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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Pantheon: Rise of the Fallen turns out to be a real game (real bad, geddit?)  (Read 326568 times)
palmer_eldritch
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on: November 01, 2013, 09:33:42 AM

The good news for those of us who like giving money to MMO developers is that gaming industry legend Brad McQuaid is going to start accepting our money very, very soon.

McQuaid, best known as one of the original EverQuest designers and Executive Producer on Vanguard, began work on his new secret project after leaving SOE in August. He has now revealed that the Kickstarter page for his new MMO will soon go up, in an announcement to his 767 followers on Twitter.

He said: "Kickstarter video will be an interview w/ me. We want to include questions from all of you, so this will be a good format. Unused questions will either be used in future interviews and/or be answered in our FAQ on our future web page. Super specific questions will likely be answered later as opposed to sooner.

"Please email your questions to aradune@hotmail.com -- we're excited to start this dialog with our future players!  We hope to have our kickstarter page up in the next 3 weeks or so. The game is high fantasy and if you've played EQ 1 and/or Vanguard, you've got a general idea of what the game's about and what kind of questions to ask:)"

I'm pretty sure I remember someone mentioning his secret MMO plans in another thread but I can't find it so I made a new one. Also, we're going to have lots of features to discuss once the Kickstarter page goes up. In fact, I confidently predict lots and lots and lots of features.

While I am not going to donate, I predict, seriously, that if it ever does come out then will give it a go and so will many of you.


A photo of Brad McQuaid
« Last Edit: March 16, 2016, 03:38:35 PM by palmer_eldritch »
schild
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Reply #1 on: November 01, 2013, 09:35:39 AM

NONONONONONONONONONONONONO
schild
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Reply #2 on: November 01, 2013, 09:35:45 AM

NO
schild
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Reply #3 on: November 01, 2013, 09:35:57 AM

NO
Hutch
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Reply #4 on: November 01, 2013, 09:41:53 AM

I hope he's got some fresh fail to serve up.
The last batch of fail was deep and delicious, but that was years ago. It's been well-trodden. That fail is stale.

I'm not encouraged by the hotmail address. Seems like he'd need a corporate backer, like the last time around, to make sure he lasts long enough to really entertain.

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
Malakili
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Reply #5 on: November 01, 2013, 09:54:58 AM

 headache why so serious?
Nebu
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Reply #6 on: November 01, 2013, 10:02:49 AM

Vanguard was fail, but not 100% fail.  The classes were creative and the dual targeting system was a step in the right direction.  So... 98% fail.  That's incremental progress for Brad.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Mrbloodworth
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Reply #7 on: November 01, 2013, 10:03:14 AM

Uh oh.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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schild
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Reply #8 on: November 01, 2013, 10:04:46 AM

Vanguard was fail, but not 100% fail.  The classes were creative and the dual targeting system was a step in the right direction.  So... 98% fail.  That's incremental progress for Brad.
Actually it was like 200% fail.
schild
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Reply #9 on: November 01, 2013, 10:05:14 AM

I don't know how math works, but statistically speaking they set a new standard for completely fucking up gaming companies.
Nebu
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Reply #10 on: November 01, 2013, 10:06:07 AM

Actually it was like 200% fail.

Come on.  There were some great class ideas in that game.  They were just implemented into a shit world with boring as fuck combat mechanics and uninspired dungeon builds. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Miasma
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Reply #11 on: November 01, 2013, 10:09:14 AM

Ohhhhhhh, yeah, that's the spot, right there.  That feels good.  My neck had been getting stiff lately since there are fewer and fewer blatantly obvious bad game ideas to shake my head at and wonder why people are so broken.  My eyes are going to get nice and moist from all the eye rolling too, they had been getting a tad dry.  I can already feel my self-esteem improving.

We all knew this day would come, it was foretold, it was a certainty that if we lived long enough we would someday be greeted with some assemblage of the words "Brad McQuaid Kickstarter campaign".
Mrbloodworth
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Reply #12 on: November 01, 2013, 10:10:19 AM

I Enjoyed the diplomacy system, but I'm sure he had nothing to do with it.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Nebu
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Reply #13 on: November 01, 2013, 10:17:23 AM

What the MMO world needs is more people fighting over mobs that spawn once every 24 hrs and drop the item you need for a quest 5% of the time.   why so serious?


"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Hutch
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Reply #14 on: November 01, 2013, 10:18:18 AM

If I were to fire up my email app, and send a question to his entirely legit hotmail address, I'd ask him "Are you going to be there when it's parking lot time?"

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
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Reply #15 on: November 01, 2013, 10:20:26 AM

Actually it was like 200% fail.
Come on.  There were some great class ideas in that game.  They were just implemented into a shit world with boring as fuck combat mechanics and uninspired dungeon builds. 
Oh, I'm sorry, we're only talking about the game - the colossally unique and total fuckup of the company itself wasn't relevant?

A piece of shit with 1 good idea is still a piece of shit. Ideas are a dime a dozen, they're the window-dressing.
Sky
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Reply #16 on: November 01, 2013, 10:21:13 AM

767 followers  awesome, for real
Nebu
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Reply #17 on: November 01, 2013, 10:22:39 AM


"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Hutch
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Reply #18 on: November 01, 2013, 10:23:14 AM

767 followers  awesome, for real

I believe that was Vanguard's peak subscriber number  why so serious?

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
schild
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Reply #19 on: November 01, 2013, 10:35:01 AM

767 followers  awesome, for real

I believe that was Vanguard's peak subscriber number  why so serious?
No, I think I can reference my interview and the peak subscriber number was 6.
HaemishM
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Reply #20 on: November 01, 2013, 10:40:58 AM


Venkman
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Reply #21 on: November 01, 2013, 10:59:20 AM

See, this right here, this is how I wanted to kick off the weekend.

There isn't a monitor big enough to hold the gigantic  awesome, for real of this, so instead:

Miasma
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Stopgap Measure


Reply #22 on: November 01, 2013, 11:01:50 AM

767 followers  awesome, for real
Twitter is too easy and casual for real McQuaid fans.  They wait for a monthly newsletter to be delivered via old fashioned mail.  You can only get on the distribution list if you have proven yourself by submitting hand written essays and someone else sponsors you.  The slow, painful wait makes it better and more meaningful.
satael
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Reply #23 on: November 01, 2013, 11:02:00 AM

I can't wait for McQuaid to start to spin the story on how great features his new MMO will deliver. I can still remember all the hype and bs he promised for Vanguard (which was entertaining in its own way)  why so serious?

not to mention the likely disaster that might actually make it to release
sam, an eggplant
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Reply #24 on: November 01, 2013, 11:02:17 AM

Ahahahahahahahahahaah.

No.
Ingmar
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Reply #25 on: November 01, 2013, 11:05:18 AM

Hotmail? Hotmail?!

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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Nebu
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Reply #26 on: November 01, 2013, 11:11:15 AM

Hotmail? Hotmail?!

Hotmail is still cool so long as you access it by AOL dialup.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Venkman
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Reply #27 on: November 01, 2013, 11:22:55 AM

Hotmail? Hotmail?!

It's retro. Like "The game is high fantasy and if you've played EQ 1 and/or Vanguard, you've got a general idea of what the game's about." And that photo  Oh ho ho ho. Reallllly?
Miasma
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Reply #28 on: November 01, 2013, 11:33:14 AM

I still use a hotmail account embarassed.  The actual system doesn't exist anymore, it just uses Mircrosoft Live now.  I guess I should set up that alias and stop using the actual @hotmail anyday now...  I mostly only use that email for website registrations anyways.
« Last Edit: November 01, 2013, 11:47:39 AM by Miasma »
K9
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Reply #29 on: November 01, 2013, 11:45:03 AM

Do we have some sort of kickstarter MMO bingo or drinking game we can play? Something like, every time someone mentions F2P or microtransactions you take a sip.


I love the smell of facepalm in the morning
Pennilenko
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Reply #30 on: November 01, 2013, 11:48:13 AM

The good news for those of us who like giving money to MMO developers is that gaming industry legend Brad McQuaid is going to start accepting our money very, very soon.




"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Khaldun
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Reply #31 on: November 01, 2013, 11:49:57 AM

You'd end up in the hospital pretty quickly with that drinking game.

Why hasn't there been a Kickstarter for Dawn yet? It still has a webpage. http://www.glitchless.com/dawn.html
Pennilenko
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Reply #32 on: November 01, 2013, 11:52:55 AM

Hotmail? Hotmail?!

Don't dis the hotmail, it is good to use for signing up for stuff that you know is going to generate a lot of spam. So you won't ever have to see it.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
angry.bob
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Reply #33 on: November 01, 2013, 11:56:25 AM

The truly shocking thing is that he actually had a paying job at Sony until August. There really is no justice in the universe.

I could have made a more profitable game yhan Vanguard for Sony by simply not developing a game at all and just sit in an office collecting a salary.
« Last Edit: November 01, 2013, 11:58:06 AM by angry.bob »

Wovon man nicht sprechen kann, darüber muß man schweigen.
Hutch
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Reply #34 on: November 01, 2013, 11:59:44 AM


Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
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