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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Spiritual successor to Total Annihilation in 2006! 0 Members and 1 Guest are viewing this topic.
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Author Topic: Spiritual successor to Total Annihilation in 2006!  (Read 2204 times)
Trippy
Administrator
Posts: 23657


on: June 17, 2005, 09:09:37 PM

From Shacknews: Supreme Commander Revealed

I can hardly wait!
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


Reply #1 on: June 19, 2005, 08:33:07 PM

ooooooooooooooooooooooooooooooooooooo

fanbois +1

*added*  I still think that Boneyard's online campaign was the bestest thing I ever took part in while involved in the RTS genre.  Hopefully he can take that idea and build on it, but pretty words do not a good game make we'll see what happens.  I still miss MPBT3050 damn you EA damn you.  There is something about pretty color coded control maps that makes me happy.
« Last Edit: June 20, 2005, 10:17:18 AM by Hoax »

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #2 on: June 20, 2005, 09:24:51 AM

Interesting. He's right in that RTS needs a huge shot in the arm, and adding strategy that isn't metagame could be just what's needed.

Daydreamer
Contributor
Posts: 456


Reply #3 on: June 20, 2005, 02:55:58 PM

I like the giant mecha with aircraft launchers for shoulders - not since the should-padded powersuits of the early ninties have shoulders been so sexy!

Immaginative Immersion Games  ... These are your role playing games, adventure games, the same escapist pleasure that we get from films and page-turner novels and schizophrenia. - David Wong at PointlessWasteOfTime.com
Paelos
Contributor
Posts: 27075

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Reply #4 on: June 20, 2005, 09:58:47 PM

The day that RTS actually has a real strategy component beyond micromanaging resources and building queues, I'm there. Rome:Total War came close but still saddles the players with a big management burden in the end-game.

CPA, CFO, Sports Fan, Game when I have the time
penfold
Terracotta Army
Posts: 1031


Reply #5 on: June 21, 2005, 12:40:16 PM

The day that RTS actually has a real strategy component beyond micromanaging resources and building queues, I'm there. Rome:Total War came close but still saddles the players with a big management burden in the end-game.

Dawn of War you can make a custom map with 2 ready made armies and no way to build more units, it makes for a fun skirmish. I guess most real time wargames provide similar action to RTS sans resources and building too. I played Sudden Strike 2 quite alot, but the genre all seem to be world war 2 games made by cdi.

I  play TA using a large custom unit pack on very large home made maps set up so its less about finding resources and more about the build, your base defences and what unit cancels out what when the huge armies meet. I hope TA2 will be as mod friendly as the previous, with a decent map editor too.

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