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Topic: newbie caracal (Read 2582 times)
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stejen
Terracotta Army
Posts: 4
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ok this is the setup i got right now on my new caracal (thanks vidi)
top row= 5x "malkuth" heavy missil launchers or 5x "malkuth" Assault launchers middel row= Medium shield booster I, medium shield extender I, 10MN afterburner, invulnerability field I, nothing in last slot since i am lacking in CPU bottom row= Basic power diagnostic system, Ballistic control system I
Please be kind when you tell how this and I suck
Kelre
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Roac
Terracotta Army
Posts: 3338
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Looks decent to me. When I started with my Caracal, I had a mix between heavy and assault launchers due to cpu limitations, with the exact amount depending (anywhere from 2-4 heavies). There are a lot of skills in the Electronics and Engineering disciplines you can use to support the use of your Caracal, which allow for larger, better, and more efficient use of your modules, plus the oddly located Weapons Upgrade skill under Gunnery.
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-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
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edlavallee
Terracotta Army
Posts: 495
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I think you're running L2 missions? Here is what I was running --
HI: 5x 'Limos' Assault launchers
MED: Medium Shield Booster II Shield Boost Amplifier 2x Active Shield Hardeners -- enemy dependant Y-S8 Afterburner
LOW: PDS BCU
The med slots are the only ones that are a place where you can change the face of your ship. If you go heavies, fit a painter. If you are running into cap problems with running a booster, fit a couple shield hardeners (the active kind) to mitigate taking the damage in the first place.
Also, where are you at? I recently got a nice named Med Shield extender (F-S9 I think) I would give to you if we can manage the hook up.
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Zipper Zee - space noob
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TheDreamr
Terracotta Army
Posts: 160
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On the subject of named stuff...
Named shield hardeners are really worth looking at because they're relatively cheap and offer the same level of protection but with lower fitting needs.
Named launchers can expensive (especially the nice Arbalest ones), but their faster RoF and larger magazines really complement stronger missile skills once you have the experience to avoid losing ships to missions / rats.
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edit button addict.
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Toast
Terracotta Army
Posts: 549
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If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.
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A good idea is a good idea forever.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Real men go straight heavies.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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5150
Terracotta Army
Posts: 951
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If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.
Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range 
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Roac
Terracotta Army
Posts: 3338
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Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range  Won't do much vs NPCs, since even the frigs don't run fast enough to outrun the explosion (750m/s). A requirement to even hit most intys though. One decent web is enough to slow them enough to unload all your damage (at least due to explosion speed) from a heavy, but the trick is getting within the 10km web range to start with.
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-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
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5150
Terracotta Army
Posts: 951
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the trick is getting within the 10km web range to start with.
Rocket Crows (which is what this guy was) dont have much choice (unless they have maxed skills)
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