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Topic: Schilling's Green Monster Games (Read 729986 times)
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SnakeCharmer
Terracotta Army
Posts: 3807
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Then I would think it's safe to assume that they not only know about it, but are ok with it right? Erm. Seems like you should already have the legalities of that cleared up before committing resources to such endeavor, yes?
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Rendakor
Terracotta Army
Posts: 10138
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Then I would think it's safe to assume that they not only know about it, but are ok with it right? Erm. Seems like you should already have the legalities of that cleared up before committing resources to such endeavor, yes? I thought thats what he was saying he had done, without breaking whatever NDA he's under.
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"i can't be a star citizen. they won't even give me a star green card"
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JWIV
Terracotta Army
Posts: 2392
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rhetorical question is rhetorical
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UnSub
Contributor
Posts: 8064
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The forum thing, well I've always done that. The thing is lots of people now know where to go to read about us when they have an interest in doing so. In the meantime I enjoy talking about MMO's, the business, game ideas and a lot of other things. It's helped me get a feel for the community in many ways I wouldn't have, and I hope given at least a small amount of insight into me, the company and our vision going forward.
Then come out of the thread about your game and post in other threads. I think the Advisor thing is smart for your own title - let people know how they could be playing, what they could be doing. Reduce the barrier to entry, show how far they have until the next cool bit.
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Dariza
Terracotta Army
Posts: 3
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Hello everyone,
I had a quick question about the adviser (apologies it was during my 1st post but I am a long time lurker). I went to the site and I was prompted to install something on my machine.
I am generally pretty leery about installing anything that could potentially be spyware. Does anyone (or Curt) have any information on what exactly is being installed and what it's doing on my machine (i.e. does it sniff info out of my WoW client)?
Thanks!
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gehrig38
Developers
Posts: 129
Green Monster Games
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Hey there! I can assure you there is no spyware! The install is a small client side app needed to upload the armory stuff, do the scraping that keeps the AA informed of where you have been and what you have been doing. I get the nervousness aspect of downloading anything, but right now with WOW that was our only way to provide the service. I give you my word, which is all I have really, that there is not now, and never will be 'spyware' on anything we provide. If we want to have software on your machines to help us gather information, you'll be the second to know (after us) and it will never be something we force on you. The only thing I can imagine we'd require is anti-cheat software, but I think that would be as much for the player benefit as anyones?
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Dariza
Terracotta Army
Posts: 3
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Thank you so much for the reply Curt and my apologies for the skepticism. I know a few companies that have done things like this and generated their revenue by selling the information to publishers or marketing firms. I imagine some folks would pay quite a lot to get information on people's play patterns in WoW. I guess the internet has trained me to think that anything free is dangerous which is really unfortunate when honest folks try to help a game community. Your word is good enough for me. I'll begin that download now. 
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« Last Edit: November 19, 2008, 06:44:38 AM by Dariza »
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gehrig38
Developers
Posts: 129
Green Monster Games
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No need to apologize, I'm a gamer I understand the hesitancy in being asked to download something. My issue was that I have used the product for a few years now and never really thought much on it, ,y mistake. Hope you enjoy the new Wrath content.
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Dariza
Terracotta Army
Posts: 3
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Thank you, Curt. I am a bit of a casual gamer now so I will definitely be taking my time and enjoying Wrath. It should at least hold me over until you announce your beta. 
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Jamiko
Terracotta Army
Posts: 364
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The Azeroth Advisor addon wouldn't allow me to logout at all. I had to alt+F4 to exit. I removed it and it works fine again. Not sure what the problem with it was for me, but there it is anyway.
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gehrig38
Developers
Posts: 129
Green Monster Games
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Duly noted and reported to the guys that can do something about it! Thanks!
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Signe
Terracotta Army
Posts: 18942
Muse.
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So, I'm getting the Azeroth Advisor newsletters now. Even though I only have low level characters so far (I haven't played WoW consistently enough to have characters over 16  ), I really really like it. It's good fun! It's like I have a fanzine. I feel special. I want my own theme music, now. Please sort that out, too.
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My Sig Image: hath rid itself of this mortal coil.
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Sunbury
Terracotta Army
Posts: 216
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What the heck is this thread about?
It recently passed its 2 year anniversary:
1st post: November 15, 2006, 08:20:09 AM
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schild
Administrator
Posts: 60350
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What the heck is this thread about? We're not even sure if Curt Schilling knows. The Phantom might, but he's not telling.
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Draegan
Terracotta Army
Posts: 10043
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Supposedly he's making an MMO. With stuff.
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Signe
Terracotta Army
Posts: 18942
Muse.
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Sometimes I come here to think.
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My Sig Image: hath rid itself of this mortal coil.
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UnSub
Contributor
Posts: 8064
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What the heck is this thread about? We're not even sure if Curt Schilling knows. The Phantom might, but he's not telling. The Shadow knows. But he signed an NDA.
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garthilk
Terracotta Army
Posts: 49
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I can't belive they trademarked "HOW COOL WOULD IT BE IF..."... ??
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Building and Destorying the Truth in Equal Measure
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gehrig38
Developers
Posts: 129
Green Monster Games
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sidereal
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Yes, but I'm otherwise engaged.
Get Nekhmet and/or Teppy from ATITD.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Signe
Terracotta Army
Posts: 18942
Muse.
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Stop trying to make me excited about your game! I love crafting so it's unfair. Anyway, Get Nekhmet and/or Teppy from ATITD. isn't a such a bad idea. Good luck! 
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My Sig Image: hath rid itself of this mortal coil.
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Ghambit
Terracotta Army
Posts: 5576
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Hmm... R.A. Salvatore and Todd McFarlane working together on an original Fantasy IP? That's an attention grabber I'd say. Are they using the Unreal 3 engine and BigWorld on this thing?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Oh hay that's a cool sig!
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I fit that description but we will have to have a difficult discussion on salary and benefits. 
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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gehrig38
Developers
Posts: 129
Green Monster Games
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U3 on the client side, BW on the back end, yes.
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Lantyssa
Terracotta Army
Posts: 20848
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Drat. I'm only a SO-SO hobbyist developer and MODERATELY interested in crafting. 
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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And here's me with no applicable qualifications, thinks crafting is a sideline at best but loves telling others how they should design their games... have I got a shot? 
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Draegan
Terracotta Army
Posts: 10043
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Xanthippe
Terracotta Army
Posts: 4779
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Stop trying to make me excited about your game! I love crafting so it's unfair. Anyway, Get Nekhmet and/or Teppy from ATITD. isn't a such a bad idea. Good luck! That's a terrific idea. Best. Crafting. Ever. Put in paintball and it'll be a winner.
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Sutro
Terracotta Army
Posts: 165
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Having none of the listed qualifications, I figured I'd just take an opportunity to briefly describe what kind of crafting system I think would win for next-gen.  What's always kind of struck me about existing MMO crafting systems is that they're not really, to me, anywhere near a real blossoming ideal of crafting. The reason one should craft, to me is to create specialized, specific equipment for a job. If you've got a rigorous budget design for item creation, I don't see why that budget can't be put in the hands of crafting. What you'd need to do is make sure that the item level budget is lower than equivalent gear - say, by about 10-15 percent - but the tradeoff comes in customizability. So, for example, I could either pick an item that gives me +10 to five stats (50 total) from a quest, or I could craft (or have crafted for me) an item that only gives 40 stats total, but 20 in each of the ones I really want. I'd also say the player should be able to name the item, if so desired, but that might open up the Time to Cock a little shorter than you like.  This opens up a third branch of crafting, outside of harvesting and aggregation - you can also put in item 'designers' who craft recipes for appearance, one-shot recipes for particle effects, etc. Just some thoughts as I haven't seen too much crafting discussion lately; I'm sure they're not unique.
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schild
Administrator
Posts: 60350
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Having none of the listed qualifications, I figured I'd just take an opportunity to briefly describe what kind of crafting system I think would win for next-gen.  What's always kind of struck me about existing MMO crafting systems is that they're not really, to me, anywhere near a real blossoming ideal of crafting. The reason one should craft, to me is to create specialized, specific equipment for a job. If you've got a rigorous budget design for item creation, I don't see why that budget can't be put in the hands of crafting. What you'd need to do is make sure that the item level budget is lower than equivalent gear - say, by about 10-15 percent - but the tradeoff comes in customizability. So, for example, I could either pick an item that gives me +10 to five stats (50 total) from a quest, or I could craft (or have crafted for me) an item that only gives 40 stats total, but 20 in each of the ones I really want. I'd also say the player should be able to name the item, if so desired, but that might open up the Time to Cock a little shorter than you like.  This opens up a third branch of crafting, outside of harvesting and aggregation - you can also put in item 'designers' who craft recipes for appearance, one-shot recipes for particle effects, etc. Just some thoughts as I haven't seen too much crafting discussion lately; I'm sure they're not unique. Don't do that. Now, I could give you the nice reason of "If you post it here, particularly with the leading sentence, developers can't use it." But I'll give you the real reason: "This isn't the Vault."
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Yes, less starfucking plzkthx.
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Sutro
Terracotta Army
Posts: 165
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OK.
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WayAbvPar
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Not sure if it is starfucking from someone who has 100+ posts here. And wanting someone to finally make crafting worthwhile for both the artisan and the customer isn't horrible. If you budget enough money for database work, you can get all kinds of customization goodness. The 'find shit from drops/gathering, combine with recipes and mix to get items that aren't even as good as normal drops' thing has certainly been done to death.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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I rather like the crafting mini-games they have in Puzzle Pirates. The Free Realms ones ain't bad, either. The SWG system to customize crafted items was quite nifty, too.
Well, that's my pointless $.03. On sidenote, i can't connect to that nerfbat.com site; tracert says signal dies at ae-5-5.car2.Boston1.Level3.net [4.69.132.249] hth.
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