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Topic: Ring Around The Ryzom (Read 10328 times)
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Signe
Terracotta Army
Posts: 18942
Muse.
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Monday,11 September , 2006 at 10:55 UTC Ring : Opening of Ryzom Ring Beta by Marjo A special week is starting for Ryzom, it's birthday week! As you may already know, two years ago on the 16th of September, Ryzom went live and the first Homins could breath and run on Atys... But today is even more special as it also brings a very good and long awaited news: the opening of the Ryzom Ring Beta! The Beta is reserved to our players who have a paying Ryzom account. As the Ring is currently available on the ATS (the Advanced Test Server), we are also opening the ATS to all of you. We copied your guilds and characters from three weeks ago.
In order to access the ATS and the Ring, you have to:
* Create a copy of your fully patched Ryzom client folder; * Download this file, extract it, and paste this new client.cfg into your new folder, overwriting the one that is already there; * Launch the client_ryzom_rd.exe. You should have to patch between 600 MB to 1.5 GB. * While patching, why not reading the Ring Manual Beta version?
All you have to do now is have fun with the Ring on the ATS! :D If you don't know what the Ring is, read THIS Ryzom Ring (Rē) allows you to create your own Adventures on Atys. By travelling in the world of Atys you will open up access to more and more landscapes and NPCs to use in your own adventures, culminating in Ryzom's entire plethoric bestiary and a huge number of different terrains across all of the different ecosystems and environments of Atys. In just a few clicks you will be able to layout the scenery and NPCs of a new scenario and to open it up to your fellow players. Join the community and enjoy the player-made adventures or develop a taste for playing god as an Adventure Master ("AM")!
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My Sig Image: hath rid itself of this mortal coil.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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@boring
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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El Gallo
Terracotta Army
Posts: 2213
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I didn't know "plethoric" was a real word, but I'm happy to report that it is.
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This post makes me want to squeeze into my badass red jeans.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I beta tested this game and it was very, very boring. It seemed as if it should have been better, even had a few clever bits in it, such as the Stanza stuff and the animal AI, but it was totally tedious.
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My Sig Image: hath rid itself of this mortal coil.
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Raguel
Terracotta Army
Posts: 1419
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I agree with Signe. I would love to see stanzas in DAoC, but in Ryzom they are only 'meh'. Ryzom and Seed are the biggest disappointments imo, given the 'promised content'.
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Rhonstet
Terracotta Army
Posts: 207
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All I remember about Ryzom was people spending 150+ hours in the newbie zone powerlevelling, because the actual world consisted of high-level monsters ganking people within fifty yards of town.
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We now return to your regularly scheduled foolishness, already in progress.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Does anyone actually have any longterm experience with this game? I downloaded the free version to mess around with, but I'm clueless. Was clueless back in beta as well.
Looking at the ideas alone, I always thought this game seems had some good things going for it though. Seemed like a decent "alternative" to WoW, like Eve. Heavy crafting, encourages exploration, original setting, good community.
It has a bad interface, however, and doesn't provide any tutorials or handholding (Good or bad thing? I don't know. Maybe I'm just spoiled).
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« Last Edit: October 09, 2006, 01:43:20 PM by Stray »
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damijin
Terracotta Army
Posts: 448
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Rē, clever.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Que?
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cloudy97
Terracotta Army
Posts: 20
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Does anyone actually have any longterm experience with this game? I downloaded the free version to mess around with, but I'm clueless. Was clueless back in beta as well.
Looking at the ideas alone, I always thought this game seems had some good things going for it though. Seemed like a decent "alternative" to WoW, like Eve. Heavy crafting, encourages exploration, original setting, good community.
It has a bad interface, however, and doesn't provide any tutorials or handholding (Good or bad thing? I don't know. Maybe I'm just spoiled).
Hello I am a long time player, and this is my first post here. Personally I like the game alot - when I have a goal. When it's reached I always find myself a bit lost, the curse of sandbox games I think. As you learn the GUI it will get really useful, but for a new player I understand the feeling. As for alternative to EVE. I felt EVE very focused on PVP when this is not. Apart from that I think there's a similar level of freedom, and lots of old SWG players seem to like the game and upgrade to P2P. I was a Seed player too, well more a subscriber than a player - I never found anything to do in the game so I was never online for very long. It got a bit better last month but at least a year until it would be playable (for me). Ryzom had a similar rough start but came though it and is growing quite a lot.
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geldonyetich
Terracotta Army
Posts: 2337
The Anne Coulter of MMO punditry
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I tried it out about a year ago when it went open beta back then. I felt it was very much the product of n00b developers and wouldn't [impress] most players who had ever played the MMORPGs it attempted to emulate.
I will say this much, however, there's an advertisement flash animation for Ryzom going around that makes it look far better than I remember it. It'll occasionally pop up on Penny Arcade's ad banner.
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« Last Edit: October 26, 2006, 07:37:25 PM by geldonyetich »
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stray
Terracotta Army
Posts: 16818
has an iMac.
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n00b developers They're newbs, but probably in a good way.
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Signe
Terracotta Army
Posts: 18942
Muse.
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It's pretty and really, really boring.
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My Sig Image: hath rid itself of this mortal coil.
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cloudy97
Terracotta Army
Posts: 20
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I tried it out about a year ago when it went open beta back then. I felt it was very much the product of n00b developers and wouldn't [impress] most players who had ever played the MMORPGs it attempted to emulate.
I will say this much, however, there's an advertisement flash animation for Ryzom going around that makes it look far better than I remember it. It'll occasionally pop up on Penny Arcade's ad banner.
The thing is that they don't try to emulate anything, like with Seed, they are trying to create a new game. Quite alot of the systems they wanted to implement never hit the release though, like aging, offspring, making music, etc. What did come was a great AI for animals, the stanza system (you buy your skills from a trainer to build new spells with), a crafting system that is quite involving, and an excellent harvesting system. What I personally miss from the game now is some advancement in the main plot. The goddess in white space suit Jena should have landed by now. But the company had economical difficulties and is just now getting back on track as the playerbase is growing again. Is it boring? No I don't think so.
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Signe
Terracotta Army
Posts: 18942
Muse.
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No, really, it is.
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My Sig Image: hath rid itself of this mortal coil.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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No, really, it is.
But why exactly? I guess the game is 80% (more?) combat based and I've come to the conclusion that no matter how auto-attacky or button-masher mmorpgs are, they have to do something on the visual and sound department that keeps you entertained during that 80% (more?) of your time spent logged in. That is what somehow works in WoW and doesn't click in EverQuest 2. So the first is perceived as fun while the latter, richer than WoW on every aspect and way less grindy, is perceived as boring and, well... grindy like an asian game. So what exactly is boring in Ryzom, and why? Is it boring in the sense that the combat part is uninspired, unattractive and un-sexy? Or is it more a matter of uninteresting quests? Or.... ?
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Signe
Terracotta Army
Posts: 18942
Muse.
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In spite of the interesting Stanza system, the combat is uninspired, unattractive and un-sexy... just like you said. I really wished it wasn't so bloody boring because putting together my own combat bits should be interesting. The world seems big and empty. I do like the way animals migrate in herds... something I also liked in SWG. It's just boring. Really... I'm not making it up.
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My Sig Image: hath rid itself of this mortal coil.
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Venkman
Terracotta Army
Posts: 11536
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Sounds like the game hasn't changed much since launch. I felt the "bricks" system of spell-building was the cool part of the game. I liked the concept of mob migration, but didn't see the advantage there (and didn't feel like it was utilized enough in SWG). Otherwise, it felt incomplete and empty.
What makes WoW compelling is how the total experience is paced. WoW and EQ2 and everything else all cover the same ground: objectives, stats, customization. What sets each apart is (duh) the details and how they all gel. EQ2 gels pretty well (post Publish 19). WoW has pretty much always. Ryzom, not so much.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I did a free trial of it not so long ago. By the way, if anyone wants to give it a go, the trial has no time limit. I think they just want people there. Most of the time the place is a ghost town. The community is nice, when you can find them. Although the conversations are friendly on chat, no one looks like they're having any fun. In WoW, nearly everywhere you go people are hopping around, doing stuff, making complete and utter asses of themselves... the place is usually bustling with activity. When you see people running about and appearing to have a good time... sometimes it rubs off on you.
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My Sig Image: hath rid itself of this mortal coil.
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cloudy97
Terracotta Army
Posts: 20
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So what exactly is boring in Ryzom, and why? Is it boring in the sense that the combat part is uninspired, unattractive and un-sexy? Or is it more a matter of uninteresting quests? Or.... ?
There are hardly any quests in Ryzom (I'm speaking mainland, not trial), most missions are for changing your fame with tribes, civilizations and cults. So a player looking for quests would feel rather lost after leaving the trial area. I completely agree with WoW, the game is fast, fun and easy to get a grip on, Blizzard is a better designer in many aspects. However, as a player of WoW I just tagged along and the game decided what my Night Elf Druid had to do. When I decided that she shouldn't leave Kalimdor I almost ran out of content. I'm trying hard not to sound like a salesman, it's really much easier to make a "useful cynical comment" about a game. To me the gameworld feels very much alive, the mobs feed on eachother when a player isn't near. Learning how mobs react is more important than optimizing fight actions. And actions are important; shall I make max damage possible against the mob or shall I save my strengths and take more hits instead while waiting for an opportunity to feint. Ryzom leaves most of the storytelling in the hands of the player, unlike WoW and I guess EQ2, they provide the world (and some GM events weekly or biweekly GM events). If the player don't have a goal or lacks ideas how to use the gameworld then this freedom doesn't work. Signe is wrong, Ryzom is not boring. But it can be.
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Signe
Terracotta Army
Posts: 18942
Muse.
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No, I don't think I am wrong. I will admit there is some cleverness. The animal AI is pretty cool, even when they pee on your leg.  However the combat, which should have been fun considering how much effort they put into it, isn't. The combat itself, the actions you make to acheive combat, fails, in my opinion. That's what makes the game boring for me. It's pretty, it has clever bits, and it puts me right to sleep. If it was as alive and interesting to most people as it is for you, I think there would be more people actually playing it. But fun, everyone knows, is subjective. I think that PSU is dreadful and look how everyone in that thread is fussing over it!
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My Sig Image: hath rid itself of this mortal coil.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Because we're in a gap between major game releases, people are desperate to find something else. You should come back to GW. You can play Rock/Paper/Scissors with the Henchies!
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"Me am play gods"
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Or not.
This is one of the better single player release periods of the year. You should appreciate it while it lasts.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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GW is single player game now.  I agree. I have so many games on my list to hold me until Wii early next year and that should hold me until WAR. And with great luck that'll be Robot Jesus and I won't need another game for a long time.
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"Me am play gods"
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XboxGod
Terracotta Army
Posts: 77
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I am going to have agree with cloudy on this one. I have been playing Ryzom for a little while, and I love it. The stanza system is impressive, the no-class system was brilliant, and the graphics are breathtaking. I was a little lost when I first started, but quickly found my way with the help of the other players. It's been a long time since I've seen an MMO with such a mature and fun-loving community. I personally enjoy the freedom that Ryzom allows, and you actually role play in an MMORPG. I am still on the newbie island (haven't even explored the entire thing yet), but I will be making my way to the mainland soon. What server do you guys play on?
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« Last Edit: October 31, 2006, 02:08:04 AM by XboxGod »
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I don't get it...a cogent, coherant Signe? I call shenanigans.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Signe
Terracotta Army
Posts: 18942
Muse.
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What server do you guys play on?
I think there's only one and he seems to have wandered off. Anyway, how could they possibly have more than one server at this time? Last time I checked, it was nearly empty... all the time. Of course, it wasn't free, then. Did it suddenly acquire players? Sometimes free inflates the user base, I guess.
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My Sig Image: hath rid itself of this mortal coil.
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cloudy97
Terracotta Army
Posts: 20
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Wandered off hehe.. i don't get notified when there's a new post here. Anyway I'm here and play on Arispotle, which is the older (2 years) server, I have no idea how the new server Cho is. Cho has been around only 3 weeks so I don't expect lots of players to be there yet.
Character name Ulani in the Matis guild Phaedrea's Tears.
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XboxGod
Terracotta Army
Posts: 77
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What server do you guys play on?
I think there's only one and he seems to have wandered off. Anyway, how could they possibly have more than one server at this time? Last time I checked, it was nearly empty... all the time. Of course, it wasn't free, then. Did it suddenly acquire players? Sometimes free inflates the user base, I guess. Well apparently they had some issues at launch, so they lost a lot of players. They are doing a lot of advertising now, in addition to the free trial, so there has definitely been some new players. Cloudy I also play on Arispotle, name is Gorlac. I've been trying to play as much as possible lately, but work is making that difficult :(
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raydeen
Terracotta Army
Posts: 1246
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Ok, I'm a little interested here, but here's my question: What makes a trial account different from a paying account? I'm not seeing any info on this right off the bat. Is there a restriction to where you can go, what you can do, what you can equip, or is it the full game and they're just desperate to hook potential subscribers a la Anarchy Onlilne? And 7 Gigs for the install? I'm not sure that even WoW has gotten that big.
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I was drinking when I wrote this, so sue me if it goes astray.
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XboxGod
Terracotta Army
Posts: 77
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With a trial account you are only allowed to reach level 21 on each skill, and I don't think you are allowed to go to the mainland. The "newb" island is pretty big though, and getting to a level 21 for each skill would take quite awhile.
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Sunbury
Terracotta Army
Posts: 216
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I'm pretty sure I tried Ryzom in open beta. I recall what totally killed it for me was the downtime. I mean I was like low level and killing the lowest level mob there was, and I had to sit like 5 minutes after each kill. I figured at that rate I'd have to sit for 6 hours after each fight at high level.
I tried different skill combos, and other things, but could not get past the downtime, so I quit.
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cloudy97
Terracotta Army
Posts: 20
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I heard the launch was a disaster, but it's pretty well balanced now I think. Not perfect balance, staffs and pistols need some dev attention still. Going after a mob above your level or one that resist your action will exhaust you so you need to sit down a few, up to 5 minutes at higher levels. Choosing the prey makes you more efficient, or even better teaming.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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However, as a player of WoW I just tagged along and the game decided what my Night Elf Druid had to do. This is a perfect one-sentence summary of why I couldn't get into WoW.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Glazius
Terracotta Army
Posts: 755
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Ryzom leaves most of the storytelling in the hands of the player, unlike WoW and I guess EQ2, they provide the world (and some GM events weekly or biweekly GM events). If the player don't have a goal or lacks ideas how to use the gameworld then this freedom doesn't work. So here's the $64 question: what _is_ there to do in Ryzom, and how do the gameworld and GUI support those goals? You don't have to speak in generalities; in fact you shouldn't. Though I should warn you that anything that involves "increase the number next to one of my skills" will be met with barking mad laughter. --GF
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