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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: APB: Finally, I Can Be A PUNK! 0 Members and 1 Guest are viewing this topic.
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Author Topic: APB: Finally, I Can Be A PUNK!  (Read 546154 times)
LK
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Posts: 4268


Reply #1820 on: September 16, 2010, 11:17:04 AM

God forbid someone low on the totem pole tries to help the company as a whole out and instead gets perceived as going over someone's head and making them look bad.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
IainC
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Reply #1821 on: September 16, 2010, 11:59:09 AM

Wow, thats just wow.. has an mmo ever cratered this fast?  ACK!

What about people that just topped up their hours.

Even Fury lasted nearly a year and that was previously considered the high water mark of commercial failure for a game that actually launched.

- And in stranger Iains, even Death may die -

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Outlawedprod
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Reply #1822 on: September 16, 2010, 12:06:13 PM


He posted a couple more times.  I liked the mention of http://www.realtimeworlds.com/careers/graduates/
Note the section called "Why Realtime Worlds?"

Mrbloodworth
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Posts: 15148


Reply #1823 on: September 16, 2010, 12:13:10 PM

Wow, thats just wow.. has an mmo ever cratered this fast?  ACK!

What about people that just topped up their hours.

Seed.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Rasix
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I am the harbinger of your doom!


Reply #1824 on: September 16, 2010, 12:15:54 PM

That doesn't count.

-Rasix
Lantyssa
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Reply #1825 on: September 16, 2010, 01:43:04 PM

Do three months really count as an "era"?

Hahahaha!  I'm really good at this!
LC
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Reply #1826 on: September 16, 2010, 03:03:39 PM

APB will be used as a cautionary tale for years to come.

Spend more time thinking about ways for your player base to have fun, and less time thinking about ways to milk money from them.
sam, an eggplant
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Posts: 1518


Reply #1827 on: September 16, 2010, 03:38:31 PM

Nah, that's too simplistic. It wasn't the tail wagging the dog. RTW failed in every possible way; their unproven business model confused consumers, excess funding and "mature" company culture avoiding milestones drained drive, locations limiting workforce, they launched PC-only, had that insane review embargo, their studio (rightly) didn't have faith in the game and didn't promote it, and in the end most damningly, both design and implementation of the actual game had seemingly insurmountable issues. These factors entangled and stewed together, leading to a mewling rat king of failure.

Ion Storm was 10 years ago. Obviously we needed a reminder. APB served its purpose.
« Last Edit: September 16, 2010, 03:40:02 PM by sam, an eggplant »
Rendakor
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Reply #1828 on: September 16, 2010, 03:43:01 PM

I think, like HG:L, the business model was a big problem. A lot of people earned enough RTW points in-game to pay for their subscriptions, so the most hardcore people were essentially playing for free. Mediocre games with simple sub fees have survived much longer than APB.

"i can't be a star citizen. they won't even give me a star green card"
Threash
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Reply #1829 on: September 16, 2010, 04:25:28 PM

I wasn't hardcore at all and i played for free, and had three months worth of RTW points left when i quit.

I am the .00000001428%
LK
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Reply #1830 on: September 16, 2010, 04:47:13 PM

And the sequel to the game they made was a fucking pile of shit as well. Realtime World's mark on the games industry is a pure negative now.

Reap what you sow?

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
TripleDES
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Reply #1831 on: September 16, 2010, 05:29:52 PM

If you're talking about Crackdown 2, RTW didn't develop it.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
koro
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Reply #1832 on: September 16, 2010, 06:01:35 PM

If you're talking about Crackdown 2, RTW didn't develop it.
...because they were too busy with APB.  ACK!
Rendakor
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Reply #1833 on: September 16, 2010, 06:15:19 PM

You still can't lay the failure of CD2 at their feet, they had nothing to do with it. It was really just a glorified mission pack for CD1 anyway.

"i can't be a star citizen. they won't even give me a star green card"
UnSub
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Reply #1834 on: September 16, 2010, 07:15:24 PM


Thanks.

The Oh Snap moments:

Quote
I just want to focus in on the unquestioned assumption that we should set out to spend all the money.

We forgot to tell ourselves that the investment was just a small step towards success, not to be confused with success itself.

APB / RTW should definitely be remembered, but sadly the mistakes it made are all too common. The idea of spending all your budget getting to launch since the game will be super-awesome and sell millions, that company growth was out of control, poor internal communication and the culture shock of shifting from a small organisation to a big one.

Unfortunately the MMO industry tends to treat MMOs that fail as titles that were always going to fail. But that's not true - RTW had the talent, the money and the ideas to succeed. However, it looks like they lost sight of what they actually needed to achieve - a sustainable MMO launch, not a single-player title launch - and poured a lot of cash down the drain as a result.

waffel
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Reply #1835 on: September 16, 2010, 08:33:21 PM

Well then, guess I WONT be seeing how this game progressed in a year.

Finally, I Can Be A PUNK!... for 3 months.
« Last Edit: September 16, 2010, 08:42:51 PM by waffel »
waffel
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Reply #1836 on: September 16, 2010, 09:01:56 PM

It could be worse, you could be this guy:
http://www.thehumanavatar.com/stage/6
 Facepalm
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #1837 on: September 16, 2010, 10:44:47 PM

Am I the only person that immediately thought "this will never work" after hearing all of the hubbub over avatar customization? I just don't trust noobler dev studios to do anything ambitious and not have it be terrible, especially from a technical stand point.

-Rasix
Pringles
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Reply #1838 on: September 16, 2010, 11:23:49 PM

It could be worse, you could be this guy:
http://www.thehumanavatar.com/stage/6
 Facepalm

ACK!

Sure does suck to be him.
Samprimary
Contributor
Posts: 4229


Reply #1839 on: September 17, 2010, 03:51:24 AM

After reading in detail about how the game ended up working out, I could bet you money that all of the people within the company, who likely knew and complained about how the game was going to sodomize new players repeatedly and make everyone want to quit, and all those other things? They were likely organizationally dissuaded from being allowed to present negative reports, and told 'it is not your place to manage or comment on design decisions.'
jakonovski
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Reply #1840 on: September 17, 2010, 03:58:33 AM

5150
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Reply #1841 on: September 17, 2010, 05:18:41 AM

I don't think I've even taken the shrink wrap off my copy yet :-(
Mrbloodworth
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Reply #1842 on: September 17, 2010, 05:48:25 AM


Hehe, saw that coming, if that goes through, watch the next version of unreal remove some very longstanding limitations.

Quote
"Mark [Rein - Epic VP] absolutely loves APB, and everyone here loved what they saw,"

Apparently hes as crazy as I am.  Oh ho ho ho. Reallllly?

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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01101010
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You call it an accident. I call it justice.


Reply #1843 on: September 17, 2010, 08:03:05 AM

Queue the Serek Dmart signal...

 why so serious?

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Stormwaltz
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Reply #1844 on: September 17, 2010, 08:18:39 AM

According to Massively, Seed lasted twice as long as APB.

Nothing in this post represents the views of my current or previous employers.

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HaemishM
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Reply #1845 on: September 17, 2010, 08:28:39 AM

That makes it legendary epic fail.

fuser
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Reply #1846 on: September 17, 2010, 08:43:44 AM

“Customers should revert to the entity from which they bought the game in respect of their entitlement to any refund,” RTW administrator Begbies Traynor told MCV’s sister site Develop.
The servers hosting APB were switched off last night, meaning those who purchased the £34.99 title were left unable to play the product.

So if you purchased points from the RTW onslite store you lost your money  swamp poop
jakonovski
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Reply #1847 on: September 17, 2010, 09:07:00 AM

Man did I ever dodge a bullet here! I probably would've liked the game warts and all, just like I did with Hellgate.
Shatter
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Reply #1848 on: September 17, 2010, 09:15:45 AM

Man did I ever dodge a bullet here! I probably would've liked the game warts and all, just like I did with Hellgate.

Yup its been good.  Saved my money on STO, then APB, and now FFXIV.  Cha ching!  Its getting too easy actually. 
Threash
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Reply #1849 on: September 17, 2010, 09:17:36 AM

I used up my 50 free hours in a couple weeks, then played sporadically for a month.  I more than got my moneys worth i think.

I am the .00000001428%
Mrbloodworth
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Reply #1850 on: September 17, 2010, 09:20:08 AM

I used up my 50 free hours in a couple weeks, then played sporadically for a month.  I more than got my moneys worth i think.

Same.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Kageru
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Reply #1851 on: September 17, 2010, 09:23:43 AM


Sadly a link to the APB forums is as transitory as the game itself...

Is a man not entitled to the hurf of his durf?
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NiX
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Reply #1852 on: September 17, 2010, 02:02:01 PM

...because they were too busy with APB.  ACK!

Didn't this have to do with MS holding the rights and all the shenanigans that surrounded RTW's IPs?
LC
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Reply #1853 on: September 17, 2010, 05:02:50 PM

Too late to do a chargeback?
tmp
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POW! Right in the Kisser!


Reply #1854 on: September 17, 2010, 05:11:26 PM

According to Massively, Seed lasted twice as long as APB.
Whoa, all this time i was under impression Auto Assault tanked fast and turns out it actually lasted longer than Tabula Rasa.
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