Welcome, Guest. Please login or register.
April 27, 2024, 05:56:09 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Everquest 2  |  Topic: EQ2 becomes more like EQ1 - Combat Changes 0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: EQ2 becomes more like EQ1 - Combat Changes  (Read 9997 times)
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


on: August 05, 2005, 10:31:30 AM

Since most people here do not play EQ2, I am not going to cut and paste the entire patch message. It is going to the test server today. Anticipated live rollout is Sept 12 in conjunction with the expansion. Rolling out a major combat change on the same day as an expansion is an obviously bad idea, but hey, I am just a customer.

Bottom line on these changes is that level and gear have become more important.

- If an item is equippable at your level, it is now 100% effective. No more "growing" into your armor. However, the rarity of items has a much bigger impact on its power: common > Handcrafted > Treasured > Legendary > Fabled > Mythical. Most item loot on group mobs is Treasured. Item crafters are taking a bit of a hit.

- Mitigation and avoidance are much more dependent on one's relative level to the mob.

I don't want to write an essay here, so I will stop there.

I have never played WoW.
schild
Administrator
Posts: 60345


WWW
Reply #1 on: August 05, 2005, 10:55:02 AM

Meh, seems reasonable and obvious. The current system was just convoluted and archaic. The growing into weapons thing should have died years ago, I never particularly liked it.
Murgos
Terracotta Army
Posts: 7474


Reply #2 on: August 05, 2005, 11:29:21 AM

Getting the best Armor you can afford is going to be even more important, no longer growing into it means that when you hit a new level of armor you can wear your defensive ability will SKYROCKET.  Which is good because it sounds like avoidance for plate wearers took a hit.

Scout melee damage for fighters is going to make dual weilding (more) popular.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #3 on: August 05, 2005, 04:41:24 PM

This basically makes crafting pointless, again.

The catasses win again.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
kaid
Terracotta Army
Posts: 3113


Reply #4 on: August 08, 2005, 08:59:24 AM

Its still deffinatly a work in progress. Odd things are its currently far easier to cap mitigation than it is avoidance which has caused some tanks I know to start using high grade medium armor instead of high grade plate which you would expect them to use. The system so far looks like its going in the right direction but it still needs a lot of fine tuning which they seem to be doing at a very rapid pace.

kaid
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #5 on: August 08, 2005, 09:19:48 AM

This basically makes crafting pointless, again.

The catasses win again.

Not in the least. Armor/weapons crafted with rares are Legendary level. If you expect to have a set of Fabled or Mythical armor you are sadly mistaken. At level 48 (and in a raid guild) I do not have a single piece of Fabled armor and have never even seen Mythical armor. Even decent treasured armor, that isn't useful just for a specific resist, can be hard to find. I'm currently in a mix of all player crafted Fulginate and Ebon for every day gear. I don't see that changing.

Not to mention that there are lots of other things to craft as well other than armor/weapons.
schild
Administrator
Posts: 60345


WWW
Reply #6 on: August 08, 2005, 12:18:26 PM

Can you post a screenie of your high end armor? I want to see it but I can't visit other websites because of game and quest spoilers. rolleyes
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #7 on: August 08, 2005, 12:57:46 PM

Can you post a screenie of your high end armor? I want to see it but I can't visit other websites because of game and quest spoilers. rolleyes

Not at the moment since I'm at work. I was going to steal the link for my char from eq2players but looks like that site is down. If it comes back up look up Lerk on the Grobb server. At the moment I'm in full fulginate (the standard cheap player made stuff) armor w/ ebon (rare player made) weapons. I still have to find a 49/50 armorer to get my ebon armor made since I just recently got a few ebons.

FYI... I know some of you are doing the free month/trial but if you make it to level 20 I would highly recommend the Splitpaw adventure pack. It is almost all instanced and part of it can be solo'd, most of it can be 3-4 personed, and almost all of it done with a single group. As far as I know there is only a single zone that takes 2 groups. That's the only zone that i haven't completed yet and from my understanding is the last step before 'winning' the expansion. Of course it is all repeatable should you find particular places you enjoy. I personally like the challenge of the Crawler's Next, it'll really test your groups ability to work together.

shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #8 on: August 08, 2005, 02:59:40 PM

Crawlers Nest is great.

I have never played WoW.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #9 on: August 09, 2005, 09:45:31 AM

EQ2Players is not showing you as having uploaded any shots of your character.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #10 on: August 09, 2005, 10:06:20 AM

Ahh you're right. I'll see if I can get a few screens uploaded.

Here's a gallery from one of my guildmates:
http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=141288116

Although his bio is the dang gnoll illusion so you really can't see caster armor.

Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #11 on: August 10, 2005, 04:39:10 AM

So does EQ2 not have a quick key for turning off the UI, or is your friend just lazy?  You can't see anything except his UI and a big blue mass of name tags in most of those shots.

Screenshots are like photographs.. everyone THINKS they can take them, but 80% will always be crap with things like heads cut off or clipping or ugly interface shots.

The past cannot be changed. The future is yet within your power.
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #12 on: August 11, 2005, 07:25:48 AM

Damn my PC died last night. I think it's just a power supply issue but I wont be able to upload the screens I took till I get it up and running again.
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #13 on: August 12, 2005, 03:36:25 PM

Crawlers Nest is great.

OK I take that back. Crawlers Nest is still fun but Anvil Paw's Grotto is possibly the coolest idea for a zone yet. You need 2 groups to pull it off so it does take 12 people which can be difficult to pull together if you are unguilded or solo. But the basic idea is that each group must go in a different direction. As one groups solves puzzles it opens the way for the other group. The second group must then solve a puzzle which will open up the way for the first group. Back and forth as you progress through the zone solving puzzles as you go so the next group can advance and then solve a puzzle for you to advance.

Unfortunately we screwed up at the end and didn't survive the final waves of mobs but the reward is supposedly always a master chest containing at least one Master level spell and some fabled gear. Looking forward to trying it again
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #14 on: August 13, 2005, 01:52:38 PM

Reading up on this combat revamp is taking my interest out of the game....again (at least for a month). I have no idea what any of the classes are going to play like once it's live, and in turn, no clue on what I should make now. I can't even "play what I like", because "what I like" may just become "what I don't like" next month.
schild
Administrator
Posts: 60345


WWW
Reply #15 on: August 13, 2005, 01:54:52 PM

That's why I don't base what I play on the developers at all. I.E. My master merchant/master smuggler I had in SW:G for...8 months. Seriously, play what you like. If they fuck your class of choice, just leave. At the moment, I'm enjoying scout (as I only play rogue types and necromancer types). If they fuck it, I'm gone. Just that simple.
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #16 on: August 13, 2005, 02:22:17 PM

That's a hard thing to ask of me. It seems like the game is changing from the ground up -- a second launch, if you will. I'd be better off investing my time in something else now, then coming back to EQ as if it were new. After all, I'm still a newb anyways. I've got nothing to lose by pulling out (except $15 bucks). Might as well do it now before I get too used to things. That way I won't be too pissed.
« Last Edit: August 13, 2005, 02:27:14 PM by Stray »
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #17 on: August 18, 2005, 08:22:11 PM

More changes coming to Test, per Blackguard:

Quote
There are some changes that we'll be testing out on the Test server soon that we'd like your feedback on, both conceptually and functionally (when Update #13d hits Test). In short, shared experience debt is being removed and we are capping the amount of debt you can accrue at 50% of your current level. Here are the update notes:

- There is now a 50% cap for both adventure and tradeskill experience debt. You can no longer accrue more than 50% of your level in experience debt. If you have more than 50% experience debt when you log on after this change, any experience debt greater than 50% will be removed.- You will no longer share experience debt for the deaths of other members of your group. Only the person in the group who dies will gain experience debt. Please keep in mind that this will be in testing soon, and may not go to Live servers in its current form. If further changes need to be made, they will be (or on the other side of the coin, if the change needs to be scrapped completely, that is also an option).


As I mentioned, this may not be going Live in its current form. This change is not a knee-jerk reaction to a few complaints, it's something we've been discussing for months. Truth be told, group experience debt is frequently cited as a major reason players quit playing EverQuest II. We are constantly trying to improve the game and make sure it appeals to as many people as possible, so at least testing out this change seemed like the logical thing to do.

While group experience debt does help foster a sense of responsibility for group members, it can also create hostility or resentment. After this change makes it to Test server, we'll be paying close attention to your feedback to see how it plays out in practice. We have also discussed other options, such as making group experience debt sharing a group leader choice or limiting group experience debt sharing to a specific distance rather than the entire zone. Whether we keep this change in its current form or modify it remains to be seen, so please check it out after it's on Test and let us know what you think.

I have never played WoW.
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #18 on: August 18, 2005, 10:26:18 PM

I had no idea that was even part of the game.

But now that I do know, I'm glad it's gone  :-D. That got to be one of the most retarded design decisions I've ever heard of.

Trippy
Administrator
Posts: 23622


Reply #19 on: August 18, 2005, 10:27:06 PM

More changes coming to Test, per Blackguard:
Quote
You will no longer share experience debt for the deaths of other members of your group. Only the person in the group who dies will gain experience debt.
LOL, finally!
Margalis
Terracotta Army
Posts: 12335


Reply #20 on: August 18, 2005, 11:36:58 PM

Wow...that is the DUMBEST idea I think I've ever heard in a MMORPG.

I mean, from a pie in the sky angle I guess the idea is it makes you try to help your party out more, since them dying is as good as you dying. But realistically speaking I cannot IMAGINE how frustrating it would be to be in a party with some dumbasses and be punished because they keep killing themselves like morons.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Miasma
Terracotta Army
Posts: 5283

Stopgap Measure


Reply #21 on: August 19, 2005, 06:36:44 AM

Edit: Nevermind, I got my EQs mixed up.
Murgos
Terracotta Army
Posts: 7474


Reply #22 on: August 19, 2005, 07:05:35 AM

I broke down and ventured into the EQ2 Paladin forums to see what people had to say about the combat changes.  Aside from one or two notable over the top whiners the attitude seemed pretty positive.  One thread in particular had a guy who obviously spent a lot of time parsing data and I didn't really see anything there to be alarmed at.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Furiously
Terracotta Army
Posts: 7199


WWW
Reply #23 on: August 19, 2005, 10:13:31 AM

Wow...that is the DUMBEST idea I think I've ever heard in a MMORPG.

I mean, from a pie in the sky angle I guess the idea is it makes you try to help your party out more, since them dying is as good as you dying. But realistically speaking I cannot IMAGINE how frustrating it would be to be in a party with some dumbasses and be punished because they keep killing themselves like morons.

Yea - it was great to have someone die 3 times running to the group and then leave once they got their to join some "friends"

shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #24 on: September 09, 2005, 02:03:30 PM

No reason to start a new thread, so I will complain here.

The latest combat changes will kill this game.

1) Mobs hit harder, both melee and spells. Much harder.
2) Armor mitigates less.
3) Resists have been cut in half.
4) Armor no longer grows with level so when you ding, your armor mitigates a lower percentage of higher damage from the higher level mobs (example: if your armor mitigattion is 130/13% at level 15 and you ding level 16, that same 130 level is now only 11.8% mitigation yet the mobs are hitting for more in absolute terms because they are one level higher at the same con. Double whammy ouch.)

Anecdotally, one of my guildies could not beat the level 9 Warrior quest encounter after 5 tries. You cannot ding level 10 without beating this encounter.

It is a game killer and it is supposed to go live on the 12th.

I have never played WoW.
schild
Administrator
Posts: 60345


WWW
Reply #25 on: September 09, 2005, 02:15:02 PM

I think I speak for everyone: "Eep."
Furiously
Terracotta Army
Posts: 7199


WWW
Reply #26 on: September 09, 2005, 02:40:05 PM

I'll complain when it goes live.

Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #27 on: September 09, 2005, 03:11:11 PM

At least the group xp debt is gone. That was a seriously demoralizing mechanic.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
shiznitz
Terracotta Army
Posts: 4268

the plural of mangina


Reply #28 on: September 09, 2005, 03:12:08 PM

The new Producer's letter is up too:

http://eq2players.station.sony.com/en/news_archive.vm?id=582&section=News&month=current

Some choice quotes:

Quote
we wanted to place a greater emphasis on people's final Subclass selection, focusing less on Archetypal roles than previously.  As one example, very few people start a new game and think to themselves, "I want to be a Generic Mage!"   That's a fun stage to grow through, but not a destination in itself.

Translation: Our class system sucks. We should have stuck with what we did in EQ1.

Quote
Fighting orange and red creatures needs to be a Very Hard Thing, not the standard, and that system needs to make sense all the way through all of the /con's.

CoH purple nerf part deux.

Quote
More often than not, what happened in practice was that there was only one long-term option that was far and above superior for each profession – Priests required their cures, Pet casters required their Pets, and anyone who chose anything but "the good one" was left out in the cold. That's not much of a choice. A character who chose the less than optimal one would only be able to get so far into the high end of the game and had their effectiveness severely penalized on their way up.

Translation: Our class system sucks. We should have stuck with what we did in EQ1.

Quote
single-group encounters will no longer "hard lock," and in a way that doesn't open up the system to free-for-all kill stealing or infinite powerleveling...group experience debt has been removed.

Translation: Our encounter and death system sucks. We should have stuck with what we did in EQ1.




I have never played WoW.
Mesozoic
Terracotta Army
Posts: 1359


Reply #29 on: September 11, 2005, 07:08:53 AM

Ahh you're right. I'll see if I can get a few screens uploaded.

Here's a gallery from one of my guildmates:
http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=141288116

Although his bio is the dang gnoll illusion so you really can't see caster armor.


I just wanted to say that the interface shots make my eyes cross and  roll back into my head at the same time.

...any religion that rejects coffee worships a false god.
-Numtini
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #30 on: September 11, 2005, 07:37:22 AM

Well, my sub ends on the 12th.  No need to fiddle around so I cancelled, just in case.  If those changes go through, I'll stay cancelled.

My Sig Image: hath rid itself of this mortal coil.
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #31 on: September 11, 2005, 07:49:15 AM

No need to point out why I canceled in the first place...


Oh wait.
jpark
Terracotta Army
Posts: 1538


Reply #32 on: September 11, 2005, 10:17:52 AM

Bah - missed Trippy's post on this above - no delete function so leaving as is:

There is an old thread in another forum where we debated EQ2 group debt exp penalty.  The arguement was whether a group that wipes confers more debt than if you had died alone soloing:

"Also in the update, group experience debt has been removed.  If you die, you take the death penalty, exactly as if you were solo."

This to me confirms:

1.  Group exp debt penalties saddled the player with the debt of all other players in the group.
2.  We consistently overestimate the intelligence of the EQ2 dev team.

These guys need to suck deep and hard and realize:  the only successful tweak of EQ is WoW.  Case in point: talent trees.  EQ2's current grocery list of traits etc. is a mess.
« Last Edit: September 11, 2005, 10:22:34 AM by jpark »

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #33 on: September 11, 2005, 10:56:01 AM

Case in point: talent trees.

I'm not sure if they were "tweaking EQ" so much as they were following a similar formula that they used in Diablo.
El Gallo
Terracotta Army
Posts: 2213


Reply #34 on: September 12, 2005, 08:09:21 AM

I was thinking of messing around a bit in EQ2 as a break from WoW.  Are you telling me that it is harder/slower to level up solo/duo now that it was before?

This post makes me want to squeeze into my badass red jeans.
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Everquest 2  |  Topic: EQ2 becomes more like EQ1 - Combat Changes  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC