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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Divinity: Original Sin - Turn based, coop including editor? Sign me up 0 Members and 1 Guest are viewing this topic.
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Author Topic: Divinity: Original Sin - Turn based, coop including editor? Sign me up  (Read 149426 times)
Phred
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on: March 30, 2013, 11:12:57 AM

Larian is back with a kickstarter for a turn based sequel to Divine Divinity. http://www.kickstarter.com/projects/larianstudios/divinity-original-sin. I think this is another perfect company for a kickstarted as their quirky games never sold well enough to make them real money but were loved by the fans that played them. Now, with coop multiplayer and shipping the same editor they use to make the game it looks like a winner. Usually I don't like kickstarted threads because of all the people who just have to post about how they wont contribute but seeing as I know we've got a bunch of ppl who played and loved DD I thought I'd spread the word.

You tube link cause the video on the kickstarter page was slow as heck for me.
http://www.youtube.com/watch?v=weUPfejQ7xE&hd=1
Sky
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Reply #1 on: March 30, 2013, 12:29:37 PM

I really like the looks of this one.
calapine
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Reply #2 on: March 30, 2013, 07:26:44 PM

Actually that was a pretty convincing, straightforward salespitch. Feels more honest than some of the sky-in-pie dreams we seen from Kickstarter.

Looking foward.
« Last Edit: March 30, 2013, 07:28:42 PM by calapine »

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rk47
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Reply #3 on: March 30, 2013, 09:51:43 PM

Impressive. Backed.

Colonel Sanders is back in my wallet
Ghambit
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Reply #4 on: March 30, 2013, 11:23:38 PM

Yah.  This is the best gaming Kickstarter I've ever seen really.  They have a solid concept, a prototype that's almost ready for release, and a great design.  Plus they're a small studio who likely need the monies.   Backed.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Spiff
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Reply #5 on: March 31, 2013, 12:08:27 AM

Impressive. Backed.

^ I need this game, too much cynicism inducing shite lately, even for gaming development.
calapine
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Reply #6 on: March 31, 2013, 04:05:42 AM

Yah.  This is the best gaming Kickstarter I've ever seen really.  They have a solid concept, a prototype that's almost ready for release, and a great design.  Plus they're a small studio who likely need the monies.   Backed.

Same. Although I couldn't help being a bit calculating and picked the 'Couples Pack'. 2x digital versions of the game for 40$. That's like 15,5€ for one game.

Now I only need to find one person in the world that likes me and wants to play with me. How hard can that be?!  0.0 DPS 0.0 DPS
« Last Edit: March 31, 2013, 04:13:55 AM by calapine »

Restoration is a perfectly valid school of magic!
Tebonas
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Reply #7 on: March 31, 2013, 12:20:58 PM

I already backed this, but I could play with you anyway ;)
calapine
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Reply #8 on: March 31, 2013, 12:28:51 PM

Oh, I was kidding a little bit, I already have someone in mind. ^^

But sure, love to, it's not like polygameying among consenting adults is something bad!

On a more general note...judging from the responses so far it seems this is going to be a F13-favourite. Wonder how much they are gonna get from this forum alone...
« Last Edit: March 31, 2013, 12:31:46 PM by calapine »

Restoration is a perfectly valid school of magic!
Quinton
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Reply #9 on: March 31, 2013, 02:42:17 PM

These guys definitely set a high bar for quality Kickstarter project intro videos.
Hawkbit
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Reply #10 on: March 31, 2013, 04:41:13 PM

That's pretty much the only reason I'm considering in on this.  We get a game regardless, but if I pay now I get a game with more content. 

The fact that they're so far along in production is what makes it for me.  Also, super stoked about this game.
rk47
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Reply #11 on: March 31, 2013, 08:07:02 PM

Impressive. Backed.

^ I need this game, too much cynicism inducing shite lately, even for gaming development.

This seems to throw a lot of people off really.
It went under the radar - and a lot of people really think this KS is about 'a game under development' and they can contribute ideas and 'change' it according to their tastes.
When they realized it's not really about that, the reaction is kinda cold.
I'm just angry that a lot of people back Torment 2 more than an actual product with gameplay - nearing release this year.

Fucking emotions trumping logic. >:(
« Last Edit: March 31, 2013, 08:08:34 PM by rk47 »

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calapine
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Reply #12 on: April 06, 2013, 07:26:17 PM

Little update:

Kickstarter has 357k out of 400k. 19 days to go. Strech goals announced:


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Koyasha
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Reply #13 on: April 07, 2013, 03:17:04 PM

I'm disappointed they haven't hit $400,000 yet, 'cause I've seen less interesting things get more funding in this much time.  I really hope they manage to hit some of the stretch goals, cause I'd love to see all of those things.

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Tarami
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Reply #14 on: April 08, 2013, 07:52:56 AM

Thanks to Falconeer linking a Chris Taylor interview, I found this interview with Swen Vincke (producer, designer) on Divinity: OS and RPGs in general: -

http://www.youtube.com/watch?v=tIpfydUsaNw

I don't have the time to watch it right now, so this will be a bit of a naked link.

- I'm giving you this one for free.
- Nothing's free in the waterworld.
calapine
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Reply #15 on: April 09, 2013, 01:32:46 PM

I'm disappointed they haven't hit $400,000 yet, 'cause I've seen less interesting things get more funding in this much time.  I really hope they manage to hit some of the stretch goals, cause I'd love to see all of those things.

They hit the 400k already (414k with 16 days left). I am pretty sure they'll reach at least the 650k stretchgoal.

Their tiers are pretty wonky economically. 25$ tier gives you the game, 40$ gives you 2x copies, 65% gives 2 copies and 1 copy of the upcoming Dragon Commander (3D RTS). Assuming the usual steam release-day price of $/€ 49.99 that's a pretty hefty pre-order discount. Especially for us Euros due to the conversion rate.

Restoration is a perfectly valid school of magic!
Sky
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Reply #16 on: April 09, 2013, 01:50:55 PM

I'd really like to see it hit the mill. The schedules and cycles would be a huge addition to the series, since Garriot can't be trusted to make an Ultimahaha.
« Last Edit: April 09, 2013, 01:53:34 PM by Sky »
Lucas
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Reply #17 on: April 24, 2013, 12:32:27 PM

45 hours left: if you combine KS and Paypal, 800k and beyond is achievable.

Latest update: http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/462635?ref=activity

If you, like me, enjoyed the original Divine Divinity, take a look at this (video is included in the aforementioned update) :D http://www.youtube.com/watch?feature=player_embedded&v=dpGvBZD0q4A


Oh right, I almost forgot: http://forums.f13.net/index.php?topic=22258.0  Raspberry
« Last Edit: April 24, 2013, 12:40:51 PM by Lucas »

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Malakili
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Reply #18 on: April 24, 2013, 04:05:44 PM

TB has a video out on this today with lots of pre-alpha footage: http://www.youtube.com/watch?v=PuF8ruhjlTY

Actually looks pretty neat.
Hawkbit
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Reply #19 on: April 24, 2013, 07:23:32 PM

Yeah, I think this is the game I'm most excited for this year.  Looks just fun.
Lucas
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Reply #20 on: April 26, 2013, 01:34:56 AM

Including Paypal, they're roughly 100k away from the last stretch goal, with 7 hours to go Thumbs up!

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Sky
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Reply #21 on: April 26, 2013, 07:00:04 AM

Livestream going on. http://www.twitch.tv/larianstudios

For $25 (I guess it's $28 now) I still think it's a decent deal, since they're returning to the roots of the series without publisher interference. The first was a good game (better than Diablo by a long shot) and I think a eurorpg studio going indie is a great move.
Sky
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Reply #22 on: April 26, 2013, 09:20:52 AM

About 5k short of a million, but they're putting in the awesome stretch goal anyway. That's really cool, it puts this game so much closer to being the game Garriot won't be delivering :)
Lucas
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Reply #23 on: April 26, 2013, 09:42:13 AM

Yep, they'll include the last stretch goal (NPC schedules, day/night cycle and weather system having also an effect on gameplay/combat) no matter what, at this point. Can't wait for the game! (gee, I spent more on this than Torment, Eternity or Star Citizen)

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Tarami
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Reply #24 on: April 26, 2013, 11:45:15 AM

Yep, they'll include the last stretch goal (NPC schedules, day/night cycle and weather system having also an effect on gameplay/combat)

- I'm giving you this one for free.
- Nothing's free in the waterworld.
Phred
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Reply #25 on: April 26, 2013, 11:53:06 AM

About 5k short of a million, but they're putting in the awesome stretch goal anyway. That's really cool, it puts this game so much closer to being the game Garriot won't be delivering :)

Ya it's superficial resemblance to Diablo is likely it's worst aspect. It's going to get a lot of people trying to compare it to Diablo when it should be compared to an Ultima like 6 or 7. Same as divine divinity. Not even in the same ballpark much less the same sport as Diablo.
Lucas
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Reply #26 on: April 26, 2013, 02:25:07 PM

greatest thing is that, bar any delay, unlike other promising KS videogame projects, by next Christmas we'll be feasting on this game  (hopefully with the RPG Editor too)  Eat

Reminder: if you want to pledge via Paypal, yo'll have two more weeks to do so:

http://www.divinityoriginalsin.com/kickstart.php (right sidebar)

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Hawkbit
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Reply #27 on: September 27, 2013, 07:47:05 PM

Bumped to early 2014.  Boo.

http://www.rockpapershotgun.com/2013/09/27/divinity-original-sin-condemned-to-2014/

Edit:  Boo, but I'm okay with it.  This is the game I'm most looking forward to in the next year.  So I'd rather it be right and ready.
« Last Edit: September 27, 2013, 07:51:08 PM by Hawkbit »
Segoris
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Reply #28 on: September 30, 2013, 08:51:12 AM

Yeah, February. I'm ready for it to be released but good on them for holding off.

They did have some 90min q&a video which told much of nothing, except that they're thinking of letting people sell the games they make with the SDK once Larian figures out the details of how to do that. The rest was "I want to tell you, but I can't" type of answers or "a mod can be built for that."
Lucas
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Reply #29 on: November 29, 2013, 05:21:10 AM

Alpha is coming...for everyone who backed this project on KS (any tier)....probably within a week or so! very soon!! (yep, too much enthusiasm)   Heart Heart

Boom!!  DRILLING AND MANLINESS DRILLING AND MANLINESS

https://www.youtube.com/watch?v=nzPS8jJWZZU (update by Project director Sven Vincke)
« Last Edit: November 29, 2013, 05:27:46 AM by Lucas »

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Ghambit
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Reply #30 on: November 29, 2013, 09:34:53 AM

I KSed this shit the day it started.  Cant wait.  But you're gonna have to because Alpha's not ready.  Also, I had an unwritten rule never to Alpha/Beta big story-driven RPGs like this because, uhhh spoilerz?  However since it's coop and there's an editor I may just break it.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
calapine
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Reply #31 on: December 11, 2013, 03:23:31 AM

Is Divinity: Original Sin Ready for Alpha Release? Swen Vincke does a short hands-on on the current build.

And the anwer is, Yes. Alpha release date (for Kickstarter backers): 17th December 2013  smiley

Restoration is a perfectly valid school of magic!
Ghambit
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Reply #32 on: December 11, 2013, 08:07:22 AM

It'll have about 10hrs of gameplay.  That's probably about as far as I'll go with it before risking the rest of the storyline.
I'm still more interested in the ruleset (which they haven't divulged) then anything else, because I'm planning on attempting a port to the tabletop that uses the game as a GM emulator.

How's the reddit for this game?  Fruitful?

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Sky
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Reply #33 on: December 11, 2013, 08:34:53 AM

Same as I said for Eternity; no interest in testing due to spoilers. I'm ok with waiting.
Lucas
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Reply #34 on: December 17, 2013, 07:03:10 AM

From what I read, the game is shaping up to be VERY big, so if you mess around a lot (which seems possible in D:OS) you won't get really spoilered:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=475930

An official "alpha" forum has just been opened:

http://www.larian.com/forums/ubbthreads.php?ubb=cfrm&c=17


And if I go to my D:OS KS section on the Larian Vault now it says that "alpha access" now accepts my input (currently I can only choose "Steam" as my key option). It's coming!!  Eat

https://www.larianvault.com/index.php

EDIT: Article on Eurogamer:

http://www.eurogamer.net/articles/2013-12-17-tasty-action-rpg-divinity-original-sin-now-playable

Quote
Lovely jubbly-looking turn-based RPG Divinity: Original Sin is now playable in alpha form for those who backed the game on Kickstarter. Specifically, it will be playable in a couple of hours - developer Larian just contacted us to say it was running a little late.

On offer is 15 to 20 per cent of the full game - roughly 10 to 15 hours of content. That's most of the starting city of Cyseal plus some good old fashioned dungeons nearby.

The alpha is single-player for now, but multiplayer will be added in the future.

The shackles are off in terms of talking about - and recording and streaming - the alpha, so expect a cascade of coverage to commence. Larian recorded its own meaty chunk of gameplay that I've posted below.

Our Paul Dean is in Belgium visiting Larian as I write. Expect his take on the game in the new year.

Divinity: Original Sin is due out February in full. A PC version will arrive first, then Mac, then Linux.
« Last Edit: December 17, 2013, 07:41:33 AM by Lucas »

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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