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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Second Life scripting 0 Members and 1 Guest are viewing this topic.
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Author Topic: Second Life scripting  (Read 1022 times)
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


on: August 04, 2006, 10:35:50 AM

Interesting post on Miguel de Icaza's blog (Miguel is the creator of Mono, the .NET implementation for Linux).  In the first part he talks about the challenges associated with moving scripts along with avatars from server to server in SL.

http://tirania.org/blog/archive/2006/Aug-03.html

I think it's an interesting use of mono.  It makes sense given Java/.NET as a sort of halfway point between interpreted scripting languages and "touching the metal" languages like C/C++.
« Last Edit: August 04, 2006, 10:38:05 AM by Jayce »

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