Welcome, Guest. Please login or register.
July 20, 2025, 03:05:01 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Compilation of things that may come 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 [3] Go Down Print
Author Topic: Compilation of things that may come  (Read 23721 times)
SurfD
Terracotta Army
Posts: 4039


Reply #70 on: August 03, 2005, 07:20:42 AM

One of the hunters in my guild has a Wolf from AV as a pet.   We are pretty sure it is bugged and WILL be nerfed sometime soon, but we think it is the single fastest mob in the game at the moment.  Not sure how he worked the figures out, but he calculated that with the highest rank of dash, it has a roughly 400% or higher movement speed......  Thats right, it can chase and catch people fleeing on epic mounts so fast they might as well be walking.

Darwinism is the Gateway Science.
kaid
Terracotta Army
Posts: 3113


Reply #71 on: August 03, 2005, 07:27:45 AM

That will be adjusted there used to be a number of pets like that such as the longtooth runners and swamp jaguars. With the next patch I think all the built in differences in pets will be evened out so they are all the same except damage/hp/ac and then they will add the new pet skills and abilities.

The new pet skills and abilities are supposed to be passive and active abilities to improve your pet such as turtles could learn an ability to give them stronger armor or cats faster innate speed that stacks with dash and things of that nature.

Enjoy the wolf for now I am pretty sure with 1.7 the majority of visable differances between pets will be what the hunter chooses to teach them and what that pet is capable of learning.


kaid
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #72 on: August 03, 2005, 09:24:01 AM

Yeah the speed buffs are a bug that's going to be fixed.  LIke the pets that used to keep their resistances or sub-1.0 attack speeds. (The spiders in BRS used to have something like a .9 attack)   They originaly indicated that they'd leave the stats until the pet system went in place, but have slowly been removing the abilities from these bugged pets instead.

The past cannot be changed. The future is yet within your power.
Sogrinaugh
Terracotta Army
Posts: 176


Reply #73 on: August 03, 2005, 12:32:00 PM

Yeah the speed buffs are a bug that's going to be fixed.  LIke the pets that used to keep their resistances or sub-1.0 attack speeds. (The spiders in BRS used to have something like a .9 attack)   They originaly indicated that they'd leave the stats until the pet system went in place, but have slowly been removing the abilities from these bugged pets instead.
Yup, and it sux.  This is the biggest shortcomming of WoW, the dev's can't accept good things that they didnt plan on.  With diablo 2, the the game had many many bugs, but the dev's just basically let the "happy" bugs stay, because they were just that, happy.  They made characters and builds possible that otherwise wouldn't have been, and enhanced Fun.

With wow, the dev's dont care if its fun or not, if they didn't plan for it to be that way, if its not part of The Vision, it gets the axe.
Dren
Terracotta Army
Posts: 2419


Reply #74 on: August 03, 2005, 12:42:45 PM

WoW Dev's Motto:

Thou shalt not have fun unless it is as we intended!

So true.  Then when they fix it to be as they intended, they cave to the backlash months later and reinstate the feature only this time the "mouse over" shows it too.  They seem to be obsessed with matchng the mouse over text with powers.

Change the damned text if people are that confused.
kaid
Terracotta Army
Posts: 3113


Reply #75 on: August 03, 2005, 01:46:09 PM

Yup its a bit annoying as a hunter but I am hoping with their new pet skills it goes back to more of how pets were planned to be in beta. Where you would have to track down a turtle trainer to teach turtle specific abilities to your turtle or a boar trainer to teach some of the boars special abilities.

To make such a system balanced without really causing some really cheesy stuff you pretty much have to even the playing field between pets to a pretty small margin so you can then balance the diversity of the skills you can train to the pets. Just sucks that its on blizzard dev time aka glacial so we have felt the downside of this for months and still do not have the upside for it yet.

kaid
Calantus
Terracotta Army
Posts: 2389


Reply #76 on: August 04, 2005, 12:16:35 AM

Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #77 on: August 04, 2005, 04:48:15 AM


The past cannot be changed. The future is yet within your power.
Sogrinaugh
Terracotta Army
Posts: 176


Reply #78 on: August 04, 2005, 07:16:20 AM

Just didn't seem like a great talent when i was examining the tree.  Prep on a rogue is devestating because they have so many cooldowns that are Powerful, if they can use them all, TWICE, in one fight, they are extremely difficult to beat.  Didn't seem nearly as useful to a hunter.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #79 on: August 04, 2005, 09:31:45 AM

You mistake my Jebus Fuck as anger rather than mirth at the "omgwtf we have to lose something?!" cluelessness of the afrorementioned thread.

The past cannot be changed. The future is yet within your power.
Pages: 1 2 [3] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Compilation of things that may come  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC