Welcome, Guest. Please login or register.
July 20, 2025, 03:37:03 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: newbie caracal 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: newbie caracal  (Read 2573 times)
stejen
Terracotta Army
Posts: 4


on: September 07, 2006, 10:29:39 AM

ok this is the setup i got right now on my new caracal (thanks vidi)

top row= 5x "malkuth" heavy missil launchers or 5x "malkuth" Assault launchers
middel row= Medium shield booster I, medium shield extender I, 10MN afterburner, invulnerability field I, nothing in last slot since i am lacking in CPU
bottom row= Basic power diagnostic system, Ballistic control system I

Please be kind when you tell how this and I suck

Kelre
Roac
Terracotta Army
Posts: 3338


Reply #1 on: September 07, 2006, 10:42:02 AM

Looks decent to me.  When I started with my Caracal, I had a mix between heavy and assault launchers due to cpu limitations, with the exact amount depending (anywhere from 2-4 heavies).  There are a lot of skills in the Electronics and Engineering disciplines you can use to support the use of your Caracal, which allow for larger, better, and more efficient use of your modules, plus the oddly located Weapons Upgrade skill under Gunnery. 

-Roac
King of Ravens

"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
edlavallee
Terracotta Army
Posts: 495


Reply #2 on: September 07, 2006, 11:00:10 AM

I think you're running L2 missions? Here is what I was running --

HI:
5x 'Limos' Assault launchers

MED:
Medium Shield Booster II
Shield Boost Amplifier
2x Active Shield Hardeners -- enemy dependant
Y-S8 Afterburner

LOW:
PDS
BCU


The med slots are the only ones that are a place where you can change the face of your ship. If you go heavies, fit a painter. If you are running into cap problems with running a booster, fit a couple shield hardeners (the active kind) to mitigate taking the damage in the first place.

Also, where are you at? I recently got a nice named Med Shield extender (F-S9 I think) I would give to you if we can manage the hook up.

Zipper Zee - space noob
TheDreamr
Terracotta Army
Posts: 160


Reply #3 on: September 07, 2006, 11:59:14 AM

On the subject of named stuff...

Named shield hardeners are really worth looking at because they're relatively cheap and offer the same level of protection but with lower fitting needs.

Named launchers can expensive (especially the nice Arbalest ones), but their faster RoF and larger magazines really complement stronger missile skills once you have the experience to avoid losing ships to missions / rats.


edit button addict.
Toast
Terracotta Army
Posts: 549


WWW
Reply #4 on: September 07, 2006, 01:10:05 PM

If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.

A good idea is a good idea forever.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #5 on: September 07, 2006, 11:50:49 PM

Real men go straight heavies.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
5150
Terracotta Army
Posts: 951


Reply #6 on: September 08, 2006, 03:03:28 AM

If you are fighting mainly frigates, then it seems like assault launchers would work much better. They are easier to fit than heavies.

Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range  evil
Roac
Terracotta Army
Posts: 3338


Reply #7 on: September 11, 2006, 06:06:44 AM

Or stay with heavies and stick a webber on - had an inty guy attack me the other day and came to a very quick and sticky end when he got into web range  evil

Won't do much vs NPCs, since even the frigs don't run fast enough to outrun the explosion (750m/s).  A requirement to even hit most intys though.  One decent web is enough to slow them enough to unload all your damage (at least due to explosion speed) from a heavy, but the trick is getting within the 10km web range to start with. 

-Roac
King of Ravens

"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
5150
Terracotta Army
Posts: 951


Reply #8 on: September 14, 2006, 04:17:00 AM

the trick is getting within the 10km web range to start with. 

Rocket Crows (which is what this guy was) dont have much choice (unless they have maxed skills)
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: newbie caracal  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC