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f13.net  |  f13.net General Forums  |  PC/Console Gaming  |  Topic: Stellaris - Paradox goes to space 0 Members and 1 Guest are viewing this topic.
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Author Topic: Stellaris - Paradox goes to space  (Read 16298 times)
Teleku
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Reply #175 on: January 28, 2018, 12:41:29 AM

I actually like the sector concept.  The point is building an empire means having an an increasingly inefficient bureaucracy that has a harder time managing resources, and also creates more localized identities that can lead to separatism.  I actually wish they'd expand it a bit more.  The big problem I feel with CK2 and EU4 is that ones you build a big empire, the game gets easy.  They need to make them so that, while it gets easier in certain aspects (generating men, money, and hard power), the game gets harder as managing such a thing is really difficult and your empire tries its damnedest to break apart at all times.  Even if flawed, the sector concept is the first time I've seen them actually consider this in their games.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Khaldun
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Reply #176 on: January 28, 2018, 09:52:42 AM

If sectors were more like an ambitious dynastic rival in CK2 that could be interesting--if you had to keep an eye on them that way. Just doesn't seem like that's the way it is for now--I just create a sector to handle growth and ignore it, mostly. Sometimes I shuffle stuff around so I can hand-manage newer systems or colonies to get them to grow quickly or optimally.
Teleku
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Reply #177 on: January 28, 2018, 10:20:11 AM

Yeah, I guess I should say I like the concept, but they need to flesh it out more.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
satael
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Reply #178 on: February 16, 2018, 02:07:17 AM

2.0 'Cherryh' patch notes are out (unusually a week before the actual patch hits). A lot of changes and the dlc that's coming is the first one for Stellaris that I'll be buying at release instead of waiting for a few patches.

edit:obligatory "What They Actually Mean" reddit post
« Last Edit: February 16, 2018, 04:30:32 AM by satael »
eldaec
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Reply #179 on: Today at 04:28:54 AM

My first impressions of the big update are that they've made expansion much more intuitive, and the balance between star bases and colonies more sensible.

But there are a bunch of bugs especially wrt wars. Admirals keep going awol, war exhaustion keeps being built up by the ai winning imaginary battles.

Don't know if intentional, but it really seems like a 4x game set in EVE online now.

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Khaldun
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Reply #180 on: Today at 03:18:34 PM

I was wondering what was happening with the admirals.

Though it seems to me also that leaders now survive their ships being blown up, which is interesting.
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