Reading about it, it sounds great. This must be because reading Elbows's account takes a fraction of the time it would take to actually do those things. They need to fix the bootstrapping problem.
That's a problem present in pretty much any worldy game. Examine the time it takes to get out of a frigate into a cruiser or AF in Eve when you have no-one to help you with advice or loans, or the time it takes to get bootstrapped into a decent camp in ATITD.
I played this game for about 4h this weekend. Here's how I'd sum up the experience:
1) The game isn't intuitive enough.
2) The playerbase will be its demise.
I like the fact that there are significantly fewer carebears than in atitd and that it doesn't feel so much like "High School Online". I also can deeply appreciate the sim that they're shooting for. I think this could be a very fun concept with some polish... I just don't know how they can generate content at a rate fast enough to keep most players interested.
« Last Edit: June 12, 2006, 03:04:26 PM by Nebu »
"Always do what is right. It will gratify half of mankind and astound the other."
Understatement of the month. Documentation would also help a lot; the wiki is pretty sparse on things like, oh, how long it takes to cook food. Or, really, anything beyond either the extremely esoteric or the extremely basic.