no fun" without adding "to you".


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on November 22, 2008, 09:09:14 AM
WoW will be dethroned when someone makes a better game. I think AoC was a better game, but most of it was missing at launch for example. Silly funcom ruined something potentially awesome.

almost every single MMO on the market right now is no fun (except eve, and most people still think eve is no fun). Now we have to wait forever until a new potential winner shows up

rawr :awesome_for_real:

Why does it have to beat WoW's numbers to be a winner?

It's not about dethroning WoW, which in and of itself is a fools game.  It's about (hopefully) capturing a percentage of that audience to your (the devs) game and having an established target based on investment.  Do they want 13 mil subs?  Sure.  Do they honestly believe they can get them?  No. 

Players would do better to realize that however many subs a game has or how much money it's making doesn't affect the players one little bit.  Our wallets don't get fatter the more they make.

Nobody is going to come out with a game as well built as WoW.  Not SOE, not EA/Mythic, not Funcom, not CME, and daresay not even BioWare / Lucas Arts.  Todays idea of what MMOs are, IMHO, a dying breed.  4 to 8 to 12 (or more) player cross platform co-op with Fallout 3 style customization/advancement (or even something as 'simple' as CoD4 perks progression) is probably the future of online gaming.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Zzulo on November 22, 2008, 11:37:21 AM
WoW will be dethroned when someone makes a better game. I think AoC was a better game, but most of it was missing at launch for example. Silly funcom ruined something potentially awesome.

almost every single MMO on the market right now is no fun (except eve, and most people still think eve is no fun). Now we have to wait forever until a new potential winner shows up

rawr :awesome_for_real:

Why does it have to beat WoW's numbers to be a winner?

It's not about dethroning WoW, which in and of itself is a fools game.  It's about (hopefully) capturing a percentage of that audience to your (the devs) game and having an established target based on investment.  Do they want 13 mil subs?  Sure.  Do they honestly believe they can get them?  No. 

Players would do better to realize that however many subs a game has or how much money it's making doesn't affect the players one little bit.  Our wallets don't get fatter the more they make.

Nobody is going to come out with a game as well built as WoW.  Not SOE, not EA/Mythic, not Funcom, not CME, and daresay not even BioWare / Lucas Arts.  Todays idea of what MMOs are, IMHO, a dying breed.  4 to 8 to 12 (or more) player cross platform co-op with Fallout 3 style customization/advancement (or even something as 'simple' as CoD4 perks progression) is probably the future of online gaming.

I didn't necessarily say that it had to beat WoW's numbers. I was just talking about someone making a better game.  I haven't played many (modern ones) that can contend with WoW


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 22, 2008, 11:48:02 AM
At the risk of being proven completely wrong tomorrow, I think MMOGs have hit their popularity cap. There's only so many people who play video games in the first place. To expect more to simply spring up out of the ground like dragon's teeth overnight is foolish.

Now, other types of gaming software might someday bust the shit out of WoW's numbers, but it will be something somebody like Schild (for example) says "Is stupid". Hell, he says that about WoW.

But anyway, it probably won't have swords or rayguns or mobiles and won't have roots in 80's style dungeon romping or shooting demons in the face.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 22, 2008, 11:58:00 AM
Does anyone here agree with me that WOWs Achilles heel is the fact that it is not on consoles as well as PC?
With that in mind I see plenty of potential for a MMOG to reach even new heights.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on November 22, 2008, 12:26:35 PM
This was the year of zombie mainstream titles dying. WAR, TR and AoC were started long enough ago that it is understandable they were built on older conventions and somewhat forgivable that the companies didn't truly yet get what they were up against with WoW. Any project started since 2006 though are the ones at the biggest risk. This is why I have been thinking for a few years now that the only way WoW gets dethroned is when the metric for success changes. There probably won't be another AAA monthly-fee based immersive 3D diku-inspired world that gets close to as many subscribers. Instead it'll be some part of that equation no longer deemed a requirement for success.

I'm not talking about games that are so different as to be incomparable as businesses. Rather, I'm thinking the next generation of gamers (todays tweens and young teens) will redefine the successes of "MMO" around things they're used to. Unlike the industry for which WoW was released and now dominates, these gamers grew up on the Internet, really never played D&D to any degree (why? there's plenty of acceptable mainstream methods for escape now), are social all the time in their form, and are too into multitasking to so specifically target one single game experience.

Companies now get what type of resources it truly takes to make a post-EQ1 era game for the hardcore gamer like us ("casual" in this medium is still hardcore by normal measure). Further, we're only getting older and less interested in anything south of WoW quality (the very essence of "discerning"). We're not a growth opportunity when its patently obvious what kind of game we want and what it takes to make it.

With this in mind, maybe people should stop competing with WoW and start competing with Runescape, EGADS!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 22, 2008, 01:32:14 PM
Does anyone here agree with me that WOWs Achilles heel is the fact that it is not on consoles as well as PC?
With that in mind I see plenty of potential for a MMOG to reach even new heights.
SOE is trying to prove just that. And the PS3 has enjoyed an upswing this year. If the console manufacturers can get out of the way of their own business models, I think we could see some growth there. But they'll be nowhere near what WoW has, at least not on this generation of consoles.

Having said that, I fully expect the inevitable Starcraft MMO to appear on a console, probably on whatever Nintendo does next, whether it's Wii HD or some successor model. PCs are not dead. They're still the breeding ground for new business models and methods of distribution. And as long as console manufacturers control the entire end-to-end business models, only the biggest publishers will be able to get the type of terms that'd be agreeable for an MMO. But now that diku-inspired MMOs have an established formula, it's more about getting those business terms than "figuring out" everything. For whoever is left in the interested-in-MMOs department in two years  :oh_i_see:

Quote from: Slyfeind wrote
With this in mind, maybe people should stop competing with WoW and start competing with Runescape, EGADS!
That's what I've been saying for years (if you replace Runescape with browser-based) :-) Lower risk, lower barrier of entry, more latitude on business models, less biased audience.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 22, 2008, 01:47:42 PM
Does anyone here agree with me that WOWs Achilles heel is the fact that it is not on consoles as well as PC?
With that in mind I see plenty of potential for a MMOG to reach even new heights.

Final Fantasy XI?



Title: Re: Tabula Rasa, now with no FUN!
Post by: Iniquity on November 22, 2008, 02:35:15 PM
Quote from: Slyfeind wrote
With this in mind, maybe people should stop competing with WoW and start competing with Runescape, EGADS!

Can anyone find a way in which this statement isn't unbelievably true?

Runescape, AFAIK, is pretty fucking profitable.  Its core audience, ADHD-addled Little People, are especially vulnerable to the New Shiny, good at begging their parents for money, and willing to put up with a lot of flaws/lack of polish/lack of ubergraphics.

TR's devs may not have had the ability to get Tabula Rasa right, but a company like NCSoft should sure as hell be able to get Runescape +1 right.

It's the new moneyhats.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 22, 2008, 02:44:42 PM
Nothing new about it. Runescape's been around forever. A successor to browser-based games went for $700mil to Disney. Major IP and toy companies holders have already launched other MMOs. They're not really considered competition to WoW, but that's mostly because they're a completely different audience. It's for this reason that there is no single "MMO" genre to speak of. For years you've need to say "MMO like... X" in order to properly tell the story.

That's why beating WoW doesn't need to be a AAA $100mil download/retail full-screen MMO. The sensibilities of the next (and larger) generation of gamers are different enough to still need figuring out.

It's only the WoW style of MMOs that hit their cap.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 22, 2008, 03:02:39 PM
Final Fantasy XI?
Soul-crushing grind, lack of solo play, and rare hardware required at the time of launch made it a non-starter.  It wouldn't have taken much to have made it be the "WoW-killer" before WoW was around.

That's what makes a lot of people who tried it out, sad.  It was so damn close, but so very, very far away.  Unfortunately, one only gets to launch a title once.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 22, 2008, 03:36:59 PM
Final Fantasy XI?
Soul-crushing grind, lack of solo play, and rare hardware required at the time of launch made it a non-starter.  It wouldn't have taken much to have made it be the "WoW-killer" before WoW was around.

That's what makes a lot of people who tried it out, sad.  It was so damn close, but so very, very far away.  Unfortunately, one only gets to launch a title once.

This is accurate
One might argue that that a proper MMOG has yet to be made for the console yet.
However keep in mind with all of the flaws of FFXI it has remained at about 500k subs for a very long time. This would not have been the case had the game been on PC only I speculate.

Something with the polish of say Warhammer that is set up for every skew could be quite a powerhouse.
FFXI has come a long way don't get me wrong. They just recently even announced quested xp system but it still to this day does not treat new players well enough and the fact that the hud is not customizable will immediately turn off most people right at the front door.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rendakor on November 22, 2008, 06:00:30 PM
Something with the polish of say Warhammer that is set up for every skew could be quite a powerhouse.
Because we all know WAR is the new standard of how to make an MMO.  :oh_i_see:


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 22, 2008, 06:11:59 PM
Something with the polish of say Warhammer that is set up for every skew could be quite a powerhouse.
Because we all know WAR is the new standard of how to make an MMO.  :oh_i_see:

:pedobear:

Ok .. I couldn't think of anything better lol..

edit: AH
I am willing to bet that if Tabula Rasa was multiplatform it would still be alive right now.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 22, 2008, 06:46:30 PM
edit: AH
I am willing to bet that if Tabula Rasa was multiplatform it would still be alive right now.


I'd take that bet. Too bad we'll never know.


Title: Re: Tabula Rasa, now with no FUN!
Post by: JWIV on November 22, 2008, 06:55:38 PM
I just realized something. 

Tabula Rasa is being killed off and Horizons Istaria still won't die.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 22, 2008, 08:11:24 PM
Tabula Rasa needed signs pointing to where the monsters are.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Salamok on November 22, 2008, 08:38:38 PM
Tabula Rasa needed signs pointing to where the monsters are.

Well he was in space but now he is back in Austin.  Oh yea and according to the news here he is resigning because he saw the light while aboard the ISS not because the game is a total failure or anything.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on November 22, 2008, 09:58:14 PM
TR's devs may not have had the ability to get Tabula Rasa right, but a company like NCSoft should sure as hell be able to get Runescape +1 right.

It's the new moneyhats.

(weeps softly into his beer)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 22, 2008, 10:26:02 PM
(weeps softly into his beer)
Aww, geez.  *comfort*


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tmon on November 22, 2008, 11:05:08 PM
Shouldn't the thread title be changed to ".now with no servers" or something?


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 22, 2008, 11:34:07 PM
TR's devs may not have had the ability to get Tabula Rasa right, but a company like NCSoft should sure as hell be able to get Runescape +1 right.

It's the new moneyhats.

(weeps softly into his beer)

We probably should buy you a round for every title killed in order to keep TR on life support that little bit longer.

... that'd be a hell of a hangover.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 22, 2008, 11:42:29 PM
Does anyone here agree with me that WOWs Achilles heel is the fact that it is not on consoles as well as PC?
With that in mind I see plenty of potential for a MMOG to reach even new heights.

This is where the easy growth is going to be. What too many companies have missed is that WoW grew the market. Competitors thought they could steal people away from WoW by offering something just a little bit better, forgetting that in order to do such a thing you've got to offer something A LOT better. If WAR had launched totally PvP focussed it could have grown the market in that direction (and there were over 800k players looking for that something different) but tried to offer PvE on the same level of WoW and tag PvP to it.

I might write an article on it, but 2008 is probably the most important year for MMOs in a long time. Why? Because it completely curb stomped the idea that MMOs don't die. They do die and can die very quickly for something that is planned over a (probably) 5 years life expectancy.

I don't actually think that the MMO industry expects to see another WoW-level success, but the fact that most of the AAA titles in recent memory end up with audiences of less than 500k really says something worrying about how hard it is to attract and keep players.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Fordel on November 23, 2008, 01:51:17 AM
Does anyone here agree with me that WOWs Achilles heel is the fact that it is not on consoles as well as PC?
With that in mind I see plenty of potential for a MMOG to reach even new heights.


Meh, It's not like WoW's system requirements ever hold anyone back. One of the long standing WoW 'strengths', is the fact the game will run on just about anything short of a toaster. When WoW came out, it was able to run on computers that at the time, were already 2-3 years old and outdated.

It STILL runs off of those things.


How many people own a console that is hooked into the internet, that do not own a computer?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 23, 2008, 04:53:57 AM
I am willing to bet that if Tabula Rasa was multiplatform it would still be alive right now.

No. The problem with console MMOs is two-fold. The first is the business modelling stuff I mentioned earlier. The second is the other games.

You can experiment with new PC experiences because the PC is a tool with lots of different functionalities, and is so pervasive you have a much wider reach. Consoles, as proliferate as they are, are just for gamers (and researches I suppose). On a PC, even a crappy MMO a few years ago could be presented as a good time-wasting alternative to just browsing wikipedia, online banking, or IMing friends. On a console though, an MMO has to present itself as a better game than the other games on there.

Sure there's a lot of derivative crap out there. But I cannot think of any current live MMO that wouldn't require a complete redesign of the whole user experience and core purpose for it to be a compelling alternative to the popular console titles.

TR would get crushed handly, and rightly. Heck, WoW as it exists right now wouldn't be very fun either with a console controller. Anyone play with a gamepad that could provide insights? I personally can't see how you could effectively manipulate the UI without a full keyboard, but I'm very biased.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 23, 2008, 07:08:42 AM
A console MMO needs a minimal UI (something nice and clean) and could - could, not saying it doesn't have its draw backs - rely a lot on VOIP for communication.

You'd have to keep abilities streamlined though - no way to do 5 different hotbars in a console MMO and make it flow smoothly in real-time.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 23, 2008, 07:51:27 AM
I think another problem is the reliance on pure statistics in combat that would otherwise be compared to fighting games. Having, say, only five abilities whose outcomes are preordained by statistics mostly would become boring real quick. Unless you added in something like such a robust storyline you lose the direct comparison to the grind-for-grind-sake that is modern PC-based diku MMOs.

So basically, completely change everything and then you have a place to start  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: SnakeCharmer on November 23, 2008, 08:08:27 AM
Won't a 360 recognize a keyboard and mouse if you plug them into it? 


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 23, 2008, 08:38:27 AM
You know what I love this forum :heart:

You guys have a lot of good points on this.

How many people own a console that is hooked into the internet, that do not own a computer?

I suppose my question is a little pie in the sky. In other words a tad batshit so bare with me...
I pose my question as such that next generation consoles housing a MMOG could potentially have new game play features not available in today's games such as a fully functioning physics engine, with actual hardware support, and a type of systematic geometric deformation. Features like this can potentially create a very fresh feeling game.

but then you end up with something with fairly steep requirements for PC users going against my point...
Imagine if Warhammer actually looked and played like the opening cinematic trailer albeit with a tad less theatrics. Collapsing buildings, breakable geometry, hundreds of visible players/npcs literally swallowing a town and burning it to the ground. Being able to actually see if the dark elf sorceress has real or fake breasts during actual gameplay.....

I suppose that all I am saying is that Eventually the technology curve will lend itself to new design pipelines eventually making concepts like the one above more standard fare. On consoles system requirements are not as important of an issue. On PC not so much so that might actually shoot down what I just said right there.. Have to think about this more. I am really just going with my gut on this right now.

edit: I also realize that the question you responded to did not have this detail. I am posing it to you now.

No. The problem with console MMOs is two-fold. The first is the business modelling stuff I mentioned earlier. The second is the other games.

You can experiment with new PC experiences because the PC is a tool with lots of different functionalities, and is so pervasive you have a much wider reach. Consoles, as proliferate as they are, are just for gamers (and researches I suppose). On a PC, even a crappy MMO a few years ago could be presented as a good time-wasting alternative to just browsing wikipedia, online banking, or IMing friends. On a console though, an MMO has to present itself as a better game than the other games on there.

Yeah I can easily picture someone not wanting to bother with Tabula Rasa because Gears 2 is way more flashy. Honestly the only thing I have to back up my statement is that FFXI, the only multiplatform MMOG I know of right now, has had numerous and valid criticisms about its game play and interface yet the game has had steady 500k subs since even before WOW hit store shelves. I suppose maybe this is only because of the Asian player base. However people claim that a very large chunk of the people who play the game are on a console even the PS2.

I am not entirely sure how strong of a statement this is but I do know FFXI would have died a long time ago had it not at least also released on PS2 as well as PC.

TR would get crushed handly, and rightly. Heck, WoW as it exists right now wouldn't be very fun either with a console controller. Anyone play with a gamepad that could provide insights? I personally can't see how you could effectively manipulate the UI without a full keyboard, but I'm very biased.

I have a buddy of mine who claims to have played WOW with his 360 controller. He was a fairly hardcore player who was doing raids and everything back in the day. I never had the chance to see him play with his controller but at the time he claimed that it wasn't as bad as you might think. I can ask him more details about his experience with it.

I play WOW with mouse + keybard, however I play FFXI with a PS2 controller.
I feel I can safely say that mouse + keyboard will always be slightly superior to a controller however with proper care to the interface you can get it close enough that it doesn't really matter either way.

I think another problem is the reliance on pure statistics in combat that would otherwise be compared to fighting games. Having, say, only five abilities whose outcomes are preordained by statistics mostly would become boring real quick. Unless you added in something like such a robust storyline you lose the direct comparison to the grind-for-grind-sake that is modern PC-based diku MMOs.

So basically, completely change everything and then you have a place to start  :awesome_for_real:

yeah..
I do know that fighting games are more accepted with a controller. And in fighting games it is not necessary for a hot bar to do moves.. but then you completely alienate your PC audience...  :uhrr:
You should be able to keep the hotbars and such, you just access them differently with a controller.

my head hurts.. I feel like I just said a whole bunch of nothing.. My gut is still telling me Tabula Rasa would still be alive right now if it was on every skew but I don't have much else to say about that.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 23, 2008, 09:21:53 AM
You said alot. If that didn't give you the headache, this will :-)

Quote from: TheCastle wrote
Honestly the only thing I have to back up my statement is that FFXI, the only multiplatform MMOG I know of right now
I believe FFXI is the only truly cross-platform MMO (PS2 and PC). SOE also launched Everquest Online Adventures, but specific for the PS2. There's also Phantasy Star Online which had released on a number of different platforms in multiple massively-multiplayer and multiplayer online forms, but I think they're all shut down now.

On FFXI, the PS2 in Japan for a time was like the PC in the U.S., the defacto go-to platform there for more than just gaming. Integration was such that you could play the game on either platform, as long as you were willing to make some HUGE concessions for the UI on the PC. I only played it for a few hours back near-ish launch, but it was absolutely a PS2 title forced onto a PC. I still remember the frustration.

I suspect the reason it doesn't get many complaints is two-fold: it's the only MMO for the far-and-away number-one selling format of that generation, and because most FFXI players play it on the intended platform rather than on PC. I have no numbers to back this up, so it's more a suspicion. It certainly isn't because of its approachability. As you have played it, the PS2 controller is really the only way to play it. I only was able to stomach the time I put into it because Logitech was demo'ing a keyboard that had PS2 controllers on the left and right ends of an otherwise-fullsize one.

As Lantyssa said, it's grind is reknowned and there was for long enough no real solo play. Apparently they've corrected this since. Someone around here still plays it but i don't recall who.

Quote
but then you completely alienate your PC audience...
I think what we'll find is that the first truly successful MMO for consoles will be for console gamers first, PC gamers second, if at all. The PC audience is huge but it is based on the way in which PC users use PCs. A console MMO needs to be for console gamers first, as it needs to stand up against console games first.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 23, 2008, 09:50:12 AM
You said alot. If that didn't give you the headache, this will :-)

thanks!

As Lantyssa said, it's grind is reknowned and there was for long enough no real solo play. Apparently they've corrected this since. Someone around here still plays it but i don't recall who.

LOL.. oh crap I am becoming a spokesperson...

Quote
but then you completely alienate your PC audience...
I think what we'll find is that the first truly successful MMO for consoles will be for console gamers first, PC gamers second, if at all. The PC audience is huge but it is based on the way in which PC users use PCs. A console MMO needs to be for console gamers first, as it needs to stand up against console games first.

So maybe with that in mind its not such an outlandish idea to think next gen consoles could potentially be valuable real estate for next generation MMOGs provided the games cater to console players first before PC. I can swallow that pill fairly easily. Seems logical.

How about this
What if WOW had new clients for current gen consoles?
I bet you the game would dominate on consoles even in spite of the fact that it was made with PC users in mind first.
What do you think about that?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 23, 2008, 11:41:30 AM
Quote
but then you completely alienate your PC audience...
I think what we'll find is that the first truly successful MMO for consoles will be for console gamers first, PC gamers second, if at all. The PC audience is huge but it is based on the way in which PC users use PCs. A console MMO needs to be for console gamers first, as it needs to stand up against console games first.

Totally agree. FFXI and Phantasy Star are console oriented MMOGs, and play to console strengths.

Maybe as consoles slowly gain more PCish features (Like the X-Box is trying to do) they might be able to make the jump from PC to console, but it would be easier and more productive to focus on the console side of MMOG gaming first.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on November 23, 2008, 11:44:48 AM
How about this
What if WOW had new clients for current gen consoles?
I bet you the game would dominate on consoles even in spite of the fact that it was made with PC users in mind first.
What do you think about that?

This would require a console that acted more like a PC. Console users have been resistant to that ever since Mattel tried to add a keyboard and make the Intellivision into a home computer. Not impossible, but it's a very real hurdle to WoW taking off on console.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Oban on November 23, 2008, 12:23:58 PM
Being able to actually see if the dark elf sorceress has real or fake breasts during actual gameplay.....

If you even for a second doubt they are real and not enhanced, they are fake.

I just saved a dev house at least a million pixels.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 23, 2008, 01:46:03 PM
LOL.. oh crap I am becoming a spokesperson...

It's your turn  :grin:


Quote
How about this
What if WOW had new clients for current gen consoles?
It's a bit of what Ratman said and a bit of the lore. WoW with a new client is still a grindy MMO for the core audience that grew up playing MMOs on PCs. I never played Phantasy Star but I hear that was pretty different. FFXI meanwhile for as successful as it might be (it hit 500k a few years back around when EQ1 was, iirc) is arguably successful because it's grindy but played by a culture that seems to wear that as a badge of honor, the same culture where Lineage could crush EQ1 with subscription numbers in the Far East but barely hold a single populated server when it came to the U.S.

A truly console-centric MMO would be, hrm, I dunno. Someone who's much more an expert on console sensibilities would probably have a smarter opinion. I keep going back to what Fable 2 is trying to do though and see some possibility there.

To your point on XBLA, I think Microsoft definitely has the technology. PS3 would seem to as well. However, it's few the company that can negotiate with these monopolies (in their spaces) to get favorable terms in a more traditional subs-based MMO. Microsoft would need to be willing to cede the end user experience to the MMO publisher entirely while providing the "white label" solution of an integrated billing and account management back end (and probably user communication, something they otherwise did so well on AC2). Maybe we haven't seen a serious try at a diku-style MMO on consoles because the console manufacturers themselves are in the way. There's been articles written on this but they're a few years old at this point.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 23, 2008, 01:49:36 PM
Being able to actually see if the dark elf sorceress has real or fake breasts during actual gameplay.....

If you even for a second doubt they are real and not enhanced, they are fake.

I just saved a dev house at least a million pixels.

One can only imagine the amusing forum arguments this would cause in the future. LOL
"Clearly they are implants!" :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 23, 2008, 04:45:30 PM
It's a bit of what Ratman said and a bit of the lore. WoW with a new client is still a grindy MMO for the core audience that grew up playing MMOs on PCs. I never played Phantasy Star but I hear that was pretty different. FFXI meanwhile for as successful as it might be (it hit 500k a few years back around when EQ1 was, iirc) is arguably successful because it's grindy but played by a culture that seems to wear that as a badge of honor, the same culture where Lineage could crush EQ1 with subscription numbers in the Far East but barely hold a single populated server when it came to the U.S.

Well this raises an interesting side point.
I believe that the main defining difference between WOW and FFXI is how the grind is administered. At its very core this is the difference at the heart of both games is questing for xp or not questing for xp and everything that entails.

In short I feel WOW on a console would stomp FFXI on a console hands down.
I feel that a proper MMOG with quest experience points would almost certainly reach new heights.

Microsoft would need to be willing to cede the end user experience to the MMO publisher entirely while providing the "white label" solution of an integrated billing and account management back end (and probably user communication, something they otherwise did so well on AC2). Maybe we haven't seen a serious try at a diku-style MMO on consoles because the console manufacturers themselves are in the way. There's been articles written on this but they're a few years old at this point.

Only thing about this that gets me.
Say you are Sony or Microsoft whatever.
And Blizzard comes to you and says they want to do something.

Who in their right mind would say no?

I suppose all that means is blizzard doesn't want to skew to consoles not so much that they cant.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Iniquity on November 23, 2008, 05:01:46 PM
I believe FFXI is the only truly cross-platform MMO (PS2 and PC). SOE also launched Everquest Online Adventures, but specific for the PS2. There's also Phantasy Star Online which had released on a number of different platforms in multiple massively-multiplayer and multiplayer online forms, but I think they're all shut down now.

EQOA still exists, actually!  And, oddly enough, it's tried to go with an evolving storyline through near-monthly patches, similar to what AC1 does (with most likely a similar subscriber count).  The devs still have sob stories on their official forums, though:

Quote from: Some EQOA dev
Well, we got off to a bit a rocky start during test cycle. We got new QA personnel that slowed us up a bit, and Fan Faire didn't help much either.
And so everyone knows, the only offical thing ever said about when this Update is coming was the post by Elionia that said this week. While we were aiming for Thursday, QA wasn't able to get it cleared in time. And as for anyone saying they talked directly to me at Fan Faire, I only saw one player show up, and the person posting that they spoke to me was not there.

In my attempt to get this update "this week" still, we are pushing to Live tomorrow at 4pm PST. We had to specific permission to do this in order to not have another weekend go by without the update.

This update will see the finale of the Khalimet storyline, that ends in a reward type that, if you all like it enough, will be something that you see more often.

The Broken Blade heads into its finale where you find out who the Unnamed Champion is, and fight to destroy him.

I really do appreciate your patience, and hopefully Razeal and Khalimet will offer many of you something worth getting.

 

 

Oh yeah, I want to mention a bit about Fan Faire. It is too bad that no one came for EQOA this year. The one player that did show up was cool, and we had a good time talking EQOA, among other things.

I know it's hard to justify spending the money to come out, especially after finding out that we lost the conference rooms for the panels due to low registration. I am not sure if it was made clear that there was still plenty of room to hold discussions, which we wer hoping to still have if anyone showed up.

It seems we are caught in this cycle, of you not wanting to spend the time and money to go if SOE is not going to do more to support the game the same way they do the other EQ titles. But I have a hard time convincing them to spend more time and money on EQOA when we only get 5 pre-registers. We could have made up for that with people showing up on Friday or Saturday, but that didn't happen, and they took note of it.

So we are at an impasse. Both sides waiting to see what they other will do before they give their support. Whether I get it from SOE, or from all of you, I'll still be here, and hopefully at the next Fan Faire, even if no one registers.

I hope next time more people show up, but I understand that it is up to us, and me specifically, to give you all a reason to want to come. And for that, I apologize.

 

Thanks everyone.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 23, 2008, 05:06:01 PM
Good to know. So it's active enough to support but not so much to create a really core fanbase. Interesting.

Quote from: TheCastle wrote
Say you are Sony or Microsoft whatever.
And Blizzard comes to you and says they want to do something.

If I'm Sony or Microsoft, the monopoly I have on my platform is entirely because of the title(s) offered for them, the distribution I provide them, and the revenue-share I receive from them. Titles with 10-50 hours of game play designed to be played through once, twice, maybe three times before the player moves onto the next title to consume. Microsoft in particular has taken great strides in making it easier for people to see new titles, experiment/demo, then made it super easy to buy.

Meanwhile, WoW, like other MMOs, is a singular experience. Most fans of MMOs don't bounce between multiple MMOs in one day, or even one month. That's a single title purchase with a 3+ month recurring fee, with so much to consume in that one world that all other games fall by the wayside. At least until the Oct-Dec crush hits and people get distracted.

Sony and Microsoft thrive on a pushing for a year-round business that WoW otherwise sucks players into.

So the problem I think they face is a business one. How can they support single-title immersive MMOs while also ensuring there's a good rotation of marketable new games to throw at players?

Here again I think MS has taken the first steps already. XBLA, GamerScore, Achievements and now Avatars are basically many of the trappings of an MMO without the single-experience persistent virtual world component.

Quote from: TheCastle wrote
I believe that the main defining difference between WOW and FFXI is how the grind is administered. At its very core this is the difference at the heart of both games is questing for xp or not questing for xp and everything that entails.
I agree. It's this singular quality in fact that separated EQ2 and WoW (and all successor titles) from EQ1 and other titles before it. It was a big step then to shift from gaining XP from grinding and doing it while pursuing tasks. A thin veneer to be sure, but an important enough one to make it not feel nearly as grindy as gaming EQAtlas and Allakhazam.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 23, 2008, 07:17:19 PM
Good to know. So it's active enough to support but not so much to create a really core fanbase. Interesting.

Quote from: TheCastle wrote
Say you are Sony or Microsoft whatever.
And Blizzard comes to you and says they want to do something.

If I'm Sony or Microsoft, the monopoly I have on my platform is entirely because of the title(s) offered for them, the distribution I provide them, and the revenue-share I receive from them. Titles with 10-50 hours of game play designed to be played through once, twice, maybe three times before the player moves onto the next title to consume. Microsoft in particular has taken great strides in making it easier for people to see new titles, experiment/demo, then made it super easy to buy.

Meanwhile, WoW, like other MMOs, is a singular experience. Most fans of MMOs don't bounce between multiple MMOs in one day, or even one month. That's a single title purchase with a 3+ month recurring fee, with so much to consume in that one world that all other games fall by the wayside. At least until the Oct-Dec crush hits and people get distracted.

Sony and Microsoft thrive on a pushing for a year-round business that WoW otherwise sucks players into.

So the problem I think they face is a business one. How can they support single-title immersive MMOs while also ensuring there's a good rotation of marketable new games to throw at players?

Here again I think MS has taken the first steps already. XBLA, GamerScore, Achievements and now Avatars are basically many of the trappings of an MMO without the single-experience persistent virtual world component.

Damn it that's a good point.. what would happen to the industry as a whole if such a beast was loosed with out restraint or limitation. Available on everything that is capable of running it.
The funny part is that I am being only a tad facetious. LOL... Yes I can certainly see why Sony or Microsoft might say: "don't call us, we'll call you."

Quote from: TheCastle wrote
I believe that the main defining difference between WOW and FFXI is how the grind is administered. At its very core this is the difference at the heart of both games is questing for xp or not questing for xp and everything that entails.
I agree. It's this singular quality in fact that separated EQ2 and WoW (and all successor titles) from EQ1 and other titles before it. It was a big step then to shift from gaining XP from grinding and doing it while pursuing tasks. A thin veneer to be sure, but an important enough one to make it not feel nearly as grindy as gaming EQAtlas and Allakhazam.

So the amusing part is that I guarantee you Square has no clue as to the actual implications and the nature of the quested xp system they plan to add actually entails. They are planning to dance around a very sensitive aspect about MMOGs in general. In fact possibly one of the most important differences in the genre itself. Oh I wonder how people are going to react. One simply doesn't walk into Mordor!! Sorry I get theatrical when I am being silly..


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on November 23, 2008, 10:54:47 PM
If SOE still finds it financially viable to leave Matrix Online plugged in, then NC could have derived some benefit from the continued existence of Tabula Rasa, given the correct business model.

Edited to add:

I still wish there were an EA Station Pass that would let me keep access to UO while trying out WAR and dabbling in stuff like DAOC, Motor City Online, or Sims. (Assuming an alternate history where those last two were permitted to live on as Station Zombies.) They might have convinced me to give them more per month rather than just mothballing the UO account and taking my $15 or whatever to Blizzard.

They keep these games separate because they dream of the guy who's paying for both DAOC + WAR, or Anarchy Online + Conan, or Lineage 2 + Tabula Rasa, or whatever. But I'll bet the overwhelming majority of two-game MMO subscribers out there are just playing WoW + something else anyway.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 24, 2008, 12:40:34 AM
If SOE still finds it financially viable to leave Matrix Online plugged in, then NC could have derived some benefit from the continued existence of Tabula Rasa, given the correct business model.
I'm not an accountant so somebody can correct me but given the way NCsoft took a writeoff when they announced the closure of AA I'm assuming there are tax/accounting/financial advantages for taking an up front hit by closing the game sooner rather than later instead of carrying a lot of crap associated with a money losing game on your books for years and years. SOE can operate games like MxO and Vanguard because they acquired them for a relative pittance, so they don't have all the "costs" sitting in their books like NCsoft does.

Edit: of


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2008, 06:07:54 AM
I also wonder how much of a factor SOE's infrastructure plays. Like, are the various SOE games just different clients talking to the same system whereas NC's games are all vertical end-to-end from client to server to O&M to account management and billing?

It would seem to me that if this were the case we're really talking about completely different business models and therefore different metrics of success.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2008, 06:14:21 AM
So the amusing part is that I guarantee you Square has no clue as to the actual implications and the nature of the quested xp system they plan to add actually entails. They are planning to dance around a very sensitive aspect about MMOGs in general. In fact possibly one of the most important differences in the genre itself. Oh I wonder how people are going to react. One simply doesn't walk into Mordor!! Sorry I get theatrical when I am being silly..
Lost me here. Is FFXI going to add post-EQ2 conventions of rewarding more for quest turn ins than mob grinds? If so, I can't see current FFXI players doing anything but liking this en masse. There'll be a few forum warriors who say otherwise. But in true forum warrior fashion, their volume will be inversely proportional to their level of acceptance and leveraging thereof ingame :-)


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 24, 2008, 09:28:31 AM
So the amusing part is that I guarantee you Square has no clue as to the actual implications and the nature of the quested xp system they plan to add actually entails. They are planning to dance around a very sensitive aspect about MMOGs in general. In fact possibly one of the most important differences in the genre itself. Oh I wonder how people are going to react. One simply doesn't walk into Mordor!! Sorry I get theatrical when I am being silly..
Lost me here. Is FFXI going to add post-EQ2 conventions of rewarding more for quest turn ins than mob grinds? If so, I can't see current FFXI players doing anything but liking this en masse. There'll be a few forum warriors who say otherwise. But in true forum warrior fashion, their volume will be inversely proportional to their level of acceptance and leveraging thereof ingame :-)

I frequent a forum filled with particularly dramatic forum warriors  :grin:
You are 100% correct.

They are adding a special kill collector quest system. It randomly picks X mob to be killed X number of times in the area. once completed a treasure chest spawns and gives items like potions or gear ect. Sound familiar?

Square claims that the system will just be something people will do sometimes when bored or every once in awhile when they don't have much time to play. These guys don't get it.

Here is what I think will happen...
My assessment is that this sort of thing will catch on because it will more closely mimic a superior leveling model more so than anything else thus far. Forced grouping will pretty much fall flat on its face for at least the first 55 levels of the game even then I am not sure.

So my money is on that as small of a change as it *sounds* its actually a fundamental change to the core mechanics to the game. Even if all we are talking about is kill collector quests. I am fairly certain that people are going to immediately adopt the new system as the main way to gain xp and forgo old familiar methods. Even if the system provides very little reward all it will do is cause people to complain the main way to gain xp is too slow rather than consider that the old methods even exist which is amusing to me.

Its analogous of those old black and white movies where some civilized people find themselves in the heart of Africa and one of them pulls out a zippo lighter wooing an entire tribe causing a panic. I find this deeply entertaining.

Sorry I know its off topic but I love making predictions about how people react to game play changes in games like this. Its especially entertaining to me when the people making the change predict exactly the opposite of what I think will happen. I suppose there is the very real chance that they will fundamentally fuck the system in some way however resulting in nobody, not even bored people, bothering with it as well. But going with my gut and knowing how SE operates the above should be true.

Whats even more entertaining is the idea that SE might panic and nerf the system rather than embrace it haha

anyway sorry don't want to derail.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 24, 2008, 09:46:15 AM
anyway sorry don't want to derail.
Don't worry about it.

1) This is f13.
2) Tabula Rasa is running on borrowed time, and we did the autopsy months and years ago.


Title: Re: Tabula Rasa, now with no FUN!
Post by: JoeTF on November 24, 2008, 11:39:15 AM
Quick derail:
How many people with internet-connected console don't have a PC? (aka. How large that mythic console-mmo market is?)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2008, 12:07:04 PM
No statistics on hand, but from what I've read over the years:

  • At least 98% of all US and EU housesholds with a connected console have at least one PC
  • Somewhere south of that 98% for Japan
  • Somewhere south of the Japan % for Korea
  • Somewhere south of the Korea % for China


They are adding a special kill collector quest system. It randomly picks X mob to be killed X number of times in the area. once completed a treasure chest spawns and gives items like potions or gear ect. Sound familiar?
Thanks for the explanation. And I entirely agree that they don't get it. Once they do, expect this progression:

1) Nerfed item gains to ensure the forced-groups still have their preeminence.
2) Nerfed XP gains because nerfing the items didn't stop people from preferring this method of XP gain.
3) Adding a refresh timer so you can only do X of these quests during Y period.

Quote
Sorry I know its off topic but I love making predictions about how people react to game play changes in games like this.

You were ready for F13 then  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 24, 2008, 12:21:44 PM
S. Korea and China don't do consoles. Japan would eat up a Japanese-targeted console MMO but it would be kind of silly for an NA or Euro company to write a Japanese MMORPG. In NA and Europe the only reason to make an console MMORPG given the tremendous overlap with PCs was if you couldn't figure out how to design a graphics engine which scales down properly to low end PCs, which unfortunately seems to be the bulk of NA MMORPG developers these days.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 24, 2008, 03:55:19 PM
Quick derail:
How many people with internet-connected console don't have a PC? (aka. How large that mythic console-mmo market is?)

That's not the right question. It's "How many people with internet-connected consoles would be willing to play a MMO?". Whether they have a PC or not doesn't necessarily mean they won't play a console MMO.

If a console MMO let me just plug and play - no dealing with drivers, no sound card issues, no spec issues, etc - then it does have a step up over some aspects of PC MMOs.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 24, 2008, 04:36:54 PM
Quick derail:
How many people with internet-connected console don't have a PC? (aka. How large that mythic console-mmo market is?)

That's not the right question. It's "How many people with internet-connected consoles would be willing to play a MMO?". Whether they have a PC or not doesn't necessarily mean they won't play a console MMO.

If a console MMO let me just plug and play - no dealing with drivers, no sound card issues, no spec issues, etc - then it does have a step up over some aspects of PC MMOs.

Sounds to me like the same step up all console games have over PC. -- I read the post again and realized that was rather pointless well duh statement ... :awesome_for_real:

I had a really insane idea on one of Darniaq's points earlier today.

Quote
So the problem I think they face is a business one. How can they support single-title immersive MMOs while also ensuring there's a good rotation of marketable new games to throw at players?

What if the MMOG is the front end system on the console and you level up/or progress by playing/beating other games?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2008, 05:55:00 PM
I had a really insane idea on one of Darniaq's points earlier today.

Quote
So the problem I think they face is a business one. How can they support single-title immersive MMOs while also ensuring there's a good rotation of marketable new games to throw at players?

What if the MMOG is the front end system on the console and you level up/or progress by playing/beating other games?

Which was why I put Xbox Live Arcade in there. Your levels are your GamerScore, your XP is Achievements, and now you have avatars. It lacks the persistent virtual world public chatspace, but heck, so did Diablo 2.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 24, 2008, 07:34:13 PM
I had a really insane idea on one of Darniaq's points earlier today.

Quote
So the problem I think they face is a business one. How can they support single-title immersive MMOs while also ensuring there's a good rotation of marketable new games to throw at players?

What if the MMOG is the front end system on the console and you level up/or progress by playing/beating other games?

Which was why I put Xbox Live Arcade in there. Your levels are your GamerScore, your XP is Achievements, and now you have avatars. It lacks the persistent virtual world public chatspace, but heck, so did Diablo 2.

hmm
I would think that to go with anything beyond a public chat space be too disjointed to work very well. My original thought was something inane like beat X game earns you a a sword... fraught with fundamental flaws.

Further thought into the idea shows the need to think out of the box a bit on what kind of MMOG would fly here.
Getting with a bunch of your buddies to raid a Cod4 server by visiting the local arcade inside of a virtual world would be really nothing more than an extension to what is already there. (Well with travel time added)

You know the one thing about this is that it doesn't strike me as an insane idea at all. You mentioned the gamer score, and achievements something like this almost seems more like a logical next step for consoles to take. I thought the idea was insane at first.. Actually now I am willing to bet next gen consoles are very likely to take that step..

Lets see what kinds of things could you do with this..
Spectate E-sports at the pub with your buddies
Economy?
Buy and sell things with gamerscore points??
Clothing, cars, furniture for your apartment, your apartment, your house or mansion... access to new locations to visit.
You are in a city, every game for the system has its own building. You can visit buildings of games that are not ready yet. You can explore the city and possibly happen on a game you never heard of. You walk up to the front door pay the bouncer a fee, the game streams on to the harddrive and you are able to play once you enter the building...

haha
get this if your Console front end is a MMOG and your console sells 200 million units.. and half those people use the online support... 13.95 a month with 100k subscribers ...

Which raises a question.
How many Xbox live subscribers are there right now?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 24, 2008, 07:41:16 PM
Last I read there were 12mil X360s out there and about 70% of them were connected.

The first question you need to ask is whether XBLA needs a graphical persistent public space front end. That audience may not go for it, and it's not like that alone would attract people to buy a few more million X360s.

So we're back to the type of MMO that would need to be made to work for that platform  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 24, 2008, 08:00:46 PM
Last I read there were 12mil X360s out there and about 70% of them were connected.

The first question you need to ask is whether XBLA needs a graphical persistent public space front end. That audience may not go for it, and it's not like that alone would attract people to buy a few more million X360s.

So we're back to the type of MMO that would need to be made to work for that platform  :grin:

Well it certainly would not need one.
Even in the case that you create one you would still want to allow people to never have to actually use it. Simply give access to a standard menu that you can use at any time for things like starting your game or fast travel what ever. You never need to leave your apartment.

Exactly like what Xbox live has now currently. As far as what I am thinking here is a more complex console front end for a next generation console providing 2 ways to do the same thing. standard menu like what we see now with XBLA or the virtual world exit your apartment way.

As far as what type of game I am not sure at all. The best I could think would be a city. The sims comes to mind.. however the sims online flopped hardcore if I recall right?


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 24, 2008, 08:21:32 PM
Last I read there were 12mil X360s out there and about 70% of them were connected.

hmm just a brain fart correlation but last I checked WOW has 11 million subs right now right?
I wonder if 12 million subs is where they will cap given that XBLA may very wall mark the number of people world wide who are into online gaming....

How many people own a console that is hooked into the internet, that do not own a computer?

Which I believe is a valid point..
Is it really coincidence that WOW and XBLA are both in the ball park of 12 million subscribers?


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on November 24, 2008, 09:20:04 PM
Geographic distribution of 360 owners. Geographic distribution of WoW players. Asia. Fail.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 24, 2008, 09:43:00 PM
Also, there are more than 25 million Xbox 360s worldwide. (http://www.gamasutra.com/php-bin/news_index.php?story=21239)

It looks like Xbox Live conversion rate is about 50% (http://www.gamasutra.com/php-bin/news_index.php?story=15566) (although that is older information).


Title: Re: Tabula Rasa, now with no FUN!
Post by: DraconianOne on November 26, 2008, 02:21:43 AM
Which I believe is a valid point..
Is it really coincidence that WOW and XBLA are both in the ball park of 12 million subscribers?

In a sample size made up of People I Know, very few of those who play WoW own an xbox (myself included) and very few of the xbox owners play WoW.

However, a lot of the WoW players I know all on dogs and 50% of them consider horse riding a serious hobby.  I'm not sure there's necessarily a correlation.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 28, 2008, 07:31:46 PM
Which I believe is a valid point..
Is it really coincidence that WOW and XBLA are both in the ball park of 12 million subscribers?

In a sample size made up of People I Know, very few of those who play WoW own an xbox (myself included) and very few of the xbox owners play WoW.

However, a lot of the WoW players I know all on dogs and 50% of them consider horse riding a serious hobby.  I'm not sure there's necessarily a correlation.

lol
How many WOW players do not own a computer?

*throws a smoke bomb and vanishes instantly*


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on November 28, 2008, 09:06:28 PM
How many WOW players do not own a computer?

*throws a smoke bomb and vanishes instantly*
In Asia, North America, or a whole?


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 29, 2008, 12:01:41 AM
How many WOW players do not own a computer?

*throws a smoke bomb and vanishes instantly*
In Asia, North America, or a whole?

Damn, smoke bomb asked a legitimate question...
I forgot to consider real money trade before considering my escape... Now I get to join the ranks of those wishing to correlate wiki activity and Xfire as a means to determine popularity of a mmog....

My license to post fading... Fading...... :why_so_serious:


Title: Re: Tabula Rasa, now with no FUN!
Post by: gryeyes on November 29, 2008, 08:30:03 AM
Quote
Damn, smoke bomb asked a legitimate question...
I forgot to consider real money trade before considering my escape... Now I get to join the ranks of those wishing to correlate wiki activity and Xfire as a means to determine popularity of a mmog....

My license to post fading... Fading...... :why_so_serious:

Its not RMT that is the issue. Its that a majority of Chinese MMO users dont own personal computers and compose a large chunk of WoW subscriptions.


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on November 29, 2008, 09:06:19 AM
Its not RMT that is the issue. Its that a majority of Chinese MMO users dont own personal computers and compose a large chunk of WoW subscriptions.

interesting
How large of a chunk?

I remember being told many times by various sources that a very large portion of the playerbase in WoW is RMT as well. Millions of players actually.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 29, 2008, 09:45:37 AM
At last count roughly 50% of all WoW players were in China. No idea how many Chinese play in Internet Cafes vs those who own though.


Title: Re: Tabula Rasa, now with no FUN!
Post by: gryeyes on November 29, 2008, 10:04:33 AM
Its not RMT that is the issue. Its that a majority of Chinese MMO users dont own personal computers and compose a large chunk of WoW subscriptions.

interesting
How large of a chunk?

I remember being told many times by various sources that a very large portion of the playerbase in WoW is RMT as well. Millions of players actually.

You really think 10-20% of all active accounts are bots in WoW or other "farmers"? I haven't played the game in a good while but i would be amazed if it was above a few % of total accounts.

I have no source to quote but i was under the impression a majority of Chinese users play from gaming cafes and not their home PC's. Hence why their subscription system is tailored for the cafes and not flat monthly fee.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 29, 2008, 04:23:56 PM
I have no source to quote but i was under the impression a majority of Chinese users play from gaming cafes and not their home PC's. Hence why their subscription system is tailored for the cafes and not flat monthly fee.
Actually that's not why they don't use a flat monthly fee. Not many people in China own a credit card so for cell phone service they setup a system that uses time cards where you pay X amount for Y minutes. The Chinese pay-to-play gaming companies adopted the same type of system for their games since their customers were already used to visiting kiosks to buy these cards and paying by the minute for their cell phones and Blizzard did the same.

In contrast, in S. Korea they also do most of their gaming in Internet cafes but there the pay-to-play MMORPGs typically have a flat monthly subscriptions fee just like here in NA or Europe rather than the pay-by-the-minute plans that China uses.

Edit: clarified


Title: Re: Tabula Rasa, now with no FUN!
Post by: gryeyes on November 29, 2008, 10:16:29 PM
I have no source to quote but i was under the impression a majority of Chinese users play from gaming cafes and not their home PC's. Hence why their subscription system is tailored for the cafes and not flat monthly fee.
Actually that's not why they don't use a flat monthly fee. Not many people in China own a credit card so for cell phone service they setup a system that uses time cards where you pay X amount for Y minutes. The Chinese pay-to-play gaming companies adopted the same type of system for their games since their customers were already used to visiting kiosks to buy these cards and paying by the minute for their cell phones and Blizzard did the same.

In contrast, in S. Korea they also do most of their gaming in Internet cafes but there the pay-to-play MMORPGs typically have a flat monthly subscriptions fee just like here in NA or Europe rather than the pay-by-the-minute plans that China uses.

Edit: clarified

Thanks for the clarification. But if that is the case why are most Korean based MMO's geared around item malls and are ftp and not monthly subscriptions? Or do you mean imported MMO's use the same subscription service as they would in the states? I do know in Korea you can purchase time by the hour for WoW. Im not certain if they also have a flat monthly deal in addition to that.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on November 29, 2008, 11:12:59 PM
The major MMORPGs in S. Korea have traditionally been subscription-based including Lineage and Lineage II. There are plenty of "free-to-play" games over there as well but generally the big-budget MMORPGs stick with the subscription model. I'm not sure what you mean by "ftp" but in S. Korea nobody buys their online game software in US-style retail packaging, they download it for free. For WoW in S. Korea they offer both unlimited play time plans and by the minute plans (http://translate.google.com/translate?u=http%3A%2F%2Fwww.worldofwarcraft.co.kr%2Fbilling%2F&sl=ko&tl=en&hl=en&ie=UTF-8).

Edit: BTW, I should mention that WoW in S. Korea didn't originally offer the per minutes plans but there's been a gradual shift towards offering that as well as or instead of the unlimited time plans. E.g. Aion is launching without any unlimited play time plans, apparently. However games like WoW and Lineage II still offer both options (per minute and unlimited).



Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on November 30, 2008, 05:03:25 AM
I believe his use of "ftp" was "f2p" was "free to play".

Good synopses.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on November 30, 2008, 07:36:08 AM
Stick a fork in it.

http://www.rgtr.com/news/latest_news/message_from_the_tabula_rasa_t.html
Auto Assault lasted longer than TR :awesome_for_real:


Still lasted longer than Fury  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: gryeyes on November 30, 2008, 08:21:23 AM
I'm not sure what you mean by "ftp" but in S. Korea nobody buys their online game software in US-style retail packaging, they download it for free.

I meant free-to-play with the revenue being generated by item malls. Ive just noticed whenever i beta or sample a released Korean or Chinese MMO developed for those markets its invariably geared towards cafes.

I am assuming that free software,subscriptions by the hour or free to play with item malls are based on a cafe setting. Does korea also have a similar lack of credit cards? I also thought cafes had strange bulk licenses deals with western games like WoW.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Xerapis on November 30, 2008, 03:02:56 PM
Koreans have NO lack of credit cards. They're as bad or worse than Americans for that.

But the average Korean is still somewhat reluctant to pay a monthly subscription. That'll probably just be one of those things they slowly get used to as the younger generation grows up and all that.

One of the reasons that the cyber cafes haven't died off yet is because Korean chicks typically LOATHE computer games. To the point that they refuse to allow their husbands to play them in the house. So the married guys run to the PC Bangs to hide out and play away from their wife. The teenage guys skip their late private tutoring in math and English and do the same thing. The cyber cafe is more of a secret lair than anything else. Also, they like to physically play together. Their guilds will have semi-regular meetings in a restaurant...get drunk and smoke like little chimneys and talk about nothing but Lineage 2 (or other game of choice) for three or four hours.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on November 30, 2008, 06:46:25 PM
One of the reasons that the cyber cafes haven't died off yet is because Korean chicks typically LOATHE computer games. To the point that they refuse to allow their husbands to play them in the house. So the married guys run to the PC Bangs to hide out and play away from their wife.

In an entirely useless piece of trivia, South Korea has among the highest rates of prostitute use* per head of population in the world, if not the highest.

* I couldn't think of any other way to phrase it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: siv00 on December 05, 2008, 03:31:01 AM
Prostitute solicitation?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 05, 2008, 10:23:36 AM
So why dont they put prostitutes into TR?  Maybe that'll save the game!   :why_so_serious:


Title: Re: Tabula Rasa, now with no FUN!
Post by: TheCastle on December 05, 2008, 11:22:15 AM
So why dont they put prostitutes into TR?  Maybe that'll save the game!   :why_so_serious:

Would only work in a fully realized virtual reality.
Would most likely be the death of all other games known to mankind. In fact... Having vivid Orgies with large numbers hot night elfs every night in a full virtual world would certainly effect things outside of the gaming community...


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 10, 2008, 05:30:14 AM
This is a podcast on the End of Tabula Rasa. The blurb below is self explanitory. The cover some other topics (other games and comics) But the Tabula Rasa discussion starts about 17 minutes in.

Its worth listening to I think

http://www.virginworlds.com/podcast.php?show=27&ep=8 (http://www.virginworlds.com/podcast.php?show=27&ep=8)

Quote
Limited Edition #8 / TabulaCast #32
Wed, 3 Dec 2008 19:56:00 GMT

This episode of Limited Edition is a very special combined episode with TabulaCast.

Following the recent news announcing the closure Tabula Rasa we had to get the old TabulaCast team together

In this Show John and Matt are joined by Shawn the founder of TabulaCast and Tia (Avatea) NCSoft Europe's Community Co-ordinator for Tabula Rasa

We have a rather honest and frank conversation about the news and chat about the past, present and the future of the TR community.

We have a small chat about comics before the main topic and hope the comic fans can bear with us whilst we discuss something dear to our hearts.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Riggswolfe on December 10, 2008, 06:18:06 AM
Do they have a transcript of it somewhere?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 10, 2008, 07:32:45 AM
Not as far as I am aware.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 11:23:59 AM
[most of the podcast after the 1st 1/4 is about TR btw - so no xscript]

Interesting discussion on that webcast, albeit a little "gentle" on the rhetoric.  You could tell they were being pretty politically correct.  Fact is, there's no reason at all for NCSoft to axe TR.  Yah, they can hypothesize about the staff being shifted to another project but really... there isnt that much staff to begin with, nor do they need much staff to maintain it.  I just look at it as NCSoft just washing their hands of the game, which is sad and stupid IMO.  It makes no sense to take a digital IP and just flush it. 

Interestingly, the podcast led me here:
http://changingwind.org/savetr/news.php

(warning:  cursing below)  :why_so_serious:
Anyone know if NCSoft really just wants to hang on to the IP for itself for some reason?  I mean... why?  Just fuckin outsource it... franchise it!  If that's the case; then they can get their rocks off by still having their logo on the game.  Or hell, they can make that just a condition of totally washing their hands of the liability.  Save the impending flood of emulators and the time/work involved and just make it open source the moment the games goes offline.  I mean shit, it's like they've learned NOTHING about this market at all.

I can understand with something like AutoAssault, because that game was a failure the moment it launched and they reduxed a of the tech. and staff from that game, but TR is a different animal.  More akin to EnB than anything else (another game that should've lived on).

Now they use this free gametime ploy to sucker us into their products after they show us this crap.  And it just might work.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 10, 2008, 11:58:12 AM
Does the servers (and people) cost more to leave on than to turn off? If so, then there's no reason to keep the game up. It's not attracting new players at all, much less new players into a larger TR system that adequately cross-promotes the library of NC titles (that launchpad unto itself is not nearly enough).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 12:28:37 PM
Does the servers (and people) cost more to leave on than to turn off? If so, then there's no reason to keep the game up. It's not attracting new players at all, much less new players into a larger TR system that adequately cross-promotes the library of NC titles (that launchpad unto itself is not nearly enough).

It costs as much as they want it to cost.  Again, nothing is FIXED-COST here.  And if they go open source, guess what?  It's free. 
Let's analyze what this really costs here now, since I think some people are confused.

1)  Servers for a hundred people cost around what??  $300/month/server?  If we bloat them to support about 2000 people/server you'd probably only need 2 servers and that'd extrapolate to $12000/month. [really need more data on this one]
2)  5 staffmembers (dev and some CS) cost probably around $300,000/year [if the average salary is 60k/year] or $25,000/month (assuming they decide to hang onto the title)
3)  4000 players @ $15/month equates to $60,000/month income

 :uhrr:  OMFG, a profit!!!  Can you believe it?  [sarcasm]
Even if the servers cost a helluva lot more to maintain, it'd still turn a profit with a meagre 4000 players.

There are no real excuses here for NCSoft, so get over it.  They just want to tank it because, really...  I just dont think they know what the fuck they're doing.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Murgos on December 10, 2008, 12:36:24 PM
It costs as much as they want it to cost.  Again, nothing is FIXED-COST here.  And if they go open source, guess what?  It's free. 
Let's analyze what this really costs here now, since I think some people are confused.

1)  Servers for a hundred people cost around what??  $300/month/server?  If we bloat them to support about 2000 people/server you'd probably only need 2 servers and that'd extrapolate to $12000/month. [really need more data on this one]
2)  5 staffmembers (dev and some CS) cost probably around $300,000/year [if the average salary is 60k/year] or $25,000/month (assuming they decide to hang onto the title)
3)  4000 players @ $15/month equates to $60,000/month income

 :uhrr:  OMFG, a profit!!!  Can you believe it?  [sarcasm]
Even if the servers cost a helluva lot more to maintain, it'd still turn a profit with a meagre 4000 players.

There are no real excuses here for NCSoft, so get over it.  They just want to tank it because, really...  I just dont think they know what the fuck they're doing.

I think the post in my sig was slightly more insane than this one.  Slightly.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 12:39:52 PM
It costs as much as they want it to cost.  Again, nothing is FIXED-COST here.  And if they go open source, guess what?  It's free. 
Let's analyze what this really costs here now, since I think some people are confused.

1)  Servers for a hundred people cost around what??  $300/month/server?  If we bloat them to support about 2000 people/server you'd probably only need 2 servers and that'd extrapolate to $12000/month. [really need more data on this one]
2)  5 staffmembers (dev and some CS) cost probably around $300,000/year [if the average salary is 60k/year] or $25,000/month (assuming they decide to hang onto the title)
3)  4000 players @ $15/month equates to $60,000/month income

 :uhrr:  OMFG, a profit!!!  Can you believe it?  [sarcasm]
Even if the servers cost a helluva lot more to maintain, it'd still turn a profit with a meagre 4000 players.

There are no real excuses here for NCSoft, so get over it.  They just want to tank it because, really...  I just dont think they know what the fuck they're doing.

I think the post in my sig was slightly more insane than this one.  Slightly.

Educate me then.  Apply whatever medication you think you have that'll make me right in the head.  Otherwise, welcome to the club.


Title: Re: Tabula Rasa, now with no FUN!
Post by: IainC on December 10, 2008, 01:00:16 PM
MMO servers are a bit of a different proposition to just renting some rackspace for your vent or a private FPS server. Generally (and I have no idea of the specifics of the TR servers) they are a SAN consisting of up to several dozen actual machines. Per 'game server'. Plus a few extra as lobby servers, patch servers and other secondary systems that aren't directly to do with the zones or characters. How much do those servers cost? I don't know and it doesn't matter. The question that does matter is 'Can NCSoft use those servers more usefully somewhere else?' And the answer to that is almost certainly in the affirmative. Gearing up for Aion, I'd imagine they can certainly put the TR datacentre to good use and avoid an expensive call to their hardware supplier of choice at the same time.

Secondly employees do not cost their salary times the number of people you employ. There are extra direct costs - healthcare, pension, social security on top of the stuff that you actually give the employee, plus there are a lot of secondary costs such as the cost to maintain the office that the employee sits in, the cost of his workstation, software licences, additional burdens on other departments who support those employees such as HR, IT etc.

Finally, NC soft doesn't get $15 per player per month. Depending on their payment partners, they'll pay a percentage as handling fees, plus there may be licencing fees for technology, systems or other assets that they need to use - no-one who isn't an NCSoft employee would know for sure what those added up to but potentially it could be a big cut out of that $15 a month.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Murgos on December 10, 2008, 01:09:43 PM
I think the post in my sig was slightly more insane than this one.  Slightly.

Educate me then.  Apply whatever medication you think you have that'll make me right in the head.  Otherwise, welcome to the club.

You do realize you made everything in your post up?  That you pulled every number out of your ass?  Yes?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 01:24:04 PM
MMO servers are a bit of a different proposition to just renting some rackspace for your vent or a private FPS server. Generally (and I have no idea of the specifics of the TR servers) they are a SAN consisting of up to several dozen actual machines. Per 'game server'. Plus a few extra as lobby servers, patch servers and other secondary systems that aren't directly to do with the zones or characters. How much do those servers cost? I don't know and it doesn't matter. The question that does matter is 'Can NCSoft use those servers more usefully somewhere else?' And the answer to that is almost certainly in the affirmative. Gearing up for Aion, I'd imagine they can certainly put the TR datacentre to good use and avoid an expensive call to their hardware supplier of choice at the same time.

Secondly employees do not cost their salary times the number of people you employ. There are extra direct costs - healthcare, pension, social security on top of the stuff that you actually give the employee, plus there are a lot of secondary costs such as the cost to maintain the office that the employee sits in, the cost of his workstation, software licences, additional burdens on other departments who support those employees such as HR, IT etc.

Finally, NC soft doesn't get $15 per player per month. Depending on their payment partners, they'll pay a percentage as handling fees, plus there may be licencing fees for technology, systems or other assets that they need to use - no-one who isn't an NCSoft employee would know for sure what those added up to but potentially it could be a big cut out of that $15 a month.

I feel ya, but;
-Many large-scale FPS servers are contained on muliple server rack systems.
-Most studios sub out their server farms to another company... I'm unsure of NCSoft though, but the logic that they can "use those farms for something better" is moot.  Even if it WAS their datacenter and they didnt want to "waste" it, the game could "easily" be ported to another center yes?  Perhaps a center that's a bit better at managing their business than NCSoft (cough cough).... which would put the game in a better position to grow up/down.
-Employees cost what employees cost (I've hired them), regardless of the extra 'bits' of gravy you pour on (healthcare, etc.).  Fact is $60k/employee is a pretty nice figure in today's economy.  Pensions and healthcare account for a few hundred bucks/month either direction.  It's irrelevant.  And in reality, they could utilize their team as independant contractors if they wanted, and the employees would get a better tax break and probably better benefits.  Regardless, cash is King.
-TR was proprietary tech.  There are no fees for them to pay for it.  RG has gone away into space ashamed; I doubt he'd stick his nose in unless it was beneficial to his title... seriously doubt he'd even have a case if he wanted to sue.  Matter of fact, why the hell doesnt HE save the game with his owned damned money?
-A small mobille staff doesnt "burden" a company.  They dont require ANY HR (they do it themselves) or any real IT dept. (they ARE I.T. guys).  The dudes managing the server are a different cost, and that's sunk into the monthly server rental already.  Cost of a workstation?  Uhh, they've already bought those.  And if they had to buy new, so what..  <$1500

Let's face it NCSoft is Asia's EA.  Big, bloated, and not afraid to just squash a product if it doesnt work.  It's like how we as humans love to squash ants.  Rather than find a way to live with them or perhaps intelligently "remove" them our first instinct is to just jump up and down on top of the mound until they're dead dead dead.  And the richer and more powerful you are, the more this instinct grabs you. [I know, I work with many very wealthy people]  They'd rather shut it down and not be bothered with it... even if it hurts their bottom line in the end; that "pride of ownership" is gone so phuck it - kill it, 'specially if it aint makin me much money.  If they cant make it work, than no one can so let it die.
I think the post in my sig was slightly more insane than this one.  Slightly.

Educate me then.  Apply whatever medication you think you have that'll make me right in the head.  Otherwise, welcome to the club.

You do realize you made everything in your post up?  That you pulled every number out of your ass?  Yes?

... uhh, I'm still waiting for your response.  At least IainC is engaging the issue.  Gonna attack me, at least come back with something solid, rather than some assumptions, accusations, and negative comments.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on December 10, 2008, 01:38:50 PM
... uhh, I'm still waiting for your response.  At least IainC is engaging the issue.  Gonna attack me, at least come back with something solid, rather than some assumptions, accusations, and negative comments.

You can't really expect him to provide solid numbers when you, yourself, failed to do it in the first place. We call that a double standard. 

 IainC is educating you.  That's generous on his part. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Murgos on December 10, 2008, 01:39:35 PM

... uhh, I'm still waiting for your response.  At least IainC is engaging the issue.  Gonna attack me, at least come back with something solid, rather than some assumptions, accusations, and negative comments.

I really don't have to debate your made up numbers with you.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 02:06:44 PM
... uhh, I'm still waiting for your response.  At least IainC is engaging the issue.  Gonna attack me, at least come back with something solid, rather than some assumptions, accusations, and negative comments.

You can't really expect him to provide solid numbers when you, yourself, failed to do it in the first place. We call that a double standard. 

 IainC is educating you.  That's generous on his part. 

I never touted my numbers were solid, and OBVIOUSLY they were "made up" to an extent.  It was simply a thought experiment, something I see isnt very welcomed here I guess.  And again, I suggest that if you dont feel the urge to engage in a progressive dialogue, then just dont post.  Piling-on ME accomplishes nothing 'cept to massage your ego.

... next?


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 10, 2008, 05:10:06 PM
NCsoft's CFO indicated it cost something in the vicinity of US $1 million a month to keep TR going, but it was only earning the company half that amount back.

TR's budgeted revenue in 2008 was about US $16 million (it had only earned about US $5 million in 2007) which means it might have had as many as 88k active subs. But that was needed for it to break even. It's development budget - assuming no extra costs - might have been over US $100 million, if you take all costs from various iterations of the title over 7 years.

TR has been a financial dog from day one. A mangy rabid dog that's mere continued existence killed other some of the other dogs in the yard. (http://www.massively.com/2008/06/06/tabula-rasa-goes-awol-from-q1-ncsoft-financial-reports/) (Sorry Lum - I just called Blighted Empire a dog. It was a sacrifice for an analogy. No offence intended.)

If we want to ignore that NCsoft has grown incredibly tired of their relationship with the Garriott brothers, the major reason NCsoft isn't going to open source TR, or sell it to a competitor, or any other magical thing that keeps it going as is: it failed for NCsoft and they don't want another competitor. TR failed for NCsoft, so that's it. The possibility exists that NCsoft might scavenge TR for everything they can get, but this idea that they should save TR is insane. TR got a lot of chances and it never picked up from its very mediocre launch.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on December 10, 2008, 05:27:56 PM
-Many large-scale FPS servers are contained on muliple server rack systems.

An MMO server is an order of magnitude more demanding than an FPS server. MMO servers in addition to handling many game systems FPSs do not (anything involving NPCs for example) also do much more serverside, where FPS games out of necessity have to have many systems run on the client.

-Most studios sub out their server farms to another company

No MMO company does this. MMO server technology is almost always proprietary.

TR was proprietary tech.

Which would be why they don't want to give it away or open source it, yes.

A small mobille staff doesnt "burden" a company.  They dont require ANY HR (they do it themselves) or any real IT dept. (they ARE I.T. guys).

I work at a startup with 10 people. Believe it or not we still have to pay taxes, have medical insurance, and get paid.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 05:33:16 PM
If NCSoft is actually concerned for TR taking away "competition" I find that pretty laughable.  That's not a serious statement right?  We'd need to make 2 assumptions to come to this conclusion:
1)  TR would actually someday get a respectable amount of subs (uhh.. no)
2)  NCSoft is making another hardcore FPS Sci-Fi mmo  (????)

Furthermore, It could be said the biggest problem for TR wasnt TR itself, but NCSoft and Garriott themselves.  Axing the company and not the game is probably the best way to go.  A game can only go as far as its Devs and their company lets it... if they fail, let them fail, and let the game live on some other way.  If we kept the notion that IPs should die because the moneyball was dropped it'd be akin to saying phuck Star Wars because Lucas is a dick...  or Trek is a steaming pile because Roddenberry died.  

Why has TR been a financial dog?  Because of gross mismanagement and misallocation of funds via an overbloated, overly-leveraged Korean gaming company... in partnership with a dolt.   I can make the crappiest game in the world and make more money than TR, not because TR might not be a good product, but because I wont be financially over my head in doing so.  The CFOs statement of TR costing $1million/month to run is case and point to that.  

Same game in the hands of more qualified management wont cost that much to run, would probably turn a small profit, and would probably be a better game for it.   So no, I dont for a second think "saving TR" is an insane idea.  But I do think saving it under the current circumstances is.  If that means subbing out the game, going open-source, or restructuring in-house... so be it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ingmar on December 10, 2008, 05:34:56 PM
No MMO companies have hosted servers? That is HIGHLY surprising to me. I mean I know DAOC had a server running on someone's (your?) desk at one point, but I would think most of the smaller MMO companies would opt for hosting their servers at places that come with their own massive UPS systems, cooling, 24 hour support, etc. That stuff can be highly burdensome to a smaller company.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 05:38:02 PM

-Most studios sub out their server farms to another company

No MMO company does this. MMO server technology is almost always proprietary.


Are you speaking of the server TECH (software) or the server farms themselves?
Obviously the nature of subbing out the server farm is so it can run the tech. you make.... I'm not arguing that point.  But I know for a fact many MMOs dont physically run their own server farms.  Just because their software runs on it doeesnt make it theirs.  Shyt, doesnt Blizz sub their bandwidth?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lum on December 10, 2008, 06:00:12 PM
No MMO companies have hosted servers? That is HIGHLY surprising to me. I mean I know DAOC had a server running on someone's (your?) desk at one point, but I would think most of the smaller MMO companies would opt for hosting their servers at places that come with their own massive UPS systems, cooling, 24 hour support, etc. That stuff can be highly burdensome to a smaller company.

Yeah, sorry if I was unclear, some MMO companies do co-lo their server farms - Mythic did and might still do, or they might have a new deal with EA. NCsoft does not, they have all their servers hosted onsite at the Austin office.  Pretty sure SOE has their own server facility, I know Blizzard runs their own server farm (and it's freakin' huge). In any event his statement was phrased in such a way I thought he was saying that studios rented server space.

In general smaller MMO publishers will work out a co-lo agreement with a large ISP but once you get to the high end it's more cost effective to have hosting on-site.

And the "server on my desk" for DAOC ran one zone (Camelot Hills), and not very well!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 06:09:57 PM
I thought Blizz started out renting space and having some deal with an ISP (for WoW)... then they upgraded and formulated their own.
Bah, regardless... there's nothing in the rulebook that says things have to be done a certain way.  You should do what's within your means.  If NCSoft is justifying axing TR because it cant sustain a $1million/month server site (for example), then address the server costs - not the game.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 10, 2008, 06:28:33 PM
Does the servers (and people) cost more to leave on than to turn off? If so, then there's no reason to keep the game up. It's not attracting new players at all, much less new players into a larger TR system that adequately cross-promotes the library of NC titles (that launchpad unto itself is not nearly enough).
<stuff>

You said this all before. And it was niave and uninformed then too. I'm too lazy to find the reply I left then, and besides, it obviously didn't take.

NC is not in the business of subsisting. Nobody is. They're in the business of profiting. It is cheaper for them to walk away entirely and take the depreciation as a write off than to struggle and find some way to support the game. That's it. It is the way of things in big companies.

It's not right or wrong, but your tactics would only maybe work for a startup. In fact, you should send them to the DF guys  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 06:47:36 PM
Does the servers (and people) cost more to leave on than to turn off? If so, then there's no reason to keep the game up. It's not attracting new players at all, much less new players into a larger TR system that adequately cross-promotes the library of NC titles (that launchpad unto itself is not nearly enough).
<stuff>

You said this all before. And it was niave and uninformed then too. I'm too lazy to find the reply I left then, and besides, it obviously didn't take.

NC is not in the business of subsisting. Nobody is. They're in the business of profiting. It is cheaper for them to walk away entirely and take the depreciation as a write off than to struggle and find some way to support the game. That's it. It is the way of things in big companies.

It's not right or wrong, but your tactics would only maybe work for a startup. In fact, you should send them to the DF guys  :awesome_for_real:

My issue Darniaq is that most of these "Big Companies" arent WORKING.  And part of the problem is what you just cited.  They dont know how to profit from anything unless it's an over-hyped, over-developed, over-marketed, over-speculated product that can sustain their bottom line (and they can leverage to death)... which could include a multitude of extravagancies that have nothing to do with making a profit from a game.

Everyone is in the business to make a profit... umm duh!  But it aint cheaper for them to walk away, it's just easier and justifies their own shytty business model.  And how would it be CHEAPER for them to just kill the title rather than sell it to a small group willing to take on the project?  (scratch head)  You say it's cheaper, but you dont explain how or why exactly.  I never said they should necessarily support the game fully (hell, I dont really want them to).

And if my thoughts are naive and uninformed, then thoughts to the contrary (namely the existing models for gaming and MMO development) are not??  doubtful...  I'd put more faith in my own naivity than most of the gaming companies.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 10, 2008, 07:58:11 PM
Every game is unique. We do not know what rights RG retains on the game (he's not stupid. I'm sure his name, likeness, and his creatively inspired world are all linked to some licensing arrangement, and maybe some triggered clawbacks). We do not know what the costs are for general account management (even for free games you're paying a fee for it). We do not know how stable the code is (MMOs never having a "done" phase do not exist in a form that can be easily handed off to another team just to be caretakers of the game at that state). We do not know what sort of staff is needed just to keep the game running at all (every MMO constantly needs tuning). Oh, and through this transfer you lose all of the account data for everyone because no way in hell NC gives that up (legally probably couldn't anyway), so everyone loses everything. We don't know what tax nor financial elements exist that would make walking away a better deal (ie, writeoffs) than selling it to a bunch of hobbiest for a Manhatten-island like song.

You've basically been saying they could just wrap this up like a COD4 map, move it to some 1&1 Premiere server space and a few gamers could keep it alive. Not so much. MMOs are much more a merging of business and creative than almost any other genre. They need to be in order to unlock the funds of building them in the first place.

It would be easier for a group of industrious people to make a private shard for TR (ala UO, SWG, etc). That nobody has should tell you just how much (little) there is in this game. This thread will outlive the emotional recovery of even the harder-core fans  :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 10, 2008, 08:16:05 PM
It would be easier for a group of industrious people to make a private shard for TR (ala UO, SWG, etc). That nobody has should tell you just how much (little) there is in this game. This thread will outlive the emotional recovery of even the harder-core fans  :awesome_for_real:

Okay, so give up the source files and let some people make a private shard... rather then having industrious folks have to crack the game from scratch, along with the netcode, and testfiles (including PAUs, flashpoints, and new endgame).
But you're right though, we'll all get over it (I havent even PLAYED TR since last year).  But I'm just tired of having to get over it, over and over and over again.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on December 10, 2008, 08:56:48 PM
If they have any licensing deals whatsoever (which more than likely they do with Garriot's name on the game), or propietary tech, they simply cannot release the code into the wild.  Your "let the information be free" stance notwithstanding, it's not going to happen.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 10, 2008, 10:14:03 PM
If NCSoft is actually concerned for TR taking away "competition" I find that pretty laughable.  That's not a serious statement right?  We'd need to make 2 assumptions to come to this conclusion:
1)  TR would actually someday get a respectable amount of subs (uhh.. no)
2)  NCSoft is making another hardcore FPS Sci-Fi mmo  (????)

So:

1) Not many people are going to be playing TR anyway
2) Other supported sci-fi titles will be coming out that will draw away the player base

Why the hell would NCsoft release TR, anyway? Who'd buy it - all those players looking to play a dead game? They can get a Station Pass if they want that particular experience.

And yeah, if it really is as simple as you say in this "mind exercise" then TR could take people away from playing other NCsoft games. EvE got its true start when the publisher sold back the rights to CCP. So there is precedent for a 'failure' to attract a sizeable audience back to it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 11, 2008, 06:57:05 PM
Okay, so give up the source files and let some people make a private shard... rather then having industrious folks have to crack the game from scratch, along with the netcode, and testfiles (including PAUs, flashpoints, and new endgame).
But you're right though, we'll all get over it (I havent even PLAYED TR since last year).  But I'm just tired of having to get over it, over and over and over again.

I'd actually like to see them do this. I'd love to have seen NetDevil do it for Auto Assault too. Rip out the avatar game and just make it Death match 3000.

The problem here is the proprietary nature of some code blocks and development methodologies. Some companies consider these competitive advantages. NDAs for the development world are not just about whether you can talk about what you're working on. They also cover things like how you're working on it, what pre-existing code and libraries you're working with, and what development processes you use to get it done. And such NDAs often last beyond the end of employment for six to twelve months in some cases (called "non-competes"). Not everyone gets to carry the I'm-a-Big-Name celebrity-developer immunity card. :-)

Again, I have no idea how much of what I've said applies specifically to NC/TR, but RG has been around since there was barely an industry at all and NC is both huge and a public company. They're no dummies in the legal department. So I'm sure they've got all sorts of stuff like this that makes it all but impossible for failed games to be creatively executed in other forms, whether as a development exercise or a business one. Incidentally, this kind of crap not only stifles creativity it can actually spark it (necessity is the mother of invention).

If it were me, I'd wonder why they couldn't license out their TR tech as a middleware suite. Seems like so many of those come and go, usually by companies who made the tech then made a tech demo that became so big they thought they could publish it until they realized they couldn't (Perpetual, Nevrax) that having a game that was already out and functioning would be a competitive advantage. Going this route allows business-to-business NDAs that could protect what if any exists in the proprietary realm.

But the gains from doing that would be measured against the loss of buying out RG ;-)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 11, 2008, 07:18:13 PM
I'd always thought the mother of all invention was improvement.  That is, improvement upon prior designs through creative thought-processes and constructive brainstorming (and I can think of no better example than good Code).  There is no such thing as a truly original idea (even when in your mind you think it is).  Hell, the US of A would be Mexico if they hadnt stolen (and reverse engineered) so much tech. from the Germans through brute force.  Furthermore, the Universe would've blown itself apart a nanosecond after the big bang if true originality indeed existed.  But I digress:

When good ideas, art, philosophy, and smart programming for that matter go 'poof' they're just gone.  And that's what these guys (these "big" companies) do when they close their doors and throw away the key IMO.  Matter of fact, you could largely account for MMO stupidities to that simple reason.  They've got nothing to grow on because of their phucked up scorched earth policies. 

If it wasnt for the majority of their staff (and the end-user) stealing much of the work they've done when they leave the office I'd say the genre would have died by now.  And we all know that's what really happens when programmers move on. 

You're absolutely right about the tech. licensing though, seems an obvious solution.  But, in TR and RG's case... do they even have a sellable product?  I'd say they do, but not for a lot of money.  But some is better than nothing.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 11, 2008, 10:48:41 PM
What colour is the sky in your world? I'm guessing purple.


Title: Re: Tabula Rasa, now with no FUN!
Post by: simonh on December 12, 2008, 03:35:24 AM

If you design a game to operate with hundreds of thousands of players, then it can be very difficult to scale it back to operate efficiently with just a few thousand users.

Every game has a different server architecture, some can support a thousand players on just a handful of servers, others need 20+ boxes to support the same concurrency. Traditionally, Korean games have been very efficient when it comes to backend infrastructure, but this is a required approach as the revenue per active user of free to play games is significantly lower than for western subscription games. In order to support the game on a lighter server infrastructure, the game itself needs to be designed to be more simple. Tabula Rasa is a subscription game, and I would not call the systems design simple.

Although its not the norm, I have seen games designed where one server is fixed to run one 'zone' in the game and can not perform any other function. This works fine if you have a lot of players, but with small numbers of players it is hugely inefficient.

On top of servers that actually run the game you are playing, there are a bunch of other servers required. A login server, a patch server, an accounts database, game database servers, a storage area network, web servers, CS ticketing servers, etc. In a low traffic environment, some of these systems can potentially be run on the same box, but there is no reason to design them to be able to do so if you thought your game was going to have hundreds of thousands of players. Oh, and you pretty much need two of everything or you will have no redundancy and you will lose a huge number of players if you cant provide a stable environment to play in.

You now need bandwidth. Not much with such a small number of players, but you have to commit to a certain amount and then manage it so it doesn't spike too high on patch day.

You need to support those servers 24/7. I guess NC could just stick up a few monitoring servers in the same network operations area that Lineage or CoX is run from, but normally they would have a team of personell working in a shift pattern, at minimum this would be 5 full time employees.

You also need to provide some level of customer services. NC have an image to protect and that requires them to look professional. I just dont see them using community volunteers as CS staff. At a very minimum level of support you need one person online at all times. Assuming the game is being operated in Europe as well as the US (a good number of TR retail sales are in Germany) then you either need that person to be multi-lingual, or you need one person in each language online at all times. A minimum shift pattern CS team for 3 languages is a total of 15 employees.

When it comes to the $15 per month, you wont see all of this money. You are going to lose somewhere between 4% and 12% to payment processing. You are going to lose between 0% and 18% to sales tax or VAT (depending on where the player is, and where your company is incorporated). You are also going to get a bunch of chargebacks, how many depends on the design of your billing and payment solutions, it could be anywhere between 1% and 10% of revenue. I would also expect you to lose a few percentage points to Mr Garriot et al, who probably had profit share in their contracts.

I am not saying it cant be made profitable, just that there are a lot of things to evaluate.

Is it more difficult to scale back a game that is designed to support a huge number of users, or to scale up a game designed to support a small number of users? I dont know, but I would much rather have the latter as a problem.




Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 12, 2008, 06:30:22 AM
What colour is the sky in your world? I'm guessing purple.

There is no sky, only the illusion of one created by a single vibrating conscious electron.


If you design a game to operate with hundreds of thousands of players, then it can be very difficult to scale it back to operate efficiently with just a few thousand users.

Every game has a different server architecture, some can support a thousand players on just a handful of servers, others need 20+ boxes to support the same concurrency. Traditionally, Korean games have been very efficient when it comes to backend infrastructure, but this is a required approach as the revenue per active user of free to play games is significantly lower than for western subscription games. In order to support the game on a lighter server infrastructure, the game itself needs to be designed to be more simple. Tabula Rasa is a subscription game, and I would not call the systems design simple.

Although its not the norm, I have seen games designed where one server is fixed to run one 'zone' in the game and can not perform any other function. This works fine if you have a lot of players, but with small numbers of players it is hugely inefficient.

On top of servers that actually run the game you are playing, there are a bunch of other servers required. A login server, a patch server, an accounts database, game database servers, a storage area network, web servers, CS ticketing servers, etc. In a low traffic environment, some of these systems can potentially be run on the same box, but there is no reason to design them to be able to do so if you thought your game was going to have hundreds of thousands of players. Oh, and you pretty much need two of everything or you will have no redundancy and you will lose a huge number of players if you cant provide a stable environment to play in.

You now need bandwidth. Not much with such a small number of players, but you have to commit to a certain amount and then manage it so it doesn't spike too high on patch day.

You need to support those servers 24/7. I guess NC could just stick up a few monitoring servers in the same network operations area that Lineage or CoX is run from, but normally they would have a team of personell working in a shift pattern, at minimum this would be 5 full time employees.

You also need to provide some level of customer services. NC have an image to protect and that requires them to look professional. I just dont see them using community volunteers as CS staff. At a very minimum level of support you need one person online at all times. Assuming the game is being operated in Europe as well as the US (a good number of TR retail sales are in Germany) then you either need that person to be multi-lingual, or you need one person in each language online at all times. A minimum shift pattern CS team for 3 languages is a total of 15 employees.

When it comes to the $15 per month, you wont see all of this money. You are going to lose somewhere between 4% and 12% to payment processing. You are going to lose between 0% and 18% to sales tax or VAT (depending on where the player is, and where your company is incorporated). You are also going to get a bunch of chargebacks, how many depends on the design of your billing and payment solutions, it could be anywhere between 1% and 10% of revenue. I would also expect you to lose a few percentage points to Mr Garriot et al, who probably had profit share in their contracts.

I am not saying it cant be made profitable, just that there are a lot of things to evaluate.

Is it more difficult to scale back a game that is designed to support a huge number of users, or to scale up a game designed to support a small number of users? I dont know, but I would much rather have the latter as a problem.




So... Make it happen!


Title: Re: Tabula Rasa, now with no FUN!
Post by: kildorn on December 12, 2008, 07:28:52 AM
If you have a situation in which you need one server to run a zone and you can't recode to avoid this, VM the boxes if you're trying to consolidate for cost. That is unless you already contracted out some amazingly large amount of datacenter space and power and you were too overconfident and tried to buy the space on some 4 year contract.

That said, there's a point at which you look at the product and say "is it worth the investment to make this slightly profitable, or should we just dump the whole mess."


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rake on December 22, 2008, 09:50:16 PM
TR is now free to play until it shuts down.

No big deal but if you wondered what it was about and have time on your hands.

Here (http://uk.pc.ign.com/articles/940/940565p1.html)


Title: Re: Tabula Rasa, now with no FUN!
Post by: peryn on December 22, 2008, 10:30:29 PM
The process of obtaining a serial is a little unusual. You need to open a ticket through the support site and request a key, then wait for them to get back to you (about 5 hours for me).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rake on December 23, 2008, 05:14:23 AM
I don't even want to try.

Was in the friends and family beta and they removed any amount of fun I had early on, way before they got near release.
Oh yes it did have fun in there at some point.

Anyway, it's sad that so many MMOs just can't get it right.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 23, 2008, 05:31:22 AM
For the folks who showed up to the genre through WoW and played just that for a year or two, there really aren't more than three other games with a similar level of quality but a different enough experience to make leaving WoW worth the trouble.

Prior to WoW though, our view of getting "it right" was different. A lot of games that have closed or stopped development since would still be hanging around due to there not being the 900lb gorilla of painfully-obvious success. Going down the list (http://forums.f13.net/index.php?topic=15095.0), I'd say AA, TR, and maybe even Fury wouldn't have shut down, and that Gods & Heroes and maybe Wish wouldn't have stopped development. And while AoC and WAR would have maybe started with fewer subscribers, they would have retained a higher percentage of them.

This is because our understanding of things was skewed by the quality of the day. You could rely on game jumpers to follow the next foozle, to want to be the first on virgin servers, to work through the patently obvious flaws in the game because they so believed in the developers, themselves having garnered niche rockstar status for some cutting criticism of the games they were up against at the time. Just doing one major thing right was enough to keep a player for three or six months until the next game launched.

But those days are gone. You've got your open beta to convert them to a box and one month. If you haven't built the game well enough or had bad ideas, you'll have it shown to you in unavoidable ways. The key of course is to not let it get to that point, listen to your players when more than 60% of even the forum posters are saying the same exact things are wrong, and actually try to fix it instead of hoping to fill your accountbase with a bunch of niave non-MMOers walking through GameStop that day.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Baldrake on December 23, 2008, 05:40:53 AM
The sad thing is that retailers are still selling TR (http://www.futureshop.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0665000FS10074194&catid=11131). I was in my local Future Shop* the other day, and tried to explain to them that they really shouldn't have this on the shelves, but was met with bored shoulder-shrugs.

Wierdly, if you look at the TR home page (http://www.playtr.com/index.html), there is absolutely no mention of the shutdown. Perhaps with the free play period, they're trying to give the game one more blast of life.

* Kind of like Best Buy, but in Canada


Title: Re: Tabula Rasa, now with no FUN!
Post by: Signe on December 23, 2008, 05:54:40 AM
Some places are still selling Hellgate: London CE for $56 - $99, too, at some places.  It's outrageous.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on December 23, 2008, 05:57:52 AM
I don't even want to try.

Was in the friends and family beta and they removed any amount of fun I had early on, way before they got near release.
Oh yes it did have fun in there at some point.

Anyway, it's sad that so many MMOs just can't get it right.

What a pathetic attitude. You know fuck all about Tabula Rasa the retail game. You dismiss everything about it based on your outdated knowledge from Wankers and Fanbois Beta. You're a dinosaur.

The title of this thread is wrong. Many people have had a lot of fun in Tabula Rasa, the retail game.The setting is good, there are interesting things to see and character choices to make, and participation in PvE base defences in Tabula Rasa should be part of everyone's MMOG history.

As should a taste of its FPS-style combat system where terrain and objects provide cover, which broke new ground for the genre. There are stupid people around who dismiss the TR combat system because they lack first-person shooter skills and try to play it RPG-style, using the weapons poorly. Others claim it's just a traditional RPG combat system with a fake FPS overlay, and those people are fucking idiots.

I encourage people to try Tabula Rasa during this time if you're looking for an entertaining distraction. It's only a good attempt, not a great game, but it has plenty to offer for a month or two of fun.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rake on December 23, 2008, 06:10:22 AM
I don't even want to try.

Was in the friends and family beta and they removed any amount of fun I had early on, way before they got near release.
Oh yes it did have fun in there at some point.

Anyway, it's sad that so many MMOs just can't get it right.

What a pathetic attitude. You know fuck all about Tabula Rasa the retail game. You dismiss everything about it based on your outdated knowledge from Wankers and Fanbois Beta.

The title of this thread is wrong. Many people have had a lot of fun in Tabula Rasa, the retail game. You're a dinosaur.

I encourage people to try Tabula Rasa during this time if you're looking for an entertaining distraction. It's only a good attempt, not a great game, but it has plenty to offer for a month or two of fun.

The setting is good, there are interesting things to see and character choices to make, and participation in PvE base defences in Tabula Rasa should be part of everyone's MMOG history.

I know enough not to have bought the game. I know that it's a dead game. I also know it could have been a successful game.
I don't care to try it, because if it was any fucking good it would be alive and not getting flatlined soon.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 23, 2008, 06:24:15 AM
Gaming history is filled with bloody great games that failed to sell boxes. That proves nothing.

I encourage everyone to give TR a try. It will cost you nothing.

Here's a playlist of TR movies I made if you are curious.

http://www.youtube.com/view_play_list?p=4ED2CB2F066CB717

Enjoy.


Title: Re: Tabula Rasa, now with no FUN!
Post by: KallDrexx on December 23, 2008, 06:55:58 AM
Base raids/invasions, whatever were so fun.  I'd sign up again just to do those again.

More MMOs need stuff like that.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 23, 2008, 08:30:22 AM
Yes. TR's combat system is somewhat uniquely suited for this though. Even it wasn't full FPS, it at least did an admirable job of trying for those who rarely or never played FPS games.

It didn't have a big enough market though, which sucks because like CoX, there's a number of good ideas that absolutely should be ripped off by successful MMOs but won't because they don't need to.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 23, 2008, 08:38:06 AM
I want everyone to imagine what TR would've been like if:

1)  There was meaningful PvP
2)  You could play the Bane
3)  PAUs were implemented
4)  Contestable flashpoints were implemented

All these things were close to being released until they tanked the game.  I fully planned on subbing it again when they got their content in order, but now... not happening obviously.  It's a sad sad shame.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on December 23, 2008, 08:43:05 AM
Apparently TR is free to play until its dead.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 23, 2008, 08:48:05 AM
I want everyone to imagine what TR would've been like if:

1)  There was meaningful PvP
2)  You could play the Bane
3)  PAUs were implemented
4)  Contestable flashpoints were implemented

All these things were close to being released until they tanked the game.  I fully planned on subbing it again when they got their content in order, but now... not happening obviously.  It's a sad sad shame.

Back to my above question: how do you make "meaningful" that which needs to be reset due to player dominance? Uniserver? Not in the cards for TR ever, so they weren't close there. Vehicles? Until they changed their mind they claimed the engine couldn't support it. Pitched battles? Last game that did that passingly-well was PS, and that was because of heavy compromises in graphics that TR didn't bother even considering.

Contestable flashpoints would have been a feature under "meaningful" PvP, as would PAUs.

And your #2 should be your #1 in bold. The ONLY way PvP makes sense in a game about decimated races surviving in their own corner of the universe is with playable Bane. Heck, even the concepts of economy and faction didn't make sense in TR, which a number of us in early beta pointed out.

But in the end, TR was not built to be the pseudo twitch PvP game it could probably have done better as. So they weren't "close" really. They were just wrong twice.


Title: Re: Tabula Rasa, now with no FUN!
Post by: ghost on December 23, 2008, 09:00:33 AM
I want everyone to imagine what TR would've been like if:

1)  There was meaningful PvP
2)  You could play the Bane
3)  PAUs were implemented
4)  Contestable flashpoints were implemented

All these things were close to being released until they tanked the game.  I fully planned on subbing it again when they got their content in order, but now... not happening obviously.  It's a sad sad shame.

It still would have been a boring, bland world.  One of the biggest issues with this game for me was that everything looked exactly the same, like an army that consisted of nothing but homeless dudes wearing camo jackets. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 23, 2008, 09:03:38 AM
Yes. TR's combat system is somewhat uniquely suited for this though. Even it wasn't full FPS, it at least did an admirable job of trying for those who rarely or never played FPS games.

It didn't have a big enough market though, which sucks because like CoX, there's a number of good ideas that absolutely should be ripped off by successful MMOs but won't because they don't need to.

I've played many an FPS MMO and honestly I preferred TR's hybrid style.  Fact is, FPS in a gaming sense sux unless you're willing to go full on milsim... or at least most of the way there (if u have a multitude of gameplay elements available, such as 2142).  Furthermore, in a Sci-Fi sense, TRs combat engine made the most sense because honestly... in the future, combat wont be anything like we're used to.  I'd go as far as saying combat in the future will be more like a turn-based game then a twitch shooter; complete with HUD and smart weapons.  So as much as people were knocking the system, it worked perfectly for the theme they had.

Now, if they'd had everything they had today within a month of release, they would've knocked it out of the park.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on December 23, 2008, 09:09:59 AM
Quote
Now, if they'd had everything they had today within a month of release, they would've knocked it out of the park.

No, they wouldn't have. It's still a boring piece of shit. I'm sorry, but anyone saying, at any point, that Tabula Rasa became good, was good, or is somehow worth playing is just lying and is totally ignoring the rest of the gaming industry, with or without MMORPGs. Doesn't matter how you slice it, the entire thing was a waste of money and that was incredibly obvious from the moment the first trailer came out. Thing was a sinking ship from day one. Much like Auto Assault, Matrix Online, Stargate Worlds, Darkfall, Gods & Heroes, and Imperator.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Nebu on December 23, 2008, 09:12:12 AM
No, they wouldn't have. It's still a boring piece of shit. I'm sorry, but anyone saying, at any point, that Tabula Rasa became good, was good, or is somehow worth playing is just lying and is totally ignoring the rest of the gaming industry, with or without MMORPGs. Doesn't matter how you slice it, the entire thing was a waste of money and that was incredibly obvious from the moment the first trailer came out. Thing was a sinking ship from day one. Much like Auto Assault, Matrix Online, Stargate Worlds, Darkfall, Gods & Heroes, and Imperator.

Agree.  WWIIOL is a classic example.  MUCH better game now than at release and still nowhere near good enough to attract a massive audience.  TR may be better, but that's not saying much when the starting product set the bar so low. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 23, 2008, 10:09:58 AM
I've played many an FPS MMO and honestly I preferred TR's hybrid style. 
Heh, and how many of those are there exactly?  :grin: I count four that launched, and a series of promises as yet unrealized. If you meant JUST "FPS" then I can understand your preference.

In any case, I agree with you that half-pregnant FPS sucks but disagree that TR's failings can be accepted because "it's nothing like we've seen before". AC2 ranged combat was nothing like we'd seen before. AA character avatars were nothing liked we'd ever seen before.  :awesome_for_real:

I don't agree with where you think combat in the future will be, but that's besides the point. You either like TR's combat system at face value or not. We both seemed to like that part. It was the rest of the game wrapped around it that failed for a lot of people. And those failures started before they even invited the first beta testers, so weren't going to be fixed a month or a year after launch. These were systemtic level things that were just bad or niave choices. And now it gets relegated to the stable of games from which you pull features to make the "perfect" game in idle chitchat.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on December 23, 2008, 11:28:30 AM
Can you kill things quickly yet?

I remember in beta being able to feel like a Goddamned Hero on the battlefield.  Then they slowed it down so it took way too long to kill one thing and you couldn't fight a small group on your own.  I stopped playing.  Then I heard they did it again.  It went from a well-paced hybrid shooter to a slow as molasses "I'll go get a drink (except I can't leave the keyboard)" generic MMO.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ghambit on December 23, 2008, 12:03:41 PM
Can you kill things quickly yet?

I remember in beta being able to feel like a Goddamned Hero on the battlefield.  Then they slowed it down so it took way too long to kill one thing and you couldn't fight a small group on your own.  I stopped playing.  Then I heard they did it again.  It went from a well-paced hybrid shooter to a slow as molasses "I'll go get a drink (except I can't leave the keyboard)" generic MMO.

You hit the nail of the head on a main reason why the game failed so quickly.  They had GREAT gameplay, but people were blasting through content so fast that they scaled down the PC dmg. and scaled up the shielding on mobs.  Mostly because an entire mid-level zone was lacking content and from then on the game was largely a grind.  Endgame was nonexistent, so they basically turned it into a Korean grindfest. 

As time went on (and the playerbase left) they injected more content and balanced everything out, removing the grind (errr. not as bad).  But, too late.

Coulda, shoulda, woulda.  The game released a few months too soon so it could beat out other releases, and they paid the price.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Trippy on December 23, 2008, 10:42:55 PM
Can you kill things quickly yet?

I remember in beta being able to feel like a Goddamned Hero on the battlefield.  Then they slowed it down so it took way too long to kill one thing and you couldn't fight a small group on your own.  I stopped playing.  Then I heard they did it again.  It went from a well-paced hybrid shooter to a slow as molasses "I'll go get a drink (except I can't leave the keyboard)" generic MMO.
Yup, when they nerfed the shotgun in beta and made it so you could no longer solo the "stalkers" I knew the designers were hell-bent on removing all fun out of the game before release.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 26, 2008, 02:56:35 AM
Havingf played bith. aside from Endgame conmtent TAB RAS right now is better than WOW. And I'll be hopping on thew server off and on till it shuts down. WOW only held my interest for a week.

On topic here is an interview on Tab rasa's closude with an ex developer of auto assault.

http://www.tentonhammer.com/node/51644

Quote
The End of Tabula Rasa - An Interview with Auto Assault's Scott Brown

Posted December 18th, 2008 by Cody Bye
When the news of Tabula Rasa’s imminent demise hit the internet, the social gamers of our MMO industry lit up like they had just sat on a massive mound of fire ants. People were scrambling to figure out why NCsoft suddenly opted to pull the plug after they had been declaring to numerous press establishments – including Ten Ton Hammer – that the game was safe and secure and would be enjoyed for months, if not years, to come. However, that proved not to be the case.

Only a few other development companies have had to face the closure of their games and even fewer have had the game operate for such a short amount of time. Out of that selection, Ten Ton Hammer got in touch with NetDevil’s Scott Brown, a man that has been fairly outspoken about his experiences with Auto Assault's closure in 2007, and asked him a number of questions regarding Tabula Rasa’s impending shut down. In part one of this two part interview, we ask Scott about the future of the developers at Destination Games, his thoughts on MMOG closures in general, and how NetDevil bounced back from the end of Auto Assault.

NetDevil's Auto Assault faced closure in mid-2007.
Ten Ton Hammer: What’s the attitude in a studio like when you know that your game is going to be cancelled and things are wrapping up? What kind of processes will the Tabula Rasa team go through mentally to close down the game?

Scott Brown: So basically what happens is the game doesn’t meet expectations and people start trying to figure out how the game is going to make a profit. In the case of Auto Assault, NCsoft opted to just close the game versus running it with a smaller team. I don’t have any insight into the situation, but it looks like they did the same sort of thing with Tabula Rasa.

On the other hand, with the original Jumpgate we just scaled our team back until it was profitable. I really don’t understand why you’d ever shut off a game, in my opinion.

Ten Ton Hammer: Why would a company turn off a game rather than just scaling back the team?

Scott: I don’t know the answer to that. I can tell you that it was certainly a disagreement between us and them.

I would never turn off a game. I would do what I would need to do to make the game support itself, but why turn it off? Especially when there are people that love your game?

There’s a site – and I don’t know how many people have seen it – it’s called biomek.org, and it’s an old Auto Assault site/forum. There are a bunch of people that go on there and post about how they liked Auto Assault and enjoyed playing it. There aren’t a ton of people, but the point is that there is a community out there that enjoyed playing the game. I still get emails from people asking me to turn the game back on. And I wish I could, but it’s not my IP.

I think communities form, but they don’t necessarily have to be the size of the World of Warcraft to be a success. Really, I would never turn this stuff off.

Ten Ton Hammer: What happened internally when the decision to shut off Auto Assault was made? What does that do to the development team? Where do the guys go from there? Do people start looking for jobs? Is it a relief knowing that there won’t be any more churning to try to keep the game alive?

Scott: Here’s what we did. NCsoft certainly knows how to make a game, and they committed to a long amount of support for the group to stay on the game for a while after launch. So some of the first stuff that we did was we went up to the Auto Assault team and said, “Look, the game’s obviously not performing well enough to cover its costs. We don’t know what’s going to happen.”

That was the first thing we did, and we tried to be really honest with everyone. We were straight with them. We thought we were going to get more work, but we weren’t sure. We supported people, and the situation was just too unstable for some of our crew. We helped them find new places in the industry, and they were free to use us as references. At that point in time, the president of Gas Powered Games was actually talking to us and reached out and hired a few people that were nervous about being in that situation.

While some people have that sort of entrepreneurial spirit and the “Let’s just keep going!” attitude; some people have families and kids in college and just decided to move on. As a whole, we just wanted to support everyone in the best ways that we could. We didn’t want to shock everyone and just say that we’re out of money and can’t pay them.

Ten Ton Hammer: Didn’t want to take ‘em out to the parking lot?

Scott: I’ve never understood that approach at all.

So that’s the way we did it. We just let everyone know what was going on. So then we scrambled and tried to find work. We decided that we needed to diversify as a company. Games are so hit and miss and we can’t have our company survive or fail off of the success of one game.

That’s when we signed LEGO, and a group of people transitioned from Auto Assault over there. After that we signed Warmonger more as a tech demo because we had done all this work on Auto Assault on physics and had worked with Aegia on creating an Aegia-supported mode on Auto Assault. Everyone was getting a kick out of it, and we wondered what we could do if we took that destruction to an even higher level. A group of the Auto Assault guys that worked on the physics and destruction in the game split off and worked on the Warmonger deal.

With the rest of the team, we took a step back and looked at Jumpgate. We still had fans in that game and people that love the game. What if we took what we had learned from Auto Assault and see how great we could make it.

At the same time, we wanted to try to get into the web games business too, because there are a bunch of games – like Club Penguin and Webkinz – that are just rocking and kicking our ass.

NetDevil didn't take the closure of their studio lying down; they actively fought to find jobs for their employees
Ten Ton Hammer: They’re making SO much money!

Scott: And with such a small team! Shouldn’t we be looking at that too? So we diverted a different group onto that project, which still hasn’t been announced yet. We really took some of the web-based code from another development team that’s been working with web tools and combined that with some of our tech that we developed for our MMOs and combined them. That group is about to go public with some of their stuff, and it’s really freaking cool.

So now we’ve got those three big groups: LEGO, Jumpgate, and the web game. It’s all pretty neat.

The other thing that’s been cool for us is that when you do an internal post-mortem on a game, you really beat yourself up over it. Why did the game fail? What did we do wrong? What lessons did we learn? A lot of people have heard the talk from us, but that’s when we made our decisions about the first fifteen minutes of the game, vertical slice, etc.

That’s when we determined that we needed to commit to this, because if we’re not going to do it great, it’s not worth doing. It worked out well for us.

We talked with a variety of companies – I’m a big ArenaNet fan, and I think those guys are some of the best and smartest people I’ll meet in my life – and we discussed a bunch of ideas with them and the direction they took with Guild Wars.

Ten Ton Hammer: It seems like you bounced back pretty well from the closure of Auto Assault. How did you – and perhaps eventually the team at NCsoft – bounce back from the closure of a game?

Scott: It’s hard. When you pour your life into something for four years, it’s hard when it fails. We sat down – Peter, Ryan and I – and asked if we wanted to do this anymore. We really asked ourselves if we wanted to make games or not. Are we going to go fight for this, or not?

Before, when someone said something to us or thought we were doing something the wrong way, we were too scared to say no. We didn’t want to get put out of business. It’s not that I think we’re right all the time, but sometimes – as a developer – there are times when you just need to put your foot down.

We were scared. We were more concerned about staying in business, and I think what that experience taught us was that we’d rather lose our jobs or rather go out of business than make a bad decision. Even after we did that, we were still scared about the first time we had to say no to someone.

And in reality, it’s been a very positive experience. It hasn’t been an adversarial thing. If LEGO or Codemasters wanted us to do something a particular way, and we said, “We need to do it this way, and here’s why.” It’s usually worked out okay.

It turns out that everyone wants the same thing, right?

Ten Ton Hammer: They want a success.

Scott: Yup!

It made a big difference, and it changed our philosophy to one of rather than working in fear to one of believing that we know what we’re talking about.

Rob Pardo’s talk at AGC a couple years ago was a huge inspiration to me. I was sitting there listening to his talk and thinking, “Wow. We knew all this stuff. We just didn’t do it.” You always rationalize it. I hear so many people that say, “But they’re Blizzard!”

And I just want to tell them that if they want to do something great, you have to do it that way. At least that’s what I believe.

Ten Ton Hammer: There are definitely ways to make games and ways not to make games. Blizzard just did it right the first time, and I don’t know if they got lucky or if they got good.

Scott: To be honest, I think the thing that no one talks about is that they learned. They made a bunch of games before they ever had the huge mega hit. They learned that process and it became the studio culture. Now that culture has become very addictive and it works and no one argues with them.

Ten Ton Hammer: It’s interesting that they did so well on their first shot with an MMO though.

Scott: Certainly, but it’s not like they didn’t make tons of mistakes and spends lots and lots of money working through those mistakes. They just had someone that believed in them enough to let them work through those mistakes.

But they also earned that right. They had made several very successful games before that so they really earned a little bit of time.

Ten Ton Hammer: How much pressure is there on a developer? When you get that first set of numbers back and it’s not looking too great; how much pressure does that put on a development team to get your product in the black?

Scott: It’s all on the publisher. As much as developers like to cry about publishers, it’s the publishers that are taking the risk. It’s publishers that are spending the money. At that point that’s where the rubber hits the road, and they have to figure out the way to make the money.

Everyone that we’ve ever worked with have been good people. It’s never been the evil publisher, and it’s never actually been that way. They have a responsibility to the people that gave them the money, and some of them stick their head out to you to make this game and know they’ve got to make it profitable.

Most of the time, you'll know if a game will succeed before it is even launched.
Basically, the pressure is almost all in beta. I mean, there’s some pressure at launch, but most gamers know if a game is going to be successful way before the actual launch. Right? You just know.

If there’s a beta that you go and play then you never play the game again, you know it’s probably not going to do so well. But if you play a beta and wish that the game was already launched because you don’t want to lose your character, you know that the game is going to be a hit.

It comes down to really simple stuff.

Ten Ton Hammer: Where in the development process can you look at the game and know that it’s going to be profitable or not? Alpha? Beta?

Scott: It’s the moment when you go home at night and play your game instead of something else.

Ten Ton Hammer: What if there’s a game out there that’s just amazing? I know a lot of the NetDevil crew are fans of WoW…

Scott: That’s the problem; there isn’t really a single point where you know the game is ready. It’s a very soft thing. In reality, everyone talks about these numbers called “conversions” right? There’s some percentage of people where your game is a success or a failure.

You’re never going to convert everyone. There’s never a game out there that everyone likes. It’s basically how good you can get that percentage to be.

For something like Jumpgate Evolution, it doesn’t have to have the same sort of numbers that LEGO has to have in order to be a success. But maybe you have to have a higher percentage because the amount of people that try the game is smaller, or something like that. I don’t pretend to be marketing and know how to explain this sort of thing or not, but to me it’s simple.

Do you like to play it or not?

When you’re at work, are you thinking about it? Do you dream about getting back into the game and finish building the project you were working on. Or you can’t wait to try that mission again. Or you need to get back into the PvP so you can kill those guys.

That’s how you know.


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on December 26, 2008, 03:44:07 AM
Havingf played bith. aside from Endgame conmtent TAB RAS right now is better than WOW. And I'll be hopping on thew server off and on till it shuts down. WOW only held my interest for a week.

On topic here is an interview on Tab rasa's closude with an ex developer of auto assault.

Quoted for drunkness.

Also, I like Scott Brown but that interview was ehhhhhhh, well, I guess it was an interview.

Edit: To be fair, I really liked this answer:

Quote
Most of the time, you'll know if a game will succeed before it is even launched.

Yes, you should. As such, I don't know how Tabula Rasa or Auto Assault ever got greenlit. /shrug


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 26, 2008, 06:26:55 AM
Drunken post or an iPhone post. Sort of a short distance :-)


Title: Re: Tabula Rasa, now with no FUN!
Post by: schild on December 26, 2008, 07:00:21 AM
If it's an iphone post, when did they at copy/paste?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 26, 2008, 07:13:10 AM
I was kidding. The iPhone wouldn't have allowed "havingf" and "bith", and he'd have had to go out of his way to override the spelling correction.

And yea, still no copy/paste  :mob:... stupidest oversight I can think of today, particularly this far into the tech.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on December 26, 2008, 07:24:04 AM
Yup, when they nerfed the shotgun in beta and made it so you could no longer solo the "stalkers" I knew the designers were hell-bent on removing all fun out of the game before release.

And I think we can point to this exact moment in the game's development and say "That's when they killed it."

I think TR lacked a lot of things. I found it quite fun, but not sticky. They needed PvP and PvE elder game content. Hell, even rep and item grinds would have sufficed. But instead they tried to slow the player's advancement down. They took away instead of adding to.



Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 26, 2008, 08:20:28 AM
I saw the irony in NetDevil saying they'd never shut down a MMO when that seems to be par for the course for their products. Easy to say when you aren't footing the bills, I guess.


Title: Re: Tabula Rasa, now with no FUN!
Post by: shiznitz on December 26, 2008, 08:21:48 AM
Ten Ton Hammer: What’s the attitude in a studio like when you know that your game is going to be cancelled and things are wrapping up? What kind of processes will the Tabula Rasa team go through mentally to close down the game?

Scott Brown: So basically what happens is the game doesn’t meet expectations and people start trying to figure out how the game is going to make a profit. In the case of Auto Assault, NCsoft opted to just close the game versus running it with a smaller team. I don’t have any insight into the situation, but it looks like they did the same sort of thing with Tabula Rasa.

On the other hand, with the original Jumpgate we just scaled our team back until it was profitable. I really don’t understand why you’d ever shut off a game, in my opinion.

Ten Ton Hammer: Why would a company turn off a game rather than just scaling back the team?

Scott: I don’t know the answer to that. I can tell you that it was certainly a disagreement between us and them.

I would never turn off a game. I would do what I would need to do to make the game support itself, but why turn it off? Especially when there are people that love your game?

One thing that needs to die? Email interviews where the "interviewer" emails 10 questions and the interviewee replies to all ten.  Scott answers the second question while responding to the first making it obvious there is no "conversation" going on. These suck.  These questions would have amounted to a ten minute phone call. Why is it that so hard on everyone?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on December 26, 2008, 09:59:08 AM
Ten Ton Hammer: What’s the attitude in a studio like when you know that your game is going to be cancelled and things are wrapping up? What kind of processes will the Tabula Rasa team go through mentally to close down the game?

Scott Brown: So basically what happens is the game doesn’t meet expectations and people start trying to figure out how the game is going to make a profit. In the case of Auto Assault, NCsoft opted to just close the game versus running it with a smaller team. I don’t have any insight into the situation, but it looks like they did the same sort of thing with Tabula Rasa.

On the other hand, with the original Jumpgate we just scaled our team back until it was profitable. I really don’t understand why you’d ever shut off a game, in my opinion.

Ten Ton Hammer: Why would a company turn off a game rather than just scaling back the team?

Scott: I don’t know the answer to that. I can tell you that it was certainly a disagreement between us and them.

I would never turn off a game. I would do what I would need to do to make the game support itself, but why turn it off? Especially when there are people that love your game?

One thing that needs to die? Email interviews where the "interviewer" emails 10 questions and the interviewee replies to all ten.  Scott answers the second question while responding to the first making it obvious there is no "conversation" going on. These suck.  These questions would have amounted to a ten minute phone call. Why is it that so hard on everyone?

Lack of interpersonal skills and inability to deal with other people when they're anything other than abstract glyphs on a digital screen. Aka: INTRAWEB JOURNALIST.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 26, 2008, 11:29:47 AM
Email interviews are a LOT easier to respond to, particularly if you're crazy busy on building a game. Phone calls can be forgotten or missed. It just becomes the job of the editor to not just copy paste the whole thing into a post. THAT is the part at fault here. But we're by really talking true journalism here.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 26, 2008, 05:16:54 PM
I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its defiantly crappy now and does not deserve to exist.

Definatly makes sense, that argument.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on December 26, 2008, 05:24:03 PM
I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its definatly crappy now and does not deserve to exist.

Definatly makes sense, that argument.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Venkman on December 26, 2008, 05:31:23 PM
I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its defiantly crappy now and does not deserve to exist.

Definatly makes sense, that argument.

I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its definatly crappy now and does not deserve to exist.

Definatly makes sense, that argument.

Oh man, I thought we were done with that Xhibit crap!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on December 26, 2008, 05:42:53 PM
I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its defiantly crappy now and does not deserve to exist.

Definatly makes sense, that argument.

I guess there is no evidance as strong as "I found it crap a month before release and over a year ago" to prove it was definatly not fun at all now and definatly could not have been made a far better game in the past year. No, it was crappy in beta so its definatly crappy now and does not deserve to exist.

Definatly makes sense, that argument.

Oh man, I thought we were done with that Xhibit crap!

Oh man, I thought we were done with that Xhibit crap!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on December 26, 2008, 05:44:09 PM
How's, "I found it crap at release and it's closing forever in less than a month so I can't be bothered to waste the time downloading and installing it, even if it were super-supreme awesome now." grab you?

Because that's the real reason most of us aren't bothering with the dead piece of junk.


Title: Re: Tabula Rasa, now with no FUN!
Post by: UnSub on December 27, 2008, 08:02:36 AM
One thing that needs to die? Email interviews where the "interviewer" emails 10 questions and the interviewee replies to all ten.  Scott answers the second question while responding to the first making it obvious there is no "conversation" going on. These suck.  These questions would have amounted to a ten minute phone call. Why is it that so hard on everyone?

I agree - they suck.

However, devs like them because they don't have to answer curveball questions or ones that might not be expressly their area - they've got time to check the answers, have Marketing / PR confirm they aren't doing anything they'll get fired over, etc. It is a very controlled interview format.

And when you talk through an interview, 10 minutes might get you a few answers, but maybe not to the same level of detail. People go off on tangents, go "umm, err, ahh" a lot, perhaps miss the point of a question, etc. In text format a few more people will go over it (probably / possibly).


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sophismata on December 31, 2008, 09:25:16 PM
And when you talk through an interview, 10 minutes might get you a few answers, but maybe not to the same level of detail. People go off on tangents, go "umm, err, ahh" a lot, perhaps miss the point of a question, etc. In text format a few more people will go over it (probably / possibly).

It's the job of the interviewer to keep things on track and interesting, though. I think the real problem is that 'real' journalism seems to have died.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on January 20, 2009, 04:12:01 PM
2 interesting aticles

From Adam Martin on T=Machine (http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/)


Quote
We need to talk about Tabula Rasa; when will we talk about Tabula Rasa?
January 16th, 2009 by adam

In the online games industry, if we keep quiet about the causes, the hopes, the fears, the successes, and the failures of the best part of $100million burnt on a single project, then what hope is there for us to avoid making the same mistakes again?

Unlike Scott, I actually (superficially speaking) agree with this statement as to why Tabula Rasa, Age of Conan, Pirates of the Burning Sea, and Hellgate:London failed (TR, AoC, PotBS, and HL from now now…)

   
Quote
“No, these games failed because their developers let it happen.”

    * Funcom *should have* learned enough lessons with Anarchy Online not to make the mistakes they did with AoC; not the precise same mistakes, but the same “class” of mistakes were made, suggesting that they tried to fix only the symptoms and failed to understand the causes
    * Destination Games knew a long long time before TR went to beta that it wasn’t (going to be) ready even for beta, let alone launch. IMHO NCsoft collectively knew very well that TR wasn’t ready for launch, but went ahead and launched it anyway
    * Bill Roper went on record to say that no-one understood their sales/revenue model, from the start. As I’ve mentioned before, that pretty much guarantees failure, and it’s not rocket-science to understand why!
    * Pirates … I have no idea, actually. It’s the one that I have never played (although I really wanted to) nor even *seen* (which is unusual). I’m not going to talk about PotBS any more, since I really know nothing about it

NB: I don’t happen to agree with anything else in that post. I’ve got nothing against it, I just didn’t find anything interesting or new about the games themselves in the post, and IMHO the list of “why this happened” is too shallow and derivative to be worth saying in 2009 - the same has been said many times over the last ten years by many people, and ain’t particularly insightful in the first place. Sorry, dude.

How do you “let” an MMO fail, pre-launch?

Anyway, back to the interesting bit. This is why I find the statement particularly interesting: the choice of phrasing, that the developers “let it” fail.

The implication being that they didn’t do anything wrong, perhaps, but that they stood by and watched the train rolling slowly towards the brick wall and didn’t try (hard enough) to stop the collision.

TR was in development for 7 years (give or take a bit, and arguably just half that depending on whether you count the bit before there was an official “resetting” of the project (and re-shuffling of staff)).

When did they first ship a playable that people found fun?

Ah. Hmm. Um. Well. Now, *I* certainly wasn’t around during all this, so I can’t authoritatively answer that. However, I well remember the large number of people remarking that the beta - just before launch - was starting to be “actually a lot of fun to play”. 6+ years to get to the first fun version, eh? Hmm. Traditionally, you start with something fun, then you build a game around it, not the other way around.

Rating Tabula Rasa, in Alpha

While people are busily shooting me down in flames for such disloyalty :), I’m going to make a confession: I played TR in the alpha, and (to the great amusement - and in many cases total disbelief - of my colleagues) I actually enjoyed it. It certainly wasn’t a lot of fun to play, but there were nice elements that I could really see how they would develop (could be developed) into a great game, if we started development of the game at that point. I was accustomed at the time to making forward-looking evaluations of games, and reading between the lines and guess at how the final product would look.

i.e. it was a good pre-production prototype, and if I’d been asked “this studio wants us to fund them to turn this into a full game, should we do it?” I’d have said “well, modulo some small but fundamental changes that are needed, and the fact we need to explain to them a small number of basic mistakes they’re making with misunderstanding the MMO market, and they obviously will want a *lot* more money to build it up, flesh it out, and implement what they’ve barely sketched out in outline at this point … definitely YES. This will make a great game, probably”.

(IIRC … I was asked this question at the end of my second playsession and gave pretty much that answer. At which point he said something like “Yes. We’ve been telling them that for a while. They’re not going to do any of it”)

Which maybe sounds very negative? To me it wasn’t. At that time I was (one of many people) doing due-diligence reviews and milestone reviews for games being published by NCsoft. IMHO no game (and no studio) is perfect in pre-production. Every studio worth their salt pushes the boundaries, and - critically important - their own personal comfort zones. That guarantees that they’re not experts at producing the new game-type when they start. There are always warts; that’s partly why they make the prototype - to show to many other people, get second opinions, find out the flaws other people see, and then go “ah! yes! and actually … now you’ve said that, we’ve just thought of a much better way of doing this!”.

(incidentally, I found Valve’s post-mortem discussions of Team Fortress 2 fascinating, revealing that even for a studio with a perfect record of successes making new IPs they still screwed-up the pre-production work on TF2, and only late into the project did they really turn it around into the shining piece of awesomeness that they finally shipped. I can’t find a google link to the frank interviews Valve did on the subject, but here’s an interesting one on how much they still had left to do post launch - 53 updates (!) - even AFTER rescuing the project halfway through by fundamentally rethinking it)

Time-out: who are you, again?

I…:

   1. …was the European CTO at the time
   2. …was not on the TR dev team (wasn’t even in the same office)
   3. …started playing TR as soon as I joined the company, and played Alpha, Beta, and some of Live
   4. …unlike many outside the TR team (I suspect: “the vast majority”) I voluntarily played TR during my free time
   5. …got locked-out when the game launched, and it took many months for my official corporate free account to get allowed back in, thanks to some stupid bugs in NCsoft North America’s account management systems
   6. …was on a lot of the internal development mailing lists. Particularly interesting ones were the bugs list, the internal playsessions list (both for the dev teams and for other internal players), and the producers list (especially the scrum-masters list when the team eventually switched to Scrum).

I want to be clear about this: I had nothing to do with the development of TR. But, like many people who can say that, I was heavily exposed to it - both the project, and the game, and the politics. TR had a massive effect on the company at the time, everyone was touched by it. Anyone in development - anywhere - got affected a lot more than most; it affected budgets, management structures, technology investments, publishing strategy, investment strategy, etc. I’m not claiming to know what was going on in there for certain, but given my position I had the luxury of a lot of insights that other people wouldn’t have had.

So … although I know a lot about what happened, please view this post (it was going to be about the 4 games generally, but it appears to have warped into a TR-centric story) as an outsider’s view. And don’t read it as all true, I may accidentally report some rumours (and, you know, I don’t want to get sued if someone takes this as 100% literal truth) though I’ll try hard not to. TR team members may well find some big mistakes in what’s here - and I’d welcome their corrections and counter-arguments.

(I know my name appears in at least one set of the credits due to an NCsoft policy of “crediting all staff who were employed on the launch day of the product”, especially ironic since I think I’ve ended up being “officially” credited only on the game I did *not* work on :).)

Back to the topic:
The difficulty of …. Timing


It wasn’t ready for beta. I said so. Many others said so. How privately they said it, in many cases I don’t know. However, I am aware of plenty of people that said it pretty loudly internally at NCsoft (I saw the emails, or sat in the meetings).

NB: I said “wasn’t ready for beta“. We’re not even discussing “launch” yet.

But it was never going to be as easy as simply saying “hey, I’m not that busy for the next fortnight; howabout we launch TR next week? Or do you want to wait another year or two?”. On a project that had already burnt through tens of millions of dollars with almost nothing concrete to show for it (not necessarily a “fair” judgement; but if you were *literal* about it, which by that point many people were, then technically there was “nothing” to show), and had on the order of 100 people employed full time working on it every day, there was a lot of money at stake even just delaying launch by a single week.

(do the math; you’re already counting in the “hundreds of thousands of dollars” each time you prolong development by a single week there)

And then there were the political issues, for instance the fact that NCsoft North America had never developed a game internally in their long years of existence (all the internal games were developed by studios that NCsoft acquired during development). That means that the core business for the USA wasn’t making any revenue *at all* (publishing and development are usually seen as different divisions). Again, I’m not defending this perspective, or claiming it’s fair - but it was technically true, and was mentioned a lot.

Such things tend to scare stakeholders, especially shareholders. Especially directors of a public company who are trying to keep shareholders happy. Especially directors in a foreign country who may or may not even speak the same language as you. (I’m not trying to make veiled accusations against individuals here, nor against the different national divisions within NCsoft - I’m simply pointing out basic facts of life when it comes to large multinational companies, and observing that there was *inevitable* pressure along those lines, independently of whether or not anyone deliberately applied it).

And there were other issues. With that many people working on one project? Some of them for more than 5 years? Well. There’s plenty of dirty laundry on a project that size. But I don’t feel that anyone except the people directly involved get to decide whether its fair and reasonable to air it (because, frankly, no-one else is going to have much insight into what really happened).

So. It was hard, surely, to make any decision on launch dates.

There are no easy decisions in such situations, no “obviously, the best solution is X” (although to many different people such obvious answers seem to exist, the “easy” answers tend to screw-over several other teams). Making any decision was hard, but the decisions that were taken were considered inarguably “wrong” by many people, immediately that they were made.

They may not have known what the “best” solution was, but they certainly recognized (or felt they did) one of the “worst” ones.

And they were vocal about it. A survey was taken, internally, asking what people thought. The results were never published - so no-one (apart from the survey takers) knows exactly what the results were, but we were told that the *company* knew.

TR: The stage is set

To summarise so far (I know, I know - this is a long post, sorry)

   1. TR went off the rails on some meandering journeys into research & development for many years burning through lots of cash (this is not necessarily something to castigate them for - many hit games did exactly the same; if you can afford the cash + the chance of failure (and NCsoft is a billion-dollar company, so let’s face it: they could), then it’s perfectly reasonable to decide on this course of action / allow it to continue)
   2. Very late, they eventually hit upon a good formula, a good core game
   3. Before they could actually make that game, a difficult decision was taken to push the team to the wall and force an early beta test
   4. …and then the even more difficult decision taken to push them even harder to do an insanely early live launch. Certain alignments of astrological constellations in the Marketing department (also known as “tenth anniversary of the launch date of the last MMO that the core members of this team shipped”) may or may not have had something to do with this
   5. The choice made was widely (if not universally) regarded as “very bad”
   6. The company was made aware of the volume of people holding opinions along those lines

…and as they say on the Quiz shows: What Happened Next?

And this is where we come back to the point that interests me: did we, collectively as an organization, “allow it to happen”?

Personally, I believe the answer is an unqualified: “Yes”. Because many people worked *really hard* from that point on to make the game a success; many who had been working very hard already pushed themselves to work harder. And yet, in parallel, while working their asses off to make sure the train was big and beautiful, no-one stopped the train-wreck from happening.

There are excellent mitigating excuses for why individuals allowed this, many of them related to “not wanting to lose my job”. Many others relate to “life is too short to kill myself (with stress) over continuing to bash my head against this particular brick wall” (many people had complained long and hard about TR in the months and years running up to that point). Some people had just given up hope, and decided it was less painful simply to stop caring. Others were relishing the impending catastrophe, and I can think of some individuals who I personally believe were deliberately planning to get maximum political advantage for themselves out of the death of TR.

Re-reading this as I go, I remember there was another big excuse that I never gave credence to: “I’ll bury my head in real work and make *my* parts as good as I possibly can, and hope if everyone else does the same, it will All Come Together In The End”. This one wasn’t voiced so much, but is simply what people did, in some cases.

Hope is not a strategy. Whenever your attempt to avoid disaster revolves around the H-word instead of a concrete averting action, you are doomed.

But since I’m not trying to blame anyone here, it doesn’t matter whether or not we had good reasons for allowing it. What I’m really interested in is “how to make games better”, so the important point is that - collectively - we did allow it.

What would Jesus do?

What should we have done, not as an organization, but as individuals? How often does anyone talk about this?

    % of player forums posts that blame developers for launching early                           XXXXXXXXXXXX
    % of player forums posts that explain what an individual employee should do about it  X    

It’s very easy to “work harder” when doom is impending, but as I’ve mentioned above this achieves nothing.

There are plenty of cases in the games industry where disasters are forseen, and the people involved charge into them with gusto, screaming “YOU’RE ALL WRONG! DON’T BE A HATER!”, and deserve what they get. But in those situations where people know it’s wrong, what can they do?

One colleague attempted various things and ultimately ended up trying to deal with the “root” of the problems by bringing about wholesale organizational change. Not in terms of who was employed, who was in charge, etc, but in terms of the basic attitudes and beliefs of the people turning up to work each day. He tried to remove the cultures of secrecy and fear (*) and replace them with cultures of actively seeking constructive criticism and actively supporting naysayers, so long as they adhered to rules of “decency” when it came to how criticism was provided.

(*) - (tens of millions of dollars spent and the game doesnt work but is going to beta/live? Fear was ever-present. Maybe (I heard rumours, and saw some … strange … stuff, but I don’t know for sure) for other reasons too. c.f. my comments about dirty laundry above)

In the end, I suspect if he’d started his campaign a year earlier, it *might* have worked. It certainly seemed to be having some surprisingly impressive results towards the end.

Among other things, the team itself tried adopting Scrum, with some tremendous results IMHO. Incidentally, I’m hoping one of the talks at GDC this year will be someone from the TR team (perhaps Andy Bruncke or April Burba?) on their experiences adopting Scrum with a team of 50-100 people at the end of development of a > $50million failed AAA title.

(If that talk does happen, I’ll be the one at the back of the room during the Q&A session at the end sticking my hand up to ask: In your opinion, if the team had adopted Scrum 12 months earlier, might it have saved TR? I would be very interested to hear the team’s thoughts on that)

Of course, both of those paths - and some of the other things people tried - were probably too little too late. TR didn’t have the luxury of time - the (contested) decisions being made were by definition time-critical.

So … what should we have done? Both as individuals, and as members of an organization that we each believed in?

What would you do?

Not long after, for unrelated reasons, my manager resigned. And shortly after that, so did several other people, myself included. TR didn’t (I believe) cause any of us to leave - none of them were on the TR team itself - but some of the problems it exposed within the company did come up often in people’s informal (down the pub) complaints about leaving.

When the organization disempowers you, and nothing you do seems able to make a diference, but - in your opinion - the impending event is an “extinction-level” disaster, is resignation the only valid response? Surely not?

Final Note

To my knowledge, NCsoft never admitted that TR was a failure, internally.

In June 2008, when I left the company, the CEO had gone, the lead designer had gone, and the rest of the directors were about to get axed in the pending re-shuffle (which hadn’t been announced even internally yet) - but still no admission in sight.

I used to gently point out that until we admitted the failure, we would fail to fully respond to it, and to fully adjust and improve - so that we were almost certainly doomed to repeat it. As far as I know, the painful admission has still never been made, even internally. The subject was danced around many times, but no-one would come out and say it publically (internally); it was always oblique references, and statements such as “Tabula Rasa is doing very well, although not as well as we hoped” - eliciting mirth, disbelief, looks of remembered pain, or simply blank looks of “wanting to forget it ever happened” etc among the various people in the company.

Personally, for each of the senior management at the company at the time, I shall never forget that you guys did not make that happen. To me, this one thing was symptomatic of, and encapsulates, the institutional failure to respond to the failings of the project.

Privately, reasons were cited to me varying from “it doesn’t matter any more, everyone knows its over” to “I don’t want to hurt anyone more than they’ve already been hurt” to “just basic tact” to “let’s not rock the boat” to “we should look on the bright side and get on with the other games we’re making as a company, and not get mired in history / water under the bridge”.

But as one of my friends said at the time: what’s it got to do with hurting people? we just want to use the experience to learn to make better games. And how the hell are we going to do that when you people won’t even admit we were wrong?



Title: Re: Tabula Rasa, now with no FUN!
Post by: Sir T on January 20, 2009, 04:18:37 PM
From Scott Jennings on Broken Toys (http://www.brokentoys.org/2009/01/16/perspectives/)

Quote
Perspectives
January 16th, 2009


“You’re leaving here… for NCsoft? You *know* Tabula Rasa is going to crash and burn, right?”

– heard from someone when I announced my plans to leave Mythic, a year and a half before Tabula Rasa shipped

Adam Martin, formerly CTO of NCsoft Europe, has posted his own …post-mortem isn’t a good word, more of a memoir of his peripheral experiences with Tabula Rasa’s launch. It’s a good read - and you should go read it now. As his posting title puts it, “We need to talk about Tabula Rasa; when will we talk about Tabula Rasa?”

Well, Adam’s a bit safer in that he’s on a whole other continent. Here in Austin game development, it’s hard to find someone who isn’t, at a maximum, one degree removed from someone who was involved, at one point or another, with TR. It was a massive project, it employed a great many people over its lifetime, and at least half of the resumes currently sitting in my email are from people involved, at one point or another, with TR. Combine that with Midway’s long-running explosion and you have most of the Austin game development community polishing resumes.

So what happened?

My take is pretty similar to Adam’s, actually. I was considerably closer geographically, but not that much closer from a development perspective. To mirror Adam’s “who is this guy and why is he pontificating, again?” bona fides, I…

   1. …was a designer on another, smaller project at NCsoft Austin’s office (hired as system designer, eventually promoted to lead designer)
   2. …wasn’t on the TR dev team
   3. …am not much for FPS games, am pretty sad at them, and usually die horribly in Team Fortress 2
   4. …used that as an excuse for staying as far away from TR discussions as possible
   5. …it was a pretty weak excuse, yeah.
   6. …was on the same mailing lists Adam was (save the cool management ones he was privy to, which was probably for the best) and heard much the same angst, cheerleading, and general “holy crap what now” gestalt.

Gathering Feedback, Putting It Into A Box, Never Speaking Of It Again

As TR moved closer to release, company wide, we were *ordered* to start particpating in weekly playtests. As I mentioned, I wasn’t really fond of shooters, and clung to that Get Out Of Jail Free card fiercely. I mean, being one of the most obnoxiously opinionated persons on internal email lists, along with the whole ranting on the web for a decade thing, having an excuse *not* to have an opinion on That Thing Looming Over All Of Us was pretty sweet.

But closer to release, we were told to play the game and give feedback. Which I did. I think my overall feedback was “it wasn’t THAT bad” (for those at Mythic who remember the blistering we-should-probably-fire-your-ass-right-now-for-that-very-unhelpful-email feedback I fired off about Imperator prior to its final E3, that may raise an eyebrow or three). It *wasn’t* that bad. The tutorial was kind of meh, then got kind of cool, then you wandered around and shot things. It wasn’t World of Warcraft, which I considered a plus. I didn’t really enjoy playing it, but it wasn’t for me.

(I’m sure my somewhat constant resentment over Tabula Rasa being the twelve thousand pound gorilla which had dozens of programmers and a floor full of artists while our project was flailing about wildly for just one concept artist and maybe a server programmer or two had nothing to do with it. But I digress. For now, We’ll get back to that somewhat constant resentment in a bit.)

The calendar moved forward inexorably, and TR went into marketing beta - you know, where anyone can play it so they get ALL excited and make guilds and get ready for release and… yeah, that didn’t happen. People downloaded the game, had varying degrees of the “it’s not THAT bad” reaction, and didn’t play it again.

This was noted. One of the mantras that went around production discussions after Auto Assault’s launch square into the pavement was that if you can’t get people to play the beta for free, you have serious, serious issues. Tabula Rasa had those issues. Not as bad as Auto Assault - there were people doggedly playing every night and presumably enjoying themselves, and metrics were duly assembled to measure every movement those testers took. But it was pretty clear, at least from my completely disassociated and busy with my own thing viewpoint, that there wasn’t a lot of excitement.

So, as Adam mentioned, a survey was sent out shortly before the game was scheduled to release, anonymously asking, among other things, if the game should be delayed. I put that it should, based on the Auto Assault beta-not-lit-on-fire thing and the general principle that if you have to ask if it should be delayed, it probably should be. But I didn’t feel very passionately about it one way or the other. (I’m told later that most of the team DID feel pretty passionately about it and made it known so.)

The survey’s results weren’t announced. Internal rumors swept pretty widely (I know, because if they got to my end of the building, they were pretty wide) that the results were almost unanimously for a delay.

There was no delay.

Whoops.

You’re The Next Contestant On The Game Is Wrong

All during this time, I was pretty busy. Our game was trying to move into full production. We were the next product scheduled for shipment after Tabula Rasa. We were scrambling to fill some pretty key hires, justify an ambitious/insane production schedule, and generally get our shit into gear.

Right about then, the following things happened:

    * We were faced with some pretty key technical issues (I can’t go into any further detail, just assume for the moment they made us look like complete blithering idiots and go from there)
    * Tabula Rasa shipped, promptly flopped, and everyone went “uh… What the hell?”
    * Everyone in management decided that was *not* going to happen again, and most had their own theories on how that would be prevented.
    * The poster child for making sure it was *not* going to happen again became… us.

There was a company meeting about then, which was designed to boost the company morale. Chris Chung had just taken over from Robert Garriott, people were scared about their future, and we were tasked, as a key part of our presentation, to show how kickass we were.

We failed.

We had no game systems to show, because we had no functioning game server beyond a prototype that we had migrated away from months prior. We showed a depressing landscape of twisted trees and rocks, and our lead designer, who normally is one of the most inspirational speakers I’ve heard in the industry, understandably wilted under the stress of YOU MUST SAVE OUR COMPANY NOW and gave a pretty depressed speech about the game’s fiction that didn’t match much of what was shown onscreen. The internal response was brutal to the point of sadism, and in a failing of management was made known to the leads along with who gave the comments. Most of whom were… on Tabula Rasa.

This was not helpful to morale, to put it mildly.

Things got worse. An executive from Korea came to check on our progress, and was surprised that we were working on an MMO. (I wish I was joking.) We were told that our jobs weren’t in danger, really. It’s FINE. You’re good for at least a few months or so.

Meanwhile, Tabula Rasa chugged on.

We soldiered on, moved inexorably towards our first playable demo. It was a really kick-assed zone, our artists (which we finally had) outdid themselves, our programmers (which we finally had) did awesome work, I had taken over lead design duties due to the former lead being promoted onward and upward at his own request (his vision of the game long before eviscerated by budget cuts) and we were gonna kick ass, it was gonna be great, everything was finally firing on all cylinders, we were going to show everyone at the company that we could follow through on our promises and our ninjitsu was superior and and and the first team playtest we did on the new server failed completely.

The team meeting following that was unpleasant. I imagine the same “it was your fault no it was your fault no you” conversation took place at Tabula Rasa more than once.

Shortly thereafter the project was cancelled. Not one of the highlights of my career, especially since I was one of the folks who had to man up and tell our superiors that no, we were not going to be able to deliver a playable demo on schedule and yes, we knew what that meant. Our team shrunk by 2/3rds as we swiftly moved to working on a new prototype to justify our continued existence.

Meanwhile, Tabula Rasa chugged on.

There was another company meeting, which was designed to boost company morale. We were told that we were eminently replacable in general (which I’m told later was a wildly, wildly misconstrued statement, but to put it mildly, did not boost company morale) and that our team in specific was a “distraction” from NCsoft’s core business model. Everyone, including me, immediately began looking for work.

When we were finally let go a month later, it wasn’t a surprise, and most of us already had offer letters in hand elsewhere. (I was given the option to transfer to another NCsoft studio, but declined, as we had put down roots here in Austin.)  At this point, my personal perspective came to an end, since I, well, didn’t work there any more.

Meanwhile, Tabula Rasa chugged on.

What Would Snarky Bloggers Do?

So, I don’t have any magic solutions for what should have been done differently. My personal view on Tabula Rasa is that it was a project in search of reasons - the original design was “let’s make a game both Korea and the US will go for”, and when that failed, it became “let’s make a game both shooter fans and MMO fans will go for”. Not being a full shooter and not being a full MMO, it didn’t do well at attracting either. But that’s from the outside looking in - any armchair designer could figure that out.

To quote Adam:

   
Quote
When the organization disempowers you, and nothing you do seems able to make a diference, but - in your opinion - the impending event is an “extinction-level” disaster, is resignation the only valid response? Surely not?

Our response was to keep our heads down and do the best that we could at our jobs. From what I gathered from hallway conversations with others, that was a fairly universal take. It’s what you CAN do.

Unfortunately it wasn’t enough, for our project, and ultimately, for Tabula Rasa as well. There’s nothing that you can point to and say “here was the big mistake”. There were a lot of tiny mistakes, and they built up.

Would delaying Tabula Rasa’s open beta have saved it? Probably not.

Would delaying Tabula Rasa’s release have saved it? Probably not.

In the end, some games - most games, actually - just fail. Tabula Rasa was one of those. There wasn’t anything obvious or magical to it. It just wasn’t a game that very many people got passionate about. The biggest failing, though, was that it was in development about twice as long and spent twice as much as it had any right to. And that’s what promotes it, in this snarky outside blogger’s view, from understandable failure to extinction-level company-slaying train wreck. That took precedence over any design failure or engineering failure or art vision or whatever your personal opinion on why it failed might be.

It just. took. too. much. money.


Title: Re: Tabula Rasa, now with no FUN!
Post by: WindupAtheist on January 21, 2009, 02:29:56 PM
Quote from: Lum
It just. took. too. much. money.

Same thing I thought as I was reading this. The difference between a trainwreck release and merely a troubled testing phase could well have been all the time and money they wasted before even really getting started. I mean it had been in development for how long? Was NC supposed to listen to "Just a little longer!" forever? They were bound to shove it out the door sooner or later.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Johny Cee on January 24, 2009, 11:04:24 AM
Quote from: Lum
It just. took. too. much. money.

Same thing I thought as I was reading this. The difference between a trainwreck release and merely a troubled testing phase could well have been all the time and money they wasted before even really getting started. I mean it had been in development for how long? Was NC supposed to listen to "Just a little longer!" forever? They were bound to shove it out the door sooner or later.

Without doing any tax research, since that's all on my work computer, and the fact I have no direct experience with tax law in regards to software development....

We can pretty safely assume a marginal tax rate of 35% on NCSoft's US earnings.  I'm unsure how much of the development costs the firm had to capitalize, though top of my head I'd say all of it.  Software tax depreciation is three years for purchased software,  though the IRS has fiddled around with self-developed software usefull lives....  might be 7 or longer.


By continuing to delay the release of the game, you have a growing long-term asset account that you aren't getting any tax write offs on.  In other words,  you have cash going out without either: A. Any cash going in, or B. Any associated tax write off.

The marginal rate of 35% x the total dollar value of capitalized development costs is your Deferred Tax Benefit, which is basically the amount you can offset in income tax liability.  On a $100 million project, that could be $35 million in tax benefits sitting on your balance sheet.  That's $35 million in cash you're paying out to the government that you could keep for yourself.

There's additional benefits if we assume that the company is financing this all through debt,  since you're paying interest on the debt that you're using to finance your assets.


The advantage of shutting down the operation, or having a firesale of it, is you get to write off your entire develpment costs in one shot.  A one time tax benefit of $35 million looks a hell of alot better than a trickling of returns that will never match the development outlays. 

Especially when you consider that inflation is whittling down the real tax benefit every year.  Depending on how long it takes to amortize the development cost, you could be talking about losing millions in real value tax benefits while the amortization slowly ticks down.

Doing it this year, the Fed has brought back 5 year Carrybacks of Net Operating Losses,  so even if the company operates at a tax loss this year they can go back and apply the losses against taxable income for the previous years, which gives you cash in the bank..



Title: Re: Tabula Rasa, now with no FUN!
Post by: rattran on February 11, 2009, 03:29:14 PM
They patched in Mech Suits for some reason, a few weeks pre-shutdown. Seems a tad insane.
http://eu.playtr.com/en/news_article/deployment_164_patchnotes_known_issues_february_2009_live (http://eu.playtr.com/en/news_article/deployment_164_patchnotes_known_issues_february_2009_live)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Lantyssa on February 11, 2009, 03:35:08 PM
A last hurrah for the fans who stuck with them.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Slyfeind on February 11, 2009, 03:38:56 PM
At the end of the UO Beta, they killed off Lord British and declared the world lost forever. I think it would be interesting if at the end of Tabula Rasa, they defeated the Bane and won the war. It would certainly be a change since most games these days end with everybody dead or dismembered and listening to goth music.


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on February 11, 2009, 06:51:49 PM
They patched in Mech Suits for some reason, a few weeks pre-shutdown. Seems a tad insane.
http://eu.playtr.com/en/news_article/deployment_164_patchnotes_known_issues_february_2009_live (http://eu.playtr.com/en/news_article/deployment_164_patchnotes_known_issues_february_2009_live)
They have also apparently either introduced or upped the drop rate for some extremely powerful armour sets and weapons, with no level requirement to use these. As well as some items granting hour-long 20x boost for the exp gain. These basically turn the game into god mode if player chooses to use them, and allow to breeze through the whole thing in couple days of playing... perhaps they have indeed something planned at the end and want to allow everyone to experience it, or it's some sort of "oh well, we're going to hell anyway, Satan guide my cock let's party" :awesome_for_real:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on February 12, 2009, 10:25:45 AM
They've also upped the difficulty on a lot of shit for some reason.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Mrbloodworth on February 12, 2009, 10:54:06 AM
Screen shots of mech suits?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 12, 2009, 06:46:38 PM
I always said I'd join up if they got mechs in. I doubt I'd be able to find a copy now though, unless I went dumpster diving.

(http://cache.kotaku.com/assets/images/9/2009/01/494x_rasa1.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: tmp on February 12, 2009, 08:39:25 PM
I always said I'd join up if they got mechs in. I doubt I'd be able to find a copy now though, unless I went dumpster diving.
It's free download from their web page and free to play for the two more weeks or so it's going to exist.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 12, 2009, 10:37:44 PM
I always said I'd join up if they got mechs in. I doubt I'd be able to find a copy now though, unless I went dumpster diving.
It's free download from their web page and free to play for the two more weeks or so it's going to exist.

Well then. Registered and downloading. The price is right.  :grin:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Fordel on February 12, 2009, 11:24:06 PM
Man, they even tossed the collectors editions? Don't those have art books and stuff? I love art books!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Merusk on February 13, 2009, 03:59:32 AM
Man, they even tossed the collectors editions? Don't those have art books and stuff? I love art books!

Circuit City is still selling them for $30. Run out and buy all you can!  You can pick up a copy of Fury and Hellgate: London while you're there. :drill:


Title: Re: Tabula Rasa, now with no FUN!
Post by: Hawkbit on February 13, 2009, 05:31:31 AM
Man, they even tossed the collectors editions? Don't those have art books and stuff? I love art books!

Maybe 4-6 months ago someone was ebaying collectors editions for $1-5 a piece, shipping included.  I'm guessing they went dumpster diving and decided to make a profit.  After shipping I can't imagine it was much, though. 


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 14, 2009, 10:12:01 AM
Ok. It's nuts. Some crazy uber items have dropped for me. A commander's jacket with 8000 armor and a set of dual laser pistols that are one-shotting anything I shoot at. And you start with 5 one hour duration tokens that boost xp gains like 2000%.

They're going out, and they don't care if the toys get broken now.  :awesome_for_real:

*Edit* Oh god, chat is awful. I mean, they fixed the chat box so it's actually legible now. Kudos for that. But now I'm getting to see all the morons in chat. Talking about WoW (as usual, every game chat has to be about WoW. From Eve to AO and back again. Jesus.) and making the same lame internetz jokes from about a decade ago. Killy McStabstab!


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 15, 2009, 12:26:06 AM
Ok. It's nuts. Some crazy uber items have dropped for me. A commander's jacket with 8000 armor and a set of dual laser pistols that are one-shotting anything I shoot at. And you start with 5 one hour duration tokens that boost xp gains like 2000%

I just did levels 23 to 42 in four hours, and I wasn't trying - that includes a lot of exploring and shopping.

The 2000% XP buffs are random drops - as far as I can tell, you don't start with them. By the end of my four hours, I had 22 of them!

The "red" uber items are amazing - I ended up in a full suit of godlike armour, with godlike weapons to suit most situations. The only problem was ammo - the reds use the most expensive ammo, so you need lots of money. Fortunately you can sell excess reds to vendors for 25,000 credits or so. I doubt they would go for more at auction, everyone's getting more reds than they can use.

I've been hanging out at enemy-held control points, shooting their gate to make them all come running, hiding around the corner, then firing my new red uber cryogenic shotgun at them (area effect). Soon I'm running at 6x XP bonus from all those kills, times the 2000% XP buff. Level up every couple of base clearances.

Only trouble is, I chose engineer because I'd always wanted to have the turret pets. And they're pretty useless now compared with the damage you can dish out with a red weapon.

If you always thought you'd like to explore TR but didn't like the idea of levelling up just to explore, the levelling curve is now short enough to make the last two weeks a fun exploration.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 15, 2009, 12:58:03 AM
I got the uber minigun and more uberarmor. It takes more time for my minigun to spin up and start firing than to kill mobs.  :awesome_for_real:

Notes from a beta tester: The intro mission is completley changed, and the first instance is really good now. The game seems a bit more focused in the development of the PvE elements.

I will say it. It's a damn shame the game is ending. Not the silly uberdrops, but the improvements they've made are really improvements. I... still wouldn't pay an online fee for this, but it got closer. Maybe if Tabula Rasa didn't have such a colorful past (and gobbled down a shitton of dev money) it could have been a neat little game.



Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 15, 2009, 06:13:24 AM
(http://users.on.net/~svandore/pics/tale_tripleshotgun.jpg)  (http://users.on.net/~svandore/pics/tripleshotgun.gif)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Rake on February 15, 2009, 08:01:01 AM
Just a question for you Tale. Did they ever redesign the way you dropped the turrets?
Because it was one of the classes that hadn't really been thought out well in the early stages of development.
It was a pretty confused class and there was never enough room for all the choices of turrets to drop. I was thinking they might switch to some multi drop system, where you might be able to group them up and just with a single press have all the turrets down and then get out the weapon of choice and keep some mobility going.

I always wanted this game to actually succeed and not just be thrown out the door all half assed and all, but history keeps repeating itself in this business.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 15, 2009, 11:26:15 AM
I put the five turrets on a bank of five hotkeys. Shift+2 to get to the bank of hotkeys, then numbers 6-0 to drop whichever turret. So I might press 7, 8 and 9 for a physical damage turret, a sonic turret and an EMP turret if I wanted that combination.

But bear in mind I've only been an engineer for two hours of gameplay because it goes so fast now. And I haven't used them since I discovered they're not scaled up to the death-of-TR damage my character can put out.

Maybe there's a better way or a combo way, I haven't had a reason to investigate, and I probably won't have a reason to try before they close the game. But people on forums seemed to like playing engineer and using turrets.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on February 15, 2009, 03:54:38 PM
*Edit* Oh god, chat is awful. I mean, they fixed the chat box so it's actually legible now. Kudos for that. But now I'm getting to see all the morons in chat. Talking about WoW (as usual, every game chat has to be about WoW. From Eve to AO and back again. Jesus.) and making the same lame internetz jokes from about a decade ago. Killy McStabstab!

This. Seriously. I got into a chat slapfight with someone who stated, with no doubts in his mind, that the only reason TR failed was poor implementation of PVP. When I asked him to name games that were successful strictly due to the PVP, he pulled out WoW, EVE and...Guild Wars.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 15, 2009, 09:11:39 PM
Did Pravus Research today. I  :heart: that instance. Storm the bad alien base and thwart their vile plans to turn the nice alien goons into robot soldiers...

(http://screenshot.xfire.com/screenshot/large/aeaf3048fc637a2ab64e81c8947c69065540e718.jpg) (http://www.xfire.com/screenshots/ratmantransform/ss_file-aeaf3048fc637a2ab64e81c8947c69065540e718.jpg)

(http://screenshot.xfire.com/screenshot/large/5b077c78b0b4ac8ba82553320c5c1bada25231b2.jpg) (http://www.xfire.com/screenshots/ratmantransform/ss_file-5b077c78b0b4ac8ba82553320c5c1bada25231b2.jpg)


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 16, 2009, 04:50:59 AM
If anyone's trying to play, the servers are down. According to unofficial forums, it's something to do with a server merge. I think they're merging all the servers into one, for The End.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on February 16, 2009, 06:08:49 AM
They're up now. Still not merged.  :drill:


Title: Re: Tabula Rasa, now with no FUN!
Post by: AngryGumball on February 18, 2009, 11:08:59 PM
You know even though I never played Hellgate, and never played Tabula after release. I would put a copy of that Collectors Edition on my shelf just to have. To be all nostalgic with thinking how cool it could have been if only it played better to get me interested in it.


Title: Re: Tabula Rasa, now with no FUN!
Post by: ghost on February 19, 2009, 11:18:27 AM
You know even though I never played Hellgate, and never played Tabula after release. I would put a copy of that Collectors Edition on my shelf just to have. To be all nostalgic with thinking how cool it could have been if only it played better to get me interested in it.

You're in luck.  They have copies of both at my Best Buy just waiting for some lowly schmuck to pick them up and take them home.  Can you imagine the surprise when they get home and can't play because the servers don't exist?


Title: Re: Tabula Rasa, now with no FUN!
Post by: Surlyboi on February 19, 2009, 03:36:27 PM
Not to BSG this thread up but...

"I've been to Earth, Lee... it's a blasted out shithole"


Title: Re: Tabula Rasa, now with no FUN!
Post by: Ratman_tf on February 19, 2009, 03:40:53 PM
You know even though I never played Hellgate, and never played Tabula after release. I would put a copy of that Collectors Edition on my shelf just to have. To be all nostalgic with thinking how cool it could have been if only it played better to get me interested in it.

You're in luck.  They have copies of both at my Best Buy just waiting for some lowly schmuck to pick them up and take them home.  Can you imagine the surprise when they get home and can't play because the servers don't exist?

HGL has single player.


Title: Re: Tabula Rasa, now with no FUN!
Post by: Tale on February 19, 2009, 04:44:28 PM
My gaming PC died. Too busy to investigate. Must fix before Tabula Rasa ends :(


Title: Re: Tabula Rasa, now with no FUN!
Post by: gryeyes on February 19, 2009, 09:54:34 PM
Those summaries of the events that took place a few pages back are an awesome read.


Title: Re: Tabula Rasa, now with no FUN!
Post by: DLRiley on February 27, 2009, 07:27:07 AM
*Edit* Oh god, chat is awful. I mean, they fixed the chat box so it's actually legible now. Kudos for that. But now I'm getting to see all the morons in chat. Talking about WoW (as usual, every game chat has to be about WoW. From Eve to AO and back again. Jesus.) and making the same lame internetz jokes from about a decade ago. Killy McStabstab!

This. Seriously. I got into a chat slapfight with someone who stated, with no doubts in his mind, that the only reason TR failed was poor implementation of PVP. When I asked him to name games that were successful strictly due to the PVP, he pulled out WoW, EVE and...Guild Wars.

Hey I didn't bother playing TR because it didn't have PVP  :awesome_for_real: