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f13.net  |  f13.net General Forums  |  PC/Console Gaming  |  Topic: Battletech - The New Single Player game from those who made the new Shadowrun 0 Members and 2 Guests are viewing this topic.
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Author Topic: Battletech - The New Single Player game from those who made the new Shadowrun  (Read 8795 times)
Ironwood
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Reply #70 on: May 12, 2017, 03:59:42 AM

That's looking real nice.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
HaemishM
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Prevent all damage that would be dealt to you and other troops you control.


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Reply #71 on: May 12, 2017, 11:08:58 AM

Loving the way that looks.

Falconeer
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Reply #72 on: June 02, 2017, 03:08:08 PM

Pledgers got access to beta yesterday. I played with it for about an hour so far (only single player skirmish at the moment) and I must say it is really good! A lot of stuff is missing or rough as expected for an early beta but the core seems very solid.

Ironwood
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Reply #73 on: June 05, 2017, 06:45:39 AM

So, Baradul (Molten Metal, who some may know from his excellent MWO content) has been playing about with this.  It looks rather spiffy at the moment :

https://youtu.be/b83vG8LV_pg


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #74 on: June 05, 2017, 07:54:47 AM

This looks fantastic. I hope there's a solid 1-player version as I'm totally over multiplayer games once again.

The past cannot be changed. The future is yet within your power.
HaemishM
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Prevent all damage that would be dealt to you and other troops you control.


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Reply #75 on: June 05, 2017, 10:10:25 AM

That looks shit hot.  DRILLING AND MANLINESS

Lightstalker
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Reply #76 on: June 05, 2017, 02:14:51 PM

This looks fantastic. I hope there's a solid 1-player version as I'm totally over multiplayer games once again.

I started playing Friday night and got 15? matches in?  There is still some distance to go for the AI on basic tactics such as don't outrun your support and don't turn your back on the fire team in order to chase that light Mech.  I played it full screen, windowed, and streamed to the living room via Big Picture / Steamlink.   By and large all the pieces of the game work, it runs heavy on memory but doesn't leak, handles sleep and hibernation mid-match, handles alt-tab, etc.  There are control issues to work out, but the program is in better shape than many releases. 

Stability/knockdown feels out of balance, as do many of the pilot abilities.  Right now gunnery and piloting are irrelevant next to Sensor Lock, Precision Strike, and the Evasive Move ability - we'll see if things get better or worse from here out.  The maps, while pretty, do too much in too small a space.  The Camera is also too close, most combat takes place right at minimum range for LRMs so there isn't a lot of pre-skirmish maneuver and can't be a lot of larger scale scouting and indirect fire support (when they expand past 4v4, if they don't also adjust the live maps and camera height).  Map-pan is slow when you move the mouse to the window edge, but WASD is fine - along with QE for rotation.  Keyboard navigation is often faster and more reliable than the mouse.  It took 1-2 hours to get comfortable with the controls, that's 2-4 matches depending on how distracted you get.  Typical focus session is 30 minutes for 15 rounds of combat from launch to victory screen.  They have the pieces in place to do a post-encounter salvage appraisal so high hopes for an eventual fleshed out single player experience.

So, it is easy to play the shit out of this now and I'm looking forward to the full release. 
Shannow
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Reply #77 on: February 27, 2018, 03:36:53 PM

April Launch. woot.

Here's the KS announcement

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Falconeer
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Reply #78 on: February 28, 2018, 01:25:28 AM

Unfortunately a lot of little things have been axed from launch and will be added later. The game is good regardless (backed it, played it, still playing it), but this is another product that will be so much better if picked up one year after launch.

Falconeer
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Reply #79 on: March 27, 2018, 10:37:19 AM

Launch is April 24th.

Here's the new trailer: https://www.youtube.com/watch?v=Jxqmd_tE2WI

Samprimary
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Reply #80 on: April 03, 2018, 06:30:39 PM

can they get rid of that cheesy wobble when you fire a weapon or
Samprimary
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Reply #81 on: April 03, 2018, 06:31:04 PM

actually nm keep it and intensify it. i'm digging Bobblemechs
Mandella
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Reply #82 on: April 06, 2018, 01:36:30 PM

actually nm keep it and intensify it. i'm digging Bobblemechs


Yeeaahhhh.. One of the big problems I already had with most of the computer games modeling Battlemechs is that they almost all make them bouncy. One of the justifications for having legs is to keep your piloting and aiming platform rock steady. Do the game designers all just forget that there is supposed to be a human riding in these things? The amount of bounce commonly shown would jellify even the hardiest Mechwarrior in minutes.

Now it's worse, as I see an Atlas violently snapping back and forward while firing an arm weapon.

Bobblemechs indeed.
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