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Author
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Topic: Thoughts on trade and tradeskills (Read 14592 times)
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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So far I haven't found a way to profit from my tradeskills. I have 225 Leatherworking (which is the max until Level 40, because you only get the artisan quests when you reach 40) and 230 skinning and so far I wasn't able to make any serious money from it.
Getting the required materials for some items is really hard, especially when you need gemstones or elemental drops to craft something. Gemstones only drop from ore veins, so in order to get them you have to buy them from the AH if you do not have mining as a tradeskill. Elemental air, earth or the like is a very rare drop. After six weeks of play all I got was maybe 4 or five elemental components from elementals. Collecting leather is also hard because the leather drops are so random. I was at stranglethorn yesterday and after four hours of questing and killing tigers, panther, raptors and the like all I got was 40 heavy leather and some thick leather. No hides at all which are required for some of the recipes but a serious amount of medium and light leather.
So in order to speed up the process more often than not I buy components from the AH. I also need to buy certain items from the AH or vendors because I am not able to gather or craft them myself. This drives up the price at which I have to sell my items.
The other big factor is the auction house fees. When I sell Nightscape Tunic an 8 hour auction costs 15 Silver and an 24 hour auction costs 35 silver deposit. So when the auction ends with no bidder this amount is lost. Since only half of the auctions end with the item sold this also drives up prices.
So there are certain items I cannot sell to the AH with even a slight profit i.e. toughened leather gloves. I need spider silk and 2 swiftness potion to craft them. These items are either hard to collect (spider silk) or expensive (swiftness potion) but the average price for those gloves on the AH is 1 Gold which is hardly break-even. The same goes with most of the high level recipes. If I assume that I only sell 50% of my crafted items then a nightscype tunic costs me around 55 to 70 silver to make (Stacks of thick leather cost around 50 to sixty at the AH). The cheapest sellers sell those items for 75 Silver. Average price is 90. So I make around 10 to 20 silver on average per item sold. And this is with an item that is level 36.
Also most world drops are better than what I can craft. I do not wear any of the items I can craft because I have already found items of similar or better value as quest rewards or mob drops.
So to make a long story short. Crafting leather in my experience has been a waste of time. You have to gather most of the items for yourself in order to make some kind of profit, buying at the AH is seriously out of the question because then you can't compete with the guild assisted crafters. You also have to compete with quest rewards and random world drops which are significantly better than what you can craft for yourself.
I do not know how other professions work out but for me leatherworking didn't cut it so far. I have made four times the money by selling loot than what I made by selling crafted items in the same amount of time.
Do any of you fellow crafters have any tips on should I just give it up?
Jeff
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Ironwood
Terracotta Army
Posts: 28240
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Hmmm. I find this a little odd, since I'm not having any difficulties at all. Like you, I use skinning and leatherworking : I'm up at around 160 on the lw and 200 odd on the skinning. I find that there's NO problem in selling the 'raw materials' from skinning on the auction houses. I also find, maybe because I'm a hunter or something, that I find a HELL of a lot of leather - especially when I'm skinning the hell out of pretty much everything. (question seriously asked last night : So, can I skin arugal ?).
In shadowfang I managed to come away with piles of leather, all of which went for decent prices at the AH. The only problem I find with that is that half the time you're giving the stuff away since no-one starts seriously bidding until the time gets short...
Another thing I do is run concurrent characters. Since I'm a casual player, I have a hunter and a rogue and when I'm not using one, I'm using the other to get the maximum benefit out of the Rest system : I find that half the time my rogue can post ingredients for the leatherworking, since he's an alchemist and is more likely to have those wisdom or dex potions.
In short, I don't have your problem - maybe it's just due to the auction house differences ? Maybe because I'm a eurofag, there's a lot of 'newbies' buying up my shit ?
I dunno....
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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I also play on an euro server and I skin everything that I can get a hold of (heavy populated zones like stranglethorn vale are good for this, you profit from the kills of other people).
On my server I never sold any leather on the AH. The prices are low as it is (heavy leather goes for 20 to 30 per stack buyout) but even when I only charge 20 silver for a stack, every auction will run out without bidders and I will lose the deposit.
The same goes for crafted items, even when I lower prices nearly half of the auctions run out without anyone bidding on the item and I lose the deposit. This means for the above mentioned tunic that i lose 15 or 35 silver per unsold item while I only make 10 to 20 silver as profit. Some people even sell their items below the cost of making so this further reduces profit. It is quite frustrating.
In the last week only 40 to 50 percent of my items have been sold at the AH. So I actually lost money selling them instead of making some.
Jeff
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Rodent
Terracotta Army
Posts: 699
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Do any of you fellow crafters have any tips on should I just give it up?
Find yourself a guild, tradeskills are a bitch if you don't have a group of people that have the other tradeskills to compliment you.
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Wiiiiii!
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Calantus
Terracotta Army
Posts: 2389
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Getting the required materials for some items is really hard, especially when you need gemstones or elemental drops to craft something. Gemstones only drop from ore veins, so in order to get them you have to buy them from the AH if you do not have mining as a tradeskill. Elemental air, earth or the like is a very rare drop. After six weeks of play all I got was maybe 4 or five elemental components from elementals. Collecting leather is also hard because the leather drops are so random. I was at stranglethorn yesterday and after four hours of questing and killing tigers, panther, raptors and the like all I got was 40 heavy leather and some thick leather. No hides at all which are required for some of the recipes but a serious amount of medium and light leather.
One bit of advice that I can give... don't push your trade skill too hard. It is very very easy to outstrip your gathering profession in terms of what you can effectively gather. If you aren't 40 yet, chances are you can't farm heavy leather with any sort of efficiency, so any heavy leather recipes will be much harder for you than they would be if you just waited a little longer. I average 100 heavy leather per hour on my 41 shaman hunting jungle stalkers (40-41 raptors), so for me, heavy leather recipes would be cake. Thick leather recipes would be a pain however since I only pull ~20 per hour. Rodent was also spot on the money in his post.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Leatherworking is ok for making money, you just have to know what people want to buy and also what is flooding the market. A Nightscape Tunic wouldn't sell well, because it's simple to make and every leathercrafter pumps them out (I was selling them to vendors to earn my mount, actually). Actually, I guess it may be pretty crappy for making money now, but when I was starting out a couple weeks after release it was still 'ok', not great. Otoh, more people might be getting tired of paying AH fees for long auctions (I did, I don't sell through the AH anymore, mostly due to the overhead those fees introduce).
But I really don't use it as a money making vehicle, for me, that's what adventuring is for. My leatherworking is just for my own armor and kits, not being in a raiding guild makes it tough to get nice gear (without buying it from the AH, which kinda kills the sense of adventure for me).
I had GREAT luck with elementals, but that's because I knew which ingredients were for leatherworking and I've fought a lot of elementals in the normal course of gameplay. I was able to gather a ton of the elemental ingredients, which I then sold off when I decided to go dragonscale. I got tired of trying to figure out which one was best for the hunter and just made a roleplaying decision. Of course a hunter would want to wear a trophy armor like dragonscale! Now I have to go play through Gothic II again (they have a dragonhunter profession).
Dragon scales are a bit of a bitch, but not too bad. I got the first 10 worn scales easily in Dustwallow Marsh while doing some quests, but when I actually became a dragonscale leatherworker, they dried right up. Moved over to Swamp of Sorrows and got twice the worn scales and even more green scales, to boot. It's just luck/randomness in action, really.
And really, listen to that bit about not pushing it too hard. Trades go up much faster and easier than levels, I can only wear the first few dragonscale recipes, and I'm 51. I just like that it takes me to new places to fight, and now that I have 'track dragonkin'...but yeah, if I went by drop rates, I'd jump out a window. Nature of the beast.
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Paelos
Contributor
Posts: 27075
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I'm a 265 armorsmith.
If you know what being an armorsmith entails to get there, you have my pity. If you don't, I suggest staying blissfully ignorant. The quests to get there put my in the hole about 50g, only now which I'm beginning to climb out of. My suggestion is to find the items that sell, but that aren't uber expensive to put up deposits on the auction house. If it costs more than 1g in deposit, you better be making well over 5g on the deal. I use that 5x cutoff on my of my merchandise.
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CPA, CFO, Sports Fan, Game when I have the time
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Xilren's Twin
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My initial impression from tradeskills was they aren't really intended to be a profit maker but as a supplement to your character. Since there was no nod given to even attempting to play a pure crafter (i.e. what you make is limited by what level you are, raw materials gained through adventure in the world, no crafting "quests" purely to raise skills, some recepies only dropping off mobs), it didn't look like there would be much point to being a dedicated crafter for cash.
So, if I wanted to only try and make money, I'd probably just farm raw materials with 2 gathering trades and thats it. Like say herbalism and skinning together (plus, everyone gets cloth drops anyway). After all, the materials are free to acquire, so whether you sell on the AH or just to npc's it's pure profit. Selling crafted items to other pc's will always be hit and miss and you always begin from a position of cost, but getting 2 gold from just farming Liferoot seems pretty painless.
OTOH,l if it's money you're after, its probably more consistent to farm green mobs for loot to sell and not bother with crafting at all...
Hell i've even got an extra crafting skill in poison making. Not much chance of that being useful to others since pretty much everyone who needs it will have it too.
Xilren
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"..but I'm by no means normal." - Schild
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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So, if I wanted to only try and make money, I'd probably just farm raw materials with 2 gathering trades and thats it. Like say herbalism and skinning together (plus, everyone gets cloth drops anyway). After all, the materials are free to acquire, so whether you sell on the AH or just to npc's it's pure profit. Selling crafted items to other pc's will always be hit and miss and you always begin from a position of cost, but getting 2 gold from just farming Liferoot seems pretty painless.
IMO, the best two "gathering" skills, money wise, are herbalism and mining. I don't know specific prices for herbs, but I know the high-end ones are always in demand. For mining, on my server and side, copper and tin sell for 50s a stack or so, iron for about 1-2g, and mithril for 3-5g per stack. Higher metals go for more, but are less in demand. By comparison, in my experience (I'm currently mining/skinning), even thick leather only goes for 50s a stack or so. You can also skin dragon scales and similar things, which go for more, but they are rarer than herbs or mineral veins, and you have to kill mobs to get them.
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Witty banter not included.
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Train Wreck
Contributor
Posts: 796
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I make almost all of my money from doing trade skills. You need to pay attention to player's buying trends. If you're not happy with the profit return on an item, don't make it. Don't make items just for the sake of raising skill unless you are certain to be able to quickly recoup the costs from new recipes in the near future.
Sell the items with small profit margins on Fridays and Saturdays. You can sometimes sell them for twice the going rate.
Don't ignore the gray recipes. Most players have an alt or two and it drives up demand significantly, especially since the prices are usually trvial to their main.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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If you know what being an armorsmith entails to get there, you have my pity. If you don't, I suggest staying blissfully ignorant. The quests to get there put my in the hole about 50g, only now which I'm beginning to climb out of Holy spit, man! My dragonscale leatherworking is about the same level as your armorsmithing, but it cost me exactly nada, in fact I can make a few bucks if I don't need to throw items my buddy's way (the eqholic...now with wowholicism!). Since I don't need turtlescale any more, whenever I hunt some turtles, it's free money to whip out a few pieces that will sell (there's a decent market for chain at level 40, for obvious reasons) and drop them on a 2hr auction with a fair buyout during prime time hours. Wild leather can do well if you get lucky with the random stat boosts (of the monkey, heh). My advice: don't buy components for crafting from the AH if you want to make money selling on the AH. Unless you play the market and buy when someone dumps things cheap, I find it much easier to deal directly with other classes when I can't get the things myself (potions, buckles, etc). (Also helps that I'm a packrat and keep anything I'll ever remotely need if I can).
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Quite often tradeskills aren't worth the the time unless you're just gathering. I don't have an active tradeskill at the moment that is anything other than gathering. I used to be a 275+ skill armorcrafter, but there's just nothing you can make that really seems to be worth keeping it around. In retrospect I probably should have kept it just for the anti-fear trinket, which is a "I win" button for me in certain situations.
For earning potential, I'd recommend the following:
Herbalism. There just really isn't enough people doing this for profit. The selection of herbs on my server in the AH at anytime is fucking pathetic.
Mining. Rare gems for the win. Thorium sells like shit, but anything below it tends to do pretty well.
Skinning: I had 50 odd gold after skill purchase at level 40 and a lot of my stuff I used (before I dropped leatherworking) or sent off to my alts. It's steady cash if you just barely undercut the market and insure your goods get sold. Devilsaur hide could net you 1 gold per and they're not hard to kill at 60.
Alchemy. Transmutes can make you some cash. There really aren't enough potions on the market it seems as of late. Not enough of the high end goods. Not sure how profitable they are though.
Tailoring. Purifying mooncloth could be a nice side racket.
Leatherworking. Really, I know someone on my server that makes a fucking killing off this. He makes the turtle scale stuff, which at the level you can make it, is OUTSTANDING stuff for a shaman (certain pieces). He also makes sure he's always stocked with the good rogueish stuff and dragonscale. Hell, the guy bought a 400 gold purple gun in the AH.
The thing is, if you want to sell what you make, you either need to advertise it a bit in the trade channel or just sell it lower than anyone else (if a gatherer). I wouldn't have known how good some of the Turtle Scale stuff was unless the guy linked it in the trade channel.
Another hint, is that you should never go into competition with yourself. If it's a crafted good and not a consumable you're looking to sell at a fixed price, don't put more than one up at a time. Having two of the same glove up will just make your auction getting to your buyout that more difficult. You don't want to split up two people battling for your items. Also, ALWAYS PUT A BUYOUT. You'll often get more than you expect this way.
Right now, I'm building up an alchemist so I can make my own potions. I don't like relying on others to provide me my fix, so I think this is one that's going to be a necessity. My priest alt I've maxed at 150 leatherworking and he's level 12. Having a skinner, it's not hard to build him up. Getting him a specialized leatherworking skill will take getting him to 40, so I don't expect to do this anytime soon.
But, really, being in a largish guild, if I need something a certain tradeskill can provide, it's just a matter of getting the materials and I'll have it. Knowing a 300 skill person in every tradeskill has it bonuses.
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-Rasix
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Train Wreck
Contributor
Posts: 796
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It's not always detrimental to buy components from the AH. It's always worth taking a look, and sometimes you can get some great deals on components. Obviously, if things cost too much, move on and take another peek at prices next time you're around.
Don't have the mindset that you are going to make specific items until you have visited the AH and seen what's already on the market, and at what prices. Items get disqualified if there are too many of them (depends on the item and how well it sells). Anything else that falls within your profit margin goal, make a few. This will probably discourage competitors from making the item, as they would like to avoid competition too.
Don't price gouge unless you know you won't be making more of the item anytime soon. As long as supplies are flowing it, your goal should be to keep inventory moving. If supplies get cut off, wait for the best prices you can get (yes, price gouge), even if it takes a few days to sell (though I highly suggest waiting for Friday evening).
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Paelos
Contributor
Posts: 27075
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It's the armorsmith quest that hurts, not the grind. Basically you have to find about 120 bars of mithril just to get to the crafting stage. Then you have to craft various mithril related items to get the plans to complete the original quest. Then you have make 7 of those mithril ornate items to complete the quests that makes you an armorsmith. All told, you need about 400 mithril bars, 40 truesilver, and various rare gems plus grinding stones.
It sucks ass.
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CPA, CFO, Sports Fan, Game when I have the time
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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As an engineer, I don't think I've actually sold anything I've made. However, having this skill adds a good bit of utility to my character in a group. As a rogue, it's my jobt o deal damage, yet I don't really have any AE. Well, with engineering I do. I've got iron grenades that do more damage than a fully charged Eviscerate, and I can follow that up with an exploding sheep. If our people need a break I can pop down a target dummy and give them a few seconds of reprieve. It's really a pretty fantastic tradeskill, the only one I've found fun on its own in any MMOG, ever.
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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Train Wreck
Contributor
Posts: 796
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It's the armorsmith quest that hurts, not the grind. Basically you have to find about 120 bars of mithril just to get to the crafting stage. Then you have to craft various mithril related items to get the plans to complete the original quest. Then you have make 7 of those mithril ornate items to complete the quests that makes you an armorsmith. All told, you need about 400 mithril bars, 40 truesilver, and various rare gems plus grinding stones.
It sucks ass.
Is it worth it?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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It's the armorsmith quest that hurts, not the grind. Basically you have to find about 120 bars of mithril just to get to the crafting stage. Then you have to craft various mithril related items to get the plans to complete the original quest. Then you have make 7 of those mithril ornate items to complete the quests that makes you an armorsmith. All told, you need about 400 mithril bars, 40 truesilver, and various rare gems plus grinding stones.
It sucks ass.
Is it worth it? It depends. If you wear mail, no. If you wear plate, hell yes. IE - crafting things like this and this
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CPA, CFO, Sports Fan, Game when I have the time
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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It depends. If you wear mail, no. If you wear plate, hell yes. IE - crafting things like this and thisWOW. (no pun intended) I'm picking smithing back up.
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Witty banter not included.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Neither of those 2 items is worth picking smithing up again. It's debatable whether they're even worth gathering the materials to make them. Chest piece isn't a bad piece of fire resist gear though.
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-Rasix
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Train Wreck
Contributor
Posts: 796
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I meant from the business perspective, is it worth it? It seems far easier to buy stuff from an armorsmith than to devote yourself to it just to make your own gear, although I notice the Dark Iron Plate is BoP.
Just because players can craft their equipment themselves, it doesn't always mean that they should. I've actually bought gear at the AH many times that I was perfectly capable of making myself, because I knew I could use the materials to make something else that would sell for more.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Neither of those 2 items is worth picking smithing up again. It's debatable whether they're even worth gathering the materials to make them. Chest piece isn't a bad piece of fire resist gear though.
I'm just an easily impressed newb I suppose... The anti-fear trinket is ok except that berserker rage already does that for me.
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Witty banter not included.
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Paelos
Contributor
Posts: 27075
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Neither of those 2 items is worth picking smithing up again. It's debatable whether they're even worth gathering the materials to make them. Chest piece isn't a bad piece of fire resist gear though.
It's something you'll only make once, because only you can wear that chestpiece. So basically it's a quest unto itself. However, it is part of a set that gives you awesome fire resists and makes you Billy Badass in the Molten Core.
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CPA, CFO, Sports Fan, Game when I have the time
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Neither of those 2 items is worth picking smithing up again. It's debatable whether they're even worth gathering the materials to make them. Chest piece isn't a bad piece of fire resist gear though.
It's something you'll only make once, because only you can wear that chestpiece. So basically it's a quest unto itself. However, it is part of a set that gives you awesome fire resists and makes you Billy Badass in the Molten Core. If you're in a serious raid guild that will do MC and Onyxia and you're a tank, yes it's worth it. Otherwise, not in the slightest. Still, that's a shit ton of dark iron ore you're going to have to mine (160 pieces). Massive pain in the ass. Edit: After looking over Allakhazams.. only better BP I could see for fire resists is this. Looking overall, I underestimated just how high the AC is on this sucker. Great BP after closer inspection. Probably a reason most of our high end tanks are armorsmiths.
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« Last Edit: March 23, 2005, 01:46:43 PM by Rasix »
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-Rasix
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Looking overall, I underestimated just how high the AC is on this sucker. Great BP after closer inspection. Probably a reason most of our high end tanks are armorsmiths.
I'm a tank, though not high-end. I should be high-end by say, next year this time. I suppose I WILL pick up smithing again. By the time I get to be high-end, I might have enough smithing to keep up.
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Witty banter not included.
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jpark
Terracotta Army
Posts: 1538
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Also most world drops are better than what I can craft. I do not wear any of the items I can craft because I have already found items of similar or better value as quest rewards or mob drops.
Do any of you fellow crafters have any tips on should I just give it up?
Jeff
I am still new to WoW. But it looks like a lot of tradeskills (enchanting, leather work, weaponsmith) can reinforce drops (e.g. add a bonus to the armor value or damage permanently). In this way your craft does not have to compete with drops, but can augment drops. Does this make sense? Do I have the correct impression? If so, this is a big advance over EQ/EQ2 tradeskilling. WoW trades can enhance drops without trying to create de novo substitutes.
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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I'll agree on the skinning/mining.
I've funded 6 mounts and currently am pushing 300g on my main due to this.
While waiting for a group, I can just travel around picking up stones. Skinning is nice to have because it really is constant. You'll almost always have something that you can skin. However, lately, the prices have been crazy low, so I'm debating taking up engineering for all the goodies.
I have 2 herbalism/alchemy alts because it's a nice skill to have while leveling up (you make pots that you can use at that level).
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Trippy
Administrator
Posts: 23657
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I really only do crafting to fill in gaps in my equipment, so I can't really comment on how to make money through crafting. I will say, though, that I really really really dislike the fact that the AH doesn't keep price histories like the AHs in FFXI do. Right now on my server, Windrunner, we have quite a number of people who buy up low priced (i.e. reasonably priced) tradeskill materials (and other items as well) and then put them back up for auction at outrageous prices.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Right now on my server, Windrunner, we have quite a number of people who buy up low priced (i.e. reasonably priced) tradeskill materials (and other items as well) and then put them back up for auction at outrageous prices.
I, on the other hand, think that's a great feature. It reflects real markets and allows you to play the buy low, sell high game. The commission system puts enough risk into the game to keep the prices down, because it's too risky to buy a lot and put it all on for prices at which it might not sell.
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Witty banter not included.
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Trippy
Administrator
Posts: 23657
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Right now on my server, Windrunner, we have quite a number of people who buy up low priced (i.e. reasonably priced) tradeskill materials (and other items as well) and then put them back up for auction at outrageous prices.
I, on the other hand, think that's a great feature. It reflects real markets and allows you to play the buy low, sell high game. The commission system puts enough risk into the game to keep the prices down, because it's too risky to buy a lot and put it all on for prices at which it might not sell. I don't mind the buy low sell high thing in principle. Heck on FFXI I used to have fun with multiple characters doing arbitrage on the different AHs. The problem I have with WoW is that because there's no price history, somebody going to the AH to buy a particular item for the first time has no idea if the price for the item they see is historically high, low, or in between. So people are taking advantage of this lack of information by buying up stuff at the low and in between prices and repricing them as high. The commission thing is an issue, but it's kind of like spam -- you only need a few naive people to buy your items at super inflated prices to make up for the commissions you lose on the items that don't sell.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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A friend of mine is a level 60 Undead Rogue on Shattered Hand, and does a lot of instance running. I know that doesn't instantly make him an expert, but he recommends weaponsmith over armorsmith for cash generation.
I'm 39 now and have 220 Blacksmithing, so I'm in the process of debating on what to do. Personally, I'm leaning towards armorsmith, since crafted armor is typically better than equal level greens, and since it'll make it easier for me to keep myself reasonably up to snuff armorwise while I pick up set pieces from leve 40 up. I mean, WTF is weaponsmith good for after you find a decent rare or epic weapon? It takes a lot fucking longer to fill out the Valor set than to find a Thrash Blade or good weapon, so stuff I make for myself with armorsmithing will have a lot more longevity.
That, and one of my best friends plays on my server as a pally, and he's the same level as me. He took enchanting and engineering, so our skills will be complementary. Another one of my friends moved from Shattered Hand (level 36 or so Tauren Warrior) since he got so fucking sick of getting ganked, and he currently has a level 15 druid doing herbalism and alchemy. Should work out nice.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Paelos
Contributor
Posts: 27075
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Having a potion dealer in your regular group set is a must for instance runs. The advantages of a pure tank having access to fortitude and strength pots is pure gold.
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CPA, CFO, Sports Fan, Game when I have the time
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Sogrinaugh
Terracotta Army
Posts: 176
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My experiences with tradeskills thus far:
Having tried Tailoring i can tell you right off the bat that its basically not tailoring, its really bagmaking. If that floats your boat go for it, i found the profit margin extremely small, competition high (thier are SO MANY bag makers on my server its crazy). A fair amount can be made at high levels for purifying mooncloth, but thats on a 4-day timer... not much to look forward too imo.
My initial experience with enchanting was very negative. It is the most gargantuan money sink in the game, higher then even armorsmithing. And you wont make a DIME off it untill you get the really good stuff. I would rate enchanting as having the highest barrier to entry (entry being the point at which you can imbue enchants that are actually wanted/worth a fuck). HOWEVER, once you get 300 enchanting, and get certain key enchant formulae, you can make a killing. the level 60 crowd makes alot of gold, and have basically nothing to spend it on after epic mount (900g sounds like alot but its nothing to the people that were level 60 before the game was a month old). I see certain enchants going for 40g's PER (icey weapon enchant seems to be the biggest). However i highly dont recommend this profession for your 1st character, as you wont be able to afford a mount at 40, or likely even 50, and even with all that sacrificing you wont have enchanting at 300 before you hit 60... and then thier is the issue of the "dropped" enchanting formulae which have been driven up to exhorbitant prices not because thier are so many enchanters bidding but because the rich enchanters who are already established attempt to purchase all (good) formulae to stifle competition.
Alchemy. I love this profession. It is the ultimate profession imo, and the reason herbs are so expensive (im guessing well over 35% of the server is alch). Alch has something for everyone. Caster? You get, Mana potions, potions that increase your pathetic armor, potions that make your spells more powerful, and health potions. Melee character? You get potions that give +str, +dex, and also the all-powerfull Free Action Potion. At very high levels alchemy gets EVEN BETTER, with potions that give huge bonuses and last for an hour. The only downside to alch that i have found (and its a minor one imo) is that in order to get some of the reagents, you need to fish, and some people (i happen to be one of them) find fishing boring. Even with this minor drawback alchemy is still the profession i am happiest with. Painless, useful at all levels, but dont even think about picking it up without herbalism.
I haven't tried blacksmithing, leatherworking, or engineering yet, so can't really speak on those except to say i have heard from many shamans that the "elemental" branche of high-level leatherworking is awesome. If you just want to generate some extra cash and dont really wanna bother to much with fruity tradeskills just take any two of: Mining, Skinning, or Herbalism. Only drawback i should metion with the mining/herbalism route that i found somewhat annoying is that your "mineral" and "herb" radars are mutually exclusive i.e. you cant have them both on at the same time, resulting in me constantly having to switch between the two.
My first character (a UD mage) was tailoring/enchanting, and that is an EXTREMELY poor combination, at 43 he still couldn't aford a mount and i switched him to alch/herb and started a priest alt (now my main) who is herb/mining. To put it in perspective, my herb/mining priest could afford his own mount by level 37, and had enough to buy my mage a mount at lvl 41...
To the poster that mentioned thorium doesn't sell for shit, thats because thorium is what all the level 60's who grind 24/7 are farming. What does go for alot is arcanite, if you are a miner find an alch to due business with or start an alch of your own.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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My experiences with tradeskills thus far
That's all good info, and consistent with what I know. There is another school of thought, though, that I have been pretty much following: do what's fun. I have had mining since I created the character, and picked up skinning for money for a mount. That didn't work out (I should have gone herbalism) but I did make enough adventuring and speculating on the AH to get the mount by around 42. I have a friend who's got tailoring and enchanting, and he loves it. Not because it makes any cash, but because it's nice to be able to make your friends and yourself things. One day he will hit 300 enchanting and probably make some money back from it, and of course he can sell bags. But the point is, it's fun for him. Making mad cash isn't the only reason for tradeskills.
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Witty banter not included.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Here's the breakdown:
Looking for cash? Take up Herbalism/Mining or Herbalism/Skinning, or Skinning/Mining (me). Later on, the ore prices drop alot (thorium going for 3g/stack), however, if you get lucky and mine some good gems, you can make a killing. Skinning is constant income, hell, if you are killing all these beasts, why the hell not earn a few extra gold from them? Herbalism, imo, has the best potential late game for cash, because higher end herbs (icecap) sell for huge amounts.
Looking for utility (increased stuff you can do)? Take up Alchemy or Engineering. Alchemy, as mentioned above, is fantastic for filling in gaps in your class, or improving on it as well. Rogue? Greater agility pots will make you better, Elixer of the Mongoose will make you perfect. Warrior? Armor pots, hp pots, free action pots. The list grows, basically everyone can get a big benefit from alchemy. Except mages, I don't think mages get as much from it as others do (since they already have a self int buff + mana stone + armor buff). Engineering imo, is the best profession for PvP. It gives melee some nice AoEs, and ranged classes some nice roots. It adds a ton of abilities to your char that you won't have otherwise. I like it so much on my alts that I'm tempted to give up my skinning (and Finkle's Skinner) to pick this up, maybe I'll wait till BG's come out.
Enchanting was already covered to perfection above. That thing is a huge money waster till the end. If you don't have a large guild to farm the better recipes, good luck making the cash back.
As for the other crafting professions: blacksmithing, leatherworking, tailoring are useless IMO, you can find stuff better all the time. Except for that WotF trinket from blacksmithing, but seriously..
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Sogrinaugh
Terracotta Army
Posts: 176
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My experiences with tradeskills thus far
That's all good info, and consistent with what I know. There is another school of thought, though, that I have been pretty much following: do what's fun. I have had mining since I created the character, and picked up skinning for money for a mount. That didn't work out (I should have gone herbalism) but I did make enough adventuring and speculating on the AH to get the mount by around 42. I have a friend who's got tailoring and enchanting, and he loves it. Not because it makes any cash, but because it's nice to be able to make your friends and yourself things. One day he will hit 300 enchanting and probably make some money back from it, and of course he can sell bags. But the point is, it's fun for him. Making mad cash isn't the only reason for tradeskills. I agree with the "fun" sentiment, i just didnt find tailor/ench to have any of it. My major beefs with tailoring are: 1st, im on a pvp server, and thierfore i want +int, +sta, and +dmg/+%crit, in that order. Unfortunately, tailoring gear is by and large very spirit-heavy, which is useless in the areas i care most about, 1v1 gankings, and small-scale group pvp. In addition, even if spirit were made useful by a future patch, thier is still the issue of overall available item quality. The quest order i followed Ragefire Chasm Wailing Caverns Shadowfang Keep Black Fathom Depths Razorfen Kraul Scarlet Monestary Razorfen Downs Zul Farrack Maraudon (just got the last item i needed from here last night after 8+ runs) When my mage had tailoring, at almost no point in time except the very begining (level 22 and under) was anything i could tailor superior to what i had gotten from boss drops, quest items, or just random shit i find here or there. I would have been happy if i could make cool stuff for my guild, the point was no one in my guild, or even just people i grouped with, wanted ANY of the shit i could make, even for free. Bags? by the time i could make some they had bought better ones off the AH. So basically, the only thing i had left to do with tailoring was see if i could turn a profit... which it wasn't particularly good for. I 100% agree with going for "whats fun". I just didnt find tailoring to be very fun, because as far as i could tell even cooking and fishing had more utility.
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