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f13.net  |  f13.net General Forums  |  News  |  Topic: No Man's Sky: A COMPREHENSIVE PRIMER BY SAMPRIMARY. 0 Members and 1 Guest are viewing this topic.
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Author Topic: No Man's Sky: A COMPREHENSIVE PRIMER BY SAMPRIMARY.  (Read 33774 times)
schild
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on: August 29, 2016, 06:17:16 PM

Making this legible was a nightmare, so fucking read it.

http://f13.net/?p=363
schild
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Reply #1 on: August 29, 2016, 06:17:52 PM

Also, it's like 7500 words. What an asshole.
Khaldun
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Reply #2 on: August 29, 2016, 06:21:39 PM

I love it.

Yes, races as Klingon, Ferengi and Daft Punk. Which is one more kind of disappointing thing about it all.
Samprimary
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Reply #3 on: August 29, 2016, 07:10:36 PM

i'm not gonna read all that shit jesus christ

is there a tl;dr
schild
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Reply #4 on: August 29, 2016, 07:24:16 PM

yea I put one at the bottom
schild
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Reply #5 on: August 29, 2016, 07:58:29 PM

Rendakor
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Reply #6 on: August 29, 2016, 07:59:23 PM

8/10, would read again.

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01101010
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Reply #7 on: August 29, 2016, 09:08:43 PM

Accurate. I laughed, I cried, it was not that much better than Cats. But dead on.

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Pagz
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Reply #8 on: August 30, 2016, 12:09:50 AM

Was so waiting for this <3
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #9 on: August 30, 2016, 12:21:50 AM

I looked at the pictures. They were very good.

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Cyrrex
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Reply #10 on: August 30, 2016, 01:08:16 AM

Long read, but I was entertained. 

I forgotten how good Sam was with his drawings.  Seriously man, do you have a collection of comics somewhere you can link to?  They are fucking hilarious.

Never, ever assume someone that short and fat has their shit together. - Schild
Gimfain
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Reply #11 on: August 30, 2016, 02:25:11 AM

A good read.

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satael
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Reply #12 on: August 30, 2016, 02:45:57 AM

Best review of NMS I've read so far.
Bhazrak
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Reply #13 on: August 30, 2016, 03:24:32 AM

That's some Grade A absurdity right there, nice read.
Draegan
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Reply #14 on: August 30, 2016, 08:32:53 AM

I read half of it then got bored.

Awesome animaions though.
taolurker
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Reply #15 on: August 30, 2016, 08:45:31 AM

I read it... and was entertained.

Was about to add links to videos to the other thread, but I guess now I'll add them here..

Honest Trailers review of NMS

Zero Punctuation (Escapist) review link


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jakonovski
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Reply #16 on: August 30, 2016, 01:04:17 PM

*adjusts glasses*

There are ocean planets, to make a slight correction to an othewise good piece of writing. My spider sense tells me that the game assigns some sort of general tendency to every player's planet rng at the start of the game, and it takes a certain amount of traveling until it starts changing. For some it seems to be "no ocean planets". Effectively it's an additional limiting factor. Rivers also exist on rare occasions, a bug I suspect.

edit: the ocean biome is just watery plants and animals underwater. Any places of interest are the same as above ground, excluding the ones with npcs I think.
« Last Edit: August 30, 2016, 01:16:05 PM by jakonovski »
Chimpy
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Reply #17 on: August 31, 2016, 06:59:20 AM

I really enjoy the little x and y coordinates on every object in the animations.

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Hutch
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Reply #18 on: August 31, 2016, 09:48:36 AM

The Minecraft pick icon is a nice touch  why so serious?

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jakonovski
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Reply #19 on: September 01, 2016, 03:32:08 PM

This might be one of those games eventually salvaged by modders: http://www.nexusmods.com/nomanssky/mods/100/?

Speaks to the creative bankruptcy of Hello Games. Something really interesting must've happened during development.
satael
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Reply #20 on: September 01, 2016, 11:54:17 PM

This might be one of those games eventually salvaged by modders: http://www.nexusmods.com/nomanssky/mods/100/?

Speaks to the creative bankruptcy of Hello Games. Something really interesting must've happened during development.

My guess would be that they just plain ran out of time and didn't dare to postpone the release any further.
Sky
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Reply #21 on: September 02, 2016, 11:06:30 AM

They really wanted to stay a small team but had Sony breathing down their necks. Not surprising. Would've been a much better game without the PS4, but probably would have released in 2018. Or endless Early Access like a lot of things do now.

Sir T
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Reply #22 on: September 02, 2016, 08:36:36 PM

They were caught up in a hype tornado. And if they had been in any way honest about stuff the backlash would have meant that all their preorder money would have immediately gotten sucked out of their company and Sony would have murdered them in court. Sony probably told him "just say "yes" to everything."

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Sir T
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Reply #23 on: September 02, 2016, 11:18:15 PM

I should add I really enjoyed the read. A game so grindy it made Shild grind at the review.

"I think its pretty troubling when a backyard decoration comes out swinging harder against Nazis than the President of the United States." Stephen Colbert
Samprimary
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Reply #24 on: September 06, 2016, 03:00:31 PM

i guess i am a person who used to do pretty fantastic grinds (I'm a Justicar in WoW) but i've turned that into a sort of lazy efficiency. Which is why this article is kind of like a hybrid gamefaqs primer thing.

the only thing it doesn't go into detail on is adjacency bonuses, which are the sort of 'cherry on top' way to break this game into pieces, but are explained nearly nowhere. Basically, the number value of things in the same general category of shit adjacent to something else in that category combine the + number value to create multiplied effects.

I want you to imagine what this multitool does.

schild
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Reply #25 on: September 06, 2016, 03:13:15 PM

i guess i am a person who used to do pretty fantastic grinds (I'm a Justicar in WoW) but i've turned that into a sort of lazy efficiency. Which is why this article is kind of like a hybrid gamefaqs primer thing.

the only thing it doesn't go into detail on is adjacency bonuses, which are the sort of 'cherry on top' way to break this game into pieces, but are explained nearly nowhere. Basically, the number value of things in the same general category of shit adjacent to something else in that category combine the + number value to create multiplied effects.

I want you to imagine what this multitool does.


Well, it doesn't make No Man's Sky a game, soooooooo
Samprimary
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Reply #26 on: September 06, 2016, 07:59:28 PM

well, sure it is

an Early Access simulator
schild
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Reply #27 on: September 06, 2016, 08:00:29 PM

well, sure it is

an Early Access simulator
That sounds like a terrible multitool.
Sky
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Reply #28 on: September 08, 2016, 04:07:12 PM

I want you to imagine what this multitool does.
Sets off mah OCD (much out of orderness)? I don't like charging up the Boltcaster side of it. I just buff the laser and grenades.

Samprimary
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Reply #29 on: September 09, 2016, 06:48:13 PM

it's actually fairly close to an optimum ordering. it could be tinkered with a bit but i especially like the damage getting: 5 + 5 + 3 + 2 + 4, 3 + 3 + 3, 2 + 4 + 1, and 1 + 2 + 2 + 5

then two rapidfires with 3 + 3 + 2 + 5 etc etc
jakonovski
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Reply #30 on: September 10, 2016, 03:46:47 AM

From promises of cosmic wonder to optimizing your timer for breaking rocks.

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Reply #31 on: September 16, 2016, 09:27:02 AM

Quote
President of Sony Worldwide Studios Shuhei Yoshida has said that while he enjoyed No Man's Sky, he understands why many players felt let down by the game, and puts that down Hello Games' PR strategy.

http://www.ign.com/articles/2016/09/16/shuhei-yoshida-no-mans-sky-didnt-have-a-great-pr-strategy?abthid=57dbfc52cd5367c51b00000d

Quote
"I am super happy with the game actually, and I'm amazed with the sales the game has gotten, so I'm not the right person to judge if it has 'harmed' the PlayStation brand. I personally don't think so. If anything, I am proud that people can play No Man's Sky on PS4 as well as PC."

It's good for Sony to say this although somewhat surprising. Overall the NMS debacle won't hurt Sony's brand, but it did for me. Sony was hyping this shit like crazy but never reigned them in on the plan.
Samprimary
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Reply #32 on: September 16, 2016, 01:14:41 PM

the current 24 hour peak for No Man's Sky on steam is 3,003 players. Beyond the occasional Sporefest of hate about the game, I never hear anything about it. Hello Games remains quiet and still as the ember waters.

The active playerbase collapsed so quickly that Sony may just actively disallow the franchise any sort of significant remedy in the form of expansions/DLC/major upgrades, if Hello Games was even really inclined to bother in the first place. Mods are probably also not really going to take off.

let's move on to the spate of Postmortem articles! I love those!
schild
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Reply #33 on: September 16, 2016, 01:15:39 PM

"WHAT WENT WRONG WITH NO MAN'S SKY: WE INTERVIEW AN ASSOCIATE DESIGNER, A QA TESTER, AND AN ARTIST" - Kotaku
Samprimary
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Reply #34 on: September 16, 2016, 01:33:26 PM

We caught up with Sean Murray on his yacht, the Early Retirement, to ask him what went wrong with No Man's Sky.

"Nothing went wrong," he said, sipping on a coconut daiquiri. "Gamers decided what the fair market value of my promises was, and delivered it to me. My game then delivered them the promise of more content beyond the two hour time threshold for Steam returns. The system works."

"But what if they think that's unfair?"

"Then they are at liberty to not listen to any of my promises in the future. I am bored by the pedestrian whinging of gamers. If they did not want this, they would have learned a long time ago not to preorder games. I took their money, because I learned how to make them give me their money. They deserve their disappointment, because they are as disappointing as my game. This is their galaxy. It was made for them. No part of that was an accident."

"Do you ever intend to fix the game?"

"I don't know how to answer that question. Perhaps if you worded the question differently, perhaps if you said 'do you intend to promise to fix the game' then the answer is: only if a sufficient number of gamers believe I sincerely intend to. Now, if you'll excuse me, it's Autumn now, and East Sussex is not the Society Islands."

With that, he signaled for his pilot to gun the engines and head southward.
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