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Author
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Topic: Dwarf Fortress: The Realms of Soul (Read 9476 times)
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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The Realms of Soul: Chapter I: Fleshsyrup
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I'm already excited about this adventure.
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CPA, CFO, Sports Fan, Game when I have the time
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Looks like I still won't be playing this game, despite the tantalizing graphical shots earlier in the thread. Thanks, Pagz!
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Wondering why the save was corrupted on reload, turns out there's a pretty crippling autosave bug. A patch is already out, but it breaks save compatability. I'll try tonight to generate a new world and go for take two.
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Sir T
Terracotta Army
Posts: 14223
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But it was going so well.
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Hic sunt dracones.
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ezrast
Terracotta Army
Posts: 2125
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Trees used to just give one log each, right? That is a huge change if it means I no longer have to choose between providing beds for my dwarves and building enough bins to store all my trade goods.
Last fortress was awesome; I'm looking forward to dying gruesomely in this one.
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Stormwaltz
Terracotta Army
Posts: 2918
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Wondering why the save was corrupted on reload, turns out there's a pretty crippling autosave bug. A patch is already out, but it breaks save compatability. I'll try tonight to generate a new world and go for take two. Sounds like... Groundhog Day. /rimshot
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Hehe, I haven't been having much luck have I? So I genned a new world with the intention of starting again sometime this week, however the new 40.03 release breaks save compatibility again due to crash fixes caused by faulty world generation, so I may as well scrap that idea. I think I'll wait for a release that doesn't break save compatibility before I try and start a game next time, so I'll try again in a week or two. Trees used to just give one log each, right? That is a huge change if it means I no longer have to choose between providing beds for my dwarves and building enough bins to store all my trade goods.
Last fortress was awesome; I'm looking forward to dying gruesomely in this one.
Trees give more logs, but tree density is lower. It depends where you embark but in general I think there are a few more logs per map, it's at the very least much quicker for your woodcutter to cut down half the map.
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« Last Edit: July 13, 2014, 06:30:41 PM by Pagz »
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Lightstalker
Terracotta Army
Posts: 306
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4.04 was released earlier this week and Phoebus and Dwarf Therapist are working with the new build.
Things might be playable 'enough' at this point, though that might make it more difficult if they've fixed the "Siege attacks from undiscovered cavern level" and "store the prepared food in the corpse stockpile" classes of issues.
I think the log density is way up, but that might be an early vs. late game issue (haven't seen multi-level trees regrow yet). Getting injured while chopping them down is... fun.
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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I'm more worried about breaking save compatibility then being playable, if the next release doesn't I'll jump in and start again. Regardless of above ground trees, underground trees are supposedly still the same, so even if multi-tile trees take forever to regrow use the underground ones instead.
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