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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Divinity: Original Sin - Turn based, coop including editor? Sign me up 0 Members and 1 Guest are viewing this topic.
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Author Topic: Divinity: Original Sin - Turn based, coop including editor? Sign me up  (Read 149479 times)
Koyasha
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Reply #210 on: July 08, 2014, 12:26:38 AM

They're useful in a some places.  You know that rope on the dock blocking a chest, where your character says something like, 'The greatest warriors in Rivellon can't cross a rope?'  Well, it strikes me as a sort of 'training spot' to point out how to think about and use the pyramids, although it's not really obvious about it.

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Tebonas
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Reply #211 on: July 08, 2014, 04:05:29 AM

I just teleported the chest to the other side of the rope.

I like that you can get creative in this game  awesome, for real
Merusk
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Reply #212 on: July 08, 2014, 05:27:40 AM

Teleport is THE most broken/ fun/ useful skill in game.  It's also essential for solving several puzzles from what I've found.  I worry it will be nerfed by giving it an even longer cool-down.

The past cannot be changed. The future is yet within your power.
rk47
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Reply #213 on: July 08, 2014, 09:32:03 AM

8 Turns is very long in combat.

I've experimented with town killing and no, there is no global rep to worry about. You will never be hunted down by guards, as long as you don't slaughter them in full view of their friends.
I killed all the jailers in the barrack's basement. I killed the two civilian in the inn's 2nd storey. I also killed the first legionnaires who fought off the orcs at the start.
And the town is still going 'Hello! Source Hunter! How are you today?'
Completed a quest and decided to kill the quest giver as well. 750 EXP is nice after the 1800 EXP turn in.
Also headed out of city after 2 hour mucking about - westwards - encounter first zombie group. Not hard, but the Gate Legionnaries want to help. Heheh.
OK. We handled the ghouls handily, then we killed them too. For EXP, of course.

Also, you can make fries.



Potato + Knife = Sliced Potatoes
Find a mobile cooking place. Or combine cooking pot with campfire.
Slice potato + Mobile Cooking Pit = Fries. Yum.  DRILLING AND MANLINESS
« Last Edit: July 08, 2014, 09:35:46 AM by rk47 »

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Xilren's Twin
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Reply #214 on: July 08, 2014, 03:40:23 PM

I am enjoying this a lot, even if i don't have the hours long sessions of time available i feel like i need.  There is a LOT to do in this first town side quest wise, plus talking to so many people and messing with the crafting and pack rat loot acquisition.  I get the feeling i wont know how to make a character i am happy with until half way through the game, so i'm torn between doing all i can now, knowing i may end up restarting.

BTW, when buying and selling is it really too much to ask for combine the party gold rather than have each character maintain there own wallet in a single player game?

"..but I'm by no means normal." - Schild
rk47
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Reply #215 on: July 08, 2014, 05:49:23 PM

I completely agree with you, its the consideration for co-op. But I find co-op is like playing co-op bloodbowl. It really doesnt make the game better in combat.

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schild
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Reply #216 on: July 08, 2014, 05:58:37 PM

I literally have no idea why anyone would ever want to play a game like this Co-op.
K9
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Reply #217 on: July 10, 2014, 04:48:40 AM

Has anyone found a good way to bridge the level gap between the first and second areas? I just started the second area and it seems that I have gone from mobs that are max level 9 in Cyseal to mobs that are minimum level 13 in Luculla. I feel like I'm missing an area or quest chain with level 11ish mobs that I can fight and level up on.

Plenty of things in this game remain pretty unintuitive and arcane, but I'm still having tons of fun.

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Merusk
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Reply #218 on: July 10, 2014, 05:02:12 AM

I was 11 or 12  before I left the first area

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K9
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Reply #219 on: July 10, 2014, 06:04:28 AM

I think I'm level 10/11 at the moment. The opening quests in the second area send me off to face level 14 mobs though  Ohhhhh, I see.

Maybe I need to poke around Cyseal some more.

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Merusk
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Reply #220 on: July 10, 2014, 07:21:49 AM

Hm..I'm not sure what starter quests you're doing.  I haven't been able to play since Sunday morning, but I don't remember doing more than the escort quest vs. level 10 mobs and then a few quests in the city, also vs. level 10-11 mobs.

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Rasix
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Reply #221 on: July 10, 2014, 07:38:36 AM

If you dive right into the main quest you'll...


Also the ogre subquest seems to be higher level.

I haven't done the mine subquests, perhaps that has more appropriate level content.  

I've done a good amount of the second area, and I'm only level 12.   You can do most of the level 13 content at 11 with little problems, and unless you missed a lot in Cyseal, you should be 11 or close to 11 there.

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K9
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Reply #222 on: July 10, 2014, 08:39:47 AM

If you dive right into the main quest you'll...


Quote
I guess I missed the immaculates by the cabin, I couldn't find the removal scroll and so I tried to pick up quests in town, but the mine quest seems to throw up some pretty nasty level 13-14 packs, and the infiltration quest throws me into level 14 spiders. I'll have to go back and look for those mobs, cheers.


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rk47
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Reply #223 on: July 10, 2014, 09:21:42 AM

I literally have no idea why anyone would ever want to play a game like this Co-op.


Subsequent Jailbreak
« Last Edit: July 10, 2014, 09:39:54 AM by rk47 »

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kildorn
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Reply #224 on: July 10, 2014, 07:24:53 PM

If you dive right into the main quest you'll...


Quote
I guess I missed the immaculates by the cabin, I couldn't find the removal scroll and so I tried to pick up quests in town, but the mine quest seems to throw up some pretty nasty level 13-14 packs, and the infiltration quest throws me into level 14 spiders. I'll have to go back and look for those mobs, cheers.



rk47
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Reply #225 on: July 11, 2014, 11:02:21 PM


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Lucas
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Reply #226 on: July 15, 2014, 09:33:17 AM

Patch with new AI personalities coming today (but I think we won't be able to change them on the fly with an ongoing game):

https://twitter.com/LarAtLarian/status/489053185836064768


Nexus opened an Original Sin section:

http://www.nexusmods.com/divinityoriginalsin/?

You can imagine what mods are being created first  Oh ho ho ho. Reallllly? (but there are a couple of interesting ones, like font replacement and a fix for missing recipes)

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Signe
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Reply #227 on: July 15, 2014, 10:08:38 AM

You can have underboob. 

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Yegolev
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Reply #228 on: July 15, 2014, 10:21:20 AM

Thanks!

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Lucas
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Reply #229 on: July 15, 2014, 11:09:29 AM

Patch is out; looooong list (yep, you can only select the AI personality at character creation):

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=519960


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Signe
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Reply #230 on: July 15, 2014, 12:48:58 PM

Wow.  That IS a long patch.  I wonder if the patch will interfere with our underboobs.   ACK!

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Phildo
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Reply #231 on: July 15, 2014, 02:16:54 PM

That list is so long, it makes you wonder if this game is really out of Early Access after all.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #232 on: July 15, 2014, 02:36:09 PM


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
schild
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Reply #233 on: July 15, 2014, 03:17:16 PM

Yup, it's been that long since someone made a game like this.

Prediction: This will go down as one of the more overrated games in the 2010-2020 era.
rk47
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Reply #234 on: July 15, 2014, 03:52:59 PM

That list is so long, it makes you happy they actually listened to some complaints after all.

Early access my eye. This is a good game at the start when you know nothing and tried everything.
Once everything falls into place and I'm just going through the motions in combat clearing trash and encounters with precise efficiency, I lost interest completely in the game.
A lot of these issues stem from dev being too lazy to balance their game - I think it's because of Single Player factor, or they think a lot of people have tendency to 'self police' when it comes to overpowered skills. I just can't see how Lv.1 Air Spell, Teleport being so easily abused gets ignored completely during testing. It's just too damn good.

So when I read the complaints of 'game too difficult' I just attribute it to players not willing to try or explore the non-traditional skill sets and stick to conventional Fighter, Mage, Rogue, Cleric builds, which is fine, but will test you in several 'hard' encounters.
« Last Edit: July 15, 2014, 03:56:13 PM by rk47 »

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Xilren's Twin
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Reply #235 on: July 15, 2014, 05:49:43 PM

Still enjoying it, despite the glacial pacing.  I actually hope we see some decent mods made with the toolset; the engine itself is good (if a little slow) so the story and level designs could be completely redone.  I actually dont mind the static mob levels, but it does tend to golden path you - if you havent done enough side quests, dont bother trying to move the main quest.  As usual, mob bosses are just damage sponges that are immunity to all the fun status effects which is not my preference, but a least those fights are rare.

BTW, if hate the rock-paper-scissor mini-game when dealing with NPCs, just change your active character to someone else in the party, then change back to your speaker and it will act like you won the minigame.  Hope the patch didnt fix that.  :)

Oh, big flaming boulders are still fun.

Looks like its a 50+ hours game, which is practically unheard of nowdays. I'm glad it exists, flaws and all.
« Last Edit: July 15, 2014, 05:51:15 PM by Xilren's Twin »

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Ingmar
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Reply #236 on: July 15, 2014, 05:52:41 PM

Looks like its a 50+ hours game, which is practically unheard of nowdays. I'm glad it exists, flaws and all.

You could shave 10 hours off by doubling the run speed though.  tongue

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schild
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Reply #237 on: July 15, 2014, 06:02:54 PM

It is fucking glacial.
Khaldun
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Reply #238 on: July 15, 2014, 06:11:24 PM

The run speed is 100% the worst thing in the game.
schild
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Reply #239 on: July 15, 2014, 06:31:34 PM

The run speed is 100% the worst thing in the game.

I don't know, the story/writing is about as drab as the run speed. They're basically lucky they left the combat completely broken.
rk47
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Reply #240 on: July 15, 2014, 06:44:47 PM

The run speed is 100% the worst thing in the game.

I don't know, the story/writing is about as drab as the run speed. They're basically lucky they left the combat completely broken.

Yeah you can name your protagonists after bastketball stars, give them Air Magic Lv 1 and just play NBA 2014 Shut up and Jam: The Air Mage Divinity Edition.

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Rasix
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Reply #241 on: July 15, 2014, 07:25:09 PM

I've already put 40 hours into the game.   ACK! I think more than half of that has been waiting for AI turns to finish.    I keep forgetting I have teleport.  I really should get another one. 

2 mages, 2 warriors.  Seems to work OK, but you could probably get by pretty easily with 4 mages.  Although with 2 warriors, you can do some disgusting damage if you knock something over.

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rk47
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Reply #242 on: July 15, 2014, 09:28:54 PM

Notice no one gave a fuck about the scoundrel/marksman.
It's hard to get mileage from those builds. It can be effective with creative backstab setups or Guerilla build (Stealth Attack = 2x dmg) but honestly, why bother when mage just open up with Alpha strike outside combat?

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Teleku
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Reply #243 on: July 15, 2014, 11:56:29 PM

I'm only a little into the game so far, but my guy is a Ranger/Marksman build.  Sounds like I'm in for fun!   awesome, for real

I made the girl an enchantress and left everything default.  She has that teleport spell at level 1 everybody is raving about, so guess I should be happy about that.

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rk47
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Reply #244 on: July 16, 2014, 12:20:39 AM

I'm only a little into the game so far, but my guy is a Ranger/Marksman build.  Sounds like I'm in for fun!   awesome, for real

I made the girl an enchantress and left everything default.  She has that teleport spell at level 1 everybody is raving about, so guess I should be happy about that.

Ranger skill set is decent - at level 1. But it seems to go downhill till Lv 10. Then you start getting useful ones again.
Just remember Tactical Retreat can be used offensively or defensively.

But really, since your main selling point is Special Arrows - turn one of your char into the primary crafter and stock up frequently.
Silver Arrows' Armor Reduction are great for bosses - if you have summons and henchman bashing it down, the damage adds up.
Other elemental arrows are situational - and remember the special arrows can never, ever miss.
Marksman's direct damage skill like Ricochet also can't miss, hence using a high damage Crossbow might be beneficial - but your regular shot takes 6AP with X-Bow to compensate for raw damage (poor balancing IMO).

Aside from that - you should reserve your skill slot for Stances. Power's 25% damage boost / -10% toHit is great when hitting Stunned/Knocked Down enemies since you always land a hit on KD/Stunned foes. While Precision's +30% to hit is great for clutch shots from distance. Alternate freely between the two since it's a free action in combat.







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