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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: I was (mostly) wrong. Enhancement Diversification 0 Members and 1 Guest are viewing this topic.
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Author Topic: I was (mostly) wrong. Enhancement Diversification  (Read 27027 times)
Glazius
Terracotta Army
Posts: 755


Reply #105 on: November 20, 2005, 05:56:32 AM

I am confused about newspaper missions.  Its say to do 5 and get a heist and new contacts.  But it only requires me to do 3 and I haven't received a contact beyond. You get more then one contact in Port Oakes, right? Damn radio won't talk to me even at level 12.
How newspaper missions work:

1) You do minor heists until

2) The paper says your broker has 'a big job for you', at which point you check back, then

3) You do a major heist, usualy a bank job or casino hit, then

4) You go back to your broker, who offers you a choice of contacts in the zone.

At 12, though, you need to move on to Cap Au Diable. I think your broker might say this when you check up, but am not sure.

If you're in a group, anybody's step 1 or step 3 will count towards your bar.

--GF
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #106 on: November 20, 2005, 07:49:58 AM

I have done 3) 6 times still don't have any more port oakes contacts beyond the first.

"Me am play gods"
CmdrSlack
Contributor
Posts: 4388


WWW
Reply #107 on: November 20, 2005, 08:02:01 AM

I have done 3) 6 times still don't have any more port oakes contacts beyond the first.

I haven't played it since beta, but IIRC, the first contact given to you by the broker gives you another contact.  The contacts seemed pretty free about giving you other people to talk to, but that may have been just for the beta.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Lantyssa
Terracotta Army
Posts: 20848


Reply #108 on: November 20, 2005, 08:03:13 AM

If you have outleveled the contacts the broker will probably not assign them to you since they would have no missions you can do.  Otherwise you have people cluttering your contact list that only tell you, "I have nothing".

Hahahaha!  I'm really good at this!
Glazius
Terracotta Army
Posts: 755


Reply #109 on: November 20, 2005, 09:08:59 AM

I have done 3) 6 times still don't have any more port oakes contacts beyond the first.
Did you do 4)? If so what did your broker say?

--GF
Xanthippe
Terracotta Army
Posts: 4779


Reply #110 on: November 20, 2005, 09:21:23 AM

Do /newspaper missions until the red bar on the broker is full.  Then speak to the broker.

If you open the paper and there is nothing, talk to a contact and get a mission.

If the contact has nothing, go to the next zone to continue.  From Mercy (1-8) to Port Oakes (7-12) to Cap Au Diable (8 to 20) to Sharkhead to Nerva to St Martial.  You should get a broker for each zone.

The pvp zones - Bloody Bay and Siren's - also have a contact and missions.  The xp is better, and you don't get debt from dying in pvp (although you do if a npc finishes you off).  I believe I read that debt goes away twice as fast, and SG prestige is earned twice as fast too, but I could be mistaken.  I enjoy those zones in groups, but it's not as fun for soloing.

tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #111 on: November 20, 2005, 10:05:22 AM

Did you do 4)? If so what did your broker say?
I get nothing.  This seems like a pretty big bug. I am geting screwed out of most of the good missions.

"Me am play gods"
Glazius
Terracotta Army
Posts: 755


Reply #112 on: November 20, 2005, 10:35:27 AM

Did you do 4)? If so what did your broker say?
I get nothing.  This seems like a pretty big bug. I am geting screwed out of most of the good missions.
Nah, don't worry about Port Oakes, it's a bit eh, though the radio is nice (have you got Mr. Bocor?). Just move on to Cap au Diable and bum around there. I recommend Dr. Shelley, because she will eventually introduce you to Marshall Brass and by extension Seer Marino, but Peter Themarl and Dmitri Krylov are both pretty fun to run on their own.

Most of the later zones you'll only get a few contacts directly from the broker - contacts later on in that zone come from working up through broker contacts to higher-echelon people. And if you want to see _all_ the content at a given tier, you're pretty much going to have to kill yourself repeatedly so the debt can keep you leveling slowly.

--GF
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #113 on: November 20, 2005, 08:48:17 PM

Ya, it just a pain.  I went to Cap and the broker had no problem giving me a second contact.

"Me am play gods"
ClydeJr
Terracotta Army
Posts: 474


Reply #114 on: November 21, 2005, 11:32:52 AM

I must quibble with this. If you knew the true story going in, and still took the mission - yes, you would be a villain. Making a choice in ignorance of the truth just makes you a puppet and a dupe.

Perhaps, but the story still had an emotional impact on me. The question I was answering was about missions that made me feel like a villain. I had a "holy crap" reaction after I found out what happened during that mission. I felt "villainous", even though I was being used by this guy to do his dirty work. If there was a mission like this on the CoH side, there would have been a followup mission where'd I'd go in and save the traitor guy and his daughter and take out the bad guys. The fact that there was no followup, there was no saving the girl, made me feel like a villain.

Most of the later zones you'll only get a few contacts directly from the broker - contacts later on in that zone come from working up through broker contacts to higher-echelon people. And if you want to see _all_ the content at a given tier, you're pretty much going to have to kill yourself repeatedly so the debt can keep you leveling slowly.

There are also some unlockable contacts. I know there's a Cage Consortium Representative in Sharkshead Isle that will only talk to you after you earned the "Kill a bunch of Scrapyarders" badge.
Llava
Contributor
Posts: 4602

Rrava roves you rong time


Reply #115 on: November 21, 2005, 11:05:16 PM

I must quibble with this. If you knew the true story going in, and still took the mission - yes, you would be a villain. Making a choice in ignorance of the truth just makes you a puppet and a dupe.

Perhaps, but the story still had an emotional impact on me. The question I was answering was about missions that made me feel like a villain. I had a "holy crap" reaction after I found out what happened during that mission. I felt "villainous", even though I was being used by this guy to do his dirty work. If there was a mission like this on the CoH side, there would have been a followup mission where'd I'd go in and save the traitor guy and his daughter and take out the bad guys. The fact that there was no followup, there was no saving the girl, made me feel like a villain.

I agree.  There was no attempt to placate the player character by the NPC, indicating that the player character's reaction ranges from "Oh, okay, whatever, I don't care to."  "Hey, good idea man."  The tone is important, Vendetti mentions the girl almost in passing.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Glazius
Terracotta Army
Posts: 755


Reply #116 on: November 22, 2005, 05:58:48 AM

Apropos of nothing - today, I broke into the Zig. I carved my way through Longbow outside the gates, supporting Arachnos troops, and walked down the stretch of prison yard I'd scampered through during my breakout. Even slipped into the same sewer entrance.

Some guy on the inside had started a riot to cause a distraction, and that guy on the inside was JENKINS. Spaz got nabbed by Longbow _again_. Somehow despite his utter incompetence in the tutorial he managed to work his way up the ranks to Huntsman, shottie and AoE web grenade and all.

Worked my way up the stretch of sewer, up the blast hole in the floor, and down the prison halls to my old cellblock. Blew through a mess of prison guards, beat the hell out of the cell doors, liberated three villains to add to Recluse's ranks, and all of us fought through swarms of Longbow trying to recapture us before hitting the chopper and getting back to Mercy Island.

Yeah, I replayed the tutorial from the other end. It was pretty interesting, and more than a little bit chaotic. It was also the first time I can ever remember going _back_ to a tutorial zone, for anything.

Then I went off and liberated a small detachment of Goldbrickers from Wyvern and had a flying escort on the way to recover their boss.

I Heart guest muscle.

--GF
Llava
Contributor
Posts: 4602

Rrava roves you rong time


Reply #117 on: November 22, 2005, 05:54:37 PM

Yeah I really, really enjoyed the Zig mission.  Allies are fantastic.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Zetor
Terracotta Army
Posts: 3269


WWW
Reply #118 on: November 23, 2005, 12:05:54 AM

The pvp zones - Bloody Bay and Siren's - also have a contact and missions.  The xp is better, and you don't get debt from dying in pvp (although you do if a npc finishes you off).  I believe I read that debt goes away twice as fast, and SG prestige is earned twice as fast too, but I could be mistaken.  I enjoy those zones in groups, but it's not as fun for soloing.
I've spent some time in Siren's and Bloody Bay... my impression is that there's a 10% inf and xp bonus in both of those zones (caveat: if you're too high level for the zone, you get no xp due to autoexemplar) both inside and outside missions, but debt in Siren's Call is just harsh.

Basically, if you get hit by a mob just once before a blaster snipes you to death, you get debt. You get caught in a flamethrower's AOE (and there's plenty of those around at hotspots) and then have 4 heroes gank you, you get debt. Etc etc. Hanging around the hotspots in Siren's is pretty much guaranteed to max your debt after a few hours if you're a melee class.

But it's still fun.


-- Z.

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