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Topic: Is this game dead or? (Read 100916 times)
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Sir T
Terracotta Army
Posts: 11087
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I was talking with someone recently that said that the WvW scene has kinda fallen apart in GW2. I'm sure there will be blobs to follow though.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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Threash
Terracotta Army
Posts: 7818
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The last patch supposedly made things a lot better. They actually got rid of the new map they added in the expansion and went back to the old one. Which kinda tells you how badly they fucked things up, but at least they are willing to admit they screwed up and simply scrap the whole thing.
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I am the .00000001428%
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Sir T
Terracotta Army
Posts: 11087
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Oh thank goodness. The old maps had their problems but the newer maps were goddam terrible.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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KallDrexx
Terracotta Army
Posts: 3510
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What was so bad about them (haven't played in a long time, but keep thinking about re-downloading it)
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Threash
Terracotta Army
Posts: 7818
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I haven't done wubwub in years but from what i heard from guild mates the map was way bigger and more maze like. It made it impossible to reach a target in time if it got attacked, it made it very very hard for any armies to even run into each other. Basically even when full it felt empty, even if you wanted to fight instead of play musical castles you couldn't. It made all the problems people had with world pvp a whole lot worse.
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I am the .00000001428%
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Sir T
Terracotta Army
Posts: 11087
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What he said. Instead of fortresses and lakes and whatever you had big tunnels that would round in big random curves and you could not stray from the path to cut cross country. It was kind of like edge of the mists.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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Sir T
Terracotta Army
Posts: 11087
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Logged in for the first time in over a year yesterday. Didn't have a clue what I was doing. Turns out that when I played before I had completely remapped all the keys to something that felt much better for me, and I have no idea what those keys were.  Silverwastes probably wasn't the best place to be for stumbling around and not having a clue. Still had a decent pop on the map though, which surprised me. Of course they all lost horribly when going up against the big boss. So same old same old. 
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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Sir T
Terracotta Army
Posts: 11087
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Just letting people know that "Living story 3" has started. Its the usual "This story chapter is free for 2 weeks if you log in, otherwise pay up" Model.
The story can be summed up as "GW2 does Blizzard" but is fairly enjoyable (aside from non skippale endless talking sequences) and leads you to a smallish map that is built for running around farming and is fairly cool.
Get it while its free.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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Crumbs
Terracotta Army
Posts: 580
Likes: Politics, SWTOR, and CHINAJOY. SO MUCH CHINAJOY.
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Matchups in WvW seem kind of shit. EOTM and WvW proper alike. I'm on TC and it's usually a steamroll in EOTM unless we have a talented commander. Outnumbered quite often. Did some EB the other night and people were given the comm shit, and then someone said, "stop giving the comm a hard time or TC will have no commanders left." I've been searching for an ELI5 type thing for how matchups are determined, but I can't find anything. Anyone know? I have to be missing something...people say in chat, "OG are bastards" or "BL sucks," but they say this the week after our group was OG or BL. 
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Sir T
Terracotta Army
Posts: 11087
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I hear you. I dabble in wvw and its total crap a lot of the time with roamers and the way to victory is "massive blobs leaving everyone elses stuff as paper," and somehow we never have the massive blob.
Also I wish I had never started this BS Legendary weapon path. Its a massive gold sink.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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Crumbs
Terracotta Army
Posts: 580
Likes: Politics, SWTOR, and CHINAJOY. SO MUCH CHINAJOY.
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I hear you. I dabble in wvw and its total crap a lot of the time with roamers and the way to victory is "massive blobs leaving everyone elses stuff as paper," and somehow we never have the massive blob.
Also I wish I had never started this BS Legendary weapon path. Its a massive gold sink.
Yep, still never going to do a legendary. The Juggernaut tempted me because of the cool FX, but nah. I friend suggested I transfer to a different server with a better EOTM matchup history, but I'd like to better understand the matching up process before leaving TC. TC4Lyfe
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Sir T
Terracotta Army
Posts: 11087
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Of course, I write that and a fucking precursor drops. Not a valuable one, a freaking torch that's "only" worth 140 gold. Of course to actually construct the legendary with it would only take about 850 gold. Winning! 
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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MediumHigh
Terracotta Army
Posts: 1567
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I hear you. I dabble in wvw and its total crap a lot of the time with roamers and the way to victory is "massive blobs leaving everyone elses stuff as paper," and somehow we never have the massive blob.
Also I wish I had never started this BS Legendary weapon path. Its a massive gold sink.
Yep, still never going to do a legendary. The Juggernaut tempted me because of the cool FX, but nah. I friend suggested I transfer to a different server with a better EOTM matchup history, but I'd like to better understand the matching up process before leaving TC. TC4Lyfe I never really understand the assertion that your going to have a balance mass pvp system in an mmo. Its just dumb at best, nostalgia at worst.
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Crumbs
Terracotta Army
Posts: 580
Likes: Politics, SWTOR, and CHINAJOY. SO MUCH CHINAJOY.
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I hear you. I dabble in wvw and its total crap a lot of the time with roamers and the way to victory is "massive blobs leaving everyone elses stuff as paper," and somehow we never have the massive blob.
Also I wish I had never started this BS Legendary weapon path. Its a massive gold sink.
Yep, still never going to do a legendary. The Juggernaut tempted me because of the cool FX, but nah. I friend suggested I transfer to a different server with a better EOTM matchup history, but I'd like to better understand the matching up process before leaving TC. TC4Lyfe I never really understand the assertion that your going to have a balance mass pvp system in an mmo. Its just dumb at best, nostalgia at worst. And I've never really understood how, across multiple MMO's, it has been impossible to at least get the numbers evened out even when multiple servers are combined into different battlegroups at regular intervals. Then again I'm pretty bad at statistics.
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Threash
Terracotta Army
Posts: 7818
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Because the numbers are only even until someone starts winning.
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I am the .00000001428%
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Fordel
Terracotta Army
Posts: 8303
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Not one mass PvP game has ever made population and participation balance a priority on day one. They always just assume it will work itself out and they scramble to band-aid their system after everyone shifts to the winning teams (or quits entirely).
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Crumbs
Terracotta Army
Posts: 580
Likes: Politics, SWTOR, and CHINAJOY. SO MUCH CHINAJOY.
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Because the numbers are only even until someone starts winning.
But EOTM is a game with "battlegroups" a-la WOW. Different servers put together. I can't find a concrete explanation, but these server groupings seem to change when the home bases change. If all of this is correct, there's some sort of algorithm determining the forming of the battlegroups. If THAT is true, can't the algorithm be based on who got steamrolled and who did the steamrolling?
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Threash
Terracotta Army
Posts: 7818
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Because the numbers are only even until someone starts winning.
But EOTM is a game with "battlegroups" a-la WOW. Different servers put together. I can't find a concrete explanation, but these server groupings seem to change when the home bases change. If all of this is correct, there's some sort of algorithm determining the forming of the battlegroups. If THAT is true, can't the algorithm be based on who got steamrolled and who did the steamrolling? It is, the steam rolling just begins a new with each match up.
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I am the .00000001428%
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Sir T
Terracotta Army
Posts: 11087
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Hokay. Not worth making a new thread for this but I just want to vent here.
Firstly, ther insistance in non skipable dialogue sections is killing the story aspect of the game for me. Whether or not it's that or the fact that their new big baddie Joko is just such a laughably bad and pathetic character after we have taken down Dragons and Gods, but I can't even bear to finish the latest story patch, and people tell me that its actually pretty good.
Second this game is kidding peak grind. Every fucking new map is a brand new currency to grind up. Fuck that, I'm sick of chasing my own tail to move nowhere. Plus the grind for the new meta gear stats is just insane.
So I've been playing a lot of WvW. I do alright on PVP. Not spectacular by any means, but I get kills in most matches (assuming there are not a bunch of WVW style cheaters in the other side at which point its a pointless massacre where we dont even make it out of our starting area.) In WvW though its "unload into a Mesmer. He out heals you and 2 other guys doing the same thing." Unload into a Warrior. His life bar does not even move. Then he Jumps and *SLASH SLASH SLASH* you are dead. He also mysteriously has a full rank of boons and you have nothing even when playing the same class. If you get rid of those boons they are back inside a second.
The Cheating these days is outrageous. I had a guy last night that was bouncing back and forth over my corpse because his Macro was running out And he had just stood there laughing before he attacked when my Deadeye thief hit him with everything and zero damage. ANd its amazing how manuy people keep dodging every attack despite the fact that you can only have 2 dodges.
So you think "ok I'll do blob fights." Well Blobs fights have turned into "We Charge. The Ground in front of you has turned into lava with all the area of effect condition shit. You now have 20 stacks of every condition and are stunned. You are dead in less than a second Some people might say "use a cleanse skill and learn to play." Yeah use our cleanse skill. First you have to get your stunbreak skill off in the 0.5 seconds you have to live. Assuming you are not immediately stunned again with your stunbreak now on cooldown, most cleanse skills have a casting time, during which you die, and even if you get them off you can celebrate while 20 MORE stacks of conditions are loaded onto you and you still fucking die.
Basically Blob fights are dodgting Nuclear Artillery and Stupid Boon Strip bubbles and the Loser Blobs die in 5 seconds. The tactics now are actually blobs running AWAY from the enemy while dropping Radioactive AOEs for them to run over, or spreading out so that you can cover most of the ground with Syrian Gas attacks over and over while the enemy tries to actually catch your group one at a time. Its fucking stupid.
I mean before the condi game I could take on 2 on one fights with a good chance of winning. Now I wander about knowing I don't stand a chance if I see a player. The lovely SLASH SLASH SLASH YOU ARE DEAD game is so much fun. I actually celebrated the other night when I actually won a fight because the other guy wasn't actually cheating. Anyway the whole combat system needs a serious overhaul.
So, yeah, the story is fucking uninspired and the PVP modes suck ass.
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"The devil...the prowde spirite...cannot endure to be mocked.” - Thomas Moore
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