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Author Topic: Diablo 3: Reaper of Souls  (Read 367055 times)
schild
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Reply #105 on: August 21, 2013, 05:06:23 PM

/shrug, played through the game on every difficulty with all but one class up to 60 and got 2 legendaries the whole time.
Ingmar
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Reply #106 on: August 21, 2013, 05:17:31 PM

Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

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schild
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Reply #107 on: August 21, 2013, 05:18:12 PM

LITTLE LATE FOR SHIT LIKE THAT
Ratman_tf
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Reply #108 on: August 21, 2013, 09:21:12 PM




 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
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Ironwood
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Reply #109 on: August 22, 2013, 12:53:41 AM

Apparently for some bosses the first time you kill them (per difficulty?) they drop a guaranteed legendary.

 swamp poop swamp poop

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K9
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Reply #110 on: August 22, 2013, 02:50:52 AM

I never saw a legendary while I played D3, except on the AH

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Reply #111 on: August 22, 2013, 03:02:36 AM

Completely in the "wait-and-see" category for me here. I do occasionally play a bit of D3 still, but never for more than an hour at a time and rarely more than once a month.

Increasing the drop rate of legendaries is meaningless when 90% of them are both useless and worthless. I've had plenty of legendary drops (over 50 at a guess) and only 1 or 2 have been useful in any way. Most of them haven't even been worth selling on the AH. The expansion will need to come fairly soon, will need to get the loot revamp right and will need to be reasonably priced (Starcraft II: Heart of the Swarm is still £35... lol) or I won't even give it a second glance.

The story of D3 is best experienced with copious use of the space bar and the expansion story will no doubt be the same tedious drivel.

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Reply #112 on: August 22, 2013, 04:07:41 AM

Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

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Reply #113 on: August 22, 2013, 05:43:51 AM

Looks like the same boring-ass game to me.

Guaranteed legendaries, with one interesting property in addition the exact same DPS->primary stat->everything else paradigm. Dunno why "all loot should have the capability of being interesting" seems to be a hard thing to understand.

I mean, just FYI and this includes Yahtzee/etal: if you don't like comparing loot and having to figure what item is better than another you don't really like ARPGs and should play something else. It doesn't have to be an utterly arcane mathematical process to figure out if one pair of pants is better than another pair, but tradeoffs should be present and apparent.
« Last Edit: August 22, 2013, 05:45:28 AM by Fabricated »

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Malakili
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Reply #114 on: August 22, 2013, 06:04:05 AM

but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.
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Reply #115 on: August 22, 2013, 06:08:34 AM

but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.
I generally kinda view ARPGs as being "over" when you've got your whizbang BiS set and you're godking of shit mountain. After that it's just satisfying the part of your lizard brain that likes clicking on things and hearing ring drops. Or twinking the shit out of alts or making money on the grey market.

While you're getting there though it's kinda nice to still get upgrades and having to think about if you want to equip them for longer than 2-3 seconds.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Reply #116 on: August 22, 2013, 07:30:46 AM

I'm all about the Lizard Brain part.  And the possible upgrade anyway part.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Reply #117 on: August 22, 2013, 07:43:28 AM

Nothing about this looks good.

*skip*
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Reply #118 on: August 22, 2013, 07:46:17 AM

So you think you are going to be saved by the patch NEPHILIM.

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Reply #119 on: August 22, 2013, 08:30:10 AM

but tradeoffs should be present and apparent.

Has it ever really been this way?  It seems to me that these games always have BiS items when you are in the very end game.  Granted, you might have different items for different builds (which is NOT really present in Diablo 3), but that is a different thing.

ARRRRRRG.


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Reply #120 on: August 22, 2013, 08:41:07 AM

You know, playing Hexxit Minecraft in the last couple of weeks has been a great reminder of what actually great loot drops can look like as well as what actually difficult combinations of powers on mobs can look like in combination with a procedurally generated environment that lets me decide whether or how to go about getting my lewtz and killing dangerous enemies. I never had the sensation in D3 of a loot that actually excited me and I never had the sensation of actually trying to figure out what to do about a really tough mob, because the loot was usually stupid or going to be outdated quickly and because the mob was generally stupid or irrelevant in the same way.

I see no signs of any of this being fixed or rethought at the fairly fundamental level that it has to be fixed or rethought.
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Reply #121 on: August 22, 2013, 09:33:08 AM

At the end of the video they explained that the armor value (of a shield they found in the playtrough) is also part of the crusaders DPS. That sounds more of the same "Spelldamage is based on weapon DPS" streamlining. Only now it's "Take item with the highest armor".   Ohhhhh, I see.

How is this making anything more interesting or offering choices to the player?

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Reply #122 on: August 22, 2013, 11:05:05 AM

Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
dusematic
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Reply #123 on: August 22, 2013, 11:27:08 AM

Further observations:

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

2.  I wonder how much money they've made and continue to make on the AH, and if that sum is worth or could ever be worth ruining their game and sullying their good name?

3.  Would be interesting to know server activity and loads especially as compared to other games and then other Blizzard games (i.e. D2) since I've never really heard anyone say anything good about D3 after the first 6 months when everyone realized the game was dumb.

4.  The cinematics in D3 were bad and dumb.  Probably the first time ever playing a Blizzard game where I wasn't blown away by one of the cinematics or exclaiming "oh snap" and snapping my fingers with a sassy urban zeal.  I understand it's an ARPG and Diablo was never heavy on intricate story.  I don't need intricate story.  The game is about killing satan, give me one epic cinematic per Act please.  The chick was stupid.  Plus, every single one of the plot advancing sequences where they sharted out some rough sketches on what looked like brown toilet paper was boring.
« Last Edit: August 22, 2013, 11:28:56 AM by dusematic »
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Reply #124 on: August 22, 2013, 11:54:01 AM

Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.

I really do try to be thorough, but I failed.

I don't have a concise statement on why the base mechanics are dumb, and I think others have mostly covered it in one way or another, but fixing loot isn't going to fix the game.  I suppose that I could say: I don't have anything much to think about in D3 except which skills I should have on at any time.  I certainly don't have to think about equipment, I just need the largest numerals in the display to be as high as possible.  Is there some benefit to collecting a set of equipment other than the main rating of each?  I've been playing too much PoE to remember how items work in D3.  I think with magic find being removed (still? I forget) I won't even have to worry about the one thing I cared about outside ARMOR/DPS.  Just BIG NUMBERS, BIG PRIZES, I LOVE IT.  That's a different game, though.

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

I feel that this is really one of the major things wrong with D3.  Don't laugh.  I mean that the fact that the designers left it out speaks fucking volumes.  Volumes!

PoE has implemented some distinct drop sounds to go along with their interesting item scheme.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
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Reply #125 on: August 22, 2013, 11:56:33 AM

Yes.  They didn't understand Diablo.  It was made clear time and time again.

Especially this 'End game' and 'Best in Slot' Bullshit I'm hearing.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
dusematic
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Reply #126 on: August 22, 2013, 12:32:29 PM

Right, I mean they are adding that, per the very end of this:

http://www.youtube.com/watch?feature=player_embedded&v=vTeJOqO0Tbg

These people:
1. Sound medicated or stupid
2. Believe we give a shit about story
3. Kiss my ass

I made it about 45 seconds in.  Sorry.

Why apologize? It was a pretty terrible presentation, but that's what happens when you let designers do marketing.

I really do try to be thorough, but I failed.

I don't have a concise statement on why the base mechanics are dumb, and I think others have mostly covered it in one way or another, but fixing loot isn't going to fix the game.  I suppose that I could say: I don't have anything much to think about in D3 except which skills I should have on at any time.  I certainly don't have to think about equipment, I just need the largest numerals in the display to be as high as possible.  Is there some benefit to collecting a set of equipment other than the main rating of each?  I've been playing too much PoE to remember how items work in D3.  I think with magic find being removed (still? I forget) I won't even have to worry about the one thing I cared about outside ARMOR/DPS.  Just BIG NUMBERS, BIG PRIZES, I LOVE IT.  That's a different game, though.

1.  The lack of the 'ping' sound when rings dropped in Diablo 3 was a deafening silence.  Just about emotionally crippling for me.

I feel that this is really one of the major things wrong with D3.  Don't laugh.  I mean that the fact that the designers left it out speaks fucking volumes.  Volumes!

PoE has implemented some distinct drop sounds to go along with their interesting item scheme.

It's thematic to the game.  It would be like if the next Warcraft game didn't have the orcs and elves say funny little things when you clicked on them.  I also think the cartoony art style they borrowed from WoW, while looking good on its own merits, doesn't fit thematically with Diablo.  I looked at Diablo 3 and said, hey, this looks like WoW: ARPG.  Fans and detractors of the look mostly focused on whether it looked bad or good, whether it was "dark enough" or "too bright."  Okay.  But as a fan of the first two Diablos, it doesn't feel like Diablo.  I think it's difficult to have a mature serious game about killing Satan that looks cartoony.  It's thematically jarring.  And all of these little things on their own people may say aren't a big deal, but it adds up.  

Plus Auction House.  I can't believe nobody at Blizz predicted there was a good chance the AH would hurt the game.  It could only be a naked cash grab.  For pete's sake, it isn't a huge deductive l;eap when you're designing a game and testing a game, to say, "hey, this game we're making that's all about acquiring items? A universal AH can only ensure that the items individuals find will never be as good as those collectively found and posted to the AH, thus reducing the game to a boring grind for gold...to buy items in a boring arms length transaction that feels like work while you wonder if you actually got screwed because you have a job and don't know the current FMV of The Burning Axe of Sankis."

Ultimately, people with jobs and weak moral compasses like me then go on a massive ill advised shopping spree on the RMAH and get grief titled.  Then they're done with the game because all it took to win the game was a bottle of vodka, bad impulse control, and $800 or so dollars.  So okay, Blizz made another $80 dollars off of me.  Congrats. Tip o' the cap.  But now I'm done with Diablo 3 and done with Blizzard and I'm on the internet talking shit.  They'll PROBABLY survive as a company but as a result, how many people are totally in on the next Blizz game? 

The health globes that spawned from killing monsters were also dumb and made the game feel arcadey.
« Last Edit: August 22, 2013, 12:49:49 PM by dusematic »
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Reply #127 on: August 22, 2013, 12:55:52 PM

The "boring grind for gold" on the design chart was separated by a hyphen from "customers can purchase gold for real monies".  So, yeah.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Reply #128 on: August 22, 2013, 01:02:43 PM

The health globes that spawned from killing monsters were also dumb and made the game feel arcadey.

Actually, this was one design feature that I really liked. The health potion mechanic in D2 was pretty terrible, the health globes felt a lot more streamlined.

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Reply #129 on: August 22, 2013, 01:06:12 PM

I do sort of agree there, since potion chugging is terrible.  Probably could have been handled in less of a Devil May Cry fashion, though.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Mommy come back 'cause the water's all gone
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Reply #130 on: August 22, 2013, 01:10:47 PM

Path of Exile's potion system is pretty brilliant in that it solves potion chugging but still lets you chug potions.

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Reply #131 on: August 22, 2013, 01:23:21 PM

Path of Exile's potion system is pretty brilliant in that it solves potion chugging but still lets you chug potions.

Also saves INV space.

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Reply #132 on: August 22, 2013, 02:00:52 PM

Mostly it solves buying and loading your inventory with potions, which is still good because you don't have gold to buy potions with and the money is actually valuable for other things than purchasing consumables.

I still drink potions in PoE, but I personally feel like I'm only doing it in emergency or specific situations (not chugging) due to the finite amount and having to (omg) think about their use a bit.  That's a pretty awesome improvement.

The fact that you have normal/magic/etc rarities of potions is just gravy.  Magic potion that also has a trait to cure freeze or burn?  Yes, strategic and tactical decision making comes to Potion Land.  Basically the opposite of Dumbdown III.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
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Reply #133 on: August 22, 2013, 02:03:44 PM

Guys, guys, guys.

Path of Exile is a piece of shit.

The fact Diablo 3 is a bigger piece of shit is the only reason we even talk about Path of Exile at all.
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Reply #134 on: August 22, 2013, 02:04:04 PM

Mostly it solves buying and loading your inventory with potions, which is still good because you don't have gold to buy potions with and the money is actually valuable for other things than purchasing consumables.

I still drink potions in PoE, but I personally feel like I'm only doing it in emergency or specific situations (not chugging) due to the finite amount and having to (omg) think about their use a bit.  That's a pretty awesome improvement.

The fact that you have normal/magic/etc rarities of potions is just gravy.  Magic potion that also has a trait to cure freeze or burn?  Yes, strategic and tactical decision making comes to Potion Land.  Basically the opposite of Dumbdown III.

Yeah, I enjoyed the system myself, adds a good layer to stuff.

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Reply #135 on: August 22, 2013, 02:06:18 PM

Not white-knighting PoE but making potions proper loot was a cool thing.

PoE can be a million times more frustrating than any other ARPG though due to its "crafting" system. The Orbs-as-currency-and-crafting-mats thing is neat but it's not uncommon for people to say, have to burn like 100 fucking fusing orbs trying to make the build-defining unique they got a 6-link...only to have it not work. It's the equivalent of literally throwing your time into a trashcan.

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Reply #136 on: August 22, 2013, 02:18:45 PM

The currency system makes no sense.

Potions don't fucking matter.

The skillsystem is clownshoes.

The game feels like it has the runs. As in, it shit its pants and that's the character you get to play.

It looks like Diablo 2 got patched and uprezzed except the actual art style is worse. Shouldn't be fucking possible more than a decade later.

The "fans" of the game are hilarious and weird and probably shouldn't mingle with the general public.

Loot is worse than Diablo 2.

It's still better than Diablo 3.

Am I missing anything?
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Reply #137 on: August 22, 2013, 02:20:16 PM

Hex is coming.

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Hoax
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Reply #138 on: August 22, 2013, 02:20:23 PM

I'm going to just skip Schild being wrong and say that the braintrust behind POE are a talented and smart bunch and I'd love to see them get a bunch of money to make something that isn't so fucking ugly looking and feeling. They innovated a good deal of shit that works well and is cool and nobody does that anymore.

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Reply #139 on: August 22, 2013, 02:27:54 PM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
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