Welcome, Guest. Please login or register.
July 21, 2025, 10:21:53 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: KotOR 2: Character Creation 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: KotOR 2: Character Creation  (Read 6292 times)
SurfD
Terracotta Army
Posts: 4039


on: February 25, 2005, 01:42:27 PM

I just recently got this game, and had a burning question i need to ask anyone who has finished it.

If you recall, in KotOR 1, you were limited to one starting class, and one jedi class, with a total of 20 levels between them.  Since this change in class was forced on you at a scripted event, you were better served to try to stay as low level as possible (usually around level 4) before going through the class switch, so as to maximize your number of jedi levels for improved selection of jedi feats and force powers.

I understand that in KotOR 2, they have switched to using Prestige Classes instead.  Should i be trying to use the same tactic in 2 as I did in 1 (is, staying as low level as possible to wait for the prestige class event), or is the prestige class choice only granted upon reaching a specific level, and not a scripted scene?

Darwinism is the Gateway Science.
Lum
Developers
Posts: 1608

Hellfire Games


Reply #1 on: February 25, 2005, 02:05:27 PM

I understand that in KotOR 2, they have switched to using Prestige Classes instead.  Should i be trying to use the same tactic in 2 as I did in 1 (is, staying as low level as possible to wait for the prestige class event), or is the prestige class choice only granted upon reaching a specific level, and not a scripted scene?

You are eligible to switch to a prestige class when you
(a) reach level 15
(b) reach enough level of Light/Dark side for a plot point to trigger (which normally happens well before lvl 15, but requires you to have left the second planet, as it won't trigger until you reach the "nonlinear" part of the game)

So no reason to "save" levels. The prestige classes are basically upgraded versions of the earlier classes anyway (Master instead of Consular, Knight instead of Guardian, etc). There's also no level cap. Since you can trigger unlimited critter spawns on Korriban trivially (probably due to a bug) you could get to level 99 if you felt like it. NPCs will scale to your level so there's no real reason to do so.
« Last Edit: February 25, 2005, 02:08:41 PM by Lum »
schild
Administrator
Posts: 60350


WWW
Reply #2 on: February 25, 2005, 07:29:40 PM

I'd like to take a moment to point out that Lum listens to Seal.

That is all. Feel free to ignore this post.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #3 on: February 25, 2005, 07:45:59 PM

Hey, "Touched by a Rose" was a catchy song in the late 90's.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Lum
Developers
Posts: 1608

Hellfire Games


Reply #4 on: February 25, 2005, 07:46:49 PM

I have all his remixes!  :-D
stray
Terracotta Army
Posts: 16818

has an iMac.


Reply #5 on: February 25, 2005, 10:14:30 PM

Got any Toto on that iPod, Lum?
TheWalrus
Terracotta Army
Posts: 4321


Reply #6 on: February 25, 2005, 11:56:27 PM

Damn you. Now I have Africa stuck in the head.  angry

vanilla folders - MediumHigh
ajax34i
Terracotta Army
Posts: 2527


Reply #7 on: February 26, 2005, 10:44:51 AM

Also, if you're thinking of going dex instead of str (most people do), consider taking that "lemme use my dex for melee weapons" feat at low levels, instead of trying to wait for the "lemme use my dex for lightsabers" and your lightsaber.  Because you'll get your lightsaber late enough in the game that the dex-for-melee feat is made quite useful.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #8 on: February 28, 2005, 08:16:39 AM

There's naught wrong with Seal, laddie! He does some good tunes.

Also, there isn't any way to import your characters from KOTOR 1 to KOTOR 2 is there?

Righ
Terracotta Army
Posts: 6542

Teaching the world Google-fu one broken dream at a time.


Reply #9 on: February 28, 2005, 11:14:22 AM

I have all his remixes!  :-D

William Orbit did the best mixes of Seal, and his mix of "Crazy" is particularly good. William Orbit does the best mixes of everybody he works with.

The camera adds a thousand barrels. - Steven Colbert
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #10 on: February 28, 2005, 01:41:47 PM

There's naught wrong with Seal, laddie! He does some good tunes.

Also, there isn't any way to import your characters from KOTOR 1 to KOTOR 2 is there?

Nope, the game takes place a bit down the line....and your KOTOR 1 character...well...s/he is mentioned a few times, so you'll see why it's not feasible.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: KotOR 2: Character Creation  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC