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Author Topic: The Last of Us  (Read 27591 times)
Rasix
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Reply #70 on: June 16, 2013, 08:12:03 AM

Choice? In a Naughty Dog game? 

I'm not very far in yet, as I've just gotten the girl. I haven't had much time to play yet with my son having his birthday party this weekend. I was just too exhausted to play this type of game last night. Intro(s) were pretty well crafted and the voice acting so far is top notch.

The feel, presentation, and flow so far feel nearly identical to the Uncharted series.

-Rasix
Cyrrex
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Reply #71 on: June 16, 2013, 10:31:07 PM

I am probably about 4 hours into it or so.  I rather like it.  The opening/intro was really quite excellent, and as the others have mentioned, the voice work is fantastic.  The graphics are a bit uneven...occasionally awesome, but also occasionally artifacted and blotchy.  Overall pretty nice, though.  Combat I was initially worried about.  Part of the problem for me is that because the gun-play is often not the best choice, you don't have to use it much.  And with any console shooting mechanic, when I don't have to use it much, I fucking suck at it.  Takes me a while to get re-accustomed to it, and since I don't have to use it that much in this game...it means that whenever I do need it, it turns into some panicky flailing mess of a situation.  Which actually kind of adds to the atmosphere in a strange way.  That said, the sneak/stealth combat is pretty easy to get used to and quite satisfying for the most part, even if it is a little too easy to sneak up on things.  The more I play, the more I like.  Nothing like going into a situation against a bunch of baddies with nothing but a single bullet in your pistol.  Makes you think about your approach.

The game is linear as all fuck.  I mean, I understand why they do that in games like this, but still.  Even in the sprawling city wasteland that is the starting area, you are never in doubt that there is one, and only one, path through the rubble to get to your destination.  Would have been nice if they would have at least attempted to open things up once in a while.

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Reply #72 on: June 16, 2013, 10:40:57 PM

It's nice that the game lets you save and load from anywhere, unlike the normal console checkpoint bullshit that these games normally have.
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Reply #73 on: June 17, 2013, 03:09:02 AM

How does the linearity compare to Uncharted 2 or 3.

Uncharted also was linear as fuck but it did a very great job to hide that fact from you. Either by what I think is very great set design or by putting you in intense situations where you don't notice it.

It seems that the linearity is more noticeable in the last of us?
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Reply #74 on: June 17, 2013, 04:18:33 AM

Yes, it is more noticeable IMO.  If I remember well enough, Uncharted hides it better by adding platformy and puzzle-solving elements for you to find the correct pathway.  In LoU, you are rarely in doubt as to exactly where you have to go next, despite there being no map or radar of any sort.  Some of this makes sense in the context of the game, as you are (in the beginning, at least) trying to find a path through building rubble in an area that has otherwise been cordoned off by the military.  In many cases, these are paths that you have presumably created yourself over the years as a smuggler.  If what others say is true, however, this linearity continues throughout the game, and that disappoints me a little bit.

But only a little.  It is good game.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
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Reply #75 on: June 18, 2013, 12:09:44 PM

WHY DID NO ONE TELL ME IT STARTS IN AUSTIN

had to find out from Day9s stream.
Rasix
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Reply #76 on: June 18, 2013, 02:59:23 PM

Just looked like generic suburban Texas.

Really enjoying this.  But man... fuck Clickers.
« Last Edit: June 18, 2013, 03:10:47 PM by Rasix »

-Rasix
Velorath
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Reply #77 on: June 18, 2013, 04:30:49 PM

How does the linearity compare to Uncharted 2 or 3.

Uncharted also was linear as fuck but it did a very great job to hide that fact from you. Either by what I think is very great set design or by putting you in intense situations where you don't notice it.

It seems that the linearity is more noticeable in the last of us?

I wasn't expecting anything other than linearity here, so that part doesn't bother me too much.  There are occasionally areas that you can explore a bit more though. My only real issue so far is that the story occasionally relies on some fairly well worn zombie movie tropes and telegraphs them far enough in advance that what should be a shocking moment lacks a lot of the impact it could have had. Still feel like I've got a little ways to go, so hopefully the ending at least isn't something I'll see coming.
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Reply #78 on: June 19, 2013, 03:23:00 AM

Anyone tried multiplayer?

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Reply #79 on: June 19, 2013, 10:26:37 AM

Well, I did. It's interesting. There's some sort of "continuity" to your matches, as you pick a faction and are supposed to stick with it for at least 12 (real time?) weeks. The result of these random matches contribute to the advancement of your faction or the opposite faction (Fireflies and Hunters), so at the end of the 12 weeks period a winner/survivor will be declared. There are a few more mechanics in place but I couldn't really figure them out. The matches are 4 vs 4 and they aren't too bad except, you know, joypad. That totally kills my desire to care.

Anyway, single player seems awesome so far. I don't care it's on rails, it's a movier after all (and on that aspect, wow, not only the whole protect the girl is straight out of the Walking Dead game, but the first sequence with the car... what a coincidence). My only gripe is that your character moves like a tank. So slugglish, I was almost surprised. Like, really? Really?

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Reply #80 on: June 19, 2013, 08:11:14 PM

Anyway, single player seems awesome so far. I don't care it's on rails, it's a movier after all (and on that aspect, wow, not only the whole protect the girl is straight out of the Walking Dead game, but the first sequence with the car... what a coincidence). My only gripe is that your character moves like a tank. So slugglish, I was almost surprised. Like, really? Really?

I will defend the sluggishness on this one.  The guy you play, Joel, is not a spring chicken here.  When the game takes place he is OLD.

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Reply #81 on: June 21, 2013, 06:12:24 AM

Beat it. What a game! It was way longer than I thought, good on Naughty Dog to buck the trend on 6 hour games.

I wanna talk about the story but seems like no one else is done with it yet. Going to play some more multiplayer, it's a fun diversion and the antithesis of leet headshots.

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Reply #82 on: June 21, 2013, 08:40:15 AM

I just finished it as well, and man, that was pretty good shit.
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Reply #83 on: June 21, 2013, 01:44:27 PM

Finished it yesterday, and yeah it was a bit longer than I was expecting. Actually felt like a long journey.
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Reply #84 on: June 21, 2013, 04:54:58 PM

I'll probably buy the game next month, assuming I have the cash.

From what I've heard and seen, this sounds like it should be called "I Am Legend - The Video Game". I'm not saying it to be critical, it looks like a deep story and a captivating experience, but there are such parallels that it's kinda funny.

« Last Edit: June 21, 2013, 04:56:32 PM by Nayr »

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Reply #85 on: June 21, 2013, 07:33:31 PM

All of that refers to I Am Legend - The Terrible Film Adaptation; very little of it is in the original book.

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Reply #86 on: June 21, 2013, 08:12:05 PM

All of that refers to I Am Legend - The Terrible Film Adaptation; very little of it is in the original book.

True.

And they seldom do stay close to the originals. As I know, the novel of I Am Legend was sort of a vampire story.

But that's the way it goes. A new adaptation often comes with a new interpretation. Which isn't always a bad thing.

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Reply #87 on: June 24, 2013, 11:57:31 AM

Finished this yesterday.  I wish I had cranked this fucker down to easy and just cruised through the game for the story.  I think I would have enjoyed it a whole lot more.

Ran into what I thought was some missing audio in one particular cut scene.  Checked youtube this morning and the one video I found had what feels like missing audio there as well.  No sound no subtitles but clearly moving lips.  Curious if anyone had audio in in this one part.

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Reply #88 on: June 24, 2013, 01:57:26 PM

I had the same sound issue, but mitigated since I always keep subtitles on.

As for difficulty, I found the game a cakewalk on medium. I'm curious, which part was a problem for you?
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Reply #89 on: June 24, 2013, 05:00:30 PM

I had the same sound issue, but mitigated since I always keep subtitles on.

As for difficulty, I found the game a cakewalk on medium. I'm curious, which part was a problem for you?

I had subtitles on (so did the video).  It almost looks like they decided to cut what he said at the last minute and just not reanimate the scene.

As for difficulty I just found the game to be extremely unforgiving once you were seen.  Not in a fun way that you can learn from (Dark Souls) but in a "fuck you there's only one way to do this" kind of way.  If I hadn't been far enough along to get hooked by the characters/story before I got frustrated I probably wouldn't have muscled through this one to the end.
Rasix
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Reply #90 on: June 27, 2013, 03:20:24 PM

Finished this.  Best Naughty Dog game I've played.  Granted, that only includes the Uncharted series.  

Ending was pretty interesting.  They went in a direction that I guess you could expect, but it's still a bit jarring to see.

Joel is a hell of a character.  Tommy: "Joel, do your thing."  /shivers

I didn't have a problem with the difficulty.  Lots of accidentally clicker deaths and non-Joel deaths, but even when I got discovered, you could either blast your way out or run to a safe location and regroup.  I'm just a really shitty shot with a thumbstick.

I had the same sound issue, but mitigated since I always keep subtitles on.

I had subtitles on.  They didn't subtitle that bit of missing audio.  It almost seems like they didn't want you to hear what Joel says to Ellie or it's a piece of deleted audio that they didn't complete the change in animation for.  Or it's just a bug.

I turned subtitles on due to this bit of warning. I wish I had left them off.  You got subtitles for audio that was spoken too far away from you to actually hear.

edit: err yah, what Lounge said.
« Last Edit: June 27, 2013, 03:25:01 PM by Rasix »

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Cyrrex
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Reply #91 on: July 10, 2013, 07:20:28 AM

I just finished this as well.  Feel it needs more words.  One of the most enjoyable games I have ever played.  Naughty Dog makes some real high quality stuff, and they probably don't get enough credit for it.  The Citizen Kane comparisons are ridiculous, obviously, but I think that it bears mentioning that for all the games out there that rated 9/10 or 95%....this is better than almost all of those games, and therefore, IMO, deserving of the perfect score it was given in so many cases.  There are complaints that can be made, but most of them would be missing the point.  The whole is vastly greater than the sum of the parts.


Couple things that surprised me:


Anyway, loved it. 

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Reply #92 on: July 10, 2013, 10:28:01 PM

With the way this ended a sequel would be horrid...

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Reply #93 on: July 11, 2013, 01:48:58 PM

There was an interview with the devs about the possibility of a sequel, and they basically said "we want to create more stories/games in this world, but Joel and Ellie's story is over".  It would be cool to have them show up for a cameo in future games, maybe even travel with them for a bit if it's during the same time period.
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Reply #94 on: October 04, 2014, 08:08:17 PM

Necropost!

So I've just gotten this (Remastered) for the PS4. I'm a couple of hours in, making my way through the skyscraper and gotten my first molotov with the encounter that follows shortly afterwards. I'm getting annoyed and frustrated as all fuck with the AI woman who runs in blazing like a CoD player when I'm trying to pull stealth kills on clickers.

After reading the thread (and skipping the spoilers) I'm wondering if I should do what Lounge suggested above, restart and turn the difficulty down and play through it for the story. It's so linear and scripted that like a few other games I've played in the past, I'm more interested in playing through it to see the story than playing it as an actual game (since it's a better "interactive story" than videogame. Reminds me a lot of Mafia II in that sense. Decent story (great for a game, not nearly as brilliant compared to a book, TV series or film) paired with average to sub-par incredibly linear gameplay.

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Cyrrex
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Reply #95 on: October 05, 2014, 12:47:42 AM

The gameplay in this game, IMO, is good enough to be bearable...but you are in it for the story.  For all games like this, I turn the difficulty down to whatever the easiest level is that doesn't make it stupidly easy.  You want some tension in the combat, but the combat itself is not the point of this game.

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Reply #96 on: October 05, 2014, 12:58:26 AM

Yep, I restarted it and turned it down to Easy. The gameplay/mechanics are really quite weak - or truly average at best (IMO) and I'm not interested in "challenge" or frustration in a game where I'm so clearly led around by the nose in it's linearity - and as you said - am really only here for the story.

Besides, I want to have it finished ASAP so I can get stuck into Shadow of Mordor when it gets its local release in 3 days.

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Reply #97 on: October 05, 2014, 01:54:25 AM

Yes the combat is frustrating since it's so unforgiving and the checkpoints are spaced so far apart. Plus it's a LOLconsoleshooter, made even worse cause of gun sway. I switched it down to Easy too. However I've never seen Tess attacks something on her own when I'm crouched unless I've been spotted. If she attacked a Clicker on her own most likely you were already detected.
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Reply #98 on: October 05, 2014, 02:00:25 AM

I played on Normal and after the first few hours didn't have too many problems with the difficulty. Once you've got a variety of weapons and are always staying almost fully stocked on crafted stuff things become a bit easier.
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Reply #99 on: October 05, 2014, 02:17:31 AM

I played on Normal and after the first few hours didn't have too many problems with the difficulty. Once you've got a variety of weapons and are always staying almost fully stocked on crafted stuff things become a bit easier.

I got frustrated when


Besides, I figure games usually amp up the difficulty, and since the whole game is a form of escort quest, I'd rather keep the frustration caused by idiot allied AI to a minimum.  swamp poop

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Reply #100 on: October 05, 2014, 05:17:08 AM

I have no memory of the AI ever doing anything like that, despite the fact that you are almost always paired up in this game.  Chances are you won't run into this again, or at least not often.

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Reply #101 on: October 05, 2014, 09:17:11 AM

With Ellie it's different but even with Tess I never had the issue Azael is describing. I still say he's doing something with Joel that's making Tess react that way.
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Reply #102 on: October 05, 2014, 03:58:08 PM

I played through the whole game on normal, and the AI characters never caused agro once.  Only by doing something that made them detect me would cause them to attack.  Maybe they patched or changed something in the new release?

I mean, PA even made fun of it.


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Reply #103 on: October 20, 2014, 02:07:25 AM

I'm playing through the remastered version too; the AI characters will start shooting if you aggro an enemy, but I think they can also engage if you draw your own gun and aim it (I think...). Generally if you stay in stealth and remain undetected they will never engage.

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Reply #104 on: May 07, 2015, 05:10:58 AM

Necropost #2: Don't own a PS or have time to play through any games these days, but I always hankered to check this out loving the genre and all. So just sat through the youtube movie version.. Agree with all said above, wasn't bothered that I didn't get to interact - the story/acting/dialogue held its own.

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