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f13.net  |  f13.net General Forums  |  MMOG Discussion  |  World of Warcraft  |  Topic: WoW Expansion 8: Rehash ALL The Ideas 0 Members and 1 Guest are viewing this topic.
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Author Topic: WoW Expansion 8: Rehash ALL The Ideas  (Read 622 times)
luckton
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on: November 04, 2017, 06:38:34 AM

Eight expansions later, we're out of big bads to fight. The legion's dead, it's army that made every expansion's big bad happen is gone, so now we're just going back to Orcs and Humans and doing fan-service like nobody else can do.

- Artifact weapons are gone. Everyone's getting an artifact necklace to cap their power throughout the expansion.

- No new classes, but six new alt-races for people to play with, each with their own racial passives and active.

- They're gonna try reviving 3-man scenarios from MoP, but they think it'll work this time because they've figured out how to add RNG to each scenario's generation/goal/monster/everything.

- New social stuffs. Voice-chat integration with all the things, cross-server communities that can be character-specific and you can be in multiple social groups.

- Next 7.3.5 patch will roll out zone scaling from Legion to all of the zones, within reason. Examples cited were BC and Wrath content scaling from 60-80, Westfall would be like 10-40, etc.

Everything else is the same as before, just newer/more of.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Reply #1 on: November 04, 2017, 06:43:41 AM

Oh, and another stat-squish, because I for one am tired of talking about item levels in the thousands.  swamp poop

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Setanta
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Reply #2 on: November 04, 2017, 07:39:31 AM

If only Legion hadn't become such an alt-unfriendly game, THEN I might give a shit about WoW.

I miss my chars but no way am I paying for a crappy ex-pac again

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Merusk
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Reply #3 on: November 04, 2017, 07:57:21 AM

Yep. The alt unfriendly nature was what killed it for me too.  I enjoyed the game otherwise but once I hit cap with one it felt like I was fucking myself by not farming more Ap and focusing there.

The past cannot be changed. The future is yet within your power.
Zetor
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WWW
Reply #4 on: November 04, 2017, 08:24:11 AM

The single best feature of the next expac is basically removing world pvp by making it opt-in even on pvp servers. Fuck that noise and the instagib gank squads with flying mounts rode in on.

(I used to play on a shithole of a pvp server with like a 7:3 faction ratio if it wasn't obvious  awesome, for real)

Kail
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Reply #5 on: November 04, 2017, 04:45:20 PM

I just resubbed about a month ago, so I'm not exactly up to speed yet, but there's a lot of meh here.

- Artifact weapons are gone. Everyone's getting an artifact necklace to cap their power throughout the expansion.

This is damn stupid.  You're telling me I'm going to drop Frostmourne to pick up some random green I found off a boar in the first zone?  Come on.  See, this is why this artifact weapon stuff was a stupid idea.  I notice that they don't mention anything about the class halls, either, meaning all this stuff is going to be a massive waste of time, like the garrison in Draenor.  Did they not think there was going to be another expansion, or what?  Just nobody gives a shit that they're flushing millions of dollars worth of work down the toilet every time they do this?  What are they going to do for the next expansion, "your new necklace ran out of batteries, now you get a legendary... um.... pair of boots?  Yes, legendary boots!"

- No new classes, but six new alt-races for people to play with, each with their own racial passives and active.

Probably the best feature for me.  The new trolls might be cool, and I like the way the nightborne look, though right now the entire game is full to the eyeballs with elves.  No idea what void elves are supposed to be, or lightforged dranei.  Though the leveling experience right now is a complete goddamn mess so bringing up an alt is going to be a chore.

- Next 7.3.5 patch will roll out zone scaling from Legion to all of the zones, within reason. Examples cited were BC and Wrath content scaling from 60-80, Westfall would be like 10-40, etc.

Goddamn it.  I HATE level scaling.  What is the goddamn point of getting stronger if everything else gets stronger at the exact same rate as you do?  And all the new zones are linear as hell, so unless there's some special "skip the Jade Forest" quest line it doesn't really matter.

Oh, and another stat-squish, because I for one am tired of talking about item levels in the thousands.  swamp poop

Uhm, I hope it turns out better than the last one.  The leveling experience right now is a joke.  That one dev quoted in the Legion thread talking about how being able to kill mobs in one or two global cooldowns breaks the game almost made me drop my monocle, because that's basically how 91% of the game plays right now.  My druid in Pandaria can three-shot one enemy to build his combo gauge, and then one-shot the next.  My L50 Monk can do one of his "spam attack to build points" attacks I forget the name of and then one roundhouse kick thing and that will take them to dead, or within one autoattack of dead.  My hunter wipes out every mob in a forward arc with one cast of barrage whenever it's off cooldown.

And then you get to level 100 and suddenly everything scales with you and you can't kill anything fast anymore.  GREAT.

The PvP focus for this one has me a bit worried.  They tried to do that in some places in the previous expansions (especially Pandaria) and it's by far the worst written content I've seen in this game.

Any word yet on if we'll have to finish ten thousand raids to unlock flying for this one?  I still don't have any of the achievements, and unlocking it is a damn boring slog on the old content.
« Last Edit: November 04, 2017, 04:46:54 PM by Kail »
luckton
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Reply #6 on: November 05, 2017, 05:55:58 AM

Shaking fist

Artifact weapons weren't sustainable. Power levels were getting out of control, buffs to abilities unlocked by AP were silly when you can just get everything, and relics sucked. Aside from that, they do this with every expansion; find a new carrot-on-a-stick to keep you going. It may very well be boots next time.

Level scaling will allow you skip the Jade Forest. You could potentially go anywhere in MoP for that level range, or maybe stay in Cata zones, move to WoD zones...details are still being ironed out.

They have said in Q&A at BlizzCon that they learned a lot from the first stat squish and they want to do a better job this time of making things scale better. Addressing things like only seeing a +2 Intellect change when going from BC gear to Wrath gear, etc.

Some more details:

- PvP servers are gone. This will allow them to cluster/cross-zone merge all the servers. Opt-in to PvP will now be the only way, and you can now only toggle your PvP flag on or off in main cities. Doing PvE content while flagged for PvP will grant you bonuses to XP, rewards, and other fluff to entice you to participate. They talked about how this will "set the foundation for a new open PvP era" or some shit.

- Void Elfs will work like Worgen. They go "full-void" when in combat, and appear more elfish when out.

- They're going to use sharding tech to devastate Teldrassil and Lorderon. New characters will still start in these areas and not see any change, but 110+ characters will see the changes; Teldrassil will be gone, and the Undercity will belong to the Alliance.

- Flying in BFA will work the same as Legion. No changes here; go do all of the content at least once before they let you defeat the point of all those hours devs spent designing shit.
« Last Edit: November 05, 2017, 06:02:34 AM by luckton »

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Rendakor
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Reply #7 on: November 05, 2017, 06:01:56 AM

As excited as I am about the classic servers, nothing I see here sounds even remotely like a step in the right direction.

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Azuredream
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Reply #8 on: November 05, 2017, 06:08:21 AM

I don't know how people aren't bored of horde vs alliance round 53, but this time we mean it. Those scenarios and warfronts also look kinda sketchy. Getting rid of PvP servers will be a godsend to my alts stuck in PvP server hell.

The Lord of the Land approaches..
Merusk
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Reply #9 on: November 05, 2017, 08:13:59 AM

- They're going to use sharding tech to devastate Teldrassil and Lorderon. New characters will still start in these areas and not see any change, but 110+ characters will see the changes; Teldrassil will be gone, and the Undercity will belong to the Alliance.

Wut?

I've missed quite a lot. Too bad they're shit about actually putting lore IN GAME anymore so there'd be no reason for me to return to learn it.

The past cannot be changed. The future is yet within your power.
luckton
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Reply #10 on: November 05, 2017, 02:10:33 PM

The described event is what's kicking off BFA. Sylvanas burns down Teldrassil, so the Alliance moves to take back Lordaeron. It's what's happening in the BFA cinematic intro they put out Friday at Blizzcon.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
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Reply #11 on: November 05, 2017, 03:50:44 PM

Yes, but why did she do that? And fuck their horde-love. Another reason I'm done is I already know how this plays out in the end. Horde isn't wiped-out or aren't the villains they have acted like.

The past cannot be changed. The future is yet within your power.
Kail
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Reply #12 on: November 05, 2017, 06:47:03 PM

Artifact weapons weren't sustainable. Power levels were getting out of control, buffs to abilities unlocked by AP were silly when you can just get everything, and relics sucked. Aside from that, they do this with every expansion; find a new carrot-on-a-stick to keep you going. It may very well be boots next time.

They could have been made sustainable easily, especially if there's another stat crunch coming.  Just cap artifact levels, give players an item that brings their weapon to max, and then when the expansion hits take that max value as the baseline for a new artifact weapon system (one which hopefully doesn't involve rubbing a million easter island heads on it to get a 2% damage increase).  And for me it's less about the idea that they're keeping us on the treadmill (I am not hugely concerned about losing all my artifact levels or anything with an expansion) and more about the lore aspect.  The last two expansions have been heavy on the "you're the big head badass now and everyone looks up to you, you cool guy you" vibe and it feels really stupid to just dump all of that every expansion.  And dump it in the stupidest way possible, too, just by adding a "does not work outside of Draenor / Broken Isles" tag on everything.  No explanation as to what happened to your garrison or the dozens of people you were theoretically responsible for, no justification behind selling Ashbringer to the drinks vendor at the starting town beyond "it's got kind of lame numbers now compared to this new stuff".  Just forget about it, not important.  It's just lore shit, who cares about that, right?

Level scaling will allow you skip the Jade Forest. You could potentially go anywhere in MoP for that level range, or maybe stay in Cata zones, move to WoD zones...details are still being ironed out.

Unless they rework the quests, though, it's all still linear.  I tried to skip Jade Forest on one of my latest characters, level scaling wasn't the issue since you can instagib anything that's non elite anyways so I thought "why not."  Spent the better part of an entire afternoon trying to see that one zone in the middle of the map.   Ended up getting one shotted by invisible PvP flagged level 110 guards three times (I think maybe they were part of some other phase I wasn't seeing, but they could still see me for some reason), wandering up and down the entire length of that stupid wall that bisects the ENTIRE CONTINENT (no, you can't fly until level 90, of course) falling off of cliffs about four times trying to find a way across the mountains, almost dying of exhaustion once, and spending most of the rest of the day listening to monsters chewing on my ass as I rode past.  And when I finally DID get there, I had no idea where to start or what to do. 

It's not just that the monsters are higher level in the later zones, it's that the entire expansion is designed with the idea that you'll start at one end of a path and move along it.  Legion handles it well, since it was designed to, with each zone being it's own contained thing, but I'm not sure how well they can just backfill it in to the old expansions where that wasn't the case, unless they're willing to put some work in to fixing their obsolete content which they have not not seem inclined to do so far.

They have said in Q&A at BlizzCon that they learned a lot from the first stat squish and they want to do a better job this time of making things scale better. Addressing things like only seeing a +2 Intellect change when going from BC gear to Wrath gear, etc.

Small increments I have no problem with, it's the steps back that made me scratch my head.  My Druid has a level 175 staff from Northrend that deals about 47 DPS, and he just finished a Cataclysm quest to give him a level 272 staff that deals 22 DPS.  But, maybe they'll do better this time.  Here's hoping.

- Void Elfs will work like Worgen. They go "full-void" when in combat, and appear more elfish when out.

Hmm, that's actually pretty cool.  I like those kinds of racial quirks.
Teugeus
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Reply #13 on: November 14, 2017, 05:19:01 AM

I don't care for the order halls, was just another way for them to get you to login rather than meaningful content and I'm glad they're making the new artefact necklace cross specs so you don't have to level it for each speech which really annoyed me about Legion.

The problem is that once they started with the first expansion that gave us an extra 10 levels, they had to stick with that system each expansion otherwise people would say they were releasing less content (they already got some flak for only doing 5 levels in Cata and MOP even though it was all relative, you still do the same number of quests, if not more). This is the main cause for this huge power scaling issue which has led to 2 stat squishes. Artifact weapons have just amplified the issue by a factor of 10.
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