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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: New Team Fortress 2 Video (gameplay teaser footage) 0 Members and 1 Guest are viewing this topic.
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Author Topic: New Team Fortress 2 Video (gameplay teaser footage)  (Read 6703 times)
SurfD
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on: August 25, 2006, 05:04:24 AM

Apologies if this has been posted somewhere else.  I did a quick scan but didnt see anything.

http://club.idg.hu/gamestar/gc/movie/day1/team_fortress_2.wmv

Cute little segment clips of each of the character types (with the exception being Medic and Pyro).

Go Go rocket jumping :P

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stray
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Reply #1 on: August 25, 2006, 05:54:30 AM

Hehe. Much better than the last trailer. Love the Heavy's death.

The Scout is for me.
Sky
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Reply #2 on: August 25, 2006, 07:13:54 AM

That was sweet. I had originally thought Scout or Spy, since I like sneaky or fast. The engineer definitely looks cool, hell, they all do. But I'm all about the demodude. A grenade launcher is my favorite weapon. The cartoony graphics are great.
Telemediocrity
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Reply #3 on: August 25, 2006, 11:11:28 PM

Wow.  Steam continually blows my mind with what it can do.  The game looks incredible.

Heavy is my style.
Trippy
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Reply #4 on: August 26, 2006, 01:52:59 AM

Wow.  Steam continually blows my mind with what it can do.  The game looks incredible.

Heavy is my style.
Steam has nothing to do with the look and feel of TF 2.
Yoru
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Reply #5 on: August 26, 2006, 02:25:55 AM

I have to say, I'm less than impressed.

8 years of development... and we get 2fort4 rendered Pixar style.

Harrumph.

YES, that was 2fort4. The layout is distinct.
Trippy
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Reply #6 on: August 26, 2006, 03:06:39 AM

I have to say, I'm less than impressed.

8 years of development... and we get 2fort4 rendered Pixar style.

Harrumph.

YES, that was 2fort4. The layout is distinct.
Yup I agree. After all the original hype for the game -- commander mode, transport drops, two man crewed weapons, Level of Detail (yes that's how long this has been in development, LoD was a new thing back then), so on and so forth -- they basically gave up and are giving the original game a face lift just like they did with TFC.
Fabricated
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Reply #7 on: August 26, 2006, 10:34:41 AM

And there's something wrong with 2fort4?

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Zetleft
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Reply #8 on: August 26, 2006, 11:44:48 AM

If it aint broke :D
Murgos
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Reply #9 on: August 26, 2006, 12:42:15 PM

I have to say, I'm less than impressed.

8 years of development... and we get 2fort4 rendered Pixar style.

Harrumph.

YES, that was 2fort4. The layout is distinct.
For a lot fo people 2fort4 was Team Fortress.  To be surprised and disgruntled that they ported the most popular map they had over to the new game and used it in thier preview footage is less than coherent.

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Yoru
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Reply #10 on: August 26, 2006, 01:20:54 PM

And there's something wrong with 2fort4?

No, I wuv 2fort4.

For a lot fo people 2fort4 was Team Fortress.  To be surprised and disgruntled that they ported the most popular map they had over to the new game and used it in thier preview footage is less than coherent.

Yes. I would expect TF2 to have 2fort4 or a 2fort4-alike.

But that's not what I was complaining about. I love 2fort4.

But the rest of the game? Just a facelift and possibly some TFC-style rebalancing, it looks like - at least, that's what I see in the gameplay footage.

Yup I agree. After all the original hype for the game -- commander mode, transport drops, two man crewed weapons, Level of Detail (yes that's how long this has been in development, LoD was a new thing back then), so on and so forth -- they basically gave up and are giving the original game a face lift just like they did with TFC.

That's what I'm bitching about right there. I remember claims of massive maps, an innovative RTS-like commander mode, VOIP with lipsynching, respawns being things like helicopter drops, optional multi-man weapons, destructible map features (e.g. destroyable bridges that the Commando class could blow up and the Engineer could repair), and I think I recall either controllable or driveable vehicles.

They had 8 years to do all that, but it looks like they said fuck it and basically remade TF1 with awesometastic graphics.

That's not to say I won't play it, you bet your socks I'll be preorder and preloading it. But I was a TF2 fanboy in the late 90s, and this isn't the TF2 I spooged over every time they released some new screenshot or preview article of.
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Reply #11 on: August 26, 2006, 01:22:09 PM

I don't remember hearing about any of that shit.
Yoru
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Reply #12 on: August 26, 2006, 01:26:52 PM

Go thumb through an old PC Gamer from 1999 or early 2000. I don't have my collection of old gaming mags, so I can't give you an issue number.
Zetleft
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Reply #13 on: August 26, 2006, 01:35:13 PM

I can attest to that, I salivated over that issue of pc gamer with the huge preview of tf2.  The amount of features from the voice over ip to multi-mannged guns was great.  It's omission would be sad but I'll play regardless.  But so far nothing in the footage says those things won't be included. 
Kail
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Reply #14 on: August 27, 2006, 05:09:06 PM

Honestly, the old reports of TF2 made me a bit nervous.  Sounded like some rather massive changes to the game.  Since then, a lot of other games (mostly BF1942 and Wolfenstein) have already implemented most of the stuff that sounded interesting to me, so I don't really mind them going back to their roots.  I just hope it's not too rehashed.

I was kind of disappointed to see rocket jumping still apparently playing a huge role in the game.  If there was one aspect of the game I'd change, it would be the whole rocket/conc grenade jumping mechanic.  I dunno why, that mechanic just bugged the HELL out of me.  It wasn't that it was super unbalanced (except maybe in "well"), just something about it seems awfully exploit-ish while at the same time being extremely useful in a lot of maps.  Maybe it's just the idea that pointing a rocket launcher at your shoes can be a tactically smart move that bugged me, I dunno.
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Reply #15 on: August 27, 2006, 09:40:41 PM

Honestly, the old reports of TF2 made me a bit nervous.  Sounded like some rather massive changes to the game.  Since then, a lot of other games (mostly BF1942 and Wolfenstein) have already implemented most of the stuff that sounded interesting to me, so I don't really mind them going back to their roots.  I just hope it's not too rehashed.
Their problem is that they've taken so long that BF 2 implemented many if not most of the things they were trying to do originally (modern combat team based shooter with classes).
Sairon
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Reply #16 on: August 28, 2006, 07:54:10 AM

I find it cheap. Sure TF was a really great game, but just uping the graphics some and then label it as new? Even if HL2 was nothing more than HL1 with really good production values, atleast there were new weapons and a couple of other things to toy around with.
Sky
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Reply #17 on: August 28, 2006, 08:31:11 AM

I dunno. I never played the original and the updated graphics are very nice.

Rocket jumping bugs the hell out of me, though.
Samwise
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Reply #18 on: August 28, 2006, 12:10:07 PM

That's what I'm bitching about right there. I remember claims of massive maps, an innovative RTS-like commander mode, VOIP with lipsynching, respawns being things like helicopter drops, optional multi-man weapons, destructible map features (e.g. destroyable bridges that the Commando class could blow up and the Engineer could repair), and I think I recall either controllable or driveable vehicles.

The VOIP with lipsyncing is in CS:S already, so I can't imagine why it wouldn't be in TF2.  Destructible map features were in TFC ("well" had a destructible underwater grate IIRC).
Rasix
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Reply #19 on: August 28, 2006, 12:49:01 PM

I love the use of the Wilhelm scream.  I hope it's part of the game and not just doctored up for the trailer.

But gah.. rocket jumping as a marketable feature.   undecided

-Rasix
Samwise
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Reply #20 on: August 28, 2006, 01:54:42 PM

But gah.. rocket jumping as a marketable feature.   undecided

Although probably originally unintended, it ended up becoming a core part of the gameplay very quickly (a Soldier without rocket jumping would basically be a really gimpy Heavy), so I actually like that they decided to keep it as part of the game design rather than trying to remove it.

Wouldn't mind seeing an end to conc jumping, though.
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Reply #21 on: August 28, 2006, 03:41:54 PM

But gah.. rocket jumping as a marketable feature.   undecided
Although probably originally unintended, it ended up becoming a core part of the gameplay very quickly (a Soldier without rocket jumping would basically be a really gimpy Heavy), so I actually like that they decided to keep it as part of the game design rather than trying to remove it.
I doubt it was unintended. People were rocket/grenade jumping in Quake before TF came out. I don't think it's an accident that the sniper deck in 2fort4 is exactly the right height to rocket jump to.

Quote
Wouldn't mind seeing an end to conc jumping, though.
As a medic in QWTF I say no. However they could tone down the range which was a bit silly.
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