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Topic: Burning Crusade is so good (Read 41388 times)
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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The game fundamentally changed. The early levels could use some tuning for this change, but 61-70 is an entirely different game from what the last 2 years have been.
I have been a bit disappointed with that also. In 60 - 70 content at least in my opinion they got the pacing exactly right. I am now levelling a paladin alt and you can easily see that 1 - 60 is not "flowing" the way 60 - 70 does. I do not want easy xp but In 1 - 60 you always seem to hit some sort of brick wall at times when you are out of quests but still to low to switch to another area. (like end 20 or end 30). The old game is also not very well tuned for people questing in groups. Me and my friend who plays a warlock are already attempting "red" quests because we have run out of other stuff to do. It is great that you are now more flexible when choosing slots for 5-mans however. Need a tank, take a prot pala or feral, need a healer, take a holy pala or resto druid. Need dps, take anything that has skilled in the appropriate dps tree (even shadow priests). That is how it should be and now it might even work for raids. Of course nearly all classes are whining at the moment (especially the mages) because they are no longer the unique dps/healer/tank uber-snowflake they have been before the expansion. The 1 - 60 game could use some serious retuning and I am quite disappointed that they haven't introduced a few lower zones (< 60) and instances for all the alt players out there. Running scarlet monastery for the umpteenth time can get a bit boring. I also agree on the 5-Man part. Most raiders simply forgot how to play competently
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ajax34i
Terracotta Army
Posts: 2527
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Maybe they just need a pseudo-ctraid mod where the group's window is replicated 8 times, and the group leader talks in raid leader colors. Plus, you know, if you host voice comms for every 5-man you join, and take charge, it'll feel more like old times and I bet the group's performance will improve.
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jpark
Terracotta Army
Posts: 1538
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I really hope the heroics turn out to be better than my impression with some comments in the thread.
I have always found - along with my friends - that 5 mans are far more interesting than raiding. In a challenging 5 man - I find you use the skills of everyone more broadly - raiding tends to focus on a few key attributes for each class. You can recover creatively from a fuck up in a 5 man - which is a hell of a lot of fun - especially if we are drunk. But if a raid fucks up - it's a wipe ...
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« Last Edit: February 21, 2007, 05:59:06 AM by jpark »
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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lamaros
Terracotta Army
Posts: 8021
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I really hope the heroics turn out to be better than my impression with some comments in the thread.
I have always found - along with my friends - that 5 mans are far more interesting than raiding. In a challenging 5 man - I find you use the skills of everyone more broadly - raiding tends to focus on a few key attributes for each class. You can recover creatively from a fuck up in a 5 man - which is a hell of a lot of fun - especially if we are drunk. But if a raid fucks up - it's a wipe ...
There are some challenging heroics, but there are some easy ones too. Of course, this is coming from the thinking that all normal 70s a a walk in the park; people hitting easy heroics for the first time will take some adjusting. Some heroic stuff is really great and fun, some challenging. But unfortunately they are not fully fleshed out and the loot tables are pretty up and down, and some places are only hard for the trash and thus annoying. They seem a bit rushed out and will hopefully improve in a bit. As for the second part of your comment: no, that's entirely wrong. You fuck up in a 5 man you will at the least die, and at the most common wipe. Anyone will get 1-2 hit by most mobs except for the tank. It's all about CC, kiting, and co-ordination. You can only do this kind of stuff on the fly if you are with a regular group, are competent, and have vent. The average player will bang his head against the wall due to the unforgiving nature of some Heroics. Raiding, and by extension some of the heroics, is hard because it has a small margin for error. You take that away and things don't become more "interesting" or subject to creativity; they become easier.
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Tairnyn
Terracotta Army
Posts: 431
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The reputation grind has sullied my fun. I hate that I need to continuously run the same dungeon not for some item or ability that will noticeably effect my gameplay but to move some shitty progress bar to 100% to gain access to Heroics. So not only do you need to have a skilled group of players to tackle heroics you need them also to be masochists that had little better to do than grind the same rep you did.
In addition, the new 10-man content has only widened the gap between the 'A' and 'B' team that most guilds have formed. As one of 8 Mages in my guild I consider myself lucky to get one 10-man invite per week. If the 'A team' didn't use all of the Warriors and Priests in short supply I suppose this wouldn't be as much of a problem. Karazhan is not hard enough to warrant nice loot (at least early one) yet too hard (and ID-bound) to tackle with an inefficient group cobbled together from whatever was available on a given night.
Most of all, I hate that months of my life were wasted on mastering raids for gear that is now completely irrelevant. It makes me wonder when my new gear I will spend months acquiring will be trivialized by yet another expansion.
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Nebu
Terracotta Army
Posts: 17613
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Most of all, I hate that months of my life were wasted on mastering raids for gear that is now completely irrelevant. It makes me wonder when my new gear I will spend months acquiring will be trivialized by yet another expansion.
Play for the sheer fun of it. Then no time is "wasted". If something you're doing isn't fun, don't do it. No game is worth it. I learned that lesson the hard way in ATitD when I refused to macro crap in order to get to "teh fun".
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Tairnyn
Terracotta Army
Posts: 431
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Maybe I play for the wrong reasons to truly have fun, but a big part of the fun for me was excelling at the game and being part of the top percentile of players based on gear and experience. The reward for my catassery was knowing that I had fought battles and wore gear that most players of the game consider unattainable goals. There was some satisfaction in knowing that I had the best pieces of equipment possible as compensation for my obscene time investment.
I could have leveled to 60, quit playing, and come back for the expansion and be no worse off for it at this point. That frustrates me.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Most of all, I hate that months of my life were wasted on mastering raids for gear that is now completely irrelevant. It makes me wonder when my new gear I will spend months acquiring will be trivialized by yet another expansion.
I'm sorry, I have a news flash for you. One day, you will quit playing WoW, and no one will ever see or hear of that gear again. Those months will still be wasted, no matter whether Blizzard had in fact made the very business savvy decision of restricting all expansion content to the top tier of Naxx raiders or not. Now if you had fun and developed friendships, it won't be wasted. If you didn't, you can get every ding grats lewt in the game and one day, when they shut the servers down (25 years from now), you won't have much left, except maybe screenshots.
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Witty banter not included.
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ajax34i
Terracotta Army
Posts: 2527
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Well, this knowledge of how uber you were entertained you for... how many months? Now it's gone, but you WERE entertained for however many months you spent raiding in that gear.
WoW gear isn't quite like an olympic or sports trophy or medal, that you can brag about forever, unfortunately.
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Nebu
Terracotta Army
Posts: 17613
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I've played a few games with Tairnyn and I think he's just being honest here. There is some fun to be had by being at the leading edge of any game. Of course this gets stomped anytime a new expansion comes out. You're not telling the guy anything he doesn't already know... I guess I wasn't either.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Tairnyn
Terracotta Army
Posts: 431
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I'm well aware of the triviality of a database entry. But, there is a utilitarian part of me that wants to succeed at games (and most everything in life) with deadly efficiency. The same part of my brain that fires with displeasure when my morning drive takes 10 minutes longer than I had planned is also declaring that my time spent in WoW was grossly inefficient, causing me to question the utility of my time being spent in-game now.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I'm well aware of the triviality of a database entry. But, there is a utilitarian part of me that wants to succeed at games (and most everything in life) with deadly efficiency. The same part of my brain that fires with displeasure when my morning drive takes 10 minutes longer than I had planned is also declaring that my time spent in WoW was grossly inefficient, causing me to question the utility of my time being spent in-game now.
Now that I can understand. It almost seems like a consequenceful PvP game would be more your style. You sound a bit like a PvE version of Slayerik.
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Witty banter not included.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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It makes me wonder when my new gear I will spend months acquiring will be trivialized by yet another expansion. The same week the next expansion comes out. Welcome to mudflation, newb.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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squirrel
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I'm well aware of the triviality of a database entry. But, there is a utilitarian part of me that wants to succeed at games (and most everything in life) with deadly efficiency. The same part of my brain that fires with displeasure when my morning drive takes 10 minutes longer than I had planned is also declaring that my time spent in WoW was grossly inefficient, causing me to question the utility of my time being spent in-game now.
Inefficient fun. Now there's a term your utitarian brain should spend a little time analyzing. Comparing your entertainment to a rush hour commute suggests that you either enjoy rush hour far too much or you are really unsuited to this type of entertainment. I know what you're saying. Let it go. You're not a unique uber-snowflake. You never were :P Enjoy the game for the enjoyment of the game. "Success" in a MMOG is completely dependent on the providers of the MMOG and you're bound to be dissapointed. If you require this kind of "deadly efficiency" play a RL competitive sport. Then you have long term bragging rights and rules that don't change. Here you don't.
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Speaking of marketing, we're out of milk.
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Nebu
Terracotta Army
Posts: 17613
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I don't find it so crazy actually. One of the things I enjoy about any mmog is being able to find the most efficient ways to accomplish tasks. I don't necessarily mean efficiently grinding levels, but more what tactics do I need in order to get past a presented hurdle most effectively. It can translate to making money by efficient use of the crafting/economic sub games or getting through an instance with the least amount of downtime. I know that inefficiency in groups makes me insane when I play games... it's one of the biggest contributors to my hatred of the raiding endgame. Give me a group of outstanding (and efficient) friends and suddenly the raid is more enjoyable.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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squirrel
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I don't find it so crazy actually. One of the things I enjoy about any mmog is being able to find the most efficient ways to accomplish tasks. I don't necessarily mean efficiently grinding levels, but more what tactics do I need in order to get past a presented hurdle most effectively. It can translate to making money by efficient use of the crafting/economic sub games or getting through an instance with the least amount of downtime. I know that inefficiency in groups makes me insane when I play games... it's one of the biggest contributors to my hatred of the raiding endgame. Give me a group of outstanding (and efficient) friends and suddenly the raid is more enjoyable.
I left WoW months before the expac because I dislike 40 man raids, and I understand what you say, but it can't be a primary motivator. My point is that if Tairnyn is that bothered by this kind of thing then this is the wrong kind of game for him. Mudflation abounds. Success is completely discretionary at the whim of the developer. There is always a better, faster way/person/class. Playing these games with that mindset as the primary driver is a road to madness.
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Speaking of marketing, we're out of milk.
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Nebu
Terracotta Army
Posts: 17613
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There is always a better, faster way/person/class. Playing these games with that mindset as the primary driver is a road to madness.
You're absolutely right. I just haven't quite gotten past it. I always start games with friends saying "just play whatever you want and we'll make it work" and end up rerolling to another class to make the group more effective. One day I'll be able to relax and just have fun rather than turning every game into a new puzzle to solve. I'm a researcher... I think it's deeply imbedded into my genetics.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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There is always a better, faster way/person/class. Playing these games with that mindset as the primary driver is a road to madness.
You're absolutely right. I just haven't quite gotten past it. I always start games with friends saying "just play whatever you want and we'll make it work" and end up rerolling to another class to make the group more effective. One day I'll be able to relax and just have fun rather than turning every game into a new puzzle to solve. I'm a researcher... I think it's deeply imbedded into my genetics. The bolded part is the road to MMO misery. Once I let go of that, enjoying WoW became trivial. Log on, do what I want, log off. Being part of the raid scene meant having a desirable class, a desirable spec, and the ability to be present from 7pm server time to 10pm server time or later. That's a lot of demands on my fun. But.. it was the only way to experience the top content and get the best gear. I don't know now why I considered that so goddamned important. I've been enjoying BC a lot. This may be odd for some considering the following: my friends quit WoW pre-BC, I have only been in one dungeon in BC and it was a PUG (hell, I've only been in a group of 5 maybe 2 other times), I still haven't SEEN two world zones in Outland, I have a shaman I've parked at level 69 for the past week, am in the most casual guild I've ever been in (fuck, sometimes no one even speaks in guild chat), have gone back to getting my druid up to 60, and haven't replaced one piece of my TS set for healing. However, I'm playing the classes I want and in the fashion I want to. I've played healer exactly TWICE in BC over 9 levels while having a heal button sitting nicely in the middle of my UI. Hell, the only other time I've had this much fun in WoW was leveling with my friends and doing 5 man instances as a 3 man team (that only lasted for so long..). I'll get bored and quit when the game leaves me no other choice but to do things I do not want to do; once all advancement avenues are closed except those that require me alter the way I fundamentally play the game.
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-Rasix
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Nebu
Terracotta Army
Posts: 17613
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I know you're right Rasix, yet I'm compelled to stay on the same broken path. I think that MMOG's just appeal to the obsessive-compulsive recesses of my brain and I'm unable to get past that. I need an MMOG Epiphany... though Schild keeps telling me that the only way to find it is to quit playing MMOGs.
Maybe he's right.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Success is completely discretionary at the whim of the developer.
And give thanks to whatever god you beleive in that the NGE/CU/ABCD did not happen to WoW. SOE: "We've altered the agreement. Pray we do not alter it any more". Compared to that, more shiney is looking pretty good.
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Witty banter not included.
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Tairnyn
Terracotta Army
Posts: 431
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I know you're right Rasix, yet I'm compelled to stay on the same broken path. I think that MMOG's just appeal to the obsessive-compulsive recesses of my brain and I'm unable to get past that. My sentiments exactly. I know that it's wrong to play a game focused almost entirely on progression but no matter how many times I tell myself that I still get whisked away by the potential for 'mastery' that every game presents. More often than not I grow to loathe a game before I finally drop the habit. I think of it as a character flaw that plagues my enjoyment but I'm going to shift the blame to genetics and go with Nebu's 'obsessive-compulsive recesses'.
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lamaros
Terracotta Army
Posts: 8021
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I know you're right Rasix, yet I'm compelled to stay on the same broken path. I think that MMOG's just appeal to the obsessive-compulsive recesses of my brain and I'm unable to get past that. My sentiments exactly. I know that it's wrong to play a game focused almost entirely on progression but no matter how many times I tell myself that I still get whisked away by the potential for 'mastery' that every game presents. More often than not I grow to loathe a game before I finally drop the habit. I think of it as a character flaw that plagues my enjoyment but I'm going to shift the blame to genetics and go with Nebu's 'obsessive-compulsive recesses'. This doesn't explain why you don't like TBC though. All that would imply is that you continue your behavior here, not be upset about the past. The problem probably stems form a competitive urge and an awareness that you are no longer the best/never were, not compulsive behavior. I'm somewhat compulsive, and very competitive. But all TBC has done for me is made me want to be in the first group/guild to clear Kaz, kill Gruul, get to Serpentshrine, etc. It hasn't made me care about the past. Maybe you're just tired of the game and don't really want to play it anymore and reach those targets, and are annoyed you didn't have more time to sit back and rest on your laurels. But that's just life, buddy.
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« Last Edit: February 21, 2007, 06:27:34 PM by lamaros »
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Calantus
Terracotta Army
Posts: 2389
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I played WoW to achieve after the questing to 60 was over. It wasn't to beat somebody else, but to reach the pinacle. Once you reach the pinacle it's over and that's when a singleplayer game dies until you possibly revisit it later. In a Diku MMO they don't die, the pinacle is just moved so you have something to achieve again. But through the whole process every pinacle you reached earned you a step-up on the next pinacle. Your time was never wasted because it's still there. But BC is a complete reset. NOTHING you did really matters anymore. That's why I cbf'd rejoining even though I am tempted to try out the new content. BC broke the illusion that what I was doing "mattered" in the gamespace, that it had a semi-persistance. I was never under the illusion that what I did had a global relevance, or that the time wasn't just being "wasted" on pure recreation that would help me in nothing else. But it did feel like it mattered within the game, and that gave it meaning for as long as I decided to play.
Maybe that's part of why some people are feeling empty? That they realise subconsciously that BC destroyed that illusion for them. That now everything they "achieve" has lost that extra meat it once had.
EDIT: Also when I went on a few months break from WoW to focus more on work and returned I was... dismayed to see that a good portion of the server had gear like mine. They didn't deserve to have the same gear level as me. They weren't anywhere near as skilled as me. They didn't play the hours I used to. They didn't farm pots like I did. They didn't know their class as well as I did. Etc. And yes I really did feel that way. I realised that a part of me felt that higher gear than everyone else was my right as a far superior player, and that the gear I wore was a mark of my excellence. That's part of why I put down the virtual pipe and haven't gone back.
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« Last Edit: February 21, 2007, 06:36:47 PM by Calantus »
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lamaros
Terracotta Army
Posts: 8021
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I played WoW to achieve after the questing to 60 was over. It wasn't to beat somebody else, but to reach the pinacle. Once you reach the pinacle it's over and that's when a singleplayer game dies until you possibly revisit it later. In a Diku MMO they don't die, the pinacle is just moved so you have something to achieve again. But through the whole process every pinacle you reached earned you a step-up on the next pinacle. Your time was never wasted because it's still there. But BC is a complete reset. NOTHING you did really matters anymore. That's why I cbf'd rejoining even though I am tempted to try out the new content. BC broke the illusion that what I was doing "mattered" in the gamespace, that it had a semi-persistance. I was never under the illusion that what I did had a global relevance, or that the time wasn't just being "wasted" on pure recreation that would help me in nothing else. But it did feel like it mattered within the game, and that gave it meaning for as long as I decided to play.
Maybe that's part of why some people are feeling empty? That they realise subconsciously that BC destroyed that illusion for them. That now everything they "achieve" has lost that extra meat it once had.
No, that's not a reason. People who like to achieve like to achieve for it's own sake. People who are going "aww this sucks" are those that liked to ride on the coat-tails of their guild reputation and can't be fucked putting in the effort to get it up there again. You probably enjoyed the game from the position you felt you had within the game world, and that position no longer exists. I feel no sympathy, if you felt special because you had done content no one else had done before then you hold the same position in my eyes as the guy who feels special because he owns a flash car. I'll give respect to those who enjoy doing things for the sake of them, and those that have success because they put in the effort and have the skills. I respect the effort and the skill, and most other people do. TBC is a whole new area to demonstrate that skill and earn that respect. Expecting anything simply from results - that seems to be your problem with the way you face the game. Summary: Too material. Learn to enjoy things for their sake, even in competition, instead of results and maybe you'll get more out of TBC/your past experiences. EDIT: Also when I went on a few months break from WoW to focus more on work and returned I was... dismayed to see that a good portion of the server had gear like mine. They didn't deserve to have the same gear level as me. They weren't anywhere near as skilled as me. They didn't play the hours I used to. They didn't farm pots like I did. They didn't know their class as well as I did. Etc. And yes I really did feel that way. I realised that a part of me felt that higher gear than everyone else was my right as a far superior player, and that the gear I wore was a mark of my excellence. That's part of why I put down the virtual pipe and haven't gone back. You snooze, you lose. If you are a superior player your "right" is getting that gear faster. Not getting it ever. Given that I only started playing WoW again last year after over a year w/o it I was stuck with people who weren't that competent or hardcore and getting annoyed (because nothing was a challenge and there was nothing else to do). I got myself to a gear level to do BWL pretty quickly and could have gotten to a higher guild, but instead waited for TBC. With TBC a lot of the disparity that came form time playing the game, and not skill, was removed, and I have been able to play at a position in the game I enjoy. I always considered myself an excellent player, and never felt that excellence was judged by my gear. My excellence is judged by being able to play the game better than other people. My view of myself isn't any different now that I am one of the "top" players on the server as when I was one of the normal masses. The only different thing is now I'm playing with people I feel are as competent as myself, doing content I want to do. I don't care about what my gear says about me, I care about what I think about myself and being able to enjoy the game.
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« Last Edit: February 21, 2007, 07:05:31 PM by lamaros »
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Calantus
Terracotta Army
Posts: 2389
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The EDIT part was my dirty little secret, the part above it was not. It wasn't about other people. I get pissed off at singleplayer games that take away all my weapons and ammo because I got thrown in prison or some other deus ex machina to reset the game (ironically Deus Ex almost does this, but you get your stuff back shortly after). If the game is a permanent reset I can respect that. I don't bemoan CS for the fact that my money from last round is no longer relevant because that's the game. But when the game has a permanence, or illusion of permanence I don't like that permanence being reset in an arbitrary fashion. I've spent the game not using my sniper ammo for use later, or I've saved my lockpicks for locks that really matter, etc. I've played under the assumption that what I have is relevant or "important" and the reset messes with that. And I'm saying maybe that's what people are feeling, that the game broke the rules and now the permanence is gone. If not hey, whatever, it's just one possibility.
Also on the subject of coasting, I've never been in a guild that wasn't either the best or second best guild on the server (been on 3 servers). I've also always been an officer either from the beginning or with time. I've always been part of the strats, and I'm always one of the biggest contributer of consumables. I hardly ever am the one who lets the team down in execution, so much so that there were running jokes all the way into Naxx of the time I died to deep breath on Onyxia. I don't coast. I didn't do it because I felt it was necessary or cause I was sucking on the tit of phat purples, it's just in my nature to want to do what is necessary to succeed (in games). I also never felt, at the time, that what I was getting was my right and due, it was only after I was wearing what the average raiders were wearing that I felt that way, and I quit shortly after. Part of the reason I quit was BECAUSE I felt that way. I'm not trying to exault that feeling or say it's right, I'm saying the exact opposite, so there's no need to shoot me down over it.
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« Last Edit: February 21, 2007, 07:43:34 PM by Calantus »
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lamaros
Terracotta Army
Posts: 8021
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Wasn't trying to shoot you down. Was just trying to shoot others down who felt the way you used to and havn't yet realised it's a stupid way to feel.
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Calantus
Terracotta Army
Posts: 2389
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Ok. Now I'm glad I was aggressive rather than abusive in my reply. :P
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Calantus, you do realize that I patterned Killbotx after people like you, right? You're an ass when you actually speak out loud. Rethink that decision.
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CPA, CFO, Sports Fan, Game when I have the time
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Reg
Terracotta Army
Posts: 5281
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I hit 60 and didn't like the raiding game so I quit for a year too. The fact that I'd be able to upgrade my equipment and be on par with the people who spent that year endlessly keying themselves up and raiding for better equipment was a major factor in my decision to resubscribe. I can see how it'd be annoying for you but I think Blizzard made a good decision.
It'd probably be a good idea for Blizzard to give people a way to show off their uberness though even after their equipment has been superseded. They should think about putting in Vet rewards so that long time subscribers could show off some unique and impressive pet or mount.
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Ironwood
Terracotta Army
Posts: 28240
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This is all interesting, but it's not the reason for me. I was never hardcore. I never liked 40 man raiding. I have always been casual. I should be enjoying the merciless fuck out of BC as suddenly I AM totally rubbing it in the faces of complete cockholes that spent the last year /flexing at the Bank. Heh. Fuck them. And fuck anyone here who fits that description. You got owned hard and you're not even learning the fucking beaten wife lesson. Rushing to 70, rushing to Heroic, rushing to the purples, AGAIN. It's all complete and utter fucking nonsense. Two of the TOTAL LUNATIC HARDCORE in my Guild (and RP Guild whose members are free to go and joinup with raid forces) have since quit, quoting RL issues. But it's not RL issues. It's a complete and utter inability to deal with the fact that the complete Purple Naxx Gear they have means precisely Dick and that they've spent the last year pretty much wasting their lives. They didn't enjoy the raiding, though they said they did, they just did it to be the bestest.
But all that's an aside for me. I don't know why I'm not enjoying it as much as I should. I think perhaps I have the Opposite problem. Perhaps it's because suddenly I am 'The Guy'. I'm a really good 5-man trained tank who finds himself now in comparative gear and MUCH in demand for runs. So much so that I have said to the Guild and my friends that I'll tell them when I can make it, not the other way around : Elena comes first.
I dunno.
But it's interesting to read. I wonder if Blizzard is seeing a similar phenomenon ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Tale
Terracotta Army
Posts: 8567
sıɥʇ ǝʞıן sʞןɐʇ
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It'd probably be a good idea for Blizzard to give people a way to show off their uberness though even after their equipment has been superseded. They should think about putting in Vet rewards so that long time subscribers could show off some unique and impressive pet or mount.
Well said. People achieved a lot of things in a lot of time spent in WoW between December 2004 and January 2007, and TBC has erased all evidence of it. I've never seen an expansion in any MMOG do this so ruthlessly. Even the factions/reputations are different in TBC, decent resist gear is easier to obtain, etc. Veterans are actually disadvantaged - we've got Onyxia keys, Eternal Quintessence, etc, all uselessly taking up bank slots that are free for people who simply quit at 60 and returned for TBC. I could have leveled to 60, quit playing, and come back for the expansion and be no worse off for it at this point.
Exactly. There needs to be something that permanently indicates "this person has defeated MC, BWL, AQ40, Naxx". Or as a side-effect like "this person is exalted with Hydraxian Waterlords", etc. Mudflation is going to happen, but why should it overwrite history?
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Chenghiz
Terracotta Army
Posts: 868
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There needs to be something that permanently indicates "this person has defeated MC, BWL, AQ40, Naxx". Or as a side-effect like "this person is exalted with Hydraxian Waterlords", etc. Mudflation is going to happen, but why should it overwrite history? I agree this is something that would ameliorate a great amount of the whining that goes on over this subject. I wouldn't mind it either. I should be enjoying the merciless fuck out of BC as suddenly I AM totally rubbing it in the faces of complete cockholes that spent the last year /flexing at the Bank. This is the best part of being level 70 in my opinion. Having upgraded all my pretty-shitty gear to BC blues I have a great deal more stamina than those who are clinging to their tier2 or tier3, and it makes my heart smile when I can PVP them into the ground due to my amazing survivability.
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Azazel
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Exactly. There needs to be something that permanently indicates "this person has defeated MC, BWL, AQ40, Naxx". Or as a side-effect like "this person is exalted with Hydraxian Waterlords", etc. Mudflation is going to happen, but why should it overwrite history?
Why though? EQ1 never had anything to say that "this person is Max Ally with Thurgadin". I see no reason to reward faction/rep grinds with a dick-measuring token. Even the decorative range-slot shields that you got in PoP were only given for the Elemental planes and then Time, and the people with their raptor mounts from ZG still have them. I mean, if people were that uber, why would they need a visible medal for their own self-worth? Still got your orange weapon? Still got your Benediction? There's your "I was uber before BC broke my life" dick-waving tool right there. Pull it out at parties and impress all the girls.
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Ironwood
Terracotta Army
Posts: 28240
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On Faction Grinds : My mate who started a BE Pally is already Revered with the 'Starting Towns'.
As a level 68 old skool dude, I'm just at the top end of Honored. Apparently they changed the rep rate for the old Factions and yet didn't give us some 'compensation' (sorry, can't remember the exact word I'm looking for) to bring us in line.
Bear in mind, considering my rant above, I don't really care all that much. But these things apparently matter for Mounts and whatnot.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Ironwood
Terracotta Army
Posts: 28240
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I mean, if people were that uber, why would they need a visible medal for their own self-worth? Still got your orange weapon? Still got your Benediction? There's your "I was uber before BC broke my life" dick-waving tool right there. Pull it out at parties and impress all the girls.
Um, except that's just showing off your 1950's Classic Bentley when someone is driving around in KITT.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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