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Title: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 17, 2015, 01:27:23 PM
(https://dl.dropboxusercontent.com/u/3584773/BATTLETECH-Kickstarter-Invasion-1200.jpg)





Kickstarter incoming, which will go great even though they probably don't even need it. Anyway, what we know so far is that it will be a single player game, with a completely new engine (so not the Shadowrun one) and a deep story. It will be group based, you will control a band of mercenaries and needless to say you will control more than one 'mech at a time.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on September 17, 2015, 01:40:38 PM
Don't be shit please!


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Trippy on September 17, 2015, 01:42:32 PM
Tanks vs Mechs? :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Rendakor on September 17, 2015, 02:31:24 PM
Why is this in the MWO subforum?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Trippy on September 17, 2015, 02:33:31 PM
Good question.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 17, 2015, 02:42:08 PM
Why is this in the MWO subforum?

Niche!


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Kail on September 17, 2015, 04:08:14 PM
Hmm, looks like it's going to be a turn based strategy RPG.  Could be worse I suppose, but not really my thing.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on September 17, 2015, 04:55:30 PM
Take.
My.
Money.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lantyssa on September 17, 2015, 06:31:34 PM
Tanks vs Mechs? :awesome_for_real:
We can finally settle the question.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on September 18, 2015, 08:12:19 PM
Last I checked, by the TT rules a Mech wins every time ton for ton, barring some really bizarre tailor made scenario or lucky shot. Maybe the newest version of the system closes the gap, I haven't kept entirely up to date on it.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Sir T on September 18, 2015, 08:37:31 PM
Apperently PGI are sharing their graphics assets with these guys so the look of the mechs will be the same as in the MWO game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lantyssa on September 19, 2015, 08:00:48 AM
Last I checked, by the TT rules a Mech wins every time ton for ton, barring some really bizarre tailor made scenario or lucky shot.
Shhhhhhh.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on September 19, 2015, 02:32:16 PM
Yea a quick glance at the current quickstart rules confirms what I remember.

Where a mech can survive the loss of any section other then the Head and CT, a Vehicle is down if any of it's sections are dead.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: stray on September 19, 2015, 06:30:58 PM
Yeah, is it gonna look like that, or they are going to use unity again?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 29, 2015, 10:04:52 AM
Kickstarter is live. 31k raised in 120 seconds. Looking good.

https://www.kickstarter.com/projects/webeharebrained/battletech

Expected delivery: May 2017.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 29, 2015, 10:54:20 AM
Project funded in 54 minutes.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on September 29, 2015, 11:01:12 AM
Went ahead and pre-ordered it at the basic level.  I've really enjoyed all 3 of the Shadow run games, so they win my support.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 29, 2015, 11:25:50 AM
It's gonna take place in 3025, so time to revisit all the beautiful original designs (http://www.somethingawful.com/dungeons-and-dragons/battletech-technical-3025/1/)  :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on September 29, 2015, 11:28:03 AM
Let's hope it reaches the $2.5 million stage. PVP Multiplayer. Because why the fuck not?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Pezzle on September 29, 2015, 11:29:06 AM
The entire Kickstarter is for stretch goals as they funded the base game themselves.  Kind of odd.  Don't know if I will preorder, but I have been pleased with their other offerings.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on September 29, 2015, 12:22:51 PM
I want Stage 3. Open-ended world in 3025 btech? Yes please. (and yes THANK GOD for 3025. Fuck the clans in their cheesy arseholes)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lantyssa on September 29, 2015, 05:18:19 PM
Already a third of the way to Stage 3.  I think we'll be happy.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on September 29, 2015, 08:56:45 PM
3025?

Right. I'm in.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Kail on September 29, 2015, 09:40:37 PM
I want Stage 3. Open-ended world in 3025 btech? Yes please. (and yes THANK GOD for 3025. Fuck the clans in their cheesy arseholes)

Gotta leave something for the inevitable DLC


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on September 30, 2015, 12:08:38 AM
If it's super successful they could and should just reenact the entire Clan Invasion. I feel like there's a lot of nostalgia rolled up in 3025 that's going to get old real fast once people have it in their hands again.

We'll see though, need a game to play first!


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 01:21:57 AM
Shadowrun spawned three very good games in three years. If this is succesful, and I think stars are aligned just right, I am pretty sure they will keep it going as much as they can and will use all the immensity of resources the BattleTech universe is full of.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on September 30, 2015, 01:36:24 AM
I'm caught in a time loop here.  The same thread, the same replies, the same hope as MechWarrior Online.

Guys, the Clans will happen.  Can we not even argue about this ?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 01:41:42 AM
If only PGI had 1/5 of the talent and common sense these HBS folks seem to have...


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 01:46:42 AM
Some info that is circulating from the Battletech creator (both of the original TT and of this game) Jordan Weisman.

Quote
Mechs and MechWarriors Will be Deep and Complex

BattleTech will be a turn-based title for modern PCs. This means Weisman and company have the chance to render the game's mechs in far greater detail than was previously possible. This isn't just from a graphics standpoint though. Instead, Harebrained wants your mech design choices to directly affect your gameplay.

"Those mechs are going to be rendered in great detail from a system standpoint," said Weisman. "One of the things I want to do is make sure that Mech Lab/Mech Design components have a stronger causal link between the design and the performance of the mechs. Obviously, you've got weapons and armor, but I want to dive deeper than that."

"The gyro and actuators you put in should have an impact on your performance," he explained. "I want to get into things like turning radiuses; the sharper your turning radius, the more the mech has a chance of falling over. Having your gyro have an impact on not just your turning radius, but also your chances of falling over when you take hits, which depends on your gyro-to-mass ratio. With a turn-based game, we can really express more axes of performance than we could in MechWarrior as a real-time sim. We can get to that kind of depth without it being cumbersome."

[...]

The MechWarriors themselves are also becoming a larger part of the process. Each character you recruit has a skill tree, allowing you to specialize that character to perform different operations. If you have a light mech, you need a pilot that can handle a light mech.

"We want to make the skill trees for the MechWarriors really deep now." said Weisman. "You're in charge of those MechWarriors' careers. As you build up your mercenary unit, you're guiding those MechWarriors through a career path that allows them to specialize. You can take a guy and have him specialize in heavy mechs. If you then tell him, 'I need you to drive this light mech,' he's going to be like 'What? I don't know how to do that! I'll die doing that!'

[...]

Perma-Death Stalks Your MechWarriors

That last statement is important. Your MechWarriors can and will die if you're reckless. If they die, they're gone forever and you've just lost a character who's career you've been steering for a long time.

"Our game is primarily a single-player campaign," said Weisman. "Within the context of the campaign, perma-death is there. I think we need to have those kinds of consequences. It's not simply alive or dead. If a guy gets his ass kicked, he may survive, but be in the hospital for two months. You have to figure out who you put in his place until he gets back in the rotation. Time is factor in the campaign. Travel time and combat time."



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Gimfain on September 30, 2015, 08:24:19 AM
I feel bit like a sucker since I had no plans on pledging for this but yet I did. Its one of those projects that's going to be made, and its good enough odds that its going to be a game I would buy at launch anyway. Also liked their kickstarter video.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on September 30, 2015, 09:26:23 AM
I'm caught in a time loop here.  The same thread, the same replies, the same hope as MechWarrior Online.

Guys, the Clans will happen.  Can we not even argue about this ?

I've never really played any of the battletech/mechwarrior games, and only am vaguely aware of the lore.  Just did a quick wiki on the clan invasion plot point. 

Why are the clans bad, and everybody here hates them?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ard on September 30, 2015, 09:50:12 AM
Massive power bloat.  The mechs basically played by slightly different rules that made them significantly more powerful.  That and the story is kinda pants on head stupid.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on September 30, 2015, 10:07:53 AM
The mechs are overpowered compared to what?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 10:12:11 AM
To me, it was how they changed everything. All of a sudden these bullies appeared and all my beloved 'mechs turned into shit. Fuck no. Hell even now, 25 years later, in MechWarrior online, the Clans still piss me off and that's wy it is a pleasure to side with the Inner Sphere in community warfare and kill the Clan scum.

Lore wise, it's complicated as in the world of BattleTech it is really hard to find a faction that isn't made of assholes. It's all politics after all. That's why mercenaries end up being the coolest people.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 10:14:36 AM
The mechs are overpowered compared to what?

Up to 3049 you only had a given amount of type of 'mechs. They belonged to opposing factions (houses) but they were all part of what we call the Inner Sphere. Then the Clans, some humans that left the known part of the galaxy about 400 years prior, come back with some vastly imporved technology (this is mostly due to the fact that the Inner Sphere technology deteriorated as the constant warring pushed the tech back a few centuries) and some completely new 'mechs that are almost twice as powerful than the old ones. So, Clan 'mechs were overpowered compared to ALL the 'mechs that existed before the Clan 'mechs.

The idea wasn't even all terrible if you think about it. These self-exiled honour-driven fanatics come back to a galaxy of squabbling factions that hurt itself so much to the point of generating a new Middle Ages to conquer it and impose new and improved code of honour, and they do these with machines that are better mostly because they didn't have to go through the decadence that hit the Old Land. This of course also set up some cool epic story as the old folks got almost defeated and then started revamping ther 'mechs with stolen pieces of the new technology for an legendary last stand. Another cool part when you think about BattleTech, which explains why weapons can't shoot past 1km and things like that, is that the OLDER 'mechs are (up to a point) better than the new ones. Those which were built before the new Middle Age hit the Inner Sphere, belong to an era with better tech and resources than the present.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on September 30, 2015, 10:33:52 AM
I'm caught in a time loop here.  The same thread, the same replies, the same hope as MechWarrior Online.

Guys, the Clans will happen.  Can we not even argue about this ?

I've never really played any of the battletech/mechwarrior games, and only am vaguely aware of the lore.  Just did a quick wiki on the clan invasion plot point. 

Why are the clans bad, and everybody here hates them?

Time loop.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lantyssa on September 30, 2015, 10:49:27 AM
Heh.

Munchkinism and time loops.  This is going to turn into a thread about Star Trek any moment now...


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 11:10:06 AM
1M, and expanded single player campaign stretch goal reached, in exactly 25 hours.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Sir T on September 30, 2015, 11:11:27 AM
If only PGI had 1/5 of the talent and common sense these HBS folks seem to have...

You said exactly the same thing about PGI... :grin:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 11:22:33 AM
If only PGI had 1/5 of the talent and common sense these HBS folks seem to have...

You said exactly the same thing about PGI... :grin:

What did I say? "If only <?> had 1/5 of the talent and common sense these PGI folks seem to have?" I said that? And who was <?>
Not sure you are making sense.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on September 30, 2015, 11:25:10 AM
That little interview bit with Jordan Weisman about the granularity of the mech lab stuff... SPROING.

https://www.youtube.com/watch?v=pusZXECS0mM (https://www.youtube.com/watch?v=pusZXECS0mM)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Kail on September 30, 2015, 11:38:01 AM
Some info that is circulating from the Battletech creator (both of the original TT and of this game) Jordan Weisman.

Quote
BattleTech will be a turn-based title for modern PCs. This means Weisman and company have the chance to render the game's mechs in far greater detail than was previously possible. This isn't just from a graphics standpoint though. Instead, Harebrained wants your mech design choices to directly affect your gameplay.

"Those mechs are going to be rendered in great detail from a system standpoint," said Weisman. "One of the things I want to do is make sure that Mech Lab/Mech Design components have a stronger causal link between the design and the performance of the mechs. Obviously, you've got weapons and armor, but I want to dive deeper than that."

That's... really interesting to me.  I've had this vague idea for a while now that merges tabletop RPGs with computers, but every time I've seen it attempted it's been kind of pointless.  Like Neverwinter Nights, which was a decent game IMO, but the rules in combat were just the tabletop rules straight ported to the PC (more or less) and those rules could be easily implemented with dice and a pencil.  All the processing power of the PC was just used for graphics.  Tabletop RPGs strive for balance between simplicity (for ease of play) and complexity (for realism and deeper strategy), but if you were designing a game specifically for PC there's no reason you'd need to use a rule set that can also be resolved by a kid with some dice and a fifth grade education.

Every Mechwarrior game I've seen runs in to this problem, that the basic systems underlying the board game rules are really mathematically simple, and it causes all kinds of problems with balance while trying to be "faithful" to the original rules.  This sounds like they're willing to change things up a bit, which sounds good to me.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on September 30, 2015, 11:50:56 AM
(https://ksr-ugc.imgix.net/assets/004/600/697/647349b5b2c57f7835e24cd54c07268e_original.jpg?v=1443637400&w=700&fit=max&auto=format&q=92&s=6ef989eec6fec3efe54c0daa1c32c75a)

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1368475?ref=backer_project_update

Quote
As you will see, we have added several key targets on our march to STAGE 3.

$1,100,000 - Cinematic Transitions: We'll add short cutscenes for various events in game - such as deploying your forces to the battlefield - and for key moments in the single-player story.
$1,200,000 - Player-Character Origin Stories: In BATTLETECH, you’ll create your own mercenary character to star in the story. If we hit this funding level, you'll be able to choose one of six origin stories for your mercenary commander's career. Are you the only heir of a once noble family that has since fallen from favor? The bastard child of a famous MechWarrior? You decide.
$1,350,000 - Voice Acting: We'll record a cast of talented voice actors to act as your advisers, provide mission briefings, and record battlefield emotes. We’ll also add voice acting to the animatics for important moments in the story.
$1,550,000: 3D MechWarrior Portrait Customization: We'll build a complete 3D portrait customization system for you to customize the look of both your MechWarriors and your own Mercenary commander.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on September 30, 2015, 12:42:57 PM
Man, I hope Weisman can keep a cooler head in the face of all this funding than Roberts. I would really, really hate to see unattainable levels of stretch goals fouling up getting the base game out.

As far as the clans, well, from a story point of view they were fine. From a tabletop point of view, not so much, unless you were willing to set up asymmetrical games, where the Inner Sphere forces were allowed to place more mechs on the field. Or, since we were playing the game with heavy RPG elements, understand from the get go that you would be fighting a losing battle, and your primary goal would be to fall back fighting and save as much of your force as you could.

But our most enjoyable scenarios always involved playing 3025 with an emphasis on the post apocalyptic quasi medieval setting, where mechwarriors were the equivalent of knights of old, and the mechs their armor. The technology was poorly understood, and the technicians in charge of the mech maintenance more priesthood than engineers. You might wake up to the light of an oil lantern, ride a horse out to your machine, and be hoisted up to the cockpit by your team hauling on ropes.

Yeah, kinda like Firefly handled high and low tech in the same setting, but twenty years earlier.

But that said, that setting makes a poor computer game. Gamers *always* want to build their own mechs and then constantly tinker with the loadout. And the munchkins will quickly figure out what is the optimum loadout for any mech class, and get really pissed if you try to impose some "roleplaying" limit (such as lack of supply) on their ability to build exactly the machine they want.

But we'll see. I'm still giving them money.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on September 30, 2015, 12:51:24 PM


But that said, that setting makes a poor computer game. Gamers *always* want to build their own mechs and then constantly tinker with the loadout. And the munchkins will quickly figure out what is the optimum loadout for any mech class, and get really pissed if you try to impose some "roleplaying" limit (such as lack of supply) on their ability to build exactly the machine they want.

But we'll see. I'm still giving them money.

Easy mode vs hard mode. Hopefully it's just an adjustable option. I hope there's a scrap/salvage option in game that means you can customize your mech but only to the extent you can get your hands on parts.

I think we have higher hopes for HBS because they've produced playable games in the last 5 years (Shadowrun series), they aren't going way out technically with this game and lastly they've already prefunded a version of the game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on September 30, 2015, 01:30:30 PM
But our most enjoyable scenarios always involved playing 3025 with an emphasis on the post apocalyptic quasi medieval setting, where mechwarriors were the equivalent of knights of old, and the mechs their armor. The technology was poorly understood, and the technicians in charge of the mech maintenance more priesthood than engineers. You might wake up to the light of an oil lantern, ride a horse out to your machine, and be hoisted up to the cockpit by your team hauling on ropes.


Uhhh, where was that ever displayed in the lore or setting? Even at their lowest point they still had modern technology. The IS bombing itself to the 'stone age' wasn't literal, they still had the ability to make cars and radios and shampoo and shit. They lost the ability to make the super Sci-Fi stuff from the Starleague, like the ability to Terra-form planets and make super advanced space ships/computers.

That noble was driven to his mech which was kept in a hanger with industrial hoists and cranes.  :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Trippy on September 30, 2015, 01:32:20 PM
Sounds like a mashup of WH40K and BT.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Quinton on September 30, 2015, 03:18:19 PM
Man, I hope Weisman can keep a cooler head in the face of all this funding than Roberts. I would really, really hate to see unattainable levels of stretch goals fouling up getting the base game out.

This team has done a fantastic job of delivering on their previous kickstarter game projects -- while that's not a guarantee that they'll never screw up, they seem to have a pretty good handle on things.

In particular, it seems like maintaining momentum is important in these funding campaigns.  I would not at all be surprised if the additional "sub goals" were planned out ahead of time, but are only being rolled out as the major goals are crossed -- to keep people excited and so that there's always a "closer" goal to hit (wow, if I back now they're that much closer to X!) but not make the top end goals seem too distant.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on September 30, 2015, 05:28:48 PM
But our most enjoyable scenarios always involved playing 3025 with an emphasis on the post apocalyptic quasi medieval setting, where mechwarriors were the equivalent of knights of old, and the mechs their armor. The technology was poorly understood, and the technicians in charge of the mech maintenance more priesthood than engineers. You might wake up to the light of an oil lantern, ride a horse out to your machine, and be hoisted up to the cockpit by your team hauling on ropes.


Uhhh, where was that ever displayed in the lore or setting? Even at their lowest point they still had modern technology. The IS bombing itself to the 'stone age' wasn't literal, they still had the ability to make cars and radios and shampoo and shit. They lost the ability to make the super Sci-Fi stuff from the Starleague, like the ability to Terra-form planets and make super advanced space ships/computers.

That noble was driven to his mech which was kept in a hanger with industrial hoists and cranes.  :why_so_serious:

I should note that we were campaigning in the Periphery. It was rougher out there.

But even the Inner Sphere lost much of the mechtech of old. Yeah, they had cars and stuff -- but still a long ways from Star League.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on September 30, 2015, 10:08:56 PM
Yeah, we had a long-running campaign, and then a fill-in GM decided to make the prizes for a Solaris challenge a big pile of Lostech....

It was fun for about a week or two, then I was the only one with DHS, because I traded literally everything else for the monopoly. I'd run the numbers, without DHS the Lostech beam weapons weren't much of an improvement, and the rest of it was ammo limited. But even standard beam weapons with DHS....

Why yes, I did represent the Lollipop Guild.

--Dave (I think I've mentioned that my 3025 TR has a Marauder on the front?)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Fordel on October 01, 2015, 04:15:24 AM
But our most enjoyable scenarios always involved playing 3025 with an emphasis on the post apocalyptic quasi medieval setting, where mechwarriors were the equivalent of knights of old, and the mechs their armor. The technology was poorly understood, and the technicians in charge of the mech maintenance more priesthood than engineers. You might wake up to the light of an oil lantern, ride a horse out to your machine, and be hoisted up to the cockpit by your team hauling on ropes.


Uhhh, where was that ever displayed in the lore or setting? Even at their lowest point they still had modern technology. The IS bombing itself to the 'stone age' wasn't literal, they still had the ability to make cars and radios and shampoo and shit. They lost the ability to make the super Sci-Fi stuff from the Starleague, like the ability to Terra-form planets and make super advanced space ships/computers.

That noble was driven to his mech which was kept in a hanger with industrial hoists and cranes.  :why_so_serious:

I should note that we were campaigning in the Periphery. It was rougher out there.

But even the Inner Sphere lost much of the mechtech of old. Yeah, they had cars and stuff -- but still a long ways from Star League.

The periphery was always a shit hole though, even during the Star league era. It would be like trying to describe America's general tech level by going by what happens in rural Mississippi  :why_so_serious:


The truly off-putting and hard to reconcile aspect of Btech is it's a vision of the future from the 80s. Where things like smart phones and flat panel monitors were outlandish and ridiculous things not be included in a more grounded and 'realistic' setting. Lots of those bright neon laser grids and shit.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on October 01, 2015, 04:21:27 AM
The truly off-putting and hard to reconcile aspect of Btech is it's a vision of the future from the 80s. Where things like smart phones and flat panel monitors were outlandish and ridiculous things not be included in a more grounded and 'realistic' setting. Lots of those bright neon laser grids and shit.

To me that's 90% of the appeal though.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Pezzle on October 01, 2015, 09:56:53 AM
We had some truly amazing battletech campaigns, from humble 1v1 or 2v2 solaris matches to entire floors filled with maps in battalion sized battles.

Almost all the campaigns ignored clan era tech unless they were clan focused.  We did occasionally use some robust house rules for salvage, pilot advancement, house/merc prestige and a really amazing engine explosion ruleset that was known to set off chain reactions and leave battlefields smoking ruins.  We did end up using advanced inner sphere tech in some games, depending on who was running.  Turns out, dropship armor is astonishingly thin. 

Also, lots of tanks.

backing is sitting at 1.2M, pity the only thing I still care about is the expanded merc campaign..


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on October 01, 2015, 10:15:22 AM
I think it's pretty obvious that all stretch goals will be achieved.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on October 02, 2015, 04:12:21 PM
Quote
One of the more treacherous elements that we’d like to include in the Stage 3 Expanded Mercenary Campaign is negotiating contracts with potential employers - who can be anyone from the leader of a local farming cooperative, to the crown prince of a Great House.

We are currently thinking that mercenary contracts will contain a variety of clauses or terms that can be negotiated. For example, you might trade a higher initial downpayment for increased salvage rights on a given mission. Or, insist that the client provide some of their own military support for a particularly dicey operation, in exchange for a reduction in fees for completing a mission objective.

You may decide to negotiate and try to improve a specific clause in your contract, but remember - it’s a negotiation, so improving the terms in one area may cause the employer to worsen the terms in another. Ideally, different employers will have different contract terms they’re prepared to negotiate and “hot button” issues that may result in negative reactions if pressed too hard. We like the idea that over time you might learn the negotiating style of a particular representative, and thus improve your negotiating success rate with them.

In BATTLETECH, an employer’s agenda isn’t always what it seems. Don’t be surprised if the minor noble from House Marik who’s assigned to negotiate with you slips a little something for herself into your mission objectives. Going out of your way to accomplish that objective might earn you more favorable terms on future contracts, but at what cost?

One of our design goals in the Stage 3 Expanded Mercenary Campaign is make both how you negotiate and execute on contracts with a given employer affect your reputation with *that employer.* Likewise, the Noble Houses and Periphery Kings who are targets of those contracts will remember your combat actions against them. The sum of these actions determines your reputation with each faction in the game - and your reputation determines the contracts and terms they offer.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on October 21, 2015, 11:51:48 AM
They hit stage 3 with 1.8mil btw.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on October 21, 2015, 12:25:15 PM
I am disappointed to realize they might not hit 2.5M. I still think they will, cause eventually should they be far away fromn it people like me who pledged 25$ would totally double it to 50$ hoping to push it beyond the PvP stretch goal, but it's interesting to see how much of a true 'alpha strike' this campaign was: 1M in 24 hours, 800K in the next 20 days.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lantyssa on October 21, 2015, 04:50:44 PM
I'm totally happy with it finishing on Stage 3.  Good luck on it making it to Stage 4, though, Falc.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Tmon on October 22, 2015, 10:42:52 AM
I'm totally happy with it finishing on Stage 3.  Good luck on it making it to Stage 4, though, Falc.

Same here, I would probably have caved and backed at the basic preorder level if it looked like it was struggling to make stage 3 but now that it has I can wait for launch to buy it.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on October 30, 2015, 03:32:39 PM
Early in-engine visual exploration (not gameplay!) (https://www.youtube.com/watch?v=bPQ4cEvkjHA)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on November 02, 2015, 07:36:23 AM
It reached the last stretch goal of 2.5 M with roughly 24 hours to spare. So multiplayer with matchmaker and leaderboards is in. Now all we have to do is wait a couple of years.

Quote
So what happens now that the project has passed $2,500,000? Will we add additional funding goals and make the game even larger in scope?

No.

As we said in our first Live Stream Twitch Q&A session, after Stage 4 is unlocked, additional funding will go towards polishing the features and content we’ve already committed to. After that, any additional funds will go toward funding a Post-Launch Live Team that will continue developing additional features and content. First among them will be Cooperative Multiplayer, which will allow you and a friend to face-off against AI opponents.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on November 02, 2015, 07:56:21 AM
This will be come known as an industry standard 'we are not Star Citizen' response. Co-op multiplayer would be nice. Looking forward to this!


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on November 02, 2015, 08:24:00 AM
Please don't suck, please don't suck, please don't suck.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Quinton on November 02, 2015, 09:46:01 AM
They've done a fine job with SRR.  I hope they keep up the excellent work here.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on August 04, 2016, 06:11:45 PM
First pre pre pre pre alpha video showing gameplay.

https://www.youtube.com/watch?v=FjEeDz51pHE


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Zetor on August 06, 2016, 08:32:56 PM
The Atlas getting taken out by a single lucky headshot before it could get into the fight looks pretty close to canon BT for me!  :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Sir T on August 07, 2016, 05:15:23 AM
If its anything like my games, every shot of mine will barely miss, while their first volley will go internal and blow out the Gyro.  :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: apocrypha on August 07, 2016, 11:01:44 AM
That's looking really good. Here's hoping that this turns out to be the Kickstarter game that I backed that I end up actually playing and liking.  :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Merusk on August 08, 2016, 03:10:40 PM
I'm telling myself that it will be terrible and the hit or crit mechanics will fuck the game and make it unenjoyable. Because that looked like a lot of fun and I really don't have the cash for games these days.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 12, 2017, 01:25:25 AM
Closed beta starting June 1st. Looking pretty good. And Paradox picked it up for publishing and distribution, which means more money for testing and QA.

Here's the most recent video: https://www.youtube.com/watch?v=rt6FatHHnzI


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 12, 2017, 01:59:42 AM
That's looking real nice.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 12, 2017, 09:08:58 AM
Loving the way that looks.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on June 02, 2017, 01:08:08 PM
Pledgers got access to beta yesterday. I played with it for about an hour so far (only single player skirmish at the moment) and I must say it is really good! A lot of stuff is missing or rough as expected for an early beta but the core seems very solid.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on June 05, 2017, 04:45:39 AM
So, Baradul (Molten Metal, who some may know from his excellent MWO content) has been playing about with this.  It looks rather spiffy at the moment :

https://youtu.be/b83vG8LV_pg (https://youtu.be/b83vG8LV_pg)



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Merusk on June 05, 2017, 05:54:47 AM
This looks fantastic. I hope there's a solid 1-player version as I'm totally over multiplayer games once again.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on June 05, 2017, 08:10:25 AM
That looks shit hot.  :drill:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on June 05, 2017, 12:14:51 PM
This looks fantastic. I hope there's a solid 1-player version as I'm totally over multiplayer games once again.

I started playing Friday night and got 15? matches in?  There is still some distance to go for the AI on basic tactics such as don't outrun your support and don't turn your back on the fire team in order to chase that light Mech.  I played it full screen, windowed, and streamed to the living room via Big Picture / Steamlink.   By and large all the pieces of the game work, it runs heavy on memory but doesn't leak, handles sleep and hibernation mid-match, handles alt-tab, etc.  There are control issues to work out, but the program is in better shape than many releases. 

Stability/knockdown feels out of balance, as do many of the pilot abilities.  Right now gunnery and piloting are irrelevant next to Sensor Lock, Precision Strike, and the Evasive Move ability - we'll see if things get better or worse from here out.  The maps, while pretty, do too much in too small a space.  The Camera is also too close, most combat takes place right at minimum range for LRMs so there isn't a lot of pre-skirmish maneuver and can't be a lot of larger scale scouting and indirect fire support (when they expand past 4v4, if they don't also adjust the live maps and camera height).  Map-pan is slow when you move the mouse to the window edge, but WASD is fine - along with QE for rotation.  Keyboard navigation is often faster and more reliable than the mouse.  It took 1-2 hours to get comfortable with the controls, that's 2-4 matches depending on how distracted you get.  Typical focus session is 30 minutes for 15 rounds of combat from launch to victory screen.  They have the pieces in place to do a post-encounter salvage appraisal so high hopes for an eventual fleshed out single player experience.

So, it is easy to play the shit out of this now and I'm looking forward to the full release. 


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on February 27, 2018, 01:36:53 PM
April Launch. woot.

 Here's the KS announcement  (https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2123741)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on February 27, 2018, 11:25:28 PM
Unfortunately a lot of little things have been axed from launch and will be added later. The game is good regardless (backed it, played it, still playing it), but this is another product that will be so much better if picked up one year after launch.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on March 27, 2018, 08:37:19 AM
Launch is April 24th.

Here's the new trailer: https://www.youtube.com/watch?v=Jxqmd_tE2WI


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Samprimary on April 03, 2018, 04:30:39 PM
can they get rid of that cheesy wobble when you fire a weapon or


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Samprimary on April 03, 2018, 04:31:04 PM
actually nm keep it and intensify it. i'm digging Bobblemechs


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on April 06, 2018, 11:36:30 AM
actually nm keep it and intensify it. i'm digging Bobblemechs


Yeeaahhhh.. One of the big problems I already had with most of the computer games modeling Battlemechs is that they almost all make them bouncy. One of the justifications for having legs is to keep your piloting and aiming platform rock steady. Do the game designers all just forget that there is supposed to be a human riding in these things? The amount of bounce commonly shown would jellify even the hardiest Mechwarrior in minutes.

Now it's worse, as I see an Atlas violently snapping back and forward while firing an arm weapon.

Bobblemechs indeed.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 24, 2018, 11:06:51 AM
This was released today too, and yes it's awesome. I could articulate, but there's no need. It's BattleTech (not MechWarrior) and it's done right. The lore too.  :heart:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Cadaverine on April 24, 2018, 04:58:58 PM
Only a couple missions in to the campaign, but it's a lot of fun.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ruvaldt on April 24, 2018, 08:32:18 PM
Got to play this tonight and I'm pleased.  It's what I've wanted for a very long time.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 25, 2018, 01:41:05 AM
It is lovely, but clearly only for Battletech nerds. All the negative reviews on Steam are about it being "too slow" and "not like MechCommander". Jeesus, go away you idiot.

Anyway, I liked the XCOM like dynamic cameras at first, but now that I deactivated all of them I like the game even more. I feel like I have much more control over the battlefield and a better grasp of what is going on.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 25, 2018, 01:48:40 AM
Baradul was streaming it almost all night last night and it looked quite cool.

Think I'm going to do some mad purchasing on Friday once this shitty week is over.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 25, 2018, 02:34:04 AM
This is how I completed my second mission. I guess I'll have to start over. Damn, I suck. (Full disclosure: I started the mission last night but played it this morning. Completely forgot about the turret generator and got pummeled by LRMs for half an hour before I realized that the mission objective was there on the left corner of my screen the whole time. Dumb times.)



(https://i.imgur.com/Em8112X.png)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 25, 2018, 04:15:42 AM
Man, you got fucked !


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Phildo on April 25, 2018, 06:28:50 AM
Only had time to get a little into the second mission last night, but one of my guys got nailed in the hand from some artillery half-way across the map and it looked like I was going to end the mission with the same results as Falconeer.  Going to have to rethink things this evening.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 25, 2018, 06:58:31 AM
Even with actual BattleTech experience, having to learn the interface and the differences with the tabletop can definitely set up some burning defeats.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Rendakor on April 25, 2018, 07:31:52 AM
Having never played Battletech and only a single very old (SNES?) Mechwarrior game, what genre of game is this? Is it a top-down turn-based strategy kind of game, like XCOM or the new Shadowrun, where I control a squad of mechs? Or is a third (first?) person action game in which I drive a single mech?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ruvaldt on April 25, 2018, 07:34:47 AM
It's a turn-based strategy game similar to XCOM.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 25, 2018, 07:42:14 AM
Did that BlackJack have an ammo explosion ?  'Cause that's what it looks like.    :why_so_serious:

(I really wanna buy this NOW.)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 25, 2018, 07:50:51 AM
Yes, it's very much like XCOM, just way less polished and way slower.

And yes, ammo explosion. Anyway, I redid that missin and I was all clean and unscathed until the very last tank which, just seconds before being stomped to death by my Shadow Hawk, fired a desperation volley against my Spider, hit it in the face and killed the pilot. What the fuck, RNG?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 25, 2018, 08:06:24 AM
Ammo in the centre torso.

Fucking Noobs.

 :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on April 25, 2018, 12:19:32 PM
Welp, just lost the tutorial mission. I've been playing nothing but X-Com 2 for a couple months too so it's not like I'm out of practice.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ard on April 25, 2018, 12:53:45 PM
I love this game so much.  It’s the Battletech game I’ve been waiting 25 years for.  I lost the first mission like 4 times, once due to a death from above right out of the first move by the spider that cored my light mech.  It made me cackle, and glad I’d just saved. My second mission ended about the same as Falcs but I’m rolling with it.  My Blackjack got cored by a lucky shot from a tank and my main character is hospitalized for 4 months.  I can’t afford to repair the Blackjack.  This is proving to be an excellent poverty simulator.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Sir T on April 26, 2018, 02:34:34 AM
This reminds me of the BTech local campaign I played in with other nerds in college where I lost every pretty much every game but since I used dirt cheap mechs and crap equipment I technically made Cbills. You are not the Grey Death Legion guys! :D


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on April 26, 2018, 09:24:50 AM
Any time I didn't spend playing this game the last two days i spent watching videos of people playing this game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ard on April 26, 2018, 09:36:39 AM
Now that I finally got to do some contracts, the first tier of them are significantly easier than the opening story missions.  You can recover from a bad start, in case anyone who hasn’t bought this yet is turned off by the horror stories. I got my Blackjack fixed, main character is still in traction though.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 26, 2018, 10:45:16 AM
 I love the attention for the lore. And how it is everywhere (as it should) and easy to skim over or read more if you want.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on April 26, 2018, 11:26:23 AM
I gave my character the callsign "Marauder" as I usually do in this sort of game.  Didn't realize my unit would wind up being called "Marauder's Marauders"  :oh_i_see:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on April 26, 2018, 11:48:06 AM
You can change that. Mine is called Threash's Terrible Trio. Yes, i know there is four.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: cironian on April 26, 2018, 01:00:21 PM
The story missions continue to deal out quite a lot of damage... At least they give plenty of money for the repair bill.

Also I got my first heavy mech out of this one because I got lucky and destroyed the head of the "boss" mech. Yay!

(https://steamuserimages-a.akamaihd.net/ugc/929307872095159455/DE0174213DCDF08FFD4811CEB6B43529F6FC5F1C/)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on April 26, 2018, 01:06:49 PM
You can change that. Mine is called Threash's Terrible Trio. Yes, i know there is four.

Maybe the fourth isn't terrible, but only moderately bad?

Anyhoo, thanks...this name works much better:

(http://i.imgur.com/qadNNWf.jpg)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jeff Kelly on April 26, 2018, 03:17:22 PM
Do,they have Solaris VII arena combat?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 26, 2018, 03:36:03 PM
No. But as MWO just demonstrated, it would be absolutely useless and not fun. With that said, you can set up all the multiplayer games you want with all the rules you want including 1v1 if that's your thing.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 26, 2018, 03:59:10 PM
Ok, I'm past the first 'story' bit and did the first random paying mission.

I'm liking this a lot.  It could be a lot better, but I suspect that so could I, so I'll withhold criticism for now.

But it's sure as hell fun.

One question though ;  there's not a lot of feedback as to 'what just happened'.  Am I missing something I can switch on ?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on April 26, 2018, 04:32:48 PM
Go and talk to the repair guy.  One of his dialogs opens up a list of tutorial topics.  The one on combat gives broad overviews of Stability, Evasion, pilot injuries, etc.  All the little status bars and symbols and chevrons on each mech's nameplate make more sense then.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 01:28:03 AM
No there is not much in terms of explanations or combat logs, but there isn't too much to keep track of anyway. Damage numbers are gray for armour and orange for internal. Damages are higher in this version of the game as opposed to tabletop or  even MWO, that's to make it more granular and allow for rare weapons of different manufacturers. So you could see big numbrrs  and wonder why nothing exploded, that's because they increased armour and structure accordingly. Rightk clicking any 'mech allows you to check their state and hovering on single parts tells you the state of that section including what components are in it. The "health bars" over the 'mechs can be misleading as they show total armour and structure, but one or more single parts could be close to collapsing even though the total armour is still high. Also, the tiny tanks are confusing too as they have quite some armour but very little structure so sometimes they explode with one hit, and sometimes you have to pepper them over and over. It is all about your damage being spread or focused, and that is in the rngGod's hands.

Guarded, Entrenched and Evasion can be vague too at first. Guarded reduces the damage you take from the front (gained by being in a forest or by "bracing"), entrenched reduces the stability damage (yellow pips under the heat bar, makes you fall over if it is full), and evasion simply makes you harder to hit. The farther away you move (or jump) the harder you are to hit. This is reflected with evasion pips (chevrons > ) that are taken away with every single consecutive shot even if missed. So sometimes it is useful to shoot an impossible shot on a target so that your next 'mech in line will have an easier one.

Sorry if I only repeated things you already knew. Turns out that having played the tabletop gelps immensely.


Edit: spelling.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 27, 2018, 01:43:19 AM
Yeah, I was a big BT tabletop guy, then I lost weight.

What I really meant was a combat log beyond 'numbers that fly off your mech and then dissappear'.  If there ain't one of them, that's cool.  I guess I'll just check my mech like some kind of OCD fuckhead after every shot.

 :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on April 27, 2018, 07:26:08 AM
I also love the art and the music.

I actually sit there and watch the title sequence each time the game starts up.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jeff Kelly on April 27, 2018, 07:28:54 AM
No. But as MWO just demonstrated, it would be absolutely useless and not fun. With that said, you can set up all the multiplayer games you want with all the rules you want including 1v1 if that's your thing.

No, I wasn’t talking about multiplayer I was more interested in whether it’s part of the single player campaign. It’s that Solaris VII was an essential part of the Mechwarrior RPG and this seems like the closest thing to that.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 07:50:48 AM
Oh well then it could be part of the story but it doesn't seem to be the case. In this chapter you are leading a mercenary company operating, with a cause, mostly in the periphery.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on April 27, 2018, 08:38:14 AM
I like it. I don't see what all the Steam whining about it being slow is about.

I don't quite get why I should reserve the turns of some mechs--I thought that might be like an X-Com overwatch thing but it doesn't seem to be.

A bit hard at times to figure out what to do with the little fast mechs. AI's pretty decent at figuring out which of your mechs to target (which are damaged/vulnerable).



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 08:52:05 AM
Light fast 'mechs are exactly the ones you want to use Reserve on. First of all, make sure they keep moving and going as fast as possible. Their only chance at survival is being hard to hit. For that, they always need 4 pips of Evasion. Second, those pips are gonna stay there until someone remove them by shooting at them, or they move again. Because of this, by "reserving" your light 'mech move until the end of the round you can achieve two things. First, you kind of keep up the EC (Evasion Charges/Chevrons) for the whole round. And second, if you manage to move last, you can still move first in the following round. This can technically give you two rounds in one, allowing you to move (at the end of a round, due to reserving), shoot, and then use your normal move at the beginning of the next round to run away. Using this strategy allows for what they were designed: hit and run.

Another super important function of light 'mechs is Sensor Lock. Without Sensor Lock a light 'mech is really gimped in my opinion. You don't need a light 'mech to shoot so much in a round, but you absolutely want to use their speed and ability to go "double round" to place them behind enemy lines and force the enemy to turn around and chase if they are silly, or ignore them and get Sensor Locked over and over. Until the Light can finally stalk in and start pepper the back of the slower Assaults.

Finally, you can use Reserve with all 'mechs when you are not in immediate danger and want for the enemy to come out a bit more. Also, you may have some Evasion Charges from your previous round left, and this turn you plan on moving less. As a result, you would swap the many ECs from the previous round for the few of this rounds movememnt, so it's not a bad idea to wait, let someone else (even the enemy) act before you do so you can keep up some ECs or simply have them expose to shoot at you so you can shoot back in case you feel the trading would benefit you, but you were in no position to initiate it.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jade Falcon on April 27, 2018, 09:00:27 AM
I was doing some merc mission to liberate a parts depot I think it was. Was pretty happy with how the tactics played out taking basically armour damage only, Then I got word the ldrop ship was inbound for extraction and it landed on my firestarter >.< Mech destroyed pilot killed. :/


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 09:04:17 AM
You didn't see the big red Xs? I heard it's a bug. You are not alone :/


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jade Falcon on April 27, 2018, 09:09:32 AM
I saw it just after I clicked to move him into position for a death from above attack. So not entirely the games fault I should have been paying better attention but DFA with a firestarter is too much fun to pass up. :)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Yegolev on April 27, 2018, 10:51:00 AM
When we update the forum software, can we flag threads which have posts above a certain integer threshold from Falconeer?

I do think we would have a blast drinking together, but I want to steer away from his gaming recommendations.

LOVE YOU FALC


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 11:09:54 AM
[Message deleted]


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on April 27, 2018, 11:20:52 AM
Ok, good to know on Reserve, it's kind of how it's been working for me, and I've been using the Falcon to see if I can't sucker one or two enemy mechs away from the main pack.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ard on April 27, 2018, 11:22:09 AM
Just buy the game already Yeg.

As far as reserve goes, that’s how I flank and murder medium mechs with my melee locust.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on April 27, 2018, 11:45:51 AM
I was doing some merc mission to liberate a parts depot I think it was. Was pretty happy with how the tactics played out taking basically armour damage only, Then I got word the ldrop ship was inbound for extraction and it landed on my firestarter >.< Mech destroyed pilot killed. :/

That's gonna be a lotta dice for the DFA damage role :D


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Yegolev on April 27, 2018, 12:39:11 PM
[Message deleted]

I do think we would have a great conversation in real life.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 27, 2018, 01:14:19 PM
Not sure if you were there two days ago when someone asked me in Discord if Frostpunk was good and I said: "I think it is, but you know how it goes: do not trust Falconeer"  :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 28, 2018, 12:26:48 AM
lol


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: carnifex27 on April 28, 2018, 01:03:51 AM
And second, if you manage to move last, you can still move first in the following round. This can technically give you two rounds in one, allowing you to move (at the end of a round, due to reserving), shoot, and then use your normal move at the beginning of the next round to run away. Using this strategy allows for what they were designed: hit and run.


If you get Ace Pilot, the level 8 piloting skill, you can shoot and then move. So you reserve until the unit goes last, move and attack. Then at the beginning of the next round, you can attack and then run away. I'm far enough into the game that I'm running a medium and three heavies, so now it's my Shadowhawk that does this.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 28, 2018, 02:35:25 PM
Oh, there's an option in there that's 'Show UI During Enemy Turn' or some such shit.  That's really what I was looking for.  Found it !

Grinding away at about 2 Skulls danger.  The Convoy one was bullshit, so I'm building back up.  Good game.  Needs a fucking patch badly, but good.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 28, 2018, 04:20:54 PM
What's not to love about this game?


(https://i.imgur.com/oRGZdRi.jpg)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on April 28, 2018, 07:41:55 PM
What's not to love about this game?


(https://i.imgur.com/oRGZdRi.jpg)


I must have this game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on April 28, 2018, 11:15:56 PM
Oh, there's an option in there that's 'Show UI During Enemy Turn' or some such shit.  That's really what I was looking for.  Found it !


That is a nice quality-of-life improvement, thank you for that tip


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on April 28, 2018, 11:38:08 PM
Just finished the first few intro missions. That last was a bit of a doozy; didn't quite have the endurance to do it clean, or at least I wasn't patient enough to just fling missiles until I needed to engage.

1 pilot dead, 2 pilots injured, mechwarrior injured for 110 days, all four mechs beat to crap and requiring full refits.

That mission was a bit deceiving - sure, it gave more than a million cbills, but now I'm just pissing them away while people heal up and mechs get fixed - I only have 1 workable mech at the moment, and it's a useless light mech.

Game is still good.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 29, 2018, 01:51:54 AM
Here's the trick ;  The Story mission lure you in with large monies.  It's because they're going to FUCK you.  When doing the story missions, take the salvage instead and, in between, do as many boring wee 'find the lance' missions as you can.

I have a 6 mill buffer and I'm just toodling around with 2 bays and around 11 mechs because SOD that Story mission that's so fucking hard and I can't be bothered with that shit.  Story missions seem to be just a way to gate the bigger mechs to you.

In other news, failing a convey mission on ONE point of damage on the last APC.  Literally ONE point.  Thank fuck they at least pay you for the secondaries - though if you fail, they seem to pick your salvage, so I walked away from that one with a single heat sink.   :oh_i_see:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on April 29, 2018, 04:36:22 AM
Save scumming on a tough fight with a lance that showed up after the convoy escaped. I know I can beat it but it's driving me nuts.

The story missions are definitely brutal on purpose. The prison one was ugly for me, no matter how I came at it. AI  is pretty good at not letting you hang back and do LRMs all the live long day, too.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on April 29, 2018, 06:48:42 PM
Is it just me, or are the LRMs not even that great? Perhaps useful to strip an evasion pip, but it seems pretty tough to kill with a bunch of LRMs.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on April 29, 2018, 07:38:21 PM
LRMs are for knocking things down.  Then everyone gets called shots.  And the over hard cover kill using a sensor lock.  SRMs and MGs are the superior critical engine, once you've punched a hole.

SRMs with +4 damage are pretty great at punching holes too, though.  Grasshopper with 5 MGs usually runs out of ammo before the "suffering critical hits" portion of the fight, so it is all good.  Until it isn't and you lose your 500 days service meat.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on April 30, 2018, 08:07:20 AM
Ok, Kickstarted this game, and finally got time to mess around with it.  Really loving it so far, and I've never played a single Mechwarrior or Battletech game (physical or PC) in my life (I know, nerd crime, but I was a poor starving redneck nerd growing up).  I can already tell I'm going to love all the various minutia of the game and its systems.  I loved everything they did with the Shadow Run games, so this was a no brainer kickstarter even though I have almost no familiarity with the host material.  Somebody needs to give these guys a real budget.

But riddle me this!  Why the fuck is it that when I schedule any mech for refit or repair, it tells me it will take 5 to 7 days.  Then when I start flying around, the actual completion time for these tasks is over 30 days.  Am I missing something?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 30, 2018, 08:24:23 AM
Yes.  A Queue.

So, the 1st one is 7 days.  The next one is also seven days, but comes after, so 14 days.  The 3rd takes 7 days, but comes after both the first two, so 21 days.

Ya feel ?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 30, 2018, 08:25:12 AM
Also, to be really helpful, there's a button at the bottom of the top right (!) called 'Manage Tasks'.  Click that and you can shunt your queue about so that your favourite mech gets priority and whatnot.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on April 30, 2018, 08:35:52 AM
ARG, ok, thanks.  I had thought of that, but like an idiot didn't put two and two together.  After the first mission I got the wreckage of a mech, and set a 30 day long task of repairing it, and forgot I'd done that.  For some reason, all of my tasks afterwards were taking over a month!

Pretend I posted some Scottish gif meme in an attempt to be funny and thankful, but is actually really dumb and insulting.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 30, 2018, 08:38:05 AM
Later on, the time to repair mechs drops substantially.   The medical bays, however, still seem to take their sweet time, even upgraded.

I've lost my main character to Bedridden twice now for 94 days each time.  It's...not fun.

That said, he just can't stop himself from abusing DFA, which is the best thing to come back into Battletech since EVER.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 30, 2018, 08:54:13 AM
"WARNING! LEG DAMAGE IMMINENT!" Yes thanks Betty, I suspected so  :heart: :heart: :heart: :heart:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on April 30, 2018, 06:28:12 PM
How do you guys end up employing DFA? I tend to not use jump jets as much with my heavier mechs (because MOAR GUNZ), and the 80 or whatever damage to legs the UI indicates I would suffer is way more armor and structure than my light mechs have on their legs, so I'm afraid of breaking my mechs.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on April 30, 2018, 06:29:49 PM
Also, I'm very happy I somehow rescued my first campaign from the brink of bankruptcy - I had to finesse a mission or two using only two mechs, but now I am solidly back in the black and trying to pimp out some mechs. The key seems to be, similar to XCOM, to not get yourself too hurt because Good Lord those heal and repair times add up quick.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on April 30, 2018, 07:46:44 PM
Bought this today because of a nice 25% off coupon on GMG and made it through the first extended mission. Load times are bit long but otherwise, this game is solid.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on April 30, 2018, 11:09:04 PM
How do you guys end up employing DFA?

Often and with much fun.  Two locusts in a row with squishy heads.

Honestly, if I was thinking tactically, I'd only do it if I was cored or about to die or had lots of armor blow throw and weapons gone.

But it hurts like hell, has a decent chance of an insta kill and, frankly, I just can't help myself.  The engineer hates me due to how many legs he repairs.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 01, 2018, 12:15:54 AM
This game has been a great intro to the Battletech universe.  I can see why you guys rave so much.  Between this and Shadow Run, somebody needs to just give these guys infinite money and let them do what ever they want.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: satael on May 01, 2018, 03:55:24 AM
Bought this today because of a nice 25% off coupon on GMG and made it through the first extended mission. Load times are bit long but otherwise, this game is solid.

I only got a 22% off coupon on GMG but I also ended up buying this and so far it has really scratched that Battletech itch I had almost managed to forget about.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 01, 2018, 07:41:33 AM
Hahahahah.  Death from Above Highlander.

ahhahahahah.

It's terrific.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 01, 2018, 07:51:15 AM
I got through the second mission, you know, the one where the story intentionally punches you in the balls by having your clients deny you your payout and blasting the shit out of your mechs? Fuckers. One of my mechs lasted, my main character is out for 110 days and 2 of my other 3 mech pilots are dead.

You guys weren't kidding about the difficulty.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 01, 2018, 07:57:35 AM
It's actually really refreshing.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: satael on May 01, 2018, 10:41:49 AM
HBS developer update- AMA summarized (self.Battletechgame) (https://www.reddit.com/r/Battletechgame/comments/8g7dxm/hbs_developer_update_ama_summarized/)

Seems to be going well for the development team and hopefully they'll get to implement the things they are talking about (including making new content).


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 01, 2018, 01:09:32 PM
One animator? ... the fuck?

Get another one. This team needs to be have a truck full of money driven up to their door.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jade Falcon on May 01, 2018, 01:41:28 PM
I got through the second mission, you know, the one where the story intentionally punches you in the balls by having your clients deny you your payout and blasting the shit out of your mechs? Fuckers. One of my mechs lasted, my main character is out for 110 days and 2 of my other 3 mech pilots are dead.

You guys weren't kidding about the difficulty.

I'm still trying to figure out the difficulty ratings. I do a skull and a half and it spawns two medium lances with tanks that hammer me, then I do a three and its kill two mechs some tanks and a few buildings that I walk through. I'm thinking the RNG is having a part in it.

DFAs are just to addicting, especially when you catch something squishy like a jenner or spider in the right position. Firestarter unloading all its flamers and mgs after it lands is pure win.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 01, 2018, 01:50:55 PM
The only thing I'm missing but not enough to pause playing it and figure out how to fix is how can you check enemies that are within sensor/visible range without going through the hassle of selecting one of your units and at least mapping out a move and torso twist that puts them within weapon arc?

I mean I played a tiny bit of TT and a lot of MWO/3065 etc but I'm really close to writing down a cheat sheet for what each tank has in terms of weap loadout/armor because I cant just take a look at them at the start of turns to refresh my terrible memory. Also Hunchies have a lot of variants, so far I've only see the 6ML one but I'd like to not be surprised if an AC20 version shows up ya know?

Ok so I figured out you can right click on enemy units to see their info, putting this here in case anyone else missed that.

Now my only complaints are that the terrain is poorly drawn/rendered so that its not crazy obvious where the passable/impassable terrain or los blocks are and I bet for many the lack of ui/feedback on best ranges for weapon systems sucks. I mean I know PPC have a minimum range, does the game even tell you that anywhere? If I didn't know the weapon stats already I could imagine being pretty pissed.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 01, 2018, 02:24:05 PM
I do know when you select an enemy, you can see the to-hit percentages for each weapon and choose whether to fire with it or not. Before you've moved? No idea.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Zetleft on May 01, 2018, 05:57:36 PM
I do know when you select an enemy, you can see the to-hit percentages for each weapon and choose whether to fire with it or not. Before you've moved? No idea.

Not sure if this is what you mean but when you click on a hex to move to and you can choose the direction to have your mech face, if you mouse-over but don't click on an enemy it shows percentages on every weapon system / or blank if it's not able to fire due to distance.  So you can hit esc to back out and try a difference hex and check your targets before you do the final click to confirm your move.  Saved me plenty of times of accidentally moving out of M Laser range.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on May 01, 2018, 06:27:45 PM
Urbanmechs are being made more common
:heart: :inluv: :Love_Letters:

I've been into BT so long, my 3025 TR has a Marauder on the cover. Urbie was always my favorite munch-mech, almost as much fun as the custom Shadow Hawk with 14 rear facing small lasers.

The 'Backstabber' trick only worked once.  Creeping death from a horde of animatronic trashcans worked every time.

--Dave


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jeff Kelly on May 02, 2018, 12:52:15 AM
Why are we even talking about DFA? You use up to 100 tons of bipedal metal to stomp on another mech's head by jumping on it. This should be explanation enough for anyone why it's fun to use.  :grin:

It's an expensive move though. Fun, but expensive.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 02, 2018, 01:56:37 AM
So, I did something OCD and daft.  Don't be me.

Got totally fed up with my messy mechlab so sent everything to store and then brought them back in a nice order.

Only to find it removes everything (I knew that) but doesn't bring it back ( I did not) also, doesn't remember what it was (I did not and got angry) and it has a 'show stock loadout' button that doesn't apply to the mechlab in any way (At this point what I knew and didn't wasn't relevant, since I was incensed) and worse there doesn't seem to be a template function at all, even though it's something the MWO community have been screaming about since day one and you'd think these guys would code in ( they did not) and then when you put another build in, you'd think it would be quick ( it is not) or cheap ( it is not) meaning you have to wait a week or two till you can even field a lance due to the queueing system.

So.  It's not about the game, as such, it's about me being a total fucking lickbag for the sake of my OCD.  If you have a similar issue, don't give in to it.  It's a fucking nightmare.

Also, I have too many mechs.  And most of them are shite.  Especially considering the LosTech Highlander makes most missions 3.5 skulls and under utterly trivial.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jade Falcon on May 02, 2018, 07:46:53 AM
There should me a little window on the bottom middle of the chassis that says something like sniper assault or armoured brawler. ( I'm at work and cant look it up) but there should be a little exclamation mark in the corner of that that should show a recommended load out. that might help you with what your looking for.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: cironian on May 02, 2018, 09:20:03 AM
I do know when you select an enemy, you can see the to-hit percentages for each weapon and choose whether to fire with it or not. Before you've moved? No idea.

Not sure if this is what you mean but when you click on a hex to move to and you can choose the direction to have your mech face, if you mouse-over but don't click on an enemy it shows percentages on every weapon system / or blank if it's not able to fire due to distance.  So you can hit esc to back out and try a difference hex and check your targets before you do the final click to confirm your move.  Saved me plenty of times of accidentally moving out of M Laser range.

Also, before that, when you move your mouse around the possible walkable locations on the field you should see chevrons to the left and right of all enemies within line of sight (like << ENEMY >>). These change color according to whether your weapon types are in optimal range. Gold colored is optimal, silver is still ok but not perfect and I think red is for crappy odds but still able to fire and take off an evasion charge at least. Weapons out of range dont draw a chevron at all.

This saves a lot of time for the first rough scan of the battlefield and lets you find that one narrow distance where all your guns are in optimal range. After that you can still do Zetlefts method to get the precise percentages.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 02, 2018, 09:46:04 AM
The MechLab interface is a goddamn mess of obtuse design decisions. I want to refit my damage mech with the exact same loadout? Not only do I have a list of components that don't tell you which part they go in, I can only use what's in my mech bay inventory. Oh and I can't just tell Yang to go fucking buy a medium laser from there, I have to cancel out, go to the Store, buy the parts (hope I remember them!) then do the refit again?

What the fuck, guys?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 02, 2018, 10:31:09 AM
Yeah.  That's why I said before 'IT NEEDS A PATCH'.  There are some decisions made that need rethought.

But it's still an awesomely addictive fucking game.  Takes me right back to Secondary School and you KNOW that was a fucking while back.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 02, 2018, 02:33:21 PM
The Atlas skull difficulty rating is an estimate of the drop tonnage on the mission.  And each level represents 60 tons.  I'm not sure what discount the vehicles get, but you'll get heavier mech salvage on missions that are single lance, rather than those with waves of mechs.

Invest in the cockpit mods, they give you free pilot hit protection.  My main suffered 55+ hits throughout the campaign.  Take pirate and old mechwarrior missions to beat on enemies with partial armor.  Take missions against the Taurians for larger mech salvage in general.  I usually maxed contract salvage and churned the rebuilt mechs into cash.  Ended the game with 20M, 14 refit mechs, 8 elite warriors, and a mostly upgraded ship.  Managing that inventory is... crude right now.  I was thinking about writing an auto sell/buy tool to deal with the 137 heat sinks and 80 small jump jets I have lying around.

I just finished the storyline this morning and enjoyed it all the way through.  There are a lot of places for a patch to do good, especially in the overly authentic homage to MechWarrior I's planetary UI and UI waits generally (why have a barracks flyout when there is only ever one option? Why render the planet and all its clouds prior to clicking begin mission?).  I get periodic 30-120 second hangs during loading and the GPU will spin at 100% during gameplay idle periods, I suspect that is a driver issue or maybe a Unity issue because that kind of performance would raise eyebrows on an RC conversation.  But, I've got plenty more to do with the game, I just picked up my first Battlemaster today and haven't encountered an Atlas - so haven't experienced the traditional AC20 to the head yet.  And there is skirmishing to do as well.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on May 02, 2018, 06:48:03 PM
Hey, a question. Why aren't tanks a better way to go than mechwarriors?

 :grin:

I'm liking it still. Though it's genuinely difficult.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ard on May 02, 2018, 08:53:16 PM
Hey, a question. Why aren't tanks a better way to go than mechwarriors?

I would argue they are.  A tank cored my main mech in the second mission.    :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 02, 2018, 08:55:48 PM
Hey, a question. Why aren't tanks a better way to go than mechwarriors?

 :grin:

I'm liking it still. Though it's genuinely difficult.


Tank crews share the glory, Mechwarriors are individual gods.   :grin:


I walked around a corner into 8 striker light tanks and that Mech spent the rest of its brief existence lying down.  It is also 'fun' when the Demolisher and SRM carrier reinforcements spawn on top of you.

Later missions have their reinforcements spawn from the start, some kind of known bug?  I certainly didn't notice the continuity break in the first half of the campaign (you'll get all the reinforcement warnings after everyone is dead).  Made some fights near the end much more difficult, those LRM carriers demand your attention, but you'll lose whomever you send because those 8 Mechs are standing right there shooting at you.  There is also a lot of random unit selection built in, so missions can be very different on replay or different playthroughs.  I noticed after a crash (only had 2 AVs on my playthrough) when I didn't get to face a Black Knight the second time through so I missed that salvage opportunity.  Facing a Jenner vs. a Locust is also a big difference in the early campaigns.  Missions that were hard for one person may be trivial for others simply due to the mix of opponents.

I jumped up a cliff with a Grasshopper in one of the priority missions and triggered a 4 Mech drop 2 hexes away.  Thunderbolt, Quickdraw, Vindicator, Trebuchet.  Grasshopper couldn't break contact from that close, got knocked down by missiles twice, and survived one firing round.  Fortunately the two Highlanders and King Crab making up the rest of the lance were able to finish the mission.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: satael on May 03, 2018, 02:50:57 AM
BATTLETECH Post-Launch Roadmap (https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2177649)

Really pondering whether I can resist playing too much before the June/July QoL changes (MechLab / Store / Salvage Improvements)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 03, 2018, 02:55:20 AM
What's the Multiplayer like  ?  I've seen almost all of you pop up on Steam playing this and the urge to be crushed by you is rather strong.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 03, 2018, 04:07:23 AM
I like it. I have been playing around recently with the idea of setting up a Grand f13 Tournament following our old and gold Blood Bowl tradition.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 03, 2018, 04:50:23 AM
I'm borderline depressed over the fact that you can't do company vs company in skirmish mode.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Mandella on May 03, 2018, 10:30:28 AM
BATTLETECH Post-Launch Roadmap (https://www.kickstarter.com/projects/webeharebrained/battletech/posts/2177649)

Really pondering whether I can resist playing too much before the June/July QoL changes (MechLab / Store / Salvage Improvements)

Oh good. A reason to wait. Busy Spring here, and I just don't need to get dragged down another 300+ hour rabbit hole of a game.

But it looks like the BattleTech game I've been wanting to play since the nineties...


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 03, 2018, 10:48:49 AM
Oh Christ, don't make the mistake of using your 3 salvage to pick the intact Banshee.

Sure, it's 95 tons.  It's 95 tons of pure suck.  What a shitty, shitty chassis.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Yegolev on May 03, 2018, 02:17:31 PM
Not sure if you were there two days ago when someone asked me in Discord if Frostpunk was good and I said: "I think it is, but you know how it goes: do not trust Falconeer"  :why_so_serious:

I can't hang with the Discord crowd.

The REAL red flag on this thread is the additional posts by Ironwood and Haemish.  It's a trifecta of incompatible taste in games, with the asterisk that it only counts for giant robots with Ironwood.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on May 03, 2018, 02:24:28 PM
I have learned to fear the LRM carriers. SRM carriers hit hard, but it's easy to get the jump on them. Demolishers hit like a kick from a mule, but if you can get a rear aspect on them they fold quick. Fucking LRM carriers can flood you with hundreds of missiles from halfway across the map, sandblasting you to shit and racking up the pilot injuries from head shots.

--Dave


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 03, 2018, 05:22:40 PM
Not sure if you were there two days ago when someone asked me in Discord if Frostpunk was good and I said: "I think it is, but you know how it goes: do not trust Falconeer"  :why_so_serious:

I can't hang with the Discord crowd.

The REAL red flag on this thread is the additional posts by Ironwood and Haemish.  It's a trifecta of incompatible taste in games, with the asterisk that it only counts for giant robots with Ironwood.
You really need to change your tastes, obviously.

This game has been kicking the crap out of me, but I think I’m getting the hang of it.  Just got a firestarter light mech, and had blast with it on the next mission.  May be first worthwhile light mech!   :drill:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on May 03, 2018, 05:44:43 PM
I finally stabilized my campaign - usually in the black, with 2-3 months of expenses in the bank. I'm not sure my mechs are optimized or my lance makeup is the best...but things generally get rolled.

However, getting assaulted in a 7 v 4 by 2 large mechs and a ton of lights was...not great. Still got through it, though I had to eject on one of my mechs.

And here's another tip - multi-targetting + breaching shot is great, as breaching shot is applied on a per target basis. For instance, I can shoot each of my two large lasers at different targets, get breaching shot on each, and then get breaching shot on some LRMs shot at a third target.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 03, 2018, 08:18:11 PM
Oh shit, I hadn't even thought of the multi-target/breaching shot combo.  That's awesome, thanks for the heads up!

Have you messed around with a Firestarter?  The one mission I used him in had me defending a base that was attacked by about 8 light mechs and 2 mediums (granted, had some turrent support).  Literally every single turn, the fire starter jump packed directly behind a light mech and destroyed about 80% of it (making it useless).  It just absolutely shreds light mechs.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 03, 2018, 08:56:35 PM
Hm it needed that though because otherwise Breaching shot is so whack compared to the fire then move or the move at one initiative faster ones.

Is there a better way to sell mechs than scraping them? I never see anything when I go to mech tab when in sell mode in the market.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 03, 2018, 10:48:38 PM
If they are in storage you can sell them from the store.
If they are in the Mech bay you have to sell them by scrapping when selected in the bay.
If you've filled your Mech bay and have complete salvage at the end of the mission you are forced to process (store or scrap) Mechs immediately to make room.  You can't act on the damaged ones.  I could see that being a problem before you've expanded your Mech Bay if you happen to complete a number of 2/3 Mechs while taking heavy damage on the mission.

I haven't noticed a difference in price from selling, scrapping, or stripping and selling all the components - the payout is so low and the differences (if any) so slight it just isn't work the clicks.  If you've got a system with a big friendly bonus (like 50%) it is worthwhile to store them up and sell them all at once.  The other systems at 10% up or down aren't really a big deal.  I say this with my monthly costs at around $800k, I could run through my 25 Mechs and $22M pretty quick if I just flew around looking for a better deal than the one I found right here.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 04, 2018, 01:13:16 AM
I like breaching shot even without the multi shooting. Nothing irks me more than having my AC20 dealing only 50 damage due to the enemy 'mech being guarded. That happens a lot. Breaching shot solves that and brings the AC20 back to its glory.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 04, 2018, 01:20:05 AM
1 - Yes, I do like the Giant Robots.  It's a fair Cop.  I have quite specific tastes when it comes to games though, so I'm not going to dispute you. :)

2 - SRM Carriers can be just as much of a dick ;  there's a story mission where you HAVE to squash some APCs and I ran towards a vehicle blip because it looked like the last one and it needed done ASAP.  Long story short, it was an SRM carrier that then single handedly and in one turn chewed up my Thunderbolt to nothing.  Nothing.  Like, literally a leg or two.  It was fucking brutal.

3 - Multi-Target and breaching shot are really good, but it's quite situation specific and, oddly, works best on a multi-lrm carrier, meaning that you need some Tactics too.

4 - Later on money is simply not an issue.  I'm at 12 million and counting because once you get a certain mech later that's gifted, you're swimming in Mech parts and that means mechs that can sell for 1.5m and up to the right buyer.  I really think that this game truly is weighted in terms of Salvage ;  if you're not taking salvage as your default on missions, you're just missing out.  Money is, ironically, worthless.  Further, I HAVE noticed a difference in price selling from scrapping mechlab and in the store - I think it's because in the store your notoriety comes into play, so the difference can sometimes be upwards of 10% due to that.  It all adds up.

5 - Final tip from my own shitty personal experience ;  In MWO, I always put ammo in the legs - in that game, it mostly makes sense.  If you do this in Battletech, you will know the true pain of a DFA ammo explosion.  Do not do this.  It is folly.  Choose wisely where you put ammo if you also want to jump on some fuckers head.

Anyways.  That patch yesterday seemed to speed things up a little for me too, so I'm still ultra addicted.

(Oh and just to add, I got one of those Ronin pilots and she was awesome and had high level skills.  Then her mech got the head removed.  I mean, like, early fight lucky straight shot to the cockpit, big black hole in the paperdoll where the head used to be.  She dead now.  And, 'cause she's Ronin, apparently Forever.  I may post that screenshot later in tribute.  But, man, this game can sometimes just fuck you hard.  Behemoth is the only one that's still with Captain Ironwood after all this time and you KNOW there's an AC20 round with her name on it out there somewhere....)

(https://steamuserimages-a.akamaihd.net/ugc/914671961731291062/6E7F4DC7CE449E1F76CDDAF976FEED85394DA0A7/)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Bunk on May 04, 2018, 07:05:38 AM
Yeah, this game is pretty addicting.

I started out pretty slow getting the hang of it. At one point I actually timed it out to arrive at a planet for a contract the day before a finance report would have bankrupted me.

Doing better now, but still having a hard time keeping enough mechs in working shape. I ran a contract last night with just two mechs.


Oddity I've found - some times the game seems to completely refuse to let me shoot without moving first.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 04, 2018, 08:24:03 AM
I did the first real big story mission, the one where you


I'm doing ok on the mission. I did lose a Spider early to a fuckload of missles from a tank, but I was doing ok. The lance of light mechs from the Pirate Queen on that moon shows up and I'm taking care of them too. Behemoth is in my Shadow Hawk as usual, soaking up a bunch of damage, has taken a head hit but is mostly ok. Hasn't lost an arm or anything. Then the Quickdraw and the Shadow Hawk show up and I'm still doing ok. Until the pirate Shadow Hawk decides to get spicy and literally kicks my Shadow Hawk in the shins, somehow causing the mech's head to explode, killing Behemoth.

RIP.

EDIT:
The REAL red flag on this thread is the additional posts by Ironwood and Haemish.  It's a trifecta of incompatible taste in games, with the asterisk that it only counts for giant robots with Ironwood.

I am an old skool Battletech player. I likely didn't play it as much as Ironwood, but I still have the original box I bought in the early '90's with unpainted plastic mechs, and somewhere in my house is a Mechwarrior Dog Tag that I got from somewhere. This game is right up my alley.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on May 04, 2018, 08:50:38 AM
Jump jets. Put them on everything. Even if it's just a couple on the big heavy bullet sponge you put out front to draw fire. DFA from a 75 ton Orion is pretty much guaranteed to kick the shit out of anything. But more importantly, being able to bunny-hop that embankment is a huge tactical and mobility upgrade. Downgrade a missile pack a notch, replace a PPC with a Large Laser (your heat budget will thank you), whatever it takes. A Trebuchet with a single LRM20 that can jump straight backwards to hide behind the ridge is worth far more than one with two LRM15's that gets mangled because they got a Jenner behind your line.

--Dave


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 04, 2018, 08:50:54 AM
Kick hitting head is a rule-lore crime. Tsk tsk, HareBrainedSchemes.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on May 04, 2018, 09:02:07 AM
Is there ever a reason to not move? Kind of seems to me that you should always move before shooting in terms of restoring evasion.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: amiable on May 04, 2018, 09:16:37 AM
Hm it needed that though because otherwise Breaching shot is so whack compared to the fire then move or the move at one initiative faster ones.

Is there a better way to sell mechs than scraping them? I never see anything when I go to mech tab when in sell mode in the market.

Breaching shot has one purpose:  Using it with an Gauss or AC20 to frag a bulwarked mech.   It is VERY useful at that purpose.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: amiable on May 04, 2018, 09:20:32 AM
Jump jets. Put them on everything. Even if it's just a couple on the big heavy bullet sponge you put out front to draw fire. DFA from a 75 ton Orion is pretty much guaranteed to kick the shit out of anything. But more importantly, being able to bunny-hop that embankment is a huge tactical and mobility upgrade. Downgrade a missile pack a notch, replace a PPC with a Large Laser (your heat budget will thank you), whatever it takes. A Trebuchet with a single LRM20 that can jump straight backwards to hide behind the ridge is worth far more than one with two LRM15's that gets mangled because they got a Jenner behind your line.

--Dave


SO much this.   When I am scouting the map on harder missions I always JJ my mech forward into an entrench.  The AI will tend to focus the closest mech  if no others are injured and a bulwarked heavy/assualt mech with 3+ pips is almost impossible to seriously damage in a single turn.

I also find on harder missions you shouldn't go for the objective immediately, head down the sides of the maps and scout those out SLOWLY.  It will activate hidden lances that you can take out sequentially.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: cironian on May 04, 2018, 09:45:42 AM
Is there ever a reason to not move? Kind of seems to me that you should always move before shooting in terms of restoring evasion.

Having Bulwark and being in a well armored mech. In that case evasion does not usually help as much as the extra defense.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on May 04, 2018, 09:57:45 AM
You should never directly approach the objective, it's always a trap. I always look for the approach that will put me uphill on the last leg, hitting what you shoot at is nice.

Did get mousetrapped that way once, light lance coming the north at high speed (and at the same altitude) while a heavy lance came in from the west. Had to stage a fighting retreat to the east punching out lights (literally, I melee'd three of them to finish them off). Even so, being able to retreat behind that ridge and deny the heavies direct fire until I had already killed all but one of the lights was the only reason I won that mission. But I lost a pilot (replacement I had picked up along the way since two of my originals were in the medbay) because I had to fight from the downslope against the heavies.

--Dave


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 04, 2018, 10:41:08 AM
OMG OMG.

(https://steamuserimages-a.akamaihd.net/ugc/914671961734594758/C597D80F846031C7A32632ED9ADC81718DAF5E27/)




Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 04, 2018, 11:05:43 AM
(http://gifimage.net/wp-content/uploads/2017/07/hahaha-gif-7.gif)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 04, 2018, 11:24:45 AM
I've forgotten a lot about Battletech since I played. Is there a minimum number of jump jets you need to use them? Why does having 8 of them help as opposed to say... 6?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 04, 2018, 11:36:55 AM
I've forgotten a lot about Battletech since I played. Is there a minimum number of jump jets you need to use them? Why does having 8 of them help as opposed to say... 6?

You can have as many as your walking movement in hexes (e.g. about KPH/10).
Each jump jet was supposed to provide a hex of jump movement.  That also suggests you lose range as you suffer jump jet loss.
Weights were 0.5, 1, and 2? tons for the weight classes.

In MW II you'd always mount one so you could instantly jump-turn with your 0 inertia giant robot, I miss that. 


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 04, 2018, 11:37:06 AM
Jump distance.

It's weight divided by number of jets, or some such shit, with a multiplier for type, otherwise a Highlander would never get airborne.


While we're on this topic, I just got a random mission with a base surrounded by water.  If I hadn't had jets, I'd be proper fucked.  So.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: amiable on May 04, 2018, 11:59:49 AM
In my gaming FB group it is apparently an enormous issue with some folks that this game gave into the SJW's by including the pronoun "they" as one of the gender options.  My arm is not long enough to reflect the jerk off motion that is my soul that anyone cares about this.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on May 04, 2018, 01:09:43 PM
Your gaming group is full of assholes.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Jeff Kelly on May 04, 2018, 02:12:40 PM
That goes without saying


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 04, 2018, 02:32:13 PM
Retards baiting/fighting/trolling retards.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoth on May 05, 2018, 12:51:48 AM
Quote
Oddity I've found - some times the game seems to completely refuse to let me shoot without moving first.

Usually that means you're facing the wrong direction for that shot and have to realign.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: carnifex27 on May 05, 2018, 04:35:49 AM


But riddle me this!  Why the fuck is it that when I schedule any mech for refit or repair, it tells me it will take 5 to 7 days.  Then when I start flying around, the actual completion time for these tasks is over 30 days.  Am I missing something?
Your mechlab can only work on one mech at a time. So if you are completely refitting a new mech and it's going to take 29 days and your repairing one that took some light damage and only needs 1 day, the second one will show up as ready in 30 days. Under the timeline there's a button that says "manage tasks" that let's you change the order of this, so you can schedule the light repairs before the refit. Like most of the UI, it's pretty easy to miss. I'm pretty sure I spent 5 very frustrated minutes trying to advance time the first time I played. I kept going into all the tabs without realizing that advance time was on the main screen for the Leopard.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 05, 2018, 05:57:57 AM
You missed a whole other page.  :grin:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 05, 2018, 11:56:08 AM
Just did a non-story mission that was pretty easy and the payout was so massively fantastic that I was just stunned. I got like 140k credits for it, but something like 4 of 16 salvage choices. It let me finish the chassis of a Jenner and a Panther just from salvage. I was stunned. I just know the 3rd big story mission that is waiting in the wings is going to kick me in the balls so hard they'll get lodged in my throat.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 05, 2018, 12:59:30 PM
Well, I just found my first ever Victor, hit  him in the head and then blew out his CT by accident.

Shite.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on May 05, 2018, 02:05:55 PM
When it comes to salvage, is there an advantage to not completely wrecking enemy mechs in battle? Or core'ing them as quickly as possible?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on May 05, 2018, 02:23:50 PM
I'm not sure. I know that on that particular mission, I whacked 1 Jenner and 2 Panthers so I do think there is some correlation between the mechs on the field and the salvage available.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 05, 2018, 02:30:19 PM
Headshot or Dead Pilot ;  3 pieces of mech or, as we know it, as Full Mech.
2 Legs blown away ;  2 pieces of mech
CT Cored ;   1 piece of mech.


So, if you want to salvage a mech, don't fuck it up.  Bear in mind that weapons, sinks and all the rest are taken from the battlefield, so if you want that AC20, don't shoot the fucking hunchback in his hunch.

Although, if you do get 3 pieces, even if they were grabbed in a shite state, it will still build you a pristine mech.  For REASONS.


Easiest thing to do is kill the pilot.  Make the mech fall a couple of times, blow away a couple of shoulders, it'll be all yours.  The problem is pilots gain experience along with you, so soon they have 6 health and you can forget that shit.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: WayAbvPar on May 05, 2018, 02:30:52 PM
Made the mistake of reading this thread out of curiosity/boredom. Cost me $44  :awesome_for_real:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 05, 2018, 03:26:09 PM
RIP Big Sly, you silly KS backer you. A Dragon decapitated your Cent with a punch out of nowhere because I took out the HBK's hunch first thinking it was the major threat that turn.

By the way massive bug warning: on the House Decimus story mission make sure you blow up the objective before killing the last enemy. Killing the last enemy first counts as a fail. Where do I submit bugs anyways? This is the second one. I also killed an assassination target before I got the "dont let him escape" cue and that results in the mission never ending and forced a restart.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 06, 2018, 06:35:41 AM
What I am missing the most is the ability to change engines.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on May 06, 2018, 06:50:52 AM
Headshot or Dead Pilot ;  3 pieces of mech or, as we know it, as Full Mech.
2 Legs blown away ;  2 pieces of mech
CT Cored ;   1 piece of mech.


So, if you want to salvage a mech, don't fuck it up.  Bear in mind that weapons, sinks and all the rest are taken from the battlefield, so if you want that AC20, don't shoot the fucking hunchback in his hunch.

Although, if you do get 3 pieces, even if they were grabbed in a shite state, it will still build you a pristine mech.  For REASONS.


Easiest thing to do is kill the pilot.  Make the mech fall a couple of times, blow away a couple of shoulders, it'll be all yours.  The problem is pilots gain experience along with you, so soon they have 6 health and you can forget that shit.

Yeah, I’ve pretty much shifted to using my precision strikes exclusively on the legs.  The knockdown is great anyways, but its a first step to extra salvage also.

I’m finally in Taiwan, which I’ve always wanted to visit.  But.... man, I really wish I could come back and play this right now.  Started really getting into it right as I left.   :oh_i_see:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: WayAbvPar on May 06, 2018, 09:04:12 AM
Well, played through the first couple of missions. Really digging it so far. It is also making me want to go back and play MWO again. This is good news, since I played it briefly around Christmas and spent WAY too much money on it, then promptly squirreled away to another game and never looked back.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on May 06, 2018, 02:34:16 PM
That, and it's making me want some Mechwarrior 5 goodness. December 2018


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 06, 2018, 04:22:53 PM
MW5 Hype (http://www.youtube.com/watch?v=HMvZka9q7E4).


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on May 06, 2018, 07:55:28 PM
I do keep wondering about the people who build bases that they want defended but their own mechs walk right through the infrastructure without a care in the world.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 07, 2018, 10:42:04 AM
I had my first terrible, horrible, no good, very bad day.  Took out a crew of 4x Highlanders with the intent to jump on some fools.  Walked out to go around the hill behind where the enemy was supposed to be, so I wasn't caught in the open walking up the hill at them.  Managed to trigger the reinforcement spawn at the same time one of the primary targets showed up on radar.  Reinforcements:  Banshee, Banshee, Highlander, Awesome-8T.  Main force:  King Crab, Banshee, Quickdrawn, Dragon.  Since only one my lance was part of the regular crew, none of the others had cockpit mods, so no free head hits.  This was also a crew of Mechwarriors I was leveling up, so they could take 4, 4, 5, and 6 hits (with the cockpit mod for Havoc).

I walked right into the reinforcement lance, and they were pretty big, so I tried to deal with them first.  In hindsight I should have done a bad faith withdrawal immediately if I wanted people to live.  Since we were on top of them already, we went straight to the DFAs.  That... didn't go so well.  It wasn't just the poor strike rate, but the non-stop rain of LRMs kept putting my Mechs on the ground and I didn't really have the stability to spare.  I gutted the Awesome and Highlander from the rear arc, cored the first Banshee, and the second was running around for 3 rounds with 10 internal remaining in the CT but I couldn't do anything about it because the LRM rain was keeping everyone on the ground.  Thrasher was first to go, ejecting with a full stability bar and 1 pilot hit remaining.  Havoc was next, taking a Banshee fist to the face - leaving 5, formerly, available pilot hits on the table.  The other two gave it a go, but there was just too much incoming fire crushing the stability bar.   No Highlander Burial to help quickly even the score, and the second time I've had a crappy Banshee deliver a blow to the face killing an experienced warrior.  

Since I only killed 3/4 of the Reinforcements I didn't get credit for an objective.  Since I killed only Reinforcement Mechs and not the primary targets that meant this was a Failure in Bad Faith - no cash, no salvage, 1 dead, 3 incapacitated.  Things go quickly off the rails when they go off the rails, most of the time I'm clearing these missions with only armor damage.  This was a rout, or it would have been if anyone survived long enough to retreat.  

(https://30fzjg.ch.files.1drv.com/y4mM52bTqHPIrep3ElmxlRQ9OkMHIdiOWj8sT81wQjbzmjkvORkZPcRpp_y5PHBM7auhqUKL3Y4P9hM5_RX07pgQNUIBFu43VPGXa0tLKErZGP2Rz2apC189Ui6KSLbVdlGfJkHFRviNbYANzMvf9MFs_oPLzAXZ5GAkwRhu07ST9rvT9Y-3gtzfKD4f9UnwjLZVxcD8SEW7EPuqgHo05k-SQ?width=900&height=563&cropmode=none)


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Shannow on May 07, 2018, 01:24:46 PM
War is hell.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 07, 2018, 03:38:34 PM
That's rather strange ;  the only other time I've ever had someone full out punch my cockpit and kill a bloke, it was ALSO a Banshee.

Is that just what they do ?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on May 07, 2018, 07:56:50 PM
Well, I suppose they need to be able to do SOMETHING, since they're terrible at everything else except maybe damage soaking.

Is there any reason why the game warns you before the Coromodir mission that you need to be able to field multiple lances of mechs?  'Cause it's a filthy lie as far as I can tell.

I did it with the same 4 main pilots I always use.  Me in the shiny Highlander, Behemoth in a King Crab packed with SRM6++ and medium/small lasers, Glitch in another Highlander with a PPC and 2 LRM15++, and Dekker in an Orion with medium lasers and LRM20++/LRM15++.  I never hired any other pilots, in fact.  I just swapped in Medusa when one of the regulars was injured, or waited it out if more than one was hurt.

One mission early on left me with two pilots with 110 days in med bay each, which nearly bankrupted me, but that was the ugliest it got.

Behemoth was in a Kintaro loaded out with SRM++ for most of the game, and that thing kicked ass.  Missiles do suffer some from the damage spreading to multiple locations, but if they focused at all then it could easily one-shot a Heavy.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on May 07, 2018, 11:54:01 PM
That's one criticism I have compared to XCOM. The game doesn't really ever push you to use different 'mechs or mechwarriors. Soon you get enough money to wait on your favourite 'mrchs and pilots after every battle and there is never any urgency. I hate being timed as a matter of fact, but I also don't like that you rarely have to matter about managing your resources. You can basically just let the time pass until whoever you want is ready. Bankrupt is only worrysome in the very beginning.

Sure, you could say you should change your drop deck based on the mission specifics, but we ever really know anything about the mission specifics other than the temperature?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 08, 2018, 01:38:13 AM
For the Coromodir mission :

Bit of a shame really.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on May 08, 2018, 06:35:01 AM
For the Coromodir mission :

Bit of a shame really.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 08, 2018, 06:42:47 AM
I would honestly imagine that they believed you might use different mechs for those missions, rather than the simple Steiner Scout lance that you end up using anyway.

I started a new campaign and what's hilarious is how much better you are after one playthrough, so much so that the initial missions don't even scratch your paint and you can salvage whom you like.  The downside is .... well, exactly the same.  I've stopped that game for the meantime, with the view that another playthrough might be better done after a substantial patch so I can enjoy it a little more.  The fact that I have a fully upgraded Argo with tons of mechs to choose from and the galaxy at my beck and call didn't influence that decision at all.

...

Honest.



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Phildo on May 08, 2018, 07:17:46 AM
So how are you guys speccing your pilots?  Which skills do you shoot for?  Is it the same for everyone or do you mix it up?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 08, 2018, 07:33:44 AM
I think it would be foolish not to mix it up.  While everyone eventually gets to 4x10 (unless they get punched to paste by a Banshee), it's the 3 skills that give the variety.

For my 'main' lance, Behemoth has
Multi-Target, Breaching Shot and Bulwark
Evasive, Ace Pilot, Sensor lock
Sensor Lock, Master Tactician, Evasive
Evasive, Ace, Multi-target.

I have quite a few others who just have various skills that I level as I can be bothered.  I only have 12 Pilots, so it's not a big deal.

I like Multi-Target because shooting 3 people is great.  Breaching shot is very dependant on your mech build, but if you have Big Booms like AC20 or the Guass, or you even a fucking Banshee, it works out nice.

Sensor Lock is OBVIOUS and really useful for calling targets and getting that evasion to fuck.  Master Tacs is handy to allow a heavier mech to have a bit more initiative and potential.  Evasive is just nice for everyone as it truly can't hurt.  I avoid it on missile boat pilots and go for Bulkwark for them and my bashers.

The only one I never touch is Juggernaut.  Because fuck that.  I may make a Banshee with all the mods on arms and legs and jumpjets and a bashy pilot one day for fun.  BUT IT IS NOT THIS DAY.




Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on May 08, 2018, 08:52:58 AM
I gave everyone Evasive, Bulwark, and "shoot 'n scoot" (fire then move, forget the real name).  Except for Glitch who already had multi-target filled up.

Late game Evasive isn't used nearly as much except on the storyline missions that are forcing me to move a lot, but the half-damage passive is ALWAYS useful.

I don't find sensor lock as useful as a tanked out spotter (and don't like that it takes up an action).  Breaching shot and multi-target have their uses, but really the only special action I use is called shot.  Typically to the left or right torso, whichever side they've got the nastiest weapons loaded on.  I know it's wrong, but I don't do head/legshots for salvage.  If I can't core a mech outright, then I'd rather nerf it to relative harmlessness.  It takes a lot longer to pick up good mech chassis that way, but legs have too much armor and the head is too unreliable a target.  I also will forgo mech parts if they're not really useful and there's a good weapon/equipment piece in the salvage.

And I know it's fun, but I never ever DFA.  I did do it once in the Highlander just out of tradition, and wound up losing one of the double heatsinks.  No more of that  :oh_i_see:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: MahrinSkel on May 08, 2018, 10:51:51 PM
I'm at the mass limit for the dropship:

Lostech Highlander (just the way I got it from the story, except for upgraded ++ versions)
50 LRM Highlander (once it shoots itself dry from 6 tons of ammo, it's DFA time)
All Laser Black Knight (can core *anything* if it rolls right on a Precision Shot)
Mostly lasers Grasshopper (has an LRM5 that's good for landing the feather-tap after the LRM Highlander has maxed someone's stability bar)

Any of those can core a Heavy in a single salvo on a Precision Shot, the maxed-out Black Knight can core an Atlas from point blank range (small lasers) if all the beams hit. Anything that takes a full spread from the LRM Highlander is going to have a maxed out Stability bar (they all have +1 stab damage). It only has 2 ML's once the tubes go dry, but by then it's usually down to the cleanup, and that's why I have the two beamer boats.

Fresh recruits can clear a 4 skull mission in this setup.

--Dave


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 09, 2018, 02:03:30 AM
I really, really like this game.

I went pootling around last night to collect a Victor ;  turns out that the mechs are actually faction specific in the game, so it's easier to find mechs that 'belong' to a certain faction in that space.  So there I was trying to collect my last bit of Victor (fairly easily, as it turns out as there were fucking 3 of them in the mission) and what should round the corner but a Zeus that I have never seen as yet.

It was cool as fuck and was an immediate collection target.  Alas, Behemoth got a bit carried away and accidently cored the fucker, but there you go.  It's an point to note that later on you start to collect those 'head protection' modules and, yes, the reason you're collecting them is because those assholes are using them.  I counted EIGHT 'pilot damaged' messages in a row and he still didn't die.

However, there were also headpunches and headshots galore last night, screenshots of which I took and will be available in a spoiler here later on because I just can't fucking help myself.

I've also reengineered the Lostech Atlas to be a 6mlas, 2srm6, 2 ac10 beast of fuck.  It runs so very, very cool with those DB heatsinks, so it basically cores out anything it comes across.

This is one of these games that has flaws, sure, but for me can only get better.


EDITED TO ADD :  If you haven't modified the Json that controls your contract rate yet, by the way, you really should.  Contracts is a bit of a dick in that you never really get the amount or range that you want and it's interesting to find out that this is an easily modded numeric value in a file !


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 09, 2018, 09:51:09 AM
I, too, suffered many more headshots in the last couple days.  Including two killed in the same Atlas.  Keeps it real, also, helps me hit that hire all the guys achievement, just cleared 25 now with replacements for losses.  I've got 10 Highlanders in the stable, that seems a bit silly.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on May 09, 2018, 02:41:07 PM
I get a half chub when I think about how much they improved Shadowrun from the base game to Dragon's whatever the 2nd one was. If they can do that for this I look forward to managing a battalion sized (36 mechs) merc company spread across multiple planets fighting a multiple front war.  :heart: :heart: :heart:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on May 09, 2018, 04:59:55 PM
I'm just here for the PEW PEW LAZERS


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on May 10, 2018, 11:57:23 AM
I wish there was a way to burn a turn dropping a sensor lock or putting up some kind of chaff. I just did my first mission after getting my first assault mech and suddenly the one medium mech I have in the team is as popular as a stripper at a fraternity party.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 10, 2018, 02:59:21 PM
I wish there was some way to repair or replace DHS.  I don't even care about getting more of them, I'm just pissed off when I lose one.

Though the Gauss bug is quite funny.  If you ever repair a Gauss rifle, it multiplies, like Mogwai.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on May 10, 2018, 04:00:53 PM
I wish there was some way to repair or replace DHS.  I don't even care about getting more of them, I'm just pissed off when I lose one.

Though the Gauss bug is quite funny.  If you ever repair a Gauss rifle, it multiplies, like Mogwai.


Ahh, so that's where it came from.  Two Gauss rifles, and a plus damage PPC, on my Atlas make for a pretty devastating opening salvo.  Combined with Dekker's high spirits bug makes for fast and cheap cores. 

I've been flying around looking for more Gauss ammo, it should show up on planters with the research, rich,  and manufacturing tags, but I haven't found any in the stores yet.  If the rifle was cloned instead of salvage I'll reduce my expectations of finding the ammo for sale.

I'm tempted to play through again but keep the blackjack all the way.  I could probably cram the Gauss rifles onto it and not spend the whole game hiding from combat...


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on May 12, 2018, 07:12:23 PM
I was doing a bunch of missions with the payout & salvage minimized to raise faction faster, and I swear I’ve NEVER headshot so many mechs I couldn’t salvage  :heartbreak:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on May 13, 2018, 05:40:11 AM
After a certain point, money is utterly useless.  It's not a long time coming either.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on May 13, 2018, 06:59:11 AM
It's not the cash, I'm sitting on 25 million or so.  It's having as many as three(!) fully salvageable assault mechs in a single mission after having dialed the salvage down to one pick.  Yeah, some of them shit like Banshees but it still hurts...


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: cironian on May 14, 2018, 12:20:06 PM
Finished the story. Somehow the difficulty level of that went way down towards the end, when you can just curbstomp everything with a bunch of assaults.

Still, already looking forward to firing this up again every now and then to mess around in the post-game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on May 28, 2018, 11:53:07 PM
Don't know if anyone is still playing this, but I discovered an interesting bug.  You may know that you can go to the "Navigation" tab and travel to planets where you don't have a mission currently.  BUT, the map will also show planets where Daruis has set up contracts.  If you have a mission that you can't accept because of faction or merc rating, you can travel to that planet via the star map and one you click "Travel", it will ask you if you want to accept the mission on the planet.  Accept to bypass the faction requirement.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Phildo on May 29, 2018, 10:33:55 AM
Waiting on the big patch before really diving into this, myself.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: satael on June 05, 2018, 10:55:23 PM
Battletech developer bought by Paradox (https://www.paradoxinteractive.com/en/paradox-interactive-to-acquire-seattle-based-harebrained-schemes/). If they were going to be bought by someone I guess Paradox is probably the best option by far.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on June 06, 2018, 12:15:23 AM
That’s actually pretty good news.  Paradox gives them deeper pockets to pull from, and is probably the only major publisher out there that would give them the freedom to do what ever non standard horseshit they want to try.  While I always enjoy a good kickstarter (and Shadowrun/Battletech have to be some of the most successful examples of a video game kickstarter), hopefully this means they’ll get the funding to go all out on their next games without worry about crowdfunding anything.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on June 06, 2018, 09:15:00 AM
You know what that means? Battletech is about to have the mother of all DLC dumps.  :why_so_serious:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: satael on June 06, 2018, 10:09:23 AM
You know what that means? Battletech is about to have the mother of all DLC dumps.  :why_so_serious:

I wouldn't mind that since something like CK2 is over 5 6 years old and thanks to the DLCs it's still getting updates that actually add content and gameplay mechanics (even for those who don't buy the DLCs)

edit:5->6


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: calapine on June 10, 2018, 01:00:12 PM
I am scared to read the thread due to spoilers, so just a quick build question:

Would going Ace Pilot on my "Personal Mech" makes sense? Or do I have to Master Taction / Bulwark to be viable? I just like idea idea of my "Cala Mech Leader" being more flexible.

Or if that is total nosense, what build would you recommend?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on June 10, 2018, 02:59:43 PM
It unfortunately boils down to how you like to pilot "your" mech.  Which really means experimentation.

For me, I have two pilots in primarily LRM platforms and one SRM brawler (with some direct fire energy weapons for backup, but they almost never run dry of ammo).  The SRM pilot has jumpjets to help her get in range, the LRMS do not.

I go Jack-of-all-Trades -- load my mech with jumpjets and a mix of medium and long direct/indirect fire weapons, and tank it out to play spotter and finisher -- charge up to reveal the enemy, take a beating while the others pound it to death, and shoot at whatever's most threatening or not dying fast enough.  That means BOTH survivability passives and Ace Pilot, and without end-game gear it means I'm unlikely to do well at soloing enemy mechs which will always outgun me at their optimum range.

But, others love multitarget and sensor lock.  There's nothing at all wrong with them, they just don't work well with my playstyle and I find myself not using them, although as "finisher" I could sometimes find uses for multitarget to kill more than one wounded mech.  Breaching shot, eh, I usually drop enough missiles on the target to knock it down quickly.  

The only really wrong choice is the melee one.  Don't get me wrong, melee is super fun, but if you're landing melee hits with the right mech you'll be knocking things down often enough that they'll get pushed back in initiative anyway.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on June 10, 2018, 10:16:54 PM
  • Breaching Shot and Multishot go together well, but only getting one weapon through isn't usually that important.  Just knock them into unstable and everyone can open up.  Value drops off over time.
  • I find Ace Pilot situational.  Occasionally annoying when someone else has it, but hard to use well (you'd need to pop and scoot behind hard cover to break LOS to get full value, the extra evasion is irrelevant and if anyone has LOS they are going to knock you down with LRMs anyway).
  • I was opposed to Bulwark on principle, but in the end game it matters (so much so it is worth going down the guts line even when you'll never be interested in the 2nd tier ability).  I just went back to my first game where I avoided it and everyone ends up taking loads more damage.  
  • Juggernaut?  The push back in turn order one is just a bad choice.
  • Master Tactician is the other way to deal with incoming damage in that you can delay your way to a lower stability level (if they aren't overwhelming your ability to keep up).  I like to carry one on the field, but I'm re-evaluating that more and more.  Being able to move earlier in turn order is handy, but more so when enemies survive more than one round of massed blaster fire.

In the end game (after the campaign) movement pips stop being important, for the most part.  In Tabletop a 4 skill was average, and they've brought much of that feel forward with great fidelity, so by the time you are running 10 Gunnery Pilots vs. 10 Gunnery Pilots it rarely matters how many evasion pips they've got (in both that the skills overmatch it and the heavier Mechs you need to handle 3 waves of assaults tend to build up fewer pips).  

One can also stop doing the story missions where the game-feel is just right for you and tool around taking contracts forever if you like.  Contract difficulty is linked to story progression so eventually lights and mediums stop being relevant.  You can still run the whole campaign with only lights, if that's your thing, but the usual progression is to always field the heaviest possible lance at all possible times.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: calapine on June 15, 2018, 12:54:11 PM
Quote from: Shannow
link=topic=25013.msg1493126#msg1493126 date=1524839168
I actually sit there and watch the title sequence each time the game starts up.


You are me! :heart: :heart:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on June 19, 2018, 07:37:23 AM
1.1.0 Beta is available!  Instructions for updating thru Steam and a massive list of changes found on Paradox Forums

https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-1-release-notes.1106263/ (https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-1-release-notes.1106263/)

 :drill: :drill: :drill:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: HaemishM on June 19, 2018, 07:43:29 AM
Being able to buy weapons and shit while in the MechLab is a HUGE win.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: ezrast on June 20, 2018, 12:40:47 AM
Those stability changes are going to make my missile boats sad.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on June 20, 2018, 01:52:08 AM
Looks like every single weapon except for medium lasers now generates less heat. I am not sure this was needed? Or maybe debuff the mediums but why decrease everything else?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on June 20, 2018, 02:11:35 AM
Large lasers of all types generated so much heat I completely stopped using them about half way through the game.  Nothing but missiles and autocannons, with one mech dedicated to a shit ton of medium/small lasers for point blank targeted shots.  This seems like that should balance all that a little more.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on June 20, 2018, 05:53:23 AM
Large Lasers were just shit.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on June 20, 2018, 10:57:26 AM
Yeah but they changed everything not just LL.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on June 20, 2018, 11:11:10 AM
LL seemed to have gotten a proportionally bigger heat reduction than the others.  Mediums got a heat raise.  This seems very targeted at the issues I ran into in game, so hmmmm.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Lightstalker on June 20, 2018, 11:20:40 AM
Fast play in the beta is handy.  Stability of the beta itself is not so good, I'm pretty sure it is tripping over my video card / driver because it is bringing down the OS with no chance to capture a dump or crash report (a 5yr old GTX 780).

I guess things don't fall down as much, but that just leads to less salvage.  Still loads of headshots, and just sad when a lance of Thunderbolts come at you (poster child for why CT ammo is bad). 



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on June 20, 2018, 09:25:52 PM
I suppose the heat changes will allow for loading of more weapons, use of more weapons, and allow for more slugfests rather than stability/knockdown contests.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Ironwood on June 21, 2018, 03:25:05 AM
I haven't had a chance to play due to Poland, but from what I can read, the stability changes are a welcome addition that just make sense.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on June 22, 2018, 07:21:08 PM
I don't get why everyone takes on the BTech IP then doesn't use the more heat = move slower and less accurate. And then they spend the entire life of their game re balancing all the weapons.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Samprimary on June 25, 2018, 09:55:23 AM
because even if they did the heat = slow thing, it might negatively impact gameplay while not actually reducing balance concerns


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Polysorbate80 on June 25, 2018, 10:23:32 AM
I haven't had a chance to play due to Poland, but from what I can read, the stability changes are a welcome addition that just make sense.


It does make sense that my 100 ton assault mech should be harder to knock down than it is, but I might have to re-think my missile mechs.  It might (maybe but probly not) make the guaranteed-knock-down melee hit a useful thing though.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: calapine on August 12, 2018, 04:02:09 PM
Finished my first playthrough. Ironman mode but "generous payment" difficulty-setting to take the edge off a bit. No save-scumming really helps with staying focused. :-)

Gameplay very good.

Same for the story, some people said it was cliche, but meh. Very girly-power really ^.^

I played post 1.1 patch, the changes made sense:

- LL went from just bad to really good. Maybe over-buffed a bit.

- PPC change (less heat) was needed, and it's still situational. 35 heat is just...so much. Unless one uses it for the hit-debuff, style or really long range sniping the LL is a better choice. (The +20 stab (=50 total) damage version is nice)

- Light mech buff  - (+1 innate evade), good, could have been even more. Late game they are still very fragile.

- Stability buff for heavier mechs - As you said, really needed. At the end of the campaign, I still knocked down Assault Mechs left and right. A "Delta" Brand LRM20++ does 60 stability damage per volley...


My first encounter with a 100 ton Dual-AC20 King Crab was  :grin:. Slowly lumbering, turn by turn, towards my 1Heavy+3Medium lance, which outranged its weapons but was backed against a mountain. Trying to grind it down before it got into AC20 range. Think Jackson's Lord of the Rings, Siege of Gondor: "BRING IT DOWN, BRING IT DOWN!"

Glitch is :heart:: "'You get a headshot and YOU get a headshot!" / "I feel bad about shooting the little guys / "When I shoot you, you'll take it, and like it".


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on August 12, 2018, 05:13:18 PM
Anyone messing with the Roguetech mod? More mechs, weapons, less story, etc. Seems promising.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: calapine on August 12, 2018, 06:07:18 PM
Anyone messing with the Roguetech mod? More mechs, weapons, less story, etc. Seems promising.

Good. But somewhat janky balance. More sandbox focused.

Personally, I spent +100 hours in the vanilla game, so my mech urge is satisfied for now.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on August 13, 2018, 09:48:28 AM
Yeah, played the hell out of this, and in my post game adventures have multiple king crabs and other top end mechs.  Had a blast with the game, but think I'm going to give it a good long break until some great mods come out before jumping back in (or maybe they'll just quickly make an even better sequel like they did with Shadowrun).


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on August 14, 2018, 05:19:46 AM
Yeah, the thought of the inevitable Clan Wars sequel ... :drill: :drill: :drill:


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on August 21, 2018, 10:13:36 AM
In the same vein as sequels ... first expansion announced!

https://www.paradoxplaza.com/battletech---flashpoint/BTBT01ESK0000001-MASTER.html?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20180821_pla_ann (https://www.paradoxplaza.com/battletech---flashpoint/BTBT01ESK0000001-MASTER.html?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=flas_bt_20180821_pla_ann)

Three new mechs: Crab, Hatchetman, and Cyclops
New map biome -- beach
new game mode - Flashpoints (procedurally generated mission chains)

In all honesty, sounds a bit anemic.  I guess it will come down to how engaging the Flashpoints are.  But I had so much fun with the base game that I'll probably shell out for the expansion just to support them.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Khaldun on August 21, 2018, 06:15:56 PM
I played the hell out of this and yet I barely remember having played it. I don't know what that means.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on August 21, 2018, 08:26:11 PM
I agree, it sounds anemic. I guess I did not want an expansion, I wanted a new game as they did for the Shadowruns.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Hoax on August 22, 2018, 03:16:19 PM
I was hoping for an increase in scale but any content is welcome


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on August 22, 2018, 09:08:37 PM
Hopefully they just do a few small expansions to keep people happy while they work on Battletech 2 with a more robust engine.  Then building off that platform, they can proceed to launch 200 DLC's for it over the next decade.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on April 23, 2019, 01:36:49 PM
Urban Warfare announced! Cool.

https://www.youtube.com/watch?v=SOl1CvdcOew


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Strazos on April 25, 2019, 05:34:45 PM
One thing I wish they'd do is build in reasons to continue using lights and mediums, even at the end game. Towards the end, I was just using all heavies and assaults...because why not?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Teleku on April 25, 2019, 08:35:13 PM
Yeah, I think that's a structural issue they wont fix until they make a sequel.  All the top difficulty missions are hordes of heavies and assaults, and end game I was just stomping around with a 3 assault 1 heavy Lance.  They tried to address this on the last DLC by including speed missions that sort of require you to have smaller faster mechs to win, but I'd end up just skipping them, or could still (barely) pull them off with my normal lance sometimes.

Having said that, did another play through after the last DLC with the career mode.  Did a faction mission that netted me a Star League era medium mech.  Put a pilot with speed/initiative skills into it, and loaded it out top to bottom with los tech and +++ rated mods and SRM's.  Dude could fly around the map with top evasion, and alpha strike an assault mech to death from behind.  Fragile, but that was a lot of fun and was viable well into the end game.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: calapine on June 02, 2019, 11:09:06 AM
STEINER SCOUT SQUAD (https://www.youtube.com/watch?v=73zK-PjmyKY)




 :grin:



Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Father mike on June 02, 2019, 01:47:31 PM
The series "Tex Talks BattleTech" from the same channel is very good, as well. 


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: lamaros on March 27, 2023, 11:19:06 PM
I felt like necroing this thread.

This game is lots of fun. I'm into career mode after a campaign game and still enjoying it enough I'm considering mods at some point.

Anyone had a lot of experience with them? I'm wary that a lot of them seem to be way too much, and just slow everything down and over-complicate things?


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Falconeer on March 28, 2023, 12:37:23 AM
This game was so good. My love for the BattleTech lore may have played a part, but it was a very entertaining spin on XCOM and I wish they made a sequel right away (spoiler: they aren't). Anyway I just got carried away. I tried one mod that was super popular at the time, like Long War for XCOM), and it seemed to be as good as advertised, but by then I had already invested 100 hours and I was ready to move to something else so I didn't go too deep into it. I think it was RogueTech.

You know what, this necro is making me want to go back and replay this, I may as well redownload RogueTech or try some of the other big ones. I am reading good things about BattleTech Advanced 3062.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Threash on March 28, 2023, 08:22:31 AM
I felt like necroing this thread.

This game is lots of fun. I'm into career mode after a campaign game and still enjoying it enough I'm considering mods at some point.

Anyone had a lot of experience with them? I'm wary that a lot of them seem to be way too much, and just slow everything down and over-complicate things?

I haven't used them much but THIS (https://www.reddit.com/r/Battletechgame/comments/u36ccf/annual_update_to_mods_overview_for_hbs_battletech/) post should have all the info you need.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Tebonas on March 28, 2023, 12:04:52 PM
I've got almost 3000 hours into Battletech and played all of those three major Mods (Battletech Advanced, Battletech Extended and Roguetech) plus Hyades Rim extensively over the years.

The link by Threash makes a relly good job outlining the different mods.

I'll add a short summary here if working though that is too daunting :)

Battletech Extended is the most lore friendly and keeps close to both the base game and the possibilities of the world. There are no technologies or Mechs that don't exist in the Rule Books, Mechs have quirks that differentiate each other, but modifying mechs doesn't go much beyond the base game (for better or worse). Its basically the base game with more factions, more quests Flashpoints and more Loot. With different lore compliant starting years for your campaign. This is the version I settled on at the end.

Battletech Advanced goes beyond the base game in almost every aspect, but keeps it consistant (as a possible iteration of the future). It has even more Flashpoints, even more Mechs and even more Loot, changes up the base game and combat mechanics, lets you overhaul and rebuild your mechs to your liking. My preferend Mod for quite a while, but if you play it long enough you realize that all Mechs are basically the same if you can exchange the engines, heat sinks, and armor at your liking. It is billed as being harder than Battletech Extended, but after a few months of game time you have the parts to rebuild every Mech as a contender for the best Star League era beasts, only being different by tonnage and weapon hardpoints. But until then it is a hell of a ride. Also, factions are at war with each other and you can join a side to attack and defend contested star systems and get paid for it.

Roguetech goes even beyond that. It also changes weapon classes around, renames almost every item and introduces a visibility and sensor subsystem that make the battles radically different. It is its own unique flavour that you either love or hate it seems. I always stuck with Battletech Advanced over it because it shares some of the developers and most unique ideas of Roguetech trickles down into BTA. But if you can get into it it might be the best thing since sliced bread I hear. It also has Online play where the galaxy changes with the actions of all the players participating.

Hyades Rim has interesting flashpoints, but all the game systems are basically vanilla with unbalanced custom mechs.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: lamaros on March 29, 2023, 06:27:27 AM
Ah shame Hyades is a bit of a fizzer. Yeah I've read the overview post but the problem with those is they're often written by the diehards who somehow don't get that adding heaps of new systems and changing everything and making every battle take 1 hour to play isn't quite what  the average player might enjoy.

Something that adds a bit of variety to the mission types and some more personality to the pilots for some feeling of uniqueness from career to career is all I'm really looking for.


Title: Re: Battletech - The New Single Player game from those who made the new Shadowrun
Post by: Llyse on September 24, 2023, 11:26:55 PM
  :pedobear:
I'm going to necro this as well having finally joining this... I'm loving the vanilla campaign and will retry with one of the mods mentioned

Ping me if for a multiplayer game sometime!  :awesome_for_real:

I've got almost 3000 hours into Battletech and played all of those three major Mods (Battletech Advanced, Battletech Extended and Roguetech) plus Hyades Rim extensively over the years.

The link by Threash makes a relly good job outlining the different mods.

I'll add a short summary here if working though that is too daunting :)

Battletech Extended is the most lore friendly and keeps close to both the base game and the possibilities of the world. There are no technologies or Mechs that don't exist in the Rule Books, Mechs have quirks that differentiate each other, but modifying mechs doesn't go much beyond the base game (for better or worse). Its basically the base game with more factions, more quests Flashpoints and more Loot. With different lore compliant starting years for your campaign. This is the version I settled on at the end.

Battletech Advanced goes beyond the base game in almost every aspect, but keeps it consistant (as a possible iteration of the future). It has even more Flashpoints, even more Mechs and even more Loot, changes up the base game and combat mechanics, lets you overhaul and rebuild your mechs to your liking. My preferend Mod for quite a while, but if you play it long enough you realize that all Mechs are basically the same if you can exchange the engines, heat sinks, and armor at your liking. It is billed as being harder than Battletech Extended, but after a few months of game time you have the parts to rebuild every Mech as a contender for the best Star League era beasts, only being different by tonnage and weapon hardpoints. But until then it is a hell of a ride. Also, factions are at war with each other and you can join a side to attack and defend contested star systems and get paid for it.

Roguetech goes even beyond that. It also changes weapon classes around, renames almost every item and introduces a visibility and sensor subsystem that make the battles radically different. It is its own unique flavour that you either love or hate it seems. I always stuck with Battletech Advanced over it because it shares some of the developers and most unique ideas of Roguetech trickles down into BTA. But if you can get into it it might be the best thing since sliced bread I hear. It also has Online play where the galaxy changes with the actions of all the players participating.

Hyades Rim has interesting flashpoints, but all the game systems are basically vanilla with unbalanced custom mechs.