Welcome, Guest. Please login or register.
March 28, 2024, 03:09:39 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: [Steam, free] Warframe: mission based fps that is unique and damn fun. 0 Members and 2 Guests are viewing this topic.
Pages: 1 ... 8 9 [10] 11 12 ... 33 Go Down Print
Author Topic: [Steam, free] Warframe: mission based fps that is unique and damn fun.  (Read 375875 times)
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #315 on: February 13, 2015, 12:42:49 PM

There's a couple "Gift of the Lotus" missions up.  They have a 4 day duration, so no rush. You can do both if you're rank 5 or higher.  25 gold fusion cores from each (RIP my credits).  I guess this is some sort of apology for the messed up loot tables? 

Has the overall fusion core drop rate been nerfed?  I never seem to get them anymore.

Dunno about you but I been getting silver and bronze ones like ammo drops. I have 89 bronzes 40 silvers and 5-7 golds. Rank progression has applied the brakes on my character currently. I haven't built new weapons since I got the dual zoran and my boltor built. I am going to try and farm some credits to build some other stuff... but I do like the feel of the boltor. I just farmed enough to build my carrier and have 3 frames sitting sub lvl 10 and oberon is finally being built. I'll probably farm for saryn this weekend since I already have her systems - but unlocking planet sectors has dried up for everything but survivals, bosses, and defenses (mobile and regular). I hit a good window with the early planets, but now that I am on Phob and Sedn... no one is around anymore. Even when I start the sector, I am solo till I die.

Hopefully leveling Rhino to 30 will help. I really want to play with Valkyr, but lack any healing mods to make her fully self-sufficient. I upped the armor and HP with mods, but she still gets plowed since hp doesn't regen automatically like shields. Someday I guess.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Lantyssa
Terracotta Army
Posts: 20848


Reply #316 on: February 13, 2015, 12:46:32 PM

Valkyr doesn't need healing mods.  You build for permanent Hysteria and she heals herself with each hit.

Hahahaha!  I'm really good at this!
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #317 on: February 13, 2015, 12:50:13 PM

Valkyr doesn't need healing mods.  You build for permanent Hysteria and she heals herself with each hit.

I JUST unlocked that ability last night. I had no clue she healed herself while beating on mobs. I liked the berserker roles in other games so I figured she'd be a good fit, but man I took a beating on some missions. Burned through her revives pretty quick mainly because I couldn't loot enough red balls.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Nonentity
Terracotta Army
Posts: 2301

2009 Demon's Souls Fantasy League Champion


WWW
Reply #318 on: February 13, 2015, 01:33:31 PM

My problem with Valkyr is that you have to enjoy the claw-style melee attacks, since that's what you'll primarily be using. I'm not a huge fan, but it scales with weapon damage, so if you throw like a Scindo or Scindo Prime on there, you'll smash stuff pretty good.

All I need is one piece of Vauban to finish him, two more Mesa pieces, and the rest of the parts for Nova Prime and Loki Prime and I'll have every single warframe. Still a crapton of weapons to do, though.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Lantyssa
Terracotta Army
Posts: 20848


Reply #319 on: February 13, 2015, 01:43:29 PM

I JUST unlocked that ability last night. I had no clue she healed herself while beating on mobs. I liked the berserker roles in other games so I figured she'd be a good fit, but man I took a beating on some missions. Burned through her revives pretty quick mainly because I couldn't loot enough red balls.
She only heals while in Hysteria, which she is also invulnerable in.  Mana becomes much more of an issue than health once you're able to keep it up all the time.

Hahahaha!  I'm really good at this!
Flood
Terracotta Army
Posts: 538


Reply #320 on: February 13, 2015, 08:03:16 PM

Well I think I've "re-integrated" after my hiatus but things seem out of a little out of wack.  I completed the Kubrow quest, the initial archwing thing, Once Awake and Stolen...Dreams (?) quests.  It never made me do a newbie tutorial, which I heard you had to complete in some instances to access all your gear.  Or maybe I do need to do it and just don't know what I'm looking at.  I went and (re) killed Vor on Mercury, and killed Jackal.  As far as I can tell all of my planetary unlocks are still present and I seem to have access to all my frames, weapons and mods.

Other than the fact that some of my frames have some freed up points for mods due to the power skill change everything seems to be the same.  But when I try and get into any sort of multiplayer game it's a bust.  Right off I wanted to try and complete an Interception or five for keys so I can try for a Malignant Force drop from IV (I missed the event last time around) but I have never been able to get into a group.  I was told that only two instances are really ever run now (Stephano and whatever Pluto is) but I sat in queue for 30 minutes the past two nights and zip.  When I was playing before there were always PUGs going on, from Mercury farming Survival runs to people finishing up the map, to boss farming runs.  I've been playing for about a week and have run into one other player in a random match and he was a level 1.  I'm starting to think I missed something that allows me to play with other people.

I have a bunch of frames maxed out (Mag, Frost / Prime, Rhino, Volt, Hydroid, Loki, Banshee, Saryn, Ash, Trinity, Oberon, Valkyr, Vauban) and a Boltor Prime, a triple forma'ed Soma, a crap ton of melee weapons, a bunch of secondaries blah blah so I'm not struggling through matches really (I'd like to try a T IV, but see previous about keys) but I prefer to play Vauban and he's not the strongest solo frame, depending on the type of mission.  I bought Limbo with a "gift of the Lotus" plat purchase and have decided to try and level him up, along with my new Kryst.


Greet what arrives, escort what leaves, and rush in upon loss of contact
Trippy
Administrator
Posts: 23611


Reply #321 on: February 13, 2015, 10:40:45 PM

I'm starting to think I missed something that allows me to play with other people.
Make sure you are set to "Matchmaking Public" and in Options -> Gameplay check your matchmaking settings (Region, Allow Invites, Matchmaking Ping Limit).
Lantyssa
Terracotta Army
Posts: 20848


Reply #322 on: February 14, 2015, 07:12:49 AM

If you do make it into a public match, be careful with taking Limbo.  A lot of players don't understand him, so they freak right out and get mad.  He's super useful if you're with a group that does know about his powers though.

Hahahaha!  I'm really good at this!
Shrike
Terracotta Army
Posts: 939


Reply #323 on: February 14, 2015, 11:24:48 AM

The key to getting the most out of Valkyr is to recognize she's built around effective health and melee.

Her core mods are going to be vitality, steel fiber, and rage.

You need health, hence vitality and maybe vigor if you can fit it in.

You'll need steel fiber to boost armor. She has the highest armor rating in the game, so make use of it. Just standing around with maxed steel fiber, she's at 75% resistance. With warcry, she can hit 95% resistance, which I believe is the cap. This is your effective health pool (since she otherwise has low to middlin' stats).

Rage. This isn't particularly east to get, but is a must have for Valkyr. This is where your energy comes from. Take health damage, gain energy. This powers hysteria, warcry and all the rest.

Anything else you do is personal preference, but duration is popular and efficiency isn't a bad thing, though there are a couple of schools of thought on this (long duration vs. spamming as needed).
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #324 on: February 14, 2015, 12:59:58 PM

The key to getting the most out of Valkyr is to recognize she's built around effective health and melee.

Her core mods are going to be vitality, steel fiber, and rage.

You need health, hence vitality and maybe vigor if you can fit it in.

You'll need steel fiber to boost armor. She has the highest armor rating in the game, so make use of it. Just standing around with maxed steel fiber, she's at 75% resistance. With warcry, she can hit 95% resistance, which I believe is the cap. This is your effective health pool (since she otherwise has low to middlin' stats).

Rage. This isn't particularly east to get, but is a must have for Valkyr. This is where your energy comes from. Take health damage, gain energy. This powers hysteria, warcry and all the rest.

Anything else you do is personal preference, but duration is popular and efficiency isn't a bad thing, though there are a couple of schools of thought on this (long duration vs. spamming as needed).

Other than the Rage mod, I have everything else on this list. Vit is almost capped and Steel is 4 dots away. I was fortunate enough to be on when an alert popped and picked up the Rejuv aura mod so that is helping. She is much better now that I have adjusted my playstyle around Hysteria.

Now if I could get off Phobos...  Ohhhhh, I see.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Flood
Terracotta Army
Posts: 538


Reply #325 on: February 14, 2015, 06:15:37 PM

Can't 100% confirm (I'm still at work) but I might have an extra Rage.  When I get home I'll check and give you an update.  If I've got a spar you can certainly have it.

Greet what arrives, escort what leaves, and rush in upon loss of contact
Kageru
Terracotta Army
Posts: 4549


Reply #326 on: February 14, 2015, 06:51:35 PM


I bought one of the 2-1 mod packs. I know they're terrible value but had some plat and wanted to see how it worked so the 2 for 1 special was a trigger. Also mod drops seem much more stingy than I remember. Got rage and it certainly is the card that made Valkyr the fun I thought she could be.

I don't really get how player trading works, especially when people say "you can get that card for less plat".

Is a man not entitled to the hurf of his durf?
- Simond
Flood
Terracotta Army
Posts: 538


Reply #327 on: February 14, 2015, 07:48:15 PM

I'm sorry it's Blind Rage I have two of.  My bad.

Greet what arrives, escort what leaves, and rush in upon loss of contact
Shrike
Terracotta Army
Posts: 939


Reply #328 on: February 14, 2015, 09:58:34 PM

If you don't have it, rage drops from grineer napalms and the occasional orokin container in the void. It ain't easy to get.

Also, Valkyr's damage while under hysteria is influenced by both power strength and some weapon stats--namely base damage, critical rate, critical damage, and...I think that's it. Berzerker can influence attack speed IF it's already up when you activate hysteria. The stacks can't renew under hysteria however, and once they decay that's it until you're out. Warcry does buff attack speed while under hysteria, so keep it up for maximum mayhem.

All this essentially means that you want weapons with high crit rates. Dual Ichors, Dual Cleavers (especially with the Steel Meridian mod), the Atterax, and the heavy weight champeeeen Scindo Prime all maximize use of berserker and give hysteria a very significant boost in damage output. Honorable mention goes to the garden variety Scindo, Jet Kitty (Jat Kittag), Galatine, and Dragon Nikana for high base damage, despite low crit rates and little berserker utility. ScindoP is number one by a rather considerable margin however.

Yeah, I play Valkyr a lot.
Trippy
Administrator
Posts: 23611


Reply #329 on: February 14, 2015, 10:08:56 PM

Is Melee mode useful at all? I rarely see other players use it. And I'm bummed they took out the old parrying style since I can no longer pretend I'm playing a sci-fi version of GunZ unless I stick to melee-only mode.

Edit: another question. I was playing an Extraction mission earlier today and somebody was planting a "laser wire" device between two close parallel walls that was shredding mobs as they went through. What were they using to plant those?

« Last Edit: February 14, 2015, 10:35:16 PM by Trippy »
Lantyssa
Terracotta Army
Posts: 20848


Reply #330 on: February 15, 2015, 07:26:54 AM

I do main melee on Valkyr for when I'm not in Hysteria and for fun.  It's not practical on a high-level map with the less durable frames.

I'm going to guess it was Vauban with one of the syndicate cards.  He can throw out these balls that do... something, and the card creates a beam between them.

Hahahaha!  I'm really good at this!
Flood
Terracotta Army
Posts: 538


Reply #331 on: February 15, 2015, 08:55:24 AM


Edit: another question. I was playing an Extraction mission earlier today and somebody was planting a "laser wire" device between two close parallel walls that was shredding mobs as they went through. What were they using to plant those?



I don't have the mod yet but from what I read Lantyssa's answer seems most likely.  Vauban's first power is a Tesla ball that sticks to...well pretty much anything, and then zaps mobs that get close.  One of the Syndicate augment mods makes it so that when you place more than 1 ball they interconnect with like a live wire type connection that damages anything that crosses it.

Greet what arrives, escort what leaves, and rush in upon loss of contact
Shrike
Terracotta Army
Posts: 939


Reply #332 on: February 15, 2015, 09:58:02 AM

Yeah, that's Vaubon and I don't recall the name of the ability, but the beam is from the syndicate mod.

If you play Valkyr and hang around with Vaubon resign yourself to having these stuck to your butt through most of the game. Vaubon players find this amusing and since Valkyr is usually in someone's face anyway it does make a twisted kind of sense to stick them to her. Also, kubrows are a target for them since they tend to free range and often are attacking enemies at short range.
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #333 on: February 15, 2015, 10:19:55 AM

Yeah, that's Vaubon and I don't recall the name of the ability, but the beam is from the syndicate mod.

If you play Valkyr and hang around with Vaubon resign yourself to having these stuck to your butt through most of the game. Vaubon players find this amusing and since Valkyr is usually in someone's face anyway it does make a twisted kind of sense to stick them to her. Also, kubrows are a target for them since they tend to free range and often are attacking enemies at short range.

That....is amazingly innovative.  DRILLING AND MANLINESS

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
koro
Terracotta Army
Posts: 2307


Reply #334 on: February 15, 2015, 10:37:07 AM

Is Melee mode useful at all? I rarely see other players use it. And I'm bummed they took out the old parrying style since I can no longer pretend I'm playing a sci-fi version of GunZ unless I stick to melee-only mode.

Edit: another question. I was playing an Extraction mission earlier today and somebody was planting a "laser wire" device between two close parallel walls that was shredding mobs as they went through. What were they using to plant those?

For the first, melee is decent for low-end content, but aside from Valkyr with Hysteria, melee is almost always inferior to using a gun. In high-end void stuff (Tower III and IV, certain derelict missions), "almost always" becomes "always." But if you're not doing that, melee is fun to bust out every now and again, and getting a good coptering weapon (Dual Zoren, Dual Ichor, Glaive) is handy.

For the second, it's probably Vauban planting Teslas on the wall, while using a Syndicate mod that makes a beam appear between nearby teslas that shreds enemies that touch it.
Shrike
Terracotta Army
Posts: 939


Reply #335 on: February 15, 2015, 04:30:39 PM

I don't normally equip melee since I prefer shooting the bejeezus out of stuff, but it can be very effective with the right weapons and stances. Some of these can do shocking amounts of damage very quickly.

Since the heavy weapons buff, the better ones can really bring the pain, particularly with Cleaving Whirlwind. Combine CW with a well-modded Scindo Prime and you'll be seeing 10k+ hits regularly. Galatine and the Jet Kitty aren't far off that mark either (though the Jat Kittag uses different stances).

Crimson Dervish (rare long sword stance) gives equipped combos 300% damage. This makes any long sword formidable and something like the Dakra Prime with its relatively high base damage and ability to hit multiple targets truly devastating.

Then there are the glaives and when thrown they can nibble around 5 digit damage output.

Then you have channeling and Saryn with her contagion melee buff and Trinity with link and...well...you get the idea: you can do a lot of damage with melee if done correctly.

The main issue with melee isn't so much the damage it does, but the fact you have to get in the enemies' face and risk damage yourself. Many have control moves if confronted at close range and at higher level they can hit really hard, so it's risky if you're not Valkyr or Trinity.
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #336 on: February 15, 2015, 04:44:22 PM

Well now that I have a handle on Valkyr I just stomped through Uranus straight to the boss fight, solo. As long as I don't get RNG fucked with energy... that is the only thing keeping me in check.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Flood
Terracotta Army
Posts: 538


Reply #337 on: February 15, 2015, 08:19:59 PM

Question: I've been running the "stealth" missions (Spy) because it's a good source of Affinity and on the higher level planets there's a chance at rare mod drops - do Kubrows interfere with stealthing / kills in anyway?  I'm still using my Carrier mainly for the vacuum effect, but I've notice the "chance to freeze mobs" mod going off when I'm stealthing around.  I'm not sure if it alerts mobs or not...any of the same kind thing happen with Kubrows?

I kitted up Banshee with my level 9 Dread and my level 2 Kryst.  Hello Eximus Squad.  Hadn't ever seen them before.  It didn't go well for me.

Greet what arrives, escort what leaves, and rush in upon loss of contact
Shrike
Terracotta Army
Posts: 939


Reply #338 on: February 15, 2015, 09:33:45 PM

I've been trying to use Shade in the spy missions. Now I remember why I quit using it. Damned thing never works. My stealth kubrow is pretty good about stealthing you when enemies get close, but haven't tried him in a spy mission yet.

I've been using Banshee in spy missions without any companion. Just simpler. I don't think the sentinel freeze aura alerts enemies, but it capping off a sweeper round sure does. I've been leaving them behind just because of this sort of bad behavior.

I did see a gameplay vid with a Helios that was firing off deconstructor rounds at the grineer sentry bots without alerting them. Weird, but it is considered a melee weapon, so dunno.
Lantyssa
Terracotta Army
Posts: 20848


Reply #339 on: February 16, 2015, 07:05:50 AM

I use a Helios most of the time and my kubrows are all in stasis so I haven't taken one on a spy mission yet.

Generally I wait the mobs out and shoot them from a distance with a weapon that will one-shot them.  Though Corpus and Grineer will usually attack instead of going to an alarm panel, the stupid sentries set it off immediately if not one-shot.  So they get my Snipetron or Vay-lock.

Hahahaha!  I'm really good at this!
Shrike
Terracotta Army
Posts: 939


Reply #340 on: February 16, 2015, 08:34:28 AM

A suppressed Vaykor Marelok is ideal in these missions.

Two words: silent explosions.
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #341 on: February 16, 2015, 09:22:41 AM

Kubrows - are they vital at any point? I dislike them a lot for some reason. I know they will go gathering drops and bring them around, at least I think I saw one do that. But I really have to side with Ordis here....they are just not for me unless I will ultimately NEED one. I have an egg and the blueprint for the core to incubate one, but I really have no desire.

I built a carrier mostly for vacuum because the shotgun is lulz unless I am on lower levels. But for a companion, I'd rather a sentinel than a dog.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Lantyssa
Terracotta Army
Posts: 20848


Reply #342 on: February 16, 2015, 10:21:17 AM

You do not need a Kubrow.  They're a prestige item and very much a time and credit sink, too.  Only wild kubrow collect items and bring them back to the nest.

Situationally they are useful.  One constantly restores shield damage.  Another is always digging for loot, including ammo and mana balls.  The one that chases VIP targets is pretty awesome on capture missions.  With a maxed out mod they can all have a 90% chance of unlocking a locked container.

Hahahaha!  I'm really good at this!
Shrike
Terracotta Army
Posts: 939


Reply #343 on: February 16, 2015, 11:34:09 AM

Wild kubrow are interesting to watch if you've got a few minutes to stand around. They do gather up drops from grineer they eliminate (they're pretty good at this...) and take them back to their nests. There was a way to exploit this behavior with Nekros to farm for mods/eggs, but I don't recall the details. Something to do with which nest they brought stuff back to, destroying the other (they're usually in pairs), then farming the continuing spawn of kubrows from the surviving nest with desecrate.

Anyway, they're not necessary. They're very time and resource intensive. I have two of the four types (not much luck with eggs), and I like the stealth one quite a bit for excavations and maybe for spy missions (still need to test him out, but have an egg incubating, so all the pooches are on ice at present). They can be better than sentinels, but they'll consume a massive amount of time, credits, and cores to get them there. Many of their mods are 10 rank mods and cost multi-millions in credits and literally thousands of fusion cores to max out. Then there's the forma to cram all that stuff in. Lotta time. Lotta money. They can be extremely tough when paired with a Valkyr or Saryn, but you have to really like them to put the effort in.

Mine spend most of their time in stasis.
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #344 on: February 16, 2015, 12:17:42 PM

Man I hate capture missions. I can never run fast enough to catch those assholes as they weave through the map which are still fairly foreign to me. I am getting better, but still...

I don't think that would be enough for me to hatch out this egg though.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Flood
Terracotta Army
Posts: 538


Reply #345 on: February 16, 2015, 02:10:50 PM

That makes me feel better because I played a few rounds with my new Kubrow, planning to level it (her?) up and wasn't impressed with the utility.  I've never been able to get away from just good ol' reliable Carrier with his vacuum skills and shotgun mods.  Hearing that they're nothing more than a core / cred sink kinda seals the deal on them; I am already in mad need of cores and cash for mod ranking.  Welcome to some solid stasis time furry goat dog.

Captures can suck but if you can get a decent weapon modded and ranked up a lot of times you can just open up on them and "kill" them before they start scampering.  Or you can try frames with CC or knockdown powers I guess.  I feel like a lot of F13'ers are EST but if you're around I'll be happy to run missions with you (I'm PST) look me up in game as "Mandelbrodt" or Steam ID "Flood"
« Last Edit: February 16, 2015, 02:18:29 PM by Flood »

Greet what arrives, escort what leaves, and rush in upon loss of contact
Trippy
Administrator
Posts: 23611


Reply #346 on: February 16, 2015, 02:11:57 PM

Pull works wonders.
01101010
Terracotta Army
Posts: 12002

You call it an accident. I call it justice.


Reply #347 on: February 16, 2015, 02:23:46 PM

That makes me feel better because I played a few rounds with my new Kubrow, planning to level it (her?) up and wasn't impressed with the utility.  I've never been able to get away from just good ol' reliable Carrier with his vacuum skills and shotgun mods.  Hearing that they're nothing more than a core / cred sink kinda seals the deal on them; I am already in mad need of cores and cash for mod ranking.  Welcome to some solid stasis time furry goat dog.

Captures can suck but if you can get a decent weapon modded and ranked up a lot of times you can just open up on them and "kill" them before they start scampering.  Or you can try frames with CC or knockdown powers I guess.  I feel like a lot of F13'ers are EST but if you're around I'll be happy to run missions with you (I'm PST) look me up in game as "Mandelbrodt" or Steam ID "Flood"

PS4 here... so yeah. And I have my boltor pretty well kitted out - not maxxed on everything and haven't tampered with it (forma/orokin cat). It rocks targets pretty quick. Problem is I can't not attract attention while I get close - there always seems to be 5 enemies patrolling around the target that alert him and start the movie chase scene.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ard
Terracotta Army
Posts: 1887


Reply #348 on: February 16, 2015, 02:41:31 PM

Capture targets follow the same general rule as bosses as far as I remember.  Do not drop your sights over their marker if you're in the same room as them and they won't trigger immediately.  It's hard to do, especially if you're with others, but you can get closer to them that way if you're careful.
Pennilenko
Terracotta Army
Posts: 3472


Reply #349 on: February 16, 2015, 09:54:29 PM

I have like 400 platinum, and am just starting out, what should I spend it on?

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Pages: 1 ... 8 9 [10] 11 12 ... 33 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: [Steam, free] Warframe: mission based fps that is unique and damn fun.  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC