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Author Topic: WoW expansion sneak peak -- any details?  (Read 95694 times)
Fabricated
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Reply #140 on: October 19, 2005, 09:56:42 AM



Speculation!

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Jobu
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Reply #141 on: October 19, 2005, 11:08:45 AM


On the subject of realm balance...

I for one don't actually believe new races will effect the balance at all. It's so far into the game that people have settled down on their home servers. They've joined guilds, have a few alts, have stockpiled resources and money and items. There's not going to be a mass exodus across factions just because you can play with boobies/furries on the other side. People will stick with where they already are, and maybe roll an alt on another server to dabble on. This will only help push people NEW to the game towards a new faction.

With one exception though. I think if they actually do add Pandaren, MORE people will actually switch to Alliance. It's a bizarre, cute, weird, unique enough race to push Horde players over to the Alliance permanently.
Pococurante
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Reply #142 on: October 19, 2005, 11:32:27 AM

I liked the version that gave me a choice between Vin Diesel/Alliance and Bruce Willis/Horde... ;)
Nevermore
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Reply #143 on: October 19, 2005, 12:34:31 PM

Wiki's Blood Elf entry.  The face looks a bit different, but the outfit is identical.

Over and out.
Righ
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Teaching the world Google-fu one broken dream at a time.


Reply #144 on: October 19, 2005, 01:33:15 PM

Speculation!

The eight icons for existing races use art unique to WoW. The two 'new races' are being represented by recycled Warcraft 3 images. Hurrah for Photoshop.

There would need to be some pretty convoluted story arcs to make the Pandaren team up with the Night Elves again.

The camera adds a thousand barrels. - Steven Colbert
Malathor
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Reply #145 on: October 19, 2005, 01:58:50 PM



Speculation!

The Blood Elf text was lifted word for word from here:

http://forums.worldofwarcraft.com/thread.aspx?FN=wow-suggestions&T=368414&P=1

including "it's" for what should have been "its".

Fabricated indeed.   tongue


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OcellotJenkins
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Reply #146 on: October 19, 2005, 02:31:18 PM

http://img326.imageshack.us/full.php?image=ssislewalkway5dc.jpg

Edit:  It was another in game shot of the new zone.  Imageshack must have choked.

« Last Edit: October 19, 2005, 05:38:40 PM by OcellotJenkins »
Ironwood
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Reply #147 on: October 19, 2005, 03:34:45 PM

Hell Yeah.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #148 on: October 19, 2005, 04:27:14 PM

Computer-wielding Toad-Men, of course!

Damn Image Shack.

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Teleku
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Reply #149 on: October 20, 2005, 12:33:57 AM

Ignoring all the other reasons given before about why that screenshot is fake, theirs also the fact that the model in it is exactly like the blood elven mage in the Blasted Lands.  I think they just took a high rez screenshot of him, and photoshoped it into the picture.

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Ironwood
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Reply #150 on: October 20, 2005, 01:22:04 AM

This all leads me to ask the most important question of all :


Why aren't Blizzard denying anything ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
schild
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Reply #151 on: October 20, 2005, 01:28:04 AM

Why aren't Blizzard denying anything ?

Because you fuckers are rabid. Who gives a fuck about speculation. It's an expansion. More bugs, less filling. W00t. Of all the things Blizzard may prove us wrong on - this isn't one of them.
Ironwood
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Reply #152 on: October 20, 2005, 01:34:12 AM

But, but, but . . .  LEVAL 70 !!!1!!

ZOMG.



"Mr Soft Owl has Seen Some Shit." - Sun Tzu
HRose
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Reply #153 on: October 20, 2005, 04:02:23 AM

Why aren't Blizzard denying anything ?

Because you fuckers are rabid. Who gives a fuck about speculation. It's an expansion. More bugs, less filling. W00t. Of all the things Blizzard may prove us wrong on - this isn't one of them.

Well, they seem to care enough.

I just received a real phone call from Vivendi threatening me.

-HRose / Abalieno
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Ironwood
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Reply #154 on: October 20, 2005, 04:25:14 AM

Because of your English ?  That's terrible !


Edited :  Read your site.  Things that make you go hmmm.
« Last Edit: October 20, 2005, 05:26:22 AM by Ironwood »

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SuperPopTart
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Reply #155 on: October 20, 2005, 06:15:30 AM

Because of your English ?  That's terrible !


Edited :  Read your site.  Things that make you go hmmm.

I'm sorry but that was just funny.

And it deserves three golf claps.




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OcellotJenkins
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Reply #156 on: October 20, 2005, 06:45:04 AM

Ironwood
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Reply #157 on: October 20, 2005, 07:01:23 AM

YES !!!


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Sairon
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Reply #158 on: October 20, 2005, 08:15:52 AM

http://www.wowguru.com/forums/showthread.php?p=55198

Some more info, dunno how reliable the source is though.
kaid
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Reply #159 on: October 20, 2005, 08:19:13 AM

LOL dude if they added murlocs I would be ALL over that. Heheh murlock priest so I too can be the murloc that melts faces RRrrrrlllgghhRRRr.

Kaid
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Reply #160 on: October 20, 2005, 08:27:52 AM

Jewelcrafting - hopefully tied into Enchanting we we can sell items as well as services.  If we're particularly fortunate it means armor/weapons will be further "slotted" beyond the single slot for an enhancement effect.
kaid
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Reply #161 on: October 20, 2005, 08:31:26 AM

hehe man with jewel crafting maybe I could get rid of the 40 or 50 random gems I have in the inventory of my engineer
I hate to throw them out or sell them but they just keep accumulating.

kaid
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Reply #162 on: October 20, 2005, 08:53:26 AM

http://home.comcast.net/~moxie_eggs/expansion/bloodelffemaleindigo8am.jpg
http://home.comcast.net/~moxie_eggs/expansion/bloodelfmaleshield7tv.jpg
http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
http://home.comcast.net/~moxie_eggs/expansion/bloodelfsword2vj.jpg
http://home.comcast.net/~moxie_eggs/expansion/femalebloodelffrontview2in.jpg
http://home.comcast.net/~moxie_eggs/expansion/femalebloodelfholdingstaff8dv.jpg
http://home.comcast.net/~moxie_eggs/expansion/femalebloodelflowerview8ye.jpg
http://home.comcast.net/~moxie_eggs/expansion/karazhan3ki.jpg
http://home.comcast.net/~moxie_eggs/expansion/karazhanarchways1sc.jpg
http://home.comcast.net/~moxie_eggs/expansion/malebloodelffrontview2co.jpg
http://home.comcast.net/~moxie_eggs/expansion/ssislefountainsunset3cx.jpg
http://home.comcast.net/~moxie_eggs/expansion/ssisleinterior6tg.jpg
http://home.comcast.net/~moxie_eggs/expansion/ssislestairway7ii.jpg
http://home.comcast.net/~moxie_eggs/expansion/ssisletwobuildings5al.jpg
http://home.comcast.net/~moxie_eggs/expansion/sunstriderislehorizon6ej.jpg
http://home.comcast.net/~moxie_eggs/expansion/sunstriderisletower8hx.jpg
http://home.comcast.net/~moxie_eggs/expansion/theblackmorass4dp.jpg
Dren
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Reply #163 on: October 20, 2005, 09:01:53 AM

hehe man with jewel crafting maybe I could get rid of the 40 or 50 random gems I have in the inventory of my engineer
I hate to throw them out or sell them but they just keep accumulating.

kaid

You might consider selling them.  I make a ton off of gems.  This change would only increase that possibility.

I'd like to see them make enchantments portable too.  Sitting around the main cities barking enchantment prices isn't my idea of fun.
Nevermore
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Reply #164 on: October 20, 2005, 09:10:11 AM

Got this from WoW Guru front page.

Quote
World of Warcraft - THE BURNING CRUSADE

The "Burning Crusade"

Illidan has gone insane, and already the alliance between the Draenei, Naga, and Blood Elves has began to crumble. The Naga once again wish to return to the sea, and the Blood Elves' hunger for demonic energies increases day by day... Illidan was tortured by Kil'jaeden after he failed to defeat Arthas - but finally, Kil'jaeden saw another task for Illidan. One that, if he failed, he would be sent into the twisted nether to be consumed by demons... Kil'jaeden then told him everything that had happened since his defeat.

As unexpected as it was, Illidan returned to his three allies and told them of this new plan to destroy not only the Scourge, but all other enemies that would ever oppose them.

Kael'thas and his Blood Elves were to go to the Forsaken for aid. Though they were undead, Illidan explained that their leader was a High Elf - Lady Sylvanas Windrunner, General of Quel'Thalas... or, used to be, anyways. Kael'thas saw this as a great advantage, as he had personally known her in the past. Though their hatred of the Trolls and Orcs was strong, Illidan told them of the new plague they were creating - to kill not only the Alliance, but the Horde as well.

Illidan told the Draenei of the pact with the Alliance they would have to make. He told them that this Alliance would aid in the slaying of the remaining orcs, the Draenei's most hated enemy. Reluctantly, Akama, leader of the Draenei, agreed to this, though only because they were in debt to Illidan for saving them from being destroyed by orcs years ago.

The Naga were to go into the sea of Azeroth, and cripple the Scourge of Northerend by sneaking in, killing groups of Scourge, and fleeing back to the sea before the Scourge's main forces could catch them. Eager to return to the oceans of Azeroth, Lady Vashj and the Naga agreed to this almost immediately.

Blood Elves have made an alliance with the horde by becoming Allies of Sylvanas. The Blood Elves also have claimed to the orcs to want to be rid of the demonic powers corrupting them, and that they wanted to be redeemed of the dark powers they once tried to harness. The orcs, though slowly and unsure, finally accepted the Blood Elves. In turn, the Tauren and Trolls also followed the example of the Undead and the Orcs, and accepted the Blood Elves as part of the new Horde.

Akama went to the Night Elves to plead. They told them of the demonic orcs that had forced them from their homeland, Draenor, and that they wish for an alliance against the Horde. The Alliance, though suspicious of the Draenei true intentions, has accepted the Draenei plead for an alliance.

Soon after Kael, leader of the Blood Elves, Lady Vashj, leader of the Naga, and Akama, leader of the Draenei, had left Outlands, Kil'Jaeden once again imprisoned Illidan within the Black Citadel and closed the Dark Portal to Azeroth... The Blood Elves, Naga and Draenei were meant to never return.

In the Royal Throne Room of Undercity, Sylvanas entered with many of her most powerful guards at her side. She had found out of the betrayal of Varmithras, and that the natherizim Balnazzar still lived. To her surprise, many undeads had already been slaughtered in the Throne Room... and Varmithras was nowhere to be found.

A dark Nightmare has enveloped the Emerald Dream, slowly corrupting it. Rumors have emerged that Archimonde has found his way into the Emerald Dream by using the powers of the World Tree before he died...

Max Level Increased

The max level players may now reach has been increased to 75, and many new max-level raid instances have been added to the game world.

New Races

Horde
Five races compromise the Horde, the brutal orcs, the shadowy undead, the spiritual tauren, the quick-witted trolls, and the reckless blood elves. Beset by enemies on all sides, these outcasts have forged a union tey hope will ensure their mutual survival.

Blood Elves
Serving Illidan to satiate their magical addiction, the blood elves have grown stronger than they ever imagined. But even now, with demonic magic in constant supply, many of the blood elves are hungering for even more magic.

Racial Traits:
Demonic Corruption - Due to their corrupted blood and their hunger for magic, the Blood Elves begin the game with +10 resistances to all types of magic. In Addition, all of their resistances to magical spells and effects, excluding Nature, are increased by 8%.

Available Classes: Warrior, Rogue, Mage, Priest, Warlock, Spellbreaker

Alliance
The Alliance consists of five races: the noble humans, the adventurous dwarves, the enigmatic night elves, the ingenious gnomes, and the mysterious draenei. Bound by a loathing for all things demonic, they fight to restore order in this war-torn world.

Draenei
Nearly wiped out by the Orcs during the early days of the Horde and then faced with the destruction of their entire world, the Draenei have become adept at survival and avoiding danger. Even knowing that the Burning Legion is the ultimate cause for their suffering, the Draenei survivors hope that their pact with the Alliance, and Illidan, will someday grant them a new homeland and, most importantly, help them in the eradication of their most hated enemy, the Orcs.

Racial Traits:
Unseen - Once every ten minutes, the Draenei may go invisible for fifteen seconds. This effect may not be cancelled, and the Draenei cannot attack or cast any spells, and they are also considered to be "in combat" for the entire time of this effect.

Available Classes: Warrior, Rogue, Hunter, Spellbreaker

New Class: Spell Breaker

Spell Breaker - Among the Blood Elves, there are those who show such an amazing aptitude for magic that they can become almost immune to it's effects and can even twist the spells of others to benefit themselves. Called Spellbreakers, they were the elite, holding mastery over all forms of magic. Now, with demonic blood flowing through their veins, these Spellbreakers and their allies among the Naga and Draenei have begun to evolve into demons themselves, with the most powerful able to manipulate the fabric of the Twisting Nether.

Spell breakers begin the game with leather armor but are able to use mail once they reach level fourty.

Examples of Specific Abilities:

Shadow Orbs: Summons several shadowy spheres to circle the caster's body. This spell will increase the player's parry/block rate, with each parry or block causing shadow damage to the attacker. Each attack blocked/parried in this fashion will cause an orb to violently explode, causing minor arcane damage to the attacker and decreasing the number of orbs surrounding the player until all orbs are gone and the effect ends. 30 second cooldown.

Demon Fangs: Fangs are often the first demonic trait evolved by Spellbreaker characters. Using this ability will cause you to attempt to bite your enemy, causing shadow damage and causing a Damage over Time debuff on the opponent, unless resisted. 3 minute cooldown.

Fel Strike: The Spellbreaker's weapon is charged with demonic energy, causing extra shadow damage every hit. Lasts five minutes.

Dark Whispers: Has a 75% chance to temporarily lower nearby enemies' attack power by 10%, lower their hit points by 5%, or lower their mana by 5%. Has a 25% chance to buff nearby enemies' attack power by 10%, hit points by 10%, or mana by 10%. Effect is random on every target. 1 Minute Cooldown.

Fel Concentration: Has a 50% chance to either slow casting time of the target by 10%, or making it 10% faster. May be used on Party Members or enemies. Lasts 5 seconds. 15 second cooldown.

Talent Trees:

Fel Protection - Centered around defensive abilities that allow the Spellbreaker a chance to survive when up against melee classes.

Fel Combat - Talents used to improve offensive spells and abilities used by the Spellbreaker.

Spellbreaking - Talents used to attempt to increase spell the spell resistances of the Spellbreaker.

Example Talents:

Spell Alignment: The caster attempts to align his body with the next spell cast upon him. Once hit by the spell, his body 'aligns' to that spell's school, making him immune to that spell school for 20 seconds. Lasts until a hostile spell is cast on the Spellbreaker. 15 minute cooldown. LEVEL 40 TALENT - Fel Protection.

Spell Reflection: For 20 seconds, all positive and negative spells used on the Spellbreaker are reflected at the caster. 15 minute cooldown. LEVEL 40 TALENT - Fel Combat.

Spell Absorbtion: For 20 seconds, all spells used on the Spellbreaker will cause normal damage, but the mana cost of the spell is added to the Spellbreaker's mana. LEVEL 40 TALENT - Spellbreaking.

Improved Demon Fangs: Damage caused by the bite of the demon fangs does 5%/10%/15% more damage and has its cooldown reduced by 15/30/60 seconds. 3 ranks. FEL COMBAT.

Melee Specialization: Chance to cause shadow damage on hit with a melee weapon is increased by 10%/20%. 2 ranks. FEL COMBAT.Improved Shadow Orbs: Damage caused by the shadow orbs is increased by 10%/20%/30%. 3 ranks. FEL PROTECTION.

Shadow Shield: Increases your chance to block with a shield by 2%/4%/6%/8%/10%. Also gives a chance to cause shadow damage equal to the amount of damage that had been blocked to the attacker by 5%/10%/15%/20%/25%. 5 ranks. FEL PROTECTION.

Fire Resistance: Increases your resistance to fire spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Frost Resistance: Increases your resistance to frost spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Shadow Resistance: Increases your resistance to shadow spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

Arcane Resistance: Increases your resistance to arcane spells by 2/4/6/8/10. 5 ranks. SPELLBREAKING.

New Areas

Undermine:
The Goblins have finally accepted to allow the other civilized races of Azeroth onto their home of Undermine.

This is a level 60-65 zone, and is now the main hub of neutral transportation.

Quel'Thalas:
With the aid of the Horde and Argent Dawn, the Blood Elves drove some of the remaining Scourge out of Quel'thalas. The Blood Elves have started to rebuild their cities, and have unexpectedly found that some cities were untouched.

Gnomeregan:
After a long struggle, the Gnomeregan Exiles were finally able to retake their home, with the aid of both, Horde and Alliance adventurers. The Clean Zone is the new starting area for gnomes. Gnomeregan can take the player to about level 12 afterwhich they have to go to other areas.

The New Echo Islands:
Farther south of the Echo Islands was a large chain of many islands, which ended up also being named the "Echo Islands".

Nothing but beasts had lived on these islands when the trolls found them. It is the new starting area for Trolls. These islands can take the player to about level 12.

Northrend:
The Horde and Alliance are now able to reach the continent of Northerend, thanks to the aid of the Goblins of Undermine. A zeppelin will take the players to the town of Valgarde in Northerend, where they will begin many quests to oppose the Scourge. Northerend is a massive level 65-75 zone, and contains many new max-level instances.

The Emerald Dream:
The Emerald Dream is the primal heart of Azeroth. It is an echo of what the world would be like if intelligent beings had not altered its surface. The ethereal layer of the Emerald Dream shares the same space of the Physical layer one on top of the other - a parallel realm overlapping the physical world like an invisible and intangible layer. It is characterized by its green hue and verdant forests. The Emerald Dream, though, is like a perpetual time-frame of creation, back when the Titans reshaped the planet to bring order to chaos. Yet both realms share the same time. Time passes normally within the Emerald Dream as in the Physical world. The Emerald Dream is ruled by Ysera the Dragon Aspect of the Dream, empowered by Eonar the Titan to watch over the Emerald Dream realm. Lately, the Emerald Dream has been affected by the Nightmare. It is not a place. It is an effect that roams the Emerald Dream randomly affecting other dreamers and attacks them during their sleep. The nightmare twists and reshape the dreams corrupting the sleeping dream-form. Those trapped within the Nightmare are known as the Unwaking. Their physical form may die of starvation, not able to wake up as the affected can't escape the Emerald Dream. There are many magical and planar ways to reach the Emerald Dream. Sometimes, Ysera can't detect intruders that enter the Emerald Dream by means of magic plane-shifting. There are rumors that somehow Archimonde was able to affect the Emerald Dream through the World Tree. Since the World Tree was bound to the Emerald Dream, Archimonde might have found a way to infiltrate the Emerald Dream before dying. Only time will tell... The Emerald Dream is a level 70-75 zone which will have players attempt to cleanse the Emerald Dream of the Nightmare - and, if the rumors that are told are true, Archimonde will once again need to be defeated by mortals...

Transportation

All boats from neutral cities, such as Ratchet, and Booty Bay now connect to Undermine. New boats have been added to Steamwheedle Port, Menethil Harbor, and Theramore which will take anyone on it to Undermine. In addition, there is a new zeppelin which will take the player to Undermine. There is also a zeppelin on Undermine which will take the player to the shores of Northerend, to a town called Valgarde. All goblin-owned transportations now have atleast four level 62 Undermine Bruisers on them. Alliance-owned and Horde-owned transportation now force any members of the opposite faction on them into PVP, and are also now guarded by atleast four level 60 guards.

New High-End Instances

Naxxaramas Necropolis:
Within Stratholme, near the Slaughterhouse of Baron Rivendare, is the Naxxaramas Necropolis. Kel'Thuzad reigns the Undead Scourge from the Naxxramas Necropolis. This new 40-player, level sixty raid instance is equal in difficulty to Blackwing Lair, and will send the player to assault the Tower of Medivh.

The Tower of Medivh:
This tower was described by Medivh as an Hourglass. As the sand particles flow slowly through the hourglass clock, time flows in different places of the glass, allowing one to see the past - and future - of Azeroth. This is a 40-player max-level raid instance, much more difficult than Naxxaramas Necropolis.

Caverns of Time:
This is the lair of Nozdormu, one of the five great dragon aspects. Nozdormu, unlike most other dragons in the game, requires the aid of mortals. To repair damage done to the timeline, Nozdormu will send players on large raids into two 40-player, level sixty raid instances, and one 40-player max-level raid instance, the first two being equal in difficulty to Naxxaramas Necropolis, and the final being equal in difficulty to The Tower of Medivh.

Outlands:
The desolate place of Outland emits flashes of light and streams of energy. Outland is currently a way station. Many portals are still active within some of the floating asteroids, leading to other worlds. This new zone is for groups of five or more max level players. Among the creatures that inhabit Outland are Felboars, Phase spiders, Draeni, Fire Elementals, Fungal Horrors, Succubi, Nether Dragons(composed of nether energy, and not related to real dragons).

THE BLACK CITADEL:
Beneath the Black Citadel, there is a very large prison. Rumors have been created that heroes from past wars are still being held within this prison, and that even now the ruler of the Black Citadel tortures these heroes. Other rumors are that Kil'jaeden, the most powerful entity of the Burning Legion, dwells withing this Citadel, plotting the destruction of Azeroth. This is a large, 50-player raid instance.

GRIM BATOL:
Rumors have emerged that Alexstrasza and her dragonflight are keeping anyone from getting near Grim Batol. They are protecting something deep within its walls, a secret power. Some say they are protecting a powerful artifact or creature.

Some have gone as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol, though, others believe in the possibility that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight. Anyone who dares to venture into this max level 50-player raid instance will find themselves standing against the power of the Red Dragonflight, Alexstasza, herself. This is equal in difficulty to The Black Citadel.

THE LAIR OF MALYGOS:
Malygos lives in Northrend in a deep and complex cavern. He is known to gather relics of arcane power, keeping them locked away from mortals. Frozen Orcs, Nagas, Trolls and Wendigos are many of the victims of the horror of Malygos' power, and to display what happens to those who venture into the Lair of Malygos. This is a 50-player max level raid instance, equal in difficulty to Grim Batol.


ICECROWN MOUNTAIN:
Icecrown mountain is the most difficult instance to ever be in Azeroth, and will challenge anyone to stand against the power of not only the Lich King's armies, and his most trusted lieutenant, Anub'arak, but also the Immortal Lich King himself.

This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack eachother at any time, but are instead able to aid eachother. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.

THE EYE OF YSERA:
Deep within the Emerald Dream is the Eye of Ysera. The Eye of Ysera is a large golden dome that randomly appears in the Emerald Dream, and the dome in which Ysera dwells. No one has ever been able to enter or penetrate the golden dome. That is, until the Nightmare came... And once again, if the rumors were true, this is where Archimonde will most likely be...

Is it real?  Who knows!

Over and out.
Merusk
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Reply #165 on: October 20, 2005, 09:23:04 AM

I smell BS.  Spellbreakers are goofy, 100-person raids, new troll/ gnome starting areas.  I don't find most of it plausible.  Seems more like a list of things some hardcore college-aged player wants.

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Reply #166 on: October 20, 2005, 09:26:53 AM

For being a "Spellbreaker", they sure seem to have a lot of melee-related stuff listed there. Don't buy it.
AcidCat
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Reply #167 on: October 20, 2005, 09:27:37 AM

YES !!!



Oh man that would be so awesome. Heart
kaid
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Reply #168 on: October 20, 2005, 09:30:20 AM

Well the moderators on the official boards already said that there would not be any new classes in the expansion so that is very suspect. Given the fact that they are still working their way through existing classes I tend to doubt they will add another to the mix quite yet. Races are easy to add give them a model and some animations and make quests bang you are done. Throwing a new class into the mix is WAY trickier and way more involved.
Nevermore
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Reply #169 on: October 20, 2005, 09:36:19 AM

It seems pretty far fetched, yeah. The whole 'We'll blow our entire wad on one huge expansion by including Northrend, Quel'Thalas, Undermine and the Outlands all in one shot' seems a bit much.

Over and out.
Dren
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Reply #170 on: October 20, 2005, 10:37:34 AM

For being a "Spellbreaker", they sure seem to have a lot of melee-related stuff listed there. Don't buy it.

I'm not saying this is a true class, but I would have thought Spellbreakers would be mage killers and as such would be melee types.  Melee types that are very resistant to magic, but vulnerable to physical attack perhaps?  If they are just mages that are really resistant to magic, why would anyone be a mage?
Nevermore
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Reply #171 on: October 20, 2005, 10:50:34 AM

Spellbreakers are melee/hybrid units in Frozen Throne.

Quote
The cunning blood elf spell breakers have mastered the arts of spellcraft to such a degree that they have become immune to the effects of even the most powerful magics. Coupled with their fierce combat skills, their spell immunity makes them implacable foes when facing magic-wielding enemies. However, the spell breakers' most astonishing ability is to actually steal their enemies' beneficial enchantments and grant them to their own comrades. This uncanny ability has turned the tide of more than one battle in the blood elves' favor.

Link to unit info

Over and out.
MrHat
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Out of the frying pan, into the fire.


Reply #172 on: October 20, 2005, 11:31:45 AM

They also don't use shadow damage.

And what?? L75?? No hero classes?

Smells fishy to me!
Shockeye
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Skinny-dippin' in a sea of Lee, I'd propose on bended knee...


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Reply #173 on: October 20, 2005, 12:01:13 PM

For being a "Spellbreaker", they sure seem to have a lot of melee-related stuff listed there. Don't buy it.

I'm not saying this is a true class, but I would have thought Spellbreakers would be mage killers and as such would be melee types.  Melee types that are very resistant to magic, but vulnerable to physical attack perhaps?  If they are just mages that are really resistant to magic, why would anyone be a mage?

Why would anyone be a tank then with Spellbreakers being able to resist magic and doing "fierce" melee damage?
OcellotJenkins
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Reply #174 on: October 20, 2005, 12:08:42 PM

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