http://www.thottbot.com/?i=11272Quick rundown on my character. 52 arcane/fire mage, gnomish engineer- on Archimonde. I always wear this Helmet, the Gnomish Death Ray, and the Gnomish Net-o-matic.
Perhaps this board will believe me when I extol the virtues of my engineering pvp setup, because I can't seem to convince anyone even in my guild how godly this setup is. The Goblin Rocket Helmet is the best pvp item in the game, and as I said in the tradeskill thread, it really should be a BOP epic item ultrarare drop instead of a relatively easy engineering item to make.
For my fellow mages, here is how the 1v1 fight template goes when I get jumped (we all know that mages who jump someone else, like most classes, usually win):
1. I get jumped with little health or mana. I hit the enemy with the Helmet. If I'm dealing with a hunter or warlock, I use the sheep/Helmet combo between them.
2. Bandage/Evocate to full health and mana- the Helmet is the one 30 second PvP lockdown skill left in the entire game.
3. Hit Presence of Mind, Arcane Power, Mana Shield.
4. Activate Gnomish Death Ray from close range. Usually about 800 damage.
5. Throw PoM Pyro and Fireblast and CoC. This is about 1800 damage with AP on.
6. 1-2 more spells to kill almost anybody who isn't already dead, except warriors and paladins- you have to play with them for another 3 or 4 spells. If your death ray critted, everyone except the most stam heavy warrior is dead already.
The point is that the Engineering Arcane/fire mage is the ultimate Burst DPS combo in the game, bar none- and the Helmet is the key to the godliness. With the helmet, I can start ANY fight against ANY class with my killer combo- even against hunters and warlocks. When I start the fight with poly, I can take a break in the middle of the fight to heal WITHOUT healing the other guy- I used this to beat a 57 rogue the other day- he got me down to a sliver of health when he was at half health, I hit him with the helmet, bandaged and evocated, and had time to get to max range and charge up a Pyroblast in that 30 seconds (he stayed at half health through the break). I can use this to defeat other fire and arcane mages- after they blow counterspell and start polying, I hit with Helmet- I then have my counterspell and they don't. Dumbass druids who jump me in animal form, thinking themselves immune to poly, get hit and I can combo them. I can even jump duos- ran into a 60 and 52 the other day, I hit the 60 with the Helmet, polyed the 52, and killed the 52 and got away before the 60 revived.
The point? If you are a rogue, hunter or mage especially, there is no reason this shouldn't be the helmet you are wearing in all non-instance scenarios. This item circumvents the CC nerf patch of last December. I am still teaching my guildies to steer clear of people I hit with it in group PvP, but it rocks when they do...your group of five runs into a like enemy group, you will win the fight if their priest is out of it for 30 seconds.