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f13.net General Forums => Diablo 3 => Topic started by: Nonentity on August 14, 2013, 11:51:29 AM



Title: Diablo 3: Reaper of Souls
Post by: Nonentity on August 14, 2013, 11:51:29 AM
http://us.battle.net/d3/en/reaper-of-souls/

New teaser site for the expansion.

No features have been announced, most notably the absence of the 'fun' feature.

EDIT:

New class, Crusader
Act 5, Pandemonium Fortress
New level cap - 70
Loot runs - 15-20 minute completely random dungeons, multitiered (random weather/enemies/boss)
Mystic - transmog items, reroll affixes on rare/legendary items
Paragon levels now account wide, no apparent cap


Title: Re: Diablo 3: Reaper of Souls
Post by: sickrubik on August 14, 2013, 11:53:48 AM
I don't get anything other than:

"Death, at last, shall spread its wings over all." - Book of Tyrael


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on August 14, 2013, 11:54:12 AM
Don't we have a subforum for this?


Title: Re: Diablo 3: Reaper of Souls
Post by: Nonentity on August 14, 2013, 11:54:36 AM
teaser site


Title: Re: Diablo 3: Reaper of Souls
Post by: Nonentity on August 14, 2013, 11:55:27 AM
And sure, we have a graveyard subforum, but I figured there might be a shred of hope alive in some that this expansion could magically fix the game.

So, here it is.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on August 14, 2013, 11:58:38 AM
Maybe the ending for this won't be as bad as D3 was.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 14, 2013, 12:01:52 PM
ESTIMATED RELEASE DATE: After Hex

oh well


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 14, 2013, 12:10:33 PM
Wrong subforum.


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 14, 2013, 12:29:10 PM
This registers very low on the care-o-meter

Blizzard needs a new IP methinks.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on August 14, 2013, 12:31:35 PM
They just need to move on to Diablo 4 and forget this whole RMT auction business. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 14, 2013, 12:34:48 PM
Diablo 3 was bad. This won't fix it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 14, 2013, 12:49:11 PM
Being one of the few people who actually think Diablo 3 is decent, I'll buy this.  They have been ever so slowly trudging in the right direction with D3 for a long time, so maybe this is what they need to push themselves over the edge with the changes.  I wouldn't say I am "excited" about it, but I think I will easily get my money's worth.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 14, 2013, 12:51:42 PM
AN ANGEL FALLDS1! U MOST FIHGT THE ANGLE. ANGLE HADS DIABLO IN IT. NEPHLAHEM POARS/


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 14, 2013, 12:55:34 PM
"HTIS WAS PALNNED ALL ALOGN" CACKALS UR FOE< EVARYON IS SHOCAKED. LEAHHHHHHHHHHH I IWLL SAEV AVENJ U.

print it and ship it's the plot of diablo 3: wings of terror evil nephalem badguy


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 14, 2013, 01:18:44 PM
Will there be wailing and gnashing of teeth when the gear that people RMT'd is now useless?


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 14, 2013, 01:20:22 PM
You forgot to mention that skills + items will be revamped in a way that makes them less interesting and sticky for longterm play.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 14, 2013, 01:21:32 PM
You forgot to mention that skills + items will be revamped in a way that makes them less interesting and sticky for longterm play.

Given the current state of skills and items in Diablo 3, that would actually be an impressive feat.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on August 14, 2013, 01:36:16 PM
Unless this is Diablo 3: Path of Exile Necro Edition there's very little that will bring me back around.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on August 14, 2013, 01:52:30 PM
Will there be wailing and gnashing of teeth when the gear that people RMT'd is now useless?

I made my money, and I look forward to making more.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on August 14, 2013, 02:12:51 PM
Diablo 3 was weird.  Probably the most hyped for a game I've ever been.  I beat the game 3 times, spent a fortune on the RMAH, and farmed for many hours...all on the strength of the hype, and not on the game.  I kept waiting for it to be "fun."  That moment never arrived.  After they turned SC2 into 3 full $60 releases, and then pulled this, I think II'm done with Blizzard.  Something unthinkable even 2 years ago.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 14, 2013, 02:23:52 PM
Same here.  It's amazing how quickly they burned through the goodwill they'd built up over the last 20 years.


Title: Re: Diablo 3: Reaper of Souls
Post by: satael on August 14, 2013, 02:37:35 PM
Like I said in the other thread, just make it a large roguelike dungeon (that randomly generates levels) with the final boss at the bottom and I'll buy the expansion. If it's more along the lines of Diablo 3 I'll be happy to skip it (and maybe just watch the cinematics on youtube)


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 14, 2013, 02:43:52 PM
I'm willing to pay up to $10 per new class, otherwise I can't see it happening. The game just isn't as good as either of the previous titles though hardcore was pretty fun with no RMAH nonsense.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on August 14, 2013, 02:46:40 PM
Reaper of Wallets.


Title: Re: Diablo 3: Reaper of Souls
Post by: Simond on August 14, 2013, 03:04:32 PM
Reaper of Butthurtedness.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 14, 2013, 03:25:21 PM
I just like that a Free To Play APRG made by a bunch of Kiwis who had never made a game before in their lives managed to be a better game as far as I'm concerned.

Along with Blizzard North detritus who made a better game twice, on a shoestring budget, built on open source software.

I've had more fun with Van Helsing which is basically Titan Quest with some refinements. I bet Grim Dawn will also be better and that was kickstarted.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 14, 2013, 03:32:37 PM
Grim Dawn is a real TQ reskin but is already better than D3 due to lack of an auction house.  Unfortunately, it's no Path of Exile at this time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 14, 2013, 04:09:33 PM
I agree with Dusematic and Reg, even two years ago I would have been willing to plunk down money for a Blizzard product sight unseen.  Now, I've passed on Heart of the Swarm and a WoW expansion (I really disliked Cataclysm at the start, broke me of WoW ever since.)  I will give a D3 expansion a look, but if it's not an LoD type fix to D3, I'm likely to simply pass on it.


Title: Re: Diablo 3: Reaper of Souls
Post by: IainC on August 14, 2013, 04:18:46 PM
Like I said in the other thread, just make it a large roguelike dungeon (that randomly generates levels) with the final boss at the bottom and I'll buy the expansion. If it's more along the lines of Diablo 3 I'll be happy to skip it (and maybe just watch the cinematics on youtube)
They did this already, only it was called Torchlight.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 14, 2013, 04:20:18 PM
And is about 20% as fun to play, for me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 14, 2013, 04:31:29 PM
I went ahead and took things to the logical conclusion

(http://i.imgur.com/0Ywejqn.png)


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 14, 2013, 04:35:02 PM
That writing was too much, otherwise good show.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 14, 2013, 04:37:26 PM
give him a fuckin break man he's only 8


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 14, 2013, 04:54:49 PM
Man, that 8 year old is way behind - developmentally speaking.


Title: Re: Diablo 3: Reaper of Souls
Post by: Velorath on August 14, 2013, 05:07:15 PM
I might buy this. If it comes free with the PS4 version. And the console versions end up being better than the PC versions, without all the AH shit and the local multiplayer is good. And if I'm compelled enough to pick up a PS4 at some point in the next year or so.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on August 14, 2013, 06:01:08 PM
It does amuse me that the console versions of the game are literally superior. No AH, better itemisation, no online required.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on August 14, 2013, 08:42:33 PM
That comic is going to be a hundred times funnier when it turns out to be 99% right.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 14, 2013, 09:57:09 PM
that's the idea anyway. I fully expect to be almost totally right about this shit


Title: Re: Diablo 3: Reaper of Souls
Post by: Tebonas on August 15, 2013, 03:49:26 PM
Will this expansion turn the PC version into the console version? If not, fuck off Blizzard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on August 15, 2013, 04:31:15 PM
Blizzard:

"We can't decouple the RMAH from the PC experience as it's integral, so no, this expansion won't do that."

Me: K, I can continue ignoring you, thx.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lemming on August 15, 2013, 05:23:22 PM
They just need to move on to Diablo 4 and forget this whole RMT auction business. 
I am probably one of the easiest to please gamers that frequents this site and even I have to agree with you on this.  D3 failed with so many of its core features that no expansion is likely to turn it around.  I typically don't buy games at release for many reasons, but I made that mistake with D3.  It's actually the only game I bought in recent years that has given me buyer's remorse.  Dump this mediocre at best ARPG and all of its crap features and move on to D4.


Title: Re: Diablo 3: Reaper of Souls
Post by: calapine on August 15, 2013, 06:41:41 PM
I am sort of surprised that for example everyone is saying for MMOs "monthly fee is so outdated" but on the other hand 2+ years waiting time for an expansion pack is still acceptable.



Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on August 15, 2013, 07:50:51 PM
It does amuse me that the console versions of the game are literally superior. No AH, better itemisation, no online required.

Yep.  THAT's the game I wanted to have but I'm not buying a PS3 for it.

Not too enthused for the xpac. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 15, 2013, 08:28:06 PM
I am sort of surprised that for example everyone is saying for MMOs "monthly fee is so outdated" but on the other hand 2+ years waiting time for an expansion pack is still acceptable.
I'm not sure anyone is saying that.  On the other hand, LoD came out 3 years after the release date of D2, so if they actually do hit the 2 year mark, they'll have released an expansion for D3 one year faster than D2.


Title: Re: Diablo 3: Reaper of Souls
Post by: jakonovski on August 16, 2013, 06:12:54 AM
Not really interested in this. It's quite remarkable how the removal of the loot pinata in favor of RMAH completely removed the point of Diablo.



Title: Re: Diablo 3: Reaper of Souls
Post by: rk47 on August 16, 2013, 06:59:24 AM
I am sort of surprised that for example everyone is saying for MMOs "monthly fee is so outdated" but on the other hand 2+ years waiting time for an expansion pack is still acceptable.



Oh, I'm sorry. We should've kept up with time and just call them DLCs instead.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 16, 2013, 07:13:16 AM
I think back to the original gameplay footage reveal of D3 and I kinda wish I could've played that game before it got focusgrouped to death. The early betas were more interesting too, since loot had many more properties.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 16, 2013, 07:37:56 AM
I think back to the original gameplay footage reveal of D3 and I kinda wish I could've played that game before it got focusgrouped to death. The early betas were more interesting too, since loot had many more properties.

Well, the early betas were only up to level 15 or so, and the game is still arguably fine through act 1.  The problem is that as you go most of the properties are utterly worthless, and particularly at the end of the game basically only 3 non-stat properties matter.  Since they got that new lead developer they've been talking about a major itemization overhaul, but the longer I wait the more I assume they are saving it for the expansion pack instead of releasing a big patch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on August 16, 2013, 08:30:52 AM
I think the itemization thing is going to be a pre-release expansion patch, not the expansion itself.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 16, 2013, 08:35:58 AM
It had better be.  Otherwise there's not the tiniest chance of me ever buying the expansion.  Even so, it won't be a first day buy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 16, 2013, 09:19:47 AM
Will this expansion turn the PC version into the console version? If not, fuck off Blizzard.

Heh, did a PC gamer just wish for consolization?  Cats and dogs living together!


Title: Re: Diablo 3: Reaper of Souls
Post by: Tebonas on August 16, 2013, 09:26:13 AM
Yeah, and I had to self-flagellate in penance for an hour after writing those dirty words. Thats what Blizzard did to me!  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 16, 2013, 09:47:25 AM
I think the itemization thing is going to be a pre-release expansion patch, not the expansion itself.

Well, I hope so, but it has been a long time coming and I have the feeling it might get pushed back long enough to be in the expansion.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 16, 2013, 10:55:45 AM
I wonder what new item gimmick is going to be in this one. Maybe they'll restore some of the other artisans they initially removed.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on August 16, 2013, 11:36:22 AM
It will feature Bind-to-hardware-ID and a new currency, Diabloons.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on August 16, 2013, 11:48:48 AM
It will feature Bind-to-hardware-ID and a new currency, Diabloons.

I laughed at Diabloons. That was good.

In all seriousness, they can't fix itemization and have it be expansion specific. That's too sweeping of a change to the entire game to have it specifically tied to an upgrade system or something that only xpac people can access. They need to be looking at drop rates and prefixes from the ground up. That's why I think it has to be a patch, much like the changes you get before a WoW xpac even if you don't get access to the content.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 16, 2013, 12:43:54 PM
Or, you know, they just don't ever fix it.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on August 16, 2013, 02:02:36 PM
Or, you know, they just don't ever fix it.

My money is on this. And thus will remain in my bank account and not be handed over to Blizzard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on August 16, 2013, 02:53:26 PM
Or, you know, they just don't ever fix it.

Ok, see there's two ways to look at this. Are you saying they won't try, or are you saying they won't succeed? Because the second one is entirely open to interpretation while the first isn't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 16, 2013, 03:07:27 PM
I can't speak for anyone else, but I suspect that Blizzard may well not even try to fix the itemization.  That'd likely require a fairly large rework of skills as well, and they already have our money anyway.

As for succeeding, if they do try, I don't see that as being possible.  Even if they do revamp skills and how they interact with stats, all that will do is shake up which stats are the "most important" for the "best spec". It won't, long term, fix the problem that with the AH, better items are always flowing into the system.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 16, 2013, 04:11:52 PM
I can't speak for anyone else, but I suspect that Blizzard may well not even try to fix the itemization.  That'd likely require a fairly large rework of skills as well, and they already have our money anyway.

As for succeeding, if they do try, I don't see that as being possible.  Even if they do revamp skills and how they interact with stats, all that will do is shake up which stats are the "most important" for the "best spec". It won't, long term, fix the problem that with the AH, better items are always flowing into the system.

Well, the itemization problem is DIFFERENT from the AH problem.  They've explicitly said they recognize the itemization problems, pretty much precisely the ones people have been comaplining about and have seen a major rework/patch is coming at some point.  So, I guess they could just be bullshitting, but I don't see any reason why blizzard would just being making shit up like this. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 16, 2013, 04:15:52 PM
They've already said they're going to change itemization, you guys are crossing over from cynicism to absurdity at this point.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 16, 2013, 04:27:17 PM
What does that mean? Are they going to make it so that a Wizard doesn't use a battleaxe because that makes his spells maximum damages? Or is this just about how certain stats are insanely more important than others so that an item without x or y+z is automatically worthless, no other consideration needed?

Can someone who plays or cares enough to know give me a list of say the 3 most important itemization changes that are expected? Like say if they get 2 of 3 of these things fixed itemization will be better. Honest question.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 16, 2013, 04:48:50 PM
What does that mean? Are they going to make it so that a Wizard doesn't use a battleaxe because that makes his spells maximum damages? Or is this just about how certain stats are insanely more important than others so that an item without x or y+z is automatically worthless, no other consideration needed?

Can someone who plays or cares enough to know give me a list of say the 3 most important itemization changes that are expected? Like say if they get 2 of 3 of these things fixed itemization will be better. Honest question.

http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013#best


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on August 16, 2013, 04:55:51 PM
Well if a Wizard wants to use a battle axe, why not? If they couldn't then people would be bitching about Blizz restricting their fun. Some builds prefer a 2-Handed weapon, other like 1H + Source. Neither here nor there.

Yeah, the stats problem is the big one. I found armor. Goes it have (Main Stat) + Vit + All Res + Sockets / Dmg Stat? No? Junk.

Rares are another. While it's great Legendaries don't suck now, rares are basically worthless outside of weapons/jewelry. People don't even pick them up.

However they have been very tight lipped (per blizzard usual) about what changes they are planning for the most part. So while we can speculate (f13, speculate? never!) that's about it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 16, 2013, 05:19:50 PM
I think the problem is less "Mage using a battle axe" and more "All skills scale with damage from the weapon."  It is also related to the affixes problem, of course. One of the weapon diversity was so good in Diablo 2 was that there were different attributes which mattered to different classes AND that +skills mattered.  The reason most people are using weapons not themed for their class isn't that they have a powerful desire to play a mage with a battle axe, but because it happens to be the highest DPS weapon they can wield at the moment.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on August 16, 2013, 06:33:17 PM
Personally, I like that spell damage scales with weapon damage. Diablo 2 weapon 'diversity' for caster classes basically boiled down to: If poor, Wizzardspike or random +3 skill wand. If not poor, Occy or HOTO. Unless you are a summon necro, then it's an Arm of King Leoric or go home.



Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 16, 2013, 08:06:30 PM
That article is stupid.

Quote
Potential future Legendary item ideas include a Voodoo Mask that increases pet damage,

This should be a general ability of a WD item.  Nope, you have to get to the end game before you do something other than battle axe spell crits.

I'm sure they will take a big swipe at fixing items, but they won't fix the stats or basic mechanics.  You guys are going to get this patch and moan, then get all horny for the expansion that will end up fixing whatever horseshit you are wallowing in while trying to recreate your bowazon you had when you were thirteen.  Only the expansion won't do what you want.  MOANS.


Title: Re: Diablo 3: Reaper of Souls
Post by: Job601 on August 16, 2013, 09:37:25 PM
All skills scaling from weapons was a good idea, and it fixed the problem from Diablo 3 that the vast majority of weapon drops were not even potentially useful for the spellcaster classes.  For what it's worth, while weapon dps is still important, as player expertise has developed, other stats on weapons have become important to many niche builds.

It's funny for people to complain that rares aren't good now, since it was that complaint about Diablo 2 that led them to make rares relatively good when Diablo 3 released, a system which the mob hated.  The punishing difficulty of Inferno at release was another problem that came from listening to what fans said they wanted instead of thinking about what they needed.

For what it's worth, I've never seen any fan offer anything constructive while discussing the item system.  Of course a good item is going to be better than one that's not as good; that would be true even if there weren't key stats for each class.  The problem is that the auction house makes it too easy to find near-optimal items.  It also makes you feel bad because you can always see the good items you can't afford.

People sure don't like this game, but they tend to have a hard time expressing the real reasons why they don't like it.  My opinion is that the auction house ruins everything.  It creates bad gameplay patterns and it makes you feel like you're wasting your time.  If they want to fix the expansion, they should take it out or make all the good items bind to your account.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 17, 2013, 01:43:14 AM
Good post. Why can't they just copy the very excellent idea for leagues in PoE and they could just have a NO-AH league in both hard and softcore, if they take off great, do them every X months if not who cares that's gotta be easier than trying to fix the entire game over and over surely?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 17, 2013, 09:09:09 AM
Good post. Why can't they just copy the very excellent idea for leagues in PoE and they could just have a NO-AH league in both hard and softcore, if they take off great, do them every X months if not who cares that's gotta be easier than trying to fix the entire game over and over surely?

People have been begging for ladders from the beginning to begin with. A no-AH ladder would be enormously popular. I'd like to see it personally, even as someone who doesn't mind the AH.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 17, 2013, 03:37:25 PM
It's fun watching you theory crafters trying to unscramble eggs.

Waste of fucking time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 19, 2013, 11:18:47 AM
As for future updates and what not, this article (http://diablo.somepage.com/news/1555-candid-chats-with-wyatt-cheng-and-travis-day#travis-new-item-affix) (which is some chat transcription) shows that Travis and Wyatt are a lot closer to understanding a good number of the issues. Weapons are too powerful and need to meet far too many criteria to even be worth considering, various stat issues, strength quivers are dumb, many skills need overhaul and why they need overhaul, self found, ladders, white items and how to make them actually worth being looked at or if they should be able to be hidden/not dropped, less AH reliance, resists, open world mode, the sadness that the list is this long and not even complete, etc.

Though, one thing I'm not fond of is "rarity equals power." Yes, the ideas being talked about would incredibly minimize that issue but I don't think it should be a guaranteed switch from blue to yellow and yellow to orange. There should be some question of "is this really an increase" instead of knowing it will generally be a 20% increase. I'd gladly take that with fixes in damn near everything else though.

That article is stupid.

This should be a general ability of a WD item.  Nope, you have to get to the end game before you do something other than battle axe spell crits.

While that Voodoo Mask misses the problem with stats entirely (and was later said to be a crap example), that's not an end game only thing. Keep in mind that the loot changes will include a change where any legendary can drop at any level. So improved pet damage at lower levels, or a second hydra for wizzards, or perma call of the ancients, etc would be good things legendaries are not the solution to everything.

edit: I still think it will be a bit shitty, but I will say that D3 at least has a chance of being not-as-shitty

For what it's worth, I've never seen any fan offer anything constructive while discussing the item system. 
This post on diablofans.com (http://www.diablofans.com/topic/99370-loot-20-discovering-its-true-potential/) was also featured on the D3 Community page, and is filled with ideas based on what has been stated already for loot 2.0. Fully constructive ideas that add hooks for players to keep them coming back. There are others, but they're drowned in the shit that are community forums.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on August 19, 2013, 04:28:49 PM

This post on diablofans.com (http://www.diablofans.com/topic/99370-loot-20-discovering-its-true-potential/) was also featured on the D3 Community page, and is filled with ideas based on what has been stated already for loot 2.0. Fully constructive ideas that add hooks for players to keep them coming back. There are others, but they're drowned in the shit that are community forums.

Give that guy a job.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 19, 2013, 05:41:50 PM
Yeah, most of that was pretty solid.

You're still unscrambling eggs with the AH though.  Soz.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 19, 2013, 08:45:05 PM
Yeah, I would feel better if that guy was hired to help fix D3. I think that makes the current shittery all the more sad - the fact that Bliz is AWARE of, and publicizing, these ideas (that exact link is on Bliz's D3 site) and doing fuckall for implementing them.

The unscrambling eggs with the AH bit is still true, but at least they're giving us a damn fork to try that daunting task with now by with some of the proposed changes


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on August 21, 2013, 07:02:36 AM
And here we go:

http://www.youtube.com/watch?feature=player_embedded&v=Cb7QJwQ58T0

http://www.youtube.com/watch?feature=player_embedded&v=zGp5dkJdi0w

Here's what's new:
New Class: The Crusader (BECAUSE RENAMING THINGS FROM WHAT THEY WERE IN D2 MAKES THEM NEW AGAIN, RIGHT?!)
New Feature: Loot Runs
Loot 2.0
The Mystic
New Level Cap - 70
New Act
Major Paragon Changes
New Monsters

http://www.diablofans.com/news/1975-d3s-expansion-reaper-of-souls-was-just-confirmed/


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 21, 2013, 07:30:00 AM
Lame.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 21, 2013, 07:45:44 AM
wrath of the death king!


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 21, 2013, 07:49:48 AM
I thought Cain was the last of the Horadrim? I dunno if I'd restore their order considering how bad they seem to be at containing the prime evils.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 21, 2013, 07:52:26 AM
Seems to address the things people have problems with.  The main feature I don't see is ladders, which is a shame.

EDIT: As expected by most here, the feature changes will be available to everyone regardless of whether or not they buy the expansion.  So I was wrong about loot 2.0 being an expansion thing.

Quote
“Changes to the game systems will come in a patch preceeding the release of the expansion – they will be available to all players, including the ones that don’t have the expansion (of course for free).”


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on August 21, 2013, 08:29:47 AM
[snip]So I was wrong about loot 2.0 being an expansion thing.

Props to you.  Tedious having conversations with people who are never wrong.

I still like the game, but play it only occasionally due to the loot and no random dungeons.  Both of those being address (being optimistic here) means I'll buy this.  Kind of excited to be able to play an area and not have to be tortured with the story.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 21, 2013, 08:36:12 AM
So what are we paying for then ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 21, 2013, 08:40:04 AM
So what are we paying for then ?

Presumably Act 5, the new Paladin class, and the level cap raise (and the new skills/runes that come with it).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 21, 2013, 08:49:18 AM
Good.  I can skip all that shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 21, 2013, 09:43:12 AM
Lots of good changes, but I still want them to show more on loot 2.0 reducing the reliance on a weapon dps, main stat, and the trifecta. Besides that

-Old Blizzard I'd trust to get a shield character right, this Blizzard I don't. I'm kind of expecting them to give him a bunch of tank abilities to go along with that "toughness" stat in a game where only DPS matters after hitting a minimum EHP
-Loot runs are basically D3's answer to TL2's Synergies mod
-Item drop rate adjustments look good, it's a huge increase on legendary drop chance [edit: lots of items are bind on account, and many will be "smart drops" meaning they will have stats rolled more for the character that the item dropped for]
-I hope the legendaries are more inspired than the Jawbreaker though. Serpents Sparker looks neat, while the Puzzle Ring almost looks like somemthing you'd need to never unequip at this point so I want to see more.
-Level cap change is a good thing for helping a broken economy become not broken for a couple of days until it is fucked again. Without a gold sink or way to remove items from the economy then the economy will not get unfucked
-The Mystic was expected, and helps makes those items which are shit because of one bad stat roll maybe not be shit. Though it still doesn't fix the fact that weapons are what matter the most
-Paragon changes are good, I like it. Similar to BL2 badass points, but hopefully they change how they're earned so it's not just X amount of xp but rather kill X monsters, loot so many types of items, complete this act so many times, X number of critical kills, etc.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 21, 2013, 10:01:53 AM
lol random dungeons lol


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 21, 2013, 10:32:05 AM
Whether the expansion is any good depends on whether "Loot 2.0" is actually the large loot overhaul this game needs.

Unless they've revamped stats, it's probably not, which means the game is still going to be garbage. They could have said any of their loot-adjusting patches so far were "loot 2.0" and it still would have just been nothing more than a misleading buzzword. Place your bets.

Edit: It sounds like Loot 2.0 is just modified drop rates and "game changing" legendaries, so the awful stat system is still intact.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 21, 2013, 10:34:49 AM
So the loot changes are like a year away? Im pretty OK at math and my Far Side desk calendar tells me thats between "too late to care Tuesday" and Hex's release date.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on August 21, 2013, 11:32:30 AM
Reapers? Didn't we dismiss those claims?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 21, 2013, 11:45:11 AM
So the loot changes are like a year away? Im pretty OK at math and my Far Side desk calendar tells me thats between "too late to care Tuesday" and Hex's release date.

Every  now and again you get a big laugh out of me.  Well done.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 21, 2013, 12:23:45 PM
Reapers? Didn't we dismiss those claims?

(https://dl.dropboxusercontent.com/u/85916/ME2_shake_head.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Margalis on August 21, 2013, 02:17:27 PM
They've been continually promising that a loot fix is just around the corner since about two weeks after release.

Also weapon DPS being super important is super dumb. "DPS" isn't even a real thing, it's just the numerical result of a formula and thematically it makes no sense for it to effect anything.

If weapon damage adds to skills that may make sense. If that's bad because then slow high damage weapons are better than fast low-damage weapons then you need to make low-damage weapons better in some other way, or make some skills also scale with agility, which in turn is modified by weapon speed, or something like that. The idea that a skill scales with your average damage over time is crazy. DPS is just a UI thing derived from the real stats to quickly approximate how good a weapon is.

Thinking in terms of DPS also encourages the designers to not really think about high damage slow weapons vs fast, low damage weapons, as they become functionally identical.





Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 21, 2013, 03:29:30 PM
They've never said it was 'just around the corner' and we've known for I think months at this point that it wasn't going to be until December this year at the earliest.

EDIT: Also regarding this expansion: they teased the missing archangel throughout Act IV so that doesn't come as any kind of a surprise. Also note the YouTube description says "Diablo III's first expansion set" which means probably more down the road.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on August 21, 2013, 03:41:11 PM
reaper of butts hurr

Are they keeping the Auction House still?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on August 21, 2013, 03:45:38 PM
reaper of butts hurr

Are they keeping the Auction House still?

Of course.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 21, 2013, 03:49:58 PM
Yeah, they've never promised loot fix was right around the corner. I don't even remember them acknowledging it that early as they still had their heads in the sand at that point.

As for clues that there will be more expansions - I figured the RMAH was a big enough clue at that already :why_so_serious:

Megrim - yes, the AH is staying. However, they are actually trying to reduce the reliance on it by improving the drop rates for legendaries, the quality of the good items that actually do drop, and having "smart drops" that will roll stats more for your character that finds the items all available without buying the xpac. The xpac will offer the Mystic NPC which will 'reroll' one of the affixes (and assumedly bind a rerolled item to your account).

Still misses the issue that weapon dps is too valuable, stat allocation is needed (though paragon 2.0 helps this a bit), but it does help diminish the need to use the AH and goes in the right direction.


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 21, 2013, 04:23:50 PM
It's annoying because that cinematic does seem very cool. But then Blizzard always did style better than pretty much anyone else, and they used to do substance too...


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on August 21, 2013, 05:06:03 PM
"I'd better take this soulstone from Heaven where it's protected by an army of angels and drop it off in an old temple where it'll be safe."  :awesome_for_real:

Hey, at least no one's being corrupted. 

Boring cinematic.  My give-a-shit levels remain dangerously low.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 21, 2013, 05:34:18 PM
Pretty sure this game is a long ways from playing until they create leagues/ladders/races that are No-AH. If they expect $30-60 for a 1-character expansion I hope Blizz continues to fail and fail and fail.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 21, 2013, 05:46:36 PM
Reapers? Didn't we dismiss those claims?

this becomes comic 2


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on August 21, 2013, 06:04:47 PM
Hah, so if the AH is still in, and between D3 and SC2 sucking, I'm pretty sure I'm now done with Blizzard.

It was a fun ride.

o7


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 21, 2013, 06:07:49 PM
(http://i.imgur.com/6p7bcly.png)


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on August 21, 2013, 06:12:31 PM
 :heart:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 21, 2013, 06:28:41 PM
Apparently for some bosses the first time you kill them (per difficulty?) they drop a guaranteed legendary.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 21, 2013, 07:06:23 PM
/shrug, played through the game on every difficulty with all but one class up to 60 and got 2 legendaries the whole time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 21, 2013, 07:17:31 PM
Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 21, 2013, 07:18:12 PM
LITTLE LATE FOR SHIT LIKE THAT


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on August 21, 2013, 11:21:12 PM
(http://i.imgur.com/6p7bcly.png)

Yay!


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 22, 2013, 02:53:41 AM
Apparently for some bosses the first time you kill them (per difficulty?) they drop a guaranteed legendary.

 :uhrr: :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 22, 2013, 04:50:52 AM
I never saw a legendary while I played D3, except on the AH


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on August 22, 2013, 05:02:36 AM
Completely in the "wait-and-see" category for me here. I do occasionally play a bit of D3 still, but never for more than an hour at a time and rarely more than once a month.

Increasing the drop rate of legendaries is meaningless when 90% of them are both useless and worthless. I've had plenty of legendary drops (over 50 at a guess) and only 1 or 2 have been useful in any way. Most of them haven't even been worth selling on the AH. The expansion will need to come fairly soon, will need to get the loot revamp right and will need to be reasonably priced (Starcraft II: Heart of the Swarm is still £35... lol) or I won't even give it a second glance.

The story of D3 is best experienced with copious use of the space bar and the expansion story will no doubt be the same tedious drivel.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 06:07:41 AM
Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 22, 2013, 07:43:51 AM
Looks like the same boring-ass game to me.

Guaranteed legendaries, with one interesting property in addition the exact same DPS->primary stat->everything else paradigm. Dunno why "all loot should have the capability of being interesting" seems to be a hard thing to understand.

I mean, just FYI and this includes Yahtzee/etal: if you don't like comparing loot and having to figure what item is better than another you don't really like ARPGs and should play something else. It doesn't have to be an utterly arcane mathematical process to figure out if one pair of pants is better than another pair, but tradeoffs should be present and apparent.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 22, 2013, 08:04:05 AM
but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 22, 2013, 08:08:34 AM
but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.
I generally kinda view ARPGs as being "over" when you've got your whizbang BiS set and you're godking of shit mountain. After that it's just satisfying the part of your lizard brain that likes clicking on things and hearing ring drops. Or twinking the shit out of alts or making money on the grey market.

While you're getting there though it's kinda nice to still get upgrades and having to think about if you want to equip them for longer than 2-3 seconds.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 09:30:46 AM
I'm all about the Lizard Brain part.  And the possible upgrade anyway part.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pezzle on August 22, 2013, 09:43:28 AM
Nothing about this looks good.

*skip*


Title: Re: Diablo 3: Reaper of Souls
Post by: Sir T on August 22, 2013, 09:46:17 AM
So you think you are going to be saved by the patch NEPHILIM.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 22, 2013, 10:30:10 AM
but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.

ARRRRRRG.



Title: Re: Diablo 3: Reaper of Souls
Post by: Khaldun on August 22, 2013, 10:41:07 AM
You know, playing Hexxit Minecraft in the last couple of weeks has been a great reminder of what actually great loot drops can look like as well as what actually difficult combinations of powers on mobs can look like in combination with a procedurally generated environment that lets me decide whether or how to go about getting my lewtz and killing dangerous enemies. I never had the sensation in D3 of a loot that actually excited me and I never had the sensation of actually trying to figure out what to do about a really tough mob, because the loot was usually stupid or going to be outdated quickly and because the mob was generally stupid or irrelevant in the same way.

I see no signs of any of this being fixed or rethought at the fairly fundamental level that it has to be fixed or rethought.


Title: Re: Diablo 3: Reaper of Souls
Post by: calapine on August 22, 2013, 11:33:08 AM
At the end of the video they explained that the armor value (of a shield they found in the playtrough) is also part of the crusaders DPS. That sounds more of the same "Spelldamage is based on weapon DPS" streamlining. Only now it's "Take item with the highest armor".   :oh_i_see:

How is this making anything more interesting or offering choices to the player?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 22, 2013, 01:05:05 PM
Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on August 22, 2013, 01:27:08 PM
Further observations:

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

2.  I wonder how much money they've made and continue to make on the AH, and if that sum is worth or could ever be worth ruining their game and sullying their good name?

3.  Would be interesting to know server activity and loads especially as compared to other games and then other Blizzard games (i.e. D2) since I've never really heard anyone say anything good about D3 after the first 6 months when everyone realized the game was dumb.

4.  The cinematics in D3 were bad and dumb.  Probably the first time ever playing a Blizzard game where I wasn't blown away by one of the cinematics or exclaiming "oh snap" and snapping my fingers with a sassy urban zeal.  I understand it's an ARPG and Diablo was never heavy on intricate story.  I don't need intricate story.  The game is about killing satan, give me one epic cinematic per Act please.  The chick was stupid.  Plus, every single one of the plot advancing sequences where they sharted out some rough sketches on what looked like brown toilet paper was boring.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 01:54:01 PM
Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.

I really do try to be thorough, but I failed.

I don't have a concise statement on why the base mechanics are dumb, and I think others have mostly covered it in one way or another, but fixing loot isn't going to fix the game.  I suppose that I could say: I don't have anything much to think about in D3 except which skills I should have on at any time.  I certainly don't have to think about equipment, I just need the largest numerals in the display to be as high as possible.  Is there some benefit to collecting a set of equipment other than the main rating of each?  I've been playing too much PoE to remember how items work in D3.  I think with magic find being removed (still? I forget) I won't even have to worry about the one thing I cared about outside ARMOR/DPS.  Just BIG NUMBERS, BIG PRIZES, I LOVE IT.  That's a different game, though.

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

I feel that this is really one of the major things wrong with D3.  Don't laugh.  I mean that the fact that the designers left it out speaks fucking volumes.  Volumes!

PoE has implemented some distinct drop sounds to go along with their interesting item scheme.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 22, 2013, 01:56:33 PM
Yes.  They didn't understand Diablo.  It was made clear time and time again.

Especially this 'End game' and 'Best in Slot' Bullshit I'm hearing.


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on August 22, 2013, 02:32:29 PM
Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.

I really do try to be thorough, but I failed.

I don't have a concise statement on why the base mechanics are dumb, and I think others have mostly covered it in one way or another, but fixing loot isn't going to fix the game.  I suppose that I could say: I don't have anything much to think about in D3 except which skills I should have on at any time.  I certainly don't have to think about equipment, I just need the largest numerals in the display to be as high as possible.  Is there some benefit to collecting a set of equipment other than the main rating of each?  I've been playing too much PoE to remember how items work in D3.  I think with magic find being removed (still? I forget) I won't even have to worry about the one thing I cared about outside ARMOR/DPS.  Just BIG NUMBERS, BIG PRIZES, I LOVE IT.  That's a different game, though.

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

I feel that this is really one of the major things wrong with D3.  Don't laugh.  I mean that the fact that the designers left it out speaks fucking volumes.  Volumes!

PoE has implemented some distinct drop sounds to go along with their interesting item scheme.

It's thematic to the game.  It would be like if the next Warcraft game didn't have the orcs and elves say funny little things when you clicked on them.  I also think the cartoony art style they borrowed from WoW, while looking good on its own merits, doesn't fit thematically with Diablo.  I looked at Diablo 3 and said, hey, this looks like WoW: ARPG.  Fans and detractors of the look mostly focused on whether it looked bad or good, whether it was "dark enough" or "too bright."  Okay.  But as a fan of the first two Diablos, it doesn't feel like Diablo.  I think it's difficult to have a mature serious game about killing Satan that looks cartoony.  It's thematically jarring.  And all of these little things on their own people may say aren't a big deal, but it adds up.  

Plus Auction House.  I can't believe nobody at Blizz predicted there was a good chance the AH would hurt the game.  It could only be a naked cash grab.  For pete's sake, it isn't a huge deductive l;eap when you're designing a game and testing a game, to say, "hey, this game we're making that's all about acquiring items? A universal AH can only ensure that the items individuals find will never be as good as those collectively found and posted to the AH, thus reducing the game to a boring grind for gold...to buy items in a boring arms length transaction that feels like work while you wonder if you actually got screwed because you have a job and don't know the current FMV of The Burning Axe of Sankis."

Ultimately, people with jobs and weak moral compasses like me then go on a massive ill advised shopping spree on the RMAH and get grief titled.  Then they're done with the game because all it took to win the game was a bottle of vodka, bad impulse control, and $800 or so dollars.  So okay, Blizz made another $80 dollars off of me.  Congrats. Tip o' the cap.  But now I'm done with Diablo 3 and done with Blizzard and I'm on the internet talking shit.  They'll PROBABLY survive as a company but as a result, how many people are totally in on the next Blizz game? 

The health globes that spawned from killing monsters were also dumb and made the game feel arcadey.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 02:55:52 PM
The "boring grind for gold" on the design chart was separated by a hyphen from "customers can purchase gold for real monies".  So, yeah.


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 22, 2013, 03:02:43 PM
The health globes that spawned from killing monsters were also dumb and made the game feel arcadey.

Actually, this was one design feature that I really liked. The health potion mechanic in D2 was pretty terrible, the health globes felt a lot more streamlined.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 03:06:12 PM
I do sort of agree there, since potion chugging is terrible.  Probably could have been handled in less of a Devil May Cry fashion, though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 22, 2013, 03:10:47 PM
Path of Exile's potion system is pretty brilliant in that it solves potion chugging but still lets you chug potions.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on August 22, 2013, 03:23:21 PM
Path of Exile's potion system is pretty brilliant in that it solves potion chugging but still lets you chug potions.

Also saves INV space.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 04:00:52 PM
Mostly it solves buying and loading your inventory with potions, which is still good because you don't have gold to buy potions with and the money is actually valuable for other things than purchasing consumables.

I still drink potions in PoE, but I personally feel like I'm only doing it in emergency or specific situations (not chugging) due to the finite amount and having to (omg) think about their use a bit.  That's a pretty awesome improvement.

The fact that you have normal/magic/etc rarities of potions is just gravy.  Magic potion that also has a trait to cure freeze or burn?  Yes, strategic and tactical decision making comes to Potion Land.  Basically the opposite of Dumbdown III.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 22, 2013, 04:03:44 PM
Guys, guys, guys.

Path of Exile is a piece of shit.

The fact Diablo 3 is a bigger piece of shit is the only reason we even talk about Path of Exile at all.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on August 22, 2013, 04:04:04 PM
Mostly it solves buying and loading your inventory with potions, which is still good because you don't have gold to buy potions with and the money is actually valuable for other things than purchasing consumables.

I still drink potions in PoE, but I personally feel like I'm only doing it in emergency or specific situations (not chugging) due to the finite amount and having to (omg) think about their use a bit.  That's a pretty awesome improvement.

The fact that you have normal/magic/etc rarities of potions is just gravy.  Magic potion that also has a trait to cure freeze or burn?  Yes, strategic and tactical decision making comes to Potion Land.  Basically the opposite of Dumbdown III.

Yeah, I enjoyed the system myself, adds a good layer to stuff.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 22, 2013, 04:06:18 PM
Not white-knighting PoE but making potions proper loot was a cool thing.

PoE can be a million times more frustrating than any other ARPG though due to its "crafting" system. The Orbs-as-currency-and-crafting-mats thing is neat but it's not uncommon for people to say, have to burn like 100 fucking fusing orbs trying to make the build-defining unique they got a 6-link...only to have it not work. It's the equivalent of literally throwing your time into a trashcan.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 22, 2013, 04:18:45 PM
The currency system makes no sense.

Potions don't fucking matter.

The skillsystem is clownshoes.

The game feels like it has the runs. As in, it shit its pants and that's the character you get to play.

It looks like Diablo 2 got patched and uprezzed except the actual art style is worse. Shouldn't be fucking possible more than a decade later.

The "fans" of the game are hilarious and weird and probably shouldn't mingle with the general public.

Loot is worse than Diablo 2.

It's still better than Diablo 3.

Am I missing anything?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 22, 2013, 04:20:16 PM
Hex is coming.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 22, 2013, 04:20:23 PM
I'm going to just skip Schild being wrong and say that the braintrust behind POE are a talented and smart bunch and I'd love to see them get a bunch of money to make something that isn't so fucking ugly looking and feeling. They innovated a good deal of shit that works well and is cool and nobody does that anymore.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 22, 2013, 04:27:54 PM
Am I missing anything?

(https://dl.dropboxusercontent.com/u/85916/Bear_with_it77906.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 22, 2013, 04:49:36 PM

Am I missing anything?

They are adding a new Paladin like class that will almost certainly be worst than the actual Paladin was in Diablo 2, you forgot that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 22, 2013, 05:03:37 PM
I dunno, I bet this one won't stunlock itself to death at release.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 22, 2013, 05:08:08 PM
I'm going to just skip Schild being wrong and say that the braintrust behind POE are a talented and smart bunch and I'd love to see them get a bunch of money to make something that isn't so fucking ugly looking and feeling. They innovated a good deal of shit that works well and is cool and nobody does that anymore.
TONS ON TONS of indie houses "do that" these days. TONS. Actually, basically all of them. That's what indie is - trying to innovate and do cool stuff without having your head shoved directly up your ass. Of course, not being ugly and feeling ugly tends to be the difference between a good indie house and a bad indie house.

Maybe with money, they could get their shit together. But that skill system, along with honestly, the entire way items are structured leads me to believe their designers have their heads firmly shoved up their collective asses. It's an impenetrable mess with no meaningful choices if you want to play the game "right."

I'm sorry, but Diablo was never about playing it "right," it was about having fun. Diablo 2 is FUN. Diablo 3 isn't much fun. PoE is more fun than Diablo 3, but that's a failure of Diablo 3, not a success of PoE.

On that note, what was I wrong about? I'd really like to know, as I've logged a number of hours with PoE and find it painstakingly poorly structured.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 22, 2013, 06:17:16 PM
I dunno, I bet this one won't stunlock itself to death at release.

That was funny.  Or, well, not really.


Title: Re: Diablo 3: Reaper of Souls
Post by: MournelitheCalix on August 22, 2013, 08:16:18 PM
I bought D3 at the beginning, played it, beat it, tried nightmare, and quit before Belial because I found it punishing without reward.  I thought it was a terribly tedious, disappointing experience.  I would like to submit that one of the early problems was that none of the character classes reached out and grabbed me and I wasn't the only one.   I remember seeing that complaint an awful lot from others as well.  I would like to submit that this is probably one of the problems that they can't overcome.  Blizzard for whatever reason seems allergic to bringing back things people liked.  I would have loved to see the Necromancer back and so would many other people, again, Blizzard seems to be totally adverse to this idea (no idea why either).

After seeing the thread about reaper of souls and being bored out of my mind, I loaded it back up to see if it was as bad as it was.  To be clear I expected to log in, get smeared into paste with crappy little piddly blues and whites drop and uninstall.  That is not what happened.  Here is the good news, the game seems to be to be greatly improved.  A lot of the problems that I found had completely crippled the game is not there anymore.  My character isn't laughed at by every hostile encounter.  This is good as more play styles appear to be functional all the way into inferno.  I actually had fun going through nightmare, hell and now beginning inferno.  



/shrug, played through the game on every difficulty with all but one class up to 60 and got 2 legendaries the whole time.

I was like you in that I played, didn't get the fat lewt everyone else did, and quit because every piece I did get was crap and I found myself trying like hell to first craft without success and finally I just gave up because I wasn't going to grind my way to auction house gold, I will be damned before I pay any real money, and finally I didn't desire to do the same point and click motions ad naseum until one piece of fat lewt dropped.  F, that I got better things to do.  The good news is in one play through to inferno and a barbarian play through to nightmare I have had 7 legendary drops actually drop.  Shockingly (sarcasm intended) 5 have been abject pieces of crap with random stats that the character couldn't benefit from.  Two however have been simply stunning in that they came at an unexpected time and I could use them.  One I expect to use through most of the hell difficulty it is just that stunning a belt for a barbarian.  

The point is I think this has actually been addressed because I am unlucky as hell (no pun intended) and I am getting drops.  Which by the way with all the genuflecting to D2 that is being done I never got a drop in hundreds of runs on demons that my character could use (but I got a ton that other classes that I never played could use consistently).  I prefer this part of the loot system in D3 to D2.  Yeah this loot system isn't perfect, far from it in fact.  The way it released at release was inexcusable but at least now you have a chance at finding things for your character and that alone is a big improvement over that craptastic feature of the D2 loot system.  In all honestly thank F'ing god for Jamella, only damn way you could get loot for your character was to upload it to that program and then transfer.



Further observations:

4.  The cinematics in D3 were bad and dumb.  Probably the first time ever playing a Blizzard game where I wasn't blown away by one of the cinematics or exclaiming "oh snap" and snapping my fingers with a sassy urban zeal.  I understand it's an ARPG and Diablo was never heavy on intricate story.  I don't need intricate story.  The game is about killing satan, give me one epic cinematic per Act please.  The chick was stupid.  Plus, every single one of the plot advancing sequences where they sharted out some rough sketches on what looked like brown toilet paper was boring.

Its really funny I was just thinking as I was viewing them again that the cinematic where Leah gets visited by the prime evils in the stone and the lone remaining one Asmodan was the single most impressive cinematic that I have seen in a game.  It was certainly better than that annoying crazy man from D2 rambling all the time and not being killed off for simply being jar jar's insane Diablo world equivalent.  However one thing really did bother me and for a while I couldn't put my finger on it.  Then it kind of hit me on my barbarian play through where no one including both Deckard Caine and Tyreal seemed to remember that the barbarian was the same one from D2, what bothered me was that Leah was in all of them and not your character.   This seems like a strange decision to me because its not like you can customize your looks past male or female.  Why isn't your character in the cinematics?  Strange decision to say the least since your kind of important to their "story."


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 22, 2013, 08:25:14 PM
I'm going to just skip Schild being wrong and say that the braintrust behind POE are a talented and smart bunch and I'd love to see them get a bunch of money to make something that isn't so fucking ugly looking and feeling. They innovated a good deal of shit that works well and is cool and nobody does that anymore.
TONS ON TONS of indie houses "do that" these days. TONS. Actually, basically all of them. That's what indie is - trying to innovate and do cool stuff without having your head shoved directly up your ass. Of course, not being ugly and feeling ugly tends to be the difference between a good indie house and a bad indie house.

You may be right about that. I was under the impression they were making mostly pretentious arty shit that isn't fun and instead is supposed to blur the lines of what gaming means or some tripe like that.

If they aren't doing that they are making games that only work as a very tiny very limited fun little experience. Like Hotline Miami or Frozen Synapse or Magika pretty cool and new and fun but you wouldn't play it for an extended period of time and I doubt those games could get away with a campaign that look as long to play through as a "real" game.

Bastion might be an exception? Maybe there are lots of them and I just don't know it.


Title: Re: Diablo 3: Reaper of Souls
Post by: lamaros on August 22, 2013, 08:52:07 PM
I've never played D3 and I'm bored.

But might some of the issues here be because these designers are too busy trying to re-create D1 and D2 with new shine etc and forgetting that D1 and D2 were more inspired by Roguelikes than they were by themselves? Sit them down with Nethack for a while so they can rediscover the environment that made this stuff fun in the first place.

/ignorantblather


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on August 22, 2013, 08:59:54 PM
 Why isn't your character in the cinematics?  Strange decision to say the least since your kind of important to their "story."

Protip: Your character is not important to the story. The story is about Leah. You're just the guy clicking the button until her next cutscene.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 22, 2013, 09:12:50 PM
I've never played D3 and I'm bored.

But might some of the issues here be because these designers are too busy trying to re-create D1 and D2 with new shine etc and forgetting that D1 and D2 were more inspired by Roguelikes than they were by themselves? Sit them down with Nethack for a while so they can rediscover the environment that made this stuff fun in the first place.

/ignorantblather

If they were trying to recreate D1 and D2 they made and awful lot of odd decisions.



Title: Re: Diablo 3: Reaper of Souls
Post by: lamaros on August 22, 2013, 09:24:20 PM
I've never played D3 and I'm bored.

But might some of the issues here be because these designers are too busy trying to re-create D1 and D2 with new shine etc and forgetting that D1 and D2 were more inspired by Roguelikes than they were by themselves? Sit them down with Nethack for a while so they can rediscover the environment that made this stuff fun in the first place.

/ignorantblather

If they were trying to recreate D1 and D2 they made and awful lot of odd decisions.



Yeah. But maybe they were looking at them and going "oh, everyone loves D2 - so if we just take that and 'update' a few things it'll be great". Except because they never played the classics they changed all the fundamental things rather than the shit that was just polish.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on August 22, 2013, 09:33:20 PM
Taking D2 and updating a few things gives you POE or TL2. Not D3.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 22, 2013, 09:45:40 PM
Taking D2 and updating a few things gives you POE or TL2. Not D3.
If POE was straight D2 with upgrades, I'd be playing that pretttttttttttty hardcore.

It's not, that's a big part of the problem. It's an indie wank feverdream version.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on August 22, 2013, 09:47:16 PM
POE is the game I wanted from a D2 sequel. YMMV.


Title: Re: Diablo 3: Reaper of Souls
Post by: Simond on August 23, 2013, 02:28:43 AM
 Why isn't your character in the cinematics?  Strange decision to say the least since your kind of important to their "story."

Protip: Your character is not important to the story. The story is about Leah. You're just the guy clicking the button until her next cutscene.
Blizzard had this problem a lot recently (fuck you, Harrison Jones and hope you die in 5.4, Thrall). They seems to have realised it was dumb during MoP development and put the protagonist label back on the PC there, so it's not entirely out of the question that they might do the same in RoS.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on August 23, 2013, 03:01:35 AM
I've never played D3 and I'm bored.

But might some of the issues here be because these designers are too busy trying to re-create D1 and D2 with new shine etc and forgetting that D1 and D2 were more inspired by Roguelikes than they were by themselves? Sit them down with Nethack for a while so they can rediscover the environment that made this stuff fun in the first place.

/ignorantblather
[/quote

If they were trying to recreate D1 and D2 they made and awful lot of odd decisions.



Yeah. But maybe they were looking at them and going "oh, everyone loves D2 - so if we just take that and 'update' a few things it'll be great". Except because they never played the classics they changed all the fundamental things rather than the shit that was just polish.

Nope, that's not the issue with D3 at all. Too much was changed in the name of 'ease of access', balance and incredibly poor storytelling. Too many lessons were carried over from WoW without Blizzard realising those lessons don't apply in ARPGs.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on August 23, 2013, 04:55:43 AM
Hex is coming.

/thread  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 23, 2013, 07:34:22 AM
Its really funny I was just thinking as I was viewing them again that the cinematic where Leah gets visited by the prime evils in the stone and the lone remaining one Asmodan was the single most impressive cinematic that I have seen in a game.  It was certainly better than that annoying crazy man from D2 rambling all the time and not being killed off for simply being jar jar's insane Diablo world equivalent.  However one thing really did bother me and for a while I couldn't put my finger on it.  Then it kind of hit me on my barbarian play through where no one including both Deckard Caine and Tyreal seemed to remember that the barbarian was the same one from D2, what bothered me was that Leah was in all of them and not your character.   This seems like a strange decision to me because its not like you can customize your looks past male or female.  Why isn't your character in the cinematics?  Strange decision to say the least since your kind of important to their "story."
Eh? Where did it say that your barb is the one from D2? I might not be remembering the barbarian's opening or something if he says so.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on August 23, 2013, 07:44:36 AM
The most impressive cynamatic Blizzard ever did for me was the end of Act 2 in Diablo 2, in Tal Rasha's tomb. Tyrael in all his glory, Ball and the hellfire, and then that awesome cut away : 'Fool! You have doomed this world and everything on it!'

Blizzard haven't done any cinematic as good as that one since - although obviously the visual quality has significantly improved, the story boarding seems to have decreased in quality.


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on August 23, 2013, 07:47:45 AM
Its really funny I was just thinking as I was viewing them again that the cinematic where Leah gets visited by the prime evils in the stone and the lone remaining one Asmodan was the single most impressive cinematic that I have seen in a game.  It was certainly better than that annoying crazy man from D2 rambling all the time and not being killed off for simply being jar jar's insane Diablo world equivalent.  However one thing really did bother me and for a while I couldn't put my finger on it.  Then it kind of hit me on my barbarian play through where no one including both Deckard Caine and Tyreal seemed to remember that the barbarian was the same one from D2, what bothered me was that Leah was in all of them and not your character.   This seems like a strange decision to me because its not like you can customize your looks past male or female.  Why isn't your character in the cinematics?  Strange decision to say the least since your kind of important to their "story."
Eh? Where did it say that your barb is the one from D2? I might not be remembering the barbarian's opening or something if he says so.

D3 cinematics were a lot of Leah flitting around with Deckard Cain like a cutesey episode of Blue's Clues while she lovingly chided Cain.  "Oh, Grandpa you're so incorrigible!" 


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 23, 2013, 08:14:53 AM
The most impressive cynamatic Blizzard ever did for me was the end of Act 2 in Diablo 2, in Tal Rasha's tomb. Tyrael in all his glory, Ball and the hellfire, and then that awesome cut away : 'Fool! You have doomed this world and everything on it!'

Blizzard haven't done any cinematic as good as that one since - although obviously the visual quality has significantly improved, the story boarding seems to have decreased in quality.

That one always sticks in my mind as well.  There are some other good ones.  Corrupted Arthas returning to "succeed" his father as King in Warcraft 3, for example.  This one too: http://www.youtube.com/watch?v=3V1PwpoDqzM


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 23, 2013, 11:05:15 AM
cynamatic

What happened here?

D3 cinematics were a lot of Leah flitting around with Deckard Cain like a cutesey episode of Blue's Clues while she lovingly chided Cain.  "Oh, Grandpa you're so incorrigible!" 

Heh.  Yep, that was dumb.

On that note, what was I wrong about? I'd really like to know, as I've logged a number of hours with PoE and find it painstakingly poorly structured.

I have thought about this since yesterday and I don't think you're wrong about anything.  I do happen to enjoy the goldless item system in PoE, in relation to all of my alternatives, but I think it's just a preference rather than me doing some sort of analysis of itemization.  Yep, it could be tightened up but it's not awful.  The afixes could use some updating as well, in my opinion, but overall I'm just not thinking about it that much and I'm working with what I find.

The sphere grid is something that I tolerate for the sake of the materia system and no-gold initiative; as you know, I prefer a open skill system as seen in Fate.  No one does this now, however, and so in the end the PoE sphere grid isn't any worse to me than the D2/D3 skill tree.

Combat feel, or lack of, is something I also bear with while I'm waiting for an alternative that isn't D3 or TQ.  Grim Dawn?  Maybe, but if there's any ARPG out there that qualifies as fugly, it's Grim Dawn.  I might as well just make a fighter-mage or necro-druid in TQ and get angry at that game's itemization rather than play Grim Dawn.


Title: Re: Diablo 3: Reaper of Souls
Post by: waffel on August 23, 2013, 11:19:50 AM
Some good general info here:

Quote
Loot Runs: 15-20 min multi-tiered sub-dungeons, fully randomized (map types/layouts/monsters), customized environment/weather/lighting, boss at end

Nephilim Trials: portals randomly spawn in world, time attack challenge vs waves of increasingly harder monsters, rewards = multiple resplendent chests, story context = ancient nephilim left tests of strength

Loot/Paragon 2.0/LootRun/Nephilim Trial (etc) will be implemented as a pre-expansion 2.0 patch. Expansion required for Crusader, level 70, Act 5, Mystic (subject to change).
PVP: in progress

Act 5 similar to Act 2 length-wise

Newly created Crusader characters will start at Act 1 normal

Level cap raised to 70, existing 5 classes get new skills/runes/passives

5th gem, Diamond: helm = +% cooldown reduction, weapon = +% elite damage, armor = +all resist

Toughness above Damage (in inventory) represents effective HP

All drops have a chance to be a "smart drop" item, rolled item affixes are relevant to currently played class, smart drop item affixes are preceded by a yellow circle, Binds On Account

Drop rate tweaks (based on paragon 40 character in Act 3):
whites 256 > 73 (~71% drop)
blues 399 > 266 (~33% drop)
rares 275 > 83 (~70% drop)
legendaries 1 > 6 (~500% increase)

Legendaries re-designed to be build changers instead of stat-sticks, there will still be extremely powerful items with low drop rates

Salvage reagants: whites = ghost essence, shadow rares (Act 5 rares) = shadow stone

Mystic artisan NPC:
Transmogrify: changes gear appearance, costs: 1 demonic essence, 1 fiery brimstone, 1 shadow stone
Enchanting: re-rolls 1 item affix, costs: 1 demonic essence, 1 ghost essence, 1 gem (any, higher tier = better roll)

Paragon levels now account-wide, softcore/hardcore paragon levels are seperated, dead hardcore characters will count towards paragon level, no paragon level cap, current plan is to have total paragon of all current characters = expansion paragon (subject to change), spent paragon points can be reset

Paragon points:
Core tab - Int/Str/Dex/Vit, 50 points max each, 1 point invested = +5 stat (+250 each stat max)
Attack tab - attack speed, crit chance, crit damage, cooldown reduction
Defense tab - all resist, armor, dodge%
Utility tab - movespeed, pickup radius (no MF/GF?)

Crusader class-specific gear: Flails (1 hand weapon, holy element only?), Crusader Shields

http://www.reddit.com/r/Diablo/comments/1kxeb8/the_crusader_can_wield_a_2h_weapon_on_one_hand/cbtofv4


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 23, 2013, 11:54:45 AM
I wonder if Paragon points raising things like crit will allow more flexibility in gearing, especially because I understand they will be freely respecable.  You could imagine equipping a piece of gear which lacks something but filling in the gap with Paragon points.  Of course, it might also just be that they aren't interesting either and are just all put into the same things.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 23, 2013, 03:09:22 PM
Still the same boring stats and gems then. Give them another 4-5 years and maybe they'll have cleaned up their boring mess.


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on August 23, 2013, 03:42:56 PM
Quote
5th gem, Diamond: helm = +% cooldown reduction, weapon = +% elite damage, armor = +all resist

Quote
Mystic artisan NPC:

Enchanting: re-rolls 1 item affix, costs: 1 demonic essence, 1 ghost essence, 1 gem (any, higher tier = better roll)

Not great, but good enough.  If they have the gem component in the Enchanting recipe effect the out come of the re-roll toward the items-affix of that included gem that would be even better (e.g. a Diamond gem would give a higher percentage chance of getting a +all Resist affix).  So much good armor is crap because of no +all

Edit: technically I'm shunning you, but my sentence was crap.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 23, 2013, 03:50:55 PM
The armor version of diamond appears to be non-percentage based. So you don't have to worry about having +all on there already to make a diamond useful.

EDIT: Also I think I misread you, MOVE ALONG.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 23, 2013, 04:23:18 PM
Did they show how the Mystic works yet? I'm curious if the player chooses the stat they don't like and if they gem they use is what is applied. The way I'm reading it is the affix that is chosen to be rerolled is random, and which gem used doesn'st matter only the quality of it.

Also, for all res, they're reducing the values on gear that will roll. No word on the general amount of the reduction, but the purpose is since currently all res can roll higher than an individual res, so why bother with individual res? The immediate answer is Monks and One With Everything, but that is being nerfed [eventually]. Point being, diamonds will be even more important on gear.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 25, 2013, 08:34:44 PM
It's been close to a year since I last played D3 so I figured for the sake of science I'd fire it up again.

It's shocking how slow you move and how stupefyingly boring the combat is. It's worse than I even remember.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on August 25, 2013, 09:03:32 PM
I accidentally succeeded in making the most boring combat possible, too. Blizzard + disintegrate that simply evaporated anything shy of using the party size mechanics on Inferno


Title: Re: Diablo 3: Reaper of Souls
Post by: Abelian75 on August 25, 2013, 11:47:11 PM
It's been close to a year since I last played D3 so I figured for the sake of science I'd fire it up again.

It's shocking how slow you move and how stupefyingly boring the combat is. It's worse than I even remember.

Yeah, I actually played a little bit recently and kind of felt the same.  I was one of the people defending it (at least partially), but I'm kind of wondering if I was wearing rose-colored glasses.  I should have been blown away by the combat and look+feel after playing POE a lot and... I wasn't.  I mean, it was decent I guess.  It should be way better than decent.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 26, 2013, 04:18:44 AM
VINDICATED.

 :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 26, 2013, 08:11:31 AM
STAY A WHILE, AND NAP.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 26, 2013, 08:51:31 AM
You just wait until you get reaping.  Oh yes.  It'll be better then.  Much Better.

Reaping.

And whatnot.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 26, 2013, 09:00:08 AM
I mean, the combat is absolutely the most boring shit ever. Maybe some combination of skills/runes on some class is dynamic or exciting or whatever but it was literally shocking how boring it was.

You move so insanely slow, the enemies don't really do anything you notice unless they're champs and then you just slog through them slightly slower (or die instantly if you get an awesome combo of modifiers). I can't emphasize how fucking slow you move in D3. I thought PoE was kinda slow at times if you were say marauder with heavy armor or whatever but it doesn't hold a candle to how slow-paced D3 is. TL2 is flat out on crack compared to D3 and is a lot more fun and a fundamentally better game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 26, 2013, 09:23:44 AM
The speed really is bad.  In fact, pretty much every "ideal" build for a class has some kind of movement speed gear/abilities as standard.  Ostensibly it is so you can farm faster, but I think it is also just because the game plays a lot better at that speed.  Which makes me wonder why the hell they made the default so painfully slow.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 26, 2013, 10:16:21 AM
Because of Fuck You, that's why.


Title: Re: Diablo 3: Reaper of Souls
Post by: ezrast on August 26, 2013, 11:25:10 AM
Word, that's what I was saying from the start but everyone was all "Nooo, the combat is best-in-genre, it's because other people buying shit for real money ruins my fun somehow."

:why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Abelian75 on August 26, 2013, 12:56:24 PM
Well, I still do think the AH is really, really sucky.  And not just (or even especially) the real money part of it.  That kind of did ruin a lot of the game for me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 26, 2013, 04:24:41 PM
My crappy monk felt a bit squishy but after playing for 2 hours and not finding a usable drop I just bought 3 items off the AH that were 100 times better just by limiting my search to Dexterity->Vitality->More Armor than my current piece. Working as intended! I mean, it was soulless and boring and I didn't really look at the items for more than 2 seconds before equipping them but still working as intended!


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 26, 2013, 04:36:36 PM
I've played a monk a bit as well, she's about 51, and getting exploded.  I know it's a problem that can be solved by AH, because her gear is sadly out of date.  She's still wearing a piece that is level 26, and another that is level 27, because I haven't found pieces with better dex/stam/armor.

 :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 26, 2013, 05:03:40 PM
I use all of the defensive skills. The lashing kick with the stun rune, the AOE punch thing that slows attackers with the rune that lowers their damage, blinding flash with the rune that lowers hit chance on champs or higher by 60%, 7-sided strike with whatever which I use to survive big AOEs since you're invincible while doing it and it takes a long time to finish. Mantra of Evasion too.

edit: ah here we go - http://us.battle.net/d3/en/profile/Fabricated-1825/hero/3684225


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 26, 2013, 06:15:56 PM
Oh hey, a legendary dropped in my game just now.

(http://i.imgur.com/j5cVllC.png)

Well, I guess at least it's better after a gem...provided I don't mind losing a bunch of armor from my shield.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on August 26, 2013, 07:05:12 PM
Yeah, but fragrances, man.  Fragrances.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 26, 2013, 07:23:28 PM
To be fair, I did a playthrough of Diablo 2 with a friend before Diablo 3 came out for one last hurrah, and the following happened:

I was playing Amazon.  I found a nice bow at the beginning of Act 2 (rare!), and promptly equipped it and kicked ass.  And then I didn't find another weapon upgrade all the way through Diablo and I'm not exaggerating.  Sure, my luck sucked, but if I could have ditched a 2-act old bow for an AH bought item I would have done it in an instant by act 4.

I've gone back to playing Hardcore, definitely injects some more fun into the game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 26, 2013, 07:26:49 PM
Nevermind on the legendary, I switched to it to try it out and it sucks.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2013, 04:34:23 AM

  Sure, my luck sucked, but if I could have ditched a 2-act old bow for an AH bought item I would have done it in an instant by act 4.


Well, yeah, but you constantly miss the point :  By doing this, you're not really 'playing' the game anymore.  You're playing an entirely different kind of game and one that is, to my mind, not really as much fun.

(Also, your luck really, really must have sucked.)


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on August 27, 2013, 07:19:37 AM
Nevermind on the legendary, I switched to it to try it out and it sucks.

Not a surprise.

"Hey, this legendary weapon is monk-only.  Should we flag it to make sure useless stats don't show up?"
"Nah, Intelligence is totally useful to monks. It's ok!"

 :oh_i_see:

There's a fundamental disconnect in the way Blizzard designed items and forced primary stats that they apparently still refuse to fix.
Then again, why would they? People are so willing to rush to the AH to find a better one that bots harvested and Blizz gets a financial kick when those are bought.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 27, 2013, 07:37:41 AM


Well, yeah, but you constantly miss the point :  By doing this, you're not really 'playing' the game anymore.  You're playing an entirely different kind of game and one that is, to my mind, not really as much fun.



Well, we've had this discussion before, but most of my hours played in Diablo 2 were closed battle.net and I traded with a lot of people.  So to me the idea of using items I didn't find myself is pretty normal.  I do understand that this isn't how most people played the game - especially around here.  Personally, I'd have been just as happy if this game didn't have an AH as long as it had a decent chat channels to make trading a little easier.

Of course, the main issue is that regardless you don't find enough decent stuff on your own in Diablo 3 - especially while leveling.  There is absolutely no reason to have such low drop rates for decent stuff when leveling, particularly from bosses.  In my Diablo 2 example, my luck was terrible.  In Diablo 3, the experience is totally normal.


Not a surprise.

"Hey, this legendary weapon is monk-only.  Should we flag it to make sure useless stats don't show up?"
"Nah, Intelligence is totally useful to monks. It's ok!"

 :oh_i_see:

There's a fundamental disconnect in the way Blizzard designed items and forced primary stats that they apparently still refuse to fix.
Then again, why would they? People are so willing to rush to the AH to find a better one that bots harvested and Blizz gets a financial kick when those are bought.

The problem with that weapon isn't the intelligence.  I'll take +7 all resist on my weapon just fine, the Dex and vit rolls are solid.  But the DPS is utter shit when you're talking about a two handed weapon that has a slow attack speed and prevents you from using a shield.  For a low-mid 50s legendary, there is no reason that shouldn't be at least 50% higher.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 27, 2013, 08:58:04 AM
In Diablo 2, the whole "I can't find a new bow after act 2 until god knows when, maybe act 1 or act 2 nightmare" is pretty much normal.  I'd get so desperate for any sort of upgrade that I'd take a 3 socket war bow (long or short, whatever I could find) and slap the three biggest gems in it I had. I'd generally twink down bows, not because I really wanted to, but because otherwise the game would become fairly miserable for a long stretch. All hail the frozen orb + hydra sorceress with ridiculous magic find.  :oh_i_see:

Of course it doesn't help that all of the normal unique bows are completely terrible.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 27, 2013, 09:35:28 AM
Need more Pindleskin.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2013, 12:34:26 PM
(http://i.imgur.com/ZL8Qoo2.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on August 27, 2013, 12:37:39 PM
That's a lot of drama and .jpg.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on August 27, 2013, 12:45:14 PM
INSULTING


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 27, 2013, 12:50:47 PM
I love that image because it covers everything that is really wrong with D3's loot while also re-affirming that the expansion isn't going to do shit to fix it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 27, 2013, 01:26:52 PM
I love that image because it covers everything that is really wrong with D3's loot while also re-affirming that the expansion isn't going to do shit to fix it.

And it still would have been twice as bearable without the AH bashing you over the head with how shitty your loot is and the game at least at launch being designed in such a way that progression was tortuous without going to the AH fairly often for an upgrade or six because none of your drops were ever going to be good enough especially in hardcore.

So yeah they aren't fixing loot though they seem to have made the game so easy now that if they made a NO-AH league/ladder/race it could be fun to take for a spin if you don't feel like Fab does about the quality of the combat itself.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lakov_Sanite on August 27, 2013, 01:36:53 PM
What I think killed the fun for me was that all the gear in my runs was simply for selling and anything I wanted was on the ah. I know I could have just avoided the ah altogether but it was part of the game


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on August 27, 2013, 02:44:20 PM
red on black my eyes


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on August 27, 2013, 04:29:55 PM
What I think killed the fun for me was that all the gear in my runs was simply for selling and anything I wanted was on the ah. I know I could have just avoided the ah altogether but it was part of the game

EXACTLY.

The guy that made that graph understands Diablo loot, why doesn't Blizzard?


Title: Re: Diablo 3: Reaper of Souls
Post by: K9 on August 27, 2013, 05:06:06 PM
I do wonder what it's like at Blizzard HQ. These people play their games, you'd think these issues would bother them as much as everyone else.


Title: Re: Diablo 3: Reaper of Souls
Post by: trias_e on August 27, 2013, 05:15:22 PM
The image is not only entirely true, it's obviously true to anyone who played the game to 60.  How the devs didn't realize their gear/stat system was utter shit is beyond me.  I think the best part of it all is how much better a tiny indie dev out of New Zealand did with their gear and stat systems.  I like to think of it as passion for the source material (Diablo 2) trumping the focus-tested-into-obliivion-bullshit-method, although I don't know if that's really what went wrong with Diablo 3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on August 27, 2013, 05:59:13 PM
I think the #1 goal of D3's design was the RMAH. That's what happened.

(http://i.imgur.com/gEb6adt.jpg) (http://imgur.com/gEb6adt)


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 27, 2013, 06:17:20 PM
I think the #1 goal of D3's design was the RMAH. That's what happened.

Never attribute to malice that which can be attributed to stupidity.  The RM economy was lively in D2 and that wasn't even with a sanctioned way of buying/selling.  In fact, I would imagine that people would be a lot more keen to drop 10 dollars on an item that lets them play their character in a new and interesting way instead for a 2.0% increased chance to crit. They just failed spectacularly at creating compelling itemization.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 27, 2013, 07:58:06 PM
I'm the really bad jpeg artifacts.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on August 29, 2013, 01:42:25 PM
Ya'lls loot prayers may have been answered...

Diablo 3: Reaper of Souls loot system designed to “cut the legs out from the auction house” (http://www.pcgamer.com/2013/08/29/diablo-3-reaper-of-souls-loot-system-designed-to-cut-the-legs-out-from-the-auction-house/)

Quote
Diablo III’s controversial in-game gold and real-money auction house has been such a point of contention that even the game’s former lead designer admitted that it “really hurt the game”. While it will remain for upcoming expansion Reaper of Souls, an updated loot system – which will go live for all players via a free patch just before the expansion launches – has been created specifically to draw players away from the trading post, and back towards the streets and corridors of gib-prone monsters.

When asked about the loot system changes, lead content designer Kevin Martens told us that, while trading is a perfectly legitimate way to get an item, playing the game should always be the most effective. “It is fun to go buy something instantly, the instant gratification feel, that sugar high,” he said, “however it’s not the core fantasy, it’s not the most fun and by the endgame, for a variety of reasons, they tend to check the auction house first and play the game second.”

“That’s not what we intend, and we do want to address that, so the loot system and the enchanting and crafting systems are both intended to cut the legs out from the auction house; to make it unnecessary to go on it to some degree, where the most fun way to play the game becomes the best way to play the game.”

‘Loot 2.0′ will add “smart drop” items, which are tuned to your character. More legendaries are also planned, with extra effects, such as a staff that can spawn hydras from dead bodies. A new artisan, the Mystic, will be introduced, letting players transmute items – transferring the stats of one over to another. In addition, the new Loot Run mode will randomly generate a new 15-20 minute dungeon, letting you go treasure hunting without repeating the same locations.

Martens explained how the new system will ensure that the most efficient method to get gear is also the most fun. “So we say ‘Oh, you want efficiency? How about efficiency, like Loot Runs, how about you definitely get the best gear from there. Mathematically, that’s the best.’ Then they can stop doing that Alkaizer run in act three that everyone does.”

Lead writer Brian Kindregan noted the benefit of keeping people away from Diablo 2′s risky third-party trading sites, but clarifies that “we want the Auction House to be your last resort, right?”

“You play the game to have the fun, get the loot,” Kindregan said. “If you can’t find one particular thing, you craft it. If you can’t craft it, okay, then you go to the auction house.”

Despite its problems, Blizzard have no plans to simply cut the auction house. “Trading’s not invalid,” said Martens, “it’s just that its been skewed so if you’re a character who’s spending money maybe you’re getting eighty percent of your gear from the Auction House, and 20 percent in game. It should be the reverse at best. It’s more fun to kill monsters. It’s the same thing I said about Loot Runs. If you wan’t the best gear, let’s put it in a place in-game where you’re killing monsters.”


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 29, 2013, 02:02:34 PM
That's actually the same info as before but just re-worded differently with a more positively spun article. The AH will still be powerful but less so, as previously mentioned, which I like but don't feel they're going far enough or at least not telling enough information on how the AH will become 20% of the loot source vs 80% currently (using the article's examples).

tl;dr (http://3.bp.blogspot.com/_RwdH5DTKRas/S61FRthV4GI/AAAAAAAACxM/gTbbYb37_BY/s1600/move+along+people.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 29, 2013, 02:11:31 PM
The only way to cut the AH off is to make the best items drop from the game, with reasonable percentages, and bind to account.

Otherwise, the Chinese Army will always make it easier to drop the gold.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on August 29, 2013, 02:56:02 PM
Did anyone else get a D3 survey a few days ago?  It was a long survey, took maybe 20 minutes to complete.  It asked about what I think the major failures of D3 were, and whether I am interested in the xpac. 

They would have generated a lot of goodwill with me if they had offered D3 for PS3 for ~$20 for those of us that bought on PC.  I'd have bought it for my console at 20-30, but I'm not dropping full price again. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on August 29, 2013, 03:35:56 PM
I think the #1 goal of D3's design was the RMAH. That's what happened.

Some said this before ( launch ), but were chased out with torches. Diabloons.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 29, 2013, 03:56:38 PM
Lots said this.  But there were (and still are) people who are fooling themselves that Blizzard still put gaming and quality ahead of pure bottom line.

So there's that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on August 29, 2013, 04:40:52 PM
 “however it’s not the core fantasy, it’s not the most fun and by the endgame, for a variety of reasons, they tend to check the auction house first and play the game second.”

There are no 'variety of reasons' we go to the AH, that's where the good gear is.  This quote almost makes it sound like they are blaming the player.

Under the guise of 'protecting the players' you put in two AH's and an always online restriction.  You then got your cut from the AH's since that is where the good gear resides while dumb fucks like me played and played fruitlessly hoping for that good drop.  In the name of skimming off the top, you tarnished your brand. 

Now that a year's gone by and you've wrung as much as possible from the AH money mills, you announce that you will make drops valuable, coincidentally just before your xpac is released.

 'We're sorry, why not try our xpac?  You know we've learned from our mistakes.  We're sorry.  Our xpac fixes all the problems and will blow you tonight behind the Dairy Queen.  Did I mention that we're sorry?'

I'm sorry too Blizzard, I'm sorry to see what you've become.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on August 29, 2013, 05:13:03 PM
I unironically liked that freaking forum grognard's Loot 2.0 proposition more since his ideas (making normally useless stats do stuff based on legendary/set items) and so on were more interesting than what they've proposed so far.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on August 29, 2013, 05:44:37 PM
I haven't had DQ in a while, sounds delicious!



Title: Re: Diablo 3: Reaper of Souls
Post by: TheWalrus on August 29, 2013, 06:05:58 PM
I liked how Tannhauser linked Blizzard to DQ.  :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on August 29, 2013, 06:39:48 PM
Well, we've had this discussion before, but most of my hours played in Diablo 2 were closed battle.net and I traded with a lot of people.  So to me the idea of using items I didn't find myself is pretty normal.  I do understand that this isn't how most people played the game - especially around here.  Personally, I'd have been just as happy if this game didn't have an AH as long as it had a decent chat channels to make trading a little easier.

Of course, the main issue is that regardless you don't find enough decent stuff on your own in Diablo 3 - especially while leveling.  There is absolutely no reason to have such low drop rates for decent stuff when leveling, particularly from bosses.  In my Diablo 2 example, my luck was terrible.  In Diablo 3, the experience is totally normal.

There's a HUGE difference between trading with players on a closed battle.net server and the D3 auction house.  The former requires communication between user and a lot of manual effort (which helps form a community).  It also limits how many items are available.  This definitely enhances the game.

The auction house is a massive collection of items sold by faceless individuals with no effort or interaction.  You just apply some search filters browse some tooltips and bam, you have the best equpment you could afford with 1 minute of effort.

I think just people's mentality around equipment would be much better if they tried to use trading to foster communities and interaction between people, rather than hiding behind a menu system.


Title: Re: Diablo 3: Reaper of Souls
Post by: eldaec on August 29, 2013, 07:05:23 PM
The "primary stat" concept sucks monkey balls and it always has.

Who knew?


Title: Re: Diablo 3: Reaper of Souls
Post by: lamaros on August 29, 2013, 09:12:45 PM
The "primary stat" concept sucks monkey balls and it always has.

Who knew?

People who play games, rather than those who think of game design itself as a game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on August 29, 2013, 09:14:01 PM
“however it’s not the core fantasy, it’s not the most fun and by the endgame, for a variety of reasons, they tend to check the auction house first and play the game second.”

There are no 'variety of reasons' we go to the AH, that's where the good gear is.  This quote almost makes it sound like they are blaming the player.

Under the guise of 'protecting the players' you put in two AH's and an always online restriction.  You then got your cut from the AH's since that is where the good gear resides while dumb fucks like me played and played fruitlessly hoping for that good drop.  In the name of skimming off the top, you tarnished your brand.  

Now that a year's gone by and you've wrung as much as possible from the AH money mills, you announce that you will make drops valuable, coincidentally just before your xpac is released.

 'We're sorry, why not try our xpac?  You know we've learned from our mistakes.  We're sorry.  Our xpac fixes all the problems and will blow you tonight behind the Dairy Queen.  Did I mention that we're sorry?'

I'm sorry too Blizzard, I'm sorry to see what you've become.


Um, what? Not to defend a company that has gone downhill in a big way, but they're not blaming the player here they're blaming the loot system. Also, none of this is new info. Info on their wanting to reduce the reliance on the AH is older, loot 2.0 coming is older news, the only new news (which was anticipated) was the expansion. We're all sorry what they've become though and I may preorder if it came with a BJ and a mint oreo blizzard :why_so_serious:



Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 29, 2013, 11:43:34 PM
We're all sorry what they've become though and I may preorder if it came with a BJ and a mint oreo blizzard :why_so_serious:

Is it wrong that the bolded feels like the better part of this offer?

On topic: they've acknowledged the game's flaws a bunch of times at this point but it remains to be seen whether they can actually pull off fixing any of it. So far the expansion feels like way too little in terms of changes to loot.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 30, 2013, 07:15:47 AM
My plan is to go back after the loot patch and level up a new character.  If I can have fun doing it without the AH maybe I'll give the expansion a shot.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on August 30, 2013, 11:46:19 AM
My plan is to go back after the loot patch and level up a new character.  If I can have fun doing it without the AH maybe I'll give the expansion a shot.

Ditto. Seems fair.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on August 30, 2013, 12:40:02 PM
Spoiler alert:  You won't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on September 05, 2013, 03:01:15 PM
More info on stat rerolling (http://us.battle.net/d3/en/forum/topic/9882178291?page=3#41) (or the current state it is in)




Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 05, 2013, 03:47:33 PM
Sounds good.

Goes without saying that it shouldn't be needed, but hey ho.


Title: Re: Diablo 3: Reaper of Souls
Post by: Logain on September 12, 2013, 02:13:51 PM
Saw a post on the d3 forums with some interesting links containing a lot of datamined info on the expansion that's been posted over on diablofans.com.

http://www.diablofans.com/news/2019-spoilers-ahead-diablo-iii-expansion-reaper-of-souls-datamining-post-bosses-game-modes-clans-ladders-and-more/ (http://www.diablofans.com/news/2019-spoilers-ahead-diablo-iii-expansion-reaper-of-souls-datamining-post-bosses-game-modes-clans-ladders-and-more/)
http://www.diablofans.com/topic/102836-spoilers-ahead-d3-reaper-of-souls-game-modes-adventure-bounty-loot-runs-challenges-devils-hand-and-more-stuff/ (http://www.diablofans.com/topic/102836-spoilers-ahead-d3-reaper-of-souls-game-modes-adventure-bounty-loot-runs-challenges-devils-hand-and-more-stuff/)

I'm officially excited.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 12, 2013, 03:04:36 PM
Game modes, guilds, and challenges all sounds like good ideas.

Won't matter though if the loot isn't fixed.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on September 12, 2013, 03:31:12 PM
The PS3 version is a lot, lot of fun.  Once the AH crap is removed from my mind, the game just becomes about the fun again. 

Question, though... My dual wield characters don't have their attack value increased when an off hand weapon is added.  On the character sheet, a 1hd/shield has say 20att and 50def, but a 1hd/offhd has a 20att and 0def.  Was the PC version like that?  I can't tell if its a UI bug, an actual game bug or some system within the stats that I don't understand properly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 03:57:31 PM
Game modes, guilds, and challenges all sounds like good ideas.

Won't matter though if the loot isn't fixed.

This is more or less it.  All the bells and whistles in the world won't save them if they can't get the loot right.  I like the idea of a ladder system in general, I hope they have ladder seasons.


Title: Re: Diablo 3: Reaper of Souls
Post by: Logain on September 12, 2013, 04:22:49 PM
From the posts it does appear there are going to be ladder seasons.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on September 12, 2013, 04:23:18 PM
Game modes, guilds, and challenges all sounds like good ideas.

Won't matter though if the loot isn't fixed.

This is more or less it.  All the bells and whistles in the world won't save them if they can't get the loot right.  I like the idea of a ladder system in general, I hope they have ladder seasons.

Some of the item affixes sound fun.  We'll see.

They lost good will when they waited to fix all this shit to sell boxes instead of fixing the game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 12, 2013, 04:32:16 PM
Blizzard's goodwill has been on a slide since they decided to make StarCraft 2 a 3 box sale, for reasons that make absolutely no sense to any gamer anywhere.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 04:34:00 PM
Blizzard's goodwill has been on a slide since they decided to make StarCraft 2 a 3 box sale, for reasons that make absolutely no sense to any gamer anywhere.

Because why sell it in one box when you can build two expansion packs worth of profit into your design document.  :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 04:34:29 PM
If they didn't put it out in 3 boxes, it wouldn't have been released until 2018. Also, it sort of makes sense as it allows massive esport updates.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 12, 2013, 04:36:10 PM
Blizzard's goodwill has been on a slide since they decided to make StarCraft 2 a 3 box sale, for reasons that make absolutely no sense to any gamer anywhere.

The single player campaigns are about the same length as SC2's or Brood War's, each. It's plenty of content for 3 boxes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 12, 2013, 04:39:41 PM
I guess I shouldn't be shocked that some people would defend that decision but for the life of me I can't see it as anything but a stone cold cash grab.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 12, 2013, 04:46:04 PM
Was Brood War a cash grab? I mean to an extent every expansion to every game is, and most companies plan their expansions before games come out, right?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on September 12, 2013, 04:51:12 PM
I liked SC/BW better because each featured a (shorter) campaign for all three races. That way you got to play as the race you liked in each game, instead of only in one game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 12, 2013, 04:53:18 PM
Oh sure, there are plenty of objections that can be made about the story structure or the Metzen quotient, etc., I just don't think a 'game + 2 expansions' model is some kind of grand heist being perpetrated on consumers.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 04:53:31 PM
That is the ONLY argument against how they are decided to release SC2. The only one.

And it's not great because people really shouldn't be buying Starcraft for Campaign Mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 04:59:58 PM
That is the ONLY argument against how they are decided to release SC2. The only one.

And it's not great because people really shouldn't be buying Starcraft for Campaign Mode.

Which is actually funny, because according to Blizzard most people don't even play multiplayer when they buy SC2.  Although I would add parenthetically that the "Use Map Settings" maps (now called Custom games) have actually gotten pretty darn solid since Heart of the Swarm.  Not quite on the level of Warcraft 3's modding community, but a lot of fun ones are out there now.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 05:02:35 PM
Yea, I know. I'm just saying they SHOULDN'T be. I would consider buying it for the map mods / custom games to be a strike against the campaigns anyway. As in, it, along with multiplayer is why people should be buying it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 12, 2013, 05:03:43 PM
Eh, I'm one of those people who mostly only plays the single player stuff. Even as one of them, I think it's pretty much a wash between the benefits of each box having 3 short campaigns or 1 long one for a single race, I like all the stuff they do with unit upgrades and the like, which would be lacking or rushed if you were switching between races all the time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 05:14:02 PM
Heart of the Swarm single player campaign was pretty decent (gameplay, the story was lollore worthy), but I just know that I don't personally get enough value out of just that to justify the purchase.  If there was a cheaper, multiplayer only version I would probably go that direction.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 12, 2013, 05:17:48 PM
You guys are missing the point. Debating the merits of full-priced box release(s) or no is nice, but irrelevant, if the games are shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 12, 2013, 05:21:01 PM
Because 100 more pages of 'I don't know if you've heard, but the loot in Diablo 3 kind of sucks' would be totally preferable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 12, 2013, 05:23:25 PM
 :heart:


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 05:34:27 PM
You guys are missing the point. Debating the merits of full-priced box release(s) or no is nice, but irrelevant, if the games are shit.

Well, Starcraft 2 is the best RTS released in a long time.  Granted, I understand that some people don't like that style RTS.  But it is pretty much the best executed one in years and years. 

The SC2 expansion packs are $40 and I expect Reaper of Souls will be the same, so about 2/3 of "full box price" which isn't outlandish for an expansion pack in my opinion. 

I've easily gotten my money's worth out of the recent Blizzard releases, including Diablo 3.  In terms of gaming value for my dollar the only thing that has been equal in the last few years is probably Civ 5 and Counter Strike: GO (which I have played a lot and I think was $15). 

But once Hex comes out every purchase comes with a "This could have been X more drafts" caveat, so we'll see.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on September 12, 2013, 05:59:33 PM
Because 100 more pages of 'I don't know if you've heard, but the loot in Diablo 3 kind of sucks' would be totally preferable.

lol.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 12, 2013, 08:02:15 PM
You guys are missing the point. Debating the merits of full-priced box release(s) or no is nice, but irrelevant, if the games are shit.

Well, Starcraft 2 is the best RTS released in a long time.  Granted, I understand that some people don't like that style RTS.  But it is pretty much the best executed one in years and years. 

The SC2 expansion packs are $40 and I expect Reaper of Souls will be the same, so about 2/3 of "full box price" which isn't outlandish for an expansion pack in my opinion. 

I've easily gotten my money's worth out of the recent Blizzard releases, including Diablo 3.  In terms of gaming value for my dollar the only thing that has been equal in the last few years is probably Civ 5 and Counter Strike: GO (which I have played a lot and I think was $15). 

But once Hex comes out every purchase comes with a "This could have been X more drafts" caveat, so we'll see.

Correction - it is the ONLY rts to be released in a long time.

Having said that, you got as much value out of Civ5 as you did out of D3? Really?


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on September 12, 2013, 08:04:56 PM
I've gotten a lot more value/fun from Civ V than D3. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 12, 2013, 09:34:20 PM


Correction - it is the ONLY rts to be released in a long time.


The Supreme Commander Games, Dawn of War 2, Sins of a Solar Empire Series, C&C 4, RUSE, World in Conflict, etc.  

I'd be willing to say its the only ultimately relevant RTS to be released in a long time, but still, there have been a bunch of them.

As for the last bit, I don't get your point.  I've played a lot of Civ 5 and a lot of Diablo 3, is that really remarkable?


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 12, 2013, 10:13:44 PM
 :roll:

You said it yourself; obviously it was the only rts which mattered. Rest of the ones you listed were crap and/or inconsequential and you know it.

And yea, it is remarkable that you spent as much time playing Civ5 as you did D3. Ergo my surprise.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 10:26:01 PM
The only person on Earth that should play as much Civ 5 as they did Diablo 3 is the most ultimate neckbeard, Sky. The Lumberbeard himself.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 12, 2013, 10:28:33 PM
Quiet you.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 10:47:17 PM
Quiet you.
(http://forums.f13.net/index.php?action=dlattach;attach=6151;type=avatar)


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on September 12, 2013, 10:47:46 PM
I spent more time playing Civ 4 than I did Diablo 3, does that count?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 12, 2013, 10:49:02 PM
no


Title: Re: Diablo 3: Reaper of Souls
Post by: lamaros on September 12, 2013, 11:53:52 PM
I've played more Civ V than Diablo 3. But I did get Civ 5 for free, don't own Diablo 3, and it was only 5 mins difference, so...


Title: Re: Diablo 3: Reaper of Souls
Post by: rk47 on September 13, 2013, 12:11:17 AM
I won cuz I didn't buy D3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on September 13, 2013, 12:47:26 AM
I won cuz I didn't buy D3.

I won too, because I got D3 free for playing WoW for a year... oh wait, I still lost. :oops:


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 13, 2013, 03:04:51 AM
I've played far more of Civ 5 than I did Diablo 3 - why wouldn't I? It's a far superior game right now given its had two expansions and numerous patches.

Maybe D3 will recover and become a brilliant game like Civ 5 did, but right now one is a game I would recommend to anyone vaguely interested in strategy games and one is a game I use as a moral lesson for the downfall of great companies.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 13, 2013, 06:29:49 AM
:roll:

You said it yourself; obviously it was the only rts which mattered. Rest of the ones you listed were crap and/or inconsequential and you know it.

And yea, it is remarkable that you spent as much time playing Civ5 as you did D3. Ergo my surprise.

Civ 5 is one of the top games played on steam day after day and has been since release.  Not sure what it is surprising at all that people have sunk lots of hours into it.  But whatever, you seem to be arguing just for the sake of arguing at this point.  


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 13, 2013, 08:37:12 AM
I'm confused, am I supposed to dislike CivV or prefer DIII over it?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 13, 2013, 08:43:16 AM
I didn't like Civ 5 all that much. It had it's moments, but it felt too repetitive and I didn't like the way they went with buildings.

I've dumped hundreds of hours into D3 and probably pulled out $200 over what I bought it for, so it's been worth it in my book.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 13, 2013, 08:45:42 AM
You mean into the AH, right?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 13, 2013, 09:07:34 AM
No I play too. While my stuff is selling.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 13, 2013, 09:51:56 AM
Dancing Monkey :  Reaper of Auction House.

Doesn't really have the same ring.

But then neither did the game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 13, 2013, 01:56:09 PM
:roll:

You said it yourself; obviously it was the only rts which mattered. Rest of the ones you listed were crap and/or inconsequential and you know it.

And yea, it is remarkable that you spent as much time playing Civ5 as you did D3. Ergo my surprise.

The Supreme Commander games *could* have been relevant, they were just executed badly. But add me to the list of people who isn't sure exactly what point you're trying to make here, but I liked both games and have plenty of hours in each.


Title: Re: Diablo 3: Reaper of Souls
Post by: Simond on September 14, 2013, 05:13:00 AM
I've played more Civ V than Diablo 3. But I did get Civ 5 for free, don't own Diablo 3, and it was only 5 mins difference, so...
I've played more Diablo 3 than Civ V. But I did get D3 for free, don't own Civ V and it was only 5 mins difference, so....

Civ V was shit, D3 was just disappointing is what I'm saying.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on September 14, 2013, 05:38:05 AM
Have you played it since the expansions?  It was indeed shit at release.  Now I think its one of the best in the entire franchise.


Title: Re: Diablo 3: Reaper of Souls
Post by: Simond on September 14, 2013, 06:56:16 AM
So are you saying that people shouldn't have judged D3 until the expansion was released?  :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 14, 2013, 09:09:56 AM
Civ 5 was 'fixed' before the expansions. The expansions made it great, but as a game they patched away the fundamental issues before its release. They improved the AI, they made terrain resources count (even adding in a new resource and building), they made buildings worth building, fixed the ICS flaw and addressed a ton of other minor issues.

Blizzard have also patched the hell out of D3, but the fundamental issues around loot and progression remain. I'm not sure they can ever be fixed with the current weapon system but the expansion seems to be an all out attempt.


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on September 14, 2013, 02:57:27 PM
I said Civ 5 was shit on day 1 and nobody would cop to it.  Now the conventional wisdom is that it WAS shit but is now cool.  I'm almost tempted to go back and try it again but I just think there were too many core design failures to make that game compelling.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 14, 2013, 04:50:43 PM
What the hell are you talking about? Nobody would cop to it? My recollection is the thread was one giant circle jerk for 4/FFH, with only a few people (me for one) liking V.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on September 14, 2013, 05:12:43 PM
I said Civ 5 was shit on day 1 and nobody would cop to it.  Now the conventional wisdom is that it WAS shit but is now cool.  I'm almost tempted to go back and try it again but I just think there were too many core design failures to make that game compelling.

Not true.  We started playing it around page 17 of this thread and we all seemed to like it initially.  My first bitch was about Diplomacy on page 18.





Title: Re: Diablo 3: Reaper of Souls
Post by: Mithas on September 14, 2013, 07:34:15 PM
I played way more Civ V than D3. I am a little ashamed of my Civ V hours played.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 15, 2013, 05:13:52 AM
What the hell are you talking about? Nobody would cop to it? My recollection is the thread was one giant circle jerk for 4/FFH, with only a few people (me for one) liking V.

Indeed I think it was just you and me who still enjoyed the game on release. From my perspective it started good and just got a hell of a lot better, to the point where I can comfortably say its the best version of Civ made.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sir T on September 16, 2013, 06:56:31 AM
So' how's the loot in Civ 5?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 16, 2013, 07:32:37 AM
What the hell are you talking about? Nobody would cop to it? My recollection is the thread was one giant circle jerk for 4/FFH, with only a few people (me for one) liking V.

Indeed I think it was just you and me who still enjoyed the game on release. From my perspective it started good and just got a hell of a lot better, to the point where I can comfortably say its the best version of Civ made.


No, there were more than just you two.  My direct quote in the FFH thread was, "It's enjoyable it just isn't civs."  Which it wasn't fully until they added the missing pieces of espionage and religion.  The remaining changes are nice twists that have improved the game.  I was always a fan of removing the "stack 'o doom"


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 16, 2013, 09:06:02 AM
So, how about those reaping souls, eh ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on September 16, 2013, 09:21:33 AM
Civilization V:  Reaper of Diablo players.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on September 16, 2013, 09:24:45 AM
So, how about those reaping souls, eh ?


Reap jokes are never funny.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 16, 2013, 09:36:40 AM
So, trying to get us back on track:

Quote from:  Travis Day
So first I want to touch on the Serpent's Sparker really quick. The item that people saw screen shots of at Gamescon was not a final version of the item, that item was changed to be "Allows you to have 1 additional Hydra active".

One of the most important things about expansion legendary effects is that, as much as possible, they are designed to change how players interact with the game. That could mean they make a skill you don't currently use something you want to use, you interact with the environment in a different way, you interact with monsters in a different way etc. An example of this is one of the legendaries we added recently gives players a speed boost every time they destroy something (barrels, barriers, etc) suddenly you find yourself wanting to break random crates you may have ignored previously.

Jawbreaker was another example people saw at Gamescon, it makes your Dashing Strike free when you hit a target more than 25 yards away. When people get their hands on the new and improved version of Dashing Strike I suspect they will appreciate how awesome that effect is ;)

There will also be some items that exist just because they are cool. For example The Cow King's Halberd is one that I made just because I wanted to make something that captured a really cool element from D2. It deal's lightning damage (and yes elemental damage types have effects associated with them now) because it's a nod to the Cow King himself and also has a chance to summon a herd of murderous cows to fight with you. That effect isn't really changing any gameplay... but cmon it's just awesome!

There is still a tremendous amount of work from now til the expansion releases and we are still coming up with and implementing awesome ideas on a daily basis. Given the philosophy point I listed above I would love to hear what kind of cool things you guys would like to see. Things that change your gameplay, big or small, and class agnostic things are the best. For example "Knockback skills now deal more damage and knock targets back further". That is an effect that opens up build possibilities for more than one class and gets people thinking about how a single item can change the way you interact with the game or what skills you want to use.

Source: http://us.battle.net/d3/en/forum/topic/9793109384?page=4#75

I like this route, but I still worry about other affixes.  Hopefully I won't get the awesome "This totally changes my character in an awesome way" legendary item with +12345 thorns damage instead of critical chance.  :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 16, 2013, 10:16:30 AM
So, how about those reaping souls, eh ?


Empty promises and design docs from a company unable to produce a compelling sequel to their own game aren't interesting. Reaping of Souls will be interesting once there's more than "Oh we're totally going to do this" and "boy howdy did we learn our lesson" vapeware talk.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 16, 2013, 10:58:24 AM
Well, sure, but Civ5 talk is pretty much like watching Cabbages grow.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 16, 2013, 10:59:13 AM
Which is still a better game than Diablo 3.

 :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 16, 2013, 11:06:58 AM
 :awesome_for_real:

Fair enough.



Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 16, 2013, 01:57:44 PM
(http://www.frisianlines.com/entertainment/television/muppetoldgyus2.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 16, 2013, 02:26:23 PM
This forum needs a 'like' button for posts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 16, 2013, 02:33:02 PM
This forum needs a 'like' button for posts.

It already does, it's this thing:  :Love_Letters:


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 16, 2013, 02:43:48 PM
I prefer the delusion that my non sequiturs are enjoyed to the soul-crushing reality of a "karma" score.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 16, 2013, 02:45:50 PM
Yes, that.  Let me have my illusion that everyone chuckles at all my silly shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 16, 2013, 04:33:49 PM
Yeah, in all seriousness, let's not add this feature.   Also, fuck reddit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 16, 2013, 04:51:52 PM
Yes, that.  Let me have my illusion that everyone chuckles at all my silly shit.

The timing of this one was perfect.  If you can make the guy you're ripping laugh, it's not bad at all.

(and Yes, I've lost count of the Merusk replies I'm getting recently.  It's like when Ghost stalked me for a while, disagreeing with everything I said, mostly because I have perfect teeth.)


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 16, 2013, 06:19:11 PM
Yes, that.  Let me have my illusion that everyone chuckles at all my silly shit.

The timing of this one was perfect.  If you can make the guy you're ripping laugh, it's not bad at all.

(and Yes, I've lost count of the Merusk replies I'm getting recently.  It's like when Ghost stalked me for a while, disagreeing with everything I said, mostly because I have perfect teeth.)


I thought it was because you were Irish?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 16, 2013, 08:40:52 PM
Yes, that.  Let me have my illusion that everyone chuckles at all my silly shit.

The timing of this one was perfect.  If you can make the guy you're ripping laugh, it's not bad at all.

(and Yes, I've lost count of the Merusk replies I'm getting recently.  It's like when Ghost stalked me for a while, disagreeing with everything I said, mostly because I have perfect teeth.)


I think it's just because you and I are the only ones checking at certain times.  Which is sad for us both.

That said, Take very little I do here seriously and less with any tone of malice or disagreement.  You're one of the few I can count on to get the joke or at least play unknowing straight man. I assume most just take me for a straight-up asshole.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 17, 2013, 05:01:26 AM
Yes, that.  Let me have my illusion that everyone chuckles at all my silly shit.

The timing of this one was perfect.  If you can make the guy you're ripping laugh, it's not bad at all.

(and Yes, I've lost count of the Merusk replies I'm getting recently.  It's like when Ghost stalked me for a while, disagreeing with everything I said, mostly because I have perfect teeth.)


I thought it was because you were Irish?

Could be because I don't like Honeycrisps.  Who the fuck knows.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 17, 2013, 05:02:36 AM
I think it's just because you and I are the only ones checking at certain times.  Which is sad for us both.

That said, Take very little I do here seriously and less with any tone of malice or disagreement.  You're one of the few I can count on to get the joke or at least play unknowing straight man. I assume most just take me for a straight-up asshole.

Probably and don't worry, I don't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Mrbloodworth on September 17, 2013, 02:26:23 PM
http://us.battle.net/d3/en/blog/10974978/

Quote
When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.

Diablo III Auction House Update (http://www.youtube.com/watch?v=ijCgKciMIE4&feature=youtu.be)


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on September 17, 2013, 03:51:57 PM
That's just awesome! Now they have no reason at all to make us log in to battle.net to play unless we want to play multi-user. It's nice to know that once they get rid of the original team and all the egos that they can see the obvious.


Title: Re: Diablo 3: Reaper of Souls
Post by: Megrim on September 17, 2013, 03:57:20 PM
Am I hallucinating? Did I just read what I think I did?


Title: Re: Diablo 3: Reaper of Souls
Post by: waffel on September 17, 2013, 04:09:46 PM
(http://i.imgur.com/vv49C.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on September 17, 2013, 04:11:23 PM
http://us.battle.net/d3/en/blog/10974978/

Quote
When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.

Diablo III Auction House Update (http://www.youtube.com/watch?v=ijCgKciMIE4&feature=youtu.be)

Holy shit!

Of course, the cynic in me says that Blizz has finally reached the tipping point where the profit from the AH's is worth less than the bad press.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on September 17, 2013, 04:13:21 PM
There's a thread for that:

http://forums.f13.net/index.php?topic=23597.0


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 17, 2013, 04:47:18 PM
 I mean fuck, there's a whole forum for this. Moving the thread.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on September 17, 2013, 08:13:09 PM
I thought we played Diablo 3 for the story.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on September 18, 2013, 02:49:09 AM
I thought we played Diablo 3 for the story.

Metzen =/= story unless story=piling steam of shit (with horns and boobs)


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 18, 2013, 07:21:17 AM
I thought we played Diablo 3 for the story.

Metzen =/= story unless story=piling steam of shit (with horns and boobs)
I literally laughed out loud when evilLeah transformed into FemmeDiablo in that cutscene and sashayed into heaven.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 18, 2013, 09:49:30 AM
Yes that was a pivotal moment of eyerolling glory.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 18, 2013, 10:23:46 AM
The whole thing was a fucking joke.  Just turns out not to be very funny after you realised it wasn't skippable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 18, 2013, 10:39:26 AM
Didn't FemmeDiablo literally have high-heels and plate boobs? I'm wondering if the social justice warrior brigade ever thought about the combination of all evils being a woman or whatever.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 18, 2013, 10:59:14 AM
It's fine because this is medieval fantasy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 18, 2013, 11:00:27 AM
Take a look at Kerrigan in the cutscenes.  She literally has mutated Zerg High Heel Boots on.  It's very, very fucking weird.



Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 18, 2013, 11:45:57 AM
It's fine because this is medieval fantasy.
the more I think about it, the funnier it gets.

The combination of all known evils is a female Diablo with an hour-glass figure, demon-chitin/plate/whatever boobs, and natural high-heels.

And all she does the entire last act is talk to you. Incessantly. She literally nags you.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 18, 2013, 11:55:41 AM
It's almost as if he's never spent time with an actual woman...


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 18, 2013, 11:58:21 AM
Or they're projecting their SOs.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 18, 2013, 12:27:41 PM
To be fair, all the enemies perpetually nag you and as far as I'm aware Azmodan isn't most people's object of lust.

The fact that they are still referring to 'the Nephalim' in the trailer surprised me though. For all the lessons they have learnt about the game design, they don't appear to have reflected on the story at all. They should bury that entire concept and the shitty lore behind it in a lead casket 5 miles underground.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 18, 2013, 01:55:50 PM
THE MAIDEN OF LUSTS IS A FUCKING SPIDER IN SUSPENDERS.  SERIOUSLY.

If It wasn't Claudia, I'd be more squicked.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on September 18, 2013, 01:58:06 PM
I thought we played Diablo 3 for the story.

Metzen =/= story unless story=piling steam of shit (with horns and boobs)
I literally laughed out loud when evilLeah transformed into FemmeDiablo in that cutscene and sashayed into heaven.

Why didn't Diablo look like a little kid when he possessed the king's son in the first game?

(Yes, I know it's a retcon, so they could have boobie Diablo.)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 18, 2013, 02:10:50 PM
Didn't FemmeDiablo literally have high-heels and plate boobs? I'm wondering if the social justice warrior brigade ever thought about the combination of all evils being a woman or whatever.

There have been plenty of words spent on Blizzard's female character designs over the years, yes. However from what I've seen, most of the complaining about Diablo's specific design in D3 has been from brodudes whining about how girly the animations are, etc. To me the model does read as somewhat feminine, especially when animated, but it doesn't read as particularly sexualized, not like, say, Kerrigan. Kerrigan is far worse - she's got built in high heels and smooth areas on her carapace that conveniently correspond to her boobs and ass, the face stays human and looks like she's wearing make-up, etc. I think the Diablo model is just alien enough that it doesn't have the same issue - it does have those chest plate things, but they don't really hang like boobs, and iirc the feet are more doglike than anything else - the model is up on its toes, but doesn't have heels I don't think. (A quick GIS didn't turn up one where I could see the feet though so I could be remembering wrong.)

I think they've also gotten more of a pass with D3 on this stuff compared to SC2, at least in terms of visual design, because you can see they've made some progress, what with all the classes having both genders available, there being non-traditional body types like the female barbarian, etc.

The story stuff is terrible from ANY perspective, feminist or not, so there's not a lot of reason to go into depth there.

EDIT: Found picture, no high heels:



Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on September 18, 2013, 06:29:20 PM
Diablo does not have high heels in D3. Diablo's legs are indeed dog-like, the "boob plates" are just plates that from the top-down angle look weirdly boob-ish, but from any other angle are just weird shoulder plates.

I actually liked that Diablo was more feminine, due to Diablo's vessel being a woman this go around (or whatever), and found the brodude wailing about how "girly" and thus totally unthreatening Diablo was hilarious, because heaven forbid the big bad who had previously been a brick of fiery meat be anything else. I liked the more lithe form, and found Diablo's visual design interesting, in that it was clearly feminine but not particularly sexualized (unless you're one of those broken people who thinks anything feminine = sex).

Blizzard gets a fair amount of flack for its inability to portray women as actual people, though it tends to get buried in its (well deserved) bigger pile of flack for the fact that all of its story shit is badly written fanfic by a stupid manchild. It's hard to get too angry at how badly they suck at portraying three dimensional women specifically when they're very clearly incapable of portraying three dimensional anything.


edit: As for the "zomg all evils are a woman" thing, that's not ... an issue? Leah (or however you spell her name) winds up being what she is due to the circumstances of her birth, not due to having a vagina. Plus Diablo's taken over dudes before. So gender never enters into it, nor should it. You could change her into Lee, manly man what mans, and the story arc would be exactly the same (except the scoundrel probably wouldn't have a crush on him). That's actually a good thing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on September 18, 2013, 09:44:32 PM
I found it a little jarring because in the first two game, Diablo looked the same no matter if his host was a little boy or a grown man. So while it is a neat idea that Diablo takes on a corrupted form of his host, I didn't see it in the first two games, and so it's a big honkin retcon.

And I think they chose a woman, a particularly girlish woman with a pretty ribbon in her hair, because women tend to be easier to feel sympathy for.
Just compare the details of the Wanderer's fall in D2 to Leah's corruption in D3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 04:05:17 AM
Did the story, even on the first playthrough, manage to make ANYONE feel sympathy for Leah ?

She was a fucking idiot.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rendakor on September 19, 2013, 06:33:57 AM
What IW said. In D2 I at least felt bad for The Wanderer since he was supposed to be my character from D1.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 19, 2013, 06:40:00 AM
Not at all but that's an endemic problem with Blizzard now. They don't show, they just tell - endlessly and repetitively. All their recent games (SC2, D3, WoW) have suffered from the fact they now 'have the technology to tell the stories they wanted to tell'.

It's really quite embarrassing that the company responsible for the original Starcraft + Broodwar storyline is also responsible for the pile of garbage that is SC2. They keep wanting us to feel sorry for and emphasise with characters who I'd rather never hear from again - and they don't seem to understand *why* they keep failing at this.



Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 19, 2013, 09:26:54 AM
Did the story, even on the first playthrough, manage to make ANYONE feel sympathy for Leah ?

She was a fucking idiot.


Agree.  The first third of the game she's calling Uncle Cain a senile doofus (YEAH HE'S DEAD NOW, HOW DO YOU FEEL NOW YOU CUNT), and she's narratively useless once Tyrael shows up.  Three protagonists is too many.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 09:34:54 AM
Yeah, and it's been done to death the problems with that relationship between Leah and her Uncle.

If your Uncle goes senile and starts claiming he's the head of Tesco, that's one thing.  It's slightly different if he believes in Cars being real and you stand in the middle of the motorway saying 'don't be stupid uncle, cars don't exist.'

Utter utter drivel was written.  And only skippable in small chunks with the spacebar.



Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 09:50:51 AM
Leah was insufferable, poorly written even in her insufferability, and didn't even really advance the plot at any point.  Her character literally could have been kidnapped by Adria before the game even started, and act 3 could have ended the same way with Adria showing up stealing the Black Soulstone, Diabloifying Leah and the game would have been better, and probably made more narrative sense too.

Diablo 2's story was pretty clear, we're chasing after Diablo and we're always a step behind.

Diablo 3's story was 3 chapters of "No one really knows what the hell is going on, let's kill some demons I guess" followed by one poorly written chapter of "we're chasing Diablo."


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 10:30:41 AM
It doesn't even make sense why the demons are showing up.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 19, 2013, 10:38:58 AM
I just loved the fact that the battle plan for Hell's greatest general was 'throw hordes of minions at the biggest, most pointless citedal in history'. No wonder the Sin War went on for so long if that's the level of warfare. Mind you this was also the game with

 - the worlds most obvious twist in history (emperor Hakan)
- the immortal line 'Be'lial, the Prince of Lies? betray me? Never!'

An you are right, there was no reason given for the demons at all. They just suddenly turned up everywhere randomly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 10:44:13 AM
Wasn't it because Tyrael fell to Earth ?

That always bugged me ;  "I have come to Earth to warn you that my coming to Earth will Herald The End Times !!"

"Yeah ?  Well fuck off arsehole."


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 10:50:55 AM
Wasn't it because Tyrael fell to Earth ?

That always bugged me ;  "I have come to Earth to warn you that my coming to Earth will Herald The End Times !!"

"Yeah ?  Well fuck off arsehole."


Tyrael is the reason the undead rose in/around the Cathedral I think.  But it doesn't seem clear to me how this becomes a full blown demonic invasion.  The cultists seem to have something to do with it, but they are never really developed sufficiently to explain it.  Acts 1 and 2 are ultimately tied up in the Cult sort of run by Magdha but who reports to Belial. Azmodan seems to invade directly from hell, so Act 3 makes some kind of sense, even if his plan was clownshoes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 10:58:37 AM
There's no seeming plan for any of it. Also, a fallen angel causes undead? What? That never made sense to me either.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 11:02:01 AM
It was Zoltan Khule that totally baked my noodle;  Why in the name of fuck did we go to all that trouble to ressurect you and then bean you one in the scone after we did ?  Damn your inevitable betrayal !!

I mean, he had the black soulstone, which we need to suck demons, so we had to raise him to life to get it, even though it was clear we'd bean him the moment he did.  I just.  I just. I don't even.  And the endless, endless fucking non stop 'Hey, you'll never defeat me, whoops you did, it doesn't matter'

Arg.

Sam wrote this all better for the front page.  I'm going to shut up.  I  know I promise that every fucking time, but I really am.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 11:09:13 AM
It was Zoltan Khule that totally baked my noodle;  Why in the name of fuck did we go to all that trouble to ressurect you and then bean you one in the scone after we did ?  Damn your inevitable betrayal !!

I mean, he had the black soulstone, which we need to suck demons, so we had to raise him to life to get it, even though it was clear we'd bean him the moment he did.  I just.  I just. I don't even.  And the endless, endless fucking non stop 'Hey, you'll never defeat me, whoops you did, it doesn't matter'

Arg.

Sam wrote this all better for the front page.  I'm going to shut up.  I  know I promise that every fucking time, but I really am.


Zultan Kulle actually didn't even betray us.  We just kill him because, um, he has black robes and says some vaguely menacing things.  He says something like "Oh shit, something is going majorly wrong here, someone is fucking with us, the demons are already in here, that doesn't even make sense."  And then we kill him because uh, I don't know.

If I had any choice in the matter that's the point at which you team up with Kulle, put an arrow through Adria's head, and if Leah protests, her too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 19, 2013, 11:55:20 AM
And the nephilim thing, which I bet money is meant as a way to get rid of our characters after D3's whole arc is finished.

One of the original nephilim basically was forced to rise to godhood and leave sanctuary because he was so powerful his mere existence on the plane was destroying it.

Once the D3 storyline is donewith I imagine our characters will be forced to ascend to godhood and leave Sanctuary so the next batch of heroes can show up. I imagine they might even have the nephilim become the badguys in place of the sorta permanently defeated prime evils for a bit until Diiiiiiiiiaaaaaaaaaabbbbloooooooo gets brought back as some contrivance to keep the name making sense.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on September 19, 2013, 11:58:51 AM
I think the demons show up because the world stone was keeping them out, and the destruction of it allowed them to invade the world.

So, once again, it's Tyrael's fault.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 12:10:11 PM
I thought the demons showed up because Thrall left.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 12:14:16 PM
LOL


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 19, 2013, 12:29:54 PM
Alright.  Here's a question.  Once I rise to power and create a real D2LoD clone that everyone likes, who does and who does not actually want a story?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 12:35:47 PM
I don't even want the character to move. I want the monsters to just come to me in a black space and drop loot when I wack them with my Cudgel of Healing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 01:28:32 PM
Get the atmosphere right and the story doesn't matter.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 19, 2013, 01:35:33 PM
It matters insofar as it provides some structure, but yeah this is not a genre that benefits from constant NPC chatter. I think if you took the pop-up chatter away from Azmodan and whatshername (Claudia Black spider lady) that the structure/pacing/look&feel of Act 3 is just about perfect for how a game like that should work.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 01:50:47 PM
That's funny because I found Chapter 3 to be the worst one in the game with, by far, the most phoned-in atmosphere.

It was just big devil stuff and fetch quests.

I'm not sure I want quests in a game like this to be honest. I need to think on that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 19, 2013, 02:00:33 PM
I thought Act 2 was by far the worst. Just endless boring bland brown desert shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 02:01:30 PM
Chapter 2 wasn't good either.

That's how bad Diablo 3 is.

But then, Lut Gholein and Kurast were fucking terrible in Diablo 2 also.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 02:02:37 PM
Basically, even with two absolute shit chapters in Diablo 2, the loot and gameplay was so much better that it didn't matter to nearly any of us.

Which is why I said:
Quote
I don't even want the character to move. I want the monsters to just come to me in a black space and drop loot when I wack them with my Cudgel of Healing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 02:32:48 PM
Game story is one of the most overblown elements in pretty much all games. I don't need a great story if the elements work well.

I'll continually point at Mount and Blade, Just Cause 2, the Mario games, etc. They have bare bones if no story whatsoever, but I've dumped hundreds of hours into them because they work so well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 02:42:01 PM


I'm not sure I want quests in a game like this to be honest. I need to think on that.

I thought Diablo 2 handled quests really well.  Basically one over arching quest per act, and then a bunch of effectively optional quests that would explain things you came across through the course of the act and give you a reward for actually doing them.

Diablo 3's one quest after the other format is just awful by comparison.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on September 19, 2013, 02:55:04 PM
I really liked that, if you looked, you could read about the backstory of the Sin War, and the struggle between heaven and hell.  I certainly don't think anything like that needs to be more than lore books you can voluntarily interact with.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 19, 2013, 03:05:36 PM
I also have that feel.

0. Loot.
1. Environments must be interesting, you'll spend a lot of time there. (black space LOL)
2. No need for cutscenes.  For one, it disrupts pacing.  For two, who cares?
2.5. I'm a big fan of lore that can be gleaned but is otherwise not obvious.  I hold Demon's/Dark Souls high in this regard.  Diagolev: The Game will feature bookshelves that you can read from or smash or ignore.
3. ???

Why do three question marks make a crying face?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 03:11:58 PM
If traditional gaming companies did more thorough user-studies, even in-house, they would discover things like:

1. The only book series people will care about in Skyrim is The Lusty Argonian Maid.
2. Everyone fucking hates Leah. She's the Raymond of videogames.
3. Story, unless it's absolutely stellar, doesn't matter. Phone it in, it's not worth the effort.
4. In an action game, all that matters is the action.
5. If there's loot in said action game that is randomly dropped, it suddenly matters more than the action.

I don't mind the attitude of most designers, but they tend to be uppity bitches about their own ideas. All that matters is user-opinion. And if you can't get that, TALK TO YOUR FUCKING QA PEOPLE, ANONYMOUSLY IF YOU HAVE TO.

Goddamn game development. Same mistakes every fucking time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on September 19, 2013, 04:26:15 PM
Eh, I think if you're going to have a story, there is a minimum required. I hear about how a story in a game is awful all the time (I mean if the story didn't matter even a teeny tiny bit, there wouldn't be so much "what the shit was that in SC2" or "holy shit D3 was bad" floating around in their threads). Basically you want it to be juuuuust a hair better than "really terrible fanfic." That still means story doesn't matter a lot to most people (only dorks like me), but if you're bound and determined to have a story in your game, you might want to have an actual writer write it. Not necessarily a good writer! Just one who is a better writer than, say, Metzen. Which shouldn't be difficult.

The other option, of course, is no story, which I do think is an option more games should probably look into.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 04:27:18 PM
Their stories used to be serviceable though.  The problem is that somewhere along the line they stopped being a framework in which to put good gameplay and became "the vision" itself.  So if you imagine this story done like Diablo 2, Act 1 is about killing the Leoric and the Butcher, and if you happen to read that one lore book in Leoric's manor, you know something about the cult.  Act 2 is about saving Caldeum and getting the black soulstone. Act 3 is about stopping a demonic invasion from Arreat, and Act 4 is about killing Diablo.

But done as Diablo 3 Act 1 is about investigating a fallen star, and meeting a blacksmith, and finding an angel, and killing leoric, and hunting for artifacts, and finding out you are a nephalem, and blah blah blah and there's no rest from nagging meaningless plot point after plot point.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 04:32:39 PM
Meaningless is a good adjective for the plot. Nothing at all you do matters or somehow makes any sense that you are doing something to stop Diablo, simply because Diablo did not exist in the time frame, and stopping the other evils only screwed up things worse.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ratman_tf on September 19, 2013, 04:41:14 PM
Diablo 1 had the main story, that wasn't a "quest", it was the backstory. And then you had the occasional intersting event, like the goat man dude, "Nooo kill I!"
Then EQ came along and was boring as fuck, and WoW came along and "fixed" that by driving game direction through quests, and then every game picked up on that collect 10 bear asses stuff, whether it fit or not, and now we're all running down a train track with lots and lots of expensive cutscenes.

Proof that Everquest ruined everything.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on September 19, 2013, 04:41:35 PM
That was essentially my point, Malakili? That story is low on many people's priority lists, but there's a level of shittiness one shouldn't dip below.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 05:19:25 PM
That's what I'm saying. Either have it be a good, compelling story or let it be a passable thing no one cares enough to complain about.

For the love of god don't put a story in because you feel the need to shove our professional fanfic in peoples faces.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 19, 2013, 05:21:07 PM
Quite right.  I wouldn't give a shit either way if I could press my spacebar once and that fucking awful story would just STOP.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 05:21:44 PM
If I ever make a loot-based action game that is even A let alone AAA, I promise to have an option to turn the actual story completely off.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 05:28:04 PM
There's this sort of endemic problem in the gaming industry that when people reach a certain level it is because they think they possess the skillset to be at that level or the skills to excel at that level. It happens very commonly at large developers / publishing houses - that people are doing a job they simply shouldn't be doing, regardless of the amount of "experience" on their resumes. It's the net result of an entire 2 eras worth of "you're only as good as your shipped games."

This is why nearly every game people play is a total fucking let down.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on September 19, 2013, 05:31:38 PM
That's just the Peter Principle.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 19, 2013, 05:32:36 PM
There's this sort of endemic problem in the gaming industry that when people reach a certain level it is because they think they possess the skillset to be at that level or the skills to excel at that level. It happens very commonly at large developers / publishing houses - that people are doing a job they simply shouldn't be doing, regardless of the amount of "experience" on their resumes. It's the net result of an entire 2 eras worth of "you're only as good as your shipped games."

This is why nearly every game people play is a total fucking let down.

This happens all the time and is basically just another form of the Peter Principle. (http://en.wikipedia.org/wiki/Peter_Principle)  

Edit: Damn beaten to it.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 19, 2013, 05:33:00 PM
I'm keenly aware.

Edit: I'm sort of OK with it in lots of industries. One MBA is another MBA. Whatever. Perfect proxies. I'm less OK with it in creative industries.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 19, 2013, 06:02:58 PM
I was unaware of that principle and at first thought about Peter Griffin.

Oddly it still made sense.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on September 20, 2013, 02:21:29 AM

2.5. I'm a big fan of lore that can be gleaned but is otherwise not obvious.  I hold Demon's/Dark Souls high in this regard.  Diagolev: The Game will feature bookshelves that you can read from or smash or ignore.


I was going to say this. If you need a story then you, the player, should be given then feeling that you're exposing a tiny corner of something much larger. You make a story feel epic in two ways - either the story really IS all about you and your epic deeds, which works if you can pull it off (Star Wars), or you hint at a huge, complex universe and history and let the player see some glimpses of it indirectly, e.g. Demon's/Dark Souls.

Blizzard tried for Star Wars but ended up with Family Guy in D3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 20, 2013, 03:24:05 AM
Peter principle doesn't really count here.   The success made was pretty much by other guys who've left or been canned.  That's the bit that makes me laugh.

Meanwhile, they're over there making Torchlight, a much better game.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on September 20, 2013, 03:33:57 AM
I just can't square the idea that Torchlight is a better game. For all the fundamental problems with D3, it's combat was still far superior. I've always found both Torchlight games to be dreary, ill-designed messes. Generally I don't think anyone has designed a decent ARPGS since D2 (although PoE came close and had a lot of good stuff in it).



Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 20, 2013, 03:38:15 AM
Diablo 3 is a superior game to TL2 in every way except for the way that matters.

The fucking loot.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 20, 2013, 04:02:33 AM
Nope.  But we've been round and round this so many times I'm dizzy.


Title: Re: Diablo 3: Reaper of Souls
Post by: ajax34i on September 20, 2013, 06:28:49 AM
Disagree.  It's "the loot and the always online requirement" for me.  And the next guy will add one more thing to the list, and so on.

We should vote the better game in the BIIF forum.  More fun in Torchlight 1 than D3 for me.


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on September 20, 2013, 08:04:21 AM
Anyone ever think with some of this stuff maybe your tastebuds change over the years?  I don't know that my 16 year old self wouldn't be enthralled with Diablo 3.  The counter argument would be that D2 still holds up, but thats in large measure because we were so into it then, so there is some nostalgia and all that.  I still like playing colonization but chuckle if anyone catches me playing it because they always say it looks like it was made by a 4 year old and wonder wtf im doing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 20, 2013, 08:20:25 AM
We would need to play Frankenstein to assemble a superior ARPG.  Trouble is that we would not agree on the superior pieces.  Except for the TQ/Grim Dawn WHOMP.  Who doesn't like that?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 20, 2013, 08:26:31 AM
We would need to play Frankenstein to assemble a superior ARPG.  Trouble is that we would not agree on the superior pieces.  Except for the TQ/Grim Dawn WHOMP.  Who doesn't like that?

Honestly, despite the bad story and the AH and whatever else.  If they had managed to make interesting loot with reasonable drop rates, everyone would love Diablo 3.  Most people would probably even forgive the always online stuff.


Title: Re: Diablo 3: Reaper of Souls
Post by: Anxious Apatosaurus on September 20, 2013, 09:33:31 AM
One of the datamined leaks seems to be something called "Adventure Mode" that's unlocked once you finish the campaign. I'm guessing (hoping) this strips out all the unnecessary cut scenes and dialogue so we all can all pretend Metzen's story was just a shitty fever-dream we all had.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 20, 2013, 10:07:12 AM
Yes, I think from that same data-mine they also had a "story mode" which will be where you go if you want to hear about Leah.

My guess is that people will take advantage of that mode, never.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 20, 2013, 11:41:24 AM
Im a 31 year old with a cable connection that plays nearly exclusively releases i can get from Steam. Whenever someone complains about always being online in a game tied to Steam, Battle.net, etc - well, I just assume its someone posting from 1997 when that sort of concern was valid. I don't think any of my consoles or PC has been offline in 12 years unless they couldn't be online, like my PS2.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on September 20, 2013, 11:52:17 AM
 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on September 20, 2013, 12:29:27 PM
Did you de-friend me on XBL or something?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 20, 2013, 12:47:21 PM
My 360 is Schrodinger's Cat, I don't know if it has been alive, dead, or both since like 2010. I never took it out of storage. I obviously meant, for the consoles, they're always online when they're turned on.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on September 20, 2013, 01:19:41 PM
I honestly don't care about always online as much anymore if it's not something I have on Steam.

If it's already on Steam and I have to jump through ridiculous hoops of even more DRM? I get pissed. I'm already online, you know I'm online, I bought the damn thing off steam.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 20, 2013, 02:30:52 PM
You can also run steam shit offline if you really need to.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on September 21, 2013, 11:05:47 AM
Diablo 3 is a superior game to TL2 in every way except for the way that matters.

The fucking loot.
Man, I'm playing D3 off and on again and it's just such a deary experience I think the combat being "better" is horseshit at this point. There's nothing really interesting or dynamic about it other than Blizzard's superior visual/sound design. Shit explodes when I touch it and I send ragdolls flying everywhere when I play my monk or wizard but it's still just "spam primary attack, spam secondary on tougher things, hit 'oh shit' button as needed". It is literally the exact opposite of interesting or fun.

Everything about the actual gameplay is just miserable. It's slow and plodding, the maps aren't terribly random, the loot of course is horrendous, the rune system is lame since there are pretty much 'optimal' builds, I barely notice the abilities of enemies, vendors and crafting have almost no worth, champs are irritants instead of interesting. Torchlight, PoE, etc have done all of this better to varying degrees even if they have respective warts that would cause people to believe specific bits are worse. D3 is a fucking cold bowl of soggy oatmeal. I'll take just about anything that does at least one thing better over it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 08, 2013, 05:49:49 PM
Watching the Reaper of Souls panel at Blizzcon.

Adventure Mode
- All acts, all waypoints, move freely between everything.
- Totally separate mode from the campaign mode, so nothing needs to be played in order.
- more randomization
- Bounties
    - When you start an Adventure Mode game, you have 25 random bounties.  You can kill them for extra rewards, but are optional.  Can be bosses, clearing a dungeon, kill a random unique monster.
    - Rewards, gold + experience, items, rift keystones.
    - Rift keystones open portals to totally randomized dungeons which pull from all tilesets + monsters.  Multiple floors (1-10 levels deep), each floor is randomized differently.  They showed a video where the player did something and spawned like 12 treasure goblins at once  :why_so_serious:



Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on November 08, 2013, 06:22:05 PM
Q&A from an Irishman, "Offline mode, when are we going to get it?!"

A: Long, roundabout never


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on November 09, 2013, 03:05:09 AM
 :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 09, 2013, 02:31:46 PM
Diablo 3 systems + Crusader panel just ended.

A lot of stuff has been announced before, but highlights:

- Items will have primary and secondary stats, so things like magic find, gold find, pick up radius, etc will not roll in place of primary stats like str, vit, crit, etc.
- This has been announced before, but legendaries will have ability or build changing affixes.  They showed the new Frostburn Gauntlets, which give your cold spells that have a chance to chill, a chance to freeze instead. 
- The Mystic will allow you to reroll stats on all items, with no limit on the number of rerolls (reagent + gold costs will be the limiting factor).  You select the stat you want to replace on the item, and it will give you 3 options to replace it.  You can keep the old stat if you don't like the rerolls.


Crusader looks pretty fun, lots of shield oriented skills by the look of it.
Each class gets 1 new skill and they are reworking a lot of current skills/runes.
They didn't give details, but they said that included in the "smart loot" system is some way to ensure at least some level of legendary drops in case you are one of those people with terrible luck.


Main concern: Although they look like they ARE doing a lot to make loot more interesting, it seems like the trifecta is still going to matter.  Rather than eliminating it all together, it looks like they are making it easier to get those stats, so you can focus on the other ones if you want.  Could still be problematic.



Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on November 09, 2013, 03:29:18 PM
I haven't played at all since they announced the AH was closing. As a money making scheme, the game was fine. As a game, it's terrible.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on November 09, 2013, 05:09:02 PM
I played D3 yesterday and got rofflestomped by stupid monster affix combos. Ragequit and went and played Diablo 2.

I don't care how good the expansion might be, it's still a shit game compared to its predecessor. Unless they change the game dramatically for PC (think 180 degrees), I won't be touching the expansion (or the WoW one for that matter).


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on November 10, 2013, 03:07:34 PM
Did they announce the expansion for the PS3?  I see they annouced it for PS4, but I can't find anything on the PS3 version.

It would make me extremely salty if they don't.  Considering I bought two copies of the game so far (PC, PS3), to have to buy the game and expansion again for the PS4 would not make me very happy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 20, 2013, 04:27:00 PM
Some guy is streaming the Reaper of Souls beta.  I don't know how, but here it is: http://www.twitch.tv/moldran


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on November 20, 2013, 04:36:16 PM
The friends & family beta has started, and there is not an NDA on it. Some press/streamers also got keys.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on November 21, 2013, 06:30:56 PM
Someone I know is in the beta.  He linked an image of a set of shoulderpads that allow the player to bubblehearth.

His initial reports sound promising, re: game modes and finding loots.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on November 22, 2013, 11:40:51 AM
I'll be getting in on the next round. I'm stoked. Gonna spend all my money in the marketplace though before the thing drops off the face of the earth.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on November 22, 2013, 11:43:17 AM
It's too late for me.  I'll watch this forum a bit, but PoE is my game now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Cheddar on November 22, 2013, 04:13:48 PM
It's too late for me.  I'll watch this forum a bit, but PoE is my game now.

poe?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 22, 2013, 04:27:14 PM
Path of Exile


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on November 23, 2013, 07:25:16 AM
I'll be getting in on the next round. I'm stoked. Gonna spend all my money in the marketplace though before the thing drops off the face of the earth.

If the level cap is raising and the new drops are going to be better/ more useful,then I have to ask "why?"


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on November 23, 2013, 10:15:54 AM
I watched a stream of this last night for about... half... an... hzzzzzz...

What was I talking about?  Oh right.  Watching someone play this, and almost falling asleep.

The Crusader looks kind of neat!

Other than that, it looks like more D3.  I was less than enthused.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on November 23, 2013, 10:47:20 PM
I'll be getting in on the next round. I'm stoked. Gonna spend all my money in the marketplace though before the thing drops off the face of the earth.

If the level cap is raising and the new drops are going to be better/ more useful,then I have to ask "why?"
Because what the fuck else am I going to do with the millions I've banked?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on November 24, 2013, 07:43:51 AM
Sell it to less savvy people on the Ah or wait and sell it on another outlet when there will be demand but no easy in-game method and the price goes up?


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on November 24, 2013, 08:13:21 AM
Are you even going to be able to trade things with other people after the AH is gone? I thought Blizzard hated 3rd party websites making money off their game. Seems to me the only way to stop them once there is no AH is to make all the items Bind to Account.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 24, 2013, 08:22:05 AM
You'll be able to trade with people.


Title: Re: Diablo 3: Reaper of Souls
Post by: DeathInABottle on November 24, 2013, 09:10:14 AM
All legendaries will be bind on account, though, save for a brief window after they're picked up in which you can trade them with anyone else who happens to be in-game at the time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on November 24, 2013, 09:46:02 AM
Ugh, that's garbage.

EDIT:  I like to have one character of each class, so it won't be a huge deal in practice to me personally, I'll probably use the best items I get (the only ones that would be worth a damn to trade anyway).  But, 1) I do like being able to trade for things I personally have a hard time getting to drop and 2) This means if I find an item that say I already have or doesn't work for my build but is perfect for a friend, I can't give it to them.



Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on November 24, 2013, 02:54:37 PM
Ya, I still think they should just make it one trade then bind on account.

So you get something nice and get to trade it once.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on November 24, 2013, 04:38:20 PM
I still think bind on equip. You trade or use. I don't understand why that system isn't used more.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on November 25, 2013, 08:38:49 AM
Any of that binding is stupid.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on November 25, 2013, 10:23:23 AM
Really ?  We're really trying to think of small ways to fix a fundamentally broken game ?

Okay doke.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on November 25, 2013, 05:45:52 PM
Really ?  We're really trying to think of small ways to fix a fundamentally broken game ?

Okay doke.


They aren't going to take it out back and shoot it. I'd like a Diablo 4, but if they never fix this it's not happening.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on November 26, 2013, 07:59:48 AM
Really ?  We're really trying to think of small ways to fix a fundamentally broken game ?

Okay doke.


This is the fundamental principle behind lubrication.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on November 26, 2013, 09:36:12 AM
Er.....


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on November 26, 2013, 09:41:05 AM
If it hurts, cover up the rough spots and keep on pushing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on November 26, 2013, 09:45:08 AM
ERRRRRRRRRRRRRR.


Yeah, I'm of the view if it's hurting, just stop doing it if it's not actually necessary.

Especially when Torchlight 2 is blowing you just fine.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on November 26, 2013, 09:46:30 AM
I've also found a less jagged substitute.


Title: Re: Diablo 3: Reaper of Souls
Post by: squirrel on December 07, 2013, 01:20:28 AM
I'll be getting in on the next round. I'm stoked. Gonna spend all my money in the marketplace though before the thing drops off the face of the earth.

If the level cap is raising and the new drops are going to be better/ more useful,then I have to ask "why?"
Because what the fuck else am I going to do with the millions I've banked?

Well I know it's overdone, but there's a reason cocaine and whores are popular wastes of money.

Of course this game pretty much felt like a virtual case of the morning after so yeah, you're probably right.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on December 16, 2013, 08:18:49 PM
PTR for 2.0.1 is up, if anyone gives a shit. I'm not bothering unless someone can make me interested.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on December 16, 2013, 08:40:18 PM
I've been playing the beta. It's kinda goofy, nearly everything that drops is better than the shit I had from the auction house. Also, it's almost all usable. They're very obviously rigging the loot game now.

I haven't beaten act 5 yet so I haven't tried adventure mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on December 17, 2013, 03:57:15 AM
Can you play it offline like our PS3 brethren ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on December 17, 2013, 08:09:09 AM
Can you play it offline like our PS3 brethren ?

You know the answer.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on December 17, 2013, 08:19:13 AM
Yes.

But like Magneto....


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on December 27, 2013, 08:53:04 AM
March 25, 2014 release date.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on January 04, 2014, 10:23:46 AM
:oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: dusematic on January 07, 2014, 02:20:47 PM
Blizzard is done.  They lost their identity and are no longer an interesting company.  The only relevance they have left is owing to their past glories and their financial clout based on their past glories. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Simond on January 09, 2014, 05:48:10 PM
Blizzard is done.  They lost their identity and are no longer an interesting company.  The only relevance they have left is owing to their past glories and their financial clout based on their past glories. 
Please source your quotes. Polygon? Kotaku? We need to know these things.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on February 25, 2014, 02:11:21 PM
Word on the street is that Loot 2.0 is here.  Guess its time for another go.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on February 25, 2014, 02:21:02 PM
Goes live tomorrow I think. Apparently the patch notes will be published in 2 parts (http://us.battle.net/d3/en/forum/topic/11883238296?page=2#27) because they're so long. 55 pages. Heh.

Also 30% off Reaper of Souls preorder deal on greenman gaming (http://www.greenmangaming.com/s/gb/en/pc-dvd/games/rpgs/diablo-iii-reaper-souls/). Makes it £24 in the UK.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on February 25, 2014, 10:35:57 PM
Patch is live. Drops feel a lot less like sifting through trash now, most of what you pick up seems to have at least a few useful attributes for the character that found them.

The gameplay hasn't aged too well though. In particular, movement feels extremely slow after playing PoE, Marvel Heroes, and even Torchlight 2. I ended up switching out one of my Barb abilities for sprint and even with the 40% rune movement still feels glacial.

Edit: With that said, all of the changes in the patch feel pretty great. Better skill diversity, more usable items, more interesting items due to the way they separate primary and secondary stats, better options for difficulty, etc.

I'm sad that Adventure mode is locked behind the expansion, as story-less maps with more randomization would bring the game to a pretty reasonable quality level.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on February 26, 2014, 01:04:44 AM
Quote
In particular, movement feels extremely slow after playing PoE, Marvel Heroes, and even Torchlight 2.

I'm not bashing the other games or defending Diablo 3, but that's a load of shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 26, 2014, 04:03:47 AM
New loot is awesome. Uninstalling all my other ARPGs again.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on February 26, 2014, 05:11:46 AM
If your patcher is going really slowly try disabling peer-to-peer.

EU servers down for another 4 hours (estimated) so I might roll a char on the US ones in a bit :)


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on February 26, 2014, 05:50:54 AM
Maybe we should rez this forum out of the graveyard then?   :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Lucas on February 26, 2014, 06:39:34 AM
Looking at the general reaction and having only played the "1.0" version for a short amount of time, I'm really looking forward to it: maintenance here in Europe will end at 3pm CET.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 26, 2014, 06:47:07 AM
Oo, is this today ?

I have been hearing good things about the patch, I will try it.

Expansion can still eat a bag of dicks tho.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on February 26, 2014, 07:43:14 AM
Quote
In particular, movement feels extremely slow after playing PoE, Marvel Heroes, and even Torchlight 2.

I'm not bashing the other games or defending Diablo 3, but that's a load of shit.
D3 feels positively sluggish in terms of movement in compared to Path of Exile, Torchlight 2, Van Helsing, etc. The camera strata being like 2 feet off the ground makes it even worse.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on February 26, 2014, 10:23:53 AM
Guys.

New patch feels great.  Completely lost track of time last night trying to figure out new builds, play with new loot (got a legendary but it was shit).

New menus are great too.

This is definitely great for Diablo 3 1.1


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on February 26, 2014, 10:30:21 AM
Well hell now I have to play it again.  :drill:


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on February 26, 2014, 10:39:21 AM
Well hell now I have to play it again.  :drill:

Feels completely revamped.

I'm sure in 2 weeks everyone will be running the same 3 specs with the same gear, but right now, totally worth a spin.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on February 26, 2014, 11:48:02 AM
Quote
In particular, movement feels extremely slow after playing PoE, Marvel Heroes, and even Torchlight 2.

I'm not bashing the other games or defending Diablo 3, but that's a load of shit.

I'm not sure how you could come to any other conclusion. Movement is extremely slow in D3 compared to the other ARPGS that have come out since it launched.

I got used to it after playing for an hour or two last night, but there's no question that the speed will be jarring if you've played any other modern ARPG recently.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on February 26, 2014, 01:13:35 PM
I've leveled every class to 60 in Diablo 3. Before it I was playing PoE. After it I played through Torchlight 2 and Van Helsing. Van Helsing felt the worst of the 4. PoE next because characters feel so disconnected from the terrain and their world had such shitty collision. Torchlight 2 just didn't even feel remotely natural. The stride and speed at which characters move in Diablo 3 match their weight in the world. It doesn't seem "sluggish" in the environment.

If we're talking about the actual numerical runspeed to get to point A from point B, ugh, who cares. Do we have the precise measurements for every map in every game to gauge that against some sort of baseline?

tl;dr: It's not all about run speed.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 26, 2014, 01:36:22 PM
3 legendaries in 3 hours for me, all pretty good.

Also rares dropping out of containers like crazy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 26, 2014, 01:47:58 PM
I've leveled every class to 60 in Diablo 3. Before it I was playing PoE. After it I played through Torchlight 2 and Van Helsing. Van Helsing felt the worst of the 4. PoE next because characters feel so disconnected from the terrain and their world had such shitty collision. Torchlight 2 just didn't even feel remotely natural. The stride and speed at which characters move in Diablo 3 match their weight in the world. It doesn't seem "sluggish" in the environment.

If we're talking about the actual numerical runspeed to get to point A from point B, ugh, who cares. Do we have the precise measurements for every map in every game to gauge that against some sort of baseline?

tl;dr: It's not all about run speed.

Mate, that's all fine, but I've just patched and I'm playing and it's sloooow.  No idea why, but it is.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 26, 2014, 01:49:12 PM
Also, I'm not sure what to make of this.  It's changed rather significantly.  I'm going to start a new Char and play through with the wife to see what's what.  Thus far, the presentation is certainly better but I dunno yet.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on February 26, 2014, 03:35:10 PM
I've leveled every class to 60 in Diablo 3. Before it I was playing PoE. After it I played through Torchlight 2 and Van Helsing. Van Helsing felt the worst of the 4. PoE next because characters feel so disconnected from the terrain and their world had such shitty collision. Torchlight 2 just didn't even feel remotely natural. The stride and speed at which characters move in Diablo 3 match their weight in the world. It doesn't seem "sluggish" in the environment.

If we're talking about the actual numerical runspeed to get to point A from point B, ugh, who cares. Do we have the precise measurements for every map in every game to gauge that against some sort of baseline?

tl;dr: It's not all about run speed.

Actually this is the main reason I jumped back to Wizard, teleport seems so awesome now.
Mate, that's all fine, but I've just patched and I'm playing and it's sloooow.  No idea why, but it is.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 26, 2014, 04:53:31 PM
I think the run speed aspect of several powers got nerfed? I haven't noticed anything on the ol' witch doctor but I never had any bonus run speed or anything on him anyway. Maybe they felt like they needed to make room for the run speed bonus from those orb things and from paragon levels.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 26, 2014, 05:11:28 PM
Warrior leap is now much, much more useful.  You can jump over obstacles and across corridors.  Rather nice.

Ach, it's all ok.  It plays better now and loot is better, no doubt.  Still jerky in a multiplayer (which is shocking) and I still don't like all these skills, of which you pick 'a couple'.

We'll see.

Wife got a legendary crafting material tho, so there's that.  Bitch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on February 26, 2014, 05:15:37 PM
Aww, you said "ach."  :heart:


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on February 26, 2014, 05:33:43 PM
Can "lassie" be far behind?  Or maybe "wee bairn".  I always thought that was adorable.

Oh.  Right.  D3.  I'll have to patch and see what's up.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on February 26, 2014, 05:37:12 PM
Got two legendaries in one hour.  Fair amount of yellows.  Did a bit of crafting, seems to make sense.  I like that I can auto-craft more than one at a time.  Don't like only one potion now.  Just finished a timed dungeon.  Just barely made it and got phat lewts.  Actually had to use my defensive skills and watch my health in several battles.

First impression is good jorb (finally) Blizzard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on February 26, 2014, 05:53:42 PM
Trying to relearn my wizard has been a pain in the butt. Also when you put the difficulty on torment and then adjust the slider to five, it is much harder than old inferno MP5.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on February 26, 2014, 08:39:35 PM
It's amazing how drop rates have suddenly improved after the AH, because that wasn't at all the problem according to the devs. The AH had nothing to do with drop rates.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 26, 2014, 10:33:36 PM
When making item choices, be aware that if a stat has a little colored dot next to it, it means it isn't taken into account in the damage/toughness/healing comparisons.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on February 27, 2014, 04:46:01 AM
I don't get it. Why would a stat not get taken into account?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 27, 2014, 05:03:13 AM
because they're usually special stats that won't be able to be changed.  Or something.

It's all quite confusing.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on February 27, 2014, 06:22:34 AM
The comparison tooltip shows Damage, Toughness & Healing. Things like +movement speed or increased pickup radius can't be easily quantified into a simple number for comparison purposes, but they can still be something you're very interested in for your build.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on February 27, 2014, 10:03:21 AM
I started a new wizard and played around a bit.  The game seems more fun.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on February 27, 2014, 10:11:57 AM
It's definitely more fun and the loot feels right.  Paragon levels come fast.  I hit a radiance pool for 25% extra XP on a non-60; that was handy.  It's good.

However, it's the same bland story and maps.  I really wish they would have considered looking at the game world instead of simply working on game modes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 27, 2014, 01:00:34 PM
I don't get it. Why would a stat not get taken into account?

Because it only applies to a specific skill, for one possibility.

Example:

I have a pair of boots with 200 str, 200 vitality, and 100 life regen.

I have another pair of boots with 180 str, 200 vitality, 100 life regen, and 15% more whirlwind damage.

The quick comparison tooltip will tell me that the prior pair of boots are better, but if I'm a whirlwindy guy they're clearly not.

Also there are other stats that just don't directly impact one of those numbers: % increase to gold drops, XP on kill, run speed, gold/globe pickup radius, etc.

Point is if you're just blindly looking at the comparison tooltip without thinking about each piece you're likely to make wrong choices.



Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on February 27, 2014, 01:20:48 PM
Quote
There is now an option to automatically skip all cut scenes.
This can be enabled in the Options > Gameplay menu


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on February 28, 2014, 07:08:09 AM
Do we have a f13 clan/community yet?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on February 28, 2014, 07:33:26 AM
I hate that I'm stuck on a laptop that can't play this until June -_-.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 28, 2014, 08:30:40 AM
Quote
There is now an option to automatically skip all cut scenes.
This can be enabled in the Options > Gameplay menu

Thank You.

Rerunning the game as Barb with Wife as Wizard and I'm finding the cut scenes to be utterly asstastic still.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on February 28, 2014, 09:04:56 AM
The lack of moaning and bitching in this thread is bothersome.  I was hoping I could ignore this software.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on February 28, 2014, 09:09:10 AM
I played some last night. I have a Barb that was at 39 paragon, so I started with Normal, and it seems too easy. So I'm going to the next level.

I did find more items that were yellow, and a legendary. No replacements at that level so I'm moving up. The new item interface does make things easier to compare now though.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on February 28, 2014, 09:32:22 AM
My 20 Paragon Wizard has chewed all the way through on Torment II since yesterday. She's now Paragon 47 and has had about 4 legendary drops that were upgrades in the process.

The cutscene skipping still manages to be annoying. The cutscenes actually start... but auto-cancel, so you still get those few seconds of cutscene before the talking starts. I'd prefer it if they didn't trigger at all, even a tiny bit.

Also needs an option to make all NPCs STFU. Especially Diablo. BLAH BLAH NEPHALEM BLAH BLAH FOOLISH RAAR RANT BLAH BLAH. Sheesh.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on February 28, 2014, 09:43:32 AM
The lack of moaning and bitching in this thread is bothersome.  I was hoping I could ignore this software.

I was having a ton of fun, then a friend informed of 2 exploits that have people at like 400 paragon and billions of gold.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on February 28, 2014, 09:48:53 AM
Is gold actually going to be used for anything anymore?


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on February 28, 2014, 10:03:21 AM
Just for crafting, I think.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on February 28, 2014, 10:14:46 AM
The lack of moaning and bitching in this thread is bothersome.  I was hoping I could ignore this software.

I was having a ton of fun, then a friend informed of 2 exploits that have people at like 400 paragon and billions of gold.

But now most of that AH Shite is out, why do you care ?

And it's always online, so you're clearly imagining it.  After all, with always online, hacks just don't happen.

(fuck that loser)


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on February 28, 2014, 10:36:11 AM
Gold will also be really useful in the expansion with the Mystic NPC, as you can use (ever-increasing amounts of) gold to reroll attributes on an item.

That said, it still doesn't really impact anyone else since the best items in the game will still be BoA even after modification. Makes their always-online stance seem even more asinine since, not only have they removed the AH, they've also disabled most trading (BoA gold, BoA legendaries).


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on February 28, 2014, 12:16:52 PM
Killing Leoric seems like a sure-fire way to get a legendary to drop.  I ran a bunch of different chars past him yesterday and got a drop each time except for the third time I ran the Barb through.  It's kind of boring, so I stopped, but if you are looking for a surefire way of getting one to drop you might try that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on February 28, 2014, 12:41:39 PM
What level are yall playing at?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on February 28, 2014, 01:17:40 PM
My witch doctor (that finished inferno on MP3 or so) was able to function easily at Torment 1, I haven't tried cranking it up yet as I was getting upgrades. With my mid-30s guys I did hard for a while til they got new items, then was able to crank it up to expert fine.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on February 28, 2014, 04:38:16 PM
Hoping between my 60 wiz and barb, my 37 DH, and my newbie hardcore monk.

Found a Thunderfury, which is cool I guess.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on February 28, 2014, 09:49:25 PM
What level are yall playing at?

Between torment 1 and 3 as I experiment with wizard builds. My wizzy was geared with a bunch of upper mid tier CM gear so I have had to do a ton of experimentation. There are so many build options and synergies for wizards now that I am having trouble settling.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 01, 2014, 12:45:49 AM
Yeah Wizard seems to have an embarrassment of options.

The Disintegrate/Archon/Crit build I had going pre-patch isn't worth it any more because of the changes to Archon, but I'm currently playing with an AOE frost deal with Ray of Frost+Sleet Storm/Ice Nova which is great fun.

Being able to switch to a single-target build, including changing Paragon points, at will, for bosses is working really well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 01, 2014, 01:16:02 AM
The lack of moaning and bitching in this thread is bothersome.  I was hoping I could ignore this software.

My arm hurts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 01, 2014, 04:59:06 AM
Pretty much.

Be warned : Disenchanting items frees the gem.  Don't waste cash unsocketing unless you actually want to keep the item.

The loot is now good.  I'm quite shocked.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 01, 2014, 06:31:02 AM
Miracle Patch?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 01, 2014, 07:18:27 AM
I dunno about that.  It's the game it should have been in terms of some things, but it's still nowhere near as deep or interesting Character wise as Diablo II, so people might still be disappoint.

The new legendaries (and the frequency that they drop) are extremely well done.  I don't like the Wizard anymore, but I probably just need to figure out what I want to do with it.  The Demon Hunter Summons are much, much better.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 01, 2014, 08:17:16 AM
So not knowing it had reset my Paragon talents and that some of the passives had changed, I had a very frustrating encounter with a pack of Mortar/ Ice Explode/ Fast guys in Heaven last night.  Wheee.

My Wizard seems a lot squishier, but I think that's because Diamond Skin and Archon got a nerf.  I can't be sure since I haven't played since November, so I should probably peruse the forums.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 01, 2014, 08:48:57 AM
I, for one, welcome our new Paragon system overlords.


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 01, 2014, 10:05:25 AM
Who is starting Bat Country?

I played this a little last night and have so many questions (because I haven't kept up on any changes at all). I haven't played since last summer.

So I should just vendor everything at the auction house?

What is that little blue number under all my 60s that reads "23"? Is that the highest level I got one of my characters to?

Why are all my items my characters are wearing ungemmed?

Is there a "Diablo 3 changes for dummies" thing I can read somewhere?


Title: Re: Diablo 3: Reaper of Souls
Post by: Job601 on March 01, 2014, 10:35:31 AM
I don't know the rest of the answers, but I think the blue number is your paragon level.  All your characters gain paragon levels together.  For every paragon level you get a point you can spend to upgrade a variety of stats (they can be rest, and they are assigned separately for each character.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 01, 2014, 02:28:39 PM
Who is starting Bat Country?

I played this a little last night and have so many questions (because I haven't kept up on any changes at all). I haven't played since last summer.

So I should just vendor everything at the auction house?

What is that little blue number under all my 60s that reads "23"? Is that the highest level I got one of my characters to?

Why are all my items my characters are wearing ungemmed?

Is there a "Diablo 3 changes for dummies" thing I can read somewhere?

1) I considered starting it but I didn't want to be that guy.
2) No, start running through and replace things as you get them. Anything you were holding on to for alts, however, go ahead and vendor. It's likely crap now.
3) Your Paragon level.  Think of it like AA's from EQ1.  Each paragon level gave you a buff/ bonus to stats. It's now something you put points in on the "P" screen
4) Dunno, mine were still gemmed but I played in November.
5) None I've found, but I haven't gone trolling the forums.  Seems the best idea is to just start a new character and see how things play out.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on March 01, 2014, 02:35:51 PM
Is there a "Diablo 3 changes for dummies" thing I can read somewhere?

Besides the patch notes, blizz also posted this somewhat less than helpful summary.

http://us.battle.net/d3/en/blog/13071930/are-you-prepared-for-201-2-26-2014


Title: Re: Diablo 3: Reaper of Souls
Post by: Drubear on March 01, 2014, 05:37:48 PM

Is there a "Diablo 3 changes for dummies" thing I can read somewhere?

Depending on how you feel about Wow head they have a guide as well: http://wowhead.com/news=228785/diablo-iii-welcome-back-guide (http://wowhead.com/news=228785/diablo-iii-welcome-back-guide) I haven't read thru it all so YMMV.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 01, 2014, 06:20:17 PM
Played a few hours today.

Outside of the crippling lag caused I guess by some hops between me and Irvine, it's largely improved. Good drops abound and legendaries not only exist but don't suck.

Still has all the other problems that made it really boring, and the loot while still the worst of all the ARPGs I play its now at least worth looking at.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on March 01, 2014, 07:47:19 PM
Not scientific, but it just 'feels' better.  I have to actually play now and pay attention instead of yawn my way through bad guys.  One reason is the nerf to potions where you have to watch out for the cooldown.  Personally I don't notice the slowness, but I couldn't get into PoE so maybe I prefer it this way.  The game is...fun.  Too bad I'm kind of tired of the maps and monsters.  I'm not a guy that replays games that much.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 01, 2014, 07:55:26 PM
I'm hoping the quality of the randomized dungeons in the expansion is good.  I really don't care about the story at all, and replaying the same levels is not super exciting (though it's been long enough since I played through the game the first time I don't remember everything), but crawling through since decent random dungeons could keep me entertained for a while.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on March 01, 2014, 08:01:54 PM
Try a timed dungeon, you don't crawl, you run!  Thought that was pretty fun.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 02, 2014, 03:31:55 AM
Still has all the other problems that made it really boring.

Yeah.  Finished my 'New' Barb playthrough with the wife and, frankly struggling to see why I should continue playing.  I have zero investment in the character, which I think is now the Main problem now that the AH and Loot stuff is out of there.

Shame.

(But I'll do something I wouldn't do before and recommend all to actually patch and give it a try.  It's much more fun.  I'll also agree that if I were Blizz, I'd have put the adventure mode into the patch...)


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 02, 2014, 08:22:39 AM
Thanks, all, for the help and pointers to other help.

I assume that when the expansion comes in, there will be more better level 61 loot to get, so there's no point in playing through subsequent to the first playthrough?



Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 02, 2014, 10:43:38 AM
Some boat as you Ironwood. Finished a playthrough... lost interest again. Will plau through Act 5 on a character or two, but I am amazed at how un-sticky this game is.

When I pick it up and start playing it's great fun. And then suddenly it isn't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 02, 2014, 10:46:36 AM
I think it's pretty fun. It's a nice time killer to just turn off the brain and mash some monsters.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 02, 2014, 10:54:14 AM
I think it's pretty fun. It's a nice time killer to just turn off the brain and mash some monsters.

This, pretty much -- it's simple and fun critter splatting and loot grabbing.  Now the loot is much, much more useful, which is a big plus.

I started a new Wizard on Expert difficulty and am approaching the end of Act I and am level 27, just cranking along.  Things get hairy from time to time, but pretty much the only times I'm dying are when I'm being careless and not respecting scarier critters.  Getting a reasonable mix of rare and legendary stuff that's working well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 02, 2014, 10:56:12 AM
I just loaded up my old Barb to find that my new Barb has the exact same skills except for Cleave instead of Frenzy. 

 :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 02, 2014, 12:11:37 PM
The game play is decent, but the story keeps getting in the way of the fun.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 02, 2014, 12:37:56 PM
The game play is decent, but the story keeps getting in the way of the fun.

How? I mean, I agree that it is terrible, but you can turn off cut scenes and ESC through everything. How is it "in the way" in any significant way?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 02, 2014, 12:44:01 PM
story?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 02, 2014, 12:49:40 PM
How? I mean, I agree that it is terrible, but you can turn off cut scenes and ESC through everything. How is it "in the way" in any significant way?

This is extremely annoying. The gameplay is interrupted by dialogue every 3-4 minutes. Their original plan was to let people play randomized new dungeons for free (Nephalem Rifts) with this patch and I'm disappointed that they decided to put it behind a paywall instead. I can't decide whether to preorder the expansion at this point. I'm not really interested in Act 5 unless it's dramatically different than Acts 1-4. They've said it's much more randomized, and hopefully they won't have such a hard-on for ramming their shitty story down our throats, but who knows.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 02, 2014, 01:14:13 PM
and hopefully they won't have such a hard-on for ramming their shitty story down our throats, but who knows.

Metzen hasn't died. So...


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 02, 2014, 01:17:19 PM
How? I mean, I agree that it is terrible, but you can turn off cut scenes and ESC through everything. How is it "in the way" in any significant way?

This is extremely annoying. The gameplay is interrupted by dialogue every 3-4 minutes. Their original plan was to let people play randomized new dungeons for free (Nephalem Rifts) with this patch and I'm disappointed that they decided to put it behind a paywall instead. I can't decide whether to preorder the expansion at this point. I'm not really interested in Act 5 unless it's dramatically different than Acts 1-4. They've said it's much more randomized, and hopefully they won't have such a hard-on for ramming their shitty story down our throats, but who knows.
Act 5 is mostly in a city or at least what you can play in the beta. And lots of little tiny instances appear because building entrances open up. It's, I suppose, more randomized.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 02, 2014, 01:45:44 PM
That doesn't grab me...


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 02, 2014, 05:20:39 PM
The game play is decent, but the story keeps getting in the way of the fun.

How? I mean, I agree that it is terrible, but you can turn off cut scenes and ESC through everything. How is it "in the way" in any significant way?

I don't have much freedom of movement, especially in act I.  I have to go through and trigger all the steps to get through gates, and that gets really annoying.

Get back to town.  Space through old man's story.  Space through Diablo in hiding's story.  Then I can finally go back to that area and do stuff so I can space through more crap.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 02, 2014, 05:44:51 PM
People bitched about the AH and it got removed. People bitched about the story and they let you skip it. People bitched about not enough game modes, and they added those. People bitched about the loot, and they renovated that. People bitched that skills didn't interact with loot, and they changed that too.

Honestly, at this point I think they've got a game I enjoy playing when I want that Diablo crush the monster play. Also with paragon levels being infinite, you are back to an uncapped system with perks.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 02, 2014, 06:37:44 PM
I'm enjoying it.  Mostly.  I think people should give it a try, because the blowing up the monsters is much improved.

I'm pretty sure they're going to nerf ray of frost though.  It's fun, it blows up monsters, and there's nice synergies that go with it.

Clearly, they can't let that stand.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 03, 2014, 01:07:34 AM
I'm enjoying it.  Mostly.  I think people should give it a try, because the blowing up the monsters is much improved.

I'm pretty sure they're going to nerf ray of frost though.  It's fun, it blows up monsters, and there's nice synergies that go with it.

Clearly, they can't let that stand.

I'll have a look at the game again soon. While my old reliable was my monk, I really want to fire up the Demon Hunter and Witch Doctor again. I capped all the classes out but the dependance on RTAH and resistances meant that I only got to Act 3 on whatever the hardest mode was - then gave up when facing some arcane/prison/fuckyouwithacucumber affix pack. Get rid of the stupid random monster combos did they?


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 03, 2014, 02:43:54 AM
Get rid of the stupid random monster combos did they?

There's less really awful combos now and most of the individual rare/elite pack abilities have been tweaked a lot. Obviously though some combinations will be particularly tough for certain builds. But of course the same things apply as before this patch - you can always skip packs and you can always retreat, choose different abilities and try the pack again with a different build.

I think that one of the great benefits of the flexible skill system is that you're not locked into one spec on a class. Changing specs before boss fights or for different areas is completely viable and a very powerful way to play.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on March 03, 2014, 03:18:00 AM
Really amazing to see how a patch can turn a game around so much. I can't think of many companies that would be willing to slay so many sacred cows, but somehow they managed it. Every person on my friends list is now playing D3 again, even those who never got very far into the launch game.

Roll on the expansion!


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 03, 2014, 04:11:26 AM
Money talks on this one I suspect.  Look, my own personality aside, it's clear that they made some very, very, very wrongheaded and mental choices when making this game.  Most other companies wouldn't have the money or ability to change so dramatically midstream, but because they're hoping that all these addicts will drop cash on the expansion, they had to.  So many people would NOT have chosen an expansion to Diablo III that had the same basic issues that it did.

As to the expansion, I'm still hamstrung by my own personal 'Kotick gets No Money from Me' edict, so I'm kinda stuck.  I do really, really, really like the look of adventure mode (I watched a demo of someone leveling a Crusader and he was doing so entirely by adventure mode, which seemed like The Holy Grail to me.  That said, the Crusader looked like a cookie cutter Paladin from D2, so I'm not sure.

Also, it's still shitting the bed with always on connectivity - the EU had some horrendous lag spikes yesterday and I really, really, really wouldn't have liked to be running a HC character !  Further, there is the problem of character investment, though I've talked through my own views to death.

If they'd just release adventure mode for patchees only, I'd probably play this more.  As it is, I'm moving on.  Probably.

 :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 03, 2014, 05:47:21 AM
Going to go against the grain as I just jumped in again (hard setting).

Fuck that shit, the game is still as stupid as ever.

I don't mind hard, but to hell with random combos. This is why TL2 in all its average-ness is more fun than this crap game. I still play D2 with it's inferior graphics and it still shits over the revision.

I definitely won't be touching the xpac


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 03, 2014, 06:06:42 AM
Combos ?  You mean mental bosses ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 03, 2014, 06:18:38 AM
If you wait 6 months or a year you'll probably be able to get the xpac on sale somewhere for 10 bucks.  Heart of the Swarm is regularly available in the $10-20 range at this point.



Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 03, 2014, 06:49:51 AM
Combos ?  You mean mental bosses ?


Packs - everything I hated about the game before as I got pulled to a pack of yellows, walled, poison puddles etc.

Oh there was arcane in there somewhere too.

30 min of that shit and I just threw my hands up in disgust


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 03, 2014, 06:59:50 AM
Well, not everybody is capable of learning how to play... :why_so_serious:


Edit: I had to, and no I don't really mean it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 03, 2014, 08:06:06 AM
It's still kinda boring. I mean, the loot is a bit more interesting and since the game now forces legendaries to use your primary stats and throws mostly stuff for your class at you it's possible *gasp* get TO the higher difficulties without endless grinding or the AH. Progression being possible without a mindrending grind is cool, unfortunately the rest of the game is still kinda boring/plodding/slow.

I was goofing around on Torment 1 with Paleos and someone else and it was alright but I didn't really feel a compelling urge to log back in. I still fire up TL2 or PoE when I get the itch. I only played D3 again because I had reinstalled it for some reason I don't remember.


Title: Re: Diablo 3: Reaper of Souls
Post by: Numtini on March 03, 2014, 09:53:37 AM
I'm never going to be more than a casual player, but the lack of random adventuring plus the AH meant that after I was through the story on EZ mode, I was done. For me, this gives me a reason to play and the fact I can join a public game so easily gives me a reason to play this rather than POE. This is one place, where I'm totally in favor of the random teleport directly to the action kind of grouping.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 09:55:57 AM
When I started my wizard back up, he had about 44k hps, and 20k dps.

He now has over 116k hps, and 63k dps.  There's still plenty to upgrade too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 03, 2014, 09:58:41 AM
I was goofing around on Torment 1 with Paleos and someone else and it was alright but I didn't really feel a compelling urge to log back in. I still fire up TL2 or PoE when I get the itch. I only played D3 again because I had reinstalled it for some reason I don't remember.

It's me and my WoW buddy Maveryck. We're just dicking around trying out the different torment levels. So far he's had major upgrades to get him up to around 100k damage, but I had all my leftover crap from the trading days that's pretty hard to replace. There are some tradeoffs but I'm still a big fan of % damage to life, and don't want to give that up.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 10:08:00 AM
I jumped into a game Paelos was running, in Torment 2 or 3, I think.  I feel I almost was contributing.   :oh_i_see:

There is a huge amount of difference between Hard and Torment 2/3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 03, 2014, 10:11:48 AM
We were in Torment 3 and took it down to Torment 2. It's just too hard to survive 3 atm.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 10:18:04 AM
I completely redid my spec!  I promise I will do actual damage next time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 03, 2014, 10:23:37 AM
I don't think I was doing nearly as much damage as Paelos and Maveryck, but monks just seem to be ridiculously more effective in groups because they're pretty good passive debuff/buff bots.


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 03, 2014, 10:28:36 AM
I finished a solo playthrough on Master level on my wizard (69k damage, 68k life) and will next try Torment I on her.

I got two legendaries off Leoric in killing him two times (I reset once) - but none of the other bosses dropped legendaries. The ones I found just came off of regular mobs, maybe a couple off champions, and I got an orange crafting ingredient out of a bookcase (level 70, can't use yet).



Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 03, 2014, 11:03:42 AM
We were in Torment 3 and took it down to Torment 2. It's just too hard to survive 3 atm.

I tossed my mage in with you guys last night.  Been trying a crowd control/freeze mage and it seems well but does no damage.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 11:18:40 AM
That was basically my build as well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 03, 2014, 11:27:23 AM
We were in Torment 3 and took it down to Torment 2. It's just too hard to survive 3 atm.

I tossed my mage in with you guys last night.  Been trying a crowd control/freeze mage and it seems well but does no damage.

Try something like this build out if you want cold with some crowd control, the CC is passive though in for form of chills and cold based slow.

Pennilenko's current favorite wizard build (http://us.battle.net/d3/en/profile/Pennilenko-1549/hero/1624432)

I can solo T3 with this, however I have to be careful with some elite affix combos. Also one thing to note when looking at the dps, the tooltip doesn't account for flat percentage based armor boosts to specific skills, so the DPS is probably closer to 220k


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 03, 2014, 12:00:01 PM
We were in Torment 3 and took it down to Torment 2. It's just too hard to survive 3 atm.

I tossed my mage in with you guys last night.  Been trying a crowd control/freeze mage and it seems well but does no damage.

Try something like this build out if you want cold with some crowd control, the CC is passive though in for form of chills and cold based slow.

Pennilenko's current favorite wizard build (http://us.battle.net/d3/en/profile/Pennilenko-1549/hero/1624432)

I can solo T3 with this, however I have to be careful with some elite affix combos. Also one thing to note when looking at the dps, the tooltip doesn't account for flat percentage based armor boosts to specific skills, so the DPS is probably closer to 220k

You've got more than twice the amount of damage my dude does.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 03, 2014, 12:26:45 PM
Going to go against the grain as I just jumped in again (hard setting).

Fuck that shit, the game is still as stupid as ever.

I don't mind hard, but to hell with random combos. This is why TL2 in all its average-ness is more fun than this crap game. I still play D2 with it's inferior graphics and it still shits over the revision.

I definitely won't be touching the xpac

I almost never say shit like this but man - if you can't manage this on hard, how do you function in video games at all? Hard is certainly not worthy of the name. The game starts to require paying attention on master.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 03, 2014, 12:33:04 PM
Going to go against the grain as I just jumped in again (hard setting).

Fuck that shit, the game is still as stupid as ever.

I don't mind hard, but to hell with random combos. This is why TL2 in all its average-ness is more fun than this crap game. I still play D2 with it's inferior graphics and it still shits over the revision.

I definitely won't be touching the xpac

I almost never say shit like this but man - if you can't manage this on hard, how do you function in video games at all? Hard is certainly not worthy of the name. The game starts to require paying attention on master.

I didn't see that post, but lol.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on March 03, 2014, 12:51:45 PM
Starting brand new at lvl 1 on Hard, or with a character that already has some yellows on Hard?


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 12:53:19 PM
The only frustrating mod right now is waller.  Sometimes I get stuck in the walls, often they block my ranged attacks, etc.

I'm rather amused by how not scary mortar is.  The shots pretty much go anywhere but near you now.

Pretty much all the mods require paying some attention, and making sure you don't stand in fire.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 01:02:11 PM
Starting brand new at lvl 1 on Hard, or with a character that already has some yellows on Hard?

I don't think there's any good reason to level a new character if you already have one of that class.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 03, 2014, 01:04:19 PM
Also, IME you can start from 1 on expert without much danger, but the monsters will die pretty slow until you get some drops, so probably starting on hard at level 1 and then cranking it up when it becomes a total joke is the right move. Shouldn't really take very long, maybe 10-15 levels.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 03, 2014, 02:13:50 PM
Worst combination so far for me is Molten, Freezing, Jailer, Poison. If my zerk is down I have no way out of getting jam-jobbed in small hallways.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 03, 2014, 02:32:32 PM
Going to go against the grain as I just jumped in again (hard setting).

Fuck that shit, the game is still as stupid as ever.

I don't mind hard, but to hell with random combos. This is why TL2 in all its average-ness is more fun than this crap game. I still play D2 with it's inferior graphics and it still shits over the revision.

I definitely won't be touching the xpac

I almost never say shit like this but man - if you can't manage this on hard, how do you function in video games at all? Hard is certainly not worthy of the name. The game starts to require paying attention on master.

He plays a lot of GW2.  :awesome_for_real:

Yah, I moved from normal to hard and it's pretty much just the same (hey, I had no idea what was up with the difficulty changes).   Epics just don't die in one disintegrate channel.   The wizard would have been fine going back on hard, even if her gear wasn't up to par.  I should probably move up because I still haven't gotten close to dying, and I tend to face tank more than I should.

It was funny, however, my witchdoctor took forever to kill anything with his old gear.  But then, I looked at his old gear.  Mismatched stats all over the place.  So much strength (WHY).   I played for a few minutes and the few drops he got were so much better than what he previously had.   Then again, my witchdoctor seems to be more affected by spec changes than the wizard.  


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 03, 2014, 02:37:42 PM
What the hell ?  My Monk just flat out sucks balls.  All my other 60's just needed a wee jig here or there, but this fucker can't hit, can't hurt and dies so quick.

I is SAD.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 03, 2014, 02:45:37 PM
I had almost the same experience with a level 4x monk.  Played a bit, almost died repeatedly, exited out of that character.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 03, 2014, 03:11:26 PM
When solo I use Crippling Wave + the Rune that lowers enemy damage, the blinding flash, the dodge aura, and the passive that lowers enemy damage by another 20% when you hit them. Takes forever but I don't die.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 03, 2014, 03:14:10 PM
My monk is doing fine thus far, but he's only level 24 so I am not sure it is indicative of anything really. The teleporty dash attack thing gets a lot of use when there's arcane or other don't stand in me effects around.



Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 03, 2014, 04:04:22 PM
I use seven-sided strike as a way to become temporarily invincible...which works better than the actual skills that make you temporarily invincible.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 03, 2014, 08:37:04 PM
My monk is doing fine thus far, but he's only level 24 so I am not sure it is indicative of anything really. The teleporty dash attack thing gets a lot of use when there's arcane or other don't stand in me effects around.

Yeah same experience and similar level Monk. Though I can't find the profile page to link in.  I've got a lot of lifesteal IIRC and use Crippling, Cyclone, Lashing tail (legendary which makes it shoot fireballs) sweeping wind and healing mantra going


Title: Re: Diablo 3: Reaper of Souls
Post by: DeathInABottle on March 03, 2014, 09:17:57 PM
Experience for all characters is 150% of normal (http://us.battle.net/d3/en/blog/12891934/) from now until Mar. 24.  Grind!


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 03, 2014, 10:02:13 PM
Oh cool. I wondered where that buff came from.  I guess they want everyone at max level so the temptation to buy the expansion right away is harder to resist.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 04, 2014, 12:26:56 AM
This (http://us.battle.net/d3/en/profile/Sjofn-1820/hero/3644311) is my I-have-no-idea-what-I-am-doing-so-I-will-just-spec-to-use-the-damage-bonus-shit-on-my-gear 40-something monk who facerolled her way through act 3 on master, so apparently I have idiot savanted into something not terrible. Had I felt like I was going to die at some point, I probably would've swapped my mantra to the heal one, but ... well. She was fine!

I hear exploding palm is hilariously OP (since it explodes for 50% of the monster's health instead of scaling with your weapon damage) so maybe try that if you feel like your damage is butt?


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 04, 2014, 01:12:49 AM
My 60/6 WD tonight's first drop was a legendary ring that was a straight upgrade with a bonus 30% xp.  With the 50% increase, it puts me at 210% xp right now.  In 2 hours play went to 60/12, almost 13.  Silly fast xp.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 04, 2014, 03:28:14 AM
This (http://us.battle.net/d3/en/profile/Sjofn-1820/hero/3644311) is my I-have-no-idea-what-I-am-doing-so-I-will-just-spec-to-use-the-damage-bonus-shit-on-my-gear 40-something monk who facerolled her way through act 3 on master, so apparently I have idiot savanted into something not terrible. Had I felt like I was going to die at some point, I probably would've swapped my mantra to the heal one, but ... well. She was fine!

I hear exploding palm is hilariously OP (since it explodes for 50% of the monster's health instead of scaling with your weapon damage) so maybe try that if you feel like your damage is butt?

I'd read about exploding palm and I tried it out, but it wasn't doing it for me.  No, something else is wildly wrong with my gear or build.  This guy was totally rocking the hardcore party before and isn't now.  All my other 60's are easily smashing Torment, but this guy is like the last limp dick at an orgy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 04, 2014, 04:18:20 AM
Also, I totally redid my Female Barb.  She's now a whirlwinding, never ending Rage generating machine of death.

It's fun.

Frenzy, whirlwind, overpower, No pain, berserk and the health shout.

It really, really, really works.


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 04, 2014, 08:14:49 AM
My 60 wiz build - quite fun, illusions/slow bubble/ice orb:
http://us.battle.net/d3/en/calculator/wizard#cWgkST!dZW!cZYZZY

My 60 barb build: (stolen from Paelos, works great, never stop, I run through stuff fast)
http://us.battle.net/d3/en/calculator/barbarian#ahRckP!dWY!cYYZcZ

My monk? I don't know what I'm doing wrong but I dialed it back to Expert level and I'm still dying. Maybe I need to dial it back to hard? I got hit by 2 wallers in the first graveyard. Here's my monk:
http://us.battle.net/d3/en/profile/Xanthippe-1829/hero/10345789

I made a mistake on gearing by ignoring crit chance/crit damage on my wiz. Pennilenko's wiz does twice the damage mine does with about the same amount of int, because he didn't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 04, 2014, 09:09:01 AM
Is this a common theme among high level monks then ?



Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on March 04, 2014, 09:23:04 AM
I don't know what I'm doing right, but I find the my monk the most un-killable character I have.  Maybe my gear is better than I think it is (I don't think so).

Veldon (http://us.battle.net/d3/en/profile/Baan-1140/hero/2258101)

1) Make sure Sweeping Wind (http://) is up
1) Dashing Strike (http://) to mob (or to get away from CC, you don't have to click on a mob to use this ability)
3) Beat them to death with Way of the Hundred Fists (http://us.battle.net/d3/en/class/monk/active/way-of-the-hundred-fists)
4) Spam Mantra of Healing (http://us.battle.net/d3/en/class/monk/active/mantra-of-healing) as the shield breaks if you are taking damage
5) If near death or locked down, use Serenity (http://us.battle.net/d3/en/class/monk/active/serenity)
6) To do big damage, or avoid damage and cc, use Seven Sided Strike (http://us.battle.net/d3/en/class/monk/active/sevensided-strike)

I actually spec'd out of One with Everything simply because I wasn't taking that much damage.  I can play torment, but it's very slow because I don't have great items and I don't kill fast.  But I'm rarely concerned about dying.  I usually play Master or Expert so that things die quickly and I get more items rolls (trying to get better items versus level up paragon)... which now that I typed that seems dumb because if I wanted to maximize item drop I'd play on an even easier setting.

Edit/Update: I got a big 2h weapon and a nice amulet last night, and was trying it out just a couple mins ago (12:53PM EST) since the server was back online.  As such, I changed stuff around a bit.  Long story short, the build above assumes you have two fast 1-handed weapons (I prefer fist weapons for thematic reasons).

I'm trying the big 2hander with skills that amplify weapon damage more (left mouse: crippling wave, right mouse: Wave of Light).  Spirit was never a problem with the build above, but is a serious problem with this build.  That said, this build does an enormous amount of damage.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 04, 2014, 09:41:41 AM
I don't know what I'm doing right, but I find the my monk the most un-killable character I have.  Maybe my gear is better than I think it is (I don't think so).

Veldon (http://us.battle.net/d3/en/profile/Baan-1140/hero/2258101)

1) Make sure Sweeping Wind (http://) is up
1) Dashing Strike (http://) to mob (or to get away from CC, you don't have to click on a mob to use this ability)
3) Beat them to death with Way of the Hundred Fists (http://us.battle.net/d3/en/class/monk/active/way-of-the-hundred-fists)
4) Spam Mantra of Healing (http://us.battle.net/d3/en/class/monk/active/mantra-of-healing) as the shield breaks if you are taking damage
5) If near death or locked down, use Serenity (http://us.battle.net/d3/en/class/monk/active/serenity)
6) To do big damage, or avoid damage and cc, use Seven Sided Strike (http://us.battle.net/d3/en/class/monk/active/sevensided-strike)

I actually spec'd out of One with Everything simply because I wasn't taking that much damage.  I can play torment, but it's very slow because I don't have great items and I don't kill fast.  But I'm rarely concerned about dying.  I usually play Master or Expert so that things die quickly and I get more items rolls (trying to get better items versus level up paragon)... which now that I typed that seems dumb because if I wanted to maximize item drop I'd play on an even easier setting.


I'm currently leveling up a monk (my last class to 60), and that is pretty much the exact same build I use (less the serenity since stuff is easy lower level).


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 04, 2014, 12:42:32 PM
Dusted off my 38 Monk last night (to take a break from Wizard that had just hit 51) and got to 40 on a similar build to Typhon and Sjofn, restarting the storyline quests from the beginning on Master.  Just crafting a few times significantly upgraded my horrible gear to slightly less horrible, but still died more than I liked.  I think lack of Serenity to deal with oh-shit moments may be an issue.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 04, 2014, 01:39:25 PM
Sjofn and I trucked right on through from 43ish to 51ish on a barbarian/monk duo on Torment 1 last night, with only a couple double elite pulls causing a problem. Survivability was really not a problem unless we got into a 'there is literally nowhere to stand' situation. I think we were both using fairly tanky specs and a lot of point-blank area damage skills.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 04, 2014, 03:11:49 PM
Is this a common theme among high level monks then ?

I dunno, ground my monk up to 31 last night in short order and was actually MORE deadly because I got some sweet drops.  I only  died once, and that was because I pulled 4 blues that were Plagued/ Arcane and a yellow  Waller/ Plague/ Poison snuck in there without me realizing it.  When I rezzed at my body I was able to wipe the floor with them because I wasn't saving cooldowns after realizing what I was up against.

Meanwhile I can't figure my wizard out at all and Torment 1 is owning my 60/10 ass despite me having been able to solo Inferno 3 prior to the patch.

My 60/6 WD tonight's first drop was a legendary ring that was a straight upgrade with a bonus 30% xp.  With the 50% increase, it puts me at 210% xp right now.  In 2 hours play went to 60/12, almost 13.  Silly fast xp.

Yeah the 30% appears to be a new modifier to several stats.  I got a +30% crit (damage I think, not chance) drop..  OWN FACE.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 04, 2014, 03:32:47 PM
Thunderfury is a fun weapon until you accidentally pull a second group of elites with it. That was kinda brutal. Especially when it happens in a crypt and there's seriously nowhere at all to stand.  :why_so_serious: On the upside, Cyclone + barbarian partner = lol


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 04, 2014, 10:42:24 PM
I see you people with level 20+ characters playing on Normal, you are wasting your time. You get more xp, gold and better loot on the harder difficulties and I promise you you can handle hard/expert just fine.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 04, 2014, 11:16:27 PM
What he said. I jumped up to Master level tonight and I feel like a fool for wasting my time on the lower levels. I was playing with a group and there were actually mobs of elites where I had to run away and heal. I got two blacksmith plans, a legendary weapon and I must have upgraded every single piece of equipment I own.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 05, 2014, 02:44:04 AM
Yar, finally hit lv60 with a character (Wizard).  Think I'll aim to get Monk to 60 before the expansion too.  Definitely need to play in parties more often.  Way more fun than solo.


Title: Re: Diablo 3: Reaper of Souls
Post by: Furiously on March 05, 2014, 04:04:44 AM
I'm a bit confuzzled on the normal/expert/torrential or whatever thing. This is seperate from normal/hell/nightmare right? Where do I select which mode of the normal/hell/nightmare I am in?


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 05, 2014, 04:11:13 AM
As I understand it, as of the latest patch, all content scales with your character level.  You can then further adjust the difficulty by choosing Normal / Hard / Expert / Master / Torment I - VI.  To raise the difficulty you need to "Leave the Game" (return to the menu), adjust it, then resume.  You can lower the difficulty without exiting to the menu.

You cannot choose Master until at least one character has finished the game.  You cannot choose Torment until at least one character has reached level 60.

The difficulty level affects monsters health and damage as well as gold and xp bonuses:

Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
Hard: 200% Health, 130% Damage, +75% extra gold bonus, 75% extra XP bonus
Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus

I found starting a new character on Expert was not too bad (a little rough here and there, but the new loot gave me pretty decent items pretty quickly).  I later pushed it up to Master, then later on dropped down to Expert again when my level got ahead of my gear a bit.  I find setting it so that elite packs will mess me up if I'm not careful is about right (game is enjoyably challenging but I'm still making progress at a good pace).

http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 05, 2014, 05:01:30 AM
Normal/Nightmare/Hell/Inferno are gone, they've been replaced with Normal/Hard/Master/Expert/Torment.

Torment has a slider from I to VI on top of that.

Edit: Beaten to it, with far more info, by Quinton.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 05, 2014, 06:59:36 AM
Yeah I missed this part in the patch notes.  You also don't need to drag each individual character through the difficulty tiers anymore. My monk had been stuck on Nightmare when I quit and I just automatically assumed I'd need to continue through to get to Torment.  Not so!

I also realized I was playing too easy when I downed Azmodan on my 32 monk without my health dropping or needing to use a potion.  I was on "Hard" difficulty though, not normal. (see above misunderstanding.)  It didn't help that I was also getting upgrade drops on Hard so I thought I was on the correct level.  That usual clue of "hey, this is a piece of shit item compared to what I have" wasn't there because the old loot was SUCH absolute garbage.

Jumped up to Expert and I'm actually taking damage now.  Still plowing through so it's fun though.

Anyone else finding that there's not a lot of public games to hop in on or folks joining open games? I opened my Expert game up yesterday and only had one guy jump in.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 05, 2014, 07:17:00 AM
Yeah, I thought maybe that was just the EU.

There seems to be a LOT less public games, probably due to the arcane ways you have to create them.  There's also, I think, a way just to pick any public game at any level.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 05, 2014, 07:52:58 AM
There was a blue tweet or something about this the other day. Someone said D2 has more players currently than D3, blue poster responded by saying that the majority of D3 players play private games, not public ones.

Almost as if they wanted a single player game...


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 05, 2014, 08:23:48 AM
Aye, but it's really, really dropped sharply in the patch (though I hadn't played for a long time, so maybe it was always declining.)  I've never had such thin pickings for D3 public games before.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 05, 2014, 08:30:08 AM
My settings are I always play in private games with the requests to join that I have to approve. I don't like people just randomly dropping into my games without my seeing who it is before they join.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 05, 2014, 09:06:48 AM
Is there a setting that lets people in your clan or friend list drop in freely while barring everyone else?

edit: Never mind. That's exactly what the "Enable Quickjoin" option is that defaults to true.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 05, 2014, 09:47:39 AM
Yeah, in fairness to D3, the original game (and this one) allowing friends to just GET TO YOU was always awfully good.

Hey ho.


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on March 05, 2014, 10:22:31 AM
Pay attention to Quinton's list and the in-game tooltip/info for each difficulty level.  In most cases, item drops are not effected by the difficulty level you choose.

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

I think they did a great job with these design changes because the 'fun' difficulty level that provides a decent challenge without too much nut-punching (arcane, frozen, jailer, molten, mother-fucker!) and is the best setting to get good exp and good amount loot drops.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 05, 2014, 11:52:42 AM
Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

Ah ha, good to know.  Once I hit 60 I'll drop back.

Is Act 3 Bastion Keep still the best farm level in terms of mob density? I seem to recall it being so.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 05, 2014, 12:28:07 PM
Edit: Nevermind, article was linked at the top of this page of the thread.

Short answer: Mobs scale to your character level on all difficulties. The determining factor for what difficulty you can handle will be gear.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 05, 2014, 01:00:42 PM
There was a blue tweet or something about this the other day. Someone said D2 has more players currently than D3, blue poster responded by saying that the majority of D3 players play private games, not public ones.

Almost as if they wanted a single player game...

I only play private games but they're hardly single player. People drop in and out from the friends list/clan all the time. What people don't want is to play with *strangers*.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 05, 2014, 01:06:52 PM
Public games had a bit of a spurt during that one patch where they added the Magic Find and Exp bonus per group member.  But the game has pretty much always, as a matter of loot/exp given preference to playing alone.  So the only reason to play multiplayer is if you really want to play with someone.  I have no problem with that per se (although it is ironic given their always online, multiplayer is the end all rhetoric).

Also, I hate you all because I have to wait 3 months to play this again.  I liked it more or less before, with all the changes this has a chance to be scary addicting to me now.  At least by then I'll be able to just pick up the expansion and go.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 05, 2014, 02:27:42 PM
You get bonus stuff for group play in 2.0.1, and it doesn't have to be a public game. Let me see if I can find exactly what the benefit is.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 05, 2014, 03:01:11 PM
There was a bonus to something if party members were close together.  I think magic find?

On the Monk front, I switched Mantra of Conviction to Mantra of Healing (with the shield on cast) and am doing much better now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 05, 2014, 03:08:21 PM
Another advantage of playing in a group is you can do limited trading of items.

I think only within a few minutes of them dropping, but I believe this includes Legendaries (though I haven't tested that).  Anybody know exactly how this works?


Title: Re: Diablo 3: Reaper of Souls
Post by: sickrubik on March 05, 2014, 03:20:53 PM
At what point does this thing un-graveyard?


Title: Re: Diablo 3: Reaper of Souls
Post by: tazelbain on March 05, 2014, 03:22:28 PM
Is the action house gone yet?


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 05, 2014, 03:25:31 PM
Both Gold and RealMoney(tm) Auction Houses go offline forever on the 18th:
http://us.battle.net/d3/en/blog/12999307

So if you want to sell off some junk for gold, buy gold for real money, or whatever, you've got about two weeks to do it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 05, 2014, 03:26:55 PM
It looks like you get bonus XP and gold drops in group, not sure the exact amount - no bonus magic find AFAIK but I can't look in game at the moment. And yes, you can trade legendary drops with people who were in the game when they dropped, for two hours, after which they bind permanently.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 05, 2014, 04:06:46 PM
Aha, found the details on trading Legendary items:

Quote
Legendary and Set items are now Bind on Account
Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
(via patch 2.0.1 notes at http://us.battle.net/d3/en/blog/12671560/patch-201-now-available-2-25-2014)

That's not a bad system.

EDIT: failed to read all of Ingmar's post...


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 06, 2014, 08:54:17 AM
I decided to start downloading the client so I could try it out again.  I log in and it tells me that due to suspicious activity my account is locked and an email was sent.

Well waiting I get no email, so I go through the process to change my password and that goes successfully.  I try to log in and my account is still locked.  I click on their "super helpful" link which tells me to unlock it I have to change my password......

Well, there goes that idea.


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 07, 2014, 10:04:29 AM
Pay attention to Quinton's list and the in-game tooltip/info for each difficulty level.  In most cases, item drops are not effected by the difficulty level you choose.

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

Post expansion, there are items that won't drop unless your difficulty level is high enough (see difficulty tooltip/info).

So until March 25 if you goal is to get new gear, set the difficulty level lower so that you kill more quickly.

I think they did a great job with these design changes because the 'fun' difficulty level that provides a decent challenge without too much nut-punching (arcane, frozen, jailer, molten, mother-fucker!) and is the best setting to get good exp and good amount loot drops.

I don't think this is true. I think that item drops actually are affected by difficulty level.

I found 5 plans yesterday in about 2 hours - 2 of them legendary plans, 1 set plans. I think the last patch might have boosted the drop rate?

All of this could just be RNG being RNG - I have no proof, just feelings.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 07, 2014, 10:16:33 AM
Had doctors orders to stay home for a couple days, so I figure it's a good time to update this and try it.

~8GB to download at <1Mbps speeds, and three multi-hour bouts of "15-60 minute reconfiguring game files" (one of which kept refusing to rename a file)

Finally got to play it last night, ran through a full game on Torment I. Went from paragon 35 to paragon 51 on the Witch Doctor with 8-10 legendary drops, cool.  Only one of which was worth equipping, but it's still an upgrade.

My pets are all but indestructible.  I think I needed to resummon a zombie dog 3-4 times during the whole game, and the big zombie only once.  The bigass mallet demons that used to one-shot everything in the hell rifts were the only things that could hit hard enough to be a threat.

In fact, none of the bosses felt challenging.  Case in point: Ghom.  I got stuck on him for a long time trying to finish Inferno.  This time I just sat next to him in the gas cloud and held down the right mouse key until he died  :uhrr:  I could ramp up the difficulty, but my dps is low enough now (85k) that while I don't ever feel in danger, it takes an annoyingly long time to kill elites.  To be fair, I didn't play around with the revamped skills much.  There's probably better choices available I just couldn't be bothered to look for.

I'm definitely holding off on the expansion until I hear more about it.  Unless adventure mode or whatever is totally kickass, I'm not feeling the need to play this more than once in a blue moon.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 07, 2014, 12:13:55 PM
The ramp up between Torment levels gets stiff after level 2. There's a notable difference that will let you know if you ARE NOT PREPAAAAAAAARED.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 07, 2014, 01:34:27 PM
Is torment the new Monster Power?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 07, 2014, 01:49:39 PM
Sort of? You could perhaps see Normal-Hard-Expert-Master-Torment1-6 as roughly corresponding to MP1-10.


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on March 07, 2014, 02:36:30 PM
[snip]

Right now, prior to the expansion, as far as I can tell items drops are not effected at all by difficulty level - with the exception of the items necessary to build the infernal machine.  You need to be Torment 1+ to get those to drop.

[snip]

I don't think this is true. I think that item drops actually are affected by difficulty level.

I found 5 plans yesterday in about 2 hours - 2 of them legendary plans, 1 set plans. I think the last patch might have boosted the drop rate?

All of this could just be RNG being RNG - I have no proof, just feelings.

Been playing today and I'm thinking the same thing.  There is a noticeable difference in the quality level between not-torment and torment 1 seems large to me on multiple play sessions.  On non-torment blues typically out number yellows when I go to sell.  On torment 1, I always seem to have more yellows then blues, and hardly any whites.

I think I was wrong (and the documentation seems misleading) - difficulty effects (at least) drop quality, if not drop rate.

Edit: Could still be RNG, because now I'm back to 'normal'.  That said, the info pane for Torment indicates that the slider effects legendary drop rate as well.  Not sure how I missed it before.  Not sure if the additional drop % applies the special legendaries or all of them.  Blizz does a horrible job of communicating when it's something like this (that they think they'll take flak for)


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 08, 2014, 08:33:58 AM
I got the Seven Sins plan like a week or so ago and didn't think anything of it.  So I taught it to my Blacksmith.

Today I checked the AH - plan goes for like 200 million.  Doh.  I've found some marginally poorer shoulders that I would've been perfectly happy with for a month.


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 08, 2014, 08:59:36 AM
Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 08, 2014, 09:41:01 AM
Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.

Think it's used a lot in the expansion to redo items.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 08, 2014, 11:14:51 AM
When you craft Seven Sins can you trade it to other people?


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 08, 2014, 11:39:24 AM
When you craft Seven Sins can you trade it to other people?

Nope.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 08, 2014, 11:47:51 AM
I am pretty sure that players will still be able to freely trade rares freely, although I am having trouble verifying that. I am pretty sure though that only legendary and set items will be account bound.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 08, 2014, 11:53:56 AM
When you craft Seven Sins can you trade it to other people?
Nope.
That's stupid. What if they're in the game with you when you craft it?


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 08, 2014, 12:40:23 PM
I don't know. That's on my list of things to try today.

I don't think it will work, though.

If it doesn't work, it kind of makes the whole legendary recipes thing a bust for any legendary under max_level.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 08, 2014, 01:35:12 PM
Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.

Use it to pay the Mystic to reroll stats on your rares and legendaries?

I saw a youtube clip of someone demoing that from beta and it gets into the millions fast (and cranks up higher and higher on every reroll).


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 08, 2014, 03:52:39 PM
Took a second look at this. for some reason the first game I played had defaulted to Torment 1 and dropping it back to hard didn't actually set it to that level even though it said hard mode in-game. Add to that my characters were pre-loot 2.0 and had no paragon levels, I was always going to be toast. Even gemmed and running a few old epics my characters were wet noodles with 1/4 the HP or less than they have now. Hence rage.

Ran my witch doctor, warrior and mage through on hard and got kitted up in better gear and the game felt a lot better. Al three could tear through content once they had "modern" gear ad I bumped the level up (though not to torment yet) until they started taking too much damage on elite packs.

I'm struggling with the DH and Monk though. Monk was my end game runner until I called it quits and it just doesn't feel like it's in a good spot. Still gearing it up though. DH feels as bad but while it was my second character, I've never felt happy with my builds on her.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 08, 2014, 04:05:21 PM
For those in the clan, feel free to just drop in my game if you want. I'm usually running on weeknights in Torment 2 or higher after 9:30PM EDT.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 08, 2014, 09:37:46 PM
For those in the clan, feel free to just drop in my game if you want. I'm usually running on weeknights in Torment 2 or higher after 9:30PM EDT.

We need to start running Torment 3. I think we have the dps and survivability for it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 09, 2014, 12:03:30 AM
I think it's probably time to move up to Torment 1. Soulflame and I were just running roughshod over Act 4 this evening.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 09, 2014, 03:05:47 AM
I tried out Torment 1 earlier with my fire wizard, and it was doable.  I think I might be able to do Torment 2, although I almost certainly will run the risk of death.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 09, 2014, 03:27:15 AM
32 to 50 on my barb in a day.  At 46 I bumped it to Master and was doing a level every 15 minutes. 

Loot is fun again.  Some of the legendary weapons have really cool effects.  One was a weapon that procced four ghost cows to help me kill stuff.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 09, 2014, 04:06:08 AM
The skills tied to DPS is still retarded.  Wife has a wizard running around with a 2 handed mace.  Totes Clownshoes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 09, 2014, 04:38:23 AM
My Arcane Wizard is solo-ing Torment I pretty comfortably now.
http://us.battle.net/d3/en/profile/Quinton-1657/hero/40977558

EDIT: Torment II's not too bad, but gotta really keep on my toes, one wrong move with an elite pack and splat.

I still haven't quite figured out how to make my Monk survivable.  Been trying various builds, haven't hit on anything that's working for me.  Not sure if it's gear, build, or skill that's missing, but I'm dying to elite packs on Master repeatedly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on March 09, 2014, 05:41:24 AM
The skills tied to DPS is still retarded.  Wife has a wizard running around with a 2 handed mace.  Totes Clownshoes.


So am I.  Had to. It gave me around a 40% boost in dps.

http://us.battle.net/d3/en/profile/Tannhauser-1982/hero/3108884 (http://us.battle.net/d3/en/profile/Tannhauser-1982/hero/3108884)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 09, 2014, 07:48:12 AM
I'm not judging.  I'm saying it's retarded design wise.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 09, 2014, 08:20:47 AM
I wonder if loot2.0 were loot1.0, perhaps we wouldn't have the silly "almost everyone can wield almost every weapontype" because the loot system could have favored current-class-useful weapons.  Is getting mostly wands and staves as loot more or less silly than being a 2h-sword wizard (as I was for a while)?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 09, 2014, 08:22:35 AM
"Top 3 Legendary Farming Runs" from a thread I found on the Reddit monk forum.

https://www.youtube.com/watch?v=6eSXubj5b_Q&list=UUUnTZlOy4fae-Zk90VV3Fzw


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 09, 2014, 10:25:41 AM
I still haven't quite figured out how to make my Monk survivable.  Been trying various builds, haven't hit on anything that's working for me.  Not sure if it's gear, build, or skill that's missing, but I'm dying to elite packs on Master repeatedly.

While I am not 60 yet (thus gear is non-optimal due to leveling) I keep having to turn the difficulty down to hard on my Monk, otherwise I'll do fine for a bit then get swarmed with a bad elite pack and get destroyed over and over again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 09, 2014, 01:55:21 PM
I'm not judging.  I'm saying it's retarded design wise.


This isn't really an issue of game design, it's an issue of aesthetics.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 09, 2014, 02:38:25 PM
I don't agree at all.

You may as well have 3 weapon types.  Int, Str and Dex.  Once again, you're not making any character 'sticky'.  At all.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 10, 2014, 01:57:10 AM
I actually quite like not being forced to use only wands & staves on my caster.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 10, 2014, 04:38:11 AM
I don't agree at all.

You may as well have 3 weapon types.  Int, Str and Dex.  Once again, you're not making any character 'sticky'.  At all.


I sort of agree.  But the problem, in my opinion, has more to do with the skill system than the weapons themselves.  I have no problem with a mage using a giant mace in principle.  The problem comes from the fact that my mage using a giant mace is the exact same as a mage using a staff because weapons in general are just stat sticks to fuel your skill damage.

The more I think about it though, the less I can really quite define why it's wrong.  If I think about other games, I'll still going to be choosing the highest DPS weapon for a physical damage character almost all the time, or the best stat-stick for my caster characters.  Diablo 3 doesn't deviate from that all too much in practice, but it definitely does feel a bit different.  Maybe it is because I can imagine using the exact same weapon on a variety of characters if only a a single stat rolled on it were different.

Given two randomly rolled "Unique Sword of Baddassery": 1000 dps, 100 str + 4 stats = Wow, great barbarian weapon.  1000 dps, 100 int + 4 stats, wow great Wizard weapon!  I do believe the loot overhaul has helped to change this some, but I haven't played the new version so I can't comment. 

So, in some sense the lack of limitations on weapon use does make things feel a bit too samey sometimes.  Maybe it comes from that moment of seeing a rare Staff drop and knowing as a Wizard "Oh! This could be for me!" vs. just that constant stream of items dropping, any of which could have happened to roll the stats that work for you? When I was playing Diablo 2 I knew exactly what I was looking for.  In Diablo 3, especially before you get into max level farming, it's just kind of anything can be an upgrade.  Which also puts you in the position of laboriously checking everything on your Mage to see if this thing happened to role +INT.  I'm just spitballing at this point.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 10, 2014, 06:05:59 AM
I get what you're saying. At the end of the day even with Loot 2.0 the loot just isn't very interesting and that's connected to the skill system.

On the one hand I like the flexibility of the skill system and I like that there's few restrictions on what loot you can use, but on the other hand it feels homogenous. The same problem exists now as when D3 first launched - there is no loot that would define a character in the way that D2 loot did. I've never yet had anything drop that's made me think "Woah! I'm so gonna roll a new <class> to use that!".

I actually think that the increased chance of your primary stat rolling on loot in Loot 2.0 compounds that. You're much less likely to get something drop that'd be good for an alt now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 06:11:40 AM
Yeah, that is a problem.  Wife and I ended up running both our Wizards alongside each other simply because it's easier to trade loot.  When playing with Barb and Wizard, you're almost guaranteed that something dropping isn't going to get traded. 


What makes me laugh hard about all this, is they've changed the game for the better and the people complaining now are the same people complaining before because the fundamentals are still ... feeling wrong somehow.  It's hugely amusing.

Plus, fuck that loser.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 10, 2014, 07:45:02 AM
So, is the only thing in the expansion worth a damn Adventure mode?

I mean, none of us care about the story so I doubt any of us care about Act 5.  What else is there that makes the expansion worth $40?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 08:24:53 AM
New Class, The Mystic, Adventure Mode, New Loots.

I think that about covers it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 10, 2014, 08:47:34 AM


What makes me laugh hard about all this, is they've changed the game for the better and the people complaining now are the same people complaining before because the fundamentals are still ... feeling wrong somehow.  It's hugely amusing.



Well, I actually liked the game more or less before, and I will like it more now, but I can't deny there are some core underlying problems.  I think the skill system is a big part of it.  I think I'll take another quick stab at this:

They have effectively eliminated auto-attacks.  Yeah, they replaced it with varying *kinds* of auto attacks, in effect, but it also diminishes the importance of your weapon, not just in terms of its damage but actually feeling like it is the weapon doing something, rather than just being a stat-stick for the skill, that is the real thing.

On top of that, all classes use the same skill system.  Ironically, although all classes used mana in Diablo 2, the classes felt a lot more different to me, and each character was different based on which skills they took.  Now to be fair, no respec and all that jazz has been rehashed 1000 times and isn't my point. 

Classes feel a lot less different because their skills are all essentially the same.  It is the reason I don't like Dungeons and Dragons 4th edition as much as 3rd edition.  Everything kind of gets ground down into the same gameplay style.  A power you can use all the time, a power you can use less of the time, but still often.  A big power you can use rarely but is a big deal. 

Even though the classes have different resource systems, they ultimately feel pretty samey because they follow the same kind of skill design principles.  an Auto-Attack power, a damage dealer you use to spend your main resource, whatever it is, a bigger slower harder hitting spell of some kind, a survival skill of some kind, a utility/situational skill of some kind.   I know you aren't absolutely locked into that way of doing it, but there is a kind of sameness there.  Skills 1-4, an auto-attack replacer, a common thing you hit a lot.  That's EVERY CHARACTER.

In Diablo 2 I might run a paladin that runs lots of auras and auto attacks/zeals a lot.  I might be a barbarian that uses weapon specialization and minimal active skills and just run around beating things into the ground.  I might be a sorceress who teleports into the thick of things and uses nova to PBAoE down groups.  I might be a necromancer with 5 different kinds of summons and bone spirit.  It wasn't just what skills you had, it was how many you chose to skill up, did you want to focus more on passives or actives, were auto attacks important?  Etc. 

All that is lost when you go to the Diablo 3 skill system.  It has its advantages, you can respec to anything and don't have to grind up lots of different characters if you don't want to.  You don't have shenanigans like skill point saving.  You don't risk wasting skill points, etc etc.  The classes still play differently based on what skills they have and what skills you choose, but all characters have more or less the same "template" for lack of a better word at the moment.

No matter what they do with the loot, this is going to still be the case.  The new uniques DO help some from the look of things.   But even doing something like limiting gear choices based on class more wouldn't change that underlying feeling of sameyness, I suspect.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 09:34:20 AM
You know, I was going to write almost that same post myself, but thought people will be really tired of hearing me ragging on this game.  But yes, you're quite right.

Here is my generator attack, here is my main attack, here is my immunity/heal when it goes wrong, here's my funky and here's my BIG HEAVY HITTER.

It's kinda samey.

I wonder if the Crusader will be different.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 10, 2014, 09:49:57 AM
Who would have thought Ironwood and me would be agreeing about Diablo 3.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 10:12:07 AM
I think it's easy to agree about the basics.  We can talk about how bananas are yellow all day, but if you like bananas and I'm allergic, we're never going to agree that they're good.

 :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 10, 2014, 10:31:15 AM
I enjoy bananas.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 12:48:40 PM
there is no loot that would define a character in the way that D2 loot did. I've never yet had anything drop that's made me think "Woah! I'm so gonna roll a new <class> to use that!".

Hrm. I seem to get stuff that pushes me in different spec directions all the time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 12:52:07 PM
Like what ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 12:57:50 PM
Well, for example I got a legendary bow on my DH yesterday that turns elemental arrow from a hatred spender into a hatred generator, that's a pretty big push in that direction. There are a bunch of legendaries that do stuff like that. But, even speaking more generally, if a super nice item with 20% extra damage on fire attacks drops, it's a pretty big incentive to try out an all fire spec, I think.

It's certainly fair to say the fact that the game tailors loot to the class you're playing makes it less likely that you're going to get a drop that makes you want to make an entirely new character of a different class to use it, but I don't think it's true to say that the gear that drops doesn't push you in interesting directions on the class you're already playing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 01:01:09 PM
Yes, but all that stuff is recent additions because they got it wrong and even then its not sticky. You get a weapon with higher dps and you're probably changing back.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 01:05:53 PM
Well remember, anything that has a little filled-in dot next to it on the weapon description isn't being factored into displayed DPS. That includes a lot of special legendary properties, damage type boosts, skill boosts, etc. So a lot of the time it is actually not necessarily going to be correct to change weapons to get a paper DPS increase. If I'm using all cold skills and am stacking +cold %, none of that shows in the raw dps stat on the screen, so I could actually really weaken myself by going for a weapon that the tooltip calls a generic dps upgrade.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 10, 2014, 01:10:37 PM
That sounds more like the kind of thing I was thinking of. I've not had anything like that drop for me yet though  :oh_i_see:

I'm kinda bored with the areas too, one thing I am looking forward to with Act 5 is just somewhere new!


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 10, 2014, 01:16:38 PM
When you craft Seven Sins can you trade it to other people?
Nope.
That's stupid. What if they're in the game with you when you craft it?


I'm actually not sure.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 01:17:05 PM
That sounds more like the kind of thing I was thinking of. I've not had anything like that drop for me yet though  :oh_i_see:

I'm kinda bored with the areas too, one thing I am looking forward to with Act 5 is just somewhere new!

Yeah having someplace else to look at would be a major plus, that's the biggest source of fatigue for me.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 10, 2014, 01:17:42 PM
Suppose you had 200 million. What would you do with it? Combine more gems? Craft more stuff that you wouldn't have the mats for until you salvage enough?

I'm not sure that gold is going to be something that requires hoarding given the no trading mechanism.

Use it to pay the Mystic to reroll stats on your rares and legendaries?

I saw a youtube clip of someone demoing that from beta and it gets into the millions fast (and cranks up higher and higher on every reroll).

I think the idea is that with the AH closing, gold will be a little harder to find.  No idea though.  I just figure that 200 million in a realm with zero AH is a pretty high number.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 01:28:32 PM
This may help clarify elemental damage affixes some:

http://bannedofgamers.com/index.php?threads/guide-2-0-1-elemental-damage-explained.1104/


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 02:32:22 PM
Well remember, anything that has a little filled-in dot next to it on the weapon description isn't being factored into displayed DPS. That includes a lot of special legendary properties, damage type boosts, skill boosts, etc. So a lot of the time it is actually not necessarily going to be correct to change weapons to get a paper DPS increase. If I'm using all cold skills and am stacking +cold %, none of that shows in the raw dps stat on the screen, so I could actually really weaken myself by going for a weapon that the tooltip calls a generic dps upgrade.

That's not what I meant, really, but whatever.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 10, 2014, 03:10:08 PM
That's not what I meant, really, but whatever.

You should play Path of Exile and forget that Diablo 3 was ever made.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on March 10, 2014, 03:11:38 PM
Let's not do this for the 50th time.

We all agree, the loot overhaul has helped some. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 10, 2014, 03:16:30 PM
I just wish my butcher axe wouldn't make butcher sounds.  It's like I'm killing stuff with a burlap sack full of copulating pigs.

If I could find another taunt-meteor staff, I'd be a happy camper.  That thing was a lot of fun to use leveling up.   Although, I am enjoying this new arcane torment/archon build.  It does pretty well even with my crappy gear.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 10, 2014, 03:19:56 PM
That's not what I meant, really, but whatever.

You should play Path of Exile and forget that Diablo 3 was ever made.

I want to make a "Path of Life Nodes!" or a "Diablo 3 for autistics!" joke, for some reason.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 03:52:11 PM
Let's not do this for the 50th time.

We all agree, the loot overhaul has helped some. 

Agreed on both counts.  You're doing well today.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 10, 2014, 04:11:23 PM
I just wish my butcher axe wouldn't make butcher sounds.  It's like I'm killing stuff with a burlap sack full of copulating pigs.

If I could find another taunt-meteor staff, I'd be a happy camper.  That thing was a lot of fun to use leveling up.   Although, I am enjoying this new arcane torment/archon build.  It does pretty well even with my crappy gear.

I want that taunt-meteor staff too. I also want that elemental-arrow-turns-into-a-builder bow. I'm trying not to go too crazy though, since the expansion is in two weeks.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 04:20:49 PM
Some of the top end set bonuses are even sillier stuff - permanent Call of the Ancients, permanent fetish army, etc.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 10, 2014, 04:21:37 PM
The ability to ignore ground effects on one set made me go  :ye_gods:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 04:25:51 PM
I want the 3 wolf cloak.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 10, 2014, 04:33:24 PM
IIRC there's a level 70 set bonus in the expansion that makes you have all the companions instead of one.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 10, 2014, 05:06:12 PM
Are the companions any more useful at 70?  The ones I have still take forever to kill anything.  The only reason I cart one around is because they provide some healing, or occasional CC.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 10, 2014, 05:11:44 PM
Their buffs and CC are what's useful.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 10, 2014, 05:12:05 PM
The 'active'/'passive' thing on the companions is actually useful.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 11, 2014, 03:54:05 AM
IIRC there's a level 70 set bonus in the expansion that makes you have all the companions instead of one.

That's pretty dope.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 04:05:59 AM
That'll get nerfed into the ground somehow.

But yeah, if it's just like that, it'll be awesome.

The legendary that gives you all the mantras is also rather awesome.  Not seen it in anger yet tho.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 11, 2014, 04:11:24 AM
The level 60 Kridershot I got tonight that makes all elemetal arrows give +3 hatred is fucking insane. These legendary items are basically easy-mode.

http://us.battle.net/d3/en/item/kridershot

Shame mine doesn't generate 4 hatred.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 11, 2014, 08:51:29 AM
I'm just cruising through to thank everyone here for my introduction to Blizzard's version of Origin.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 08:52:48 AM
Eh ?


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 11, 2014, 08:58:13 AM
Well remember, anything that has a little filled-in dot next to it on the weapon description isn't being factored into displayed DPS. That includes a lot of special legendary properties, damage type boosts, skill boosts, etc. So a lot of the time it is actually not necessarily going to be correct to change weapons to get a paper DPS increase. If I'm using all cold skills and am stacking +cold %, none of that shows in the raw dps stat on the screen, so I could actually really weaken myself by going for a weapon that the tooltip calls a generic dps upgrade.

The tooltips are really bad.  At least in PoE, you equip something and all your tooltips reflect your damage. 

In this, I equip something new and hover over my Frost Orb and it still says X% weapon damage.  Should be an option to throw in real numbers.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 11, 2014, 10:25:09 AM
It's too easy to reset quests and I'm puzzled at the very option to do so. I thought I was just going to act I again not wiping all my progress. /sigh

Said in sadness from a guy now on the "go kill Maghda" quest and must slog through all the story in the next few days or have no ability to jump in to random games at 60.  Joy.

I suspect THIS is another reason we're not seeing a lot of public games.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 11:15:46 AM
Yeah, I made that mistake too.  I have no idea why it would do it either, since surely it should just flag you as having completed on a certain difficulty (I mean, come on to fuck, you get an achievement, so we know it's recorded) and that'd be you able to hop anywhere.

Instead you get kinda 'locked in' at times.  It's utter bullshit.

Oddly, you can then join someone elses game and that will bring you magically up to that content, but it's still bloody odd.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 11, 2014, 11:18:52 AM
Eh ?
The beta Battle.net launcher thingy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 11:29:07 AM
Now I have to admit to ignorance and say I've never used Origin (mostly because of the lamentation of the women and gnashing of teeth I hear in here), but I can't imagine how you can compare that to the battle.net launcher ?

Are you having issues with it ?  I think it's rather grand...


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 11, 2014, 11:52:36 AM
Yeah, I made that mistake too.  I have no idea why it would do it either, since surely it should just flag you as having completed on a certain difficulty (I mean, come on to fuck, you get an achievement, so we know it's recorded) and that'd be you able to hop anywhere.

I expected that, as well. Then, when it turned out not to be the case I thought, "Well, since I"m reset maybe I'll get the guaranteed legendary/ rare from bosses. I can see this being a fruitful option if that happens."

It's not. I got blues from the Skeleton King.

So, uh, WTF?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 12:02:48 PM
Don't ask me, guv, I just click the dudes with the thing until they explode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 11, 2014, 12:05:26 PM
I've literally gotten like half my Legendary items from containers and chests.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 11, 2014, 12:07:24 PM
I expected that, as well. Then, when it turned out not to be the case I thought, "Well, since I"m reset maybe I'll get the guaranteed legendary/ rare from bosses. I can see this being a fruitful option if that happens."

It's not. I got blues from the Skeleton King.

So, uh, WTF?

They changed it so that only Diablo will drop the guaranteed Legendary if you use "Reset Quests".


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 12:16:44 PM
Hes not guaranteed   


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 11, 2014, 12:19:36 PM
I switched the barb to a boulder tossing fury generator build. He's now critting shit for 4M damage every boulder. Which is swanky.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 11, 2014, 12:22:15 PM
Hes not guaranteed   

Should be now.

Quote from: patch notes
BOSSES

    Act Bosses now always drop a rare quality item
    The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
        This bonus has been moved to Diablo for level 60 characters


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 11, 2014, 12:42:22 PM
The other thing 'reset quests' does is it resets the XP/gold rewards on the quests to the original high level.

Right now basically you can either go around and farm wherever you feel like, or you can reset quests and get more rewards (and a guaranteed leg. off of Diablo) but have to do everything in order. After the expansion hits there will be the Adventure Mode thing which willl kind of make it moot anyway I believe.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 11, 2014, 01:37:26 PM
How area damage works:

http://bannedofgamers.com/index.php?threads/guide-2-0-1-area-damage-explained.1144/


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 11, 2014, 01:45:27 PM
Are you having issues with it ?  I think it's rather grand...

Same issues that I have with any client-side doodlebopper that loses connection to the mothership, etc, etc: I'm still not playing the game 24 hours later.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 11, 2014, 01:45:50 PM
Awesome, thanks for that link, Ingmar.


Also - whoever got that puzzle ring last night, I'm jealous of you.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 11, 2014, 02:45:36 PM
That was me, though it seems bugged.  My overall blue and yellow drops felt diminished in quantity.  I normally have to portal back to salvage every 20 minutes, but I ran for over an hour with the gobby and only logged out with half an inventory of crap blue/yellows. 

And the bastard never once spit out an item from what I can tell. 

I don't care enough to run numbers or anything, but it feels off.  Was I really looting that many grey/white items before?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 11, 2014, 02:48:50 PM
I scoop up everything to salvage, and I'd say on an average run about 1/4 of the items I pick up are white/grey.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 11, 2014, 03:20:38 PM
I 100% ignore white/ grey items. This is a holdover from prior to 2.0 where they were worth - at best - 40 gold.  I was picking up more gold via piles and the blues/ yellows were worth far more.

In a good multiplayer game with a group that was busting ass it was also worth it to just leave blues behind.  You had enough Magic Find that yellows were dropping so fast you'd have been going back every 10 mins just to sell them.  Adding blues to it would have made the trips too frequent.

Haven't been in a full L60 group since 2.0 though so I don't know if thats still the case.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 11, 2014, 04:29:08 PM
The reason to pick them up now is they salvage to a needed crafting component and said component is account bound.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 04:35:19 PM
Diablo didn't give me shit.  I've been fucking cheated.

I've had the puzzle ring for ages tho and he DOES spit out nice stuff, but it's a real 'blink and you miss it' if the screen is full, so don't assume it's not happening.  It is.  Also, don't pick the shit up yourself - that breaks it.



Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on March 11, 2014, 04:55:50 PM
You had to have completed every quest chain.  If you jumped in someone else's game, and they were ahead of you, and you missed a quest somewhere in the chain, and then you killed Diablo, you were fucked.

That said, I have no problem believing that they fucked up and it just doesn't work.  There ability to implement quality seems way, way off what I remember.  I wonder if 2h damage rolls are still all f'd up?  Fucking annoying that a billion dollar company can't do even as good as these F2P games.  It's baffling.


Edit: patch notes do include the following... so now I feel a tiny bit better

Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 11, 2014, 04:59:39 PM
I can't figure out if crafting is going to produce anything I want. Right now it doesn't.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 11, 2014, 06:19:17 PM
It really, really does for levelling, but after that it's just pitiful.

Also, yes, I realise now I leapt into the wives game and that's why Diablo was a cunt.

DAMMIT.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 11, 2014, 06:25:46 PM
If you have the Archon's Whatever of Stat recipes they're very useful at 60, as are the 6-affix weapon recipes. Most of those are drops, however. You can buy the chestpiece recipes from the little girl merchant in Act 2 though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 04:02:41 AM
Yeah, but as ever, that's on a loot curve.  The crafting stuff gets less useful the more cool shit you find.  And the shit is cool in this new patch...


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 12, 2014, 04:44:48 AM
Tried to do the "Finish Act I in One Hour" achievement tonight with my lv60 Wizard on Normal.  Finished in about 73 minutes.  Probably easier to do in a group so for the random dungeons you can split up and more rapidly find the next level.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 08:23:46 AM
Yeah.  You can also designate once asshat to be the guy who goes back to town to click on the Deckhard Family Retards.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 12, 2014, 11:12:38 AM
I imagine that achievement is way easier with a Demon Hunter who has +40% movespeed (and unlimited elemental arrows because WHY NOT)


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 12, 2014, 11:34:16 AM
If I were going to try for that, I'd drop the difficulty down to Normal, and ignore everything that wasn't quest related.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 11:44:33 AM
He said normal.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 12, 2014, 11:50:44 AM
Well if I'm not going to completely read posts, I don't know what I can do to help me understand them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 12, 2014, 12:36:52 PM
Finally got back through Diablo last night about 12:30. Ugh, so tired today I feel old.  I did get a legendary of Diablo, but it sucked so it's totally not worth doing things that way.  I did get a nice legendary sword and set piece fist, though, so time for farming.

Apologies to those who joined and had to put up with my manic "RUN PAST EVERYTHING ON NORMAL MODE" approach.  Tonight I'll be running 'fo realz.'

ed: Also - goddamnit Schild stop getting lucky drops.  He got a legendary that sucks mobs in to whatever you're hitting at the moment and slows them 80%.  As if he needed more DH love after his bow drop.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 12, 2014, 12:44:51 PM
I reset quests on my wizard, so I'll be running in slo-mo towards Diablo.

I figure it'll be a while to get back to him.  As you say, it's almost certainly not worth it in terms of getting loot to reset quests for a guaranteed drop off of Diablo.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 12, 2014, 12:55:56 PM
I saw Merusk running in normal Act 2 yesterday and I thought about dropping in and being like WTF are you doing?

Then I remembered his post.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 12, 2014, 01:25:55 PM
On the plus side, though I didn't make the 60 minute deadline, I did get some goodies (I did not reset quests) during my Act I speedrun attempt:
http://us.battle.net/d3/en/item/frostburn
http://us.battle.net/d3/en/item/tal-rashas-brace


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 01:58:04 PM
Guys, I know you're going to shout at me, but the Crusader does look awesome and he has a horse and his group abilities look great.

HELP ME I'M WEAKENING....


http://youtu.be/G6tjjToBiTw (http://youtu.be/G6tjjToBiTw)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 01:58:38 PM
Frostburn is awesome.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 12, 2014, 02:13:46 PM
You don't have any sort of moderation, I see.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 12, 2014, 02:31:59 PM
I don't think any of us do.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 12, 2014, 02:45:08 PM
I'm having fun playing it now, I'll probably buy the xpac.  Crusader looks fun, new story/zones won't hurt and Adventure mode. 

I've spent money on worse.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 12, 2014, 02:46:38 PM
Adventure Mode is _everything_ to me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 02:55:41 PM
You don't have any sort of moderation, I see.

You're green.  GREEN.  You're a moderator.  HELP.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 12, 2014, 03:00:29 PM
Yeah, I feel myself hurtling unchecked toward an xpac purchase as well. I feel like Blizzard's dirty little manwhore.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 12, 2014, 03:03:52 PM
Strange thing is, I still haven't purchased Heart of the Swarm.  Just haven't.  And I love Zerg.  I loved all the genetics nonsense they put in the storyline.

But for some reason, a big fucking dude in plate armor smacking some cunt with his shield just looks so cool.

And he has a horse.  A flaming (literally) Horse.

Arg.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 12, 2014, 03:49:44 PM
I'm not going to be any help here, but I thought the turnaround was fascinating.  I have three active D2 clones installed on my PC, not counting the actual D2LoD and D3 since it's still downloading, and not counting TQ or Torchlight One.  Also a couple Borderlandses.  Best I can do is make sure you are using sterile needles.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on March 12, 2014, 05:26:53 PM
Yeah, after my tough talk, I'll probably pre-order the xpac.

I'm not proud of myself.  But fun is fun.


Title: Re: Diablo 3: Reaper of Souls
Post by: Velorath on March 12, 2014, 05:47:25 PM
Yeah, after my tough talk, I'll probably pre-order the xpac.

I'm not proud of myself.  But fun is fun.

Fortunately some sort of bug with their authenticator is keeping me from logging into my battle.net account and I don't feel like jumping through the hoops needed to fix it so they've managed to ensure that I'm not coming back.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 12, 2014, 11:41:36 PM
I preordered the xpac but I'm not someone who thinks Blizzard fucked my mom, so that doesn't mean much.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tebonas on March 13, 2014, 03:10:07 AM
I just logged in the for the first time since the new loot patch and lo and behold I got my first legendary item ever on my level 33 Barbarian after two hours of playing.

About time, but now it feels like a Diablo game.  :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 13, 2014, 10:04:52 AM
It's not a Diablo game until you get your 10th Venom Ward drop.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 13, 2014, 01:01:32 PM
Yeah, but as ever, that's on a loot curve.  The crafting stuff gets less useful the more cool shit you find.  And the shit is cool in this new patch...


To revisit the "is crafting worth it" question, at the very end of my session on Tuesday, I got the Hallowed Defenders set recipe. When my DH got to 60 last night, I popped back, crafted him the Hallowed hand crossbow thingy, and was rewarded with a 1350 DPS weapon with +1000 life on hit. It rolled without any agility, too, so I think if I had an endless supply of brimstones I could probably turn out something truly ridiculous eventually.

So, the level 10 dropped recipes seem to be quite worthwhile, at least. If you have shitloads of gold sitting around those are still buyable on the AH for a few more days too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 13, 2014, 01:49:01 PM
That's different !


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 13, 2014, 02:17:34 PM
What about the Archon Armor whose plans you buy from the little girl merchant in Caldeum. Are they worth buying for 1.5 million?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 13, 2014, 03:10:45 PM
It's Gold.  What else are you gonna do with it ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 13, 2014, 03:34:36 PM
What about the Archon Armor whose plans you buy from the little girl merchant in Caldeum. Are they worth buying for 1.5 million?

They're pretty good. 6 properties and you're guaranteed a decent amount of the specific stat you want. You might want to just buy the vitality one, since Smart Loot means that you're very likely to roll your own primary stat on it anyway, and that way you only need to buy one recipe. I usually make a bunch right when I hit 60 until get something strong to start out with for doing Torment.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 13, 2014, 08:43:29 PM
Holy fuckballs the lag is bad tonight.  And it's not just me, my friend on the other side of town can barely move and I just died twice due to it.

Horray for online only  :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 13, 2014, 08:47:46 PM
Yeah it's been getting worse as the week's gone on.  I suspect it's word getting out and more people getting on because there were 1,000 torment 3 games this afternoon where there were only 100ish earlier in the week.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 13, 2014, 08:52:23 PM
Oh good. I was thinking there was something wrong with my connection. Every time I leave town I die because of the awful lag.


Title: Re: Diablo 3: Reaper of Souls
Post by: Azuredream on March 13, 2014, 09:04:48 PM
I had some bad lag yesterday, so much that I stopped trying to play, but it was just fine today. There was a thread (http://us.battle.net/d3/en/forum/topic/12031443081?page=4#75) on their support forums that suggested the problem might be with specific providers.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 13, 2014, 10:27:00 PM
Haven't had lag, been playing all day. With the EXP bonus you get right now, wife and I got to level 43 on Master difficulty with new characters... in Chapter 1. Shit is absurd. We'll be 60 halfway through Chapter 2.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 14, 2014, 12:21:09 AM
Soloing with XP gear stacked, I hit 60 just before the siege weapons in Act 3 playing on Master. Something like a 480% xp boost between difficulty, community bonus, Cain's set, and Leoric's Signet, plus usually somewhere between 150 and 200 xp bonus per kill.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 14, 2014, 05:20:09 AM
Levelling is insanely fast at the moment. Possibly too fast.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 14, 2014, 08:18:40 AM
Finally got to play last night, and the complete turnaround in fun is unlike anything I have ever seen.  I was just going to give it a whirl while waiting for some M2TS files to copy to my machine and ended up playing D3 instead of Dark Souls 2 for the evening.

Also schild was playing at the same time, so I had to stay.  I don't remember the last time we played something together.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 14, 2014, 11:47:18 AM
Took 6.5 hours to get level 60 with the wife. Got it in the second area of Zoltun Kuul's bullshit dungeon of sameyness.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 14, 2014, 11:50:28 AM
That Zoltan section is always utterly bullshit tho.  It's where the utter retardery of the story shines through.  A whole desert section with a Lord of Lies that can't lie for shit and a dead ghost necromancer.  It's utter bollocks.

Cunt didn't even drop a legendary either.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 11:59:55 AM
I can't wait until we never had to run story mode again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 14, 2014, 12:04:19 PM
Levelling is insanely fast at the moment. Possibly too fast.

Nah, I understand the idea is this bonus goes away when the expansion hits, so level-up those other classes now and come back to do the real content later. Much like the approach they take with WoW.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 14, 2014, 12:06:39 PM
A dead ghost necromancer who doesn't even try to hide that he will turn on you the second he's alive again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 12:15:28 PM
He's still the coolest character in the story, and the one that makes the most sense. He wants to rule a world where angels and demons fuck right off.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 14, 2014, 12:25:04 PM
Nah, I understand the idea is this bonus goes away when the expansion hits, so level-up those other classes now and come back to do the real content later. Much like the approach they take with WoW.

Oh, the leveling will slow down once the expansion hits?  That's good to know


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 14, 2014, 12:31:28 PM
Are you saying that Zoltan's last name is Winchester?

 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 14, 2014, 03:08:57 PM
Are you saying that Zoltan's last name is Winchester?

 :awesome_for_real:
God I love Supernatural.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 14, 2014, 03:28:28 PM
Nah, I understand the idea is this bonus goes away when the expansion hits, so level-up those other classes now and come back to do the real content later. Much like the approach they take with WoW.

Oh, the leveling will slow down once the expansion hits?  That's good to know

The 50% promotional boost they're running now will end, but there aren't any other changes besides that AFAIK.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 14, 2014, 05:36:38 PM
A dead ghost necromancer who doesn't even try to hide that he will turn on you the second he's alive again.

And yet, he really doesn't actually turn on you, you just get with the face-stabbing immediately because he's going "wait, something is fucked up with my soulstone here." He warns you several times you're being used (which of course you are), even. I rather like him, really, his motivations are clear, his motivations make have the decency to make some sense, and he always seems to be having a good time.


Is it wrong I am looking forward to seeing how completely stupid Act V is? Because I am. I want to see how stupid it can get.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 14, 2014, 05:50:06 PM
I'm more or less not looking forward to that.  I mean, you defeated the Prime Evil.  What else could possibly pose any threat to you at all?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 05:50:47 PM
I'm betting that angel that hates you goes rogue. I mean you saved heaven, but you were a dick about it, so you have to die.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 14, 2014, 05:52:10 PM
Except that Diablo Prime Evil easily defeated that angel, and then you easily defeated Diablo Prime Evil.

Unless that angel went off and trained with King Kai or something.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 05:52:48 PM
No he probably found the stone as it fell from heaven. Now he's the new evil.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 14, 2014, 05:54:20 PM
I don't think the soul stone was incorporated into Diablo.  I don't actually remember what happened to it though.  The witch took it somewhere?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 14, 2014, 05:55:14 PM
If you want boss spoilers you can always look at the achievements for Act V since they're in already.

Even without looking at it, the trailer cinematics for it spoil the final boss anyway.



Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 14, 2014, 05:58:20 PM
What Ingmar said. The trailer spelled out exactly which angel it is that fell and why it's called "Reaper of Souls" aka Death.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 06:22:06 PM
Yeah I'm sure it's in a novel we never read, like most Blizzard lore now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 14, 2014, 06:45:40 PM
I'm more or less not looking forward to that.  I mean, you defeated the Prime Evil.  What else could possibly pose any threat to you at all?

I think you are misunderstanding why I'm looking forward to it.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 14, 2014, 06:57:48 PM
(http://lh5.ggpht.com/_hVOW2U7K4-M/Sa4QLaP14wI/AAAAAAAA7aE/p_Sn09TnSx4/s640/423727983_dac49569c5.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 14, 2014, 07:42:50 PM
Exactly!


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 14, 2014, 07:58:47 PM
I'm more or less not looking forward to that.  I mean, you defeated the Prime Evil.  What else could possibly pose any threat to you at all?

I think you are misunderstanding why I'm looking forward to it.  :why_so_serious:
I don't know why Soulflame is so angry here.

Yea, you defeated the Prime Evil. So did Sam and Dean Wincester. What was the one thing in the whole series that was more power than everything other than Time?

Death. They bound him and gave him fish and chips, I believe. Good time.

tl;dr: My crusader is going to be named Dean.

Edit: Shit, the whole story is lifted from Supernatural basically. Hell, even Cain is just Sam and Dean's father. Sort've, not Sort've. Hell, even left his journal behind.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 14, 2014, 10:28:21 PM
I overheard one of my coworkers saying "I actually enjoyed the story in Diablo 3" earlier today.

I hid behind my monitor to keep him from seeing me laughing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lantyssa on March 15, 2014, 08:08:08 AM
Good idea.  Then he'd think the gales of laughter were because of some cat video.


Title: Re: Diablo 3: Reaper of Souls
Post by: El Gallo on March 15, 2014, 03:42:18 PM
Just spent a few hours playing the revised D3.  I could just ignore mana, kill every enemy by with one attack skill, and 99% of the time was at no risk of death so I just stood there motionless obliterating a screen and moving to the next.  And it was fucking glorious.  Just like playing D1 and D2.  Fucking.  Glorious.   


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 15, 2014, 04:59:27 PM
Sounds like normal mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 15, 2014, 07:05:25 PM
Just spent a few hours playing the revised D3.  I could just ignore mana, kill every enemy by with one attack skill, and 99% of the time was at no risk of death so I just stood there motionless obliterating a screen and moving to the next.  And it was fucking glorious.  Just like playing D1 and D2.  Fucking.  Glorious.   

Yup, I'm retracting my previous negativity now that my wizard has torn through expert, has geared up and jumped into master mode. Having said that, I have a feelings that of all the classes, you could spec a wizard into anything and it would chew through content.

I'm now running all of my 60s through content to gear up. Barb is challenging but good (but I love WW too much I know), witch doctor with blowpipe and dogs/garg is fun and I'm hoping they don't get trashed like they did in the old days, DH I've always wanted to love but seems to be more glass cannon than the wiz and my once ultimate survivalist monk... bottom of the pic list until I actually care enough to fix her.

Kudos to Blizzard for improving the game - get rid of online only and the slightest hint that there is a storyline and I'd be happy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 15, 2014, 07:54:46 PM
Mathael the former angel of wisdom. Incidentially Tyrael took his place at the end of D3.

If you talk to Tyrael before you fight Diablo you can ask about where he went and he says he thinks he's wandering Pandaemonium (the border of heaven and hell) researching the mysteries of life and death. Looks like he took an interest in the latter.

My guess is he's secretly doing a good thing or thinks he is. Like he's going to find a way to kill the prime evil for good or something.

I also bet money they'll wrap up your followers' stories as well in the expansion. The Scoundrel's brother is in Westmarch, as is the Templar's order, and the Enchantress' mysterious angel patron is prolly Mathael. I kinda wonder if they'll get killed off.


Title: Re: Diablo 3: Reaper of Souls
Post by: El Gallo on March 15, 2014, 08:29:11 PM
Sounds like normal mode.

Torment 1. But I have pretty decent gear (though I've already replaced about half of it with new drops).  And I wasn't being sarcastic, blowing shit up is what Diablo has always been about for me. That and getting filthy rich enough to blow shit up with gimmicky builds. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on March 15, 2014, 08:33:33 PM
Mathael the former angel of wisdom. Incidentially Tyrael took his place at the end of D3.

If you talk to Tyrael before you fight Diablo you can ask about where he went and he says he thinks he's wandering Pandaemonium (the border of heaven and hell) researching the mysteries of life and death. Looks like he took an interest in the latter.

My guess is he's secretly doing a good thing or thinks he is. Like he's going to find a way to kill the prime evil for good or something.

I also bet money they'll wrap up your followers' stories as well in the expansion. The Scoundrel's brother is in Westmarch, as is the Templar's order, and the Enchantress' mysterious angel patron is prolly Mathael. I kinda wonder if they'll get killed off.

I'd say he's been corrupted.  Metzen has a serious lore boner for that.

I'm just looking forward to more of this new sweet gameplay/loot.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 15, 2014, 08:35:33 PM
Yup, I'm retracting my previous negativity now that my wizard has torn through expert, has geared up and jumped into master mode. Having said that, I have a feelings that of all the classes, you could spec a wizard into anything and it would chew through content.

Wizard soloing Torment-6 (https://www.youtube.com/watch?v=5HPsdOQc-8c&feature=youtu.be)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 16, 2014, 02:31:08 PM
That's an odd build.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on March 16, 2014, 02:40:34 PM
an ending cinematic for one of the classes in the expansion got leaked

surprise surprise

(http://imgur.com/McRsZ5m)


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 16, 2014, 03:25:55 PM
no one cares about the story

nobody


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 16, 2014, 08:01:21 PM
Oh now, Metzen probably cares a little bit. Only a little though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 17, 2014, 01:17:43 AM
I care. About as much as I do for WoW and SC2s storyline.

Of all the recent Blizzard releases I think they really nailed Hearthstone's story.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 17, 2014, 01:26:59 AM
Tell me you're saying that because Hearthstone has no story (i have no clue whether it does or doesn't).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 17, 2014, 04:12:49 AM
Yes, that's why he's saying it.

 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 17, 2014, 10:59:49 AM
I got a Carnevil to drop last night.  It's a hat which has summoned fetishes fire a poison dart every time the witch doctor fires one.  This, with the skill that summons fetishes randomly while firing poison dart anyways actually increased my damage enough to make Torment 2 not painful, but it got me to thinking.  The hat would rock with the new 2.0 Zunimassa set (which makes fetish army permanent), but while prior to 2.0 maybe 1/4 of my legendary drops were set items, in the two dozen or so legendaries I've looted I've found NO set items.  Is this just shitty RNG luck for me, or something else?



Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on March 17, 2014, 11:08:04 AM
I don't think I've found one although I may have. If I did, it wasn't usable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 17, 2014, 11:11:48 AM
I have found one set item, part of that set that gives immunity to ground effects.  Just the one though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 17, 2014, 11:14:52 AM
I've found two set patterns, but I don't know if that counts.  They do the same green flashy thing tho.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 17, 2014, 11:21:34 AM
I got a Carnevil to drop last night.  It's a hat which has summoned fetishes fire a poison dart every time the witch doctor fires one.  This, with the skill that summons fetishes randomly while firing poison dart anyways actually increased my damage enough to make Torment 2 not painful, but it got me to thinking.  The hat would rock with the new 2.0 Zunimassa set (which makes fetish army permanent), but while prior to 2.0 maybe 1/4 of my legendary drops were set items, in the two dozen or so legendaries I've looted I've found NO set items.  Is this just shitty RNG luck for me, or something else?

I think they still don't drop pre-60? If you're leveling a lot of alts that may be why you're not seeing many. I had 3 drop of my 60 barb and 0 on my sub-60 chars since the patch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 17, 2014, 11:24:56 AM
Since 2.0 I've found 2 set items on the wiz, 2 on the monk and a few set patterns on the barbarian.  It appears to be an average of 1 every 5 legendary drops.

Speaking of drops, I like the 'minimum one drop every quest' system that appears to be in place, but I'm always disappointed when I see a pattern show up as my legendary.


Title: Re: Diablo 3: Reaper of Souls
Post by: ezrast on March 17, 2014, 11:31:22 AM
I was actually disappointed we didn't end up killing Tyrael for some reason at the end. They broke the pattern. Dude on the box is supposed to be the end boss. :x


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 17, 2014, 12:45:13 PM
Re: set items, the pre-60 sets are all crafted. I've seen those recipes drop before 60.

The actual drop sets are all level 60 stuff and won't drop before that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 17, 2014, 01:35:20 PM
Other than an evening to run the barbarian from 45-60, it's all been time on the witch doctor.

Just finished a run from post-Seigebreaker through Diablo on T2.  Two legendaries, both Oculus rings  :uhrr:  At least one had strength, which made it useful for the Templar.  I've had trouble getting upgrades for him, since most everything drops with intelligence for the WD.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 17, 2014, 01:43:57 PM
http://us.battle.net/d3/en/item/maras-kaleidoscope

I had that drop off Diablo this weekend. It's basically awesome for any poison mobs since it denies the damage and converts it to healing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 17, 2014, 01:49:11 PM
I've got the arcane version of that, it's pretty amazing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 17, 2014, 02:51:36 PM
Tell me you're saying that because Hearthstone has no story (i have no clue whether it does or doesn't).

Correct.

In other news I just got the amulet that negates arcane and heals for the damage. Arcane has always been my pet hate so I'm happy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 17, 2014, 04:04:56 PM
Re: set items, the pre-60 sets are all crafted. I've seen those recipes drop before 60.

The actual drop sets are all level 60 stuff and won't drop before that.

I assumed they meant on their L60 chars.  The patterns I've gotten were all pre-60 sets.. which are pointless with the XP bonus right now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 17, 2014, 04:08:04 PM
The Cain's set amplifies that bonus so I found it worth making - I won't care about the mats at all soon enough and it made things go even faster.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 17, 2014, 05:14:02 PM
I was trying this out earlier, seems pretty awesome:
https://us.battle.net/d3/en/calculator/wizard#WcQjSO!Zhd!YZcbcc (https://us.battle.net/d3/en/calculator/wizard#WcQjSO!Zhd!YZcbcc)

Melee wizard with all the +barrier skills and arcane orbs.

It works.  Super strong build.

Fixed it.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 17, 2014, 06:04:05 PM
Copy and paste link in new window and it works.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 18, 2014, 12:20:04 AM
I tried a similar build on my 47 wiz tonight, took him to 52 without a single problem.  A lot of the +barrier abilities are 55+, so I had to supplement with next best abilities.  However, melee wizard for these five levels felt stronger than my monk or barb.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 18, 2014, 12:29:16 AM
Wizard feels like the only complete class to me.  I've tried hunter, barb, witch doctor, and monk as well.  None of them feel quite as solid as the wizard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 18, 2014, 02:05:22 AM
My DH can facetank pretty well these days, I've been doing Torment 2 and I basically stand there while mobs swarm me and it's fine until some asshole elite starts making me run around so I don't stand in fire or something. My build isn't anything special, in fact it's so uninteresting I can't be bothered to link my armory or anything, but the Brooding passive is pretty good now.

It's the melee classes I don't super like playing as, but that's usually the case for me in ARPGs, for some reason.


Title: Re: Diablo 3: Reaper of Souls
Post by: luckton on March 18, 2014, 08:39:12 AM
BTW, AH is dead. 


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 18, 2014, 08:58:17 AM
Which means you can suddenly trade gold and uniques again, ya?


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 18, 2014, 09:37:29 AM
What will we need gold now for?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 18, 2014, 10:10:03 AM
The Mystic.  Making Gems.  The usual shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 18, 2014, 11:02:50 AM
Interested to see how they'll balance the gold cost of things now, given the vast disparities in gold that must exist.

I know from looking at the AH a few weeks ago that there were plenty of people with billions of gold, multiple billions. I never had more than about 8 million - I didn't play the AH, I find that meta game boring, so if things get balanced in any way for the billionaires then I'll be completely excluded. I hope that isn't going to be the case.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 18, 2014, 11:09:12 AM
I currently have almost 6 million, I'm pretty sure that's the most I've ever had.

Then again, I started under 3 million, so getting gold isn't that hard.  Just play.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 18, 2014, 11:09:23 AM
Interested to see how they'll balance the gold cost of things now, given the vast disparities in gold that must exist.

I know from looking at the AH a few weeks ago that there were plenty of people with billions of gold, multiple billions. I never had more than about 8 million - I didn't play the AH, I find that meta game boring, so if things get balanced in any way for the billionaires then I'll be completely excluded. I hope that isn't going to be the case.

I'm actually really curious about this as well. I have a feeling that those with billions will have more gold than they need/can use or congrats to them they are able to gamble forever.



Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 18, 2014, 11:29:30 AM
The Mystic.  Making Gems.  The usual shit.

Yeah, it sounds like Mystic is their intended new gold sink. Reroll an affix until you get the one you want and then reroll that affix until you get the value you want. Since you always get to choose whether to keep your old affix/value or the new one that you've paid for, you can safely enchant into your desired affix and value if you have enough money. The unwashed masses may settle for rerolling a good affix (+3% crit chance) but people with a lot of gold can safely keep rerolling that until they get the max value too (+10% crit chance)


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 18, 2014, 12:40:55 PM
Yeah, combining gems gets damn pricy as it is. There's a new tier of gem in the expansion so that, plus crafting, plus rerolls are going to eat plenty of gold for those who weren't catassing the AH.

Plus, as has been mentioned, getting gold is fairly quick.  There's Paragon skills for it and no lack of equipment with +goldfind and drops have increased to a point it's also a good source of income.

Just don't do Whimsyshire.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 18, 2014, 04:16:41 PM
Everything I've read about preparing for RoS points to there being tons of gold available.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 18, 2014, 10:06:20 PM
I love this Wizard build, hat.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 19, 2014, 07:45:04 AM
I'm doing a melee wizard build but mostly with damage-boosting runes rather than defensive ones. It's pretty fun outside of it being kind of annoying to chase down treasure demons.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 19, 2014, 09:22:00 AM
I've left Archon / Improved Archon on my hotbar because it's just so fucking good at punching out treasure pygmies/goblins/whatever.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 19, 2014, 10:13:27 AM
Ya, the build is surprisingly flexible after you get Calamity + Illusionist.


Title: Re: Diablo 3: Reaper of Souls
Post by: Azuredream on March 19, 2014, 11:48:50 AM
Just tried it out, love it- thanks for that. I used to run that Critical Mass build where you'd run right up to the elite packs and spam all the buttons for huge damage, but I was kinda at a loss for how to build my wizard since they removed Critical Mass.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 19, 2014, 11:57:46 AM
I love this Wizard build, hat.

The right gear choices make that build super destructive.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 19, 2014, 12:54:08 PM
http://us.battle.net/d3/en/profile/schild-1679/hero/42090187

She's tankier than my Barbarian.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 19, 2014, 03:07:57 PM
Finally got a pair of Nemesis Bracers. Makes schild a happy boy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 19, 2014, 05:19:39 PM
Always on my fucking arsehole.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 19, 2014, 08:42:52 PM
Wow.

I'm so excited for RoS that I might stay up next Monday.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 20, 2014, 01:59:57 AM
Sydney based servers up that Aussies get directed to after login.

O
M
F
G

So this is what the game is supposed to feel like?


Where the fuck has this been all my life Blizzard?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 20, 2014, 04:16:45 AM
Where were you getting directed to before ?   :ye_gods:


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 20, 2014, 05:13:53 AM
We always played on servers in the US - even if the game was an Oceanic server.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 20, 2014, 07:39:19 AM
Ironicaly, there was a time of horrid lag and unplayableness over here in the EU at the start where playing on the US was far, far, far better.

Didn't last a huge amount of time, but it was both hugely frustrating and hugely lolworthy at the same time.



Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 20, 2014, 12:52:47 PM
Gave in and pre-ordered.  It was the wizard that did it.  I decided to level her to 60, and the damage/survivability of the class were just over the top compared to all the other classes.  Oh, and the RNG likes her better than my WD; she got a Tal Rasha belt and the Cain's set plans.

http://us.battle.net/d3/en/profile/Flaffy-1442/hero/26508992 (http://us.battle.net/d3/en/profile/Flaffy-1442/hero/26508992)

It's a variant of the tank wizard MrHat posted, using all arcane damage with boosts from Arcane Torrent and +Arcane damage/+Arcane Torrent damage gear, glass cannon rather than unstable anomaly, and the damage reduction after teleporting rune.  Running T3 solo with no difficulties at all, unless I try to stand in the fire AND the poison AND the lasers at the same time  :oh_i_see:  If the gear were a little better optimized, I'd try T4-T5.

Hell, her Templar has better DPS than my 60 barbarian.

I'm sure I'll wind up at least test-driving the Crusader; I'm a sucker for the plate-armored sword-n-board type of class.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 20, 2014, 02:32:55 PM
I've run the barb a few nights now and recognize it's inferior in so many ways to the wiz ATM. No wonder all the pickup groups are wiz and witch doctors.  Think I'll give the wiz build a try tonight. Not like farming gear is worthwhile. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on March 20, 2014, 03:04:24 PM
So I bought this.  I had to buy the first one again because the one I had was for the console and I gave it away anyway.  I have to restart the tattoo fund.  Again.  I'd prefer playing on the 360 but it doesn't look as if that's happening. 

I want some Crawfish Boil, now. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Cheddar on March 20, 2014, 05:10:36 PM
I patched and logged in last night.  Damn, everything is different.  Going to bite the bullet and roll a new toon.  Probably wd, I wonder if pets are vuable build now?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on March 20, 2014, 05:29:54 PM
I patched and logged in last night.  Damn, everything is different.  Going to bite the bullet and roll a new toon.  Probably wd, I wonder if pets are vuable build now?

Most of your damage will come from your abilities (e.g. poison dart, acid cloud, etc), but pets are very effective at tanking elites/bosses and distracting things in general. So, yes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 20, 2014, 05:52:06 PM
Pets have been viable since long before this last patch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 20, 2014, 05:54:21 PM
It's true.  It's a slow playstyle though, which is why there's an abundance of wizards, who all blow everything up.

To spec a wizard, I think you could damn near pick six skills out of a hat, and play that successfully at this point.


Title: Re: Diablo 3: Reaper of Souls
Post by: calapine on March 20, 2014, 06:15:18 PM
I patched and logged in last night.  Damn, everything is different.  Going to bite the bullet and roll a new toon.  Probably wd, I wonder if pets are vuable build now?

x2

One question though, is there any point in re-rolling a character? (Unless one wants to change class).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on March 20, 2014, 06:26:01 PM
One question though, is there any point in re-rolling a character? (Unless one wants to change class).

No, unless you don't like the name.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 20, 2014, 08:22:35 PM
There's even an achievement for having two of the same class at 60.  I hope we get a few extra toon slots when the crusader is live.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 20, 2014, 08:35:55 PM
There are 3 extra character slots for buying RoS or 5 if you pick up the digital deluxe edition.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 20, 2014, 09:43:22 PM
So when is the expansion actually coming out? Is that what the "5 days until freedom" message is about?

edit: 5 not % derp.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 20, 2014, 09:45:05 PM
Quote
Is that what the "% days until freedom" message is about?

YEP.

Freed from the shackles of campaign mode, we will travel Sanctuary doing good.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 20, 2014, 09:48:00 PM
Huh I guess I'll preorder now then.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 21, 2014, 02:59:07 PM
FYI, +100% exp this weekend.

http://us.battle.net/d3/en/blog/13407841/


Title: Re: Diablo 3: Reaper of Souls
Post by: Miasma on March 21, 2014, 03:29:52 PM
I feel like diablo would be nice to play on my tv with a controller but I don't see a ps4 version for sale, only ps3/360.  I remember they announced it would come out but I guess it will be later?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 21, 2014, 03:32:24 PM
It's coming to PS4 via the "Ultimate Edition (http://us.battle.net/d3/en/blog/11502590/prepare-for-ultimate-evil-on-playstation%C2%AE-4-11-8-2013)", which also includes RoS. I don't think they've given a release date though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 21, 2014, 04:40:28 PM
XP bonus increasing from +50% to +100% this weekend:

http://us.battle.net/d3/en/blog/13407841/


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 21, 2014, 04:47:29 PM
I'm weak.  I pre-ordered the expansion.

It only took about 4 tries to get it to go through.  Hopefully I did not purchase 4 copies!


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 21, 2014, 04:49:08 PM
XP bonus increasing from +50% to +100% this weekend:

http://us.battle.net/d3/en/blog/13407841/


Hmmm.  Can I go from Paragon 70 to Paragon 100 this weekend?  I will certainly try!


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 21, 2014, 05:04:21 PM
XP bonus increasing from +50% to +100% this weekend:

http://us.battle.net/d3/en/blog/13407841/


Hmmm.  Can I go from Paragon 70 to Paragon 100 this weekend?  I will certainly try!
Hah, that's what me and Jenny are going to try to do.


Title: Re: Diablo 3: Reaper of Souls
Post by: calapine on March 21, 2014, 08:08:24 PM
I'm weak.  I pre-ordered the expansion.

It only took about 4 tries to get it to go through.  Hopefully I did not purchase 4 copies!

Did you order the game around Thursday night (GMT time)?

I did, needed more tries as well and ended up with 3x 39,99 billing messages from my credit card >.>

Placed a ticket, friendly customer rep said the funds were only "reserved" not withdrawn and would be released again soon. Let's hope.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 22, 2014, 09:13:29 PM
http://us.battle.net/d3/en/blog/13407839/

Quote
Launch Night Login
Diablo III will be available the night Reaper of Souls goes live and there will be no need to patch or exit the game once the clock strikes GO!
We advise logging in ahead of time to reduce potential queue times. Once you're in-game and the Reaper of Souls has launched in your region, you'll see a server broadcast message letting you know that the expansion is now available to play. This means you can continuously play Diablo III all night long and jump straight into Act V the moment it’s available!
Note: In order to access Act V once Reaper of Souls is live, you will need to exit your current game and select Act V from the Quest Select window. If you want to avoid having to recreate your game, we recommend that you set up your game so that you're killing Diablo after your gameplay region's launch time. This way, you can naturally transition into Act V without any additional effort.

 Queues and You
Depending on how many people attempt to join the crusade against the Angel of Death on March 25, you may encounter a queue when logging into Diablo III as well when you create a game. These queues will be indicated by the following messages.
Login Queue:
"Queued position [number] - approx [X] minutes remaining..."
Game Queue:
"The Diablo III servers are busy." Below this message, you should see a time estimate (if the estimate is < 1 minute) as well as pulsating ellipses.
If you receive either message, just be patient with the queue and you’ll be slaughtering reapers in Westmarch before you know it!

I still expect it to be a complete cluster fuck, but if that helps play at go time, then there you go.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 23, 2014, 12:16:02 PM
Suddenly D3 is crashing my computer. I have no idea why since I had been playing it for hours with no issues up to a week ago. All of a sudden this week it's not going 15 minutes below the screen blacks out, freezes, and I have to restart. I tried Hearthstone and it runs fine, so I don't think it's the launcher.

Very odd, but unplayable for me atm.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 23, 2014, 12:50:30 PM
Suddenly D3 is crashing my computer. I have no idea why since I had been playing it for hours with no issues up to a week ago. All of a sudden this week it's not going 15 minutes below the screen blacks out, freezes, and I have to restart. I tried Hearthstone and it runs fine, so I don't think it's the launcher.

Very odd, but unplayable for me atm.

Sounds like overheating.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 23, 2014, 04:08:25 PM
I'll need to run a few games with a monk when I'm 70, really want to build a melee weapon DH for giggles.

Will be fun to find new equipment while leveling, I was someone who abused the AH going through the difficulties. All the loot changes and Sydney based servers might actually tempt me to try hardcore...

Was someone saying there's a new legendary that grants arcane absorb? I need this in my life, fuck sentries.

As someone who has little experience with other classes at max level, are the new abilities good at all for anyone else?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 23, 2014, 05:37:10 PM
Suddenly D3 is crashing my computer. I have no idea why since I had been playing it for hours with no issues up to a week ago. All of a sudden this week it's not going 15 minutes below the screen blacks out, freezes, and I have to restart. I tried Hearthstone and it runs fine, so I don't think it's the launcher.

Very odd, but unplayable for me atm.

Sounds like overheating.

Or a bad vid card.  Give another graphically intensive game a shot, Paelos. When my card was going bad I got the same things until it started blue-screening. Started with only a few games, then spiraled.  Hearthstone isn't very intensive.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 23, 2014, 07:44:35 PM
It's a brand new computer though. I got it in December.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 23, 2014, 08:08:45 PM
It's a brand new computer though. I got it in December.
Age has little effect on shit like that. Maybe a wire got caught in the fan or there's dust in one of the intakes. Any number of bullshit things happen with the way graphic cards (and especially their shells) are designed these days.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 23, 2014, 08:44:38 PM
Any ideas on my options then, or a way to find out if that's the cause?


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 23, 2014, 09:09:29 PM
Try running other similarly-gpu-intensive apps or swapping in a different GPU and seeing if the problem persists or disappears.

Try running windows update and grabbing the latest GPU drivers (in case whatever's going wrong just happens to be resolved by some software/driver fix).

The machine bluescreening, seems indicative of either a hardware or driver issue.

Memory or disk corruption can be an indirect cause of crashes (and might explain crashing only under cpu/thermal load or crashing only in particular apps) but can be a pain to chase down.

December is new enough that you're sort of at the front of the bathtub curve (if something's going to fail early in the machine lifespan it's conceivable that it could happen now).


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 23, 2014, 09:32:05 PM
Any ideas on my options then, or a way to find out if that's the cause?
Download and run Furmark (http://www.majorgeeks.com/files/details/furmark.html) and see if it crashes or causes graphical glitches (they'll be obvious if they happen).


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on March 23, 2014, 10:42:45 PM
I had this happen to me with EQL.  Sometimes it would go black and recover a second or so later and sometimes I'd get a bsod or it would simply freeze.  This is also a new computer.  I've had it a month.  I made sure my graphics card was all the way in, I cleaned everything inside and outside, put a fan on it and monitored my CPU and GPU heat and it got hot but not hot enough in my opinion for it to be causing problems like that.  Finally, I downgraded three graphics drivers back and it's been fine ever since.  I was also getting that annoying irql not less or equal error.  I hate that.  I have an Nvidia Geforce GTX 760.  I also deleted all the foo foo stuff that I don't use in the Nvidia folder and that Nvidia Experience rubbish, too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 24, 2014, 02:04:57 AM
Ah crap, XP buff ran out at Midnight. Thought we'd have until RoS launch. Ah well it was nice while it lasted.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 24, 2014, 02:41:02 AM
I patched and logged in last night.  Damn, everything is different.  Going to bite the bullet and roll a new toon.  Probably wd, I wonder if pets are vuable build now?

I'm running torment 2 on my WD as my overpowered character. FotM infinite bats to generate fetishes which then proceed to tear shit up. I pulled down torment end of act bosses in under 30 seconds solo with that build and am loving the fire bats that return me life on hit. My wizard can't compete with packs and elites and my barb, DH and monk just look on in envy. My DH is still my fun class but for paragon levelling the WD wins hands down.

Got home from work and battle.net is down :(


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 24, 2014, 02:45:20 AM
..

Was someone saying there's a new legendary that grants arcane absorb? I need this in my life, fuck sentries.


Neck piece. It also heals you if you stand in the arcane damage.

There is one for each damage type other than physical I think


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 24, 2014, 07:48:15 AM
Had a blast playing this weekend, but decided against buying Reaper of Souls.  If I don't buy it I'll be gaining paragon levels and working on gearing up.  If I do buy it I'll be gaining 10 levels then .... gaining paragon levels and gearing up.  The only real change that I have interest in is adventure mode and I don't feel like paying $40 just for that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 08:09:17 AM
Aye, despite being still on the fence, the wife has taken the view 'Well, fuck you I'm buying it.  You stick to your principles if you like'.

Which probably means me looking at it her playing for about five minutes before I whip the card out.

 :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 09:16:19 AM
I may murder what's left of my right arm, but I preordered.  Having a lot of fun playing the Witch Doctor and Wizard.  I really can't get into any of the other classes.  Either they're too click happy or have the unfortunate lot to facetank some of the nasty elites.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 24, 2014, 09:58:22 AM
Not sure what to do first!  I want to check out Crusder, but also have my Wizard 60+P54 ready to start Act V (with cutscenes re-enabled so I can enjoy the "story" in all its clownshoes majesty), and I am enthused about Adventure Mode.  Meanwhile I had reset quests on Monk and am just about done with Act II (doing a rapid dash through the story on normal, but keep getting sidetracked by continuing to run into dungeons and events I have never seen before).  And I started leveling Barbarian (now at 31) and really should take my DH to 60 someday.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 10:01:11 AM
My wizard face tanks elites just fine.

 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 24, 2014, 10:19:17 AM
Trippy and Quinton, you all need to get into the f13 clan thing doodad.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 24, 2014, 10:35:52 AM
Did somebody remove me from the Clan?  Or do we have more than one now?

Edit: Looks like it's working and I'm still a member.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 24, 2014, 11:09:26 AM
Ah crap, XP buff ran out at Midnight. Thought we'd have until RoS launch. Ah well it was nice while it lasted.


Ah damn.  Was running with my son last night and thought the same thing.  Oh well.  Midnight tonight for launch.   Tomorrow for us old working farts.

Clans are different from communities.  You have to be invited to the clan


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 24, 2014, 11:13:11 AM
So what do you do with legendaries you don't use anymore? I'm guessing vendoring them is not a good idea.  I started playing again yesterday and i've gotten like five already, compared to the zero from my first play through at launch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 24, 2014, 11:16:31 AM
So what do you do with legendaries you don't use anymore? I'm guessing vendoring them is not a good idea.  I started playing again yesterday and i've gotten like five already, compared to the zero from my first play through at launch.

If you really have no use for it anymore, break it down for the crafting material


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 24, 2014, 11:25:52 AM
Yep that. You'll find a pattern you want or need it for eventually.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 11:36:13 AM
My wizard face tanks elites just fine.

 :awesome_for_real:

Wizards do everything just fine.  Almost feels like cheating playing one.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 24, 2014, 11:54:29 AM
Sydney based servers up that Aussies get directed to after login.

O
M
F
G

So this is what the game is supposed to feel like?


Where the fuck has this been all my life Blizzard?
Just want to echo this, omfg doesn't even express the extent of it.
(http://media.giphy.com/media/sF1yw8VmegDqU/giphy.gif)
Double digit ping is just so beautiful.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 24, 2014, 11:55:49 AM
Finally broke down and preordered.  I am a weak man.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 24, 2014, 11:56:52 AM
My wizard couldn't make it past Belial yesterday on Torment 1. I tried again and again but just couldn't do it. So I finished up the run through on Master. By the time I killed Diablo I'd had several equipment upgrades and modified my build a little to match the other overpowered wizards. So then I went back to Torment 1 and killed all the bosses just to make sure I could.

I'm sitting comfortably at the end of Act 4 now on Torment 1 waiting to do the quest turn in to turn on the expansion content.

Belial still almost killed me though. Is he the hardest of the bosses or am I just over sensitive to poison?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 24, 2014, 12:13:43 PM
Finally broke down and preordered.  I am a weak man.

Nah, they just fixed their shit.  Problem was the quantity and quality of items.  Gameplay was there, even for a non-ARPG player like myself.  While I'd prefer a "theme" build vs. the "everyone gets all skills" type, but I understand not doing it in 2012.  PoE does this well but the play doesn't feel as good.. probably because I don't want to pick 32 different iterations of "add +5 stat"


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 12:14:11 PM
Do you have to be done with Act IV to start on Act V when the expansion goes live?  I imagine there are quite a few of us that are in the middle of reset quest lines.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 12:15:46 PM
I think that is the case.

I was going to start a Crusader anyway, so I'm fine with my Wizard being stuck in Act 3 right now.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 24, 2014, 12:22:44 PM
Do you have to be done with Act IV to start on Act V when the expansion goes live?  I imagine there are quite a few of us that are in the middle of reset quest lines.

Yes you either have to be at diablo ready to kill him or have already killed him and *not* reset quests in order to progress to the expansion content.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 12:27:05 PM
Well, at least I'm done with the slow part of Act II.  Guess I know what I'm doing tonight.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 24, 2014, 12:31:42 PM
What is the point of resetting quests anyway?


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 24, 2014, 12:32:23 PM

Belial still almost killed me though. Is he the hardest of the bosses or am I just over sensitive to poison?

Belial only has 4 different attacks, and they're all telegraphed.  Once you learn them, he's a joke (except for back when lag would kill me on the poison circle spamming, since I couldn't tell whether I was in the damn things or not).

It can be hard to dodge the breath attack, but it doesn't happen often enough you shouldn't be able to heal around it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 12:36:51 PM
What is the point of resetting quests anyway?

If you reset quests, Diablo is guaranteed to drop a unique when you kill him.

Kind of pointless, really.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 24, 2014, 12:39:21 PM
Shit I just killed the Skeleton King. Might have to set it to normal and blaze through so I can do Act V.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 24, 2014, 12:40:02 PM
Do you have to be done with Act IV to start on Act V when the expansion goes live?  I imagine there are quite a few of us that are in the middle of reset quest lines.

Yes, but you can cheat if you want and have one of us pull you in to the Prime Evil quest tonight.  That will fix your quests but not give you the guaranteed legendary off of Diablo.

What is the point of resetting quests anyway?

To be obnoxious and sit right below the "change game" settings so you fuck up and have to waste 4-6 hours running around again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 12:49:07 PM
I think I get on later than everyone else, but I'll definitely be in the market for a Prime Evil kill.  I doubt this will be possible with both characters, but I'd like to at least get the witch doctor ready for Act V. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 24, 2014, 12:56:03 PM
You're definitely on later than me, but I think Pen and Soulflame gave me shit the other day for being an East Coaster, so they'll be around I'm sure.   I'm up for assisting anyone who needs it as I didn't go digital so I won't be hanging out at midnight for the nuttiness.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 24, 2014, 12:59:37 PM
Yeah I might have to cheat into another game too  :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on March 24, 2014, 01:01:12 PM
I think I'll just start over with a crusader.  And, yes, normal is even too easy for me which is weird because nearly everything is hard for me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 01:05:09 PM
I'm generally on until 10 or 11 PST.  When I get on varies.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 01:05:58 PM
Can't you just start Adventure mode with the crusader ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 24, 2014, 01:07:49 PM
Can't you just start Adventure mode with the crusader ?

Need to finish Act 5 on any character in order to access Adventure Mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 24, 2014, 01:26:55 PM
Jenny and I will be playing promptly at midnight est/11 central. If anyone wants to join us for Torment 2 act 5, we'll be on with a Demon Hunter and OP Twiddly Fingers Tank Thing. Then we'll probably do adventure mode for the following hour or two.


Title: Re: Diablo 3: Reaper of Souls
Post by: EWSpider on March 24, 2014, 01:27:04 PM
My wizard couldn't make it past Belial yesterday on Torment 1. I tried again and again but just couldn't do it. So I finished up the run through on Master. By the time I killed Diablo I'd had several equipment upgrades and modified my build a little to match the other overpowered wizards. So then I went back to Torment 1 and killed all the bosses just to make sure I could.

I'm sitting comfortably at the end of Act 4 now on Torment 1 waiting to do the quest turn in to turn on the expansion content.

Belial still almost killed me though. Is he the hardest of the bosses or am I just over sensitive to poison?

He was quite difficult for me on my Wizard on T3 with the build I had been running.  Towards the end (maybe this only happens in Torment) he starts unleashing those poison bombs everywhere non-stop.  If you stop moving to try to DPS him, you die.  I had to alter my build to be able to kill him.  I just grabbed Hydra and Blizzard as those both keep the DPS going while I was running around like a chicken with my head cut off.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 24, 2014, 01:36:48 PM
I'm in for Act V at midnight (9 pacific) for a non-cutscene-skipping group.  The story may be absurd, but I like watching the silly cutscenes my first time through a piece of content.

Realized last night that I had reset quests on my Wizard and finished that game to be ready for tonight.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 24, 2014, 02:26:42 PM
Well shit.

Guess I'm going to go in.  Talking with friends it looks like I might as well buy RoS or else I'll be all alone.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 02:51:55 PM
ONE OF US!  ONE OF US!

The turnaround has been simply remarkable.  At one point, I was convinced I would not purchase the expansion for D3 at all.


Title: Re: Diablo 3: Reaper of Souls
Post by: Special J on March 24, 2014, 03:13:55 PM
So I'm weak.  I finally gave the patches a chance over the weekend and actually enjoyed myself enough.  Don't have a level 60 yet but thanks to the xp bonus my Wizard is 45 now so it should happen soon enough.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on March 24, 2014, 03:40:58 PM
How many hours of gameplay is Act V supposed to be?


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 24, 2014, 03:41:15 PM
Hopefully our sum of experiences with online only games launches is wrong this time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 24, 2014, 03:42:43 PM
How many hours of gameplay is Act V supposed to be?

I think it has a 'complete in under an hour' achievement like all the other acts do, so probably of similar length.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 03:46:12 PM
I read elsewhere (Penny Arcade forums) that RoS is live on the Asian servers.  It seems to be going smoothly on them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 24, 2014, 04:03:58 PM
How many hours of gameplay is Act V supposed to be?
According to Alex Mulberry, senior producer on Diablo 3, it's "probably one and a half times the size of Act II in the current game."

http://www.nowgamer.com/news/2332154/reaper_of_souls_has_many_many_more_hours_than_diablo_3.html


Title: Re: Diablo 3: Reaper of Souls
Post by: Nija on March 24, 2014, 04:19:13 PM
So this is what a miracle patch feels like.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on March 24, 2014, 04:26:02 PM
So I'm onboard with the update being a huge improvement, but $40 for the expansion totally prices me out.  Someone poke me when it's below $20.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 24, 2014, 04:28:24 PM
That could be a very long time. Blizzard isn't known for cutting prices.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 04:30:50 PM
This is Blizzard.  I think $20 is the lowest you'll see. So, aim there.

It is a good patch.  It really brings me a new enthusiasm for the loot.  I always liked the game, but I couldn't go more than a few playthroughs.  I never got what the complaints about the loot were about until I saw what it could be with this patch. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 04:48:12 PM
Seriously ?

It was quite obviously broken and might (MIGHT) have been given a pass if the AH hadn't just kept rubbing it in our faces.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 05:04:46 PM
For myself, it was more that I couldn't jump into a game, play 15 minutes, and feel I had a shot at loot.  Instead, I needed to have 30+ minutes available to build up to Nephelim Valor 5, then maintain that in order to have a shot at getting no loot anyway.

I can get more legendaries in a play session than I got in the entire time prior to 2.0.  In addition, prior to 2.0, I think I found 1 useful legendary the entire time I played.  The rest were not useful (bad stats, bad rolls, wrong class, etc.)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 05:06:07 PM
I have all the classes at 60 and I got about five legendaries in that entire time.

All shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 05:08:51 PM
Seriously ?

It was quite obviously broken and might (MIGHT) have been given a pass if the AH hadn't just kept rubbing it in our faces.

I wasn't a big D2 fan.  I had been out of the ARPG loop for a while. I guess my expectations were a lot lower to the point of being nonexistent.   I would just buy upgrades from the AH and get back to killing monsters. Come to think of it, I don't think I had found a single legendary before the loot patch.  Heh.

I suppose I prefer getting actual useful drops without nonsense stats on them.  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 24, 2014, 05:13:04 PM
So I'm onboard with the update being a huge improvement, but $40 for the expansion totally prices me out.  Someone poke me when it's below $20.

Buy it, you silly ass scrub.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 05:28:31 PM
30 mins.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 24, 2014, 05:29:31 PM
30 mins til what?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 24, 2014, 05:30:02 PM
Until you bang.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 05:34:59 PM
Until RoS unlocks in the EU.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 24, 2014, 05:37:49 PM
30 mins til what?

(http://ontd-startrek.wikispaces.com/file/view/f5.gif/120155093/f5.gif)

Should change the website to f5.net AMIRITE?


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 24, 2014, 05:42:49 PM
Is RoS unlocking midnight EST or PST? If its EST then people should be logged on long before it unlocks to avoid queues.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 05:43:16 PM
Midnight EST.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 24, 2014, 05:46:25 PM
Blizzard is being really unpatriotic unlocking it for the rest of the world first.

Bet there's an Asian L70 Crusader before we get to play.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 05:50:37 PM
It's a journey, not a contest!

 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 24, 2014, 05:54:42 PM
Midnight EST.

(https://dl.dropboxusercontent.com/u/82533/lesgrossman.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 05:56:19 PM
Oh, four minutes early.

Ok.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 24, 2014, 06:11:33 PM
For myself, it was more that I couldn't jump into a game, play 15 minutes, and feel I had a shot at loot.  Instead, I needed to have 30+ minutes available to build up to Nephelim Valor 5, then maintain that in order to have a shot at getting no loot anyway.

That's also one of the reasons I finally pulled the trigger.  I think it was said that adventure mode allowed you to get bounties in 10-15 minute times, making it good for a quick session that's progressive (without mind-numbing farming).

*edit*
FYI, RoS legendary crafting drop locations (http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/83094-guide-legendary-crafting-materials-drop-locations)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 24, 2014, 06:43:43 PM
Crusaders fun.  Level 20.  Going to bed now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 24, 2014, 07:23:13 PM
You are weak, Highlander.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 24, 2014, 10:07:27 PM
Had enough time to get the Crusader almost to 30, it's good fun seeing 4x Crusaders riding flaming horses and having hammers twirl around them melting shit like electric pinwheels. They did good on the skills for the class so far. Lots of defensive abilities with good support, which will hopefully be good later since right now it's still a dps race on everything.

Though, I think the Crusader does feel a bit slow at the start, and a lot of that is because 2h weapons aren't rolling the DPS they should be rolling compared to 1h. This makes the level 10 passive to wield a 2h weapon with a shield not as good as it should be.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 24, 2014, 10:37:06 PM
Wait wait, Reaper went live and they didn't fix the 2H thing? Ugh.


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on March 24, 2014, 10:40:01 PM
Will there be refreshments?

I'll start fresh with a crusader.  I only got this DH to 18 because I'm slow and I don't want to play any of my old characters.  My good character whom I loved is on a console I left in London.  


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 25, 2014, 12:11:40 AM
Wait wait, Reaper went live and they didn't fix the 2H thing? Ugh.


Yeah. Some bullshit about how they need to observe 2h at level 70...like it will magically fix itself at 70 and it's fine for them to suck donkeyballs for level 1-69



Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 25, 2014, 02:05:14 AM
Stupidly I pre-ordered from Greenmangaming because it was cheap (like, 20 quid) but it's a physical DVD. Which of course hasn't arrived yet. Teach me to resort to antiquated data storage devices for the sake of a few £.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 25, 2014, 02:48:38 AM
I couldn't sleep so I played an hour and a half of RoS.

Act V is a lot better than the previous acts imo.  I don't know about story (not really paying attention) but there are all types of nooks and crannies to explore, each with its own set of events with lots of mobs to mow down, quest experience when over, and about half of the time a gigantic chest that seems to give me good gems and lots of rares.  Also, saw 2 treasure goblins and 2 pygmies in that time as well. 

They definitely learned a lot of lessons


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 25, 2014, 04:46:00 AM
Yeah, I'm liking the new tilesets in Act V.  I started on Torment I, had to drop down to Master after an hour or two, and when I pick up the game next I think I'll be down to Expert.  Hit level 68 and think I've outleveled my gear a bit.  Looking forward to 70 and unlocking Adventure mode.  Took a Crusader from 1-9 on Expert -- nice thunky hitting things with your shield combat.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 05:17:36 AM
I'm thinking I may just go ahead and finish up Act V and then do my crusader on adventure mode.

Going through the story last night, even in super speed mode, made me a sad panda.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 25, 2014, 06:54:22 AM
That was my plan.  Hit 70, get a few more paragon levels and lewtz then start up a crusader.  I've started playing a new character with my son and that has helped curb any desire to play a low level again.  It's fun listening to him play, because he's so animated. Much more fun than WoW for him.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 25, 2014, 08:11:10 AM
I hit level 69 while killing the final boss in Act V.  Then I did 5 quests in adventure mode and a rift dungeon, hitting 70 just before the rift boss arrived.  Liking adventure mode so far.

Can you hop into adventure mode with characters that have never finished the game?

Also, I'm loving transmog -- pretty inexpensive way to tinker with the look of your gear:
(http://frotz.net/misc/isobel-transmog-gear.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 25, 2014, 08:12:07 AM
Can you hop into adventure mode with characters that have never finished the game?the look of your gear:

Yeah, I saw a youtube of someone using adventure mode pure to level a new HC character.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 25, 2014, 08:14:40 AM
Also, yay the Mystic.  Taking a decent rare item with +15% to lightning and making that +14% arcane (or whatever) is way useful and not super-spendy.  Legendaries are costly to tweak (at least for me for the moment).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 08:16:18 AM
Can you hop into adventure mode with characters that have never finished the game?the look of your gear:

Yeah, I saw a youtube of someone using adventure mode pure to level a new HC character.

Yes.  Unlock it with one Char, it's unlocked for all.

Which is just such a relief and makes it a shame that there's fuck all point of leveling other chars due to the shitty skill system.   :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on March 25, 2014, 08:39:30 AM
Buy it, you silly ass scrub.

I don't know if it's ever come up before, but as fun as these types of games can be, I'm a casual and not particularly into grinding loot or grouping.  So the most I'd get out of this is a single playthrough with the new class and maybe running through act V with one or two other characters before I've moved on to something else.  Not worth $40 to me.

E: Also still feeling tons of bad will from the launch.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 25, 2014, 08:46:11 AM
By the way, my 61+ 2-hander drops have been Very good DPS, so maybe Blizzard was right and it was a 60 only issue.


Title: Re: Diablo 3: Reaper of Souls
Post by: Draegan on March 25, 2014, 08:54:59 AM
Played for a few hours last night. Got my crusader up to 22 before bed. Good times and there seems to be some interesting Crusader builds. I think one that creates an army of Avatars might be interesting.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 09:08:46 AM
By the way, my 61+ 2-hander drops have been Very good DPS, so maybe Blizzard was right and it was a 60 only issue.

They explained all this ;  the level 60 ones were using ilvls that were entirely wrong (in a sense).  Once you start leveling again, it ought to be ok.  Also, it should be ok as you level from 1 onwards.

I certainly noticed a massive difference in my crusader using a single 2 hand versus a 1 hand, as it should be.

I think the problem was mostly people being butthurt that legendaries were using ilvl <60 rather than the ilvl 63+ they were used to...


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 09:09:03 AM
Wait, why am I defending these cunts ?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 25, 2014, 09:13:39 AM
Buy it, you silly ass scrub.

I don't know if it's ever come up before, but as fun as these types of games can be, I'm a casual and not particularly into grinding loot or grouping.  So the most I'd get out of this is a single playthrough with the new class and maybe running through act V with one or two other characters before I've moved on to something else.  Not worth $40 to me.

E: Also still feeling tons of bad will from the launch.

You played Eve for what? 67 Human Years? "Casual" - hardly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 25, 2014, 09:16:46 AM
Get through the campaign and play adventure mode for a while and let me know if this is good enough to burn $40 on.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 25, 2014, 09:30:50 AM
Wait, why am I defending these cunts ?

Well since your resolve not to buy the expansion lasted just as long as mine, I blame the brainwashing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 09:32:52 AM
Still haven't bought Heart of the Swarm.

Oh God, I'm so worthless.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 25, 2014, 09:43:56 AM
I had a couple of moments last night that reminded me of playing D2.  That didn't happen in the base D3 game at all.  The new direction for this game is good.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lantyssa on March 25, 2014, 10:34:06 AM
It's a brand new computer though. I got it in December.
Infant mortality.  Hardware tends to either die quickly or after years of working flawlessly.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 25, 2014, 10:37:54 AM
It is fun.

Finished Act 5 today.  Really enjoyed it with my Wizard - I started T1, dropped to Master on first boss, then dropped to Expert by the end of Act 5.

Even @ Expert the mobs still take a little to mow down.  Not sure if its because I'm level appropriate for the first time in 18 months or if the mob scaling tuning is like that, I suspect the former.

I'm L69 now and would recommend that if you are like L69 and a bit when you're getting close to Mathiel, to go ahead and level to 70 before hand - he drops a guaranteed legendary and you'd rather something that is max level than L69.

Bounties are cool - you get 5 bounties per Act and can do them at your own pace.  Each one is to target an event or a boss and then there is always one that is kill a main boss of an act (did skeleton king).  Each bounty you complete gives you xp+gold+rift fragment the latter of which you need 5 to do a rift gate.

Found...5 legendaries and a legendary recipe during my Act 5 playthrough, so about 1.5 per hour.  Demon's Breath seems rare because its used to level up your craft dudes but that is permanent so after that I'm sure there will be plenty around.

Also, GEMS EVERYWHERE!


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 11:18:57 AM
Wife and I will be continuing the Reaping tonight if any Euro Inclined people want to jump in.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on March 25, 2014, 12:25:32 PM
You played Eve for what? 67 Human Years? "Casual" - hardly.

Relative to Eve, I was reasonably casual.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 25, 2014, 12:40:45 PM
Keep in mind that if you start a new character and jump straight into adventure mode, you will be missing companions; those only unlock through the story.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 25, 2014, 01:21:55 PM
By the way, my 61+ 2-hander drops have been Very good DPS, so maybe Blizzard was right and it was a 60 only issue.

They explained all this ;  the level 60 ones were using ilvls that were entirely wrong (in a sense).  Once you start leveling again, it ought to be ok.  Also, it should be ok as you level from 1 onwards.

I certainly noticed a massive difference in my crusader using a single 2 hand versus a 1 hand, as it should be.

I think the problem was mostly people being butthurt that legendaries were using ilvl <60 rather than the ilvl 63+ they were used to...



No. The issue is 2h weapons are rolling their DPS stat as if they were 1h weapons.
Quote
There is currently a bug with two-handed Legendary weapons sometimes rolling their minimum and maximum damage as if it was a one-handed weapon. We're planning on addressing this in the next patch, but it didn't make it in time for patch 2.0.2. It hasn't kept me from using my new Maximus, but it'll certainly be nice when they're all rolling damage in their intended range. Thanks for letting us know about the issue, and we'll see you in Sanctuary!


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 25, 2014, 02:19:01 PM
Just for legendaries.  Ok.  Fair nuff.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 25, 2014, 02:36:36 PM
Yeah, that is about the only thing I've paid much attention to as the rares haven't come close to being able to replace the legendaries (1h or 2h) I've been finding.


On a different topic, with transmorgify, if someone gives you an item and you give it back, you both get to keep the transmorgify pattern/unlock. So in friend groups, may as well let everyone have the item in their inventory while the items are able to be traded.


Title: Re: Diablo 3: Reaper of Souls
Post by: Quinton on March 25, 2014, 03:02:44 PM
I'm normally not a huge replayer of games, but something about the post-loot-2.0 D3 keeps me running through various levels trying different classes, getting more items, etc, and something that amazes me is that I keep stumbling over little dungeons and events and things I haven't seen, even after a bunch of times through the various acts.  I think I finally hit the all the dungeons in Act I achievement a couple evenings ago. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 25, 2014, 03:43:45 PM
The 2H damage isn't always rolling bad; my wizzie got a l70 2600dps Butcher's.

I just entered the Pandemonium Fortress, and the fight to get in is the first thing to make me consider dropping out of Torment.  It's the first time my wiz has ever started to feel undergeared--about half of her stuff is still 60-62 though.  The Templar is squishy as hell again, I wonder how my WD pets would hold up.

The "Aliens"-looking scavenger dudes in Pandemonium suck (especially as elites), the rocket-jumping flamethrower angel is goofy, and the plot is predictably "whuh?", but I'm still enjoying it  :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 25, 2014, 04:18:35 PM
Keep in mind that if you start a new character and jump straight into adventure mode, you will be missing companions; those only unlock through the story.


False.  Just unlocked Templar via Adventure.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 25, 2014, 10:27:52 PM
Huh! I have been lied to.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 26, 2014, 12:37:52 AM
Also, you can invite friends to your Adventure mode even if they haven't finished Act 5.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 08:31:01 AM
Act V is really, really, really a LOT more Diablo like.  Which is double plus gud.

Wife and I had tons of fun last night as two rocking wizards.  While some are finding Black Hole not useful due to DPS, I think it's more a utility skill, to be honest.  Having it pull everything in for ease of double frost orbing is a bonus.

I was playing on Torment 1 and despite not dying all that much, I cranked it down a level ;  the monsters just take waaaaayyyy too long to kill, especially at 150+ DPs for the pair of us.

But it's a lot of fun.  They did all right.  Can't wait to unlock AM.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lakov_Sanite on March 26, 2014, 08:52:31 AM
Just did my first nephalim rift.  It's pretty fun with the randomized tile set and you can apparently stay in there as long as you want to clear even after you beat the boss, so long as you dont leave and turn quest in.  Everything was going fine, I was killing my random mobs and then I saw it....

A treasure goblin, yay right?  Not even close to yay for as I approached I noticed the RNG machine had created AN ENTIRE PACK OF 10 goblins.  All of them, packed in tight in a short hallway, just itching for a blackhole/deathbeam combo and then....

(http://b.vimeocdn.com/ts/114/290/114290707_640.jpg)

I had to take two trips to town just for that one pack.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 26, 2014, 09:00:48 AM
 :awesome_for_real:

How tough are the rifts? I've just had my first go at Adventure Mode, which rocks, great fun.

I also had to turn the difficulty down a couple of times on my way to Malthael. I started Act V on Torment 1, turned it down to Master somewhere around Adria and by the Pandemonium Fortress I was on Expert.

Really liked Act V, although feel free to spacebar all the dialogue, it's drivel. Blow things up, get loot, ignore story, win.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 26, 2014, 09:16:22 AM
You god-damn fuckers are going to make me spend more money on this expansion.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 26, 2014, 09:20:38 AM
Am I the only one who has trouble killing a treasure goblin before he ports away, even on master (granted I'm still levlling but still) :(.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 26, 2014, 09:24:55 AM
My witch doctor doesn't have the deeps. Still leveling as well, so I'm not seeing the 70 drops.  I imagine that's when my gear will start to make a bit more sense.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 09:28:04 AM
The amount of TG's that have fucked off into their wee portals just as they were about to die is annoying.  Another reason to turn the difficulty down.

Also, Yeg, be aware that it still has the same problems, ultimately.  It's just a lot more fun getting to that end game death, to my mind.

The fact I am actually having fun given my view on D3 should speak volumes.


Title: Re: Diablo 3: Reaper of Souls
Post by: dd0029 on March 26, 2014, 09:31:26 AM
Am I the only one who has trouble killing a treasure goblin before he ports away, even on master (granted I'm still levlling but still) :(.

Nope. These things are stupid giant bags of HP. If you have a stun or a knockback though, you can interrupt there portaling though. For a first, I actually failed to get bonus loot on one of those kill X events.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 26, 2014, 10:41:52 AM
Treasure Goblins don't drop dick anyway.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 10:44:18 AM
Again, Black Hole is useful here to stop the bastards running away.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 26, 2014, 10:50:00 AM
As an aside, I'm pretty sure the cache you get from finishing 5 bounties is the same thing as a treasure goblin with a smaller tacked on loot table of shards and rift keys. In other words, it sucks also.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 26, 2014, 10:59:43 AM
The D3 Report brought to you by Fudge


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 26, 2014, 11:03:20 AM
I am not watching a D3 report as narrated by a college football player.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 26, 2014, 11:04:19 AM
I haven't killed a single treasure goblin since the patch (when I started playing higher difficulties). It is overwhelmingly likely that I am terrible at this game, but they are also hard to kill.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on March 26, 2014, 11:16:58 AM
My wizard can kill them easily enough but only if Improved Archon is available. All the rest of my characters can't do it. Even my barbarian with all of his stuns.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 26, 2014, 11:52:11 AM
Yup. Improved Archon fucks them right in their goblin butthole. DH's using Vengeance can kill them also.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hawkbit on March 26, 2014, 11:53:54 AM
I woke up today and almost called in sick to play D3.  I haven't felt that way towards a game in a long time. 

Major kudos to the team that redesigned this game.  I played for almost six straight hours yesterday.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 11:54:20 AM
It's amazing what you can do when you fuck that loser.

 :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 26, 2014, 12:08:03 PM
Yep Blizzard can actually put out good products when they stop fucking them up with terrible monetary decisions and bad management.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 26, 2014, 12:11:58 PM
If Diablo 3 had launched in the state it was in right now, it would've been called one of the best ARPGs ever made, if not the best.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lakov_Sanite on March 26, 2014, 01:13:34 PM
I can't forgive D3 but with this I'll call it even.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 26, 2014, 01:21:35 PM
If Diablo 3 had launched in the state it was in right now, it would've been called one of the best ARPGs ever made, if not the best.

Even so, you can tell they are holding back stuff for the next expansion.

Maltheal screams Necro expansion.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 26, 2014, 01:35:26 PM
So Nephalim Rifts are awesome. Just flat out fucking awesome and they make leveling not so shitty as it was during story mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 02:51:28 PM
Fuck sake, all these new things make the game breakingly easy.

Use Mystic to socket low level weapon.  Put fuck off big gem in weapon.  Kill EVERYTHING on Torment while levelling.  With a socketed hat.  With an Exp gem in it.

Jesus wept.


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 26, 2014, 02:54:23 PM
You could do that previous to the expansion. That's how I was leveling up my twinks (i.e. with +130 damage gem) before the release.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 03:01:41 PM
Yes, you could but ;

A - Your gem wasn't likely to be as fuck off.
B - It mattered that a socketed item actually dropped.

Wheeeeeeeeeeee.

 :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Trippy on March 26, 2014, 03:07:31 PM
That's what the AH was for :drill:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 03:08:48 PM
Ooooo, low blow.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on March 26, 2014, 03:14:37 PM
As an aside, I'm pretty sure the cache you get from finishing 5 bounties is the same thing as a treasure goblin with a smaller tacked on loot table of shards and rift keys. In other words, it sucks also.

I got two legendaries out of them so far: a ring that reduces the number of set items needed for set bonuses by 1, and the Skeleton King's mace.  That shit will be a lot of fun when the baby crusader hits 70  :drill:

Edit: On the other hand, total number of useful items gained by gambling shards = 0 out of maybe 25.  We're not talking not-legendary, I'm saying not of any use even as yellows.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 26, 2014, 04:54:11 PM
Anyone else coming back from adventures with just a metric fuckton of Barb Belts ?

It's... odd.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 26, 2014, 04:55:24 PM
Yeah I am hearing a lot of complaints about that and I'm seeing it some myself. It feels like they've always dropped more than they should but now it's gotten pretty crazy.


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on March 26, 2014, 04:57:05 PM
I haven't specifically noted barb belts, but I swear after one of the runs, it seemed like half of my inventory had red Xs on them.


Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on March 26, 2014, 05:57:13 PM
Lots of barb belts and quite a few DH-only crossbows. Occasional WD stuff, but not much. And I did get one crusader legendary at about level 57 last week.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 26, 2014, 06:35:58 PM
Taking a level 70 legendary and lowering the level requirement to 45 with the mystic is by far the best way to level anyways.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on March 26, 2014, 06:38:20 PM
Taking a level 70 legendary and lowering the level requirement to 45 with the mystic is by far the best way to level anyways.

You are a genius.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on March 26, 2014, 07:54:27 PM
Quote
Just as an FYI, the scaling drop rates for Death's Breath are the same as Demonic Essence (i.e. they scale the same way as you progress in difficulty). Currently, those drop rates are:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

If you were wondering.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 27, 2014, 05:16:07 AM
Adria boss fight.  Fuck Sake.  She has more health than Baby Jesus and took about 30 mins to kill on Master.  She was never particularly a 'threat', but Christ, is this how all the bosses are ?

I do not like.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 27, 2014, 05:41:14 AM
Yeah it was the boss fights that made me drop the difficulty level at times. Also I changed my build for boss fights, then back again afterwards.

Had a frustrating experience with my first Nephalem Rift last night. Cleared the first level of it and the progress bar was only at 99%. So I stuck my head into the second level to finish it off to be greeted with 2 blue elite packs and a yellow one, all right at the entrance. Between them they had waller, jailer, thunderstorm, molten, plagued, reflect and more. Total clusterfuck. Of course I manage to kill a couple of mobs which ticks the Rift bar to 100% and the Rift Guardian spawns right on top of said clusterfuck.

I ended up having to duck in & out of the level exit repeatedly and chip away slowly and painfully for about 30 mins before I finally downed the Rift Guardian. Total pain in the arse and multiple deaths. Thank fuck for the shoulders I have that make all items indestructable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 27, 2014, 06:05:46 AM
Adria was a weird boss... Had fun against both the first and last boss but she was just run around the room and avoid weird flesh bags... Really boring compared to the other two.

I know it's like lol blizz lore plz but the whole search for mathiel part made no sense... You ask tyriel at the end of d3 where he is and he says oh yeah pandemonium fortress obvs,  then reaper starts and he's all OH SHEEEET WHERES MATHIAL HE GONE HALP GUNNA STARE AT THIS STONE BRB then killing adria shows pandemonium and he says oh yeah he's at the fortress... like, wat?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 27, 2014, 07:20:38 AM
When does Tyriel say that ?  Did they tack some shit on at the end of the Diablo fight ?  This would explain why the expansion starts kinda abruptly with no explanation !


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 27, 2014, 07:38:49 AM
When does Tyriel say that ?  Did they tack some shit on at the end of the Diablo fight ?  This would explain why the expansion starts kinda abruptly with no explanation !

I can't remember where but I think it's when the nephalem is asking about the angiris council members? The dialogue has been there since release, obviously with the trailer he left the fortress for awhile but really wouldn't it be the first place you'd check since he'd been there since the worldstones destruction  :uhrr:.

I'm also really disappointed that Adria didn't get a whole expansion to herself. She's been such a major character in the games series, I thought she'd the the main player pulling Mathiels strings, not just a throwaway stopgap because need middle boss lol.

With the ending of this expansion though they look like they're setting up something like Aidan had to deal with at the end of diablo 1, nephalem becoming the new vessel for the soulstones anyone? An expansion where you're running around Sanctuary jamming the prime evils soulstones into your forehead would be baller, but then again I think I'm one of three people who gives any sort of shits about the story.


Title: Re: Diablo 3: Reaper of Souls
Post by: Fabricated on March 27, 2014, 09:57:13 AM
If you talk to Tyreal after killing Diablo, you can ask about Mathael and Tyrael says he thinks he's in Pandemonium.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lakov_Sanite on March 27, 2014, 10:16:00 AM
They should have had a line about pandemonium being a possibility and it would have been fine because:

1. Even if malth MIGHT be there, descending into the world between heaven and hell, assaulting the fortress and popping in to check would be a huge waste of time and the clock was ticking.

2. Bitch had it coming.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 27, 2014, 10:37:14 AM
I thought heaven was currently in control of the pandemonium fortress and they say there's that convenient heaven portal straight to there, so like, couldn't they just have one of the infinite angels pop in the 20 years between games and be all "Oh hey Malth just checking up to make sure you aren't about to reap all souls kk." What are they actually doing in heaven anyway, they never really go into detail...


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 27, 2014, 10:46:54 AM
"story"

stop it all of you


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on March 27, 2014, 03:08:16 PM
One of my favorite things about Diablo 2 was the story.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 27, 2014, 03:40:29 PM
I'm not seeing the difficulty thing.  I think it's my build and Azurewrath:
http://us.battle.net/d3/en/profile/Merusk-1698/hero/38003512

All the way to Malth at Master difficulty, I died 4 times total. 2 on the first boss, twice in the Fields of Eternity to an elite pack of those stone armor guys who were Vortex, Ice Pulse, Molten, Fire Chains.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 27, 2014, 03:47:33 PM
My monk hasn't had trouble on Master, except for the bullshit like illusion + molten + descration + waller


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 27, 2014, 04:00:10 PM
Illusions die fast enough with enough Area Damage and Sweeping Winds running that they've never given me a problem.  Molten + Desecration + Waller can be a bitch and I can't Bubble-spam fast enough to stay alive without moving.

Has anyone mentioned recently how annoying it is you can't see all the stats on a character?  I think I'm at 25% area damage, with 13% crits, which makes for a good amount of AOE when combined with Hundred Fists and Sweeping Winds.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on March 27, 2014, 04:05:14 PM
Toward the end with my witch doctor, I just wasn't doing enough damage and didn't have nearly enough sustain. I still probably didn't die all that much.  Malth took 2 tries.  I suppose I could have brought in Kormac and hoped his heals would have been enough and perhaps moved my build around some toward more sustain and/or escapes.  Still, crap like vortex or teleport + waller + frozen could pop me pretty fast.

I'm back at master after beating it and it's not bad at all.  Helped that I got a lvl 70 weapon replacement right away.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on March 27, 2014, 04:09:44 PM
Has anyone mentioned recently how annoying it is you can't see all the stats on a character?  I think I'm at 25% area damage, with 13% crits, which makes for a good amount of AOE when combined with Hundred Fists and Sweeping Winds.

You def can see area damage in the detailed stat sheet (just hit details or whatever on the paperdoll screen) but I'm not going to claim there are no hidden stats.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 27, 2014, 04:23:08 PM
Illusions die fast enough with enough Area Damage and Sweeping Winds running that they've never given me a problem.  Molten + Desecration + Waller can be a bitch and I can't Bubble-spam fast enough to stay alive without moving.

The problem is more that the illusions are there when desecrations go off.  Between the massive amount of mobs and waller it's extremely difficult to maneuver outside of the desecration area.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 27, 2014, 04:46:54 PM
Has anyone mentioned recently how annoying it is you can't see all the stats on a character?  I think I'm at 25% area damage, with 13% crits, which makes for a good amount of AOE when combined with Hundred Fists and Sweeping Winds.

You def can see area damage in the detailed stat sheet (just hit details or whatever on the paperdoll screen) but I'm not going to claim there are no hidden stats.
I meant on the web link, sorry for the lack of clarity.

Illusions die fast enough with enough Area Damage and Sweeping Winds running that they've never given me a problem.  Molten + Desecration + Waller can be a bitch and I can't Bubble-spam fast enough to stay alive without moving.

The problem is more that the illusions are there when desecrations go off.  Between the massive amount of mobs and waller it's extremely difficult to maneuver outside of the desecration area.

Ah, yeah.  Double tap on dash doesn't always work there.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 28, 2014, 07:38:21 AM
Ah, yeah.  Double tap on dash doesn't always work there.

Ok, I"m going to feel reallllyyy stupid to ask this but double tap on dash?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 28, 2014, 08:25:01 AM
You have 2 charges on dash that you can use in succession.  I often use both to get to the opening in the wall then out of it.   Or if I haven't moved the mouse quick enough to the edge, I'll double tap to move a greater distance.


Title: Re: Diablo 3: Reaper of Souls
Post by: murdoc on March 28, 2014, 12:08:12 PM
Dammit, now I am playing this again which means I actually have to check the Graveyard every now and then.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 28, 2014, 01:47:24 PM
One of my favorite things about Diablo 2 was the story.

(https://dl.dropboxusercontent.com/u/85916/ralph_wiggum_i_dont_know.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 28, 2014, 02:30:06 PM
Look ma, no graveyard.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 28, 2014, 02:54:32 PM
When was the last time a game was un-graveyarded?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 28, 2014, 02:55:33 PM
Suddenly D3 is crashing my computer. I have no idea why since I had been playing it for hours with no issues up to a week ago. All of a sudden this week it's not going 15 minutes below the screen blacks out, freezes, and I have to restart. I tried Hearthstone and it runs fine, so I don't think it's the launcher.

Very odd, but unplayable for me atm.

Sounds like overheating.

Or a bad vid card.  Give another graphically intensive game a shot, Paelos. When my card was going bad I got the same things until it started blue-screening. Started with only a few games, then spiraled.  Hearthstone isn't very intensive.

https://twitter.com/BlizzardCSEU_EN/status/448746351724363776

Apparently there is an issue with black screens (which is what I've been getting instead of blue screens) and they are aware that something is going on with people's video cards.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on March 28, 2014, 04:00:40 PM
When was the last time a game was un-graveyarded?

That is interesting in itself, but moreso that this game arose in PC/Console rather than MMO with Path of Exile.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 28, 2014, 04:13:15 PM
Blood Bowl, and POE should never have been in the MMO forum in the first place.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 28, 2014, 09:38:24 PM
Just blew 450 or so thingies on kamala, got one legendary mace.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 28, 2014, 09:56:23 PM
I have 274 hours logged in Diablo 3. The last game I played this much was.... Diablo 2.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on March 29, 2014, 01:55:23 AM
League? Was probably close.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 29, 2014, 05:34:08 AM
Speaking of story, any other demon hunters get their sads on when you meet your little sister in pandemonium? Awww :heart:.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 29, 2014, 07:22:59 AM
Adventure mode is, indeed, much fucking love.

Loving this game now.  Hooray and whatnot.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 29, 2014, 09:12:00 AM
Apparently this link has stats on the most popular builds for each class (http://diablo.somepage.com/news/1835-top-builds-and-skills-unveiled-for-reaper-of-souls)


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 29, 2014, 10:00:04 AM
Here's a thread (http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/83094-guide-legendary-crafting-materials-drop-locations) with information about crafting materials and locations.


Title: Re: Diablo 3: Reaper of Souls
Post by: Special J on March 29, 2014, 10:50:05 AM
This game is actually fun now. And I haven't even really dug into Act V


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 29, 2014, 11:02:31 AM
League? Was probably close.

Hmmm yea, probably logged about 200 hours in that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 29, 2014, 02:31:55 PM
Speaking of story, any other demon hunters get their sads on when you meet your little sister in pandemonium? Awww :heart:.

Haven't got to that point yet as I just got to Pandemonium.

I'm starting to struggle with the DH on Torment 1 in act 5 at level 68. Time to back it off I think especially as I'm playing what is probably not a good build - 3x sentry with homing rockets plus strafe with homing rockets and a wolf/bat pet, smokescreen and shadow power. The further I go into act 5 the more my wolf and crusader companion seem to die. Time to have a look at other build ideas.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on March 29, 2014, 04:37:22 PM
My wolf rarely died on Torment 1, but I was with Ingmar, so there were a million pets around to distract the various mobs. What you might want to look at for the last fight is some sort of sentry build, though, there's an asston of "don't stand ANYWHERE EVER AT ANY TIME" bullshit in that fight.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on March 29, 2014, 06:44:29 PM
Just finished and I did a lot of running/strafing while the turret missiles did their auto-attack thing. Having said that, I had to drop down to expert.

I know it's an average skill that is useless when you run out of hatred, but god I love strafe.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 30, 2014, 02:35:49 AM
Cow level is back in. It's a rift.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 30, 2014, 02:44:55 AM
It came up earlier in the threat, but here:

Quote
There's an issue in game right now that causes some items to drop a little more frequently than intended, and mighty belts are one of them. We plan on taking care of it, and we'll be sure to let you know when that happens. Thanks for taking the time to give us your feedback, and keep fighting the good fight in Sanctuary!
Quote
It's Mighty Belts and Quivers, actually. The drop rates for these two class-specific items were scaled a bit higher than other class-specific items, which is why players saw them dropping more frequently. We're looking to bring down their drop rates and normalize them against other similar items, and right now we're seeing if we can do that via hotfix.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 30, 2014, 10:02:27 AM
Powelevelling is quite effective. A friend was just taking my crusader through Torment 1 adventure mode and I went from 61 to 66 in under an hour. Then the EU servers shit the bed so we've had to stop for now.  :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ginaz on March 30, 2014, 10:28:44 AM
I stopped playing at least 6 months ago and I'm pleasantly surprised at how much fun this is now.  Blizzard did a nice job of un-fucking the game. IMO, this is the best ARPG available today, including POE.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 30, 2014, 10:40:23 AM
Suddenly D3 is crashing my computer. I have no idea why since I had been playing it for hours with no issues up to a week ago. All of a sudden this week it's not going 15 minutes below the screen blacks out, freezes, and I have to restart. I tried Hearthstone and it runs fine, so I don't think it's the launcher.

Very odd, but unplayable for me atm.

Sounds like overheating.

I've now run AC3 for hours on steam with no crashing problems. Minecraft runs with no problems, Hearthstone no problems. It's just D3. Blizzard keeps denying this but several threads are popping up. They've done something with this upgrade patch.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 30, 2014, 11:16:39 AM
So, fucking EU lagstorm and queues remind me that they've fixed everything about this game except.....


Title: Re: Diablo 3: Reaper of Souls
Post by: Selby on March 30, 2014, 01:20:27 PM
I've now run AC3 for hours on steam with no crashing problems. Minecraft runs with no problems, Hearthstone no problems. It's just D3. Blizzard keeps denying this but several threads are popping up. They've done something with this upgrade patch.
My D3 has done it since several patches after release.  NOTHING I have done has made it any better or fixed it, hence me holding off on getting this because if I can only play for 10-12 minutes at a time before it crashes or dumps the computer, what's the point?  Granted I don't play too many heavily graphic intensive games on this machine and it is a bit older, but even WoW maxed out doesn't tax this computer or cause any issues.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on March 30, 2014, 03:31:35 PM
Both of you need to actually test if its heat. Install one of the many softwares that monitors gpu load and gpu heat and figure out if that's what is causing the problem. Because if its heat its not something you want to fuck around with and its a problem you need to fix yourself.

I have ASUS's GPU Tweak atm but that is not the best I've ever used but I don't really care besides being able to control my fan settings myself.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 30, 2014, 03:38:09 PM
I'm having trouble believing any Blizzard game overheats a graphics card. All of their shit is so processor intensive.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 30, 2014, 03:40:16 PM
Made a comment to Hoax actually about how they should do bottomless rifts with increasing difficulty. Major feature of patch 2.1?

Quote
Patch 2.1 will also introduce Tiered Rifts, which offer a challenge scenario where players take on increasingly challenging rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 30, 2014, 05:45:26 PM
It's like they're reading your chat feed.

say something about Crusader DPS next.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on March 30, 2014, 10:57:10 PM
I'm having trouble believing any Blizzard game overheats a graphics card. All of their shit is so processor intensive.

SC2 did at launch with it's uncapped FPS menus. :uhrr: Burning out your videocard on a menu has to be the lamest way to go.

The easiest way to solve the mystery of whether it's heat or something else is just to check the GPU temperature. If you have an ATI card the GPU temp should be listed in Catalyst Control Center. If Nvidia, they have separate install that will monitor GPU temperature and changes names every 6 months.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on March 31, 2014, 07:59:56 AM
Arcane sentries can suck it  :drill:

(http://i.imgur.com/F8eTkqs.png)


Title: Re: Diablo 3: Reaper of Souls
Post by: Eldron on March 31, 2014, 08:08:14 AM
Yeah I got that Countess Julia's Cameo as well the other day (level 60 though) and it is really fantastic in some fights :)


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 31, 2014, 09:41:42 AM
I'm getting more non primary stat stuff now for some reason.  Just got a legendary amulet with STR on my wizard, i thought that didn't happen.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on March 31, 2014, 09:45:56 AM
I'm having trouble believing any Blizzard game overheats a graphics card. All of their shit is so processor intensive.

SC2 did at launch with it's uncapped FPS menus. :uhrr: Burning out your videocard on a menu has to be the lamest way to go.

The easiest way to solve the mystery of whether it's heat or something else is just to check the GPU temperature. If you have an ATI card the GPU temp should be listed in Catalyst Control Center. If Nvidia, they have separate install that will monitor GPU temperature and changes names every 6 months.

I'll check it, but I'm sure it's a Blizzard issue. There can't be this many complaints with this many crashes going on in the tech forums by accident.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on March 31, 2014, 09:48:01 AM
I'm getting more non primary stat stuff now for some reason.  Just got a legendary amulet with STR on my wizard, i thought that didn't happen.
It happens if you are grouping with other classes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 31, 2014, 09:51:26 AM
Nope, was by myself.  Got a yellow chest with dex on it too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 31, 2014, 10:03:15 AM
I was getting non-primary stats on items before the hotfix, I guess they didn't want it happening on all items. It's a real treat when it it rolls like that on legendaries...

Man white items for crafting are impossible to find, if someone finds a white level 70 bow (doubleshot), I would be super grateful.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on March 31, 2014, 10:12:32 AM
From what I recall "smart" rolls only kick in 20% of the time, so the other 80% of the time you get a completely random item as per normal for ARPGs.

For white items for crafting, there's a couple of places where they drop a lot. for weapons in particular, you can either try the end of Act 1 from the torturer's tools, or the path to Corvus in act 5 which has lots of ancient weaponry stands.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 31, 2014, 10:22:14 AM
Yeah, Smart Roll isn't on everything, it's a percentage.  Which is for the best, to be honest with you.

For reasons that ought to be obvious.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on March 31, 2014, 11:11:26 AM
I'd say its 80% "smart" rolls which is way too fucking much if you ask me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on March 31, 2014, 11:12:27 AM
I was getting non-primary stats on items before the hotfix, I guess they didn't want it happening on all items. It's a real treat when it it rolls like that on legendaries...

Man white items for crafting are impossible to find, if someone finds a white level 70 bow (doubleshot), I would be super grateful.

That's what other characters are for.  Got a level 69 Cindercoat on my Monk with some nice rolls. Made me want to level the wizard up rather than focus on the Monk entirely.

Now that I'm doing that I'm not sure I want to go back to the monk.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 31, 2014, 11:41:52 AM
I was getting non-primary stats on items before the hotfix, I guess they didn't want it happening on all items. It's a real treat when it it rolls like that on legendaries...

Man white items for crafting are impossible to find, if someone finds a white level 70 bow (doubleshot), I would be super grateful.

I see someone else got the Sydryu Crust recipe as well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on March 31, 2014, 12:04:04 PM
EU Fucked again.

Lolz.


Title: Re: Diablo 3: Reaper of Souls
Post by: cironian on March 31, 2014, 12:15:57 PM
(https://dl.dropboxusercontent.com/u/715562/bnetlol.jpg)

The window also forces itself into the foreground every 5 seconds or so, so you can't keep it running while doing something else. :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 31, 2014, 01:00:39 PM
From what I recall "smart" rolls only kick in 20% of the time, so the other 80% of the time you get a completely random item as per normal for ARPGs.

I think you have that backwards.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 31, 2014, 01:16:04 PM
Tinker lady in act 1 fields of misery sells ascended white items btw.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 31, 2014, 01:45:52 PM
Tinker lady in act 1 fields of misery sells ascended white items btw.

what

Where in Fields does she spawn?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 31, 2014, 01:53:23 PM
In that house up in the northeast corner by the chicken coop, it can be a number of different encounters there.


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 31, 2014, 02:16:48 PM
For white items, just open up weapon/armor racks doing Normal mode adventure runs while farming for legendaries.

If i see a doubleshot I'll call it out, but otherwise they've been fairly easy to farm while going about normal farming


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on March 31, 2014, 02:28:41 PM
EU Fucked again.

Lolz.

They're saying DDoS's going on, not aimed at Blizzard but affecting them:

Quote
Update 31/03/2014 20:00 CEST: Please be aware that we received new reports of another series of DDos attacks

Over the course of the weekend Diablo, World of Warcraft, StarCraft and Hearthstone players may have been impacted by high latency and disconnections during their gaming experience that are the result of a series of DDoS attacks on certain European online services. Although Blizzard’s infrastructure wasn’t targeted, the disruption effects rippled and have been felt by a portion of our players’ population.

While we are still closely monitoring the situation we wanted to thank you for your patience and apologise for any inconvenience this may have caused.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on March 31, 2014, 02:31:25 PM
For white items, just open up weapon/armor racks doing Normal mode adventure runs while farming for legendaries.

If i see a doubleshot I'll call it out, but otherwise they've been fairly easy to farm while going about normal farming

Someone was saying on chat to farm normal for legendaries, from the bounty caches i assume.  Do they really have the same chance as the torment caches to drop legendaries? cause that would be dumb.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on March 31, 2014, 02:34:40 PM
You can't get the special Torment-only legendaries that way, so in the long run it's probably not the right choice.

http://eu.battle.net/d3/en/forum/topic/9582428450


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on March 31, 2014, 02:56:22 PM
You farm normal for caches for cache specific legendaries in larger quantities. For new level 70s it's great for gearing up fast. Beyond that, do Torment.

Right now, I do normal-mode farming and then run all rifts on t1-3 range


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on March 31, 2014, 03:08:17 PM
This tinker bitch does not sell white items. She's a regular merchant, she can RANDOMLY have a white item.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on March 31, 2014, 11:49:09 PM
I was getting non-primary stats on items before the hotfix, I guess they didn't want it happening on all items. It's a real treat when it it rolls like that on legendaries...

Man white items for crafting are impossible to find, if someone finds a white level 70 bow (doubleshot), I would be super grateful.

I see someone else got the Sydryu Crust recipe as well.
Yes.

And the fact that no legendaries other then belts seem to be dropping is even more annoying, why are white items even used in the first place? As if the mountains of Forgotten Souls needed or the recipies themselves weren't hard enough to find on their own...


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 01, 2014, 07:15:54 AM
I have the greatsword, two pauldrons and a helmet if anyone wants them.  I'm not seeing patterns or legendaries in general drop enough to bother holding on to them.

Hell, I'll be lucky if I ever get the mats for Reaper's Wraps and that's a guaranteed pattern drop.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on April 01, 2014, 10:09:13 AM
I am ass deep in mats, just no whites.

Error 73 unable to log in all night hhhnnnggg


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 01, 2014, 10:56:07 AM
Battlefields of eternity on normal for armor, took me like 5 mins and no resets to find ascended bracers.  Of course then i rolled shit stats so back to farming the other rare mats.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on April 01, 2014, 11:00:34 AM
Battlefields of eternity on normal for armor, took me like 5 mins and no resets to find ascended bracers.  Of course then i rolled shit stats so back to farming the other rare mats.

Same, those legendary ones without any special modfiers seem to be mostly trash.

I think the difference is they can roll with more primary modifiers than rares (you know how you get a lot of secondary modifiers with rares), so they are potentially better.

Just not for now, like a month from now when you have 80 forgotten souls to reroll them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 01, 2014, 11:15:59 AM
It did have a special "healthglobes restore 25-30% of your main resource mod" which i figured would be decent enough for killing elites.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 01, 2014, 11:37:37 AM
It did have a special "healthglobes restore 25-30% of your main resource mod" which i figured would be decent enough for killing elites.

From what I've been reading, this is exactly why you use them. Are they great for all builds? No.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on April 01, 2014, 10:11:42 PM
I swear the game is taunting me by only ever re-rolling +hatred on weapons instead of sockets :angryfist:


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on April 02, 2014, 01:11:18 AM
It did have a special "healthglobes restore 25-30% of your main resource mod" which i figured would be decent enough for killing elites.

I'd kill for this stat on my strafe build DH. I already have the passive that gives the discipline/hatred refill from globes. More would be better :)


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on April 02, 2014, 12:29:24 PM
Danetta's hand crossbow set dropped, infinite Vault.

Ho ho ho!


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on April 02, 2014, 01:25:40 PM
Has anyone had any legendary gauntlets drop when gambling other than the gladiator gauntlets? I ask because I've been gambling gloves since launch, and have had 4 copies of them an no other which seems...unlikely to say the least.



Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 02, 2014, 01:28:33 PM
Too busy wasting shards praying for a decent voodoo mask.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 02, 2014, 04:21:14 PM
Nope. Another evening of shards, another evening of yellows.  At least it's not blues now so I'm getting better cash for my rerolls.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on April 02, 2014, 04:43:14 PM
Yeah I haven't gotten legendary anything from the lady. It's like 98% yellows with 2% fuck-you-by-the-way blues.  :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 02, 2014, 05:05:11 PM
The best part is she talks shit while giving you shit items.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on April 02, 2014, 05:15:21 PM
I've gotten a Leoric's Crown, but that's about it.  Hey, at least it was an upgrade.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 02, 2014, 05:19:03 PM
I got a Manajuma's Gory Fetch with decent stats. I haven't decided what to reroll on it yet.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on April 02, 2014, 06:37:50 PM
Has anyone had any legendary gauntlets drop when gambling other than the gladiator gauntlets? I ask because I've been gambling gloves since launch, and have had 4 copies of them an no other which seems...unlikely to say the least.


Legendary items are weighted, so if it wasn't rare enough to get them, when they do drop you're more likely to get one that's terrible which is why the constant gladiator gauntlet drops.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on April 03, 2014, 11:08:35 AM
Finally got a legendary from the shards, I'm back to using Andariel's again (at least this one is level 70)   EDIT: This helm isn't quite so bad after all; the poison nova procs on probably 50% of my swings, and I'm always in the middle of packs of enemies anyways.

But Blizzard, please, if I'm spending a forgotten soul to reroll a shitty stat, don't make both my replacement options be the SAME shitty stat  :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 03, 2014, 03:28:55 PM
What a piece of shit. (http://i.imgur.com/FkAKbiH.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on April 03, 2014, 03:39:44 PM
What a piece of shit. (http://i.imgur.com/FkAKbiH.jpg)

I look at it like a free forgotten soul.


Title: Re: Diablo 3: Reaper of Souls
Post by: Lakov_Sanite on April 03, 2014, 06:30:59 PM
It would be hilarious is the amulet negated the timer on cursed chests and shrines but no one knew because it always gets junked


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 03, 2014, 06:37:59 PM
Flavor text certainly points to that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on April 03, 2014, 07:04:08 PM
Flavor flav text.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 03, 2014, 07:09:03 PM
Flavor flav text.

(http://i.imgur.com/cBhJfKm.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Goreschach on April 04, 2014, 03:54:40 AM
Flavor flav text.

(http://i.imgur.com/cBhJfKm.gif)

How Childish.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on April 04, 2014, 08:15:08 AM
+50% xp this weekend (https://eu.battle.net/d3/en/blog/13645407).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 04, 2014, 08:58:40 AM
What the fuck for ?

 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 04, 2014, 09:00:45 AM
As an apology for moving the waypoint on Crazy Climber, obviously.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 04, 2014, 09:37:21 AM
So, from all the activity I'm seeing here, it sounds like they mostly fixed the game?  It's safe to play again?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 04, 2014, 09:43:01 AM
Nope, game is shit. Moved it from the graveyard out and convinced a bunch of people to praise it just to get people like you to play and get punked so hard because it's a hilarious joke.






Yes, they fixed it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 04, 2014, 09:48:09 AM
You know, you just might actually do something like that.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 04, 2014, 09:50:51 AM
The fuck I would, :effort:.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on April 04, 2014, 10:06:37 AM
Leveling still feels totally underwhelming, but otherwise the game is vastly improved.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 04, 2014, 10:07:59 AM
Leveling still feels totally underwhelming, but otherwise the game is vastly improved.
Of course it is! You don't get to say that though, I offered to powerlevel you and you were all "NOOOOO THE STORY MATTERS."

No, the story does not matter in Blizzard Games. Ever. Their writers are some of the worst in the industry.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 04, 2014, 10:26:15 AM
I leveled my crusader through adventure mode and it was fucking awesome.

It really is MUCH BETTER if you don't do the story.  Especially on your sixth run....


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 04, 2014, 10:41:36 AM
I'm going to try to unlock adventure mode on hardcore while the extra exp is on.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 04, 2014, 12:34:27 PM
I leveled my crusader through adventure mode and it was fucking awesome.

It really is MUCH BETTER if you don't do the story.  Especially on your sixth run....


Seconded and Thirded.  Doing adventure mode with the Son and we're having a MUCH better time than slogging though story mode.  Also: Rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on April 04, 2014, 01:21:07 PM
I'm going to try to unlock adventure mode on hardcore while the extra exp is on.

Don't forget to set your game to open. I like helping  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Selby on April 04, 2014, 06:07:21 PM
Now I have to visit the "Build me a PC thread" to get a new computer for this game...


Title: Re: Diablo 3: Reaper of Souls
Post by: Soulflame on April 04, 2014, 07:43:01 PM
I run Diablo 3 on a two and a half year old laptop.  Don't blow a big budget on it.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hoax on April 04, 2014, 10:39:34 PM
If you are capable of building your own and have a monitor you could probably do it for the cost of a Xbone without any trouble. I'm running it on a 4+ year old desktop.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on April 05, 2014, 02:27:32 AM
I just miss the feeling of actually building my character, instead of getting messages that basically say "you're stronger now, here's 2 or 3 modifications to abilities you're not using."  That said, now that I've played through Act V once, I'm ready to do power through to 70.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 05, 2014, 02:33:26 AM
Shouldn't have killed Maltheal for the first time until after you were 70 :(


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 05, 2014, 05:04:56 AM
Shouldn't have killed Maltheal for the first time until after you were 70 :(
Whats the reason?

Also, still trying to get use to the new reality of the loot in this game.  So, should I be selling stuff for gold, or salvaging my unneeded rares now?  Is crafting worth it?  Sorry, way out of date on the games current state right now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on April 05, 2014, 05:07:02 AM
Crafting is shit right now, but you will still want to salvage so you have mats to re-roll (enchant) items.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on April 05, 2014, 05:26:06 AM
Your first Malthael kill is a guaranteed legendary. You want it to be a good one so it's best to wait until you're max level. That way you'll get a level 70 legendary that you won't immediately outgrow.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on April 05, 2014, 05:32:57 AM
So, I kinda feel like I beat this expansion already, mostly.

While to be fair, I have probably thrown 20-30 hours at it, that is a pittance vs. Diablos of old.

Namely, the long curve is kinda gone / too long. I have basically perfect rares now. I could re-roll a couple stats here or there and sidegrade (+10% dmg - 10% toughness). But otherwise every stat on every piece is useful and fairly well rolled. The enchanter and smart loot makes getting loot almost too easy, when it comes to rares, which drop at an astounding rate. I feel like healing affixes should be moved to secondary stats so they can actually be a bonus worth looking for, cause I currently run none on my gear and give no fucks.

Legendaries, which are what I need to actually upgrade, drop at a below trickle rate of around one per hour. Furthermore, while they said many would be build changers, most are just vanilla as fuck with 20% higher stats. The few interesting ones are sets, of which, after my 20+ hours, I currently have seen ONE drop. The lack of trading REALLY hurts here. I'm not playing 300 hours to complete tal rashas set, with nothing in between. In diablo 2 I would be finding other trade fodder, or maybe striking it rich with a high rune. Here I either get the drop, or more crafting mats.  

Skills are still vanilla as fuck, with building a wizard coming down to "Would you like Frozen Orb or Disintegrate?" despite having 7 tabs full of "choices". Both probably need hard nerfs when viewed vs. other options really.

I have had fun. Adventure mode is a hoot, and is how diablo should be played; wondering around looking for adventure. The initial rush of yellow upgrades, and the chance to enchant into a killing machine is great. Part of my brain still wants more paragon ding-gratz, and the thrill of more lewts, but my more logical side tells me I am just going to be stacking up the Veiled Crystals from here into eternity.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 05, 2014, 08:28:48 AM
Your first Malthael kill is a guaranteed legendary. You want it to be a good one so it's best to wait until you're max level. That way you'll get a level 70 legendary that you won't immediately outgrow.

On the other hand that means waiting until 70 to unlock adventure mode. My new hardcore barb is already in act V at 35, i'm not saving that Malthael kill until 70.


Title: Re: Diablo 3: Reaper of Souls
Post by: Selby on April 05, 2014, 08:35:28 AM
I run Diablo 3 on a two and a half year old laptop.  Don't blow a big budget on it.
Not even going to.  But the gaming computer is 8 years old with a 5 year old video card and still running XP, so it's time anyways.  Runs Diablo 3 decently, just crashes periodically or bogs down every 10-15m regardless of setting.  WoW at max setting doesn't do that, albeit the games are little different from the graphics intensive portion.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on April 05, 2014, 10:14:19 AM
On the other hand that means waiting until 70 to unlock adventure mode. My new hardcore barb is already in act V at 35, i'm not saving that Malthael kill until 70.

I think the idea is that you're supposed to let your friends level you in the meantime.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 05, 2014, 10:17:15 AM
Only one of your chaps needs to unlock adventure mode...


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 05, 2014, 11:15:51 AM
Is magic find higher in hardcore? I played the whole thing through on normal and ended up level 42 with 18 legendaries. I know five are guaranteed from the end of act bosses, 13 random drops on normal seems a bit high though.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on April 05, 2014, 11:20:59 AM
Honestly I waited until 70 to kill Math and the legendary drop I got wasn't that good.  Legendaries drop quick enough that I don't think it's really necessary to wait till 70 to kill him, *especially* if it's holding you back from the awesomeness of adventure mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: proudft on April 05, 2014, 11:32:01 AM
I think his odds of killin you are also quite a bit higher at 70, especially if you haven't spent time gearing up from that late 60s gear gap.  My hardcore wizard went for the fast Adventure mode unlock and killed him at a nice easy level 40, and is now having a fine time in Adventure mode.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on April 05, 2014, 11:58:43 AM
Only one of your chaps needs to unlock adventure mode...


You assume I enjoyed this game enough before the patch to have done anything other than play through the main story once.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 05, 2014, 12:16:42 PM
Only one of your chaps needs to unlock adventure mode...


You assume I enjoyed this game enough before the patch to have done anything other than play through the main story once.

Play with someone.  My son's acct doesn't have a 60 and we do adventure mode together.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on April 05, 2014, 03:03:31 PM
I'm in the "blaze forth and kill Malthael as soon as possible, especially in hardcore" camp, his one legendary drop is not that big a deal in the grand scheme. I don't like being beholden to other people for when I can dick around in adventure mode.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on April 06, 2014, 12:44:58 PM
So I ran the temp check on my system while playing D3. It didn't crash, and my card got up to 66 celcius, which is higher than while playing anything else. I am wondering why D3 is causing it to heat up so much.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 06, 2014, 03:11:00 PM
Freaking magefist dropping at level 61 can derelict my balls.  Damn thing was a near perfect roll too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 06, 2014, 03:50:30 PM
And I thought it sucked getting one at level 68 with -20 levels on it. Ow.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 06, 2014, 04:07:38 PM
That bothers me too;  When something with 'reduced level requirements' of like 28 drops and previously it would have been worth millions and now you can't even use it because, I mean, Why the Fuck would you roll an alt ?


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on April 06, 2014, 09:19:32 PM
This game is slowly getting on my nerves.  It's partially my fault for reading reddit and other places where I see people's perfect rolls and talk about how T3 is a bit tough for them.

I was able to farm T1 last week at a pretty good speed.  I then got Cindercoat, some +17% fire damage legendary gloves, and another rare +19% fire damage gloves.  I go "Sweet, I can actually make a build out of something now".  So I setup my monk to be a fire monk with Epiphany:Inner fire, LTK, etc...  It was a really really fun build, except for the fact that for some reason even though I had about +50% fire damage I could no longer farm T1 and had to go back down to Master (I think the new items lacked survivability if I recall correctly).  Except Master I couldn't kill fast enough so for optimal XP/bounty/kill rate I had to drop down to expert, which was boring as all fuck.  Apparently my previous gear that was some +holy with +WOTH was the way to go, but I got rid of those cause I was excited about the fire build and thought it would be higher damage so I got stuck with fire.

A guildmate wizzy came on and I did T1 with him (not really doing much since he rpetty much laser beamed everything ot death before I could catch up to it). I got one piece of Innas set and he got the chest piece of Innas set, which is useless to him so he gave it to me.  I put both pieces on and get more damage now, except now I don't have cindercoat so my fire build is a bit useless now.  The set gear isn't even that great but it's just a smidge upgrade to my damage and other pieces to make it worth it.  so now I'm back to random build with no cohesion.

Spent the weekend trying to get gear with minimal upgrades.  I'm at 550k dps (602k if I use unity + ally) and I don't feel like I can really take down master efficiently enough (I don't die, I just don't seem to be able to move through enemies fast enough to make it worthwhile to go up to T1).  I'm at 38% CHC, 338% CHD, and 2.0 attacks per second  and just confused at how people are farming even T1 efficiently.  I think i know the stats I need to get, but no drops are even coming close enough for me to waste time on the Mystic on, or the ones that do I can't roll what I want to roll. 

Meanwhile I have a whole bunch of builds that I would love to try out but I can't because, well what build you can play all depends on what gear you have available.  It's kinda frustrating.

Crafting is retarded.  Got a nice green set plan but I had one shot to craft a piece due to one of the mats required and it gave me an utter piece of shit.  Tried crafting some rares and got nothing worth while.  Tried turning in about 500 blood shards trying ot get a decent weapon, and got only 1 with a socket yet it's dps was crap and it had no mainstat. 

Talking with guildmates and friends, they all geared up by running bounties super quick on normal, since apparently the drop in caches for bounties is unaffected by difficulty (and the only real change in drops are legendaries in torment and above).  It seems blizzard has gone out of their way to make higher difficulties not worth while until you can roflstomp them (I should not be able to clear master fast, T1 slow but still able to make progress, but have to run on expert for the best xp gain imo). 

Anyways, that's my rant for the day.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hutch on April 06, 2014, 10:11:07 PM
So I updated the client, bought the expansion, and started a new wizard. I ran through the story on Normal diff, just so I could see it, and now I'm leveling in Adventure mode on Expert diff.

I think it's funny to compare the gear on my level 54 wizard, which has just been loot drops, to my 2012 level 60 wizard, who I'd geared up mainly via the AH.

2012 level 60: Int 997, vit 1053. No legendaries.
New level 54: Int 2336, vit 1513. Currently sporting two legendaries, but I've outgrown eight or so others.

The dps number on level 60's weapon is much higher, but of course.

So, a question: is there any sense in spending blood shards before I'm at the level cap?
Likewise for Nephalem Rifts?


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on April 07, 2014, 01:44:55 AM
So, a question: is there any sense in spending blood shards before I'm at the level cap?
Likewise for Nephalem Rifts?

Not really no. Rifts are fun in general though, so if you're curious you should try one, you end up drowning in rift keys anyway.


Title: Re: Diablo 3: Reaper of Souls
Post by: Special J on April 07, 2014, 09:41:51 AM
Finally dropped Malphael at level 65.  Played Expert all the way there but just couldn't get him at that difficulty.

Yes, I think Adventure Mode and me can be good friends.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on April 07, 2014, 05:37:38 PM
Welp, I sold through my legendary potion.  So I made negative legendaries this afternoon.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on April 08, 2014, 09:44:20 AM
I wish they would add more random to the Rifts.

Why aren't the Events and Purple mobs in there too?  I want a chance to have 40 cursed chest events or 12 purple mobs at once.  This also alleviates the burden of crafting mats a bit too as the purple mobs that drop crafting mats can show up in Rifts.  Hell put the Act bosses in there too.  Just call everything "Rift XXX" like "Rift Diablo" and normalize their health to that of the rift bosses.

That and a "bind to account after trade" option for clan members/friends would make me so happy.

Maybe give Kadala a "Bloody Bag of Goodies" options that would have gems/gold/crafting mats in it with a chance for a metric ton of gold (like 1mil+), flawless imperial gems and legendary crating mats tune to the same rate she drops legendaries.  Shit, make it a legendary cache drop.  


Title: Re: Diablo 3: Reaper of Souls
Post by: Segoris on April 08, 2014, 01:01:43 PM
Yeah, while I love rifts having even more randomness would be nice. I was thinking about mobs that summon/rez could summon/rez any mob. So Wretched Mothers, Bat Nests, Carrion Nest, or those big mobs that explode and then snakes/midgets spawn when they die spawn anything from Skeletons to Diablo or Malthiel.


Title: Re: Diablo 3: Reaper of Souls
Post by: KallDrexx on April 08, 2014, 10:21:50 PM
Ok I'm back in love with this game.  I must have just had a shitty build because I changed to this (http://us.battle.net/d3/en/calculator/monk#UVgSfQ!VUXi!baZcZc) and I was roflstomping Torment 1 rifts, and I can clear Torment 2 rifts pretty quickly but I do die a few times in the insane elite fights.  It makes Torment 2 perfect difficulty, testing my survivability but being able to kill things fast.  The only thing that takes a while are rift guardians, as I can tank them no problem they just have a shit ton of health.

Honestly it's probably just binding EP to my right click.  Having ep on a number button i could never get it to fire off when I wanted it for some reason, but having it on the right mouse button seems to let me cast it a lot more. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 09, 2014, 04:31:12 PM
Oh fuck you the fuck off! (http://i.imgur.com/g1IHzIR.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 09, 2014, 04:44:53 PM
Heh, tough break.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 09, 2014, 04:51:04 PM
What's the complaint? The proc is amazing, even if you don't use it yourself (once you gem that thing it will be better than your Monster Hunter) give it to Eirena and she'll wreck shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 09, 2014, 04:59:24 PM
What's the complaint? The proc is amazing, even if you don't use it yourself (once you gem that thing it will be better than your Monster Hunter) give it to Eirena and she'll wreck shit.

It's level 51.  That it's almost a perfect roll with main stat + damage + socket just makes it more painful.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 09, 2014, 05:12:54 PM
Yeah.  I had a fantastic roll on a level 9 drop, which I used for all of an hour.  Sucked to burn luck like that. Even if it was Level 60 you could use it in to your early 70s gear-outs.. now, not so much.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on April 09, 2014, 11:18:56 PM
I feel you, got Magefists while leveling my crusader around 50ish, with good stats to boot. Meanwhile it's Boj Anglers all the way on my main (I'm up to three pairs).


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on April 11, 2014, 02:49:06 PM
Got a Serpent's Sparkler last night that I decided to use with my Myken's Ball of Hate that was sitting around, begging for a lighting build.

http://us.battle.net/d3/en/profile/Merusk-1698/hero/38003513

It's... significantly less fun than the fire build I was using.  Probably because I'm lacking a lot of +lighting DPS.   I was at +130% fire damage or something equally ridiculous before.  Three meteor casts was enough to wipe out entire packs of T1 whites. Now I'm struggling to live through them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 12, 2014, 11:52:24 AM
Nemesis bracers + OP pylons = love.


Title: Re: Diablo 3: Reaper of Souls
Post by: Selby on April 18, 2014, 08:59:20 PM
I had to underclock my GPU a little bit to get the card to stop going nuclear (a 9800GT for crying out loud).  After doing that the game is actually very playable and still looks decent.  I'm happy and having fun with Diablo for the first time in a long time...


Title: Re: Diablo 3: Reaper of Souls
Post by: Maven on April 18, 2014, 09:01:46 PM
Your first Malthael kill is a guaranteed legendary. You want it to be a good one so it's best to wait until you're max level. That way you'll get a level 70 legendary that you won't immediately outgrow.

That is some non-intuitive bullshit design right there.

Pardon the vitriol. Thinking of the first-time player, this creates a regret situation born of normal product usage I would think Blizzard and good game design principles strive to avoid.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 18, 2014, 09:12:03 PM
You can always do a Reset Quests and play through the entire storyline again to get the guaranteed drop again.  :why_so_serious:


Title: Re: Diablo 3: Reaper of Souls
Post by: Maven on April 18, 2014, 09:23:45 PM
Regarding the vitriol, I still have some unresolved negativity that unconsciously makes me harsher than is fair towards anything Blizzard. It appears to be the main reason I jumped in to reply in the first place.

I presumed we were talking drops instead of a quest reward. I was wondering how someone would come by the knowledge that they'd get a level-scaled legendary from the last boss.

As a quest reward, that makes more sense.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on April 18, 2014, 09:27:13 PM
Your first Malthael kill is a guaranteed legendary. You want it to be a good one so it's best to wait until you're max level. That way you'll get a level 70 legendary that you won't immediately outgrow.

That is some non-intuitive bullshit design right there.

Pardon the vitriol. Thinking of the first-time player, this creates a regret situation born of normal product usage I would think Blizzard and good game design principles strive to avoid.

It really doesn't matter that much. Legendaries aren't rare anymore. After a few more hours of play missing out on a single level 70 makes no difference at all. For some reason, we all thought differently about it back when getting to 70 was a new thing. And it was a little silly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 18, 2014, 09:28:41 PM
It isn't really a quest reward, though. All the chapter-end bosses drop a guaranteed legendary the first time through on story mode, but you have to be level 69 or less for it to happen on all but Malthael. It used to be a bug on the Skeleton King where he'd keep dropping after resetting the storyline, then they moved it from him to Diablo (and later Mal) and turned it into a feature.

So you're not really wrong about it being some weird bullshit, that creates weird play decisions.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 21, 2014, 05:58:06 PM
Does anyone else keep doing a rift after killing the guardian?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on April 21, 2014, 06:00:13 PM
If it's a Rift I like, sure.  Super prison or graveyard, I'll finish regardless of how early the boss pops.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 21, 2014, 06:11:46 PM
Super Prison gets 100% completion 100% of the time.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 22, 2014, 02:54:02 AM
Does anyone else keep doing a rift after killing the guardian?
Always.  End game Diablo 3 is 'leveling' up your character via legendary/set drops.  Legendary drops are increased in rifts.  There for (imo), it makes the most sense to spend the maximum amount of time in rifts, killing and searching absolutly everything(I think almost half of all my legendary drops have come from destroying barrels or checking bodies on the ground, often in rifts).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 22, 2014, 03:06:36 AM
Does anyone else keep doing a rift after killing the guardian?
Always.  End game Diablo 3 is 'leveling' up your character via legendary/set drops.  Legendary drops are increased in rifts.  There for (imo), it makes the most sense to spend the maximum amount of time in rifts, killing and searching absolutly everything(I think almost half of all my legendary drops have come from destroying barrels or checking bodies on the ground, often in rifts).

Unless it's a particularly dense, awesome level, you should start a new rift. Killing in a rift that isn't making progress towards a guardian is less efficient than killing in one that is.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 22, 2014, 07:22:14 AM
What’s the stated logic behind that?  The only advantage to a rift guardian seems to be the blood shards you get, which can increase the possibility of getting a targeted legendary from Kadala, but it takes quite a few to equal up to even one legendary.  There are usually plenty of elite packs and 1-2 more levels worth of monsters after a rift guardian regardless of density, so seems like you're passing up an a lot of opportunities for increased legendary drop chance.  Is there a significant increase in legendary drops from a rift guardian?  Haven't yet gotten a legendary from killing one.

Also, another silly question: 
(http://i.imgur.com/VZ7h8Dr.png)

Magic find does increase your chance to get legendary drops as well, correct?  I only ask because on that chart they separate magic find and legendary drop chance into two different categories.  I'm assuming that every time you get a magic item to drop, the RNG makes a decision on whether it’s a Blue, Gold, or Legendary/Set.  Or does magic find only affect Blue/Gold items, and legendary drops work off their own calculation?  The chart has me slightly confused.

Though I will say that chart is totally wrong about legendary crafting materials dropping at the same rate as Death's Breath.  I probably get about 15-20 DB's for every 1 legendary crafting material.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 22, 2014, 08:33:22 AM
Does anyone else keep doing a rift after killing the guardian?
Always.  End game Diablo 3 is 'leveling' up your character via legendary/set drops.  Legendary drops are increased in rifts.  There for (imo), it makes the most sense to spend the maximum amount of time in rifts, killing and searching absolutly everything(I think almost half of all my legendary drops have come from destroying barrels or checking bodies on the ground, often in rifts).

Unless it's a particularly dense, awesome level, you should start a new rift. Killing in a rift that isn't making progress towards a guardian is less efficient than killing in one that is.

But that means spending more time doing bounties and less time doing rifts, which lowers your efficiency a lot more.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on April 22, 2014, 10:01:04 AM

Though I will say that chart is totally wrong about legendary crafting materials dropping at the same rate as Death's Breath.  I probably get about 15-20 DB's for every 1 legendary crafting material.

You realize that some of the legendary crafting materials only drop from one mob in the game?  Therefore you have a percentage chance one time per game to get the drop, whereas the death's breath can come from any elite.  I have quite a pile of materials, but they're mostly for things I don't have plans for or just don't want.

Farming T3 for the mat for asheara's set, I killed the damn snake maybe 25 times for 5 drops (I made the shoulders, pants, and boots, but a couple of them rolled so shitty they weren't fixable with reforging)


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on April 22, 2014, 10:08:22 AM
Ah, wasn't aware of that.  Guess I should start researching where to get the recipes for all this random shit I've found (so I can begin to craft a billion penders purchases apparently).   :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 22, 2014, 10:11:32 AM
Most of the recipes are random as far as i know.


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on April 22, 2014, 10:46:27 AM
Most of the recipes are random as far as i know.

There is actually a vendor that spawns in Act 1 that sells random recipes and resets whats' available every 15 mins.  Recommend finding him before rifting for a hour. Do a rift, check vendor, do a rift, check vendor.

Dane Bright. (http://www.reddit.com/r/Diablo/comments/23l4sg/information_about_dane_bright_d/)



Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 22, 2014, 12:27:36 PM
Once again, Euro's utterly fucked to play.

This always online thing;  still the turd in the punch bowl.


Title: Re: Diablo 3: Reaper of Souls
Post by: Tebonas on April 22, 2014, 12:49:57 PM
Oh, so its not only me.

Fuck that. Wasn't that just so you don't cheat in the AH? Since the AH doesn't exist anymore they can do away with it, can't they?


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on April 22, 2014, 12:51:28 PM
Oh, so its not only me.

Fuck that. Wasn't that just so you don't cheat in the AH? Since the AH doesn't exist anymore they can do away with it, can't they?

They could, but they won't. It's part of their new launcher DRM plan. The kick in the ass is that you'll be able to play it on consoles offline. It's those dirty PC players we can't trust.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 22, 2014, 12:55:48 PM
I have no fucking clue why any Euro is still playing Hardcore.

Seriously, it's like fucking Alderaan every time the servers shit the bed.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on April 22, 2014, 01:15:36 PM
Most of the recipes are random as far as i know.

There is actually a vendor that spawns in Act 1 that sells random recipes and resets whats' available every 15 mins.  Recommend finding him before rifting for a hour. Do a rift, check vendor, do a rift, check vendor.

Dane Bright. (http://www.reddit.com/r/Diablo/comments/23l4sg/information_about_dane_bright_d/)


(http://i.imgur.com/WjfZuys.jpg)


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 22, 2014, 02:41:59 PM
I know i've seen that dude in westmarch commons before. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on April 22, 2014, 02:43:40 PM
Huh, I thought he was only supposed to spawn in Northern Highlands.

EDIT: Looks like there's a zone in each act where can be, though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 22, 2014, 02:57:13 PM
I think Northern Highlands is just easier to scour totally.

Which it totally is.  Fucking place is tiny.



Title: Re: Diablo 3: Reaper of Souls
Post by: WayAbvPar on April 22, 2014, 04:15:15 PM
So he is a rare spawn whenever you enter the zone? Trying to get a handle on how to find this bastard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 22, 2014, 04:21:16 PM
Man there are like 2-3 goblins per reset on that map.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 22, 2014, 04:26:13 PM
So he is a rare spawn whenever you enter the zone? Trying to get a handle on how to find this bastard.

Look for him, if hes not there start a new game and look for him again.  So far no luck for me.  Well i have found 2 legendaries and 1 legendary recipe, but apart from that no luck.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 22, 2014, 04:46:44 PM
Wife joined in the hunt and found a fucking perfect mirrorball.

Fuck sake.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on April 23, 2014, 08:33:48 AM
Game needs larger stash.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on April 23, 2014, 08:53:45 AM
so if I want to start set iteming and crap, the important thing to do is ..

uh, find this guy, get the recipes,

then farm the mats from whoever drops them,

then make 'em over and over again until the stats is good?


Title: Re: Diablo 3: Reaper of Souls
Post by: Nija on April 23, 2014, 09:22:54 AM
Or kill lots of things while keeping your fingers crossed.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 23, 2014, 09:31:26 AM
That guy is rare as fuck, no sign of him in like four hours yesterday.  The area is very good farming though, i did find four legendaries and three recipes, which isn't bad for being outside a rift.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on April 23, 2014, 09:37:44 AM
why are there so many treasure goblins all over that place anyway


also yesterday we ran into a whole pack of like 12 treasure goblins. IT WAS MADNESS.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 23, 2014, 09:43:40 AM
Game needs larger stash.

They gave you one, you filled it already ?

Also, I hope you all know you can change the tabs of the stash to have PRETTY PICS on them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on April 23, 2014, 10:16:58 AM
 :oh_i_see:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on April 23, 2014, 02:07:02 PM
 :awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: MrHat on April 24, 2014, 06:19:24 PM
Rift it Forward had me swimming in shards today.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on April 24, 2014, 06:32:13 PM
I will have to try that.  Thanks for letting me know if its existence.  I need to get another 5 or 6 Magefists and Gladiators on my way to never getting a Tasker.


Title: Re: Diablo 3: Reaper of Souls
Post by: cironian on April 26, 2014, 04:28:18 PM
Finally killed Malthael on HC today, yay me! Monk did the job just fine, after my previous Crusader died on Malths final phase due to being stuck in those damn Death Shrouds. This makes me happy because I can now Adventure Mode my HC chars and never ever have to go through the stupid story again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on April 26, 2014, 06:01:09 PM
Hah, after clearing khazra den for the fiftieth time you'll be doing the story for a fun break.  I'm at that point now, bounties are unbearable, the story is tolerable and rifts are fun.  On new HC characters i always run the story first until right before mal because honestly it is less boring and repetitive than adventure mode all the way up.  Plus those three low level rings of royal grandeur i have are just making me angry.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on May 30, 2014, 10:43:58 AM
So I ran the temp check on my system while playing D3. It didn't crash, and my card got up to 66 celcius, which is higher than while playing anything else. I am wondering why D3 is causing it to heat up so much.

I talked to customer support at Cyberpower PC where I got the computer. They ran some tests on the card that blue screened the computer. So it's definitely the vid card going bad. Luckily it's all under the 1 year warranty so I'm shipping it back to them to get it replaced. Bad news is I'll be on the old system for about a month.

Maybe when I get the new system back I can finally play the xpac. It's been an insane ride with this machine.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on May 30, 2014, 12:14:18 PM
Make sure you're actually getting a new card back. My rig was from Cyberpower and they RMA'd my 570 card back to the MFR, who proceeded to say "it's ok" and sent me the same card back.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on May 30, 2014, 12:18:55 PM
Make sure you're actually getting a new card back. My rig was from Cyberpower and they RMA'd my 570 card back to the MFR, who proceeded to say "it's ok" and sent me the same card back.

How do I make sure of that?


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on May 30, 2014, 12:31:07 PM
I had a warranty card with the Serial # on it which I checked against the one I got back. I assume you have the same, since my card was a gigabyte.


Title: Re: Diablo 3: Reaper of Souls
Post by: Paelos on May 30, 2014, 12:58:07 PM
I had a warranty card with the Serial # on it which I checked against the one I got back. I assume you have the same, since my card was a gigabyte.

Okay thanks, I can't imagine it's not the card after it failed every possible test by going to bluescreen, but we'll see if they try any bullshit.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 07, 2014, 07:53:27 AM
Need to Vent:

Decided to bump myself up to torment 2 on my Witchdoctor to see how well i could do soloing a rift.  Went pretty smoothly, if a bit slow on some elites.   Last level of the rift.  Multi Path desert ruins.  Branching circular loop layout, I decide to take the left turn..  About 3/4 of the way through the loop, I run across a fucking PACK of Treasure Goblin thingies.  Like at least 8 of them.........  I manage to kill one, cause there is also assorted stupid trash right ontop of them that my pets all focus on......  literally about 100 yards down the hall, I find a Conduit Pylon (the incredibly awesome Bugzapper Pylon of death).    If I had just taken a right instead of a left at the beginning of that level, I could have fried the entire giant group of the goblins to death with my bugzapper.......  SOOOO much missed looot.......

/wrists



Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on June 07, 2014, 08:22:56 AM
Oh wow.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 07, 2014, 11:18:19 AM
I've cleared out 2 rooms of Treasure Goblins and gotten no loot worth carrying, you probably didn't miss much. Their drop table is abysmal.


Title: Re: Diablo 3: Reaper of Souls
Post by: Setanta on June 07, 2014, 06:15:45 PM
I had the multi-pack of goblins - 12 of them, but in a corridor. Nuked 8 of them by popping everything and nothing dropped. I got lucky, their pathing for once was bad.

I'm not feeling the increased drop rate on anything anymore and TBH, the bounty grind bores me more than the story even on T2.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on June 08, 2014, 02:44:26 AM
Alas for my poor Hero. (http://eu.battle.net/d3/en/profile/Ironwood-2511/hero/43727551)

Hardcore was kinda fun while it lasted, but I really see no point in putting myself through that again.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 09, 2014, 10:38:01 PM
Is there a comprehensive quick reference list around anywhere that tells you which stat affixes can only be found on certain pieces of gear?  Like +movement only shows up on boots / bracers / pants, or +crit damage only on Gloves / Bracers / Rings, etc?


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 10, 2014, 12:55:08 AM
http://www.d3maxstats.com/


Title: Re: Diablo 3: Reaper of Souls
Post by: Tannhauser on June 10, 2014, 04:47:23 AM
Alas for my poor Hero. (http://eu.battle.net/d3/en/profile/Ironwood-2511/hero/43727551)

Hardcore was kinda fun while it lasted, but I really see no point in putting myself through that again.


Ouch!  Well, you did name her 'Dheadmeet'.



Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on June 10, 2014, 06:44:21 AM
There was an inevitability as to the conclusion that I used to name both her and my other Hardcore Character, the Crusader (http://eu.battle.net/d3/en/profile/Ironwood-2511/hero/43400037).


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 14, 2014, 11:21:14 AM
I just hopped back in last night. The removal of all those legendary crafting materials was a big deal. A BIG OL DEAL. Too bad they left Forgotten Souls in and didn't seem to up the drop rate on them.

On the flip side in one hour of playing I got 2 pieces of Vyr's set. So now I have every archon ability, I fire off meteors, and I can easily craft 2 pieces of Aughild's set. Feels good.


Title: Re: Diablo 3: Reaper of Souls
Post by: Threash on June 14, 2014, 07:39:30 PM
They removed legendary crafting mats?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 14, 2014, 08:36:15 PM
Yup, and made them all worth 50k+ gold a piece. So you just sell them all. It was awesome.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 15, 2014, 03:00:57 AM
hmm.  Wonder what that stack of Adventurer's Journals I have is worth now?  Think I had like 18 of them, and still havent seen the pattern that uses them drop yet.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 15, 2014, 09:31:07 AM
Vendoring all my legendary crafting mats cleared up a fuckton of bank space and made me over 6m gold :)

Although I still can't get out of the habit of checking for the "Kill Razormouth" bounty every game I start.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 15, 2014, 09:57:20 PM
they weren't kidding about the enhanced class item drop rates

I'm a RORG away from max vyrs, tal rashas, AND firebirds. Truth be told though I could just trade off down to 2 pieces firebirds and pick up aughilds because the firebirds bonuses honestly just blow nuts


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 18, 2014, 05:49:06 AM
Fucking RROG.

That ring is a problem I think. It's all-but mandatory for most builds, but it can be a royal (hah!) pain in the cock to farm. If you like to play alts then get used to spending 100s of hours doing Act 1 bounties over & over & over again hoping that the RNG gods smile on you.

I think they need to make more rings as good as RROG and also make the legendary drop rate outside rifts the same as inside them so that farming bounties doesn't feel like such a waste.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 18, 2014, 12:37:41 PM
.. and now I have max Tals and Firebird. But getting a RORG would allow me to slot back in from 1.2 million damage to 1.7.

fffffwah


Title: Re: Diablo 3: Reaper of Souls
Post by: March on June 18, 2014, 01:33:11 PM
So I opened a rift at 70 and stepped into a universe of Rainbow Unicorns and Pink Teddy Bears... it was oddly disturbing and gratifying at the same time.  This was an unexpected first time for me - is this common?

Was there some sort of magical pay-out that I missed?  I thought I did a full clear, but nothing out of the ordinary happened - well, other than the deliciously beefy sliced corpses of Pink Teddy bears.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 18, 2014, 01:34:28 PM
Whimsyshire - both the area and the mobs - are possible spawns for rifts.

It is not that common. I've seen it twice in maybe 50 or so rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: March on June 18, 2014, 01:40:01 PM
Ah, I see... so no special Whimsy Chest that I missed or anything like that... just a random skin.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 18, 2014, 01:40:31 PM
There is also a cow Rift Guardian that can spawn, called The Lord Of Bells, which is the rarest of the RG's and will probably be the last one you get in the "kill all RGs" achieve.

Don't think there's any special drops from either that boss or the level though.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 18, 2014, 01:41:05 PM
If the Whimsyshire level itself spawned, it is possible you missed a Piñata. They're creepy and hard to miss and typically in one of the 4 corners of the map (NE, SE, etc).


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on June 18, 2014, 03:30:15 PM
I believe the Cow Rift has special music? Don't think anything else about it is out of the ordinary other than the monsters.


Title: Re: Diablo 3: Reaper of Souls
Post by: March on June 18, 2014, 03:42:49 PM
Mine was a regular Act I or II dungeon with pink ponies and stuffed animals (that slice into Flintstone era brontosaurus steaks); I was not expecting that, is all.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 18, 2014, 05:49:42 PM
I believe the Cow Rift has special music? Don't think anything else about it is out of the ordinary other than the monsters.

It does. Banjos and shit. Also the guardian is always Lord of the Bells.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on June 18, 2014, 06:31:28 PM
Cow rift had me running the same tileset in tiny levels over and over again.  I think it took 9 rift levels to even spawn the boss.  Decent amount of loot, however.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 19, 2014, 02:18:29 AM
cow rift is actually pretty awesome. all chokepoint, plenty of easy destroying, simple and straightforward enemies with no surprises.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 20, 2014, 10:40:51 PM
I did it. Got my RoRG.

Now have max Tals, max Vyr's, and the 4pc firebirds bonus.

So, +1000 int, +100 all resist, +2 arcane energy a second, +5% to 4 elemental damages, I can resurrect once every 300 seconds, and cold/electric/fire/arcane damage each drops a meteor of the same type every 8 seconds sidfhgsf


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 20, 2014, 10:41:52 PM
The Meteors are unfucking real. Those alone took me from T1 to T3.

Samprimary, hit us with a link of the toon again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 21, 2014, 06:27:42 PM
http://us.battle.net/d3/en/profile/Zeal-1506/hero/45993231


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 21, 2014, 06:39:54 PM
Our characters are a fart away from eachother. I have not optimized rerolls on my quadfecta RoRG for example.

We should team up and just crush T6.

Edit: http://us.battle.net/d3/en/profile/schild-1679/hero/42090187


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 22, 2014, 03:25:09 AM
You casters with your 6.6 million toughness......  Int giving base +resist all is broken.  You have more Resist all simply from your int then any of my other charactrers do with all of their combined resist gear + trying to scrape together Resist all on gear whenever i can get it with good stats to match.   Being an Int class seems like a pretty good recepy for getting the best Bonus Survivability simply for collecting your primary stat.

My demon hunter is squishy as fuck.  At least the new patch coming will give me armor for Agi instead of Dodge, which is useless.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on June 22, 2014, 04:23:55 AM
You casters with your 6.6 million toughness......  Int giving base +resist all is broken.  You have more Resist all simply from your int then any of my other charactrers do with all of their combined resist gear + trying to scrape together Resist all on gear whenever i can get it with good stats to match.   Being an Int class seems like a pretty good recepy for getting the best Bonus Survivability simply for collecting your primary stat.

My demon hunter is squishy as fuck.  At least the new patch coming will give me armor for Agi instead of Dodge, which is useless.

The non demon hunters have 30% built in damage reduction to make up for it. The armor change should pretty much take care of DHs, honestly.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on June 22, 2014, 10:02:53 AM
This is my Wizard, although not as nice as Schild's or Sam's it still gets the job done.

Pennilenko's Wizard (http://us.battle.net/d3/en/profile/Pennilenko-1549/hero/1624432)


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 22, 2014, 05:37:49 PM
jesus. 30 million dollars worth of gems and enchantments later, my amulet got that massively important 9-10% crit

fuuuuuucccckkkkkk why is crit so vital in this game. it jumped my damage up 250k and i'm finally back up to that crit cap with Pinpoint Barrier.

I also dropped the 4pc furrburd bonus for the 3pc Aughilds, after spending two skadjillion yellow mats on aughilds helms.

I'm now so precisely balanced on set bonuses that I can't move nothing around


Title: Re: Diablo 3: Reaper of Souls
Post by: Xanthippe on June 22, 2014, 05:43:13 PM
How do you find good items? I'll spend 8 hours over a few days and wind up with maybe one minor upgrade - and my gear is really bad (on any character). I play a little here and a little there, but it seems either like slogging through mud, or just bo-ring, with little to show for it.

I can solo T1 on a couple of characters and not even that on others.

How do you gear up?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 22, 2014, 05:43:32 PM
Yea, I need to finish up my Aughild's set and actually reroll some things but then I'll be capped out for the most part.

If I could trade gold that would've already happened since the wife has banked like $infinity.

Edit: Gearing up is mostly luck. Sets are so massively important. Even more important is RoRG.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 22, 2014, 06:57:01 PM
jesus. 30 million dollars worth of gems and enchantments later, my amulet got that massively important 9-10% crit

fuuuuuucccckkkkkk why is crit so vital in this game. it jumped my damage up 250k and i'm finally back up to that crit cap with Pinpoint Barrier.
Yeah, tell me about it.   The enchanting costs for rings / necks is obscene, since you need to spend quality gems on them as well.

And it seems like crit is king for pretty much everyone, so you always want +Crit and +crit damage in every slot you can get it in.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 23, 2014, 01:16:23 AM
How do you gear up?

Get yourself a Royal Ring of Grandeur by farming Act 1 bounties. Look for a community called "Split Farm Bounties" or something, join groups doing Act 1 Normal, build your character for speed and clear bounties in a few minutes repeatedly until you get your ring. Craft yourself a couple of pieces from sets such as Aughilds, Captain Crimsons, Cains. Two well-rolled pieces each of Aughilds and Crimsons plus a RRoG is a fantastic starter set of gear which will get a lot of characters into T2+ comfortably.

Then, group up. You'll have 100's of rift keys after all the RRoG farming so find groups through communities or join public games. Doing a T3 rift in 5-10 mins with 3 random strangers will net you massively more gear & shards per hour than soloing a T1 rift in 20 mins.

Spend your Blood Shards smartly. Here's (http://www.reddit.com/r/Diablo/comments/282nvh/kadala_item_shard_cost_corrected_and_updated_to/) a thread with a Google docs sheet showing the *average* cost of getting each item from Kadala. Have a build in mind and know what gear you want and with what stats and use that sheet to get the most bang for your buck. Generally save the difficult to get items (Wand of Woh, Fist of Az'Turrasq, etc) for specific build much later when you're already happy in T5/6.

Use the enchanter to tweak your gear - again, know what the optimum stats are on each item you have and, unless the item is extremely rare, don't be afraid to give up if you're not getting the roll you want. You can easily spend 10's of millions on trying to get that bloody socket etc, when you might be better off just getting a new item and starting again!

Find a clan too, some friends or whatever. It's a game that hugely benefits from playing with other people :)


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 23, 2014, 01:21:38 AM
BTW, anyone running out of gold? Why not try a Gold Doctor (http://www.reddit.com/r/Diablo/comments/267osb/strapped_for_gold_try_out_the_mighty_gold_doctor/)! 6m+ gold per rift on T6? Toughness varying between 100m and 1b on T6? Also sacrifices very little damage in exchange for ridiculous gold harvesting ability :)

Mine's still a work in progress, but it's kinda fun and a bit different.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hutch on June 23, 2014, 12:11:35 PM
Here's my wizard. (http://us.battle.net/d3/en/profile/Pelton-1464/hero/44702621)

I didn't even know about RRG, and I haven't put together any sets yet. All of my gear is either drops or gambling.
I've done some enchanting, to try and get either +disintegrate or +arcane stacked up.
I'm pretty comfortable in T2 right now, which means that I should probably step up to T3 and see how badly it stomps me  :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 23, 2014, 01:41:32 PM



yeah to basically gloss over the points already made

- RoRG is a must. It's the single centerpiece of any build at a certain point. The single required setpiece for anyone. It's a non-choice 'choice.' You just have to get a RoRG.

- Bounties essentially should always be done as split bounties. Never go solo; you're getting a sixth of the caches you'd get per hour doing split bounties. Socialization is imba in Diablo 3. If nobody's available to split bounty, punt some public rifts instead until you can line up some help, 2 or 3 friends.

- When doing split bounties, get to know which bounties are fairly straightforward and which require a lot of meandering around. Skeleton King, for example, is a straight shot from the port-in, Butcher's pretty easy to locate from port-in, the Dataminer is easy to find, etc. Do these first. Leave the shitty wandering-around ones like the spider boss for last, as by the time you finished your straight shot bounty it now means that multiple players can tag-team hunting down the exit from the spider caves or finding the den of the fallen or w/e.

- Eventually your skin will fall off or you will get a RoRG. It might suck but there you go. NOTE: If you get one that has a socket, keep the socket. Big socket changes for rings and amulets coming up soon. Hunt more if you can handle it / skin might hold out a little bit longer before falling off to get a better RoRG.

- Otherwise, assuming you've got one? Your new job is public rifting (or with friends if you're lucky and sociable). Punt rifts all the time. Public ones. Highest torment level you can barely passably exist in. Get into games to get carried, and feel no shame in swapping public matches if you aren't getting carried. Use conservative builds that allow you to survive.

- Salvage every blue and yellow item, every single one. Never sell for cash.

- Always convince the rifters you are with to let you close and reopen a rift every time the rift guardian goes down, as you get way more shards that way. Say you'll pay for the rifts (after all, you have a bunch of shards left over from split bounties). Bail on games where they insist on full clears, unless they're, like, wicked carries or something.

- Decide which set bonuses you want in advance. Look at all the gear pieces. Decide which piece you want first. Kill rift guardians until you have hundreds of shards. Spend every single Kadollar you get gambling for that one piece until you get it. Once you have it (from drop or gambling) start spending your kadollars on the next piece. Be methodical. If something drops that makes it better to change your plans, do that. But spend every single blood shard with an intent and endgoal in mind. Don't spend any blood shards on rings, amulets, or weapons until you have literally every other slot filled up with your desired setpieces (and they can't be substantially improved with better starting attributes).

- If you can, keep the amulet slot as a wash right now, since hellfire amulets are going to be a thing.

- Aughilds is sick, so incorporate that into your design if you can. All you need is 2 pieces with the RoRG.

- IF YOUR SKIN FELL OFF BECAUSE YOU AREN'T GETTING A RoRG DROP AND BOUNTIES ARE TERRIBLE: Apply antiseptic salve, stay out of direct sunlight. Do not dwell overlong on the fact that, yeah, the whole RoRG grind is the product of bad design.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 25, 2014, 06:31:06 AM
Got my first RoRG today.

Too bad the stat rolls on it were almost completely and totally utter shit.  On the plus side, I got a really nice Goldwrap, Nemesis Bracers and Azurewrath in the process.


Title: Re: Diablo 3: Reaper of Souls
Post by: Brennik on June 26, 2014, 06:17:35 AM
First build of 2.1 is on the PTR. Greater Rifts are in, some item and skill changes.

Patch notes at http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-6-25-2014 (http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-6-25-2014) and DiabloFans has some more datamined info up.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on June 26, 2014, 10:27:11 AM
Quote
Preparation

    Skill Rune - Punishment
        The Discipline cost has been removed
        Now has a 20 second cooldown
(http://3.bp.blogspot.com/-hNuoWlwfR_E/UMGsWHQMSsI/AAAAAAAAAJ0/9kDk1q5a4Wk/s1600/tumblr_mbws61Ak131rulvej.gif)


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on June 26, 2014, 11:04:27 AM
One with Everything is gonna go ?



Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on June 26, 2014, 11:09:53 AM
Monks gonna die.

Though it needed to. What Monk in their right mind wasn't running it?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on June 26, 2014, 11:10:51 AM
It's being nerfed because it would have been too good when coupled with the dex->armor change, I suspect.


Title: Re: Diablo 3: Reaper of Souls
Post by: Merusk on June 26, 2014, 11:18:56 AM
So what's up with all the buffs to Wizard damage spells? I never felt like Disintegrate, Familiar, Meteor or Hydras were underpowered.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on June 26, 2014, 11:21:28 AM
Well, bigger rifts are coming ; there's a lot of buffs across the board.

Also :

•A new Legendary consumable has been added •Ramalandi's Gift •Use on an unsocketed item to add the maximum number of sockets that item type allows

WTF.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on June 26, 2014, 11:22:24 AM
Also, I just fucking dusted a LOT of legendaries because of lack of unique powers.

And now they're adding them.  Angel Hair Braid is particularly fucking annoying.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on June 26, 2014, 11:26:42 AM
They aren't buffing the existing items, I thought?


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on June 26, 2014, 12:25:07 PM
Well, bigger rifts are coming ; there's a lot of buffs across the board.

Also :

•A new Legendary consumable has been added •Ramalandi's Gift •Use on an unsocketed item to add the maximum number of sockets that item type allows

WTF.


Is that in addition to the existing properties, rather than replacing one?  If so, I got a lot of gear that's gonna need replacing...


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on June 26, 2014, 12:32:12 PM
Yeah I'm not sure that's a good thing at all. It makes rolling a socket bad, if it just straight up adds a socket. If you just choose a property to replace with a socket or sockets, then that's reasonable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 26, 2014, 11:05:11 PM
So what's up with all the buffs to Wizard damage spells? I never felt like Disintegrate, Familiar, Meteor or Hydras were underpowered.

they plateaued hard around t3. i got around it with +55 arcane damage and a slorak's madness plus entropy, as well as being built around archon.

the buff will be insane, to be sure.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 26, 2014, 11:06:15 PM
 well  .. insane in the sense of making standard middle of the road wizard spender dps much more competitive.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 27, 2014, 12:17:51 AM
I'm guessing it's part of the stated goal of buffing all classes up to the level of WDs. And Wiz's are quite a long way behind WD's atm, more than would be addressed with the minor changes to Firebirds set.

Also, some dev posting about Ramalandi's Gift:

Quote
That said, here's how Ramalandi's Gift is currently intended to work. This is all with the caveat that it's still under development, and potentially subject to change:

    It will add a socket to an unsocketed weapon
    It only works on weapons
    It will work on enchanted weapons, so long as they don't have a socket
    It effectively adds an item affix in the form of a socket

    The added socket provided by Ramaladni's Gift cannot be enchanted.
    You cannot use Ramaladni's on a weapon more than once.
    Similarly, you cannot use Ramaladni's on a weapon that already has a socket.

You can, however:

    Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's after.
    Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
    Enchant a weapon after a socket has been added using Ramaladni's Gift. You just won't be able to re-roll another socket on that particular weapon.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 27, 2014, 01:48:00 AM
Also, I just fucking dusted a LOT of legendaries because of lack of unique powers.

And now they're adding them.  Angel Hair Braid is particularly fucking annoying.

Appearently the new properties are not retro-active.  Old legendaries will stay the same, and only new ones will drop with the new Properties.   Kind of sucks, cause i just got an almost perfectly rolled pair of Depth Diggers yesterday.

And yeah, the change to OOE for monks would probably be needed.  I am not 100% sure how diablo does its Damage reduction sequence, but I believe it reduces damage first through Armor, then through resistance, and then through specials (like reduced damage from elites).   Since monks will be getting a shitload of armor from Dex the same way Barbs / Crusaders do from strength, their base reduction from armor is going to go up by a good chunk.  If their reduction from reisists stayed the same as well, the overall survivability boost would be insane.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 27, 2014, 01:49:15 AM
oh, fuckshit. i did not notice really the 30 AP cost for starting to cast disintegrate or AT.

nevermind, that's shitballs. ow.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 27, 2014, 02:01:51 AM
I'm guessing it's part of the stated goal of buffing all classes up to the level of WDs. And Wiz's are quite a long way behind WD's atm, more than would be addressed with the minor changes to Firebirds set.
Arent witchdoctors only broken because of a few nastily effective synergies with passives + a couple of specific legendaries?

Like, for example, I am currently running a PetDoctor, and simply having Mask of Joram and Taskers causes my damage to skyrocket like nuts (+50% attack speed and +80-100% damage) simply from two items.  Throw the +50% pets damage Passive, and the one that spam spawns Fetishes, and as long as i dont run into an elite pack right inside the door, I can comfortably survive in T4 without having a single set item once my fetish swarm has time to ramp up.  Just assorted legendaries with decent stats carry me along easily.

Not sure how well I would faire if i tried to swap over to a SpellDoctor, but I saw a few of them in T4 who seemed to have similar gear to me doing well.

Honestly, I think they need a few more Viable set builds, for some other classes.  I mean, pretty much every single barbarian I have run into in the last 2 weeks is running Immortal Kings + the Earth set and just spamming Earthquakes everywhere.


Title: Re: Diablo 3: Reaper of Souls
Post by: Brennik on June 27, 2014, 02:47:07 AM
Yea, the wizard "buffs" are really not buffs with those AP costs. Luckily it's the first version of the patch and stuff's going to change.


Title: Re: Diablo 3: Reaper of Souls
Post by: apocrypha on June 27, 2014, 02:47:33 AM
Yeah, Pet Doctors do benefit greatly from the Jeram/T&T combo, but Dot Docs are also very good with the Jade set, if a lot more tricky to play. Either of those options comfortably outperforms most other class builds though, which is why I like it that Blizz have said they want to buff other classes (presumably taking common/effective gear combos into account) to match that, rather than nerfing WD's (or their gear).

I absolutely agree that there should be more viable high-Torment builds for all classes. In T6 all you see are cookie-cutter builds with their efficiency varying only by dint of how close to perfectly rolled their gear is. Some classes (like Barbs) are worse than others, definitely.

Below T4 there's plenty of build diversity, above T5 almost none.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 27, 2014, 03:40:42 AM
I'm one of the few wizards who stuck it out and locked myself into an arcane based /4ele build

i did great at it (though it required insane gear) but this may just fuckhose me.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on June 27, 2014, 04:07:31 AM
The wizard changes are a fix to an old problem that no longer exists.

When the expansion first launched, wizards were commonly viewed as overpowered. They had more stacking % bonuses than any other class, and they spent almost all their time using resource consumers rather than builders because of their very fast regen rates, arcane power on crit, and the very low cost of the consumers. These changes fix that issue by bringing their spammable consumers up to the same cost levels as other builds.

Unfortunately, the game has changed significantly since then - at the higher T levels, those abilities just don't do enough damage compared to other classes & builds, and it's forced wizards into MM fire builds, perma arcon builds or (if insanely lucky enough to get one) wand of woe builds.

Hopefully they will realise this and fix it, because after monks wizards are generally considered the weakest class at the highest torment levels now outside of those lucky fe with certain ultra-rare gear pieces.


Title: Re: Diablo 3: Reaper of Souls
Post by: rattran on June 27, 2014, 09:39:34 AM
I've got +59% arcane and Sloraks for 28% disintegrate, and t3 is the highest I can manage.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on June 27, 2014, 09:46:36 AM
Exactly - I'm in the same boat. Meanwhile, my WD just muches through T4 and even T5 with half the amount of time I've spent on my wizard.

The change son test make the WD even sillier - god knows why they did it, but they basically doubled the amount of pets that can be hitting a mob at once now. Those fetishes just destroy everything!


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on June 27, 2014, 09:48:05 AM
Although I have been experimenting with different wizard skills, I found that my gear wont let me do anything above t4 solo. That also is me dying quite a bit in t4.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 27, 2014, 10:46:45 AM
Frost Orb Wizard here, can handle T4/T5. Rolled a nat 20 to save against patch notes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on June 27, 2014, 10:55:38 AM
Frost Orb Wizard here, can handle T4/T5. Rolled a nat 20 to save against patch notes.

Yeah, I borrowed your build and am doing better but my gear isn't as nice as yours yet so I am still stuck on t4.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on June 27, 2014, 11:00:19 AM
I haven't really tried it because I'm sure my efficiency would tank, but I imagine once I craft up and reroll these last few slots, I could tear through T6 pretty well (need to finish crafting Aughild's set and reroll my RORG CritDmg slot more).


Title: Re: Diablo 3: Reaper of Souls
Post by: Yegolev on June 27, 2014, 11:03:50 AM
I'm guessing it's part of the stated goal of buffing all classes up to the level of WDs. And Wiz's are quite a long way behind WD's atm,

How long have I been gone?  This sounds like "All restaurants are Taco Bell".


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on June 27, 2014, 01:24:32 PM
Hmmm. My WD can function fine on T4 without any of the aforementioned gear and without using fetishes. So I wouldn't just chalk it up to a few gear things making the class work.

It's a creeping death/pet build with the only particularly significant piece of gear in terms of special bonuses being a Queztalcoatl. I do have a lot of +fire, but I'm also running a couple non-fire abilities.


Title: Re: Diablo 3: Reaper of Souls
Post by: Samprimary on June 27, 2014, 09:28:49 PM
WD's with a few pieces of the right gear can hurl themselves all the way up to T6 with an unparalleled ease. It's pretty neat.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on June 29, 2014, 01:30:17 AM
From the official forum: (http://us.battle.net/d3/en/forum/topic/13141214441#1)

Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

This has to be the stupidest reasoning I have ever seen. Demon hunters are playing their class like glass cannons (which we are) so lets remove the ability to do more damage faster so they can be more tanky (we can't).

While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:

    All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
Which we used to, until they nerfed them into the ground because we used them too much, and now they're complaining we don't use them?
    Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
All our passives are useless, we were using it because what else would we possibly use?
    If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
Someone posted on the official forums that the bat companion regenerates faster then this cooldown, so why even bother.
    Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.
We have two abilities on cooldowns, and neither of them use our resource, so what does Punishment have to do with anything? One of the abilities cooldown is reduced to nothing from set peices, so why make a CDR build for one ability and a rune of an ability?

It's just frustrating because instead of fixing the problem of demon hunters not using defensive abilities by making them attractive options, they're moving an ability most high level demon hunters use. Why is not using defensive abilities a problem anyway when there's little to no death penalty? People are playing demon hunters like every other class in the game (one resource only), that should be more of a hint about game design to blizzard then anything else.

I'm also bitter because now I can't infinitely Vault everywhere, which was possibly the most defensive ability demon hunters had.

Oh also someone posted the new Hellfire Amulet unique ability is that it gives you a random class specific passive, which could be interesting.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on June 29, 2014, 06:10:01 AM
WD's with a few pieces of the right gear can hurl themselves all the way up to T6 with an unparalleled ease. It's pretty neat.
Might have to re-work some of my passives (not sure I can without sacrificing way too much dps), or hunt up some better gear with hard passive defense bonuses (Blackthorns or Aughilds or a neck with Reduce damage from Elites), but I tried jumping up from T4 to T5 and I just seem to be REALLY fucking squishy at that level.

I suppose I could throw on a Ukapian Serpent Mojo for the 25-30 ish pet damage absorb, but then I take a fairly signifigant hit to my DPS over my current mojo.


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on July 07, 2014, 03:08:51 PM
I can run t3 with my wiz in my sleep, t4 is pretty easy, t5 not so much.

Im using TF and Mirroball. MM/Wave of force (heat wave)  http://www.diabloprogress.com/hero/stinkfist-1403/Stinkfist/45026125

I just got a cindercoat, but its a shit version. If I could get a decent one and decent helm, I'd feel comfortable taking a shot at t5 regularly. I also have some room to grow with other gear.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 07, 2014, 09:59:29 PM
Although I have been experimenting with different wizard skills, I found that my gear wont let me do anything above t4 solo. That also is me dying quite a bit in t4.
Do you have a pair of Unity Rings + a "Your follower can not die" follower token?  Blanket 50% damage reduction is almost mandatory for soloing High torment stuff.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on July 07, 2014, 10:14:16 PM
Although I have been experimenting with different wizard skills, I found that my gear wont let me do anything above t4 solo. That also is me dying quite a bit in t4.
Do you have a pair of Unity Rings + a "Your follower can not die" follower token?  Blanket 50% damage reduction is almost mandatory for soloing High torment stuff.
Holy shit, that's sketchy and busted.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on July 08, 2014, 12:38:29 AM
The damage goes both ways, if your follower is standing in an arcane sentry you are taking 50% of that damage.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 08, 2014, 04:59:23 AM
The damage goes both ways, if your follower is standing in an arcane sentry you are taking 50% of that damage.
Far as I can tell, it doesnt.   When I equip the "your follower can't die" token on my Templar mook, he goes from being super squishy and dying to everything, to literally takeing NO DAMAGE that I can see.  The effect does not seem to be "he takes damage, but it can never kill him", rather it seems to be "he now takes no damage so he cant die".   The damage goes both ways part only seems to matter if other PLAYERS in your group have a unity ring on.  If you are soloing, Unity + Immortality Token for your follower appears to straight up offer you 50% damage reduction.

Thread on the Battle.net forums about it http://us.battle.net/d3/en/forum/topic/12312631159


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on July 08, 2014, 09:08:44 AM
Using the unity rings, when a follower has a cannot die token they take no damage and therefore no damage is dealt to you and any damage you take, half is directed to your follower.

If you take that token off of your follower on higher torment levels you are going to have a bad time. The followers have shit for damage mitigation so they can be hit for very high amounts. So for example say a follower gets one shot for 2 million and their damage mitigation reduces that to 1.5 mil(ish) you would then take 750k of that. Any damage reduction you have will not apply. It only checks when the initial damage is dealt.

Is it sketchy and busted? meh its really only a benefit for solo players and when you get to t5/6 you really need to look at increasing your damage output to be able to farm these levels effectively which means using something like the Stone of Jordan, or some such. Also it takes 3 pretty hard to find items to make happen.



Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 09, 2014, 12:47:15 AM
Maybe my luck has been pretty good with those particular drops so far then.  I currently have full set of the "Your follower has access to all abilities" tokens, and the Templar and Enchantress Immortality token.  I also have at least 4 unity rings in various flavours of Dex, Str and Int, all gathered over the last month or so.

I do agree on the damage thing though.  Since there seems to be a plateau for survival stats from what I can tell (nearly every other WD in higher torment levels I check profile links for seems to have roughly the same level of Armor / Resist all / Etc as my Witchdoctor, I can only conclude that the only reason I feel really squishy trying to move up to T5 is that they are killing shit much faster, so they dont need to "survive" nearly as long in dangerous situations.  Guess I just really need to work on min/maxing collecting +damage type affixes on ceartain gear slots and fine tuneing a few pieces of gear.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 09, 2014, 08:19:30 PM
Well, got my Agility Ring of Royal Grandeur, so now my Demonhunter has 6 Piece Marauders bonus, 3 Piece Natalias Bonus, 3 Piece Aughilds bonus, and 3 piece Blackthorns bonus.  Sadly most of my pieces are not optimally statted for a good balance of survivability so at the moment, while I can do T5 rifts, I am a total glass cannon.  Just about everything with an unavoidable damage effect (looking at you, fucking jailors) eats me alive.

That being said, I noticed something wierd on my character details sheet.  3 Piece Blackthorns + 3 Piece Aughilds should give me 25% reduced damage from elites.  However, my details number says 23.5%  Anyone got any idea if they start deminishing returns on that stat really early or something?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on July 09, 2014, 09:11:00 PM
It's multiplicative, not additive.

0.9 x 0.85 = 0.765
1 - 0.765 = 0.235

And there you are.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 09, 2014, 09:20:17 PM
Well that is just bizzare.  Do all the other % based modifiers work the same way?  I was pretty sure that stuff like +Elemental Damage % numbers combined additively on gear (20% +fire damage on weapon + 20% fire damage on Bracers = 40%).


Title: Re: Diablo 3: Reaper of Souls
Post by: Tarami on July 13, 2014, 11:44:16 PM
It does what it says on the tin, actually. It reduces damage by X %. Putting on an item with 10% reduction will reduce the damage by exactly 10%, regardless of what stats you have prior.

Diablo 3 has no hard-coded diminishing returns as far as I know. Why they look diminishing is due to math. For example, it takes X Armor to get 50 % damage reduction. Then it takes another X Armor to get 75%, because 50% -> 75 % halves the damage taken, same as 0% -> 50%. (Damage taken goes from 100% to 50% to 25%.)

The rule of thumb is that stats are linear in power and each slot can be considered individually. As above, if you had been right with your initial intuition, it would actually scale exponentially, because 98% -> 99% is just 1 percentage point but effectively a 50% reduction in damage.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on July 14, 2014, 01:46:29 AM
It does what it says on the tin, actually. It reduces damage by X %. Putting on an item with 10% reduction will reduce the damage by exactly 10%, regardless of what stats you have prior.

Diablo 3 has no hard-coded diminishing returns as far as I know. Why they look diminishing is due to math. For example, it takes X Armor to get 50 % damage reduction. Then it takes another X Armor to get 75%, because 50% -> 75 % halves the damage taken, same as 0% -> 50%. (Damage taken goes from 100% to 50% to 25%.)

The rule of thumb is that stats are linear in power and each slot can be considered individually. As above, if you had been right with your initial intuition, it would actually scale exponentially, because 98% -> 99% is just 1 percentage point but effectively a 50% reduction in damage.

Er, no. The rule of thumb is that % decreases are multiplicative with themselves, while % increases are additive. Two sources of +20% fire damage will end up with +40% fire damage, not +44%. However they do multiply with *different* % increases, so if you have +20% fire damage and +20% meteor increase your fire meteors will do 44% more.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on July 14, 2014, 02:10:05 AM
Also, I am pretty sure I remember reading somewhere that Diablo does indeed have hard diminishing returns, it is just that in most scenarios you wont actually run into them.  Something like + damage modifiers after 110% or so start hitting diminishing returns.  But that requires you to get perfect rolls of something like +20% fire on literally every slot where it can possibly occur before you would encounter the hit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 25, 2014, 02:57:00 PM
2.1 goes live tomorrow. Includes some nice new features.

Seasons (Ladders) (http://us.battle.net/d3/en/blog/15198713/patch-210-preview-seasons-8-15-2014)

Greater (Endless) Rifts (http://us.battle.net/d3/en/blog/15317478/patch-210-preview-greater-rifts-8-22-2014)

Some other stuff covered in these patch notes. (http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-august-13-8-13-2014)


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 25, 2014, 03:12:32 PM
OH THANK GOD


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on August 26, 2014, 11:31:21 AM
I was going to patch and play this today but I can't because of stupid hacker stuff.  :(


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 26, 2014, 12:04:55 PM
Not here yet ?

Is today not tomorrow ?

 :heartbreak:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 26, 2014, 01:30:31 PM
Seems to be patching now.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on August 26, 2014, 01:44:08 PM
Servers should be live around 4pm EST, allegedly. Ladder Season 1 doesn't start until late Friday.


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on August 26, 2014, 09:17:09 PM
Yes, I finally got it patched.  It's too late, though.  I might make a new character for it.  I haven't tried Wizard yet.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 26, 2014, 09:32:21 PM
That's weird since the only available class in my copy was Wizard. I had to buy the Special Tristram Dungeon Runners Challenge Pack for the other characters.


Title: Re: Diablo 3: Reaper of Souls
Post by: Signe on August 27, 2014, 10:38:00 AM
That's weird since the only available class in my copy was Wizard. I had to buy the Special Tristram Dungeon Runners Challenge Pack for the other characters.

Are we talking about the same game?  Do I have to call your wife and have her check the size of your pupils? 

It could be me, but I don't think so.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 10:40:18 AM
No it was a joke about the Wizard being the only complete class and probably the only class worth playing.

Also, this patch did nothing but make them better. I have no clue if the other classes got the same treatment because my special patch notes only showed wizard shit.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hutch on August 27, 2014, 11:00:22 AM
I logged on last night and dusted off my Wizard (I've been playing a Crusader lately).
I fired up one of the new discount Rifts (seriously, only 1 key now?) and then started going TO TOWN.
I was facerolling T1. Next time I'll step it up a notch.
I got about halfway through the rift, then ported out to clear my inventory.

I'm going from one vendor to the next, minding my own, when out of nowhere a big swarm of Lizards romped through the place.

I hope they catch those little fuckers soon, I'd like to be able to play a Blizzard game for longer than an hour without getting thrown off  :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2014, 11:02:16 AM
I'm hearing a lot of instability.

Looking forward to the patch now.

/green.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 11:06:14 AM
Instability is from the silly ass DDOS for no purpose.

Once we got in last night everything was dandy except for one moment of a hiccup. Literally a rubberband. Otherwise, it's just good 'ol stable Blizzard.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2014, 11:11:43 AM
 :ye_gods:


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 11:16:12 AM
I don't know what to say, I have a very fast internet connection.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2014, 11:41:57 AM
Yeah, thanks to BT infinity, i do too.  But i remember the dark times....


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 27, 2014, 12:47:35 PM
I like the fancy rifts; I'm not sure I like having to do a regular rift and then a wave trial thing every time I want to start a new one.

But, I got a legendary gem that increases pet damage and life is good.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 12:49:51 PM
I haven't bothered using any of my legendary gems yet, or upgrading them. Not even sure how that works. I've just been upgrading Keystones.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 27, 2014, 12:52:35 PM
Basically when you either time out on a rift or decide you want to stop advancing, you talk to the ghost merchant that pops up and she'll upgrade one of your gems 3 times. Supposedly as the gem gets higher level, there's a chance it will fail based on its level vs. the rift level; I stopped after a level 14 rift and upgraded the base gem 3 times with a 100% chance of success each time. Gem went from 15% damage to pets to 15.9% damage to pets by doing that, so the improvements are kind of incremental. But there's a new power it gets at rank 25, so that would probably be the target.

It's not clear to me if you can upgrade a gem after it is socketed, so I haven't done that yet. Also you don't get a riftstone back after you do that, so you have to do the process over again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 27, 2014, 12:55:45 PM
The new system is nice.  I like that they back load all the loot in greater rifts onto the rift boss. 

My only concern with the system is that it isn't easy to play with friends unless you are both at the stage of having a trial stone.  It is worth noting that you can have more than one trial stone at a time however, so it may be worth doing some regular rift runs to stock up.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 12:58:33 PM
The greater rifts turned Diablo 3 into Diablo 3: The Gauntlet Edition.

Best Gauntlet ever made, imo.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on August 27, 2014, 01:19:00 PM
Four regular rifts got me 2 greater keystones that I wound up running solo trials with; one wound up 11 and the other 14.

I ran the level 11 solo and got two gems.  One increases damage by 20% for 30 seconds after killing elites and at level 25 adds 15% damage to elites.  Upgraded that three times, it added one second to the duration each time.

The other is +0.5 damage for 3 seconds after spending resources, stacks up to 20 times.  Level 25 power adds 0.5% armor per stack.  Don't know how that upgrades.

I wonder how feasible it is to solo a greater level 25 rift?  The 11th level one took me just over 7 minutes but mostly because it was the stupid limbo maze map, and the final boss only had 450million hp.  That's nothing worth even mentioning, but how quickly do the rifts ramp up?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2014, 02:38:06 PM
Question (and I suspect I know the answer) :

I should be disenchanting all the previous legendaries, right ?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 02:38:48 PM
If you're not currently using them, there's no reason not to.

Edit: I don't think many set items changed though, so keep them.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 27, 2014, 02:41:16 PM
Righto.


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on August 27, 2014, 06:30:08 PM
Wait, what did I miss?  Why are all of my "sort of good but not really but I better keep them just in case ... well, you know" legendaries suddenly obsolete?  (ok, MORE obsolete)


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 27, 2014, 06:35:32 PM
Wait, what did I miss?  Why are all of my "sort of good but not really but I better keep them just in case ... well, you know" legendaries suddenly obsolete?  (ok, MORE obsolete)

They were always obsolete.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 27, 2014, 06:35:46 PM
They aren't *all* obsolete. Two handed weapons almost certainly are, and a number of uniques in general that didn't have unique effects before have been changed to have them on new copies.

More subtly, stuff that triggers off of opening containers, picking up gold, etc., are now much lamer since most of that stuff doesn't exist in greater rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on August 27, 2014, 11:03:33 PM
The difficulty ramp from a tier 21 to a tier 22 rift was pretty significant.  :ye_gods:  A friend an I rolled through 19 & 20, 21 wasn't too bad at all then 22 I think I died about 5 times. we completed it with 10 seconds to spare.
I was able to solo 19 in 10:20.

I like the new changes. I really like the temp gold buff :) but my favourite change has to be being able to salvage all blue or yellow items at once.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 27, 2014, 11:04:13 PM
Yea, wife and I completed 21 with 3 seconds to spare. There are lots of good quality of life changes.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on August 27, 2014, 11:11:03 PM
It's not clear to me if you can upgrade a gem after it is socketed, so I haven't done that yet. Also you don't get a riftstone back after you do that, so you have to do the process over again.
You can upgrade socketed gems and you don't need a gem to be in your inventory to upgrade them. You can never get the same legendary gem twice, so once you have the full set they stop dropping.


Title: Re: Diablo 3: Reaper of Souls
Post by: Hutch on August 28, 2014, 03:21:18 AM
It's not clear to me if you can upgrade a gem after it is socketed, so I haven't done that yet. Also you don't get a riftstone back after you do that, so you have to do the process over again.
You can upgrade socketed gems and you don't need a gem to be in your inventory to upgrade them. You can never get the same legendary gem twice, so once you have the full set they stop dropping.

Unless! You get two of the same gem from a single rift! I have two copies of Bane of the Powerful, which gives bonus damage after you kill an elite pack.
Hmm I wonder if I'm allowed to equip both at once? I need a ring with a socket.

Edited to add: Nevermind, the gems all say "Unique Equipped".


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 28, 2014, 03:29:21 AM
You know, it FEELS that there's far more changes than the patch suggests.  Or I haven't played in quite a while !

Did we get given anything free ?  I seem to have over 500 of every gem and about 12 million in gold I don't remember having before....


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 28, 2014, 05:02:11 AM
Has anyone else been through the treasure goblin dungeon yet? I got it yesterday and picked up 25 million gold, 3 legendaries, many imperial gems and one of the new gems for gold finding in about 15 minutes. It was a blast.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 28, 2014, 05:13:24 AM
It's random though, yeah ?


Title: Re: Diablo 3: Reaper of Souls
Post by: JRave on August 28, 2014, 07:11:04 AM
Random chance to spawn the Goblin Vault when you kill a Goblin outside of a rift.  I have killed multiple goblins in rifts and never saw a portal, yet I've gotten 2 portals outside of rifts.  ATM Act 1 Halls of Agony Level 2 has a guaranteed double spawn somewhere on the level, so you can use that.  I also think you need to reset the game once you clear the vault.

The gem you get from the vault works in greater rifts (as do the massacre bonus gloves) which allows you to get gold and any bonuses(Goldwrap armor buff) from picking up gold in those rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on August 28, 2014, 08:34:32 AM
I'm going to have start farming these. Does anyone know how long the gold buff is going to last?


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on August 28, 2014, 09:01:14 AM
I played for an hour and a half last night and got a ton of legendaries and set plans.  Finally got the recipe for Aughild's set.  But for some reason, half the legendaries I got on my witch doctor looked like they were designed for a crusader.  Kind of frustrating.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on August 28, 2014, 10:26:31 AM
Random chance to spawn the Goblin Vault when you kill a Goblin outside of a rift.  I have killed multiple goblins in rifts and never saw a portal, yet I've gotten 2 portals outside of rifts.  ATM Act 1 Halls of Agony Level 2 has a guaranteed double spawn somewhere on the level, so you can use that.  I also think you need to reset the game once you clear the vault.
Goblin Vault cannot spawn inside rifts and the Halls of Agony has been nerfed into the ground already.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on August 28, 2014, 12:21:47 PM
I've killed maybe 30 outside rifts with no portal. But I have ultra shitty luck with that sort of thing; ymmv.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 28, 2014, 12:29:15 PM
The community buff right now is treasure goblins spawning in pairs so that's probably upping the amount of portals that you see.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 28, 2014, 01:33:12 PM
Random chance to spawn the Goblin Vault when you kill a Goblin outside of a rift.  I have killed multiple goblins in rifts and never saw a portal, yet I've gotten 2 portals outside of rifts.  ATM Act 1 Halls of Agony Level 2 has a guaranteed double spawn somewhere on the level, so you can use that.  I also think you need to reset the game once you clear the vault.
Goblin Vault cannot spawn inside rifts and the Halls of Agony has been nerfed into the ground already.

GOBLIN VAULT CAN'T SPAWN IN RIFTS? fuck.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on August 28, 2014, 05:11:36 PM
I failed at the very end of 24 (solo) when the boss killed me with not enough time to run all the way back from the entry checkpoint, but there would have been enough on the clock to finish his last ~5% health.  So I'm sure I can reach 25, I just don't know that I could get through it.  But, that's enough to upgrade gems to the secondary bonus reliably.

It works best for me to treat them like a path of exile run--kill only packs of 3 or more and all elites except for the flying ghosts, and otherwise ignore anything that's alone or big and full of extra hp (stuff like the disentombed)

Got the pet gem and one that adds damage for increased range between you and the target; my poison dart WD will be happy...


Title: Re: Diablo 3: Reaper of Souls
Post by: JRave on August 28, 2014, 06:21:04 PM
Random chance to spawn the Goblin Vault when you kill a Goblin outside of a rift.  I have killed multiple goblins in rifts and never saw a portal, yet I've gotten 2 portals outside of rifts.  ATM Act 1 Halls of Agony Level 2 has a guaranteed double spawn somewhere on the level, so you can use that.  I also think you need to reset the game once you clear the vault.
Goblin Vault cannot spawn inside rifts and the Halls of Agony has been nerfed into the ground already.

Ah it was still working for me last night.  Another spot, although can be annoying.. is the Spider Cave in Act1.  There is the purple named spider that has a goblin webbed.  I got my first vault portal from that guy.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 28, 2014, 06:26:29 PM
Oh, the scripted goblin can spawn a vault? That's good to know.


Title: Re: Diablo 3: Reaper of Souls
Post by: JRave on August 28, 2014, 07:22:00 PM
Oh, the scripted goblin can spawn a vault? That's good to know.

Providing there has not been an undocumented hotfix for it, yes that goblin works.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 29, 2014, 03:44:40 AM
I'm loving the Fetish Count.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on August 29, 2014, 10:17:01 AM
Treasure Goblins also spawn pretty regularly in Arreat Core in Act III.  It's a really small, narrow area and they tend to spawn in the first quarter, so I was able to burn through a bunch last night.  The Vault is awesome, I got two legendaries and a set item as well as about 30m gold.

The fetish count IS awesome!


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on August 29, 2014, 12:40:21 PM
What difficulty were you playing when you got hit that treasure vault? Also do you have any idea what your GF was?

I'm using some gold find gear (~2700% gf) and am on torment 2 and am kinda curious how much I might get. Also not sure if I would just be better off going through t4 with my normal gear on.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ingmar on August 29, 2014, 12:42:20 PM
I'm loving the Fetish Count.


Thanks to the capitalization, I'm now picturing some kind of horrifying adult Sesame Street vampire fetish thing.


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on August 29, 2014, 12:43:34 PM
I'm loving the Fetish Count.


Thanks to the capitalization, I'm now picturing some kind of horrifying adult Sesame Street vampire fetish thing.
One treasure goblin...ah ah ah ah...


Title: Re: Diablo 3: Reaper of Souls
Post by: rattran on August 29, 2014, 01:36:32 PM
I just made 34million and 4 legendaries on a treasure vault on T3, with no gf gear. Goblins were one of the usual pack in Northern Highlands.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 29, 2014, 02:41:30 PM
I'm loving the Fetish Count.


Thanks to the capitalization, I'm now picturing some kind of horrifying adult Sesame Street vampire fetish thing.

lol.


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on August 29, 2014, 03:26:23 PM
Torment 1, no significant gold find gear.  I'll double-check later tonight what the actual value is.


Title: Re: Diablo 3: Reaper of Souls
Post by: rattran on August 29, 2014, 03:51:31 PM
30mil and 2 legendaries on the next vault. T3


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on August 29, 2014, 04:13:07 PM
And 50 goblins and no vault yet for me, T1 thru 4  :uhrr:


Title: Re: Diablo 3: Reaper of Souls
Post by: Phildo on August 29, 2014, 04:28:33 PM
Remember that the vault doesn't spawn in rifts.


Title: Re: Diablo 3: Reaper of Souls
Post by: Polysorbate80 on August 29, 2014, 04:44:10 PM
I'm not doing rifts, I've been clearing act I.

Goblin 52 did it, btw.  Just under 40 million gold, 2 shitty legendaries and the gem


Title: Re: Diablo 3: Reaper of Souls
Post by: Ginaz on August 29, 2014, 05:18:36 PM
Did they buff mages or something?  I logged on last night for a bit on my under geared mage and facerolled Master, which was what I was mostly playing before.  I then upped the difficulty to T1 and it was pretty much the same so I then went to T2.  Not exactly facerolling there but its still very doable.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on August 29, 2014, 05:34:27 PM
Did they buff mages or something?  I logged on last night for a bit on my under geared mage and facerolled Master, which was what I was mostly playing before.  I then upped the difficulty to T1 and it was pretty much the same so I then went to T2.  Not exactly facerolling there but its still very doable.

http://us.battle.net/d3/en/blog/15487814/patch-210-now-live-8-26-2014#wizard


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on August 29, 2014, 07:01:38 PM
Every class got buffed it seems. My DH who was having severe problems in t6 before is now steamrolling it with no issues, now it's a matter of upgrading all these legendary gems.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ginaz on August 29, 2014, 07:32:12 PM
Did they buff mages or something?  I logged on last night for a bit on my under geared mage and facerolled Master, which was what I was mostly playing before.  I then upped the difficulty to T1 and it was pretty much the same so I then went to T2.  Not exactly facerolling there but its still very doable.

http://us.battle.net/d3/en/blog/15487814/patch-210-now-live-8-26-2014#wizard

Hmm, so reading that it seems like its more beneficial to have 2H weapon than a 1H+off hand.  Or has it always been like that?


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on August 30, 2014, 01:59:02 AM
Did they buff mages or something?  I logged on last night for a bit on my under geared mage and facerolled Master, which was what I was mostly playing before.  I then upped the difficulty to T1 and it was pretty much the same so I then went to T2.  Not exactly facerolling there but its still very doable.

http://us.battle.net/d3/en/blog/15487814/patch-210-now-live-8-26-2014#wizard

Hmm, so reading that it seems like its more beneficial to have 2H weapon than a 1H+off hand.  Or has it always been like that?
All 2 handed weapons got a fairly heafty buff to their base damage ranges, which probably puts their raw damage numbers out to be > a comparative 1H + OH combo.  Chances are most people are going to want a 2H now, over a 1H+OH combo unless the OH has specific special synergy bonuses for builds.


Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on August 30, 2014, 07:19:43 AM
If you already had the 2h though, it didn't get a buff, right?  Only applies to new drops?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 30, 2014, 07:22:31 AM
Yeah.  Those two set hand crossbows that do Vault shit got a REAL buff.  Like, almost double.


Title: Re: Diablo 3: Reaper of Souls
Post by: Maledict on August 30, 2014, 08:04:33 AM
If you already had the 2h though, it didn't get a buff, right?  Only applies to new drops?

Nope, its retroactive to every 2 hander in the game already as well.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 30, 2014, 11:58:11 AM
Yeah.  Those two set hand crossbows that do Vault shit got a REAL buff.  Like, almost double.

Hmmm?


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 30, 2014, 12:11:32 PM
I picked up a new Danetta's revenge this morning.  It was double the damage of the one in my stash.  I suspect that's NOT just good rolls, since the Danetta's stuff was fairly mediocre before.

When I look at the new one side by side with both the other identical one and the other one in the set it's...glaringly different.


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 30, 2014, 12:12:40 PM
Damnit. I didn't want to have to find those _again_.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 30, 2014, 12:20:12 PM
I could be just lucky !

....

Yeah, not likely.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 30, 2014, 12:22:20 PM
Also, can I just add, and I'm stopping myself from putting it all in caps :

The whole 'Shards need to be on the char you're online with now' is fucking, fucking, fucking lame as hell.  We used to not give a shit about that and now we have to.  ARG.

I've joined two public games to go rifting only to find my shards are on another character and I've effectively just joined to say 'hi' and look like an utter toolbag.


Title: Re: Diablo 3: Reaper of Souls
Post by: JRave on August 30, 2014, 03:26:36 PM
Yeah the shard thing is annoying.  I thankfully had 2 stacks built up from when I last played.  So I keep them in the stash until I need a couple, while also building up a new stack on my main bounty runner.


Title: Re: Diablo 3: Reaper of Souls
Post by: Cheddar on August 30, 2014, 04:48:06 PM
Wow, they really did patch in the fun.  Got 2 orange drops in first chapter!

Now that I got the ropes will probably retool my 60 witch doctor.  Do I need expansion to go above level 60?


Title: Re: Diablo 3: Reaper of Souls
Post by: penfold on August 30, 2014, 04:57:34 PM
I'm enjoying the seasonal ladder. I only got the crusader in the expansion to 39 and it was barely played, so to start one in seasonal and not have all the advantages of shared loot, cash and  artisan skills has kept it fresh and engaging.


Title: Re: Diablo 3: Reaper of Souls
Post by: Sjofn on August 30, 2014, 11:53:35 PM
Do I need expansion to go above level 60?

Last I heard, yes? I could be a filthy liar, though.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ragnoros on August 31, 2014, 12:06:01 AM
You are correct Sir Ma'am! Plus, the enchantress is basically a must. Ditto, adventure mode.

FWIW I'm having fun on a new seasonal char. It is hard to describe how fantastic it is when every drop might be an upgrade, rather than 99.95% of stuff being automatic junk. Excite!


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on August 31, 2014, 01:07:50 AM
Hm. Maybe I should play a ladder toon.

Demon Hunter it is!


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 31, 2014, 03:01:59 AM
The trouble I'm having with this Seasonal stuff is I already ran through it again with 3 chars for the miracle patch (and it was worth it), but I'm not seeing anything really drawing me to do that AGAIN.

Maybe if Christine wants to, I'll gie it a go.


Title: Re: Diablo 3: Reaper of Souls
Post by: Job601 on August 31, 2014, 07:31:38 AM
Also, can I just add, and I'm stopping myself from putting it all in caps :

The whole 'Shards need to be on the char you're online with now' is fucking, fucking, fucking lame as hell.  We used to not give a shit about that and now we have to.  ARG.

I've joined two public games to go rifting only to find my shards are on another character and I've effectively just joined to say 'hi' and look like an utter toolbag.


You can use them out of your stash, so just bank them there and use them from any character.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 31, 2014, 07:47:35 AM
Um, How ?

I know you used to be able to, but it now seems to want you to drag them ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 31, 2014, 08:43:19 AM
I think the confusion might be because in your original message you called them "shards" which are what you use to buy stuff from Kadala rather than calling them "rift tokens."


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on August 31, 2014, 11:32:40 AM
I see.

That shouldn't confuse anyone, since shards are on the paperdoll and shared between all chars.

But I'll take my telling.

So, the answers 'tough' then ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on August 31, 2014, 11:58:21 AM
Yeah pretty much. It's annoying me too.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 01, 2014, 07:04:27 AM
You can split your stack of them and leave a bunch in the stash at least, so you don't end up having to switch characters.  Not really a full solution, but saves you from the worst case scenario.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 01, 2014, 07:13:46 AM
Yeah, I get that, I just think it's retarded.  Why the Rift doesn't have a button on it for different rift levels so you can leave the things in your stash, I'll never know.

When you get the 'upgrade gem' choice, you can upgrade from your stash, ffs.

Anyway, couple of other questions

1 - Do you know if you can still upgrade gems once you socket them ?
2 - I really want to take Pierce the Veil, but I don't want to lose my Fetishes or the 3 extra dogs that I get (because they contribute to the MEGA DOG).  Am I right in thinking that I should stick with the 3 extra dogs, since I have TMF ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Pagz on September 01, 2014, 08:14:35 AM
1 - Do you know if you can still upgrade gems once you socket them ?
It's not clear to me if you can upgrade a gem after it is socketed, so I haven't done that yet.
You can upgrade socketed gems.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 01, 2014, 08:19:37 AM
I didn't notice.  Wasn't ignoring you, honest. 


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on September 01, 2014, 08:39:30 AM
Not sure if this has been mentioned or not, but it seems like you can get a gem that is on another char to drop again.

Friend was playing his WD and got a gem he has on his DH to drop again.


Title: Re: Diablo 3: Reaper of Souls
Post by: Reg on September 01, 2014, 10:17:04 AM
I was just about to post the same thing. I'm using a gem on my wizard and was given another of the same gem on my witch doctor.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on September 03, 2014, 05:30:44 PM
I am still completely amazed that the game is as fun as it is right now when I remember how awful it was at pre-RoS. RoS made so many positive changes and the patches have only refined those changes. It's wonderful to play in its current form.


Title: Re: Diablo 3: Reaper of Souls
Post by: climbjtree on September 03, 2014, 08:14:09 PM
I just started playing... Is normal supposed to be a total cakewalk with absolutely no challenge? Or is a a barbarian with cleave just easy mode?


Title: Re: Diablo 3: Reaper of Souls
Post by: Pennilenko on September 03, 2014, 08:15:47 PM
I just started playing... Is normal supposed to be a total cakewalk with absolutely no challenge? Or is a a barbarian with cleave just easy mode?
Normal is the super casual play-land where everything explodes just by looking at it.


Title: Re: Diablo 3: Reaper of Souls
Post by: climbjtree on September 03, 2014, 08:36:32 PM
So is it worth completing a normal campaign? Or should I just up the difficulty now?


Title: Re: Diablo 3: Reaper of Souls
Post by: Rasix on September 03, 2014, 08:50:40 PM
Push it as far as you can.  As long as you can still kill things in a reasonable amount of time, you're good.  Your first run should probably end on expert or master.


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on September 05, 2014, 10:22:37 AM
Finally broke through to t5 solo. I am not sure that I can do it multi yet as I currently have to rely on using unity with an undying follower but I have to say that the full Firebirds set bonus is somewhat bonkers.  My gear could be soo much better yet I was still doing 30mil + ticks on bosses (occasional 50 mil+) with Blizzard Apocalypse/Hydra.

Once the full set bonus triggers you can just walk away while they burn to death. Now I need to find me a decent Sun Keeper.

Also, has anyone else noticed that the rate that a socket rerolls into jewlery seems greatly reduced? I have spent 10s of millions crafting gems and paying to reroll for a socket all to no avail.



Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 05, 2014, 10:30:30 AM
Speaking of which, has that socket making thingy dropped for anyone yet ?


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on September 05, 2014, 10:43:50 AM
Ramlani's Gift, yeah I got one yesterday at the end of a greater Rift. I think I may have wasted it by using it on my Maximus, but oh well I'm sure ill get another eventually.



Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 05, 2014, 01:54:06 PM
:(



Title: Re: Diablo 3: Reaper of Souls
Post by: Teleku on September 05, 2014, 02:56:06 PM
I got one as well.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 05, 2014, 02:57:05 PM
 :heartbreak:


Title: Re: Diablo 3: Reaper of Souls
Post by: El Gallo on September 05, 2014, 08:40:19 PM
I wish they just put all the new legendaries on the regular loot tables.  Re-grinding 70 levels + a RROG + paragon levels just to get back where I was so I can look for new shit is a drag and a half.


Title: Re: Diablo 3: Reaper of Souls
Post by: Malakili on September 05, 2014, 09:18:03 PM
The new legendaries will be on the general loot tables after the ladder season ends.


Title: Re: Diablo 3: Reaper of Souls
Post by: El Gallo on September 06, 2014, 10:12:46 AM
In two BlizzardMonths.  So February maybe if we're lucky   :sad_red_panda:


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on September 08, 2014, 11:35:20 AM
I level a wizard to 70 in the season thingee, dinged last night.  I just played for two hours, did Act 1 and a Rift and got one legendary.  Is that normal?  I can't remember, been playing Marvel.

I'm pissed.  That drop rate fucking blows.  Unlucky?  Or do I have to dedicate weeks of my life to get anywhere?  I don't remember it being this bad.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on September 08, 2014, 11:57:09 AM
It's a bit low, but if you meant Act 1 as in the campaign you were doing the least rewarding activity in the game. Bounties, Rifts, and Greater Rifts are where the higher legendary drop rates exist (and more champion/rare mobs, which also have higher legendary drop rates). You'll also want to make sure you're playing on Torment 1+ as soon as your character can handle it.

Quote
     Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
    Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
    Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
    Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
    Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.
    Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.
    Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.
    Torment 4: +75% Legendary drop bonus, +119% bonus in Nephalem Rifts.
    Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
    Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.

Difficulty also influences whether your Cache at the end of a series of Bounties will have a legendary, up to a 100% chance at T6.


Title: Re: Diablo 3: Reaper of Souls
Post by: Typhon on September 08, 2014, 12:05:18 PM
Sorry, I didn't give enough info.

I hit 70 last night, switched to Adventure mode.  Torment Difficulty.

Did all the Act 1 bounties, got a legendary hat while playing, which is my first lvl 70 legendary.  Tyrael's cache give me complete dick.  No blood stones, fucking nothing.
Did a rift, got a greater rift token.  Probably I should be happy about this. 

Just feels like the drop rate is obnoxiously low and given that I'm all in yellow, I'm dying to stuff I'm not used to dying to.


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on September 08, 2014, 01:41:13 PM
At this point I'm usually playing on T3 or T4 and if I do all the bounties for one act I'll usually see one legendary total between the cache or the bounty mobs. Rifts and Greater Rifts are definitely where you want to be unless you're looking for Bounty-specific legendaries. They also reward more Blood Shards than Bounties and gambling with Kadala would be a really good way to outfit a fresh level 70 char. You aren't guaranteed good gear, but you're at least guaranteed to get level 70 rares for your primary stat.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on September 08, 2014, 09:34:52 PM
So.  Appearently Blizzard simply never learns from previous mistakes.

My boss is a fairly diehard diablo fan, and recently purchased the X-Box version of the game.  Turns out, there is a brutally easy way to dupe stuff in the Xbox version of the game, as he (and I realise this is purely anecdotal) tells me he literally watched someone dupe a half dozen or so Hellfire Rift keys a couple of days ago.   The worst part is, the dupe trick is (from what he told me), so fucking easy it is almost laughable.  He has also seen people running around with weapons with 3 sockets?  Now, I am not up on all the current patch notes, but i thought the cap on sockets was 2 (if you include the new Legendary Socket Consumable thing).  How the hell do you get THREE on a 1 handed weapon?


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 08, 2014, 11:48:02 PM
Wait, you can add a second socket to weapons? That would take me straight past Torment VI. -_-


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on September 08, 2014, 11:51:56 PM
Wait, you can add a second socket to weapons? That would take me straight past Torment VI. -_-
As far as i know, if you have a "natural" socket on a weapon, the new consumable thing lets you add a second socket to a weapon.  Nope, never mind, I just looked the thing up, and it will only let you add a socket to an otherwise unsocketed item.  So it basicly lets you try to roll for a perfect "unsocketed" weapon and then add a bonus socket to it.

http://www.diablowiki.net/Ramaladni%27s_Gift

The question is how people are appearently ending up with 1handers with THREE sockets.

(not 100% sure, but i think it might be possible for some 2handers to roll with 2 natural sockets.  I vaguely remember hearing about the possiblility of that being bandied about as a balance thing since a 1h + OH combo can each have a socket, but they may have scrapped that for the overall buff to 2hander dps).


Title: Re: Diablo 3: Reaper of Souls
Post by: schild on September 09, 2014, 01:09:47 AM
Quote
You can, however:

    Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's after.
    Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
    Enchant a weapon after a socket has been added using Ramaladni's Gift. You just won't be able to re-roll another socket on that particular weapon.

So, it's an item SPECIFICALLY FOR "This weapon would be PERFECT if it had a socket."

Meh, I'm not playing just to find that.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 09, 2014, 03:10:19 AM
So.  Appearently Blizzard simply never learns from previous mistakes.

My boss is a fairly diehard diablo fan, and recently purchased the X-Box version of the game.  Turns out, there is a brutally easy way to dupe stuff in the Xbox version of the game, as he (and I realise this is purely anecdotal) tells me he literally watched someone dupe a half dozen or so Hellfire Rift keys a couple of days ago.   The worst part is, the dupe trick is (from what he told me), so fucking easy it is almost laughable.  He has also seen people running around with weapons with 3 sockets?  Now, I am not up on all the current patch notes, but i thought the cap on sockets was 2 (if you include the new Legendary Socket Consumable thing).  How the hell do you get THREE on a 1 handed weapon?

Don't be daft, you can't dupe or hack.  It's always online.


Title: Re: Diablo 3: Reaper of Souls
Post by: SurfD on September 09, 2014, 05:30:37 AM
So.  Appearently Blizzard simply never learns from previous mistakes.

My boss is a fairly diehard diablo fan, and recently purchased the X-Box version of the game.  Turns out, there is a brutally easy way to dupe stuff in the Xbox version of the game, as he (and I realise this is purely anecdotal) tells me he literally watched someone dupe a half dozen or so Hellfire Rift keys a couple of days ago.   The worst part is, the dupe trick is (from what he told me), so fucking easy it is almost laughable.  He has also seen people running around with weapons with 3 sockets?  Now, I am not up on all the current patch notes, but i thought the cap on sockets was 2 (if you include the new Legendary Socket Consumable thing).  How the hell do you get THREE on a 1 handed weapon?

Don't be daft, you can't dupe or hack.  It's always online.

You forgot the green text.


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 09, 2014, 06:08:40 AM
I found the green text self evident.

 :grin:


Title: Re: Diablo 3: Reaper of Souls
Post by: Rokal on September 09, 2014, 12:06:35 PM
If you want the extra-socket item (Ramaladni's Gift) you better start looking harder:

Quote from: http://us.battle.net/d3/en/forum/topic/14279128235?page=2#30
For those who are unaware, Ramaladni's Gift is currently not displaying its name when it drops on the ground. We believe this may also be causing the Legendary star notification on your minimap to occasionally not display when one drops. As has been mentioned, this is a bug, and it's currently on our radar to be addressed in a future patch. In the meantime, be sure to keep a sharp eye (or ear, as the case may be) out for these little green cubes.

:awesome_for_real:


Title: Re: Diablo 3: Reaper of Souls
Post by: Ironwood on September 09, 2014, 12:09:48 PM
Oh, that's very lol.


Title: Re: Diablo 3: Reaper of Souls
Post by: Stewie on September 09, 2014, 04:16:26 PM
Thats sucks, my current build is to drop Blizzard and hydra then move on looking for legs dropping on the map. I leave loot behind all the time. :(