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Author Topic: Looking for a space 4x  (Read 8224 times)
Murgos
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on: January 26, 2006, 11:25:19 AM

Any decent and recent (like within the last 18 months) offerings in this genre that anyone is aware of?

Must be turn based!

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Reply #1 on: January 26, 2006, 12:01:01 PM

Gold standard: http://www.galciv.com/  (GalCiv 2 is due out soon, as well - buy now and get beta) Good but kinda sterile. Excellent AI.

http://www.malfador.com/ - follow SE IV link. Not as polished as GalCiv but heavily moddable.

http://www.kerberos-productions.com/sots.shtml - Sword and the Stars - not out yet but probably will be the one that finally dethrones MoO 2.
Righ
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Reply #2 on: January 26, 2006, 01:18:28 PM

FreeOrion 0.3? It's a long way from complete, but if you like that sort of game, maybe you can give some feedback to them.

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Shockeye
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Reply #3 on: January 26, 2006, 03:01:14 PM

GalCiv is really the best out there that I know of. GalCiv 2 should be a lot of fun.
Jealous Deva
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Reply #4 on: February 20, 2006, 07:24:09 AM

Galciv is what you're looking for.

If you're willing to wave the 18 month requirement MOO2 was probably by far the star of the genre, but you probably already know that.
Murgos
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Reply #5 on: February 20, 2006, 07:29:13 AM

Galciv is what you're looking for.

If you're willing to wave the 18 month requirement MOO2 was probably by far the star of the genre, but you probably already know that.

Yes, I played a lot of it.  I even liked MOO 3 a little bit even if that does make me a heathen.  I have gotten into Eve since I posted this and although it's not a 4x it's filling my cravings atm.  I will probably pick up the new Galciv once I am bored with Eve, I read a few of the dev diary things and it sounds cool.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Jealous Deva
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Reply #6 on: February 20, 2006, 05:44:32 PM

The one warning I'd give about galciv, and this probably doesn't apply to galciv 2 as much, is that it feels a bit generic.  You can only play as humans, the enemy civs aren't very different from each other (they act different from each other in the same way that civ4 civs act different from each other, but they pretty much are the same as humans as far as ships, mechanics, etc).  Also the ships are just standard ships, you can't customize them or anything.  Planets are purely based on quality rating rather than having terrain types, etc.

Galciv is solid and fun but it doesn't really push the sci-fi setting a lot, you kind of get the impression that you could replace the planets with tiles and ships with ground units and it'd pretty much be the same game.

From reading around about GC2, this seems to be one of the main things they're trying to address, so hopefully it'll be a bit better in that regard.
Flashman
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Reply #7 on: February 20, 2006, 06:38:36 PM

The one warning I'd give about galciv, and this probably doesn't apply to galciv 2 as much, is that it feels a bit generic.  You can only play as humans....

Stardock couldn't afford to put anything else in GalCiv. There's a pretty interesting article by Brad Wardell on Apolyton talking about GalCiv and MOO3 and the plans for GalCiv II.

http://galciv2.net/4/166/292/

If you thought GalCiv was generic, well he agrees with you:

"In my opinion, it was a dry, soulless, generic strategy game in many respects"  Hello Kitty

Anyway, looks like all the things that he wanted to put in GalCiv but couldn't due to budget will now be in GalCiv II.


Random related strategy game news: Paradox is going to make Europa Universalis III to be released in Q1 2007. Something to look forward to.
http://www.paradoxplaza.com/news.asp?ArticleID=272&Page=News
Jealous Deva
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Reply #8 on: February 20, 2006, 06:48:23 PM

That makes sense - hopefully Galciv 2 will ride the Civ4 wave and do pretty well this time around.  It seems like as good a time as any to put out a strategy game right now.

EU3?  That's good news (I'd rather see victoria 2 but that has 0 chance of happening unfortunately, maybe they'll lengthen the timeframe a bit).
Flashman
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Reply #9 on: February 20, 2006, 11:05:57 PM


EU3?  That's good news (I'd rather see victoria 2 but that has 0 chance of happening unfortunately, maybe they'll lengthen the timeframe a bit).

I think I read they're starting EUIII in 1453 with the fall of Constantinople and ending it around Napoleon's time.

Victoria 2 would be great but I'd give it even less than a 0 chance of it happening if that's possible.... Have you tried the VIP (victoria improvement project) mods? Good stuff, changes a lot of POP rules, adds more events, etc.
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Reply #10 on: February 21, 2006, 05:43:33 AM

It's not really a classical 4X spacegame, but Empire at war is rebellion made by command and conquer. A fun space strat game with pretty good space combat. Try the demo, it shows the gameplay quite well.

Galciv2 comes out next fortnight. Check www.galciv2.com and read some of the dev articales from the last month, particaly the one posted yesterday.


Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
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Reply #11 on: February 21, 2006, 06:24:58 AM

Empire at War is very fun, unfortunately, it's more RTS than what he's looking for.

I can't think of any recent offerings that I like. The only two I play semi-regularly still are MOO2 and Alpha Centauri. (Civ in space)

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Jealous Deva
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Reply #12 on: February 21, 2006, 11:16:10 AM

Galciv 2 is actually up for download right now as we speak.  If you haven't preloaded it now's probably not the best time to try the download version, but for those that preordered from stardock check your stardock central.
Tebonas
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Reply #13 on: February 21, 2006, 01:37:29 PM

Fuck all MMOGs for a few weeks, that thing is sweet! Thats what MOO3 should have been.
Raging Turtle
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Reply #14 on: February 21, 2006, 05:38:42 PM

Fuck all MMOGs for a few weeks, that thing is sweet! Thats what MOO3 should have been.

Did you download it?  These are my absolute favorite type of games, but after MOO3 touched me in a bad place, I'm scared to love again.  Waiting for the reviews.
Jealous Deva
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Reply #15 on: February 21, 2006, 06:29:57 PM

It seems good so far.  I still think the races are a bit generic, but oh well.  I remember reading somewhere that you could freely add minor races, so hopefully modders will get to work on that.

Otherwise it's fun.  The ship design is pretty much straight from moo2, the planet development is actually fairly innovative, the tech tree seems improved.  I can't really tell that much about it in an hour, but the signs are good.
MrHat
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Reply #16 on: February 21, 2006, 07:38:31 PM

What's this game about?
Tebonas
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Reply #17 on: February 22, 2006, 12:08:24 AM

MrHat, it is a classic space empire building game. Start with one planet, colonize the galaxy, rule the galaxy.

Downloaded it and fooled around way too long into the night with it.

The races are a bit generic. They are just different in speech patterns and the picture you are shown about them. You can customize the race boni of the race you choose (10 points to pick, but no disadvantages and the advantages are all percentage boni and no fancy stuff. You can also choose the style of your spaceships. And which political party your leader belongs to. That gives Boni as well, as long as you don't lose elections. Basically the same as in Galciv 1.

The planet buildup has vastly improved. You still have planets of variable quality, but all habitable planets now have a finite number of tiles you can build on. Some of those tiles give boni to certain buildings, so Galciv2 asks for specialization. No more building everything everywhere. Soil Enhancement and Habitat Improvement still exist, but instead of raising overall quality of the planet they give you additional tiles to build on.

Spaceship building has also improved by leaps and bounds. You can either take the standard templates or build new designs from the scratch, starting with the hulls you already have developed up to engines and weapons. You have numerous mount points where you can put all those things, together with flair pieces like fins and wings that have no value except making your ships look the way you want. You can really go crazy there. The non-flair pieces are limited by payload. You have three offensive technology and three defensive technologies and you have to choose. So if you go all beam defensive and your enemies decide they go rockets, be prepared to pay dearly if fights break out. I don't know how standard designs compare, I had too much fun building my own ships. Strategic value and eyecandy in one. You can also put fleets together. The better your logistic value, the larger the fleets. Small ships need less logistic points than large ships, naturally.

Space Stations have to be specialized now as well. You can go either military, mining or cultural influence. The days of do-it all spacestations in every sector are over.

Ground combat is still simplistic. Your armies on the one side. enemy armies on the other side. Choose between straight ground combat, chemical warfare or informatin combat. Random number assigned to both, see who is standing last.

There are various victory conditions. Allied Victories, nuking everybody else into oblivion, or letting everybody crave your hamburgers enough that they willingly submit themself to your rule (Cultural influence victory). And my personal favourite, the transcending to a higher plane of existence (technological victory).

Since I went for militaristic games last night to test out the ship designs and ship-to-ship combat I don't have much to say on the diplomatic front, but things like the United Nation of Planets are still in the game if you research them, the backstabbing and selling useless obsolete spaceships to the losing side of a conflict between other races to keep everybody occupied is still there.
« Last Edit: February 22, 2006, 12:12:12 AM by Tebonas »
schild
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Reply #18 on: February 22, 2006, 12:09:55 AM

GalCiv eh? TIME TO GET SOME.
Margalis
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Reply #19 on: February 22, 2006, 01:22:37 AM

This is somewhat tangential but the story of MOO3 is basically the ultimate game-dev fuckup story. It's like a grand MMORPG fuck-up only not in a MMORPG.

Short version: Game is designed by MOO enthusiast who creates reams of design docs. (Kids: More isn't always better) Game is delayed a few times. Then, a few weeks from release someone says "wait, this game isn't fun AT ALL!" All the fun that was supposed to magically appear in the last 2 weeks of development just didn't appear. Designer gets fired (long overdue) and forum kiddies complain that he was the 'vision' and without him the game was doomed. Game comes out, it sucks.

It's a great story for illustrating tons of mistakes:

Guy in charge who had no clue.
Tons and tons of useless design docs - wrong scope and detail level.
Instead of thinking the core game should be fun from day 1 they had no expectation of when if ever it should be fun. (And it never was)

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Reply #20 on: February 22, 2006, 05:44:03 AM

Hmm, that sounds somewhat interesting...got any links that go into detail?


I'm still waiting for a Simtype game where you make video games.

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
Tebonas
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Reply #21 on: February 22, 2006, 05:50:37 AM

Official Homepage

Somebody could use that fancy frontpage here to post something about it in the next few days. I would but I'm a cowardly non-native speaker.
« Last Edit: February 22, 2006, 05:54:39 AM by Tebonas »
Murgos
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Reply #22 on: February 22, 2006, 06:21:13 AM

The plural of bonus is not boni, boner.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Tebonas
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Reply #23 on: February 22, 2006, 06:35:46 AM

Its how I learned latin declinations in school. If you don't like them the way they are, I suggest you discuss that with my Latin teacher.

Edit: Yes I know, English bastardized that word and gave it a different plural. I go with the Latin original. I suggest you live with it, I'm a fucking elitist.
« Last Edit: February 22, 2006, 06:40:47 AM by Tebonas »
Murgos
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Reply #24 on: February 22, 2006, 06:46:23 AM

Your fucking boni make my head hurt.  I got news for you, english = alive, latin = dead.  I could write shit in here in other languages too, just because I USED A LANGUAGE OTHER THAN ENGLISH to write it and write it correctly in that other language doesn't make it proper english.  Prick.
« Last Edit: February 22, 2006, 01:14:51 PM by Murgos »

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Tebonas
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Reply #25 on: February 22, 2006, 06:53:09 AM

I suggest you don't read my postings if they hurt you. My head hurts when I read bonuses, but I don't cry about it. Get a grip or run to your mommy you sissy!
Riggswolfe
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Reply #26 on: February 22, 2006, 07:16:39 AM

sorry to interupt the flamewar guys, but I'm curious. Is the Metaverse just a place to keep score or is it GalCiv's multiplayer component? This game looks good but I'm wondering if it has any multiplayer options. So far it looks like the answer is mostly no.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Murgos
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Reply #27 on: February 22, 2006, 07:21:46 AM

I suggest you don't read my postings if they hurt you. My head hurts when I read bonuses, but I don't cry about it. Get a grip or run to your mommy you sissy!

Writing in another language doesn't mean you are smart or more correct.  It only means you are writing in another language.  It's not a difficult concept.  Latin != English, regardless of where the root word came from 1600 years ago.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Raging Turtle
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Reply #28 on: February 22, 2006, 07:25:57 AM

This is somewhat tangential but the story of MOO3 is basically the ultimate game-dev fuckup story. It's like a grand MMORPG fuck-up only not in a MMORPG.

Short version: Game is designed by MOO enthusiast who creates reams of design docs. (Kids: More isn't always better) Game is delayed a few times. Then, a few weeks from release someone says "wait, this game isn't fun AT ALL!" All the fun that was supposed to magically appear in the last 2 weeks of development just didn't appear. Designer gets fired (long overdue) and forum kiddies complain that he was the 'vision' and without him the game was doomed. Game comes out, it sucks.

It's a great story for illustrating tons of mistakes:

Guy in charge who had no clue.
Tons and tons of useless design docs - wrong scope and detail level.
Instead of thinking the core game should be fun from day 1 they had no expectation of when if ever it should be fun. (And it never was)

The worst thing about MOO3 is that I could see there was the nucleus of a fun, interesting game in there, hidden very deep under huge layers of unremovable, soul destroying spreadsheets.

I'll probably pick up GCII soon, once I hear something about the late game/high difficulty settings.
Tebonas
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Reply #29 on: February 22, 2006, 07:36:41 AM

I see, you think I want to seem smart to you guys and therefore you start a flamewar. The fucking day I want to look smart for you guys is the day I reached my personal low point. Sorry to disappoint you. My first language is German, where its Bonus-Boni, the original latin is Bonus-Boni, and I would have had no problem whatsoever admitting it was a honest mistake purely because I am used to writing Boni and never ever looked up if English changed that mold. But I really don't like your attitude in this matter. Me taking the time after a short night giving my impressions about this game for you guys, and your only comment (as the one originally asking the question) is flaming me because you don't like a plural I use? Sincerely, fuck you. I wouldn't press that point with everybody else, I'm the nonconfrontational type. But at the slight hope you are really pissed off by this:

Bonus - Bona - Bonum - Boni - Bonae - Bona


Sorry Riggswolfe, seems to be single player only.
Sky
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Reply #30 on: February 22, 2006, 08:26:50 AM

Wow, Tebonas became an elitist asshole for a minute there.

PS: you're typing in english
Riggswolfe
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Reply #31 on: February 22, 2006, 12:20:15 PM

I went to the store to get GalCiv2 today and they told me it was having issues being shipped to various retailers and might not be in store for a day or two.

Man. I hate downloading games too.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Raging Turtle
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Reply #32 on: February 25, 2006, 12:56:48 PM

Anyone else playing this?  Bought and downloaded this yesterday - went for the nice 'mail-a-box-and-cd-to-me-anyway' option because my hard drive gets formatted every so often.

So far it seems to almost exactly what people expected MoO3 to be, and some parts are ripped straight from MoO2, such as the ground battle screen and tech process, and even many of the star system names are the same. 

I wasn't in the beta and I haven't gotten to the endgame, but I feel the urge to make some bullet points.
~ Diplomacy is fairly standard but well done, although it does suffer from the Civ issue of the AI trading techs much more fairly between themselves than with you. 
~ Planets now have a limited number of build spots - so you can't just build every improvement on every planet.
~ Custom ship design is simple and effective.  There's a rock/paper/scissors thing for weapons and defense, so you have to pay attention to what your opponent is building.
~ No multiplayer.  Boo.
~ The alien races are extremely lackluster, with pretty much all of them looking like humans in rubber masks.  Except the Altarans - they look exactly like humans.  There is a big amount of customizing that can be done with the races stats - I almost think its too much, as none of the races seem too different than each except for the 'good at research/good at diplomacy/good at whatever' things.  Even the robot race has to grow food exactly like everyone else (which is explained with one lame sentence in the backstory). 
~ On medium or smaller maps, it doesn't really feel like a space game.  The stars are spread out over a flat grid, and sometimes the distance between a star and its planet and a star and the next star isn't nearly as big as you'd expect.  Larger maps feel a lot more 'spacy' to me. 

I'm enjoying it a lot so far.  Will post more once I complete a game or two.   
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Reply #33 on: February 25, 2006, 01:00:48 PM

Yea, the multiplayer is what kept me from immediate purchase. Or should I say, the lack of multiplayer.
Tebonas
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Reply #34 on: February 25, 2006, 01:18:04 PM

Still playing it. The negative points you make are pretty similar to my own discoveries, but it still is incredibly fun to play. I really like how differently you playstyle can vary from one game to the next and how they are still valiable winning strategies if you do it right. One day i wanna kick the crap out of all those xenofuckers with rockets up their ass, the next I sit in my delicately woven web of diplomatic alliances and crippling of evil races by United Planets gaggle rules.
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