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f13.net  |  f13.net General Forums  |  PC/Console Gaming  |  Topic: The Last of Us 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Last of Us  (Read 8468 times)
schild
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on: June 05, 2013, 01:29:38 PM

Sony tends to always have an excellent swan song to sunset each generation.

Looks like this is going to be it.
Rasix
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Reply #1 on: June 05, 2013, 01:31:39 PM

Yah, I"ll be getting this.  Looks like my PS3 will get to do some actual gaming again.

-Rasix
Margalis
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Reply #2 on: June 05, 2013, 01:39:31 PM

It's no State of Decay though.  awesome, for real

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
schild
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Reply #3 on: June 05, 2013, 02:09:39 PM

I don't even know why you're comparing the two, stop that.
Jeff Kelly
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Reply #4 on: June 05, 2013, 03:45:48 PM

The giantbomb review makes it sound like naughty dog combined everything I hate about Metal Gear with a difficulty level like Dark Souls, added the resource scarcity of early Resident Evil or Metro 2033 and made the main mission to be a perpetual escort quest.

That's exactly the 'anti Uncharted' Patrick Klepek calls it.

This doesn't sound like the slightest bit fun to play.
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Reply #5 on: June 05, 2013, 03:52:48 PM

made the main mission to be a perpetual escort quest.

Welp, that evaporated any interest I might ever possibly have had in this game.

Fuck escort quests.

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Reply #6 on: June 05, 2013, 03:58:27 PM


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Reply #7 on: June 05, 2013, 03:59:34 PM

Strangely enough the first review I read of this gave it a so-so rating (75%).
schild
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Reply #8 on: June 05, 2013, 04:03:10 PM

Philip Kollar is a weaboo that was one of the only people not to give Demon's Souls a perfect score also.
Jeff Kelly
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Reply #9 on: June 05, 2013, 04:03:45 PM

To be fair, I said it makes it sound like it. They talk about the girl you need to bring somewhere and a woman who's sort of your partner that accompanies you and also about other people who temporarily accompany you.

Maybe it's like Elizabeth in Bioshock and I'm misunderstanding the decription.

It doesn't sound even a little bit like something I want to play though.
« Last Edit: June 05, 2013, 04:11:10 PM by Jeff Kelly »
Paelos
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Reply #10 on: June 05, 2013, 04:04:18 PM


Yep, agreed. Plus if it's more about stealth and avoiding fights, I can do that at home.

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Jeff Kelly
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Reply #11 on: June 05, 2013, 04:10:03 PM

Philip Kollar is a weaboo that was one of the only people not to give Demon's Souls a perfect score also.

Please explain the appeal of Demon's Souls to me. Without its steep learning curve and unforgiving difficulty it would be an utterly bland and boring game. I never got into it and yet all veteran players sing its praise like it's the second coming of the gaming christ. (or Stockholm Syndrome)
schild
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Reply #12 on: June 05, 2013, 04:11:23 PM

Quote
Without its steep learning curve and unforgiving difficulty it would be an utterly bland and boring game.

And without pixel-perfect precision and timing most fighting games would suck. When you're ready to not make arbitrary exclusions to a game we can talk about Demon's Souls.
Jeff Kelly
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Reply #13 on: June 05, 2013, 04:20:15 PM

Well you sort of answered my question already. Since I really don't like fighting games at all it explains why I never saw the appeal of DS.

I always considered it to be difficult for difficulty's sake and I don't understand why being difficult makes a game suddenly better instead of simply boring and frustrating.

Your comparison with fighting games at least gives me an idea why it appeals to people in the first place. Not my cup of tea though.
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Reply #14 on: June 05, 2013, 04:23:45 PM

My answer had nothing to do with fighting games. Your comment could've been "Without the ability to Jump, [Mario Bros] would be an utterly bland and boring game" or "Without the ability to control the X-Axis, [Tetris] would be an utterly bland and boring game."

It wasn't difficult for difficulty's sake. That's the thing you're missing. The difficulty was part of the design. The design is one with the difficulty.

You're basically missing the entire point.
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Reply #15 on: June 05, 2013, 04:27:01 PM

How is this anything like Demon's Souls other than both got good reviews?


Quote from: Jeff Kelly
I always considered it to be difficult for difficulty's sake and I don't understand why being difficult makes a game suddenly better instead of simply boring and frustrating.

Without difficulty isn't a "game" just "hold forward and mash buttons to win"?

You seem to be excluding the entire class of mastery-based games from being fun, whereas I would argue that mastery-based games are the core of what games are. Without difficulty what is a game? An "interactive experience / roller coaster ride" I suppose.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Reply #16 on: June 05, 2013, 04:28:03 PM

Please explain the appeal of Demon's Souls to me. Without its steep learning curve and unforgiving difficulty it would be an utterly bland and boring game.

Reading stuff like this infuriates me. The fact that you felt like posting that, instead of keeping it to yourself as a dirty and shameful secret, really, brings up the rage. Anyway, to clarify, your statement is infinitely wrong.

On topic, I am gonna get Last of Us on day one. No doubts about it. If anything, the trailer makes it look like The Walking Dead game, only with a game this time. Sounds great.

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Reply #17 on: June 05, 2013, 04:30:21 PM

I don't want to further derail this thread so I'll try to find a way to phrase my question better and post it i. the DS thread.
Paelos
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Reply #18 on: June 05, 2013, 04:45:21 PM

I'd be interested in the cutscene/gameplay ratio of a game like this in terms of time.

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Rasix
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Reply #19 on: June 05, 2013, 04:46:17 PM

Naughty Dog is usually pretty decent about that ratio.

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Paelos
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Reply #20 on: June 05, 2013, 04:47:37 PM

That's good, because it's important to me to tell a story through gameplay instead of just showing a story on the screen.

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Reply #21 on: June 05, 2013, 05:30:09 PM

Word from actual human beings that aren't avatars of the gaming press is that this isn't really amazing or that interesting, and is entirely predictable in every way. Like a solid 7/10.

Gaming press?



I kinda hope anyone who unironically uses the "Citizen Kane for Gaming!" thing literally dies because fuck you.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Reply #22 on: June 05, 2013, 05:37:22 PM

Yeah that's hyperbole beyond hyperbolics.

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Reply #23 on: June 05, 2013, 05:46:40 PM

Exactly what Citizen Kane moment are they referring to, anyways? The one where we find out that Rosebud was the name of his shotgun?
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Reply #24 on: June 05, 2013, 07:43:58 PM

Probably the one where the people will think what we tell them to think.

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Margalis
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Reply #25 on: June 05, 2013, 07:44:51 PM

The Kane analogy is so irksome. It's overused and badly used. Nothing about TLOU appears to be transformative of the craft.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Reply #26 on: June 05, 2013, 08:11:13 PM

It's marginally less irksome if you look at the full bit, rather than the part that is being taken slightly out of context (like review blurbs usually are):

Quote
The Last Of Us is not just the finest game that Naughty Dog has yet crafted and an easy contender for the best game of this console generation, it may also prove to be gaming’s Citizen Kane moment – a masterpiece that will be looked back upon favourably for decades.

Still hyperbolic review bullshit, but there's a slight difference between saying it is Citizen Kane, and saying that at some point it might be looked back on as such.

Edit: Point being that I find the ad touting the review blurb to be worse than the review itself.
« Last Edit: June 05, 2013, 08:12:50 PM by Velorath »
schild
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Reply #27 on: June 05, 2013, 08:16:26 PM

I figured that image was put together by someone on Reddit.
Margalis
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Reply #28 on: June 05, 2013, 08:36:12 PM

It's marginally less irksome if you look at the full bit, rather than the part that is being taken slightly out of context (like review blurbs usually are):

Quote
The Last Of Us is not just the finest game that Naughty Dog has yet crafted and an easy contender for the best game of this console generation, it may also prove to be gaming’s Citizen Kane moment – a masterpiece that will be looked back upon favourably for decades.

A "Citizen Kane moment" would be a moment that represents a major advance in craft and technique, not just "hey this is a pretty good product." Citizen Kane was shot by a first-time director who came at film with a fresh perspective and lack of knowledge of institutional norms. TLOU is by all accounts a particularly well-excuted version of where gaming is today. It's almost the opposite of Citizen Kane - a culmination rather than reinvention.

It's true that Citizen Kane is looked back upon favorably but that by itself is missing the point. It's like calling something a "Rosa Parks moment" because it takes place on a bus.

I don't know a ton about film but the story of Citizen Kane is really interesting. (I mean the making of it, not the narrative) It's basically the story of a guy doing cool stuff because he didn't know any better. Gaming could definitely use something like that.

Edit: Sometimes I think it would be fun to have a child or non-gamer "design" a game. Gamers tend to take a lot of nonsense for granted because they know the conventions, whereas kids and non-gamers tend to ask "why" and notice logical inconsistencies a lot more. For example most gamers just accept that a character that can climb a cliff face or jump off a skyscraper can't climb over a chair that denotes an invisible wall.
« Last Edit: June 05, 2013, 08:41:27 PM by Margalis »

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
schild
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Reply #29 on: June 05, 2013, 09:48:03 PM

Correct, the moron doesn't know the historical relevance of Citizen Kane. We can move on from this. Now.
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Reply #30 on: June 06, 2013, 02:08:31 AM

But there are points to quibble over... :(

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Reply #31 on: June 06, 2013, 02:10:17 AM

There will be more, all equally quibbleable.

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Reply #32 on: June 06, 2013, 03:28:29 AM

This coming from people I don't necessarily have any respect for, and it is NOT in regards to the Citizen Kane refeference (we moved along, right?), more about something I've been reading a lot everywhere lately, meaning the global complain that AAA titles have become more and more of the same, on rails, one big huge set piece after another, and it's inevitably only gonna be more like this. So, I do not support their thesis (since I haven't had a chance to try the game), but Edge addresses that specific complain and seems to think this is not the case and since we are talking about an unreleased game I felt like adding this bit to the conversation.


Quote
At times it’s easy to feel like big-budget development has too much on the line to allow stubbornly artful ideas to flourish, but then a game like The Last Of Us emerges through the crumbled blacktop like a climbing vine, green as a burnished emerald.

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Reply #33 on: June 06, 2013, 03:54:34 AM

I am not going to lie.  For once, I really want the critics to be right about this one, because I have really been looking forward to it.

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Reply #34 on: June 06, 2013, 06:26:45 AM

There will be more, all equally quibbleable.
I don't know.  That was a pretty good point to quibble over...

Hahahaha!  I'm really good at this!
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