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Topic: So, what're you playing? (Read 2273384 times)
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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Crypt of the Necrodancer is amazing. I have the music stuck in my head. Help.
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Trippy
Administrator
Posts: 23628
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Anybody played Metal Gear Rising: Revengeance? I had a question about how to trigger a certain move.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Isn't Crypt one of those perpetually in early access type games?
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Rendakor
Terracotta Army
Posts: 10133
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Anybody played Metal Gear Rising: Revengeance? I had a question about how to trigger a certain move.
I played it a bit when it first came out on PS3. Not sure I will be much help.
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"i can't be a star citizen. they won't even give me a star green card"
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Still Dragon Age MP, in which I have decided that Reaver is actually crappy in comparison to other classes. Still Destiny, in which I completed Vault of Glass last night. I seriously considered dropping after 2.5 hours but stuck it out and was rewarded for my 3.25 hours.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Samwise
Moderator
Posts: 19240
sentient yeast infection
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Isn't Crypt one of those perpetually in early access type games?
According to the disclaimer on the title screen, yes, but it feels pretty finished to me.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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It's far enough along that it was a speed run in AGDQ. You don't see a lot of early access featured there.
edit:
As for what I'm actually playing: Warframe. This game does not work at all solo, but is pretty fun in a group. And hey, it's free.
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« Last Edit: January 19, 2015, 12:19:05 PM by Rasix »
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-Rasix
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It's a roguelike, roguelikes are never done even when they're done.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Trippy
Administrator
Posts: 23628
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Anybody played Metal Gear Rising: Revengeance? I had a question about how to trigger a certain move.
I played it a bit when it first came out on PS3. Not sure I will be much help. Alright, we'll give it a shot. I have a two part question about this move: As in, first, how do you trigger it? In the screen above it was triggered I think by a parry (I'm doing parry tutorial) but it also seems to trigger when in blade mode? Like this sequence: Hacking away in blade mode: And then this pops up: The next part of the question is that once I'm in this mode, when fighting this Gear boss, sometimes I would start moving (like above) and then jump up: Other times though I would just stand there like an idiot in slow motion mode with nothing to swing at. And one time I actually did two in a row. First sequence was on the ground slicing away in slo-mo and then it triggered again and he jumped up and let me slice in slo-mo again.
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Rendakor
Terracotta Army
Posts: 10133
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I have literally no idea, sorry. It's been almost two years since I've played it.
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"i can't be a star citizen. they won't even give me a star green card"
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Trippy
Administrator
Posts: 23628
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No worries.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I've been playing Destiny again, along with some FFXIV until I inevitably get bored of it.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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As in, first, how do you trigger it? In the screen above it was triggered I think by a parry (I'm doing parry tutorial) but it also seems to trigger when in blade mode? Like this sequence:
I think for many basic enemies you can trigger it by a single perfectly timed parry. For the bigger guys I got the feeling that you're filling up a hidden "stun gauge" or something like it with every parry. Or maybe my parrying is just too crap for it to reliably trigger for them. Also, for some types like bosses there are fixed triggers based on HP and such. I think that's what happens while already inside blade mode. I can't remember that happening for normal enemies.
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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I recently put everything else on hold -except for SMITE- to play The Cat Lady. Unexpected, intense, great.
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Nightblade
Terracotta Army
Posts: 800
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Anybody played Metal Gear Rising: Revengeance? I had a question about how to trigger a certain move. There's really not much to it. When certain conditions are met, that giant kanji symbol will appear; meaning you can use blade mode to trigger an enemy specific action.
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Trippy
Administrator
Posts: 23628
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And what are those conditions?
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jakonovski
Terracotta Army
Posts: 4388
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So I'm playing Assault on Dragon Keep and two hours in...it's not that funny.
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Rendakor
Terracotta Army
Posts: 10133
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Finished up HuniePop, now I'm trying to finish Nep Nep before Rebirth 2 comes out this Tuesday.
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"i can't be a star citizen. they won't even give me a star green card"
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Current state of mind:
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Colonel Sanders is back in my wallet
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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I've been playing Super Metroid on the WiiU Virtual Console. It's a bit sad that it's still probably the best 2D Metroid-style game.
I don't like the controls very much although they are much more manageable the second time around. Wall jumping and indeed most of the intermediate mopves are pretty tough to pull of because Super Metroid expects 100% precise inputs at the precise time. I don't know if the original SNES ersion is the same or if it's just a virtual console issue.
I like the genre if it isn't too much in the direction of Castlevania. Guacamelee and Shadow Complex can't hold a candle to Super Metroid though.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Nightblade
Terracotta Army
Posts: 800
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And what are those conditions?
Depends, for many normal enemies it's just doing well enough, IE doing enough damage quickly without getting hit while your zandatsu meter is full. Some tough enemies can be made a lot easier if you don't let them hit you, abstain from using zandatsu too early and hit them enough. You'll see what I mean when you get to fight the giant UGs in the second level. For bosses, the conditions are looser since you kind of need to go into QTE mode to progress the fight, so in the case for bosses it's just doing a certain amount of damage. Stick with it, once the game clicks it feels really great, and the game's endgame payoff is something you really shouldnt spoil for yourself.
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Trippy
Administrator
Posts: 23628
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Thanks. I got the strategy guide and it's vague about this as well
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Trippy
Administrator
Posts: 23628
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Thanks for the tip. That does look fun.
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bhodi
Moderator
Posts: 6817
No lie.
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My goal is to beat Quinton's score in these puzzle games :)
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I finished all the puzzles in the main campaign last night (too late for a cool first 100 patch!), and today I started replaying them and optimizing (some of my initial solutions are godawful from an efficiency standpoint). As an example, here's my first attempt at "Shuttle Maintenance" (spoilers if you consider a hilariously non-optimal approach to solving a problem a spoiler -- I advise against doing it the way I did because it suuuucks): https://www.youtube.com/watch?v=8YmyZMk6P_8Do friend me on Steam if you're InfiniFactory-ing -- more people I know on the histograms is awesome. One fun thing about the histograms is that fewest cycles and smallest footprint are often not achievable in the same solution. I prefer that my designs are capable of running at MAX output rate, but plenty of them do not survive that yet... edit: less embarrassing "Shuttle Maintenance": https://www.youtube.com/watch?v=It6ig928Ssc
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« Last Edit: January 24, 2015, 06:10:53 PM by Quinton »
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bhodi
Moderator
Posts: 6817
No lie.
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Here's my shuttle which slightly inches out yours. It can't do max (there doesn't seem to be enough rocket parts to create without delaying the line). Unless you only have to destroy the front and back and can leave the middle intact, which I may test just to see. I don't like my quick and dirty solution for "splitting" a conveyor; I'm sure there's a good technique that I'll be able to steal.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I suspect moving the engines faster probably involves being tricky with rotators...
My second solution runs at MAX but I'm forced to delay the shuttles until the engines are ready, which burns precious cycles.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Okay, Darkest Dungeon is out on early access for backers and it is really good if not incredibly fucking mean.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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schild
Administrator
Posts: 60345
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I meant to back that and forgot. Whoops.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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It's really good; there's a lot of little nuances the game doesn't explain (like for example, anything you buy for a dungeon run disappears after the run and you don't get it back. So massively overstocking is a waste) and considering it's designed to be mean the RNG can be infuriating.
Like, you can be having a perfect run up to the last room in an area, then have the RNG literally destroy your run in 3-4 rounds on an otherwise mundane group of enemies. Like your characters at least starting out only have 18-30ish HP at most; there's brigand gunner enemies that're common and they have an AOE attack that hits your whole group. Well on a crit it can do like 8-10 damage to everyone. You could roll into the last fight in an area with full HP and a good setup, and have one real bad round reduce your whole party to nearly dead.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Bought Metroid Prime Trilogy for the WiiU. Didn't realize that it's just the Wii version with no additional work put into whatsoever. Am now angry that they ruined a pretty amazing game series by giving it Wii style wiggle controls.
Probably won't ever play that version ever again. Time to break out my GameCube instead.
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Job601
Terracotta Army
Posts: 192
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Bought Metroid Prime Trilogy for the WiiU. Didn't realize that it's just the Wii version with no additional work put into whatsoever. Am now angry that they ruined a pretty amazing game series by giving it Wii style wiggle controls.
Probably won't ever play that version ever again. Time to break out my GameCube instead.
Metroid Prime Trilogy doesn't have "wiggle" controls, it has pc style fps controls with the wii remote and nunchuk. It's by far the superior control system.
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Margalis
Terracotta Army
Posts: 12335
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What he said.
The Wii Remote has two entirely different sets of functions:
1. Aiming, which is done via the IR bar 2. Waggling, which is done via accelerometers
Wagging is imprecise and doesn't map well to real-world actions. It works in a few games, but generally yeah, it's waggling.
Aiming is precise - it maps directly to aiming and is faster / more accurate than a controller. RE4 for Wii is the best RE4 for that reason (it does use waggling for the knife, but that works fine, as knifing requires zero precision). Prime Wii is also better than the GC version for the same reason.
These are games about aiming - why would you be upset that they use an aiming device?
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Darkest Dungeon will be generally available on early access on the 3rd (sounds like for $20), so those that didn't get in on it on Kickstarter can join in now. They expect to be on early access for about six months, adding in more character classes, dungeons, the final dungeon and endgame while balancing and bugfixing. Things are definitely a bit rough (have seen reports of various bugs, had the game crash on me a few times, etc), but it looks fantastic and is fun, if completely brutal. Some screen grabs: http://steamcommunity.com/id/-Quinton-/screenshots/?appid=262060&sort=oldestfirstI'm having fun poking at it, but it's definitely not done yet. This'll be one I'll be checking back on every now and again until they hit 1.0 or feature complete and stable before dumping a ton of time into it.
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