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Author Topic: Age of Conan: Class List  (Read 87134 times)
stray
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Reply #210 on: January 25, 2007, 04:20:32 AM

Particle effects are lousy too (hell, this is something even crappy looking games can do right).
Xuri
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Reply #211 on: January 25, 2007, 10:01:17 AM

Final Launch Date for Age of Conan.

Read it and weep. Or cackle with crazy laughter. Or whatever.

-= Ho Eyo He Hum =-
Threash
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Reply #212 on: January 25, 2007, 10:47:49 AM

Final Launch Date for Age of Conan.

Read it and weep. Or cackle with crazy laughter. Or whatever.

Well thats good news for the health of the game i guess, bad news for anyone tired of wow and not stupid enough to play vanguard.

I am the .00000001428%
Venkman
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Reply #213 on: January 25, 2007, 10:52:58 AM

For the time-compressed: October 30th, 2007.
stray
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Reply #214 on: January 25, 2007, 10:53:30 AM

I could have sworn a late 2007 date has always been suggested.
Slayerik
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Reply #215 on: January 25, 2007, 11:02:22 AM

Is anyone else surprised? I guess Funcom learned from their AO launch debacle, and will try to get some real polish and testing into this bad boy. I am very glad about this, much better than rushing it IMO.

EDIT: Wow, now that was some incredible insight by me :)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Strazos
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Reply #216 on: January 25, 2007, 06:51:49 PM

Still waiting to get a sniff at a beta.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
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Hoax
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l33t kiddie


Reply #217 on: February 27, 2007, 12:14:41 PM

Scion of Set

Druid of the Storm

Lich

Herald of Xolti

Useless vapor-info?  We've got it!

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Velorath
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Reply #218 on: February 27, 2007, 09:14:54 PM

Scion of Set

Druid of the Storm

Lich

Herald of Xolti

Useless vapor-info?  We've got it!

I have fond memories of reading about Conan and his shapeshifting, demon-tainted, undead, magic-using, Set-worshipping, companions.  Nothing says "faithful to the Conan license" like making spellcasting classes more common than melee.
tazelbain
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tazelbain


Reply #219 on: February 27, 2007, 09:21:35 PM

For the time-compressed: October 30th, 2007.
Heads up against WAR?  Good luck with that.

"Me am play gods"
Venkman
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Reply #220 on: February 28, 2007, 07:34:43 AM

Different audiences.



Heh, and no, I'm not serious. I just always like that kneejerk comeback :)

WAR is quite likely to work on my current computer. Conan is quite likely to require the new one I'll buy sometime in the summer, based on their barkings about DX10 and therefore Vista and therefore 2-4gb of RAM and a 512mb video card and all that.

I like both, and it would suck for me personally if they did launch at the same time. And I do agree it would suck for Funcom if they went up against EA's first real MMO attempt in over four years.
Engels
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Reply #221 on: February 28, 2007, 08:26:28 AM

If Conan is remotely more functional than the latests MMOs, it'll have more chances for global success than War, simply because of IP recognition. In the US, I suppose its up for grabs, since Warhammer does have a solid following among the gee..er, intelligentsia. The only thing War can gain from having EA behind it is marketing, but I don't expect theatre trailers for it, so in the end, it may turn out more of a detriment than a boon, considering EA's track record.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

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Hoax
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Reply #222 on: February 28, 2007, 08:47:45 AM

I have no idea what you are talking about...

WAR > Conan by a massive massive amount in Europe.

WAR = Conan in US

Conan > WAR in Asia?  Since when?  How can you possibly know this?  I doubt IP penetration will be the determining factor for Asian gamers.

Seriously I'd love to hear some explination for this logic:

Quote
If Conan is remotely more functional than the latests MMOs, it'll have more chances for global success than War, simply because of IP recognition

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Alkiera
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Reply #223 on: February 28, 2007, 09:36:20 AM

To me, the backstory is kinda meh for either one.  Neither is terrible.

For me, mechanics is king, and at the moment, Age of Conan sounds more interesting than WAR.

That said, polish is important too; it doesn't matter if you've got an innovative system if it crashes or just doesn't work.

The IP I could really not care less about.

--
Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

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stray
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Reply #224 on: February 28, 2007, 09:53:13 AM

The backstory for Conan is the history of the human race. You're not that apathetic, are you?

No seriously, the backstory is basically Celts, Romans, Mongols, Carolingians, Ethiopians, Norse, Egyptians, and whatever else all bundled in the same world and time.

To paraphrase Keyshawn Johnson: If you've got a problem with Conan, then you've got a problem with yourself.  evil
Alkiera
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Reply #225 on: February 28, 2007, 10:12:17 AM

The backstory for Conan is the history of the human race. You're not that apathetic, are you?

No seriously, the backstory is basically Celts, Romans, Mongols, Carolingians, Ethiopians, Norse, Egyptians, and whatever else all bundled in the same world and time.

To paraphrase Keyshawn Johnson: If you've got a problem with Conan, then you've got a problem with yourself.  evil

No, I'm just not a big history buff.  I'm all for history, it's just not something that fascinates me.  Hence, 'meh'.

As far as what I said before, my stance is that I won't play a terrible game even for the greatest IP in the world.  The IP has very little weight in my decision to play/not play a game.  To me, the stories in the game should make sense in the game, I should be able to learn the lore through the game, if there is little-to-no lore in the game, but it's fun, I'd probably play it anyway.  Master of Magic, for example.  There's 2 planes, a buncha races... no explaination of why or how or what the current status of the world is.  Pretty much no one gets along, so they just fight.  Backstory/lore is crap... but the game is fun, so I play it.   Versus, say, DDO, which has all this history regarding Eberron (which I know a fair bit about, I'm currently running a PnP game in that setting)... but the game itself doesn't translate well to online, so I don't play it.

--
Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
stray
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Reply #226 on: February 28, 2007, 10:24:56 AM

Heh, fair enough. I need a good game too. No need to explain that.

AoC itself doesn't impress me all that much on either front yet though. It won't be Conan lore, and there's a few questionable things gameplay wise. So I'm just sticking up for the IP here, not the game itself.

DDO is a good example of illustrating your point though. I like Ebberon too. The game itself? No.
Sairon
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Reply #227 on: February 28, 2007, 11:10:42 AM

I think AoC has a larger chance of being truly great than WAR, however I also think it has a larger chance of failing. WAR feels solid but more evolutionary while AoC feels more revolutionary.
tazelbain
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Reply #228 on: February 28, 2007, 11:27:03 AM

What is revolutionary about AoC?

It looks like VG with Lineage contested areas from a company who's only claim to MMOG fame was a game that deleted people hard drives.

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Slayerik
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Reply #229 on: February 28, 2007, 11:38:01 AM

Not sure why, but for my less junkie style gamer friends they have heard of AoC. Warhammer is mixed.

Looking at warhammer, I foresee massive population imbalances. WoW has shown us what happens to less 'pretty' races. They better make the bad guys look sweet in their own way, or seeing a greenskin might be as rare as seeing a Orc Female in WoW. I hope not.

Anyone have a ballpark release date on WAR?

On record I'll say AoC sells half a million boxes in October.  All those burned out WoW junkies will need somewhere to go...we all did after our firsts, didnt we? Very good planning by Funcom IMO, thats long enough to really let the burn out sink in :) Well, I'm buying a box anyways...499,999 to go!

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Slayerik
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Reply #230 on: February 28, 2007, 12:12:27 PM

What is revolutionary about AoC?

It looks like VG with Lineage contested areas from a company who's only claim to MMOG fame was a game that deleted people hard drives.

I know this is all pre-beta hype, but....just quickly from the FAQ I saw a lot of things....here's a couple that deal with combat

http://www.ageofconan.com/en/faq.html

"So what is "Real Combat"?
This is our revolutionary multi point melee system. This unique aspect of this system is that you swing your weapon where you direct it. This system will let the players direct, and combine, the swings of their weapon to create fancy, brutal and effective slashes and thrusts, or combine them in combos or special attacks that do additional damage. You should really "feel" the power of your character when you fight, feel the power of each and every blow.

"Real Combat" is easy to learn, and allows for a very different experience to both the slow studious nature of RPG combat and the 'twitch' nature of a first person shooter. When you pick it up the first time you might not even notice it as you happily slash and thrust away. With experience you might see certain attacks swinging better together. As you learn to string it into combos you become a dancing machine of brutal death. The same multipoint system is true for ranged combat and spell casting. In both cases the Real Combat engine allows you to string hits or spells together to form new fantastic effects.

The Real Combat will also work with mounted combat.

 

What do you mean by Formation Combat?
This is a completely new, aspect of multiplayer gameplay. In previous RPGs with indirect point-and-click movement you have seen party based formations, as in the "Baldurs Gate" series for instance. In Conan you can for the first time not only have a formation, but be in direct control of both your character, NPC's and other players..

The leader of the formation can decide on different formations and the degree of freedom the various players and NPC's can have within the formation. The formation also serves as a cooperative travel system, yielding beneficial effects to the team as the collision of the formation itself protect the members at the rear. Formations yield beneficial bonuses to members, and offer a new type of depth to a RPG. In some cases it will be essential to pick the right formation to survive."


"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Nebu
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Reply #231 on: February 28, 2007, 12:42:58 PM

Will we feel the power of every swing when we're lagged?  I have my concerns about a system like this as soon as you introduce a) high traffic areas and b) pvp systems.  Can you imagine a system like this in CoH where just particle effects can slow you to a crawl? 

Considering the last Funcom launch, I have some serious concerns this will work as well in action as it does on paper.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Murgos
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Reply #232 on: February 28, 2007, 01:11:36 PM

Shadowbane had formations.  Just saying.

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Nebu
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Reply #233 on: February 28, 2007, 01:14:31 PM

Shadowbane had formations.  Just saying.

How'd that work out for them? 

That game was full of great ideas laced with shitty implementation.  So much wasted potential.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Rasix
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Reply #234 on: February 28, 2007, 01:18:25 PM

Shadowbane had formations.  Just saying.

How'd that work out for them? 

That game was full of great ideas laced with shitty implementation.  So much wasted potential.

I'm still wondeirng why people are expecting different from Funcom.  This is so over their heads.

Sorry, this page needed a "Funcom LOL" on it.

-Rasix
Engels
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Reply #235 on: February 28, 2007, 01:29:48 PM

I have no idea what you are talking about...

WAR > Conan by a massive massive amount in Europe.

WAR = Conan in US

Conan > WAR in Asia?  Since when?  How can you possibly know this?  I doubt IP penetration will be the determining factor for Asian gamers.

Seriously I'd love to hear some explination for this logic:

Quote
If Conan is remotely more functional than the latests MMOs, it'll have more chances for global success than War, simply because of IP recognition

I think we got a case of forest for the trees here. More people across the board have heard of Conan, the story, the books, the movie, etc than have heard of the game Warhammer. And as for your assertion that War is more known in Europe than Conan, I beg to differ; it may be the case in whatever particular neck of the woods you're from, but I had never heard of Warhammer till I moved to the states. That's over 15 years in Europe living in blissful ignorance of Warhammer. Conan, however, even my mother knew about.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
stray
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Reply #236 on: February 28, 2007, 01:36:26 PM

Conan may be an influential piece of literature that's been around even longer some than some people's grandparents, but the Arnold movie alone would account for it's popularity.
Murgos
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Reply #237 on: February 28, 2007, 01:42:50 PM

Shadowbane had formations.  Just saying.

How'd that work out for them? 

That game was full of great ideas laced with shitty implementation.  So much wasted potential.

You know?  I don't recall.  I think that there was some bonus to stats if someone with the leadership skill was calling formations but I'm not sure how it worked later on as I quit playing pretty early.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Sairon
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Reply #238 on: February 28, 2007, 01:50:40 PM

Yea, Conan is definitely a wider recognized brand. However, warhammer probably have a larger hardcore following.

I think funcom has a lot of chance to really create a great MMO, I think they have the competence and experience to really pull of what they're trying to do. I played AO for like 1 & ½ year I think, there's definitely things in there which are pretty unique, even if it's a diku in the core. Technologically AO holds up pretty well with it's expansion. The engine is certainly above average. When it comes to making games, having a previously released game in the same genre is invaluable. I'm sure all of you with some software developing experience know what I'm talking about here. Just look at any of your older decently sized projects and I'm certain there's ton of stuff you would do differently, and better, if you would give it another go.
Nebu
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Reply #239 on: February 28, 2007, 01:51:00 PM

I quit pretty early on as well.  To be honest, I don't remember much about formations at all.  

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
stray
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Reply #240 on: February 28, 2007, 01:55:51 PM

Yea, Conan is definitely a wider recognized brand. However, warhammer probably have a larger hardcore following.

I'd agree with that. Though I wouldn't even say the word hardcore. It's just different types of popularity.

Conan's more of a general pop culture thing, but with Warhammer, there's actually a lot of gamer specific popularity and overlap. At least when it comes to RPG's. Conan barely has any presence in the gaming world.

So perhaps in the end, WAR has the better kind of popularity.


Anyways...

It's kind of a dorky thing to talk about though, isn't it? cheesy
Murgos
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Reply #241 on: February 28, 2007, 02:29:55 PM

I quit pretty early on as well.  To be honest, I don't remember much about formations at all. 

A quick googel search for "Shadowbane Formations" brings us...  back to us!

Thanks Haemish!

http://forums.f13.net/index.php?topic=4892.msg127985#msg127985


"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Margalis
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Reply #242 on: February 28, 2007, 04:53:37 PM

Neither Warhammer nor Conan is popular enough to make any real difference based on name.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Threash
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Reply #243 on: February 28, 2007, 06:51:41 PM

Shadowbane formations played absolutely no role in anything, it was just a way for one person to "drive" the group somewhere like autofollow on wow.  Without collision detection theres no point to formations, SB didnt have collision dectetion, apparently AoC will.

I am the .00000001428%
stray
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Reply #244 on: February 28, 2007, 07:00:57 PM

Usually I would say collision detection is good, but I could see it not just being a problem, but an absolute nightmare for large scale situations, especially sieges and city fighting (if they're going to be anywhere close to how I imagine they'll be in AoC). Mounted combat could end up being a big hassle too.
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