Author
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Topic: All things EVE (Read 159026 times)
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I do some combat missions, but I'd rather kill people.
Hey I offered but you said no. I won't even bring the big ship.
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The past cannot be changed. The future is yet within your power.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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My misadventures in EVE are itching to be documented. They mostly involve the map and travel, specifically as it relates to my slow-ass newb ship.
Send me an evemail when the F13 corp decides to start hiring non-whites.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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squirrel
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Send me an evemail when the F13 corp decides to start hiring non-whites.
I believe sensitivity training has been completed. You do have to bathe however.
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Speaking of marketing, we're out of milk.
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Cougar
Developers
Posts: 23
Mythic Entertainment
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http://www.eve-ffet.com/Grab the tool on this website: Eve Character Manager. Make sure to get and install the most recent skills.xml file on their download pages so it patches in all the RMR skills into the tool. This tool will help you plan out what skills you want, what effect various stats has on the learning time, and will sit in your system tray and pop up a reminder when your characters get done training a skill. 25mil and an 18mil skill point characters in Eve. But I don't know the game you are all playing, I moved into 0.0 in the Summer of '04 and haven't seriously played in Empire since. Empire is a different (read: worse for me) game entirely. Instant bookmarks are your friends - people sell region wide gate to gate, and gate to station bookmarks on escrow for a few mill per region. Definitely worth it, especially if you can get a friend to chip in and then make a copy for them.
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~C~
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I don't understand what the difference between bookmarks and setting destination is.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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I'im not playing.
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Driakos
Terracotta Army
Posts: 400
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I've been playing off and on since about February. I'm Zilo Bilge in game. Minmatar. My skills and stats are all screwed up and totally not l33t, but he's got too much time on him to start over. I just chose what looked fun at the moment, instead of really long term planning ahead. It's only been recently that I did all the learning skills up to Rank 5, and the subsequent specializations.
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oh god how did this get here I am not good with computer
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Viin
Terracotta Army
Posts: 6159
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Bookmarks are so you can get back to a location without having to search for it. For example, you could create a bookmark for the Corp HQ, and then anytime you needed to get back there (from whereever you are) you just open your bookmarks, right click the Corp HQ book mark - Set Destination. And voi la, you can auto pilot back. Otherwise, you have to find a link to that location (so you can do set destination) some other way.
Bookmarks are also used so I can remember where some good agents are or for insta-jump bookmarks.. which are basically bookmarks for different gates so that you can warp to the bookmark (instead of the jumpgate) and end up right next to the jumpgate, allowing you to jump without having to travel those 10 secs or so to the jumpgate. For an example of this, I have a whole set of bookmarks that will let me insta-jump from Hageken to Eystur. Since I did this route a lot when I was previous playing, it helped to cut down travel times when in a slow moving ship (cruiser or larger). Obviously, if you are in a frigate or shuttle, you move fast enough that you don't need these. But once you get into big ships it can take much too long (especially in unsecure space!!!) to reach the jumpgate.
Don't forget to join the F13 corporation if you haven't! We have offices going up in other-than-Caldari space, so you shouldn't have to travel too far unless you are the first. :-D
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- Viin
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trias_e
Terracotta Army
Posts: 1296
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This is the most addictive boring game I've ever played.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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This is the most addictive boring game I've ever played.
Maybe they'll use that on their next press release.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Fuck.
I'm totally re-subing after xmas shit is over and I'm back on my comp.
Fuckers.
This is the most boring game ever, but it is such a good premise and really does have almost everything I want in a MMO.. Space is big n stuff.
I'm prob not going to play for awhile, but I'll skill train and shoot the shit with people, hell I can even help out before everyone surpasses me I should have a few cruisers lying around somewhere. God my stuff is all over the place from the 3 stints I've played this game.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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gimpyone
Terracotta Army
Posts: 592
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be prepared to answer newb question after newb question. :-D
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Is there a stealth kinda ship? I saw something about explorers but the game seems a little complex to a newbler (a good thing). I wouldn't want to work towards a huge battleship, but a fast and stealthy scout craft that could outrun them would rock. My MO in UO ;)
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Is there a stealth kinda ship? I saw something about explorers but the game seems a little complex to a newbler (a good thing). I wouldn't want to work towards a huge battleship, but a fast and stealthy scout craft that could outrun them would rock. My MO in UO ;)
There are covert op ships but they need a lot of training before you can use them. I stopped playing eve after some guy stole the large cargo bin I was mining into right out from under me, while I was mining into it. I was too much of a newb to know how to anchor it, I kept clicking on anchor but it never worked. I probably had to train in 'anchoring' for all I know. That game is brutal to go into starting from square one. If it had a decent help system I might still be playing it though, it's good for those of us with obsessive-compulsive disorders  .
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« Last Edit: December 23, 2005, 07:54:36 AM by Miasma »
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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That's my trepedition. It seems to be pretty complex without really good documentation/tutorial and quick to let other players shaft you for your mistakes. Doesn't sound like a real fun newbie experience (and I played UO back in 'hard' mode).
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Really the newb corps are VERY usefull in answering questions you might have. They are filled with a mixture of morons and people who really do want to help others. The community is one of the better ones out there, with a great mixture of pirates and good samaritans.
@Sky: There are covert ops ships, but they are tierII which means we are talking roughly 6 months real-time to be skilled up for the ship and all equipment. I suggest you stick in the frigate hull-size and just work your way up the progression, they have released several new forms of frigates including interceptors and thanks to EvE's very robust combat system an interceptor can not even be hit at close range by cruiser/battleship weapons because the turrets can't track as fast as they move. Their are many posts on the eve forums that can explain the magic speed points you need to reach to be neigh invulnerable to all non-frigate turrets.
@Gimpyone: I'm just as much if not more of a newb, do I know allot of random things? Yeah but I haven't played in awhile and I've forgotten many things, plus there are many areas of the game I never involved myself in, mining, research, running a corp, agent running I have only done a tiny part of. I used to like to just try to find the hidden (non asteroid belt) pirate spawns and blow them up for lewts. Last time I played I was working my way toward purchasing a tierII cruiser, which I planned to hunt wanted players in. Somewhere in my last room there is a piece of paper with like 30 skills ranging from scanners, to web scramblers that I felt I needed so I could go Cowboy Bebop on some people's asses.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Erm...if you're in a Frigate, even an interceptor....how can you possibly have the firepower to take out cruisers and bigger? I thought they had tons and tons of shield and hull to chew through.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Viin
Terracotta Army
Posts: 6159
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There are ways to cripple the ships, so you could do it but it'd be a lot easier to do with some friends (also in frigates). I know there are certainly times where I've seen 5 frigates take out a cruiser with no problem. Have to stay out of smartbomb range, go fast enough, have enough energy to keep sucking enegry/whatever from them, blocking their warp drive, etc etc. Takes some tactics.
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- Viin
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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True, but if they can't hit you, you have time. Also there is a fairly big jump between techI and techII or however they called it equipment. I think the threat of interceptors was prob. enough to force new tactics to be developed. Also I'd imagine you could still cause some damage through various non damaging means (warp scramblers, ecm, and various other mostly mid slot modules).
But those bships carrying a full compliment of drones can still get away with using full battleship class turrets I'd imagine.
There are also bombers which are designed to be able to destroy capital ships, and there is a cruiser hull that moves fast but mounts a ton of frigate turrets to counter interceptor/bombers. I forget if they were called destroyers or something else.
There are a ton of ship classes now though, its pretty cool I really really would love to have the time/drive to learn the game enough to involve myself in fleet battles with the large amount of tactical options available.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Jamiko
Terracotta Army
Posts: 364
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I've been flying around in a covert-ops ship just to see what it can do while I finish my Interceptor training. The covert-ops ship is interesting, you can warp while cloaked. Nobody can see your ship. Drawbacks are that you will de-cloak if you get too close to another ship, which can sometimes just happen when coming out of warp. You also cannot really do too much while cloaked, it is mostly for spying - making a warp-to spot for the corp during battles - scouting out the enemy without being seen. You cannot really do any fighting. You must de-cloak to dock with a station or use a gate, but generally you can fly right up to them before de-cloaking. I'm still working on the best ways to leave a station/gate without getting caught by the enemy. Also, the covert-ops cloak costs like 10 times the cost of the ship (~20 million ISK). You can't insure the equipment on the ship so it would suck to get blown up, you'd only recover the cost of the ship. Being in a corp that could make the cloaks would help.
I'm really looking forward to some 0.0 action, Empire can be a little dull at times.
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gimpyone
Terracotta Army
Posts: 592
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Census Time Where are we all based? I figure it's time to cluster up.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Isn't there a cloaked bomber? And it can fire missiles while cloaked?
EDIT; I generally hang out in Caldari areas.
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« Last Edit: December 23, 2005, 08:51:18 PM by Strazos »
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I'm all the way out in Mehatoor with my corpmates, which is smack in the middle of Devoid - a more aptly named region there is not.
Advantages: * I can go ratting or mining in nearby lowsec with little fear of pirates. * I have kernite in 0.7 here and omber in 0.7 within a few jumps, the +10% types are rarely stripped out. * 4 jumps to Heimatar (Minmatar main region), 8 jumps to Domain (Amarr main region) for purchases and sales. * Research & production prices are lower, as is competition for slots. * Less lag. * Most of the region is lowsec, which is great for finding an empty lowsec system for ratting/mining. * Entrance to 0.0 nearby (Providence region).
Disadvantages: * Have to travel 8 jumps to purchase skills; at least 4 to buy other stuff cheaply. * Few research slots overall; generally have to travel quite a bit to get to them. * Few agents of any decent quality. * Um.. I guess if you like people, the emptiness is a disadvantage. * Most of the region is lowsec, which can be scary for newer players.
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bhodikhan
Terracotta Army
Posts: 240
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I'm in some old guild with roots in the origins (beta) of the game. They're in some really bad-ass alliance.
I didn't even realize this until I joined after some brit friends re-invited me and I got ganked at some 0.4 gate. Once the ganker saw the alliance I was in he apologized and paid for my ship. I must have laughed for 10 minutes.
As for covert-op ships. I trained a lot of skills only to be able to fly an EXPENSIVE gimped frigate that could fire cruise missles. Not worth it. For recon work maybe but it's still a ton of skill to do it properly. Oh yea. You have to un-cloak to fire. Once you re-cloak the missles go away. You have to stay visible until you hit your target or they lock you and blow you to bits. Fun!
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« Last Edit: December 25, 2005, 07:55:36 PM by bhodikhan »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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In the F13 corp meandering my way through things. I think I screwed up my skills cause I really don't know what I'm doing with my character anymore. Is trading still viable? Minus the mining bit of course. Or am I better off going guns?
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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No idea on the trading thing. You can't really "screw up" your character though so don't feel too badly about it. The 'cap' on skillpoints isn't really a cap so much as what the highest clone will contain. All you really done if you've trained a "useless" skill is wasted training time. Even that doesn't matter so much unless you've hit one of the +19-days-to-train skills.
If anyone winds-up subbing rather than just fooling around with the 14-day trial, you should focus on your learning skills. Get them up to at least 4, preferably 4 for each one (Or at the very least just Learning). This cuts your training time by a HUGE margin for the base skills because your stats will be higher, and learning raises your skillpoint/ hour gain.
Then, after you've gotten get those base skills up and you're thinking of moving beyond cruisers (combat pilots, traders use industrial piloting) you should go for 5 in all of them and then the tier 2 learning skills. Anything beyond Medium-size guns and Cruiser piloting has a looong learn time, so it's time well-invested at the front end to save you a LOT of time at the back end. Use the Future Falcon Char planner that was linked earlier to see what I'm talking about.
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The past cannot be changed. The future is yet within your power.
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Numtini
Terracotta Army
Posts: 7675
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Trading is viable, but it really pays off once you can fly a transport and safely get through low sec areas, if not 0.0
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If you can read this, you're on a board populated by misogynist assholes.
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Zetleft
Terracotta Army
Posts: 792
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Working on mostly combat skills and got my new missile boat. I tried mining back in beta once and I will never do that again. Pirate killing / running missions is just a hellov alot more interesting.... its still an advanced screensaver but hell I never have enough time to view webpages anyway.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I operate in Gallente space, Verge Vendor region. Yes, I am Space-French, but I started with 11 Memory so space-screw you filthy Space-Americans. I have my main stash in some 1.0 system named Cistuvaert or something, but just last night began my mining operations in Scolluzer. Scolluzer is 0.8 and I can't handle the NPC pirates there right now, but I have a consistent income from mineral sales. The mineral prices are higher at the one and only station in Cistuvaert, but it's not really better once I factor in three jumps. In fact, the research station in Cistuvaert is so far from the Allentene jumpgate that my Navitas has to make two separate warps just to traverse the system. I can't complain too much about a ship I paid 15k ISK for, though.
I like mining. I expect to like working the market but that is some time off. I hope to make my ob-comp disorder of use to the corp. Straz has already offered to fly escort, which encourages me to concentrate on mining/refining and industrial skills.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Reg
Terracotta Army
Posts: 5281
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If you're Gallente you should train your drone skills. Gallente ships almost all have decent sized drone bays and pirates found in .8 space should be easily taken out even with the medium drones.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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If you're Gallente you should train your drone skills. Gallente ships almost all have decent sized drone bays and pirates found in .8 space should be easily taken out even with the medium drones.
I just bought the base drone skill a day or two ago after hearing that my race was pretty drone-biased. I'll take your post as incentive to build on this. Thanks.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I lost my poor mining drones. I was very careful not leave them behind and I didn't get in a fight. Does zoning without your drones dock cause you to lose them?
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"Me am play gods"
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I'm in Caldari space, sticking to the general area of the tutorial (The Forge homebase, The Citadel and Longtrek). I'm currently in the State War Acadamy, I guess I'm a science type with guns and whatnot. Still in my Condor and Bantam (which I bought because I didn't read a mission properly and had to go mining...). Working the learning skills, though I grabbed a couple skills to up my mission payouts and get the ability to slap a couple missile launchers on ye olde tub.
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Viin
Terracotta Army
Posts: 6159
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I'm also in Caldari space, doing missions from the Corp HQ.
I don't know much about drones (only used them once many many moons ago) but I figured I'd try to do some mining with some here soon. I know they have to be back in their bay before you can warp away, but other than that they should stick around. Maybe they wear out?
I've setup an office in Gallente space, so anyone working in that area can sign up and use the corp hangar there to share stuffs. We should setup offices in the areas for the other races too if anyone is flying around.
Sky, and all, feel free to join the corp even if you are just on the trial. You don't gain anything by being in the noob corp unless you like talking to the noobs on the corp channel.
Anyone working missions: keep working the same agent. As your loyality goes up your mission payouts go up. If you work the same line of agents for awhile you will get better and better rewards. Learning skills like Negotiation will also increase your mission payouts. Learning Connections will get you access to higher ranked agents (with harder missions + better payouts).
If you guys are interested in some pseudo-PvP, we could hold a tournament of sorts using cheapy newbie ships and shoot each other just for ships and giggles.
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- Viin
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Reg
Terracotta Army
Posts: 5281
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I lost my poor mining drones. I was very careful not leave them behind and I didn't get in a fight. Does zoning without your drones dock cause you to lose them?
Yeah they can't keep up with you if you warp away so you have to tell them to get back in the drone bay first. I've lost countless drones doing that. :) But you can go back and get them if you do it within a half or hour so. When you get back they won't respond to commands but you can approach them and scoop them up and they're ok then.
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