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Author Topic: Fallout 76  (Read 11523 times)
schild
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Reply #140 on: August 12, 2018, 12:11:53 PM

Valve takes 30% of all sales through their shit.

Were I to release a game, I'd put it on Steam.

If I were Bethesda and I released a game, I probably wouldn't.

Valve needs to rethink their shit if they want to remain supreme.
Mandella
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Reply #141 on: August 12, 2018, 12:27:27 PM

30% is pretty damn high (although I understand that is something of an industry standard -- doesn't Google take the same?), and they need to drop that percentage if they want to maintain their near monopoly.

And I second that as annoyed as people get with Stream, it's the most reliable launcher I've ever seen, and its network streaming system works pretty flawlessly for me. Not so much with others. One big reason I no longer play Hearthstone is due to problems with its launcher, and they are actually loosing money from me on that one, since I was a reliable deck buyer.
schild
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Reply #142 on: August 12, 2018, 12:36:07 PM

battle.net isn't great

And yeah, 30% is industry standard. Thank Apple for realizing it was going to be their only cash cow following Jobs getting eaten by his views on homeopathy.

Valve on the other hand, has no excuse, considering they always made bank and are a great studio. Though, maybe, we can thank all the pizzas gabe newell is eating in regards to his views on health. Pizza gets... expensive?
Reg
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Reply #143 on: August 12, 2018, 04:04:04 PM

It takes me back to UO in 1998. Do you think they`ll chart the effectiveness of the clever new anti-griefing measures? Will Angel Island rise again?
Tebonas
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Reply #144 on: August 20, 2018, 04:47:19 AM

Wow, my interest in this just dropped from a cautious 75% to 0%

Steam/GoG, or the game doesn't exist. Blizzards gets away with it, but barely. The others can go fuck themself it they think they can make me endure yet another launcher.
Krushchev
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Reply #145 on: August 20, 2018, 07:04:43 AM

Pizza gets... expensive?
It really does. Between work and lazy days at home, I've spent about a used Honda's worth on pizza.
eldaec
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Reply #146 on: August 29, 2018, 02:36:09 AM

I guess the 30% is holdover from when actual real life stores had costs and steam had risks.

Can't think of any other industry that does digital distribution and has managed to keep retail price exactly as high as it was in the dark ages. I guess that is only possible when one player dominates the market.

So while it seems a lot, Valve can at least claim the sticker price is only what it is because of the non competitive market they created.

But nonetheless, if a thing is not in Steam it does not exist.

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Cyrrex
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Reply #147 on: August 29, 2018, 03:09:11 AM

As a counterpoint to that assertion...whenever Origin or any other shit platform comes out with their games, they cost as much or more than steam games.  At least it seems that way.  None of these people are trying to win on price (except for the key resellers).

Counter counterpoint: video games are not really any more expensive than they were 15 years ago.  Arguably, they are cheaper.

Never, ever assume someone that short and fat has their shit together. - Schild
Velorath
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Reply #148 on: August 29, 2018, 03:38:59 AM

I also can't think of too many other industries where the price can often plummet dramatically if you're willing to wait just a little while. That goes for non-Steam and non-digital games also. I was surprised earlier today when I noticed that for Horizon Zero Dawn: Complete Edition, the physical copy is currently on sale for $16. Final Fantasy XV, which isn't even half a year old on Steam is currently on sale for $25.

Steam is responsible for occasionally making games so cheap that most of us have bought a ton of them that we've never installed much less played.
Rendakor
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Reply #149 on: August 29, 2018, 10:24:53 AM

Counter counterpoint: video games are not really any more expensive than they were 15 years ago.  Arguably, they are cheaper.
This is only true if you don't factor in season passes and/or microtransactions.

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Hawkbit
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Reply #150 on: August 29, 2018, 11:24:41 AM

This is only true if you don't factor in season passes and/or microtransactions.

Some of it is just bonkers - Monster Hunter for PS4/PC has something like 51 DLC options to buy. Most of it is emotes and gestures from what I can see. But how and why does anyone think that's okay to charge $5 per item? How do you surface actual content in all of that? Watch Dogs 2 is another great example of a game simply buried in garbage DLC - it's really tough to decide what is actual content and what is just skins.

I'm hoping the industry gets sensible and starts charging $80/game but the entire game is presented.

Back on topic, I have very much cooled to this idea of Fallout. I'm fairly certain I'll hold for reviews and a sale.
schild
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Reply #151 on: August 29, 2018, 12:36:14 PM

$80? lol
Rendakor
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Reply #152 on: August 29, 2018, 01:00:22 PM

$80 for everything (and everything available at launch) would be fine by me; are you saying that's too high or too low schild?

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schild
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Reply #153 on: August 29, 2018, 01:02:57 PM

games don't magically cost $80 now because they milk them

up until DLC, games were $60 and sometimes $70-$100 (when they contained physical crap)

$80 is not the cost of games.
Ginaz
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Reply #154 on: August 29, 2018, 01:25:39 PM

games don't magically cost $80 now because they milk them

up until DLC, games were $60 and sometimes $70-$100 (when they contained physical crap)

$80 is not the cost of games.

Games were still costing $50-$70 10-15 years ago.  If anything, if you take inflation into account (and you should), in many cases we're actually paying less than we were.  I'm not trying to justify the proliferation of dlc and all that other crap btw, just pointing out that everything costs more than it did before.
« Last Edit: August 29, 2018, 01:27:40 PM by Ginaz »
schild
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Reply #155 on: August 29, 2018, 01:35:39 PM

Games were really $40 (portable), $50 (big, but not really big), and $60 (big). Anything else was an outlier or weird budget import ($19.99 garbage vns come to mind). $70 was practically unheard of unless you reach real far back.
Trippy
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Reply #156 on: August 29, 2018, 01:51:15 PM

Some of it is just bonkers - Monster Hunter for PS4/PC has something like 51 DLC options to buy. Most of it is emotes and gestures from what I can see. But how and why does anyone think that's okay to charge $5 per item? How do you surface actual content in all of that?
Because all the real content updates (new monsters, quests, weapons, armor, etc), of which there have been many, are free. In other words MH:W is run like a "service" with continuous updates and new content. That has to be paid for in some fashion.
Tebonas
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Reply #157 on: August 30, 2018, 01:50:41 AM

Some might not realize this, but you aren't forced to buy DLC for games. It only gets iffy when you realize the company cutting content out of the base game to sell to you (like some of the Dragon Ages and Mass Effects). Other than that - if there are people paying money for emotes and lighting effects, more powerr to them.
Trippy
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Reply #158 on: August 30, 2018, 02:32:57 AM

For many games with a multi-player component (a la Destiny and Destiny 2 and The Division) you kind of do need to buy the DLC if you don't want to segregated to the MP kiddie pool.
Tebonas
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Reply #159 on: August 30, 2018, 02:51:13 AM

Ah ok, makes sense. I don't do competitive multiplayer, but pay-to-win is definitely not something you want there.
Rendakor
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Reply #160 on: August 30, 2018, 07:11:38 AM

With Destiny it's not just the gear you're missing out on, it's whole new content; this is exacerbated by the fact that as most people buy the DLC, participating in the old content becomes more difficult since everyone else isn't doing it anymore.

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Ironwood
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Reply #161 on: August 30, 2018, 07:45:29 AM

Missing out on Destiny is a blessing, however.

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Trippy
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Reply #162 on: August 30, 2018, 01:40:08 PM

For many games with a multi-player component (a la Destiny and Destiny 2 and The Division) you kind of do need to buy the DLC if you don't want to segregated to the MP kiddie pool.

Ah ok, makes sense. I don't do competitive multiplayer, but pay-to-win is definitely not something you want there.

With Destiny it's not just the gear you're missing out on, it's whole new content; this is exacerbated by the fact that as most people buy the DLC, participating in the old content becomes more difficult since everyone else isn't doing it anymore.
Yeah in my examples the DLC is not P2W, it's Pay for maps and game modes -- i.e. Pay for Gate access.

Sky
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Reply #163 on: August 30, 2018, 02:33:50 PM

To the original proposition, though...you've identified 2 audiences this /might/ make sense for, DLC-aholics and competitive multiplayers.

Still doesn't mean the casual or even mainstream gamer wants to be stuck paying $80 for a game. Even for things I buy new (for example Far Cry 5), I'd rather wait to see if the DLC is any good before buying (spoilers: it isn't). And the season pass mechanism solves the initial proposition anyway.

So the entire conversation at hand is moot  why so serious?

Rendakor
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Reply #164 on: August 30, 2018, 05:39:22 PM

To the original proposition, though...you've identified 2 audiences this /might/ make sense for, DLC-aholics and competitive multiplayers.

Still doesn't mean the casual or even mainstream gamer wants to be stuck paying $80 for a game. Even for things I buy new (for example Far Cry 5), I'd rather wait to see if the DLC is any good before buying (spoilers: it isn't). And the season pass mechanism solves the initial proposition anyway.

So the entire conversation at hand is moot  why so serious?
Except games are now starting to release more than one season pass of content (SFV has 3 I believe), and season passes rarely include 100% of the available-for-purchase content, so that doesn't really solve anything. Plus the "$80 for all" proposition implies a complete game at launch, not most some of the game at launch and the rest trickled out later. If I'm willing to wait, I can already do that and get the GOTY version a year or so later anyway.

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Cyrrex
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Reply #165 on: August 31, 2018, 12:40:10 AM

Yeah but....it isn't like you have to buy any of that shit.  I have never bought a season pass for anything, I have only a couple of times bought any real DLC....and usually that's just deeply discounted GOTY editions.  I don't feel that I've missed out on anything, and I sure as shit don't pay 80 bucks for games, not even here in the land of socialism.  I absolutely pay less for video games - on a game for game average - than I did even 20 years ago.  Half? 

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Ginaz
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Reply #166 on: August 31, 2018, 08:25:24 PM

The solution, as we all know, is to wait a year or two and buy the whole package for 50% less or more.  I can count on one hand the number of games I bought at release for full price in the last 5-10 years.  That strategy is a little more tricky for multiplayer games but for most others (Assassin's Creed series, Elder Scrolls series etc.) it's probably OK to wait.  I have 700+ games in my Steam library ACK!, so it's not like I wouldn't have anything to play while I waited.
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Reply #167 on: October 09, 2018, 04:50:23 PM

This is getting pretty close to dropping and more info is leaking out from press events.

Big reveal today is that mods will not be allowed on public servers and private servers are as far as a year away (Nov 2019)

https://www.gamespot.com/articles/fallout-76-how-mods-and-private-servers-work-and-w/1100-6462371/


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schild
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Reply #168 on: October 09, 2018, 04:58:04 PM

private servers are a year away?

guess i'm not playing fallout

fuckin morons

Edit: Also, that's not exactly what he said. MODS are a year away. Private servers are uh

no information really

Quote
Mods aren't coming to Fallout 76 at launch, however. Hines cautioned that mods may not be supported in Fallout 76 until November 2019 at the soonest. "It's going to be a lot of work. But mods and private servers are definitely coming," Hines said.
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Reply #169 on: October 09, 2018, 05:00:53 PM

Not having private servers is going to hurt a lot more than not having mods.

Malakili
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Reply #170 on: October 09, 2018, 06:56:00 PM

The whole game rests on private servers. I'm not buying the game until they are in and if I've lost interest by then, well, too bad for them.
Morat20
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Reply #171 on: October 09, 2018, 08:00:31 PM

This is getting pretty close to dropping and more info is leaking out from press events.

Big reveal today is that mods will not be allowed on public servers and private servers are as far as a year away (Nov 2019)

https://www.gamespot.com/articles/fallout-76-how-mods-and-private-servers-work-and-w/1100-6462371/
That's because private servers were not actually in development. It was something they shot out when Fallout fans did not seem to like the idea of being dropped into survival, open-PvP game with a bunch of randos.  Which I'm sure surprised the Fallout 76 developers, since the initial design for this game would have started right around the time Rust and Day Z and the like were popular.

I'd bet real money their griefing "discouragement" system (bounties and the like) is incredibly poorly thought out and works like shit, because it's an afterthought. Because other players are just like Raiders in Fallout, right? Why would you discourage that?
Cyrrex
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Reply #172 on: October 10, 2018, 01:07:21 AM

Even if it is incredibly well thought out, you simply cannot plan for all the ways human beings can be assholes to each other. 

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Ceryse
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Reply #173 on: October 10, 2018, 10:30:54 AM

From what's been revealed about the anti-griefing system, as I understand it; anyone can shoot anyone at anytime. However, until you shoot back you remain unflagged, and as such take minimal damage. You can still be killed, just takes awhile. When you die you can choose from a couple of actions, such as to respawn for revenge, respawn and ignore, and one other option (I think). When you die you can be looted for your junk items only. If you are killed without fighting back (griefed), the killer is then flagged as a 'murderer', becomes open pvp target for everyone and loses the ability to see anyone else on the map. Additionally a bounty of 50 bottlecops is given to whomever kills said murderer, with the caps coming from the murderer's own wallet.

Other information is the game runs like shit in 4k on appropriate consoles (and most events have had mandatory 4k on XBOX, I believe -- I know one of the most recent ones had such).

Personally, I've had zero interest in playing the game (I don't really play any multiplayer games at all anymore, and I've never been into these sorts of multiplayer games). The level of 'well, that's dumb' decisions from Bethesda has been interesting, though.
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Reply #174 on: October 10, 2018, 11:43:56 AM

When you die you can choose from a couple of actions, such as to respawn for revenge, respawn and ignore, and one other option (I think).

Deinstall.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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