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Topic: Viking Werewolves! And They're Coming Right At You! (CCP) (Read 16695 times)
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Morat20
Terracotta Army
Posts: 18529
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Yeah but PK'ing and emoting azrape over the corpses of angsty, emo, vampire wannabe's would be so worth the rest of the hassle.
I admit, deep in my soul -- my inner PK stirs at the thought.
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Furiously
Terracotta Army
Posts: 7199
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Didn't I report on this for my blog in November? Not exactly new news, but good confirmation.
You reported on Joe's Taco Stand? I live in the friggin town and I've never heard of it...
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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My feelers are everywhere.
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WayAbvPar
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I am with angry.bob. I would have been seriously excited about this 3 weeks ago, but now dealing with CCP gives me a bad vibe. It would be one thing for a WoW dev to help out a PvE raiding guild, but in the PvP world of EVE, that kind of help is seriously balance-tipping. ESPECIALLY since it is a one shard world.
I will keep an open mind about it though; if they show signs of removing their heads from the asses about the situation in EVE, that will go a LONG WAY toward my purchase of their new product. I love the IP, so I am hoping their house in order.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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ajax34i
Terracotta Army
Posts: 2527
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if they show signs of removing their heads from the asses about the situation in EVE
You'll have to define what that means for you; my opinion is that they are slow to make changes, not driven by popular demand, and their bugfixing is well, they fix a lot but they also introduce a lot, every damn patch, too. So what exactly do you expect them to do to "fix the situation"? Personally, I don't know if I'll play this new game, but that's because I'm expecting a PVP-centric game with a crappy, unmodifiable interface, very little PVE content, and a whack-a-mole bugfixing process.
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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The one thing that gives me a little confidence when hearing about a WoD mmo, is that CCP do seem to have a fair bit of competence when creating in-depth worlds for one's character to run(fly) around in. Lots of backstory, etc... This is of course for a game of their own conception and not someone else's ip, so it will remain to be seen if they can carry that care over into another game. The other thing i wanted to point out in regards to the recent EvE brouhaha - the World of Darkness is not, strictly speaking (at least in my experience) an open pvp adventure. There can be plenty of pvp present in the pnp, but for the most part it has a heavy tendency towards roleplaying and inter-player social interaction rather than 'gate-camping'. In addition to this, each of the major factions tends to have a specific storytelling (DM'ing) style: Mages focus on resolving internal conflicts of the mind and overcoming sometimes not-so-worldly obstacles, Vamps are locked in a continuous (political) power struggle amongst themselves, and the werekin tend to focus on surviving and keeping the pack together, fighting the Wyrm, etc... as well as the usual player dramas.
This in my mind lessens the "oh mai gawd, opnen pvpv oOoOoOO". Erh, hopefully. Maybe.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Murgos
Terracotta Army
Posts: 7474
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There can be plenty of pvp present in the pnp, but for the most part it has a heavy tendency towards roleplaying and inter-player social interaction rather than 'gate-camping'.
I wouldn't count on it. EVE has some innovative things but at it's heart it's got a lot of Diku tendencies. There is only so much that can be done in that framework to go outside the norm.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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ajax34i
Terracotta Army
Posts: 2527
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CCP do seem to have a fair bit of competence when creating in-depth worlds for one's character to run(fly) around in. Lots of backstory, etc... [...] The other thing i wanted to point out in regards to the recent EvE brouhaha - the World of Darkness is not, strictly speaking (at least in my experience) an open pvp adventure.
Well, they joined with WW so I'm sure the 630 people in that company will / can create a lot of backstory etc. As for PvP, if it's not a PVP game, then I have no clue how good it'll be; CCP's sole game started as a PVP sandbox, their "agent missions" were added later, and aren't that complex (particularly when it comes to AI and scripted events). They've just recently started to dabble in / add anything resembling scripted or triggered events. So, if it's a repeat of EVE gameplay but with avatars, then I know what to expect and am not that thrilled. If it's PVE gameplay, then in my books they're like a newbie dev house that hasn't had any previous experience with PVE as far as I'm concerned, and again I'm not that thrilled. Incidentally, WAR's aim seems to be implementing the EVE PVP gameplay experience, but with avatars and magic, and since it's going to be relased much sooner than World of Darkness, it'll steal their thunder (if they plan on making WoD a PVP game), no?
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« Last Edit: February 12, 2007, 07:25:56 PM by ajax34i »
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angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
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Here’s the problem with CCP and WoD:
An almost direct translation of EVE to WOD would be just about perfect for the IP. The galaxy would translate to a city, fictional or real. Systems would become neighborhoods. Instead of the duality of your ship/skills you simply have your character. Adapt the security system from eve to the neighborhoods and it would be a perfect backdrop for vampiry politics. Clans/Covens/ Whatever could fight and negotiate for control of low sec neighborhoods and their resources (money/people/landmarks), while people not wanting to be involved in that aspect could do whatever in safer areas or sneak about in plyer controled areas. Coupled with the skill system CCP used in EVE it would be a dream game - at least for me. It would truly be a player-driven sandbox that stayed true to how I remember the IP. I was really, really looking forward to the prospect.
But now they’ve shown that their owners and other senior, apparently unfireable staff play. Which isn’t in and of itself a problem. I want them to play. In fact, I demand they play. Every MMO game company should make it make it mandatory to play an hour out of their workday – just as a normal player. I think it would help identify problems with fun/balance. But that’s not the way they play. They play to win. They play to lead dominant player groups, and keep them dominant. And when they get caught, they don’t even say they won’t be repeating the behavior. They simply state that the known CCP characters have been removed – and only after a failed cover-up. I’d be very surprised if the unknown characters aren’t still there given the blatant lying they did to cover up being in BoB (name thieves). What they’ve said is every bit as greasy and specific in its wording as anything crafted by Rove. That, their history, and their handling of this entire affair screams foul, an inability to recognize what was wrong with what they were doing, and a refusal to fix its root causes.
And what’s been brought to light aren’t even the really pervasive, damaging things they could have/still be doing. They have access to the very fabric reality of their worlds. Want an asteroid belt that has every mineral and ice in the game in our system? Done. Want to know somebody’s skills or how their ship is equipped? It’s a spreadsheet away. That <whatever> we’re going to attack tomorrow and wonder what’s guarding it? I’ll just “respond to a game issue” in the system.
As bad as it is in EVE, the potential for abuse in something as political as I remember Vampire games being is much, much greater.
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Wovon man nicht sprechen kann, darüber muß man schweigen.
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ajax34i
Terracotta Army
Posts: 2527
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EDIT: sorry, I was repeating myself. They have 700 people now, instead of just 70, and it looks like you need "PvE done right" subscription numbers to support that many; a PVP game will probably not achieve the numbers required. I don't know where they'd get their financing, either.
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« Last Edit: February 12, 2007, 07:52:31 PM by ajax34i »
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JoeTF
Terracotta Army
Posts: 657
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Solution would be to disclose all dev chars in every major alliance (Assuming they are evenly distributed), fire t_20, make company-wide found rise to hire some malysian killers to go after Kusomething guy.
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Evangolis
Contributor
Posts: 1220
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Where in that do I begin trusting CCP again? Can they fire the owners who let this happen, who let it be covered up? The horse has fled the barn, for a lot of people like me. CCP, thy name is shit to me, alas.
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"It was a difficult party" - an unexpected word combination from ex-Merry Prankster and author Robert Stone.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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I personally will try the game.
Ill look past CCP faults and try the game out just because they have shown to have the balls to do things differently. Go ahead, play LotRO, Vanguard, etc. I just want something with a little innovation and PVP.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Kail
Terracotta Army
Posts: 2858
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Incidentally, WAR's aim seems to be implementing the EVE PVP gameplay experience, but with avatars and magic, and since it's going to be relased much sooner than World of Darkness, it'll steal their thunder (if they plan on making WoD a PVP game), no?
I haven't heard anything that makes WAR sound like any kind of successor to EVE; most of what I've heard has been more reminiscent of WoW, SB, or DAoC. Maybe my information is old or inaccurate, but it really doesn't look anything like EVE PvP to me. Either as on the specific mechanics level (EVE being extremely complex and focused on things like jamming sensors and propulsion systems, while WAR sounds fairly similar to generic Diku) or in terms of overall structure (EVE being focused around controlling space in a single shard world, while WAR is a mainly series of instanced battlegrounds, if I recall correctly), or even on the most superficial level (space vs. castles) I'm having trouble drawing parallels. I don't think the World of Darkness, and Vampire especially, lends itself to static PvE content that well. Werewolf, maybe, but for the other games, you're generally not wading through carnage dispensing two fisted justice to an army of ne'er do wells or anything like that. That was probably the weakest thing about the Vampire games for the PC; all those "and then I had to fight some zombies in the sewer for an hour" bits that didn't fit in to the world at all and didn't do anything for the story. It's possible that they might want to build an entire game around that (PvE being the more universally accepted route to fame and riches, albeit not for CCP specifically yet), but I can't say that I'd be looking forward to it.
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LC
Terracotta Army
Posts: 908
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But now they’ve shown that their owners and other senior, apparently unfireable staff play. Which isn’t in and of itself a problem. I want them to play. In fact, I demand they play. Every MMO game company should make it make it mandatory to play an hour out of their workday – just as a normal player. I think it would help identify problems with fun/balance. But that’s not the way they play. They play to win. They play to lead dominant player groups, and keep them dominant.
I wouldn't want to be a loser in my own game either. I hope CCP(BoB) kicked Goon Fleet's ass before they got caught.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I haven't heard anything that makes WAR sound like any kind of successor to EVE; most of what I've heard has been more reminiscent of WoW, SB, or DAoC. Maybe my information is old or inaccurate, but it really doesn't look anything like EVE PvP to me. Either as on the specific mechanics level (EVE being extremely complex and focused on things like jamming sensors and propulsion systems, while WAR sounds fairly similar to generic Diku) or in terms of overall structure (EVE being focused around controlling space in a single shard world, while WAR is a mainly series of instanced battlegrounds, if I recall correctly), or even on the most superficial level (space vs. castles) I'm having trouble drawing parallels.
I agree with this. WAR is definitely more structured and less kick you the teeth. Different strokes and all that.
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"Me am play gods"
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