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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Patch 6.0.2 - It's a Trap! 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch 6.0.2 - It's a Trap!  (Read 117059 times)
Ironwood
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Reply #35 on: November 06, 2014, 08:35:00 AM

Dropped cash on Warlords, used the bump to 90 on my L40 monk... log in to find I'm outside the dark portal with only 3 spells in my spellbook WTF?

You earn your spells by completing the transition quests except that you are severely gimped and are lucky to be able to solo some mobs because you don't have your passives or bread and butter spells. A friend was in a worse situation - he bumped his 80 warrior only to find that he had charge and one other spell. The rest was autoattack because "we think you should re-learn your spells that you've used for years".

Just when you think Blizzard developed common sense in WoW, they pull shit like this.

Anyway, a quick goole and I found out that going to a class trainer and resetting your specialisation gives you all your spells and flying back. Did I mention that you can't fly until you've done all the quests?

I have to post.  I have to follow this up :

That's Fucking Retarded.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Hutch
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Reply #36 on: November 06, 2014, 08:39:09 AM

I think they tried to strike a balance between helping an actual newb figure out the game, and the experience that a veteran will have when they use their 90 boost on a level 40 or 80 toon.

Which is not to say that they're not utterly retarded, but we've already hashed out Blizzard's current competency level over in the bitch thread :)

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
Ironwood
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Reply #37 on: November 06, 2014, 08:50:54 AM

That's fine, but not an opt in ?

Nah.  Just Nah.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Rokal
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Reply #38 on: November 06, 2014, 10:27:55 AM

The quests also take like 15 minutes to finish total for the entire zone/chain. Your spells basically double every 3-4 minutes as you finish hubs. I boosted a paladin and did those quests as Ret and thought it was a pretty good set up. Yes, the first set of quests leaves you with an awkwardly small set of abilities, but it also takes no time at all to finish (hell, 2 of the 3 quests don't even require you to use abilities, you just click objects).

kaid
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Reply #39 on: November 06, 2014, 12:22:59 PM

One thing for those getting ready to boost a character. If you choose to boost a monk DO NOT BOOST A HEALER SPEC MONK. I cannot say that in big enough or flashy enough letters. The problem is they try to teach you monk healing so they only give you the crane stance so every power you have but one is heal or utility. So unless you want to spend 4 hours feebly auto attacking shit to death or have a buddy who has mercy on you and groups with you like mine did DO NOT BOOST A HEALER SPEC MONK.


The stupid thing is once you finish the quests and unlock the second healer stance which is their soloing build you do plenty of damage and its fine for soloing they just did some moronic choices on how they unlock their spells.
luckton
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Reply #40 on: November 12, 2014, 07:36:59 AM

For those interested, here's everything you need to know about Garrisons, in the Internet's favorite form of displaying information - the stupidly large infographic.


"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Hayduke
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Reply #41 on: November 12, 2014, 07:59:02 AM

I've read you can just queue for a dungeon and leave to get all of your abilities.  Haven't confirmed it myself though.
Merusk
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Reply #42 on: November 12, 2014, 10:10:44 AM

So I'm not seeing the advantage to some of those garrison buildings if you already have the character to do things with. i.e. "Disenchant all your greens"  Yeah, I've got an enchant mule for that.  Am I missing something or is it just a QOL perk for folks who aren't running the right mods?

It seems to me that Gem botique and Salvage yard are more useful than what Mr. Robot suggests. Storehouse only for those who didn't buy the Argent Dawn or Guild Heralds, because # of work orders just means not having to queue things for days it doesn't mean more activities at a time (according to the end info)

The past cannot be changed. The future is yet within your power.
luckton
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Reply #43 on: November 12, 2014, 10:26:38 AM

The main thing with Prof. buildings is that you can do things with one character that you couldn't do before (at least not without rolling an alt (a la what you did)). The only perks to having a building that matches your profession:

- Faster work order completion
- Able to access end-game recipes
- Able to craft end-game crafted item upgrade things

The last one takes a bit of explaining. In exchange for having meaningful crafting, characters will now be limited to wearing three crafted items at all times. The combination is up to you (ring, chest, cloak, or gloves, chest, neck, whatever), but three is the max. All prof garrison buildings will be able to make the end-game craftable item(s) that go with that building, but the catch is that those end-game items can be upgradable two times to much, MUCH higher quality and stats. In order to upgrade, you need the appropriate item upgrade thing. If you played during Timeless Isle, you'll recall that the generic gear drops turned into ilvl 497 gear, but if you used the rare item upgrade things on them before turning them into gear, they'd be ilvl 530 or something. The same logic is being applied here. In order to make the item upgrade things, you have to have the matching prof. with the matching building.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Reply #44 on: November 12, 2014, 10:40:16 AM

I'll probably go the raiding path they suggested, with a couple tweaks...

- I think the Inn fits my taste and playstyle better, and I'll probably get that along with the Trading Post for mediums.
- Jewel, Blacksmith, Salvage for smalls. I'm Jewel/Mining on my main DK. I may trade the Blacksmith out for the Storage Room if they make it slightly more appealing...depends on just how much of a nuisance it'll be getting to the banks/AH in Draenor.
- Barracks and Bunker for larges.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Rendakor
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Reply #45 on: November 12, 2014, 11:15:25 AM

Those garrisons actually look pretty interesting, but not enough to resub.

"i can't be a star citizen. they won't even give me a star green card"
Azazel
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Reply #46 on: November 12, 2014, 12:54:29 PM

The last one takes a bit of explaining. In exchange for having meaningful crafting, characters will now be limited to wearing three crafted items at all times. The combination is up to you (ring, chest, cloak, or gloves, chest, neck, whatever), but three is the max.

What the fuck? Does this include levelling gear?

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
luckton
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Reply #47 on: November 12, 2014, 12:55:31 PM

The last one takes a bit of explaining. In exchange for having meaningful crafting, characters will now be limited to wearing three crafted items at all times. The combination is up to you (ring, chest, cloak, or gloves, chest, neck, whatever), but three is the max.

What the fuck? Does this include levelling gear?

Draenor-crafted only. 1-90 gear is unaffected.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Merusk
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Reply #48 on: November 12, 2014, 01:34:44 PM

The last one takes a bit of explaining. In exchange for having meaningful crafting, characters will now be limited to wearing three crafted items at all times. The combination is up to you (ring, chest, cloak, or gloves, chest, neck, whatever), but three is the max.

What the fuck? Does this include levelling gear?

Shows how long you've been gone.  Heirlooms replaced profession gear back in cataclysm.  There's a full set that you never have to farm mats for or replace and gives like 50% extra experience now.

The past cannot be changed. The future is yet within your power.
luckton
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Reply #49 on: November 13, 2014, 07:17:54 AM

Early thoughts:

- Bliz continues to learn from previous launches. Khadgar is the kick-off NPC that boots you to Draenor after accepting his quest. In order to ensure that people wouldn't troll on him too hard, they actually used collision detection to buffer a nice little three yard radius around him. Additionally, there's a no mount buffer zone of 15 yards around him as well. But the internet finds a way! Apparently they didn't thin that everyone would just plant their battle standards all over the place and troll that way.

- They also cloned Khadgar, so you can hit him up in the Blasted Lands, Stormwind/Ogrimmar, or the MoP main cities.

- Cinematic-style cut scenes out the wazoo as you do the initial Tanaan Jungle quests. Not the pre-rendered ones that were spoliered a couple months ago, but in-game stuffs that really try to draw you in.

- Got my Garrison up without much fuss, and sent my first minion out on her first mission.

And I'll get some more in tonight after work. So far, so good.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Lemming
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Reply #50 on: November 13, 2014, 08:03:47 PM

Early thoughts:

- Bliz continues to learn from previous launches. Khadgar is the kick-off NPC that boots you to Draenor after accepting his quest. In order to ensure that people wouldn't troll on him too hard, they actually used collision detection to buffer a nice little three yard radius around him. Additionally, there's a no mount buffer zone of 15 yards around him as well. But the internet finds a way! Apparently they didn't thin that everyone would just plant their battle standards all over the place and troll that way.

- They also cloned Khadgar, so you can hit him up in the Blasted Lands, Stormwind/Ogrimmar, or the MoP main cities.

- Cinematic-style cut scenes out the wazoo as you do the initial Tanaan Jungle quests. Not the pre-rendered ones that were spoliered a couple months ago, but in-game stuffs that really try to draw you in.

- Got my Garrison up without much fuss, and sent my first minion out on her first mission.

And I'll get some more in tonight after work. So far, so good.
I played all but the last two xpacs at release, and this one is defintely my favorite so far.  The story, horde side, has me engaged.  The cinematics, both in-game and pre-rendered are fun.  Garrisons let me add my own personal touch to my very own city, complete with minions to find me shinies.  All the launch day crap aside, I'm having more fun with this game than I have since the original beta.
SurfD
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Reply #51 on: November 14, 2014, 01:51:29 AM

Early thoughts:

- Bliz continues to learn from previous launches. Khadgar is the kick-off NPC that boots you to Draenor after accepting his quest. In order to ensure that people wouldn't troll on him too hard, they actually used collision detection to buffer a nice little three yard radius around him. Additionally, there's a no mount buffer zone of 15 yards around him as well. But the internet finds a way! Apparently they didn't thin that everyone would just plant their battle standards all over the place and troll that way.

- They also cloned Khadgar, so you can hit him up in the Blasted Lands, Stormwind/Ogrimmar, or the MoP main cities.

- Cinematic-style cut scenes out the wazoo as you do the initial Tanaan Jungle quests. Not the pre-rendered ones that were spoliered a couple months ago, but in-game stuffs that really try to draw you in.

- Got my Garrison up without much fuss, and sent my first minion out on her first mission.

And I'll get some more in tonight after work. So far, so good.
You must be having an absolute godly string of luck then (either that, or your server is one of the few legit nearly dead ones out there).

My experience in WoD so far has been: Khadgar: Good.  Taran Jungle: Good.  Frostfire Ridge: absolute clusterfuck.   Not sure what they did for the Welcome to Draenor bit in Taran (is it instanced or something?), but as soon as I dropped out to Frostfire, it was literally a sea of people camping ontop of questgivers to attempt to turn in / recieve new quests.   No "No mount" or "Cant stand here" buffer zones on these guys, and what seems like dozens upon dozens of people standing on each one.   Carefully /target npc, find your keybind for "interact with", and hit it.  Wait 2 minutes for the lag to present you your quest.  Turn in.  Wait 2 more minutes for the quest to register as accepted.  Run up the path 300 yards.  Repeat.   I called it a night when I realised it would take me somewhere in the neibourhood of an hour (at minimum) to collect the 6 flag clicks needed to gather lumber in the garrison opening quests.

Got in tonight after work (2 am Toronto Time), logged in.  3300 person (roughly 3 hours) queue.  Yeah, nope.  Going to bed.

At least I can say that while the lag was attrocious, there were no chain crashes / kick to login screen once i was in like often happened in previous launch days.

Darwinism is the Gateway Science.
luckton
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Reply #52 on: November 14, 2014, 02:43:50 AM

I tried getting in last night as well, but it was a wash. No problem this morning though.

Also, judging on the hotfix notes, it looks like Bliz is addressing the initial quest issues.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
kaid
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Reply #53 on: November 14, 2014, 08:34:37 AM

It was fine during the day yesterday but as it got to prime time the combo of hordes of people logging in to a couple zones combined with a DDOS going off had the servers just shitting themselves so badly I gave up around 8pm my time.
jakonovski
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Reply #54 on: November 14, 2014, 09:34:43 AM

I folded and bought this despite all the technical issues and so far I must admit it's a blast. The content feels an order of magnitude more interesting than the complete irrelevance that was Pandaria. Might be because my best memories are from the TBC era, and the last time I put any effort into playing was early Cata.
Rokal
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Reply #55 on: November 14, 2014, 10:20:06 AM

Yesterday was a long string of 2-3 hour queues, disconnects, and laggy/unplayable quest zones. Things only improved when I got a group invite from a friend on a lower pop realm and quested there.

On the plus side, the content much better than I expected. The time travel story is still stupid and they are still rehashing old villains/characters but since many of them are new to WoW it still feels refreshing. I'm enjoying the story, the characters (new heroes specifically), and the pre-disaster look at Outlands.

I love how tons of elements of Timeless Isle made it into normal questing: frequent encounters with rare mobs that drop fun/fluff items, quests to find, treasure, etc. The trip from 90-100 seems pretty fast this time as well.

Garrisons are way more enjoyable than I expected them to be as well. I assumed they would be a bland version of housing with lots of daily quests, but in reality Garrisons are more like a profession hub with a way more interesting version of the SWTOR companion mission system attached to them.
Merusk
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Reply #56 on: November 14, 2014, 11:14:56 AM

I love how tons of elements of Timeless Isle made it into normal questing: frequent encounters with rare mobs that drop fun/fluff items, quests to find, treasure, etc. The trip from 90-100 seems pretty fast this time as well.

That wasn't just Timeless Isle, that feature was in place the whole Pandaria expansion.  Every zone from Jade Forest to Kunai had rare mobs that dropped equipment or fluff shit. Did you not get your own golden banana off the Hozen in the Golden Valley?

The past cannot be changed. The future is yet within your power.
Mithas
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Reply #57 on: November 14, 2014, 03:05:50 PM

Liking pretty much everything so far.

Pros:
  • Garrisons are interesting
  • Quests move quickly
  • Leveling seems to move quickly too
  • The vignette mobs and other little things add some distractions to change things up
  • The setting so far is great. The story, zones, and music are good

Cons:
  • Worst launch ever
  • Wish there was a little more variation in quests
  • It seems like MoP had more detail. There were just more little things that felt like the world was more lived in

All in all I think it is pretty good. We'll see how it goes once I get to 100 and try to find things to do.
craan
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Reply #58 on: November 14, 2014, 04:09:02 PM

I've been keeping an eye on the transition stuff through Icy Veins and the changes to Boomkin are tempting me to resub.

For those of you playing, is your class/spec as fun as before?

PWYWWYFSWLSOCA
Mithas
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Reply #59 on: November 14, 2014, 04:58:02 PM

I'm a feral DPS druid generally. It's really hard to say so far. I think it is fine, maybe a little more efficient. I have not done a dungeon or PVP yet so we'll see.
luckton
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Reply #60 on: November 14, 2014, 04:59:58 PM

DK here. They didn't do anything to Unholy except take away my castable Haste buff, and they made Blood easier. I have no issues.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Reply #61 on: November 14, 2014, 05:38:42 PM

The most awesome new feature that didn't get publicized very well: All loot from quests and outdoor rare mobs has a random chance of automatically upgrading to rare (+10 ilvls) or epic (+20 ilvls) quality. For example, I just did a quest in Gorgrond that awarded a set of ilvl 522 green shoulderpads. When I was actually rewarded, the game rolled the dice and upgraded the pads by 20 ilvls and make them epic quality.

This applies to followers as well, in that they can come into your posse already at rare or epic quality.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Lemming
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Reply #62 on: November 14, 2014, 07:04:22 PM

The most awesome new feature that didn't get publicized very well: All loot from quests and outdoor rare mobs has a random chance of automatically upgrading to rare (+10 ilvls) or epic (+20 ilvls) quality. For example, I just did a quest in Gorgrond that awarded a set of ilvl 522 green shoulderpads. When I was actually rewarded, the game rolled the dice and upgraded the pads by 20 ilvls and make them epic quality.

This applies to followers as well, in that they can come into your posse already at rare or epic quality.
It is an awesome feature, and it's not a very rare occurrence either.  If I had to guess, I would say 10-20% of my gear and followers were upgarded to rares or epics.  It's a nice little unexpected boost to the quest item you are already expecting to get.

Another awesome feature is the bonus objectives.  If you check your zone map, you will see sword icons indicating a bonus objective.  These are just like your typical quest, except there is no quest giver; you just go to the area, and you are automatically given the objectives.  Once you complete it, you get your rewards, which is the awesome part.  While you typically don't get an item for this, these things can give out 50-70k(normal quests are about 13-20k xp) experience a pop, and I think 20-70 gold, or something like that.  Definitely worth doing them all.
« Last Edit: November 14, 2014, 07:55:10 PM by Lemming »
luckton
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Reply #63 on: November 15, 2014, 06:45:15 AM

Another day, another maintenance window. Hopefully it'll be the last until Tuesday. The plan is to take the phasing tech from the Tanaan Jungle intro experience (which allowed for a pretty smooth start into Draenor by just phasing multiple instances of the same place and reduce congestion) and apply it to all of Draenor. If it works, they can attach more hardware to the current servers and handle a larger load than breaking down and having to open brand new servers.

Dinged 95 this morning before the shutdown. Starting to actually replace my MoP raiding gear with dungeon and quest rewards. Still having a good time with it, regardless of server queues.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
kaid
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Reply #64 on: November 17, 2014, 12:42:30 PM

I've been keeping an eye on the transition stuff through Icy Veins and the changes to Boomkin are tempting me to resub.

For those of you playing, is your class/spec as fun as before?

My main so far is a boomkin and its totally fine for leveling. Boomkin have some really good bonus perks they unlock every 2 levels. One gives me a percentage chance to proc an instant cast offensive spell when being hit by single target attacks which makes it amazing when doing pve level up stuff. I then unlocked one that makes starsurge instant cast. Not like it used to be instant only when it procs but all the time instant cast. That perk alone makes the class rock soloing pve stuff and makes it WAY less tricky to optimize your eclipse cycles as you can pop it right before you go crazy and not have to play the guessing game of when to start your cast of it.

I just unlocked one that gives me an extra 100% armor in boomkin form so in moonchicken mode I have 200% more armor than listed which again not a raiding perk but VERY VERY nice leveling up and questing.
Zetor
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WWW
Reply #65 on: November 17, 2014, 02:08:14 PM

To balance out the bitching somewhat (why so serious?), the expansion is... pretty fun? I think this is the best levelling experience I've ever seen, even better than WOTLK. The zone-scale stories are fairly good (and most of them have nothing to do with the pants-on-head time travel metaplot, thank cthulhu). The dungeons are rough but doable, and they don't quite get into the Cata dickpunch league of "one mouthbreather can and will wipe your group". The garrison minigame is surprisingly fun for now. The endgame 'daily activity' thing is a lot more like GW2's "go in this general area and do stuff as you like until the activity meter is filled", which is a great improvement over any of the endgame daily activities I remember from any phase of WOW, and almost makes them doable without wanting to stab whoever thought up the "daily quest" concept. Almost.

OTOH, crafting is now complete shit, and whoever 'redesigned' ele shaman for WOD is bad and should feel bad.

luckton
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Reply #66 on: November 18, 2014, 04:10:55 AM

Dinged 100 this morning, and managed to score enough resources without the use of a Lumber Yard to upgrade to a level three Garrison. Shortly after, a minion came back from a mission and provided the resources needed to build up my Dwarven Bunker and Trading Post options.

Decided to try my DK's new Necrotic Plague talent in the Proving Grounds. OMG...so this is what it's like to have your top end talent tier be about DPS instead of crowd controlbullshit  awesome, for real. Knocked out Bronze and Silver without issue, and made to all the way to the last stage of Gold, but that last minion is a pain to burst when they only give you 15 seconds of no barrier.

Still having too much fun with this xpac.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Hutch
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Reply #67 on: November 19, 2014, 11:45:00 AM


Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
Setanta
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Reply #68 on: November 19, 2014, 12:31:54 PM

I'm pathetic. I've garrisoned 5 of my characters but am playing the follower game even though I'm actually enjoying the main game.

Followers = game you play when you don't have time to game... EvE style.

2 toons to 82 because work has got in the way, I'm still unsure what class I like best this time round. Warrior and Enhance Shaman are fun so far but Affliction 'lock just has solo written all over it.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Hutch
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Reply #69 on: November 19, 2014, 03:19:35 PM

What

10 million subscribers!
We'll see how many are still around in a month, but that's a huge number of new subs.

Quote
World of Warcraft’s Subscriber Definition

World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet game room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
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