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Topic: APB: Finally, I Can Be A PUNK! (Read 545179 times)
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5150
Terracotta Army
Posts: 951
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Welp, EA tries to do at least somewhat right by customers by handing out free compensation games to APB buyers and then 4chan (and other various seedy sites) go and fuck it up by scamming the CS reps using screenshots from other peoples' purchases back in July.
So now EA will only recoup people who bought APB since early August (long after its critical and commercial savaging), which leaves the vast majority of the few people who actually bought APB out in the cold.
It's not looking good for a replacement game for my still factory-sealed copy of APB. Despite sending them photos of the aforementioned they seems to be sticklers for 'policy' and want to see the receipt I bined as soon as I got home :-( I'm hoping to get escalated to someone with some common sence _and_ the authority to deviate from policy but I'm not holding my breath
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5150
Terracotta Army
Posts: 951
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Just in case anyone else was looking at pursuing the 'replacement game' from EA, their tier 3 support did a U-Turn on me yesterday and said the policy has changed and they are only offering a replacement to people who bought APB "from specific digital partners" (which they didn't list)
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FatuousTwat
Terracotta Army
Posts: 2223
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I wonder if steam is included in that list...
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Has anyone really been far even as decided to use even go want to do look more like?
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Outlawedprod
Terracotta Army
Posts: 454
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http://www.eurogamer.net/articles/2010-11-01-the-fall-of-realtime-worlds-article?page=1"But the writing was on the wall. Each of RTW's many offices boasted monitors streaming live player figures direct from the servers. At any time, the company's employees could glance up and see APB's failure written in cold, dispassionate numbers on a graph. It was a constant reminder that simply not enough people were buying and playing the game. "
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« Last Edit: November 01, 2010, 05:04:36 PM by Outlawedprod »
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UnSub
Contributor
Posts: 8064
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I can save people reading that article: "I had a great job, first as QA then as CM, up until the company collapsed." "Not at all. At the end of the day, the feedback was there, it was recognised," says Bateman. "But whether it was due to management, time, money, whatever it was, they just didn't get implemented.
"People forget how ambitious and difficult an MMO is. You have to remember that Realtime Worlds went from being a medium-sized company that made Crackdown to trying to make an MMO, which entails becoming an online publisher, having customer support, supporting several different languages - people forget the scale of it.
"So where people have said we should have been fixing this problem about the game, maybe there was more time being spent on things like the online shop, or improving our customer support. There's so much involved." I'm sure Eurogamer was happy to have someone talk to them, but it was a very gentle article. Not saying they should tear strips off RTW, but the "MMOs are hard!" lesson isn't exactly insightful.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I'm sure Eurogamer was happy to have someone talk to them, but it was a very gentle article. Not saying they should tear strips off RTW, but the "MMOs are hard!" lesson isn't exactly insightful.
Well, it could be that the insight wasn't there. QA to CM? Not sure he had all the inside info on what the company was going through. I think the problem with most MMO "post mortems" is that they rely on one source of info, when in fact they should be gathering it from every level/angle of the team.
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Count Nerfedalot
Terracotta Army
Posts: 1041
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Actually, the problem with most MMO "post mortems" is that most everyone who knows anything is under dire threat of financial and career ruin if they tell what actually happened. A very few get written anyway, and most of THEM are by "fringe" players who only know a very small bit of the whole story. The remaining handful are either laser focused on technical issues and omit even mentioning much less describing the stupid politics and/or idiotic management decisions resulting in the mess, or are self-serving paeans to the enlightened leadership and the shameless glorification of the role the author played in making it all come out far better than it could have in the hopes that they will be given another chance at it.
An honest dissection of what were the actual decisions/choices made that caused a game to fail/undersucceed viewed from all angles would be greatly entertaining, possibly highly educational, and absolutely won't ever happen or be released outside of the sealed chambers of a courtroom with a whole lot of lawyers battling over every single word.
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Yes, I know I'm paranoid, but am I paranoid enough?
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UnsGub
Terracotta Army
Posts: 182
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Software Projects fail for known reasons:
Incomplete requirements Lack of user involvement Lack of resources Unrealistic expectations Lack of executive support Changing requirements and specifications
It is about the processes for determining:
What is desired What is needed What is possible Who knows Who decides
Most of this is not evident till the system is implemented.
The feedback mechanisms and communication methods that can draw out this information at the beginning of a project, and keep addressing it thoughout a project, are critical factors for a successful project. Ideally this loop is within the hour or at most a day. The longer it is the more risk and if the loop is never completed the small failures start to pile up.
Without a solid process for communications, feedback, choices, etc software projects with +100 people are at a high risk of failure even with the right idea and people that know how to implement it.
Very little of their process have been mentioned since shutting down and it could be inferred that there was very little process involved in attempting to steer the ship in some type of direction.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Modern Angel
Terracotta Army
Posts: 3553
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Perfect ending to the story. 100mil budget, only worth 2.25mil.
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UnSub
Contributor
Posts: 8064
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First off, I hate how Gamesbiz hides most of the article behind a sub wall.
Anyway, did K2 actually get the tech, or just the IP?
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AutomaticZen
Terracotta Army
Posts: 768
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I wrote a story about it for IG, but GI.biz doesn't mention the tech itself, just the IP rights. It's assumed the existing game code is coming along for the ride, as APB isn't worth much as a brand.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Perfect ending to the story. 100mil budget, only worth 2.25mil.
That's a pretty epic waste of cash. I'd love to see a flowchart of all the individuals with their hands in the cookie jar on that one.
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CPA, CFO, Sports Fan, Game when I have the time
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IainC
Developers
Posts: 6538
Wargaming.net
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I've heard rumors that the patcher is still up.. and patching.
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UnSub
Contributor
Posts: 8064
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Perfect ending to the story. 100mil budget, only worth 2.25mil.
That's a pretty epic waste of cash. I'd love to see a flowchart of all the individuals with their hands in the cookie jar on that one. The thing I find (vaguely) humourous was the mention of all those 300+ interested parties and 6+ VIP potential buyers and Epic Games and Codemasters and the rest, then along comes someone who is mostly unheard of and buys it for such a small amount. Sure, there is a small chance the administrator didn't want to sell it to a company who wanted to scrap the game for parts, but that's an outside chance - how little did any of those potential buyers want to spend to get hold of APB for it to finally sell to this particular bidder?
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UnsGub
Terracotta Army
Posts: 182
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how little did any of those potential buyers want to spend to get hold of APB for it to finally sell to this particular bidder?
Paying for APB is probably not the real cost. It is what does it cost to make it able to generate revenues? I am sure the code reflects huge team and bad management. Getting a new team to learn, maintain, and add to the existing product is a bigger challenge then starting from scratch. Few of the places I worked when bought out where for amazing small amounts. It was because there was 10x the cost as expenses needed for another year to ship.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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K2 does F2P games with microtrans, so maybe they'll turn APB into something worth playing.
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Daeven
Terracotta Army
Posts: 1210
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The sad thing is that one can see the kernel of an interesting game in there. Get rid of the 'he who has played the longest has the best gun and thereby wins' mechanic, add in a 'rpg' like story in instances and you could probably sell this thing - possibly even charge a sub for it. But not enough to recoup 100 BILLION... DOLLARS...
*shrug*
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"There is a technical term for someone who confuses the opinions of a character in a book with those of the author. That term is idiot." -SMStirling
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion
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fuser
Terracotta Army
Posts: 1572
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I've heard rumors that the patcher is still up.. and patching.
Local future shop still has the game on the self 
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LC
Terracotta Army
Posts: 908
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« Last Edit: November 15, 2010, 05:00:23 PM by LC »
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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CPA, CFO, Sports Fan, Game when I have the time
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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If any of what the GamersFirst people said is true, this could very well be a success this time around. They've already acknowledged it isn't fun and that there's huge gaps in balance, something RTW wasn't really willing to openly admit.
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Lantyssa
Terracotta Army
Posts: 20848
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As I said long ago, I'd consider playing if it were a f2p game. If I can do my fancy dress up and ride around without being force to pay for hanging out, I'm happy.
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Hahahaha! I'm really good at this!
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Mrbloodworth
Terracotta Army
Posts: 15148
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Big question for me is, what part are they going to charge for?
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Article says they'll charge for better gear to let you skip grinding for it. They got it for cheap and seem to know it needs some changes. I'll bet they end up doing okay with it.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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As I said long ago, I'd consider playing if it were a f2p game. If I can do my fancy dress up and ride around without being force to pay for hanging out, I'm happy.
That right there. APB was simply not worth a sub or box purchase. But for F2P, there's a chance I might spend some money on it, which is more than RTW ever got from me.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Same. Never bought a box. Never played, but the level of customization intrigues me and if I don't have to pay for it, all the better.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Simond
Terracotta Army
Posts: 6742
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Psst. SOE. Do this with Planetside.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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UnSub
Contributor
Posts: 8064
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If any of what the GamersFirst people said is true, this could very well be a success this time around. They've already acknowledged it isn't fun and that there's huge gaps in balance, something RTW wasn't really willing to openly admit. RTW might have started to admit it, but two months isn't that long to do anything about it. I support the public beta process, but I do see an increasingly ra-ra cheerleading element entering betas and saying how great the game is and because they hand around longer, can be much easier for devs to listen to. I made the comments that driving in APB had all the reaction time of driving on wet glass, but then several 1000+ post players come along and go 'OMG n00b u suck driving is soooo ezy' and it becomes a he-said / l33t-said situation.
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Count Nerfedalot
Terracotta Army
Posts: 1041
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Psst. SOE. Do this with Planetside.
How much dress-up customization is available in Planetside anyway? 
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Yes, I know I'm paranoid, but am I paranoid enough?
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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RTW might have started to admit it, but two months isn't that long to do anything about it.
I support the public beta process, but I do see an increasingly ra-ra cheerleading element entering betas and saying how great the game is and because they hand around longer, can be much easier for devs to listen to. I made the comments that driving in APB had all the reaction time of driving on wet glass, but then several 1000+ post players come along and go 'OMG n00b u suck driving is soooo ezy' and it becomes a he-said / l33t-said situation.
I agree, but the gun balance issues and general lack of fun was something no amount of cheerleaders could stifle on the boards. I remember APB Monkey once admitting that gunplay wasn't where it should be, but he was just a CM and clearly what he acknowledged didn't matter.
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Koyasha
Terracotta Army
Posts: 1363
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Psst. SOE. Do this with Planetside.
How much dress-up customization is available in Planetside anyway?  Well, there's about five faces as I recall, and you can wear stealth, light, heavy, or MAX armor. That's about it. Your rank also determines a few additional graphics that appear on your armor once you achieve high enough rank. Planetside - or any other game based around being in an army - doesn't really seem like an appropriate place for customization though. You're in the army. They give you a uniform and you wear it, you don't get to customize. Customization pretty much consists of your unit patch, at best. At least for me, and I really like fiddling around with character appearances in most games, that's not something I ever thought of in Planetside. Never really occurred to me that what the game really needed was being able to customize my own combat armor or whatever.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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You could also wear a beret and sunglasses at high enough levels.
Customization overall wouldn't really work except in the little details. Shit written on helmets, a-la Vietnam or little things like the padlock on Hicks' armor in Aliens. Not really a huge selling point, but a nice to have.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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