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Author Topic: Battlefield 2: Special Forces  (Read 21472 times)
Zetleft
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Reply #35 on: December 14, 2005, 03:12:14 PM

Wow, that patch is really making me consider getting the expansion now. 
HaemishM
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Reply #36 on: December 15, 2005, 09:11:47 AM


Furiously
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Reply #37 on: December 15, 2005, 12:32:06 PM

I really like the weapon unlocks from SF2. I'm looking forward to the medic unlock. The SF's one is very nice as well.

I had a beauty of a night last night. Was gunning in one of the attack choppers I think I racked up like 25 kills in 2 minutes.

Now if they would just put in a color coding for spawning so you don't die at a camped spawn then spawn somewhere else to an arty strike then spawn into a firefight and die 2 seconds later.

Big Gulp
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Reply #38 on: December 15, 2005, 01:21:35 PM

*** Nevermind, I'm an idiot ***
Shockeye
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Reply #39 on: December 22, 2005, 07:27:27 AM

Quote from: TotalBF2
TotalBF2 Interview

TotalBF2.com: Can you please comment on "Dolphin Diving" is no longer possible?

Armando: We’ve implemented some fail safes that prevent the user from inputting the commands that cause dolphin diving to occur. To the regular player, the fail safes will be almost imperceptible. When a user rapidly and repeatedly jumps and then goes prone, he will find that this is now completely impossible. The transition in first person view will match the third person view.

TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.
Sky
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Reply #40 on: December 22, 2005, 07:52:29 AM

TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.
Ahh...shit. Grenade launcher was my favorite weapon, not just because of the damage factor, but I favor indirect fire.
Quote
Some of the helicopters were more resilient than tanks
How the fuck did that make it past QA? How did it get coded like that in the first place? Ohmyfuck.
Quote
There are several opinions on this point, but my personal opinion is that the forums offer up the best way to convey issues and how to best resolve them. When someone posts something, there is immediate feedback from the rest of the community. That makes it easier to judge the severity and validity of the issue.
Yeah, forums are "the rest of the community". Heh, good one.
HaemishM
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Reply #41 on: December 22, 2005, 08:08:52 AM

Quote
TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Or, you could just, you know, MAKE IT MUCH HARDER TO AIM WHEN JUMPING. Fuck me. I have no problem slapping the shit out of bunny hoppers in FPS games. But totally removing the ability? That's hitting a fly with a hammer. Make someone's cursor shake like a fucking heroin junkie doing a kick when someone jumps, so that accuracy goes to shit. Hell, give the person a chance to shoot their own foot off. But taking the ability completely out is just too much.

Sky
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Reply #42 on: December 22, 2005, 09:33:19 AM

I agree. BF1942 worked. They changed it, and fucked it up. You could kneel and destroy any bunny hopping smacktard. The game rewarded a slower and more tactical playstyle. BF2 is BFLite imo. Oh well. Not like I've played it in 5 months or so, vs BF1942 which I played rabidly in clan mode for almost a year.
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Reply #43 on: January 05, 2006, 02:37:03 PM

The SF medic unlock gun = LOVE. I thought the SCAR-L was great until I unlocked this 2 nights ago. I can take out groups of 3 players with this from a medium distance before I get taken out.  It might just be this gun fits my playstyle or something. But I have nothing but love for it.

Azazel
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Reply #44 on: January 08, 2006, 06:25:52 AM

Did they patch this fucking thing yet?

I haven't played it probably since around my last post on these forums. The meh factor has gotten right up there. Restarting WoW probably didn't help either...


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Merusk
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Reply #45 on: January 08, 2006, 09:17:17 AM

Yeah somewhere around here Way told us they patched it and even took-out the dolphin diving bullshit.  I didn't buy special forces, which means no more BF2 for me, since most servers are running those maps now.  Ah well.

The past cannot be changed. The future is yet within your power.
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Reply #46 on: January 08, 2006, 11:26:44 AM

My finding is about 1/3 are running SF's. SF is where all the dolphin diving, buny-hopping rocketlauncher/newb-tub players are now playing. So for a good experience I log into the old servers and mostly have fun.

MrHat
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Reply #47 on: January 08, 2006, 12:10:12 PM

Hasn't been patched in yet.

I eagerly await it.

Been playing BF2 mainly since that's what a few of my RL buds play.  My SF experiences are usually very good, involving me sniping the snipers.
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Reply #48 on: January 11, 2006, 12:45:54 PM

Quote from: Your Friends At EA and DICE
Community Update 1/11/06

Hello everyone and a Happy New Year to all of you.

Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2, Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter. The 3 maps are “Operation Smoke Screen”, “The Great Wall of China” and “Taraba Quarry”.

Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – “Midnight Sun”, “Operation Harvest” and “Operation Road Rage” – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

Both packs will be available exclusively online at www.downloader.ea.com at $9.99 each (€9.99 in Europe and £5.99 in the UK).

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

    * Helicopter now carry 8 missiles rather than 14
    * TV-Guided missile now have a shorter range
    * Hit points on all air vehicles has been reduced
    * AA missile lock has been improved
    * Support kits have had their primary weapons adjusted for accuracy
    * Sniper kits have had their primary weapons adjusted for accuracy
    * Anti-Tank kits have had their primary weapons adjusted for accuracy
    * "Dolphin Diving" is no longer possible
    * Players can no longer jump and shoot at the same time
    * "Prone Spamming" is now fixed
    * "Sprint exploit" is now fixed
    * The Sa80 weapon has been improved
    * The G3A3 weapon has been improved
    * Reload while sprinting has been enabled
    * Chinese and MEC APCs can now shoot through penetrable materials
    * Damage decreased for the M134
    * Medic defibrillator paddles have been adjusted. They now reload while not in use.
    * Server search filters now work properly
    * All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
    * Mines can no longer be destroyed with other explosives
    * Flash bang effect radius decreased
    * Added unlocks for Sniper and AT kits
    * Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
    * Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
    * Fixed a bug whereby non-xpack mods cannot use xpack shaders.
    * Fixed bug in TV guided missiles of Havoc helicopter
    * Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
    * APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
    * Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
    * Performance gain found in static mesh rendering.
    * Detonation radius from grenade launcher explosions has been reduced.
    * Grenade launcher projectiles now have a minimum time before arming.

As always, thanks for your support and keep talking – we’re listening.

Your friends at EA and DICE
WayAbvPar
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Reply #49 on: January 11, 2006, 01:00:17 PM

Wow. EA actually seems to be doing things semi-competently. I think the booster packs are a fantastic idea, and the patch notes are fixing a lot of the things that bug me.

I think I hear the 4th Horseman of the Apocalypse saddling his horse.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
MrHat
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Out of the frying pan, into the fire.


Reply #50 on: January 11, 2006, 01:01:24 PM

I'm all about the booster packs.
Triforcer
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Reply #51 on: January 11, 2006, 01:15:17 PM

I'm all about the booster packs.

I guess I should bitch about them charging when BF put out new maps for free- but these are introducing completely new armies and BF only put out like four new maps in three years.  So I'm cool with it.

Although I can't play this game....stupid, stupid evil integrated graphics card.  cry
« Last Edit: January 12, 2006, 10:56:18 AM by Triforcer »

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Furiously
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Reply #52 on: January 12, 2006, 08:41:29 AM

The Armor expansion could be interesting.

Merusk
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Reply #53 on: January 12, 2006, 10:46:32 AM

The Armor expansion could be interesting.

It could be, but it won't ever be as cool as what I have in my head.  Visions of people moving in concert, 3-man tank formations and covering fire always fill my head. Then I come to realize that the AI in most RTSs are more intelligent and team-oriented than FPS players. /sigh

The past cannot be changed. The future is yet within your power.
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Reply #54 on: January 12, 2006, 11:11:39 AM

The image I have in my head is of legions of burning tanks being raped by attack choppers.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Big Gulp
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Reply #55 on: January 12, 2006, 02:29:17 PM

The image I have in my head is of legions of burning tanks being raped by attack choppers.

So what you're saying is that the image in your head conforms to reality, right?

Apache > MBT any day of the week.
WayAbvPar
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Reply #56 on: January 12, 2006, 02:52:36 PM

Reality does not always equal fun gameplay, however.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Jimbo
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Reply #57 on: January 13, 2006, 01:39:46 AM

Yeah, but I doubt the Apache or the freaking CrashHawk could stand up to concentrated .50 cal or 7.62mm fire like it does in this game.  Plus these are the shittest stinger missles around.

That and I can't wait to see the bunnyhopping bitches unable to freaking play.
Sky
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Reply #58 on: January 13, 2006, 07:20:12 AM

That's enough to get me patched up and playing for a while longer. Bunnytards were a major factor in ruining BF2 for me, given how sublime BF1942 was with punishing that shit.
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Reply #59 on: January 18, 2006, 02:11:11 PM

Quote from: EA/DICE
Community Update - 1/18/06

Listen up Soldiers!

By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place.

Here's a list of additional items to look for in version 1.2:

    * UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
    * Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
    * Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.

I’d also like to take this opportunity to clarify some confusion stemming from our updates.

The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.

The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.

Hope that clears up some of questions you’ve all been asking.

[EA]Mike and the rest of the Battlefield Team
Sky
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Reply #60 on: January 19, 2006, 06:38:26 AM

Quote
The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.
And exactly how would people who didn't buy the booster maps play when one came up in rotation? Sometimes the spin gets going to the point of stupid. Like the EQ2 solo game, I guess people could play until they come across content not meant for them, then go sit in the corner.
Azazel
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Reply #61 on: January 23, 2006, 01:16:11 AM

TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.

As for the booster packs, I hate to sound like a MMO player here, but wouldn't it be fucking nice if they could finish the retail version of the game before trying to sell us mod content. Co-op mode? CTF? Balanced vehicles? New forces, but only available on 3 maps? yeah, real great...

fucking EA...


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Merusk
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Reply #62 on: January 23, 2006, 05:03:18 AM

TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.

Yeah I laughed about that one myself.  You can't even kill a jeep with one, but you can take out the crew compartment.  Or, if you're good like Sky you can blast the crew of a full chopper and laugh your ass off.  I managed that once myself on a flag-hopping mechanic group and laughed for about 3 minutes.

And if it's for assault soldiers to fight against vehicles, how about giving them some anti-infantry 'nades then, hm? Or better yet, make it so it can actually hurt vehicles.  I popped all my rounds on a tank once before I realized it's just useless trying.

The past cannot be changed. The future is yet within your power.
Hanzii
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Reply #63 on: January 23, 2006, 06:33:03 AM


As for the booster packs, I hate to sound like a MMO player here, but wouldn't it be fucking nice if they could finish the retail version of the game before trying to sell us mod content. Co-op mode? CTF? Balanced vehicles? New forces, but only available on 3 maps? yeah, real great...

fucking EA...


Sorry, but I want new maps way before I want Co-op or CTF.
Scratch that, I don't want Co-op or CTF. At all. BF2 is two teams fighting for control over bases - what game were you playing?
balanced vehicles sure. But new maps and new content is a great addition, but they better be good fat that price for three maps.

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Reply #64 on: January 23, 2006, 08:32:44 AM

Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.
Other vehicles I have destroyed with a grenade launcher in BF2:

* Tank (needs to be a little bit damaged first, but you can do it)
* APC (see tank)
* Small helicopter (get trajectory just right while it's hovering/moving slowly)
* Big helicopter (aim inside to get instant casualties, launch 2-3 to shoot it down)
* Boat and all occupants (similar to killing jeep/hummer and all occupants)
* Plane (on a whim I shot upwards as an enemy jet was zooming inches over my head, got timing exactly right, plane flew a little bit further until server caught up with collision detection and gave me a kill. Pilot called me a cheat.).
MrHat
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Reply #65 on: January 23, 2006, 09:01:16 AM

I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...
WayAbvPar
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Reply #66 on: January 23, 2006, 09:34:26 AM

I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...

OMG I have to try that sometime. I might actually injure myself laughing about it. Is there any range on the C4 remote?

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
MrHat
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Out of the frying pan, into the fire.


Reply #67 on: January 23, 2006, 12:30:40 PM

Not that I noticed.
Samwise
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Reply #68 on: January 23, 2006, 12:38:33 PM

I did that in BF1942 a lot.  Only problem is that the explosives fall off if the pilot turns too sharply.

Jeeps are better - you can toss the stuff in the back seat and it'll stay there, almost completely out of sight, until it goes boom.   :-D
Trippy
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Reply #69 on: January 23, 2006, 07:47:09 PM

I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...
OMG I have to try that sometime. I might actually injure myself laughing about it. Is there any range on the C4 remote?
Another fun one is tossing the C4 high up onto a flag pole (takes some practice to get the aim right) and blowing up the helicopter that way.
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