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Topic: New Team Fortress 2 Video (gameplay teaser footage) (Read 6690 times)
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SurfD
Terracotta Army
Posts: 4039
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Darwinism is the Gateway Science.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Hehe. Much better than the last trailer. Love the Heavy's death.
The Scout is for me.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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That was sweet. I had originally thought Scout or Spy, since I like sneaky or fast. The engineer definitely looks cool, hell, they all do. But I'm all about the demodude. A grenade launcher is my favorite weapon. The cartoony graphics are great.
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Telemediocrity
Terracotta Army
Posts: 791
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Wow. Steam continually blows my mind with what it can do. The game looks incredible.
Heavy is my style.
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Trippy
Administrator
Posts: 23657
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Wow. Steam continually blows my mind with what it can do. The game looks incredible.
Heavy is my style.
Steam has nothing to do with the look and feel of TF 2.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I have to say, I'm less than impressed.
8 years of development... and we get 2fort4 rendered Pixar style.
Harrumph.
YES, that was 2fort4. The layout is distinct.
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Trippy
Administrator
Posts: 23657
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I have to say, I'm less than impressed.
8 years of development... and we get 2fort4 rendered Pixar style.
Harrumph.
YES, that was 2fort4. The layout is distinct.
Yup I agree. After all the original hype for the game -- commander mode, transport drops, two man crewed weapons, Level of Detail (yes that's how long this has been in development, LoD was a new thing back then), so on and so forth -- they basically gave up and are giving the original game a face lift just like they did with TFC.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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And there's something wrong with 2fort4?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Zetleft
Terracotta Army
Posts: 792
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If it aint broke :D
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Murgos
Terracotta Army
Posts: 7474
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I have to say, I'm less than impressed.
8 years of development... and we get 2fort4 rendered Pixar style.
Harrumph.
YES, that was 2fort4. The layout is distinct.
For a lot fo people 2fort4 was Team Fortress. To be surprised and disgruntled that they ported the most popular map they had over to the new game and used it in thier preview footage is less than coherent.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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And there's something wrong with 2fort4?
No, I wuv 2fort4. For a lot fo people 2fort4 was Team Fortress. To be surprised and disgruntled that they ported the most popular map they had over to the new game and used it in thier preview footage is less than coherent.
Yes. I would expect TF2 to have 2fort4 or a 2fort4-alike. But that's not what I was complaining about. I love 2fort4. But the rest of the game? Just a facelift and possibly some TFC-style rebalancing, it looks like - at least, that's what I see in the gameplay footage. Yup I agree. After all the original hype for the game -- commander mode, transport drops, two man crewed weapons, Level of Detail (yes that's how long this has been in development, LoD was a new thing back then), so on and so forth -- they basically gave up and are giving the original game a face lift just like they did with TFC.
That's what I'm bitching about right there. I remember claims of massive maps, an innovative RTS-like commander mode, VOIP with lipsynching, respawns being things like helicopter drops, optional multi-man weapons, destructible map features (e.g. destroyable bridges that the Commando class could blow up and the Engineer could repair), and I think I recall either controllable or driveable vehicles. They had 8 years to do all that, but it looks like they said fuck it and basically remade TF1 with awesometastic graphics. That's not to say I won't play it, you bet your socks I'll be preorder and preloading it. But I was a TF2 fanboy in the late 90s, and this isn't the TF2 I spooged over every time they released some new screenshot or preview article of.
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schild
Administrator
Posts: 60350
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I don't remember hearing about any of that shit.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Go thumb through an old PC Gamer from 1999 or early 2000. I don't have my collection of old gaming mags, so I can't give you an issue number.
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Zetleft
Terracotta Army
Posts: 792
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I can attest to that, I salivated over that issue of pc gamer with the huge preview of tf2. The amount of features from the voice over ip to multi-mannged guns was great. It's omission would be sad but I'll play regardless. But so far nothing in the footage says those things won't be included.
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Kail
Terracotta Army
Posts: 2858
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Honestly, the old reports of TF2 made me a bit nervous. Sounded like some rather massive changes to the game. Since then, a lot of other games (mostly BF1942 and Wolfenstein) have already implemented most of the stuff that sounded interesting to me, so I don't really mind them going back to their roots. I just hope it's not too rehashed.
I was kind of disappointed to see rocket jumping still apparently playing a huge role in the game. If there was one aspect of the game I'd change, it would be the whole rocket/conc grenade jumping mechanic. I dunno why, that mechanic just bugged the HELL out of me. It wasn't that it was super unbalanced (except maybe in "well"), just something about it seems awfully exploit-ish while at the same time being extremely useful in a lot of maps. Maybe it's just the idea that pointing a rocket launcher at your shoes can be a tactically smart move that bugged me, I dunno.
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Trippy
Administrator
Posts: 23657
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Honestly, the old reports of TF2 made me a bit nervous. Sounded like some rather massive changes to the game. Since then, a lot of other games (mostly BF1942 and Wolfenstein) have already implemented most of the stuff that sounded interesting to me, so I don't really mind them going back to their roots. I just hope it's not too rehashed.
Their problem is that they've taken so long that BF 2 implemented many if not most of the things they were trying to do originally (modern combat team based shooter with classes).
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Sairon
Terracotta Army
Posts: 866
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I find it cheap. Sure TF was a really great game, but just uping the graphics some and then label it as new? Even if HL2 was nothing more than HL1 with really good production values, atleast there were new weapons and a couple of other things to toy around with.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I dunno. I never played the original and the updated graphics are very nice.
Rocket jumping bugs the hell out of me, though.
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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That's what I'm bitching about right there. I remember claims of massive maps, an innovative RTS-like commander mode, VOIP with lipsynching, respawns being things like helicopter drops, optional multi-man weapons, destructible map features (e.g. destroyable bridges that the Commando class could blow up and the Engineer could repair), and I think I recall either controllable or driveable vehicles.
The VOIP with lipsyncing is in CS:S already, so I can't imagine why it wouldn't be in TF2. Destructible map features were in TFC ("well" had a destructible underwater grate IIRC).
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I love the use of the Wilhelm scream. I hope it's part of the game and not just doctored up for the trailer. But gah.. rocket jumping as a marketable feature. 
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-Rasix
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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But gah.. rocket jumping as a marketable feature.  Although probably originally unintended, it ended up becoming a core part of the gameplay very quickly (a Soldier without rocket jumping would basically be a really gimpy Heavy), so I actually like that they decided to keep it as part of the game design rather than trying to remove it. Wouldn't mind seeing an end to conc jumping, though.
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Trippy
Administrator
Posts: 23657
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But gah.. rocket jumping as a marketable feature.  Although probably originally unintended, it ended up becoming a core part of the gameplay very quickly (a Soldier without rocket jumping would basically be a really gimpy Heavy), so I actually like that they decided to keep it as part of the game design rather than trying to remove it. I doubt it was unintended. People were rocket/grenade jumping in Quake before TF came out. I don't think it's an accident that the sniper deck in 2fort4 is exactly the right height to rocket jump to. Wouldn't mind seeing an end to conc jumping, though.
As a medic in QWTF I say no. However they could tone down the range which was a bit silly.
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