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Author Topic: Diablo 3: Reaper of Souls  (Read 367089 times)
Quinton
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Reply #560 on: March 05, 2014, 02:11:13 AM

As I understand it, as of the latest patch, all content scales with your character level.  You can then further adjust the difficulty by choosing Normal / Hard / Expert / Master / Torment I - VI.  To raise the difficulty you need to "Leave the Game" (return to the menu), adjust it, then resume.  You can lower the difficulty without exiting to the menu.

You cannot choose Master until at least one character has finished the game.  You cannot choose Torment until at least one character has reached level 60.

The difficulty level affects monsters health and damage as well as gold and xp bonuses:

Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
Hard: 200% Health, 130% Damage, +75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus

I found starting a new character on Expert was not too bad (a little rough here and there, but the new loot gave me pretty decent items pretty quickly).  I later pushed it up to Master, then later on dropped down to Expert again when my level got ahead of my gear a bit.  I find setting it so that elite packs will mess me up if I'm not careful is about right (game is enjoyably challenging but I'm still making progress at a good pace).

http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty
apocrypha
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Reply #561 on: March 05, 2014, 03:01:30 AM

Normal/Nightmare/Hell/Inferno are gone, they've been replaced with Normal/Hard/Master/Expert/Torment.

Torment has a slider from I to VI on top of that.

Edit: Beaten to it, with far more info, by Quinton.  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Merusk
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Reply #562 on: March 05, 2014, 04:59:36 AM

Yeah I missed this part in the patch notes.  You also don't need to drag each individual character through the difficulty tiers anymore. My monk had been stuck on Nightmare when I quit and I just automatically assumed I'd need to continue through to get to Torment.  Not so!

I also realized I was playing too easy when I downed Azmodan on my 32 monk without my health dropping or needing to use a potion.  I was on "Hard" difficulty though, not normal. (see above misunderstanding.)  It didn't help that I was also getting upgrade drops on Hard so I thought I was on the correct level.  That usual clue of "hey, this is a piece of shit item compared to what I have" wasn't there because the old loot was SUCH absolute garbage.

Jumped up to Expert and I'm actually taking damage now.  Still plowing through so it's fun though.

Anyone else finding that there's not a lot of public games to hop in on or folks joining open games? I opened my Expert game up yesterday and only had one guy jump in.

The past cannot be changed. The future is yet within your power.
Ironwood
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Reply #563 on: March 05, 2014, 05:17:00 AM

Yeah, I thought maybe that was just the EU.

There seems to be a LOT less public games, probably due to the arcane ways you have to create them.  There's also, I think, a way just to pick any public game at any level.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
apocrypha
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Reply #564 on: March 05, 2014, 05:52:58 AM

There was a blue tweet or something about this the other day. Someone said D2 has more players currently than D3, blue poster responded by saying that the majority of D3 players play private games, not public ones.

Almost as if they wanted a single player game...

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ironwood
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Reply #565 on: March 05, 2014, 06:23:48 AM

Aye, but it's really, really dropped sharply in the patch (though I hadn't played for a long time, so maybe it was always declining.)  I've never had such thin pickings for D3 public games before.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Paelos
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Reply #566 on: March 05, 2014, 06:30:08 AM

My settings are I always play in private games with the requests to join that I have to approve. I don't like people just randomly dropping into my games without my seeing who it is before they join.

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Reg
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Reply #567 on: March 05, 2014, 07:06:48 AM

Is there a setting that lets people in your clan or friend list drop in freely while barring everyone else?

edit: Never mind. That's exactly what the "Enable Quickjoin" option is that defaults to true.
« Last Edit: March 05, 2014, 07:22:21 AM by Reg »
Ironwood
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Reply #568 on: March 05, 2014, 07:47:39 AM

Yeah, in fairness to D3, the original game (and this one) allowing friends to just GET TO YOU was always awfully good.

Hey ho.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Typhon
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Reply #569 on: March 05, 2014, 08:22:31 AM

Pay attention to Quinton's list and the in-game tooltip/info for each difficulty level.  In most cases, item drops are not effected by the difficulty level you choose.

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

I think they did a great job with these design changes because the 'fun' difficulty level that provides a decent challenge without too much nut-punching (arcane, frozen, jailer, molten, mother-fucker!) and is the best setting to get good exp and good amount loot drops.
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Reply #570 on: March 05, 2014, 09:52:42 AM

Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

Ah ha, good to know.  Once I hit 60 I'll drop back.

Is Act 3 Bastion Keep still the best farm level in terms of mob density? I seem to recall it being so.

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Rokal
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Reply #571 on: March 05, 2014, 10:28:07 AM

Edit: Nevermind, article was linked at the top of this page of the thread.

Short answer: Mobs scale to your character level on all difficulties. The determining factor for what difficulty you can handle will be gear.
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Reply #572 on: March 05, 2014, 11:00:42 AM

There was a blue tweet or something about this the other day. Someone said D2 has more players currently than D3, blue poster responded by saying that the majority of D3 players play private games, not public ones.

Almost as if they wanted a single player game...

I only play private games but they're hardly single player. People drop in and out from the friends list/clan all the time. What people don't want is to play with *strangers*.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Malakili
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Reply #573 on: March 05, 2014, 11:06:52 AM

Public games had a bit of a spurt during that one patch where they added the Magic Find and Exp bonus per group member.  But the game has pretty much always, as a matter of loot/exp given preference to playing alone.  So the only reason to play multiplayer is if you really want to play with someone.  I have no problem with that per se (although it is ironic given their always online, multiplayer is the end all rhetoric).

Also, I hate you all because I have to wait 3 months to play this again.  I liked it more or less before, with all the changes this has a chance to be scary addicting to me now.  At least by then I'll be able to just pick up the expansion and go.
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Reply #574 on: March 05, 2014, 12:27:42 PM

You get bonus stuff for group play in 2.0.1, and it doesn't have to be a public game. Let me see if I can find exactly what the benefit is.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Soulflame
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Reply #575 on: March 05, 2014, 01:01:11 PM

There was a bonus to something if party members were close together.  I think magic find?

On the Monk front, I switched Mantra of Conviction to Mantra of Healing (with the shield on cast) and am doing much better now.
Quinton
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Reply #576 on: March 05, 2014, 01:08:21 PM

Another advantage of playing in a group is you can do limited trading of items.

I think only within a few minutes of them dropping, but I believe this includes Legendaries (though I haven't tested that).  Anybody know exactly how this works?
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Reply #577 on: March 05, 2014, 01:20:53 PM

At what point does this thing un-graveyard?

beer geek.
tazelbain
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Reply #578 on: March 05, 2014, 01:22:28 PM

Is the action house gone yet?

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Quinton
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Reply #579 on: March 05, 2014, 01:25:31 PM

Both Gold and RealMoney(tm) Auction Houses go offline forever on the 18th:
http://us.battle.net/d3/en/blog/12999307

So if you want to sell off some junk for gold, buy gold for real money, or whatever, you've got about two weeks to do it.
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Reply #580 on: March 05, 2014, 01:26:55 PM

It looks like you get bonus XP and gold drops in group, not sure the exact amount - no bonus magic find AFAIK but I can't look in game at the moment. And yes, you can trade legendary drops with people who were in the game when they dropped, for two hours, after which they bind permanently.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Quinton
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Reply #581 on: March 05, 2014, 02:06:46 PM

Aha, found the details on trading Legendary items:

Quote
Legendary and Set items are now Bind on Account
Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
(via patch 2.0.1 notes at http://us.battle.net/d3/en/blog/12671560/patch-201-now-available-2-25-2014)

That's not a bad system.

EDIT: failed to read all of Ingmar's post...
« Last Edit: March 05, 2014, 02:11:03 PM by Quinton »
KallDrexx
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Reply #582 on: March 06, 2014, 06:54:17 AM

I decided to start downloading the client so I could try it out again.  I log in and it tells me that due to suspicious activity my account is locked and an email was sent.

Well waiting I get no email, so I go through the process to change my password and that goes successfully.  I try to log in and my account is still locked.  I click on their "super helpful" link which tells me to unlock it I have to change my password......

Well, there goes that idea.
Xanthippe
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Reply #583 on: March 07, 2014, 08:04:29 AM

Pay attention to Quinton's list and the in-game tooltip/info for each difficulty level.  In most cases, item drops are not effected by the difficulty level you choose.

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

I think they did a great job with these design changes because the 'fun' difficulty level that provides a decent challenge without too much nut-punching (arcane, frozen, jailer, molten, mother-fucker!) and is the best setting to get good exp and good amount loot drops.

I don't think this is true. I think that item drops actually are affected by difficulty level.

I found 5 plans yesterday in about 2 hours - 2 of them legendary plans, 1 set plans. I think the last patch might have boosted the drop rate?

All of this could just be RNG being RNG - I have no proof, just feelings.
Polysorbate80
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Reply #584 on: March 07, 2014, 08:16:33 AM

Had doctors orders to stay home for a couple days, so I figure it's a good time to update this and try it.

~8GB to download at <1Mbps speeds, and three multi-hour bouts of "15-60 minute reconfiguring game files" (one of which kept refusing to rename a file)

Finally got to play it last night, ran through a full game on Torment I. Went from paragon 35 to paragon 51 on the Witch Doctor with 8-10 legendary drops, cool.  Only one of which was worth equipping, but it's still an upgrade.

My pets are all but indestructible.  I think I needed to resummon a zombie dog 3-4 times during the whole game, and the big zombie only once.  The bigass mallet demons that used to one-shot everything in the hell rifts were the only things that could hit hard enough to be a threat.

In fact, none of the bosses felt challenging.  Case in point: Ghom.  I got stuck on him for a long time trying to finish Inferno.  This time I just sat next to him in the gas cloud and held down the right mouse key until he died  swamp poop  I could ramp up the difficulty, but my dps is low enough now (85k) that while I don't ever feel in danger, it takes an annoyingly long time to kill elites.  To be fair, I didn't play around with the revamped skills much.  There's probably better choices available I just couldn't be bothered to look for.

I'm definitely holding off on the expansion until I hear more about it.  Unless adventure mode or whatever is totally kickass, I'm not feeling the need to play this more than once in a blue moon.

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Reply #585 on: March 07, 2014, 10:13:55 AM

The ramp up between Torment levels gets stiff after level 2. There's a notable difference that will let you know if you ARE NOT PREPAAAAAAAARED.

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Malakili
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Reply #586 on: March 07, 2014, 11:34:27 AM

Is torment the new Monster Power?
Ingmar
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Reply #587 on: March 07, 2014, 11:49:39 AM

Sort of? You could perhaps see Normal-Hard-Expert-Master-Torment1-6 as roughly corresponding to MP1-10.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Typhon
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Reply #588 on: March 07, 2014, 12:36:30 PM

[snip]

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

[snip]

I don't think this is true. I think that item drops actually are affected by difficulty level.

I found 5 plans yesterday in about 2 hours - 2 of them legendary plans, 1 set plans. I think the last patch might have boosted the drop rate?

All of this could just be RNG being RNG - I have no proof, just feelings.

Been playing today and I'm thinking the same thing.  There is a noticeable difference in the quality level between not-torment and torment 1 seems large to me on multiple play sessions.  On non-torment blues typically out number yellows when I go to sell.  On torment 1, I always seem to have more yellows then blues, and hardly any whites.

I think I was wrong (and the documentation seems misleading) - difficulty effects (at least) drop quality, if not drop rate.

Edit: Could still be RNG, because now I'm back to 'normal'.  That said, the info pane for Torment indicates that the slider effects legendary drop rate as well.  Not sure how I missed it before.  Not sure if the additional drop % applies the special legendaries or all of them.  Blizz does a horrible job of communicating when it's something like this (that they think they'll take flak for)
« Last Edit: March 07, 2014, 04:12:27 PM by Typhon »
MrHat
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Reply #589 on: March 08, 2014, 06:33:58 AM

I got the Seven Sins plan like a week or so ago and didn't think anything of it.  So I taught it to my Blacksmith.

Today I checked the AH - plan goes for like 200 million.  Doh.  I've found some marginally poorer shoulders that I would've been perfectly happy with for a month.
Xanthippe
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Reply #590 on: March 08, 2014, 06:59:36 AM

Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.
MrHat
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Out of the frying pan, into the fire.


Reply #591 on: March 08, 2014, 07:41:01 AM

Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.

Think it's used a lot in the expansion to redo items.
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Reply #592 on: March 08, 2014, 09:14:51 AM

When you craft Seven Sins can you trade it to other people?
MrHat
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Reply #593 on: March 08, 2014, 09:39:24 AM

When you craft Seven Sins can you trade it to other people?

Nope.
Pennilenko
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Reply #594 on: March 08, 2014, 09:47:51 AM

I am pretty sure that players will still be able to freely trade rares freely, although I am having trouble verifying that. I am pretty sure though that only legendary and set items will be account bound.

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